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Claudia Naval

D.o.B: 10/04/93 FRAMA Copenhagen Reinier de Jong Rotterdam Designskolen Kolding 2015 Masters in industrial design ELISAVA. School of Design and Engenieering 2011-2014 Major in product Design RISD. Rhode Island School of Design 2014 Exchange semester cnavalba@gmail.com +45 50339672

featured in behance product

PROGRAMS Illustrator Photoshop Indesign Rhinoceros Keyshot Vray Solidworks Dreamweaver Muse Autocad Processing Arduino



MaCo Material Conscience is an experimental project that uses the city’s residue to form a set of stools that are a reflection of the city. This project aims to be the result of experimentation with the material of the city, it intends to captivate and challenge the senses. Among these scientific and sculptural forms they challenge each other for the attention of the subject. The material of the city becomes the protagonist and forms the shape of the final object. The exterior and interior of the piece are opposed and create the illusion that there are two materials. However it is the same material, the combination of expanded polystyrene, found in the street; gypsum representing building and giving slightly grainy texture and color flows in the piece, and ecological waterbased resin, which works binder and gives strength and water resistance to the piece. Expanded polystyrene is an element that is seen a lot in the city, it is used as packaging for its ability to absorb impacts. But it is often an element that it is disconcerting when classifying it in the trash. Rarely we see it within its proper container. This material has the quality to be recycled, however since it is built with glomerated pellets, these tend to detach when the plates are split.


It is very common to see the pellets runnig with the wind through the city, which complicates the recycling process.


Several mixes where made but the final mixture used took pieces of pieces of styrofoam, ecological resin and plaster to create a solid material that shapes unique pieces.


immersive focus This project in collaboration with the Space Architecture “SISCA� program searches to discover and alleviate problems and understand the extreme enviroments that outer space or the environment of Mars offers. As the impending travels to Mars come closer, an array of problems emerge. Alleviating the astronauts from the stressful environment is a subject that has not been addressed and is generally ignored. What is not being studied as closely are the constant and disturbing noises such as engines and ventilators that can produce irreparable damages to the human body. If heard for long periods of time, engine noises can evolve into numerous problems Other psychological effects we believe add to the hardship of being in space come from the visual messiness and confined space the astronauts cannot escape from; having the same people around you during a very long period of time and being so away from the people you love; and not having a physical space of intimacy and selfawareness.


The noise cancelling device is an individual gear that cancels disturbing environmental noises but allows normal conversations and interactions with other crew members. The scarf-life device is discreetly allows for a more focus and relaxed environment with a simple touch of a button. There are some sounds, called frequency spectrum noises or Brownian Noises that help cancel out background noises without impairing any hearing. The neck device has two positions, with the help of magnetic clips and tube neck maintain it on the cervical area and prevent it from floating upwards. When the collar of this cervical device is down, it discreetly functions as an inflatable neck pillow that allows support and rest to the neck area. With a simple upwards motion the collar can be flipped upward to allow speakers of the I.F be placed upon the ears.


promotional video The research for the right materials used for the noise cancelling device is imperative for a comfortable experience. The main material used in in the outer, washable layer is a polyester textile from Under Armour that has high score in breathability, stretch, wicking, flexibility, drying time and absorbency. As well as elastane for particularly stretchable parts. Inner parts include the electronics (speakers, microchip, sd reader, tactile buttons, battery and wiring); air filled polyethylene pockets for sound amplification and “surround sound� sensation; and polyester fiber for acoustic control, so that other people close to you do not notice you are listening to Brownian noise.


The visual messiness and confined space the astronauts cannot escape from are also negative traits of space travel having the same people around you during a very long period of time and being so away from the people you love; and not having a physical space of intimacy and self-awareness. It allows a space to disconnect from the visual messiness, the technological surrounding and being free to adjust. The cocoon benefits start with the constraints that relocate the body into the correct position with its inflatable structure. It procures a sensation of being “grounded� which ultimately is a physiological and physical relief. Astronauts suffer from perceivable body changes because of the zero gravity environment. Limbs float independent of the rest of the body and fetal or crouched positions constrain muscles. That is why having constrains with the flexible strips can benefit immensely, it also allows many different postures, and allows breathability and through the openings in the structure.


The defining feature that helps astronauts in their mental wellbeing is how the cocoon connects to the noise cancelling device. Today, all messages from family members must be recorded at headquarters with plenty of red tape involved and little privacy. We want to better this system by letting friends and family record their messages in the privacy of their home and through the NASA administration allow these messages to be stored in the noise cancelling machine, so the astronaut is able to reproduce these messages in the privacy of the cocoon. Friends and family of astronauts can easily download the app and record their warming messages. What makes this a unique experience is that the messages can be played and responded in a private and safe environment.


cub Cub is a an all around concept and packaging. the project aims to intersect freeplay and eating habits of children between the age of 3-5. Usually the moment of eating is not linked to a time to play. Children are forced to stop playing when it is a mealtime and resume when this activity is over. I wanted to change this paradigm and create a new situation for children to enjoy. It was noticed that meal times are usually a time spent with parents. The packaging contains a series self-serving baggies that contain cookies that give children the opportunity to express themselves be creative. These baggies made 100% out of recycled paper are soft to touch and have different patterns that offer the posibility of children learning how to unadvertitly want to clean themselves. This concept would potentially create a link between children and parents, break the tabu of stopping a moment of creativity to eat and to make place for an educational atmosphere.


