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a r c h i t e c t u r e p o r t f o l i o
CINDY LI ANN EDUCATION UNIVERSITY OF MELBOURNE . Melbourne . Australia Bachelors of Environments (Architecture)
2012
TAYLORS UNIVERSITY . Kuala Lumpur . Malaysia Diploma in Architectural Technology
2009 - 2011
CEMPAKA INTERNATIONAL SCHOOL . Kuala Lumpur . Malaysia Secondary Education
2004 - 2008
PROFESSIONAL EXPERIENCE DIMENSION 360 SDN. BHD. . Selangor . Malaysia Intern Student Architect
2011
TAIPAN FOCUS SDN. BHD. . Selangor . Malaysia Intern Junior Architect
2010
SOFTWARE SKILLS This portfolio consists of five selected works accomplished during the courses of Diploma in Architectural Technology at Taylors University Malaysia and Bachelors of Environments majoring in Architecture at the University of Melbourne. These selected projects demonstrate my personal direction and style in architecture as well as my own exploration of culture, design, technology and space. Architecture I believe is about finding the balance between function, space, and aesthetics. I am driven by its infinite potential, intrigued by its language and respect its ability to represent anything and everything. I admire the balance between art and science in architecture.
AutoCad Google SketchUp 3dsMax Rhinoceros + Grasshopper Adobe Photoshop
Adobe Illustrator Adobe InDesign Microsoft Word Microsoft Powerpoint
HAND SKILLS
LANGUAGES
Watercolour Rendering Pencil Rendering / Ink Rendering Sketching Drafting Model Making
English Mandarin Chinese Cantonese Chinese Malay
CONTENTS B A R L O W
M O T O R S
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Undergraduate Design Studio 2012
DIGITAL RENDERING
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Internship 2011
K A M P U N G K E PAYA N G C U LT U R E & H E R I TAG E C E N T E R
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Undergraduate Design Studio 2011
S.O.S COMMERCIAL BUILDING
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Undergraduate Design Studio 2011
WYNDHAM CIT Y GATE WAY PR OJEC T Undergraduate Design Studio 2012
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BARLOW MOTORS Exhibition Street, Melbourne, Victoria Undergraduate Design Studio 2012
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THE NEW LANDING “ Melbourne was not ready for his visions, ideas, and dreams ” The requirement of this Design Studio project was to design a car dealership for the once renowned and strongly established Barlow Motors, founded by the late Alex Barlow. A former prestigious Australian dealership of the early 1900’s, the Barlow enterprise like many others took the downfall with the depression of the economy. At an all time financial low, Alex Barlow shifted his interest from cars to miniature golf and opened the first ever miniature golf to the public in Melbourne. Unfortunately, this business pathway ultimately failed and Barlow never again came close to the status he once stood for. In 1937, he dramatically took his own life. The resurrection of Barlow Motors in Melbourne includes a number of functional and spatial requirements which are limited to the slender site. Inspired and derived from the main programme of Barlow Motors which is being an enthusiast of antique, vintage, and classic cars, I developed a concept which revolves around the human idea of longing for something with great sentimental value and craving for something completely new at the same time. Subsequently, the design of Barlow Motors strives to achieve the balance; keeping the factors which creates the sentimental value but creating a whole new space, environment and experience to the public. The programme and spatial experience was explored to demonstrate the nature and behavior of Alex Barlow. It is also strongly influenced by the site surrounding and culture of Melbourne. Expression of the ways behind the promotion of the car industry to the public is applied through the intentional exaggeration of form. Personal study of different aspects of the car industry of the 1930s to 1950s has greatly influenced my project. My project intentionally shapes people’s feelings, perspectives and interaction with Barlow Motors, without that intention being revealed to the public.
