Computer News Middle East April 2021

Page 28

INTERVIEW

MOBILY ESPORTS

IT’S ALL IN THE GAME

Online gaming has grown exponentially across the Middle East region since the onset of the COVID-19 pandemic. However, CNME Editor Mark Forker, explores what the gaming industry needs to do to reduce the risk for children gaming online in a candid conversation with Loui Kofiah, Brand Communication Director at Mobily, and Mobily eSports.

A

28

report commissioned

percentage regarding the risk is

or by grooming, by trying to be

by Mobily eSports

lack of understanding. It is not

friendly with that kid and then

unearthed some

really the case that the gaming

moving that kid away from the

alarming statistics and

world is overtly risky, but instead

public chatroom into a private

figures and clearly illustrated that

it is more about the lack of

one,” said Kofiah.

the current COVID-19 climate had

understanding that is involved

significantly heightened the risk

when it comes to gaming. One

not direct blame towards the

for children gaming online.

of the major things we noticed

kids - and stressed that they are

with many people was that they

outspoken and exploratory by

jumped off the page from

classed video games as ‘kids only’

nature, and view everybody as

the comprehensive research

territory – although most video

their friend.

conducted by Mobily eSports was

games are targeted for teens and

that 74% of parents were worried

older,” said Kofiah.

Some key numbers that

The technology with ProtectSet is quite simple, but it is the way that it has been packaged that makes it a special product

about the safety of their children

“Video games and the online space in my opinion is all about mutual trust. If you trust your

online, whilst 46% said they were

a generational aspect at play

kid to have an open channel

unsure as to who their children

when it came to gaming from

with you then they will come

were gaming with online.

many parents, who were blissfully

back to you and tell you about

unaware that all these video

their experiences, but usually

Internet Watch Foundation

games have public lobbies that

the way you react either opens

noted a monthly record of

enables you to connect with other

the door for further dialogue,

15,000 reports of online child

users online.

or completely closes the door.

In September 2020, the

abuse in that month alone – and

“Back in the day when gaming

Parents need to be cognisant of

the NSPCC found 1,220 online

was in its infancy, there was a

the fact that kids don’t know they

grooming offences against

clear distinction between which

are doing anything wrong, so they

children had occurred in the first

games are offline and which

could be providing information

three months of lockdown.

games are online. However,

willingly regarding their

nowadays almost every single

exchanges online without you

eSports, is an avid gamer, and

game, even the mobile games

even asking them,” said Kofiah.

understands the environment,

have public chat lobbies, and what

but he is also a parent - and

happens is that there is a lot of

eSports also revealed that

he offered his summary on the

targeting that occurs, either by

in many instances research

current situation.

bullying or harassment once you

indicated that many of these

identify there is a kid in the lobby,

online predators adopt a

Loui Kofiah, Director at Mobily

“I think a large chunk of the

APRIL 2021

He pointed out that there was

Kofiah declared how he does

The Director at Mobily

www.tahawultech.com


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