FOSTERING CURIOSITY, COURAGE AND CREATIVITY
TEACHING THE CREATIVE PROCESS FROM IMAGINATION TO INNOVATION
THE CHALLENGE PROGRAM
OUR IMPACT
CONTENT
PAGE 3
CHALLENGE PROGRAM OVERVIEW PAGE 4
A SYSTEM OF LEARNING PAGE 6
TECHNICAL CHALLENGE
7
IMPROVISATIONAL CHALLENGE
11
SCIENTIFIC CHALLENGE
8
SERVICE LEARNING CHALLENGE
12
STRUCTURAL CHALLENGE
9
EARLY LEARNING CHALLENGE
14
FINE ARTS CHALLENGE
10
INSTANT CHALLENGE
17
OUR VISION To be the global leader in teaching the creative process from imagination to innovation.
THE CREATIVE PROCESS PAGE 15
THE FUTURE OF WORK
ACADEMIC COMPETITIONS
PAGE 21
PAGE 18
START A TEAM PAGE 22 SUCCESS STORIES
OUR MISSION
PAGE 16
To develop opportunities that
nology, engineering, and math-
inspire the global community
ematics), the arts and service
of learners to utilize diverse ap-
learning. Our participants learn
proaches in applying 21st century
patience, flexibility, persistence,
skills and creativity. The Desti-
ethics, respect for others and
ABOUT TEAMWORK, COLLABORATION
nation Imagination (DI) program
their ideas, and the collaborative
encourages teams of learners to
problem solving process. Teams
AND LEARNING HOW TO THINK
have fun, take risks, focus and
may showcase their solutions at
frame challenges while incor-
a tournament.
porating STEM (science, tech-
“DI IS ALL ABOUT THE EXPERIENCE. IT’S
CREATIVELY AND CRITICALLY. ALL OF THOSE THINGS ARE WHERE THE REAL LEARNING HAPPENS.” – GERALD FUSSELL, PRINCIPAL
DESTINATION IMAGINATION | 1
Teams that advance past regional and state/ country tournaments are invited to participate in Global Finals— the world’s largest celebration of creativity.
“THE STUDENTS OF TODAY ARE GOING TO HAVE MULTIPLE CAREERS, AND SO THE SKILL SETS THEY NEED ARE MUCH DIFFERENT. IT’S NOT JUST ABOUT MEMORIZATION AND KNOWLEDGE. IT’S ABOUT TEAMWORK, LEARNING AND DI’S PRINCIPLES: COLLABORATION, CRITICAL THINKING AND PROBLEM SOLVING.” – D.R. WIDDER, VICE PRESIDENT OF INNOVATION AT PHILADELPHIA UNIVERSITY
Every year, local volunteers help run 200 Destination Imagination tournaments around the world.
2 | DESTINATION IMAGINATION
OUR
IMPACT
EVERY YEAR, WE IMPACT MORE THAN 150,000 STUDENTS IN 48 STATES AND 30 COUNTRIES
7 Challenges
Technical
Scientific
Engineering
Fine Arts
Improv
Service Learning
Early Learning
1,500,000+ Alumni
150,000 Participants Annually
48 States & 30 Countries
38,000+ Volunteers
Programs For 5 Age Levels
Incorporated in 1982
DESTINATION IMAGINATION | 3
WHY, WHAT, HOW & WHEN
PROGRAM OVERVIEW Our programming complements K-12 education by fostering curiosity, courage and creativity.
“DI is the best thing you will ever do for your child’s education, as well as for helping to shape their future as an innovator and leader.” – Melissa Dick, Parent & Team Manager
4 | DESTINATION IMAGINATION
WHY The exponential
Challenges stimulate curios-
growth in new technologies
ity so that kids develop an
and our 21st century global
interest in their world and
economy is outpacing K-12
can imagine opportunities to
education, and students and
improve it.
teachers need opportunities
¡¡ Courage is gained when
to bridge this widening
they learn their unique
gap. Through the Destina-
strengths and abilities and
tion Imagination Program,
then step outside their
students learn higher order
comfort zones to pursue
thinking, improve in creative
ideas, collaborate, and
and critical thinking, explore
develop presentations.
their curiosity, build on their
Creativity is increased when
unique strengths, and learn
they take a novel idea
the skills needed for the 21st
through to fruition.
century workforce.
