Portfolio - Colt Brock

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colt brock


ᏗᏁᎶᏗ advanced productions - fall 2020 partner project using chance based outcomes as a means of strucutural generation.

user-derived indetermenancy

open fologram and select your preferred “game mode”

select “create it”, toss cubes, scan cubes, and draw lines

select “build it”, choose your constuction mode and begin building


for the nodes method change the structural columns to your liking

for the planes method fine tune the materiality of each wall section

for the regions method select closed regions to generate structure

remove one section of the roof structure to populate the roof

once you’re happy with what you made save it and enjoy!


lines this code is entirely built around the development of a 2-dimensional line system that will go on to inform and create the groundwork of the pavillion’s construction. the line system is developed through the input of 3-d printed aruco cubes arranged on site.


nodes the points system uses the intersections of the inputted lines to generate structural columns of the roof structure above. the variable inputs in this system include radii of columns and number of subdivisions in the column.


planes the walls systems uses the inputted lines to generate a series of wall sections that extend up to the roof system and create rooms within the pavillion. user input changes the material of each wall section in real time to change the way users interact with the space. four material options (wood, metal, clear glass, and frosted glass) allow each space to keep out the others or welcome users in.


regions the regions system uses the regions created from the inputted lines and an ‘alpha shape’ created by the endpoints of each line to frame the floor of the site. these regions are then selected by the user to create areas that form space-frame structures to support the roof above. the selected regions extend to the roof and then taper down closer to the ground. on region size the structure will appear as more or less dense.


roof the roof of the pavilion follows the inputted lines and alpha shape to generate a truss system that uses fins from the shortest side of each truss region to fill the void and fill out the structure. to generate the roof the user must select a section of the roof to remove so the structure can fill out and create more dynamic rooms.





ᏧᎾᏍᏗ arch 2854 - fall 2019 partner project a library in the heart of harvard’s campus that shall never grow obsolete. evolving education and information processes through a tiered loop that accounts for the past, present, and future.

change





floor 1

1 - entry area

floor 5

floor 2

4 - cafe

3 - education

floor 6

floor 3

2 - collections

floor 7

5 - administration


can we create a library that allows research to change the way we learn?

floor 4

6 - service areas “future” floor 8

“present”

“past”




ᎤᏦᎠᏎᏗ arch 3016 - fall 2020 on the edge of the connection between the beltline and ponce city market in atlanta lie’s the good trouble park. an homage to the late john lewis, this project serves as a dual theater focused on good trouble and healing. these spaces are meant to serve as protest and gathering spaces for the community to come together and express greivances, heal together, and work towards a future with them in mind.

good trouble park





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good trouble park - site plan 0’

8’

16’

32’


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