SPATIAL DIALOGUE Gaoze Portfolio 2015-2019 Application for Architecture, Master of (ARBRIBA Part 2) The University of EDINBURGH
Personal statement My educational background and family environment had a strong impact on my interests, and consequently encouraged me to pursue graduate studies in the University of Edindurgh. When I was a child, I was obsessed both with the rational thinking of science and also with the artistic emotional expression of music. The two perspectives together have encouraged me to imagine if there is a bridge between rational and perceptual thinking. As an excellent landscape designer, my mother translated artistic graphic languages into landscape forms and spaces that had real mass and could solve realistic problems of specific sites,which enlightened me that design is the bridge which I have been looking for. From the moment I stood in front of the architectural space, its color and spatial composition reminded me of the rhythm and cadence of music with every step of exploring inward. This speechless dialogue between different types of art deepened my perception of the unique charm of architecture.As every note and melody has meaning in a piece of music, I tried to give meaning to all stages of the design process. It is my belief that architecture has the potential to enrich and even change the daily life. In addition to the dwelling function, the building can also be a place for people to encounter, communicate and exchange.In those projects in the portfolio, I try to interpret the dialogue of architecture at various levels.In the first project, I hope to replace the original architectural order with a new spatial relationship to direct the activities of users.The dialogue happened between the interior and exterior exchange of architectural languages.In addition to spatial expressions, the dialogue in time and culture dimensions has always appealed to me,which is explained in my second project. The University of Edindurgh has cutting-edge ideological innovations which can eliminate many of the constraints of previous architectural design. I am looking forward to incorporating a wider range of innovative thinking into my design and building a dialogue between architectural spaces and future society.
CONTENTS
01 LOBOTOMY Design of architects’ joint work camp
02 CITY TRACING Revitalization and integration of old urban areas
03 SMART MORPHISM Design methodology and workflow research
04 STONE WHISPER Cultural Experience Pavilion Research Design
05 CITY BALCONY Design of CBD Complex in the Core Area
06 OTHER WORKS Email:gaoze_cqu@outlook.com
Photography&Model projects
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CITY BALCONY
1 Lobotomy Design of architects’ joint work camp Plant Innovation Instructor: Chen Ke Location: Shapingba District, Chongqing Time: Summer 2018 Individual work PROJECT OVERVIEW
The design can be analyzed in three themes: architecture, technology and factory. At the architectural theme, the studio and public space will be separated with the original structure, so that the public space will become the experimental platform of the architect studio in various fields. In the process of public space, three kinds of space with different themes are designed: VR technology, nature and special exhibition. I hope to use this “Lobotomy” method to inspire the architects in the dramatic space crossing.
Demand exploration of Architects
Maslow divides human needs from low to high into physiological needs, security needs, social needs, respect needs and self realization needs. It also meets the spiritual needs of most architects.
However, from a critical point of view, Maslow’s demand theory can not meet the spiritual needs of architects in the new era. New architects need to consider more about the future, ecology and social interaction, so there is a new demand triangle in line with contemporary architects. It is hoped that architects can also explore various architectural technologies in the future, nature and social interaction.
the culture of congestion:Lobotomy and schism In Koolhaas’s “crazy New York” manuscript, he established a new architectural discourse with a “crowded culture”, and completed the design of lavilet park with two basic principles. In the design of the public space of the workshop, I also adopted the same approach. The three spaces are independent of each other to meet the needs of architects in different fields.
space typology Research
1 2 3 4 5 6
Hall Café Gym Garden area Water curtain Gallery VR circular screen projection Hall 7 Equipment area 8 VR immersion box 9 Leisure platform 10 Exhibition hall 11 Public space 12 Architect’s studio 13 Multifunction Room
Basement floor plan A
B
A
B
1 2 3 4 5 6
Hall Café Gym Garden area Water curtain Gallery VR circular screen projection Hall 7 Equipment area 8 VR immersion box 9 Leisure platform 10 Exhibition hall 11 Public space 12 Architect’s studio 13 Multifunction Room
Ground floor plan
1 2 3 4 5 6
Hall Café Gym Garden area Water curtain Gallery VR circular screen projection Hall 7 Equipment area 8 VR immersion box 9 Leisure platform 10 Exhibition hall 11 Public space 12 Architect’s studio 13 Multifunction Room
Second floor plan
In this VR theme space, the boundary between reality and virtual is defined by a simple cylinder. Inside the cylinder, it is an illusory world. It runs through the spiral staircase and goes out of the cylinder, and the outside is the old factory of the real world. When people come in and out, people can’t help but be contemplative.
