Graphic Product Innovation

Page 1

David Bushay Graphic Product Innovation


Grid Structure


Our constructed world is governed by grids and forms by which give order to our lives and things that we make. In exploring grid structures we had collate several images which contained grids whether it be: manuscript, column, modular or hierarchical grid. This will provide as a template for our own grid structure and page layout through simplifying the image into basic lines and shapes.


Visual Language & Grammar The term grammar refers to the system, structure and elements of a language or area of knowledge. A language is a method of human communication. Visual communication is also reliant on a language. In this two day workshop we aimed to visually analyse components and their relationships and how they are used to create meaning and enable understanding through points, lines, squares and composition.


Above: Same pattern, change of length of lines. Adjustment gives the image a different perception, as if the two sequences are not of relation.


1.

2.

4.

5.


3.

6.

1. Proximity 2. Rhythm 3. Distance 4. Weight 5. Force 6. Light & Dark



This exercise explored the different relationships between shape, colour and space. We experimented with different colours arranged on various coloured backgrounds and analysed their relationship and meaning as some worked aswell as others. This stressed the importance of composition, colour and space in terms of portraying the right message or feeling across effectively.



This task was to place a red dot and a grey line in the boundaries of a square. Though it was a simple task it conjured up many different variations and derived many different associations between the pairing of the dot and the line.



Type scapes Friday 4 December 2009 Design Museum Shad Thames, London SE1 2YD 020 7403 6933 info@designmuseum.org


Type Workshop: Typescapes Typography is a powerful tool of communication. It is used to attract and create impact, plus impart information with clarity. This workshop intends us to examine how emphasis, structure and hierarchy can be created with text, in addition learn the techniques which will encourage people to read information how you intend via size, weight, position and colour. This brief instructed us to create several compositions emphasising the Who, What, Where and When of an exhibition Typescapes.


Gallery presentations: Nikki Bell Morag Myerscough Andy Altman Ruedi Bauer You are invited to: Typescapes: Typography in Spatial Enviroments

Private View You are invited to: Typescapes: Typography in Spatial Enviroments

Friday 4 December 2009 Design Museum Shad Thames, London SE1 2YD 020 7403 6933 info@designmuseum.org

Friday 4 December 2009 Gallery presentations: Nikki Bell Morag Myerscough Andy Altman Ruedi Bauer

Private View

Design Museum Shad Thames, London SE1 2YD 020 7403 6933 info@designmuseum.org

1.

2.

Private View You are invited to: Typescapes: Typography in Spatial Enviroments Friday 4 December 2009

Gallery presentations: Nikki Bell Morag Myerscough Andy Altman Ruedi Bauer Design Museum Shad Thames, London SE1 2YD 020 7403 6933 info@designmuseum.org

3.

Design Museum Shad Thames, London SE1 2YD 020 7403 6933 info@designmuseum.org

Gallery presentations: Nikki Bell Morag Myerscough Andy Altman Ruedi Bauer

You are invited to: Typescapes: Typography in Spatial Enviroments

Private View Friday 4 December 2009

4.

1. Who 2. What 3. When 4. Where


Design Toolbox The ‘Design Toolbox’ is a way of rationalising the design process and to give you tools that you will then be able to use in all your further work. Week by week we will explore different stages of the design process; the brief, research, idea generation, design development and idea visualisation and presentation. The design toolbox will be a collection of methods and techniques illustrated with the designs developed, and serve as a guide and a framework to other students and designers.





Design Toolbox: Research This project focused on research methods and techniques to gather the best and most relevant information. We were given a brief were our task was only to research the brief. The project we had to research about were strategies to enhance productive and healthy environments for the older workforce. The point of this is to reflect on how as a designer you can research a brief, what research tools you have at your disposal, what makes sense as a research tool, and how research can inform your design.


User character profiles






Design Toolbox: Idea Generation For this project we were given a brief and asked to experiment with as many idea generation techniques as possible while coming up with as many ideas as possible. The aim of this project is not to come up with a really good and refined idea, but rather to try hand at a lot of different idea generation techniques and start to understand which techniques work for you. Cross Word Design Toolbox is created for those people who prefer to write rather than sketch straight away.


Idea generation brainstorm



Cross word idea generation


Design Toolbox: Presentation Presentations, especially to fellow students, often come as an afterthought, prepared either in 10 minutes the night before or in 2 minutes the morning of. At the same time, we all hate sitting through boring presentation after boring presentation. The brief was to prepare a 5 minute Powerpoint-less presentation on our proposal for the design toolbox to be presented to the rest of the class.

