entertainment_creation_suites_2012_faq

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Autode esk® Enterta ainment Crreation Suites 2012

Qu uestio ons and An nswe ers The Autodes A k® Enterrtainment Creatio on Suitess offer a pow werful ra ange of creative c toolsets t at a significant co ost saving g*. Conte ents 1. General Product Information .................................................... ..................................... 2 1.1 What W software is i included in th he Entertainme ent Creation Su uites?........................... 2 1.2 What W are the ad dvantages of th he Entertainme ent Creation Su uites? ........................... 2 1.3 How H can Mudbo ox 2012 help im mprove my worrkflow? ........... .................................... 2 1.4 How H can Motion nBuilder 2012 help increase my m productivityy? ................................. 2 1.5 How H can Softim mage 2012 add value to my ex xisting pipeline e? ................................. 3 1.6 How H can Turtle add value to my m existing pipe eline? ............. .................................... 3 1.7 I currently own a license of the e Entertainmen nt Creation Suitte 2011 softwa are. What ew in the Enterttainment Creation Suite 2012? .................... .................................... 3 is ne able? ........................... 3 1.8 When W will the Entertainment E Creation C Suites s 2012 be availa 1.9 Are A there crossgrades from th he standalone products p to the e Entertainmentt Creation Suite es (Standard) available a for purchase? ................................. .................................... 3 1.10 Will there be crossgrades c av vailable for purc chase to the En ntertainment C Creation e Premium? ......................................................................... .................................... 3 Suite 2. Installation, Config guration, and Licensing L .............................. ..................................... 4 2.1 Is s the Entertainment Creation Suite (both Sta andard and Pre emium) availab ble as a Standalone and Ne etwork license? ? ............................................. .................................... 4 2.2 Do D all products within the Ente ertainment Cre eation Suite (bo oth Standard an nd Prem mium) need to be b used on the e same worksta ation? .............. .................................... 4 3. Comp patibility and Interoperabilitty............................................ ..................................... 4 3.1 How H do the products within the Suites integrrate with one an nother?........................ 4 4. Consulting, Trainin ng, and Suppo ort........................................... ..................................... 5 H will technic cal support be provided? .............................. .................................... 5 4.1 How 5. Subsc cription .............................................................................. ..................................... 5 5.1 Is s Subscription available for purchase with th he Entertainme ent Creation Su uites (both Standard and Prem mium)? ........................................................... .................................... 5 5.2 What W benefits does d Subscriptiion offer? ............................... .................................... 5 5.3 What W benefits does d Subscriptiion with Gold Support S offer? . .................................... 5 5.4 How H can I acce ess my Subscription benefits? ? ...................... .................................... 5

www.auttodesk.com/entertainment-cre eation-suites


ENTERT TAINMENT CR REATION SUIT TES 2012 QUESTIONS AND ANSWERS

1. Genera G al Product Infformatiion 1.1 Wha at software is included i in the Entertainme ent Creation S Suites? The Autodesk® Enterta ainment Creatiion Suites 2012 offer artists and productio on facilities t a powerful range r of creative toolsets at exceptional vvalue. The Suitte offers a access to choice of o either Autode esk® Maya® 20 012 software or o Autodesk® 3 3ds Max® 2012 2 software, and inclu udes Autodesk k® MotionBuilde er® 2012 real-time character animation softtware, and Autodesk® Mudbox™ 2012 digital sculpting and texture paintting software. With the m option, artists s additionally have h access to o Autodesk® So oftimage® 2012 2 software Premium to create e sophisticated d effects and high-quality fa acial animation n. Use the pow wer of the Suites to o create mode ern, flexible pipelines that support s today’ss projects and scale for tomorrow w’s opportunitie es.

Suites Options: O Autodesk® 3ds Max® Entertainment E Creation C Suite Standard S 2012

Autodesk® 3ds s Max® Entertainment Creation Suite Premium 2012

Autodesk® M Maya® Entertainm ment Creation S Suite Standard 2 2012

Autode esk® Maya® Enterrtainment Creattion Suite Prem mium 2012

Autodesk® ® 3ds Max® Autodesk® ® Maya® Autodesk® ® Softimage® Autodesk® ® MotionBuilder® Autodesk® ® Mudbox™

