DI Challenge Program Marketing Booklet

Page 1

FOSTERING CURIOSITY, COURAGE AND CREATIVITY

TEACHING THE CREATIVE PROCESS FROM IMAGINATION TO INNOVATION

THE CHALLENGE PROGRAM


OUR IMPACT

CONTENT

PAGE 3

CHALLENGE PROGRAM OVERVIEW PAGE 4

A SYSTEM OF LEARNING PAGE 6

TECHNICAL CHALLENGE

7

IMPROVISATIONAL CHALLENGE

11

SCIENTIFIC CHALLENGE

8

SERVICE LEARNING CHALLENGE

12

STRUCTURAL CHALLENGE

9

EARLY LEARNING CHALLENGE

14

FINE ARTS CHALLENGE

10

INSTANT CHALLENGE

17

OUR VISION To be the global leader in teaching the creative process from imagination to innovation.


THE CREATIVE PROCESS PAGE 15

THE FUTURE OF WORK

ACADEMIC COMPETITIONS

PAGE 21

PAGE 18

START A TEAM PAGE 22 SUCCESS STORIES

OUR MISSION

PAGE 16

To develop opportunities that

nology, engineering, and math-

inspire the global community

ematics), the arts and service

of learners to utilize diverse ap-

learning. Our participants learn

proaches in applying 21st century

patience, flexibility, persistence,

skills and creativity. The Desti-

ethics, respect for others and

ABOUT TEAMWORK, COLLABORATION

nation Imagination (DI) program

their ideas, and the collaborative

encourages teams of learners to

problem solving process. Teams

AND LEARNING HOW TO THINK

have fun, take risks, focus and

may showcase their solutions at

frame challenges while incor-

a tournament.

porating STEM (science, tech-

“DI IS ALL ABOUT THE EXPERIENCE. IT’S

CREATIVELY AND CRITICALLY. ALL OF THOSE THINGS ARE WHERE THE REAL LEARNING HAPPENS.” – GERALD FUSSELL, PRINCIPAL

DESTINATION IMAGINATION | 1


Teams that advance past regional and state/ country tournaments are invited to participate in Global Finals— the world’s largest celebration of creativity.

“THE STUDENTS OF TODAY ARE GOING TO HAVE MULTIPLE CAREERS, AND SO THE SKILL SETS THEY NEED ARE MUCH DIFFERENT. IT’S NOT JUST ABOUT MEMORIZATION AND KNOWLEDGE. IT’S ABOUT TEAMWORK, LEARNING AND DI’S PRINCIPLES: COLLABORATION, CRITICAL THINKING AND PROBLEM SOLVING.” – D.R. WIDDER, VICE PRESIDENT OF INNOVATION AT PHILADELPHIA UNIVERSITY

Every year, local volunteers help run 200 Destination Imagination tournaments around the world.

2 | DESTINATION IMAGINATION


OUR

IMPACT

EVERY YEAR, WE IMPACT MORE THAN 150,000 STUDENTS IN 48 STATES AND 30 COUNTRIES

7 Challenges

Technical

Scientific

Engineering

Fine Arts

Improv

Service Learning

Early Learning

1,500,000+ Alumni

150,000 Participants Annually

48 States & 30 Countries

38,000+ Volunteers

Programs For 5 Age Levels

Incorporated in 1982

DESTINATION IMAGINATION | 3


WHY, WHAT, HOW & WHEN

PROGRAM OVERVIEW Our programming complements K-12 education by fostering curiosity, courage and creativity.

“DI is the best thing you will ever do for your child’s education, as well as for helping to shape their future as an innovator and leader.” ­ – Melissa Dick, Parent & Team Manager

4 | DESTINATION IMAGINATION

WHY The exponential

Challenges stimulate curios-

growth in new technologies

ity so that kids develop an

and our 21st century global

interest in their world and

economy is outpacing K-12

can imagine opportunities to

education, and students and

improve it.

teachers need opportunities

¡¡ Courage is gained when

to bridge this widening

they learn their unique

gap. Through the Destina-

strengths and abilities and

tion Imagination Program,

then step outside their

students learn higher order

comfort zones to pursue

thinking, improve in creative

ideas, collaborate, and

and critical thinking, explore

develop presentations.

their curiosity, build on their

Creativity is increased when

unique strengths, and learn

they take a novel idea

the skills needed for the 21st

through to fruition.

century workforce.

