Critical Justification 2

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playscape

RECLAIMING THE RESIDENTIAL STREET AS PLAYSPACE... one parking space at a time

CJ PART 2 DE1083 Corey Hastings


C O N TE N TS

INTRODUCTION ............................................ 4 -9 BACKGROUND How to read this document Context recap Time Plan

THE SOLUTION ..........................................10-19 PLAYSCAPE Solution Movement Components Experience Implementation

MAJOR PROJECT ..................................... 20-33 DEVELOP

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Proposition Sketching Prototyping Photoshop visuals Edinburgh lecture Interim


MAJOR PROJECT ..................................... 34-97 DELIVER A Tissue sketch Foam model Meeting with Freddie Initial logo concepts Experience prototype User testing 3D hubs Base prototyping Logo refinement Story boarding Priming Open house event Filming

VALIDATION

Implementation development Comments & feedback Finishing Renderings Video editing Location Major project hand in Proposition

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Jenny Wood Margot Walshe Freddie Main Trend Bible Mikkel Sonne

REFLECTION

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ACKNOWLEDGMENTS

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N O TI D C N U U D O O R TR KG IN AC

HOW TO READ THIS DOCUMENT... What the activity was... Why it was undertaken... Key findings... Personal reflection IMPACTS ON FINAL SOLUTION AND DELIVERABLES

Relates to which section

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CONTEXT RECAP. With 80% of children in the UK growing up in urban areas less and less are experiencing what lies beyond their doorstep. The news is bombarded with reports on childhood obesity, kids spending too long in front of screens, yet kids can’t play outdoors on the streets because they are too dangerous because of rat run drivers and concerns over ‘stranger danger’. The latest generation are having less exposure to risk and a chance to experience their own freedom and exploration than that of their parents and grandparents. Soon there will be a generation where playing on the residential streets is merely heard in stories. I want to ensure this does not happen and that children growing up in urban areas have the chance to play on their doorsteps safely.

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CJ part 1 hand-in

CJ part 2 hand-in

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TIME PLAN. Here shows the continuation of how my work progressed up until the hand in of this document.

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playscape

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SOLUTION. Playscape is a modular playground designed for the residential street. It challenges the misguided concerns such as safety and ‘stranger danger’ associated with play on UK streets.

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1

SIDE VIEW

kerb 2

convex drainage board TOP VIEW 12


N O TI E LU A P SO C E YS T H PL A

MOVEMENT. 1

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Each modular component can be moved in four cardinal directions via the action of sliding. The perimeter of playscape is made from heavy duty rubber, similarly found in parking curbs, and can be either temporary or permanently installed. A polyethylene (HDPE) convex drainage board allows for excess water to run-off and enables the user to effortlessly move the components around the matrix.

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3 x tiles

2 x blocks

1 x slide

1 x curve

1 x tunnel 2 x shelters

empty space 180 empty space

280 14

1 x slide

1 x tunnel 2 x shelters


N O TI E LU A P SO C E YS T H PL A

COMPONENTS. Playscape is made up of thirteen alternatively sized and shaped components that provide a varied series of mental and physical challenges. Each component is rotationally molded from polyethylene, specifically LDPE. A combination of stabilisers, UV absorbers and antioxidants would not only ensure that each module held their colour for years to come but also withstand the rigors of children’s play and year round weather conditions. The playscape modular system comfortably fits into the footprint of an average parking space (2.5m x 5m). With two vacant spaces at all times a variety of landscapes can be created.

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PLAY HERE *click to play

INTERGENERATIONAL PLAY 16

PROBLEM SOLVING

PHYSICAL CHALLENGES


N O TI E LU A P SO C E YS T H PL A

EXPERIENCE. To test the experience of playscape I built a prototype and witnessed various forms of play as outlined at the foot of this page. More about the video and prototype can be read about later in the document.

