ART 801-Introduction to 3D Modelling and Parametric Design Portfolio

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ART 801

Introduction to 3D Modelling and Parametric Design Portfolio

Darshan.H.Chavan C21107575


CONTENT The aim of the portfolio is to explore and showcase the digital workflow through various softwares. Most of the projects are conceptual and is inspired by nature. Projects are chosen in such a way that I can explore and experiment with differents tools and techniques. The following pages showcases the project’s process and the final output.

01

Biomorphic Design

01-03

02

Generation of Organic Design Rhino - Grasshopper - Houdini

04-07

03

Abstract Sun Blender

08-10

04

Twisted Tower Rhino - Grasshopper

11-13

Rhino - Grasshopper


01. Biomorphic Design Introduction

The basic development of the models starts with replicating the rock structure on the exterior surface and building a structural system inspired by flower. In the project same data(curves) has been edited and used multiple times to achieve different components of the building which helped me to understand and develop the scripts logic.The model has component like truss frame work system, roof, facade which enabled me to use grasshopper script extensively and find efficeint workflow.

Outline

Project File

Software 01 2D Curves

02 Solid Column

03 Trusses & Roof

05 Facade

06 Facade design

07 Mirroring the model

04 Roof division

08 Render

- Rhino - Grasshopper - Rhino render engine

Learnings - Converting simple 2d drawing into complex 3d model in grasshopper - Commands which bridges curves and creation of surface - To handle lengthy scripts and manage them. - Functions of brep,surface, mesh and how to modify them.

Process

01 Creating column centre line and the referenceframes of the column in Rhino

02 Creating solid mesh through sweep 1 and loft command in Grasshopper

03 Exploding the column in surface in order to create lattice 2d curves on it

04 Repeated the same process to each column and applied pipe to the 2D Lattice curves and sphere to the junction of it.

05 To create the side roof and purlin, centre line is created on every columns top surface.

06 To create purlins on the roof the centre lines(03) are segmented and in between lines are created.Further sweeped with square curve

07 Two lines were created at start - end of the centre line(05), and sweep command is used to create a surface and offset with the distance of purlin size to avoid collision.

08 Inorder to divide roof surface into 2 parts(glass - solid) surface split is used.

09 By surface offset, surface is divided and extruded resulting in to the border of the roof and glass.

10 The roof side lines are connected with facade line which can along the line and verticle frames are made

ART 801: Introduction to 3D Modelling and Parametric Design

Rock Structure | 01


Roof and borders 11 With same process front side column truss and roof is created.

12 To create the facade, centre line is create on the columns outer surface and surface is created.

13 To create a organic design of facade, facade surface is unrolled on XY plane using u,v dimension

Glass panels and borders 14 Random points were placed on the planar surface and pattern is created with the help of voroni

15 Straight curves are transformed into smooth curves and scaled it down

16 Further, the facade curves are splited with the surface(15) resulting in facade frame surface and glass panels

17 Then, it is extruded in Z direction to give thickness and it is morphed to the actual facade surface(12)

18 Same process repeated to create rest of the facade panels.

19 The prototype of the whole model

Glass panels

20 The model is mirrored vertically ART 801: Introduction to 3D Modelling and Parametric Design

Facade panel

Purlins

Truss

20 Again mirrored in horizontally. Rock Structure | 02


ART 801: Introduction to 3D Modelling and Parametric Design

Rock Structure | 03


02. Generation of Organic Design Introduction

The idea was to create complex organic geometry in the mesh family, simply by 4 curves. The aim of the particular project was to explore and be familiar with the mesh editing tools/ softwares. In this project, basically there are two geometry, ribs and the mid part which is formed in the grasshopper and then in Houdini sofware, multiple effects have been added to the mesh to achieve the result.

