select work from 2010-2013
design on yin yu
cOntent
01
Tale of Ronchamp
can floor plans tell stories? 05 Street of Seoul what can the tourist experience be? 09 Brick where is the spirit of a historical building? 11
One Night in Copenhagen
what could the best stay for visitors be? 16
“unfinished piece“
imagine what outdoor furniture can be? 27 Pipeland how a craft center could encourage creative innovations? 29 Open Window Blind how to balance privacy with natural light? 33 e-Playground how open source brings us to the future?
TALE OF RONCHAMP
Time dec. 2010 Instructor Kevin nute Type concept design Media museum Board
The plan is an intermediate stage in the process of building design with many potential threedimensional outcomes. This project is intended to illustrate how any plan is open to multiple spatial interpretations and to highlight the visual considerations involved in translating a plan into a well-composed built form. Based on the plan of the Chapel of Notre Dame du Haut Ronchamp, I composed two designs, one is using stripes to reform a new building; one is searching the volumes to find a flux on the plan.
01
I always imagine what’s beyond the oor plans in the three dimensional world ? We could vision anything based on a two dimensions plan.
top: chapel of Ronchamp, le corbusier, 1954 left: plan of Ronchamp
02
tiling
form ďŹ nding
Street of Seoul Location Time Instructor Type Statuts Media
Seoul, South Korea Jan-march 2011 Kyuho ahn Interior Renovation Studio project marker, Skechup, museum Board The tourist information center (TIC) is located in downtown Seoul, one of the most popular tourist destinations in Korea, along the Cheonggyecheion stream. TIC, located in the basement level of the Korean Tourism Organization Headquarters (KTO), is the place to provide visiting tourists with a vast amount of information about the city itself, the history of Korea, transportation and restaurants. The current entrance to the TIC has a lack of connection between the street level and the center itself. To design a new entrance for TIC is the strategy for this project. The entrance will become an icon for the tourists and the city.
05
existing Street View Samgak-dong Jung-gu, Seoul, South Korea
The new entrance on the street level leads the visitors to the basement of the tourist information center.
07
information display table
basement oor plan
section
chapman Hall, eugene, oregon (1940)
BRICK
Student Lounge
Location eugene, oregon Time april-June 2011 Instructor erin cunningham Type education, Historical Renovation Statuts Studio project Media Revit, marker 09
Chapman Hall, housed for Clark Honors College, was designed by Ellis F. Lawrence, UO dean of Architecture & Allied Arts at the time, in 1939. To answer the needs of new generations of students, while perserving the historical facts of the building. Our design focused on the interior spaces, such as student lounge and classroom.
classroom
oor plan
reected ceiling plan
10
NY H AVNS C O P E NH A G EN
watercolor, summer 2011 @ Eugene, Oregon
ONE NIGHT IN COPENHAGEN
Pumpehuset Hostel
11
Location copenhagen, denmark Time Jun-aug 2011 Instructor Birgitte Borup Type Youth Hostel, historic renovation
Media Revit Statuts Studio concept design
Water Pump House, Copenhagen, DK
Visibility
from trafďŹ c street
site plan: design from outside to inside
12
Inspired by the container pavilion project in the North Harbour Exhibition in Copenhagen, and the music events at Pumpehuset, I used the shipping container as a living, social, platform for the youth hostel in this project. This concept highlights Copenhagen as a green city for sustainable design by reuse/recycle material for interior design, and connecting the local music culture as well.
new opening on the roof bring the natural light into the space
concept study model
13
3 2 1
internal connection
outdoor connection
social and living - public and private
14
“UNFINISHED PIECE” an outdoor public furniture Location Time Instructor Type Media
Eugene, Oregon Feb 2012 Nils-Ole Zib Furniture Design Rhino, SolidWorks Birch Wood Dowel Statuts Completed
15
I asked myself what A CHAIR is? Who will use it? What functions can a chair have other than seating? And what is the relationship between our bodies and the furniture?
19
AssembLing PrOcess
21
22
PLAY SOCIAL FAMILY FRIENDS LOVE
24
Location eugene, oregon Time april-June 2012 Instructor Jenna Fribley Type Retail Store design Media autodesk Statuts Studio concept design
Storefront Floor Plan
27
Display Wall - Interior Elevation (N) Display Wall - Interior Elevation (S)
Display Table Arrangments
FrontDesk Concept Design
28
OPEN WINDOW BLIND Oregon Best Red List Design Challenge Competition
Location eugene, oregon Time Sept-dec 2012 Instructor Wonhee arndt Type material experiement of product design 29
Statuts competition Finalist, phase II Media Rhino, Grasshopper, cnc, mdF, petG
Research Oregon natural materials through scanning electron microscope (SEM) to observe the detail structures
From the middle front clockwise: ash, beech, populus, pine cone, pine, and hemlock.
