DYNAMO PATTERN LiBRARY
DYNAMO PATTERN LiBRARY
Visual Programming, BIM Management
Visual Programming, BIM Management
2017 - present, BWGArchitects / BWG|CannonDesign
2017 - present, BWGArchitects / BWG|CannonDesign
At BWG I had the opportunity to implement my Visual Programming knowledge from my experience in Grasshopper, while learning and developing Dynamo graphs in Revit. With the intent to automate common repetitive tasks, amplify the variety of design iterations, and better bridge the design development and its documentation, we started developing a Pattern Library using Dynamo.
At BWG I had the opportunity to implement my Visual Programming knowledge from my experience in Grasshopper, while learning and developing Dynamo graphs in Revit. With the intent to automate common repetitive tasks, amplify the variety of design iterations, and better bridge the design development and its documentation, we started developing a Pattern Library using Dynamo.
The goal was to generate 3-dimensional, family-based finish patterns directly in Revit using Dynamo Graphs. Once developed, each graph would be able to generate multiple iterations of a pattern given the manipulation of defined parametric values, such as dimensional values, material types, randomization seeds, etc. Beyond the advantage of quickly generating multiple variations for any given project, these Dynamo graphs also help to automate repetitive tasks and better integrate different phases of the design process by manipulating family type parameters in order to automatically generate tags, schedules, etc.
The goal was to generate 3-dimensional, family-based finish patterns directly in Revit using Dynamo Graphs. Once developed, each graph would be able to generate multiple iterations of a pattern given the manipulation of defined parametric values, such as dimensional values, material types, randomization seeds, etc. Beyond the advantage of quickly generating multiple variations for any given project, these Dynamo graphs also help to automate repetitive tasks and better integrate different phases of the design process by manipulating family type parameters in order to automatically generate tags, schedules, etc.
(737) 309-8425
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Clara Fonte Boa
clarafonteboa@gmail.com
DESIGN TECHINOLOGY
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REVIT TEMPLATES & STANDARD
BIM Management. EvolveLAB 2021 - present
At EvolveLAB, I have had the opportunity to assist numerous Architecture and Interior Design Firms in enhancing and personalizing their Revit Template, Standards, and Processes.
These templates are typically comprised of customized workflows, graphic and annotation standards, family libraries, documentation, and training.
Through these projects, I have acquired a comprehensive understanding of Revit and its BIM potential, while concurrently experiencing a variety of firms and industry niches, each with their unique requirements and processes.
Example of Revit Template elements and documentation. Including custom sheet index, custom material graphic legend, graphic standard elements, and schedules.
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REVIT FAMILY LIBRARIES
BIM Management. EvolveLAB
2020 - present
EvolveLAB’s Revit Family Libraries consist of customized Casework, Doors, and Windows families that I helped develop, customize, and document to meet a broad range of client requirements.
These families incorporate various Revit features, including shared parameters and nested components, which enhance flexibility and enable seamless scheduling and tagging customization.
Window isometric explosion illustrating the main nested components within the family.
Selected imagery from Doors, Windows, and Casework Libraries. Including samples of some available families and their documentation within the Revit container file.
Throughout the production of these libraries, I undertook several responsibilities such as planning, implementing standards, revising existing families, and generating new families and their corresponding documentation.
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CODE TOOLS
BIM Management. EvolveLAB 2020 - present
The Code Tools are a collection of Revit workflows and content that leverage various BIM features to assist architects in calculating and documenting Occupancy Load, Number of Occupants, and other IBC information.
These tools are rely solely on OOTB Revit features, utilizing shared parameters and formulas to covert a small number of inputs into information the architects can integrate into their Code Plans. The tools also feature a user-friendly interface, schedules, and customized tags, allowing architects to interact and document their project with ease.
In this project, I was responsible to redesign the previous code tools version to simplify user interaction and ensure seamless data flow, eliminating the need for Dynamo Graphs or plugins. This involved implementing Shared Parameters, creating formulas, and redesigning schedules, tags, and documentation. Additionally, I served as the main speaker for the Data-Driven Occupancy Load Workflow Using Revit class at Autodesk University 2022, where this project was featured.