HOW Annually, we provide
WHAT Our 21st century
seven fun and engaging
learning programming is
open-ended Challenges in
cross-curricular and com-
science, technology, engineer-
plements K-12 education by
ing, visual and performing arts,
fostering curiosity, courage
improvisation, service learning
and creativity.
and early learning. Each Chal-
¡¡ Our open-ended academic
lenge is designed to enable
students to apply knowledge
for the Center for Childhood
to novel opportunities.
Creativity, recently completed
WHEN During the school
a study measuring student
year, our participants select
engagement and creative
one of seven Challenges to
attitudes and values among
solve. At academic competi-
students who participate in DI
tions, solutions are presented
and students who do not.
to trained Appraisers. Partic-
According to the statistically
ipants with the top-scoring
significant results, students
Challenge solutions progress
who participate in DI were
from regional competitions to
found to be:
state or country competitions
¡¡ More imaginative when
to Global Finals, our annual
completing given tasks
celebration of creativity. With
¡¡ More creative than students
more than 17,000 attendees,
who have not participated in
Global Finals is the world’s
the DI Challenge program
largest celebration of creativity.
¡¡ More self-confident, tena-
PROVEN RESULTS
cious and collaborative
Dr. Mark A. Runco, Professor
¡¡ Able to elaborate on and
of Educational Psychology
carry more ideas through
for the Torrance Creativity
to fruition
“DI taught me how to think creatively. As a scientist, I think differently than other people, and it is certainly an advantage.” – Lauren Zarzar, Ph.D. Harvard Graduate
Center at the University of Georgia and Board Member
“Our public school system cannot provide this type of creative problem solving outlet for children and I want to help fill the gap. Seeing the children on my team experience personal growth through the fun process of solving their Challenge affirms my belief of how important DI is.” – Colleen Bohlman, Team Manager
DESTINATION IMAGINATION | 5
A SYSTEM OF
LEARNING
TEAM CHALLENGES
7 Challenges: Science, Technology, Structural, Fine Arts, Improvisation, Service Learning & Early Learning
Destination Imagination Team Challenges are designed as a fun and engaging system of learning. Each Challenge participant will gain knowledge and experience in creative and critical thinking, project management, team building, conflict resolution, STEM, perseverance, and a completion mindset—the very skills needed to thrive in any chosen career. Students work together to create and develop solutions on their own without interference from Team Managers, parents or other individuals who are not on their team. Instant Challenge accounts for 25% of a team’s overall score at tournaments. But no one starts off being an Instant Challenge genius. For many, the ability to think critically and creatively in a short period of time takes a lot of practice.
UP TO 7 MEMBERS CAN BE ON A TEAM, AND STUDENTS FROM KINDERGARTEN THROUGH UNIVERSITY LEVEL PARTICIPATE.
TECHNICAL CHALLENGE
High school team, The Owl, the Portal, and the Giraleon Hollis from Brookline, New Hampshire
TECHNICAL CHALLENGE
senting their team-created
OVERVIEW The Technical
technical designs and story to
Challenge is designed to
an audience.
introduce students to the en-
ONE TEAM’S SOLUTION
gineering design process and
One high school team from
have them apply real-world
Brookline, New Hampshire
STEM concepts to create an
built a robotic creature, made
innovative solution to the
of individual parts that helped
Challenge. Whether tasked to
it walk and stretch its neck, as
create a robot, vehicle or other
well as communicate through
technical device, students
eye expressions. During their
will research and explore
presentation, the robotic
how technical objects are
creature, which was the
constructed, and then work
main character in the team’s
together in teams to innovate
adventure story, hatched from
their own technical designs.
a 5-foot tall, Faberge-inspired
Teams will also explore their
golden egg. The creature en-
creative and artistic abilities
countered physical, cognitive
by developing an original
and emotional challenges
story, building props and
as it traveled through the
sets, and theatrically pre-
team-created world.