The packaging follows the colors of the inside baggies.


The easy-to-open baggies that can be used for the toddlers to clean their hands contain the cookies inside together with the pattern and examples of the configurations possible to create.


printback collection The main concept of print back is to recover the use of broken tableware, those dishes, glasses and bowls that some way happened to break. The challenge is to bring them back to use as part of a set and integrate various unmatched, broken tableware objects. So the concept visualized was to use 3D-printed Prosthesis that unifies the style of the tableware. So a standard piece was designed that would be able to fit and complete and broken part. There were several pieces to complete the family: a large plate, a small plate, a bowl, a deep dish, a glass and a wine glass. The design part was printed and given a soft and characteristic texture to distinguish it as a proper family. The two pieces printed and original where joined through a distinct yellow silicone piece water tight and suitable for usage. The result is an unusual, but creative design solution to a day-to-day problem that addresses to a modern problem of obsolescence and delivers a need to reflect on how we use our daily products in a society used to throwing away.


PRINT BACK

The challenge is to integrate various unmatched, broken tableware objects

RUGGERO BASTITA

CLAUDIA NAVAL

NORA SCHNIBBE


the 3D printed part would be able to match all pieces, in order to unify the broken pieces. All types of colors could be used as alternatives to create diferent styles.


Pinch armchair Pinch armchair, designed for the 2015 MTA contest, uses its continuous shape intertwining with the structure to make a playful interactive armchair. The pinch in Pinch is the aesthetic termination of the borders of the structure that provides a statement on the simplicity of its parts. The soft shapes and contoured body of Pinch brings to mind the comfortable nature of the armchair without the stiffness of a rigid back. Its neat support provides a warm and welcoming embrace whilst maintaining Scandinavian orthogonality and ease of construction. The original shape of the legs delivers authenticity and visual sleekness. With a clean but distinctly curve, the legs become part of the structure that not only provides stability but ergonomic commodity for the erson seated in the Pinch armchair. The textile strip, passing through the wooden structure, creates four subtile loops in the corners of the Pinch armchair. Two round clips pinch each edge of the textile strip, preventing it from sliding through the slits of the legs. Designers: Claudia Naval, Iga Slowik, Ruggero Bastita, Giulia Pesce


Seams define the padded parts of the textile strip which runs between the wooden structure. Different colors can be used to play with the different materials.


materials for render: legs white ash unfinished, clips matt lacquered metal, textile cotton, seems cotton thread, seat matt lacquered MDF


extreme enviroments A solution for NASA for transport and mobility problems that could occur in the possible next mission to Phobos, a moon of Mars. The grid was designed to explore the surface, making mobility easier and allowing sample collection.The “Surface Exploration Grid� would travel along the moonbuggy or SEV( surface exploration Vehicle) and unfold with a concertina mechanism into a circumference with total distance of 100 meters. After the unfolding of the structure, made out of extruded Aluminum, the rungs would unwound adapting to the required distance between one exterior rod, to the other. the distance between each rung would the 1,33 m allowing the astronaut to travel along the structure holding on to these rungs. Since the pressure difference between the inside of the suit and the outside does not allow difficult movements or bending fingers, we thought of a way to always be attached to the structure without major complications. A transport tool was designed to be able to travel along the structure, where a carabiner could be attached. This carabiner would also be attached to the suit with a retractable tether to be able to travel along the wedge with total security. This project was done with the counselling of NASA members. Group project with RISD alumni Megan Wu, Elisabeth Zhang and Alissa Lee.


When encountering a sample to collect, the astronaut must find a way to stabilize. Therefore we designed a clamp system that would adapt to the physiognomy of the astronaut and the reduced mobility problems.


To integrate the diverse tools onto the suit, we designed a harness with the three clamps for stability, and the carabiner connected to the transport tool. Also we added a sample collection bag for storage and to economize the trips back and forth to the SEV.


Gerd Lang bench Gerd Lang’s chair was used as an insperation to redesign and transform a furniture piece, this process turned into a stool with a magazine stand. The constructuve piece holding the stool together is the same Gerd Lang used in his chair and the felt is laser cut into a geometric shape typically seen in his design. The design focuses on the uniqueness of the joints from the same Lange proposal for a series of outdoor furniture in the 60s. Pine wood was used for the legs, and the pillow and magazine holder are in felt, the texture of one of the two fabrics was obtained by cutting the fabric with the laser cutter. Designers: Claudia Naval, Raffaele Passaro


Detail of crafted juncture inspired and first used by Gerd Lang



jewellery experimentation During my stay at RISD, I had the chance to learn basic jewellery techniques. Techniques learnt during the course cutting, drilling, cold connections, solder, patina, texturing, form, and hollow construction



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