joey-manual-v2-ztt0860

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Joey Manual By Command Systems

www.commandsystems.com.au


Features and Benefits of Joey........................................................ 3 1) 2) 3) 4) 5) 6)

100% Customisable....................................................................... 3 One Touch Control......................................................................... 3 Digital Optical Wireless .................................................................. 4 RS232 ......................................................................................... 4 AA Batteries ................................................................................. 4 Digital Touch screen ...................................................................... 4

Understanding how Joey works..................................................... 5 Installing the software .................................................................. 6

V2.0.......................................................................................................6 System requirements ............................................................................6 File Locations ........................................................................................7 Model files ............................................................................................ 7 Codesets .............................................................................................. 7 Configurations....................................................................................... 7

Program contents .......................................................................... 8

‘File’ (1) ................................................................................................9 ‘Preferences’ ......................................................................................... 9 2 ‘Handset’ .......................................................................................... 10 Device Options .................................................................................... 10 f) Download ........................................................................................ 11 Edit Source ......................................................................................... 11 Remove Unused Resources ................................................................... 12 Direct Mode & Register ......................................................................... 12 (3) Graphics ........................................................................................ 12 (4) Help............................................................................................... 12 Icons ................................................................................................... 13

How to Program the Joey ............................................................ 14 How to create a completely new Configuration - from ‘scratch’... 15 Assigning control functions to the Joey ....................................... 18 Creating a Macro ......................................................................... 19 Downloading To the Joey ............................................................ 20

Downloading ....................................................................................... 20 Serial cable......................................................................................... 20 Connecting to your PC.......................................................................... 20 Wake up, Joey..................................................................................... 20 Download ........................................................................................... 21 Select Everything ................................................................................ 21 Deselect all Bitmaps............................................................................. 21

Other functions and tips when editing Joey graphics .................. 22 Defining Hot keys ........................................................................ 23 Hot keys and Normal keys ................................................................... 23

Removing unused resources........................................................ 24 Using Paint Shop Pro ................................................................... 25 How to edit an existing screen ............................................................ 27

Wall Mount versions .................................................................... 28 Feedback ............................................................................................. 28 Joey 6 – 40 key layout......................................................................... 29 IR and Serial control ........................................................................... 29 Installation of the 6” Wall-mount Joey................................................ 30 Connections for the 6” wall mount model............................................ 31 1. Connecting to a CommBox processor.................................................. 31 2. Direct operation with IR and RS232 control ......................................... 32 3. Connecting to an Access Port (using Cat 5 cable) ................................. 33 Using the Programming Port to control RS-232 controlled devices. .... 34

Trouble-shooter........................................................................... 35 2


Joey Training Manual

Models Available ZTT0800 Joey Wireless ZTT0803 Joey Wallmount ZTT0860 Joey 6 The Joey Control Panel is a compete control system in itself as it will work in a standalone situation controlling a whole range of devices directly, ranging from home theatre equipment to lighting and air conditioning systems or it can be used in conjunction with any of the CommBox Control Systems.

Features and Benefits of Joey 1) 100% Customisable Create the complete look and feel of your Joey to suit your needs and tastes. No matter what shape, size or colour you want your buttons and icons to be. You can even load your company logo, or even a picture of your favourite pet. 2) One Touch Control Trying to integrate a range of equipment and technology wastes time and money if it cannot be operated simply and effectively every time. The Joey renders this technology easy to use with simple ‘One Touch Control’. For example: Look at the steps involved to watch a DVD through a normal 5.1 surround system... 1) Lower projector screen2) Turn on projector3) Switch projector to ‘Video Mode’4) Turn on AV Receiver5) Switch receiver to ‘DVD Mode’6) Turn on DVD7) Set lights to ‘Theatre Mode’ Now look at the steps involved using a Joey: 1) Touch one button. 3