DESTINATION IMAGINATION | 7
SCIENTIFIC CHALLENGE
Elementary school team, The Cymatic Fanatics, from Crozet, Virginia
SCIENTIFIC CHALLENGE
Virginia, learned how to do
OVERVIEW The Scientific
some amazing things with
Challenge is a creative-think-
sounds for their solution to
ing springboard that blends
the Scientific Challenge. The
the research and curiosity of
team researched sound waves
science with the thrill and cre-
and used them in various
ativity of theater arts. Students
ways to create special effects
research various subjects in
for their original presentation
science, as well as technical
about an imaginary TV show
methods from fields including
in a haunted beach house.
computer science, physics
For their performance, the
and mechanical engineering,
students used sound waves
to create a solution to the
to move grains of sand for a
Challenge. Students showcase
spooky effect and they built
their creativity and artistic
electronic circuits to create
abilities by developing an
low-frequency sounds for ad-
original story, building props
ditional effects. Their innova-
and sets, and presenting their
tive solution helped them win
solutions to an audience.
first place in the Elementary
ONE TEAM’S SOLUTION
Level of the Scientific Chal-
Elementary school team, The
lenge at Global Finals.
Cymatic Fanatics from Crozet, 8 | DESTINATION IMAGINATION
STEAM STEM education refers to the areas of science, technology, engineering and mathematics. STEAM education incorporates the “A” for the arts.
STRUCTURAL CHALLENGE STRUCTURAL CHALLENGE OVERVIEW The Structural Challenge allows students to take risks in the world of structural engineering and express their creativity through art and performance. Teams build weight-bearing structures—sometimes using only a designated set of materials such as balsa wood, playing cards and glue. In addition to designing, building and testing the structure, teams work together to write an original story, which includes the structure they created, as well as design props, costumes and set pieces. ONE TEAM’S SOLUTION Team Magnum DI from British Columbia built roughly 20 different prototypes for their Structural Challenge solution before taking a chance on the wedge system that earned them a fourth-place finish at Global Finals. For this Structural Challenge, the team had to create a structure out of specific materials that could support the weight of a 15-pound pressure board while parts of their structure were removed during their presentation. Team Magnum DI’s structure, made only of playing cards, tape and wood, was the lightest structure in the tournament. The team’s performance reflected a consistent theme of learning and revision.
High school team, Team Magnum, from British Columbia
DESTINATION IMAGINATION | 9
FINE ARTS CHALLENGE
FINE ARTS CHALLENGE
armor made by Jacob Halder,
OVERVIEW As the world
which inspired them to create
becomes more interconnect-
a story about a hippie dragon
ed through technology and
that used his flower power to
creativity, arts education is
subdue a dragon slayer. This
key to ensuring students’
team’s presentation included
success in school, careers,
a cave made from paper
and beyond. The Fine Arts
bags, and armor created from
Challenge is an opportunity
plastic utensils. By employing
for students to flex their
magnets and recycled iron
acting and artistic muscles.
filings, the team made words
As they experiment with
magically appear in their
different types of artistic
Sorceress’s “Book of Spells”
media and theater arts, teams
during their performance. To
write scripts, design and
top things off, they construct-
create innovative costumes,
ed a 7-foot tall, 10-foot long
sets and props, and perform
peace-loving, flower-breath-
in a front of a live audience.
ing dragon from aluminum
ONE TEAM’S SOLUTION
soda cans. The team’s inspi-
For their Fine Arts Challenge
rational and multidimensional
solution, high school team,
presentation entertained
That Team with a Dragon,
and inspired.
from Lynnfield, Massachusetts, researched a suit of
High school team, That Team with a Dragon, from Lynnfield, Massachusetts
10 | DESTINATION IMAGINATION
The team researched a suit of armor made by Jacob Halder, which inspired them to create a story about a hippie dragon
Team FBI (Federal Bureau of Improvisation) from Denver, Colorado
IMPROVISATIONAL CHALLENGE
their solution—anything from
audiences with their quick and
international landmarks to
creative thinking skills. Their
artwork—are randomly select-
team had to perform three
ed right before they perform
separate sketches with only one minute to prepare for
IMPROVISATIONAL
taneity and storytelling. For
in front of an audience. Teams
CHALLENGE OVERVIEW
this Challenge, students work
learn to work together quickly
each. Each of their sketch-
Improvisation helps students
on elements of their solution
and creatively to produce skits
es incorporated different
hone their research, commu-
for weeks, but they can’t be
right on the spot.