From top to bottom then left to right: 1) Color-coded QA/QC schedule designed as the main workflow interface. 2) Code Plan example combining multiple Code Tools features. 3) Custom Room/Area Tags. 4) Function of Space Legend, associated with the Code Plan example.
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DYNAMO & CODING
Visual Programming and Coding. 2011 - present
As an Architectural Designer, BIM Manager, and Design Technologist, I have extensive experience utilizing computational design tools such as Dynamo, Python, Autodesk GD, and Grasshopper. For over 10 years, I have used these tools in both academic and professional settings, collaborating with teams of designers, architects, and engineers on various projects such as form-finding, model analyses, automation, interoperability, and standardization.
The projects featured here demonstrate my expertise in planning, producing, and documenting graphs and workflows, as well as my ability to collaborate directly with clients. They showcase my technical skills and my capacity to deliver highquality outcomes that meet users’ expectations.
Area Boundary Generator Dynamo graph and Dynamo Player UI, created for a architectural client. In this iteration, the graph grouped rooms by Department and proximity and generated both the Area Boundary and Area elements based on user-defined settings accessed in Dynamo Player.
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Reset Connectors with Exceptions Dynamo graph and Data-Shapes UI pop-ups created in collaboration with a MEP client. My role in the project involved improving an existing client-made graph by adding new features and creating a set of pop-ups. These enhancements provide users with more flexibility to determine the placement of new model elements.
Add new and replace obsolete shared parameters graph and DMU add-in by BirdTools. This workflow was designed to QA/QC Shared Parameters among multiple Revit documents. The Dynamo graph add/replace any missing or mismatching shared parameters to ensure coordination with the official SP file, while also transfering any data from old to new parameters to ensure no data is lost.
Furthermore, the graph has been optimized to run seamlessly with the Dynamo Multiplayer add-in, enabling it to execute across multiple documents consecutively.
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TASKS
DIMENSION
VIEW CATEGORY DIMENSION
Dimension View by Category
Sample from a Glyph prototype. As part of the Glyph team, I have been actively involved in the project since its inception, providing wireframes, prototypes, and valuable feedback to shape the overall look and feel of the app’s UI/UX. During this time, I have made multiple constributions, helping coordinate the progress and consolidation of new features with previous versions of the
SETTINGS
View Type
Floor Plan: Floor Plan
View Template Floor Plan: 01 - Entry Level Parent View Dependant View
Architectural Plan
The Glyph UI/UX design played a pivotal role in establishing the firm’s standards and guidelines, as well as creating a cohesive identity and iconography for current and future apps.
Name Parameter Plan Custom Scope Box Name ParameterNaming Scheme Level 1 - Plan Overall Name Sample - Separator: Upercase Make RCP Make Elevation Make Section
Floor Plan
Level
Make
UI.
Some icons and logos I designed while at EvolveLAB.
UI/UX DESIGN
Visual Programming and Coding. 2020 - present
At EvolveLAB, I have worked closely with the app development team, assuming the role of a UI/UX Designer. In this capacity, I have been instrumental in crafting the user interface and user experience of diverse applications by employing wireframes and interactive prototypes to ensure functionality and usability as well as visual cohesion and refinement.
Furthermore, I have taken the helm in the realm of Graphic Design, leading the team in the creation of app logos and icons. Additionally, I have played a pivotal role in elevating and standardizing the firm’s Brand Identity, ensuring a cohesive and visually impactful representation across various platforms and touchpoints.
These mock-ups icons demonstrates my design skill as well as my proficiency in utilizing various software and tools such as in Adobe XD, Figma, Miro and Adobe Illustrator.
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Sample from a Morphis prototype. This mock-up was developed as part of a comprehensive visioning study aimed at visualizing the possibilities and intricacies of a future iteration of the app. As part of this process, I collaborated with teammates and created various mock-ups that help brainstorm visual concepts and userinteraction processes to help guide the current app’s version and inform the implementation of future features.
Wire-frame created for the View Renumbering tool, a component of Bento (EvolveLAB’s free app suite). Given its simplicity and budget constraints, a wireframe sufficed during the design process, as the UI identity had already been established.
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ARCHITECTURE & CONSTRUCTION
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BLDG 4 NORTH 30TH & PEARL
Architecture, Multi-family. Coburn 2019. Boulder, CO.