Now we have a system that is simple enough for anyone to use. This means that this expensive technology has been utilised to its full potential. 3) Digital Optical Wireless The Joey Wireless (ZTT0800) uses Digital Optical Wireless (DOW) as its means of communication or control, which features an extremely high-powered Infra Red output. With DOW, communication is certainly not restricted to line of sight. This means that the Joey will communicate with your equipment no matter where it is housed in the room. The Joey controls equipment at a range of 40m. This is 4 times the distance of any similar device. Unlike RF, DOW does not suffer interference from other equipment, nor does it interfere with control systems in adjacent rooms when you do not want it to do so. 4) RS232 The Joey Wallmount (ZTT0803) can communicate directly to equipment via DOW and/or RS232 with no other interface needed. This means that not only is there a large cost saving, but also programming and installation is simpler and faster. Joey Wallmount is the only control panel of its type to be able to control devices via RS232 without the need of another expensive interface unit. 5) AA Batteries The Joey Wireless uses normal alkaline AA batteries. These batteries should last between 3-6 months, depending on usage and the backlight level. This low power consumption of a colour touchscreen is groundbreaking technology. This eliminates the need for rechargeable batteries (which do not last as long and discharge with no warning) and docking cradles. 6) Digital Touch screen The touchscreen is a 4 by 6 digital matrix type. Digital touchscreen technology has benefits over the more common analog resistive type in that it requires no calibration; it’s more reliable and will better withstand heavy use.

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Understanding how Joey works The best way to understand how a Joey remote controller works is to imagine it in a typical application – controlling a home theatre or sound system. Look at what it can replace – up to 10 or more individual remote controllers. Imagine. Instead of the usual shuffle of remotes, you can pick up just one remote and choose, just by touching an icon, what remote you want it to become.

The appearance of the remote then changes to suit the device you are using. You can customise the appearance and layout of each page, at the same time including only the functions that you actually use. You can even make the actual selection of the device automatically perform all the functions necessary to use that item. For example, selection of the DVD player can also switch on your TV, set it to the correct video input and select the DVD surround-sound mode on your amplifier.

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Installing the software

V2.0 System requirements These are the minimum requirements that will allow you to run the software and create applications. • •

• •

A PC with Windows 95 or later installed. Minimum of SVGA (800 by 600) display set to at least 256 An art program capable of creating 256 colour bitmap files. Although Windows Paint can be used successfully, Paintshop Pro has features such as definable visible grids that are particularly useful for our purposes and so is recommended. At least 50Mb of available disk space. One available serial port to download applications to Joey. (If you have no serial port on your PC, a USB-Serial adapter may be used).

The Joey software is automatically loaded onto your PC via Install Shield. Two options are given: With or Without Paintshop Pro 7.

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File Locations Your Joey support files will be installed in the folder structure as shown.

Model files The location of the Models folder and its sub-folders, with their contents, is particularly important. These files define the on-screen appearance of the panel. They should not be moved or altered.

Codesets It is recommended that you keep all your codesets placed in the Codeset Library folder as shown. You can set up preferred file locations in the program (see customising file locations). N.B. You can purchase a complete codeset library on disc from Command Systems. Configurations It is recommended that you keep all your configurations placed in the Configs folder as shown. You can set up preferred file locations in the program (see customising file locations).

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Program contents To open the software, double click on the desktop icon. You will be presented with two options. 1) Joey 2) Wallmount Joey Normally, choose option 1) ‘Joey’ for when programming the wireless Joey or option 2) ‘Wallmount Joey’ for when programming the wallmount Joey. Option 1) allows you to program in portrait mode, whereas option 2) allows you to program in landscape mode. NB. If you are installing a Joey Wallmount in portrait position, then the option to choose would be option 1).

Click on the desired option and click O.K. and your Joey program will open. When the program opens it opens without a current configuration loaded.

Note that along the top you will find the following task bar.

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‘File’ (1) Click on 1 ‘File’ to drop down the following box. ‘New’ will open a new configuration. ‘Open’ for opening an existing configuration. ‘Save’ for saving your configuration. ‘Import’ This is used when opening either an >tchc or .A02/A04 file (early file formats). ‘Export’ This enables you to export a graphic from an existing configuration .

The file format for a Joey configuration is .JY ‘Preferences’ Click on ‘Program Settings’ to bring up the following boxes. ‘Your Name’ - This is where you can add your name to your config. ‘Port’ - This is where you set the communications port that your PC will be using to communicate to the Joey. ‘Firmware Version’ - This reports what version firmware is in the Joey. (You will need to be connected to a Joey to be able to report this). ‘Reset Device’ - This function will reset the Joey, allowing you to make sure that your PC can communicate with it. ‘File Locations’ - This is where you tell the program where your various files are located. There are 3 parts to every configuration: 1) Configuration - This is the map of the functionality, screen swapping etc. 2) Bitmaps - These are the actual screens (graphics). 3) Codesets - These are the IR or RS232 codes that control the equipment. By default, Install Shield will place these files in the following locations. 1) Configurations – C:\Program Files\Command Systems\Joey\Configs 2) Bitmaps – C:\Program Files\Command Systems\Joey\Bitmaps 3) Codesets – C:\Program Files\Command Systems\Codeset Library 9


Command Systems suggests that you keep to this file structure as it aids support. ‘CommBox (for Direct Mode)’ is only used in conjunction with CommBox processors and controllers and is dealt with in the CommBox manuals.

