The Complete
Card Listings Alpha to 2013 Base Set, Arabian Nights to Return to Ravnica Compiled by Brendan Eichler
Introduction This volume you now hold in your hands (or at least, view on your computer) is the culmination of over seventeen years as a Magic player. I‘ve been playing since Ice Age (the set, not the geological period), which released way back in 1995. I‘ve seen Magic change quite a bit since I first started playing. Black was once the king of fast mana; red didn‘t get involved in it until Onslaught in 2002. When I started, artifacts ‗turned off‘ when tapped; their activated abilities couldn‘t be activated, its triggered abilities wouldn‘t trigger, and its continuous abilities were ignored. Countering required interrupts; you essentially couldn‘t activate an ability or cast a spell in response unless it was also an interrupt (or could be activated as one). I saw legends go from a creature type to a supertype. Heck, at one point ‗Mana Source‘ was a card type! The look of Magic has changed also; Eighth Edition in 2003 changed the card frames. Before that the cards had a totally different look; there weren‘t separate boxes for card type and power/toughness. Artifacts also looked different; they were a brownish color, not the grey they are today. Magic has, on occasion, even changed stuff up even further; In Planar Chaos in 2007, they had a group of cards that showed Magic ‗as it might have been‘ and changed their frames to look familiar, yet noticeably different. Later that year, in Future Sight, they showed cards ‗from the future‘ that look different still; the mana cost was on the side, and the illustration was on a curved border. Lest I forget, Magic has also made other odd card styles over the years, from split cards (spells which had two halves of which you could play either [or both if it had the fuse keyword]) to flip cards (cards that started as ‗normal‘ cards that flipped into ‗heroic‘ legends) to hybrids (which could be played as either half of their colored mana cost and had half-and-half frames to show they were both colors) to levelers (which had a striated text box that showed different levels as the creature ‗powered up‘) to double faced cards (which didn‘t have a back; these ‗transformers‘ could often turn back and forth between sides and represented werewolves and other shape changers). Yet throughout all of this, Magic has remained fun and interesting. It hasn‘t always been the best selling or most popular collectible/trading card game, but it never went away, either. It has seen countless other games come and go. Collectible dice games, for example, were supposed to destroy the entire medium. They didn‘t last. Even today, the other heavyweights in the field are based on the successes (and failures) of other games; before there was the VIS System, there was Overpower. Before there was Pokémon, there was Ani-Mayhem. Dozens of other books (Harry Potter), movies (Star Wars), TV series (Star Trek), animes (Fullmetal Alchemist), and even role-playing games (Vampire the Masquerade) tried their hand at collectible/trading card games, but nearly all of them failed. Magic has endured. While I won‘t say Magic will last for ever, I don‘t foresee it ending anytime soon. I believe Magic will continue to evolve in ways I‘d never see coming; in fact it already has. The very concept of hybrid mana would have blown my mind when I started, and I would‘ve thought suspend was the coolest keyword ever (though buyback and overload are vying for favorite now). As we approach Magic‘s 20th anniversary, I look forward to Magic‘s bright future as I record its past. I‘ve been playing Magic for most of my life; and I‘ve wanted a list like this one for most of it. I hope you enjoy this lexicon as much as I have, and continue to enjoy this great game. Keep on playing. Brendan Eichler
Symbols B=Black Mana G=Green Mana T=Tap symbol; means ―Tap this untapped permanent‖ R=Red Mana U=Blue Mana N=Untap symbol; means ―Untap this tapped permanent‖ W=White Mana S=1 from a snow permanent. 1,2,3; etc. in a cost is generic mana. Any color mana may pay generic mana costs. 1,2,3; etc., added to your mana pool is colorless mana. It may only be used to pay generic mana costs. (u/w), (r/g), (b/w), etc. are Multicolored Hybrid Mana Symbols. They may be paid by either color. (It‘s still both colors) (2/R), (2/G), (2/B), etc. are Monocolored Hybrid Mana Symbols and may also be paid either way. (w/p), (r/p). (g/p). etc, are ‗Phyrexian mana‘; they can be paid with one mana of the chosen color, or by paying 2 life. Regardless of how it is paid, a Hybrid Symboled spell is all colors in its mana cost. (Each Hybrid Mana Symbol is chosen and paid separately.)
Expansion Set Abbreviations L U R
Limited (Alpha & Beta)
Unlimited Revised
MIR VIS WTH
Mirage Visions Weatherlight
DST 5DN CHK
SOM MBS NPH
Scars of Mirrodin Mirrodin Besieged New Phyrexia
ISD
Innistrad
DKA
Dark Ascension
AVR
Avacyn Restored
GPT DIS CSP TSP
Darksteel Fifth Dawn Champions Of Kamigawa Betrayers Of Kamigawa Saviors Of Kamigawa Ravnica, City Of Guilds Guildpact Dissension Coldsnap Time Spiral
4
4th Edition
TMP
Tempest
BOK
5
5th Edition
STH
Stronghold
SOK
6
6th Edition (Classic)
EXO
Exodus
RAV
7 8 9 X
7th Edition 8th Edition 9th Edition 10th Edition
USG ULG UDS MMQ
M10 M11 M12 M13 ARN ATQ LEG DRK FEM ICE HM ALL
Magic 2010 Base Set Magic 2011 Base Set Magic 2012 Base Set Magic 2013 Base Set Arabian Nights Antiquities Legends The Dark Fallen Empires Ice Age Homelands Alliances
NMS PCY INV PLS APC ODY TOR JUD ONS LGN SCG MRD
Urza’s Saga Urza’s Legacy Urza’s Destiny Mercadian Masques Nemesis Prophecy Invasion Planeshift Apocalypse Odyssey Torment Judgment Onslaught Legions Scourge Mirrodin
PLC FUT LRW MOR SHM EVE ALA CON ARB ZEN WWK ROE
Planar Chaos Future Sight Lorwyn Morningtide Shadowmoor Eventide Shards of Alara Conflux Alara Reborn Zendikar Worldwake Rise of the Eldrazi
PC2 CMD
Planechase 2012 Commander Introductory Sets
POR P02 PTK S99
Portal Portal Second Age Portal: Three Kingdoms Starter 1999
UGL UNH
The Un-Sets Unglued Unhinged
RTR Return to Ravnica GTC Gatecrash DGM Dragon’s Maze Standalone Sets (with new cards)
Card Type Abbreviations
EP
Enchantment— Aura, Permanent
LA
Legendary Artifact
LL
Legendary Land
EE
Enchantment—Aura, Enchantment
LAN
Land
SOR
Sorcery
Enchantment— Aura, Creature
EN
Enchantment
LC
Legendary Creature
SP
Split Card
Transformer
INS Instant
WEN
Enchant World
PW
Planeswalker
ART
Artifact
CR Creature
AC
Artifact Creature
EA
ALL
Artifact Land
EC TF
Enchantment— Aura, Artifact
Compiler‘s Notes: Sets (other than Base sets Unlimited through Tenth Edition) that contain only reprints (most notably Chronicles, but also the original Planechase and Archenemy sets) aren‘t included on this list. This also includes the various ‗Duel Decks‘ and Masters editions. Lists are in standard order: Colorless, White, Blue, Black, Red, Green, Gold (non-hybrid multicolored), Hybrid, Artifact, and Land; followed by nontraditional Magic cards; planes, schemes, vanguards. Finally the ‗un-sets‘ (where Magic poked fun at itself) are listed last. In the interest of brevity and to avoid of repetition, reminder text of keyword abilities and actions are omitted. A ―T‖ in front of spell type, ―TSOR‖, ―TEN‖, ―TINS‖, etc. means it‘s a tribal. The type will be listed in its description. Flip cards are listed as their unflipped version; the entry also has the flipped version‘s name (in bold) and abilities/stats. Double-sided (or ‗transformer‘) cards are listed as their standard version; the transformed version‘s name (in bold) and stats are included, but the other side‘s name will be listed in its respective list (with a ‗see <untransformed version‘s name>‘ listing.) Colored artifacts are listed in both the artifact lists and in their respective color‘s list. ‗Colorless‘ lists also include New Phyrexia‘s ‗phyrexian mana‘ and Shadowmoor‘s monocolored hybrids, as well as any spell with a casting cost of 0, unless they require a colored mana payment; i.e., Future Sight‘s pacts, or had no mana cost, but could be played other ways that included mana, like splicing (from the Champions of Kamigawa block) or suspending (from the Time Spiral block) (They‘re also in their respective colors; ‗phyrexian mana‘ permanents are also listed in artifacts) ‗Hybrid‘ lists include split cards, except for Planar Chaos’s monored splits and Dissension‘s and Dragon’s Maze‘sgold splits (which are in red and gold, respectfully.) Official Magic rules (for keyword abilities/actions and other rules info) can be found at
COLORLESS Accorder's Shield 0 C ART SOM Equipment. Equipped creature gets +0/+3 and has vigilance. Equip 3 Act of Aggression 3(r/p)(r/p) U INS NPH Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Advice from the Fae (2/U)(2/U)(2/U) U SOR SHM Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order. All Is Dust 7 M TSOR ROE Each player sacrifices all colored permanents he or she controls. Apostle's Blessing 1(w/p) C INS NPH Target artifact or creature you control gains protection from artifacts or from the color of your choice until end of turn. Artisan of Kozilek 9 U CR ROE,CMD Eldrazi. When you cast Artisan of Kozilek, you may return target creature card from your graveyard to the battlefield. Annihilator 2. 10/9 Birthing Pod 3(g/p) R ART NPH 1(g/p), T, Sacrifice a creature: Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put that card onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery. Beseech the Queen (2/B)(2/B)(2/B) U SOR SHM Search your library for a card with converted mana cost less than or equal to the number of lands you control, reveal it, and put it into your hand. Then shuffle your library. Black Lotus 0 R ART L,U T, Sacrifice Black Lotus: Add three mana of any one color to your mana pool. Bone Saw 0 C ART CON Equipment. Equipped creature gets +1/+0. Equip 1 Cathedral Membrane 1(w/p) U AC NPH Wall. Defender. When Cathedral Membrane dies during combat, it deals 6 damage to each creature it blocked this combat. 0/3
Dismember 1(b/p)(b/p) U INS NPH Target creature gets -5/-5 until end of turn. Eldrazi Conscription 8 R TEC ROE Eldrazi Aura. Enchant creature. Enchanted creature gets +10/+10 and has trample and annihilator 2. Emrakul, the Aeons Torn 15 M LC ROE Eldrazi. Emrakul, the Aeons Torn can't be countered. When you cast Emrakul, take an extra turn after this one. Flying, protection from colored spells, annihilator 6 When Emrakul is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library. 15/15 Everflowing Chalice 0 U ART WW Multikicker 2. Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. T: Add 1 to your mana pool for each charge counter on Everflowing Chalice. Flame Javelin (2/R)(2/R)(2/R) U INS SHM Flame Javelin deals 4 damage to target creature or player. Fountain of Youth 0 U ART DRK,5,6,X 2, T: You gain 1 life. Gitaxian Probe (u/p) C SOR NPH Look at target player's hand. Draw a card. Gustha's Scepter 0 R ART ALL T: Exile a card from your hand face down. You may look at it for as long as it remains exiled. T: Return a card you own exiled with Gustha's Scepter to your hand. When you lose control of Gustha's Scepter, put all cards exiled with Gustha's Scepter into their owner's graveyard. Gut Shot (r/p) U INS NPH Gut Shot deals 1 damage to target creature or player. Hand of Emrakul 9 C CR ROE Eldrazi. You may sacrifice four Eldrazi Spawn rather than pay Hand of Emrakul's mana cost. Annihilator 1. 7/7 Herbal Poultice 0 C ART LRW 3, Sacrifice Herbal Poultice: Regenerate target creature. Jeweled Amulet 0 U ART ICE 1, T: Put a charge counter on Jeweled Amulet. Note the type of mana spent to pay this activation cost. Activate this ability only if there are no charge counters on Jeweled Amulet. T, Remove a charge counter from Jeweled Amulet: Add one mana of Jeweled Amulet's last noted type to your mana pool.
Lotus Petal 0 C ART TMP T, Sacrifice Lotus Petal: Add one mana of any color to your mana pool. Mana Crypt 0 R ART PR At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. T: Add 2 to your mana pool. Marrow Shards (w/p) U INS NPH Marrow Shards deals 1 damage to each attacking creature. Mental Misstep (u/p) U INS NPH Counter target spell with converted mana cost 1. Memnite 0 U AC SOM Construct. 1/1 Mishra's Bauble 0 U ART CSP T, Sacrifice Mishra's Bauble: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep. Moltensteel Dragon 4(r/p)(r/p) R AC NPH Dragon. Flying.(r/p): Moltensteel Dragon gets +1/+0 until end of turn.4/4 Mox Diamond 0 R ART STH If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard. T: Add one mana of any color to your mana pool. Mox Emerald 0 R ART L,U T: Add G to your mana pool. Mox Jet 0 R ART L,U T: Add B to your mana pool. Mox Opal 0 M LA SOM Metalcraft â&#x20AC;&#x201D; T: Add one mana of any color to your mana pool. Activate this ability only if you control three or more artifacts. Mox Pearl 0 R ART L,U T: Add W to your mana pool. Mox Ruby 0 R ART L,U T: Add R to your mana pool. Mox Sapphire 0 R ART L,U T: Add U to your mana pool.
Chrome Mox 0 R ART MRD Imprint â&#x20AC;&#x201D; When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand. T: Add one mana of any of the exiled card's colors to your mana pool.
Karn Liberated 7 M NPH PW Karn. +4 Target player exiles a card from his or her hand -3 Exile target permanent. -14 Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control. 6
Claws of Gix 0 U ART USG,TSP 1, Sacrifice a permanent: You gain 1 life.
Kite Shield 0 U ART M12 Equipment. Equipped creature gets +0/+3. Equip 3
Crimson Kobolds 0 C LEG CR Kobold. [Red] 0/1
Kobolds of Kher Keep 0 C LEG CR Kobold. [Red] 0/1
Norn's Annex 3(w/p)(w/p) R ART NPH Creatures can't attack you or a planeswalker you control unless their controller pays (w/p) for each of those creatures.
Crookshank Kobolds Kobold. [Red]. 0/1
Kozilek, Butcher of Truth 10 M LC ROE Eldrazi. When you cast Kozilek, Butcher of Truth, draw four cards. Annihilator 4. When Kozilek is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library. 12/12
Noxious Revival (g/p) U INS NPH Put target card from a graveyard on top of its owner's library.
0 C LEG CR
Corrosive Gale X(g/p) U SOR NPH Corrosive Gale deals X damage to each creature with flying. Dark Sphere 0 U ART DRK T, Sacrifice Dark Sphere: The next time a source of your choice would deal damage to you this turn, prevent half that damage, rounded down. Darksteel Relic 0 U ART NPH Darksteel Relic is indestructible Delif's Cone 0 C ART FEM T, Sacrifice Delif's Cone: This turn, when target creature you control attacks and isn't blocked, you may gain life equal to its power. If you do, it assigns no combat damage this turn.
It That Betrays 12 R CR ROE Eldrazi. Annihilator 2. Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control. 11/11
Mutagenic Growth (g/p) C INS NPH Target creature gets +2/+2 until end of turn. Not of This World 7 U TINS ROE Eldrazi. Counter target spell or ability that targets a permanent you control. Not of This World costs 7 less to cast if it targets a spell or ability that targets a creature you control with power 7 or greater.
Ornithopter 0 U AC ATQ,R-6,MRD,9-M11 Thopter. Flying. 0/2 Paradise Mantle 0 U ART 5DN Equipment. Equipped creature has "T: Add one mana of any color to your mana pool." Equip 1
Lion's Eye Diamond 0 R ART MIR Sacrifice Lion's Eye Diamond, Discard your hand: Add three mana of any one color to your mana pool. Activate this ability only any time you could cast an instant.
Pathrazer of Ulamog 11 U CR ROE Eldrazi. Annihilator 3. Pathrazer of Ulamog can't be blocked except by three or more creatures. 9/9
Lodestone Bauble 0 R ART ALL 1, T, Sacrifice Lodestone Bauble: Put up to four target basic land cards from a player's graveyard on top of his or her library in any order. That player draws a card at the beginning of the next turn's upkeep.
Phyrexian Metamorph 3(u/p) R AC NPH Shapeshifter. You may have Phyrexian Metamorph enter the battlefield as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types. 0/0
Phyrexian Walker Construct. 0/3
0 C AC VIS
Pith Driller 4(b/p) C AC NPH Horror. When Pith Driller enters the battlefield, put a -1/1 counter on target creature. 2/4 Porcelain Legionnaire Soldier. First strike. 3/1
indestructible. When Ulamog is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library. 10/10 Ulamog's Crusher 8 C CR ROE Eldrazi. Annihilator 2. Ulamog's Crusher attacks each turn if able. 8/8
2(w/p) C AC NPH
Postmortem Lunge X(b/p) U SOR NPH Return target creature card with converted mana cost X from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. Rage Extractor 4(r/p) U ART NPH Whenever you cast a spell with POR in its mana cost, Rage Extractor deals damage equal to that spell's converted mana cost to target creature or player. Reaper King (2/W)(2/U)(2/B)(2/R)(2/G) R LAC SHM Scarecrow. Other Scarecrow creatures you control get +1/+1.Whenever another Scarecrow enters the battlefield under your control, destroy target permanent. 6/6 Ruthless Invasion 3(r/p) C SOR NPH Nonartifact creatures can't block this turn. Shield Sphere 0 U AC ALL Wall. Defender. Whenever Shield Sphere blocks, put a 0/-1 counter on it. 0/6 Skittering Invasion 7 U TSOR ROE Eldrazi. Put five 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add 1 to your mana pool." Slash Panther 4(r/p) C AC NPH Cat. Haste. 4/2 Spectral Procession (2/W)(2/W)(2/W) U SOR SHM Put three 1/1 white Spirit creature tokens with flying onto the battlefield. Spellbook 0 U ART EXO,7-M10 You have no maximum hand size. Spidersilk Net 0 C ART ZEN Equipment. Equipped creature gets +0/+2 and has reach. Equip 2 Spined Thopter 2(u/p) C AC NPH Thopter. Flying. 2/1 Spawnsire of Ulamog 10 R CR ROE Eldrazi. Annihilator 1.4: Put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add 1 to your mana pool." 20: Cast any number of Eldrazi cards you own from outside the game without paying their mana costs. 7/11 Surgical Extraction (b/p) R INS NPH Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles his or her library. Tezzeret's Gambit 3(u/p) U SOR NPH Draw two cards, then proliferate. turn if able. Equip 3 Tormod's Crypt 0 U ART DRK,TSP,M13 T, Sacrifice Tormod's Crypt: Exile all cards from target player's graveyard. Tower Above (2/G)(2/G)(2/G) U SOR SHM Until end of turn, target creature gets +4/+4 and gains trample, wither, and "When this creature attacks, target creature blocks it this turn if able." Thundering Tanadon 4(g/p)(g/p) C AC NPH Beast. Trample. 5/4 Vault Skirge 1(b/p) C AC NPH Imp. Flying, lifelink. 1/1 Ulamog, the Infinite Gyre 11 M LC ROE Eldrazi. When you cast Ulamog, the Infinite Gyre, destroy target permanent. Annihilator 4. Ulamog is
Urza's Bauble 0 U ART ICE,5 T, Sacrifice Urza's Bauble: Look at a card at random in target player's hand. You draw a card at the beginning of the next turn's upkeep. Welding Jar 0 C ART MRD Sacrifice Welding Jar: Regenerate target artifact. Zuran Orb 0 U ART ICE Sacrifice a land: You gain 2 life. WHITE Abbey Gargoyles 2WWW U CR HM,5 Gargoyle .Flying, protection from red. 3/4 Abbey Griffin 3W C CR ISD Griffin. Flying, vigilance. 2/2 Abbey Matron 2W C CR HM Human Cleric. W, T: Abbey Matron gets +0/+3 until end of turn. 1/3 Abeyance 1W R INS WTH Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities. Draw a card. Abolish 1WW U INS PCY You may discard a Plains card rather than pay Abolish's mana cost. Destroy target artifact or enchantment. Absolute Grace 1W U EN USG All creatures have protection from black. Absolute Law 1W U EN USG All creatures have protection from red. Absolver Thrull 3W C CR GPT Thrull Cleric. Haunt. When Absolver Thrull enters the battlefield or the creature it haunts dies, destroy target enchantment. 2/3 Abu Ja'far W U CR ARN Human. When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated. 0/1 Abuna Acolyte 1W U CR SOM Cat Cleric. T: Prevent the next 1 damage that would be dealt to target creature or player this turn. T: Prevent the next 2 damage that would be dealt to target artifact creature this turn. 1/1 Abuna's Chant 3W C INS 5DN Choose one — You gain 5 life; or prevent the next 5 damage that would be dealt to target creature this turn. Entwine 2 Academy Rector 3W R CR UDS Human Cleric. When Academy Rector dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle your library. 1/2 Accorder Paladin 1W U CR MBS Human Knight. Battle cry. 3/1 Adarkar Unicorn 1WW C CR ICE Unicorn. T: Add U or 1U to your mana pool. Spend this mana only to pay cumulative upkeep costs. 2/2 Adarkar Valkyrie 4WW R CR CSP Snow. Angel. Flying, vigilance. T: When target creature other than Adarkar Valkyrie dies this turn, return that card to the battlefield under your control. 4/5 Admonition Angel 3WWW M CR WWK Angel. Flying. Landfall — Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel. When Admonition Angel leaves the battlefield, return all cards
exiled with it to the battlefield under their owners' control. 6/6 Advance Scout 1W C CR TMP Human Soldier Scout. First strike. W: Target creature gains first strike until end of turn. 1/1 Aegis Angel 4WW R CR M12 Angel. Flying. When Aegis Angel enters the battlefield, another target permanent is indestructible for as long as you control Aegis Angel. 5/5 Aegis of Honor W R EN ODY 1: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead. Aerial Maneuver 1W C INS GTC Target creature gets +1/+1 and gains flying and first strike until end of turn. Aerie Mystics 4W U CR CON Bird Wizard. Flying. 1GU: Creatures you control gain shroud until end of turn. 3/3 Æther Shockwave 3W U INS SOK Choose one — Tap all Spirits; or tap all non-Spirit creatures. Affa Guard Hound 2W U CR ROE Hound. Flash. When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn. 2/2 Afterlife 2W U INS MIR,MMQ,CMD Destroy target creature. It can't be regenerated. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield. Ageless Sentinels 3W R CR SCG Wall. Defender, flying. When Ageless Sentinels blocks, it becomes a Bird Giant, and it loses defender. (It's no longer a Wall. This effect lasts indefinitely.) 4/4 Ajani Goldmane 2WW M PW LRW,M10,M11 Ajani. +1: You gain 2 life. -1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. -6: Put a white Avatar creature token onto the battlefield. It has "This creature's power and toughness are each equal to your life total." 4 Ajani, Caller of the Pride 1WW M PW M13 Ajani. +1: Put a +1/+1 counter on up to one target creature. -3: Target creature gains flying and double strike until end of turn. -8: Put X 2/2 white Cat creature tokens onto the battlefield, where X is your life total. 4/4 Ajani's Mantra 1W C EN M11 At the beginning of your upkeep, you may gain 1 life. Ajani's Pridemate 1W U CR M11 Cat Soldier. Whenever you gain life, you may put a +1/+1 counter on Ajani's Pridemate. (For example, if an effect causes you to gain 3 life, you may put one +1/+1 counter on this creature.) 2/2 Ajani's Sunstriker WW C CR M13 Cat Cleric. Lifelink. 2/2 Akrasan Squire W C CR ALA Human Soldier. Exalted. 1/1 Akroma, Angel of Wrath 5WWW R LC LGN Angel. Flying, first strike, vigilance, trample, haste, protection from black and from red 6/6 Akroma's Blessing 2W U INS ONS Choose a color. Creatures you control gain protection from the chosen color until end of turn. Cycling W Akroma's Devoted 3W U CR LGN Human Cleric. Cleric creatures have vigilance. 2/4 Akroma's Vengeance 4WW R SOR ONS,CMD Destroy all artifacts, creatures, and enchantments. Cycling 3
Akron Legionnaire 6WW R CR LEG Giant Soldier. Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack. 8/4 Alabaster Dragon 4WW R CR POR,WTH Dragon. Flying. When Alabaster Dragon dies, shuffle it into its owner's library. 4/4 Alabaster Leech W R CR INV Leech. White spells you cast cost W more to cast. 1/3 Alabaster Mage 1W U CR M12 Human Wizard. 1W: Target creature you control gains lifelink until end of turn. 2/1 Alabaster Potion XWW C INS LEG,4,5 Choose one â&#x20AC;&#x201D; Target player gains X life; or prevent the next X damage that would be dealt to target creature or player this turn. Alabaster Wall 2W C CR MMQ Wall. Defender . T: Prevent the next 1 damage that would be dealt to target creature or player this turn. 0/4 Alaborn Cavalier 2WW U CR P02 Human Knight. Whenever Alaborn Cavalier attacks, you may tap target creature. 2/2 Alaborn Grenadier WW C CR P02 Human Soldier. Vigilance. 2/2 Alaborn Musketeer 1W C CR P02 Human Soldier. Reach. 2/1 Alaborn Trooper 2W C CR P02 Human Soldier. 2/3 Alaborn Veteran 2W R CR P02 Human Knight. T: Target creature gets +2/+2 until end of turn. Activate this ability only during your turn, before attackers are declared. 2/2 Alaborn Zealot W U CR P02 Human Soldier. When Alaborn Zealot blocks a creature, destroy that creature and Alaborn Zealot. 1/1 Alarum 1W C INS MIR Untap target nonattacking creature. It gets +1/+3 until end of turn. Alert Shu Infantry 2W U CR PTK Human Soldier. Vigilance. 2/2 Allay 1W C INS EXO Buyback 3. Destroy target enchantment. Alliance of Arms W R SOR CMD Join forces â&#x20AC;&#x201D; Starting with you, each player may pay any amount of mana. Each player puts X 1/1 white Soldier creature tokens onto the battlefield, where X is the total amount of mana paid this way.
Ancestor's Prophet 4W R CR ONS Human Cleric. Tap five untapped Clerics you control: You gain 10 life. 1/5
Angelic Overseer 3WW M CR ISD Angel. Flying. As long as you control a Human, Angelic Overseer has hexproof and is indestructible. 5/3
Ancestral Tribute 5WW R SOR ODY You gain 2 life for each card in your graveyard. Flashback 9WWW.
Angelic Page 1W C CR USG,7,8 Angel Spirit. Flying. T: Target attacking or blocking creature gets +1/+1 until end of turn. 1/1
Angel of Flight Alabaster 4W R CR ISD Angel. Flying. At the beginning of your upkeep, return target Spirit card from your graveyard to your hand. 4/4
Angelic Protector 3W U CR TMP Angel. Flying. Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn. 2/2
Angel of Fury 4WW R CR P02 Angel. Flying. When Angel of Fury is put into your graveyard from the battlefield, you may shuffle it into your library. 3/5 Angel of Glory's Rise 5WW R CR AVR Angel. Flying. When Angel of Glory's Rise enters the battlefield, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield. 4/6
Angelic Skirmisher 4WW R CR GTC Angel. Flying. At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn. 4/4
Angel of Jubilation 1WWW R CR AVR Angel. Flying. Other nonblack creatures you control get +1/+1. Players can't pay life or sacrifice creatures to cast spells or activate abilities. 3/3
Angelic Voices 2WW R EN LEG Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.
Angel of Light 4W U CR S99 Angel. Flying, vigilance. 3/3
Angelic Wall 1W C CR P02,ODY,X,AVR Wall. Defender, flying. 0/4
Angel of Mercy 4W U CR P02,S99,INV,8-X Angel. Flying. When Angel of Mercy enters the battlefield, you gain 3 life. 3/3 Angel of Retribution 6W R CR TOR Angel. Flying, first strike. 5/5
Angel's Grace W R INS TSP Split second. You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Angel of Salvation 6WW R CR FUT Angel. Flash; convoke. Flying. When Angel of Salvation enters the battlefield, prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. 5/5
Angel's Herald W U CR ALA Human Cleric. 2W, T, Sacrifice a green creature, a white creature, and a blue creature: Search your library for a card named Empyrial Archangel and put it onto the battlefield. Then shuffle your library. 1/1
Angel of Serenity 4WWW M CR RTR Angel. Flying. When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards. When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands. 5/6
Angel's Mercy 2WW C INS M10,M12,AVR,M13 You gain 7 life.
Angelfire Crusader 3W C CR APC Human Soldier Knight. R: Angelfire Crusader gets +1/+0 until end of turn. 2/3 Angelic Arbiter 5WW R CR M11,CMD Angel. Flying. Each opponent who cast a spell this turn can't attack with creatures. Each opponent who attacked with a creature this turn can't cast spells. 5/6 Angelic Benediction 3W U EN ALA,M13 Exalted. Whenever a creature you control attacks alone, you may tap target creature.
Alms W C EN WTH 1, Exile the top card of your graveyard: Prevent the next 1 damage that would be dealt to target creature this turn.
Angelic Blessing 2W C SOR POR,P02,EXO,S99,9,X Target creature gets +3/+3 and gains flying until end of turn.
Altar's Light 2WW U INS MRD Exile target artifact or enchantment.
Angelic Chorus 3WW R EN USG,X Whenever a creature enters the battlefield under your control, you gain life equal to its toughness.
Amrou Kithkin WW C CR LEG,4 Kithkin. Amrou Kithkin can't be blocked by creatures with power 3 or greater. 1/1
Angelic Curator 1W C CR ULG Angel Spirit. Flying, protection from artifacts. 1/1
Amrou Scout 1W C CR TSP Kithkin Rebel Scout. 4, T: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library. 2/1
Angelic Destiny 2WW M EC M12 Aura. Enchant creature. Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types. When enchanted creature dies, return Angelic Destiny to its owner's hand.
Amrou Seekers 2W C CR TSP Kithkin Rebel. Amrou Seekers can't be blocked except by artifact creatures and/or white creatures. 2/2
Angelic Edict 4W C SOR GTC Exile target creature or enchantment.
Ancestor's Chosen 5WW U CR JUD,X Human Cleric. First strike. When Ancestor's Chosen enters the battlefield, you gain 1 life for each card in your graveyard. 4/4
Angelic Renewal 1W C EN WTH Whenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield.
Angelic Favor 3W U INS NMS If you control a Plains, you may tap an untapped creature you control rather than pay Angelic Favor's mana cost. Cast Angelic Favor only during combat. Put a 4/4 white Angel creature token with flying onto the battlefield. Exile it at the beginning of the next end step.
Angelsong 1W C INS ALA Prevent all combat damage that would be dealt this turn. Cycling 2 Angry Mob 2WW U CR DRK,4,5 Human. Trample. As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2. 2+*/2+* Animal Boneyard 2W U EL ODY Aura. Enchant land. Enchanted land has "T, Sacrifice a creature: You gain life equal to that creature's toughness." Animate Wall W R EC L-6 Aura. Enchant Wall. Enchanted Wall can attack as though it didn't have defender. Anoint W C INS TMP Buyback 3. Prevent the next 3 damage that would be dealt to target creature this turn. Apex Hawks 2W C CR WWK Bird. Multikicker 1W. Flying. Apex Hawks enters the battlefield with a +1/+1 counter on it for each time it was kicked. Apostle's Blessing 1(w/p) C INS NPH Target artifact or creature you control gains protection from artifacts or from the color of your choice until end of turn. Apothecary Initiate W C CR SHM Kithkin Cleric. Whenever a player casts a white spell, you may pay 1. If you do, you gain 1 life. 1/1 Araba Mothrider 1W C CR SOK Human Samurai. Flying. Bushido 1. 1/1 Arbalest Elite 2WW U CR M12 Human Archer. 2W, T: Arbalest Elite deals 3 damage to target attacking or blocking creature. Arbalest Elite doesn't untap during your next untap step. 2/3
Arbiter of Knollridge 6W R CR LRW Giant Wizard. Vigilance. When Arbiter of Knollridge enters the battlefield, each player's life total becomes the highest life total among all players. 5/5 Archangel 5WW R CR VIS,POR,P02,6.S99,AVR Angel. Flying, vigilance. 5/5 Archangel of Strife 5WW R CR CMD Angel. Flying. As Archangel of Strife enters the battlefield, each player chooses war or peace. Creatures controlled by players who chose war get +3/+0. Creatures controlled by players who chose peace get +0/+3. Archangel's Light 7W M SOR DKA You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library. Archery Training W U EC USG Aura. Enchant creature. At the beginning of your upkeep, you may put an arrow counter on Archery Training. Enchanted creature has "T: This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training." Archon of Justice 3WW R CR EVE,M12 Archon. Flying. When Archon of Justice dies, exile target permanent. 4/4 Archon of Redemption 3WW R CR WWK Archon. Flying. Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power. 3/4 Arctic Foxes 1W C CR ICE Fox. Creatures with power 2 or greater can't block Arctic Foxes as long as defending player controls a snow land. 1/1 Ardent Militia 4W U CR POR,WTH,S99,6-8 Human Soldier. Vigilance. 2/5 Ardent Recruit W C CR MBS Human Soldier. Metalcraft — Ardent Recruit gets +2/+2 as long as you control three or more artifacts. 1/1 Ardent Soldier 1W C CR INV Human Soldier. Kicker 2. Vigilance, If Ardent Soldier was kicked, it enters the battlefield with a +1/+1 counter on it. 1/2 Arenson's Aura 2W C EN ICE,5 W, Sacrifice an enchantment: Destroy target enchantment. 3UU: Counter target enchantment spell. Argivian Archaeologist 1WW R CR ATQ Human Artificer. WW, T: Return target artifact card from your graveyard to your hand. 1/1 Argivian Blacksmith 1WW C CR ATQ Human Artificer. T: Prevent the next 2 damage that would be dealt to target artifact creature this turn. 2/2 Argivian Find W U INS WTH Return target artifact or enchantment card from your graveyard to your hand. Armageddon 3W R SOR L-6,POR,P02,S99 Destroy all lands. Armament Master WW R CR ZEN Kor Soldier. Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master. 2/2 Armed Response 2W C INS 5DN Armed Response deals damage to target attacking creature equal to the number of Equipment you control. Armistice 2W R EN MMQ 3WW: You draw a card and target opponent gains 3 life. Armor of Faith W C EC ICE,5 Aura. Enchant creature. Enchanted creature gets +1/+1. W: Enchanted creature gets +0/+1 until end of turn. Armor Sliver 2W U CR TMP Sliver. All Sliver creatures have "2: This creature gets +0/+1 until end of turn." 2/2
Armored Ascension 3W U EC SHM,M10,M11 Aura. Enchant creature. Enchanted creature gets +1/+1 for each Plains you control and has flying.
Auratog 1W R CR TMP,TSP Atog. Sacrifice an enchantment: Auratog gets +2/+2 until end of turn. 1/2
Armored Griffin 3W U CR P02,PC2 Griffin. Flying, vigilance. 2/3
Auratouched Mage 5W U CR RAV,PC2 Human Wizard. When Auratouched Mage enters the battlefield, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle your library. 3/3
Armored Pegasus 1W C CR POR,TMP,6 Pegasus. Flying. 1/2 Armored Warhorse Horse. 2/3
WW C CR M12
Armory Guard 3W C CR RTR Giant Soldier. Armory Guard has vigilance as long as you control a Gate. 2/5 Army of Allah 1WW C INS ARN Attacking creatures get +2/+0 until end of turn. Arrest 2W U EC MMQ,MRD,SOM,RTR Aura. Enchant creature. Enchanted creature can't attack or block, and its activated abilities can't be activated. Arrow Volley Trap 3WW U CR ZEN Trap. If four or more creatures are attacking, you may pay 1W rather than pay Arrow Volley Trap's mana cost. Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures. Artifact Ward W C EC ATQ Aura. Enchant creature. Enchanted creature can't be blocked by artifact creatures. Prevent all damage that would be dealt to enchanted creature by artifact sources. Enchanted creature can't be the target of abilities from artifact sources. Asha's Favor 2W C CR CON Aura. Enchant creature. Enchanted creature has flying, first strike, and vigilance. Assault Griffin 3W C CR M11,M12MGC Griffin. Flying. 3/2 Astral Slide 2W U EN ONS Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. Astral Steel 2W C INS SCG Target creature gets +1/+2 until end of turn. Storm. Atalya, Samite Master 3WW R LC INV Human Cleric. X, T: Choose one — Prevent the next X damage that would be dealt to target creature this turn; or you gain X life. Spend only white mana this way. 2/3 Attended Knight 2W C CR M13 Human Knight. First strike. When Attended Knight enters the battlefield, put a 1/1 white Soldier creature token onto the battlefield. 2/2 Augur il-Vec 1W C CR FUT Human Cleric. Shadow. Sacrifice Augur il-Vec: You gain 4 life. Activate this ability only during your upkeep. 1/3 Aura Blast 1W C INS PLS Destroy target enchantment. Draw a card. Aura Extraction 1W U INS ONS Put target enchantment on top of its owner's library. Cycling 2. Aura Fracture 2W C EN PCY Sacrifice a land: Destroy target enchantment. Aura of Silence 1WW U EN WTH,X Artifact and enchantment spells your opponents cast cost 2 more to cast. Sacrifice Aura of Silence: Destroy target artifact or enchantment. Auramancer 2W C CR ODY,M12,PC2 Human Wizard. When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand. 2/2
Aurification 2WW R EN ONS Whenever a creature deals damage to you, put a gold counter on it. Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. When Aurification leaves the battlefield, remove all gold counters from all creatures. Auriok Bladewarden 1W U CR MRD Human Soldier. T: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power. 1/1 Auriok Champion WW R CR 5DN Human Cleric. Protection from black and from red. Whenever another creature enters the battlefield, you may gain 1 life. 1/1 Auriok Edgewright WW U CR SOM Human Soldier. Metalcraft — Auriok Edgewright has double strike as long as you control three or more artifacts. 2/2 Auriok Glaivemaster W C CR DST Human Soldier. As long as Auriok Glaivemaster is equipped, it gets +1/+1 and has first strike. 1/1 Auriok Salvagers 3W U CR 5DN Human Soldier. 1W: Return target artifact card with converted mana cost 1 or less from your graveyard to your hand. 2/4 Auriok Steelshaper 1W R CR MRD Human Soldier. Equip costs you pay cost 1 less. As long as Auriok Steelshaper is equipped, each creature you control that's a Soldier or a Knight gets +1/+1. 1/1 Auriok Sunchaser 1W C CR SOM Human Soldier. Metalcraft — As long as you control three or more artifacts, Auriok Sunchaser gets +2/+2 and has flying. 1/1 Auriok Survivors 5W U CR NPH Human Soldier. When Auriok Survivors enters the battlefield, you may return target Equipment card from your graveyard to the battlefield. If you do, you may attach it to Auriok Survivors. 4/6 Auriok Transfixer W C CR MRD Human Scout. W, T: Tap target artifact. 1/1 Auriok Windwalker 3W R CR 5DN Human Wizard. Flying. T: Attach target Equipment you control to target creature you control. 2/3 Aurora Eidolon 3W C CR DIS Spirit. W, Sacrifice Aurora Eidolon: Prevent the next 3 damage that would be dealt to target creature or player this turn. Whenever you cast a multicolored spell, you may return Aurora Eidolon from your graveyard to your hand. 2/2 Aurora Griffin 3W C CR PLS Griffin. Flying. W: Target permanent becomes white until end of turn. 2/2 Auspicious Ancestor 3W R CR MIR Human Cleric. When Auspicious Ancestor dies, you gain 3 life. Whenever a player casts a white spell, you may pay 1. If you do, you gain 1 life. 2/3 Austere Command 4WW R SOR LRW,CMD Choose two — Destroy all artifacts; or destroy all enchantments; or destroy all creatures with converted mana cost 3 or less; or destroy all creatures with converted mana cost 4 or greater.
Avacyn, Angel of Hope 5WWW M LC AVR Angel. Flying, vigilance. Avacyn, Angel of Hope and other permanents you control are indestructible. 8/8
Avenging Angel 3WW R CR TMP Angel. Flying. When Avenging Angel dies, you may put it on top of its owner's library. 3/3
Avacynian Priest 1W C CR ISD Human Cleric. 1, T: Tap target non-Human creature. 1/2
Avenging Arrow 2W C INS RTR Destroy target creature that dealt damage this turn.
Avatar of Hope 6WW R CR PCY,8 Avatar. If you have 3 or less life, Avatar of Hope costs 6 less to cast. Flying. Avatar of Hope can block any number of creatures. 4/9
Avian Changeling 2W C CR LRW Shapeshifter. Changeling. Flying. 2/2
Aven Archer 3WW U CR ODY Bird Soldier Archer. Flying. 2W, T: Aven Archer deals 2 damage to target attacking or blocking creature. Aven Brigadier 3WWW R CR ONS Bird Soldier. Flying. Other Bird creatures get +1/+1. Other Soldier creatures get +1/+1. 3/5 Aven Cloudchaser 3W C CR ODY Bird Soldier. Flying. When Aven Cloudchaser enters the battlefield, destroy target enchantment. 2/2 Aven Farseer 1W C CR SCG Bird Soldier. Flying. Whenever a permanent is turned face up, put a +1/+1 counter on Aven Farseer. 1/1
Awe Strike W C INS MRD The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way. Aysen Bureaucrats 1W C CR HM Human Advisor. T: Tap target creature with power 2 or less. 1/1 Aysen Crusader 2WW R CR HM Human Knight. Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control. 2+*/2+* Aysen Highway 3WWW R EN HM White creatures have plainswalk.
Aven Flock 4W C CR ODY,8,9 Bird Soldier. Flying. W: Aven Flock gets +0/+1 until end of turn. 2/3
Azorius Arrester 1W C CR RTR Human Soldier. When Azorius Arrester enters the battlefield, detain target creature an opponent controls. 2/1
Aven Liberator 2WW C CR SCG Bird Soldier. Flying. Morph 3W. When Aven Liberator is turned face up, target creature you control gains protection from the color of your choice until end of turn. 2/3
Azorius Herald 2W U CR DIS Spirit. Azorius Herald is unblockable. When Azorius Herald enters the battlefield, you gain 4 life. When Azorius Herald enters the battlefield, sacrifice it unless U was spent to cast it. 2/1
Aven Mindcensor 2W U CR FUT Bird Wizard. Flash. Flying. If an opponent would search a library, that player searches the top four cards of that library instead. 2/1
Azorius Justiciar 2WW U CR RTR Human Wizard. When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. 2/2
Aven Redeemer 3W C CR LGN Bird Cleric. Flying. T: Prevent the next 2 damage that would be dealt to target creature or player this turn. 2/2
Balance 1W R SOR L-4 Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
Aven Riftwatcher 2W C CR PLC Bird Rebel Soldier. Flying. Vanishing 3. When Aven Riftwatcher enters the battlefield or leaves the battlefield, you gain 2 life. 2/3 Aven Shrine 1WW R EN ODY Whenever a player casts a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell. Aven Soulgazer 3WW U CR ONS Bird Cleric. Flying. 2W: Look at target face-down creature. 3/3 Aven Squire 1W C CR CON,M13 Bird Soldier. Flying, exalted. 1/1 Aven Trailblazer 2W C CR CON Bird Soldier. Flying. Domain — Aven Trailblazer's toughness is equal to the number of basic land types among lands you control. 2/* Aven Trooper 3W C CR TOR Bird Soldier. Flying. 2W, Discard a card: Aven Trooper gets +1/+2 until end of turn. 1/1 Aven Warcraft 2W U INS JUD Creatures you control get +0/+2 until end of turn. Threshold — If seven or more cards are in your graveyard, choose a color. Creatures you control also gain protection from the chosen color until end of turn. Aven Warhawk 4W U CR LGN Bird Soldier. Amplify 1. Flying. 2/2 Avenger en-Dal 1W R CR NMS Human Spellshaper. 2W, T, Discard a card: Exile target attacking creature. Its controller gains life equal to its toughness. 1/1
Balancing Act 2WW R SOR ODY Each player chooses a number of permanents he or she controls equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way. Ballista Squad 3W U CR MMQ,9,X Human Rebel. XW, T: Ballista Squad deals X damage to target attacking or blocking creature. 2/2 Ballynock Cohort 2W C CR SHM Kithkin Soldier. First strike. Ballynock Cohort gets +1/+1 as long as you control another white creature. 2/2 Ballynock Trapper 3W C CR EVE Kithkin Soldier. T: Tap target creature. Whenever you cast a white spell, you may untap Ballynock Trapper. 2/2 Ballyrush Banneret 1W C CR MOR Kithkin Soldier. Kithkin spells and Soldier spells you cast cost 1 less to cast. 2/1 Bandage W C INS STH,X Prevent the next 1 damage that would be dealt to target creature or player this turn. Draw a card. Baneslayer Angel 3WW M CR M19,M11 Angel. Flying, first strike, lifelink, protection from Demons and from Dragons. 5/5 Banishing Stroke 5W U INS AVR Put target artifact, creature, or enchantment on the bottom of its owner's library. Miracle W Banishment Decree 3WW C INS MBS Put target artifact, creature, or enchantment on top of its owner's library.
Bant Battlemage 2W U CR ALA Human Wizard. G, T: Target creature gains trample until end of turn. U, T: Target creature gains flying until end of turn. 2/2 Bar the Door 2W C INS DKA Creatures you control get +0/+4 until end of turn. Bargain 2W U SOR P02,S99 Target opponent draws a card. You gain 7 life. Barren Glory 4WW R EN FUT At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game. Barrenton Medic 4W C CR SHM Kithkin Cleric. T: Prevent the next 1 damage that would be dealt to target creature or player this turn. Put a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic. 0/4 Basilica Guards 2W C CR GTC Human Soldier. Defender. Extort. 1/4 Bathe in Light 1W U INS RAV,CMD Radiance — Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn. Battle Cry 2W U INS ICE Untap all white creatures you control. Whenever a creature blocks this turn, it gets +0/+1 until end of turn. Battle Hurda 4W C CR WWK Giant. First strike. 3/3 Battle Mastery 2W U EC LRW Aura. Enchant creature. Enchanted creature has double strike. Battle Screech 2WW U SOR JUD Put two 1/1 white Bird creature tokens with flying onto the battlefield. Flashback—Tap three untapped white creatures you control. Battlefield Medic 1W C CR ONS Human Cleric. T: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics on the battlefield. 1/1 Battleflight Eagle 4W C CR M13 Bird. Flying. When Battleflight Eagle enters the battlefield, target creature gets +2/+2 and gains flying until end of turn. 2/2 Battlegrace Angel 3WW R CR ALA Angel. Flying. Exalted. Whenever a creature you control attacks alone, it gains lifelink until end of turn. 4/4 Battletide Alchemist 3WW R CR MOR Kithkin Cleric. If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control. 3/4 Battlewise Aven 3W C CR JUD Bird Soldier. Flying. Threshold — As long as seven or more cards are in your graveyard, Battlewise Aven gets +1/+1 and has first strike. 2/2 Bazaar Krovod 4W U CR RTR Beast. Whenever Bazaar Krovod attacks, another target attacking creature gets +0/+2 until end of turn. Untap that creature. 2/5 Beacon Hawk 1W C CR DIS Bird. Flying. Whenever Beacon Hawk deals combat damage to a player, you may untap target creature. W: Beacon Hawk gets +0/+1 until end of turn. 1/1 Beacon of Destiny 1W R CR LGN Human Cleric. T: The next time a source of your choice would deal damage to you this turn, that damage is dealt to Beacon of Destiny instead. 1/3 Beacon of Immortality 5W R INS 5DN,X Double target player's life total. Shuffle Beacon of Immortality into its owner's library.