TEAM WORK

ROLE PLAY

ENJOYMENT 17


COMMUNITY

COUNCIL ENGAGEMENT

CAMPAIGN

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COUNCIL

ON THE ROAD Playscape goes on a tour of the UK


N O TI E LU A P SO C E YS T H PL A

IMPLEMENTATION. Playscape can be implemented through two different streams with the possibility of fixed or temporary installation. APPLY

COUNCIL VISIT

PLAY

Community applies to council for playscape

Site visit from council to assess likelihood

PLOT SEARCH

CONTACT

Council actively seeks for potential sites to install playscape

Council meets with community to discuss playscape options

Permission granted and legalities made clear with community endorsement

POP UP

PLAY SESSION

NEXT VENUE

Playscape is installed temporarily within a community

Facilitative play session provided and residents informed of playscape

Playscape is dismantled at end of session for next installation

Playscape is installed and can be enjoyed by the whole community

APPROVAL

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PROPOSITION. At the end of CJ1 I wrote the following brief for my project. The rest of this document shall so how I arrived at my solution and how it met the following criteria.

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SKETCHING. Sketching concepts of play experiences in the confinements of a parking space. Sketching highlighted the struggle to gauge scale once again. Something that I encountered previously in exploration. This highlighted to me the importance of making prototypes to visualise my ideas in a third dimension.

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PROTOTYPING. Visualising my sketches in three dimensional form to get a better understanding of scale and space allowed me to see what options there were. Creating scale models of play experiences out of ‘rubbish’ was a quick and effective process that highlighted what structures were possible in the confinements of a 5m x 2.5m footprint.

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Figures to the correct scale gave me a better understanding of space

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PHOTOSHOP VISUALS. Using photoshop to create more realistic visuals where the play equipment could be installed. Looking back this may have been more visual however I felt the execution was amateurish and not enough time was spent to make more convincing scenarios.

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“In terms of the idea, I like the concept of fitting a fun play experience into a single parking space and think it makes a really bold point to adults that are narrow-minded about how we should use space.� - Jenny Wood

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EDINBURGH LECTURE. Margaret Westwood invited me to a talk on ‘Intergenerational design strategies for engaging children with nature in cities’ presented by Professor Robin Moore and Nilda Cosco at Edinburgh College of Art. The talk was an extremely insightful presentation but a bit too focused on natures benefits in child’s play. Although I didn’t get a chance to speak to Robin I met Jenny Wood, a postgraduate student on the MRes Urban Studies Research programme, investigating children’s rights in the Scottish town planning system. She had the following to say about my project.

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INTERIM. Presenting my work and my chosen project direction to a panel of three tutors. At this stage I did not have a concrete idea other than that I was going to create a play experience within a parking space so I was slightly apprehensive in presenting my work. Two of the tutors I presented too had not seen my project before so the feedback they both gave were both insightful even if contrasting in opinions. As my peer group tutor was not present at my interim it gave me the opportunity to justify my work without their help. In general my tutors were excited by my project and assured me that I was on track. 1) Creating a video to show experience and context - David Parkinson 2) The play equipment should be modular - Simon Harden 3) Focus on a specific demographic, prior to teens - general recommendation 4) Be conscious of safety when exploring loose parts - Ian Hewitt

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A TISSUE SKETCH. Epiphany of major project concept. Whilst having a ‘bubble tea’ with one of my friends we were talking about my project and it reminded us of the tile puzzles we used to get as kids in magazines. This triggered the thought of making this into a three dimensional experience that I could apply to a car parking space. This was the defining moment that shaped my final concept. This highlighted the importance of having a pen on me at all times! And sometimes to take time away from the studio and talk with others for inspiration. Determined the modularity for my play experience.