settings and situations that
nication and public speaking
sure what must actually be
ONE TEAM’S SOLUTION
were randomly selected for
skills, while it stimulates fast
included in their solutions
Team FBI (Federal Bureau of
them, ranging from miming to
thinking and engagement
until they are presenting
Improvisation) from Denver,
fortune telling to sharks losing
with ideas. The Improvisation-
at the tournament. Several
Colorado took first place at
their teeth.
elements they must include in
Global Finals after amazing
al Challenge is all about spon-
DESTINATION IMAGINATION | 11
SERVICE LEARNING CHALLENGE
2
1 Colorado team raises more than $7,000 for the Tyler Robinson Foundation
CHOOSE YOUR CAUSE AND MAKE A DIFFERENCE IN LIVES WORLDWIDE. DI teams across the globe make the world a better place.
Canadian team raises $25,000 to provide clean water in Kenya
PROJECT OUTREACH
more than $7,000 for the
CHALLENGE OVERVIEW
Tyler Robinson Foundation to
The Project Outreach Service
support a local child, Cade
Learning Challenge at Desti-
Humphreys, in his battle
nation Imagination empowers
against cancer. The Tyler
youth to make a positive
Robinson Foundation, which
impact on their communi-
was founded by Grammy
ties. Students (kindergarten
Award winning band, Imagine
through university) form a
Dragons, and the Robinson
team, select a community
family, assists families in
need and then work together
battling the unseen costs of
to address that need. Not
childhood cancer. In addition
only do students have fun
to local and online fundrais-
and learn through Project
ing, the team held a “Clap for
Outreach, they get to make a
Cade” benefit in which they
difference, locally and global-
ran the games, emceed the
ly, while inspiring others to do
event, and managed the vol-
the same.
unteers. After being inspired
1: COLORADO STUDENTS
by the team’s passion and
JOIN IMAGINE DRAGONS
hard work, Imagine Dragons
IN THE FIGHT AGAINST
treated team T.B.D. to concert
CANCER Team T.B.D. from
tickets and invited the team
Boulder, Colorado raised
to deliver the check to the band backstage.
12 | DESTINATION IMAGINATION
WISCONSIN TEAM RAISES AWARENESS OF IMPAIRED AND DISTRACTED DRIVING The team set out to raise the $11,000 needed to purchase a driving simulator that would mimic and display the handling characteristics of real vehicles in order to educate the public on safe driving habits.
3
4
2: CANADIAN TEAM
provide funding for health-
individuals on the dangers
Project and the project’s just
RAISES $25,000 TO
care and agriculture in the
of distracted driving. Team
grown and grown, way bigger
PROVIDE CLEAN WATER
Kenyan community.
Stevens Point went on to take
than we would ever expect
IN KENYA For team Got a
3: WISCONSIN TEAM
first place at Global Finals.
it would.”In December 2015,
Penny? from Calgary, Alberta,
RAISES AWARENESS OF
4: TEXAS STUDENTS ON
the students headed to the
their Project Outreach dream
DISTRACTED DRIVING
A MISSION TO CHANGE
Texas Capitol to discuss
started with a $5,000 goal to
For the Project Outreach
DATING VIOLENCE LEG-
amendments to a 2007 bill
provide clean water for the
Challenge, team Stevens
ISLATION For team Some-
that required students to be
village of Ngosuani in Kenya.
Point, from Stevens Point,
body’s Hot for Tone Tone from
educated about dating vio-
The team quickly realized,
Wisconsin, was compelled to
East Texas, the decision to
lence. Since the students’ day
however, that the community
raise awareness of impaired
help raise awareness of teen
at the Texas Capital, a new bill
also had an overwhelming
and distracted driving in
violence was an easy one.
has been filed to analyze the
need for better sanitation,
their community after losing
However, what started as a
policies and find a better way
irrigation, education and
a classmate to drunk driving.
project for their Destination
to implement dating violence
healthcare. Through penny
The group of high school
Imagination Project Outreach
programs in schools.
