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11.0 Terrain
Terrain is divided into 2 main categories – Open and Cover. This is important for Enemy Character movement and a few other rules. Cover is defined as any Terrain type listed below (Exception: Field); Open is any other Terrain. Cover can also be classified as Rough Terrain. Units that enter this terrain with a sprint order MUST switch it for a Duck Back Order at the end of the Impulse. A hex with any type of smoke in it is always considered Cover. If only one of the hexes contains LOS blocking terrain then the LOS is NOT blocked.
11.01 Rocks
Rocks are Rough Terrain. Rocks are a size ½ obstacle and block LOS. If a Character in a Rocks hex has certain orders (Hide, Rally or Reload) then the maximum result that can be obtained against it by direct fire is a Morale Check. Exception: This does not apply to OBA or Grenades.
11.02 Building
Building hexes are identified by a White center circle with a red border. Buildings are Rough Terrain. Buildings are a size 1 obstacle and block LOS. If a Character in a Building hex has certain orders (Hide, Rally or Reload) then the maximum result that can be obtained against it is a Morale Check. Exception: This does not apply to Grenades thrown into the Building hex from a range of 1 hex.
11.03 Trees
Any hex containing 1 or more Trees is considered a Trees hex. Trees are not Rough Terrain. Trees are a size 1 obstacle and block LOS if the LOS passes through a tree graphic such that the tree can be seen on both sides of a thread stretched between the center of the start and end hexes of the LOS.
11.04 Marsh
Marsh is Rough Terrain. Marsh is a size ½ obstacle and blocks LOS.
11.05 Hedgerow
Hedgerows are Rough Terrain. Hedgerows are a size ½ obstacle and block LOS. On the Order/Terrain and Spotting Charts, Hedgerow is referred
to as “Hedge.” Note that the Terrain Chart refers to Bocage as well add Hedgerow. Bocage will appear in Combat! 2.
11.06 Wall
Walls are Rough Terrain. Walls are a size ½ obstacle and block LOS.
11.07 Long Grass
Long Grass is a size ½ obstacle and blocks LOS in certain circumstances. Long Grass blocks LOS if either of the two Characters involved have Sneak, Hide, Rally or Reload Orders and the LOS passes through a Long Grass hex.
11.08 Depression
Depressions are a size -½ obstacle and do not block LOS. However, there is no LOS into or out of a Depression hex if the Character in the Depression hex has Sneak, Hide, Rally or Reload Orders. Exception: A LOS always exists to adjacent hexes or if the LOS can be traced through a series of connected Stream/Depression hexes. Note the green dotted line and number “-½”.
11.09 Stream
Streams are Rough Terrain. Streams are a size -½ obstacle and do not block LOS. However, there is no LOS into or out of a Stream hex if the Character in the Stream hex has Sneak, Hide, Rally or Reload Orders. Exception: A LOS always exists to adjacent hexes or if the LOS can be traced through a series of connected Stream/Depression hexes.
Streams are treated as Depressions and use that line on the Order/
Terrain and Spotting Charts.
11.10 Orchard
Orchards are a size 1 obstacle and block LOS. Note the 4 tree symbols in each hex.
11.11 Logs
Logs are a size ½ obstacle and block LOS in certain circumstances. Logs will block LOS if either of the two Characters involved have Sneak, Hide, Rally or Reload Orders and the LOS passes through the Log Graphic.
11.12 Field
Note that a Field is Open Terrain but has its own line on the Order/Terrain Table [see Rule 13.0 – Step 2]. Fields are a size 0 obstacle and do not block LOS.