Deyan Nenov | Portfolio

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DEYAN NENOV | PORTFOLIO 2014

DEYAN NENOV | PORTFOLIO


UK mobile +44 (0)77 8631 8504

2001- 2007

University of Architecture, Civil Engineering and Geodesy,

www.makowerarchitects.com Architect, IT Strategy, Revit Manager MOTTO Architectural Studio, Burgas, Bulgaria www.studiomotto.com Project Architect Architectural assistant

2008- 2012 2003- 2012

Makower Architects, London, UK

2013 (present)

Sofia, Bulgaria - Master of Architecture

Focus Design Partners, Doha, Qatar www.fdpme.com

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Architectural consultant

2012

Drafter and 3D artist

2003- 2006

- MSc “Adaptive Architecture and Computation” (merit)

2006- 2008

University College London, London, UK

2012- 2013

deyan.nenov.12@alumni.ucl.ac.uk

WORK EXPERIENCE

EDUCATION AND TRAINING DEYAN NENOV

Msc Arch ARB Architect


2014 2013

Social [Re]Connection – urban prototyping competition

2013

COMPETITIONS

Plovdiv Central Square - urban planning and historical preservation,

UP London - Open Call, part of Digital Shoreditch – small urban design

Plovdiv, Bulgaria

organized by UCL, London

and urban prototyping

COMPUTER SKILLS

2009

2013

(Special Intel Award) V&A Exhibition, Digital Grass Competition for small urban design, municipality of Sofia, BG

BIM : Revit, Adopting Revit for new Practices, Citrix Implementation, Revit API 3D Modelling + Render : 3Ds Max + Vray, Rhino + Grasshopper + Vray (Revit + Grasshoper interoperationability) Traditional Packages : Autodesk AutoCAD (+Architecture), SketchUp Scripting Languages : Processing, Arduino, (b) C#, Java Graphic Tools : Adobe (Power User) Office Tools : MS Office, Acrobat Reader

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Deyan Nenov nationality: Bulgarian born: 29 - May - 1980 I have completed a MArch from the University of Architecture, Civil Engineering and Geodesy in Sofia, while working on various local and international residential, commercial and industrial projects and regularly participating in national competitions. In 2009, I began working remotely with a Doha-based architecture company and gained experience as a project architect on a variety of commercial and residential projects in Qatar. I have recently finished a MSc from the Bartlett at UCL and winning two competitions for urban prototyping as well as exhibiting in V&A, London.

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I am currently engaged in the development of the London based architectural practice of Tim Makower. With a pilot Revit project for the studio on an important residential scheme for Barratts London, I am responsible for laying the solid foundations of the team’s workflow while attending to the tight project programme.


CONTENT: RESIDENTIAL

Multi rise development | BARRATTS - West Hendon Multi rise development | Burgas Towers, Burgas, Bulgaria Small Residential | Sarafovo house, Sarafovo, Bulgaria

INTERACTIVE INSTALLATIONS & COMPUTATION

sPins | UCL Grand Challenges digital Grass | V&A, London Circle Packing, Brick Study | Design Research

COMPETITIONS

Plovdiv Central Square Qatar | Masterplanning

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1. Site plan 2. Initial concept 1.

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3. Long section - powerful natural attractor is the Brent Reservoir (commonly known as the Welsh Harp)


West Hendon Block H3&4 re-establishing connections CLIENT: BARRATTS METROPOLITAN TEAM: T. MAKOWER, J. RABACH, D. NENOV, P. SOUSA

This project is part of the development for the West Hendon Estate in London Borough of Barnet, north-west London. The objective of the development is to rejuvenate and transform what are currently an unappealing group of buildings and disconnected external spaces into a thriving and cohesive neighborhood. The current project is being delivered as part of a subsequent phase of the masterplan scheme together with block E and block G in close collaboration with Allies & Morrison (also authors of the approved masterplan).

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With the redevelopment of the West Hendon Estate the opportunity to re-activate the connection with the important but until that point - dormant natural asset of the Welsh Harp became not only viable but was the major and predominant architectural idea in the masterplan stage. We feel that a special treatment of the water-facing facade is needed as well as rethinking the envelope of the building itself. A powerful cantilever speaks of the frozen urge to reach the water.