2 ‘Handset’ Click on 3 ‘Handset’ to drop down the following box:

Device Options Click on a) ‘Device Options’ to bring up the following box: ‘Display Timeout’ - This is where you enter the amount of time you wish your Joey to ‘stay awake’ for.

‘Click When Key is pressed’ - This box is checked if you want the Joey to make a sound (or beep) when a key, button or icon is pressed. Hot Keys The following box appears when this is selected. This enables you to set up ‘Hot Keys’. Firstly, it should be remembered that the touchscreen used is an active digital screen, which means that areas are already assigned. On each screen, you have 24 areas. In portrait mode this is 4 areas across and 6 areas down as in the diagram below. A ‘Hot Key’ is an area where no matter what menu or screen you are on; the functionality beneath that area 10


remains the same. E.g. you may decide that in Row1, Col4 that that area will have a volume up code assigned to every screen. Creating a ‘Hot Key’ means you only have to assign that function to one screen only. To assign a ‘Hot Key’ simply highlight the desired area from the right side of the screen named normal keys and bring it into the ‘Hot Key’ area on the left by using the << function. To delete a hotkey, highlight and use the >> function.

Note, that if you use your cursor to hover over any area on your Joey screen, then the Row and Column is reported in the bottom left of the screen (as shown)… Also, if you are in ‘Edit Behaviour’ mode, then a key indicator will appear. A green circle for a normal key and a yellow circle for a hot key.

f) Download Clicking the download function will bring up the following box. Before being able to use this function, a) the Joey must be ‘Awake’ and b) a config must be loaded. When the box appears, you have some choices. ‘Select Everything’ - Although you can tick which screens you wish and do not wish to download, it is recommended that, unless you are an experienced user, if downloading any screens/bitmaps at all, you use the ‘Select Everything’ function. ‘Deselect All Bitmaps’ - If you are just making a change to a configuration (such as adding or changing the display timeout) or changing a codeset, then you can use the ‘Deselect All Bitmaps’ function. Here, only the control functions and config is downloaded, resulting in a much quicker download time. . ‘Advanced Functions’ Edit Source This allows you to edit the source in a text form (very rarely if ever used). 11


Replace Codeset. This allows you to replace one codeset with another. This can be done globally by selecting ‘All Screens’ or just for current screen only.

Remove Unused Resources Clicking on this function will bring up this box. This function is used for deleting unused resources. An Unused Resource can be a screen or a codeset that has been brought into the program but is not being used.

Direct Mode & Register These two functions are used in conjunction with CommBox control systems only and as such are dealt with in the CommBox Processor manuals.

(3) Graphics Here you are able to turn the graphics tool box on and off as well as being able to add a bitmap or text.

(4) Help Here you are able to find out what version of software you have as well as accessing the Joey manual.

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Icons 5

This icon is used for starting a new configuration.

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This icon is used for opening an existing *.Jy configuration.

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This icon is used for saving an existing config as a *.Jy file.

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This icon is a shortcut that takes you to ‘Device Options’.

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This icon will take you to ‘Hot Keys’

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This icon is used for downloading to the Joey

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This icon toggles ‘Graphics Toolbox’ on and off.


How to Program the Joey

Before actually starting to program the Joey, open up an existing configuration and observe how it behaves. To do so, click on the following: File Open You may need to navigate to c:\Program Files\Command Systems\Joey\Configs Once here, select a configuration. The selected config should now appear in the Joey on your screen. Note, the Joey on your screen will behave the same as if it were the real thing i.e. Joey will swap screens when you click on icons etc. Note, also as you swap screens the screen information box updates. i.e. as you click on the TV icon, the ‘Current screen’ title changes.