Outline

Project File

Software 01 2D Curves

02 2D Surface pattern

03 3D mesh

05 Added effects to the model

06 Refining the model

07 Mirroring the model

04 Export to Houdini

08 Render

Rhino - Grasshopper(mainly pufferfish) - Houdini -Keyshot

Learnings - Manipulation of the mesh - Various problem sovling commands(in Gh) - Manipulation of the mesh(in Houdini) - Keyshot render engine

Process

01 Two vertical curves and horizontal curves

02 Tweening vertical curves in between horizontal curve

03 Extending curves in negative direction and creating curves from start - end points

04 Applied offset both side to the newly formed curves

05 Reducing the polyline to create a low polyline and created mesh out of it.

06 Checking the normals of the mesh and sorting the normals, Flipping the normal if its reversed.

07 Smoothing the meshes and extracting the boundary vertices.

08 Extruding the mesh while boundary vertices acting as an anchor points

09 Mirroring the same process downward and reversing the normals

10 displacing the mesh and Lofting the in between part of the two surfaces respectively

ART 801: Introduction to 3D Modelling and Parametric Design

Generation of Organic Form | 04


11 Joining 3 mesh and rebuilding the mesh, resulting in set of closed mesh(middle part

12 Jumping back to the oppositley extended curves(03) and applied pipe mesh comman

13 Extenting the polyline ends

14 Loft mesh tool is applied with the help of polygon which are along the polyline

15 Applied twisting parameter to the model (not used in model)

16 Segregating the model into ribs and middle part and exported to the Houdini Sofware

17 Imported middle part model into the Houdini and applied sub-divide, smooth to refine the mesh.

18 Applied remesh for converting into tri-mesh and polyreduce to adjust the polygons(To accelerate the workflow)

19 Checking the normals of the mesh and used connectivity to make sure it is closed mesh

20 Applied vdbfrompolygon to breakdown in to small and vbdreshapedsdf to scale the object.

21 Bounding box is created with reference to model and vdbfrompolygons is applied.

22 Implied volumevop to create cloud type effect in between box(31) and coverted to vdb, resulting in ogranic shape

ART 801: Introduction to 3D Modelling and Parametric Design

Generation of Organic Form | 05


24 Transform is used to resise the shape of newly formed vbd and vbdsdfinterfsect in used to intersect vbd with the vdbfrompolygon model(30)

25 As there are total multiple closed mesh so For loop is excecuted so that same process can run for every mesh to get the desired result(For loop is applied from 30 to 33)

26 Applying smoothing to the model

27 Importing the rib model(24) into houdini and applying vbdfrompolygon, vbdreshapedsdf and vdbsmoothsdf to refine the model.

28 Combining both models(34 and 35) by vdbsdfunion and copying it with parameters to get desired set of array.

29 Again making the copy and trying to give an offset effect to the model and union it.

30 Mirroring the model with vertical axis and adding clipping at the axis line to avoid collision.

31 Same mirror process in done on the horizontal axis and converting into polygons

32 Lastly, rendered in Keyshot and and photoshop.

ART 801: Introduction to 3D Modelling and Parametric Design

Generation of Organic Form | 06


ART 801: Introduction to 3D Modelling and Parametric Design

Generation of Organic Form | 07


03. Abstract Sun Introduction

The model development is inspired by the sun and its behaviour which enacts the sun in an abstract form. In order to develop the concept, common characteristics of the sun like heatwave, layers of sun, rotation, particles and the shape is implied. This project is an example of form finding by the help animation, many forms can be explored by tuning some parameters of the forces applied to the model and further can be implimented into architecture.

Outline

Project File

Software 01 Sphere and particles

02 Applying various force fields

03 Animating the particle

05 Rotating whole model

06 Adding environment

07 Applying textures

04 Duplicating the animation

08 Render

- Blender(Mesh - Particles - Forces - Animation - Render)

Learnings - Mesh editing functions of blender - Various application for the mesh(force, particles) - Animation - Blender render engine

Process

01 Create a UV Sphere, applied subdivision and smooth to the mesh

02 Moving further to particle setting to add partiles in the sphere(changed parameters as per the desired result)

03 Creating an object rehsaped it randonly and replaced it with particles(02)

06 Applying force field keeping it in the centre of particle and changing the parameters

07 Then, adding turbulance force field and aligning with the centre of particle

11(1st group) Making duplicate of particle setting (to avoid clashes between animation )and changing the rotation of X axis to 90 degree.