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FOAM MODEL. Visualising the tissue sketch into a three dimensional form for initial exploration and then moving into yellow foam. With the main aim of dividing an area of a car parking space into 24 modules. More time should have been spent planning the size and shape of each module rather than experimenting in the workshop. However I felt under time pressure to utilise the hours that the workshop was open over the Easter break. The play experience should be made up of 4 varied heights and forms

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Started initial model making using cardboard

24 components of varying heights and shapes

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Cardboard was the most simple and quick way of exploring the sliding mechanism

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MEETING WITH FREDDIE. Over the Easter break a meeting was held with Freddie Main, Head of Product Design at Merchiston Castle School, Edinburgh, to discuss my project. Recommendations of materials and manufacturing were made based on the model that was shown. Having limited tutor contact time over the Easter break I used my own networks to answer my queries. Talking to Freddie highlighted the importance of making my play experience to scale and getting kids to experience it. I had planned to make a scale experience but was unsure how to go about it given time and expense. Freddie gave me ideas on how to construct this and also suggested how to manufacture and from what materials the real play equipment would be made of. He also gave me information on where to go after university if I wished to make my concept commercially viable. To be manufactured from LDPE as standard rotationally moulded components Reduce the amount of components from 24 to 9 41


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INITIAL LOGO CONCEPTS. Initial experimentation with font and imagery for the branding of my concept. I chose the name playscape after ruling out ‘playspace’ and ‘streetplay’. It was important that my brand reflected fun, simplicity and movement which are all key themes in my project. The name of the brand That an icon representing the play experience shall be incorporated into the brand logo

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EXPERIENCE PROTOTYPE. Making a scale model of playscape to test the experience. Purchasing decking, garden fence posts and screening, I created a prototype of playscape to get a better understanding of the size of each component and how many modules should be created. Given the time constraints and expense I had to make a simplified working model that didn’t sacrifice the overall experience. This turned out to be an extremely successful and fit for purpose prototype. Determined that I should be making more than a 3x3 module experience and should in fact stretch to a total of 9 components with 2 vacant spaces.

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DAY 1

Measuring the legs

Sawing the legs

Realising that a 3x3 footprint was not going to be a large enough experience 46


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Screwing legs to platform

Completing a 3x4 experience

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DAY 2

Adding base to taller components to increase sturdiness

Nailing handles to each side of each component for better maneuverability

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Rope for handles

Weather improving, making me think I should make the most of it for my video

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DAY 3

Bamboo screening

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Cutting bamboo screening to desired sizes

Ensuring bamboo is securely attached for safety


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COMPLETED PLAY EXPERIENCE

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USER TESTING. Recording the experience of children playing on the prototype. Originally I had not planned to record the video for my project for another 2 weeks however I wanted to take advantage of the good weather. The experience was a success and highlighted the endless fun children could have in what appears to be such a simple concept. Without any direction the kids got to grips with the idea that the components could only be moved left, right, up and down, one at a time. Margot Walshe, a collaborator, was also able to witness the play experience in person which was a huge benefit. The play experience should be extended from 9 components to 11, to increase the play potential and to allow for more children to play at the same time.

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“On Saturday 18 April I observed a group of three children aged between 5 and 9 playing in a street in Edinburgh. It was a wonderful experience as the children were totally engaged in their play and interacting fully with the play equipment. I observed physical play, imaginative play, collaborative play, creative play and adventurous play all within a space 2.5m wide by 5m long.� -Margot Walshe

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3D HUBS. Given the complexity of some of the structures the decision was made to 3D prototype each component. Accurate Solidworks model required to ensure pieces were printed successfully. Solidworks is not my strongest of skills and as I was getting someone to print my model for me. It was even more important to ensure the CAD files were correct for the pieces to work together. Thankfully there were only minor changes and Andrew from Chompworks was extremely helpful and proficient as can be seen overleaf.

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23 APR - 23:56 Hi corey, Thanks for your order at Chompworks’s Hub, Andrew will check out the files and accept or decline the print job in the next 24 hours. If you need any help I’ll be available through the comments on this page. Cheers, Daan

Daan van Heugten 3D HUBS SUPPORT

24 APR - 08:59 Hi there Corey

Andrew Howat HUB

Most of these will be fine to print - however I am concerned about the 80 Tunnel Through and the 60 Tunnel Through pieces. Thanks to the structural edges between the two main faces, there’s no really good way to print them using filament based printers without the use of support material - this is temporary removable material which builds up underneath an unsupported part of material to enable the printer to essentially “print in thin air”. This can be removed with a knife or scalpel after printing.