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How to create a completely new Configuration - from ‘scratch’

Here we are going to assume that we wish to program a new config into the Joey, rather than editing an existing configuration. For the purpose of this exercise we will assume that we wish to control the following equipment. 1) 2) 3) 4)

NEC Plasma Sony VHS JVC Amp/RX Nokia VHS

We will also assume for now that we have already created our screens and have them saved in the appropriate place, which is: C:\Program Files\Command Systems\Graphics Library Firstly, open the program by double clicking the icon on the desktop. Select whether programming landscape or portrait mode. When the program first opens you will note that the first screen is already loaded for you. It is a good idea to rename this new screen to something that makes sense to you. You may decide that ‘Main’ is ideal. You will find the rename function along side the ‘Current Screen’ information. Although we now have a screen loaded and named correctly, we still have no bitmap or graphics loaded. To load a graphic, click ‘Add Bitmap’. Bitmaps can be found in: C:\Program Files\ Command Systems\graphics library Locate the screen you want and bring it into the Joey program by selecting it. Note, that previously when we had a complete configuration loaded, we were able to click on icons and navigate through the program. We are unable to do so at the moment as only one menu and one screen is loaded. To load another screen, double click on the desired area or icon (in the example here we will use the area with the TV icon over it).

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You will now see two changes. First, is the key indicator over the area you have double clicked on (in this example the area with the TV icon) has started to flash. Second, is that a new information box has opened up. For now, ignore the section that says ‘Transmit Code Sequence’ as that deals with the control code that the Joey will emit. For now we are dealing with the mechanical switching of the Joey, i.e. the page flips or screen swaps. In the lower half of the new info box, you will see a section named ‘Other Actions’. Options are 1) None 2) Show Screen 3) Go To Screen ‘Show screen’ will show a screen for as long as the button is pressed. ‘Go to menu’ means exactly that. If you press the TV icon, the Joey will swap to the new screen selected. Select ‘Go to screen’ , drop the box down and select ‘Create New Screen’. As you are creating a new screen, the program will prompt you to name your new screen. A good name for a TV screen may be ‘TV’. Once renamed, click O.K to both dialog boxes. You have now created your second screen. Now is the time to test to see if it will take you to your new screen. Click on the TV icon once to test. If you have carried this operation out correctly then you will now be on your TV screen. But of course there are no graphics attached to that screen. To attach a new graphic, you must repeat some previous steps. Click ‘Add Bitmap’ and navigate to your graphic library. In our exercise here, we are selecting a complete TV Screen. Again, in testing your Joey program, you will notice that the back button does not work. Therefore, repeat the previous steps:

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1) 2) 3) 4) 5)

Double click Back button Select ‘Go to screen’ Drop ‘Go to screen’ box down Select ‘Main’ Click ‘OK’ to both dialog boxes

This done, test and you should find that button now works. Repeat these exercises for the DVD and VCR. Once all screens have been imported and all the menu swapping has been assigned you are ready to assign the control functions to the Joey.

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Assigning control functions to the Joey For the purpose of the exercise here we will start off by programming the DVD screen. Double click on the ‘Skip back’ icon (1). Click on the ‘Add’ button (2) in the Transmit Code Sequence dialogue box. A new dialogue box will now appear. The ‘Code Sequencer’ box (3). Note, that in the ‘Code Sequencer’ box, the current Codeset is set at –none-. Open the drag down box in the ‘Code Sequencer’ dialogue box and select ‘Load new codeset’. This will open up a browser window so you can browse to wherever you have kept your codesets and select the desired codeset. The default file location for codeset storage is: C:\Program Files\Command Systems\Codeset library If you have purchased a complete library from Command Systems, then navigate to: Codeset Library\Devices\DVD\Sony and select the desired codeset.

Once selected, the codeset will be imported into your ‘Code Sequencer’ box and will look something like this. As we want to add a play command, simply highlight PLAY in the ‘Code Sequencer’ box. Notice that by highlighting, the desired command has been imported into the ‘Transmit Code Sequence’ box. That’s it, now click O.K. Now repeat for the rest of the commands.

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Creating a Macro First, we must decide what control codes we wish to use. In the exercise here we will be creating a macro under the TV icon. The codes we wish to place are: 1) Plasma On 2) Plasma input select (video1) 3) Amp/RX On 4) Amp/RX input select VCR Follow the proceeding steps: 1) Double click TV icon 2) Click ‘Add’ 3) Drag down ‘Codeset box’ 4) Click ‘Load new codeset’ 5) Navigate to Plasma codesets and select appropriate codeset 6) Highlight ‘Power On’ 7) Highlight ‘Input select Video1’ 8) Click ‘Load new codeset’ 9) Navigate to Amp/RX code and select appropriate codeset 10) Highlight ‘Power On’ 11) Highlight ‘Input Select-VCR’

That’s it. You have created a macro. Your ‘Transmit Code Sequence’ box should now look like this. It should be noted here that some equipment would like a pause between codes. Joey does have a feature called ‘Wait’, which is a 500ms pause that you could insert between ‘Power On’ and ‘Input Select’.