LA TROBE STREET ELEVATION 1:250 scale
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MACKENZIE STREET ELEVATION 1:250 scale
GRANT LANE ELEVATION 1:250 scale
EAST-WEST SECTION 1:400 scale
NORTH-SOUTH SECTION 1:400 scale
BASEMENT 1,2 & 3 1:500 scale
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GROUND FLOOR PLAN 1:500 scale
FIRST FLOOR PLAN 1:500 scale
SECOND FLOOR PLAN 1:500 scale
THIRD FLOOR PLAN 1:500 scale
ROOF PLAN 1:500 scale
THE BACHELORS’ PAD Shown on the left is the bachelor’s pad designed for the young Alex Barlow. The spatial experience, form and design of the pad relates closely with Alex Barlow’s personality, attitude and interests. In the past, the Barlow family has always been fond of Asian inspired architecture as they deem it provides them with the balance and peace they seek in life. This is adapted into the design of the bachelors’ pad.
THE SHOWROOM On the right, there are the perspectives of Barlow Motors from La Trobe Street which also shows the outdoor showroom, outdoor restaurant, entrance and facade., The car dealership culture in Melbourne has a few particular traits or characteristics that is distinctively memorable when people make a trip to a car dealership. The usual would be, you walk up to the dealership where you will see colourful triangle flags waving and welcoming you, bollards that you just want to cross over, and you will see plenty of cars parked out the front in an organized manner and always with one of two feature cars. Finally behind all that, you’ve got the building filled with people who will attempt to sell you a car with their heart and soul. The design of Barlow Motors keeps all these must have traits that completes one’s trip to the car dealership but giving them a tweak here and there, introducing to Melbourne, a whole new experience to car dealership. Barlow Motors is one that has it all, the perfect balance of the old and the new, complementing the cars they represent and what they are all about.
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BARLOW LANE The site of Barlow Motors stretches from La Trobe Street to Mackenzie Street. Taking advantage of the nature of the given site for the project and the form of the building, a new way through from La Trobe Street to Mackenzie Street is created and this subsequently creates a whole new perspective to the public of Melbourne, in Barlow Motors best interest. It will create a new “Barlow Lane” where people interact with Barlow Motors and will have Melbourne talking about Barlow Motors. The design of Barlow Motors will give a whole new experience to a trip to the car dealership as it has none of the intimidation and everything positive you expect and don’t expect; it is different.
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DIGITAL RENDERING Zen Residence, Kuala Lumpur Undergraduate Internship 2011 Dimension 360 Sdn. Bhd. These interior renderings of Zen Residence were created to communicate with the client during the design stage. It was mainly used to present to the client the interior architecture details as well as the material choices used in the project. The client was seeking for a home with a modern take on Zen Architecture. The choices of materials and colours in Zen Residence are neutral and earthy colours, giving the interior a warm, harmonious and peaceful interior atmosphere. The interior architecture is spacious, combined with vertical and horizontal lines and planes. This creates a modern and sleek interior space and experience. The renderings were produced using 3dsMax with Mental Ray. The 3d modelling and rendering of Zen Residence were worked on and produced by a team of two interns, lead by Senior Interior Designer Stephanie See.
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KAMPUNG KEPAYANG Heritage and Culture Center Gopeng Town, Perak, Malaysia Undergraduate Design Studio 2011
In this Design Studio, we were required to design a Culture and Heritage Center In Kampung Kepayang, Perak, Malaysia. This site is rich with history, culture, character and much more. Therefore, prior to design stage, we were required to do a thorough site analysis in Kampung Kepayang. By understanding the site surrounding and its context, our design will respond to it, creating a more effective and functional design. Kampung Kapayang is an old, small town which was founded in the 1800s. At the time, due to its great potential for the tin mining industry, it was a glorious and successful township. During the World War ll in the early 1940s, the Japanese army attacked the town and left ruins which are still there at present. Kampung Kepayang was forgotten when a new highway was built as it directed all traffic away from the town, causing it to age into a ghost town. Now, most of the shop lots there are unoccupied and has been taken back by nature.
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HERITAGE & CULTURE CENTER Kampung Kepayang Heritage and Culture Center is designed to encourage an urban site renewal for Kampung Kepayang. The design of the building highlights the concept of time in relation to Kampung Kepayang’s history, past, present and future.