In the natural theme space, the restrictions inside and outside the building are broken. The vertical space creates an interactive platform through the stairs. The solar glass panel provides the possibility of ecological circulation of the space. Space changes with the weather, setting a canopy that guides the rain, forming a positive rain screen on rainy days, and interactive spaces can inspire architects.
The space of this theme meets the needs of architects for leisure, interaction and display. A box is hung above, the variable space is created and displayed by the architect model, and the bottom is a casual coffee and fitness area. The architects here stop and make unlimited. Interaction possible
Theme of interactive exhibition
A-A section
Inspiring natural Space
B-B section
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Immersive VR box
4M
8M
16M
2 CITY TRACING Revitalization and integration of old urban areas Instructor: Chu Dongzhu Location: Dazhulin area, Yubei District ,Chongqing Time: Summer 2019 Individual work PROJECT OVERVIEW
The site is located by Jialing River in Dazhulin area, Yubei District, Chongqing, with superior natural environment and Daxigou.The river runs through the site and belongs to the end area of urban development. The total amount of existing buildings in the area is large, which is a historical plant area and supporting buildings, and there are a large number of dilapidated houses, which have not been renovated. The design aims at the main road in the site - Da Nong road. It gives full play to the value of the road through the reasonable allocation of public space, derives the context of culture and space based on this axis, explores the cultural value and social problems expressed by each node’s historical buildings, and derives the concept of tracing urban culture through time, and tells a story of a period of time from the modern urban backflow. The story of social changes in the 1950s is a fusion of the cultural spirits of factories, workers, fairs, streets, houses, etc.
The Black satellite image area is a historically legacy factory area, and no renovation or renovation has been carried out; High-quality living is the mainstay; the road is around the area but not through.
After the first phase of the building plan, it has been developed from the former agricultural land into an open exhibition park.It is also the starting point of this time journey.
The resident area of the whole area within the study area is called Fengqiyu Community. This site was the industrial plant location of the Haizhou Building Materials Factory in Chongqing from 1989 to 2000 and the factory workers lived in the area. All the workers and affiliated families lived here. Most of the leftovers are original retired old people, others are middle-aged people and a small number of young people and children.
As the largest mechanized brick manufacturing enterprise in Chongqing, Chongqing’s second brick-making factory has a glorious history. However, since the mid-to-late 1990, due to the gradual deepening of building materials market and the increasingly fierce competition, the second brick factory is finally in the market competition. Lost and finally went bankrupt.
From 1950s to 1960s, Chongqing Dazhulin Ferry Terminal began to open, as an important node connecting Chongqing Chaotianmen, carrying a large number of people transport.
In the 1960s, Chongqing No. 2 Shale Brick Factory was established here. It used to be the largest manufacturer of mechanized bricks and tiles in Chongqing. Its factory buildings and production tools remained a lot.
During the peak period of the 70s-80s, the Second Brick Factory had more than 2000 employees.forming residential buildings with brick house characteristics and residential areas with street space.
In the 1980s, the supporting facilities in the living area of the factory area gradually became complete, with schools, nurseries, hospitals, commercial facilities and so on. Its agricultural market has remained so far.
In the 1990s, factories gradually abandoned, but this residential area was retained. With the penetration of the public transport system, Danong Road became the only way to enter the site, and also the most abundant road with human traces.
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10M
20M
40M
SITE PLAN
Waterfront platform
Adapt toTide lift
Watching the river view
Corridor node
Temporary exhibition
Fishing
Drinking coffee
Wetland park
Dock ship experience
Memory in the 60s Display
Waterfront platform
Coffee house
Open Ground floor 1
Memory in the 80s Display
Untroubled ground floor view
Retention of old walls
Temporary Exhibition
Open Ground floor 2
Perspective :Creative Market
Perspective :Renovation of Tunnel Kiln
Souvenirs are usually sold here, and large-scale exhibitions such as technology exhibitions and knowledge salons can be held at specific times.
The huge glass box is placed on the original factory building, and the interior of the box has rich and wonderful space and activities.
There are a large number of industrial legacy buildings in the area in the 1960s, so this area has become an industrial complex, allowing people walking along the Da Nong Road to feel the glory of the second brick factory in Chongqing and the life of the workers. This is the third stop of this journey of time.