Beast Walkers 1WW R CR HM Human Beast Soldier. G: Beast Walkers gains banding until end of turn. 2/2
Blade Splicer 2W R CR NPH Human Artificer. When Blade Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield. Golem creatures you control have first strike. 1/1
Border Guard 2W C CR POR,S99 Human Soldier. 1/4
Boreal Griffin 3WW C CR CSP Snow. Griffin. Flying. S: Boreal Griffin gains first strike until end of turn. 3/2
Beloved Chaplain 1W U CR ODY Human Cleric. Protection from creatures. 1/1
Blaze of Glory W R INS L,U Cast Blaze of Glory only during combat before blockers are declared. Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.
Benalish Cavalry 1W C CR TSP Human Knight. Flanking. 2/2
Blazing Archon 6WWW R CR RAV Archon. Flying. Creatures can't attack you. 5/6
Boros Elite W U CR GTC Human Soldier. Battalion — Whenever Boros Elite and at least two other creatures attack, Boros Elite gets +2/+2 until end of turn. 1/1
Benalish Commander 3W R CR PLC Human Soldier. Benalish Commander's power and toughness are each equal to the number of Soldiers you control. Suspend X—XWW. X can't be 0. Whenever a time counter is removed from Benalish Commander while it's exiled, put a 1/1 white Soldier creature token onto the battlefield. */*
Blessed Breath W C INS CHK Arcane. Target creature you control gains protection from the color of your choice until end of turn. Splice onto Arcane W.
Boros Mastiff 1W C CR DGM Hound. Battalion — Whenever Boros Mastiff and at least two other creatures attack, Boros Mastiff gains lifelink until end of turn. 2/2
Blessed Orator 3W R CR ODY,9 Human Cleric. Other creatures you control get +0/+1. 1/4
Benalish Emissary 2W U CR INV Human Wizard. Kicker 1G. When Benalish Emissary enters the battlefield, if it was kicked, destroy target land. 1/4
Blessed Reversal 1W R INS POR,ULG,7,8 You gain 3 life for each creature attacking you.
Boros Fury-Shield 2W C INS RAV Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If R was spent to cast Boros Fury-Shield, it deals damage to that creature's controller equal to the creature's power.
Belfry Spirit 3WW U CR GPT Spirit. Flying. Haunt. When Belfry Spirit enters the battlefield or the creature it haunts dies, put two 1/1 black Bat creature tokens with flying onto the battlefield. 1/1
Benalish Heralds 3W U CR INV Human Soldier. 3U, T: Draw a card. 2/4 Benalish Hero W C CR L-5 Human Soldier. Banding. 1/1 Benalish Infantry 2W C CR WTH Human Soldier. Banding. 1/3 Benalish Knight 2W C CR WTH,X Human Knight. Flash. First strike. 2/2 Benalish Lancer 2W C CR INV Human Knight. Kicker 2W. If Benalish Lancer was kicked, it enters the battlefield with two +1/+1 counters on it and with first strike. 2/2 Benalish Missionary W C CR WTH Human Cleric. 1W, T: Prevent all combat damage that would be dealt by target blocked creature this turn. 1/1 Benalish Trapper 1W C CR INV Human Soldier. W, T: Tap target creature. 1/2 Benalish Veteran 2W C CR M12 Human Soldier. Whenever Benalish Veteran attacks, it gets +1/+1 until end of turn. 2/2 Benediction of Moons W C SOR GPT You gain 1 life for each player. Haunt. When the creature Benediction of Moons haunts dies, you gain 1 life for each player. Benevolent Ancestor 2W C CR RAV Spirit. Defender. T: Prevent the next 1 damage that would be dealt to target creature or player this turn. Benevolent Bodyguard W C CR JUD Human Cleric. Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn. 1/1 Benevolent Unicorn 1W C CR MIR Unicorn. If a spell would deal damage to a creature or player, it deals that much damage minus 1 to that creature or player instead. 1/2 Black Scarab W U EC ICE Aura. Enchant creature. Enchanted creature can't be blocked by black creatures. Enchanted creature gets +2/+2 as long as an opponent controls a black permanent. Black Ward W U EC L-4 Aura. Enchant creature. Enchanted creature has protection from black. This effect doesn't remove Black Ward. Blade of the Sixth Pride Cat Rebel. 3/1
1W C CR FUT
Blessed Wind 7WW R SOR PCY Target player's life total becomes 20. Blessed Wine 1W C INS ICE,5 You gain 1 life. Draw a card at the beginning of the next turn's upkeep. Blessing WW R EC L-4 Aura. Enchant creature. W: Enchanted creature gets +1/+1 until end of turn. Blessing of the Nephilim W U EC DIS Aura. Enchant creature. Enchanted creature gets +1/+1 for each of its colors. Blind Obedience 1W R EN GTC Extort. Artifacts and creatures your opponents control enter the battlefield tapped. Blinding Angel 3WW R CR NMS,8,9 Angel. Flying. Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase. 2/4 Blinding Beam 2W C INS MRD Choose one — Tap two target creatures; or creatures don't untap during target player's next untap step. Entwine 1 Blinding Light 2W U SOR MIR,POR,S99,INV Tap all nonwhite creatures. Blinding Mage 1W C CR M10,M11 Human Wizard. W, T: Tap target creature. 1/2 Blinking Spirit 3W R CR ICE,5 Spirit. 0: Return Blinking Spirit to its owner's hand. 2/2
Border Patrol 4W C CR JUD Human Nomad. Vigilance. 1/6
Bound in Silence 2W U TEC FUT Rebel Aura. Enchant creature. Enchanted creature can't attack or block. Brace for Impact 4W U INS DIS Prevent all damage that would be dealt to target multicolored creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature. Brainwash W C EC DRK,4,5 Aura. Enchant creature. Enchanted creature can't attack unless its controller pays 3. Brave the Elements W U INS ZEN Choose a color. White creatures you control gain protection from the chosen color until end of turn. Break of Day 1W C INS DKA Creatures you control get +1/+1 until end of turn. Fateful hour — If you have 5 or less life, those creatures also are indestructible this turn. Breath of Life 3W U SOR POR,P02,S99,7 Return target creature card from your graveyard to the battlefield. Brigid, Hero of Kinsbaile 2WW R LC LRW Kithkin Archer. First strike. T: Brigid, Hero of Kinsbaile deals 2 damage to each attacking or blocking creature target player controls. 2/3 Brilliant Halo 1W C EC USG Aura. Enchant creature. Enchanted creature gets +1/+2. When Brilliant Halo is put into a graveyard from the battlefield, return Brilliant Halo to its owner's hand.
Blood of the Martyr WWW U INS DRK Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead.
Bringer of the White Dawn 7WW R CR 5DN Bringer. You may pay WUBRG rather than pay Bringer of the White Dawn's mana cost. Trample. At the beginning of your upkeep, you may return target artifact card from your graveyard to the battlefield. 5/5
Blue Scarab W U EC ICE Aura. Enchant creature. Enchanted creature can't be blocked by blue creatures. Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent.
Builder's Blessing 3W U EN AVR Untapped creatures you control get +0/+2.
Blue Ward W U EC L-4 Aura. Enchant creature. Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.
Burden of Guilt W C EC DKA Aura. Enchant creature. 1: Tap enchanted creature. Burrenton Bombardier 2W C CR MOR Kithkin Soldier. Flying. Reinforce 2—2W.
Bold Defense 2W C INS ZEN Kicker 3W. Creatures you control get +1/+1 until end of turn. If Bold Defense was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn.
Burrenton Forge-Tender W U CR LRW Kithkin Wizard. Protection from red. Sacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice would deal this turn. 1/1
Bonds of Faith 1W C EC ISD Aura. Enchant creature. Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.
Burrenton Shield-Bearers 4W C CR MOR Kithkin Soldier. Whenever Burrenton Shield-Bearers attacks, target creature gets +0/+3 until end of turn. 3/3
Boon Reflection 4W R EN SHM If you would gain life, you gain twice that much life instead.
Burst of Energy W C INS ULG Untap target permanent.
Bushi Tenderfoot W U CR/LC CHK Human Soldier. When a creature dealt damage by Bushi Tenderfoot this turn dies, flip Bushi Tenderfoot. 1/1 Kenzo the Hardhearted: Human Samurai. Double strike, bushido 2. 3/4 Cage of Hands 2W C EC CHK,PC2 Aura. Enchant creature. Enchanted creature can't attack or block. 1W: Return Cage of Hands to its owner's hand. Cagemail 1W C EC JUD Aura. Enchant creature. Enchanted creature gets +2/+2 and can't attack. Calciderm 2WW U CR PLC Beast. Shroud. Vanishing 4. 5/5 Call to Arms 1W R EN ICE As Call to Arms enters the battlefield, choose a color and an opponent. White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common. When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms. Call to Glory 1W C INS CHK Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn. Call to Serve 1W C EC AVR Aura. Enchant nonblack creature. Enchanted creature gets +1/+2, has flying, and is an Angel in addition to its other types. Calming Licid 2W U CR STH Licid. W, T: Calming Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay W to end this effect. Enchanted creature can't attack. 2/2 Camel W C CR ARN Camel. Banding. As long as Camel is attacking, prevent all damage Deserts would deal to Camel and to creatures banded with Camel. 0/1 Candles' Glow 1W U INS CHK Arcane. Prevent the next 3 damage that would be dealt to target creature or player this turn. You gain life equal to the damage prevented this way. Splice onto Arcane 1W Cantivore 1WW R CR ODY Lhurgoyf. Vigilance. Cantivore's power and toughness are each equal to the number of enchantment cards in all graveyards. */* Capashen Knight 1W C CR UDS Human Knight. First strike. 1W: Capashen Knight gets +1/+0 until end of turn. Capashen Standard W C EC UDS Aura. Enchant creature. Enchanted creature gets +1/+1. 2, Sacrifice Capashen Standard: Draw a card. Capashen Templar 2W C CR UDS Human Knight. W: Capashen Templar gets +0/+1 until end of turn. 2/2 Capashen Unicorn 1W C CR INV Unicorn. 1W, T, Sacrifice Capashen Unicorn: Destroy target artifact or enchantment. 1/2 Captain of the Watch 4WW R CR M10,M13 Human Soldier. Vigilance. Other Soldier creatures you control get +1/+1 and have vigilance. When Captain of the Watch enters the battlefield, put three 1/1 white Soldier creature tokens onto the battlefield. 3/3 Captain's Call 3W C SOR M13 Put three 1/1 white Soldier creature tokens onto the battlefield. Caravan Escort W C CR ROE Human Knight. Level up 2. 1/1 LEVEL 1-4: 2/2. LEVEL 5+: First strike. 5/5 Caravan Hurda 4W C CR ZEN Giant. Lifelink. 1/5
Caregiver W C CR RAV Human Cleric. W, Sacrifice a creature: Prevent the next 1 damage that would be dealt to target creature or player this turn. 1/1 Caribou Range 2WW R EL ICE,5 Aura. Enchant land you control. Enchanted land has "WW, T: Put a 0/1 white Caribou creature token onto the battlefield." Sacrifice a Caribou token: You gain 1 life. Carom 1W C INS DIS The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead. Draw a card. Carrier Pigeons 3W C CR ALL Bird. Flying. When Carrier Pigeons enters the battlefield, draw a card at the beginning of the next turn's upkeep. 1/1 Castle 3W U EN L-7 Untapped creatures you control get +0/+2. Castle Raptors 4W C CR TSP Bird Soldier. Flying. As long as Castle Raptors is untapped, it gets +0/+2. 3/3 Cataclysm 2WW R SOR EXO Each player chooses from the permanents he or she controls an artifact, a creature, an enchantment, and a land, then sacrifices the rest. Catapult Master 3WW R CR ONS Human Soldier. Tap five untapped Soldiers you control: Exile target creature. 3/3 Catapult Squad 1W U CR ONS Human Soldier. Tap two untapped Soldiers you control: Catapult Squad deals 2 damage to target attacking or blocking creature. 2/1 Catastrophe 4WW R SOR USG Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated. Cathars' Crusade 3WW R EN AVR Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control. Cathedral Membrane 1(w/p) U AC NPH Wall. Defender. When Cathedral Membrane dies during combat, it deals 6 damage to each creature it blocked this combat. 0/3 Cathedral Sanctifier W C CR AVR Human Cleric. When Cathedral Sanctifier enters the battlefield, you gain 3 life. 1/1 Cavalry Master 2WW U CR TSP Human Knight. Flanking. Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.) 3/3 Cease-Fire 2W C INS ODY Target player can't cast creature spells this turn. Draw a card. Celestial Ancient 3WW R CR DIS,PC2 Elemental. Flying. Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control. 3/3 Celestial Convergence 2WW R EN PCY Celestial Convergence enters the battlefield with seven omen counters on it. At the beginning of your upkeep, remove an omen counter from Celestial Convergence. If there are no omen counters on Celestial Convergence, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw. Celestial Crusader 2WW U CR TSP Spirit. Flash. Split second. Flying. Other white creatures get +1/+1. 2/2 Celestial Dawn 1WW R EN 6,TSP Lands you control are Plains. Nonland cards you own that aren't on the battlefield, spells you control, and nonland permanents you control are white. You may spend white
mana as though it were mana of any color. You may spend other mana only as though it were colorless mana. Celestial Force 5WWW R CR CMD Elemental. At the beginning of each upkeep, you gain 3 life. 7/7 Celestial Gatekeeper 3WW R CR LGN Bird Cleric. Flying. When Celestial Gatekeeper dies, exile it, then return up to two target Bird and/or Cleric permanent cards from your graveyard to the battlefield. 2/2 Celestial Kirin 2WW R LC SOK Kirin Spirit. Flying. Whenever you cast a Spirit or Arcane spell, destroy all permanents with that spell's converted mana cost. 3/3 Celestial Mantle 3WWW R EC ZEN Aura. Enchant creature. Enchanted creature gets +3/+3. Whenever enchanted creature deals combat damage to a player, double its controller's life total. Celestial Purge 1W U INS CON,M10-M12 Exile target black or red permanent. Cenn's Enlistment 3W C SOR EVE Put two 1/1 white Kithkin Soldier creature tokens onto the battlefield. Retrace. Cenn's Heir 1W C CR LRW Kithkin Soldier. Whenever Cenn's Heir attacks, it gets +1/+1 until end of turn for each other attacking Kithkin. 1/1 Cenn's Tactician W U CR MOR Kithkin Soldier. W, T: Put a +1/+1 counter on target Soldier creature. Each creature you control with a +1/+1 counter on it can block an additional creature. 1/1 Cessation 2W C EC ULG Aura. Enchant creature. Enchanted creature can't attack. When Cessation is put into a graveyard from the battlefield, return Cessation to its owner's hand. Chain of Silence 1W U INS ONS Prevent all damage target creature would deal this turn. That creature's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy. Champion Lancer 4WW R CR S99 Human Knight. Prevent all damage that would be dealt to Champion Lancer by creatures. 3/3 Champion of the Parish W R CR ISD Human Soldier. Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish. 1/1 Chancellor of the Annex 4WWW R CR NPH Angel. You may reveal this card from your opening hand. If you do, when each opponent casts his or her first spell of the game, counter that spell unless that player pays 1. Flying. Whenever an opponent casts a spell, counter it unless that player pays 1. 5/6 Change of Heart W C INS STH Buyback 3. Target creature can't attack this turn. Changeling Hero 4W U CR LRW Shapeshifter. Changeling. Champion a creature. Lifelink. 4/4 Changeling Sentinel 3W C CR MOR Shapeshifter. Changeling. Vigilance. 3/2 Chapel Geist 1WW C CR ISD Spirit. Flying. 2/3 Charge Across the Araba 4W U INS SOK Arcane. Sweep â&#x20AC;&#x201D; Return any number of Plains you control to their owner's hand. Creatures you control get +1/+1 until end of turn for each Plains returned this way. Charging Paladin 2W U CR POR,EXO,S99 Human Knight. Whenever Charging Paladin attacks, it gets +0/+3 until end of turn. 2/2
Charm Peddler W C CR MMQ Human Spellshaper. W, T, Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage. 1/1 Charmed Griffin 3W U CR MMQ Griffin. Flying. When Charmed Griffin enters the battlefield, each other player may put an artifact or enchantment card onto the battlefield from his or her hand. 3/3 Chastise 3W U INS JUD,8,9 Destroy target attacking creature. You gain life equal to its power. Chieftain en-Dal 1WW U CR NMS Human Knight. Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn. 2/2 Children of Korlis W C CR TSP Human Rebel Cleric. Sacrifice Children of Korlis: You gain life equal to the life you've lost this turn. (Damage causes loss of life.) 1/1 Cho-Arrim Alchemist W R CR MMQ Human Spellshaper. 1WW, T, Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. 1/1
Circle of Solace 3W R EN ONS As Circle of Solace enters the battlefield, choose a creature type. 1W: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage. Civic Guildmage W C CR MIR Human Wizard. G, T: Target creature gets +0/+1 until end of turn. U, T: Put target creature you control on top of its owner's library. 1/1 Cleanfall 2W U SOR CHK Arcane. Destroy all enchantments. Cleanse 2WW R SOR LEG Destroy all black creatures. Cleansing WWW R SOR DRK For each land, destroy that land unless any player pays 1 life. Cleansing Meditation 1WW U SOR TOR Destroy all enchantments. Threshold â&#x20AC;&#x201D; If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield. Clear 1W U INS USG Destroy target enchantment. Cycling 2.
Cho-Arrim Bruiser 5W R CR MMQ Ogre Rebel. Whenever Cho-Arrim Bruiser attacks, you may tap up to two target creatures. 3/4
Clergy en-Vec 1W C CR TMP Human Cleric. T: Prevent the next 1 damage that would be dealt to target creature or player this turn. 1/1
Cho-Arrim Legate 2W U CR MMQ Human Soldier. Protection from black. If an opponent controls a Swamp and you control a Plains, you may cast Cho-Arrim Legate without paying its mana cost. 1/2
Clergy of the Holy Nimbus W C CR LEG Human Cleric. If Clergy of the Holy Nimbus would be destroyed, regenerate it. 1: Clergy of the Holy Nimbus can't be regenerated this turn. Only any opponent may activate this ability. 1/1
Choking Fumes 2W U INS MBS Put a -1/-1 counter on each attacking creature. Cho-Manno, Revolutionary 2WW R LC MMQ,X Human Rebel. Prevent all damage that would be dealt to Cho-Manno, Revolutionary. 2/2 Cho-Manno's Blessing WW C EC MMQ Aura. Flash. Enchant creature. As Cho-Manno's Blessing enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing. Chronomantic Escape 4WW U SOR FUT Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it. Suspend 3â&#x20AC;&#x201D;2W. Chronosavant 5W R CR TSP Giant. 1W: Return Chronosavant from your graveyard to the battlefield tapped. You skip your next turn. 5/5 Circle of Protection: Artifacts 1W U EN ATQ,4,5,5DN 2: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Black 1W U EN L-9,ICE,TMP 1: The next time a black source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Blue 1W U EN L-8,ICE,TMP 1: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Green 1W U EN L-8,ICE,TMP 1: The next time a green source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Red 1W U EN L-9,ICE,TMP 1: The next time a red source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Shadow 1W C EN TMP 1: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage. Circle of Protection: White 1W C EN L-8,ICE,TMP 1: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Cold Snap 2W U EN ICE Cumulative upkeep 2. At the beginning of each player's upkeep, Cold Snap deals damage to that player equal to the number of snow lands he or she controls. Combat Medic 2W C CR FEM Human Cleric Soldier. 1W: Prevent the next 1 damage that would be dealt to target creature or player this turn. 0/2 Commander Eesha 2WW R LC JUD Bird Soldier. Flying, protection from creatures. 2/4 Commander's Authority 4W U EC AVR Aura. Enchant creature. Enchanted creature has "At the beginning of your upkeep, put a 1/1 white Human creature token onto the battlefield." Common Cause 2W R EN MMQ Nonartifact creatures get +2/+2 as long as they all share a color. Concerted Effort 2WW R EN RAV At the beginning of each upkeep, all creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance. Conclave Equenaut 4WW C CR RAV Human Soldier. Convoke. Flying. 3/3 Conclave Phalanx 4W U CR RAV Human Soldier. Convoke. When Conclave Phalanx enters the battlefield, you gain 1 life for each creature you control. 2/4 Conclave's Blessing 3W C EC RAV Aura. Convoke. Enchant creature. Enchanted creature gets +0/+2 for each other creature you control.
Cliff Threader 1W C CR ZEN Kor Scout. Mountainwalk. 2/1
Concordia Pegasus Pegasus. Flying. 1/3
Cloistered Youth 1W U TF(CR) ISD Human. At the beginning of your upkeep, you may transform Cloistered Youth. 1/1 Unholy Fiend: [Black] Horror. At the beginning of your end step, you lose 1 life. 3/3
Condemn W U INS DIS,X,M11 Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
Cloud Crusader 2WW C CR M11 Human Knight. Flying, first strike. 2/3 Cloudchaser Eagle 3W C CR TMP,7 Bird. Flying. When Cloudchaser Eagle enters the battlefield, destroy target enchantment. 2/2 Cloudchaser Kestrel 1WW C CR TSP Bird. Flying. When Cloudchaser Kestrel enters the battlefield, destroy target enchantment. W: Target permanent becomes white until end of turn. 2/2 Cloudgoat Ranger 3WW U CR LRW Giant Warrior. When Cloudgoat Ranger enters the battlefield, put three 1/1 white Kithkin Soldier creature tokens onto the battlefield. Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn. 3/3 Cloudreach Cavalry 1W U CR LGN Human Soldier. As long as you control a Bird, Cloudreach Cavalry gets +2/+2 and has flying. 1/1 Cloudshift W C INS AVR Exile target creature you control, then return that card to the battlefield under your control. Coalition Flag W U EC APC Aura. Enchant creature you control. Enchanted creature is a Flagbearer. While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able. Coalition Honor Guard 3W C CR APC Human Flagbearer. While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able. 2/4
1W C CR RTR
Confessor W C CR ODY Human Cleric. Whenever a player discards a card, you may gain 1 life. 1/1 Congregate 3W C INS USG,CMD Target player gains 2 life for each creature on the battlefield. Conqueror's Pledge 2WWW R SOR ZEN Kicker 6. Put six 1/1 white Kor Soldier creature tokens onto the battlefield. If Conqueror's Pledge was kicked, put twelve of those tokens onto the battlefield instead. Consecrate Land W U L,U,TSP Aura. Enchant land. Enchanted land is indestructible and can't be enchanted by other Auras. Contemplation 1WW U EN STH Whenever you cast a spell, you gain 1 life. Convalescence 1W R EN EXO At the beginning of your upkeep, if you have 10 or less life, you gain 1 life. Convalescent Care 1WW R EN ONS At the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card. Conversion 2WW U EN L-4 At the beginning of your upkeep, sacrifice Conversion unless you pay WW. All Mountains are Plains. Conviction 1W C EC STH Aura. Enchant creature. Enchanted creature gets +1/+3. W: Return Conviction to its owner's hand. Cooperation 2W C EC ICE Aura. Enchant creature. Enchanted creature has banding.
Coordinated Barrage W C INS MOR Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents you control of the chosen type. Cornered Market 2W R EN MMQ Players can't cast spells with the same name as a nontoken permanent. Players can't play nonbasic lands with the same name as a nontoken permanent. Courier Hawk 1W C CR RAV Bird. Flying, vigilance. 1/2 Court Homunculus W C AC CON Homunculus. Court Homunculus gets +1/+1 as long as you control another artifact. 1/1 Court Street Denizen 2W C CR GTC Human Soldier. Whenever another white creature enters the battlefield under your control, tap target creature an opponent controls. 2/2 Cover of Winter 2W R EN CSP Snow. Cumulative upkeep S. If a creature would deal combat damage to you and/or one or more creatures you control, prevent X of that damage, where X is the number of age counters on Cover of Winter. S: Put an age counter on Cover of Winter.
Crusading Knight 2WW R CR INV Human Knight. Protection from black. Crusading Knight gets +1/+1 for each Swamp your opponents control. 2/2 Curse of Exhaustion 2WW U EP DKA Aura Curse. Enchant player. Enchanted player can't cast more than one spell each turn. Cursebreak 1W C INS AVR Destroy target enchantment. You gain 2 life. Curtain of Light 1W C INS SOK Cast Curtain of Light only during combat after blockers are declared. Target unblocked attacking creature becomes blocked. (This spell works on unblockable creatures.) Draw a card. Daily Regimen W U EC MOR Aura. Enchant creature. 1W: Put a +1/+1 counter on enchanted creature. Damping Field 2W U EN ATQ Players can't untap more than one artifact during their untap steps. Daraja Griffin 3W U CR VIS,6 Griffin. Flying. Sacrifice Daraja Griffin: Destroy target black creature. 2/2
Cowed by Wisdom W C EC SOK Aura. Enchant creature. Enchanted creature can't attack or block unless its controller pays 1 for each card in your hand.
Darien, King of Kjeldor 4WW R LC CSP Human Soldier. Whenever you're dealt damage, you may put that many 1/1 white Soldier creature tokens onto the battlefield. 3/3
Crackdown 2W R EN MMQ Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps.
Daring Skyjek 1W C CR GTC Human Knight. Battalion â&#x20AC;&#x201D; Whenever Daring Skyjek and at least two other creatures attack, Daring Skyjek gains flying until end of turn. 3/1
Cradle of Vitality 3W R EN ALA Whenever you gain life, you may pay 1W. If you do, put a +1/+1 counter on target creature for each 1 life you gained. Crescendo of War 3W R EN CMD At the beginning of each upkeep, put a strife counter on Crescendo of War. Attacking creatures get +1/+0 for each strife counter on Crescendo of War. Blocking creatures you control get +1/+0 for each strife counter on Crescendo of War. Crib Swap 2W U TINS LRW Shapeshifter. Changeling. Exile target creature. Its controller puts a 1/1 colorless Shapeshifter creature token with changeling onto the battlefield. Crimson Acolyte 1W C CR INV Human Cleric. Protection from red. W: Target creature gains protection from red until end of turn. 1/1 Crossbow Infantry 1W C CR MMQ,7-9 Human Soldier Archer. T: Crossbow Infantry deals 1 damage to target attacking or blocking creature. 1/1 Crovax, Ascendant Hero 4WW R LC PLC Legendary Human. Other white creatures get +1/+1. Nonwhite creatures get -1/-1. Pay 2 life: Return Crovax, Ascendant Hero to its owner's hand. 4/4 Crowd Favorites 6W U CR ONS Human Soldier. 3W: Tap target creature. 3W: Crowd Favorites gets +0/+5 until end of turn. 4/4 Crown of Awe 1W C EC ONS Aura. Enchant creature. Enchanted creature has protection from black and from red. Sacrifice Crown of Awe: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn. Crude Rampart 3W U CR ONS Wall. Defender . Morph 4W. 4/5 Crusade WW R EN L-6 White creatures get +1/+1. Crusader of Odric 2W U CR M13 Human Soldier. Crusader of Odric's power and toughness are each equal to the number of creatures you control. */*
Darklit Gargoyle 1W C AC CON Artifact Gargoyle. Flying. B: Darklit Gargoyle gets +2/-1 until end of turn. 1/2 Daru Cavalier 3W C CR ONS Human Soldier. First strike. When Daru Cavalier enters the battlefield, you may search your library for a card named Daru Cavalier, reveal it, and put it into your hand. If you do, shuffle your library. 2/2 Daru Healer 2W C CR ONS Human Cleric. T: Prevent the next 1 damage that would be dealt to target creature or player this turn. Morph W. 1/2 Daru Lancer 4WW C CR ONS Human Soldier. First strike. Morph 2WW. 3/4 Daru Mender W U CR LGN Human Cleric. Morph W. When Daru Mender is turned face up, regenerate target creature. 1/1 Daru Sanctifier 3W C CR LGN Human Cleric. Morph 1W. When Daru Sanctifier is turned face up, destroy target enchantment. 1/4 Daru Spiritualist 1W C CR SCG Human Cleric. Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn. 1/1 Daru Stinger 3W C CR LGN Human Soldier. Amplify 1. T: Daru Stinger deals damage equal to the number of +1/+1 counters on it to target attacking or blocking creature. 1/1 Daru Warchief 2WW U CR SCG Human Soldier. Soldier spells you cast cost 1 less to cast. Soldier creatures you control get +1/+2. 1/1 Daunting Defender 4W C CR ONS Human Cleric. If a source would deal damage to a Cleric creature you control, prevent 1 of that damage. 3/3 D'Avenant Archer 2W C CR LEG,5,6 Human Soldier Archer. T: D'Avenant Archer deals 1 damage to target attacking or blocking creature. 1/2
D'Avenant Healer 1WW C CR TSP Human Cleric Archer. T: D'Avenant Healer deals 1 damage to target attacking or blocking creature. T: Prevent the next 1 damage that would be dealt to target creature or player this turn. 1/2 Dawn Charm 1W C INS PLC Choose one â&#x20AC;&#x201D; Prevent all combat damage that would be dealt this turn; or regenerate target creature; or counter target spell that targets you. Dawn Elemental WWWW R CR SCG Elemental. Flying. Prevent all damage that would be dealt to Dawn Elemental. 3/3 Dawnfluke 3W C CR LRW Elemental. Flash. When Dawnfluke enters the battlefield, prevent the next 3 damage that would be dealt to target creature or player this turn. Evoke W. 0/3 Dawnglare Invoker 2W C CR ROE Kor Wizard. Flying. 8: Tap all creatures target player controls. 2/1 Dawning Purist 2W U CR ONS Human Cleric. Whenever Dawning Purist deals combat damage to a player, you may destroy target enchantment that player controls. Morph 1W. 2/2 Day of Destiny 3W R LEN BOK Legendary creatures you control get +2/+2. Day of Judgment 2WW R SOR ZEN,M11,M12 Destroy all creatures. Daybreak Coronet WW R EC FUT Aura. Enchant creature with another Aura attached to it. Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. Dazzling Beauty 2W C INS MIR Cast Dazzling Beauty only during the declare blockers step. Target unblocked attacking creature becomes blocked. (This spell works on unblockable creatures.) Draw a card at the beginning of the next turn's upkeep. Dearly Departed 4WW R CR ISD Spirit. Flying. As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it. 5/5 Death or Glory 4W R SOR INV Separate all creature cards in your graveyard into two piles. Exile the pile of an opponent's choice and return the other to the battlefield. Death Speakers W U CR HM,5 Human Cleric. Protection from black. 1/1 Death Ward W C INS L-5 Regenerate target creature. Deathless Angel 4WW R CR ROE Angel. Flying. WW: Target creature is indestructible this turn. 5/7 Debt of Loyalty 1WW R INS WTH Regenerate target creature. You gain control of that creature if it regenerates this way. Debtor's Pulpit 4W U EL GTC Aura. Enchant land. Enchanted land has "T: Tap target creature." Decree of Justice XX2WW R SOR SCG Put X 4/4 white Angel creature tokens with flying onto the battlefield. Cycling 2W. When you cycle Decree of Justice, you may pay X. If you do, put X 1/1 white Soldier creature tokens onto the battlefield. Dedicated Martyr W C CR ODY Human Cleric. W, Sacrifice Dedicated Martyr: You gain 3 life. 1/1 Defang 1W C EC AVR Aura. Enchant creature. Prevent all damage that would be dealt by enchanted creature.
Defender en-Vec 3W C CR NMS Human Cleric. Fading 4. Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to target creature or player this turn. 2/4
Devoted Caretaker W R CR ODY Human Cleric. W, T: Target permanent you control gains protection from instant spells and from sorcery spells until end of turn. 1/2
Defender of Law 2W C CR ULG Human Knight. Flash. Protection from red. 2/1
Devoted Hero W C CR POR Elf Soldier. 1/2
Defender of the Order 3W R CR LGN Human Cleric. Morph WW. When Defender of the Order is turned face up, creatures you control get +0/+2 until end of turn. 2/4
Devoted Retainer W C CR CHK Human Samurai. Bushido 1. 1/1
Defensive Formation W U EN USG Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature's combat damage as you choose among any of the creatures blocking it. Defensive Maneuvers 3W C INS ONS Creatures of the creature type of your choice get +0/+4 until end of turn. Defiant Falcon 1W C CR NMS Rebel Bird. Flying. 4, T: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library. 1/1 Defiant Stand 1W U INS POR Cast Defiant Stand only during the declare attackers step and only if you've been attacked this step. Target creature gets +1/+3 until end of turn. Untap that creature. Defiant Vanguard 2W U CR NMS,TSP Human Rebel. When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn. 5, T: Search your library for a Rebel permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library. 2/2 Deftblade Elite W C CR LGN Human Soldier. Provoke. 1W: Prevent all combat damage that would be dealt to and dealt by Deftblade Elite this turn. 1/1 Defy Death 3WW U SOR AVR Return target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it. Dega Disciple W C CR APC Human Wizard. B, T: Target creature gets -2/-0 until end of turn. R, T: Target creature gets +2/+0 until end of turn. 1/1 Dega Sanctuary 2W U EN APC At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead. Degavolver 1W R CR APC Volver. Kicker 1B and/or R. If Degavolver was kicked with its 1B kicker, it enters the battlefield with two +1/+1 counters on it and with "Pay 3 life: Regenerate Degavolver." If Degavolver was kicked with its R kicker, it enters the battlefield with a +1/+1 counter on it and with first strike. 1/1 Delaying Shield 3W R EN ODY If damage would be dealt to you, put that many delay counters on Delaying Shield instead. At the beginning of your upkeep, remove all delay counters from Delaying Shield. For each delay counter removed this way, you lose 1 life unless you pay 1W. Demystify W C INS ONS,8-X,ROE,M12 Destroy target enchantment. Descendant of Kiyomaro 1WW U CR SOK Human Soldier. As long as you have more cards in hand than each opponent, Descendant of Kiyomaro gets +1/+2 and has "Whenever this creature deals combat damage, you gain 3 life." 2/3 Detainment Spell W C EC TSP Aura. Enchant creature. Enchanted creature's activated abilities can't be activated. 1W: Attach Detainment Spell to target creature.
Devouring Light 1WW U INS RAV Convoke. Exile target attacking or blocking creature. Devout Chaplain 2W U CR AVR Human Cleric. T, Tap two untapped Humans you control: Exile target artifact or enchantment. 2/2 Devout Harpist W C CR ULG Human. T: Destroy target Aura attached to a creature. 1/1 Devout Lightcaster WWW R CR AK Kor Cleric. Protection from black. When Devout Lightcaster enters the battlefield, exile target black permanent. 2/2 Devout Monk W C CR S99 Human Monk Cleric. When Devout Monk enters the battlefield, you gain 1 life. 1/1 Devout Witness 2W C CR MMQ Human Spellshaper. 1W, T, Discard a card: Destroy target artifact or enchantment. 2/2 Dimensional Breach 5WW R SOR SCG Exile all permanents. For as long as any of those cards remain exiled, at the beginning of each player's upkeep, that player returns one of the exiled cards he or she owns to the battlefield. Disciple of Grace 1W C CR USG Human Cleric. Protection from black. Cycling 2.
Disciple of Kangee 2W C CR PLS Human Wizard. U, T: Target creature gains flying and becomes blue until end of turn. 2/2 Disciple of Law 1W C CR USG Human Cleric. Protection from red. Cycling 2. 1/2 Disempower 1W C INS MIR Put target artifact or enchantment on top of its owner's library.
Divine Congregation 3W C SOR TSP You gain 2 life for each creature target player controls. Suspend 5—1W Divine Deflection XW R INS AVR Prevent the next X damage that would be dealt to you and/or permanents you control this turn. If damage is prevented this way, Divine Deflection deals that much damage to target creature or player. Divine Favor 1W C EC M12,M12 Aura. Enchant creature. When Divine Favor enters the battlefield, you gain 3 life. Enchanted creature gets +1/+3. Divine Intervention 6WW R EN LEG Divine Intervention enters the battlefield with two intervention counters on it. At the beginning of your upkeep, remove an intervention counter from Divine Intervention. When you remove the last intervention counter from Divine Intervention, the game is a draw. Divine Light W C SOR APC Prevent all damage that would be dealt this turn to creatures you control. Divine Offering 1W C INS LEG,MIR,5,MBS Destroy target artifact. You gain life equal to its converted mana cost. Divine Presence 2W R EN INV If a source would deal 4 or more damage to a creature or player, that source deals 3 damage to that creature or player instead. Divine Reckoning 2WW R SOR ISD Each player chooses a creature he or she controls. Destroy the rest. Flashback 5WW. Divine Retribution 1W R INS MIR Divine Retribution deals damage to target attacking creature equal to the number of attacking creatures. Divine Sacrament 1WW R EN ODY White creatures get +1/+1. Threshold — White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard. Divine Transformation 2WW U EC LEG,4-6 Aura. Enchant creature. Enchanted creature gets +3/+3. Divine Verdict 3W C INS M10,M13 Destroy target attacking or blocking creature. Diving Griffin 1WW C CR PCY,8 Griffin. Flying, vigilance. 2/2
Disenchant 1W C INS L-7,ICE,TMP,USG,MMQ,TSP
Destroy target artifact or enchantment. Dismantling Blow 2W C INS INV Kicker 2U. Destroy target artifact or enchantment. If Dismantling Blow was kicked, draw two cards. Dispatch W U INS NPH Tap target creature. Metalcraft — If you control three or more artifacts, exile that creature. Dispeller's Capsule W C ART ALA 2W, T, Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment. Dispense Justice 2W U INS SOM Target player sacrifices an attacking creature. Metalcraft — That player sacrifices two attacking creatures instead if you control three or more artifacts. Dive Bomber 3W C CR ONS Bird Soldier. Flying. T, Sacrifice Dive Bomber: Dive Bomber deals 2 damage to target attacking or blocking creature. 2/2 Divebomber Griffin 3WW U CR RAV Griffin. Flying. T, Sacrifice Divebomber Griffin: Divebomber Griffin deals 3 damage to target attacking or blocking creature. 3/2 Diversionary Tactics 3W U EN APC Tap two untapped creatures you control: Tap target creature.
Dogged Hunter 2W R CR ODY Human Nomad. T: Destroy target creature token. 1/1 Dominaria's Judgment 2W R INS PLS Until end of turn, creatures you control gain protection from white if you control a Plains, from blue if you control an Island, from black if you control a Swamp, from red if you control a Mountain, and from green if you control a Forest. Doomed Traveler W C CR ISD Human Soldier. When Doomed Traveler dies, put a 1/1 white Spirit creature token with flying onto the battlefield. 1/1 Doubtless One 3W U CR ONS Cleric Avatar. Doubtless One's power and toughness are each equal to the number of Clerics on the battlefield. Whenever Doubtless One deals damage, you gain that much life. */* Dragon Scales 1W C EC SCG Aura. Enchant creature. Enchanted creature gets +1/+2 and has vigilance. When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Scales from your graveyard to the battlefield attached to that creature. Dragonstalker 4W U CR SCG Bird Soldier. Flying, protection from Dragons. 3/3
Dromad Purebred 4W C CR RAV Camel Beast. Whenever Dromad Purebred is dealt damage, you gain 1 life. 1/5 Droning Bureaucrats 3W U CR GPT Human Advisor. X, T: Each creature with converted mana cost X can't attack or block this turn. 1/4 Drought 2WW U EN ICE At the beginning of your upkeep, sacrifice Drought unless you pay WW. Spells cost an additional "Sacrifice a Swamp" to cast for each black mana symbol in their mana costs. Activated abilities cost an additional "Sacrifice a Swamp" to activate for each black mana symbol in their activation costs. Due Respect 1W U INS NPH Permanents enter the battlefield tapped this turn. Draw a card. Duskrider Falcon 1W C CR WTH Bird. Flying, protection from black. 1/1 Duskrider Peregrine 5W U CR TSP Bird. Flying, protection from black. Suspend 3—1W. 3/3 Dust Elemental 2WW R CR PLC Elemental. Flash. Flying; fear. When Dust Elemental enters the battlefield, return three creatures you control to their owner's hand. 6/6 Dust of Moments 2W U INS FUT Choose one — Remove two time counters from each permanent and each suspended card; or put two time counters on each permanent with a time counter on it and each suspended card. Dust to Dust 1WW C SOR DRK Exile two target artifacts. Dutiful Thrull W C CR GTC Thrull. B: Regenerate Dutiful Thrull. 1/1 Eager Cadet W C CR S99,7-9 Human Soldier. 1/1 Earnest Fellowship 1W R EN ODY Each creature has protection from its colors. Echoing Calm 1W C INS DST Destroy target enchantment and all other enchantments with the same name as that enchantment. Eiganjo Free-Riders 3W U CR SOK Human Soldier. Flying. At the beginning of your upkeep, return a white creature you control to its owner's hand. 3/4 Eight-and-a-Half-Tails WW LC CHK Fox Cleric. 1W: Target permanent you control gains protection from white until end of turn. 1: Target spell or permanent becomes white until end of turn. 2/2 Eightfold Maze 2W R INS PTK Cast Eightfold Maze only during the declare attackers step and only if you've been attacked this step. Destroy target attacking creature. Ekundu Griffin 3W C CR MIR,6 Griffin. Flying, first strike. 2/2 Eland Umbra 1W C EC ROE Aura. Enchant creature. Enchanted creature gets +0/+4. Totem armor Elder Cathar 2W C CR ISD Human Soldier. When Elder Cathar dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead. 2/2 Elder Land Wurm 4WWW R CR LEG,4 Dragon Wurm. Defender, trample. When Elder Land Wurm blocks, it loses defender. 5/5 Elesh Norn, Grand Cenobite 5WW M LC NPH Praetor. Vigilance. Other creatures you control get +2/+2. Creatures your opponents control get -2/-2. 4/7
Elgaud Inquisitor 3W C CR DKA Human Cleric Lifelink. When Elgaud Inquisitor dies, put a 1/1 white Spirit creature token with flying onto the battlefield. 2/2 Elite Archers 5W R CR USG,7,8 Human Soldier Archer. T: Elite Archers deals 3 damage to target attacking or blocking creature. 3/3 Elite Inquisitor WW R CR ISD Human Soldier. First strike, vigilance. Protection from Vampires, from Werewolves, and from Zombies. 2/2 Elite Javelineer 2W U CR TMP,8 Human Soldier. Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature. 2/2 Elite Vanguard W U CR M10-M12 Human Soldier. 2/1 Elspeth Tirel 3WW M PW SOM Elspeth. +2: You gain 1 life for each creature you control. -2: Put three 1/1 white Soldier creature tokens onto the battlefield. -5: Destroy all other permanents except for lands and tokens. 4/4 Elspeth, Knight-Errant 2WW M PW ALA Elspeth. +1: Put a 1/1 white Soldier creature token onto the battlefield. +1: Target creature gets +3/+3 and gains flying until end of turn. -8: You get an emblem with "Artifacts, creatures, enchantments, and lands you control are indestructible." 4 Elvish Healer 2W C CR ICE Elf Cleric. T: Prevent the next 1 damage that would be dealt to target creature or player this turn. If that creature is green, prevent the next 2 damage instead. 1/2 Emancipation Angel 1WW U CR AVR Angel. Flying. When Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand. 3/3 Embolden 2W C INS ODY Prevent the next 4 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. Flashback 1W. Emerge Unscathed W U INS ROE Target creature you control gains protection from the color of your choice until end of turn. Rebound. Emeria Angel 2WW R CR ZEN Angel. Flying. Landfall — Whenever a land enters the battlefield under your control, you may put a 1/1 white Bird creature token with flying onto the battlefield. 3/3 Emissary of Hope 1WW U CR DST Spirit. Flying. Whenever Emissary of Hope deals combat damage to a player, you gain 1 life for each artifact that player controls. 2/1 Empty City Ruse W U SOR PTK Target opponent skips all combat phases of his or her next turn. Empty-Shrine Kannushi W U CR BOK Human Cleric. Empty-Shrine Kannushi has protection from the colors of permanents you control. 1/1 Empyrial Armor 1WW C EC WTH Aura. Enchant creature. Enchanted creature gets +1/+1 for each card in your hand. Enchanted Being 1WW C CR LEG Human. Prevent all combat damage that would be dealt to Enchanted Being by enchanted creatures. 2/2 Endless Horizons 3W R EN EVE When Endless Horizons enters the battlefield, search your library for any number of Plains cards and exile them. Then shuffle your library. At the beginning of your upkeep, you may put a card you own exiled with Endless Horizons into your hand. Endure 3WW U INS EVE Prevent all damage that would be dealt to you and permanents you control this turn.
Enduring Ideal 5WW R SOR SOK Search your library for an enchantment card and put it onto the battlefield. Then shuffle your library. Epic. Enduring Renewal 2WW R EN ICE,TSP Play with your hand revealed. If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card. Whenever a creature is put into your graveyard from the battlefield, return it to your hand. Energy Storm 1W R EN ICE Cumulative upkeep 1. Prevent all damage that would be dealt by instant and sorcery spells. Creatures with flying don't untap during their controllers' untap steps. Enlightened Tutor W U INS MIR,6 Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it. Enlistment Officer 3W U CR APC Human Soldier. First strike. When Enlistment Officer enters the battlefield, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library in any order. 2/3 Entangler 2WW U EC PCY Aura. Enchant creature. Enchanted creature can block any number of creatures. Entangling Trap 1W U EN LRW Whenever you clash, tap target creature an opponent controls. If you won, that creature doesn't untap during its controller's next untap step. Entreat the Angels XXWWW M SOR AVR Put X 4/4 white Angel creature tokens with flying onto the battlefield. Miracle XWW Equal Treatment 1W U INS TOR If any source would deal 1 or more damage to a creature or player this turn, it deals 2 damage to that creature or player instead. Draw a card. Equinox W C EC LEG Aura. Enchant land, Enchanted land has "T: Counter target spell if it would destroy a land you control." Equipoise 2W R EN VIS At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land he or she controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. Erase W C INS ULG,M13 Exile target enchantment. Errand of Duty 1W C INS ALL Put a 1/1 white Knight creature token with banding onto the battlefield. Errant Doomsayers 1W C CR TSP Human Rebel. T: Tap target creature with toughness 2 or less. 1/1 Essence Sliver 3W R CR LGN,TSP Sliver. Whenever a Sliver deals damage, its controller gains that much life. 3/3 Eternal Dragon 5WW R CR SCG Dragon Spirit. Flying. 3WW: Return Eternal Dragon from your graveyard to your hand. Activate this ability only during your upkeep. Plainscycling 2. 5/5 Ethereal Armor W C EC RTR Aura. Enchant creature. Enchanted creature gets +1/+1 for each enchantment you control and has first strike. Ethereal Champion 2WWW R CR MIR,6 Avatar. Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn. 3/4 Ethereal Haze W C INS CHK Arcane. Prevent all damage that would be dealt by creatures this turn.
