DANIELHULL - Portfolio -
DANIELHULL - Portfolio -
- Industrial Design Engineer -
P. 2
Contents
DANIEL HULL
P. 3 Contents DANIEL HULL
INDEX ABOUT ME
P. 4
BIO
P. 6
SELECTED PROJECTS
P. 8
SQUOVAL
P. 10
STORE & GRATE
P. 18
KEIRA
P. 32
SKILLS
P. 44
3D RENDERING
P. 46
SKETCHBOOK
P. 56
ABOUT ME
P. 6 BIO About me
BIO
DANIEL HULL
My name is Daniel Campos Hull and I was born in Barcelona on the 3rd August 1989, son of a Spanish father and an English/Danish mother, I grew up in a city near Barcelona, Sant Cugat del Vallès. My studying career has been strongly influenced by my racing career, I started gokarting when I was 7, and thanks to the good results and a good financial backup I carried on the road to a professional driving spot on F1 or any other major series, but unfortunately I couldn’t make it. I was runner-up of Formula BMW Deutschland in 2007, raced F3 Euroseries and F3 Macau GP in 2008 and in my last year I ended up 5th in the Italian F3 in 2009. This racing background raised an interest for engineering and car dynamics, and when I had to stop racing I began a degree in Industrial Design Engineering at ELISAVA, in which I am currently in my final year. Last semester I went on exchange to TU Delft, Netherlands, there I focused on team work, learnt good sketching techniques, and enlarged my network, meeting lots of people and learning about north-European culture. During my final year of university I did an internship in MARSET Iluminacion, where I gained valuable experience and increased my knowledge on product development, the relationship between designers and engineers, feasibility of a product, and improved my skills on product design and 3D modelling.
P. 7 BIO About me
DANIEL HULL
SELECTED PROJECTS
P. 10 SQUOVAL Projects
SQUOVAL
DANIEL HULL
ELISAVA, 2012 A. Bertolin, D. Hull, C. Vallhonrat
This project was part of a university course from this year, I it did together with two other colleagues, and it lasted three weeks.The goal was to design a device that would improve bicycle security. We decided to design a multifunctional device, intended to improve user’s experience by bringing in new functions to a product that has no extra functions aside of the primary one. It is focused for a daily commuter who rides for duty or leisure, and then has to park the bike for a short to mid term stay. The main feature is that it combines a security of a U-lock with an integrated cable, and the utility of a rear rack to carry bags and personal belongings.
P. 11 SQUOVAL Projects
DANIEL HULL
P. 12 SQUOVAL Projects
INTUITIVE
EASY TO USE
DANIEL HULL
We started doing sketches of some ideas with different shapes, that would lead us to the final design
QUICK n EFFECTIVE
STRONG n RESISTANT
GOOD LOOKING
COOL
P. 13 SQUOVAL Projects DANIEL HULL
The brand we chose to work for is Knog, so we looked at the brand’s identity in order to design a product with the same philosophy
P. 14
SQUOVAL
Projects
DANIEL HULL
P. 15 SQUOVAL Projects
DANIEL HULL
P. 16
USABILITY
SQUOVAL Projects DANIEL HULL
A rubber clipping system allows for a quick dismounting
P. 17
PACKAGING
SQUOVAL Projects DANIEL HULL
Moulded cardboard base with a clamshell transparent cover
It has the same graphic style and packaging as the other products of the brand
P. 18 STORE & GRATE Projects
STORE & GRATE ELISAVA, 2012 D. Hull, M. Samos
DANIEL HULL
This project is part of a university course from this year, I did it together with another colleague for six weeks. Our main idea was to design a family ofproducts that would work as primary packaging but also have other extra functions, such as cheese grater, garlic press, carrot slicer, and chopping board. As we were short on time we could only develop and build the mock up of the cheese grater product, but we always thought of it as part of a family of products.