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4. Far left and below - bespoke facade details along cantilever. 5. South-west elevation - clear visual connection directly to the reservoir dictates large, transparent balconies. A special amenity space is provided in the ‘crown’ of the building. 6. Proposed perspective views : a) corner of A5 and Hendon Road - active local point b) coming from Hendon train station c) view along the main promenade, reservoir at viewers back 7. Main section. 8. Typical floor plans.

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facade brick system | design study

Brick was chosen as main material for the scheme. There are only two characteristics of this material which allow for different design treatment - the color of the brick and its arrangement in the bond. This study shows the analysis of the second feature in combination with another really important element of the building design - the bird box. With more than 250 bird species Brenton Reservoir is an important site for breeding waterbirds in the UK. As part of the Design and Access Statement the provision of certain amount of bird boxes is required. They can be incorporated into the brick facade (shown below) becoming part of an intricate pattern.

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Burgas Towers CLIENT: KILIÇOĞLU GROUP ARCHITECT: D. NENOV

Situated on the very entrance of city of Burgas, this mixed-use building will be the first and highest silhouette on the picturesque cityscape of the sea town. A sandwich-like layered structure was the natural solution for dividing the different types of functionality in vertical direction - a hospital, a hotel and three separate residential units with office capacity on the lower levels are present. It was mandatory for the client to achieve a variety of apartments types, which allowed to take chunks off the building’s flesh, thus creating a line that was suitable for the large scale of the building. There were four different design solutions generated through the course of one year. What allowed the detailed analysis to match the pace of the project was the use of powerful BIM software, in this case Revit, which not only provided sufficient level of detail in different scales but also lead to much better technical communication

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between structural engineers and architect.

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1. Up - preferred option, view toward prominent corner. CGIs by studio Motto. 2. Section through block A. 4 storeys of car park (private and commercial), 3 commercial levels and 22 floors of residential units. 3. Floor plan of Mezzanin level.

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4. Design study in Grasshopper informing the conceptualization of the form. Level of segmentation, dimensionality and scale as well as ideas of facade treatment were all subject of investigation in this study. On the far right are shown rendered graphics of one of the preferred versions.

Three different design options were evolved during the preliminary design phase in order to meet the client expectations. In one case the structure of the building is conceptualized as a solid descending wall marked by eroded gaps in the rectangular facade - this gives a fairly flexible way of treating the layout organization. The final design solution relies on optimization of the benefits of the plot - a terracing of the building on the south elevation guarantees that the favorable direction is matched with the splendid view from above - toward both the city center and the Black Sea. Finally, a concept of a low-rise commercial building was given in order to meet a different investor intention.


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sPins triangulation between urban space | mediators of communication SPINS WAS COMMISSIONED BY SOCIAL (RE)CONNECTION: CHOREOGRAPHING ARCHITECTURAL GESTURES IN URBAN SPACES, A MULTI-DISCIPLINARY PROJECT AWARDED UCL GRAND CHALLENGE OF HUMAN WELLBEING: BEHAVIOR CHANGE RESEARCH PRIZE 2013. Between the 14th and the 21st of October, 2013 a case study that investigates the phenomenon of social disconnection in urbanized environment was undertaken in Euston Square Gardens. Following the concept of triangulation between urban space – social participants – mediators of communication, the exploration required an architectural intervention (gesture) in the form of interactive installation to facilitate the process of social (re)connection. Being part of the design team to win the call for ideas I had to actively assist the process of introducing the interactive piece into the environment and ensure its proper functioning. This allowed me to observe the rhythm and the movement patterns of the space throughout the period of seven days as well as to capture a

TEAM: I. PETRUSEVSKI, D. NENOV

number of dialogues with people interacting with the installation.

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1. Euston Square Garden, busy and rough during the day quickly becomes desolate after rush hour. 2. There is a natural harmony in the frequency of the ‘zombie’ waves toward and from the station. 3. The visual component of the installation makes it a natural attractor in darkness.

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4. ‘Honeycomb’ effect. Due to a number of factors, people prefer to engage with an installation in groups. This facilitates the socialization of space.

