CYRIEL DREISSEN MSC INDUSTRIAL DESIGN ENGINEERING
PORTFOLIO | CYRIEL DREISSEN
TABLE OF CONTENTS Introduction 4 Curriculum Vitae 5 Identity 8 Vision 9 Education Bachelor Introduction Projects Assignments Master Introduction Courses Capita Selecta Master Assignment (Thesis)
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Extracurricular Logo Design Drawing Traveling and working abroad Work Final Remark Contact Information
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INTRODUCTION Hello, welcome to my portfolio. My name is Cyriel Dreissen, a 26 year old Industrial Design Engineer from Heerlen, The Netherlands. After completing my Bachelor studies Industrial Design at Eindhoven University of Technology in 2012, I travelled to Australia and New Zealand. I continued my master Industrial Design Engineering at the University of Twente and I recently graduated within the area of Human Technology Relations. Currently I am looking for a new challenge in my professional career.
Hellfire Bay, Australia
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I am an honest, dedicated individual who is eager to learn. I am social, very trustworthy and hard working. Furthermore, I am responsible and I always want to show quality in the work I deliver. Throughout this portfolio much more information can be found on who I am and the work I did. Thank you for stopping by and enjoy!
CURRICULUM VITAE Cyriel Dreissen MSc c.dreissen@alumnus.utwente.nl +31 636194040 SKILLS Languages Dutch (native) English (fluent) German (moderate) Industrial Design Software (SolidWorks, Adobe Illustrator, Adobe InDesign, Adobe Photoshop, Adobe Flash, Microsoft Word, Microsoft Excel, Microsoft PowerPoint, Arduino, Raspberry PI, Python, HTML, CSS) Human Centred Design Product Design Graphic Design Logo Design Sketching Drawing Prototyping (electronics, programming, material, mechanics) Dutch Driving Licence B
EDUCATIONAL HISTORY 2014 – 2017 WO: Master Degree Industrial Design Engineering Track: Human Technology Relations Faculty of Engineering Technology University of Twente, Enschede, The Netherlands 2009 – 2012 WO: Bachelor Degree Industrial Design Faculty of Industrial Design Eindhoven University of Technology, Eindhoven, The Netherlands 2003 – 2009 VWO: Secondary School VWO Profiles Nature & Technology/ Nature & Health Sintermeerten College, Heerlen, The Netherlands
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EMPLOYMENT HISTORY September 2016 – September 2017 Research and Product Development (Graduate Intern) Master thesis: Improving quality of life of people with dementia by providing a nocturnal interactive product experience Qwiek Heerlen, The Netherlands April 2014 – Present Food and Beverage Employee (serving) Snowworld Landgraaf, The Netherlands May 2014 – August 2014 Warehouse Employee B&R Premium Logistics Heerlen, The Netherlands July 2013 – January 2014 Food and Beverage Employee (kitchen) Monty’s Restaurant Kalgoorlie, Australia November 2012 – April 2013 Food and Beverage Employee (serving) Monty’s Restaurant Kalgoorlie, Australia December 2010 – September 2012 Food and Beverage Employee (serving) Snowworld Landgraaf, The Netherlands October 2008 – December 2010 Food and Beverage Employee (serving) Roda JC Kerkrade, The Netherlands July 2010 – August 2010 Warehouse Employee Boston Scientific Kerkrade, The Netherlands July 2009 Control Employee World Music Contest 2009 Kerkrade, The Netherlands
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INTERESTS AND ACTIVITIES Industrial Design
Helping people by solving problems through design
Hospitality
Working with people and the interaction with guests
Cultural Discovering more places through traveling, meeting new people, photography and music Social Being with friends and family, working with people and meeting new people Sports Running, snowboarding Other Interests
Drawing and sketching, designing
REFERENCES Available upon request
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IDENTITY Infinity. Never stop learning. Never stop enjoying. Never stop being creative. Learning. Probably the most important thing I learned during my Bachelor studies at Eindhoven University of Technology is that you never stop learning. There is always more to learn, whatever you do, wherever you are. I have always kept this in mind during my Bachelor, while working and traveling abroad, during my masters and all other things in life. Everything you do is something you are able to learn from, by use of reflection. Reflecting was a large part in my Bachelor and I still really see the value of it.
