Spatial Dialogue | Gaoze Portfolio

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SPATIAL DIALOGUE Gaoze Portfolio 2015-2019 Application for MArch Architectural Design University College London

Student ID Number 20085700


CONTENTS

Email:gaoze_cqu@outlook.com


01 LOBOTOMY Design of architects’ joint work camp

02 CITY TRACING Revitalization and integration of old urban areas

03 SMART MORPHISM Design methodology and workflow research

04 STONE WHISPER Cultural Experience Pavilion Research Design

05 CITY BALCONY Design of CBD Complex in the Core Area

06 OTHER WORKS Photography&Model projects


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CITY BALCONY


1 Lobotomy Design of architects’ joint work camp Plant Innovation Instructor: Chen Ke Location: Shapingba District, Chongqing Time: Summer 2018 Individual work PROJECT OVERVIEW

The design can be analyzed in three themes: architecture, technology and factory. At the architectural theme, the studio and public space will be separated with the original structure, so that the public space will become the experimental platform of the architect studio in various fields. In the process of public space, three kinds of space with different themes are designed: VR technology, nature and special exhibition. I hope to use this “Lobotomy” method to inspire the architects in the dramatic space crossing.


Demand exploration of Architects

Maslow divides human needs from low to high into physiological needs, security needs, social needs, respect needs and self realization needs. It also meets the spiritual needs of most architects.

However, from a critical point of view, Maslow’s demand theory can not meet the spiritual needs of architects in the new era. New architects need to consider more about the future, ecology and social interaction, so there is a new demand triangle in line with contemporary architects. It is hoped that architects can also explore various architectural technologies in the future, nature and social interaction.

the culture of congestion:Lobotomy and schism In Koolhaas’s “crazy New York” manuscript, he established a new architectural discourse with a “crowded culture”, and completed the design of lavilet park with two basic principles. In the design of the public space of the workshop, I also adopted the same approach. The three spaces are independent of each other to meet the needs of architects in different fields.


space typology Research



1 2 3 4 5 6

Hall Café Gym Garden area Water curtain Gallery VR circular screen projection Hall 7 Equipment area 8 VR immersion box 9 Leisure platform 10 Exhibition hall 11 Public space 12 Architect’s studio 13 Multifunction Room

Basement floor plan A

B

A

B

1 2 3 4 5 6

Hall Café Gym Garden area Water curtain Gallery VR circular screen projection Hall 7 Equipment area 8 VR immersion box 9 Leisure platform 10 Exhibition hall 11 Public space 12 Architect’s studio 13 Multifunction Room

Ground floor plan

1 2 3 4 5 6

Hall Café Gym Garden area Water curtain Gallery VR circular screen projection Hall 7 Equipment area 8 VR immersion box 9 Leisure platform 10 Exhibition hall 11 Public space 12 Architect’s studio 13 Multifunction Room

Second floor plan


In this VR theme space, the boundary between reality and virtual is defined by a simple cylinder. Inside the cylinder, it is an illusory world. It runs through the spiral staircase and goes out of the cylinder, and the outside is the old factory of the real world. When people come in and out, people can’t help but be contemplative.

In the natural theme space, th side the building are broken. an interactive platform through panel provides the possibility o space. Space changes with t py that guides the rain, formin rainy days, and interactive sp


he restrictions inside and outThe vertical space creates h the stairs. The solar glass of ecological circulation of the the weather, setting a canong a positive rain screen on paces can inspire architects.

The space of this theme meets the needs of architects for leisure, interaction and display. A box is hung above, the variable space is created and displayed by the architect model, and the bottom is a casual coffee and fitness area. The architects here stop and make unlimited. Interaction possible.