HOW Annually, we provide

WHAT Our 21st century

seven fun and engaging

learning programming is

open-ended Challenges in

cross-curricular and com-

science, technology, engineer-

plements K-12 education by

ing, visual and performing arts,

fostering curiosity, courage

improvisation, service learning

and creativity.

and early learning. Each Chal-

¡¡ Our open-ended academic

lenge is designed to enable


students to apply knowledge

for the Center for Childhood

to novel opportunities.

Creativity, recently completed

WHEN During the school

a study measuring student

year, our participants select

engagement and creative

one of seven Challenges to

attitudes and values among

solve. At academic competi-

students who participate in DI

tions, solutions are presented

and students who do not.

to trained Appraisers. Partic-

According to the statistically

ipants with the top-scoring

significant results, students

Challenge solutions progress

who participate in DI were

from regional competitions to

found to be:

state or country competitions

¡¡ More imaginative when

to Global Finals, our annual

completing given tasks

celebration of creativity. With

¡¡ More creative than students

more than 17,000 attendees,

who have not participated in

Global Finals is the world’s

the DI Challenge program

largest celebration of creativity.

¡¡ More self-confident, tena-

PROVEN RESULTS

cious and collaborative

Dr. Mark A. Runco, Professor

¡¡ Able to elaborate on and

of Educational Psychology

carry more ideas through

for the Torrance Creativity

to fruition

“DI taught me how to think creatively. As a scientist, I think differently than other people, and it is certainly an advantage.” – Lauren Zarzar, Ph.D. Harvard Graduate

Center at the University of Georgia and Board Member

“Our public school system cannot provide this type of creative problem solving outlet for children and I want to help fill the gap. Seeing the children on my team experience personal growth through the fun process of solving their Challenge affirms my belief of how important DI is.” – Colleen Bohlman, Team Manager

DESTINATION IMAGINATION | 5


A SYSTEM OF

LEARNING

TEAM CHALLENGES

7 Challenges: Science, Technology, Structural, Fine Arts, Improvisation, Service Learning & Early Learning

Destination Imagination Team Challenges are designed as a fun and engaging system of learning. Each Challenge participant will gain knowledge and experience in creative and critical thinking, project management, team building, conflict resolution, STEM, perseverance, and a completion mindset—the very skills needed to thrive in any chosen career. Students work together to create and develop solutions on their own without interference from Team Managers, parents or other individuals who are not on their team. Instant Challenge accounts for 25% of a team’s overall score at tournaments. But no one starts off being an Instant Challenge genius. For many, the ability to think critically and creatively in a short period of time takes a lot of practice.

UP TO 7 MEMBERS CAN BE ON A TEAM, AND STUDENTS FROM KINDERGARTEN THROUGH UNIVERSITY LEVEL PARTICIPATE.


TECHNICAL CHALLENGE

High school team, The Owl, the Portal, and the Giraleon Hollis from Brookline, New Hampshire

TECHNICAL CHALLENGE

senting their team-created

OVERVIEW The Technical

technical designs and story to

Challenge is designed to

an audience.

introduce students to the en-

ONE TEAM’S SOLUTION

gineering design process and

One high school team from

have them apply real-world

Brookline, New Hampshire

STEM concepts to create an

built a robotic creature, made

innovative solution to the

of individual parts that helped

Challenge. Whether tasked to

it walk and stretch its neck, as

create a robot, vehicle or other

well as communicate through

technical device, students

eye expressions. During their

will research and explore

presentation, the robotic

how technical objects are

creature, which was the

constructed, and then work

main character in the team’s

together in teams to innovate

adventure story, hatched from

their own technical designs.

a 5-foot tall, Faberge-inspired

Teams will also explore their

golden egg. The creature en-

creative and artistic abilities

countered physical, cognitive

by developing an original

and emotional challenges

story, building props and

as it traveled through the

sets, and theatrically pre-

team-created world.