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CYRIEL DREISSEN MSC INDUSTRIAL DESIGN ENGINEERING
Enjoying. Enjoyment is really important for me as a person. I always try to enjoy everything I do although I know this is not always possible. I enjoy the people around me like family, friends and colleagues. I enjoy achieved results, designing, traveling and much more. I always try to keep in mind: you only live once so make the best of it! Being creative. Creativity has always been a part of me and my work and this probably will not change much in the future. Whether it is about designing products, logos, furniture, tools, drawings or a plate of food in a restaurant, the freedom to be creative is essential in the work I do. Practicing (industrial) design allows you to be creative, and that is the reason I enjoy doing it so much. The logo shows my initials CD, but it is an infinity sign as well and therefore stands for the three important values above.
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VISION Industrial design considered by me is the bridge between people and technology. New technologies are often complex and intangible for many people. This is when industrial design comes in; through the design of products, the technologies in the product become understandable and, more importantly, usable. Whether the design is a user interface or a toy; the consumer could become more aware of what the product or service actually does. In my designs I want to remain close to nature by using men’s oldest habits and work with our original primal self. Nature is real, honest and understandable for everyone. I believe that if designs are inspired by nature, the complexity of the products reduce even more. The products become more understandable and tangible for the consumer. I believe this improves the quality of design.
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Rainbow Beach, Australia
Designing fulfils my needs the most when I somehow help people with my designs. I want to make the life of the consumer easier through design, whether this means designing something new or redesigning existing products. To achieve this, problems, concerns, aspirations and desires have to be found either on an individual, social or societal level. Through the design process the best solution can be found to help the specific user (group). My special interest in health care during my studies came from this thought; the lives of patients can be improved significantly through design. Furthermore, one of the most important aspects of a design is the connection to its brand. The stronger the connection is between the brand and the product, the better and more convincing the design is. Brand identity and brand language are therefore very interesting and vital aspects in industrial design.
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EDUCATION - BACHELOR INTRODUCTION I have always liked being creative and throughout secondary school my interest for technology grew. Industrial Design seemed to be the best way to combine both fields of interests in higher education. I specifically chose for the bachelor Industrial Design at Eindhoven University of Technology, because I was interested in their way of educating. The main activities during the studies are the projects, which are executed once every semester. Next to the main project, students follow two to four assignments. During the assignments specific skills are being taught, which could be valuable for projects and future work. All assignments are chosen by the student, based on personal competency development. At the end of each semester there are different deliverables; the project prototype and project report, assignment
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deliverables and a showcase. Students are assessed mostly on the showcase, in which they show which learning activities took place during the semester and, more importantly, what the student learned from these activities. The focus of the studies is on the ten Competency Areas, each of them representing one part of the field of industrial design. Related to these competency areas students need to reflect and justify on the project, assignments and other learning activities. Different projects and assignments I did during my bachelor studies are described next. The focus of the assignment section will be more on the skills gained from the assignments, while the project part will focus more on the end deliverables of the specific project. Some of the projects were individual, but some of the projects were a group effort. All learning activities during assignments were individual tasks.
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BACHELOR - PROJECTS EMOTIONAL HISTORY
During the project Emotional History we designed a product called Chum, which is a device for patients in the hospital who are in pain. The device has the shape of the hand of a friend, and therefore fits perfectly in the hand of the patient in pain. Patients who are in pain could squeeze Chum, which would result in it squeezing back the patient’s hand. At moments no relatives or friends are there, Chum gives the feeling of holding the hand of a friend.
Chum, form prototype
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Chum, functional prototype
Since this project was a group effort, every team member had a different focus. Within this project I did research in psychology behind our concept. Although other parts of the project were mainly done by the other team members, I still played a role in them. Form studies were done mainly with clay, which resulted in the first part of the prototype; a clay model that shows how Chum would look. The second part of the prototype was technology. The mechanical construction to enable the design to squeeze was developed as well as the electronics to measure pain. The third part of the prototype was the graphical overview linked to the pressure sensor. The output shows the pressure on Chum, which is related to the pain level of the patient. This project was a group effort. The other team members were Stijn Hunfeld, Lisa van der Voort and Sanne van Wingen.
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LIGHTS... AND, ACTION!
This project was individual and was about creating a new, different and innovative window display. I designed for ICI Paris XL Eindhoven. The chosen brand was one of their exclusive brands KENZOKI. KENZOKI is about four different elements, each of them having its own specifications and product line.