drives in businesses, schools,
seniors set out to raise the
Challenge has since grown
hospitals and service clubs,
$11,000 needed to purchase
into a courageous push for
the team collected more than
a driving simulator that would
policy change. “At first we just
300,000 pennies and raised
mimic and display the han-
wanted to spread the word
more than $25,000 in six
dling characteristics of real ve-
and educate people about
months. Through their efforts,
hicles in order to educate the
the problem and how big of
the team was able to help
public on safe driving habits.
a problem it was,” said team
build a well and a school, and
Within five months, they
member Ashlyn Ellgass.“ We
educated more than 1,100
joined with Texas Advocacy DESTINATION IMAGINATION | 13
STEM & LITERACY PATHWAYS
EARLY LEARNING CHALLENGE
Designed for 3-6 year olds Destination Imagination has developed a unique approach to support educational readiness in STEM and literacy concepts. While these areas of education are not historically associated with education at the pre-k and kindergarten grade levels, a philosophical shift in the U.S. is leading states to begin including STEM content in early childhood learning standards. To support this shift, DI created STEM and Literacy Pathways for Early Learners Early learners (preschool—2nd grade) are naturally curious and can adapt well to learn new STEAM (science, technology, engineering, arts and mathematics) concepts. By appealing to their natural curiosity and creativity through a fun, hands-on learning environment, our Rising Stars! Challenge allows early learners to experience a range of invaluable concepts simply and effectively. Each year, volunteer
“DI provides opportunities for our children to think, take risks and work together to solve common problems that will get
building STEM and literacy skills. The activities, transitions and feedback loop questions can be linked to fulfillment of all key Common Core domains.
– Raymond Simon, Educator and Former Deputy
Rising Stars! for Early Learners Challenge. They
Secretary, United
allow kids to be creative, learn simple building
fully engage students in creative learning while
them to rule the world.”
educators and industry experts develop a new focus on creating play-based curricula that
to provide teachers with resources to meaning-
States Department of Education
and construction, become comfortable working in teams, and learn how to speak in front of an audience. The Challenge is noncompetitive, which helps ease pressure and lets kids play and experiment with their solutions.
“DI is truly making a difference in the lives of kids. It’s helping develop them into amazing adults who have a great ability to think critically, use their imagination, and work together.” – Tracy Hakenjos, Parent and Team Manager
14 | DESTINATION IMAGINATION
Purchase the English or Spanish Versions on ShopDI.org $199
THE CREATIVE
PROCESS
BELOW ARE THE COMPONENTS OF THE CREATIVE PROCESS THAT OUR PARTICIPANTS EXPERIENCE WHILE SOLVING OUR CHALLENGES
Recognize Becoming aware of the Challenge Gaining an in-depth understanding of the Challenge
Imagine Generating ideas with team members Focusing on promising ideas Creating a project timeline
Initiate & Collaborate Researching, exploring and experimenting Committing to options Building and completing all requirements
Assess
Assessing progress Reworking or reimagining ideas Practicing presenting the solution
Evaluate & Celebrate Presenting at a tournament Reflecting on and celebrating the experience
DESTINATION IMAGINATION | 15
MAELLE RICKER
KEVIN HOBAN
RACHEL HALE
CHRIS COLFER
OLYMPIC GOLD MEDALIST
TELEVISION PRODUCER
SINGER & SONGWRITTER
ACTOR & AUTHOR
Kevin Hoban is a producer
Destination Imagination
Actor Chris Colfer, who plays
first Canadian woman to win
at Brian Catalina Entertain-
alumna, Rachael Hale, is a
Kurt Hummel on the hit TV
gold at home in the 2010
ment and has worked on a
singer and songwriter from
series “Glee,” got his start
Winter Olympics. She learned
variety of popular television
Prescott, Arkansas. She was
doing DI in Clovis, Califor-
competition, teamwork and
series including the National
a featured contestant on
nia. In addition to winning
goal setting at a young age
Geographic Channel’s “Ulti-
Season 12 of American Idol,
the 2011 Golden Globe for
as a DI team member from
mate Survival Alaska.“ “After
and was a Top 20 female fi-
Best Supporting Actor in a
British Columbia.
producing three seasons of
nalist competing in the “live”
Television Series, Colfer won
‘Ultimate Survival Alaska,’ I’m
shows. Billboard ranked her
the People’s Choice Award for
forever grateful that I went
performance of “Nothing but
Favorite Comedic TV Actor
through Destination Imagina-
the Water” as one of the Top
in 2012 and 2014. He is also a
tion,” said Hoban. He was a
12 Performances of the entire
“New York Times” best-sell-
DI participant for several years
season. Hale has opened for
ing author and publisher of
and continues to volunteer as
Tracy Byrd, Joe Nichols and
“Struck by Lightning” and
an Appraiser.