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1. Joint between 2 hemispheres of the styrphoam ball. Glue applied to joint but able to open for maintenance. 2. FOAM COAT. Coating and adhering. 3. White latex rubber. 4. Polystyrene ball. 5. Weight | lead with glue. 6. Fixture MDF disk. 7. LED attached to fiber ROD. 8. Fiber optic Rod 12mm. 9. Sound mechanism - movable part Sensor - 5V 10. Sound mechanism fixed part Sensor - GND 11. Wiring.

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5, 6. Fabrication. 7. Initial field tests. 8. Section. 9. Roly poly toy concept. 7.

PLAYFUL Interconnected roly poly mechanisms with one “brain� per piece | styrphoam ball with arduino wifi xbee

CHEERFUL Addressable LEDs triggered by movement sensed by accelerometer

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DIGITAL GRASS connecting disconnected spaces THE PROJECT WAS PART OF ‘UP LONDON’ AND ‘DIGITAL SHOREDITCH’ AND EXHIBITED AT THE VICTORIA AND ALBERT MUSEUM TEAM : I. PETRUSEVSKI, D. NENOV, N. KÖK, C. CORNU, K. ELASHRY 1. Term ‘Digital Grass’ was coined during the first week of design exploration. The concept was influenced by the Bio-luminescence of plankton in sea/ocean water. 2. Old Street installation after 2 hour downpour.

The Digital Grass course project was developed as a result of a team effort in the City as Interface module in MsC AAC, Bartlett, 2013. Setting its focus in the realm of urban prototyping, the project addresses a certain set of problems – social agenda, (human) interactivity, technical prototyping and production. The project explores relations and levels of connectivity of urban spaces. It employs the use of several digital probes, 2.

dispersed within specific locations of the urban environment.

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Simply put, a typical unit is made of 2 distinct parts – an inert plinth

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that supports the upper “active” part and will harbors all the electronic equipment of the device and an “active” part made of bundled optic fiber strands that will carry out the colorful light provided by the LED stripes encapsulated in the base of device (see schematics). The device will respond to human touch by registering the natural capacitive load that all people are charged with and will transmit this signal through a technology based on mobile connections – every device is supplied with a SIM card and “talks” to all the other in the network.

3. A visual installation is at its best .. in the dark. 4. Workshoping, crafting and painting - things we all like 5. V&A exhibition

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Sarafovo house CLIENT: S. VAKAFOV ARCHITECT: D. NENOV

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1. Site 2. Floor plans 3. Photos

This little residential building is situated a mere hundred meters from the sea shore and twenty meters above it, overlooking the beautiful gulf of Burgas. In tune with the maritime theme and considering the fact that the wind there is a natural force to be reconnect with, I felt that the design should inspire a feeling of protection and shelter while allowing its inhabitants a way to peer out of it. I was lucky enough to have a wonderful client who was a wonderful partner in the journey of this project.

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COMPETITIONS

TEAM: R. PACHILOVA, I. PETRUSEVSKI, D. NENOV, M. BEHRENS

CENTRAL SQUARE PLOVDIV 1.

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I was invited to be part of a small team of architects for the Central Square Plovdiv competition 2014. Together with the usual number of issues when working on tight schedule with a new team, an interesting side-challenge came from the fact that each of the four members was based in a different country. Setting up a cloud based file sharing workflow was essential for our success - we used a service that I had previous experience with called ‘Wuala’. We managed to create a holistic and indepth design solution based on several key principles. 1. Exterior view showing our vision. 2. Interior shot explaining main idea. 3. Bus station (I. Petrusevki)

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Integration through accessibility is the fundamental key when transforming the square from a transit pace into a place that brings people together. 1. Connect visually: A circular construction on top of the post office provides visitors with a panorama of Plovdiv. In addition digital image technology (augmented reality) enables spectators to overlay historic images to see how the city looked like in previous times. 2. Connect physically: We used simulation software to test several scenarios for integrating Central Square with the surrounding areas. 3. Attract people: A variety of activities are provided to activate the area. Movable furniture and a pavement pattern accents active zones and hints space use. 4. Site plan 5. Chalk render of model 6. Movable urban furniture (I. Petrusevski)