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A more sophisticated solution in our example here would be to split the codes i.e. instead of placing codes in the order as shown, place in the following order: 62inch NEC Plasma: Power On RX430v: Power On 62inch NEC Plasma: Video 1 RX430v: VCR This is why it is important to analyse how your equipment behaves first, so you know how best to control it. If a –wait- command is needed, you will find it in the ‘Code Sequencer’ dialogue box as shown. Once you have completed the three parts to your Joey configuration (Graphics, Menu Swaps and Codesets), you are ready to download to the actual Joey.

Downloading To the Joey Downloading Downloading is the process of transferring your new creation to be stored in the Joey itself. This is done using the serial cable supplied with Joey. Serial cable If you have lost the serial cable but you are handy with a soldering iron, this diagram shows the connections you need so that you can make a new one yourself. Connecting to your PC Slide off Joey's battery cover. You will find a small round socket under the cover. Connect the small end of the serial cable to this. Connect the other end to a spare serial port on your PC. Wake up, Joey A Joey needs to be "awake" before your PC can communicate with it. Once your Joey is plugged in and you have "woken it up" by touching the screen, you need to tell the program which serial port it's connected to - if this is your first time.

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Download Clicking the ‘Download’ function will bring up the following box. Before being able to use this function, a) the Joey must be ‘Awake’ and b) a config must be loaded. When the box appears, you have some choices. Select Everything Although you can tick which screens you wish and do not wish to download, it is recommended that, unless you are an experienced user, if downloading any screens/bitmaps at all, you use the ‘Select Everything’ function. Deselect all Bitmaps If you are just making a change to a configuration (such as adding or changing the display timeout) or changing a codeset, then you can use the ‘Deselect all Bitmaps’ function. Here, only the control functions and config is downloaded, resulting in a much quicker download time.

Once everything looks OK, hit the Download button and the download will commence. You will see a progress indicator. If you are only downloading program changes and not new pictures, it should only take a few seconds. When complete, Joey will restart and should be ready for use.

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Pictures, or Bitmaps, are actually stored in pairs two pictures to a flash memory sector. So, if you happen to notice that two pictures are being downloaded when you only selected one, don't worry, it's OK. The flash memory needs to erase a complete sector before it can write any new picture data.

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Other functions and tips when editing Joey graphics

Layers (1) – This will show any graphics or text that you have added into your screen. Add Bitmap (2) – Use this function to add a button, icon, graphic or complete screen. Tip: If you have added a complete screen which has a button or icon on that you do not require, you can add a block of colour the same colour as your background to cover up the unwanted button/icon. Add Text (3) – Use this button to add text. When you use this function, the text controls (4) become available. Under text controls you can: (5) Align left, centre or right. (6) Bold, Italic, underline or shadow. (7) Choose font (8) Choose font size (9) Choose colour Send Forward/Back (10) – As you add different bitmaps to your screen, you are creating layers. These layers can be arranged by using these functions. Delete Selected (11) – Delete selected graphic from your screen. Snap (12) – Use this function if you want help positioning graphics. This will snap graphics to a pre determined grid position. Turn this function off if you want more precise manual control of bitmap placement. Grid (13) – The Joey has fixed touch areas of 4 areas across and 6 areas down. The grid, if turned on will show these areas. Transparency (14) – A button or icon may have a different background colour to the one you require. If that is the case, select the button or icon and check this box. Background of selected button or icon will become transparent.

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Defining Hot keys

Hot keys and Normal keys “Hot” keys are keys that always do the same thing, regardless of which menu is displayed. Normal keys can be programmed to perform different operations in each menu. The advantage of defining as many keys as possible as Hot, rather than Normal keys, is that you only have to define each Hot key once. Normal keys must be separately defined in each menu. Hot keys save time. In the VCR menu shown here, the Menu keys are shown greyed out. You can see that the Lights, Volume and the Close key are Hot keys in that they always do the same thing regardless of which menu is displayed.

From the Handset menu, select ‘Menu Keys’. Select the keys you wish to define and press the >> or << button to move your selection to the other side of the list. Click ‘OK’.

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Removing unused resources Pictures (.BMP) and codesets (.TCS) files that are used in your application are called Resources. If you add new pictures and/or codesets to your application in place of existing resources, the unused resources are not automatically deleted from your application. When you download the application to the Joey, pictures in particular take up memory space, and you may find you don't have enough to add something else. To remove unused resources the Delete Unused Resources facility allows you to selectively remove anything you are not using from your application, prior to downloading it. You must always remove unused resources before saving file as an archive. The remove unused resource function can be found under ‘Advanced Functions’.