Shown on the left and right, are perspective views of the designed Kampung Kepayang Heritage and Culture Center. The building site stretches across the road and this site characteristic is used to address one of the site issues of traffic and accidents effectively. The proposed building is designed to have a pedestrian bridge connecting from one side of the building to another. From one side of the building, it represents past. This is shown through the design of the form which resembles the local traditional architecture and the material and construction methods are much simpler. Moving towards the other side of the building across the road, we are moving towards the future where this part of the building has a far more complicated and modern form. The construction is also visibly far more advanced than the ‘past’ building to show how much technology has improved with time. Materials and its finishes are also used to exaggerate the difference between the ‘past’ and the ‘future’ building.
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TRANSLATION OF TIME Although it sits on two sites separated by the road, it is connected as a whole in a linear form, representing the idea of time which is gradual, continuous and unbroken. Like time, the two buildings are of balance instead of symmetry; History and future is very closely related but never the same. When standing on the ‘past’ end of the center, you are able to view all the way through to the other end of the ‘future’ center, with various split levels in the way. This symbolises the idea of looking into our past or our future. You are able to do all that, but what you see is never as clear or as certain as it was or will be.
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S.O.S SYSTEM OF SUSTAINABILITY Commercial Building for Plants Vs Zombies Rochor Road, Singapore Undergraduate Design Studio 2011
Right top
: Point of view perspective of ‘System of Sustainability’
Right bottom : Birds eye view perspective of ‘System of Sustainability’
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“ Sustainability is the capacity to ensure. For humans, sustainability is the long-term maintenance of well-being, which has environmental, economic, and social dimensions.”
Left column : Preliminary sketches of form produced with SketchUp.
CONCEPT AND THE CLIENT
DESIGN INTENTION
S.O.S: System of Sustainability is a project for design studio in 2011. The client of this particular project is Plants Vs. Zombie, the ever famous game. The site for this project is located in Singapore and this project involved a site visit which was followed by a thorough site analysis. The project is to embrace a new MRT station which will be built underground of our site.
The design intention of this project is to address the social transformation and the needs of the Singaporean society. Derived from the site response, the concept of S.O.S was created to address the issue of booming development in Singapore and create a space which emphasizes on its programmes to solve the issues of the residents in Singapore. From the thorough research and analysis made from the Singapore site visit, these design intentions are included to ensure the most effective positive impact as a result from the design and programme of the commercial building:
S.O.S represents System of Sustainability / Save Our Souls. In the case of the project, it is both. The concept of this design is inspired by the similarities of Plants Vs. Zombie and Singapore and its residents. The main aim of Plants Vs. Zombies is to protect the house from being invaded by these non living zombies by firing all attack on them to avoid them from eating your brain! In short, to endure and survive. The interface and nature of the game is the signature of Plants Vs. Zombie. It is all about the greens and being fun, with a great sense of humour. This fun is brought towards the design of S.O.S with a not-so-serious approach.
To bring together people of all ages. To incorporate the idea of a “universal funhouse”. To turn daily schedule and chores into something more enjoyable and fun, with some time and money saved. Convenience is crucial. To be the one stop centre which all programmes complement one another. To be the place where everyone wants to be and know. To be a landmark of Singapore.
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PERSPECTIVES OF S.O.S
The form of the building is inspired by the interface of Plants Vs. Zombies which is essentially made up of squares. The final form is produced with experimental intrusion and extrusion of squares and rectangles. There are also a lot of layers and levels involved in the design and this represents the social hierarchy available in Singapore. The spatial experience in S.O.S is transparent and simple to provide the public a breathing space to relax and do what they like. Being the center of attraction and right where the MRT is, with all the reasons for the people of Singapore to come to S.O.S, it will definitely succeed as a landmark of Singapore.