Theme of interactive exhibition

Inspiring natural Space

Immersive VR box


A-A section

B-B section

0

4M

8M

16M



2 City Tracing Revitalization and integration of old urban areas Instructor: Chu Dong Zhu Location: Dazhulin area, Yubei District ,Chongqing Time: Summer 2019 Individual work PROJECT OVERVIEW

The site is located by Jialing River in Dazhulin area, Yubei District, Chongqing, with superior natural environment and Daxigou.The river runs through the site and belongs to the end area of urban development. The total amount of existing buildings in the area is large, which is a historical plant area and supporting buildings, and there are a large number of dilapidated houses, which have not been renovated. The design aims at the main road in the site - Da Nong road. It gives full play to the value of the road through the reasonable allocation of public space, derives the context of culture and space based on this axis, explores the cultural value and social problems expressed by each node’s historical buildings, and derives the concept of tracing urban culture through time, and tells a story of a period of time from the modern urban backflow. The story of social changes in the 1950s is a fusion of the cultural spirits of factories, workers, fairs, streets, houses, etc.



The Black satellite image area is a historically legacy factory area, and no renovation or renovation has been carried out; High-quality living is the mainstay; the road is around the area but not through.

After the first phase of the building plan, it has been developed from the former agricultural land into an open exhibition park.It is also the starting point of this time journey.

The resident area of the whole area within the study area is called Fengqiyu Community. This site was the industrial plant location of the Haizhou Building Materials Factory in Chongqing from 1989 to 2000 and the factory workers lived in the area. All the workers and affiliated families lived here. Most of the leftovers are original retired old people, others are middle-aged people and a small number of young people and children.

As the largest mechanized brick manufacturing enterprise in Chongqing, Chongqing’s second brick-making factory has a glorious history. However, since the mid-to-late 1990, due to the gradual deepening of building materials market and the increasingly fierce competition, the second brick factory is finally in the market competition. Lost and finally went bankrupt.


From 1950s to 1960s, Chongqing Dazhulin Ferry Terminal began to open, as an important node connecting Chongqing Chaotianmen, carrying a large number of people transport.

In the 1960s, Chongqing No. 2 Shale Brick Factory was established here. It used to be the largest manufacturer of mechanized bricks and tiles in Chongqing. Its factory buildings and production tools remained a lot.

During the peak period of the 70s-80s, the Second Brick Factory had more than 2000 employees.forming residential buildings with brick house characteristics and residential areas with street space.

In the 1980s, the supporting facilities in the living area of the factory area gradually became complete, with schools, nurseries, hospitals, commercial facilities and so on. Its agricultural market has remained so far.

In the 1990s, factories gradually abandoned, but this residential area was retained. With the penetration of the public transport system, Danong Road became the only way to enter the site, and also the most abundant road with human traces.



N

0

10M

20M

40M

SITE PLAN

Waterfront platform

Adapt toTide lift

Watching the river view

Temporary exhibition

Fishing

Wetland park

Dock ship experience

Waterfront platform

Coffee house


Corridor node Drinking coffee

Memory in the 80s Display

Untroubled ground floor view

Retention of old walls

Temporary Exhibition

Memory in the 60s Display

Open Ground floor 1

Open Ground floor 2



Perspective :Creative Market

Souvenirs are usually sold here, and large-scale exhibitions such as technology exhibitions and knowledge salons can be held at specific times.

Perspective :Renovation of Tunnel Kiln

The huge glass box is placed on the original factory building, and the interior of the box has rich and wonderful space and activities.


There are a large number of industrial legacy buildings in the area in the 1960s, so this area has become an industrial complex, allowing people walking along the Da Nong Road to feel the glory of the second brick factory in Chongqing and the life of the workers. This is the third stop of this journey of time.

This aerial corridor is tem derived from D and an open green c space that connect building space nodes walk on this road, loo and architectural trac as if walking throug


s a walking sysDa Nong Road communication ts the various s. When tourists ok at the roads ces of the past, gh the old and

The original 80s residential buildings were transformed into studios and creative markets, and the walls of the first floor were demolished and partially preserved, creating an open exhibition space.

Renovation of the former urban area, retaining the old texture, creating a new creative market, with a large amount of gray space.

The former “tunnel kiln� became a large-scale cultural exchange center, which was an important node of the factory area in the 1960s and the cultural climax of this cultural exploration tour.