Window display KENZOKI
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Window display KENZOKI, the moving animation
My final concept is a projection in the window display of ICI Paris XL. One product of each KENZOKI element was placed on a stand inside the window display. The coloured surfaces of the bottles are lit by the designed animation. When someone reaches one of the four products, the animation of that specific product line will start: the light on the coloured surface of the bottle will change into a lot of dots which will then start moving on the display in a specific pattern, according to the dynamic qualities of the element or product line. If another person reaches another product, the projection of that product line will start changing as well. The animation was programmed in Adobe Flash ActionScript 3.0 and light sensors were used for activation of the animation. I made use of an Arduino microcontroller to connect the electronics with the actual animation.
A STEP TOWARDS A MOVING INCUBATOR
I did my internship at my own faculty Industrial Design, at the group Comfort and Bonding in Health Care. The goal of this internship was to continue on the research done by another student; K.C.G. Schoot. Her hypothesis was that premature new-borns would develop and feel better in an incubator that mimics the environment of the baby in the mother’s womb. Her research was specifically focussed on the movement of the baby in the womb of the mother. She found out how much the baby actually moves, and in which directions. The movement data of K.C.G. Schoot was used as an input to make a first design of a moving incubator. The design should allow tests with children to see if the original hypothesis is right. The decision was made to design a moving incubator for fully grown infants, because doing first tests with premature infants is ethically irresponsible. Moving incubator
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Moving incubator, movement mechanism
The designed prototype is mainly about the movement of the bed on which the child lies. Therefore the bed in the prototype does not have a protected environment yet. By use of three ball bearings the spherical bed was able to move in all directions quite easily. The mechanical designed system, together with the electronics, allowed the bed only to move in the desired directions, at the right speeds.
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MEDICAL SIMULATION AND TEAM TRAINING
This project was my Bachelor Graduation project, which was about improving medical team trainings in which medical simulation plays a main role. The university was working on a mannequin of a premature infant, which was not yet common in the market. I had the opportunity to contribute to this project. When children are born, they are quickly assessed on the APGAR score. This score provides doctors quickly with basic, but important information on the child’s health. The APGAR score includes skin colour, heart rate, reflex irritability, muscle tone and breathing. Most of these subjects were already implemented into the developed mannequin; though reflex irritability was not. Therefore the goal of my Final Bachelor Project was to develop a mannequin of a premature new-born which includes the reflexes of an infant.
Mannequin prototype
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Mannequin prototype, back
After doing research the most important reflexes of an infant were found; Moro Reflex, Asymmetric Tonic Neck Reflex and Step Reflex. These three reflexes were implemented in the final prototype. The designed mannequin simulates the three reflexes like a real child should do. The Moro Reflex is activated by letting the mannequin fall backwards with the result of spreading both arms. If the head would turned to one side, the arm on that side would stretch; this is called the Asymmetric Tonic Neck Reflex. Finally, when the feet of the mannequin touch a hard surface, the Step Reflex is activated and the legs will make a stepping motion. The prototype included the mechanical structure to enable movements of the limbs as well as the electronics to execute the three reflexes. This mannequin excluded the other facets of the APGAR score, but was a first step towards a mannequin suitable for team training on reflexes of premature infants.
BACHELOR - ASSIGNMENTS INTRODUCING COMPETENCY CENTRED LEARNING
This assignment was the first assignment for every Bachelor student. The way of education at Industrial Design in Eindhoven and the ten different Competency Areas were introduced during this assignment.
CARDBOARD MODELLING
In the assignment Cardboard Modelling I learned how to make neat looking cardboard models quite easily. The material mainly used during the assignment was 3mm thick foam board. The material even allows some basic mechanisms if the material is used in the right way. Therefore these cardboard models can be really handy to illustrate certain ideas and concept in a rather quick and easy way.
Cardboard Modelling, camera model
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Cardboard Modelling, model
THE AESTHETICS OF DYNAMICS
In this assignment I learned to look at movements in an abstract way. I assessed qualities of different sorts of movements and the meanings behind them. Intentionally using these qualities of movement in designs could unconsciously communicate certain specifics and qualities of the design.
USER FOCUS AND PERSPECTIVE BASICS
This assignment was all about involving the user in designs. Needs of the user should be fulfilled to make the design work. Thinking of different scenarios was addressed in the assignment as well as user tests, which could be helpful both during the design process and after the design is finished.