DESTINATION IMAGINATION | 7


SCIENTIFIC CHALLENGE

Elementary school team, The Cymatic Fanatics, from Crozet, Virginia

SCIENTIFIC CHALLENGE

Virginia, learned how to do

OVERVIEW The Scientific

some amazing things with

Challenge is a creative-think-

sounds for their solution to

ing springboard that blends

the Scientific Challenge. The

the research and curiosity of

team researched sound waves

science with the thrill and cre-

and used them in various

ativity of theater arts. Students

ways to create special effects

research various subjects in

for their original presentation

science, as well as technical

about an imaginary TV show

methods from fields including

in a haunted beach house.

computer science, physics

For their performance, the

and mechanical engineering,

students used sound waves

to create a solution to the

to move grains of sand for a

Challenge. Students showcase

spooky effect and they built

their creativity and artistic

electronic circuits to create

abilities by developing an

low-frequency sounds for ad-

original story, building props

ditional effects. Their innova-

and sets, and presenting their

tive solution helped them win

solutions to an audience.

first place in the Elementary

ONE TEAM’S SOLUTION

Level of the Scientific Chal-

Elementary school team, The

lenge at Global Finals.

Cymatic Fanatics from Crozet, 8 | DESTINATION IMAGINATION


STEAM STEM education refers to the areas of science, technology, engineering and mathematics. STEAM education incorporates the “A” for the arts.

STRUCTURAL CHALLENGE STRUCTURAL CHALLENGE OVERVIEW The Structural Challenge allows students to take risks in the world of structural engineering and express their creativity through art and performance. Teams build weight-bearing structures—sometimes using only a designated set of materials such as balsa wood, playing cards and glue. In addition to designing, building and testing the structure, teams work together to write an original story, which includes the structure they created, as well as design props, costumes and set pieces. ONE TEAM’S SOLUTION Team Magnum DI from British Columbia built roughly 20 different prototypes for their Structural Challenge solution before taking a chance on the wedge system that earned them a fourth-place finish at Global Finals. For this Structural Challenge, the team had to create a structure out of specific materials that could support the weight of a 15-pound pressure board while parts of their structure were removed during their presentation. Team Magnum DI’s structure, made only of playing cards, tape and wood, was the lightest structure in the tournament. The team’s performance reflected a consistent theme of learning and revision.

High school team, Team Magnum, from British Columbia

DESTINATION IMAGINATION | 9


FINE ARTS CHALLENGE

FINE ARTS CHALLENGE

armor made by Jacob Halder,

OVERVIEW As the world

which inspired them to create

becomes more interconnect-

a story about a hippie dragon

ed through technology and

that used his flower power to

creativity, arts education is

subdue a dragon slayer. This

key to ensuring students’

team’s presentation included

success in school, careers,

a cave made from paper

and beyond. The Fine Arts

bags, and armor created from

Challenge is an opportunity

plastic utensils. By employing

for students to flex their

magnets and recycled iron

acting and artistic muscles.

filings, the team made words

As they experiment with

magically appear in their

different types of artistic

Sorceress’s “Book of Spells”

media and theater arts, teams

during their performance. To

write scripts, design and

top things off, they construct-

create innovative costumes,

ed a 7-foot tall, 10-foot long

sets and props, and perform

peace-loving, flower-breath-

in a front of a live audience.

ing dragon from aluminum

ONE TEAM’S SOLUTION

soda cans. The team’s inspi-

For their Fine Arts Challenge

rational and multidimensional

solution, high school team,

presentation entertained

That Team with a Dragon,

and inspired.

from Lynnfield, Massachusetts, researched a suit of

High school team, That Team with a Dragon, from Lynnfield, Massachusetts

10 | DESTINATION IMAGINATION

The team researched a suit of armor made by Jacob Halder, which inspired them to create a story about a hippie dragon


Team FBI (Federal Bureau of Improvisation) from Denver, Colorado

IMPROVISATIONAL CHALLENGE

their solution—anything from

audiences with their quick and

international landmarks to

creative thinking skills. Their

artwork—are randomly select-

team had to perform three

ed right before they perform

separate sketches with only one minute to prepare for

IMPROVISATIONAL

taneity and storytelling. For

in front of an audience. Teams

CHALLENGE OVERVIEW

this Challenge, students work

learn to work together quickly

each. Each of their sketch-

Improvisation helps students

on elements of their solution

and creatively to produce skits

es incorporated different

hone their research, commu-

for weeks, but they can’t be

right on the spot.