1.2 Wha at are the adva antages of the e Entertainmen nt Creation Su uites?  Almost 40% cost savin ngs*^ for the Entertainment E C Creation Suite e Standard chasing the individual productts contained in the Suite. over purc  Over 42% % cost savings**^ for the Enterrtainment Crea ation Suite Prem mium over purchasin ng the individua al products con ntained in the S Suite.  Increased d productivity by b using specia alized tools pu urpose-built forr character animation n, texture painting, sculpting and a effects.  Access to o a broader ra ange of creative e tools to help p you to develo op cuttingedge con ntent. 1.3 How w can Mudbox 2012 help imp prove my workflow? Designed by professio onal artists, Mudbox M gives 3D modelers and texture a artists the eir vision without having to worry about the technical details. A freedom to realize the on, Mudbox co ombines a high hly intuitive premier digital sculpting and texture painting solutio erface with a powerful crea ative toolset fo or creating ul tra-realistic 3D D models. user inte Breaking g the mold of traditional 3D modeling app plications, Mud dbox delivers a an organic brush-ba ased 3D mode eling experienc ce that features s 2D and 3D llayers to easil y manage sculpting g and painting iterations on multiple m meshes and maps. Y You can also e evaluate or present your y work in an n on-target env vironment, ensu uring accurate,, realistic resultts.

w can MotionBuilder 2012 he elp increase my m productivitty? 1.4 How With its real-time r 3D en ngine, robust in nteroperability with w Maya and 3ds Max, and productiv vity-geared workflows, Motion nBuilder helps make animatio on pipelines mo ore efficient. As one of the industry’s faste est animation tools, t MotionBu uilder is ideal fo or highvolume animation, a virtu ual cinematogra aphy, pre-visua alization, perfo rmance animattion, and real-time e simulations, while w dedicated d toolsets enab ble you to effecttively handle a and manipula ate motion-cap pture data. Simply put, Motion nBuilder helps yyou produce m more highquality animation a in les ss time.

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ENTERTAINMENT CREATION SUITES 2012 QUESTIONS AND ANSWERS

1.5 How can Softimage 2012 add value to my existing pipeline? Autodesk Softimage features can extend a Maya or 3ds Max software pipeline. With its multithreaded GigaCore architecture and innovative tools like ICE (Interactive Creative Environment) and the Autodesk速 Face Robot速 toolset, you can quickly and easily create sophisticated effects, advanced character rigs, and high-quality facial animation. Softimage features the powerful Lagoa Multiphysics technology, a new ICE framework covering multiple effects: plastics, liquids, soft bodies, cloth, and foam. 1.6 How can Turtle add value to my existing pipeline? Currently available as part of the Autodesk Maya Entertainment Suites, Turtle is a sophisticated global illumination rendering and baking plug-in for Maya, designed for higher-quality, next-generation game development. With Turtle, artists can create stunning global illumination for their game levels and then bake the illumination into texture maps, vertex maps, or point clouds. In addition, occlusion and normal maps can be baked from highly detailed models to low polygon models. Baked results can be visualized in the Maya viewport. 1.7 I currently own a license of the Entertainment Creation Suite 2011 software. What is new in the Entertainment Creation Suite 2012? The 3ds Max and Maya Entertainment Creation Suites 2012 include the latest versions of Maya, 3ds Max, Softimage (Premium Suite only), MotionBuilder and Mudbox containing new features and enhancements. Please consult the following web pages for specific product-related updates: Maya 2012: www.autodesk.com/maya 3ds Max 2012: www.autodesk.com/3dsmax Softimage 2012: www.autodesk.com/softimage MotionBuilder 2012: www.autodesk.com/motionbuilder Mudbox 2012: www.autodesk.com/mudbox

For more information on enhancements to interoperability, please see section three on Compatibility and Interoperability. 1.8 When will the Entertainment Creation Suites 2012 be available? The Entertainment Creation Suites 2012 are available as of April 8, 2011. 1.9 Are there crossgrades from the standalone products to the Entertainment Creation Suites (Standard) available for purchase? Yes, customers with eligible licenses of Maya, 3ds Max or MotionBuilder will be able purchase crossgrade licenses to the Autodesk Entertainment Creation Suites 2012. Please contact your Autodesk Authorized Reseller for more information: www.autodesk.com/reseller 1.10 Will there be crossgrades available for purchase to the Entertainment Creation Suite Premium? Customers who own a license of the Autodesk Entertainment Creation Suite 2012 will be able to crossgrade to the Autodesk Entertainment Creation Suite Premium. Please contact your Autodesk Authorized Reseller for more information: www.autodesk.com/reseller.

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ENTERTAINMENT CREATION SUITES 2012 QUESTIONS AND ANSWERS

2. Installation, Configuration, and Licensing 2.1 Are the Entertainment Creation Suites (both Standard and Premium) available as a Standalone and Network license? Yes, both Standalone and Network licenses are available for purchase.

2.2 Do all products within the Entertainment Creation Suites (both Standard and Premium) need to be used on the same workstation? For the Standalone version of the Suites, all products must be used on the same workstation. In the case of a Network license for the Suites, while anyone on the network can check out one of the products of the Suite, as soon as they do so, all products will be checked out to that workstation until the user exits the software. There is only one license for all products in the Suite and they cannot be run on different workstations concurrently.