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Sketching As Design Thinking, shadows Sketching As Design Thinking, bottle
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Sketching As Design Thinking, shisha Sketching As Design Thinking, standard shapes
SKETCHING AS DESIGN THINKING
Sketching as Design Thinking is one of the two sketching assignments I did during my bachelor. One part of this assignment was quickly visualizing ideas and concepts in a clear and understandable way. The second part included basic sketching in perspective, sketching with Copic markers and realistic drawings of objects.
MECHANICS FOR INDUSTRIAL DESIGN
In Mechanics for Industrial Design I learned basic mechanic principles which can be very useful to make designs more durable. The second part of the assignment was learning about different materials.
Sketching As Design Thinking, sketching on grey paper
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Sketching As Design Thinking, perfume bottle Sketching As Design Thinking, boat in perspective
I-Draw, Braun mixer I-Draw, wine glas
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I-Draw, random object with screen
I-DRAW
I-Draw is the other sketching assignment I attained. This assignment was really focussed on sketching in perspective with use of Copic markers. The assignment started with basic shapes, then more complicated shapes, and finally whole products with details.
MODERNISM IN INDUSTRIAL DESIGN
The assignment Modernism in Industrial Design was about the fundamentals of industrial design. We looked at the history; first examples of design and how everything evolved to what design is today. I learned about different important movements and important design icons from the past.
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I-Draw, electric kettle I-Draw, hoovering object, Coca Cola can
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I-Draw, KLM suitcase I-Draw, toasters
CREATIVE PROGRAMMING
In this assignment I learned basics of programming with Processing. Processing is a programming language based on Java and the software is open source. The output of processing is mostly visual, but can also be used to control robots and other electronics. The language is closely related to the Arduino language, which is used to control electronics connected to the Arduino microcontroller. I used the Arduino board a lot in my Bachelor projects.
DIGITAL VIDEO
Digital Video was about making videos and movies. Camera techniques as well as editing techniques were explained and tried out during the assignment.
Creative Programming, Processing animation
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Creative Programming, Processing animation
ANALYSING AND MODELLING NPD INFORMATION SYSTEMS
In this assignment I analysed a specific business case with help of different scientific diagrams and models. The case was the Apple 4G Cube which failed on the market.
MODELLING COMPLEX SYSTEMS
Mathematical systems in nature were explained during this assignment. These systems are found a lot in nature, for example with ants. With the software application NetLogo I was able to program certain situations and see how this played out over time. An example is an ecosystem with wolfs, sheep and grass; if the balance is not right, certain elements will go extinct. The final exercise was to come up with an own project, program the situation and play around with it. The goal of this exercise was to get the balance right and see if the designed system works.
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INTRODUCING ELECTRONICS
In this assignment I learned all basics of electronics. One part of the assignment was theory; learning how electronic elements such as resistors, capacitors and sensors work and how to calculate with these elements. The second part of the assignment was about putting the electronic elements together, calculating everything, measuring the voltage and resistance and making the electronic circuit work. The last part was about learning to control the Arduino board in combination with electronics.
INTELLECTUAL PROPERY AND PRODUCT DESIGN
I learned the basics of Intellectual Property in this assignment. I learned about different forms of Intellectual Property and what these are used for. I also learned about the costs and how and when to apply for them.
Co-Creation, business model moving incubator
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Introducing Electronics, measuring current
CO-CREATION
In the assignment Co-Creation I got insight in different business models; how different companies are related to each other. The assignment focussed on the business model concept Co-Creation which I found really interesting. The idea behind it is that the user has an impact on the process and the end result of a product or service. Different examples of companies which use Co-Creation were analysed and finally I applied the Co-Creation concept to one my own projects.
ANTI-DOGMATIC DESIGN
This assignment approached design from a different perspective. In the assignment I designed with dogmas in mind and was therefore really looking for the boundaries. The goal was to look for the line, but not to cross it; how far can you go with design?