Chris Cagle, and appeared on
“The Land of Stories.”
DESTINATION IMAGINATION ALUMNI SUCCESS STORIES
Maelle Ricker became the
16 | DESTINATION IMAGINATION
an episode of ABC’s Nashville.
Do you love DI and are an alum of the program? Are you looking for ways to give back to DI locally, nationally and internationally? Then the Alumni Ambassador Program is for you! Learn more at destinationimagination.org/aap
INSTANT CHALLENGES Require teams to engage in quick, creative and critical thinking At a tournament, a team will
face challenges with opti-
receive an Instant Challenge
mism and confidence. Instant
and the materials with which
Challenges are perfor-
to solve it. Team members
mance-based, task-based,
must think under pressure
or a combination of the
and apply appropriate skills
two. Although each Instant
to produce a solution to an
Challenge has different
Instant Challenge in a period
requirements, all Instant Chal-
of just 5 to 8 minutes. In a
lenges reward teams for their
world with growing cultural
teamwork. Instant Challenges
connections, increased levels
are kept confidential until the
and types of communication,
day of the tournament. Instant
and a new need for real-time
Challenge accounts for 25%
teamwork and problem
of a team’s overall score
solving, Instant Challenges
at tournaments.
enable our participants to
“DI is where you learn all the elements that school does not teach you; life skills that will benefit any human being for the rest of their life.” – Marshall Rainey, DI Alum
“DI is teaching tomorrow’s workforce that careers in engineering and technology are not only fun, but also within their reach.” – Matt Blakely, Motorola Solutions Foundation
DESTINATION IMAGINATION | 17
ACADEMIC COMPETITIONS
THE TOURNAMENTS Teams
given Instant Challenges,
will solve two types of Chal-
where they must think on their
lenges: Team Challenges and
feet to produce a solution in
Instant Challenges. The Team
a period of just five to eight
Challenge is the combination
minutes. The following pie
of the Central Challenge and
chart is a breakdown of how
Team Choice Elements. Team
teams will be appraised at
Choice Elements are team-se-
the tournament.
lected elements that are incorporated into the Central Challenge to showcase additional strengths, interests, skills and talent. After solving Team Challenges, teams can attend tournaments to showcase their solutions in front of Appraisers and live audiences. Teams are also
18 | DESTINATION IMAGINATION
Instant Challenge 25% Team Choice Elements 15%
Central Challenge 60%
GLOBAL FINALS Destina-
is one that involves teamwork,
provinces and 16 countries
chance to present their Chal-
tion Imagination teams that
creativity, perseverance,
gather in Knoxville, Tennessee
lenge solutions, interact with
advance past regional and
courage and talent. Global
to showcase their Challenge
DI teams from all around the
state/country tournaments
Finals is the culminating
solutions. More than 17,000
world, and enjoy an experi-
are invited to participate in
event of every Destination
people attend Global Finals
ence that is like no other.
Global Finals—the world’s
Imagination season. In May,
to celebrate creativity and
largest celebration of creativ-
more than 1,400 teams from
have fun. During the four-day
ity. The road to Global Finals
45 US states, 7 Canadian
event, participants have the
“If you create a good Challenge, which DI is masterful at, you get remarkable results.” – Gregg Maryniak, Co-Founder of the XPRIZE Foundation
DESTINATION IMAGINATION | 19
WEB SERIES CREATOR
PHARMACOKINETICS RESEARCHER
BIOTECH ENGINEER
EDUCATIONAL GAME DESIGNER
MICRO BLOGGER
ENVIRONMENTAL SCIENTIST
PREPARING STUDENTS FOR EMERGING CAREERS Committed to helping students find their passions From computer coding to life
from today, Destination
potential. As an educator,
ing your students with the
sciences to aeronautics, the
Imagination is committed to
Team Manager or parent
skills necessary to succeed
exponential growth in the new
helping them find their pas-
who supports the Destination
in college, careers, and
digital and human eco-culture
sions and interests through
Imagination program, you
beyond. We are grateful for
is outpacing K-12 education.
our Challenge program,
are helping to bridge the
your support and wish your
The world our DI participants
giving them opportunities to
gap between the diverse,
students the best of luck in
will be facing out of school
explore emerging professions
emerging workforce and
their creative and innovative
will be significantly different
and achieve their highest
K-12 education while provid-
endeavors this season.