settings and situations that

nication and public speaking

sure what must actually be

ONE TEAM’S SOLUTION

were randomly selected for

skills, while it stimulates fast

included in their solutions

Team FBI (Federal Bureau of

them, ranging from miming to

thinking and engagement

until they are presenting

Improvisation) from Denver,

fortune telling to sharks losing

with ideas. The Improvisation-

at the tournament. Several

Colorado took first place at

their teeth.

elements they must include in

Global Finals after amazing

al Challenge is all about spon-

DESTINATION IMAGINATION | 11


SERVICE LEARNING CHALLENGE

2

1 Colorado team raises more than $7,000 for the Tyler Robinson Foundation

CHOOSE YOUR CAUSE AND MAKE A DIFFERENCE IN LIVES WORLDWIDE. DI teams across the globe make the world a better place.

Canadian team raises $25,000 to provide clean water in Kenya

PROJECT OUTREACH

more than $7,000 for the

CHALLENGE OVERVIEW

Tyler Robinson Foundation to

The Project Outreach Service

support a local child, Cade

Learning Challenge at Desti-

Humphreys, in his battle

nation Imagination empowers

against cancer. The Tyler

youth to make a positive

Robinson Foundation, which

impact on their communi-

was founded by Grammy

ties. Students (kindergarten

Award winning band, Imagine

through university) form a

Dragons, and the Robinson

team, select a community

family, assists families in

need and then work together

battling the unseen costs of

to address that need. Not

childhood cancer. In addition

only do students have fun

to local and online fundrais-

and learn through Project

ing, the team held a “Clap for

Outreach, they get to make a

Cade” benefit in which they

difference, locally and global-

ran the games, emceed the

ly, while inspiring others to do

event, and managed the vol-

the same.

unteers. After being inspired

1: COLORADO STUDENTS

by the team’s passion and

JOIN IMAGINE DRAGONS

hard work, Imagine Dragons

IN THE FIGHT AGAINST

treated team T.B.D. to concert

CANCER Team T.B.D. from

tickets and invited the team

Boulder, Colorado raised

to deliver the check to the band backstage.

12 | DESTINATION IMAGINATION


WISCONSIN TEAM RAISES AWARENESS OF IMPAIRED AND DISTRACTED DRIVING The team set out to raise the $11,000 needed to purchase a driving simulator that would mimic and display the handling characteristics of real vehicles in order to educate the public on safe driving habits.

3

4

2: CANADIAN TEAM

provide funding for health-

individuals on the dangers

Project and the project’s just

RAISES $25,000 TO

care and agriculture in the

of distracted driving. Team

grown and grown, way bigger

PROVIDE CLEAN WATER

Kenyan community.

Stevens Point went on to take

than we would ever expect

IN KENYA For team Got a

3: WISCONSIN TEAM

first place at Global Finals.

it would.”In December 2015,

Penny? from Calgary, Alberta,

RAISES AWARENESS OF

4: TEXAS STUDENTS ON

the students headed to the

their Project Outreach dream

DISTRACTED DRIVING

A MISSION TO CHANGE

Texas Capitol to discuss

started with a $5,000 goal to

For the Project Outreach

DATING VIOLENCE LEG-

amendments to a 2007 bill

provide clean water for the

Challenge, team Stevens

ISLATION For team Some-

that required students to be

village of Ngosuani in Kenya.

Point, from Stevens Point,

body’s Hot for Tone Tone from

educated about dating vio-

The team quickly realized,

Wisconsin, was compelled to

East Texas, the decision to

lence. Since the students’ day

however, that the community

raise awareness of impaired

help raise awareness of teen

at the Texas Capital, a new bill

also had an overwhelming

and distracted driving in

violence was an easy one.

has been filed to analyze the

need for better sanitation,

their community after losing

However, what started as a

policies and find a better way

irrigation, education and

a classmate to drunk driving.

project for their Destination

to implement dating violence

healthcare. Through penny

The group of high school

Imagination Project Outreach

programs in schools.

drives in businesses, schools,

seniors set out to raise the

Challenge has since grown

hospitals and service clubs,

$11,000 needed to purchase

into a courageous push for

the team collected more than

a driving simulator that would

policy change. “At first we just

300,000 pennies and raised

mimic and display the han-

wanted to spread the word

more than $25,000 in six

dling characteristics of real ve-

and educate people about

months. Through their efforts,

hicles in order to educate the

the problem and how big of

the team was able to help

public on safe driving habits.