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Using Paint Shop Pro You can create whole screens or individual buttons or icons in a graphics program if you so desire. The following is a quick and simple overview of some of the more commonly used features in Paint Shop Pro 7. The graphic file format for Joey in “portrait” mode should be a Windows bitmap (.BMP) file, 240 pixels wide and 320 pixels high. The layout of the “buttons” or keys is also fixed to a grid. So it’s important that your graphical objects, such as keys, line up with their matching touch-sensitive areas. Buttons or keys can span across two or more ‘areas’, but you will need to assign the function of that button to all areas that it covers. The Joey software comes complete with several Template programs. You will find it a lot easier initially to load one of these templates and then edit these accordingly. Also, there is a graphics library located in the technical section of the web site www.commandsys.com.au, which includes complete screens and individual buttons and icons. Of course you can create your own from scratch, but you will find it a lot quicker and easier to cut and paste existing buttons from the library. You will find that the library is quite extensive and is being updated constantly. As previously mentioned, you can use any graphics program to create your screens that you want, however, Command Systems recommends that you use Paint Shop Pro, as this program is simple to use and has certain features that complement the Joey. Although it is possible to use Paint Shop Pro to create your screens from the ground up, for the purpose of this manual we will just deal with the simple everyday functions such as cut and paste etc. First, open up Paint Shop Pro and you will see the following tool bar, which is commonly used. Common functions shown are: 1) Select tool 2) Freehand Select tool 3) Magic Wand 4) Colour Picker 5) Colour Replacer 6) Flood Fill 7) Draw 8) Preset Shapes 9) Foreground Colour 10) Background colour 11) Colour Palette

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Remembering that the Joey areas are already predetermined, there is a handy grid feature built in with Paint Shop Pro. You will find that the default grid settings are too fine to be of much help in lining up your buttons and graphics. Fortunately, you can change them to exactly match the button pitch used by Joey. To start and set up your grid: 1) Start Paintshop Pro and open C:\program files\command Systems\Joey\Bitmaps/Main Menu.bmp 2) Click ‘View’ from the top menu bar 3) Click ‘Change Grid and Guide Properties’ 4) Set Horizontal setting to ‘60’ and vertical to ‘53’ 5) Click ‘OK’ 6) Click ‘Grid’

The grid is now a major help in lining your graphics up in their correct areas. Remember, though, that if you create the button graphics as separate images, the Joey editor will snap them to the correct locations for you.


How to edit an existing screen For this example we wish to delete the PC icon. First, open up the desired screen that you wish to edit. Using the Select tool (1) drag your selector box around the icon you wish to remove. Then you can use a number of functions. You can left click on the selected area and drag the icon off the page (you could even reposition it elsewhere if required), or you could click Edit/Cut or Edit/Clear. Edit/Cut is good if you then wish to paste the icon onto another screen. Before you do so, you must set the background colour (10) to the colour required otherwise it would look like the image shown here on the right (a red square behind rather than the same colour blue). If you do end up with a different colour background, you could select the area by using the Magic Wand (3) and then fill the area with the correct colour by using the Flood Fill feature (6). Another way to rectify the problem would be to use the Colour Replacer tool (5). Select the area by using the Magic Wand (3), then set the background colour (10) to the colour you wish to replace and set the foreground colour to the colour you wish to replace it with. Once set, you can drag your cursor across the area you wish to change or double click anywhere in the graphic for an instant change. You can set the foreground and background colours a number of ways: 1) Set background colour by right clicking the desired colour in the colour palette (11). Repeat but with left click for foreground colour. 2) Using the colour picker (4), right click a desired colour anywhere on the graphic for background colour and repeat with left click for foreground colour. 3) Double click the foreground colour (9) and select the desired colour. Repeat for background.

Note, that you can use other functions such as Draw and so on to create icons or whole screens from the ground up. For more detailed instructions we recommend that you use the inbuilt help with Paint shop Pro.

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Wall Mount versions The following section covers the special features of the ‘Wall Mount’ versions – both 4” and 6”. They are mostly the same but there are differences – for example, the 6” model has 40 key locations, as against the 24 of the 4” models. The 4” model can also be used in landscape or portrait mode. The most significant difference, though, is the feedback function.

