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Section 2: Scrolls
by dgh20
Water Breathing: It is 75% likely that a water breathing potion will contain 2 doses, 25% probable that there will be 4 in the container. The potion allows the character drinking it to breathe normally in liquids that contain suspended oxygen. This ability lasts for one full hour per dose of potion quaffed, with an additional 1d10 rounds (minutes) variable. Thus, a character who has consumed a water breathing potion could enter the depths of a river, lake, or even the ocean and not drown while the magical effects of the potion persisted.
Spell-Like Magical Potions
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The following outlines spell-like magical potions (other than those detailed above) that can be enchanted. However no total of bonuses can equate to greater than a +5 for a magical spell-like potion. These modifications cannot be added to the special magical potions listed above.
Spell-Like Power: A non-permanent spell that affects the spellcaster in the text of the spell can be imbued into a potion for a single use. Only 1st-5th level spells can be used.
Magical Adjust: +1 per spell level.
Cost of Spell-Like Magical Potions
+1 - 500gp +2 - 1,000gp +3 - 1,500gp +4 - 2,000gp +5 - 2,500gp

Scrolls
Protection Scroll Effects
If a player character has more than one protection scroll, the effects are cumulative, but not the duration. Scrolls that protect against creatures do not create an actual, physical globe. If the user forces the creature into a place from which further retreat is impossible—a corner, for example - and then continues forward until the creature would be within the radius of the circle, the creature is not harmed, and the protection is considered voluntarily broken and disappears. There is no way in which a protection scroll can be used as an offensive weapon.
Ability to use scroll spells does not permit a priest to use a wizard spell, or a wizard to use a priest spell. Likewise, it does not extend the ability of spell use to non-spell-using characters except with respect to protection scrolls. Anyone can use a protection scroll. Paladins and rangers cannot use priest scrolls. Those characters able to read and employ scroll spells can do so regardless of other restrictions. Once the spell is known, it is not necessary to use a read magic spell in order to invoke its powers. Scrolls can be read even by mages who are unable to employ the spell copied because of an inability to learn it or because it is too high level (although, in the latter case, there is a chance of spell failure).
Protection Scrolls
Protection from Acid: (Reading time - 6) The reader is protected from all forms of acid, to a maximum damage of 20 Hit Dice or a maximum duration of 1d4+8 turns, whichever occurs first.
Protection from Cold: (Reading time - 3) Protection extends outward from the reader to a 15’ radius sphere. All within the area are protected from the effects of nonmagical cold to a temperature of absolute zero (-460 degrees). Against magical cold, the scroll confers a +6 bonus to saving throws and one-quarter damage (one-eighth if the saving throw is made). The duration of the scroll is 1d4+4 turns.
Protection from Dragon Breath: (Reading Time - variable) Only the individual reading the scroll is protected. Protection extends to all forms of dragon breath and lasts 2d4+4 rounds.
Protection from Electricity: (Reading time - 5) Protection is provided in a 10’ radius sphere centered on the reader. Those protected are immune to all electrical attacks and associated effects. The protection lasts 3d4 rounds.
Protection from Elementals: (Reading time - 6) There are 5 varieties of this scroll. Roll percentile dice and consult the following table:
Type of Scroll
Protection from Air Elementals (including aerial servants, djinn, invisible stalkers, and wind walkers) Protection from Earth Elementals (including xorn) Protection from Fire Elementals (including efreeti and salamanders) Protection from Water Elementals (including tritons and water weirds) Protection from all Elementals
The magic protects the reader and all within 10’ of him from the type of elemental noted, as well as elemental creatures of the same plane(s). The protection affects a maximum of 24 Hit Dice of elemental creatures if the scroll is of a specific elemental type, 16 Hit Dice if it is against all sorts of elementals. The spell lasts for 5d8 rounds. Attack out of the circle is possible, as is attack into it by any elemental creature with more Hit Dice than are protected against or by several elemental creatures - those in excess of the protected number of Hit Dice are able to enter and attack.
Protection from Fire: (Reading time - 8) Protection extends to a 15’ radius sphere centered on the reader. All in this area are able to withstand flame and heat of the hottest type, even of magical and elemental nature. The protection lasts 1d4+4 turns.
Protection from Gas: (Reading time - 3) This scroll generates a 5’ radius sphere of protection centered on the reader. All within the area are immune to the effects of any gas - poison gas, gaseous breath weapons, spells that generate gas (such as stinking cloud and cloudkill), and all similar forms of noxious, toxic vapors. The protection lasts for 1d4+4 rounds.
Protection from Lycanthropes: (Reading time - 4) There are 6 common types of this scroll:
Scroll Type
Protection from Werebears Protection from Wereboars
Scroll Type
Protection from Wererats Protection from Weretigers
Scroll Type
Protection from Werewolves Protection from Shape-Changers
The magical circle from the reading of the scroll extends in a 10’ radius and moves with the reader. Each scroll protects against 49 Hit Dice of lycanthropes, rounding all hit point pluses down unless they exceed +2. The protection is otherwise similar to that against elementals, above. The protection from shape-changers spell protects against monsters (except gods and godlike creatures) able to change their form to that of man: dopplegangers, certain dragons, druids, jackalweres, and lycanthropes, for example. The magic lasts for 5d6 rounds.
Protection from Magic: (Reading time - 8) This scroll invokes a very powerful, invisible globe of antimagic in a 5’ radius from the reader. No form of magic can pass into or out of it, but physical things are not restricted by the globe. As with other protections, the globe of antimagic moves with its invoker. The protection lasts for 5d6 rounds.
Protection from Petrification: (Reading time - 5) A 10’ radius circle of protection extends from, and moves with, the reader of this scroll. Everyone within its confines is absolutely immune to all attack forms, magical or otherwise, that turn flesh to stone. The protection lasts for 5d4 rounds.