3. Compatibility and Interoperability 3.1 How do the products within the Suites integrate with one another? Transfer assets quickly, collaborate efficiently, and work productively using Autodesk® FBX® data exchange technology. FBX provides an open platform for rich 3D data exchange between applications. Specific interoperability enhancements of the 2012 Suites include:  Single-step interoperability between 3ds Max and Mudbox, MotionBuilder and the Softimage Interactive Creative Environment (ICE)  Single-step interoperability between Maya and Mudbox, MotionBuilder and the Softimage Interactive Creative Environment (ICE)  Consistent f-curve editor for 3ds Max, Maya, MotionBuilder and Softimage  Vector Displacement Map support for high-resolution details created in Mudbox can be transferred to Maya, 3ds Max or Softimage for rendering on lowresolution geometry  Ptex map transfers from Mudbox to Maya Other interoperability features of the Suites include:  Ability to use either Maya or 3ds Max shortcut keys from both Mudbox and MotionBuilder ®  mental ray Standalone renderer is a single executable that works with all products within the Suite  Common Animation Layers between Maya and MotionBuilder  Exchange of Maya Full Body Inverse Kinematics (FBIK) character rigs with MotionBuilder  Exchange of 3ds Max Biped character rigs with MotionBuilder  Exchange fully solved Face Robot heads from Softimage to Maya (Maya Premium Suite)  Turtle - a sophisticated baking plugin for Maya used for lighting and content creation in next-gen game development (Maya Entertainment Creation Suite Standard and Premium).

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ENTERT TAINMENT CR REATION SUIT TES 2012 QUESTIONS AND ANSWERS

4. Consult C ting, Trraining g, and Suppo ort w will technical support be provided? p 4.1 How All new license purchas ses of the Auto odesk Entertain nment Creation n Suite Standarrd 2012 A Enterttainment Creattion Suite Prem mium will receivve thirty (30) da ays and/or Autodesk complimentary Up & Ready Support from f the first da ate of registratiion of any one of the s in the Suite. Up & Ready su upport covers in nstallation, lice ensing, and harrdware products issues only. ers with Autode esk® Subscriptiion have acces ss to an online technical Custome knowledgebase. ertainment Cre Custome ers with Autode esk® Subscriptiion with Gold Support S for Ente eation Suite or Entertainment Creation Suite e Premium will receive both te elephone and w web support through Australia t the Au utodesk Technical Support Te eam in the Ame ericas, EMEA, A and New w Zealand throu ughout the dura ation of their su ubscription term m (applies to all products s in the Suite). APAC custom mers with Subsc cription with Go old Support wil l receive support directly d through h their Autodes sk Authorized Reseller. R

5. Subscri S iption ubscription av vailable for pu urchase with th he Entertainm ment Creation Suites 5.1 Is Su (both Sttandard and Premium)? P Yes, both Autodesk Su ubscription and Subscription with w Gold Supp port are availab ble for purchase e with the Ente ertainment Crea ation Suite. 5.2 Wha at benefits doe es Subscriptio on offer?  Access to new w upgrades of your y Autodesk software and a any incrementa al product enhancementts released durring your subsc cription term Rights to use certain previou us versions of your y Autodesk software.  Access to a kn  nowledgebase Home use lice ense rights  at benefits doe es Subscriptio on with Gold Support S offer? ? 5.3 Wha Subscrip ption with Gold Support includ des all the bene efits of Subscri ption (see abo ove list), plus the following: Telephone support  Web support  Defect reporting and tracking  g Application Prrogramming Intterface (API) developer suppo  ort with scriptin ng support 5.4 How w can I access my Subscripttion benefits? Simply lo ogin to the Sub bscription Cente er at www.auto odesk.com/sub bscriptionlogin tto begin accessin ng your Subscrription services. *^ Savings based b on USD SRP. In nternational pricing ma ay vary. Autodesk, FB BX, HumanIK, Maya, MotionBuilder, Mudbo ox, Softimage, and 3ds s Max are registered trrademarks or tradema arks of Autodesk, Inc., and/or its subsidiarries and/or affiliates in n the USA and/or otherr countries. mental rayy is a registered tradem mark of mental images Gmb bH licensed for use by Autodesk, Inc. All oth her brand names, prod duct names, or tradem marks belong to their re respective holders. Auto odesk reserves the rig ght to alter product and d services offerings, and specifications and pricing at any time witthout notice, and is not responsible for typograp phical or graphical erro ors that may appear in n this document. © 20111 Autodesk, Inc. All rrights reserved.

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