This aerial corridor is a walking system derived from Da Nong Road and an open green communication space that connects the various building space nodes. When tourists walk on this road, look at the roads and architectural traces of the past, as if walking through the old and new times。
The original 80s residential buildings were transformed into studios and creative markets, and the walls of the first floor were demolished and partially preserved, creating an open exhibition space.
Renovation of the former urban area, retaining the old texture, creating a new creative market, with a large amount of gray space.
The former “tunnel kiln� became a large-scale cultural exchange center, which was an important node of the factory area in the 1960s and the cultural climax of this cultural exploration tour.
A-A Section
B-B Section
Aerial View Two large platforms are set up between the residential buildings to form a three-dimensional rich open space, and new volume is placed, and a new walking axis is opened to form a characteristic pedestrian zone with new and old styles. Visitors can have space and communication between the upper and lower spaces. The interaction of planting, feeling the feelings and characteristics of the life in the neighborhood, creating the randomness of life. The building
space is rich in functions, including studios, commercials, homestays, exhibition halls, etc.The area has former residential buildings and small-sized old residential houses. We aim to revitalize the buildings of the 80s with new features, while at the same time restoring the characteristic culture of the past, such as the space of the neighborhood, the market culture, and the street. Nostalgia in the lane. This area is the second stop for a time and space journey.
C-C Section C-C Section
3 Smart Morphism Design methodology and workflow research
Instructor: Meizi LI Location: Chongqing University HuXi Campus Time: Fall 2019 Individual work PROJECT OVERVIEW
The studio envisions the potential disruptive change in paradigm driven by the adaptation of creative Ai/Machine Learning methods in architecture, and how these can augment architects native ability to solve against design problems. We envision a future where we can take an component here and another one there, and have an Ai fill in the space in the middle. Which is pretty much what generative design does. The designer defines the design process aimed at modeling the proto conditions of a system. These generative Ai’s will allow for malleable, ever learning and ever-adaptable design space . Also will require us understanding of how and why machine learning works. We will have to create new design strategies, methodologies, new design models that are give access as much to human readable models as much to machine readable models.
Network accessibility
Pedestrain flow
Low
Low
High
Privacy of public space
High
FAR level
Privacy level
Floor area ratio (population density) FAR level:9/10 Privacy level:2/10
FAR level:1/10 Privacy level:9/10 FAR level:6/10 Privacy level:4/10
Selected locations
Combined result Site Axonometric ---- Chongqing University Huxi Campus
Can Ai perform creative tasks? How can we think conceptually about Creativity versus Machine Learning.As designers we will always start from a sort of empty design space, or solution space, that we gradually try to narrow down to something that we can work with as design.Working with nonlinear agent based systems, the designer will have to make evaluations regarding the performance of the output. As inputs of a nonlinear system cannot explicitly give a hint about the outcome, the designer is faced with an infinity of possible solutions. How to judge the outcome, and how to judge
the outcome according to multi-parameter criteria? Some behavioral characteristics could be easily quantifiable and therefore could be subject to evaluations of the outcome by the system itself (e.g. find if an optimum path was found),considering this a form of “system evaluation”, but others output characteristics could purely esthetical and subjective to evaluation by the designer. It’s hard for a designer to find the right parameters that give the desired esthetical outcome while also give an optimization outcome,as effect of the nonlinear features of these sort of systems.
Input 1
Input 2
Input 3
Initialize frame crv based on human density
Generate the roof structure
Define the entry
Adjust the facade
Vary the height to fit privacy level
Initialize frame crv based on human density
Generate the roof structure
Define the entry
Adjust the facade
Vary the height to fit privacy level
Initialize frame crv based on human density
Generate the roof structure
Define the entry
Adjust the facade
Vary the height to fit privacy level
Pracicy Level:9/10 Human flow:1/10
Pracicy Level:7/10 Human flow:3/10
Pracicy Level:6/10 Human flow:5/10
Pracicy Level:4/10 Human flow:6/10
Pracicy Level:3/10 Human flow:8/10
Pracicy Level:2/10 Human flow:9/10
Selected Results
Deconstruction
Rationalization
Morphological optimization
Materialization
A
B
Perspective A
Perspective B
Perspective C
Perspective D
Perspective E
Perspective F
C
D
E
F
4 Stone Whisper Cultural Experience Pavilion Research Design
Instructor: Zuo Li Location: Lin’an temple, Jianshui, Yunnan Time: Spring 2018 Individual work PROJECT OVERVIEW
The vast sea of monuments records the inscription culture of Jianshui. In the land of rich waters and rich cultural heritage such as Jianshui in Yunnan, it uses architecture language to write culture and history, and listen to the whispers of stone.