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VISUALIZATIONS

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TEAM: D. NENOV (J. RABACH)

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The value of the architectural product that we offer depends often times on the graphical representation we chose or on the way we communicate our early design ideas. In an ever growing market of competitive computer graphic tools and dedicated architecture software it becomes hard to know which package to use, let alone spend the time to building the proficiency or expertise required to make the most of it. And while sketching remains a go-to solution in day-to-day practice its time-consuming nature makes it less ideal in more industrious and production intensive scenarios. This chapter is dedicated to the programs I tend to find useful and some potential ideas of how they can be utili sed in combination. Revit - or alternative BIM product. Powerhouse in residential architecture and to some extend - master planning, capable of yielding unparalleled amounts of useful data (scheduling, take-offs). Less ideal for initial conceptualization, but a lot of work is being done in that direction. Rhinocerous - covering all the weak spots of Revit, Rhino is a joy to use by many architects for a reason. Grasshopper - Vasari+Dynamo are not there yet and Bently’s GC is falling out of

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the competition. Powerful tool. SketchUp - allows for quick design studies, main weakness being lack of adaptability and reusability. 3Ds Max + Vray - the traditional visualization workflow, requires enough time spent. Photoshop - while there are potential substitutes to all other tools in this list, alternatives to Photoshop are hard to come by. 2, 3. Revit crude linework and shadows + Photoshop

1. Capture Rhino screen graphics +

Photoshop

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4. Vray ‘Fog’ - light sifting through cracks of solid material can often produce captivating images, in this case a vision of a biodome landscape ‘interior’. Modelling - Rhino + Grasshopper

5. Aerial (or bird’s eye) view - modelling and render is kept to minimum. Extensive Photoshop work which relies on the correct choice of footage imagery. SketchUp + Vray + Photoshop

6. Observing light behavior in special conditions is invaluable when trying to recreate different settings. 3Ds Max + Vray + Photoshop

7. Sometimes dusk image is all about the glow. Reflection of the still water helping to tell the story. SketchUp + Rhino + Vray + Photoshop

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COMPUTATION CIRCLE PACKING DESIGN RESEARCH | INDIVIDUAL PROJECT

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3. 1. Circle packing in its generic form 2-5. Circle packing used to create mosaic-like images. Resolution, range of the scale and distribution are all parametrized in order to achieve specific result.

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int min, max; float initial_size; PVector co; ArrayList<Circle> population; IntList pool; PGraphics pg; PImage img; color pix; int how_many = 0; int r_l; int lotary; int x, y; float radius; float multi = 0.01; void setup() { size(500, 500); background(0); pg = createGraphics(width, height); img = loadImage(“MiamiCityScape.jpg”); img.resize(500, 500); min = 2; max = 320; // noFill(); // noStroke(); stroke(10, 200); strokeWeight(0.05); co = new PVector(); population = new ArrayList<Circle>(); pool = new IntList(width*height); initial_size = (width*height); for (int i = 0; i < width*height; i++) pool.append(i); }

Often simple architecture task can be broken down to a system of rules followed in succession with our aesthetic sense being the final judge. Exploring small and finite algorithmic tasks is a fun and useful way to bridge the gap. This project explores ‘circle packing algorithm’ traditionally used in describing complex surfaces with series of interconnected circles. In this particular scenario I have adopted a more artistic approach creating colorful mosaic structures.

void draw { update_pg(); pool_update(); r_l = floor(random(pool.size())); lotary = pool.get(r_l); pool.remove(r_l); println(pool.size()/initial_size*100 + “ %”); println(how_many/initial_size*100 + “ %”); x = lotary%width; y = lotary/height; radius_check(); co = new PVector(x, y); if (check(co)) { for (Circle c : population) { while ( (radius+c.r)*0.5 > co.dist (c.pos)) { if (radius < 0) break; radius-=1*multi; } } int loc = x + y*img.width; float r = red (img.pixels[loc]); float g = green (img.pixels[loc]); float b = blue (img.pixels[loc]); pix = color(r, g, b); population.add(new Circle(co, radius, pix)); }

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