INTERIOR DESIGN & VISUAL MERCHANDISING
M A T T H E W S EDUCATION HIGH POINT UNIVERSITY Bachelor of Science in Interior Design, May 2021 Minor in Visual Merchandising GPA: 3.8/4/0
EXPERIENCE SHOWROOM ASSISTANT at Furniture Classics Ltd. High Point, North Carolina - Fall and Spring Furniture Markets • Checked clients and buyers in and out of the showroom • Assisted clients in getting in contact with their regional sales associate • Helped maintain displays and refreshment areas
DIRECTOR OF ACADEMIC ENRICHMENT
at Alpha Gamma Delta Sorority - Gamma Eta Chapter High Point, North Carolina - January 2019-Present • Responsilbe for developing and executing a creative and effective academic enrichment strategy • Provide chapter members with information on available opportunities, such as study abroad programs, internship opportunities, scholarships, academic support groups, and other campus resources. • Collaborate frequently with the chapter Vice President of Academic Excellence regarding programming opportunities around the academic enrichment of the chapter
SUMMER ASSOCIATE at Cenlar FSB Princeton, New Jersey - May 2018-August 2018 • Worked directly with the Space Capacity Management team to assist in planning and executing large scale corporate moves and office transfers • Granted opportunity to shadow the Space Capacity Analyst and observed the design process for corporate office space
SALES ASSOCIATE at Frutta Bowls Robbinsville, New Jersey - March 2017-December 2018 • Developed skills in customer service and satisfaction • Worked with a team of employees to produce customer orders and fulfill requests in a timely and orderly fashion • Helped improve sales by encouraging customers to test new products and merchandise
SERVICE PEER MENTOR at High Point University High Point, North Carolina - August 2018, August 2019 • Volunteered with HPU’s Office of Student Life as a Peer Mentor and Welcome Weekend Guide for incoming freshmen • Helped an assigned group of 15 students through the move-in and college transition process. Attended events and hosted informational session with small group.
MISSION TRIP VOLUNTEER with High Point University Cortes, Costa Rica - March 2019 • Served with a small group of High Point University students and faculty in Costa Rica • Helped teach English at a local education center nightly. Taught children and adults the basics of the English language.
CONTACT ME:
EMAIL: dmatthew@highpoint.edu CELL: (609)-529-8455 LINKEDIN: Delaney Matthews
SKILLS Microsoft Office Suite Adobe Illustrator Adobe InDesign CC AutoCAD Hand Rendering
COURSES Design & Society Materials & Textiles Design Communication I Design Communication II Design Communication III Studio I Studio II Studio III
TRAVEL EXPERIENCE
HONORS
PRESIDENTIAL SCHOLAR at High Point University Fall 2017-Present DEAN’S LIST at High Point University Fall 2017-Present RED ACADEMIC HONOR SOCIETY at Alpha Gamma Delta Sorority Spring 2018 HIGHEST NEW MEMBER GPA at Alpha Gamma Delta Sorority Spring 2018
ORGANIZATIONS ALPHA GAMMA DELTA - GAMMA ETA High Point University, November 2017-Present ALPHA LAMBDA DELTA HONOR SOCIETY High Point University, September 2018-Present
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RESIDENTIAL COMMERCIAL
34 OTHER WORK
MODERN CLASSIC INT 2280: STUDIO III HUMAN INTERFACE
PRIVATE APARTMENT DESIGN
PRECEDENT STUDY AND SPACE PLANNING
FINAL FLOOR PLAN
LIVING SPACE
RENDERINGS
DESK AREA
CASUAL DINING
KITCHEN
MASTER BEDROOM
MASTER BATH
GUEST BEDROOM
LIGHT AS PATTERN INT 2180 STUDIO II: PLANE & PATTERN
This project focused on the designing and building of a residential desk lamp based on an original pattern and concept. This lamp was designed under the inspiration of architectural patterns and shadows. I desired to create a visually interesting and functioning lamp for the modern household of apartment.
INS PIR ATI ON
“ The mother art is architecture. Without an architecture of our own we have no soul of our own civilization.” FRANK LLOYD WRIGHT
DESIGN STATEMENT To embody the intricate beauty and permanence of architectural elements through the creation of a simple, yet detailed home accent light. Designed to provide visual interest and deocration for the homes of admirers of architectural art.
RESIDENTIAL COTTAGE PLAN AND SECTION:
Hand Drafting Skill Level:
RESIDENTIAL COTTAGE ELEVATIONS AND SECTIONS:
AutoCAD Document Skill Level:
SATELLITE DESIGN BUILDING INT 2280 STUDIO III: HUMAN INTERFACE
To develop a design for the interior of a satellite building that will house the Interior Design and Visual Merchandising design majors and faculty.
INSPIRATIONS
HIGH POINT UNIVERSITY SCHOOL OF ART & DESIGN
MISSION STATEMENT: To create stimulating and inclusive environment that encourages the exchange of ideas and the intellectual and creative development of faculty and students. To prepare globally aware students for continued growth in a diverse range of fields by instilling professional values and fostering the ability to engage in critical inquiry. To cultivate appreciation for artisitic expression, understanding of visual literacy, and awareness of design in the university and surrounding communities.