Ethersworn Canonist 1W R AC ALA Human Cleric. Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells. 2/2 Evangelize 4W R SOR TSP Buyback 2WW. Gain control of target creature of an opponent's choice that he or she controls. Even the Odds 2W U INS FUT Cast Even the Odds only if you control fewer creatures than each opponent. Put three 1/1 white Soldier creature tokens onto the battlefield. Exalted Angel 4WW R CR ONS Angel. Flying. Whenever Exalted Angel deals damage, you gain that much life. Morph 2WW. 4/5 Exalted Dragon 4WW R CR EXO Dragon. Flying. Exalted Dragon can't attack unless you sacrifice a land. 5/5 Excise XW C INS PCY Exile target attacking creature unless its controller pays X. Exclusion Ritual 4WW U EN NPH Imprint — When Exclusion Ritual enters the battlefield, exile target nonland permanent. Players can't cast spells with the same name as the exiled card. Excommunicate 2W C SOR ALA,M10,M11 Put target creature on top of its owner's library. Exile 2W R INS ALL,6 Exile target nonwhite attacking creature. You gain life equal to its toughness. Exiled Doomsayer 1W R CR SCG Human Cleric. All morph costs cost 2 more. (This doesn't affect the cost to cast creature spells face down.) 1/2 Exorcist WW R CR DRK Human Cleric. 1W, T: Destroy target black creature. 1/1 Expendable Troops 1W C CR ULG Human Soldier. T, Sacrifice Expendable Troops: Expendable Troops deals 2 damage to target attacking or blocking creature. 2/1 Eye for an Eye WW U INS ARN The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller. Eye of Singularity 3W R WEN VIS When Eye of Singularity enters the battlefield, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated. Whenever a permanent other than a basic land enters the battlefield, destroy all other permanents with that name. They can't be regenerated. Eyes in the Skies 3W C INS RTR Put a 1/1 white Bird creature token with flying onto the battlefield, then populate. Faith Healer 1W R CR USG Human Cleric. Sacrifice an enchantment: You gain life equal to the sacrificed enchantment's converted mana cost. 1/1 Faithful Squire 1WW U CR/LC BOK Human Soldier. Whenever you play a Spirit or Arcane spell, you may put a ki counter on Faithful Squire. At end of turn, if there are two or more ki counters on Faithful Squire, you may flip it. 2/2 Kaiso, Memory of Loyalty: Spirit. Flying. Remove a ki counter from Kaiso, Memory of Loyalty: Prevent all damage that would be dealt to target creature this turn. 3/4 Faith's Fetters 3W C EC RAV Aura. Enchant permanent. When Faith's Fetters enters the battlefield, you gain 4 life. Enchanted permanent's activated abilities can't be activated unless they're mana abilities. If enchanted permanent is a creature, it can't attack or block.
Faith's Reward 3W R INS M13 Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn. Faith's Shield W U INS DKA Target permanent you control gains protection from the color of your choice until end of turn. Fateful hour — If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn. False Dawn 1W R SOR APC Until end of turn, spells and abilities you control that would add colored mana to your mana pool add that much white mana instead. Until end of turn, you may spend white mana as though it were mana of any color. Draw a card. False Defeat 3W C SOR PTK Return target creature card from your graveyard to the battlefield. False Peace W C SOR POR,S99 Target player skips all combat phases of his or her next turn. False Prophet 2WW R CR UDS,CMD Human Cleric. When False Prophet dies, exile all creatures. 2/2 Fanatical Devotion 2W C EN NMS Sacrifice a creature: Regenerate target creature. Farbog Explorer 2W C CR AVR Human Scout. Swampwalk. 2/3 Farmstead WWW R EL L-R Aura. Enchant land. Enchanted land has "At the beginning of your upkeep, you may pay WW. If you do, you gain 1 life." Farrelite Priest 1WW U CR FEM Human Cleric. 1: Add W to your mana pool. If this ability has been activated four or more times this turn, sacrifice Farrelite Priest at the beginning of the next end step. 1/3
Femeref Healer 1W C CR MIR Human Cleric. T: Prevent the next 1 damage that would be dealt to target creature or player this turn. 1/1 Femeref Knight 2W C CR MIR Human Knight. Flanking. W: Femeref Knight gains vigilance until end of turn. 2/2 Femeref Scouts 2W C CR MIR Human Scout. 1/4 Fencing Ace 1W U CR RTR Human Soldier. Double strike. 1/1 Fend Off 1W C INS UDS Prevent all combat damage that would be dealt by target creature this turn. Cycling 2 Festival W C INS DRK Cast Festival only during an opponent's upkeep. Creatures can't attack this turn. Festival of the Guildpact XW U INS RAV Prevent the next X damage that would be dealt to you this turn. Draw a card. Festival of Trokin W C SOR P02 You gain 2 life for each creature you control. Feudkiller's Verdict 4WW R TSOR ,T Giant. You gain 10 life. Then if you have more life than an opponent, put a 5/5 white Giant Warrior creature token onto the battlefield. Field Marshal 1WW R CR CSP,X Human Soldier. Other Soldier creatures get +1/+1 and have first strike. 2/2 Field of Souls 2WW R EN TMP Whenever a nontoken creature is put into your graveyard from the battlefield, put a 1/1 white Spirit creature token with flying onto the battlefield. Field Surgeon 1W C CR UDS Human Cleric. Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn. 1/1
Farrel's Mantle 2W U EC FEM Aura. Enchant creature. Whenever enchanted creature attacks and isn't blocked, its controller may have it deal damage equal to its power plus 2 to another target creature. If that player does, the attacking creature assigns no combat damage this turn.
Fiend Hunter 1WW U CR ISD Human Cleric. When Fiend Hunter enters the battlefield, you may exile another target creature. When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control. 1/3
Farrel's Zealot 1WW C CR FEM Human. Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn. 2/2
Fight or Flight 3W R EN INV At the beginning of each opponent's combat, separate all creatures that player controls into two piles. Only creatures in the pile of his or her choice can attack this turn.
Fasting W U EN DRK At the beginning of your upkeep, put a hunger counter on Fasting. Then destroy Fasting if it has five or more hunger counters on it. If you would begin your draw step, you may skip that step instead. If you do, you gain 2 life. When you draw a card, destroy Fasting.
Final Judgment 4WW R SOR BOK Exile all creatures.
Favor of the Mighty 1W R TEN LRW Giant. Each creature with the highest converted mana cost has protection from all colors. Favorable Destiny 1W U EC MIR Aura. Enchant creature. Enchanted creature gets +1/+2 as long as it's white. Enchanted creature has shroud as long as its controller controls another creature. Feeling of Dread 1W C INS ISD Tap up to two target creatures. Flashback 1U Felidar Sovereign 4WW M CR ZEN Cat Beast. Vigilance, lifelink. At the beginning of your upkeep, if you have 40 or more life, you win the game. 4/6 Felidar Umbra 1W U EC PC2 Aura. Enchant creature. Enchanted creature has lifelink. 1W: Attach Felidar Umbra to target creature you control. Totem armor
Fire and Brimstone 3WW U INS DRK Fire and Brimstone deals 4 damage to target player who declared an attacking creature this turn and 4 damage to you. Flanking Troops 2WW U CR PTK Human Soldier. Whenever Flanking Troops attacks, you may tap target creature. 2/2 Fledgling Griffin 1W C CR WWK Griffin. Landfall — Whenever a land enters the battlefield under your control, Fledgling Griffin gains flying until end of turn. 2/2 Fleet-Footed Monk 1W C CR POR Human Monk. Fleet-Footed Monk can't be blocked by creatures with power 2 or greater. 1/1 Flicker 1W R SOR UDS Exile target nontoken permanent, then return it to the battlefield under its owner's control. Flickerform 1W R EC RAV Aura. Enchant creature. 2WW: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its
owner's control. If you do, return those Auras to the battlefield under their owners' control attached to that creature. Flickering Spirit 3W C CR TSP Spirit. Flying. 3W: Exile Flickering Spirit, then return it to the battlefield under its owner's control. 2/2 Flickering Ward W U EC TMP Aura. Enchant creature. As Flickering Ward enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward. W: Return Flickering Ward to its owner's hand. Flickerwisp 1WW U CR EVE Elemental. Flying. When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. 3/1 Floating Shield 2W C EC TOR Aura. Enchant creature, As Floating Shield enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Floating Shield. Sacrifice Floating Shield: Target creature gains protection from the chosen color until end of turn. Flowering Field 1W U EL PCY Aura. Enchant land. Enchanted land has "T: Prevent the next 1 damage that would be dealt to target creature or player this turn." Foot Soldiers 3W C CR POR,S99,9 Human Soldier. 2/4 Foothill Guide W C CR ONS Human Cleric. Protection from Goblins. Morph W. 1/1 Force Bubble 2WW R EN SCG If damage would be dealt to you, put that many depletion counters on Force Bubble instead. When there are four or more depletion counters on Force Bubble, sacrifice it. At the beginning of each end step, remove all depletion counters from Force Bubble. Forced Worship 1W C EC NPH Aura. Enchant creature. Enchanted creature can't attack. 2W: Return Forced Worship to its owner's hand. Forfend 1W C INS MOR Prevent all damage that would be dealt to creatures this turn. Foriysian Brigade 3W U CR WTH Human Soldier. Foriysian Brigade can block an additional creature. 2/4 Foriysian Interceptor 3W C CR TSP Human Soldier. Flash. Defender. Foriysian Interceptor can block an additional creature. 0/5 Formation 1W R INS ICE Target creature gains banding until end of turn. Draw a card at the beginning of the next turn's upkeep. Fortified Area 1WW U EN LEG,4 Wall creatures you control get +1/+0 and have banding. Fortify 2W C INS TSP Choose one — Creatures you control get +2/+0 until end of turn; or creatures you control get +0/+2 until end of turn. Fountain Watch 3WW R CR MMQ Human Cleric. Artifacts and enchantments you control have shroud. 2/4 Frantic Purification 2W C INS TOR Destroy target enchantment. Madness W. Frantic Salvage 3W C INS MBS Put any number of target artifact cards from your graveyard on top of your library. Draw a card.
Freewind Equenaut 2W C CR DIS Human Archer. Flying. As long as Freewind Equenaut is enchanted, it has "T: Freewind Equenaut deals 2 damage to target attacking or blocking creature." 2/2
General Jarkeld 3W R LC ICE Human Soldier. T: Switch the blocking creatures of two target attacking creatures. Activate this ability only during the declare blockers step. 1/2
Freewind Falcon 1W C CR VIS Bird. Flying, protection from red. 1/1
Genju of the Fields W U EL BOK Aura. Enchant Plains. 2: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creature deals damage, its controller gains that much life." It's still a land. When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand.
Fresh Volunteers Human Rebel. 2/2
1W C CR MMQ
Frontline Medic 2W R CR GTC Human Cleric. Battalion — Whenever Frontline Medic and at least two other creatures attack, creatures you control are indestructible this turn. Sacrifice Frontline Medic: Counter target spell with X in its mana cost unless its controller pays 3. 3/3 Frontline Strategist W C CR SCG Human Soldier. Morph W. When Frontline Strategist is turned face up, prevent all combat damage non-Soldier creatures would deal this turn. 1/1 Fulgent Distraction 2W C INS SOM Choose two target creatures. Tap those creatures, then unattach all Equipment from them. Funeral Pyre W C INS JUD Exile target card from a graveyard. Its owner puts a 1/1 white Spirit creature token with flying onto the battlefield. Fylgja W C EC Aura. Enchant creature. Fylgja enters the battlefield with four healing counters on it. Remove a healing counter from Fylgja: Prevent the next 1 damage that would be dealt to enchanted creature this turn. 2W: Put a healing counter on Fylgja.
Gerrard Capashen 3WW R CR APC Human Soldier. At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand. 3W: Tap target creature. Activate this ability only if Gerrard Capashen is attacking. 3/4 Gerrard's Battle Cry W R EN TMP 2W: Creatures you control get +1/+1 until end of turn. Gerrard's Wisdom 2WW U SOR WTH,S99,7 You gain 2 life for each card in your hand. Ghalma's Warden 3W C CR SOM Elephant Soldier. Metalcraft — Ghalma's Warden gets +2/+2 as long as you control three or more artifacts. 2/4 Ghost Tactician 4W C CR PLC Spirit Spellshaper. W, T, Discard a card: Creatures you control get +1/+0 until end of turn. 2/5 Ghost Warden 1W C CR GPT,X Spirit. T: Target creature gets +1/+1 until end of turn. 1/1 Ghost-Lit Redeemer W U CR SOK Spirit. W, T: You gain 2 life. Channel — 1W, Discard Ghost-Lit Redeemer: You gain 4 life. 1/1
Galepowder Mage 3W R CR KW Kithkin Wizard. Flying. Whenever Galepowder Mage attacks, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. 3/3
Ghostly Possession 2W C EC ISD Aura. Enchant creature. Enchanted creature has flying. Prevent all combat damage that would be dealt to and dealt by enchanted creature.
Gallantry 1W U INS TMP Target blocking creature gets +4/+4 until end of turn. Draw a card.
Ghostly Prison 2W U EN CHK,CMD,PC2 Creatures can't attack you unless their controller pays 2 for each creature he or she controls that's attacking you.
Gallows Warden 4W U CR ISD Spirit. Flying. Other Spirit creatures you control get +0/+1. 3/3
Ghosts of the Innocent 5WW R CR RAV Spirit. If a source would deal damage to a creature or player, it deals half that damage, rounded down, to that creature or player instead. 4/5
Gate Hound 2W C CR RAV Hound. Creatures you control have vigilance as long as Gate Hound is enchanted. 1/1 Gather the Townsfolk 1W C SOR DKA Put two 1/1 white Human creature tokens onto the battlefield. Fateful hour — If you have 5 or less life, put five of those tokens onto the battlefield instead. Gavony Ironwright 2W U CR DKA Human Soldier. Fateful hour — As long as you have 5 or less life, other creatures you control get +1/+4. 1/4 Gaze of Justice W C SOR TSP As an additional cost to cast Gaze of Justice, tap three untapped white creatures you control. Exile target creature. Flashback 5W. Geist-Honored Monk 3WW R CR ISD Human Monk. Vigilance. Geist-Honored Monk's power and toughness are each equal to the number of creatures you control. When Geist-Honored Monk enters the battlefield, put two 1/1 white Spirit creature tokens with flying onto the battlefield. */* Gelid Shackles W C EC CSP Snow. Aura. Enchant creature. Enchanted creature can't block, and its activated abilities can't be activated. S: Enchanted creature gains defender until end of turn. Gempalm Avenger 5W C CR LGN Human Soldier. Cycling 2W. When you cycle Gempalm Avenger, Soldier creatures get +1/+1 and gain first strike until end of turn. 3/5
Ghostway 2W R INS GPT Exile each creature you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. Gideon Jura 3WW M PW ROE,M12 Gideon. +2: During target opponent's next turn, creatures that player controls attack Gideon Jura if able. -2: Destroy target tapped creature. 0: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn. 6 Gideon, Champion of Justice 2WW M PW GTC Gideon, +1: Put a loyalty counter on Gideon, Champion of Justice for each creature target opponent controls. 0: Until end of turn, Gideon, Champion of Justice becomes an indestructible Human Soldier creature with power and toughness each equal to the number of loyalty counters on him. He's still a planeswalker. Prevent all damage that would be dealt to him this turn. -15: Exile all other permanents. 4 Gideon's Avenger 1WW R CR M12 Human Soldier. Whenever a creature an opponent controls becomes tapped, put a +1/+1 counter on Gideon's Avenger. 2/2 Gideon's Lawkeeper W C CR M12 Human Soldier. W, T: Tap target creature. 1/1 Gift of Estates 1W U SOR POR,9 If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, and put them into your hand. Then shuffle your library.
Gift of Granite W C EC FUT Aura. Flash. Enchant creature. Enchanted creature gets +0/+2. Gilded Light 1W U INS SCG You gain shroud until end of turn. Cycling 2 Glacial Plating 2WW U EN CSP Snow. Aura. Enchant creature Cumulative upkeep S. Enchanted creature gets +3/+3 for each age counter on Glacial Plating. Glarecaster 4WW R CR ONS Bird Cleric. Flying. 5W: The next time damage would be dealt to Glarecaster and/or you this turn, that damage is dealt to target creature or player instead. 3/3 Gleam of Resistance 4W C INS CON Creatures you control get +1/+2 until end of turn. Untap those creatures. Basic landcycling 1W Glimmering Angel 3W C CR INV Angel. Flying. U: Glimmering Angel gains shroud until end of turn. 2/2 Glimmerpoint Stag 2WW U CR SOM Elk. Vigilance. When Glimmerpoint Stag enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. 3/3 Glint Hawk W C CR SOM Bird. Flying. When Glint Hawk enters the battlefield, sacrifice it unless you return an artifact you control to its owner's hand. 2/2 Glittering Lion 2W U CR PCY Cat. Prevent all damage that would be dealt to Glittering Lion. 3: Until end of turn, Glittering Lion loses "Prevent all damage that would be dealt to Glittering Lion." Any player may activate this ability. 2/2 Glittering Lynx W C CR PCY Cat. Prevent all damage that would be dealt to Glittering Lynx. 2: Until end of turn, Glittering Lynx loses "Prevent all damage that would be dealt to Glittering Lynx." Any player may activate this ability. 1/1 Global Ruin 4W R SOR INV Each player chooses from the lands he or she controls a land of each basic land type, then sacrifices the rest. Glorious Anthem 1WW R EN USG.7-X Creatures you control get +1/+1. Glorious Charge 1W C INS M10,M13 Creatures you control get +1/+1 until end of turn. Glory 3WW R CR JUD Incarnation. Flying. 2W: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate this ability only if Glory is in your graveyard. 3/3 Glory Seeker 1W C CR ONS,8,9,ROE Human Soldier. 2/2 Glowrider 2W R CR LGN Human Cleric. Noncreature spells cost 1 more to cast. 2/1 Glyph of Life W C INS LEG Until end of turn, whenever an attacking creature deals damage to target Wall creature, you gain that much life. Golden Wish 3WW R SOR JUD You may choose an artifact or enchantment card you own from outside the game, reveal that card, and put it into your hand. Exile Golden Wish. Goldenglow Moth W C CR SHM Insect. Flying. Whenever Goldenglow Moth blocks, you may gain 4 life. 0/1 Goldmeadow Dodger W C CR LRW Kithkin Rogue. Goldmeadow Dodger can't be blocked by creatures with power 4 or greater. 1/1
Goldmeadow Harrier W C CR LRW Kithkin Soldier. W, T: Tap target creature. 1/1 Goldmeadow Lookout 3W U CR FUT Kithkin Spellshaper. W, T, Discard a card: Put a 1/1 white Kithkin Soldier creature token named Goldmeadow Harrier onto the battlefield. It has "W, T: Tap target creature." 2/2 Goldmeadow Stalwart W U CR LRW Kithkin Soldier. As an additional cost to cast Goldmeadow Stalwart, reveal a Kithkin card from your hand or pay 3. 2/2 Goldnight Commander 3W U CR AVR Human Cleric Soldier. Whenever another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn. 2/2 Goldnight Redeemer 4WW U CR AVR Angel. Flying. When Goldnight Redeemer enters the battlefield, you gain 2 life for each other creature you control. 4/4 Gore Vassal 2W U CR MBS Hound. Sacrifice Gore Vassal: Put a -1/-1 counter on target creature. Then if that creature's toughness is 1 or greater, regenerate it. 2/1 Gossamer Chains WW C EN VIS Return Gossamer Chains to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn. Graceful Antelope 2WW R CR ODY Antelope. Plainswalk. Whenever Graceful Antelope deals combat damage to a player, you may have target land become a Plains until Graceful Antelope leaves the battlefield. 1/4 Graceful Reprieve 1W U INS MOR When target creature dies this turn, return that card to the battlefield under its owner's control. Grand Abolisher WW R CR M12 Human Cleric. During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. 2/2 Grassland Crusader 5W C CR ONS Human Cleric Soldier. T: Target Elf or Soldier creature gets +2/+2 until end of turn. 2/4 Gravel Slinger 3W C CR ONS Human Soldier. T: Gravel Slinger deals 1 damage to target attacking or blocking creature. Morph 1W. 1/3 Graven Dominator 4WW R CR GPT Gargoyle. Flying. Haunt. When Graven Dominator enters the battlefield or the creature it haunts dies, each other creature becomes 1/1 until end of turn. 4/4 Great Defender W U INS LEG Target creature gets +0/+X until end of turn, where X is its converted mana cost. Great Wall 2W U EN LEG Creatures with plainswalk can be blocked as though they didn't have plainswalk. Greater Auramancy 1W R EN SHM Other enchantments you control have shroud. Enchanted creatures you control have shroud. Greater Realm of Preservation 1W U EN LEG,5 1W: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage. Green Scarab W U EC ICE Aura. Enchant creature. Enchanted creature can't be blocked by green creatures. Enchanted creature gets +2/+2 as long as an opponent controls a green permanent. Green Ward W U EC L-4 Aura. Enchant creature. Enchanted creature has protection from green. This effect doesn't remove Green Ward.
Griffin Guide 2W U EC TSP Aura. Enchant creature. Enchanted creature gets +2/+2 and has flying. When enchanted creature dies, put a 2/2 white Griffin creature token with flying onto the battlefield. Griffin Protector 3W C CR M13 Griffin. Flying. Whenever another creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn. 2/3 Griffin Rider 1W C CR M12 Human Knight. As long as you control a Griffin creature, Griffin Rider gets +3/+3 and has flying. 1/1 Griffin Sentinel 2W C CR M10,M12 Griffin. Flying, vigilance. 1/3 Guan Yu, Sainted Warrior 3WW R LC PTK Human Soldier Warrior. Horsemanship. When Guan Yu, Sainted Warrior is put into your graveyard from the battlefield, you may shuffle Guan Yu into your library. 3/5 Guan Yu's 1,000-Li March Destroy all tapped creatures.
4WW R SOR PTK
Guard Dogs 3W U CR PLS Hound. 2W, T: Choose a permanent you control. Prevent all combat damage target creature would deal this turn if it shares a color with that permanent. 2/2 Guard Duty W C EC ROE Aura. Enchant creature. Enchanted creature has defender. Guardian Angel XW C INS L-R Prevent the next X damage that would be dealt to target creature or player this turn. Until end of turn, you may pay 1 any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that creature or player this turn. Guardian Lions 4W C CR M13 Cat. Vigilance. 1/6 Guardian of the Gateless 4W U CR GTC Angel. Flying. Guardian of the Gateless can block any number of creatures. Whenever Guardian of the Gateless blocks, it gets +1/+1 until end of turn for each creature it's blocking. 3/3 Guardian of the Guildpact 3W C CR DIS Spirit. Protection from monocolored 2/3 Guardian Seraph 2WW R CR M10 Angel. Flying. If a source an opponent controls would deal damage to you, prevent 1 of that damage. 3/4 Guardian Zendikon 2W C EC WWK Aura. Enchant land. Enchanted land is a 2/6 white Wall creature with defender. It's still a land. When enchanted land dies, return that card to its owner's hand. Guardian's Magemark 2W C EC GPT Aura. Flash. Enchant creature. Creatures you control that are enchanted get +1/+1. Guardians of Akrasa 2W C CR ALA,M13 Human Soldier. Defender. Exalted. 0/4 Guardians' Pledge 1WW C INS M12 White creatures you control get +2/+2 until end of turn. Guided Strike 1W C INS WTH,JUD Target creature gets +1/+0 and gains first strike until end of turn. Draw a card. Guildscorn Ward W C EC GTC Aura. Enchant creature. Enchanted creature has protection from multicolored. Guilty Conscience W C EC SCG Aura. Enchant creature. Whenever enchanted creature deals damage, Guilty Conscience deals that much damage to that creature. Gustcloak Cavalier 3WW U CR TSP Human Knight. Flanking. Whenever Gustcloak Cavalier attacks, you may tap target creature. Whenever Gustcloak
Cavalier becomes blocked, you may untap Gustcloak Cavalier and remove it from combat. 2/2 Gustcloak Harrier 1WW C CR ONS Bird Soldier. Flying. Whenever Gustcloak Harrier becomes blocked, you may untap it and remove it from combat. 2/2 Gustcloak Runner W C CR ONS Human Soldier. Whenever Gustcloak Runner becomes blocked, you may untap it and remove it from combat. 1/1 Gustcloak Savior 4W R CR ONS Bird Soldier. Flying. Whenever a creature you control becomes blocked, you may untap that creature and remove it from combat. 3/4 Gustcloak Sentinel 2WW U CR ONS Human Soldier. Whenever Gustcloak Sentinel becomes blocked, you may untap it and remove it from combat. 3/3 Gustcloak Skirmisher 3W U CR ONS Bird Soldier. Flying. Whenever Gustcloak Skirmisher becomes blocked, you may untap it and remove it from combat. 2/3 Gustrider Exuberant 2W C CR ALA Human Wizard. Flying. Sacrifice Gustrider Exuberant: Creatures you control with power 5 or greater gain flying until end of turn. 1/2 Haazda Exonerator W C CR DIS Human Cleric. T, Sacrifice Haazda Exonerator: Destroy target Aura. 1/1 Haazda Shield Mate 2W R CR DIS Human Soldier. At the beginning of your upkeep, sacrifice Haazda Shield Mate unless you pay WW. W: The next time a source of your choice would deal damage to you this turn, prevent that damage. 1/1 Haazda Snare Squad 2W C CR DGM Human Soldier. Whenever Haazda Snare Squad attacks, you may pay W. If you do, tap target creature an opponent controls. 1/4 Hada Freeblade W U CR WWK Human Soldier Ally. Whenever Hada Freeblade or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Hada Freeblade. 0/1 Hail of Arrows XW U INS SOK,X Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures. Hallow W C INS DST Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way. Hallowed Burial 3WW R SOR EVE Put all creatures on the bottom of their owners' libraries. Hallowed Ground 1W U EN ICE WW: Return target nonsnow land you control to its owner's hand. Hallowed Healer 2W C CR ODY Human Cleric. T: Prevent the next 2 damage that would be dealt to target creature or player this turn. Threshold — T: Prevent the next 4 damage that would be dealt to target creature or player this turn. Activate this ability only if seven or more cards are in your graveyard. 1/1 Hand of Honor WW U CR SOK Human Samurai. Protection from black. Bushido 1. 2/2 Hand of Justice 5W R CR FEM Avatar. T, Tap three untapped white creatures you control: Destroy target creature. 2/6 Hanna's Custody 2W R EN TMP All artifacts have shroud. Harmless Assault 2WW C INS ROE Prevent all combat damage that would be dealt this turn by attacking creatures.
Harm's Way W U INS M10 The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to target creature or player instead. Harpoon Sniper 2W U CR LRW Merfolk Archer. W, T: Harpoon Sniper deals X damage to target attacking or blocking creature, where X is the number of Merfolk you control. 2/2 Harrier Griffin 5W U CR GPT Griffin. Flying. At the beginning of your upkeep, tap target creature. 3/3 Harsh Deceiver 3W C CR CHK Spirit. 1: Look at the top card of your library. 2: Reveal the top card of your library. If it's a land card, untap Harsh Deceiver and it gets +1/+1 until end of turn. Activate this ability only once each turn. 1/4 Harsh Judgment 2WW R EN INV As Harsh Judgment enters the battlefield, choose a color. If an instant or sorcery spell of the chosen color would deal damage to you, it deals that damage to its controller instead. Harsh Justice 2W R INS POR Cast Harsh Justice only during the declare attackers step and only if you've been attacked this step. This turn, whenever an attacking creature deals combat damage to you, it deals that much damage to its controller. Harsh Mercy 2W R SOR ONS Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated. Haunted Angel 2W U CR APC Angel. Flying. When Haunted Angel dies, exile Haunted Angel and each other player puts a 3/3 black Angel creature token with flying onto the battlefield. 3/3 Hazduhr the Abbot 3WW R LC HM Human Cleric. X, T: The next X damage that would be dealt this turn to target white creature you control is dealt to Hazduhr the Abbot instead. 2/5 Heal W C INS ICE,5 Prevent the next 1 damage that would be dealt to target creature or player this turn. Draw a card at the beginning of the next turn's upkeep. Healer of the Pride 3W U CR M13 Cat Cleric. Whenever another creature enters the battlefield under your control, you gain 2 life. 2/3 Healing Salve W C INS L-8,MIR,USG Choose one — Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn. Heart of Light 2W C EC BOK,X Aura. Enchant creature. Prevent all damage that would be dealt to and dealt by enchanted creature. Heaven's Gate W U INS LEG Any number of target creatures become white until end of turn. Heavy Ballista 3W C CR WTH,6,7 Human Soldier. T: Heavy Ballista deals 2 damage to target attacking or blocking creature. 2/3 Hedron-Field Purists 2W R CR ROE Human Cleric. Level up 2W. 0/3 LEVEL 1-4: If a source would deal damage to you or a creature you control, prevent 1 of that damage. 1/4 LEVEL 5+: If a source would deal damage to you or a creature you control, prevent 2 of that damage. 2/5 Helionaut 2W C CR APC Human Soldier. Flying. 1, T: Add one mana of any color to your mana pool. 1/2 Herald of Serra 2WW R CR USG Angel. Flying, vigilance. Echo 2WW. 3/4
Herald of War 3WW R CR AVR Angel. Flying. Whenever Herald of War attacks, put a +1/+1 counter on it. Angel spells and Human spells you cast cost 1 less to cast for each +1/+1 counter on Herald of War. 3/3 Hero of Bladehold 2WW M CR MBS Human Knight. Battle cry. Whenever Hero of Bladehold attacks, put two 1/1 white Soldier creature tokens onto the battlefield tapped and attacking. 3/4 Heroes Remembered 6WWW R SOR PLC You gain 20 life. Suspend 10—W. Heroic Defiance 1W C EC PLS Aura. Enchant creature. Enchanted creature gets +3/+3 unless it shares a color with the most common color among all permanents or a color tied for most common. Heroism 2W U EN FEM Sacrifice a white creature: For each attacking red creature, prevent all combat damage that would be dealt by that creature this turn unless its controller pays 2R. Hero's Resolve 1W C EC TMP,6 Aura. Enchant creature. Enchanted creature gets +1/+5. Hidden Retreat 2W R EN STH Put a card from your hand on top of your library: Prevent all damage that would be dealt by target instant or sorcery spell this turn. High Ground W U EN EXO,X Each creature you control can block an additional creature. Hikari, Twilight Guardian 3WW R LC CHK Spirit. Flying. Whenever you cast a Spirit or Arcane spell, you may exile Hikari, Twilight Guardian. If you do, return it to the battlefield under its owner's control at the beginning of the next end step. 4/4 Hillcomber Giant 2WW C CR LRW Giant Scout. Mountainwalk. 3/3 Hipparion 1W U CR ICE Horse. Hipparion can't block creatures with power 3 or greater unless you pay 1. 1/3 Hobble 2W C EC PLS Aura. Enchant creature. When Hobble enters the battlefield, draw a card. Enchanted creature can't attack. Enchanted creature can't block if it's black. Hokori, Dust Drinker 2WW R LC BOK Spirit. Lands don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player untaps a land he or she controls. 2/2 Hold the Gates 2W U EN GTC Creatures you control get +0/+1 for each Gate you control and have vigilance. Hold the Line 1WW R INS CHK Blocking creatures get +7/+7 until end of turn. Hollowhenge Spirit 3W U CR DKA Spirit. Flash. Flying. When Hollowhenge Spirit enters the battlefield, remove target attacking or blocking creature from combat. 2/2 Holy Armor W C EC L-4 Aura. Enchant creature. Enchanted creature gets +0/+2. W: Enchanted creature gets +0/+1 until end of turn. Holy Day W C INS LEG,INV.8-X Prevent all combat damage that would be dealt this turn. Holy Justiciar 3W U CR AVR Human Cleric. 2W, T: Tap target creature. If that creature is a Zombie, exile it. 2/1 Holy Light 2W C INS DRK Nonwhite creatures get -1/-1 until end of turn. Holy Mantle 2WW U EC GTC Aura. Enchant creature. Enchanted creature gets +2/+2 and has protection from creatures.
Holy Strength W C EC L-5M7-M11 Aura. Enchant creature. Enchanted creature gets +1/+2. Honden of Cleansing Fire 3W U LEN CHK Shrine. At the beginning of your upkeep, you gain 2 life for each Shrine you control. Honor Guard W C CR STH,7-X Human Soldier. W: Honor Guard gets +0/+1 until end of turn. 1/1 Honor of the Pure 1W R EN M10-M12 White creatures you control get +1/+1. Honor the Fallen 1W R INS MMQ Exile all creature cards from all graveyards. You gain 1 life for each card exiled this way. Honorable Passage 1W U INS VIS,TSP The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller. Honorable Scout W C CR PLS Human Soldier Scout. When Honorable Scout enters the battlefield, you gain 2 life for each black and/or red creature target opponent controls. 1/1 Hoofprints of the Stag 1W R TEN LRW Elemental. Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag. 2W, Remove four hoofprint counters from Hoofprints of the Stag: Put a 4/4 white Elemental creature token with flying onto the battlefield. Activate this ability only during your turn. Hope and Glory 1W U INS ULG Untap two target creatures. Each of them gets +1/+1 until end of turn. Hope Charm W C INS VIS Choose one — Target creature gains first strike until end of turn; or target player gains 2 life; or destroy target Aura. Horizon Seed 4W U CR CHK Spirit. Whenever you cast a Spirit or Arcane spell, regenerate target creature. 2/1 Hour of Reckoning 4WWW R SOR RAV,CMD Convoke. Destroy all nontoken creatures. Huang Zhong, Shu General 2WW R LC PTK Human Soldier. Huang Zhong, Shu General can't be blocked by more than one creature. 2/3 Humble 1W U INS USG Target creature loses all abilities and becomes 0/1 until end of turn. Humility 2WW R EN TMP All creatures lose all abilities and are 1/1. Hundred-Talon Kami 4W C CR CHK Spirit. Flying. Soulshift 4. 2/3 Hundred-Talon Strike W C INS BOK Arcane. Target creature gets +1/+0 and gains first strike until end of turn. Splice onto Arcane—Tap an untapped white creature you control. Hunted Lammasu 2WW R CR RAV Lammasu. Flying. When Hunted Lammasu enters the battlefield, put a 4/4 black Horror creature token onto the battlefield under target opponent's control. 5/5 Hyena Umbra W C EC ROE,PC2 Aura. Enchant creature. Enchanted creature gets +1/+1 and has first strike. Totem armor. Hypochondria 1W U EN TOR W, Discard a card: Prevent the next 3 damage that would be dealt to target creature or player this turn. W, Sacrifice Hypochondria: Prevent the next 3 damage that would be dealt to target creature or player this turn.
Icatian Crier 2W C CR TSP Human Spellshaper. 1W, T, Discard a card: Put two 1/1 white Citizen creature tokens onto the battlefield. 1/1
Indestructible Aura W C INS LEG Prevent all damage that would be dealt to target creature this turn.
Icatian Infantry W C CR FEM Human Soldier. 1: Icatian Infantry gains first strike until end of turn. 1: Icatian Infantry gains banding until end of turn. 1/1
Indomitable Ancients Treefolk Warrior. 2/10
Icatian Javelineers W C CR FEM,TSP Human Soldier. Icatian Javelineers enters the battlefield with a javelin counter on it. T, Remove a javelin counter from Icatian Javelineers: Icatian Javelineers deals 1 damage to target creature or player. 1/1
2WW R CR MOR
Indomitable Archangel 2WW M CR SOM Angel. Flying. Metalcraft — Artifacts you control have shroud as long as you control three or more artifacts. 4/4 Indomitable Will 1W C EC CHK Aura. Flash. Enchant creature. Enchanted creature gets +1/+2.
Icatian Lieutenant WW R CR FEM Human Soldier. 1W: Target Soldier creature gets +1/+0 until end of turn. 1/2
Infantry Veteran W C CR VIS,6,9,M11 Human Soldier. T: Target attacking creature gets +1/+1 until end of turn. 1/1
Icatian Moneychanger W C CR FEM Human. Icatian Moneychanger enters the battlefield with three credit counters on it. When Icatian Moneychanger enters the battlefield, it deals 3 damage to you. At the beginning of your upkeep, put a credit counter on Icatian Moneychanger. Sacrifice Icatian Moneychanger: You gain 1 life for each credit counter on Icatian Moneychanger. Activate this ability only during your upkeep. 0/2
Infinite Authority WWW R EC LEG Aura. Enchant creature. Whenever enchanted creature blocks or becomes blocked by a creature with toughness 3 or less, destroy the other creature at end of combat. At the beginning of the next end step, if that creature was destroyed this way, put a +1/+1 counter on the first creature.
Icatian Phalanx 4W U CR FEM Human Soldier. Banding. 2/4 Icatian Priest W U CR FEM,X Human Cleric. 1WW: Target creature gets +1/+1 until end of turn. 1/1 Icatian Scout W C CR FEM,5 Human Soldier Scout. 1, T: Target creature gains first strike until end of turn. 1/1 Icatian Skirmishers 3W R CR FEM Human Soldier. First strike; banding. Whenever Icatian Skirmishers attacks, all creatures banded with it gain first strike until end of turn. 1/1 Icatian Town 5W R SOR FEM,5,6 Put four 1/1 white Citizen creature tokens onto the battlefield. Idyllic Tutor 2W R SOR MOR Search your library for an enchantment card, reveal it, and put it into your hand. Then shuffle your library. Ignoble Soldier 2W U CR MMQ Human Soldier. Whenever Ignoble Soldier becomes blocked, prevent all combat damage that would be dealt by it this turn. 3/1 Ikiral Outrider 1W C CR ROE Human Soldier. Level up 4. 1/2 LEVEL 1-3: Vigilance. 2/6 LEVEL 4+: Vigilance. 3/10 Illumination WW U INS MIR Counter target artifact or enchantment spell. Its controller gains life equal to its converted mana cost. Imperial Mask 4W R EN FUT When Imperial Mask enters the battlefield, if it's not a token, each of your teammates puts a token that's a copy of Imperial Mask onto the battlefield. You have hexproof. Improvised Armor 3W U EC ONS Aura. Enchant creature. Enchanted creature gets +2/+5. Cycling 3. Increasing Devotion 3WW R SOR DKA Put five 1/1 white Human creature tokens onto the battlefield. If Increasing Devotion was cast from a graveyard, put ten of those tokens onto the battlefield instead. Flashback 7WW. Indebted Samurai 3W U SOR BOK Human Samurai. Bushido 1. Whenever a Samurai you control dies, you may put a +1/+1 counter on Indebted Samurai. 2/3 Indestructibility 3W R EP M10 Aura. Enchant permanent. Enchanted permanent is indestructible.
Inheritance W U EN ALL Whenever a creature dies, you may pay 3. If you do, draw a card. Inner Sanctum 1WW R EN WTH Cumulative upkeep—Pay 2 life. Prevent all damage that would be dealt to creatures you control. Inner-Chamber Guard 1W U CR SOK Human Samurai. Bushido 2. 0/2 Innocence Kami 3WW U CR CHK Spirit. W, T: Tap target creature. Whenever you cast a Spirit or Arcane spell, untap Innocence Kami. 2/3 Inquisitor Exarch WW U CR NPH Cleric. When Inquisitor Exarch enters the battlefield, choose one — You gain 2 life; or target opponent loses 2 life. 2/2 Inquisitor's Snare 1W C INS SHM Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it. Inspired Charge 2WW C INS M11 Creatures you control get +2/+1 until end of turn. Inspirit 2W U INS ONS,9 Untap target creature. It gets +2/+4 until end of turn. Intangible Virtue 1W U EN ISD Creature tokens you control get +1/+1 and have vigilance. Intervention Pact 0 R INS FUT [White] The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. At the beginning of your next upkeep, pay 1WW. If you don't, you lose the game. Intrepid Hero 2W R CR USG,7,8,M13 Human Soldier. T: Destroy target creature with power 4 or greater. 1/1 Invincible Hymn 6WW R SOR ALA Count the number of cards in your library. Your life total becomes that number. Inviolability 1W C EC MMQ Aura. Enchant creature. Prevent all damage that would be dealt to enchanted creature. Invulnerability 1W U INS TMP Buyback 3. The next time a source of your choice would deal damage to you this turn, prevent that damage. Iona, Shield of Emeria 6WWW M LC ZEN Angel. Flying. As Iona, Shield of Emeria enters the battlefield, choose a color. Your opponents can't cast spells of the chosen color. 7/7
Iona's Judgment 4W C SOR WWK Exile target creature or enchantment. Iron Tusk Elephant 4W U Elephant. Trample. 3/3
CR MIR
Iron Will W C INS ULG Target creature gets +0/+4 until end of turn. Cycling 2 Ironfist Crusher 4W U CR ONS Human Soldier. Ironfist Crusher can block any number of creatures. Morph 3W. 2/4 Isamaru, Hound of Konda Legendary Hound. 2/2
W R LC CHK
Island Sanctuary 1W R EN L-5 If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk. Ivory Charm W C INS MIR Choose one — All creatures get -2/-0 until end of turn; or tap target creature; or prevent the next 1 damage that would be dealt to target creature or player this turn. Ivory Gargoyle 4W R CR ALL Gargoyle. Flying. When Ivory Gargoyle dies, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step. 4W: Exile Ivory Gargoyle. 2/2 Ivory Giant 5WW C CR TSP Giant. When Ivory Giant enters the battlefield, tap all nonwhite creatures. Suspend 5—W. 3/4 Ivory Guardians 4WW U CR LEG,5 Giant Cleric. Protection from red. Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent. 3/3 Ivory Mask 2WW R EN MMQ,8,9 You have shroud. Jabari's Influence 3WW R INS MIR Cast Jabari's Influence only after combat. Gain control of target nonartifact, nonblack creature that attacked you this turn and put a -1/-0 counter on it. Jamuraan Lion 2W C CR VIS Cat. W, T: Target creature can't block this turn. 3/1 Jareth, Leonine Titan 3WWW R LC ONS Cat Giant. Whenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn. W: Jareth gains protection from the color of your choice until end of turn. 4/7 Jasmine Seer 3W U CR UDS Human Wizard. 2W, T: Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way. 1/1 Jedit's Dragoons 5W C CR TSP Cat Soldier. Vigilance. When Jedit's Dragoons enters the battlefield, you gain 4 life. 2/5 Jeweled Spirit 3WW R CR PCY Spirit. Flying. Sacrifice two lands: Jeweled Spirit gains protection from artifacts or from the color of your choice until end of turn. 3/3 Jhovall Queen 4WW R CR MMQ Cat Rebel. Vigilance. 4/7 Jhovall Rider 4W U CR MMQ Human Rebel. Trample. 3/3 Jihad WWW R EN ARN As Jihad enters the battlefield, choose a color and an opponent. White creatures get +2/+1 as long as the chosen player controls a nontoken permanent of the chosen color. When the chosen player controls no nontoken permanents of the chosen color, sacrifice Jihad. Join the Ranks 3W C INS WWK Put two 1/1 white Soldier Ally creature tokens onto the battlefield.
Jötun Grunt 1W U CR CSP,CMD Giant Soldier. Cumulative upkeep—Put two cards from a single graveyard on the bottom of their owner's library. 4/4
Karmic Guide 3WW R CR ULG Angel Spirit. Flying, protection from black. Echo 3WW. When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield. 2/2
Jötun Owl Keeper 2W U CR CSP Giant. Cumulative upkeep W or U. When Jötun Owl Keeper dies, put a 1/1 white Bird creature token with flying onto the battlefield for each age counter on it. 3/3
Karmic Justice 2W R EN ODY Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.
Journey to Nowhere 1W C EN ZEN,CMD When Journey to Nowhere enters the battlefield, exile target creature. When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Karona's Zealot 4W U CR SCG Human Cleric. Morph 3WW. When Karona's Zealot is turned face up, all damage that would be dealt to it this turn is dealt to target creature instead. 2/5
Judge of Currents 1W C CR LRW Merfolk Wizard. Whenever a Merfolk you control becomes tapped, you may gain 1 life. 1/1 Judge Unworthy 1W C INS FUT Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library. Judge Unworthy deals damage equal to that card's converted mana cost to that creature. Juniper Order Advocate 2W U CR ALL Human Knight. As long as Juniper Order Advocate is untapped, green creatures you control get +1/+1. 1/2 Just Fate 2W R INS P02 Cast Just Fate only during the declare attackers step and only if you've been attacked this step. Destroy target attacking creature. Justice 2WW U EN ICE,5 At the beginning of your upkeep, sacrifice Justice unless you pay WW. Whenever a red creature or spell deals damage, Justice deals that much damage to that creature's or spell's controller. Kabira Evangel 2W R CR ZEN Human Cleric Ally. Whenever Kabira Evangel or another Ally enters the battlefield under your control, you may choose a color. If you do, Allies you control gain protection from the chosen color until end of turn. 2/3 Kabira Vindicator 3W U CR ROE Human Knight. Level up 2W. 2/4 LEVEL 2-4: Other creatures you control get +1/+1. 3/6 LEVEL 5+: Other creatures you control get +2/+2. 4/8 Kabuto Moth 2W C CR CHK Spirit. Flying. T: Target creature gets +1/+2 until end of turn. 1/2 Kami of Ancient Law 1W C CR CHK Spirit. Sacrifice Kami of Ancient Law: Destroy target enchantment. 2/2 Kami of False Hope W C CR BOK Spirit. Sacrifice Kami of False Hope: Prevent all combat damage that would be dealt this turn. 1/1 Kami of Old Stone Spirit. 1/7
3W U CR CHK,9
Kami of Tattered Shoji 4W C CR BOK Spirit. Whenever you cast a Spirit or Arcane spell, Kami of Tattered Shoji gains flying until end of turn. 2/5 Kami of the Honored Dead 5WW U CR BOK Spirit. Flying. Whenever Kami of the Honored Dead is dealt damage, you gain that much life. Soulshift 6. 3/5 Kami of the Painted Road 4W C CR CHK Spirit. Whenever you cast a Spirit or Arcane spell, Kami of the Painted Road gains protection from the color of your choice until end of turn. 3/3 Kami of the Palace Fields 5W U CR CHK Spirit. Flying, first strike. Soulshift 5. 3/2 Karma 2WW U EN L-5,8 At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps he or she controls.
Kataki, War's Wage 1W R LC SOK Spirit. All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay 1." 2/1 Kazandu Blademaster WW U CR ZEN Human Soldier Ally. First strike, vigilance. Whenever Kazandu Blademaster or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Kazandu Blademaster. 1/1 Keen-Eyed Archers 2W C CR POR Elf Archer. Reach. 2/2 Keening Apparition 1W C CR RTR Spirit. Sacrifice Keening Apparition: Destroy target enchantment. 2/2 Keeper of the Light WW U CR EXO Human Wizard. W, T: Choose target opponent who had more life than you did as you activated this ability. You gain 3 life. 1/2 Keepers of the Faith Human Cleric. 2/3
1WW C CR LEG
Kelsinko Ranger W C CR ICE Human. 1W: Target green creature gains first strike until end of turn. 1/1 Kemba, Kha Regent 1WW R LC SOM Cat Cleric. At the beginning of your upkeep, put a 2/2 white Cat creature token onto the battlefield for each Equipment attached to Kemba, Kha Regent. 2/4 Kemba's Legion 5WW U CR MBS Cat Soldier. Vigilance. Kemba's Legion can block an additional creature for each Equipment attached to Kemba's Legion. 4/6 Kemba's Skyguard 1WW C CR SOM Cat Knight. Flying. When Kemba's Skyguard enters the battlefield, you gain 2 life. 2/2 Kentaro, the Smiling Cat 1W R LC BOK Human Samurai. Bushido 1. You may pay X rather than pay the mana cost for Samurai spells you cast, where X is that spell's converted mana cost. 2/1 King Suleiman 1W R CR ARN Human. T: Destroy target Djinn or Efreet. 1/1 Kinsbaile Balloonist 3W C CR LRW Kithkin Soldier. Flying. Whenever Kinsbaile Balloonist attacks, you may have target creature gain flying until end of turn. 2/2 Kinsbaile Borderguard 1WW R CR MOR Kithkin Soldier. Kinsbaile Borderguard enters the battlefield with a +1/+1 counter on it for each other Kithkin you control. When Kinsbaile Borderguard dies, put a 1/1 white Kithkin Soldier creature token onto the battlefield for each counter on it. 1/1 Kinsbaile Cavalier 3W R CR MOR Kithkin Knight. Knight creatures you control have double strike. 2/2 Kinsbaile Skirmisher 1W C CR LRW Kithkin Soldier. When Kinsbaile Skirmisher enters the battlefield, target creature gets +1/+1 until end of turn. 2/2
Kirtar's Desire W C EC ODY Aura. Enchant creature. Enchanted creature can't attack. Threshold — Enchanted creature can't block as long as seven or more cards are in your graveyard.
