4 DECADES I N T H E MAKING
1
1985 N I N T E N D O
E N T E R T A I N M E N T
S Y S T E M
/
F A M I C O M
1986 S
E
G
A
M
A
S
T
E
R
S
Y
S
T
E
M
1989 S
E
G
A
G
E
N
E
S
I
S
/
M
E
G
A
D
R
I
V
E
1991 S U P E R
N I N T E N D O
E N T E R T A I N M E N T
S Y S T E M
1994 S
O
N
Y
P
L
A
Y
S
T
A
T
I
O
N
1996 N
I
N
T
E
N
D
O
S
I
X
T
Y
-
F
O
U
R
1999 S
E
G
A
D
R
E
A
M
C
A
S
T
2000 2 S
O
N
Y
P
L
A
Y
S
T
A
T
I
O
N
2
2001 N
I
N
T
E
N
D
O
G
A
M
E
C
U
B
E
2001 2 M
I
C
R
O
S
O
F
T
X
B
O
X
2005 M
I
C
R
O
S
O
F
T
X
B
O
X
3
6
0
2006 S
O
N
Y
P
L
A
Y
S
T
A
T
I
O
N
3
2006 N
I
N
T
E
N
D
O
W
I
I
2012 2 N
I
N
T
E
N
D
O
W
I
I
U
2013 S
O
N
Y
P
L
A
Y
S
T
A
T
I
O
N
3
2013 M
I
C
R
O
S
O
F
T
X
B
O
X
O
N
E
S
ince the late 60’s when Ralph Baer created the very first definitive games console proto-type ‘The Brown Box’ the world of console gaming has exploded into everyday life, growing into the gigantic industry it is today. Within this book I look to explore the vast visual evolution of Consoles over the years, representing how technological restrictions, design trends and a deeper understanding of customer wants have affected the design of each console.