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EDUCATION - MASTER INTRODUCTION I chose for the master Industrial Design Engineering at the University of Twente, mainly because of the difference in education compared to my Bachelor studies. In Twente the main activity of the studies are courses, which are chosen according to the master track and personal interest. To complete these courses, lectures need to be followed, exercises and assignments need to be executed and sometimes exams need to be made. In Eindhoven the main activity during the studies were the projects, in which a lot of freedom was given and assessment was based more on personal growth and reflection. The master at the University of Twente gave me more direct and deeper knowledge within the field of Industrial Design. Another large difference between the two universities is the general idea of Industrial Design. In Eindhoven,
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Industrial Design is very conceptual and focussed on new technologies. Almost every project results in an electronically working prototype, usually lacking good aesthetic qualities. Industrial Design at the University of Twente is more classic product design; the aesthetic appearance and management of product design was much more important than an electronically working prototype. The master Industrial Design Engineering is divided into three specialities within the field of Industrial Design. These master tracks are Human Technology Relations (HTR), Management of Product Development (MPD) and Emerging Technology Design (ETD); I chose the master track HTR. The courses I followed during my master are part of my own track HTR as well as the track MPD. The master concluded with a Master Assignment (Thesis) within a commercial product development environment. The next section shows all the completed courses, Capita Selecta and Master Assignment (Thesis) I did during my master studies.
MASTER - COURSES DESIGN MANAGEMENT
This course was all about brands. I learned how important branding is, how relevant it is to know your brand’s values and qualities and to be consistent in the communication of the brand. There are different types of brands, each having certain qualities and specifications. For example some brands belong to only one product, while other brands have more products attached to it. Brands also have a personality, like humans, which require different ways of commutation, for example in use of colours, fonts, or material in advertisements and in products. I also learned about brand extensions and what to keep in mind when the brand goes international. Over the course we used different valuable tools as the Brand Identity Prism and Brand Archetypes, which could be used to analyse a brand and determine what kind of brand it actually is. Track: Human Technology Relations Design Management, Brand Archetypes Lipton
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Design Management, Identity Prism Lipton
GOVERNING PRODUCT DEVELOPMENT
This course was about managing the redesign process of a product. A lot of scientific articles were read on certain facets of the design processes and the goal was to determine whether the specific article is valuable source. Furthermore I got some insight in the process of writing and submitting a publication. The final assignment was writing an scientific paper on the redesign of a specific product, and therefore was a good exercise on scientific writing. Track: Management of Product Development
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MULTISENSORY DESIGN
Many product designs rely mostly on one sense; sight. The idea of this course was to let the other senses (hearing, touch, smell and taste) play a bigger role in a design, to strengthen the persuasion of the product. The different senses were explored separately to discover possibilities to improve products in terms of using all senses. The target group of the final assignment were people suffering from dementia. This target group is perfect for the subject of the course, because people who suffer from dementia usually lack the ability to use all of their senses to full extent. The result of our project was a book which contains the personal memories of the patient, aiming at comforting the patient. The book not only makes use of visuals, but also includes sounds and real materials that provide scent and a different texture for touch. This project was executed together with Ye Xiang. Track: Human Technology Relations Multisensory Design, Prototype
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Multisensory Design, Prototype
PRODUCT LIFE CYCLE
The course Product Life Cycle was about Life Cycle Analyses (LCAs). First, through lectures I learned everything about common LCAs on products regarding the environment. I learned about all the different steps of an LCA including standard Impact Assessment Methods (IAMs). The goal of the final assignment was then to develop an IAM on the subject employment rather than the environment. By use of the developed IAM on employment we conducted an LCA on two different type of coffeemakers. The final assignment of this course was a group effort together with Thijs Baltes, Marit Colijn, Alieke van Oostrum, Julia Peerenboom and Matthijs Vermeulen. Track: Management of Product Development
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GRAPHIC LANGUAGE OF PRODUCTS
The course Graphic Language of Products is about the understanding of (visual) brand language and being able to use this specific brand language to design a different product. The brand we chose for the assignment was Land Rover. Wse analysed the brand with use of brand identity tools such as the Identity Prism. Also Land Rover products were analysed in terms of graphic language such as colour and shape. The goal of the second phase, the design phase, was to design four different models of a computer mouse in Land Rover style. The four different models delivered were a visual 2D model, a 2,5D model which includes subtle 3D elements such as embossing, a 3D shape model and the final design which is a combination of the other three models. This project was completed together with Gilbert van Veldhuizen. Track: Human Technology Relations
Graphic Language of Products, 2,5D design
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Graphic Language of Products, 2D prototype Graphic Language of Products, final design
EVOLUTIONARY PRODUCT DEVELOPMENT RESEARCH
development is aimed at co-creation and masscustomisation. Finally consumers become aware of the environment in the Awareness phase, which means social behaviour of the companies become really important. The Segmentation, Individualisation and Awareness phases can happen simultaneously.