Kitsune Loreweaver 1W C CR SOK Fox Cleric. 1W: Kitsune Loreweaver gets +0/+X until end of turn, where X is the number of cards in your hand. 2/1
Kirtar's Wrath 4WW R SOR ODY Destroy all creatures. They can't be regenerated. Threshold — If seven or more cards are in your graveyard, instead destroy all creatures, then put two 1/1 white Spirit creature tokens with flying onto the battlefield. Creatures destroyed this way can't be regenerated.
Kitsune Mystic 3W R CR/LC CHK Fox Wizard. At the beginning of the end step, if Kitsune Mystic is enchanted by two or more Auras, flip it. 2/3. Autumn-Tail, Kitsune Sage: Fox Wizard. 1: Attach target Aura attached to a creature to another target creature. 4/5
Kismet 3W U EN LEG,4-6 Artifacts, creatures, and lands played by your opponents enter the battlefield tapped. Kitesail Apprentice W C CR WWK Kor Soldier. As long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying. 1/1 Kithkin Armor W C CR WTH Aura. Enchant creature. Enchanted creature can't be blocked by creatures with power 3 or greater. Sacrifice Kithkin Armor: The next time a source of your choice would deal damage to enchanted creature this turn, prevent that damage. Kithkin Greatheart 1W C CR LRW Kithkin Soldier. As long as you control a Giant, Kithkin Greatheart gets +1/+1 and has first strike. 2/1 Kithkin Harbinger 2W U CR LRW Kithkin Wizard. When Kithkin Harbinger enters the battlefield, you may search your library for a Kithkin card, reveal it, then shuffle your library and put that card on top of it. 1/3 Kithkin Healer 2W C CR LRW Kithkin Cleric. T: Prevent the next 1 damage that would be dealt to target creature or player this turn. 2/2 Kithkin Rabble 3W U CR SHM Kithkin. Vigilance. Kithkin Rabble's power and toughness are each equal to the number of white permanents you control. */* Kithkin Shielddare 1W C CR SHM Kithkin Soldier. W, T: Target blocking creature gets +2/+2 until end of turn. 1/1 Kithkin Spellduster 4W C CR EVE Kithkin Wizard. Flying. 1W, Sacrifice Kithkin Spellduster: Destroy target enchantment. Persist. 2/3 Kithkin Zealot 1W C CR EVE Kithkin Cleric. When Kithkin Zealot enters the battlefield, you gain 1 life for each black and/or red permanent target opponent controls. 1/3 Kithkin Zephyrnaut 2W C CR MOR Kithkin Soldier. Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Kithkin Zephyrnaut, you may reveal it. If you do, Kithkin Zephyrnaut gets +2/+2 and gains flying and vigilance until end of turn. 2/2 Kitsune Blademaster 2W C CR CHK Fox Samurai. First strike. Bushido 1. 2/2 Kitsune Bonesetter 2W C CR SOK Fox Cleric. T: Prevent the next 3 damage that would be dealt to target creature this turn. Activate this ability only if you have more cards in hand than each opponent. 0/1
Kitsune Palliator 2W U CR BOK Fox Cleric. T: Prevent the next 1 damage that would be dealt to each creature and each player this turn. 0/2 Kitsune Riftwalker 1WW C CR CHK Fox Wizard. Protection from Spirits and from Arcane. 2/1 Kiyomaro, First to Stand 3WW R LC SOK Spirit. Kiyomaro, First to Stand's power and toughness are each equal to the number of cards in your hand. As long as you have four or more cards in hand, Kiyomaro has vigilance. Whenever Kiyomaro deals damage, if you have seven or more cards in hand, you gain 7 life. */* Kjeldoran Elite Guard 3W U CR ICE Human Soldier. T: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Elite Guard. Activate this ability only during combat. 2/2 Kjeldoran Escort 2WW C CR ALL Human Soldier. Banding. 2/3 Kjeldoran Gargoyle 5W U CR CSP Gargoyle. Flying, first strike. Whenever Kjeldoran Gargoyle deals damage, you gain that much life. 3/3 Kjeldoran Guard 1W C CR ICE Human Soldier. T: Target creature gets +1/+1 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Guard. Activate this ability only during combat and only if defending player controls no snow lands. 1/1 Kjeldoran Home Guard 3W U CR ALL Human Soldier. At end of combat, if Kjeldoran Home Guard attacked or blocked this combat, put a -0/-1 counter on Kjeldoran Home Guard and put a 0/1 white Deserter creature token onto the battlefield. 1/6 Kjeldoran Javelineer W C CR CSP Human Soldier. Cumulative upkeep 1. T: Kjeldoran Javelineer deals damage equal to the number of age counters on it to target attacking or blocking creature. 1/1 Kjeldoran Knight WW R CR ICE Human Knight. Banding. 1W: Kjeldoran Knight gets +1/+0 until end of turn. WW: Kjeldoran Knight gets +0/+2 until end of turn. 1/1 Kjeldoran Outrider 1W C CR CSP Human Soldier. W: Kjeldoran Outrider gets +0/+1 until end of turn. 2/2 Kjeldoran Phalanx 5W R CR ICE Human Soldier. First strike; banding. 2/5 Kjeldoran Pride 1W C EC ALL Aura. Enchant creature. Enchanted creature gets +1/+2. 2U: Attach Kjeldoran Pride to target creature other than enchanted creature.
Kitsune Dawnblade 4W C CR SOK Fox Samurai. Bushido 1. When Kitsune Dawnblade enters the battlefield, you may tap target creature. 2/3
Kjeldoran Royal Guard 3WW R CR ICE,5=7,X Human Soldier. T: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead. 2/5
Kitsune Diviner W C CR CHK Fox Cleric. T: Tap target Spirit. 0/1
Kjeldoran Skycaptain 4W U CR ICE,5 Human Soldier. Flying; first strike; banding. 2/2
Kitsune Healer 3W C CR CHK Fox Cleric. T: Prevent the next 1 damage that would be dealt to target creature or player this turn. T: Prevent all damage that would be dealt to target legendary creature this turn. 2/2
Kjeldoran Skyknight 2W C CR ICE Human Knight. Flying; first strike; banding. 1/1 Kjeldoran War Cry 1W C INS CSP Creatures you control get +X/+X until end of turn, where X is 1 plus the number of cards named Kjeldoran War Cry in all graveyards.
Kjeldoran Warrior W C CR ICE Human Warrior. Banding. 1/1 Knight Errant 1W C Human Knight. 2/2
CR POR,S99,7
Knight Exemplar 1WW R CR M11 Human Knight. First strike. Other Knight creatures you control get +1/+1 and are indestructible. 2/2 Knight of Cliffhaven 1W C CR ROE Kor Knight. Level up 3. 2/2 LEVEL 1-3: Flying. 2/3 LEVEL 4+: Flying, vigilance. 4/4 Knight Of Dawn 1WW U CR TMP Human Knight. First strike. WW: Knight of Dawn gains protection from the color of your choice until end of turn. 2/2 Knight of Glory 1W U CR M13 Human Knight. Protection from black. Exalted. 2/1 Knight of Meadowgrain WW U CR LRW Kithkin Knight. First strike, lifelink. 2/2 Knight of Obligation 3W U CR GTC Human Knight. Vigilance. Extort. 2/4 Knight of Sursi 3W C CR FUT Human Knight. Flying; flanking. Suspend 3—W. 2/2 Knight of the Holy Nimbus WW U CR TSP Human Rebel Knight. Flanking. If Knight of the Holy Nimbus would be destroyed, regenerate it. 2: Knight of the Holy Nimbus can't be regenerated this turn. Only any opponent may activate this ability. 2/2 Knight of the Skyward Eye 1W C CR ALA Human Knight. 3G: Knight of the Skyward Eye gets +3/+3 until end of turn. Activate this ability only once each turn. 2/2 Knight of the White Orchid WW R CR ALA Human Knight. First strike. When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle your library. 2/2 Knight of Valor 2W C CR VIS Human Knight. Flanking. 1W: Each creature without flanking blocking Knight of Valor gets -1/-1 until end of turn. Activate this ability only once each turn. 2/2n Knight Watch 4W C CR GTC Put two 2/2 white Knight creature tokens with vigilance onto the battlefield. Knight-Captain of Eos 4W R CR ALA Human Knight. When Knight-Captain of Eos enters the battlefield, put two 1/1 white Soldier creature tokens onto the battlefield. W, Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn. 2/2 Knighthood 2W U EN ULG,7 Creatures you control have first strike. Knightly Valor 4W C EC RTR Aura. Enchant creature. When Knightly Valor enters the battlefield, put a 2/2 white Knight creature token with vigilance onto the battlefield. Enchanted creature gets +2/+2 and has vigilance. Knights of Thorn 3W R CR DRK Human Knight. Protection from red; banding. 2/2 Konda, Lord of Eiganjo 5WW R LC CHK Human Samurai. Vigilance. Bushido 5. Konda, Lord of Eiganjo is indestructible. 3/3 Konda's Hatamoto 1W U CR CHK Human Samurai. Bushido 1. As long as you control a legendary Samurai, Konda's Hatamoto gets +1/+2 and has vigilance. 1/2 Kongming, "Sleeping Dragon" 2WW R LC PTK Human Advisor. Other creatures you control get +1/+1. 2/2
Kongming's Contraptions 3W R CR PTK Human Soldier. T: Kongming's Contraptions deals 2 damage to target attacking creature. Activate this ability only during the declare attackers step and only if you've been attacked this step. 2/4 Kor Aeronaut WW U CR ZEN Kor Soldier. Kicker 1W. Flying. When Kor Aeronaut enters the battlefield, if it was kicked, target creature gains flying until end of turn. 2/2 Kor Cartographer 3W C CR ZEN Kor Scout. When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library. 2/2 Kor Chant 2W C INS EXO All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead. Kor Duelist W U CR ZEN Kor Soldier. As long as Kor Duelist is equipped, it has double strike. 1/1 Kor Firewalker WW U CR WWK Kor Soldier. Protection from red. Whenever a player casts a red spell, you may gain 1 life. 2/2 Kor Hookmaster 2W C CR ZEN Kor Soldier. When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. 2/2 Kor Line-Slinger 1W C CR ROE Kor Scout. T: Tap target creature with power 3 or less. 0/1 Kor Outfitter WW C CR ZEN Kor Soldier. When Kor Outfitter enters the battlefield, you may attach target Equipment you control to target creature you control. 2/2 Kor Sanctifiers 2W C CR ZEN Kor Cleric. Kicker W. When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment. 2/3 Kor Skyfisher 1W C CR ZEN Kor Soldier. Flying. When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand. 2/3 Kor Spiritdancer 1W R CR ROE,PC2 Kor Wizard. Kor Spiritdancer gets +2/+2 for each Aura attached to it. Whenever you cast an Aura spell, you may draw a card. 0/2 Lairwatch Giant 5W C CR LRW Giant Warrior. Lairwatch Giant can block an additional creature. Whenever Lairwatch Giant blocks two or more creatures, it gains first strike until end of turn. 5/3 Lance W U EC L-R Aura. Enchant creature. Enchanted creature has first strike. Lancers en-Kor 3WW U CR STH Kor Soldier. Trample. 0: The next 1 damage that would be dealt to Lancers en-Kor this turn is dealt to target creature you control instead. 3/3 Land Tax W R EN LEG,4 At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, and put them into your hand. If you do, shuffle your library. Landbind Ritual 3WW U SOR ZEN You gain 2 life for each Plains you control. Lantern Kami W C Spirit. Flying. 1/1
CR CHK
Lapse of Certainty 2W C INS CON Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
Lashknife 1W C EC NMS Aura. If you control a Plains, you may tap an untapped creature you control rather than pay Lashknife's mana cost. Enchant creature. Enchanted creature has first strike. Lashknife Barrier 2W U EN PLS When Lashknife Barrier enters the battlefield, draw a card. If a source would deal damage to a creature you control, it deals that much damage minus 1 to that creature instead. Last Breath 1W C INS MMQ,SHM Exile target creature with power 2 or less. Its controller gains 4 life. Lawbringer 2W C CR NMS Kor Rebel. T, Sacrifice Lawbringer: Exile target red creature. 2/2 Lead Astray 1W C INS JUD Tap up to two target creatures.
Liege of the Axe 3W U CR LGN Human Soldier. Vigilance. Morph 1W. When Liege of the Axe is turned face up, untap it. Lieutenant Kirtar 1WW R LC ODY Bird Soldier. Flying. 1W, Sacrifice Lieutenant Kirtar: Exile target attacking creature. 2/2 Life Burst 1W C INS ODY Target player gains 4 life, then gains 4 life for each card named Life Burst in each graveyard. Lifeblood 2WW R EN LEG Whenever a Mountain an opponent controls becomes tapped, you gain 1 life. Lifelink W C EC M10,M12 Aura. Enchant creature. Enchanted creature has lifelink. Light from Within 2WW R EN EVE Chroma â&#x20AC;&#x201D; Each creature you control gets +1/+1 for each white mana symbol in its mana cost.
Leap of Faith 2W C INS AVR Target creature gains flying until end of turn. Prevent all damage that would be dealt to that creature this turn.
Light of Day 3W U EN TMP,6 Black creatures can't attack or block.
Leave No Trace 1W C INS RAV Radiance â&#x20AC;&#x201D; Destroy target enchantment and each other enchantment that shares a color with it.
Light of Sanction 1WW R EN RAV Prevent all damage that would be dealt to creatures you control by sources you control.
Leeches 1WW R SOR HM Target player loses all poison counters. Leeches deals that much damage to that player.
Lightbringer 2W C CR NMS Kor Rebel. T, Sacrifice Lightbringer: Exile target black creature. 2/2
Leonin Abunas 3W R CR MRD Cat Cleric. Artifacts you control have hexproof. 2/5
Lightkeeper of Emeria 3W U CR WWK,CMD Angel. Multikicker W. Flying. When Lightkeeper of Emeria enters the battlefield, you gain 2 life for each time it was kicked. 2/4
Leonin Arbiter 1W R CR SOM Cat Cleric. Players can't search libraries. Any player may pay 2 for that player to ignore this effect until end of turn. 2/2 Leonin Battlemage 3W U CR DST Cat Wizard. T: Target creature gets +1/+1 until end of turn. Whenever you cast a spell, you may untap Leonin Battlemage. 2/3 Leonin Den-Guard 1W C CR MRD Cat Soldier. As long as Leonin Den-Guard is equipped, it gets +1/+1 and has vigilance. 1/3 Leonin Elder W C CR MRD Cat Cleric. Whenever an artifact enters the battlefield, you may gain 1 life. 1/1 Leonin Relic-Warder WW U CR MBS Cat Cleric. When Leonin Relic-Warder enters the battlefield, you may exile target artifact or enchantment. When Leonin Relic-Warder leaves the battlefield, return the exiled card to the battlefield under its owner's control. 2/2 Leonin Shikari 1W R CR DST Cat Soldier. You may activate equip abilities any time you could cast an instant. 2/2 Leonin Skyhunter WW U CR MRD,9,MBS Cat Knight. Flying. 2/2 Leonin Squire 1W C CR 5DN Cat Soldier. When Leonin Squire enters the battlefield, return target artifact card with converted mana cost 1 or less from your graveyard to your hand. 2/2 Leyline of Sanctity 2WW R EN M11 If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield. You have hexproof. Leyline of the Meek 2WW R EN GPT If Leyline of the Meek is in your opening hand, you may begin the game with it on the battlefield. Creature tokens get +1/+1. Liberate 1W U INS INV Exile target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Lightmine Field 2WW R EN ROE Whenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures. Lightning Blow 1W R INS R Target creature gains first strike until end of turn. Draw a card at the beginning of the next turn's upkeep. Lightwielder Paladin 3WW R CR M10 Human Knight. First strike. Whenever Lightwielder Paladin deals combat damage to a player, you may exile target black or red permanent that player controls. 4/4 Limited Resources W R EN EXO When Limited Resources enters the battlefield, each player chooses five lands he or she controls and sacrifices the rest. Players can't play lands as long as ten or more lands are on the battlefield. Lin Sivvi, Defiant Hero 1WW R LC NMS Human Rebel. X, T: Search your library for a Rebel permanent card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library. 3: Put target Rebel card from your graveyard on the bottom of your library. 1/3 Lingering Souls 2W U SOR DKA Put two 1/1 white Spirit creature tokens with flying onto the battlefield. Flashback 1B. Linvala, Keeper of Silence 2WW M LC ROE Angel. Flying. Activated abilities of creatures your opponents control can't be activated. 3/4 Lionheart Maverick W C CR GPT Human Knight. Vigilance. 4W: Lionheart Maverick gets +1/+2 until end of turn. 1/1 Liu Bei, Lord of Shu 3WW R LC PTK Human Soldier. Horsemanship. Liu Bei, Lord of Shu gets +2/+2 as long as you control a permanent named Guan Yu, Sainted Warrior or a permanent named Zhang Fei, Fierce Warrior. 2/4 Loam Lion W U CR WWK Cat. Loam Lion gets +1/+2 as long as you control a Forest. 1/1
Lone Missionary 1W C CR ROE Kor Monk. When Lone Missionary enters the battlefield, you gain 4 life. 2/1 Longbow Archer WW U CR VIS,6,7 Human Soldier Archer. First strike; reach. 2/2 Lost Auramancers 2WW U CR FUT Human Wizard. Vanishing 3. When Lost Auramancers dies, if it had no time counters on it, you may search your library for an enchantment card and put it onto the battlefield. If you do, shuffle your library. 3/3 Lost Leonin 1W C CR NPH Cat Soldier. Infect. 2/1 Lost Order of Jarkeld 2WW R CR ICE Human Knight. As Lost Order of Jarkeld enters the battlefield, choose an opponent. Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls. 1+*/1+* Lowland Tracker 4W C CR LGN Human Soldier. First strike, provoke. 2/2 Loxodon Anchorite 2WW C CR 5DN Elephant Cleric. T: Prevent the next 2 damage that would be dealt to target creature or player this turn. 2/3 Loxodon Convert 3W C CR NPH Elephant Soldier. 4/2 Loxodon Gatekeeper 2WW R CR RAV Elephant Soldier. Artifacts, creatures, and lands your opponents control enter the battlefield tapped. 2/3 Loxodon Mender 5W C CR MRD Elephant Cleric. W, T: Regenerate target artifact. 3/3 Loxodon Mystic 3WW C CR DST,X Elephant Cleric. W, T: Tap target creature. 3/3 Loxodon Partisan 4W C CR MBS Elephant Soldier. Battle cry. 3/4 Loxodon Peacekeeper 1W R CR MRD Elephant Soldier. At the beginning of your upkeep, the player with the lowest life total gains control of Loxodon Peacekeeper. If two or more players are tied for lowest life total, you choose one of them, and that player gains control of Loxodon Peacekeeper. 4/4 Loxodon Punisher 3W R CR MRD Elephant Soldier. Loxodon Punisher gets +2/+2 for each Equipment attached to it. 2/2 Loxodon Stalwart 3WW U CR 5DN Elephant Soldier. Vigilance. W: Loxodon Stalwart gets +0/+1 until end of turn. 3/3 Loxodon Wayfarer Elephant Monk. 1/5
2W C CR SOM
Loyal Cathar WW C TF(CR) DKA Human Soldier. Vigilance. When Loyal Cathar dies, return it to play under your control at the beginning of the next end step and transform it. 2/2 Unhallowed Cathar: [Black] Zombie Soldier. Unhallowed Cathar canâ&#x20AC;&#x2DC;t block. 2/2
Luminarch Ascension 1W R At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.) 1W: Put a 4/4 white Angel creature token with flying onto the battlefield. Activate this ability only if Luminarch Ascension has four or more quest counters on it. Luminate Primordial 5WW R CR GTC Avatar. Vigilance. When Luminate Primordial enters the battlefield, for each opponent, exile up to one target creature that player controls and that player gains life equal to its power. 4/7 Luminesce W U CR CSP,X Prevent all damage that black sources and red sources would deal this turn. Luminous Angel 4WWW R CR MRD Angel. Flying. At the beginning of your upkeep, you may put a 1/1 white Spirit creature token with flying onto the battlefield. 4/4 Luminous Guardian 3W U CR ODY Human Nomad. W: Luminous Guardian gets +0/+1 until end of turn. 2: Luminous Guardian can block an additional creature this turn. 1/4 Luminous Wake 2W U EC ROE Aura. Enchant creature. Whenever enchanted creature attacks or blocks, you gain 4 life. Lumithread Field 1W C EN FUT Creatures you control get +0/+1. Morph 1W. Lyev Decree 1W C SOR DGM Detain up to two target creatures your opponents control. Lymph Sliver 4W C CR FUT Sliver. All Sliver creatures have absorb 1. 3/3 Mageta the Lion 3WW R LC PCY Human Spellshaper. 2WW, T, Discard two cards: Destroy all creatures except for Mageta the Lion. Those creatures can't be regenerated. 3/3 Mageta's Boon 1W C EC PCY Aura. Flash. Enchant creature. Enchanted creature gets +1/+2. Magus of the Disk 2WW R CR TSP Human Wizard. Magus of the Disk enters the battlefield tapped. 1, T: Destroy all artifacts, creatures, and enchantments. 2/4 Magus of the Moat 2WW R CR FUT Human Wizard. Creatures without flying can't attack. 0/3
Mangara's Equity 1WW U EN MIR As Mangara's Equity enters the battlefield, choose black or red. At the beginning of your upkeep, sacrifice Mangara's Equity unless you pay 1W. Whenever a creature of the chosen color deals damage to you or a white creature you control, Mangara's Equity deals that much damage to that creature. Mantle of Leadership 1W U EC PLC Aura. Flash. Enchant creature. Whenever a creature enters the battlefield, enchanted creature gets +2/+2 until end of turn. Marble Chalice 2W C ART ALA T: You gain 1 life. Marble Titan 3W R CR TMP,9 Giant. Creatures with power 3 or greater don't untap during their controllers' untap steps. 2/2 March of Souls 4W R SOR PLS Destroy all creatures. They can't be regenerated. For each creature destroyed this way, its controller puts a 1/1 white Spirit creature token with flying onto the battlefield. Mark of Asylum 1W R EN CON Prevent all noncombat damage that would be dealt to creatures you control. Marrow Shards (w/p) U INS NPH Marrow Shards deals 1 damage to each attacking creature. Marsh Threader 1W C CR WWK Kor Scout. Swampwalk. 2/1 Marshaling Cry 1WW C SOR FUT Creatures you control get +1/+1 and gain vigilance until end of turn. Cycling 2. Flashback 3W.
Major Teroh 3W R LC TOR Bird Soldier. Flying. 3WW, Sacrifice Major Teroh: Exile all black creatures. 2/3
Martial Coup XWW R SOR CON Put X 1/1 white Soldier creature tokens onto the battlefield. If X is 5 or more, destroy all other creatures.
Makindi Griffin 3W C CR ROE Griffin. Flying. 2/4
Martial Law 2WW R EN RTR At the beginning of your upkeep, detain target creature an opponent controls.
Loyal Retainers 2W U CR PTK Human Advisor. Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate this ability only during your turn, before attackers are declared. 1/1
Malach of the Dawn 2WW U CR PLC Angel. Flying. WWW: Regenerate Malach of the Dawn. 2/4
FUT
Mangara's Blessing 2W U INS MIR You gain 5 life. When a spell or ability an opponent controls causes you to discard Mangara's Blessing, you gain 2 life, and you return Mangara's Blessing from your graveyard to your hand at the beginning of the next end step.
Magus of the Tabernacle 3W R CR PLC Human Wizard. All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay 1." 2/6
Makindi Shieldmate 2W C CR ZEN Kor Soldier Ally. Defender. Whenever Makindi Shieldmate or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Makindi Shieldmate. 0/3
Lucent Liminid 3WW C EN/CR Elemental. Flying. 3/3
Mangara of Corondor 1WW R LC TSP Human Wizard. T: Exile Mangara of Corondor and target permanent. 1/1
Marshal's Anthem 2WW R EN WWK Multikicker 1W. Creatures you control get +1/+1. When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.
Loyal Gyrfalcon 3W U CR EVE Bird. Defender, flying. Whenever you cast a white spell, Loyal Gyrfalcon loses defender until end of turn. 3/3
Loyal Sentry W R CR S99,X Human Soldier. When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry. 1/1
Manacles of Decay 1W C EC APC Aura. Enchant creature. Enchanted creature can't attack. B: Enchanted creature gets -1/-1 until end of turn. R: Enchanted creature can't block this turn.
Mammoth Umbra 4W U CR ROE Aura. Enchant creature. Enchanted creature gets +3/+3 and has vigilance. Totem armor Mana Tithe W C INS PLC Counter target spell unless its controller pays 1.
Martyr of Sands W C CR CSP Human Cleric. 1, Reveal X white cards from your hand, Sacrifice Martyr of Sands: You gain three times X life. 1/1 Martyrdom 1WW C INS ALL Until end of turn, target creature you control gains "0: The next 1 damage that would be dealt to target creature or player this turn is dealt to this creature instead." Only you may activate this ability. Martyred Rusalka W U CR GPT Spirit. W, Sacrifice a creature: Target creature can't attack this turn. 1/1 Martyr's Bond 4WW R EN CMD Whenever Martyr's Bond or another nonland permanent you control is put into a graveyard from the battlefield,
each opponent sacrifices a permanent that shares a card type with it.
2W: Put target nontoken Mercenary on the bottom of its owner's library. 2/1
Martyr's Cause 2W U EN ULG Sacrifice a creature: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage.
Mesa Enchantress 1WW R CR PLC,M10,M12 Human Druid. Whenever you cast an enchantment spell, you may draw a card. 0/2
Martyr's Cry WW R SOR DRK Exile all white creatures. For each creature exiled this way, its controller draws a card. Martyrs of Korlis 3WW U CR ATQ Human. As long as Martyrs of Korlis is untapped, all damage that would be dealt to you by artifacts is dealt to Martyrs of Korlis instead. 1/6 Masako the Humorless 2W R LC CHK Human Advisor. Flash. Tapped creatures you control can block as though they were untapped. 2/1
Mesa Falcon 1W C CR HM,5,6 Bird. Flying. 1W: Mesa Falcon gets +0/+1 until end of turn. 1/1 Mesa Pegasus 1W C CR L-5 Pegasus. Flying; banding. 1/1 Metal Fatigue 2W C INS DST Tap all artifacts. Metallurgeon 1W U AC ALA Human Artificer. W, T: Regenerate target artifact. 1/2
Mirror Strike 3W U INS PCY All combat damage that would be dealt to you this turn by target unblocked creature is dealt to its controller instead. Mirror-Sigil Sergeant 5W M CR CON Rhino Soldier. Trample. At the beginning of your upkeep, if you control a blue permanent, you may put a token that's a copy of Mirror-Sigil Sergeant onto the battlefield. 4/4 Misfortune's Gain 3W C SOR PTK Destroy target creature. Its owner gains 4 life. Mistmeadow Skulk 1W U CR FUT,SHM Kithkin Rogue. Lifelink, protection from converted mana cost 3 or greater. 1/1 Mistmoon Griffin 3W U CR WTH Griffin. Flying. When Mistmoon Griffin dies, exile Mistmoon Griffin, then return the top creature card of your graveyard to the battlefield. 2/2
Mask of Law and Grace W C EC UDS Aura. Enchant creature. Enchanted creature has protection from black and from red.
Michiko Konda, Truth Seeker 3W R LC SOK Human Advisor. Whenever a source an opponent controls deals damage to you, that player sacrifices a permanent. 2/2
Mass Calcify 5WW R SOR SHM Destroy all nonwhite creatures.
Midnight Duelist W C CR AVR Human Soldier. Protection from Vampires. 1/2
Moat 2WW R EN LEG Creatures without flying can't attack.
Master Apothecary WWW R CR ODY Human Cleric. Tap an untapped Cleric you control: Prevent the next 2 damage that would be dealt to target creature or player this turn. 2/2
Midnight Guard 2W C CR DKA Human Soldier. Whenever another creature enters the battlefield, untap Midnight Guard. 2/3
Mobilization 2W R EN ONS,X Soldier creatures have vigilance. 2W: Put a 1/1 white Soldier creature token onto the battlefield.
Midnight Haunting 2W U INS ISD Put two 1/1 white Spirit creature tokens with flying onto the battlefield.
Moment of Heroism 1W C INS ISD Target creature gets +2/+2 and gains lifelink until end of turn.
Midvast Protector 3W C CR AVR Human Wizard. When Midvast Protector enters the battlefield, target creature you control gains protection from the color of your choice until end of turn. 2/3
Moment of Silence W C INS MMQ Target player skips his or her next combat phase this turn.
Master Decoy 1W C CR TMP,8,9 Human Soldier. W, T: Tap target creature. 1/2 Master Healer 4W R CR UDS,7-9 Human Cleric. T: Prevent the next 4 damage that would be dealt to target creature or player this turn. 1/4 Master of Arms 2W U WTH Human Soldier. First strike. 1W: Tap target creature blocking Master of Arms. 2/2 Master Splicer 3W U CR NPH Human Artificer. When Master Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield. Golem creatures you control get +1/+1. 1/1 Master's Call 2W C INS MBS Put two 1/1 colorless Myr artifact creature tokens onto the battlefield. Mausoleum Guard 3W U CR ISD Human Scout. When Mausoleum Guard dies, put two 1/1 white Spirit creature tokens with flying onto the battlefield. 2/2 Maze Sentinel 5W C CR DGM Elemental. Vigilance. Multicolored creatures you control have vigilance. 3/6 Meadowboon 2WW U CR MOR Elemental. When Meadowboon leaves the battlefield, put a +1/+1 counter on each creature target player controls. Evoke 3W. 3/3
Mighty Leap 1W C INS M11,M12 Target creature gets +2/+2 and gains flying until end of turn. Mikaeus, the Lunarch XW M LC ISD Legendary Human Cleric. Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it. T: Put a +1/+1 counter on Mikaeus. T, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control. 0/0 Militant Monk 1WW C CR TOR Human Monk Cleric. Vigilance. T: Prevent the next 1 damage that would be dealt to target creature or player this turn. 2/1 Militia's Pride 1W R TEN LRW Kithkin. Whenever a nontoken creature you control attacks, you may pay W. If you do, put a 1/1 white Kithkin Soldier creature token onto the battlefield tapped and attacking. Mine Bearer 2W C CR PCY Human Soldier. T, Sacrifice Mine Bearer: Destroy target attacking creature. 1/1
Mistral Charger 1W U CR DIS Pegasus. Flying. 2/1
Momentary Blink 1W C INS TSP Exile target creature you control, then return it to the battlefield under its owner's control. Flashback 3U. Monk Idealist 2W U CR USG Human Monk Cleric. When Monk Idealist enters the battlefield, return target enchantment card from your graveyard to your hand. 2/2 Monk Realist 1W C CR USG,CMD Human Monk Cleric. When Monk Realist enters the battlefield, destroy target enchantment. 1/1 Moonlight Geist 2W C CR AVR Spirit. Flying. 3W: Prevent all combat damage that would be dealt to and dealt by Moonlight Geist this turn. 2/1 Moonlit Strider 3W C CR BOK Spirit. Sacrifice Moonlit Strider: Target creature you control gains protection from the color of your choice until end of turn. Soulshift 3. 1/4 Moonlit Wake 2W U EN MMQ Whenever a creature dies, you gain 1 life. Moonwing Moth 1WW C CR SOK Insect. Flying. W: Moonwing Moth gets +0/+1 until end of turn. 2/1
Melesse Spirit 3WW U CR MIR Angel Spirit. Flying, protection from black. 3/3
Mine Excavation 1W C SOR SHM Return target artifact or enchantment card from a graveyard to its owner's hand. Conspire.
Moorish Cavalry 2WW C CR ARN,TSP Human Knight. Trample. 3/3
Mending Hands W C INS BOK,9 Prevent the next 4 damage that would be dealt to target creature or player this turn.
Miracle Worker W C CR DRK Human Cleric. T: Destroy target Aura attached to a creature you control. 1/1
Moorland Inquisitor 1W C CR AVR Human Soldier. 2W: Moorland Inquisitor gains first strike until end of turn. 2/2
Mentor of the Meek 2W R CR ISD Human Soldier. Whenever another creature with power 2 or less enters the battlefield under your control, you may pay 1. If you do, draw a card. 2/2
Miraculous Recovery 4W U INS VIS Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it.
Morale 1WW C INS DRK,4 Attacking creatures get +1/+1 until end of turn.
Mercenaries 3W R CR ICE Human Mercenary. 3: The next time Mercenaries would deal damage to you this turn, prevent that damage. Any player may activate this ability. 3/3 Mercenary Informer 2W R CR PCY Human Rebel Mercenary. Mercenary Informer can't be the target of black spells or abilities from black sources.
Mirran Crusader 1WW R CR MBS Human Knight. Double strike, protection from black and from green. 2/2 Mirror Entity 2W R CR LRW Shapeshifter. Changeling. X: Creatures you control become X/X and gain all creature types until end of turn. 1/1
Morningtide 1W R SOR TOR Exile all cards from all graveyards. Mosquito Guard W C CR MOR Kithkin Soldier. First strike. Reinforce 1â&#x20AC;&#x201D;1W. 1/1 Mother of Runes W U CR ULG,CMD Human Cleric. T: Target creature you control gains protection from the color of your choice until end of turn. 1/1
Mothrider Samurai 3W C CR CHK Human Samurai. Flying. Bushido 1. 2/2 Mounted Archers 3W C CR TMP Human Soldier Archer. Reach. W: Mounted Archers can block an additional creature this turn. 2/3 Mtenda Griffin 3W U CR MIR Griffin. Flying. W, T: Return Mtenda Griffin to its owner's hand and return target Griffin card from your graveyard to your hand. Activate this ability only during your upkeep. 2/2 Mtenda Herder W C CR MIR Human Scout. Flanking. 1/1 Murder Investigation 1W U EC GTC Aura. Enchant creature you control. When enchanted creature dies, put X 1/1 white Soldier creature tokens onto the battlefield, where X is its power. Muzzle 1W C EC MMQ Aura. Enchant creature. Prevent all damage that would be dealt by enchanted creature. Mycologist 1W U CR PLC Human Druid. At the beginning of your upkeep, put a spore counter on Mycologist. Remove three spore counters from Mycologist: Put a 1/1 green Saproling creature token onto the battlefield. Sacrifice a Saproling: You gain 2 life. 0/2 Myojin of Cleansing Fire 5WWW R LC 46 Spirit. Myojin of Cleansing Fire enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Cleansing Fire is indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Cleansing Fire: Destroy all other creatures. 4/6 Myrsmith 1W U CR SOM Human Artificer. Whenever you cast an artifact spell, you may pay 1. If you do, put a 1/1 colorless Myr artifact creature token onto the battlefield. 2/1 Mystic Crusader 1WW R CR ODY Human Nomad Mystic. Protection from black and from red. Threshold — As long as seven or more cards are in your graveyard, Mystic Crusader gets +1/+1 and has flying. 2/1 Mystic Familiar 1W C CR TOR Bird. Flying. Threshold — As long as seven or more cards are in your graveyard, Mystic Familiar gets +1/+1 and has protection from black. 1/2 Mystic Penitent W U CR ODY Human Nomad Mystic. Vigilance. Threshold — As long as seven or more cards are in your graveyard, Mystic Penitent gets +1/+1 and has flying. 1/1 Mystic Visionary 1W C CR ODY Human Nomad Mystic. Threshold — Mystic Visionary has flying as long as seven or more cards are in your graveyard. 2/1 Mystic Zealot 3W C CR ODY Human Nomad Mystic. Threshold — As long as seven or more cards are in your graveyard, Mystic Zealot gets +1/+1 and has flying. 2/4 Nacatl Hunt-Pride 5W U CR CON Cat Warrior. Vigilance. R, T: Target creature can't block this turn. G, T: Target creature blocks this turn if able. 5/4 Nagao, Bound by Honor 3W U LC CHK Human Samurai. Bushido 1. Whenever Nagao, Bound by Honor attacks, Samurai creatures you control get +1/+1 until end of turn. 3/3 Narrow Escape 2W C INS ZEN Return target permanent you control to its owner's hand. You gain 4 life. Nav Squad Commandos 4W C CR GTC Human Soldier. Battalion — Whenever Nav Squad Commandos and at least two other creatures attack, Nav Squad Commandos gets +1/+1 until end of turn. Untap it. 3/5
Near-Death Experience 2WWW R EN ROE At the beginning of your upkeep, if you have exactly 1 life, you win the game. Nearheath Pilgrim 1W U CR AVR Human Cleric. Soulbond. As long as Nearheath Pilgrim is paired with another creature, both creatures have lifelink. 2/1 Neck Snap 3W C INS LRW Destroy target attacking or blocking creature. Netter en-Dal W C CR NMS Human Spellshaper. W, T, Discard a card: Target creature can't attack this turn. 1/1 Nevermore 1WW R EN ISD As Nevermore enters the battlefield, name a nonland card. The named card can't be cast. Niblis of the Mist 2W C CR DKA Spirit. Flying. When Niblis of the Mist enters the battlefield, you may tap target creature. 2/1 Niblis of the Urn 1W U CR DKA Spirit. Flying. Whenever Niblis of the Urn attacks, you may tap target creature. 1/1 Nightguard Patrol 2W C CR RAV Human Soldier. First strike, vigilance. 2/1 Nightwind Glider 2W C CR MMQ Human Rebel. Flying, protection from black. 2/1 Nikko-Onna 2W U CR SOK Spirit. When Nikko-Onna enters the battlefield, destroy target enchantment. Whenever you cast a Spirit or Arcane spell, you may return Nikko-Onna to its owner's hand. 2/2 Nimbus Wings 1W C EC ZEN Aura. Enchant creature. Enchanted creature gets +1/+2 and has flying. Niveous Wisps W C INS SHM Target creature becomes white until end of turn. Tap that creature. Draw a card. Noble Elephant 3W C CR MIR Elephant. Trample; banding. 2/2
Norn's Annex 3(w/p)(w/p) R ART NPH Creatures can't attack you or a planeswalker you control unless their controller pays (w/p) for each of those creatures. Northern Paladin 2WW R L-4,7 Human Knight. WW, T: Destroy target black permanent. 3/3 Nova Cleric W U CR ONS Human Cleric. 2W, T, Sacrifice Nova Cleric: Destroy all enchantments. 1/2 Null Chamber 3W R WEN MIR As Null Chamber enters the battlefield, you and an opponent each name a card other than a basic land card. The named cards can't be played. Oaken Brawler 3W C CR LRW Treefolk Warrior. When Oaken Brawler enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Oaken Brawler. 2/4 Oath of Lieges 1W R EN EXO At the beginning of each player's upkeep, that player chooses target player who controls more lands than he or she does and is his or her opponent. The first player may search his or her library for a basic land card, put that card onto the battlefield, then shuffle his or her library. Oathsworn Giant 4WW U CR RAV Giant Soldier. Vigilance. Other creatures you control get +0/+2 and have vigilance. 3/4 Oblation 2W R INS ONS,CMD The owner of target nonland permanent shuffles it into his or her library, then draws two cards. Oblivion Ring 2W C EN LRW,SACM,M12,M13 When Oblivion Ring enters the battlefield, exile another target nonland permanent. When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control. Obsidian Acolyte 1W C CR INV Human Cleric. Protection from black. W: Target creature gains protection from black until end of turn. 1/1
Noble Purpose 3WW U EN MMQ,8 Whenever a creature you control deals combat damage, you gain that much life.
Odric, Master Tactician 2WW R LC M13 Human Soldier. First strike. Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block. 3/4
Noble Stand 4W U EN NMS Whenever a creature you control blocks, you gain 2 life.
Off Balance W C INS NMS Target creature can't attack or block this turn.
Noble Steeds 2W C EN ALL 1W: Target creature gains first strike until end of turn.
Ondu Cleric 1W C CR ZEN Kor Cleric Ally. Whenever Ondu Cleric or another Ally enters the battlefield under your control, you may gain life equal to the number of Allies you control. 1/1
Noble Templar 5W C CR SCG Human Cleric Soldier. Vigilance. Plainscycling 2. 3/6 Noble Vestige 2W C CR ZEN Spirit. Flying. T: Prevent the next 1 damage that would be dealt to target player this turn. 1/2 Nomad Decoy 2W U CR ODY Human Nomad. W, T: Tap target creature. Threshold — WW, T: Tap two target creatures. Activate this ability only if seven or more cards are in your graveyard. 1/2 Nomad Mythmaker 2W R CR JUD,X Human Nomad Cleric. W, T: Put target Aura card from a graveyard onto the battlefield under your control attached to a creature you control. 2/2 Nomads' Assembly 4WW R SOR ROE Put a 1/1 white Kor Soldier creature token onto the battlefield for each creature you control. Rebound. Nomads en-Kor W C CR STH Kor Nomad Soldier. 0: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead. 1/1
Opal Acrolith 2W U EN USG Whenever an opponent casts a creature spell, if Opal Acrolith is an enchantment, Opal Acrolith becomes a 2/4 Soldier creature. 0: Opal Acrolith becomes an enchantment. Opal Archangel 4W R EN USG When an opponent casts a creature spell, if Opal Archangel is an enchantment, Opal Archangel becomes a 5/5 Angel creature with flying and vigilance. Opal Avenger 2W R EN ULG When you have 10 or less life, if Opal Avenger is an enchantment, Opal Avenger becomes a 3/5 Soldier creature. Opal Caryatid W C EN USG When an opponent casts a creature spell, if Opal Caryatid is an enchantment, Opal Caryatid becomes a 2/2 Soldier creature. Opal Champion 2W C EN ULG When an opponent casts a creature spell, if Opal Champion is an enchantment, Opal Champion becomes a 3/3 Knight creature with first strike.
Opal Gargoyle 1W C EN USG When an opponent casts a creature spell, if Opal Gargoyle is an enchantment, Opal Gargoyle becomes a 2/2 Gargoyle creature with flying. Opal Guardian WWW R EN TSP When an opponent casts a creature spell, if Opal Guardian is an enchantment, Opal Guardian becomes a 3/4 Gargoyle creature with flying and protection from red. Opal Titan 2WW R EN USG When an opponent casts a creature spell, if Opal Titan is an enchantment, Opal Titan becomes a 4/4 Giant creature with protection from each of that spell's colors. Opalescence 2WW R EN UDS Each other non-Aura enchantment is a creature with power and toughness each equal to its converted mana cost. It's still an enchantment.
Orim's Prayer 1WW U EN TMP Whenever one or more creatures attack you, you gain 1 life for each attacking creature. Orim's Thunder 2W C INS APC,CMD Kicker R. Destroy target artifact or enchantment. If Orim's Thunder was kicked, it deals damage equal to that permanent's converted mana cost to target creature. Orim's Touch W C INS INV Kicker 1. Prevent the next 2 damage that would be dealt to target creature or player this turn. If Orim's Touch was kicked, prevent the next 4 damage that would be dealt to that creature or player this turn instead. Oriss, Samite Guardian 1WW R LC FUT Human Cleric. T: Prevent all damage that would be dealt to target creature this turn. Grandeur â&#x20AC;&#x201D; Discard another card named Oriss, Samite Guardian: Target player can't cast spells this turn, and creatures that player controls can't attack this turn. 1/3
Paragon of the Amesha 2W U CR CON Human Knight. First strike. WUBRG: Until end of turn, Paragon of the Amesha becomes an Angel, gets +3/+3, and gains flying and lifelink. 2/2 Parallax Wave 2WW R EN NMS Fading 5. Remove a fade counter from Parallax Wave: Exile target creature. When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards he or she owns exiled with Parallax Wave. Parapet 1W C EN VIS You may cast Parapet as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Creatures you control get +0/+1. Paraselene 2W U SOR ISD Destroy all enchantments. You gain 1 life for each enchantment destroyed this way.
Opal-Eye, Konda's Yojimbo 1WW R LC BOK Legendary Fox Samurai. Defender , bushido 1. T: The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye, Konda's Yojimbo instead. 1W: Prevent the next 1 damage that would be dealt to Opal-Eye this turn. 1/4
Osai Vultures 1W C CR LEG,4 Bird. Flying. At the beginning of each end step, if a creature died this turn, put a carrion counter on Osai Vultures. Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn. 1/1
Open the Vaults 4WW R SOR M10 Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)
Otherworldly Journey 1W U INS CHK Arcane. Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
Path to Exile W U INS CON,CMD Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.
Oracle en-Vec 1W R CR TMP Human Wizard. T: Target opponent chooses any number of creatures he or she controls. During that player's next turn, the chosen creatures attack if able, and other creatures can't attack. At the beginning of that turn's end step, destroy each of the chosen creatures that didn't attack. Activate this ability only during your turn. 1/1
Oust W U SOR ROE Put target creature into its owner's library second from the top. Its controller gains 3 life.
Patrician's Scorn 3W C INS FUT If you've cast another white spell this turn, you may cast Patrician's Scorn without paying its mana cost. Destroy all enchantments.
Oracle's Attendants 3W R CR NMS,8,9 Human Soldier. T: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead. 1/5 Order of Leitbur WW C CR FEM Human Cleric Knight. Protection from black. W: Order of Leitbur gains first strike until end of turn. WW: Order of Leitbur gets +1/+0 until end of turn. 2/1 Order of the Golden Cricket 1W C CR MOR Kithkin Knight. Whenever Order of the Golden Cricket attacks, you may pay W. If you do, it gains flying until end of turn. 2/2 Order of the Sacred Torch 1WW R CR ICE,5,6 Human Knight. T, Pay 1 life: Counter target black spell. 2/2 Order of the Stars W U CR GPT Human Cleric. Defender. As Order of the Stars enters the battlefield, choose a color. Order of the Stars has protection from the chosen color. 0/1
Pariah 2W R USG,7,X Aura. Enchant creature. All damage that would be dealt to you is dealt to enchanted creature instead. Path of Peace 3W C SOR POR,P02,S99,USG Destroy target creature. Its owner gains 4 life.