Location The site is located next to Lin’an Temple in Jianshui, Yunnan Province. There are old buildings to be preserved inside: Wenchang Palace and the original court gate.
1 Main entrance 2 Logistical entry 3 Preserved building: Wenchang Palace 4 Preserved building: Court door
A-A section
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0
4M
8M
16M
SITE PLAN
Connect In order to enhance the continuity of the two places, the main entrance is set at the gate of Lin'an temple on the west side, and the largescale sinking ladder is used to guide tourists, suggesting the underground space for sightseeing.
Material The material uses thick stone to interpret the ancient inscription culture of Jianshui, and extracts the intricate intention of the stone carving as the architectur-
Space The space is mainly explained by the 1st floor and the ground floor. After the underground space exhibition, visitors can come to the first floor for more space experience.
B
10
A
A
B
Ground floor plan
1 Main Entrance 2 Souvenir shop 3 Temporary exhibition hall 4 Interactive exhibition hall 5 logistics 6 Permanent exhibition hall 7 Ancient city model exhibition 8 Reserved gate 9 Teahouse 10 Zen Pool 11 Logistical entry 12 Collection library
Zen pool
Interactive exhibition hall N
0 4M 8M
16M
Basement floor plan
B-B section
Temporary exhibition hall
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CITY BALCONY Design of CBD Complex in the Core Area under the Background of Old City Renewal Instructor: Li Jun Location: Binjiang Road, Yuzhong District, Chongqing Time: Winter 2018 Individual work PROJECT OVERVIEW
The site is short of urban public space, the sight line near the river is blocked, and the traffic is congested. There is an urgent need for the construction of public space and the harmonious coexistence of the upper and lower half of the city. Through the corner cutting of the tower to form a good viewing surface, around the cutting surface, a variety of boxes are placed outside, forming a rich “Urban Balcony�, the twisted tower and a variety of curtain walls form a good viewing experience, the podium highlights the sloping viewing platform, and constructs a good urban image.
Pedestrian flow analysis
Analysis of Building Height
Research on the type of commercial high-rise building space
1.The original form of tower and podium
2.Twist the tower and open the podium
3.Cutting the tower and landscaping the podium
4.Strengthen the connection between podium and tower
5.Add "city balcony" to the view cutting surface
6.Rich facade and podium along the terrain
Functional decomposition
At dusk, the afterglow of the setting sun illuminates the rich facade of the building, which forms the city’s unique landmark.
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5M
10M
20M
1 Office hall 2 Business 3 Fire control room 4 Small activity area 5 Leisure viewing 6 Activity square 7 Garage entrance
A
A
1st Floor Plan
7th Floor Plan
20th Floor Plan
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5M
10M 20M
1 Conference Room 2 office zone 3 Exhibition area 4 Kitchen 5 Restaurant 6 private room 7 Leisure Cafe 8 Viewing balcony 9 logistics 10 Hotel standard room
31st Floor Plan
33rd Floor Plan
33th Floorview Plan of “City Balcony� Aerial
A-A Section
Perspective :19th Viewing Balcony
The 19th storey cantilevered leisure public space, large steps and floor windows provide a good view, which is an important node of balcony space“.
Perspective :31st Viewing Balcony
The cantilevered public space on the 31st floor is arranged around the sightseeing stairs. As a unique “air ladder”, it is an important node of the “urban balcony”.
Sectional Perspective
Building facade
Detailed drawing
The facade of the tower consists of two forms, mainly composed of two-layer random grid glass facade.Both glasses have different reflectivities, allowing the facade to form a different view.
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OTHER WORKS Photography&Model Projects Songshan Airport Terminal, Taipei 2018
Chiufen Taipei 2018
Taiwan University of science and technology 2018
Longshan temple, Mongkok, Taipei 2018 /CO SHADOW/ Housing design 2017
Structure Study 2018
/LIFE STAGE/ Theatre design 2019
/FOREST/ Entity construction 2016 Gaoze gaoze_cqu@outlook.com (+086)15320499357