I’ve attached an example of a T-Rex with the material I’m talking about supporting the head, chest and tail. On the “tunnel through” pieces it’ll generate a temporary vertical wall between the lower support and the upper support on the front and rear sides (shown in aqua on the second screenshot) The support material can, on machines like the ultimaker, leave some scarring/a poor surface finish on the areas that are supported. If you’re happy with that, then I’m more than happy to print the order, however I wanted to make sure you were ok with that. Many thanks, Andy @ Chompworks

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Hi there Corey

Andrew Howat HUB

T C JE O PR ER R IV JO L A DE M

28 APR - 15:05

Frustratingly, I might need that extra time. I went out for lunch and came back to find one of the 60mm slide pieces decided to under-extrude, giving the frizzy top you can see in the picture. I’ve recommissioned the printer to prevent this from happening, and set another piece going in white, just to see if there’s an issue caused by the fluctuating temperatures outside. As you can see from the other picture, all the other pieces are assembled and ready to go.

28 APR - 21:57 That failed piece is all done, and I’ve sanded them and primed them using acrylic primer ready for you - it’s just drying on the finished pieces overnight for you. Andrew Howat

Hope you like them! Andy

HUB 28 APR - 22:09 Andy thank-you so much!! Can I drop by 10.30am tomorrow morning? Cant wait to see them! Cheers again, Corey

corey hastings CUSTOMER

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BASE PROTOTYPING. Making the base and interlocking matrix for the 3D parts that were being printed. Originally I attempted to make the base by hand but I realised that in order to make sure the components could be moved smoothly the size needed to be far more accurate. I decided that the pieces needed to be laser cut.

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Pieces did not join accurately

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Laser cutting led to greater accuracy

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LOGO REFINEMENT. Experimenting with font and icons to make the logo for playscape. I chose a range of fonts that I felt gave a sense of playfulness and created a range of icons that reflected the playscape experience. 4 icons and 2 fonts were chosen for target market research

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Starting point, looking at different fonts and selecting most favoured

Narrowed icons down to 6 possibilities

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Experimenting with font and icon combos

Adding extra element of figures to icons 69


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STORY BOARDING. Creating a storyboard for second filming of experience. I manipulated the storyboard so I could use some of the footage I had shot two weeks before. By spending the time to plan what I needed it was far easier to film when it came to recording. This ensured that filming wasn’t spontaneous in comparison to my first attempt. The overall feel and style of the video

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PRIMING. Sanding and priming the 3D parts ready for painting. Originally Chompworks from 3D Hubs had said they would sand and prime the components however the finishing was not to the standard that was suitable for painting. I therefore had to spend a lot more time than I had anticipated on sanding and priming. The more complex parts also proved to be far more difficult to sand and achieve the desired finish.

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OPEN HOUSE EVENT. An open house event brought together members from the Warriston community to my home in Edinburgh. Around 20 family and friends were invited to give their opinions on ‘playscape’, my logo, colour choice and general feedback. It also gave the opportunity to film the experience again. People aged from 5-85 years gave a variety of differing opinions reflecting a residential community. The feedback and comments given were generally extremely positive and there were several debates on the topic as a whole. I struggled undertaking the filming, listening to conversations and interviewing all at the same time. In hindsight I should have carried out one activity at a time and with fewer individuals. The final look of the logo, incorporating figures Making the modular structures bright colours from the logo The importance of location

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FILMING. Filming the experience following the storyboard I had planned. Unfortunately the weather was not as good as the first round of filming but this did not seem to bother the children as they still were keen to play for an extended period of time outdoors. There was plenty of video footage of a better quality and standard this time around as a result of better planning and use of a stronger storyboard. As a result I was more confident that I captured suffcient footage to edit. Footage determined the final video treatment