Material SEM photos at 500 magniďŹ cation
Traditional window blinds consist of either horizontal or vertical plastic stripes. The blinds have basically two functions, one is to block the light from the outside and also to provide privacy. Thus, my question is, what if people need privacy, but also want natural light? The Open Window Blind will solve this problem. Inspired by the pine detail structure, I am using PETg to create a polygon shape cell structure window blind with a certain depth for each cell. From the exterior, the small opening provides the privacy for the users, meanwhile, the inside opening reflects the light to provide diffusing light to the interior space.
beech
ash
pine cone
pine
populus
hemlock
30
01
CNC routering the MDF
03
MDF mould
Thermoforming PETG (front view)
31
02
INTERIOR LIGHTING QUALITY STUDY
ENERGY EFFICIENCY
1/8’’ petG - recyclable material, low cost, and light weight
the surfaces of the openings diffuse the light which provide a great light quality for the interior space
space for cold air to warm air
32
33
an open source community BERLIN GERMANY
35
Master of Interior Architecture Comprehensive Project, University of Oregon
Location Eisfabrik (Ice Factory) Berlin, Germany Time Research Sept -Dec 2012 Design Jan - June 2013 Instructor Alison Snyder, Linda Zimmer, & Sallee Humphrey
Type Social Innovation, Renovation Historic Building Statuts Studio Concept Project Media Revit, Maya, Grasshopper, Ardunio
“ We ne e d t o t hi n k w i t h o ur b o dy - to im a g in e the b o dy as b ra i n , whe r e o ur a c t io n s , exp erien c es a n d kn o w ledg e al l rel y o n o ur phy s i c a l en g a g em en t.� - Ola f u r E lia sso n
37
Abstract
In the software world, open source
refers to a program in which the source code is available to the general public for use and/ or modification from its original design. The invention of Arduino in 2005 (a microcontroller) accelerated the speed of this open source movement which expanded from software to hardware. In the recent years, the open source culture has influenced the music industry, education
system,
health
care
methods,
economic patterns, and even the architecture and design world. At the 2012 Istanbul Design Biennial,
the
Open
Source
Architecture
Manifesto was created on the exhibition wall by Carlo Ratti through an Arduino and a Wikipedia page. Open source architecture has the potential to revolutionize every step of the traditional building process, from funding to engagement, from standards to construction. I apply this concept of open source into the design of my interior architecture thesis project: e-Playground.
38
PROPOSAL
e-Playground,
an
open
source
community, is a technology open playground for people where they can make things they need, children can create the toys they want, and local artists can do creatively collaborative works, and so on. It is a new physical social place for education and socialization, as well as interaction and invention. e-Playground’s mission is to develop, support, and provide the infrastructure that encourages digital creativity and innovation, and sharing knowledge and skill in a physical environment. The user group could be divided into five types: general public, member, artist, developer, and manager. The general public are free to come in and explore the 3D printing shop/exhibition, attend lectures, workshops, or events. Members can use the equipment to create their projects. Artists can rent a space for a long period of time for their projects, exhibiting their works, installing interaction project
at
e-Playground. Professionals who
are passionate and experienced with the open source
hardware/software
could
develop
complex projects, maintenance the equipment,
39
and offer technical support at e-Playground. Managers will organize events/lectures, public relationship, funding treasure, and make sure e-Playground runs properly.