Right: Proposal for design toolbox


jenga design toolbox DESIGN DEVELOPMENT

IDEA GENERATION RESEARCH

idea generation -

six hats brainstorming role play storyboarding

design development -

sketching collage prototype graphic

Research -

PRimary & secondary quantative & qualitative foucs groups user diaries


Structure

The task was to build a structure to support a full 33cl can over a span of 1 metre for 60 seconds. The only materials we were permitted to use was plastic straws, sewing pins (dressmaking pins) and thread. The aim of the project was to get you thinking structurally in three dimensions and to start understanding the properties of certain materials in terms of tension and compression.





3D Type The brief for this project was to represent a poem, song, lyric or quote using three-dimensional type (or type in three dimensions). The process of the brief should follow the guidelines of initial written type (2D), turning it into a 3D piece of work , then turning it back into 2D by photographing the piece. This project made you consider how to represent written text through 3D type taking into consideration the meaning of the text and its concept.




“Education is Life Itself”


Alter-Ego Dr Jeckyll and Mr Hyde, Clark Kent and Superman, Eminem and Slim Shady. This project focused on the transformation or split personalities of people and objects. We had to consider what type of transformation happens when a person takes on a alter-ego, are they still essentially the same person, what triggers this transformation, and apply these to an everyday object. To determine the objects alter-ego we had to analyse its function, qualities and personality. The object which I chose was the hanger, and its alter-ego was “hangman�. The purpose of this project was to get you to think about distorting and transforming objects by changing its purpose or function.




Top: Hanger Bottom: “Hangman”


WayFinding This project required us to explore the way finding of Elephant & Castle underpass and design and new solution to improve it which will assist people around the roundabout. Steps to follow included, Analysing the problem, Idea Generation, and Testing your ideas.



Process of making prototype




Pictogram A pictogram is an ideogram that conveys its meaning through its pictorial resemblance to a physical object. This project challenged us to describe a 24 hour day, either generically or specifically without the use of words or numbers. This got us to think carefully about how are objects and symbols are perceived and represented to others.




Drawing Exercise 1. Draw only the lines and shapes of the object. 2. Draw the object you have been given. 3. Draw the object using your non-writing hand. 4. Draw the object using one continuous line. 5. Draw the object in a constraint box. 6. Draw the object using tone and shade. 7. Draw the object using a thick and thin fine liner. 8. Draw the object in a black background. 9. Draw everything around the object.

1.

2.

3.

4


5

6.

7.

8.

9.


Classification of Words

Leucistic

Jaborandi

Idiopathy

Gemmation

Acuminate Brochette

Cribriform

Remunerate Heliotrope Debilitate

Tendentious

The relationship between words make it possible for them to be categorised. The classification of words is based on finding alternative ways to categorise 24 words from the alphabet A-Z. The origin, meaning, or size of the word, are such things we had to take into consideration.


Vada

Udal

Zonk

Klong

Oriel

Yatra

Xerox

Wassail

Saveloy

Qawwali

Felwort

Emeritus

Madrigal

Patagium

Novitiate

Order of Height


Order of Colour


Taxonomy The organization of information is one of the most powerful factors influencing the way people think about and interact with design. There are five ways to organize information: Location, Alphabet, Time, Category, Hierarchy (L.A.T.C.H). The five hat racks principle asserts that there are a limited number of organisational strategies, regardless of the specific application. This project stressed the importance of classifying objects into groups by identifying their similarities and differences.



Order of Size


Like & Dislike


Shape



Order of Colour


Size


Material



Affordances When you see a website, how do you know what parts are clickable? When you see a mug, how do you know where to grab it from? When you see a poster, how do you know which part of the text to read first? Affordance in design are what gives the design an understandable meaning. They are necessary indicators that tell us where to look, where to click, where to grab ect. For this project we had to create a photo essay of affordances, looking to find both obvious and less obvious examples.


Re-Designing Affordances The Remote The task for this project was to choose an artefact to modify, whether it be modifying the use/ meaning of the affordance, adding or subtracting affordances, or changing the affordance only slightly or drastically. The meaning of the artefact has to be different from its original affordance e.g. ironically, dramatically, funny ect.

LCD Screen

Track & Ball, to search and select


Screen, to preview and select channels

Scroll, to adjust volume





Experiment & development of affordances


Sensor Walk

A sensor is a device that measures a physical quantity (light, electricity, gas, sound, movement, presence) and converts it into a signal which can be used by an observer. The brief was to take a walk within a specific area and document all the sensors you come across., taking note of the type of sensor, how it works ect.


Collection of sensors



Find & Improve All man-made objects offer the possibility for interaction, and all design activities can be viewed as design for interaction. The same is true not only of objects but also of spaces, messages, and systems. Interaction is a key aspect of function, and function is a key aspect of design. In this project we had to look at how we interact with non-digital objects and how we could modify that interaction through the introduction of a digital element. We used simple sensors, chips and programming in order to create a digital interaction.