Two large platforms are set up between the residential buildings to form a three-dimensional rich open space, and new volume is placed, and a new walking axis is opened to form a characteristic pedestrian zone with new and old styles. Visitors can have space and communication between the upper and lower spaces. The interaction of planting, feeling the feelings and characteristics of the life in the neighborhood, creating the randomness of life. The build-

Aerial View

ing space is rich in functions, including studios, commercials, homestays, exhibition halls, etc.The area has former residential buildings and small-sized old residential houses. We aim to revitalize the buildings of the 80s with new features, while at the same time restoring the characteristic culture of the past, such as the space of the neighborhood, the market culture, and the street. Nostalgia in the lane. This area is the second stop for a time and space journey.


A-A Section

B-B Section

C-C Section C-C Section



3 Smart Morphism Design methodology and workflow research Instructor: Meizi LI Location: Chongqing University HuXi Campus Time: Fall 2019 Individual work PROJECT OVERVIEW

The studio envisions the potential disruptive change in paradigm driven by the adaptation of creative Ai/Machine Learning methods in architecture, and how these can augment architects native ability to solve against design problems. We envision a future where we can take an component here and another one there, and have an Ai fill in the space in the middle. Which is pretty much what generative design does. The designer defines the design process aimed at modeling the proto conditions of a system. These generative Ai’s will allow for malleable, ever learning and ever-adaptable design space . Also will require us understanding of how and why machine learning works. We will have to create new design strategies, methodologies, new design models that are give access as much to human readable models as much to machine readable models.


Site Axonometric ---- Chongqing University Huxi Campus

Can Ai perform creative tasks? How can we think conceptually about Creativity versus Machine Learning.As designers we will always start from a sort of empty design space, or solution space, that we gradually try to narrow down to something that we can work with as design.Working with nonlinear agent based systems, the designer will have to make evaluations regarding the performance of the output. As inputs of a nonlinear system cannot explicitly give a hint about the outcome, the designer is faced with an infinity of possible solutions. How to judge the outcome, and how to judge

the outcome according to multi-parameter criteria? Some behavioral characteristics could be easily quantifiable and therefore could be subject to evaluations of the outcome by the system itself (e.g. find if an optimum path was found),considering this a form of “system evaluation”, but others output characteristics could purely esthetical and subjective to evaluation by the designer. It’s hard for a designer to find the right parameters that give the desired esthetical outcome while also give an optimization outcome,as effect of the nonlinear features of these sort of systems.


Network accessibility

Pedestrain flow

Low

Low

High

Privacy of public space

High

FAR level

Privacy level

Floor area ratio (population density) FAR level:9/10 Privacy level:2/10

FAR level:1/10 Privacy level:9/10 FAR level:6/10 Privacy level:4/10

Selected locations

Combined result

Input 1 Initialize frame crv based on human density

Generate the roof structure

Define the entry

Adjust the facade

Vary the height to fit privacy level

Initialize frame crv based on human density

Generate the roof structure

Define the entry

Adjust the facade

Vary the height to fit privacy level

Initialize frame crv based on human density

Generate the roof structure

Define the entry

Adjust the facade

Vary the height to fit privacy level

Input 2

Input 3


Pracicy Level:9/10 Human flow:1/10

Pracicy Level:7/10 Human flow:3/10

Pracicy Level:6/10 Human flow:5/10

P H


Pracicy Level:4/10 Human flow:6/10

Pracicy Level:3/10 Human flow:8/10

Pracicy Level:2/10 Human flow:9/10


Selected Results

A

B

C

D

E

F

Deconstruction

Rationalization

Morphological optimization

Materialization


Perspective A

Perspective B

Perspective C

Perspective D

Perspective E

Perspective F



4 Stone Whisper Cultural Experience Pavilion Research Design Instructor: Zuo Li Location: Lin’an temple, Jianshui, Yunnan Time: Spring 2018 Individual work

PROJECT OVERVIEW

The vast sea of monuments records the inscription culture of Jianshui. In the land of rich waters and rich cultural heritage such as Jianshui in Yunnan, it uses architecture language to write culture and history, and listen to the whispers of stone.