The project is located in Eisfabrik, an
abandoned ice factory (built in 1894) on the river bank of Spree in the urban center of Berlin (GE). I chose this exciting Berlin site to explore three ideas: new technology, environment, and culture. First, technology brought us into the industrial revolution in the 19th century, and thus made the possibility of mass-production. In the new digital era, the innovative technology, like the 3D printer, open source software, and crowd-funding platform, can be the future solution for the current global economic recession. People will consume based on their needs by making the personalized product through the new technologies. The local designbuild-consume social patterns will emerge at the e-Playground. Second, e-Playground will provide a platform for crowd-sourcing which means the material from building renovation to the future occupant’s usage will be local
40
PROPOSAL recycling of the material. Crowd-sourcing method will be used in both the design and after-design processes which will address the environmental issue. In addition, the evolution of cooling technology, a part of the history of the ice factory, reflects the global warming issue. By reusing this old industrial building as a storyteller, e-Playground could educate people about how to act, recycle, and produce local sustainability. By reusing this old industrial building as a storyteller, e-Playground could educate people about how to act, recycle, and produce local sustainability. Third, Berlin had a high-tech culture for a long time. The world’s first hacker space, c-Base, was established in 1995. According to the Max Planck Society for the Advancement of Science, in Oct. 22, 2003, Berlin declared on Open Access to Knowledge in the Sciences and Humanities which is the pioneer city on open source culture movement. The central district of Berlin, Mitte, is undergoing one of the largest urban developments in the city - called Mediaspree. Mediaspree aims to establish telecommunication and media
41
companies along a section of the banks of the river Spree. Then, e-Playground, a physical technology social place, will support the future development of the neighborhood and the city. It will carry the technology culture within the building to produce new social patterns.
Open source as a design concept is not
new. Open source, as a cultural movement, inspires people with different perspectives about collaborating and sharing. I believe we should include rethinking interior space with regard to the new technology trends and the merging social changes coming from the problems with the environment, economy, and society. This thesis project will offer a comprehensive, influential, and experimental design project that can open new possibilities for interior architecture and design.
42
“It’s more than a technological revolution; it’s a culture revolution” -Joseph Grima
Chief Editor of Domus Dezeen| Istanbul Design Biennial 2012
Culture
Open-source movement is not only a
software/technology revolution, but a cultural revolution. e-Playground will be a physical platform for this cultural movement to challenge in our current society and system. It will promote a new lifestyle in the city which is people can create their own products through the new technology such as a 3D printer instead of shopping and consuming the products that manufactured by the big companies. How to design a space that can carry the culture as messages into the interior space? I investigated how the interior architect may respond this cultural movement, and how we design an interior space to adapt this new trend.
43
Problem Statement
Whole System Thinking
e-Playground open source community
Consciousness Open Spirituality. Integrates open, participatory, commons.
Movements Open Coalition. Emerging non-partisan grassroots concept. Open Materials. Enable DIY production
Practices Open Knowledge and Science. Open and free software. Open Design. Howtopedia, Instructable. Open Currencies or Money. Bitcoin Open Funding.Crowd-sourcing, social lending. Open Capital. B2B sharing. Open Hardware.Arduino. Enablers Open-Access Publishing. Unrestricted public access. Open Code. Excludes controlling or restrictive functions. Oepn Communication. Open access to communications net. Open Data. Allows data to be integrated and exploited by all. Open data Protocol. Web protocal for querying and updating. Open Definition. Reuse/redistribute without technical limits. Open Facilitation. Open-Space Technology. Open Governance. Panarchy, sociocracy, holacracy.
Consciousness Movements Products Domains Practices infrastructure Enablers Aspects
The Open-Source Pyramind
Aspects: Open Access. Generally legal right to view, read, transit. Participation. Generally open right to contribute or utilize. Transparency. Gerneral visibility of detail to any who wish access. Shareability/ Forkability. Peer porperty, sharing economy.
* The Open Source Pyramind - Steele, Robert David (The Open-Source Everything Manifesto. )
Products Open Courseware. Freely avaiable online. Open Government Data. Funded by taxpayer, open to public. Open Journals. Free public access to archives. Open Textbooks. Open Tools. Mix and Match, modular, affordable.
Domains Open Education. Open Science. Bios, Biobrick. Open Government and Open Politics. Sunlight Foundation. Open Business. Integration of buyers and supplier. Open Skies. National agreements to enable transparency. Open Spirituality. Reiki, Yoga.
infrastructure (physical) Open-Source Food. Transparency of the food-supply chain. Open-Source Agriculture. Open DNA and biotechnology. Open Global Village Construction Set. Actual generic tools. Open Cloud. Open standards, ease of mix and match.
Open-Collaboration Plateform. Open-Collaboration Spaces.
Open-Data Grid. Project underway to enhance data storage. Open Funding. Crowd-sourcing, social lending. Open Manufacturing. Open Software creating the physical world. Open Media. Video, Audio, and text that can be shared freely. Open Meeting. Organizational meeting open to the public. Open Mobile. Standars and unlocked devices. Open Territories. Regions committed to the open meme. Open Spectrum. Unlicensed spectrum shared by all.