This course is the first of two courses about the Evolutionary Product Development theory [1]. The theory tells that when a product first comes to the market, it lands in the Performance phase; the technology is new which often means the functionality is not very good, the price is high and the styling is not the main concern. The next phase is Optimisation: ergonomics and safety aspects are getting more important as well. The price is also lowering. Then the Itemisation phase, which means the performance is good, there is much awareness and there are many competitors on the market. Styling is becoming more important and there is a need for developing extras and accessories. The Segmentation phase is all about competitors trying to stand out with their product, and therefore styling is very important in this phase. Prices could increase again. The Individualisation phase focusses on the individual consumer; product
For the assignment I chose the snowboard as the product to be researched. The history of the snowboard was researched and a product family tree was constructed. Also research was done in the external influences; Politics, Economics, Social and Technology. All the information found on the snowboard was assessed on fifteen different aspects which lead to the conclusion: the snowboard is currently in the Segmentation, Individualisation and Awareness phase, depending on the company or brand. Track: Human Technology Relations
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[1] Eger, A.O. (2013), An Introduction to Evolutionary Product Development, Eleven International Publishing, The Hague, The Netherlands.
Evolutionary Product Development Research, product family tree, product phases and timeline
EVOLUTIONARY PRODUCT DEVELOPMENT DESIGN
This Evolutionary Product Development Design course continued on the previous Evolutionary Product Development Research course. The research about snowboards done previously served as the basis for the product designed in this course. The brand Niche Snowboards was chosen and after doing research in the brand and their products the choice was made to design in the Segmentation phase. Every Niche snowboard has an own theme and often a certain methodology behind it. My design, Aroha (which means affection and love in Maori language), was based on the New Zealand Maori culture. The graphics on the board represent certain Maori symbols, each having certain meanings. Finally a physical model of the design was made. Track: Human Technology Relations
Evolutionary Product Development Design, Aroha top and bottom
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Evolutionary Product Development Design, Aroha top Evolutionary Product Development Design, Maori sketching
INTELLECTUAL PROPERTY IN PRODUCT DEVELOPMENT
During the lectures of this course I learned more on the different types of Intellectual Property; when and how to use them, including some practical information. During the final assignment we developed an IP strategy for TomTom. First we researched the company with help of a SWOT (Strengths, Weaknesses, Opportunities and Threats) to get an insight in what kind of IP strategy would be suitable for TomTom. The designed strategy consists of two parts. The first parts is a web tool which asks an employee a list of questions and suggests a direction to follow on the road map afterwards. The road map, which is the second part of the deliverable, is a map with roads, questions and suggestions of action on it. The employee would start in one of the three areas on the map, regarding the result of the web tool. The three areas on the road map represent three different phases in product development; idea generation (IP
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Intellectual Property in Product Development, TomTom
is used as inspiration), product is going to the market (IP is used to protect product) and the product is already on the market and protected (IP is infringed by a different party). The employee then follows a certain road with questions and finally receives advice on what to do in the specific business case. The project was completed together with Gilbert van Veldhuizen. Track: Management of Product Development
DESIGN HISTORIES
This course explained the beginnings of (industrial) design and showed how design changed over time to how it is nowadays. Different movements of the 20th century were discussed as well as important designs and influential people from the time. The biggest contrast shown in the course is the difference between modernism and postmodernism, which also can be seen in the products of today. Track: Human Technology Relations
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DESIGN AND EMOTION
Design and Emotion was about designing something, inspired by nature, for either an office or health care environment. The source of inspiration had to be nature, because of the calming qualities of it. As a group we designed for a health care environment, more specifically a haemodialysis environment, because we felt designing something for them could really improve their lives. Haemodialysis patients have to sit in the same chair for hours, a few times a week and therefore a calming distraction could really help them. We designed Trickle, a drop shaped bowl filled with water including a light which is adjustable in height. The result is the light being projected and reflected by the water in a calming way. A reference is made towards the haemodialysis process in the name Trickle (small flow of liquid) and the use of water in the design. I did this project together with Jullian Claus, Ruben van den Hout and Loret Nijmeijer. Track: Human Technology Relations Design and Emotion, functional prototype
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Design and Emotion, light projection and reflection Design and Emotion, lasercut design
Packaging Design and Management, Grolsch Kornuit bar mat and carrying tray
VIRTUAL REALITY
In the course Virtual Reality I first learned about different types of virtual reality, different techniques and how and when to use these. For the final assignment the goal was to improve the lives of patients visiting a therapeutic health centre through some form of VR. Examples of possible patients were people suffering from depression, post-traumatic stress disorder or anxiety disorders. As a group we chose to design for people suffering from depression, because depression is a large and common problem for many different patients. After extended research on the subject ideas were created and a prototype was designed.