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WYNDHAM GATEWAY Wyndham Gateway Project Wyndham City, Melbourne, Victoria Undergraduate Design Studio 2012
This project involves designing a freeway landmark for Wyndham City, connecting main cities Geelong and Melbourne. The aim of this project is to create a landmark and an experience that reflects Wyndham City. Parametric modelling was introduced in this project and Grasshopper was intensely utilized to create and experiment with patterns, surfaces and forms. With a simple matrix of voronoi, a unique proposal for the Wyndham City Gateway Project was developed.
Left : Various works of Australian Artists, Robert Juniper, Albert Namtjira, and Fred Williams
The design uses the available natural sources provided on site, which are natural lighting, wind, and movement. It was also derived from analysing the expected scenario of viewers experiencing the installation in a motor vehicle at a high speed, at different time of the day. The design also strongly incorporates the use of colours to achieve an interactive design. It is an important part of the design because in the day the reflection of these colour panels will enhance the experience and interactivity of the gateway with the viewers, as well as creating a very different experience and look of the gateway at night when these colours are not visible. A thorough research on the works of Australian artists such as Robert Juniper, Albert Namatjira, and Fred Williams and experimentation of colour palettes generated the final selection of colours in this design. This project created many new and different ideas and encouraged me to learn new digital tools provided in the current world of architecture. This project was designed for a group of three students to complete.
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SITE PLAN : N.T.S
THE PRECISE INDETERMINATION “The Precise Indetermination” by Marc Fornes and ‘The Verymany’ guided my exploration of parametric modelling. This particular art installation was claimed by Marc Fornes to be the perfect blend of art, architecture and computation. The design process or scripting process to produce this complex masterpiece was by Phython and rhino-common3DK. The Precise Indetermination was an ideal inspiration for the design of The Wyndham City Gateway Project because how the design functions is exactly how we intended for the design of the gateway to function. Especially in terms of its usage of parametric design techniques to manipulate natural elements such as light in this case, to create an interactive experience with its occupants. We studied and analyse thoroughly how its punctures of holes encourages playful use of light, giving life to the space and attracting attention from the occupants. In the case of Wyndham City, this manipulation of light is expected to have more potential and aesthetic impact due to the chance of natural light intensity and shadows throughout the day.
Left : The Precise Indetermination by Marc Fornes and The Verymany. Right : Experimental range of matrix produced with Grasshopper.
A matrix was implemented using Grasshopper to process various possibilities of panel repetition and pattern manipulation over an area. This practice exercise was part of programme to introduce parametric modelling with Grasshopper to us. With various types of patterns and manipulation produced, we decided to research further on Voronoi as it was most suitable for our design of the Wyndham City Gateway Project. On the right, the Voronoi patterns are shown on the last column on the right side. With Voronoi, we then apply it onto a three-dimensional surface of our design for the gateway, implying a function on these patterns with the natural elements available on site: Natural light and Wind.
THE WYNDHAM GATEWAY The sculptures are response to the existing conditions on the site. Viewers travel past the site during both the day and night. Thus, the sculptures have been designed so that they appear to change in form and material depending on the time of day they are viewed. Natural daylight enhances the sculptures by allowing the coloured backing of the otherwise black triangles to reflect off the mirror-like surface, adding colour to the sculptures. The amount of colour reflection experienced by viewers is dependent upon the angle of observation. Given that the sculptures are viewed at 80-100kmph, the changing colours appear to also be a change in form. At night, when little light is experienced on site aside from that produced by the passing cars headlights, the sculptures disappear into the surrounding darkness, and are only illuminated when struck briefly by the headlights of travelling vehicles. This effect creates a connection between the viewer and the sculpture which would naturally increase the viewer’s interest and attention. The triangulated components hung from the facade act as a screening device so that harsh light emitted from the sun or high beams at night do not cause too much glare and blind the driver.
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FUTURE OF WYNDHAM The overall layout of the series of 11 sculptures has been aligned with the layout of the Wyndham City Council’s 11 different regions. The heights have been determined by the projected population growth bracket that the specific region falls into. The sculptures are thus representative of the predicted future growth of the Wydnham City Council region.
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04 2385 0362 cindyliann@gmail.com