44
“We are not just in the world, we are of the world.� -Olafur Eliasson
Environment
How can we manage e-waste & discarded electronics to safeguard human health and protect our environment? How to Raising Community Awareness regarding e-waste? How to Collect and Category the recycle electronics?
e-Playground acknowledges green concerns by reconnecting consumers to the labor involved in producing what people use. Reduce, recycle and reuse will apply into the e-playground from philosophy to the design. In this project, ePlayground brings up the sense of our environment.
45
PrObLem stAtement
Historical Preservation
The condition of the building had been facing destroyed. The Mitte district change is inevitable (Mediaspree urban development), thus the concept of renovation is important. How to use this site to satisfy the future need as well as preserve the historical ice factory? Currently TLG, the real estate developer, owns the property and have developed the plan for the surroundings, which including the demolition of the cool houses to build a new office commercial building, and re-construct the factory housing for new residential housing. ePlayground reuses this building with culture and historical consideration as well as continue the local street art culture. Design a space that will promote a new social life, meanwhile, preserver the historic landmark.
46
47
“Cr e a t i n g i n -b et w e e n s pa ce th a t s u gge s t new po ssi b i l i t i es f o r h o w w e m igh t l ive . “ - S o u Fuji mo t o
Concept
conceptual model
51
FUrnitUre mAteriALity
DetAiLing
LigHting
bUiLDing
OPen sOUrce Design PrOgrAm inFrAstrUctUre
enVirOnment
52
OPen sOUrce Design PrOgrAm The program is developed based on OpenSource cultural related activities. The goal of the program is to declare the concept of open source community. The program has concentrated on a community level that promote, support, and encourage open source culture development, provide platforms for digital creativities and innovations, and share knowledge and skills in a physical environment. The programming method involved scripting the existing building space, thus calculated the physical space with the detail program to find the optimized usage of the space.
LigHting The natural light mainly come from southwest of the building where are the labs, office and shop located. The artificial light selection for member space provides certain levels of control by members. The lights carry the spirit of collaboration, sharing and making in the work space. The lighting design in the public space provides a sensory, interactive, and passive control by the visitors.
53
inFrAstrUctUre
The Open Source Concept is about sharing, changing, and adapting. In terms of an interior physical space, the concept needs to become tangible objects. Interior space for open source community should provide flexible space for people to use. Instead of designing a concrete wall, e-Playground proposal an infrastructure in the exhibition hall space. The infrastructure allows people to change, reconfiguration, and adapt the platform. The infrastructure is based on a modular gridding system which is 8 feet by 8 feet by 8 feet cubic system. The size of the cube has been considered to satisfy the needs of the human body. All the parts will based on this 8’ by 8’ by 8’ modular plan.
DetAiLing
The architecture language might will change during the open source movement. Detailing in this project became the physically digital computing. By using the arduino, two lighting detail designs had developed.
cOncePt
enVirOnment
bUiLDing
e-Playground brings up the sense of our environment through a transparent recycling system. By equipping the e-Waste disassemble machine, people will recycle and reuse the electronic sources kits and parts. An opensource community will developed start with a simple drop-off e-Waste recycles cube, and the material source will contribute to the member’s e-Lab. A sustainable electronic cycle will develop at e-Playground.
The artwork of the graffiti should be considered as an open source artist activities which they share their work for free, and others paint based on the original artwork. The space design respects the original wall which kept the most artwork. Since the building has a unique layout which include the boiler room, the machine room, courtyard, and the water tower. A logical analysis of the building processed, and thus following the digital tool to study the building as 3 dimensional cube spaces.
FUrnitUre
Open-source concept in the furniture system could be more flexible. The wall, floor, and furniture become overlapping and multifunctions. In members’ space, furniture provide functions for collaborative work patterns. Members also could use digital tools to print or CNC furniture for temporary usage. In the public space, furniture could be played by children, or reconfiguration for socializing. Open-source furniture is more playful than traditional furniture.
mAteriALity The major building material is using the crow sourcing method. The infrastructure building material is reclaimed the shipping pallet and steel.