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IMPLEMENTATION DEVELOPMENT. Exploring how playscape would be installed in communities. Throughout the design process I had got the impression from several of the tutors I had spoken to that they were under the impression that my idea should be a temporary installation, however I have always seen this as a permanent structure. It was therefore important to create a convincing and well thought through case for both temporary and permanent installation. That playscape could be either installed permanently or on a temporary basis

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COMMENTS & FEEDBACK. Recorded and collated all comments and feedback from open house event into a book. Handed in what could be described as a ‘guest book’ that validated my concept and the actual play experience that the community witnessed

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FINISHING. Spray painting each component. I attempted to create a matte finish but this was compromised by the lack of spray paint hues on the market. I took the decision to go for vibrancy over the matte finish. After talking with several colleagues they were encountering the same issue. They assured me that the effect created was a more realistic texture, more representative of what the texture would be like should these components be manufactured. The finish of my model

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RENDERINGS. Using Keyshot to bring Solidwork models to life and use as main visuals for my presentation boards. Enlisted help from fellow student with lighting and scene. They suggested to keep the background minimal to make the playscape stand out. We had tried to scale and play with perspective to try and put the render in a real setting however this proved to be less effective and powerful as a visual. Make the background minimal for presentation boards

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VIDEO EDITING. Editing the footage to create a short film that documented the experience and feelings of those who had witnessed the children playing. I had not created a film by myself before and using iMovie was a first for me. Spending the time to learn how to edit and cut meant a successful and informative final video that really showed the fun that could be had from playscape.

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LOCATION. Looking around Newcastle to identify locations where playscape could be installed. I didn’t venture more than a square mile from my residence but I was immediately able to identify over half a dozen potential sites of varied urban environments where playscape could be installed. Safety has been a factor that has been brought up as a concern throughout this project. Therefore location would be key to determining where playscape would be installed and whether added safety measures would need to be considered.

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MAJOR PROJECT HAND IN. My final presentation boards and model.

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A last minute addition of barriers had been suggested to satisfy the skeptics who were overly conscious of safety 95


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PROPOSITION. Reflecting on the brief Playscape fits comfortably in a car parking space, but the correct dimension is 12.5 squared not 8.55 squared Based on recommendations in the interim an age group of 5-12 was chosen (although playscape can be enjoyed by any age) Playscape bridges the gap between fixed and loose play striking the balance between creative and safe play Playscape takes on a facilitative approach when touring the UK as part of a campaign or when supervised by adults Safety is hugely dependent on location but there are options of signage and safety barriers to increase safety Playscape could be either temporary through a campaign or permanent through council engagement From the feedback I have received both from collaborators and the general public I can strongly say that the benefits of playscape far out reach the risks

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I have to say, I am really impressed with your project. I think the idea is really inventive, and the actual design looks fantastic. I love how much you can move the pieces around, and how it can work to the confined of a parking space, but could also be used just about anywhere! It makes it really adaptive, and clearly very viable from the video you sent through. As you can probably tell, I am quite excited by the idea, and I hope the concept manages to have a life beyond your degree! - Jenny Wood

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JENNY WOOD. Jenny Wood, PHD Researcher, MRes Urban Studies Research Programme investigating children’s rights in the Scottish town planning system. Jenny Wood shared enthusiasm for not only the concept I have come up with but how playscape could be developed further. Something I myself have also been interested in doing so!

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“Playscape has been designed to encourage interactive and engaging play in a small area. This a great product to encourage street play and would be attractive to many other groups and play areas, both indoors and outdoors. The

opportunities, like children’s imaginations, are limitless!” - Margot Walshe

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MARGOT WALSHE. Margot Walshe, (BA) Landscape Architecture, Author of the ‘Play Directory’ Margot’s feedback has been extremely helpful given her experience in designing playspaces herself after graduating and it was hugely beneficial that she managed to witness the play experience and give me suggestions there and then.