Building 4 North was one of multiple multi-family buildings in the 30th & Pearl development project in Boulder Colorado.
I worked on this project during its SD phase helping reconcile the project’s accessibility needs and the lot’s topography and bring to life the concept of co-housing in an urban setting. During my time in this project, I helped conceptualize and model the building’s façades, ensuring compliance with the City of Boulder’s strict design requirements. I also helped designing the floor plans minimal units and accessible communal spaces.
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Building perspectives. Level 1 floor plan proofing compliance to the City of Boulder site requirements.
Level 1 floor plan.
Building elevations proofing compliance to City of Boulder’s facade design requirements
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BLDG 2A 30TH & PEARL
Architecture, Multi-family - Affordable Housing. Coburn 2018v-2019. Boulder, CO.
Another building from the 30th & Pearl project, Bldg 2A was a 4-story multi-family affordable housing project. This project combined multiple challenges ranging from tight budget & schedule to the overlap of multiple code requirements derived from its permanently affordable housing status.
I worked in this project during DDs and CDs helping conciliate and document the accessibility requirements, the City of Boulder liveability standards, and the tight space available for the units.
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Building’s main corner
Unit’s CD Set example
Example of bathroom types plans and elevations.
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TUNGSTEN VILAGE
Architecture, Multi-family - Affordable Housing. Coburn 2019. Nederland, CO.
Tungsten Village was a multi-family affordable building I worked on during its final stages of CDs and the beginning of CA.
In this project, I helped review and implement the International Wildland-Urban Interface Code (IWUIC), draw details, revise and coordinate assembly parts, and coordinate the project during its early construction phase. Among other tasks, during CA, I helped ensure the Enterprise Green Community (EGC) Checklist implementation, revise and pick exterior finish materials, and coordinate the assemblies during its prefabrication and installation. Building
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isometric views
Roof details driven by compliance to the IWUIC Level 1 floor plan during CA.
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c c first floor second floor
ZULEICA’S RESIDENCE
Architecture, Interior Design and Construction 2015-2016. Carmo do Cajuru, Brazil
Zuleica’s Residence is the first architectural project of my professional carrier, in which I had the opportunity to fully design, detail, and assist during construction. The goal of this project was to make a small and cosy house for Zuleica and her family. A simple place to live and receive friends. A mixture of innovation, sustainability, and tradition.
Floor Plans in urban context and perspective rendered cut drawings.
To archive those principles, we made use of wood, inspired by Brazilian colonial architecture, and cimento queimado (traditional burnished concrete). In contrast we used exposed concrete blocks for most walls and exposed the electrical installations, giving the house a contemporary and innovative look, while at the same time reducing waste during construction. To further reduce environmental impact, we choose to use locally grown eucalyptus rather than the traditional endangered hardwood, apply natural and water-based finishes, and solely use reclaimed ceramic tiles which were fragmented and assembled into mosaics.
Custom HSS steel + eucalyptus stairs & book shelf. Left - 3d model perspective. Right - physical model made of 3d printed PLA, paper and wood.
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EXPERIMENTAL
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single unit assembly one possible arrangement for six units
single unit assembly one possible arrangement for six units
To see our PARAMETRIX3D.COM for complaints, parametrix3d@gmail.com
To see our PARAMETRIX3D.COM for complaints, parametrix3d@gmail.com
HYPERBOLIC PUZZLOID
Hyperbolic Puzoloid Light Shade picture.
Hyperbolic Puzzloid is a collection of 3D-printed sculptural puzzles I designed.
The idea came through the formal exploration of hyperbolic paraboloid surface geometry. Using Rhino and Grasshopper, I explored the geometry, tested the joints, and ensured the required precision to create aesthetically pleasing and functional puzzles with satisfyingly snappy results.
Hiperbolic Puzoloid Tesselation pictures and assembly guides.
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Tealight Shade Assembly Guide: Take a close look at the shape details are the key to sucessfully Assemble the each side single unit assembly one possible arrangement for six units To see pictures our otherPARAMETRIX3D.COM for doubts, complaints, please parametrix3d@gmail.com single unit assembly one possible arrangement for six units
To see pictures of this and all of our other projects visit us at: PARAMETRIX3D.COM for doubts, suggestions and complaints, please contact us at: parametrix3d@gmail.com