Ludic Landscape≠Playscape
A sociable playscape that provides opportunities for chance encounters and promotes spontaneous
interaction between people of all ages and socio-economic status
Ludic landscape takes a holistic approach by considering planning, architecture and landscape to offer a playful journey within the central hub of the Ascot Vale Estate.
Building on Stevens’ (2007) The Ludic City, my design seeks to explore four fundamental categories of play (competition, self-challenge, simulation and chance) and weaves these elements into a story of topography, water and plants, while embracing sustainability with artisan re-interpretations of recycled materials.
Sensory delight, bodily challenges, inclusive ramps and surprise exposure to new experiences complement the existing social hotspots and neighbourhood character to spark spontaneous interaction across social and economic divides.
The design language I have used for my proposal takes full consideration of the need for ‘blending in’.