Outrider en-Kor 2W U CR TSP Kor Rebel Knight. Flanking. 0: The next 1 damage that would be dealt to Outrider en-Kor this turn is dealt to target creature you control instead. 2/2
Patrol Hound 1W C CR ODY Hound. Discard a card: Patrol Hound gains first strike until end of turn. 2/2
Oyobi, Who Split the Heavens 6W R LC BOK Spirit. Flying. Whenever you cast a Spirit or Arcane spell, put a 3/3 white Spirit creature token with flying onto the battlefield. 3/6
Patrol Signaler 1W U CR EVE Kithkin Soldier. 1W, Q: Put a 1/1 white Kithkin Soldier creature token onto the battlefield. (Q is the untap symbol.) 1/1
Pacifism 1W C EC MIR,TMP,ONS,6-9,M10-M13 Aura. Enchant creature. Enchanted creature can't attack or block.
Patron of the Kitsune 4WW R LC BOK Spirit. Fox offering. Whenever a creature attacks, you may gain 1 life. 5/6
Palace Guard 2W C CR M10,M11 Human Soldier. Palace Guard can block any number of creatures. 1/4
Pay No Heed W C INS TOR Prevent all damage a source of your choice would deal this turn.
Paladin en-Vec 1WW R CR EXO,9,X Human Knight. First strike, protection from black and from red 2/2
Peace and Quiet 1W U INS ULG Destroy two target enchantments.
Paladin of Prahv 4WW U CR DIS Human Knight. Whenever Paladin of Prahv deals damage, you gain that much life. Forecast â&#x20AC;&#x201D; 1W, Reveal Paladin of Prahv from your hand: Whenever target creature deals damage this turn, you gain that much life. 3/4
Peace of Mind 1W U EN EXO,9 W, Discard a card: You gain 3 life. Peace Talks 1W U SOR VIS This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities.
Order of the White Shield WW U CR ICE,5 Human Knight. Protection from black. W: Order of the White Shield gains first strike until end of turn. WW: Order of the White Shield gets +1/+0 until end of turn. 2/1
Pale Wayfarer 5WW U CR SHM Spirit Giant. 2WW, Q: Target creature gains protection from the color of its controller's choice until end of turn. (Q is the untap symbol.) 4/4
Peacekeeper 2W R CR WTH Human. At the beginning of your upkeep, sacrifice Peacekeeper unless you pay 1W. Creatures can't attack. 1/1
Order of Whiteclay 1WW R CR SHM Kithkin Cleric. 1WW, Q: Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. (Q is the untap symbol.) 1/4
Palisade Giant 4WW R CR RTR Giant Soldier. All damage that would be dealt to you or another permanent you control is dealt to Palisade Giant instead. 2/7
Peach Garden Oath W U SOR PTK You gain 2 life for each creature you control.
Orim, Samite Healer 1WW R LC TMP Human Cleric. T: Prevent the next 3 damage that would be dealt to target creature or player this turn. 1/3
Pallid Mycoderm 3W C CR PLC Fungus. At the beginning of your upkeep, put a spore counter on Pallid Mycoderm. Remove three spore counters from Pallid Mycoderm: Put a 1/1 green Saproling creature token onto the battlefield. Sacrifice a Saproling: Each creature you control that's a Fungus or a Saproling gets +1/+1 until end of turn. 2/4
Orim's Chant W R INS PLS Kicker W. Target player can't cast spells this turn. If Orim's Chant was kicked, creatures can't attack this turn. Orim's Cure 1W C INS MMQ If you control a Plains, you may tap an untapped creature you control rather than pay Orim's Cure's mana cost. Prevent the next 4 damage that would be dealt to target creature or player this turn.
Pang Tong, "Young Phoenix" 1WW R LC PTK Human Advisor. T: Target creature gets +0/+2 until end of turn. Activate this ability only during your turn, before attackers are declared. 1/2
Pearl Dragon 4WW R MIR,6 Dragon. Flying. 1W: Pearl Dragon gets +0/+1 until end of turn. 4/4 Pearled Unicorn Unicorn. 2/2
2W C CR L-5
Pearlspear Courier 2W U CR ONS Human Soldier. You may choose not to untap Pearlspear Courier during your untap step. 2W, T: Target Soldier creature gets +2/+2 and has vigilance for as long as Pearlspear Courier remains tapped. 2/1 Pegasus Charger 2W C CR USG Pegasus. Flying, first strike. 2/1
Pegasus Refuge 3W R EN TMP 2, Discard a card: Put a 1/1 white Pegasus creature token with flying onto the battlefield. Pegasus Stampede 1W U SOR EXO Buyback—Sacrifice a land. Put a 1/1 white Pegasus creature token with flying onto the battlefield. Penance 2W U EN EXO Put a card from your hand on top of your library: The next time a black or red source of your choice would deal damage this turn, prevent that damage. Pentarch Paladin 2WWW R CR TSP Human Knight. Flanking. As Pentarch Paladin enters the battlefield, choose a color. WW, T: Destroy target permanent of the chosen color. 3/3 Pentarch Ward 2W C EC TSP Aura. Enchant creature. As Pentarch Ward enters the battlefield, choose a color. When Pentarch Ward enters the battlefield, draw a card. Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward. Peregrine Griffin 4W C CR M12 Griffin. Flying, first strike. 2/4 Perimeter Captain W U CR WWK Human Soldier. Defender. Whenever a creature you control with defender blocks, you may gain 2 life. 0/4 Personal Incarnation 3WWW R CR L-5 Avatar Incarnation. 0: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Any player may activate this ability, but only if he or she owns Personal Incarnation. When Personal Incarnation dies, its owner loses half his or her life, rounded up. 6/6 Personal Sanctuary 2W R EN M12 During your turn, prevent all damage that would be dealt to you. Petra Sphinx 2WWW R CR LEG Sphinx. T: Target player names a card, then reveals the top card of his or her library. If that card is the named card, that player puts it into his or her hand. If it isn't, the player puts it into his or her graveyard. 3/4 Phantom Flock 3WW U CR JUD Bird Soldier Spirit. Flying. Phantom Flock enters the battlefield with three +1/+1 counters on it. If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock. 0/0 Phantom General 3W U CR RTR Spirit Soldier. Creature tokens you control get +1/+1. 2/3 Phantom Nomad 1W C CR JUD Spirit Nomad. Phantom Nomad enters the battlefield with two +1/+1 counters on it. If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad. 0/0
Pikemen 1W C CR DRK,4,5 Human Soldier. First strike; banding. 1/1
Porcelain Legionnaire Soldier. First strike. 3/1
Pilgrim of Justice 2W C CR ODY Human Cleric. Protection from red. W, Sacrifice Pilgrim of Justice: The next time a red source of your choice would deal damage this turn, prevent that damage. 1/3
Porphyry Nodes W R EN PLC At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them. When there are no creatures on the battlefield, sacrifice Porphyry Nodes.
Pilgrim of Virtue 2W C CR ODY Human Cleric. Protection from black. W, Sacrifice Pilgrim of Virtue: The next time a black source of your choice would deal damage this turn, prevent that damage. 1/3 Pillarfield Ox Ox. 2/4
3W C CR ZEN,M13
Pious Kitsune 2W C CR CHK Fox Cleric. At the beginning of your upkeep, put a devotion counter on Pious Kitsune. Then if a creature named Eight-and-a-Half-Tails is on the battlefield, you gain 1 life for each devotion counter on Pious Kitsune. T, Remove a devotion counter from Pious Kitsune: You gain 1 life. 1/2 Pious Warrior 3W C CR MMQ Human Rebel Warrior. Whenever Pious Warrior is dealt combat damage, you gain that much life. 2/3 Pitfall Trap 2W U INS ZEN Trap. If exactly one creature is attacking, you may pay W rather than pay Pitfall Trap's mana cost. Destroy target attacking creature without flying. Planar Birth 1W R SOR USG Return all basic land cards from all graveyards to the battlefield tapped under their owners' control. Planar Cleansing 3WWW R M10,M13 Destroy all nonland permanents. Planar Collapse 1W R EN ULG At the beginning of your upkeep, if there are four or more creatures on the battlefield, sacrifice Planar Collapse and destroy all creatures. They can't be Urza's Legacy Rare Planar Guide W R CR LGN Human Cleric. 3W, Exile Planar Guide: Exile all creatures. At the beginning of the next end step, return those cards to the battlefield under their owners' control. 1/1 Planeswalker's Mirth 2W R EN PLS 3W: Target opponent reveals a card at random from his or her hand. You gain life equal to that card's converted mana cost. Plated Pegasus 2W U CR TSP Pegasus. Flash. Flying. If a spell would deal damage to a creature or player, prevent 1 damage that spell would deal to that creature or player. 1/2 Plated Sliver W C CR LGN Sliver. All Sliver creatures get +0/+1. 1/1
Phyrexian Rebirth 4WW R SOR MBS Destroy all creatures, then put an X/X colorless Horror artifact creature token onto the battlefield, where X is the number of creatures destroyed this way.
Pledge of Loyalty 1W U EC INV Aura. Enchant creature. Enchanted creature has protection from the colors of permanents you control. This effect doesn't remove Pledge of Loyalty.
Phyrexian Unlife 2W R EN NPH You don't lose the game for having 0 or less life. As long as you have 0 or less life, all damage is dealt to you as though its source had infect.
Plover Knights 3WW C CR LRW Kithkin Knight. Flying, first strike. 3/3
Pianna, Nomad Captain 1WW R LC ODY Human Nomad. Whenever Pianna, Nomad Captain attacks, attacking creatures get +1/+1 until end of turn. 2/2 Piety 2W C INS ANM4 Blocking creatures get +0/+3 until end of turn. Piety Charm W C INS ONS Choose one — Destroy target Aura attached to a creature; or target Soldier creature gets +2/+2 until end of turn; or creatures you control gain vigilance until end of turn.
Plow Through Reito 1W C INS SOK Arcane. Sweep — Return any number of Plains you control to their owner's hand. Target creature gets +1/+1 until end of turn for each Plains returned this way. Pollen Lullaby 1W U INS LRW,CMD Prevent all combat damage that would be dealt this turn. Clash with an opponent. If you win, creatures that player controls don't untap during the player's next untap step. Pollen Remedy W C INS PLS Kicker—Sacrifice a land. Prevent the next 3 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. If Pollen Remedy was kicked, prevent the next 6 damage this way instead.
2(w/p) C AC NPH
Possessed Nomad 2WW R CR TOR Human Nomad Horror. Vigilance. Threshold — As long as seven or more cards are in your graveyard, Possessed Nomad gets +1/+1, is black, and has "2B, T: Destroy target white creature." 3/3 Poultice Sliver 2W C CR PLC Sliver. All Slivers have "2, T: Regenerate target Sliver." 2/2 Preacher 1WW R CR DRK Human Cleric. You may choose not to untap Preacher during your untap step. T: Gain control of target creature of an opponent's choice that he or she controls for as long as Preacher remains tapped. 1/1 Precinct Captain WW R CR RTR Human Soldier. First strike. Whenever Precinct Captain deals combat damage to a player, put a 1/1 white Soldier creature token onto the battlefield. 2/2 Preeminent Captain 2W R CR MOR Kithkin Soldier. First strike. Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking. 2/2 Presence of the Master 3W U EN LEG,USG Whenever a player casts an enchantment spell, counter it. Presence of the Wise 2WW U SOR SOK You gain 2 life for each card in your hand. Pride Guardian W C CR M12 Cat Monk. Defender. Whenever Pride Guardian blocks, you gain 3 life. 0/3 Priests of Norn 2W C CR MBS Cleric. Vigilance, infect. 1/4 Prismatic Circle 2W C EN MIR Cumulative upkeep 1. As Prismatic Circle enters the battlefield, choose a color. 1: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage. Prismatic Strands 2W C INS JUD Prevent all damage that sources of the color of your choice would deal this turn. Flashback—Tap an untapped white creature you control. Prismatic Ward 1W C EC ICE,5 Aura. Enchant creature. As Prismatic Ward enters the battlefield, choose a color. Prevent all damage that would be dealt to enchanted creature by sources of the chosen color. Prison Barricade 1W C CR INV Wall. Defender. Kicker 1W. If Prison Barricade was kicked, it enters the battlefield with a +1/+1 counter on it and with "Prison Barricade can attack as though it didn't have defender." 1/3 Prison Term 1WW U EC SHM,CMD Aura. Enchant creature. Enchanted creature can't attack or block, and its activated abilities can't be activated. Whenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature. Pristine Angel 4WW R CR DST Angel. Flying. As long as Pristine Angel is untapped, it has protection from artifacts and from all colors. Whenever you cast a spell, you may untap Pristine Angel. Prized Elephant 3W U CR M13 Elephant. Prized Elephant gets +1/+1 as long as you control a Forest. G: Prized Elephant gains trample until end of turn. 3/3
Proclamation of Rebirth 2W R SOR DIS Return up to three target creature cards with converted mana cost 1 or less from your graveyard to the battlefield. Forecast — 5W, Reveal Proclamation of Rebirth from your hand: Return target creature card with converted mana cost 1 or less from your graveyard to the battlefield.
Purity 3WWW R CR LRW Elemental Incarnation. Flying. If noncombat damage would be dealt to you, prevent that damage. You gain life equal to the damage prevented this way. When Purity is put into a graveyard from anywhere, shuffle it into its owner's library. 6/6
Promise of Bunrei 2W R EN SOK When a creature you control dies, sacrifice Promise of Bunrei. If you do, put four 1/1 colorless Spirit creature tokens onto the battlefield.
Pursuit of Knowledge 3W R EN STH If you would draw a card, you may put a study counter on Pursuit of Knowledge instead. Remove three study counters from Pursuit of Knowledge, Sacrifice Pursuit of Knowledge: Draw seven cards.
Proper Burial 3W R EN DIS Whenever a creature you control dies, you gain life equal to that creature's toughness. Prophecy W C SOR HM Reveal the top card of target opponent's library. If it's a land, you gain 1 life. Then that player shuffles his or her library. Draw a card at the beginning of the next turn's upkeep. Protective Sphere 2W C EN INV 1, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. (Colorless mana prevents no damage.) Pteron Ghost 1W C CR DST Spirit. Flying. Sacrifice Pteron Ghost: Regenerate target artifact. 1/1 Pull from Eternity W U INS TSP Put target face-up exiled card into its owner's graveyard. Pulmonic Sliver 3WW R CR TSP Sliver. All Sliver creatures have flying. All Slivers have "If this permanent would be put into a graveyard, you may put it on top of its owner's library instead." 3/3 Pulse of the Fields 1WW R INS DST You gain 4 life. Then if an opponent has more life than you, return Pulse of the Fields to its owner's hand. Pulsemage Advocate 2W R CR JUD Human Cleric. T: Return three target cards from an opponent's graveyard to his or her hand. Return target creature card from your graveyard to the battlefield. 1/3 Puncturing Light 1W C INS ROE Destroy target attacking or blocking creature with power 3 or less. Pure Intentions W R INS SOK Arcane. Whenever a spell or ability an opponent controls causes you to discard cards this turn, return those cards from your graveyard to your hand. When a spell or ability an opponent controls causes you to discard Pure Intentions, return Pure Intentions from your graveyard to your hand at the beginning of the next end step. Pure Reflection 2W R EN INV Whenever a player casts a creature spell, destroy all Reflections. Then that player puts an X/X white Reflection creature token onto the battlefield, where X is the converted mana cost of that spell. Purelace W R INS L-4 Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.) Puresteel Paladin WW R CR NPH Human Knight. Whenever an Equipment enters the battlefield under your control, you may draw a card. Metalcraft — Equipment you control have equip 0 as long as you control three or more artifacts. 2/2 Purge 1W U INS DST Destroy target artifact creature or black creature. It can't be regenerated. Purify 3WW R SOR ULG,7 Destroy all artifacts and enchantments. Purify the Grave W U INS ISD Exile target card from a graveyard. Flashback W
Quest for the Holy Relic W U EN ZEN Whenever you cast a creature spell, you may put a quest counter on Quest for the Holy Relic. Remove five quest counters from Quest for the Holy Relic and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, and attach it to a creature you control. Then shuffle your library. Quickening Licid 1W U CR TMP Licid. 1W, T: Quickening Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay W to end this effect. Enchanted creature has first strike. 1/1 Quiet Purity W C INS CHK Arcane. Destroy target enchantment. Quilled Sliver 1W U CR TSP Sliver. All Slivers have "T: This permanent deals 1 damage to target attacking or blocking creature." 1/1 Radiant, Archangel 3WW R LC ULG Angel. Flying, vigilance. Radiant, Archangel gets +1/+1 for each other creature with flying on the battlefield. 3/3 Radiant's Dragoons 3W U CR ULG Human Soldier. Echo 3W. When Radiant's Dragoons enters the battlefield, you gain 5 life. 2/5 Radiant's Judgment 2W C INS ULG Destroy target creature with power 4 or greater. Cycling 2 Rain of Blades W U INS SCG,8,M13 Rain of Blades deals 1 damage to each attacking creature. Raise the Alarm 1W C INS MRD Put two 1/1 white Soldier creature tokens onto the battlefield. Raksha Golden Cub 5WW R LC 5DN Cat Soldier. Vigilance. As long as Raksha Golden Cub is equipped, Cat creatures you control get +2/+2 and have double strike. 3/4 Rally WW C INS ICE Blocking creatures get +1/+1 until end of turn. Rally the Peasants 2W U INS ISD Creatures you control get +2/+0 until end of turn. Flashback 2R. Rally the Troops W U INS P3,PTK Cast Rally the Troops only during the declare attackers step and only if you've been attacked this step. Untap all creatures you control. Ramosian Captain 1WW U CR MMQ Human Rebel. First strike. 5, T: Search your library for a Rebel permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library. 2/2 Ramosian Commander 2WW U CR MMQ Human Rebel. 6, T: Search your library for a Rebel permanent card with converted mana cost 5 or less and put it onto the battlefield. Then shuffle your library. 2/4 Ramosian Lieutenant 1W C CR MMQ Human Rebel. 4, T: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library. 1/2 Ramosian Rally 3W C INS MMQ If you control a Plains, you may tap an untapped creature you control rather than pay Ramosian Rally's mana cost. Creatures you control get +1/+1 until end of turn.
Ramosian Revivalist 3W U CR FUT Human Rebel Cleric. 6, T: Return target Rebel permanent card with converted mana cost 5 or less from your graveyard to the battlefield. 2/2 Ramosian Sergeant W C CR MMQ Human Rebel. 3, T: Search your library for a Rebel permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library. 1/1 Ramosian Sky Marshal 3WW R CR MMQ Human Rebel. Flying. 7, T: Search your library for a Rebel permanent card with converted mana cost 6 or less and put it onto the battlefield. Then shuffle your library. 3/3 Rampant Elephant 3W C CR INV Elephant. G: Target creature blocks Rampant Elephant this turn if able. 2/2 Ranger of Eos 3W R CR ALA Human Soldier. When Ranger of Eos enters the battlefield, you may search your library for up to two creature cards with converted mana cost 1 or less, reveal them, and put them into your hand. If you do, shuffle your library. 3/2 Rapid Fire 3W R INS LEG Cast Rapid Fire only before blockers are declared. Target creature gains first strike until end of turn. If it doesn't have rampage, that creature gains rampage 2 until end of turn. Rappelling Scouts 2WW R CR MMQ Human Rebel Scout. Flying. 2W: Rappelling Scouts gains protection from the color of your choice until end of turn. 1/4 Rashida Scalebane 3WW R LC MIR Human Soldier. T: Destroy target attacking or blocking Dragon. It can't be regenerated. You gain life equal to its power. 3/4 Rashka the Slayer 3WW U LC HM Human Archer. Reach. Whenever Rashka the Slayer blocks one or more black creatures, Rashka gets +1/+2 until end of turn. 3/3 Ravages of War 3W R SOR PTK Destroy all lands. Ray of Distortion 3W C INS ODY Destroy target artifact or enchantment. Flashback 4WW. Ray of Revelation 1W C INS JUD,DKA Destroy target enchantment. Flashback G Razor Barrier 1W C INS MRD Target permanent you control gains protection from artifacts or from the color of your choice until end of turn. Razor Hippogriff 3WW U CR SOM Hippogriff. Flying. When Razor Hippogriff enters the battlefield, return target artifact card from your graveyard to your hand. You gain life equal to that card's converted mana cost. 3/3 Razorfoot Griffin 3W C CR INV,7,8,M10 Griffin. Flying, first strike. 2/2 Reaping the Rewards W C INS EXO Buyback—Sacrifice a land. You gain 2 life. Reborn Hero 2W R CR TOR Human Soldier. Vigilance. Threshold — As long as seven or more cards are in your graveyard, Reborn Hero has "When Reborn Hero dies, you may pay WW. If you do, return Reborn Hero to the battlefield under your control." 2/2 Rebuff the Wicked W U INS PLC Counter target spell that targets a permanent you control. Rebuke 2W C INS ISD Destroy target attacking creature. Reciprocate W U INS XK Exile target creature that dealt damage to you this turn.
Reconnaissance W U EN EXO 0: Remove target attacking creature you control from combat and untap it.
Renewing Dawn 1W U SOR POR You gain 2 life for each Mountain target opponent controls.
Recumbent Bliss 2W C EC EVE Aura. Enchant creature. Enchanted creature can't attack or block. At the beginning of your upkeep, you may gain 1 life.
Renounce 1W U INS MMQ Sacrifice any number of permanents. You gain 2 life for each permanent sacrificed this way.
Recuperate 3W C INS SCG Choose one — You gain 6 life; or prevent the next 6 damage that would be dealt to target creature this turn. Red Scarab W U EC ICE Aura. Enchant creature. Enchanted creature can't be blocked by red creatures. Enchanted creature gets +2/+2 as long as an opponent controls a red permanent. Red Ward W U EC L-4 Aura. Enchant creature. Enchanted creature has protection from red. This effect doesn't remove Red Ward. Redeem 1W U INS USG Prevent all damage that would be dealt this turn to up to two target creatures. Redeem the Lost 1W U INS MOR Target creature you control gains protection from the color of your choice until end of turn. Clash with an opponent. If you win, return Redeem the Lost to its owner's hand. Refraction Trap 3W U INS WWK Trap. If an opponent cast a red instant or sorcery spell this turn, you may pay W rather than pay Refraction Trap's mana cost. Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to target creature or player. Regal Unicorn Unicorn. 2/3
Renounce the Guilds 1W R INS DGM Each player sacrifices a multicolored permanent. Repel the Darkness 2W C INS ROE Tap up to two target creatures. Draw a card. Repentance 2W U SOR TMP Target creature deals damage to itself equal to its power. Repentant Blacksmith 1W R CR ARN,5 Human. Protection from red. 1/2 Replenish 3W R SOR UDS Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)
(Aura cards that can't enchant a creature on the battlefield remain in your graveyard.) Retribution of the Meek 2W R SOR VIS Destroy all creatures with power 4 or greater. They can't be regenerated. Return to Dust 2WW U INS TSP,CMD Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment. Reveillark 4W R CR MOR Elemental. Flying. When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Evoke 5W. 4/3 Reveille Squad 2WW U CR PCY Human Rebel. Whenever one or more creatures attack you, if Reveille Squad is untapped, you may untap all creatures you control. 3/3 Revered Dead 1W C CR PLC Spirit Soldier. W: Regenerate Revered Dead. 1/1
Reprisal 1W C INS ALL,6,7 Destroy target creature with power 4 or greater. It can't be regenerated.
Revered Elder 2W C CR MMQ Human Cleric. 1: Prevent the next 1 damage that would be dealt to Revered Elder this turn. 1/2
Requiem Angel 5W R CR DKA Angel. Flying. Whenever another non-Spirit creature you control dies, put a 1/1 white Spirit creature token with flying onto the battlefield. 5/5
Revered Unicorn 1W U CR WTH Unicorn. Cumulative upkeep 1. When Revered Unicorn leaves the battlefield, you gain life equal to the number of age counters on it. 2/3
Resilient Wanderer 2WW U CR ODY Human Nomad. First strike. Discard a card: Resilient Wanderer gains protection from the color of your choice until end of turn. 2/3
Reverence 2WW R EN SOK Creatures with power 2 or less can't attack you.
Resistance Fighter W C CR VIS,6 Human Soldier. Sacrifice Resistance Fighter: Prevent all combat damage target creature would deal this turn. 1/1
Reverent Mantra 3W R INS MMQ You may exile a white card from your hand rather than pay Reverent Mantra's mana cost. Choose a color. All creatures gain protection from the chosen color until end of turn.
Resounding Silence 3W C INS ALA Exile target attacking creature. Cycling 5GWU. When you cycle Resounding Silence, exile up to two target attacking creatures.
Reverse Damage 1WW R INS L-7,9 The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
Resplendent Mentor 4W U CR SHM Kithkin Cleric. White creatures you control have "T: You gain 1 life." 2/2
Reverse Polarity WW C INS ATQ,R You gain X life, where X is twice the damage dealt to you so far this turn by artifacts.
Rest for the Weary 1W C INS WWK Target player gains 4 life. Landfall — If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.
Reverse the Sands 6WW R SOR Redistribute any number of players' life totals. (Each of those players gets one life total back.)
2W C CR POR,6
Reinforcements W C INS ALL Put up to three target creature cards from your graveyard on top of your library. Relic Ward 1W U EA VIS Aura. You may cast Relic Ward as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant artifact. Enchanted artifact has shroud. Reliquary Monk 2W C CR UDS Human Monk Cleric. When Reliquary Monk dies, destroy target artifact or enchantment. 2/2 Remedy 1W C INS VIS,6 Prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. Remember the Fallen 2W C SOR NPH Choose one or both — Return target creature card from your graveyard to your hand; and/or return target artifact card from your graveyard to your hand. Remembrance 3W R EN USG Whenever a nontoken creature you control dies, you may search your library for a card with the same name as that creature, reveal it, and put it into your hand. If you do, shuffle your library. Remove Enchantments W C INS LEG Return to your hand all enchantments you both own and control, all Auras you own attached to permanents you control, and all Auras you own attached to attacking creatures your opponents control. Then destroy all other enchantments you control, all other Auras attached to permanents you control, and all other Auras attached to attacking creatures your opponents control. Renewed Faith 2W C INS ONS You gain 6 life. Cycling 1W. When you cycle Renewed Faith, you may gain 2 life.
Rest in Peace 1W R EN RTR When Rest in Peace enters the battlefield, exile all cards from all graveyards. If a card or token would be put into a graveyard from anywhere, exile it instead. Restoration Angel 3W R CR AVR Angel. Flash. Flying, When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control. 3/4 Restore Balance R SOR TSP [White] Suspend 6—W. Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way. Restrain 2W C INS INV Prevent all combat damage that would be dealt by target attacking creature this turn. Draw a card. Resurrection 2WW U SOR L-R,TSP Return target creature card from your graveyard to the battlefield. Retaliate 2WW R INS 5DN Destroy all creatures that dealt damage to you this turn. Retether 3W R SOR PLC Return each Aura card from your graveyard to the battlefield. Only creatures can be enchanted this way.
Reviving Dose 2W C INS INV,X You gain 3 life. Draw a card. Revoke Existence 1W C SOR SOM Exile target artifact or enchantment. Reward the Faithful W U INS SCG Any number of target players each gain life equal to the highest converted mana cost among permanents you control. Rewards of Diversity 2W U EN INV Whenever an opponent casts a multicolored spell, you gain 4 life. Reya Dawnbringer 6WWW R LC INV,X Angel. Flying. At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. 4/6 Rhox Faithmender 3W R CR M13 Rhino Monk. Lifelink. If you would gain life, you gain twice that much life instead. 1/5 Rhox Meditant 3W C CR CON Rhino Monk. When Rhox Meditant enters the battlefield, if you control a green permanent, draw a card. 2/4 Rhox Pikemaster 2WW U CR M10 Rhino Soldier. First strike. Other Soldier creatures you control have first strike. 3/3
Rhystic Circle 2WW C EN PCY 1: Any player may pay 1. If no one does, the next time a source of your choice would deal damage to you this turn, prevent that damage. Rhystic Shield 1W C INS PCY Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays 2. Riders of Gavony 2WW R CR AVR Human Knight. Vigilance. As Riders of Gavony enters the battlefield, choose a creature type. Human creatures you control have protection from creatures of the chosen type. 3/3 Riding Red Hare 2W C SOR PTK Target creature gets +3/+3 and gains horsemanship until end of turn. (It can't be blocked except by creatures with horsemanship.) Riftmarked Knight 1WW U CR PLC Human Rebel Knight. Protection from black; flanking. Suspend 3â&#x20AC;&#x201D;1WW. When the last time counter is removed from Riftmarked Knight while it's exiled, put a 2/2 black Knight creature token with flanking, protection from white, and haste onto the battlefield. 2/2 Righteous Aura 1W C EN BS,MMQ W, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.
Ronom Unicorn 1W C CR CSP Unicorn. Sacrifice Ronom Unicorn: Destroy target enchantment. 2/2 Rootborn Defenses 2W C INS RTR Populate. Creatures you control are indestructible this turn. Rout 3WW R CR INV You may cast Rout any time you could cast an instant if you pay 2 more to cast it. Destroy all creatures. They can't be regenerated. Royal Decree 2WW R RN ALL Cumulative upkeep W. Whenever a Swamp, Mountain, black permanent, or red permanent becomes tapped, Royal Decree deals 1 damage to that permanent's controller. Royal Falcon 1W C CR S99 Bird. Flying. 1/1 Royal Herbalist W C CR ALL Human Cleric. 2, Exile the top card of your library: You gain 1 life. 1/1 Royal Trooper 2W U CR S99 Human Soldier. Whenever Royal Trooper blocks, it gets +2/+2 until end of turn. 2/2
Righteous Avengers 4W U CR LEG Human Soldier. Plainswalk. 3/1
Ruham Djinn 5W U CR INV Djinn. First strike. Ruham Djinn gets -2/-2 as long as white is the most common color among all permanents or is tied for most common. 5/5
Righteous Blow W C INS AVR Righteous Blow deals 2 damage to target attacking or blocking creature.
Ruin Ghost 1W U CR WWK Spirit. W, T: Exile target land you control, then return it to the battlefield under your control. 1/1
Righteous Cause 3WW U EN ONS,CMD Whenever a creature attacks, you gain 1 life.
Rule of Law 2W R EN MRD,X Each player can't cast more than one spell each turn.
Righteous Charge 1WW C SOR P02,S99,GTC Creatures you control get +2/+2 until end of turn.
Rune of Protection: Artifacts 1W U EN USG W: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage. Cycling 2.
Righteous Fury 4WW R SOR P02,S99 Destroy all tapped creatures. You gain 2 life for each creature destroyed this way. Righteous Indignation 2W U EN MMQ Whenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn. Righteousness W U INS L-5,9,X,M10 Target blocking creature gets +7/+7 until end of turn. Riot Control 2W C INS DGM You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn. Ritual of Restoration W C SOR DST Return target artifact card from your graveyard to your hand. Ritual of Steel 2W C EC MIR Aura. Enchant creature. When Ritual of Steel enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +0/+2. Roar of Reclamation 5WW R SOR 5DN Each player returns all artifact cards from his or her graveyard to the battlefield. Roar of the Kha 1W U INS MRD Choose one â&#x20AC;&#x201D; Creatures you control get +1/+1 until end of turn; or untap all creatures you control. Entwine 1W Roc Egg 2W U CR M11,M12 Bird. Defender. When Roc Egg dies, put a 3/3 white Bird creature token with flying onto the battlefield. 0/3 Rockcaster Platoon 5WW U CR ALA Rhino Soldier. 4G: Rockcaster Platoon deals 2 damage to each creature with flying and each player. 5/7 Rolling Stones 1W R EN STH,7,8 Wall creatures can attack as though they didn't have defender.
Rune of Protection: Black 1W C EN USG W: The next time a black source of your choice would deal damage to you this turn, prevent that damage. Cycling 2 Rune of Protection: Blue 1W C EN USG W: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. Cycling 2 Rune of Protection: Green 1W C EN USG W: The next time a green source of your choice would deal damage to you this turn, prevent that damage. Cycling 2 Rune of Protection: Lands 1W R EN USG W: The next time a land source of your choice would deal damage to you this turn, prevent that damage. Cycling 2 Rune of Protection: Red 1W C EN USG W: The next time a red source of your choice would deal damage to you this turn, prevent that damage. Cycling 2 Rune of Protection: White 1W C EN USG W: The next time a white source of your choice would deal damage to you this turn, prevent that damage. Cycling 2 Rune-Cervin Rider 3W C CR SHM Elf Knight. Flying. (g/w)(g/w): Rune-Cervin Rider gets +1/+1 until end of turn. 2/2 Runed Halo WW R EN SHM As Runed Halo enters the battlefield, name a card. You have protection from the chosen name. (You can't be targeted, dealt damage, or enchanted by anything with that name.) Rune-Tail, Kitsune Ascendant 2W R LC/LEN SOK Legendary Fox Monk. When you have 30 or more life, flip Rune-Tail, Kitsune Ascendant. 2/2 Rune-Tail's Essence: Prevent all damage that would be dealt to creatures you control.
Sacred Boon 1W U INS ICE Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way. Sacred Ground 1W R EN STH,7-9 Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield. Sacred Guide W R CR TMP Human Cleric. 1W, Sacrifice Sacred Guide: Reveal cards from the top of your library until you reveal a white card. Put that card into your hand and exile all other cards revealed this way. 1/1 Sacred Knight 3W C CR POR Human Knight. Sacred Knight can't be blocked by black and/or red creatures. 3/2 Sacred Mesa 2W R EN MIR At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus. 1W: Put a 1/1 white Pegasus creature token with flying onto the battlefield. Sacred Nectar 1W C COR POR,S99,7-9 You gain 4 life. Sacred Rites W C INS ODY Discard any number of cards. Creatures you control get +0/+1 until end of turn for each card discarded this way. Safe Passage 2W C INS M10,M11,M13 Prevent all damage that would be dealt to you and creatures you control this turn. Safeguard 3WW R EN TMP 2W: Prevent all combat damage that would be dealt by target creature this turn. Safehold Sentry 1W C CR SHM Elf Warrior. 2W, Q: Safehold Sentry gets +0/+2 until end of turn. (Q is the untap symbol.) 2/2 Saltblast 3WW U SOR PLC Destroy target nonwhite permanent. Saltfield Recluse 2W C CR PLC Human Rebel Cleric. T: Target creature gets -2/-0 until end of turn. 1/2 Saltskitter 3W C CR FUT Wurm. Whenever another creature enters the battlefield, exile Saltskitter. Return Saltskitter to the battlefield under its owner's control at the beginning of the next end step. 3/4 Salvage Scout W C CR SOM Human Scout. W, Sacrifice Salvage Scout: Return target artifact card from your graveyard to your hand. 1/1 Samite Alchemist 3W C CR HM Human Cleric. WW, T: Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step. 0/2 Samite Blessing W C EC STH Aura. Enchant creature. Enchanted creature has "T: The next time a source of your choice would deal damage to target creature this turn, prevent that damage." Samite Censer-Bearer W C CR FUT Human Rebel Cleric. W, Sacrifice Samite Censer-Bearer: Prevent the next 1 damage that would be dealt to each creature you control this turn. 1/1 Samite Elder 2W R CR PLS Human Cleric. T: Creatures you control gain protection from the colors of target permanent you control until end of turn. 1/2 Samite Healer 1W C CR L-X Human Cleric. T: Prevent the next 1 damage that would be dealt to target creature or player this turn. 1/1
Samite Ministration 1W U INS INV Prevent all damage that would be dealt to you this turn by a source of your choice. Whenever damage from a black or red source is prevented this way this turn, you gain that much life. Samite Pilgrim 1W C CR PLS Human Cleric. Domain â&#x20AC;&#x201D; T: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control. 1/1 Samite Sanctuary 2W R EN PCY 2: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may activate this ability. Samurai Enforcers 4WW U CR CHK Human Samurai. Bushido 2. 4/4 Samurai of the Pale Curtain WW U CR CHK Fox Samurai. Bushido 1. If a permanent would be put into a graveyard, exile it instead. 2/2 Sanctimony 1W U EN UDS,7,8 Whenever an opponent taps a Mountain for mana, you may gain 1 life. Sanctuary Cat Cat. 1/2
Scout's Warning W R INS FUT The next creature card you play this turn can be played as though it had flash. Draw a card. Screeching Griffin 3W C CR RAV Griffin. Flying. R: Target creature can't block Screeching Griffin this turn. 2/2 Seal of Cleansing 1W C EN NMS Sacrifice Seal of Cleansing: Destroy target artifact or enchantment. SĂŠance 2WW R EN DKA At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, put a token onto the battlefield that's a copy of that card except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step. Seasoned Marshal 2WW U CR POR,USG,7-9 Human Soldier. Whenever Seasoned Marshal attacks, you may tap target creature. 2/2
W C CR DKA
Sanctum Custodian 2W C CR USG Human Cleric. T: Prevent the next 2 damage that would be dealt to target creature or player this turn. 1/2 Sanctum Gargoyle 3W C AC ALA Gargoyle. Flying. When Sanctum Gargoyle enters the battlefield, you may return target artifact card from your graveyard to your hand. 2/3 Sanctum Guardian 1WW U CR USG Human Cleric. Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. 1/4 Sandskin 2W C EC ONS Aura. Enchant creature. Prevent all combat damage that would be dealt to and dealt by enchanted creature. Sandsower 3W U CR RAV Spirit. Tap three untapped creatures you control: Tap target creature. 1/3 Savannah Lions Cat. 2/1
Scourglass 3WW R ART ALA T, Sacrifice Scourglass: Destroy all permanents except for artifacts and lands. Activate this ability only during your upkeep.
Seasoned Tactician 2W U CR ALL Human Advisor. 3, Exile the top four cards of your library: The next time a source of your choice would deal damage to you this turn, prevent that damage. 1/3 Second Sunrise 1WW R INS MRD Each player returns to the battlefield all artifact, creature, enchantment, and land cards in his or her graveyard that were put there from the battlefield this turn. Second Thoughts 4W C INS ODY Exile target attacking creature. Draw a card.
Scars of the Veteran 4W U ALL INS You may exile a white card from your hand rather than pay Scars of the Veteran's mana cost. Prevent the next 7 damage that would be dealt to target creature or player this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.
Sentry Oak 4W U CR LRW Treefolk Warrior. Defender. At the beginning of combat on your turn, you may clash with an opponent. If you win, Sentry Oak gets +2/+0 and loses defender until end of turn. 3/5 Seraph 6W R CR ICE,5 Angel. Flying. Whenever a creature dealt damage by Seraph this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph. 4/4 Seraph of Dawn 2WW C CR AVR Angel. Flying, lifelink. 2.4 Serene Offering 1W U INS TMP Destroy target enchantment. You gain life equal to its converted mana cost. Serenity 1W R EN WTH,6 At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated. Serra Advocate 3W U CR UDS,7 Angel. Flying. T: Target attacking or blocking creature gets +2/+2 until end of turn. 2/2 Serra Angel 3WW U CR L-4,7-M13 Angel. Flying, vigilance. 4/4
Security Detail 3W R EN MMQ WW: Put a 1/1 white Soldier creature token onto the battlefield. Activate this ability only if you control no creatures and only once each turn.
Serra Avatar 4WWW R CR USG, M13 Avatar. Serra Avatar's power and toughness are each equal to your life total. When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library. */*
Seed Spark 3W U INS RAV Destroy target artifact or enchantment. If G was spent to cast Seed Spark, put two 1/1 green Saproling creature tokens onto the battlefield. Seeker 2WW U EC LEG,4 Aura. Enchant creature. Enchanted creature can't be blocked except by artifact creatures and/or white creatures. Seht's Tiger 2WW R CR FUT Cat. Flash. When Seht's Tiger enters the battlefield, you gain protection from the color of your choice until end of turn. 3/3
Scent of Jasmine W C INS UDS Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way.
Seize the Initiative W C INS SOM Target creature gets +1/+1 and gains first strike until end of turn.
Scepter of Dominance 1WW R ART CON W, T: Tap target permanent.
Selesnya Sentry 2W C CR RTR Elephant Soldier. 5G: Regenerate Selesnya Sentry. 3/2
Scion of Vitu-Ghazi 3WW R CR DM Elemental. When Scion of Vitu-Ghazi enters the battlefield, if you cast it from your hand, put a 1/1 white Bird creature token with flying onto the battlefield, then populate.
Selfless Cathar W C CR ISD Human Cleric. 1W, Sacrifice Selfless Cathar: Creatures you control get +1/+1 until end of turn. 1/1
Scour 2WW U INS UDS,BOK Exile target enchantment. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and exile them. Then that player shuffles his or her library.
Sensor Splicer 4W C CR NPH Artificer. When Sensor Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield. Golem creatures you control have vigilance. 1/1
Security Blockade 2W U EL RTR Aura. Enchant land. When Security Blockade enters the battlefield, put a 2/2 white Knight creature token with vigilance onto the battlefield. Enchanted land has "T: Prevent the next 1 damage that would be dealt to you this turn."
W R CR L-4,8,9
Scapegoat W U INS STH As an additional cost to cast Scapegoat, sacrifice a creature. Return any number of target creatures you control to their owner's hand.
Sensei Golden-Tail 1W R LC CHK Fox Samurai. Bushido 1. 1W, T: Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate this ability only any time you could cast a sorcery. 2/1
Selfless Exorcist 3WW R CR JUD Human Cleric. T: Exile target creature card from a graveyard. That card deals damage equal to its power to Selfless Exorcist. 3/4 Seller of Songbirds 2W C CR RTR Human. When Seller of Songbirds enters the battlefield, put a 1/1 white Bird creature token with flying onto the battlefield. 1/2
Serra Ascendant W R CR M11 Human Monk. Lifelink. As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying. 1/1
Serra Avenger WW R CR TSP,M13 Angel. You can't cast Serra Avenger during your first, second, or third turns of the game. Flying, vigilance. 3/3 Serra Aviary 3W R WEN HM Creatures with flying get +1/+1. Serra Bestiary WW C EC HM,5 Aura. Enchant creature. At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay WW. Enchanted creature can't attack or block, and its activated abilities with T in their costs can't be activated. Serra Inquisitors 4W U CR HM Human Cleric. Whenever Serra Inquisitors blocks or becomes blocked by one or more black creatures, Serra Inquisitors gets +2/+0 until end of turn. 3/3 Serra Paladin 2WW C CR HM,5 Human Knight. T: Prevent the next 1 damage that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilance until end of turn. 2/2 Serra Zealot W C CR USG Human Soldier. First strike. 1/1 Serra's Blessing 1W U EN WTH,6,9 Creatures you control have vigilance. Serra's Boon 2W U EC PLC Aura. Enchant creature. Enchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1.
Serra's Embrace 2WW U EC USG,7,X Aura. Enchant creature. Enchanted creature gets +2/+2 and has flying and vigilance.
Shielded Passage W C INS GTC Prevent all damage that would be dealt to target creature this turn.
Sidewinder Sliver W C CR TSP Sliver. All Sliver creatures have flanking. (Multiple instances of flanking trigger separately.) 1/1
Serra's Hymn W U EN USG At the beginning of your upkeep, you may put a verse counter on Serra's Hymn. Sacrifice Serra's Hymn: Prevent the next X damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose, where X is the number of verse counters on Serra's Hymn.
Shieldmage Advocate 2W C CR JUD Human Cleric. T: Return target card from an opponent's graveyard to his or her hand. Prevent all damage that would be dealt to target creature or player this turn by a source of your choice. 1/3
Siege Mastodon Elephant. 3/5
Serra's Liturgy 2WW R EN USG At the beginning of your upkeep, you may put a verse counter on Serra's Liturgy. W, Sacrifice Serra's Liturgy: Destroy up to X target artifacts and/or enchantments, where X is the number of verse counters on Serra's Liturgy. Shackles 2W C EC EXO,INV Aura. Enchant creature. Enchanted creature doesn't untap during its controller's untap step. W: Return Shackles to its owner's hand. Shade of Trokair 3W C CR PLC Shade. W: Shade of Trokair gets +1/+1 until end of turn. Suspend 3—W. 1/2 Shadow Lance W U EC GPT Aura. Enchant creature. Enchanted creature has first strike. 1B: Enchanted creature gets +2/+2 until end of turn. Shadowbane 1W U INS MIR The next time a source of your choice would deal damage to you and/or creatures you control this turn, prevent that damage. If damage from a black source is prevented this way, you gain that much life. Shahrazad WW R SOR ARN Players play a Magic subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half his or her life, rounded up. Shaman en-Kor 1W R CR CJ Kor Cleric Shaman. 0: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead. 1W: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead. 1/2 Shared Triumph 1W R EN ONS As Shared Triumph enters the battlefield, choose a creature type. Creatures of the chosen type get +1/+1. Shattered Angel 3WW U CR NPH,CMD Angel. Flying. Whenever a land enters the battlefield under an opponent's control, you may gain 3 life. 3/3 Shelter 1W C INS ODY Target creature you control gains protection from the color of your choice until end of turn. Draw a card. Sheltering Prayers W R EN PCY Basic lands each player controls have shroud as long as that player controls three or fewer lands..) Shepherd of the Lost 4W U CR ZEN Angel. Flying, first strike, vigilance. 3/3 Shield Bearer 1W C CR ICE,5 Human Soldier. Banding. 0/3 Shield Dancer 2W U CR PCY Human Rebel. 2W: The next time target attacking creature would deal combat damage to Shield Dancer this turn, that creature deals that damage to itself instead. 1/3
Shieldmage Elder 5W U CR ONS Human Cleric Wizard. Tap two untapped Clerics you control: Prevent all damage target creature would deal this turn. Tap two untapped Wizards you control: Prevent all damage target spell would deal this turn. 2/3 Shieldmate's Blessing W C INS ZEN Prevent the next 3 damage that would be dealt to target creature or player this turn. Shields of Velis Vel W C TINS LRW Shapeshifter. Changeling. Creatures target player controls get +0/+1 and gain all creature types until end of turn. Shimmering Barrier 1W U CR USG Wall. Defender, first strike. Cycling 2. 1/3 Shinen of Stars' Light 2W C CR SOK Spirit. First strike. Channel — 1W, Discard Shinen of Stars' Light: Target creature gains first strike until end of turn. 2/1 Shinewend 1W C CR MOR Elemental. Flying. Shinewend enters the battlefield with a +1/+1 counter on it. 1W, Remove a +1/+1 counter from Shinewend: Destroy target enchantment. 0/0 Shining Shoal XWW R INS BOK Arcane. You may exile a white card with converted mana cost X from your hand rather than pay Shining Shoal's mana cost. The next X damage that a source of your choice would deal to you and/or creatures you control this turn is dealt to target creature or player instead. Show of Valor 1W C INS M13 Target creature gets +2/+4 until end of turn.