Feedback Unlike the wireless IR version of the Joey – the Wall Mount features Feedback, allowing the current menu to be synchronised with a control processor such as a CommBox Classic or Micro. All wired versions of Joey can use the ‘Status Packet’ information that is transmitted on the IR Bus from these units. Feedback is useful to ensure that where there is more than one control panel in a system, they all remain synchronised. As well, when a wireless Joey is used in conjunction with a wired Joey, the wired Joey will always reflect any selections made by the wireless Joey. A further use for feedback is to display system message screens, such as where an attempt is made to start a projector that is still in cool-down mode. Feedback is only available where a processor is used, not in standalone mode or with MacroBox. You choose the model when you start the Joey program. If you choose a model that supports feedback, the “ACTIVATE WHEN” function will become available. You can then set up which screen or menu should be displayed when a given condition is true, for example when user variable 1 equals 5, as shown here. Because all menus are mutually exclusive, it only makes sense to use the same variable for all menus. If you don’t observe this rule, you could encounter a situation where two conditions that you set up are true at the same time. If this happens, the Joey will not be able to determine which menu should be displayed. By convention, ‘User Variable 1’ is used to track menus.

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Joey 6 – 40 key layout The larger Joey has 40 key positions on the screen instead of the 24 key grid of the older model. The following test application shows the layout of the keys. Use this as a guide when creating graphics for this model.

Other than that, the programming is exactly the same as the other models.

IR and Serial control You can program all wall mount versions to directly control external devices using RS232 serial protocol. Codes can be assigned to buttons in the same way as conventional IR codesets using the ‘Code Sequencer’ dialogue. The Joey will automatically route these control signals to the IR or Serial Data port as required.

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Installation of the 6” Wall-mount Joey

Be careful with the cut-out dimensions so as to allow enough material to permit the mounting screws to hold securely.

Mounting hole centres are as shown on the diagram.

Note that the screen and therefore the chassis are asymmetrical. The chassis mounts higher in the wall than the centre line of the cover plate. Use care to ensure you mount it the correct way up!

It’s advisable to countersink the mounting holes slightly so as to minimise the gap between the wall and the cover plate.

Allow extra depth to clear cables and connectors.

Always test the installation prior to fitting the cover plate!

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Wall cut-out dimensions are 112mm by 156 mm.

111

175

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185

155

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Connections for the 6” wall mount model

ZTT0860 Joey6

Serial Port

MADE IN AUSTRALIA www.commandsystems.com.au

1 - Gnd

3 - Data

2 - +12V

4 - IR Out

5 - RxD

6 - TxD

Multi I/O Port

The 6” model has a multi-I/O port that can be used in many ways. Some of them are shown here: 1. Connecting to a CommBox processor

IRBus

GND Data +12v

1 2 3 4 5 6

• • •

GND +12 Data IR TxD RxD

You can use a wall-mount Joey with any processor in the CommBox range. A Joey can also share the IRBus with other panels, such as DaVinci. A Joey’s power consumption is sufficiently low that it can be powered directly from a processor such as a CommBox Classic in most cases. The connections can also be made with Cat 5 cable up to about 20 metres (see following page for recommended Cat 5 pair assignments). In all cases, it’s wise to measure between the +12 volts and GND at the Joey to ensure that the voltage is no less than 12 volts. Reliable control is not guaranteed below this voltage.

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2. Direct operation with IR and RS232 control To connect the optical couplers, cut off the 3.5mm plugs and wire directly into the terminal strip as shown. Up to 2 optical couplers can be driven directly this way. If you need more, use an access port. GND +12 Data IR TxD RxD

1 2 3 4 5 6

12v DC @ 500mA IR on VCR IR on DVD

RS232 control Projector, lighting system

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3. Connecting to an Access Port (using Cat 5 cable)

1. 2. 3. 4. 5. 6. 7. 8.

Grn/W Grn Or/W Blu Blu/W Or Brn/W Brn

GND +12v Data IR Out TxD1 RxD Link to 5 N/C

GND +12v Data IR Out TxD 1 RxD TxD 2 PIR In

GND

-- IRBus --

Grn/W Grn Or/W Blu Blu/W Or Brn/W Brn

Joey 6

- Projector -

1. 2. 3. 4. 5. 6. 7. 8.

1 2 3 4 5 6

GND

TxD CTS

Data +12v

DC In

+12v

The Access Port provides a convenient breakout point for a Joey 6 connecting cable, where you are using the Joey 6 in standalone mode. The 2nd serial port and PIR input connections on the access port are not supported by the Joey 6, but by connecting wire 5 and 7 (TxD 1 and TxD 2) from the patch cable together onto terminal 5, the Joey 6’s serial port will be available on the “Projector” terminals on the access port.