“DI allowed me to bring my interests in science and performing together. While I started out as a scriptwriter for my team, my team members got me hooked on robotics and biomedical engineering.” – Alex Doud, DI Alumnus & Biomedical Engineer ALEX DOUD, BIOMEDICAL ENGINEER
20 | DESTINATION IMAGINATION
THE FUTURE OF
WORK
A DECADE FROM NOW, JOBS WILL NOT LOOK THE SAME
15.7 Million new project management roles will
be created by 2020—with no one available to fill them. – The Project Management Institute
50 Billion people, devices and things will be connected to the Internet by 2020. – Cisco
65%
of today’s school kids will end up doing jobs that haven’t even been invented yet. – U.S. Department of Labor
123 Million The demand for highly-skilled
workers will hit 123 million by 2020, but there will only be 50 million qualified people to fill these jobs. – AT&T
60%
of CEOs polled cited creativity as the most important leadership quality, compared with 52% for integrity and 35% for global thinking. – IBM Global CEO Study
DESTINATION IMAGINATION | 21
START A TEAM TODAY
1 FORM A TEAM 1 ADULT TEAM MANAGER + 2 TO 7 TEAM MEMBERS = DESTINATION IMAGINATION TEAM The adult Team Manager must be 18 years of age or older. RISING STARS!: Preschool through 2nd Grade ELEMENTARY LEVEL (EL): Kindergarten-5th Grade MIDDLE LEVEL (ML): 6th-8th Grade SECONDARY LEVEL (SL): 9th-12th Grade COLLEGE & UNIVERSITY LEVEL: Full-time, post-secondary students enrolled in college, university, trade, or technical school or military college-bound. High school seniors who are taking accredited courses offered by a college or university that will qualify for course credit when entering higher education.
2 PURCHASE A TEAM NUMBER Register through ShopDI.org, or Download the Start a Team Application at DestinationImagination.org, fill out and fax, mail or email it to us at AskDI@dihq.org. Visit DestinationImagination. org/TeamPricing for pricing information. After purchasing the first Team Number, organizations can purchase additional Team Numbers at a discounted price. *Depending on the state or country in which you reside, you may be required to pay additional Affiliate fees.
DESTINATIONIMAGINATION.ORG 1.888.321.1503 ASKDI@DIHQ.ORG
22 | DESTINATION IMAGINATION
START A
TEAM TODAY
3 REGISTER IN YOUR
LEARN MORE 1.888.321.1503
STATE OR COUNTRY
Registering with your state or country organization will allow your team to attend a local tournament and possibly qualify to attend Global Finals. If you purchase a Team Number online, you will be prompted to select your Affiliate (state or country). If filling out the downloadable form, choose your Affiliate.
4
CHOOSE YOUR CHALLENGE
5 ATTEND A
TOURNAMENT
You will receive a hard copy of our Program Materials by
Most Regional and Affiliate Tournaments occur between
mail (if in the US, Canada or Mexico) or you can download
February and April. If you qualify at the Affiliate level,
the files online. After you review the materials, decide
you advance to Global Finals.
which Challenge is the best fit for your team. Your Challenge solution should take 6-12 weeks. Start by meeting for 1-2 hour sessions.
DESTINATION IMAGINATION | 23
“THIS WORLD IS BUT A CANVAS TO OUR IMAGINATION.” – HENRY DAVID THOREAU
24 | DESTINATION IMAGINATION
DESTINATION IMAGINATION | 25
“LOGIC WILL GET YOU FROM A TO B. IMAGINATION WILL TAKE YOU EVERYWHERE.” – ALBERT EINSTEIN
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