4W C CR M10-M12
Sighted-Caste Sorcerer 1W C CR ALA Human Wizard. Exalted. U: Sighted-Caste Sorcerer gains shroud until end of turn. 1/1 Sigil of the Empty Throne 3WW R EN CON,PC2 Whenever you cast an enchantment spell, put a 4/4 white Angel creature token with flying onto the battlefield. Sigil of the New Dawn 3W R EN ONS Whenever a creature is put into your graveyard from the battlefield, you may pay 1W. If you do, return that card to your hand. Sigiled Paladin WW U CR ALA Human Knight. First strike, exalted. 2/2 Silence W R INS M10,M11 Your opponents can't cast spells this turn. (Spells cast before this resolves are unaffected.) Silent Attendant 2W C CR USG Human Cleric. T: You gain 1 life. 0/2 Silent-Chant Zubera 1W C CR CHK Zubera Spirit. When Silent-Chant Zubera dies, you gain 2 life for each Zubera that died this turn. 1/2 Silkenfist Fighter 1W C CR NMS Kor Soldier. Whenever Silkenfist Fighter becomes blocked, untap it. 1/3 Silkenfist Order 3WW U CR NMS Kor Soldier. Whenever Silkenfist Order becomes blocked, untap it. 3/5 Silver Knight WW U CR SCG Human Knight. First strike, protection from red. 2/2
Shriek Raptor 3WW C CR NPH Bird. Flying, infect. 2/3
Silver Seraph 5WWW R CR JUD Angel. Flying. Threshold — Other creatures you control get +2/+2 as long as seven or more cards are in your graveyard. 6/6
Shrieking Grotesque 2W C CR GPT Gargoyle. Flying. When Shrieking Grotesque enters the battlefield, if B was spent to cast it, target player discards a card. 2/1
Silverblade Paladin 1WW R CR AVR Human Knight. Soulbond. As long as Silverblade Paladin is paired with another creature, both creatures have double strike. 2/2
Shu Cavalry 2W C CR PTK Human Soldier. Horsemanship. 2/2
Silverchase Fox 1W C CR ISD Fox. 1W, Sacrifice Silverchase Fox: Exile target enchantment. 2/2
Shu Defender 2W C CR PTK Human Soldier. Whenever Shu Defender blocks, it gets +0/+2 until end of turn. 2/2
Silverclaw Griffin 3WW C CR DKA Griffin. Flying, first strike. 3/2
Shu Elite Companions 4W U CR PTK Human Soldier. Horsemanship. 3/3
Silvercoat Lion Cat. 2/2
Shu Elite Infantry 3W C CR PTK Human Soldier., 3/3
Silverstorm Samurai 4WW C CR BOK Fox Samurai. Flash, bushido 1. 3/3
Shu Farmer 1W C CR PTK Human. T: You gain 1 life. Activate this ability only during your turn, before attackers are declared. 1/1
Sinew Sliver 1W C CR PLC Sliver. All Sliver creatures get +1/+1. 1/1
Shu Foot Soldiers 2W C CR PTK Human Soldier. 2/3 Shu General 3W U CR PTK Human Soldier. Vigilance; horsemanship. 2/2
Shield Mate W C CR EXO Human Soldier. Sacrifice Shield Mate: Target creature gets +0/+4 until end of turn. 1/1
Shu Grain Caravan 2W C CR PTK Human Soldier. When Shu Grain Caravan enters the battlefield, you gain 2 life. 2/2
Shield of Duty and Reason W C EC APC Aura. Enchant creature. Enchanted creature has protection from green and from blue.
Shu Soldier-Farmers 4W U CR PTK Human Soldier. When Shu Soldier-Farmers enters the battlefield, you gain 4 life. 2/4
Shield Wall 1W C INS LEG,5,7 Creatures you control get +0/+2 until end of turn.
Sidar Jabari 3W R LC MIR Human Knight. Flanking. Whenever Sidar Jabari attacks, tap target creature defending player controls. 2/2
1W C CR M10,M11,M13
Sinstriker's Will 3W U CR GPT Aura. Enchant creature. Enchanted creature has "T: This creature deals damage equal to its power to target attacking or blocking creature." Sivvi's Ruse 2WW U INS NMS If an opponent controls a Mountain and you control a Plains, you may cast Sivvi's Ruse without paying its mana cost. Prevent all damage that would be dealt this turn to creatures you control. Sivvi's Valor 2W R INS NMS If you control a Plains, you may tap an untapped creature you control rather than pay Sivvi's Valor's mana cost. All damage that would be dealt to target creature this turn is dealt to you instead.
Skillful Lunge 1W C INS DKA Target creature gets +2/+0 and gains first strike until end of turn. Skyhunter Cub 2W C CR MRD Cat Knight. As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying. 2/2 Skyhunter Patrol 2WW C CR MRD,X Cat Knight. Flying, first strike. 2/3 Skyhunter Prowler 2W C CR 5DN,9,X Cat Knight. Flying, vigilance. 1/3 Skyhunter Skirmisher 1WW U CR 5DN,X Cat Knight. Flying, double strike. 1/1
Soltari Priest WW U CR TMP,TSP Soltari Cleric. Protection from red. Shadow. 2/1
Soulscour 7WWW R SOR DST Destroy all nonartifact permanents.
Soltari Trooper 1W C CR TMP Soltari Soldier. Shadow. Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn. 1/1
Soulsworn Jury 2W C CR DIS Spirit. Defender. 1U, Sacrifice Soulsworn Jury: Counter target creature spell. 1/4
Soltari Visionary 1WW C CR EXO Soltari Cleric. Shadow. Whenever Soltari Visionary deals damage to a player, destroy target enchantment that player controls. 2/2
Southern Paladin 2WW R CR WTH,7 Human Knight. WW, T: Destroy target red permanent. 3/3
Songstitcher W U CR USG Human Cleric. 1W: Prevent all combat damage that would be dealt this turn by target attacking creature with flying. 1/1
Spare from Evil 1W C INS ISD Creatures you control gain protection from non-Human creatures until end of turn.
Soothing Balm 1W C INS MBS Target player gains 5 life.
Spectral Gateguards 4W C CR AVR Spirit Soldier. Soulbond. As long as Spectral Gateguards is paired with another creature, both creatures have vigilance. 2/5
Skyshroud Falcon 1W C CR STH,7 Bird. Flying, vigilance. 1/1
Soraya the Falconer 1WW R LC HM Human. Bird creatures get +1/+1. 1W: Target Bird creature gains banding until end of turn. 2/2
Spectral Guardian 2WW R CR MIR Spirit. As long as Spectral Guardian is untapped, noncreature artifacts have shroud. 2/3
Slayer of the Wicked 3W U CR ISD Human Soldier. When Slayer of the Wicked enters the battlefield, you may destroy target Vampire, Werewolf, or Zombie. 3/2
Soul Charmer 2W C CR PCY Human Rebel. Whenever Soul Charmer deals combat damage to a creature, you gain 2 life unless that creature's controller pays 2. 2/2
Spectral Lynx 1W R CR APC Cat Spirit. Protection from green. B: Regenerate Spectral Lynx. 2/1
Slith Ascendant 1WW U CR MRD Slith. Flying. Whenever Slith Ascendant deals combat damage to a player, put a +1/+1 counter on it. 1/1
Soul Echo XWW R EN MIR Soul Echo enters the battlefield with X echo counters on it. You don't lose the game for having 0 or less life. At the beginning of your upkeep, sacrifice Soul Echo if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from Soul Echo instead.
Skyrider Trainee 4W C CR GPT Human Soldier. Skyrider Trainee has flying as long as it's enchanted. 3/3
Smite W C INS STH,RS,GTC Destroy target blocked creature. Smite the Monstrous 3W C INS ISD Destroy target creature with power 4 or greater. Snow Hound 2W U CR ICE Hound. 1, T: Return Snow Hound and target green or blue creature you control to their owner's hand. 1/1 Soaring Hope 4W C EC LRW Aura. Enchant creature. When Soaring Hope enters the battlefield, you gain 3 life. Enchanted creature has flying. W: Put Soaring Hope on top of its owner's library. Solar Tide 4WW R SOR MRD Choose one — Destroy all creatures with power 2 or less; or destroy all creatures with power 3 or greater. Entwine—Sacrifice two lands. Solemn Offering 2W C SOR M10,M11 Destroy target artifact or enchantment. You gain 4 life.
Soul Nova 3WW U INS MRD Exile target attacking creature and all Equipment attached to it. Soul Parry 1W C INS SOM Prevent all damage one or two target creatures would deal this turn. Soul Sculptor 2W R CR USG Human. 1W, T: Target creature becomes an enchantment and loses all abilities until a player casts a creature spell. 1/1 Soul Shepherd 1W C CR WTH Human Cleric. W, Exile a creature card from your graveyard: You gain 1 life. 2/1
Spectral Procession (2/W)(2/W)(2/W) U SOR SHM Put three 1/1 white Spirit creature tokens with flying onto the battlefield. Spectral Rider WW U CR ISD Spirit Knight. Intimidate. 2/2 Spelltithe Enforcer 3WW R CR GPT Elephant Wizard. Whenever an opponent casts a spell, that player sacrifices a permanent unless he or she pays 1. 3/3 Sphere of Duty 3W U EN ODY If a green source would deal damage to you, prevent 2 of that damage. Sphere of Grace 3W U EN ODY If a black source would deal damage to you, prevent 2 of that damage. Sphere of Law 3W U EN ODY If a red source would deal damage to you, prevent 2 of that damage. Sphere of Purity 3W C EN MRD If an artifact would deal damage to you, prevent 1 of that damage.
Solidarity 3W C INS UDS,8 Creatures you control get +0/+5 until end of turn.
Soul Snare W U CR CMD W, Sacrifice Soul Snare: Exile target creature that's attacking you or a planeswalker you control.
Solitary Confinement 2W R EN JUD At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card. Skip your draw step. You have shroud. Prevent all damage that would be dealt to you.
Soul Tithe 1W U CR RTR Aura. Enchant nonland permanent. At the beginning of the upkeep of enchanted permanent's controller, that player sacrifices it unless he or she pays X, where X is its converted mana cost.
Sphere of Safety 4W U RTR Creatures can't attack you or a planeswalker you control unless their controller pays X for each of those creatures, where X is the number of enchantments you control.
Soltari Champion 2W R CR STH Soltari Soldier. Shadow. Whenever Soltari Champion attacks, all other creatures you control get +1/+1 until end of turn. 2/2
Soul Warden W C CR EXO,9-M10 Human Cleric. Whenever another creature enters the battlefield, you gain 1 life. 1/1
Sphere of Truth 3W U EN ODY If a white source would deal damage to you, prevent 2 of that damage.
Soulbound Guardians 4W U CR ROE Kor Spirit. Defender, flying. 4/5
Spirit Cairn 2W U EN JUD Whenever a player discards a card, you may pay W. If you do, put a 1/1 white Spirit creature token with flying onto the battlefield.
Soltari Crusader 2W U CR TMP Soltari Knight. Shadow. 1W: Soltari Crusader gets +1/+0 until end of turn. 2/1 Soltari Emissary 1W R CR TMP Soltari Soldier. W: Soltari Emissary gains shadow until end of turn. 2/1 Soltari Foot Soldier W C CR TMP Soltari Soldier. Shadow. 1/1 Soltari Lancer 2W C CR TMP Soltari Knight. Shadow. Soltari Lancer has first strike as long as it's attacking. 2/2 Soltari Monk WW U CR TMP Soltari Monk Cleric. Protection from black. Shadow.2/1
Soulcatcher 1W U CR ODY Bird Soldier. Flying. Whenever a creature with flying dies, put a +1/+1 counter on Soulcatcher. 1/1 Soulcatchers' Aerie 1W U EN JUD Whenever a Bird is put into your graveyard from the battlefield, put a feather counter on Soulcatchers' Aerie. Bird creatures get +1/+1 for each feather counter on Soulcatchers' Aerie. Soul's Attendant W C CR ROE Human Cleric. Whenever another creature enters the battlefield, you may gain 1 life. 1/1 Soul's Grace 1W C CR ALA You gain life equal to target creature's power.
Sphere of Reason 3W U EN ODY If a blue source would deal damage to you, prevent 2 of that damage.
Spirit en-Dal 2W U CR FUT Spirit. Shadow. Forecast — 1W, Reveal Spirit en-Dal from your hand: Target creature gains shadow until end of turn. 2/1 Spirit en-Kor 3W C CR STH Kor Spirit. Flying. 0: The next 1 damage that would be dealt to Spirit en-Kor this turn is dealt to target creature you control instead. 2/2 Spirit Flare 3W C INS TOR Tap target untapped creature you control. If you do, it deals damage equal to its power to target attacking or blocking creature an opponent controls. Flashback—1W, Pay 3 life.
Spirit Link W U EC LEG,4-X Aura. Enchant creature. Whenever enchanted creature deals damage, you gain that much life. Spirit Loop 1W U EC TSP Aura. Enchant creature you control. Whenever enchanted creature deals damage, you gain that much life. When Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand. Spirit Mantle 1W U EC M12,PC2 Aura. Enchant creature. Enchanted creature gets +1/+1 and has protection from creatures. Spirit Mirror 2WW R EN TMP At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, put a 2/2 white Reflection creature token onto the battlefield. 0: Destroy target Reflection. Spirit of Resistance 2W R EN INV As long as you control a permanent of each color, prevent all damage that would be dealt to you. Spirit of the Hearth 4WW R CR EVE Cat Spirit. Flying. You have hexproof. 4/5 Spirit Weaver 1W U CR INV Human Wizard. 2: Target green or blue creature gets +0/+1 until end of turn. 2/1 Spiritual Asylum 2WW R EN NMS Creatures and lands you control have shroud. When a creature you control attacks, sacrifice Spiritual Asylum. Spiritual Focus 1W R EN MMQ Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card. Spiritual Guardian 3WW R CR POR Spirit. When Spiritual Guardian enters the battlefield, you gain 4 life. 3/4 Spiritual Sanctuary 2WW R EN LEG At the beginning of each player's upkeep, if that player controls a Plains, he or she gains 1 life. Spiritual Visit W C INS SOK Arcane. Put a 1/1 colorless Spirit creature token onto the battlefield. Splice onto Arcane W Spiritualize 2W U INS ODY Until end of turn, whenever target creature deals damage, you gain that much life. Draw a card. Split-Tail Miko 1W C CR BOK Fox Cleric. W, T: Prevent the next 2 damage that would be dealt to target creature or player this turn. 1/1 Spotted Griffin 3W C CR POR Griffin. Flying. 2/3 Springjack Knight 2W C CR LRW Kithkin Knight. Whenever Springjack Knight attacks, clash with an opponent. If you win, target creature gains double strike until end of turn. 2/1 Springjack Shepherd 3W U CR EVE Kithkin Wizard. Chroma — When Springjack Shepherd enters the battlefield, put a 0/1 white Goat creature token onto the battlefield for each white mana symbol in the mana costs of permanents you control. 1/2 Spurnmage Advocate W U CR JUD,CMD Human Nomad. T: Return two target cards from an opponent's graveyard to his or her hand. Destroy target attacking creature. 1/1 Squadron Hawk 1W C CR M11 Bird. Flying. When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle your library. 1/1 Squall Drifter 1W C CR CSP Snow. Elemental. Flying. W, T: Tap target creature. 1/1
Squire 1W C CR DRK,TSP Human Soldier. 1/2
"Whenever this creature deals damage, you gain that much life." Entwine 1W.
Stalwart Shield-Bearers 1W C CR ROE Human Soldier. Defender. Other creatures you control with defender get +0/+2. 0/3
Stoic Champion WW U CR LGN Human Soldier. Whenever a player cycles a card, Stoic Champion gets +2/+2 until end of turn. 2/2
Stand Firm W C INS 5DN Target creature gets +1/+1 until end of turn. Scry 2.
Stoic Ephemera 2W U CR DIS Spirit. Defender, flying. When Stoic Ephemera blocks, sacrifice it at end of combat. 5/5
Standard Bearer 1W C CR APC Human Flagbearer. While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able. 1/1 Standing Troops 2W C CR EXO,6-8 Human Soldier. Vigilance. 1/4 Starlight 1W U SOR POR,7 You gain 3 life for each black creature target opponent controls. Starlight Invoker 1W C CR LGN,X Human Cleric Mutant. 7W: You gain 5 life. 1/3
Stonecloaker 2W U CR PLC Gargoyle. Flash. Flying, When Stonecloaker enters the battlefield, return a creature you control to its owner's hand. When Stonecloaker enters the battlefield, exile target card from a graveyard. 3/2 Stoneforge Mystic 1W R CR WWK Kor Artificer. When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library. 1W, T: You may put an Equipment card from your hand onto the battlefield. 1/2
Starlit Angel 3WW U CR POR Angel. Flying. 3/4
Stonehewer Giant 3WW R CR MOR Giant Warrior. Vigilance. 1W, T: Search your library for an Equipment card and put it onto the battlefield. Attach it to a creature you control. Then shuffle your library. 4/4
Stasis Cocoon 1W C EA 5DN Aura. Enchant artifact. Enchanted artifact's activated abilities can't be activated. If enchanted artifact is a creature, it can't attack or block.
Stonehorn Dignitary 3W C CR M12 Rhino Soldier. When Stonehorn Dignitary enters the battlefield, target opponent skips his or her next combat phase. 1/4
Staunch Defenders 3WW U CR TMP,6-8 Human Soldier. When Staunch Defenders enters the battlefield, you gain 4 life. 3/4
Stony Silence 1W R EN ISD Activated abilities of artifacts can't be activated.
Stave Off W C INS M12 Target creature gains protection from the color of your choice until end of turn. Steadfast Guard WW C CR MMQ,X Human Rebel. Vigilance. 2/2 Steadfastness 1W C SOR POR,S99 Creatures you control get +0/+3 until end of turn. Steam Catapult 3WW R CR P02 Human Soldier. T: Destroy target tapped creature. Activate this ability only during your turn, before attackers are declared. 2/3 Steeling Stance 1WW C INS DIS Creatures you control get +1/+1 until end of turn. Forecast — W, Reveal Steeling Stance from your hand: Target creature gets +1/+1 until end of turn. Steelshaper Apprentice 2WW R CR DST Human Soldier. W, T, Return Steelshaper Apprentice to its owner's hand: Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library. 1/3 Steelshaper's Gift W U SOR 5DN Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library. Steeple Roc 4W C CR DGM Bird. Flying, first strike. 3/1 Steppe Lynx W C CR ZEN Cat. Landfall — Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn. 0/1 Stern Judge 2W U CR TOR Human Cleric. T: Each player loses 1 life for each Swamp he or she controls. 2/2 Stern Marshal 2W R CR POR Human Soldier. T: Target creature gets +2/+2 until end of turn. Activate this ability only during your turn, before attackers are declared. 2/2 Stir the Pride 4W U INS DST Choose one — Creatures you control get +2/+2 until end of turn; or until end of turn, creatures you control gain
Stonybrook Schoolmaster 2W C CR MOR Merfolk Wizard. Whenever Stonybrook Schoolmaster becomes tapped, you may put a 1/1 blue Merfolk Wizard creature token onto the battlefield. 1/2 Storm Herd 8WW R CR GPT,CMD Put X 1/1 white Pegasus creature tokens with flying onto the battlefield, where X is your life total. Stormfront Pegasus Pegasus. Flying. 2/1
1W C CR M10-12
Stormfront Riders 4W U CR PLC Human Soldier. Flying. When Stormfront Riders enters the battlefield, return two creatures you control to their owner's hand. Whenever Stormfront Riders or another creature is returned to your hand from the battlefield, put a 1/1 white Soldier creature token onto the battlefield. 4/3 Story Circle 1WW U EN MMQ,8-X As Story Circle enters the battlefield, choose a color. W: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage. Strength of Isolation 1W U EC TOR Aura. Enchant creature. Enchanted creature gets +1/+2 and has protection from black. Madness W Strength of Unity 3W C EC INV Aura. Enchant creature. Domain — Enchanted creature gets +1/+1 for each basic land type among lands you control. Strip Bare W C INS SHM Destroy all Auras and Equipment attached to target creature. Student of Warfare W R CR ROE Human Knight. Level up W. 1/1 LEVEL 2-6: First strike. 3/3 LEVEL 7+: Double strike. 4/4 Sublime Archangel 2WW M CR M13 Angel. Flying, exalted. Other creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.) 4/3 Sudden Disappearance 5W R SOR DKA Exile all nonland permanents target player controls. Return the exiled cards to the battlefield under their owner's control at the beginning of the next end step.
Summon the School 3W U TSOR LRW Merfolk. Put two 1/1 blue Merfolk Wizard creature tokens onto the battlefield. Tap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand. Sun Clasp 1W C EC VIS Aura. Enchant creature. Enchanted creature gets +1/+3. W: Return enchanted creature to its owner's hand. Sun Titan 4WW M CR M11,M12 Giant. Vigilance. Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield. 6/6 Sunblast Angel 4WW R CR SOM Angel. Flying. When Sunblast Angel enters the battlefield, destroy all tapped creatures. 4/5 Sunfire Balm 2W U INS ONS Prevent the next 4 damage that would be dealt to target creature or player this turn. Cycling 1W. When you cycle Sunfire Balm, you may prevent the next 1 damage that would be dealt to target creature or player this turn. Sunlance W C SOR PLC Sunlance deals 3 damage to target nonwhite creature. Sun's Bounty 1W C INS CSP You gain 4 life. Recover 1W. Sunscape Apprentice W C CR INV Human Wizard. G, T: Target creature gets +1/+1 until end of turn. U, T: Put target creature you control on top of its owner's library. 1/1 Sunscape Battlemage 2W U CR PLS Human Wizard. Kicker 1G and/or 2U. When Sunscape Battlemage enters the battlefield, if it was kicked with its 1G kicker, destroy target creature with flying. When Sunscape Battlemage enters the battlefield, if it was kicked with its 2U kicker, draw two cards. Sunscape Familiar 1W C CR PLS Wall. Defender. Green spells and blue spells you cast cost 1 less to cast. 0/3 Sunscape Master 2WW R CR INV Human Wizard. GG, T: Creatures you control get +2/+2 until end of turn. UU, T: Return target creature to its owner's hand. 2/2 Sunscour 5WW R SOR CSP You may exile two white cards from your hand rather than pay Sunscour's mana cost. Destroy all creatures.
Sunweb 3W R CR MIR,6-8 Wall. Defender, flying. Sunweb can't block creatures with power 2 or less. 5/6 Suppression Field 1W U EN RAV Activated abilities cost 2 more to play unless they're mana abilities. Surge of Thoughtweft 1W C TINS LRW Kithkin. Creatures you control get +1/+1 until end of turn. If you control a Kithkin, draw a card. Surging Sentinels 2W C CR CSP Human Soldier. First strike. Ripple 4. 2/1 Surprise Deployment 3W U INS PLS Cast Surprise Deployment only during combat. You may put a nonwhite creature card from your hand onto the battlefield. At the beginning of the next end step, return that creature to your hand. (Return it only if it's on the battlefield.) Survival Cache 2W U SOR ROE You gain 2 life. Then if you have more life than an opponent, draw a card. Rebound Sustainer of the Realm 2WW U CR ULG,7 Angel. Flying. Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn. 2/3 Sustaining Spirit 1W R CR ALL Angel Spirit. Cumulative upkeep 1W. Damage that would reduce your life total to less than 1 reduces it to 1 instead. 0/3 Suture Priest 1W C CR NPH Cleric. Whenever another creature enters the battlefield under your control, you may gain 1 life. Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life. 1/1 Suture Spirit 1W U CR EVE Spirit. Flying. (w/b)(w/b)(w/b): Regenerate target creature. 1/1 Swell of Courage 3WW U INS MOR Creatures you control get +2/+2 until end of turn. Reinforce Xâ&#x20AC;&#x201D;XWW Swift Justice W C INS RTR Until end of turn, target creature gets +1/+0 and gains first strike and lifelink. Swift Maneuver 1W C INS CSP Prevent the next 2 damage that would be dealt to target creature or player this turn. Draw a card at the beginning of the next turn's upkeep.
Sunseed Nurturer 2W U CR ALA Human Druid Wizard. At the beginning of your end step, if you control a creature with power 5 or greater, you may gain 2 life. T: Add 1 to your mana pool. 1/1
Swooping Talon 4WW U CR LGN Bird Soldier. Flying. 1: Swooping Talon loses flying until end of turn. Provoke 2/6
Sunspear Shikari 1W C CR SOM Cat Soldier. As long as Sunspear Shikari is equipped, it has first strike and lifelink. 2/2
Sword Dancer 1W U CR PCY,8 Human Rebel. WW: Target attacking creature gets -1/-0 until end of turn. 1/2
Sunspire Gatekeepers 3W C CR DGM Human Soldier. When Sunspire Gatekeepers enters the battlefield, if you control two or more Gates, put a 2/2 white Knight creature token with vigilance onto the battlefield. 2/4
Swords to Plowshares W U INS L-4,ICE Exile target creature. Its controller gains life equal to its power.
Sunspire Griffin 1WW C CR RTR Griffin. Flying. 2/3 Sunspring Expedition W C EN ZEN Landfall â&#x20AC;&#x201D; Whenever a land enters the battlefield under your control, you may put a quest counter on Sunspring Expedition. Remove three quest counters from Sunspring Expedition and sacrifice it: You gain 8 life. Sunstrike Legionnaire 1W R CR LGN Human Soldier. Sunstrike Legionnaire doesn't untap during your untap step. Whenever another creature enters the battlefield, untap Sunstrike Legionnaire. T: Tap target creature with converted mana cost 3 or less. 1/2 Suntail Hawk W C CR JUD,8-X Bird. Flying. 1/1
Sworn Defender 2WW R CR ALL Human Knight. 1: Sworn Defender's power becomes the toughness of target creature blocking or being blocked by Sworn Defender minus 1 until end of turn, and Sworn Defender's toughness becomes 1 plus the power of that creature until end of turn. 1/3 Syndic of Tithes 1W C CR GTC Human Cleric. Extort. 2/2 Taj-Nar Swordsmith 3W U CR MRD Cat Soldier. When Taj-Nar Swordsmith enters the battlefield, you may pay X. If you do, search your library for an Equipment card with converted mana cost X or less and put that card onto the battlefield. Then shuffle your library. 2/3
Takeno, Samurai General 5W R LC CHK Human Samurai. Bushido 2. Each other Samurai creature you control gets +1/+1 for each point of bushido it has. 3/3 Takeno's Cavalry 3W C CR BOK Human Samurai Archer. Bushido 1. T: Takeno's Cavalry deals 1 damage to target attacking or blocking Spirit. 1/1 Tallowisp 1W U CR BOK Spirit. Whenever you cast a Spirit or Arcane spell, you may search your library for an Aura card with enchant creature, reveal it, and put it into your hand. If you do, shuffle your library. 1/3 Talon Sliver 1W C CR TMP Sliver. All Sliver creatures have first strike. 1/1 Talus Paladin 3W R CR WWK Human Knight Ally. Whenever Talus Paladin or another Ally enters the battlefield under your control, you may have Allies you control gain lifelink until end of turn, and you may put a +1/+1 counter on Talus Paladin. 2/3 Tariff 1W R SOR WTH,6 Each player sacrifices the creature he or she controls with the highest converted mana cost unless he or she pays that creature's mana cost. If two or more creatures a player controls are tied for highest cost, that player chooses one. Task Force 2W C CR MMQ Human Rebel. Whenever Task Force becomes the target of a spell or ability, it gets +0/+3 until end of turn. 1/3 Tattoo Ward 2W U EC ODY Aura. Enchant creature. Enchanted creature gets +1/+1 and has protection from enchantments. This effect doesn't remove Tattoo Ward. Sacrifice Tattoo Ward: Destroy target enchantment. Teferi's Care 2W U EN INV W, Sacrifice an enchantment: Destroy target enchantment. 3UU: Counter target enchantment spell. Teferi's Honor Guard 2W U CR VIS Human Knight. Flanking. UU: Teferi's Honor Guard phases out. 2/2 Temper X1W U INS STH Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature. Tempered Steel 1WW R EN SOM Artifact creatures you control get +2/+2. Tempest of Light 2W U INS MRD,8-M10 Destroy all enchantments. Temple Acolyte 1W C CR P02 Human Cleric. When Temple Acolyte enters the battlefield, you gain 3 life. 1/3 Temple Elder 2W U CR P02 Human Cleric. T: You gain 1 life. Activate this ability only during your turn, before attackers are declared. 1/2 Temporal Isolation 1W C EC TSP Aura. Flash. Enchant creature. Enchanted creature has shadow. Prevent all damage that would be dealt by enchanted creature. Temporary Truce 1W R SOR POR Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life. Terashi's Cry 3W C SOR CHK Arcane. Tap up to three target creatures. Terashi's Grasp 2W C SOR BOK Arcane. Destroy target artifact or enchantment. You gain life equal to its converted mana cost. Terashi's Verdict 1W U INS BOK Arcane. Destroy target attacking creature with power 3 or less. Teremko Griffin 3W C CR MIR Griffin. Flying; banding. 2/2
Terminus 4WW R SOR AVR Put all creatures on the bottom of their owners' libraries. Miracle W.
Tireless Missionaries 4W C CR M11 Human Cleric. When Tireless Missionaries enters the battlefield, you gain 3 life. 2/3
Teroh's Faithful 3W C CR TOR Human Cleric. When Teroh's Faithful enters the battlefield, you gain 4 life. 1/4
Tireless Tribe W C CR ODY Human Nomad. Discard a card: Tireless Tribe gets +0/+4 until end of turn. 1/1
Teroh's Vanguard 3W U CR TOR Human Nomad. Flash. Threshold â&#x20AC;&#x201D; As long as seven or more cards are in your graveyard, Teroh's Vanguard has "When Teroh's Vanguard enters the battlefield, creatures you control gain protection from black until end of turn." 2/3
Tithe W R INS VIS Search your library for a Plains card. If target opponent controls more lands than you, you may search your library for an additional Plains card. Reveal those cards and put them into your hand. Then shuffle your library.
Terra Eternal 2W R EN WWK All lands are indestructible. Test of Endurance 2WW R EN JUD At the beginning of your upkeep, if you have 50 or more life, you win the game. Test of Faith 1W U INS DST Prevent the next 3 damage that would be dealt to target creature this turn, and put a +1/+1 counter on that creature for each 1 damage prevented this way. Testament of Faith W U EN ODY X: Testament of Faith becomes an X/X Wall creature with defender until end of turn. It's still an enchantment. Tethered Griffin W R CR UDS Griffin. Flying. When you control no enchantments, sacrifice Tethered Griffin. 2/3 Thalia, Guardian of Thraben 1W R LC DKA Human Soldier. First strike. Noncreature spells cost 1 more to cast. 2/1 Thermal Glider 2W C CR MMQ Human Rebel. Flying, protection from red. 2/1 Thoughtweft Trio 2WW R CR LRW Kithkin Soldier. First strike, vigilance. Champion a Kithkin. Thoughtweft Trio can block any number of creatures. Thraben Doomsayer 1WW R CR DKA Human Cleric. T: Put a 1/1 white Human creature token onto the battlefield. Fateful hour â&#x20AC;&#x201D; As long as you have 5 or less life, other creatures you control get +2/+2. 2/2 Thraben Heretic 1W U CR DKA Human Wizard. T: Exile target creature card from a graveyard. 2/2 Thraben Militia C CR ISD (See Thraben Sentry) Thraben Purebloods Hound. 3/5
4W C CR ISD
Thraben Sentry 3W C TF(CR) ISD Human Soldier. Vigilance. Whenever another creature you control dies, you may transform Thraben Sentry. Thraben Militia: [White] Human Soldier. Trample. 5/4 Thraben Valiant 1W C CR AVR Human Soldier. Vigilance. 2/1 Three Dreams 4W R SOR RAV,PC2 Search your library for up to three Aura cards with different names, reveal them, and put them into your hand. Then shuffle your library. Thunder Spirit 1WW R LEG Elemental Spirit. Flying, first strike. 2/2 Time of Heroes 1W U EN ROE Each creature you control with a level counter on it gets +2/+2. Timely Reinforcements 2W U SOR M12 If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, put three 1/1 white Soldier creature tokens onto the battlefield. Tine Shrike 3W C CR MBS Bird. Flying, infect. 2/1
Tivadar of Thorn 1WW R LC TSP Human Knight. First strike, protection from red. When Tivadar of Thorn enters the battlefield, destroy target Goblin. 2/2 Tivadar's Crusade 1WW U SOR DRK Destroy all Goblins. To Arms! 1W U INS GPT Untap all creatures you control. Draw a card. Tonic Peddler 1W U CR MMQ Human Spellshaper. W, T, Discard a card: Target player gains 3 life. 1/1 Topple 2W C SOR NMS Exile target creature with the greatest power. (If two or more creatures are tied for greatest power, target any one of them.) Torii Watchward 4W C CR SOK Spirit. Vigilance, soulshift 4. 3/3 Tormented Angel Angel. Flying. 1/5
Treasure Hunter 2W U EXO,X Human. When Treasure Hunter enters the battlefield, you may return target artifact card from your graveyard to your hand. 2/2 Trenching Steed 3W C CR PCY Horse Rebel. Sacrifice a land: Trenching Steed gets +0/+3 until end of turn. 2/3 Triclopean Sight 1W C EC LRW Aura. Flash. Enchant creature. When Triclopean Sight enters the battlefield, untap enchanted creature. Enchanted creature gets +1/+1 and has vigilance. Trokin High Guard Human Knight. 3/3
3W C CR P02
Trostani's Judgment 5W C INS RTR Exile target creature, then populate. Troubled Healer 2W C CR PCY Human Cleric. Sacrifice a land: Prevent the next 2 damage that would be dealt to target creature or player this turn. 1/2 Truce 2W R INS HM,5 Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life. True Believer WW R CR ONS,X Human Cleric. You have shroud. 2/2
3W C CR UDS True Conviction 3WWW R EN SOM Creatures you control have double strike and lifelink.
Totem-Guide Hartebeest 4W C CR ROE Antelope. When Totem-Guide Hartebeest enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library. 2/5 Touch of the Eternal 5WW R EN M13 At the beginning of your upkeep, count the number of permanents you control. Your life total becomes that number. Town Sentry 2W C CR P02 Human Soldier. Whenever Town Sentry blocks, it gets +0/+2 until end of turn. 2/2 Trade Caravan W C CR HM Human Nomad. At the beginning of your upkeep, put a currency counter on Trade Caravan. Remove two currency counters from Trade Caravan: Untap target basic land. Activate this ability only during an opponent's upkeep. 1/1 Tragic Poet W C CR ULG Human. T, Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand. 1/1 Trained Caracal Cat. Lifelink. 1/1
Trap Runner 2WW U CR MMQ Human Soldier. T: Target unblocked attacking creature becomes blocked. Activate this ability only during combat after blockers are declared. (This ability works on unblockable creatures.) 2/3
W C CR RTR
Trained Pronghorn 1W C CR JUD Antelope. Discard a card: Prevent all damage that would be dealt to Trained Pronghorn this turn. 1/1 Transcendence 3WWW R EN TOR You don't lose the game for having 0 or less life. When you have 20 or more life, you lose the game. Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.) Transcendent Master 1WW M CR ROE Human Cleric Avatar. Level up 1. 3/3 LEVEL 6-11: Lifelink. 6/6 LEVEL 12+:Lifelink. Transcendent Master is indestructible. 9/9 Trap Digger 3W R CR SCG Human Soldier. 2W, T: Put a trap counter on target land you control. Sacrifice a land with a trap counter on it: Trap Digger deals 3 damage to target attacking creature without flying. 1/3
Tundra Wolves W C CR LEG,4-6,8,X Wolf. First strike. 1/1 Turn the Tables 3WW R INS DST All combat damage that would be dealt to you this turn is dealt to target attacking creature instead. Twilight Drover 2W R CR RAV Spirit. Whenever a creature token leaves the battlefield, put a +1/+1 counter on Twilight Drover. 2W, Remove a +1/+1 counter from Twilight Drover: Put two 1/1 white Spirit creature tokens with flying onto the battlefield. 1/1 Twilight Shepherd 3WWW R CR SHM Angel. Flying, vigilance. When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn. Persist. 5/5 Umbra Mystic 2W R CR ROE Human Wizard. Auras attached to permanents you control have totem armor. 2/2 Undead Slayer 2W U CR M10 Human Cleric. W, T: Exile target Skeleton, Vampire, or Zombie. 2/2 Unified Strike W C INS ONS Exile target attacking creature if its power is less than or equal to the number of Soldiers on the battlefield. Unlikely Alliance 1W U EN ALL 1W: Target nonattacking, nonblocking creature gets +0/+2 until end of turn. Unquestioned Authority 2W C EC JUD Aura. Enchant creature. When Unquestioned Authority enters the battlefield, draw a card. Enchanted creature has protection from creatures. Unruly Mob 1W C CR ISD Human. Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob. 1/1 Unyaro Griffin 3W U CR MIR,6 Griffin. Flying. Sacrifice Unyaro Griffin: Counter target red instant or sorcery spell.
Urbis Protector 4WW U CR GTC Human Cleric. When Urbis Protector enters the battlefield, put a 4/4 white Angel creature token with flying onto the battlefield. 1/1 Urgent Exorcism 1W C INS ISD Destroy target Spirit or enchantment. Ursine Fylgja 4W U CR CSP Spirit Bear. Ursine Fylgja enters the battlefield with four healing counters on it. Remove a healing counter from Ursine Fylgja: Prevent the next 1 damage that would be dealt to Ursine Fylgja this turn. 2W: Put a healing counter on Ursine Fylgja. 3/3 Valiant Guard W C CR CON Human Soldier. 0/3 Valor 3W U CR JUD,TSP Incarnation. First strike. As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike. 2/2 Valor Made Real W C INS DIS Target creature can block any number of creatures this turn. Valorous Charge 1WW U SOR POR White creatures get +2/+0 until end of turn.
Vigil for the Lost 3W U EN SOM Whenever a creature you control dies, you may pay X. If you do, you gain X life.
that creature and no non-Wall creatures are blocking that creature, Wall of Caltrops gains banding until end of turn. 2/1
Vigilance W C EC CHK Aura. Enchant creature. Enchanted creature has vigilance.
Wall of Essence 1W U CR STH Wall. Defender. Whenever Wall of Essence is dealt combat damage, you gain that much life. 0/4
Vigilant Martyr W U CR MIR Human Cleric. Sacrifice Vigilant Martyr: Regenerate target creature. WW, T, Sacrifice Vigilant Martyr: Counter target spell that targets an enchantment. 1/1 Vigilant Sentry 1WW C CR JUD Human Nomad. Threshold — As long as seven or more cards are in your graveyard, Vigilant Sentry gets +1/+1 and has "T: Target attacking or blocking creature gets +3/+3 until end of turn." 2/2 Village Bell-Ringer 2W C CR ISD Human Scout. Flash. When Village Bell-Ringer enters the battlefield, untap all creatures you control. 1/4 Virtuous Charge 2W C SOR PTK Creatures you control get +1/+1 until end of turn. Visions W U SOR LEG Look at the top five cards of target player's library. You may then have that player shuffle that library.
Vanquish 2W U INS 5DN Destroy target blocking creature.
Voice of All 2WW U CR PLS,X,CMD Angel. Flying. As Voice of All enters the battlefield, choose a color. Voice of All has protection from the chosen color. 2/2
Vassal's Duty 3W R EN CHK 1: The next 1 damage that would be dealt to target legendary creature you control this turn is dealt to you instead.
Voice of Duty 3W U CR UDS Angel. Flying, protection from green. 2/2
Venerable Monk 2W POR,SHST,6-X Human Monk Cleric. When Venerable Monk enters the battlefield, you gain 2 life. 2/2 Vengeance 3W U SOR POR,P02,PTK,S99,7-9 Destroy target tapped creature. Vengeful Archon 4WWW R CR M11 Archon. Flying. X: Prevent the next X damage that would be dealt to you this turn. If damage is prevented this way, Vengeful Archon deals that much damage to target player. 7/7 Vengeful Dreams WW R INS TOR As an additional cost to cast Vengeful Dreams, discard X cards. Exile X target attacking creatures. Veteran Armorer 1W C CR RAV Human Soldier. Other creatures you control get +0/+1. 2/3 Veteran Armorsmith WW C CR M10 Human Soldier. Other Soldier creatures you control get +0/+1. Veteran Bodyguard 3WW R CR L-R Human. As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead. 2/5 Veteran Cavalier WW U CR S99 Human Knight. Vigilance. 2/2 Veteran of the Depths 3W U CR LRW Merfolk Soldier. Whenever Veteran of the Depths becomes tapped, you may put a +1/+1 counter on it. 2/2 Veteran Swordsmith 2W C CR M10 Human Soldier. Other Soldier creatures you control get +1/+0. 3/2 Veteran's Reflexes W C INS WWK Target creature gets +1/+1 until end of turn. Untap that creature. Victory's Herald 3WWW R CR MBS Angel. Flying. Whenever Victory's Herald attacks, attacking creatures gain flying and lifelink until end of turn. 4/4
Voice of Grace 3W U CR USG Angel. Flying, protection from black. 2/2 Voice of Law 3W U CR USG Angel. Flying, protection from red. 2/2 Voice of Reason 3W U CR UDS Angel. Flying, protection from blue. 2/2 Voice of the Provinces 4WW C CR AVR Angel. Flying. When Voice of the Provinces enters the battlefield, put a 1/1 white Human creature token onto the battlefield. 3/3 Voice of Truth 3W U CR NMS Angel. Flying, protection from white. 2/2 Voiceless Spirit 2W C CR ISD Spirit. Flying, first strike. 2/1 Voidstone Gargoyle 3WW R CR PLC Gargoyle. Flying. As Voidstone Gargoyle enters the battlefield, name a nonland card. The named card can't be cast. Activated abilities of sources with the chosen name can't be activated. 3/3 Volunteer Militia W C CR P02,PTK Human Soldier. 1/2 Volunteer Reserves 1W U CR WTH Human Soldier. Banding. Cumulative upkeep 1. 2/4 Votary of the Conclave W C CR RAV Human Soldier. 2G: Regenerate Votary of the Conclave. 1/1 Vow of Duty 2W U EC CMD Aura. Enchant creature, Enchanted creature gets +2/+2, has vigilance, and can't attack you or a planeswalker you control. Wakestone Gargoyle 3W R CR DIS Gargoyle. Defender, flying. 1W: Creatures you control with defender can attack this turn as though they didn't have defender. 3/4 Wake the Reflections W C SOR DGM Populate. Wall of Caltrops 1W C CR LEG Wall. Defender. Whenever Wall of Caltrops blocks a creature, if at least one other Wall creature is blocking
Wall of Faith 3W C CR M10 Wall. Defender. W: Wall of Faith gets +0/+1 until end of turn. 0/5 Wall of Glare 1W C CR UDS Wall. Defender. Wall of Glare can block any number of creatures. 0/5 Wall of Hope W C CR LGN Wall. Defender. Whenever Wall of Hope is dealt damage, you gain that much life. 0/3 Wall of Light 2W U CR LEG Wall. Defender, protection from black. 1/5 Wall of Nets 1WW R CR EXO Wall. Defender. At end of combat, exile all creatures blocked by Wall of Nets. When Wall of Nets leaves the battlefield, return all cards exiled with Wall of Nets to the battlefield under their owners' control. 0/7 Wall of Omens 1W U CR ROE,CMD Wall. Defender. When Wall of Omens enters the battlefield, draw a card. 0/4 Wall of Resistance 1W C CR MIR Wall. Defender, flying. At the beginning of each end step, if Wall of Resistance was dealt damage this turn, put a +0/+1 counter on it. 0/3 Wall of Reverence 3W R CR CON Spirit Wall. Defender, flying. At the beginning of your end step, you may gain life equal to the power of target creature you control. 1/6 Wall of Shards 1W U CR CSP Snow. Wall. Defender, flying. Cumulative upkeep—An opponent gains 1 life. Wall of Swords 3W U CR L-8,X,POR Wall. Defender, flying. 3/5 Wandering Graybeard 3WW U CR MOR Giant Wizard. Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wandering Graybeard, you may reveal it. If you do, you gain 4 life. 4/4 War Elephant 3W C CR ARN Elephant. Trample; banding. 2/2 War Falcon W C CR M13 Bird. Flying. War Falcon can't attack unless you control a Knight or a Soldier. 2/1 War Priest of Thune 1W U CR M11,M13 Human Cleric. When War Priest of Thune enters the battlefield, you may destroy target enchantment. 1/1 War Report 3W C INS NPH You gain life equal to the number of creatures on the battlefield plus the number of artifacts on the battlefield. Warclamp Mastiff W C CR M13 Hound. First strike. 1/1 Ward of Lights WW C EC MIR Aura. You may cast Ward of Lights as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature. As Ward of Lights enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Ward of Lights. Ward of Piety 1W U EC BOK Aura. Enchant creature. 1W: The next 1 damage that would be dealt to enchanted creature this turn is dealt to target creature or player instead.
Ward Sliver 4W U CR LGN Sliver. As Ward Sliver enters the battlefield, choose a color. All Slivers have protection from the chosen color. 2/2
Wellgabber Apothecary 4W C CR LRW Merfolk Cleric. 1W: Prevent all damage that would be dealt to target tapped Merfolk or Kithkin creature this turn. 2/3
Warmth 1W U EN TMP,6 Whenever an opponent casts a red spell, you gain 2 life.
Whipcorder WW U CR ONS Human Soldier Rebel. W, T: Tap target creature. Morph W. 2/2
Warning W C INS ICE Prevent all combat damage that would be dealt by target attacking creature this turn. Warrior Angel 4WW R CR STH Angel Warrior. Flying. Whenever Warrior Angel deals damage, you gain that much life. 3/4 Warrior en-Kor WW U CR STH Kor Warrior Knight. 0: The next 1 damage that would be dealt to Warrior en-Kor this turn is dealt to target creature you control instead. 2/2 Warrior's Charge 2W C SOR POR Creatures you control get +1/+1 until end of turn. Warrior's Honor 2W C INS VIS,6,9,X Creatures you control get +1/+1 until end of turn. Warrior's Stand 1W U INS P02,PTK Cast Warrior's Stand only during the declare attackers step and only if you've been attacked this step. Creatures you control get +2/+2 until end of turn. Watcher Sliver 3W C CR TSP Sliver. All Sliver creatures get +0/+2. 2/2 Wave of Reckoning 4W R SOR MMQ Each creature deals damage to itself equal to its power. Waxmane Baku 2W C CR BOK Spirit. Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Waxmane Baku. 1, Remove X ki counters from Waxmane Baku: Tap X target creatures. 2/2 Wayfaring Giant 5W U CR INV Giant. Domain — Wayfaring Giant gets +1/+1 for each basic land type among lands you control. 1/3 Waylay 2W U INS USG Put three 2/2 white Knight creature tokens onto the battlefield. Exile them at the beginning of the next cleanup step. Wayward Angel 4WW R CR ODY Angel Horror. Flying, vigilance. Threshold — As long as seven or more cards are in your graveyard, Wayward Angel gets +3/+3, is black, has trample, and has "At the beginning of your upkeep, sacrifice a creature." 4/4 Weathered Bodyguards 5W R CR TSP Human Soldier. As long as Weathered Bodyguards is untapped, all combat damage that would be dealt to you by unblocked creatures is dealt to Weathered Bodyguards instead. Morph 3W. 2/5 Weathered Wayfarer W R CR OM,9 Human Nomad Cleric. W, T: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Activate this ability only if an opponent controls more lands than you. 1/1
Whipgrass Entangler 2W C CR LGN Human Cleric. 1W: Until end of turn, target creature gains "This creature can't attack or block unless its controller pays 1 for each Cleric on the battlefield." 1/3 White Knight WW U CR L-5,LGN,M10,M11 Human Knight. First strike, protection from black. 2/2 White Scarab W U EC ICE Aura. Enchant creature. Enchanted creature can't be blocked by white creatures. Enchanted creature gets +2/+2 as long as an opponent controls a white permanent. White Shield Crusader WW U CR CSP Human Knight. Protection from black. W: White Shield Crusader gains flying until end of turn. WW: White Shield Crusader gets +1/+0 until end of turn. 2/1 White Sun's Zenith XWWW R INS MBS Put X 2/2 white Cat creature tokens onto the battlefield. Shuffle White Sun's Zenith into its owner's library. White Ward W U EC L-4 Aura. Enchant creature. Enchanted creature has protection from white. This effect doesn't remove White Ward. Whitemane Lion 1W C CR PLC Cat. Flash. When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand. 2/2 Whitesun's Passage You gain 5 life.