REQUIRED ACCOMODATIONS: Studio Space 20 Student Computer lab Collaboration Spaces Small shared spaces Student Storage Faculty Offices Reception Area
Initial Space Planning Process
Continued Space Planning Process
STUDENTS: Studio spaces should be designed to energize students; promote productivity and work efficiency Student sace should be personizable Maximize student work displays Spaces should be bright and inspirational. Color scheme should remain neutral with accents of exciting prints and colors Welcoming & comfotable
FACULTY: Require a more sophisticated, yet inspiring environment. May not use as many bright colors or accent patterns Room for customization of storage and work space decoration. Ergonomic workplace furniture Easy access to faculty offices from studios and reception area Office design allows for comfortable interaction with students and visitors.
SATELLITE DESIGN BUILDING
This satellite building was designed primarily for the upperclassmen in the School of Art and Design at High Point University. The building will be used for higher level studio courses and design classes. The final floor plan design is focused around a central open area, from which the classrooms, studios and collaboration spaces stem from. The midline of the building is open to allow for easy circulation throughout, as well as providing an area for student work displays and art exhibitions.
Library Space
Drafting Studios
Break Area
Computer Labs
Faculty Offices
Collaboration Space
Break Area
Design Library
Computer Labs
Drafting Studios
TOYSTORE DESIGN & DISPLAY INT 2280: STUDIO III HUMAN INTERFACE
STOREFRONT DISPLAY AND RETAIL SPACE DESIGN
DESIGN CONCEPT For Project 2, I decided to brand and market a space for the collectable board game, Clue. We are all familiar with the original “who done did it” game, and even more so, we are familiar with the Clue mansion. In designing the retail space, I aimed to recreate the experience of being in the mansion and a part of the mystery game. I wanted to create as interactive and immersive an experience as possible. Shoppers should immediately feel like the y are taken back to the 1920’s dinner party. The retail fixtures are mixed among antique furnishing pieces as to effectively market merchandise as well as enhance the experience. To do so, the retail space is divided into the rooms of the house. The rooms include the lounge, the billiard, the dining room, and the ballroom . The study and the conservatory rooms are featured in the storefront window displays. The desired retail sold in the space ranges from collectable board games to Clue themed party supplies to 1920’s costumes, creating a toystore that is fun and welcoming for all ages.
DESIGN STATEMENT To create an immersive and interactive environment in which customers feel as though they are a part of the game of Clue, achieved through the use of antique furniture and designs to recreate the board game mansion.
SPACE PLANNING PROCESS
The goal was to create the most effective and memorable customer experience possible. The space planning of the store was aimed to recreate the Clue mansion in a way that the customers felt as though they were the dinner party guests. The rooms included from the game Mansion: The Study The Conservatory The Billiard The Hall The Ballroom The Dining Room
FINAL FLOOR PLAN
RENDERINGS STOREFRONT WINDOW DISPLAYS
“THE STUDY” “THE CONSERVATORY”
“THE BILLIARD”
“THE DINING ROOM”
“THE LOUNGE”
HOTEL ROOM PLAN & ELEVATIONS:
HOTEL ROOM LIGHTING & ELECTRICAL PLANS
HOTEL ROOM FF&E SCHEDULES
PATTERN SHEET DESIGN INT 2180 STUDIO II: PLANE & PATTERN
MIDTERM PROJECT FALL 2018 SEMESTER TO CREATE THREE ORIGINAL PATTERN SHEET DESIGNS THAT REFLECT SPECIFIC PROMPTS. EMOTION, A STORY, HIERARCHY
nostalgia This pattern was designed with the intent and desire to evoke the feeling of Nostalgia in its viewers. I wanted to primarily capture the feeling and aesthetic of the teenage years, with a vintage spin. With all of the freedoms, adventures, and memories that fill that time of our lives. Through the use of familiar vintage images and objects, viewers are taken back to a time where great movies, great music, and great art were made and live on forever.
stand by me This pattern was designed to convey the central story line of 1986 film, Stand By Me. While four young friends embark on an ambitious journey away from home, they learn valuable lessons about themselves, the meaning of friendship, and the realities of growing up. In my pattern, I attempt to highlight the boys’ strong bond of friendship through the use of the Celtic knot, while also tieing in a central symbol of the film, the train tracks.
Pattern 2: Tell a Story
LINE DRAWING
Pattern 3: Hierarchy
the city For my third pattern, I wanted to demonstrate social hierarchy through images of a city skyline. I wanted to portray the uptown sophistication in high contrast with the colorful and expressive downtown. I used bright, contrasting color schemes for the “downtown� to portray places of high creativity, individuality, and expression. Then, the skyline fades back to monochromatic then to grayscale schemes, showing that as you climb up in the social and economic classes, the imagination, expression, and freedom seem to fade away as responsibilities and careers take over.
HAND DRAWINGS SKETCHES
ORIGINAL IMAGE
ORIGINAL IMAGE
THANK YOU M A T T H E W S