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The end result of the project was the Therapeutic Planning Tool, since these patients need a lot of structure in their lives. The tool, which is an application on the smartphone, tablet or smartwatch, provides the possibility to plan activities, indicates how much energy is needed and how much time the activity costs. The application also communicates with the health centre for feedback and includes a reward screen for the patient’s motivation. Finally a user test and discussion with an ex patient was conducted to evaluate the design. This project was executed together with Ivo Derksen, Rick Jongerius, Lieke Middel and Sander Vlutters. Track: Management of Product Development
PACKAGING DESIGN AND MANAGEMENT
Through the lectures of the course Packaging Design and Management, I learned a lot about designing packaging of products, especially food products. There are a lot of rules attached to food products to protect the health of the customer; legislation and rules concerning the information visible on the packaging was therefore one of the subjects. I learned about all the different processes in the design and production of (food) packaging. The different materials commonly used for packaging, different types of a material sort, advantages and disadvantages of the materials and which printing techniques are suitable for the material type. I also learned about filling processes and production processes (such as injection moulding and blowing glass bottles). Furthermore distribution and cost estimation were also part of the course.
Packaging Design and Management, Lipton primary (exploded view) and secondary packaging
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Packaging Design and Management, Lipton design
The goal of the final assignment was to design the packaging of a food and non-food product of a certain brand, making use of three different material types. I chose the brand Lipton, especially the somewhat more luxury Discovery Collection. For the cardboard boxes, both the graphics and the box layout had to be designed. Inside the box is a metal can which holds loose tea. The non-food products I designed are a tea glass and tea infuser. These supported by the third material; some type of plastic foam. Finally, a design competition for Grolsch Kornuit was included in the course. I designed a wooden foldable bar mat and carrying tray. Track: Management of Product Development
CREATE THE FUTURE
The course Create the Future was about using different techniques to make a substantiated scenario of how the future would look like. The assignment consisted of two parts; the scenario part and the design part. In the first part of the course we found factors and uncertainties of the future through different sources such as reports and Delphi studies. These uncertainties were placed into a uncertainty/ importance matrix to get an insight in what the future might look like. The factors with high uncertainties were placed in a strategic space in which three future scenarios were developed; Blissful Open Source, Cyber Crisis and Regime of the State.
Create the Future, dome middle section and (un)loading process
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Create the Future, dome bird view
In the second part of the course we chose the Cyber Crisis scenario to be our future in which we would design for the TAA (Twente Airport Area), which is a former commercial airport and military basis. The area is now used for some safety training, but most of the area is unoccupied. The principal for our design is a safety testing company TĂœV. The design is a safe, gigantic testing facility shaped as a dome and a controlled atmosphere. Planes can enter the dome to unload the products which are being tested in the facility. The design takes into account the different uncertainties about the future. This project was executed together with ZoĂŤ Meijer, Karolina Niechwiadowicz, Bart Terpstra and Gilbert van Veldhuizen. Track: Human Technology Relations
Capita Selecta, playground design
MASTER - CAPITA SELECTA LEARNING SOLIDWORKS
During my bachelor program I never gained 3D modelling skills such as SolidWorks. Until my master program I never really missed these skills because the vision on industrial design of Eindhoven differs from the classic industrial design vision of Twente. Therefore I decided to dedicate my Capita Selecta to learning SolidWorks. During my Capita Selecta I followed two bachelor courses to learn how to use the 3D modelling software. Next to these courses I did a final assignment in which I modelled a children’s playground with different elements such as slides and bridges. The goal of this final assignment was to understand how to model in context and how to work with equations. The result is that all dimensions in the model can be changed and the rest of the playground adapts to the new dimensions. This way specific elements of a model can be adjusted without the need of adjusting the whole model. Capita Selecta, playground design
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Capita Selecta, playground design detail
