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RoboCode

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VET – Year 12

VET – Year 12

Description

RoboCode is a project-oriented Immersion subject that introduces Robotics and Coding. Students work in teams to design, program and run a robot for a rescue simulation exercise. It aims to cultivate and develop key skills such as resource management, problem solving and logical reasoning. This subject will encourage students to take an interest in scientific and technological fields through a hands on robotics challenge.

Course Aims

This Immersion subject aims to cater for Students who seek to cultivate an interest in scientific and technological fields of robotics and coding. It will allow Students to pursue all round excellence, offering avenues where brains are further exercised and intellectual risk taking is both promoted and celebrated. RoboCode will help students to expand their social, intellectual and problem solving skills, helping them to develop into creative and independent adults. Its rigorous nature will allow Students to truly immerse themselves on their quest to personal excellence.

Looking beyond academic achievement, this subject aims to teach Students:

• The pursuit of excellence knows no boundaries

• Talent is often 'Perseverance' in disguise

Interdisciplinary Domains

The structure of this subject incorporates multiple disciplinary and inter disciplinary domains such as:

• Interpersonal Learning

• Personal Learning

• Communication

• Thinking Processes

• Design, Creativity and Technology

• Mathematics

• Science

• English

Assessment

• Self-reflection during the project to a competent or not yet competent level.

• Skill demonstration via the completion of the task to a competent or not yet competent level.

Urban Impact Description

Students plan produce and display constructions of various mediums to be displayed around the College grounds permanently or semi-permanently. This includes, but is not limited to; murals, mosaics, sculptures, ceramics and possibly an organic or living component.

Students choose a theme for their construction and research that theme (e.g. a moment in history, environmentalism, scientific discoveries, key individuals in the College’s history, etc.) This would draw on knowledge from Humanities, Science, English and RE. In the planning process there would also be the application of Mathematics skills, specifically geometry, ratio and scaling.

Course Aims

At the end of the course, groups of students will have constructed artwork that will be displayed around the College, internally and externally. Students will not be assessed on the final product but will be assessed on the process and skills acquired in the construction. Students will develop research, planning, collaboration and evaluative skills as well as working on their technical skills as listed:

• Research (Topic, materials/medium, suitability).

• Planning (Resourcing material, budgeting, creating a timeline, scale model/drawing, written proposal, seek approval).

• Collaboration/Communication (Consultation with adults, communication with peers, negotiation skills).

• Technical competence (working with equipment, materials, techniques).

• Reflection/Evaluation (on individual and group performance.

Interdisciplinary Domains

Design, Creativity and Technology

• Reasoning, processing and inquiry

• Creativity

• Reflection, evaluation and metacognition

Interpersonal Development

• Building social relationships

• Working in teams

Thinking Processes

• Reasoning, processing and inquiry

• Creativity

• Reflection, processing and metacognition

Assessment

• Research

• Planning

• Collaboration/Communication

• Technical competence

• Reflection/Evaluation

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