Wispmare 2W C CR LRW Elemental. Flying. When Wispmare enters the battlefield, destroy target enchantment. Evoke W. 1/3 Witch Hunter 2WW R CR DRK,TSP Human Cleric. T: Witch Hunter deals 1 damage to target player. 1WW, T: Return target creature an opponent controls to its owner's hand. 1/1 Withstand 2W C INS GPT Prevent the next 3 damage that would be dealt to target creature or player this turn. Draw a card. Wizened Cenn WW U CR LRW Kithkin Cleric. Other Kithkin creatures you control get +1/+1. 2/2 Woeleecher 5W C CR SHM Elemental. W, T: Remove a -1/-1 counter from target creature. If you do, you gain 2 life. 3/5 Wojek Apothecary 2WW U CR RAV Human Cleric. Radiance — T: Prevent the next 1 damage that would be dealt to target creature and each other creature that shares a color with it this turn. 1/1 Wojek Siren W C INS RAV Radiance — Target creature and each other creature that shares a color with it get +1/+1 until end of turn. Woolly Razorback 2WW R CR CSP Boar Beast. Woolly Razorback enters the battlefield with three ice counters on it. As long as Woolly Razorback has an ice counter on it, prevent all combat damage it would deal and it has defender. Whenever Woolly Razorback blocks, remove an ice counter from it. 7/7 Words of Worship 2W R EN ONS 1: The next time you would draw a card this turn, you gain 5 life instead.
1W C INS SOM
Wild Aesthir 2W C CR ALL Bird. Flying, first strike. WW: Wild Aesthir gets +2/+0 until end of turn. Activate this ability only once each turn. 1/1 Wild Griffin 2W C CR P02,S99,X,M11 Griffin. Flying. 2/2 Windborn Muse 3W R CR LGN,X,CMD Spirit. Flying. Creatures can't attack you unless their controller pays 2 for each creature he or she controls that's attacking you. 2/3 Windborne Charge 2WW U SOR ZEN Two target creatures you control each get +2/+2 and gain flying until end of turn. Windbrisk Raptor 5WW R CR SHM Bird. Flying. Attacking creatures you control have lifelink. 5/7 Winds of Rath 3WW R SOR TMP Destroy all creatures that aren't enchanted. They can't be regenerated. Wing Shards 1WW U INS SCG Target player sacrifices an attacking creature. Storm
World Queller 3WW R CR ZEN Avatar. At the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of that type. 4/4 Worship 3W R EN USG,7-9 If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead. Worthy Cause W U INS TMP Buyback 2. As an additional cost to cast Worthy Cause, sacrifice a creature. You gain life equal to the sacrificed creature's toughness. Wrath of God 2WW R SOR L-X,POR Destroy all creatures. They can't be regenerated. Yare 2W R INS MIR Target creature defending player controls gets +3/+0 until end of turn. That creature can block up to two additional creatures this turn. Yoked Plowbeast 5WW C CR ALA Beast. Cycling 2. 5/5 Yomiji, Who Bars the Way 5WW R LC GPT Legendary Spirit. Whenever a legendary permanent other than Yomiji, Who Bars the Way is put into a graveyard from the battlefield, return that card to its owner's hand. 4/4
Weight of Conscience 1W C EC MOR Aura. Enchant creature. Enchanted creature can't attack. Tap two untapped creatures you control that share a creature type: Exile enchanted creature.
Wingbeat Warrior 2W C CR LGN Bird Soldier Warrior. Flying. Morph 2W. When Wingbeat Warrior is turned face up, target creature gains first strike until end of turn. 2/1
Welkin Guide 4W C CR ALA Bird Cleric. Flying. When Welkin Guide enters the battlefield, target creature gets +2/+2 and gains flying until end of turn. 2/2
Winnow 1W R INS INV Destroy target nonland permanent if another permanent with the same name is on the battlefield. Draw a card.
Youthful Knight 1W C CR STH,X Human Knight. First strike. 2/1
Wipe Clean 1W C INS SCG Exile target enchantment. Cycling 3
Zarichi Tiger 3W C CR GTC Cat. 1W, T: You gain 2 life. 2/3
Wishmonger 3W U CR MMQ Unicorn Monger. 2: Target creature gains protection from the color of its controller's choice until end of turn. Any player may activate this ability. 3/3
Zealot il-Vec 2W C CR TSP Human Rebel. Shadow. Whenever Zealot il-Vec attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage Zealot ilVec would deal this turn. 1/1
Welkin Hawk 1W C CR EXO Bird. Flying. When Welkin Hawk dies, you may search your library for a card named Welkin Hawk, reveal that card, put it into your hand, then shuffle your library. 1/1
Yosei, the Morning Star 4WW R LC CHK Dragon Spirit. Flying. When Yosei, the Morning Star dies, target player skips his or her next untap step. Tap up to five target permanents that player controls. 5/5
Zealots en-Dal 3W U CR EXO Human Soldier. At the beginning of your upkeep, if all nonland permanents you control are white, you gain 1 life. 2/4 Zealous Inquisitor 2W C CR SCG,9 Human Cleric. 1W: The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead. 2/2 Zealous Strike 1W C INS AVR Target creature gets +2/+2 and gains first strike until end of turn. Zhalfirin Commander 2W U CR MIR,TSP Human Knight. Flanking. 1WW: Target Knight creature gets +1/+1 until end of turn. Zhalfirin Crusader 1WW R CR VIS Human Knight. Flanking. 1W: The next 1 damage that would be dealt to Zhalfirin Crusader this turn is dealt to target creature or player instead. 2/2 Zhalfirin Knight 2W C CR MIR Human Knight. Flanking. WW: Zhalfirin Knight gains first strike until end of turn. 2/2 Zhang Fei, Fierce Warrior 4WW R LC PTK Human Soldier Warrior. Vigilance; horsemanship. 4/4 Zhao Zilong, Tiger General 3WW R LC PTK Human Soldier Warrior. Horsemanship. Whenever Zhao Zilong, Tiger General blocks, it gets +1/+1 until end of turn. 3/3 Zuberi, Golden Feather 4W R LC MIR Legendary Griffin. Flying. Other Griffin creatures get +1/+1. 3/3
Advice from the Fae (2/U)(2/U)(2/U) U SOR SHM Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order. Aeon Chronicler 3UU R CR PLC Avatar. Aeon Chronicler's power and toughness are each equal to the number of cards in your hand. Suspend X— X3U. X can't be 0. Whenever a time counter is removed from Aeon Chronicler while it's exiled, draw a card. */* Aerial Caravan 4UU R CR MMQ Human Soldier. Flying.1UU: Exile the top card of your library. Until end of turn, you may play that card. (Reveal the card as you exile it.) 4/3 Æther Adept 1UU C CR M11,M12 Human Wizard. When Æther Adept enters the battlefield, return target creature to its owner's hand. 2/2 Æther Barrier 2U R EN NMS Whenever a player casts a creature spell, that player sacrifices a permanent unless he or she pays 1. Æther Burst 1U C INS ODY Return up to X target creatures to their owners' hands, where X is one plus the number of cards named Æther Burst in all graveyards as you cast Æther Burst. Æther Figment 1U U CR ZEN Illusion. Kicker 3. Æther Figment is unblockable. If Æther Figment was kicked, it enters the battlefield with two +1/+1 counters on it. 1/1 Æther Storm 3U U EN HM,5 Creature spells can't be cast. Pay 4 life: Destroy Æther Storm. It can't be regenerated. Any player may activate this ability.
BLUE Abduction 2UU U EC WTH,6 Aura. Enchant creature. When Abduction enters the battlefield, untap enchanted creature. You control enchanted creature. When enchanted creature dies, return that card to the battlefield under its owner's control. Abjure U C INS WTH As an additional cost to cast Abjure, sacrifice a blue permanent. Counter target spell. Aboshan, Cephalid Emperor 4UU R LC ODY Cephalid. Tap an untapped Cephalid you control: Tap target permanent. UUU: Tap all creatures without flying. 3/3 Aboshan's Desire U C EC ODY Aura. Enchant creature. Enchanted creature has flying. Threshold — Enchanted creature has shroud as long as seven or more cards are in your graveyard. Academy Researchers 1UU U CR USG,X Human Wizard. When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers. 2/2 Accumulated Knowledge 1U C INS NMS Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards. Acid Rain 3U R SOR LEG Destroy all Forests. Acquire 3UU R SOR 5DN Search target opponent's library for an artifact card and put that card onto the battlefield under your control. Then that player shuffles his or her library. Adarkar Windform 4U U CR CSP Snow. Illusion. Flying. 1S: Target creature loses flying until end of turn. 3/3 Advanced Hoverguard 3U C CR 5DN Drone. Flying. U: Advanced Hoverguard gains shroud until end of turn. 2/2
Æther Tide XU C SOR EXO As an additional cost to cast Æther Tide, discard X creature cards. Return X target creatures to their owners' hands. Æther Tradewinds 2U C INS WWK Return target permanent you control and target permanent you don't control to their owners' hands. Ætherize 3U U INS GTC Return all attacking creatures to their owner's hand. Ætherling 4UU R CR DGM Shapeshifter. U: Exile Ætherling. Return it to the battlefield under its owner's control at the beginning of the next end step. U: Ætherling is unblockable this turn. 1: Ætherling gets +1/-1 until end of turn. 1: Ætherling gets -1/+1 until end of turn. 4/5
Alchemist's Apprentice 1U C CR AVR Human Wizard. Sacrifice Alchemist's Apprentice: Draw a card. 1/1 Alexi, Zephyr Mage 3UU R LC PCY Human Spellshaper. XU, T, Discard two cards: Return X target creatures to their owners' hands. 3/3 Alexi's Cloak 1U C EC PCY Aura. Flash. Enchant creature .Enchanted creature has shroud. Allied Strategies 4U U SOR PLS Domain — Target player draws a card for each basic land type among lands he or she controls. Alluring Siren 1U U CR M10-12 Siren. T: Target creature an opponent controls attacks you this turn if able. 1/1 Alter Reality 1U R INS TOR Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.)Flashback 1U Amass the Components 3U C SOR AVR Draw three cards, then put a card from your hand on the bottom of your library. Ambassador Laquatus 1UU R LC TOR,X Merfolk Wizard. 3: Target player puts the top three cards of his or her library into his or her graveyard. 1/3 Amnesia 3UUU U SOR DRK Target player reveals his or her hand and discards all nonland cards. Amoeboid Changeling 1U C CR LRW Shapeshifter. Changeling. T: Target creature gains all creature types until end of turn. T: Target creature loses all creature types until end of turn. 1/1 Amphin Cutthroat 3U C CR M12 Salamander Rogue. 2/4 Amugaba 5UU R CR ODY Illusion. Flying. 2U, Discard a card: Return Amugaba to its owner's hand. 6/6 Ancestral Knowledge 1U R EN WTH Cumulative upkeep 1. When Ancestral Knowledge enters the battlefield, look at the top ten cards of your library, then exile any number of them and put the rest back on top of your library in any order. When Ancestral Knowledge leaves the battlefield, shuffle your library. Ancestral Memories 2UUU R SOR MIR,POR,6,7 Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
Ætherplasm 2UU U CR GPT Illusion. Whenever Ætherplasm blocks a creature, you may return Ætherplasm to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature. 1/1
Ancestral Recall U R INS L-R Target player draws three cards.
Æthersnipe 5U C CR LRW,CMD Elemental. When Æthersnipe enters the battlefield, return target nonland permanent to its owner's hand. Evoke 1UU. 4/4
Animate Artifact 3U U EA L-4 Aura. Enchant artifact. As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost.
Agoraphobia 1U U EC GTC Aura. Enchant creature. Enchanted creature gets -5/-0. 2U: Return Agoraphobia to its owner's hand.
Annex 2UU U EL ONS,9 Aura. Enchant land. You control enchanted land.
Air Bladder U C EC NMS Aura. Enchant creature. Enchanted creature has flying. Enchanted creature can block only creatures with flying. Air Elemental 3UU U CR L-M10,P02,S99 Elemental. Flying. 4/4 Air Servant 4U U CR M11 Elemental. Flying. 2U: Tap target creature with flying. 4/3 Airborne Aid 3U C SOR ONS Draw a card for each Bird on the battlefield.
Ancestral Vision R SOR TSP [Blue] Suspend 4—U. Target player draws three cards.
Annul U C INS USG,MS Counter target artifact or enchantment spell. Anthroplasm 2UU R CR ULG Shapeshifter. Anthroplasm enters the battlefield with two +1/+1 counters on it. X, T: Remove all +1/+1 counters from Anthroplasm and put X +1/+1 counters on it. 0/0 Anti-Magic Aura 2U C EC LEG,5 Aura. Enchant creature. Enchanted creature can't be the target of spells and can't be enchanted. This effect doesn't remove Anti-Magic Aura.
Apathy U C EC WTH Aura. Enchant creature. Enchanted creature doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may discard a card at random. If he or she does, untap that creature. Aphetto Alchemist 1U U CR ONS Human Wizard. T: Untap target artifact or creature. Morph U 1/2 Aphetto Grifter 2U U CR ONS Human Wizard. Tap two untapped Wizards you control: Tap target permanent. 1/1 Aphetto Runecaster 3U U CR SCG Human Wizard. Whenever a permanent is turned face up, you may draw a card. 2/3 Apprentice Sorcerer 2U U CR P02 Human Wizard. T: Apprentice Sorcerer deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared. 1/1 Apprentice Wizard 1UU R CR DRK,4 Human Wizard. U, T: Add 3 to your mana pool. 0/1 Aquamoeba 1U C CR TOR Elemental Beast. Discard a card: Switch Aquamoeba's power and toughness until end of turn. 1/3 Aquamorph Entity 2UU C CR PLC Shapeshifter. As Aquamorph Entity enters the battlefield or is turned face up, it becomes your choice of 5/1 or 1/5. Morph 2U. */* Aquitect's Will U C TSOR LRW Merfolk. Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card. Aquus Steed 3U U CR RTR Beast. 2U, T: Target creature gets -2/-0 until end of turn. 1/3 Arcane Denial 1U C INS ALL Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep. Arcane Laboratory 2U U EN USG,7 Each player can't cast more than one spell each turn. Arcane Melee 4U R EN AVR Instant and sorcery spells cost 2 less to cast. Arcanis the Omnipotent 3UUU R LC ONS,X Wizard. T: Draw three cards. 2UU: Return Arcanis the Omnipotent to its owner's hand. 3/4 Arcanum Wings 1U U EC FUT Aura. Enchant creature. Enchanted creature has flying. Aura swap 2U Archaeomancer 2UU C CR M13 Human Wizard. When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand. 1/2 Archive Trap 3UU R INS ZEN Trap. If an opponent searched his or her library this turn, you may pay 0 rather than pay Archive Trap's mana cost. Target opponent puts the top thirteen cards of his or her library into his or her graveyard. Archivist 2UU R CR ULG,7-9 Human Wizard. T: Draw a card. 1/1 Archmage Ascension 2U R EN ZEN At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension. As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle your library.
Arctic Aven 2U U CR M13 Bird Wizard. Flying. Arctic Aven gets +1/+1 as long as you control a Plains. W: Arctic Aven gains lifelink until end of turn. 2/1 Arctic Merfolk 1U C CR PLS Merfolk. Kicker—Return a creature you control to its owner's hand. If Arctic Merfolk was kicked, it enters the battlefield with a +1/+1 counter on it. 1/1 Arcum Dagsson 3U R LC CSP Human Artificer. T: Target artifact creature's controller sacrifices it. That player may search his or her library for a noncreature artifact card, put it onto the battlefield, then shuffle his or her library. 2/2
Aura Finesse U C INS ROE Attach target Aura you control to target creature. Draw a card. Aura Flux 2U C EN ULG Other enchantments have "At the beginning of your upkeep, sacrifice this enchantment unless you pay 2." Aura Graft 1U U INS ODY,X Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant. Aura of Dominion UU U EC CHK Aura. Enchant creature. 1, Tap an untapped creature you control: Untap enchanted creature.
Argent Mutation 2U U INS NPH Target permanent becomes an artifact in addition to its other types until end of turn. Draw a card.
Aura Thief 3U R CR UDS Illusion. Flying. When Aura Thief dies, you gain control of all enchantments. (You don't get to move Auras.) 2/2
Argent Sphinx 2UU R CR SOM Sphinx. Flying. Metalcraft — U: Exile Argent Sphinx. Return it to the battlefield under your control at the beginning of the next end step. Activate this ability only if you control three or more artifacts. 4/3
Auramancer's Guise 2UU U EC PLC Aura. Enchant creature. Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance.
Argivian Restoration 2UU U SOR WTH Return target artifact card from your graveyard to the battlefield. Arm with Æther 2U U SOR NPH Until end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand." Armored Cancrix 4U C CR M11 Crab. 2/5 Armored Galleon 4U U CR P02 Human Pirate. Armored Galleon can't attack unless defending player controls an Island. 5/4 Armored Skaab 2U C CR ISD Zombie Warrior. When Armored Skaab enters the battlefield, put the top four cards of your library into your graveyard. 1/4 Arnjlot's Ascent 1UU C EN ICE Cumulative upkeep U. 1: Target creature gains flying until end of turn. Artful Dodge U C SOR DKA Target creature is unblockable this turn. Flashback U Artificer's Intuition 1U R EN 5DN U, Discard an artifact card: Search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. Then shuffle your library. Artificial Evolution U R INS ONS Change the text of target spell or permanent by replacing all instances of one creature type with another. The new creature type can't be Wall. (This effect lasts indefinitely.) Ascending Aven 2UU C CR ONS Bird Soldier. Flying. Ascending Aven can block only creatures with flying. Morph 2U 3/2 Assert Authority 5UU U INS MRD Affinity for artifacts. Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. Attunement 2U R EN USG Return Attunement to its owner's hand: Draw three cards, then discard four cards. Augur of Bolas 1U U CR M13 Merfolk Wizard. When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order. 1/3 Augury Owl 1U C CR M11,PC2 Bird, Flying. When Augury Owl enters the battlefield, scry 3. 1/1
Avatar of Will 6UU R CR PCY Avatar. If an opponent has no cards in hand, Avatar of Will costs 6 less to cast. Flying. 5/6 Aven Augur 3U C CR FUT Bird Wizard. Flying. Sacrifice Aven Augur: Return up to two target creatures to their owners' hands. Activate this ability only during your upkeep. 2/2 Aven Envoy U C CR LGN Bird Soldier. Flying. 0/2 Aven Fateshaper 6U U CR ONS Bird Wizard. Flying. When Aven Fateshaper enters the battlefield, look at the top four cards of your library, then put them back in any order. 4U: Look at the top four cards of your library, then put them back in any order. 4/5 Aven Fisher 3U C CR ODY,8-X Bird Soldier. Flying. When Aven Fisher dies, you may draw a card. 2/2 Aven Fleetwing 3U C CR M12 Bird Soldier. Flying, hexproof. 2/2 Aven Fogbringer 3U C CR JUD Bird Wizard. Flying. When Aven Fogbringer enters the battlefield, return target land to its owner's hand. 2/1 Aven Smokeweaver 2UU U CR ODY Bird Soldier. Flying, protection from red. 2/3 Aven Windreader 3UU C CR ODY,9,X Bird Soldier Wizard. Flying. 1U: Target player reveals the top card of his or her library. 3/3 Avizoa 3U R CR WTH Jellyfish. Flying. 0: Avizoa gets +2/+2 until end of turn. You skip your next untap step. Activate this ability only once each turn. 2/2 Awesome Presence U C EC ALL Aura. Enchant creature. Enchanted creature can't be blocked unless defending player pays 3 for each creature he or she controls that's blocking it. Azami, Lady of Scrolls 2UUU R LC CHK Human Wizard. Tap an untapped Wizard you control: Draw a card. 0/2 Azimaet Drake 2U C CR MIR Drake. Flying. U: Azimaet Drake gets +1/+0 until end of turn. Activate this ability only once each turn. 1/3 Azure Drake 3U U CR LEG,5,9,M11 Drake. Flying. 2/4 Azure Mage 1U U CR M12 Human Wizard. 3U: Draw a card. 2/1 Back from the Brink 4UU R EN ISD Exile a creature card from your graveyard and pay its mana. Put a token onto the battlefield that's a copy of that card. Activate this ability only any time you could cast a sorcery.
Back to Basics 2U R EN USG Nonbasic lands don't untap during their controllers' untap steps. Backfire U U EC LEG,4 Aura. Enchant creature. Whenever enchanted creature deals damage to you, Backfire deals that much damage to that creature's controller. Backslide 1U C INS ONS Turn target creature with morph face down. Cycling U Baki's Curse 2UU R SOR HM Baki's Curse deals 2 damage to each creature for each Aura attached to that creature. Balance of Power 3UU R SOR PTK,8 If target opponent has more cards in hand than you, draw cards equal to the difference. Balduvian Conjurer 1U U CR ICE Human Wizard. T: Target snow land becomes a 2/2 creature until end of turn. It's still a land. 0/2 Balduvian Frostwaker 2U U CR CSP Human Wizard. U, T: Target snow land becomes a 2/2 blue Elemental creature with flying. It's still a land. 1/1 Balduvian Shaman U C CR ICE Human Cleric Shaman. T: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. (For example, you may change "black creatures can't attack" to "blue creatures can't attack.") That enchantment gains "Cumulative upkeep 1." 1/1
Bazaar of Wonders 3UU R WEN MIR When Bazaar of Wonders enters the battlefield, exile all cards from all graveyards. Whenever a player casts a spell, counter it if a card with the same name is in a graveyard or a nontoken permanent with the same name is on the battlefield. Beacon of Tomorrows 6UU R SOR 5DN Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library. Beguiler of Wills 3UU M CR DKA Human Wizard. T: Gain control of target creature with power less than or equal to the number of creatures you control. 1/1 Belltower Sphinx 4U U CR RAV,M12 Sphinx. Flying. Whenever a source deals damage to Belltower Sphinx, that source's controller puts that many cards from the top of his or her library into his or her graveyard. 2/5 Benthic Behemoth 5UUU R CR TMP, 7 Serpent. Islandwalk. 7/6 Benthic Explorers 3U C CR ALL Merfolk Scout. T, Untap a tapped land an opponent controls: Add one mana of any type that land could produce to your mana pool. 2/4 Benthicore 6U U CR LRW Elemental. When Benthicore enters the battlefield, put two 1/1 blue Merfolk Wizard creature tokens onto the battlefield. Tap two untapped Merfolk you control: Untap Benthicore. It gains shroud until end of turn. 5/5
Baleful Stare 2U U SOR POR,7,9 Target opponent reveals his or her hand. You draw a card for each Mountain and red card in it.
Betrayal U C EC VIS Aura. Enchant creature an opponent controls. Whenever enchanted creature becomes tapped, you draw a card.
Balloon Peddler 2U C CR MMQ Human Spellshaper. U, T, Discard a card: Target creature gains flying until end of turn. 2/2
Bewilder 2U C INS TSP Target creature gets -3/-0 until end of turn. Draw a card.
Balshan Beguiler 2U U CR ODY Human Wizard. Whenever Balshan Beguiler deals combat damage to a player, that player reveals the top two cards of his or her library. You choose one of those cards and put it into his or her graveyard. 1/1 Balshan Collaborator 3U U CR TOR Bird Soldier. Flying. B: Balshan Collaborator gets +1/+1 until end of turn. 2/2 Balshan Griffin 3UU U CR ODY Griffin. Flying. 1U, Discard a card: Return Balshan Griffin to its owner's hand. 3/2 Bamboozle 2U U SOR ODY Target player reveals the top four cards of his or her library. You choose two of those cards and put them into his or her graveyard. Put the rest on top of his or her library in any order. Banishing Knack U C INS EVE Until end of turn, target creature gains "T: Return target nonland permanent to its owner's hand." Barrin, Master Wizard 1UU R LC USG Human Wizard. 2, Sacrifice a permanent: Return target creature to its owner's hand. 1/1
Body Double 4U R CR PLC Shapeshifter. You may have Body Double enter the battlefield as a copy of any creature card in a graveyard. 0/0 Bonded Fetch 2U U CR FUT Homunculus. Defender, haste. T: Draw a card, then discard a card. 0/2 Bonds of Quicksilver 3U C EC SOM Aura. Flash. Enchant creature. Enchanted creature doesn't untap during its controller's untap step. Bone to Ash 2UU C INS DKA Counter target creature spell. Draw a card. Boomerang UU C INS LEG,MIR,6-X Return target permanent to its owner's hand. Borrowing 100,000 Arrows 2U U SOR PTK Draw a card for each tapped creature target opponent controls. Bouncing Beebles 2U C CR ULG Beeble. Bouncing Beebles is unblockable as long as defending player controls an artifact. 2/2 Brackwater Elemental 2U C CR CON Elemental. When Brackwater Elemental attacks or blocks, sacrifice it at the beginning of the next end step. Unearth 2U. 4/4 Braids, Conjurer Adept 2UU R LC PLC Human Wizard. At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from his or her hand onto the battlefield. 2/2 Brain Freeze 1U U INS SCG Target player puts the top three cards of his or her library into his or her graveyard. Storm Braingeyser XUU R SOR L-R Target player draws X cards.
Binding Grasp 3U U EC ICE,5 Aura. Enchant creature. At the beginning of your upkeep, sacrifice Binding Grasp unless you pay 1U. You control enchanted creature. Enchanted creature gets +0/+1.
Brainstorm U C INS ICE,MIR,MMQ,CMD Draw three cards, then put two cards from your hand on top of your library in any order.
Biting Tether 4U U EC SHM Aura. Enchant creature. You control enchanted creature. At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
Breaking Wave 2UU R SOR INV You may cast Breaking Wave any time you could cast an instant if you pay 2 more to cast it. Simultaneously untap all tapped creatures and tap all untapped creatures.
Blatant Thievery 4UUU R SOR ONS For each opponent, gain control of target permanent that player controls. (This effect lasts indefinitely.)
Breakthrough XU U SOR TOR Draw four cards, then choose X cards in your hand and discard the rest.
Blighted Agent 1U C CR NPH Human Rogue. Infect. Blighted Agent is unblockable. 1/1
Breath of Dreams 2UU U EN ICE Cumulative upkeep U. Green creatures have "Cumulative upkeep 1."
Blind Phantasm Illusion. 2/3
2U C CR FUT
Blind Seer 2UU R LC INV Human Wizard. 1U: Target spell or permanent becomes the color of your choice until end of turn. 3/3 Blinkmoth Infusion 12UU R INS 5DN Affinity for artifacts. Untap all artifacts. Blizzard Elemental 5UU R CR UDS Elemental. Flying. 3U: Untap Blizzard Elemental. 5/5
Barrin's Unmaking 1U C INS INV Return target permanent to its owner's hand if that permanent shares a color with the most common color among all permanents or a color tied for most common.
Blockade Runner 3U C CR MMQ Merfolk. U: Blockade Runner is unblockable this turn. 2/2
Battle of Wits 3UU R EN M13 At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.
Blue Elemental Blast U C INS L-4 Choose one â&#x20AC;&#x201D; Counter target red spell; or destroy target red permanent.
Battleground Geist 4U U CR ISD Spirit. Flying. Other Spirit creatures you control get +1/+0. 3/3
Blue Sun's Zenith XUUU R INS MBS Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.
Bay Falcon 1U C CR MIR Bird. Flying, vigilance. 1/1
Blustersquall U U INS RTR Tap target creature you don't control. Overload 3U
Breezekeeper 3U C CR VIS Djinn. Flying, phasing. 4/4 Briarberry Cohort 1U C CR SHM Faerie Soldier. Flying. Briarberry Cohort gets +1/+1 as long as you control another blue creature. 1/1 Bribery 3UU R SOR MMQ,8 Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles his or her library. Brilliant Plan 4U U SOR PTK Draw three cards. Brine Elemental 4UU U CR TSP Elemental. Morph 5UU. When Brine Elemental is turned face up, each opponent skips his or her next untap step. 5/4 Brine Hag 2UU U CR LEG Hag. When Brine Hag dies, all creatures that dealt damage to it this turn become 0/2. (This effect lasts indefinitely.) 2/2
Brine Seer 3U U CR UDS Human Wizard. 2U, T: Reveal any number of blue cards in your hand. Counter target spell unless its controller pays 1 for each card revealed this way. 1/1 Bringer of the Blue Dawn 7UU R CR 5DN Bringer. You may pay WUBRG rather than pay Bringer of the Blue Dawn's mana cost. Trample. At the beginning of your upkeep, you may draw two cards. 5/5 Broken Ambitions XU C INS LRW Counter target spell unless its controller pays X. Clash with an opponent. If you win, that spell's controller puts the top four cards of his or her library into his or her graveyard. Broken Dam U C SOR PTK Tap one or two target creatures without horsemanship. Broodstar 8UU R CR MRD Beast. Affinity for artifacts. Flying. Broodstar's power and toughness are each equal to the number of artifacts you control. */* Browse 2UU U EN ALL 2UU: Look at the top five cards of your library, put one of them into your hand, and exile the rest. Bubbling Beebles 4U C CR UDS Beeble. Bubbling Beebles is unblockable as long as defending player controls an enchantment. 3/3 Buoyancy 1U C EC MMQ Aura. Flash. Enchant creature. Enchanted creature has flying. Cache Raiders 3UU U CR EVE Merfolk Rogue. At the beginning of your upkeep, return a permanent you control to its owner's hand. 4/4 Cackling Counterpart 1UU R INS ISD Put a token onto the battlefield that's a copy of target creature you control. Flashback 5UU Calcite Snapper 1UU C CR WWK Turtle. Shroud. Landfall â&#x20AC;&#x201D; Whenever a land enters the battlefield under your control, you may switch Calcite Snapper's power and toughness until end of turn. 1/4 Call to Heel 1U C INS ALA Return target creature to its owner's hand. Its controller draws a card. Call to Mind 2U U SOR M11 Return target instant or sorcery card from your graveyard to your hand. Call to the Kindred 3U R EC DKA Aura. Enchant creature. At the beginning of your upkeep, you may look at the top five cards of your library. If you do, you may put a creature card that shares a creature type with enchanted creature from among them onto the battlefield, then you put the rest of those cards on the bottom of your library in any order. Caller of Gales U C CR ZEN Merfolk Wizard. 1U, T: Target creature gains flying until end of turn. 1/1 Callous Deceiver 2U C CR CHK Spirit. 1: Look at the top card of your library. 2: Reveal the top card of your library. If it's a land card, Callous Deceiver gets +1/+0 and gains flying until end of turn. Activate this ability only once each turn. 1/3 Callous Oppressor 1UU R CR ONS Cephalid. You may choose not to untap Callous Oppressor during your untap step. As Callous Oppressor enters the battlefield, an opponent chooses a creature type. T: Gain control of target creature that isn't of the chosen type for as long as Callous Oppressor remains tapped. 1/2 Callow Jushi 1UU U CR/LC BOK Human Wizard. Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Callow Jushi. At the beginning of the end step, if there are two or more ki counters on Callow Jushi, you may flip it.2/2 // Jaraku the Interloper [Legendary; Spirit] Remove a ki counter
from Jaraku the Interloper: Counter target spell unless its controller pays 2. 3/4 Cancel 1UU C INS TSP,ALA,ZEN,PC2,RTR,XM12 Counter target spell. Capricious Sorcerer 2U R CR POR Human Wizard. T: Capricious Sorcerer deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared. 1/1 Capsize 1UU C INS TMP Buyback 3. Return target permanent to its owner's hand. Captain of the Mists 2U R CR AVR Human Wizard. Whenever another Human enters the battlefield under your control, untap Captain of the Mists. 1U, T: You may tap or untap target permanent. 2/3 Captivating Glance 2U U EC LRW Aura. Enchant creature. At the beginning of your end step, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. Capture of Jingzhou 3UU R SOR PTK Take an extra turn after this one. Careful Consideration 2UU U INS TSP Target player draws four cards, then discards three cards. If you cast this spell during your main phase, instead that player draws four cards, then discards two cards. Careful Study U C SOR ODY Draw two cards, then discard two cards. Carry Away UU U EA DST Aura. Enchant Equipment. When Carry Away enters the battlefield, unattach enchanted Equipment. You control enchanted Equipment. Cast Through Time 4UUU M EN ROE Instant and sorcery spells you control have rebound. Catalog 2U C INS USG,8 Draw two cards, then discard a card. Cathartic Adept U C CR ALA Human Wizard. T: Target player puts the top card of his or her library into his or her graveyard. 1/1 Cephalid Aristocrat 4U C CR TOR Cephalid. Whenever Cephalid Aristocrat becomes the target of a spell or ability, put the top two cards of your library into your graveyard. 3/3 Cephalid Broker 3U U CR ODY Cephalid. T: Target player draws two cards, then discards two cards. 2/2 Cephalid Constable 1UU R CR JUD,X Cephalid Wizard. Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owners' hands. 1/1 Cephalid Illusionist 1U U CR TOR Cephalid Wizard. Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of your library into your graveyard. 2U, T: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn. 1/1 Cephalid Inkshrouder 2U U CR JUD Cephalid. Discard a card: Cephalid Inkshrouder gains shroud until end of turn and is unblockable this turn. 2/1 Cephalid Looter 2U C CR ODY Cephalid Rogue. T: Target player draws a card, then discards a card. 2/1 Cephalid Pathmage 2U C CR LGN Cephalid Wizard. Cephalid Pathmage is unblockable. T, Sacrifice Cephalid Pathmage: Target creature is unblockable this turn. 1/2 Cephalid Retainer 2UU R CR ODY Cephalid. UU: Tap target creature without flying. 2/3
Cephalid Sage 3U U CR TOR Cephalid. Threshold â&#x20AC;&#x201D; As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage enters the battlefield, draw three cards, then discard two cards." 2/3 Cephalid Scout 1U C CR ODY Cephalid Wizard Scout. Flying. 2U, Sacrifice a land: Draw a card. 1/1 Cephalid Shrine 1UU R EN ODY Whenever a player casts a spell, counter that spell unless that player pays X, where X is the number of cards in all graveyards with the same name as the spell. Cephalid Snitch 1U C CR TOR Cephalid Wizard. Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn. 1/1 Cephalid Vandal 1U R CR TOR Cephalid Rogue. At the beginning of your upkeep, put a shred counter on Cephalid Vandal. Then put the top card of your library into your graveyard for each shred counter on Cephalid Vandal. 1/1 Cerulean Sphinx 4UU R CR RAV Sphinx. Flying. U: Cerulean Sphinx's owner shuffles it into his or her library. 5/5 Cerulean Wisps U C INS SHM Target creature becomes blue until end of turn. Untap that creature. Draw a card. Cerulean Wyvern 4U U CR MIR Drake. Flying, protection from green. 3/3 Ceta Disciple U C CR APC Merfolk Wizard. R, T: Target creature gets +2/+0 until end of turn. G, T: Add one mana of any color to your mana pool. 1/1 Ceta Sanctuary 2U U EN APC At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card. Cetavolver 1U R CR APC Volver. Kicker 1R and/or G. If Cetavolver was kicked with its 1R kicker, it enters the battlefield with two +1/+1 counters on it and with first strike. If Cetavolver was kicked with its G kicker, it enters the battlefield with a +1/+1 counter on it and with trample. 1/1 Chain of Vapor U U INS ONS Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy. Chain Stasis U R INS HM You may tap or untap target creature. Then that creature's controller may pay 2U. If the player does, he or she may copy this spell and may choose a new target for that copy. Chained Throatseeker 5U C CR NPH Horror. Infect. Chained Throatseeker can't attack unless defending player is poisoned. 5/5 Chamber of Manipulation 2UU U EL ODY Aura. Enchant land. Enchanted land has "T, Discard a card: Gain control of target creature until end of turn." Chambered Nautilus 2U U CR MMQ Nautilus Beast. Whenever Chambered Nautilus becomes blocked, you may draw a card. 2/2 Chameleon Spirit 3U U CR MMQ Illusion Spirit. As Chameleon Spirit enters the battlefield, choose a color. Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control. */* Champion's Drake 1U C CR ROE Drake. Flying. Champion's Drake gets +3/+3 as long as you control a creature with three or more level counters on it. 1/1
Champion's Victory U U INS PTK Cast Champion's Victory only during the declare attackers step and only if you've been attacked this step. Return target attacking creature to its owner's hand.
Claustrophobia 1UU C EC ISD Aura. Enchant creature. When Claustrophobia enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
Chancellor of the Spires 4UUU R CR NPH Sphinx. You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent puts the top seven cards of his or her library into his or her graveyard. Flying. When Chancellor of the Spires enters the battlefield, you may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. 5/7
Clinging Anemones 3U C CR GTC Jellyfish. Defender, evolve. 1/4
Chant of the Skifsang 2U C EC DKA Aura. Enchant creature. Enchanted creature gets -13/-0. Charisma UUU R EC MMQ Aura. Enchant creature. Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as Charisma remains on the battlefield. Chasm Drake 4U C CR M12 Drake. Flying. Whenever Chasm Drake attacks, target creature you control gains flying until end of turn. 3/3 Chill 1U U EN TMP,6 Red spells cost 2 more to cast. Chill of Foreboding 2U U SOR DKA Each player puts the top five cards of his or her library into his or her graveyard. Flashback 7U Chisei, Heart of Oceans 2UU R LC BOK Spirit. Flying. At the beginning of your upkeep, sacrifice Chisei, Heart of Oceans unless you remove a counter from a permanent you control. 4/4 Choking Tethers 3U C INS ONS Tap up to four target creatures. Cycling 1U. When you cycle Choking Tethers, you may tap target creature. Chromescale Drake 6UUU R CR DST Drake. Affinity for artifacts. Flying. When Chromescale Drake enters the battlefield, reveal the top three cards of your library. Put all artifact cards revealed this way into your hand and the rest into your graveyard. 3/4 Chromeshell Crab 4U R CR LGN,CMD Crab Beast. Morph 4U. When Chromeshell Crab is turned face up, you may exchange control of target creature you control and target creature an opponent controls. 3/3 Chronatog 1U R CR VIS Atog. 0: Chronatog gets +3/+3 until end of turn. You skip your next turn. Activate this ability only once each turn. 1/2 Chronic Flooding 1U C EL RTR Aura. Enchant land. Whenever enchanted land becomes tapped, its controller puts the top three cards of his or her library into his or her graveyard. Chronozoa 3U R CR PLC Illusion. Flying, vanishing 3. When Chronozoa dies, if it had no time counters on it, put two tokens that are copies of it onto the battlefield. 3/3 Churning Eddy 3U C SOR TOR Return target creature and target land to their owners' hands. Circular Logic 2U U INS TOR Counter target spell unless its controller pays 1 for each card in your graveyard. Madness U Civilized Scholar 2U U TF(CR) ISD Human Advisor. T: Draw a card, then discard a card. If a creature card is discarded this way, untap Civilized Scholar, then transform it. 0/1 Homicidal Brute: [Red] Human Mutant. At the beginning of your end step, if Homicidal Brute didnâ&#x20AC;&#x2DC;t attack this turn, tap Homicidal Brute, then transform it. 5/1 Clairvoyance U C INS ICE Look at target player's hand. Draw a card at the beginning of the next turn's upkeep.
Cloak of Feathers U C SOR POR Target creature gains flying until end of turn. Draw a card. Cloak of Invisibility U C EC MIR Aura. Enchant creature. Enchanted creature has phasing and can't be blocked except by Walls. Cloak of Mists 1U C EC USG Aura. Enchant creature. Enchanted creature is unblockable. Clockspinning U C INS TSP Buyback 3. Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it. Clone 3U R CR L-R,ONS,9-M11,M13 Shapeshifter. You may have Clone enter the battlefield as a copy of any creature on the battlefield. 0/0 Cloud Djinn 5U U CR WTH Djinn. Flying. Cloud Djinn can block only creatures with flying. 5/4 Cloud Dragon 5U R CR POR Illusion Dragon. Flying. Cloud Dragon can block only creatures with flying. 5/4 Cloud Elemental 2U C CR VIS,X,M11 Elemental. Flying. Cloud Elemental can block only creatures with flying. 2/3 Cloud of Faeries 1U C CR ULG Faerie. Flying. When Cloud of Faeries enters the battlefield, untap up to two lands. Cycling 2 1/1 Cloud Pirates U C CR POR Human Pirate. Flying. Cloud Pirates can block only creatures with flying. 1/1 Cloud Spirit 2U C CR POR,STH Spirit. Flying. Cloud Spirit can block only creatures with flying. 3/1 Cloud Sprite U C CR MMQ,X Faerie. Flying. Cloud Sprite can block only creatures with flying. 1/1
Coastal Piracy 2UU U EN MMQ Whenever a creature you control deals combat damage to an opponent, you may draw a card. Coastal Wizard 2UU R CR P02 Human Wizard. T: Return Coastal Wizard and another target creature to their owners' hands. Activate this ability only during your turn, before attackers are declared. 1/1 Cognivore 6UU R CR ODY Lhurgoyf. Flying. Cognivore's power and toughness are each equal to the number of instant cards in all graveyards. */* Collective Restraint 3U R EN INS Domain â&#x20AC;&#x201D; Creatures can't attack you unless their controller pays X for each creature he or she controls that's attacking you, where X is the number of basic land types among lands you control. Coma Veil 4U C EP ALA Aura. Enchant artifact or creature. Enchanted permanent doesn't untap during its controller's untap step. Command of Unsummoning 2U U INS POR Cast Command of Unsummoning only during the declare attackers step and only if you've been attacked this step. Return one or two target attacking creatures to their owner's hand. Commandeer 5UU R INS CSP You may exile two blue cards from your hand rather than pay Commandeer's mana cost. Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters the battlefield under your control.) Complicate 2U U INS ONS Counter target spell unless its controller pays 3. Cycling 2U. When you cycle Complicate, you may counter target spell unless its controller pays 1. Compulsion 1U U EN TOR 1U, Discard a card: Draw a card. 1U, Sacrifice Compulsion: Draw a card. Compulsive Research 2U C SOR RAV Target player draws three cards. Then that player discards two cards unless he or she discards a land card. Concentrate 2UU U SOR ODY,8,PC2 Draw three cards. Condescend XU C INS 5DN Counter target spell unless its controller pays X. Scry 2.
Cloudfin Raptor U C CR GTC Bird Mutant. Flying. Evolve. 0/1
Confiscate 4UU U EP USG,7-9 Aura. Enchant permanent. You control enchanted permanent.
Cloudheath Drake 4U C AC ALA Drake. Flying. 1W: Cloudheath Drake gains vigilance until end of turn. 3/3
Confound 1U C INS PLS Counter target spell that targets one or more creatures. Draw a card.
Cloudhoof Kirin 3UU R LC SOK Kirin Spirit. Flying. Whenever you cast a Spirit or Arcane spell, you may have target player put the top X cards of his or her library into his or her graveyard, where X is that spell's converted mana cost. 4/4
Conjured Currency 5U R EN RTR At the beginning of your upkeep, you may exchange control of Conjured Currency and target permanent you neither own nor control.
Cloudseeder 1U U CR FUT Faerie Spellshaper. Flying. U, T, Discard a card: Put a 1/1 blue Faerie creature token named Cloud Sprite onto the battlefield. It has flying and "Cloud Sprite can block only creatures with flying." 1/1 Cloudskate 1U C CR NMS Illusion. Flying, fading 3. 2/2 Coast Watcher 1U C CR SCG Bird Soldier. Flying, protection from green. 1/1 Coastal Drake 2U C CR APC Drake. Flying. 1U, T: Return target Kavu to its owner's hand. 2/1 Coastal Hornclaw 4U C CR PCY,8 Bird. Sacrifice a land: Coastal Hornclaw gains flying until end of turn. 3/3
Consecrated Sphinx 4UU M CR MBS Sphinx. Flying. Whenever an opponent draws a card, you may draw two cards. 4/6 Consign to Dream 2U C INS SHM Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead. Constricting Tendrils U C INS CON Target creature gets -3/-0 until end of turn. Cycling 2 Consuming Vortex 1U C INS CHK Arcane. Return target creature to its owner's hand. Splice onto Arcane 3U Contempt 1U C EC STH Aura. Enchant creature. Whenever enchanted creature attacks, return it and Contempt to their owners' hands at end of combat.
Control Magic 2UU U EC L-4 Aura. Enchant creature. You control enchanted creature. Controlled Instincts U U EC CON Aura. Enchant red or green creature. Enchanted creature doesn't untap during its controller's untap step. Controvert 2UU U INS CSP Counter target spell. Recover 2UU Conundrum Sphinx 2UU R CR M11,CMD Sphinx. Flying. Whenever Conundrum Sphinx attacks, each player names a card. Then each player reveals the top card of his or her library. If the card a player revealed is the card he or she named, that player puts it into his or her hand. If it's not, that player puts it on the bottom of his or her library. 4/4 Convincing Mirage 1U C EL M10 Aura. Enchant land. As Convincing Mirage enters the battlefield, choose a basic land type. Enchanted land is the chosen type. Convolute 2U C INS RAV Counter target spell unless its controller pays 4. Copy Artifact 1U R EN L-R You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types. Copy Enchantment 2U R EN RAV You may have Copy Enchantment enter the battlefield as a copy of any enchantment on the battlefield. Coral Eel Fish. 2/1
1U POR CR POR,S99,8,9
Coral Fighters 1U U CR MIR Merfolk Soldier. Whenever Coral Fighters attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library. 1/1 Coral Merfolk Merfolk. 2/1
1U C CR USG,7,M10,M12
Coral Net U C EC TOR Aura. Enchant green or white creature. Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you discard a card." Coral Reef UU C EN HM Coral Reef enters the battlefield with four polyp counters on it. Sacrifice an Island: Put two polyp counters on Coral Reef. U, Tap an untapped blue creature you control, Remove a polyp counter from Coral Reef: Put a +0/+1 counter on target creature. Coral Trickster 1U C CR TSP Merfolk Rogue. Morph U. When Coral Trickster is turned face up, you may tap or untap target permanent. 2/1 Coralhelm Commander UU R CR ROE Merfolk Soldier. Level up 1. 2/2 LEVEL 2-3: Flying. 3/3 LEVEL 4+: Flying. Other Merfolk creatures you control get +1/+1. 4/4 Corrupted Conscience 3UU U EC MBS Aura. Enchant creature. You control enchanted creature. Enchanted creature has infect. Corrupted Resolve 1U U INS NPH Counter target spell if its controller is poisoned. Cosi's Trickster U R CR ZEN Merfolk Wizard. Whenever an opponent shuffles his or her library, you may put a +1/+1 counter on Cosi's Trickster. 1/1 Council of Advisors 2U U CR PTK Human Advisor. When Council of Advisors enters the battlefield, draw a card. 1/1 Counsel of the Soratami Draw two cards.
2U C SOR CHK,9,X
Counterbalance UU U EN CSP Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same converted mana cost as the revealed card.
Cruel Fate 4U R SOR POR Look at the top five cards of target opponent's library. Put one of those cards into that player's graveyard and the rest on top of his or her library in any order.
Counterbore 3UU R INS SHM Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles his or her library.