P. 19 STORE & GRATE Projects
DANIEL HULL
P. 20 X
STORE STORE&&GRATE GRATE
Projects Projects
DANIEL DANIELHULL HULL
P. 21 X STORE STORE&&GRATE GRATE
Side view conceptual sketches to discover the final shape
Projects Projects
DANIEL DANIELHULL HULL
P. 22 STORE & GRATE Projects DANIEL HULL
The brand we chose to work for is Joseph Joseph, they make multifunctional products with neat design
P. 23 STORE & GRATE Projects DANIEL HULL
Family of products, colour identity and shape depending on what it’s for
P. 24
USABILITY STORE & GRATE
Projects
DANIEL HULL
P. 25 STORE & GRATE Projects DANIEL HULL
First ideas of product’s functionality
P. 26
USABILITY STORE & GRATE
Projects
DANIEL HULL
P. 27 STORE & GRATE Projects DANIEL HULL
This was the final idea for the mock up development
P. 28
WORK IN PROGRESS STORE & GRATE
Projects
DANIEL HULL
P. 29 STORE & GRATE Projects DANIEL HULL
Workshop phase: Model scaling General shaping Sanding Vacuumforming Painting Assembly
P. 30
STORE & GRATE
MULTI-LAYERED POLYETHILENE Projects
DANIEL HULL
STA
P. 31 STORE & GRATE
DANIEL HULL
AINLESS STEEL
RUBBER
Projects
RUBBER CLIPPING
P. 32 KEIRA Projects
KEIRA
DANIEL HULL
ELISAVA, 2013 D. Hull
This project is part of a university course from this year, I chose to do it by myself to have total freedom designwise. It lasted 8 weeks but in October I started working on it again to do a short serial production (around 10 units) that will be out soon. KEIRA is all about combination and contrast, soft with rough, classic with modern, natural with industrial. It’s the appropriate mix between a gentle material as wood, a tough one as steel, and agressive geometries.
P. 33 KEIRA Projects
DANIEL HULL
P. 34
KEIRA
Projects
DANIEL HULL
P. 35 KEIRA Projects DANIEL HULL
Side view sketches, defining final geometry, proportions, and tubes’ shape
P. 36 KEIRA Projects DANIEL HULL
The seat and back are upholstered with felt, but the idea is to do it with leather
P. 37 KEIRA Projects
DANIEL HULL
P. 38
KEIRA
Projects
DANIEL HULL
P. 39 KEIRA Projects
DANIEL HULL
This is the Raw steel version
P. 40
WORK IN PROGRESS KEIRA
Projects
DANIEL HULL
P. 41 KEIRA Projects
DANIEL HULL
P. 42
WORK IN PROGRESS KEIRA
Projects
DANIEL HULL
P. 43 KEIRA Projects
DANIEL HULL
SKILLS
P. 46 3D MODELLING Skills
3D MODELLING TU Delft, 2012
DANIEL HULL
3D models created using “PTC Pro Engineer Wildfire 5.0”, “PTC Creo 2.0” and “Solid Works”. Continuous surface solids, assemblies, exploded views, parts movement simulation, gear transmission analysis, rendering and picture integration. A good render gives a very clear idea about what a product looks like, and how is the user going to use it. It can improve the whole appearance of a project, so for me it’s fundamental to spend some hours working on a final render.
P. 47 3D MODELLING Skills
DANIEL HULL
P. 48 3D MODELLING Skills DANIEL HULL
This is a project I did for myself, it’s the bike I commute with, an old Koga Miyata
P. 49 3D MODELLING Skills
DANIEL HULL
P. 50
3D MODELLING
Skills
DANIEL HULL
P. 51 3D MODELLING Skills
DANIEL HULL
P. 52 3D MODELLING Skills DANIEL HULL
Left: alpine ski pole, ergonomic shape, aerodynamic profile, and grip cover for lower drag Right: school desk with a functional and yet atractive design
P. 53 3D MODELLING Skills
DANIEL HULL
P. 54 3D MODELLING Skills DANIEL HULL
Modifyed IKEA lamp to reduce cast shadows and improve user’s satisfaction
P. 55 3D MODELLING Skills
DANIEL HULL
P. 56 SKETCHBOOK Skills
SKETCHBOOK TU Delft, 2012
DANIEL HULL
Sketches that represent an object and give information about its shape, materials and use. They are drawn using several techniques and paper formats, with markers, fine liner, pencil and pastels to create gradients. Sketching is the first stage of product design after researching, it is perfect to experiment with different shapes, as it allows you to be more creative and conceptual than a 3D model done with computer.
P. 57 SKETCHBOOK Skills
DANIEL HULL
P. 58
SKETCHBOOK
Skills
DANIEL HULL
P. 59 SKETCHBOOK Skills
DANIEL HULL
P. 60
SKETCHBOOK
Skills
DANIEL HULL
P. 61 SKETCHBOOK Skills
DANIEL HULL
P. 62
SKETCHBOOK
Skills
DANIEL HULL
P. 63 SKETCHBOOK Skills
DANIEL HULL
P. 65
SKETCHBOOK
Skills
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P. 65 SKETCHBOOK Skills
DANIEL HULL
issuu.com/danielhull dcamposhull@gmail.com +34 661718017 Lluís Vermell 6 BXS A 08173 - Sant Cugat del Vallès Barcelona, Spain
DANIELHULL