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“This is a bold project which demonstrates great creativity as well as challenging the conventional use of outdoor space. The concept is fantastic and the fact that it combines so many positive factors, such as problem solving, teamwork, potential for competition, physical activity and good old fashioned creative play, means that it is well-suited to a wide age and ability range of children. Playscape is a refreshing idea that offers children all the skills that are greatly needed in order to develop into confident and creative citizens!� - Freddie Main

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FREDDIE MAIN. Head of Design and Technology at Merchiston Castle School, Edinburgh. Owner of MAKE Summer School that provide woodwork workshops for pupils aged 8-14 years. Freddie’s knowledge of materials and manufacturing influenced my design decisions and his expertise of woodwork encouraged me to make a scale model of the playscape experience.

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“I was really impressed with the final outcomes of your project and I think your prototype and video really demonstrate children’s natural enthusiasm for what you have created. I hadn’t expected the physical activity of the children to be so extreme, it was lovely to see them climbing, exploring, building and problem solving individually and with their friends. Having seen your final project it makes me think all the more that there is a genuine need for children to have an active play space on their doorsteps.” - Joanna Feeley

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TREND BIBLE. Joanna Feeley, Managing Director of Trend Bible. Ruth Kelly, Senior Trend Analyst, Trend Bible. I was fortunate enough to show my work to Joanna and her colleagues in person which I felt was hugely beneficial as I was able to see their initial natural reaction.

Playscape offers a simple, creative and viable solution to this growing problem of inactivity. It’s great to see a designer so passionate about providing a way for communities to reclaim their environments. - Ruth Kelly

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“This is one of the rare occasions when you see something so seemingly obvious and think: Why did nobody think of this before? By turning an uninspiring parking spot into a jolly playground, playscape provides hours of creative and imaginative fun in an unusual large scale. I can only wait for one of these colourful, jolly and ever-changing works of art to turn up in my street for the enjoyment of the children and the entire community.� - Mikkel Sonne

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MIKKEL SONNE. Experience Design Manager, LEGO House. Mikkel’s feedback was extremely positive, I’m just frustrated that I hadn’t contacted him from the outset of this project as I think he would have given invaluable feedback throughout the projects development.

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REFLECTION.

May 2015

At the beginning of this project I knew I was enthusiastic and passionate about urban play as an area to explore but i had no idea what the final outcome would be. To come to playscape as a conclusion is extremely rewarding and uplifting. 8 months or so is a long time to have been working on the one project and there have been several highs and thankfully fewer lows. This project has challenged me to explore what I consider to be my weaker skills such as model making and CAD and it comes to my surprise that these became two of my main deliverables....successful deliverables in my opinion that really sell my idea. The major project has highlighted the importance of being self-sufficient and reaching out to people out with the university as they not only give insightful feedback and credible validation but have meant I have grown my network in the professional world.

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.NOITCELFER In hindsight, I would have liked to have developed the campaign further by creating a website that simulated the application process. This would have further illustrated the way in which ‘playscape’ could be implemented. The project has highlighted to me how big an influence my placement was working for LEGO in the summer of 2014. This project unintentionally reflects who I am as a person; fun, outgoing, active and someone who wishes to make a positive long lasting impact. I believe that these two factors have allowed me to present what I feel is my strongest body of work to date. With all the positive and encouraging feedback I have received I hope I can take this concept further than just a university project and develop ‘playscape’ into an actual play experience. - Corey Hastings 109


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ACKNOWLEDGMENTS. I would like to say a huge thank-you to those that have helped me throughout my project and were invaluable in the creation of playscape. All have played a huge part in progressing my project and have provided extremely insightful information, feedback and validation. Thanks goes to Margot Walshe, Joanna Feeley, Margaret Westwood, Mikkel Sonne, Jenny Wood, Penny Lochhead, Ivan Harper, Freddie Main and Ruth Kelly. Thanks must also go to my family and friends who played a huge role in bringing playscape to life. A personal shout out to Daniel, Michael, Tara, Lola and Emi who were the stars of the video and promotional material for playscape.

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THANK-YOU FOR READING I’d like to dedicate the work I have produced and the creation of Playscape to my Gramma, Nancy Ovens, who dedicated over 40 years of her life campaigning for improving play provision for children and young people around the world. Lots of love, Corey x


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