RJ45 wiring tips Before following the colour code shown on this page, check the colours in the RJ45 patch cable you are using. View the plug with the latch facing away from you. Not all patch cables will be wired as shown, but this is the most common colour code. If your plug is different, write down the matching colours and use these instead. Cat5 cable works in pairs with pair 2 “straddling” pair 1, the centre pair, as follows: Pair Pair Pair Pair 33

1 2 3 4

Pins Pins Pins Pins

5 3 1 7

and and and and

4 6 2 8

-- PIR --

GND Sense


Using the Programming Port to control RS-232 controlled devices. The 3.5mm Programming Port socket can be used to implement simple standalone control. It can transmit RS-232 strings to items such as projectors and lighting systems. When an RS-232 codeset is loaded and executed, the "RS-232" output comes from the programming port, not the IRBus. The TxD connection is the TIP of the 3.5mm plug. The ground is the outer sleeve. RS-232 connections Most RS-232 devices use a DB9 connector. You should consult the manufacturer's manual for the connections. However, if you don't have the manual, it's usually possible to determine the correct connections using a voltmeter. Pin numbers for male or female DB9 connectors are usually moulded into the insulator. Ground will always be pin 5. The TxD (transmit data) connection from the Joey will be connected to RxD (receive data) on the DB9. Depending on whether the device being controlled is configured as DCE or DTE, pin 2 or pin 3 may be used. You can determine which by measuring the voltage between Pin 5 and pins 2 and 3 in turn, with the equipment connected and switched on. The pin that has approximately 9 volts is the TxD pin, so RxD is the other pin. Remember – TxD from Joey connects to RxD on the device you’re controlling.

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Trouble-shooter Problem Joey Wireless will not turn on

Joey Wallmount will not turn on

Possible Cause Batteries are weak

Solution Replace the batteries

The batteries are not installed correctly

Reinstall the batteries. Refer to the internal instruction label for correct installation. Install power supply. Refer to manual for correct power supply. Install correct power supply. Refer to manual for correct power supply Replace the batteries

Power supply is not installed Incorrect power supply fitted

Joey wireless screen flashes when button is pressed

PC will not communicate with Joey

Batteries are weak Screen brightness is being overdriven Programming lead is not plugged in Programming lead not plugged in securely Joey is “asleep�. Incorrect or damaged programming lead Batteries are low or not correctly installed If using a USB adapter, it should be noted that not all adaptors are truly compatible with RS232 serial communications protocols. Comms port not assigned

Errors are generated when opening AO2 (archive) files

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Comms port is being used by another application You do not have the latest copy of Joey authoring software IR Bus data line is connected Incorrect power supply (insufficient voltage) Program is looking for a resource which does not technically exist File locations have not been set up correctly

Lower screen brightness. Plug programming lead in. Plug lead in securely Wake Joey by touching the screen prior to download Ensure correct undamaged lead is plugged in. Ensure batteries have sufficient charge and are installed correctly Ensure USB adapter is suitable. Contact Command Systems for list of suitable adapters. Refer to manual for assigning comms port Close conflicting application Install latest copy of Joey authoring software Disconnect IR bus data line Refer to manual for correct power supply Ensure you remove all unused resources before saving files. Refer to manual for correct file set up


Problem Button sends wrong code or appears to forget a code Bitmap changes appearance when brought into Joey program

Possible Cause A hot key has been assigned to that area

Solution Refer to manual on how to set-up/delete hot keys

Colour count is too high in your graphic

Ensure that you have used the 8 colour Joey palette when constructing your graphic Refer to manual for correct size of graphics/screens Remove unused resources

Incorrect graphic size Screen is split or discoloured when loaded into Joey When key is pressed for say volume, volume will only step up once and not ramp up

There are duplicate screens in unused resources Number of ‘iterations’ are set too low in your codeset

When key is pressed for say volume, volume steps up too much for one press of the button

Number of ‘iterations’ are set too high in your codeset

Batteries do not last as long as they should

Screen timeout set too long Screen brightness set too high Wrong type of battery used

Batteries of different type or condition used together

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Use ‘Code Manager’ to set the number of iterations higher. (Contact Command Systems for ‘Code Manager’ details.) Use ‘Code Manager’ to set the number of iterations lower. (Contact Command Systems for ‘Code Manager’ details.) Shorten screen timeout Reducing brightness greatly reduces battery consumption. Use alkaline cells, not carbon-zinc. Rechargeable cells (e.g. NiCad) can be used but give reduced IR output power Make sure all cells are replaced with new cells at the same time.


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