a problem it was,” said team

build a well and a school, and

Within five months, they

member Ashlyn Ellgass.“ We

educated more than 1,100

joined with Texas Advocacy DESTINATION IMAGINATION | 13


STEM & LITERACY PATHWAYS

EARLY LEARNING CHALLENGE

Designed for 3-6 year olds Destination Imagination has developed a unique approach to support educational readiness in STEM and literacy concepts. While these areas of education are not historically associated with education at the pre-k and kindergarten grade levels, a philosophical shift in the U.S. is leading states to begin including STEM content in early childhood learning standards. To support this shift, DI created STEM and Literacy Pathways for Early Learners Early learners (preschool—2nd grade) are naturally curious and can adapt well to learn new STEAM (science, technology, engineering, arts and mathematics) concepts. By appealing to their natural curiosity and creativity through a fun, hands-on learning environment, our Rising Stars! Challenge allows early learners to experience a range of invaluable concepts simply and effectively. Each year, volunteer

“DI provides opportunities for our children to think, take risks and work together to solve common problems that will get

building STEM and literacy skills. The activities, transitions and feedback loop questions can be linked to fulfillment of all key Common Core domains.

– Raymond Simon, Educator and Former Deputy

Rising Stars! for Early Learners Challenge. They

Secretary, United

allow kids to be creative, learn simple building

fully engage students in creative learning while

them to rule the world.”

educators and industry experts develop a new focus on creating play-based curricula that

to provide teachers with resources to meaning-

States Department of Education

and construction, become comfortable working in teams, and learn how to speak in front of an audience. The Challenge is noncompetitive, which helps ease pressure and lets kids play and experiment with their solutions.

“DI is truly making a difference in the lives of kids. It’s helping develop them into amazing adults who have a great ability to think critically, use their imagination, and work together.” – Tracy Hakenjos, Parent and Team Manager

14 | DESTINATION IMAGINATION

Purchase the English or Spanish Versions on ShopDI.org $199


THE CREATIVE

PROCESS

BELOW ARE THE COMPONENTS OF THE CREATIVE PROCESS THAT OUR PARTICIPANTS EXPERIENCE WHILE SOLVING OUR CHALLENGES

Recognize Becoming aware of the Challenge Gaining an in-depth understanding of the Challenge

Imagine Generating ideas with team members Focusing on promising ideas Creating a project timeline

Initiate & Collaborate Researching, exploring and experimenting Committing to options Building and completing all requirements

Assess

Assessing progress Reworking or reimagining ideas Practicing presenting the solution

Evaluate & Celebrate Presenting at a tournament Reflecting on and celebrating the experience

DESTINATION IMAGINATION | 15


MAELLE RICKER

KEVIN HOBAN

RACHEL HALE

CHRIS COLFER

OLYMPIC GOLD MEDALIST

TELEVISION PRODUCER

SINGER & SONGWRITTER

ACTOR & AUTHOR

Kevin Hoban is a producer

Destination Imagination

Actor Chris Colfer, who plays

first Canadian woman to win

at Brian Catalina Entertain-

alumna, Rachael Hale, is a

Kurt Hummel on the hit TV

gold at home in the 2010

ment and has worked on a

singer and songwriter from

series “Glee,” got his start

Winter Olympics. She learned

variety of popular television

Prescott, Arkansas. She was

doing DI in Clovis, Califor-

competition, teamwork and

series including the National

a featured contestant on

nia. In addition to winning

goal setting at a young age

Geographic Channel’s “Ulti-

Season 12 of American Idol,

the 2011 Golden Globe for

as a DI team member from

mate Survival Alaska.“ “After

and was a Top 20 female fi-

Best Supporting Actor in a

British Columbia.

producing three seasons of

nalist competing in the “live”

Television Series, Colfer won

‘Ultimate Survival Alaska,’ I’m

shows. Billboard ranked her

the People’s Choice Award for

forever grateful that I went

performance of “Nothing but

Favorite Comedic TV Actor

through Destination Imagina-

the Water” as one of the Top

in 2012 and 2014. He is also a

tion,” said Hoban. He was a

12 Performances of the entire

“New York Times” best-sell-

DI participant for several years

season. Hale has opened for

ing author and publisher of

and continues to volunteer as

Tracy Byrd, Joe Nichols and

“Struck by Lightning” and

an Appraiser.

