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8.0 Characters
There are two types of Characters – Friendly and Enemy. FRIENDLY Characters are controlled by the player and ENEMY Characters are controlled by the game system.
8.1 Friendly
Characters
IMAGE
A picture of the Character
Able – This is the Team that the Character belongs to. Sgt Taylor is part of ‘Able’ Team. Teams are Able, Baker and Charlie.
SGT Taylor
The name of the Character
3 – Some Characters have a Leadership Value (LDR). In this example Sgt Taylor has a Leadership of 3. This is used when performing a Plan Order [see Rule 7.12] or another Character is performing the Rally Order [see Rule 7.17]. 6 – The Troop Quality of the Character.
Weapons Skills - These are the Character’s weapon skills and are used when resolving an attack [see Rule 13.0]. Characters will have different skills depending on the weapons they are armed with.
M3 – SMG —> 7 Grenades —> 4 .45 Pistol —> 5
TOUGH – There are 2 additional Skills that Characters may have – Tough and Medic. Tough enables a Character to draw an additional card when wounded [see Rule 16.0]. Medic enables a Character to perform the Medical Aid Order [see Rule 7.14]. Some Characters will have neither of these skills.
Each Friendly Character is double-sided and shows the Character as either Hidden or Spotted. Each scenario will specify whether Characters are Hidden or Spotted at the beginning of a scenario. Hidden Friendly Characters may become Spotted by an Enemy Character for a variety of reasons [see Rule 12.0]. Spotted Characters may become Hidden if they have a Hide Order, they are in cover and they pass a TQC at the end of the turn. Note: The default for Friendly Characters is always Hidden. Future scenarios may specify otherwise.
Front = Spotted Back = Hidden
8.2 Enemy Characters
IMAGE
A picture of the Character
Soldat Jung
The name of the Character 4 – The Troop Quality of the Character.
Weapons Skills - These are the Character’s weapon skills and are used when resolving an attack [see Rule 13.0]. Characters will have different skills depending on the weapons they are armed with.
14 – The Character’s ID Number.
Kar 98k —> 3 Grenades —> 2
Team – In this example the Rifleman is part of the Red Team. Teams are Red, Blue, White and Yellow.
Each Enemy Character is double sided and shows the Character as either Known or Unknown. Each scenario will specify whether Characters are Known or Unknown at the beginning of a scenario. Unknown Enemy Characters may become Known when they are spotted by a Friendly Character [see Rule 12.0].