54
“A sophisticated program could learn and optimise mechanical conerns; like levels of strees, degrees of stability, a minimum enclosure for a given number of walls, specified floor area within a certain volume, etc.“ Cecil Balmond, (Informal)
55
Program
PUBLIC SPACE
MEMBER SPACE
STAFF SPACE
EXHIBITION HALL
FABLAB
INFORMATION
3D PRINTING SHOP
OPEN WORK SPACE
ADMINISTRATION OFFICE
E-WASTE RECYCLE CENTER
E-LAB
CONFERENCE
GRAFFITI LAB RECEPTION MUSIC LAB WORKSHOP FILM LAB LECTURE HALL GAME LAB SHOW ROOM SOCIAL SPACE CHILDREN WORKSHOP SOCIAL SPACE CAFE
“A new society needs a new framework.� -Patrik Schumacher (The Autopoiesis of Architecture, 2010)
SHORT Program
58
site AnALysis EISFABRIK (ICE FACTORY) Location: Köpenicker Straße 40/41, 10179 Berlin, Germany Year of built: 1894 Architect: Albert Biebendt (1873-1939) design the ice factory Landmark: Listed building Denkmalschutz (Cultural Heritage Management)
urban center mitte district
Building Site along the River Spree neo-classical red brick exterior
public transit
Walkable distance Ice compressor and the interior
large outdoor Green Space for city events
street art is significant feature of the building
The building site next to the river Spree where the urban plan want to establish telecommunication and media companies along the river banks. The original ice factory has three buildings which including ice factory, cool house and factory housing. The whole complex belongs to TLG, a real estate develop company. The company had demolished the cool houses for new office/commercial building, and reconstructs the factory housing as new resident housing. On the right of the ice factory is the headquarter building of United Service Union. Crossed the river Spree, it is Radia System V which is a cultural and event center in Berlin. This building also was an old industry building, and just finished the renovation in 2009. The transportation of the site is easy to access. Local artiest and resident come to here either by walk, bicycle, or by public transportation. The ice factory was abandoned in 1995 after producing ice for 99 years. After the discontinue operation, most of furniture, doors, tools, and equipment were been sold. The building exterior is neoclassical redbrick in the early modern style. The glasses of the window are broken, same as the doors. The structural type is grid system of concrete columns. The walls were insulated with 15cm of cork between the wall. The building have three levels in total, however, the ground floor is almost dark since the windows are lower than the ground level. There is a courtyard in the middle of the building which provides a good light quality for the interior. The rooftop is easily to access. The signification of this building probably will be the art works done by the street artists from local artists and visitors, and the one ice compressor left in the machine room.
60
Bolier room Water Tower courtyard
inner courtyard machine room
existing conditions
modular based on grid
courtyard as the center of the building
entrance diagonal
61
8’ BY 8’ GRIDING PLAN
Building Grids
1/16’’ scale model
bUiLDing AnALysis
building mathematical thinking // mAcHine rOOm { int $x; int $y; int $z; for ($x = 0; $x < 12; $x++) { for ($y = 0; $y < 6; $y++) { for ($z = 0; $z < 21; $z++) { polyCube; move $x $y $z; } { polyCube; move $x $y $z; } } } };
// bOiLer rOOm { int $x; int $y; int $z; for ($x = 0; $x < 6; $x++) { for ($y = 0; $y < 4; $y++) { for ($z = 0; $z < 9; $z++) { polyCube; move $x $y $z; } { polyCube; move $x $y $z; } } } };
// wAter tOwer int $x; int $y; int $z; for ($x = 0; $x < 3; $x++) { for ($y = 0; $y < 9; $y++) { for ($z = 0; $z < 3; $z++) { polyCube; move $x $y $z; } { polyCube; move $x $y $z; } } } };
1/8’’ scale griding model
62
PrOgrAmming tHe sPAce
CEILING HIGHT - 21’ SELECTED PLANS
GROUND LEVEL
SECOND LEVEL
63
PUbLic sPAce
stAFF sPAce
X 199 Reception Exhibition Hall 3D Printing Shop e-waste Cafe Open workshop Children Workshop Show Room Restroom Storage Lecture Social Space
member sPAce
X 157 12 47 28 14 16 16 9 16 9 5 9 19
Information Office Admit. Office Conference
X 199 3 6 2
FabLab Open Work Space Computer Stands e-Lab e-graffiti lab game lab film lab music Lab Kitchen Social Space storage Restroom
Ground level
23 20 1 14 9 14 12 11 5 20 19 9
Second level
64
Ground Level
65
Floor Plan
Second Level
Second Level (upper level)
66
exHibitiOn HALL
An adaptive, changeable, interrelated, and connected interior infrastructure for the future physically social and play.
