Global MMORPG Gaming Market: Size, Trends & Forecasts (2017-2021) November 2017
Global MMORPG Gaming Market: Coverage Executive Summary and Scope Introduction/Market Overview Global Market Analysis Dynamics Competitive Landscape Company Profiling
Global MMORPG Gaming Market: Coverage Scope of the Report Attributes Title Coverage Market Influencing Variables
Details Global MMORPG Gaming Market: Size, Trends & Forecasts (2017-2021) Global Growth Drivers, Challenges, Market Trends
Forecast Period of Market
2017-2021
Competition in the Market
Highly fragmented due to presence of large number of players competing with each other
Key Players
Activision Blizzard, Inc., Electronic Arts Inc., Netease, Inc. and Nexon Co. Ltd.
Global MMORPG Gaming Market Executive Summary In the world of entertainment, online gaming industry is gaining more popularity as compared to music and film industry. Launch of a large number of adventurous games which include the PlayStation, Xbox, Nintendo, and more provide gamers a more enjoyable and thrilling experience as compared to movies of long duration. An online game is that category of games which needs an internet connection and can enable two or more players to participate at the same time from different locations. These games are not only played on internet but also through consoles, smartphones and tablets or via peer-to-peer networks. MMORPG (Massively Multiplayer Online Role Playing Games) are sub-genre of MMO games. MMORPG takes place in a persistent state world where thousands or million of players are playing simultaneously and develop their own characters in a role-playing environment. The virtual world of this game is never static because the events would take place across the game even if the player is logged off. The global MMORPG gaming market has increased at a significant growth rate over the past few years and projections are made that the market would grow at a rapid pace in the forecasted period i.e. 2017 to 2021. The global MMORPG gamin market is expected to grow on the back of rising smartphone penetration globally, rapid evolution of internet, emergence of console version of MMORPGs, emergence of gamification, technological advancements such as facial recognition and 3D scanning etc. Yet the growth of the market is restrained by some factors such as prevalence of piracy, fraudulent gaming activities, connectivity issues etc.
Games Market: Global Analysis Global Games Market by Value
US$ Billion
US$ Billion
CAGR
2014
2015
2016
2017
2018
2019
2020
2014-2016
xx%
2017-2021
xx%
2021
The global games market reached to US$.... billion in 2016, as compared to US$... billion in 2015 with an annual growth rate of ……%. The global games market is projected to reach US$.....billion by the end of 2021 from US$......billion in 2017 with a CAGR of …….% over the same years.
Games Market: Global Analysis Global Games Market by Region; 2016 Asia-Pacific, xx% North America, xx% Europe, MEA, xx% Latin America, xx%
Global Games Market by Segments; 2016
Segments
Share
Console
xx%
Smartphone
xx%
PC
xx%
Tablet
xx%
Web-based PC
xx%
MMORPG Gaming Market: Global Analysis
CAGR
US$ Billion
US$ Billion
Global MMORPG Gaming Market by Value
2013
2014
2015
2016
2017
2018
2019
2020
2013-2016
xx%
2017-2021
xx%
2021
The global MMORPG gaming market, valued at US$.... billion in 2016, declined as compared to US$... billion in 2015. The global MMORPG gaming market is anticipated to reach up to US$... billion by 2021 from US$... billion in 2017 with a CAGR of ‌..% over the same span of time.
MMORPG Gaming Market: Global Analysis
Penetration Rate (%)
Penetration Rate (%)
Global MMORPG Gaming Market by Penetration Rate
2014
2015
2016
2017
2018
2019
2020
2021
MMORPG Gaming Market: Dynamics
Growth Driver • Rising Global Smartphone Penetration • Development of Android Platforms
Challenges • Hardware and Connectivity Issues • Fraudulent Gaming Activities
Market Trends • Incorporation of E-Sports • Growth of Virtual Currency and Microtransactions
MMORPG Gaming Market: Competitive Landscape Global MMORPG Gaming Market Players by Sales Growth; 2017-18 (%)
NCsoft, ……%
Growth%
Netmarble, …..% Electronic Arts, ……% Activision Blizzard, …..% Com2uS, …..% Pearl Abyss, …..%
Title: Global MMORPG Gaming Market: Size, Trends & Forecasts (2017-2021) Published: Nov 2017 Pages: 66 Price: US$ 800 (Single-User License) : US$ 1400 (Corporate License) For more Info: http://www.daedal-research.com// global-mmorpg-gaming-market-size-trends-forecasts-2017-2021 For more details please contact Mr. Rajeev Kumar: Tel: +91-120-4553017 (9.30 am - 6.30 pm) IST Mobile: +91- 9811715635 (24 X7) Enquiries: info@daedal-research.com
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