12(2nd group) Making duplicate of particle setting and changing the rotation of X and Y axis to 90 degree.

x 7 08 Futher added vertex force field, centred it and moved at the corner of particles rotatnig it to 90degree

ART 801: Introduction to 3D Modelling and Parametric Design

09 Animation prototype has been created where particle move far from sphere(1) in a tappering and spinning form.

10 Making 7 copies of the particles animation(9) and every groups settng will be changed

Abstract Sun | 08


13(3rd group) Making duplicate of particle setting and changing the rotation of X and Y axis as 45 degree.

14(4th group) Making duplicate of particle setting and changing the rotation of X and Y axis as -45 degree.

15(5th group) Making duplicate of particle setting, changing the rotation of X,Y axis as 45 degree and Z axis to 90 degree

16(6th group) Making duplicate of particle setting and changing the rotation of X and Y axis as -45 and 45 degree respectively.

17(7th group) Making duplicate of particle setting and changing the rotation of X and Y axis as -45 and 45 degree respectively.

18 Creating a empty folder and compiling(copy) all 7 animation into one group to work on it.

19(Environment) Creating a surface below the sphere(1)and adding collision and subdivision surface

20(Environment) adding a cylinder object to enclose the animation and making it smooth

21(Environment) Particles are created to fill in the environment.

22(camera setting) Applied textures and added lights

23(Render) Final render

ART 801: Introduction to 3D Modelling and Parametric Design

Abstract Sun | 09


ART 801: Introduction to 3D Modelling and Parametric Design

Abstract Sun | 10


04. Twisted Tower Introduction The project is an tries to resemble the twisted branches which can be find in nature. The aim of this project was to explore various methods to manipulate curves. To achieve that, project starts with the simple curve and it is edited to achieve a complex geometry like twisted structure.

Outline

Project File

Software used 01 2D Curves

05 Shift data (vertices)

02 Closed Curve

03 Array & rotation of curves

06 Lofting curves

07 Frames and glass panels

04 Floors

08 Render

Rhino - Grasshopper - Blender

Learnings - Curves and its editing tools - Surfaces/mesh - Manipulation of the Vertices

Process

01 Create a circle of 40m radius

02 Creating second circle by moving the 1st cirlce

03 Second curve is divided in to segments and it is mirrored.

04 Scaling the same curve

05 Creating the in-between line through start-end points of both curves

06 Merging the two curves and newly formed lines to make close curve

07 closed curve is moved in Z direction

08 In order to create a twisting effect, range function is used into rotate to achieve smooth twist in sections

09 All vertical sections are lofted

10 Surface is divided in UV counts and polyline is made out of it.

ART 801: Introduction to 3D Modelling and Parametric Design

Twisted Tower | 11


11 Shift data is used to make spiral curves anf again it is lofting.

12 Joining all the breps amd simpliflying the mesh

13 Then, frames are created by Weaverbird’s Picture Frame

14 And glass panel made by Weaverbird’s mesh window

15 And glass panel made by Weaverbird’s mesh window

16 And glass panel made by Weaverbird’s mesh window

17 And glass panel made by Weaverbird’s mesh window

18 And glass panel made by Weaverbird’s mesh window

19 And glass panel made by Weaverbird’s mesh window

20 And glass panel made by Weaverbird’s mesh window

21 Rendered in Blender

ART 801: Introduction to 3D Modelling and Parametric Design

Twisted Tower |12


ART 801: Introduction to 3D Modelling and Parametric Design

Twisted Tower | 13


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