Social Space Reuse shipping pallet
Circulation Space Reuse shipping pallet
Exhibition Space Reuse shipping pallet
Open Source Interior Structure System Recyclable metal
Walk Platform Recyclable metal panels
Custom Staircase Reclaimed steel bar
Seating Space Reuse shipping pallet
67
68
elements of the interior infrastructure
18
directions connector
1
dire con b 8â&#x20AC;&#x2122; by 8â&#x20AC;&#x2122; metal panel
Reclaimed shipping pallets
69
Adjustable Stair/Railing system
exhibition hall
13
ections nnector base
Existing Structure
70
exhibition hall
exhibition hall during the Berlin summer fashioin week
73
Top: view 3 exhibition hall view from cafe Right:view 2 exhibition hall view from entrance
exHibitiOn HALL
A sociable connecting interior space for creative people gathering and socializing.
View 1
View 3
View 2
ground level
s umme r s und a y a fte r n o on-p eo ple e n j oy th e ou td o o r l i fe
A community place with environmental concerns. 75
e-waste recycle
disassembly machine
pr in t a Yo d a a t e-Pl a y g rou nd 3 D P r in t in g S ho p
77
3D Printing sHOP
A 3D Printing Shop offers a new place of social and play for families and friends.
Section a 3d printing Shop
A
B
View
ground level
78
have f u n w i th f r ie nd a t e-Pl a y g rou nd S how ro om
LED display boards interact with people http://www.youtube.com/watch?v=9QK-hmctUyk
73
exHibitiOn HALL
Digital experience becomes more interactive and tangible.
2nd level
exhibition hall 2nd level
preserve the graffiti art
modular furniture for different sizes gourp
maker culture
me mb e rs mee t a nd sha re , pl a y a nd wo rk
View
View
ground level
75
ground level
member sPAce
â&#x20AC;&#x153; T he f u t u re o f in n ova t ion i s n o lon g e r in the ha n d s o f the s c ie n t i s t , a r t i s t o r d e s i g n e r wo rk in g a lon e in l a b, lo ft o r s t u d io.... I t i s a c rea t i ve, col le ct ive, h um a n i s t e n te r pr i s e â&#x20AC;? - L uc a s D ie t r ich ( 60: In novators S h a pi n g O u r C re at i ve F u t u re )
col la b o ra t ive wo rk a t ePl a y g rou nd fa bl a b Ventilation System
Insulation Wall & Ceiiling absorbing the noise
New Window Treatment bring more natural light into the space
CNC
Laser Cutter
Sustainable Furniture Softfloor for long time standing work
76
2nd level
77
member space
member space section
78
visitor interact and/or natural environment
INPUT
photocell light sensor
OUTPUT
inspiration lighting fixture microcontroller motor driver
Light Sensor Control Motor Diagram
79
stepper motor
recePtiOn
A lighting device near the entrance to sense the natural environment and the people.
Reception
http://www.youtube.com watch?v=7aGev4uq4vc
80
This is just the beginning of exploring what open source design can be.
yin yu Education
contact: yuyin22@gmail.com
CV
Honor
Master in Interior Architecture University of Oregon, 2013 Danish Institute Study Abroad Copenhagen, DK Summer 2011 Master of Science in Information Technoology Southern New Hampshire University, 2008 Bachelor of Science in Electrical Engineering Shanghai Maritime University, 2007 Nascence & UO Hong Kong Alumni Scholarship University of Oregon 2013 Lyman & Judith Johnson Interior Architecture Award University of Oregon 2012 Delta Mu Delta International Honor in Business Administration Southern New Hampshire University, 2009 Academic Excellence Design & Paper Shanghai Maritime University, 2007 Academic Excellence Scholarship Shanghai Maritime University, 2007 & 2006
Working Experience
Interior Design Intern Group 70 International, Inc. Honolulu, Hawaii. 2012 Quality Assurance Engineer Optoplex, Inc. Fremont, California. 2009 IT Intern SDC Solutions, Inc. Manchester, New Hampshire. 2008
Research Work
Sensor Interface Design Urban-genome Bike Sharing System Project Led by Prof. Philip Speranza Ui urban design lab , University of Oregon. 2012-2013 Digital Edifices de Rome Moderne Led by Prof. Jim Tice Revision Paul Letarouillyâ&#x20AC;&#x2122;s masterpiece based on Nolli 1748 Map of Rome Rome Urban Research Lab, University of Oregon. 2011-2013 Speaker Recognition System Design Based on Mel Frequency Cepstrum Coefficients (MFCC) Parameter, Vector Quantization (VQ) and LBG algorithm, designed a speaker recognition system that contained 54 speakers. Led by Prof. Wei Kong Bachelor Thesis Project. Shanghai Maritime University, 2007
THANK . YOU