MASTER - ASSIGNMENT (THESIS) Improving quality of life of people with dementia by providing a nocturnal interactive product experience The final part of the Master Industrial Design Engineering is the Master Assignment, concluded by a Master Thesis. This is assignment is a large, individual project in which research and product development play a central role. I chose to conduct my final master assignment within the environment of a commercial company. This assignment offering organisation develops products for elderly that focus on the perception, or experience (Dutch: beleving) of the user. The project was a research in the form of a design question proposed by the assignment offering organisation. The final deliverable of this extensive project with a duration of nine months was the Master Master assignment, working interactive prototype
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Master assignment, working interactive prototype
Thesis with the following title: Improving quality of life of people with dementia by providing a nocturnal interactive product experience. In our ageing society, the number of people suffering from dementia is growing. In recent years a development took place in psychogeriatric care towards what is called emotion-oriented care, in which the client plays a central role. The goal of this approach is to maintain the quality of life by leveraging the client’s potential, instead of focusing on his limitations. Quality of life typically decreases considerably as with progression of the disease (especially when the person is required to move to a long-term care facility), but can potentially be improved by providing satisfactory, multi-sensory experiences. This leads to the following central question: How can an interactive product or system provide multi-sensory experiences that improve quality of life of elderly people with dementia who live in long-term care facilities?
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The search for an answer to this question was achieved through this design research project with the assignment to develop a new product proposition for the assignment offering organisation, focussing on the experience of the elderly individual suffering from dementia. During the project field research (visits to several care facilities) was conducted to define problems and opportunities in the context-ofuse. Ideas were generated through creative sessions (brainstorm sessions) and concepts were evaluated by a creative qualitative research method (co-creation interviews). This research resulted in a final concept which was realised by means of a working interactive prototype. This prototype was tested with four different clients who live in a long-term care facility. The tests were conducted within the care facilities over the course of three nights per client. The results of these extensive user tests were translated into a final design – which forms the product proposition for the assignment offering organisation.
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Master assignment, final design
EXTRACURRICULAR - LOGO DESIGN As a side activity next to my studies I have always liked to design logos. I joined online logo design competitions for different companies, designed logos for other people and I designed my personal logo. What I really admire when I look at logos are different layers of meanings. This is something I always aim for when I design them myself. For example my personal logo shows my initials, but also an infinity sign. The logo of Solitaire Diamonds is in the shape of a diamond, but at the same time a woman’s neck wearing a necklace. The Sempre Italia logo not only shows the Italian flag, it also shows a bottle of red and white wine.
CYRIEL DREISSEN MSC INDUSTRIAL DESIGN ENGINEERING
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DRAWING I have always enjoyed drawing portraits. The white tiger is my last finished ‘portrait’. To complete a drawing I invested many hours, because my goal for portraits has always been to draw as realistic as possible.
Tutankhamun
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White Tiger ‘Drawing Hands, M.C. Escher
Jack Sparrow/ Johnny Depp Keira Knightley
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Harry Potter/ Daniel Radcliffe Dog Beau, Cavalier King Charles Spaniel
TRAVELING AND WORKING ABROAD From October 2012 until March 2014 I worked and travelled in Australia and New Zealand. This trip was my first real travel experience on my own and I loved it. This trip was a fantastic experience; seeing beautiful places, meeting new people, learning and personally growing a lot.
Uluru/ Ayers Rock, Australia
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Lake Hawea, New Zealand
WORK Next to my studies I mostly worked in hospitality, which I really like to do. It’s nice to work with many people and to interact with guests. In Australia I also worked in the kitchen as a short order cook, which I really enjoyed as well. I see serving and plating food as a form of design; the food I put on the plate represents me.
PORTFOLIO | CYRIEL DREISSEN
THANK YOU! This is the end of my portfolio. Hopefully I gave a good impression of who I am and what I did in my life so far, especially in the field of Industrial Design. Thank you for your interest!
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Cyriel Dreissen MSc
E-mail: c.dreissen@alumnus.utwente.nl Phone: +31 636194040
PORTFOLIO | CYRIEL DREISSEN