Storyboard of idea concept



Process & programming of the arduino.



Prototyping The brief was to use viral marketing techniques to promote a social awareness campaign. Choosing a local initiative such as cycle to work, drink tap water, recycle plastic ect. we had to create a brand or product message and devise a way of getting this message to the audience. The project should consist of a model of a chosen environment and a still image or moving image which should be projected onto the 3D model.





The Way We Eat This project explored the act of eating from different points of view, such as the social aspects of eating, the mechanics of the physical act of eating, the cultural associations with eating, eating in the news, fast food and slow food, diets excesses and waste ect. The results of this exploration will then be used to generate ideas and concepts that will be represented through a series of “prototypes� to be tested and modified.





Packaging prototypes



Broad Oak Farm How do you define a brand? Is it what is being sold or the experience around it? Is it the product or the marketing of that product? Is it a logo or an idea? Is the brand more important than the product it represents? Broad Oak Farm is a small almost family run business delivering a specific product onto the market - sausages. The task was to improve Broad Oak Farm’s brand visibility and their customers experience by designing brand publicity in any form. The aim was to reach out to new markets and offer the customer more of a brand experience.


Broad Oak Farm


Packaging Idea


Broad Oak Farm

Broad Oak Farm

& &

Sausages Potatoes


Sleeve Idea



Boxing London

This project required us to contain or box a given street in and around the Borough High Street part of London. In doing this we had to research the given street and encapsulate all collected research in a container/s the ground area of which must not exceed 30cm width x 30cm depth. Things we were to consider was: History, Geography, People, Architecture ect. The purpose of this project was to consider ways of representing and portraying, in this case a street with gathered information and certain restrictions.



Winchester Walk



Handover Gift

One of the last acts of the Closing Ceremony of Olympics on the 26th August 2012, will be a new feature. This will be the presentation to the mayor of Rio de Janeiro the Handover Gift from the city of London. It will be a memento and archive for the Games. The brief was to design and create a model of the Handover Gift. It should incorporate the following elements: Represent London, Identify all 26 sporting categories, Provide a way in which moving images and sounds may be shown/ projected/ stored and Consider how it will be presented in the stadium.


Handover gift prototype




Rips & Tears An archive is a collection of records, documents, or other materials of interest, containing primary source documents that have accumulated over a period of time. In general, archives consist of records that have been selected for permanent or long-term preservation on grounds of their enduring cultural, historical, or evidentiary value. Archival records are normally unpublished and almost always unique, unlike books or magazines for which many identical copies exist.


For my personal archive, I had to select an item or object which was of interest to me and suitable for a collection. Before I began my archive collection, I had to make a decision from several initial thoughts. My primary idea for a collection was on the subject of material and fabric, but as I began to collate these objects found no fulfilment or satisfaction as quickly the subject matter became uninteresting and boring as an archive. Progressing from my original idea, chose to explore something more interesting, unique and exciting as a subject for my archive. I decided to explore the topic of rips and tears. To tear means to pull apart or separate something. The term rip is defined, to tear or split apart. My reason for collecting an archive of rips and tears was down to its unique and individuality as a topic. Rips and tears are things we fail to notice and take note of throughout our everyday life and its not a topic in which many people mention or pay attention to. The interesting thing about rips and tears is that each rip and tear is individual and different in the way its been ripped, the purpose behind the rip, or who or what caused the rip or tear.


The appearance or location in which each rip and tear is found makes each one different. Moreover, upon close inspection of rips and tears its interesting to notice what lays underneath and the amount of layers it contains. All these aspects give each rip and tear character and a reason for collecting. There are many forms of documentation. Photography, sketching, written description, found object and scanning are just a few methods in which I could of documented my collection. My choice of technique to document my archive was dependant on the subject. Considering my subject matter, I think it was be best suited for me to use photography as a means of documentation, reasons being that there will be actual objects which will prove difficult to gather, hence I think photography is a more efficient and effective approach to document rips and tears.

The process of me actually collecting and discovering rips and tears at first was a challenge, but as my approach changed and I started to take more unconventional approaches to gathering rips and tears things seemed to become more natural. Upon finding a rip or tear I decided to photograph my finding at least twice, landscape and portrait as this will provide me with more variety. My experience of discovering, collecting and documenting my archive was of much benefit, as I learnt the art of collecting, how to document, collate, and exhibit an archive.




2009 / 2010 Portfolio David Bushay BA Graphic Product Innovation London College of Communication dbush001@hotmail.com


Turn static files into dynamic content formats.

Create a flipbook
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.