1 Main entrance 2 Logistical entry 3 Preserved building: Wenchang Palace 4 Preserved building: Court door

A-A section

N

0

4M

8M

16M

SITE PLAN


Location The site is located next to Lin’an Temple in Jianshui, Yunnan Province. There are old buildings to be preserved inside: Wenchang Palace and the original court gate.

Material The material uses thick stone to interpret the ancient inscription culture of Jianshui, and extracts the intricate intention of the stone carving as the architectural language of

the roof.

Connect In order to enhance the continuity of the two places, the main entrance is set at the gate of Lin'an temple on the west side, and the large-scale sinking ladder is used to guide tourists, suggesting the underground space for sightseeing.

Space The space is mainly explained by the 1st floor and the ground floor. After the underground space exhibition, visitors can come to the first floor for more space experience.


B

10

A

A

B

Ground floor plan

1 Main Entrance 2 Souvenir shop 3 Temporary exhibition hall 4 Interactive exhibition hall 5 logistics 6 Permanent exhibition hall 7 Ancient city model exhibition 8 Reserved gate 9 Teahouse 10 Zen Pool 11 Logistical entry 12 Collection library

N

0 4M 8M

Basement floor plan

B-B section

16M


Zen pool

Interactive exhibition hall

Temporary exhibition hall



5 City Balcony Design of CBD Complex in the Core Area under the Background of Old City Renewal Instructor: Li Jun Location: Binjiang Road, Yuzhong District, Chongqing Time: Winter 2018 Individual work PROJECT OVERVIEW

The site is short of urban public space, the sight line near the river is blocked, and the traffic is congested. There is an urgent need for the construction of public space and the harmonious coexistence of the upper and lower half of the city. Through the corner cutting of the tower to form a good viewing surface, around the cutting surface, a variety of boxes are placed outside, forming a rich “Urban Balcony�, the twisted tower and a variety of curtain walls form a good viewing experience, the podium highlights the sloping viewing platform and constructs a good urban image.


Research on the type of commercial high-rise building space


Pedestrian flow analysis

Analysis of Building Height


1.The original form of tower and podium

2.Twist the tower and open the podium

3.Cutting the tower and landscaping the podium

4.Strengthen the connection between podium and tower

5.Add " view


"city balcony" to the w cutting surface

6.Rich facade and podium along the terrain

Functional decomposition



At dusk, the afterglow of the setting sun illuminates the rich facade of the building, which forms the city’s unique landmark.


0

5M

10M

20M

1 Office hall 2 Business 3 Fire control room 4 Small activity area 5 Leisure viewing 6 Activity square 7 Garage entrance

A

A

1st Floor Plan

7th Floor Plan

20th Floor Plan

0

5M

10M 20M

1 Conference Room 2 office zone 3 Exhibition area 4 Kitchen 5 Restaurant 6 private room 7 Leisure Cafe 8 Viewing balcony 9 logistics 10 Hotel standard room

31st Floor Plan

33rd Floor Plan


Aerial view of “City Balcony”


A-A Section


Perspective :19th Viewing Balcony

The 19th storey cantilevered leisure public space, large steps and floor windows provide a good view, which is an important node of balcony space“.

Perspective :31st Viewing Balcony

The cantilevered public space on the 31st floor is arranged around the sightseeing stairs. As a unique “air ladder”, it is an important node of the “urban balcony”.


Sectional Perspective


Building facade

Detailed drawing

The facade of the tower consists of two forms, mainly composed of two-layer random grid glass facade.Both glasses have different reflectivities, allowing the facade to form a different view.


6 OTHER WORKS Photography&Model Projects Songshan Airport Terminal, Taipei 2018

Chiufen Taipei 2018

Taiwan University of science and technology 2018

Longshan temple, Mongkok, Taipei 2018 /CO SHADOW/ Housing design 2017

Structure Study 2018

/LIFE STAGE/ Theatre design 2019

/FOREST/ Entity construction 2016


Gaoze gaoze_cqu@outlook.com (+086)15320499357


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