Chris Cagle, and appeared on

“The Land of Stories.”

DESTINATION IMAGINATION ALUMNI SUCCESS STORIES

Maelle Ricker became the

16 | DESTINATION IMAGINATION

an episode of ABC’s Nashville.

Do you love DI and are an alum of the program? Are you looking for ways to give back to DI locally, nationally and internationally? Then the Alumni Ambassador Program is for you! Learn more at destinationimagination.org/aap


INSTANT CHALLENGES Require teams to engage in quick, creative and critical thinking At a tournament, a team will

face challenges with opti-

receive an Instant Challenge

mism and confidence. Instant

and the materials with which

Challenges are perfor-

to solve it. Team members

mance-based, task-based,

must think under pressure

or a combination of the

and apply appropriate skills

two. Although each Instant

to produce a solution to an

Challenge has different

Instant Challenge in a period

requirements, all Instant Chal-

of just 5 to 8 minutes. In a

lenges reward teams for their

world with growing cultural

teamwork. Instant Challenges

connections, increased levels

are kept confidential until the

and types of communication,

day of the tournament. Instant

and a new need for real-time

Challenge accounts for 25%

teamwork and problem

of a team’s overall score

solving, Instant Challenges

at tournaments.

enable our participants to

“DI is where you learn all the elements that school does not teach you; life skills that will benefit any human being for the rest of their life.” – Marshall Rainey, DI Alum

“DI is teaching tomorrow’s workforce that careers in engineering and technology are not only fun, but also within their reach.” – Matt Blakely, Motorola Solutions Foundation

DESTINATION IMAGINATION | 17


ACADEMIC COMPETITIONS

THE TOURNAMENTS Teams

given Instant Challenges,

will solve two types of Chal-

where they must think on their

lenges: Team Challenges and

feet to produce a solution in

Instant Challenges. The Team

a period of just five to eight

Challenge is the combination

minutes. The following pie

of the Central Challenge and

chart is a breakdown of how

Team Choice Elements. Team

teams will be appraised at

Choice Elements are team-se-

the tournament.

lected elements that are incorporated into the Central Challenge to showcase additional strengths, interests, skills and talent. After solving Team Challenges, teams can attend tournaments to showcase their solutions in front of Appraisers and live audiences. Teams are also

18 | DESTINATION IMAGINATION

Instant Challenge 25% Team Choice Elements 15%

Central Challenge 60%


GLOBAL FINALS Destina-

is one that involves teamwork,

provinces and 16 countries

chance to present their Chal-

tion Imagination teams that

creativity, perseverance,

gather in Knoxville, Tennessee

lenge solutions, interact with

advance past regional and

courage and talent. Global

to showcase their Challenge

DI teams from all around the

state/country tournaments

Finals is the culminating

solutions. More than 17,000

world, and enjoy an experi-

are invited to participate in

event of every Destination

people attend Global Finals

ence that is like no other.

Global Finals—the world’s

Imagination season. In May,

to celebrate creativity and

largest celebration of creativ-

more than 1,400 teams from

have fun. During the four-day

ity. The road to Global Finals

45 US states, 7 Canadian

event, participants have the

“If you create a good Challenge, which DI is masterful at, you get remarkable results.” – Gregg Maryniak, Co-Founder of the XPRIZE Foundation

DESTINATION IMAGINATION | 19


WEB SERIES CREATOR

PHARMACOKINETICS RESEARCHER

BIOTECH ENGINEER

EDUCATIONAL GAME DESIGNER

MICRO BLOGGER

ENVIRONMENTAL SCIENTIST

PREPARING STUDENTS FOR EMERGING CAREERS Committed to helping students find their passions From computer coding to life

from today, Destination

potential. As an educator,

ing your students with the

sciences to aeronautics, the

Imagination is committed to

Team Manager or parent

skills necessary to succeed

exponential growth in the new

helping them find their pas-

who supports the Destination

in college, careers, and

digital and human eco-culture

sions and interests through

Imagination program, you

beyond. We are grateful for

is outpacing K-12 education.

our Challenge program,

are helping to bridge the

your support and wish your

The world our DI participants

giving them opportunities to

gap between the diverse,

students the best of luck in

will be facing out of school

explore emerging professions

emerging workforce and

their creative and innovative

will be significantly different

and achieve their highest

K-12 education while provid-

endeavors this season.

“DI allowed me to bring my interests in science and performing together. While I started out as a scriptwriter for my team, my team members got me hooked on robotics and biomedical engineering.” – Alex Doud, DI Alumnus & Biomedical Engineer ALEX DOUD, BIOMEDICAL ENGINEER

20 | DESTINATION IMAGINATION


THE FUTURE OF

WORK

A DECADE FROM NOW, JOBS WILL NOT LOOK THE SAME

15.7 Million new project management roles will

be created by 2020—with no one available to fill them. – The Project Management Institute

50 Billion people, devices and things will be connected to the Internet by 2020. – Cisco

65%

of today’s school kids will end up doing jobs that haven’t even been invented yet. – U.S. Department of Labor

123 Million The demand for highly-skilled

workers will hit 123 million by 2020, but there will only be 50 million qualified people to fill these jobs. – AT&T

60%

of CEOs polled cited creativity as the most important leadership quality, compared with 52% for integrity and 35% for global thinking. – IBM Global CEO Study

DESTINATION IMAGINATION | 21


START A TEAM TODAY

1 FORM A TEAM 1 ADULT TEAM MANAGER + 2 TO 7 TEAM MEMBERS = DESTINATION IMAGINATION TEAM The adult Team Manager must be 18 years of age or older. RISING STARS!: Preschool through 2nd Grade ELEMENTARY LEVEL (EL): Kindergarten-5th Grade MIDDLE LEVEL (ML): 6th-8th Grade SECONDARY LEVEL (SL): 9th-12th Grade COLLEGE & UNIVERSITY LEVEL: Full-time, post-secondary students enrolled in college, university, trade, or technical school or military college-bound. High school seniors who are taking accredited courses offered by a college or university that will qualify for course credit when entering higher education.

2 PURCHASE A TEAM NUMBER Register through ShopDI.org, or Download the Start a Team Application at DestinationImagination.org, fill out and fax, mail or email it to us at AskDI@dihq.org. Visit DestinationImagination. org/TeamPricing for pricing information. After purchasing the first Team Number, organizations can purchase additional Team Numbers at a discounted price. *Depending on the state or country in which you reside, you may be required to pay additional Affiliate fees.

DESTINATIONIMAGINATION.ORG 1.888.321.1503 ASKDI@DIHQ.ORG

22 | DESTINATION IMAGINATION


START A

TEAM TODAY

3 REGISTER IN YOUR

LEARN MORE 1.888.321.1503

STATE OR COUNTRY

Registering with your state or country organization will allow your team to attend a local tournament and possibly qualify to attend Global Finals. If you purchase a Team Number online, you will be prompted to select your Affiliate (state or country). If filling out the downloadable form, choose your Affiliate.

4

CHOOSE YOUR CHALLENGE

5 ATTEND A

TOURNAMENT

You will receive a hard copy of our Program Materials by

Most Regional and Affiliate Tournaments occur between

mail (if in the US, Canada or Mexico) or you can download

February and April. If you qualify at the Affiliate level,

the files online. After you review the materials, decide

you advance to Global Finals.

which Challenge is the best fit for your team. Your Challenge solution should take 6-12 weeks. Start by meeting for 1-2 hour sessions.

DESTINATION IMAGINATION | 23


“THIS WORLD IS BUT A CANVAS TO OUR IMAGINATION.” – HENRY DAVID THOREAU

24 | DESTINATION IMAGINATION


DESTINATION IMAGINATION | 25


“LOGIC WILL GET YOU FROM A TO B. IMAGINATION WILL TAKE YOU EVERYWHERE.” – ALBERT EINSTEIN

1.888.321.1503 DESTINATIONIMAGINATION.ORG ASKDI@DIHQ.ORG DESTINATION IMAGINATION, INC. 1111 SOUTH UNION AVENUE CHERRY HILL, NJ 08002


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