Cryptic Annelid 3U U CR FUT Worm Beast. When Cryptic Annelid enters the battlefield, scry 1, then scry 2, then scry 3. 1/4
Counterintelligence 2UU U SOR PTK Return one or two target creatures to their owners' hands.
Cryptic Command 1UUU R INS LRW Choose two â&#x20AC;&#x201D; Counter target spell; or return target permanent to its owner's hand; or tap all creatures your opponents control; or draw a card.
Counterlash 4UU R INS DKA Counter target spell. You may cast a nonland card in your hand that shares a card type with that spell without paying its mana cost.
Cryptoplasm 1UU R CR MBS Shapeshifter. At the beginning of your upkeep, you may have Cryptoplasm become a copy of another target creature. If you do, Cryptoplasm gains this ability. 2/2
Counterspell UU C INS ICE,TMP,S99,MMQ,L-7 Counter target spell.
Crystal Seer 4U C CR GPT Vedalken Wizard. When Crystal Seer enters the battlefield, look at the top four cards of your library, then put them back in any order. 4U: Return Crystal Seer to its owner's hand. 2/2
Courier's Capsule 1U C ART ALA 1U, T, Sacrifice Courier's Capsule: Draw two cards. Court Hussar 2U U CR DIS,CMD Vedalken Knight. Vigilance. When Court Hussar enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order. When Court Hussar enters the battlefield, sacrifice it unless W was spent to cast it. 1/3 Courtly Provocateur 2U U CR M13 Human Wizard. T: Target creature attacks this turn if able. T: Target creature blocks this turn if able. 1/1 Covenant of Minds 4U R SOR ALA Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If he or she doesn't, put those cards into your graveyard and draw five cards. Covert Operative 4U C CR LGN Human Wizard. Covert Operative is unblockable. 3/2 Cowardice 3UU R EN MMQ,8,9 Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.) Crab Umbra U U EC ROE Aura. Enchant creature. 2U: Untap enchanted creature. Totem armor Crafty Pathmage 2U C CR ONS,9,X Human Wizard. T: Target creature with power 2 or less is unblockable this turn. 1/1 Creature Bond 1U C EC L-4 Aura. Enchant creature. When enchanted creature dies, Creature Bond deals damage equal to that creature's toughness to the creature's controller. Crippling Chill 2U C INS AVR Tap target creature. It doesn't untap during its controller's next untap step. Draw a card. Crookclaw Elder 5U U CR LGN Bird Wizard. Flying. Tap two untapped Birds you control: Draw a card. Tap two untapped Wizards you control: Target creature gains flying until end of turn. 3/2 Crookclaw Transmuter 3U C CR TSP Bird Wizard. Flash. Flying. When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn. 3/1 Crosstown Courier 1U C CR RTR Vedalken. Whenever Crosstown Courier deals combat damage to a player, that player puts that many cards from the top of his or her library into his or her graveyard. 2/1 Crown of Ascension 1U C EC ONS Aura. Enchant creature. Enchanted creature has flying. Sacrifice Crown of Ascension: Enchanted creature and other creatures that share a creature type with it gain flying until end of turn.
Crystal Spray 2U R INS INV Change the text of target spell or permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. Draw a card. Cultural Exchange 4UU R SOR ODY Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect lasts indefinitely.) Cumber Stone 3U U ART CON Creatures your opponents control get -1/-0. Cunning 1U C EC EXO Aura. Enchant creature. Enchanted creature gets +3/+3. When enchanted creature attacks or blocks, sacrifice Cunning at the beginning of the next cleanup step. Cunning Wish 2U R INS JUD You may choose an instant card you own from outside the game, reveal that card, and put it into your hand. Exile Cunning Wish. Curfew U C INS USG Each player returns a creature he or she controls to its owner's hand. Curiosity U U EC EXO,8,ISD Aura. Enchant creature. Whenever enchanted creature deals damage to an opponent, you may draw a card. Curse of Echoes 4U R EP DKA Aura Curse. Enchant player. Whenever enchanted player casts an instant or sorcery spell, each other player may copy that spell and may choose new targets for the copy he or she controls. Curse of the Bloody Tome 2U C EP ISD Aura Curse. Enchant player. At the beginning of enchanted player's upkeep, that player puts the top two cards of his or her library into his or her graveyard. Cursecatcher U U CR SHM Merfolk Wizard. Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays 1. 1/1 Customs Depot 1U U EN MMQ Whenever you cast a creature spell, you may pay 1. If you do, draw a card, then discard a card. Cut the Earthly Bond U C INS SOK Arcane. Return target enchanted permanent to its owner's hand. Cut the Tethers 2UU U SOR CHK For each Spirit, return it to its owner's hand unless that player pays 3. Cyclonic Rift 1U R INS RTR Return target nonland permanent you don't control to its owner's hand. Overload 6U
Cytoplast Manipulator 2UU R CR DIS Human Wizard Mutant. Graft 2. U, T: Gain control of target creature with a +1/+1 counter on it for as long as Cytoplast Manipulator remains on the battlefield. 0/0 Dampen Thought 1U U INS CHK Arcane. Target player puts the top four cards of his or her library into his or her graveyard. Splice onto Arcane 1U Dance of Many UU R EN DRK,5 When Dance of Many enters the battlefield, put a token that's a copy of target nontoken creature onto the battlefield. When Dance of Many leaves the battlefield, exile the token. When the token leaves the battlefield, sacrifice Dance of Many. At the beginning of your upkeep, sacrifice Dance of Many unless you pay UU. Dandân UU C CR ARN,5,TSP Fish. Dandân can't attack unless defending player controls an Island. When you control no Islands, sacrifice Dandân. 4/1 Daring Apprentice 1UU R CR MIR,6-9 Human Wizard. T, Sacrifice Daring Apprentice: Counter target spell. 1/1
Deep Water UU C EN DRK U: Until end of turn, if you tap a land you control for mana, it produces U instead of any other type.
Human Wizard. 1U: Look at the top X cards of your library, where X is the number of cards in your hand, then put them back in any order. 2/3
Deepchannel Mentor 5U U CR SHM Merfolk Rogue. Blue creatures you control are unblockable. 2/2
Desertion 3UU R INS VIS,6 Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.
Deep-Sea Kraken 7UUU R CR TSP Kraken. Deep-Sea Kraken is unblockable. Suspend 9— 2U. Whenever an opponent casts a spell, if Deep-Sea Kraken is suspended, remove a time counter from it. 6/6 Deep-Sea Serpent 4UU U CR POR Serpent. Deep-Sea Serpent can't attack unless defending player controls an Island. 5/5 Deeptread Merrow 1U C CR LRW Merfolk Rogue. U: Deeptread Merrow gains islandwalk until end of turn. 2/1 Defensive Stance U C EC NPH Aura. Enchant creature. Enchanted creature gets -1/+1. Deflection 3U R INS ICE,5-8 Change the target of target spell with a single target.
Dark Maze 4U C CR HM,5 Wall. Defender. 0: Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step. 4/5
Defy Gravity U C INS JUD Target creature gains flying until end of turn. Flashback U
Darkslick Drake 2UU U CR SOM Drake. Flying. When Darkslick Drake dies, draw a card. 2/4
Dehydration 3U C EC MMQ,8-X Aura. Enchant creature. Enchanted creature doesn't untap during its controller's untap step.
Darting Merfolk 1U C CR MMQ Merfolk. U: Return Darting Merfolk to its owner's hand. 1/1
Déjà Vu 2U C SOR POR,P02 Return target sorcery card from your graveyard to your hand.
Dawnray Archer 2U U CR ALA Human Archer. Exalted. W, T: Dawnray Archer deals 1 damage to target attacking or blocking creature. 1/1
Delay 1U U INS FUT Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend.
Day of the Dragons 4UUU R EN SCG When Day of the Dragons enters the battlefield, exile all creatures you control. Then put that many 5/5 red Dragon creature tokens with flying onto the battlefield. When Day of the Dragons leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control. Daze 1U C INS NMS You may return an Island you control to its owner's hand rather than pay Daze's mana cost. Counter target spell unless its controller pays 1. Deadeye Navigator 4UU R CR AVR Spirit. Soulbond. As long as Deadeye Navigator is paired with another creature, each of those creatures has "1U: Exile this creature, then return it to the battlefield under your control." 5/5 Deceiver Exarch 2U U CR NPH Cleric. Flash. When Deceiver Exarch enters the battlefield, choose one — Untap target permanent you control; or tap target permanent an opponent controls. 1/4 Declaration of Naught UU R EN MOR As Declaration of Naught enters the battlefield, name a card. U: Counter target spell with the chosen name. Decree of Silence 6UU R EN SCG Whenever an opponent casts a spell, counter that spell and put a depletion counter on Decree of Silence. If there are three or more depletion counters on Decree of Silence, sacrifice it. Cycling 4UU. When you cycle Decree of Silence, you may counter target spell. Deep Analysis 3U C SOR TOR Target player draws two cards. Flashback—1U, Pay 3 life. Deep Spawn 5UUU U CR FEM Homarid. Trample. At the beginning of your upkeep, sacrifice Deep Spawn unless you put the top two cards of your library into your graveyard. U: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. 6/6
Deluge 2U U INS ODY,X Tap all creatures without flying. Delusions of Mediocrity 3U R EN ULG,7 When Delusions of Mediocrity enters the battlefield, you gain 10 life. When Delusions of Mediocrity leaves the battlefield, you lose 10 life. Delver of Secrets U C ISD TF(CR) Human Wizard. At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets. 1/1 Insectile Aberration: Human Insect. Flying. 3/2 Dematerialize 3U C SOR ODY Return target permanent to its owner's hand. Flashback 5UU Denizen of the Deep 6UU R CR P02,S99,X Serpent. When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand. 11/11 Denying Wind 7UU R SOR PCY Search target player's library for up to seven cards and exile them. Then that player shuffles his or her library. Deprive UU C INS ROE As an additional cost to cast Deprive, return a land you control to its owner's hand. Counter target spell. Deranged Assistant 1U C CR ISD Human Wizard. T, Put the top card of your library into your graveyard: Add 1 to your mana pool. 1/1 Dermoplasm 2U R CR LGN Shapeshifter. Flying. Morph 2UU. When Dermoplasm is turned face up, you may put a creature card with morph from your hand onto the battlefield face up. If you do, return Dermoplasm to its owner's hand. 1/1 Descendant of Soramaro
3U C CR SOK
Devastation Tide 3UU R SOR AVR Return all nonland permanents to their owners' hands. Miracle 1U. Devouring Deep 2U C CR LGN Fish. Islandwalk. 1/2 Dewdrop Spy 1UU C CR MOR Faerie Rogue. Flash. Flying. When Dewdrop Spy enters the battlefield, look at the top card of target player's library. 2/2 Dichotomancy 7UU R SOR PLC For each tapped nonland permanent target opponent controls, search that player's library for a card with the same name as that permanent and put it onto the battlefield under your control. Then that player shuffles his or her library. Suspend 3—1UU. Diluvian Primordial 5UU R CR GTC Avatar. Flying. When Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a card cast this way would be put into a graveyard this turn, exile it instead. 5/5 Diminish U C INS M11 Target creature becomes 1/1 until end of turn. Diminishing Returns 2UU R SOR ALL,6 Each player shuffles his or her hand and graveyard into his or her library. You exile the top ten cards of your library. Then each player draws up to seven cards. Diplomatic Escort 1U U CR MMQ Human Spellshaper. U, T, Discard a card: Counter target spell or ability that targets a creature. 1/1 Diplomatic Immunity 1U C EC MMQ Aura. Enchant creature. Shroud. Enchanted creature has shroud. Disappear 2UU U EC UDS Aura. Enchant creature. U: Return enchanted creature and Disappear to their owners' hands. Disarm U C INS MRD Unattach all Equipment from target creature. Discombobulate 2UU U INS ONS,X Counter target spell. Look at the top four cards of your library, then put them back in any order. Dismal Failure 2UU U INS PLC Counter target spell. Its controller discards a card. Dismiss 2UU U INS TMP Counter target spell. Draw a card. Disorient 3U C INS M10 Target creature gets -7/-0 until end of turn. Dispel U C INS WWK,RTR Counter target instant spell. Dispersal Shield 1U C INS SCG Counter target spell if its converted mana cost is less than or equal to the highest converted mana cost among permanents you control. Disperse 1U C INS MOR,SOM Return target nonland permanent to its owner's hand. Dispersing Orb 3UU U EN ONS 3U, Sacrifice a permanent: Return target permanent to its owner's hand. Disrupt
U C INS WTH,INV
Counter target instant or sorcery spell unless its controller pays 1. Draw a card. Disrupting Shoal XUU R INS BOK Arcane. You may exile a blue card with converted mana cost X from your hand rather than pay Disrupting Shoal's mana cost. Counter target spell if its converted mana cost is X. Disruption Aura 2U U EA 5DN Aura. Enchant artifact. Enchanted artifact has "At the beginning of your upkeep, sacrifice this artifact unless you pay its mana cost." Disruptive Pitmage 2U C CR ONS Human Wizard. T: Counter target spell unless its controller pays 1. Morph U. 1/1
Donate 2U R SOR UDS Target player gains control of target permanent you control.
Dream Fracture 1UU U INS EVE Counter target spell. Its controller draws a card. Draw a card.
Doorkeeper 1U C CR RTR Homunculus. Defender. 2U, T: Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of creatures with defender you control. 0/4
Dream Halls 3UU R EN STH Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.
Dormant Gomazoa 1UU R CR ROE Jellyfish. Flying. Dormant Gomazoa enters the battlefield tapped. Dormant Gomazoa doesn't untap during your untap step. Whenever you become the target of a spell, you may untap Dormant Gomazoa. 5/5 Douse 2U U EN USG 1U: Counter target red spell.
Disruptive Student 2U C CR USG Human Wizard. T: Counter target spell unless its controller pays 1. 1/1
Downpour 1U C INS M13 Tap up to three target creatures.
Dissipate 1UU U INS MIR, ISD Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Downsize U C INS RTR Target creature you don't control gets -4/-0 until end of turn. Overload 2U
Dissipation Field 2UU R EN SOM Whenever a permanent deals damage to you, return it to its owner's hand.
Drafna's Restoration U C SOR ATQ Return any number of target artifact cards from target player's graveyard to the top of his or her library in any order.
Distant Melody 3U C SOR MOR Choose a creature type. Draw a card for each permanent you control of that type. Distant Memories 2UU R SOR MBS Search your library for a card, exile it, then shuffle your library. Any opponent may have you put that card into your hand. If no player does, you draw three cards. Distorting Wake XUUU R SOR INV Return X target nonland permanents to their owners' hands. Distortion Strike U C SOR ROE Target creature gets +1/+0 until end of turn and is unblockable this turn. Rebound Divert U R INS ODY Change the target of target spell with a single target unless that spell's controller pays 2.
Dragon Wings 1U C EC SCG Aura. Enchant creature. Enchanted creature has flying. Cycling 1U. When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Wings from your graveyard to the battlefield attached to that creature. Drain Power UU R SOR L-5 Target player activates a mana ability of each land he or she controls. Then put all mana from that player's mana pool into yours. Draining Whelk 4UU R CR TSP Illusion. Flash. Flying. When Draining Whelk enters the battlefield, counter target spell. Put X +1/+1 counters on Draining Whelk, where X is that spell's converted mana cost. 1/1
Divination 2U C SOR M10, M12,M13,DKA Draw two cards.
Drake Familiar 1U C CR RAV Drake. Flying. When Drake Familiar enters the battlefield, sacrifice it unless you return an enchantment to its owner's hand. 2/1
Dizzy Spell U C INS RAV Target creature gets -3/-0 until end of turn. Transmute 1UU.
Drake Hatchling 2U C CR MMQ Drake. Flying. U: Drake Hatchling gets +1/+0 until end of turn. Activate this ability only once each turn. 1/3
Djinn of the Lamp Djinn. Flying. 5/6
Drake Umbra 4U U EC ROE Aura. Enchant creature. Enchanted creature gets +3/+3 and has flying. Totem armor
5UU R CR POR
Djinn of Wishes 3UU R CR M10,M12 Djinn. Flying. Djinn of Wishes enters the battlefield with three wish counters on it. 2UU, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it. 4/4
Dralnu's Pet 1UU R CR PLS Shapeshifter. Kickerâ&#x20AC;&#x201D;2B, Discard a creature card. If Dralnu's Pet was kicked, it enters the battlefield with flying and with X +1/+1 counters on it, where X is the discarded card's converted mana cost. 2/2
Domestication 2UU U EC ROE Aura. Enchant creature. You control enchanted creature. At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice Domestication.
Dreadwaters 3U C SOR AVR Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of lands you control.
Dominate X1UU U INS NMS Gain control of target creature with converted mana cost X or less. (This effect lasts indefinitely.)
Dream Cache 2U C SOR MIR Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.
Dominating Licid 1UU R CR EXO Licid. 1UU, T: Dominating Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay U to end this effect. You control enchanted creature. 1/1 Domineer 1UU U EP MRD Aura. Enchant artifact creature. You control enchanted artifact creature.
Dream Coat U U EC LEG Aura. Enchant creature. 0: Enchanted creature becomes the color or colors of your choice. Activate this ability only once each turn. Dream Fighter 2U C CR MIR Human Soldier. Whenever Dream Fighter blocks or becomes blocked by a creature, Dream Fighter and that creature phase out. 1/1
Dream Leash 3UU R EP RAV Aura. Enchant permanent. You can't choose an untapped permanent as Dream Leash's target as you cast Dream Leash. You control enchanted permanent. Dream Prowler 2UU C CR STH,9 Illusion. Dream Prowler is unblockable as long as it's attacking alone. 1/5 Dream Stalker 1U C CR TSP Illusion. When Dream Stalker enters the battlefield, return a permanent you control to its owner's hand. 1/5 Dream Thief 2U C CR EVE Faerie Rogue. Flying. When Dream Thief enters the battlefield, draw a card if you've cast another blue spell this turn. 2/1 Dream Thrush 1U C CR INV Bird. Flying. T: Target land becomes the basic land type of your choice until end of turn. 1/1 Dream Tides 2UU U EN VIS Creatures don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures he or she controls and pay 2 for each creature chosen this way. If the player does, untap those creatures. Dream Twist U C INS ISD Target player puts the top three cards of his or her library into his or her graveyard. Flashback 1U. Dreamborn Muse 2UU R CR LGN,X,CMD Spirit. At the beginning of each player's upkeep, that player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in his or her hand. 2/2 Dreamcatcher U C CR SOK Spirit. Whenever you cast a Spirit or Arcane spell, you may sacrifice Dreamcatcher. If you do, draw a card. 1/1 Dream's Grip U C INS MRD Choose one â&#x20AC;&#x201D; Tap target permanent; or untap target permanent. Entwine 1 Dreams of the Dead 3U U EN ICE 1U: Return target white or black creature card from your graveyard to the battlefield. That creature gains "Cumulative upkeep 2." If the creature would leave the battlefield, exile it instead of putting it anywhere else. Dreamscape Artist 1U C CR PLC Human Spellshaper. 2U, T, Discard a card, Sacrifice a land: Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library. 1/1 Dreamwinder 3U C CR ODY Serpent. Dreamwinder can't attack unless defending player controls an Island. U, Sacrifice an Island: Target land becomes an Island until end of turn. 4/3 Drelnoch 4U C CR CSP Yeti Mutant. Whenever Drelnoch becomes blocked, you may draw two cards. 3/3 Drift of Phantasms 2U C CR RAV Spirit. Defender, flying. Transmute 1UU. 0/5 Drifter il-Dal U C CR TSP Human Wizard. Shadow. At the beginning of your upkeep, sacrifice Drifter il-Dal unless you pay U. 2/1 Drifting Djinn 4UU R CR USG Djinn. Flying. At the beginning of your upkeep, sacrifice Drifting Djinn unless you pay 1U. Cycling 2. 5/5 Drowned 1U C CR DRK Zombie. B: Regenerate Drowned. 1/1
Drowned Rusalka U U CR GPT Spirit. U, Sacrifice a creature: Discard a card, then draw a card. 1/1
Enchantment Alteration U C INS LEG,USG Attach target Aura attached to a creature or land to another permanent of that type.
Drowner Initiate U C CR SHM Merfolk Wizard. Whenever a player casts a blue spell, you may pay 1. If you do, target player puts the top two cards of his or her library into his or her graveyard. 1/1
Enclave Cryptologist U U CR ROE Merfolk Wizard. Level up 1U. 0/1 LEVEL 1-2: T: Draw a card, then discard a card. 0/1 LEVEL 3+: T: Draw a card. 0/1
Drowner of Secrets 2U U CR LRW Merfolk Wizard. Tap an untapped Merfolk you control: Target player puts the top card of his or her library into his or her graveyard. 1/3
Enclave Elite 2U C CR WWK Merfolk Soldier. Multikicker 1U. Islandwalk. Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked. 2/2
Dungeon Geists 2UU R CR DKA Spirit. Flying. When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists. 3/3
Encrust 1UU C EP M13 Aura. Enchant artifact or creature. Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.
Duplicity 3UU R EN TMP When Duplicity enters the battlefield, exile the top five cards of your library face down. At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Duplicity into your hand. At the beginning of your end step, discard a card. When you lose control of Duplicity, put all cards exiled with Duplicity into their owner's graveyard. Early Frost 1U C INS 5DN Tap up to three target lands. Echo Mage 1UU R CR ROE Human Wizard. Level up 1U. 2/3 LEVEL 2-3: UU, T: Copy target instant or sorcery spell. You may choose new targets for the copy. 2/4 LEVEL 4+: UU, T: Copy target instant or sorcery spell twice. You may choose new targets for the copies. 2/5 Echo Tracer 2U C CR LGN Human Wizard. Morph 2U. When Echo Tracer is turned face up, return target creature to its owner's hand. 2/2 Echoing Truth 1U C INS DST Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands. Eel Umbra 1U C EC ROE Aura. Flash. Enchant creature. Enchanted creature gets +1/+1. Totem armor Eerie Procession 2U U SOR CHK Arcane. Search your library for an Arcane card, reveal that card, and put it into your hand. Then shuffle your library. Ego Erasure 2U U TINS LRW Shapeshifter. Changeling. Creatures target player controls get -2/-0 and lose all creature types until end of turn. Elder Spawn 4UUU R CR LEG Spawn. At the beginning of your upkeep, unless you sacrifice an Island, sacrifice Elder Spawn and it deals 6 damage to you. Elder Spawn can't be blocked by red creatures. 6/6 Electric Eel U U CR DRK Fish. When Electric Eel enters the battlefield, it deals 1 damage to you. RR: Electric Eel gets +2/+0 until end of turn and deals 1 damage to you. 1/1 Elgaud Shieldmate 3U C CR AVR Human Soldier. Soulbond. As long as Elgaud Shieldmate is paired with another creature, both creatures have hexproof. 2/3 Embargo 3U R EN MMQ Nonland permanents don't untap during their controllers' untap steps. At the beginning of your upkeep, you lose 2 life. Empress Galina 3UU R LC INV Merfolk. UU, T: Gain control of target legendary permanent. (This effect lasts indefinitely.) 1/3
Energy Field 1U R EN USG Prevent all damage that would be dealt to you by sources you don't control. When a card is put into your graveyard from anywhere, sacrifice Energy Field. Energy Flux 2U U EN ATQ,R-5,MMQ All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay 2." Energy Tap U C SOR LEG,4 Tap target untapped creature you control. If you do, add X to your mana pool, where X is that creature's converted mana cost. Energy Vortex 3UU R EN MIR As Energy Vortex enters the battlefield, choose an opponent. At the beginning of your upkeep, remove all energy counters from Energy Vortex. At the beginning of the chosen player's upkeep, Energy Vortex deals 3 damage to that player unless he or she pays 1 for each energy counter on Energy Vortex. X: Put X energy counters on Energy Vortex. Activate this ability only during your upkeep. Enervate 1U C INS IS,5 Tap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep. Enigma Eidolon 3U C CR DIS Spirit. U, Sacrifice Enigma Eidolon: Target player puts the top three cards of his or her library into his or her graveyard. Whenever you cast a multicolored spell, you may return Enigma Eidolon from your graveyard to your hand. 2/2 Ensnare 3U U INS NMS You may return two Islands you control to their owner's hand rather than pay Ensnare's mana cost. Tap all creatures. Enter the Infinite 8UUUU M SOR GTC Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn. Envelop U C INS JUD Counter target sorcery spell. Ephemeron 4UU R CR EXO Illusion . Flying. Discard a card: Return Ephemeron to its owner's hand. 4/4 Equilibrium 1UU R EN EXO,7 Whenever you cast a creature spell, you may pay 1. If you do, return target creature to its owner's hand. Erayo, Soratami Ascendant 1U R LC/LEN SOK Moonfolk Monk. Flying. Whenever the fourth spell of a turn is cast, flip Erayo, Soratami Ascendant.Erayo, Soratami Ascendant: [Enchantment] Whenever an opponent casts a spell for the first time in a turn, counter that spell. Erosion UUU C EL DRK,4 Aura. Enchant land. At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays 1 or 1 life. Errant Ephemeron 6U C CR TSP Illusion. Flying. Suspend 4â&#x20AC;&#x201D;1U. 4/4
Errant Minion 2U C EC ICE Aura. Enchant creature. At the beginning of the upkeep of enchanted creature's controller, that player may pay any amount of mana. Errant Minion deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way. Erratic Mutation 2U C INS PLC Choose target creature. Reveal cards from the top of your library until you reveal a nonland card. That creature gets +X/-X until end of turn, where X is that card's converted mana cost. Put all cards revealed this way on the bottom of your library in any order. Ertai, Wizard Adept 2U R LC EXO Human Wizard. 2UU, T: Counter target spell. 1/1 Ertai's Familiar 1U R CR WTH Illusion. Phasing. When Ertai's Familiar phases out or leaves the battlefield, put the top three cards of your library into your graveyard. U: Until your next upkeep, Ertai's Familiar can't phase out. 2/2 Ertai's Meddling XU R INS TMP X can't be 0. Target spell's controller exiles it with X delay counters on it. At the beginning of each of that player's upkeeps, if that card is exiled, remove a delay counter from it. If the card has no delay counters on it, he or she puts it onto the stack as a copy of the original spell. Ertai's Trickery U U INS PLS Counter target spell if it was kicked. Escape Artist 1U C CR ODY Human Wizard. Escape Artist is unblockable. U, Discard a card: Return Escape Artist to its owner's hand. 1/1 Escape Routes 2U C EN PLS 2U: Return target white or black creature you control to its owner's hand. Escaped Shapeshifter 3UU R CR TMP Shapeshifter. As long as an opponent controls a creature with flying not named Escaped Shapeshifter, Escaped Shapeshifter has flying. The same is true for first strike, trample, and protection from any color. 3/4 Esper Battlemage 2U U AC ALA Human Wizard. W, T: Prevent the next 2 damage that would be dealt to you this turn. B, T: Target creature gets -1/-1 until end of turn. 2/2 Esperzoa 2U U AC CON Jellyfish. Flying. At the beginning of your upkeep, return an artifact you control to its owner's hand. 4/3 Essence Flare U C EC ICE Aura. Enchant creature. Enchanted creature gets +2/+0. At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature. Essence Fracture 3UU U SOR ONS Return two target creatures to their owners' hands. Cycling 2U Essence Leak U U EP INV Aura. Enchant permanent. As long as enchanted permanent is red or green, it has "At the beginning of your upkeep, sacrifice this permanent unless you pay its mana cost." Essence Scatter 1U C INS M10,M13 Counter target creature spell. Eternal Dominion 7UUU R SOR SOK Search target opponent's library for an artifact, creature, enchantment, or land card. Put that card onto the battlefield under your control. Then that player shuffles his or her library. Epic Eternity Snare 5U C EC TSP Aura. Enchant creature. When Eternity Snare enters the battlefield, draw a card. Enchanted creature doesn't untap during its controller's untap step. Ether Well 3U U INS MIR Put target creature on top of its owner's library. If that creature is red, you may put it on the bottom of its owner's library instead.
Ethereal Usher 5U U CR RAV Spirit. U, T: Target creature is unblockable this turn. Transmute 1UU. 2/3 Ethereal Whiskergill 3U U CR LRW Elemental. Flying. Ethereal Whiskergill can't attack unless defending player controls an Island. 4/3 Etherium Astrolabe 2U U ART ALA Flash. B, T, Sacrifice an artifact: Draw a card. Etherium Sculptor 1U C AC ALA Vedalken Artificer. Artifact spells you cast cost 1 less to cast. 1/2 Ethersworn Adjudicator 4U M AC CON Vedalken Knight. Flying. 1WB, T: Destroy target creature or enchantment. 2U: Untap Ethersworn Adjudicator. 4/4 Evacuation 3UU R INS STH,7-X Return all creatures to their owners' hands. Evasive Action 1U U INS APC Domain — Counter target spell unless its controller pays 1 for each basic land type among lands you control. Evermind U INS SOK Arcane. [Blue] Draw a card. .Splice onto Arcane 1U Excavation 1U U EN PCY 1, Sacrifice a land: Draw a card. Any player may activate this ability. Exclude 2U C INS INV Counter target creature spell. Draw a card. Exhaustion 2U U SOR POR,P02,USG,PTK,S99,9 Creatures and lands target opponent controls don't untap during his or her next untap step. Extinguish 1U C INS P02,PTK,S99 Counter target sorcery spell.
Faerie Harbinger 3U U CR LRW Faerie Wizard. Flash. Flying. When Faerie Harbinger enters the battlefield, you may search your library for a Faerie card, reveal it, then shuffle your library and put that card on top of it. 2/2 Faerie Impostor U U CR RTR Faerie Rogue. Flying. When Faerie Impostor enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand. 2/1 Faerie Invaders 4U C CR M13 Faerie Rogue. Flash. Flying . 3/3 Faerie Mechanist 3U C AC CON Faerie Artificer. Flying. When Faerie Mechanist enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order. 2/2 Faerie Squadron U C CR INV Faerie. Kicker 3U. If Faerie Squadron was kicked, it enters the battlefield with two +1/+1 counters on it and with flying. 1/1 Faerie Swarm 3U U CR SHM Faerie. Flying. Faerie Swarm's power and toughness are each equal to the number of blue permanents you control. */* Faerie Trickery 1UU C TINS LRW Faerie. Counter target non-Faerie spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. Fallowsage 3U U CR LRW Merfolk Wizard. Whenever Fallowsage becomes tapped, you may draw a card. 2/2 False Demise 2U C EC ALL,MMQ Aura. Enchant creature. When enchanted creature dies, return that card to the battlefield under your control.
Fencer Clique 2UU C CR MOR Faerie Soldier. Flying. U: Put Fencer Clique on top of its owner's library. 3/2 Fervent Denial 3UU U ISN ODY Counter target spell. Flashback 5UU Fettergeist 2U U CR AVR Spirit. Flying. At the beginning of your upkeep, sacrifice Fettergeist unless you pay 1 for each other creature you control. 3/4 Field of Dreams U R WEN LEG Players play with the top card of their libraries revealed. Field of Reality 2U C EC CHK Aura. Enchant creature. Enchanted creature can't be blocked by Spirits. 1U: Return Field of Reality to its owner's hand. Fighting Drake 2UU U CR TMP,7,8 Drake. Flying. 2/4 Filigree Sages 3U U AC ALA Vedalken Wizard. 2U: Untap target artifact. 2/3 Fishliver Oil 1U C EC ARN,9 Aura. Enchant creature. Enchanted creature has islandwalk. Flash 1U R INS MIR,6 You may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by up to 2. Flash Counter 1U C INS LEG,8 Counter target instant spell. Flash Flood U C INS LEG Choose one — Destroy target red permanent; or return target Mountain to its owner's hand.
False Memories 1U R INS TOR Put the top seven cards of your library into your graveyard. At the beginning of the next end step, exile seven cards from your graveyard.
Flash of Insight X1U U INS JUD Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Flashback—1U, Exile X blue cards from your graveyard. (You can't exile Flash of Insight to pay for its own flashback cost.)
Extravagant Spirit 3U R CR MMQ Spirit. Flying. At the beginning of your upkeep, sacrifice Extravagant Spirit unless you pay 1 for each card in your hand. 4/4
False Summoning 1U C INS P02 Counter target creature spell.
Flashfreeze 1U U INS CSP,X-M11,M13 Counter target red or green spell.
Eye of Nowhere UU C SOR CHK Arcane. Return target permanent to its owner's hand.
Familiar's Ruse UU U INS LRW As an additional cost to cast Familiar's Ruse, return a creature you control to its owner's hand. Counter target spell.
Fledgling Mawcor 3U U CR TSP Beast. Flying. T: Fledgling Mawcor deals 1 damage to target creature or player. Morph UU. 2/2
Extract U R SOR ODY Search target player's library for a card and exile it. Then that player shuffles his or her library.
Eye of the Storm 5UU R EN RAV Whenever a player casts an instant or sorcery card, exile it. Then that player copies each instant or sorcery card exiled with Eye of the Storm. For each copy, the player may cast the copy without paying its mana cost. Eye Spy U U SOR P02,S99 Look at the top card of target player's library. You may put that card into his or her graveyard. Eyes of the Watcher 2U U EN 5DN Whenever you cast an instant or sorcery spell, you may pay 1. If you do, scry 2. Fabricate 2U U SOR PLC Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library. Faces of the Past 2U R EN SCG Whenever a creature dies, tap all untapped creatures that share a creature type with it or untap all tapped creatures that share a creature type with it. Fact or Fiction 3U U INS INV,CMD Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. Fade Away 2U C SOR EXO For each creature, its controller sacrifices a permanent unless he or she pays 1.
Fatespinner 1UU R CR MRD Human Wizard. At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn. 1/2 Fatestitcher 3U U CR ALA Zombie Wizard. T: You may tap or untap another target permanent. Unearth U. 1/2 Fathom Seer 1U C CR TSP Illusion. Morph—Return two Islands you control to their owner's hand. When Fathom Seer is turned face up, draw two cards. 1/3 Fathom Trawl 3UU R SOR LRW Reveal cards from the top of your library until you reveal three nonland cards. Put the nonland cards revealed this way into your hand, then put the rest of the revealed cards on the bottom of your library in any order. Fatigue 1U C SOR ISD Target player skips his or her next draw step. Favorable Winds 1U U EN AVR Creatures you control with flying get +1/+1. Feedback 2U U EE L-5 Aura. Enchant enchantment. At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player.
Fledgling Osprey U C CR UDS Bird. Fledgling Osprey has flying as long as it's enchanted. 1/1 Fleeting Aven 1UU U CR ONS Bird Wizard. Flying. Whenever a player cycles a card, return Fleeting Aven to its owner's hand. 2/2 Fleeting Distraction U C INS ROE,AVR Target creature gets -1/-0 until end of turn. Draw a card. Fleeting Image 2U R CR ULG,7-9 Illusion. Flying. 1U: Return Fleeting Image to its owner's hand. 2/1 Flight U C EC L-9,M12 Aura. Enchant creature. Enchanted creature has flying. Flight of Fancy 3U C EC RAV Aura. Enchant creature. When Flight of Fancy enters the battlefield, draw two cards. Enchanted creature has flying. Floating-Dream Zubera 1U C CR CHK Zubera Spirit. When Floating-Dream Zubera dies, draw a card for each Zubera that died this turn. 1/2 Flood U U EN DRK,4,5 UU: Tap target creature without flying. Floodbringer 1U C CR BOK Moonfolk Wizard. Flying. 2, Return a land you control to its owner's hand: Tap target land. 1/2
Floodchaser 5U C CR MOR Elemental. Floodchaser enters the battlefield with six +1/+1 counters on it. Floodchaser can't attack unless defending player controls an Island. U, Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn. 0/0 Flooded Shoreline UU R EN VIS UU, Return two Islands you control to their owner's hand: Return target creature to its owner's hand. Floodgate 3U U CR MIR Wall. Defender. When Floodgate has flying, sacrifice it. When Floodgate leaves the battlefield, it deals damage equal to half the number of Islands you control, rounded down, to each nonblue creature without flying. 0/5 Flow of Ideas 5U U SOR RAV,SHM Draw a card for each Island you control. Flusterstorm U R INS CMD Counter target instant or sorcery spell unless its controller pays 1. Storm Flux 2U U SOR POR,WTH Each player discards any number of cards, then draws that many cards. Draw a card. Flying Men U C CR ARN,TSP Human. Flying. 1/1 Fog Bank 1U U CR USG,CMD,M13 Wall. Defender, flying. Prevent all combat damage that would be dealt to and dealt by Fog Bank. 0/2 Fog Elemental 2U C CR WTH,6,X Elemental. Flying. When Fog Elemental attacks or blocks, sacrifice it at end of combat. 4/4 Foil 2UU U INS PCY You may discard an Island card and another card rather than pay Foil's mana cost. Counter target spell. Fold into Æther 2UU U INS 5DN Counter target spell. If that spell is countered this way, its controller may put a creature card from his or her hand onto the battlefield. Followed Footsteps 3UU R EC RAV Aura. Enchant creature. At the beginning of your upkeep, put a token that's a copy of enchanted creature onto the battlefield. Fool's Demise 4U U EC TSP Aura. Enchant creature. When enchanted creature dies, return that card to the battlefield under your control. When Fool's Demise is put into a graveyard from the battlefield, return Fool's Demise to its owner's hand. Forbid 1UU U INS EXO Buyback—Discard two cards. Counter target spell. Forbidden Alchemy 2U C INS ISD Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. Flashback 6B Force of Will 3UU U INS ALL You may pay 1 life and exile a blue card from your hand rather than pay Force of Will's mana cost. Counter target spell.
Foreshadow 1U U INS VIS Name a card, then target opponent puts the top card of his or her library into his or her graveyard. If that card is the named card, you draw a card. Draw a card at the beginning of the next turn's upkeep. Foresight 1U C SOR ALL Search your library for three cards, exile them, then shuffle your library. Draw a card at the beginning of the next turn's upkeep. Forget UU R SOR HM Target player discards two cards, then draws as many cards as he or she discarded this way. Fortress Crab Crab. 1/6
3U C CR ISD
Gather Specimens 3UUU R INS ALA If a creature would enter the battlefield under an opponent's control this turn, it enters the battlefield under your control instead. Geist Snatch 2UU C INS AVR Counter target creature spell. Put a 1/1 blue Spirit creature token with flying onto the battlefield. Gempalm Sorcerer 2U U CR LGN Human Wizard. Cycling 2U. When you cycle Gempalm Sorcerer, Wizard creatures gain flying until end of turn.
Frazzle 3U U INS GPT Counter target nonblue spell.
Genju of the Falls U U EL BOK Aura. Enchant Island. 2: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land. When enchanted Island is put into a graveyard, you may return Genju of the Falls from your graveyard to your hand.
Freed from the Real 2U C EC SOK Aura. Enchant creature. U: Tap enchanted creature. U: Untap enchanted creature. Frightful Delusion 2U C INS ISD Counter target spell unless its controller pays 1. That player discards a card. Frilled Oculus 1U C CR GTC Homunculus. 1G: Frilled Oculus gets +2/+2 until end of turn. Activate this ability only once each turn. 1/3 Frontline Sage 2U C CR CON Human Wizard. Exalted. U, T: Draw a card, then discard a card. 0/1 Frost Breath 2U C INS M12 Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Frost Raptor 2U C CR CSP Snow. Bird. Flying. SS: Frost Raptor gains shroud until end of turn. 2/2 Frost Titan 4UU M CR M11,M12 Giant. Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays 2. Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step. 6/6 Frostwind Invoker 4U C CR ROE Merfolk Wizard. Flying. 8: Creatures you control gain flying until end of turn. 3/3 Frozen Æther 3U U EN PLC Artifacts, creatures, and lands your opponents control enter the battlefield tapped. Frozen Solid 1UU C EC CSP,SCG Aura. Enchant creature . Enchanted creature doesn't untap during its controller's untap step. When enchanted creature is dealt damage, destroy it. Fuel for the Cause 2UU C INS MBS Counter target spell, then proliferate. Fugitive Wizard U C CR LGN,8-X Human Wizard. 1/1
Force Void 2U U INS ICE Counter target spell unless its controller pays 1. Draw a card at the beginning of the next turn's upkeep.
Future Sight 2UUU R EN ONS Play with the top card of your library revealed. You may play the top card of your library.
Forced Fruition 4UU R EN LRW Whenever an opponent casts a spell, that player draws seven cards.
Fylamarid 1UU U CR TMP Squid Beast. Flying. Fylamarid can't be blocked by blue creatures. U: Target creature becomes blue until end of turn. 1/3
Foresee 3U C SOR FUT, M11 Scry 4, then draw two cards.
Gaseous Form 2U C EC LEG,TMP,4-6 Aura. Enchant creature. Prevent all combat damage that would be dealt to and dealt by enchanted creature.
Frantic Search 2U C INS ULG Draw two cards, then discard two cards. Untap up to three lands.
Force Spike U C INS LEG,5,7 Counter target spell unless its controller pays 1.
Forced Retreat 2U C SOR PTK Put target creature on top of its owner's library.
Galvanic Alchemist 2U C CR AVR Human Wizard. Soulbond. As long as Galvanic Alchemist is paired with another creature, each of those creatures has "2U: Untap this creature." 1/4
Gainsay 1U U INS PLS Counter target blue spell.
Geralf's Mindcrusher 4UU R CR DKA Zombie Horror. When Geralf's Mindcrusher enters the battlefield, target player puts the top five cards of his or her library into his or her graveyard. Undying. 5/5 Ghastly Discovery 2U C SOR SHM Draw two cards, then discard a card. Conspire. Ghastly Haunting U DKA EC (See Soul Seizer) Ghost Ship 2UU C CR DRK,4,TSP Spirit. Flying. UUU: Regenerate Ghost Ship. 2/4 Ghostform 1U C SOR AVR Up to two target creatures are unblockable this turn. Ghosthelm Courier 2U U CR ONS Human Wizard. You may choose not to untap Ghosthelm Courier during your untap step. 2U, T: Target Wizard creature gets +2/+2 and has shroud for as long as Ghosthelm Courier remains tapped. 2/1 Ghost-Lit Warder 1U U CR SOK Spirit. 3U, T: Counter target spell unless its controller pays 2. Channel — 3U, Discard Ghost-Lit Warder: Counter target spell unless its controller pays 4. 1/1 Ghostly Flicker 2U C INS AVR Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control. Ghostly Touch 1U U EC AVR Aura. Enchant creature. Enchanted creature has "Whenever this creature attacks, you may tap or untap target permanent." Ghostly Wings 1U C EC TOR Aura. Enchant creature. Enchanted creature gets +1/+1 and has flying. Discard a card: Return enchanted creature to its owner's hand. Giant Albatross 1U C CR HM Bird. Flying. When Giant Albatross dies, you may pay 1U. If you do, for each creature that dealt damage to Giant Albatross this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated. 1/1 Giant Crab 4U C CR TMP Crab. U: Giant Crab gains shroud until end of turn. 3/3 Giant Octopus Octopus. 3/3
3U C CR POR,S99,7-9
Giant Oyster 2UU U CR HM You may choose not to untap Giant Oyster during your untap step. T: For as long as Giant Oyster remains tapped, target tapped creature doesn't untap during its controller's
untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When Giant Oyster leaves the battlefield or becomes untapped, remove all -1/-1 counters from the creature. 0/3 Giant Shark 5U C CR DRK Fish. Giant Shark can't attack unless defending player controls an Island. Whenever Giant Shark blocks or becomes blocked by a creature that has been dealt damage this turn, Giant Shark gets +2/+0 and gains trample until end of turn. When you control no Islands, sacrifice Giant Shark. 4/4 Giant Tortoise 1U C CR ARN,4 Turtle. Giant Tortoise gets +0/+3 as long as it's untapped. 1/1 Gifts Ungiven 3U R INS CHK Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library. Gigadrowse U C INS GPT Replicate U. Tap target permanent. Gilded Drake 1U R CR USG Drake. Flying. When Gilded Drake enters the battlefield, exchange control of Gilded Drake and up to one target creature an opponent controls. If you don't make an exchange, sacrifice Gilded Drake. This ability can't be countered except by spells and abilities. (This effect lasts indefinitely.) 3/3 Gitaxian Probe (u/p) C SOR NPH Look at target player's hand. Draw a card. Glacial Wall 2U U CR ICE,5,6 Wall. Defender. 0/7 Glamerdye 1U R INS EVE Change the text of target spell or permanent by replacing all instances of one color word with another. Retrace Glen Elendra Archmage 3U R CR EVE Faerie Wizard. Flying. U, Sacrifice Glen Elendra Archmage: Counter target noncreature spell. Persist. 2/2 Glen Elendra Pranksters 3U U CR LRW Faerie Wizard. Flying. Whenever you cast a spell during an opponent's turn, you may return target creature you control to its owner's hand. 1/3 Gliding Licid 2U U CR STH Licid, U, T: Gliding Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay U to end this effect. Enchanted creature has flying. 2/2 Glimmerdust Nap 2U C EC LRW Aura. Enchant tapped creature. Enchanted creature doesn't untap during its controller's untap step. Glintwing Invoker 4U C CR LGN Human Wizard Mutant. 7U: Glintwing Invoker gets +3/+3 and gains flying until end of turn. 3/3 Glowing Anemone 3U U CR MMQ Jellyfish Beast. When Glowing Anemone enters the battlefield, you may return target land to its owner's hand. 1/3 Glyph of Delusion U C INS LGN Put X glyph counters on target creature that target Wall blocked this turn, where X is the power of that blocked creature. The creature gains "This creature doesn't untap during your untap step if it has a glyph counter on it" and "At the beginning of your upkeep, remove a glyph counter from this creature." Goliath Sphinx 5UU R CR WWK Sphinx. Flying. 8/7 Gomazoa 2U U CR ZEN,CMD Jellyfish. Defender, flying. T: Put Gomazoa and each creature it's blocking on top of their owners' libraries, then those players shuffle their libraries. 0/3
Gossamer Phantasm 1U C CR PLC Illusion. Flying. When Gossamer Phantasm becomes the target of a spell or ability, sacrifice it. 2/1
Gulf Squid 3U C CR PCY Squid Beast. When Gulf Squid enters the battlefield, tap all lands target player controls. 2/2
Govern the Guildless 5U R SOR DIS Gain control of target monocolored creature. Forecast â&#x20AC;&#x201D; 1U, Reveal Govern the Guildless from your hand: Target creature becomes the color or colors of your choice until end of turn.
Gush 4U C INS MMQ You may return two Islands you control to their owner's hand rather than pay Gush's mana cost. Draw two cards.
Graceful Adept 2U U CR CHK Human Wizard. You have no maximum hand size. 1/3
Hada Spy Patrol 1U U CR ROE Human Rogue. Level up 2U. 1/1 LEVEL 1-2: Hada Spy Patrol is unblockable. 2/2 LEVEL 3+: Shroud. Hada Spy Patrol is unblockable. 3/3
Grand Architect 1UU R CR SOM Vedalken Artificer. Other blue creatures you control get +1/+1. U: Target artifact creature becomes blue until end of turn. Tap an untapped blue creature you control: Add 2 to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts. 1/3
Hakim, Loreweaver 3UU R LC MIR Human Wizard. Flying. UU: Return target Aura card from your graveyard to the battlefield attached to Hakim, Loreweaver. Activate this ability only during your upkeep and only if Hakim isn't enchanted. UU, T: Destroy all Auras attached to Hakim. 2/4
Grasp of Phantoms 3U U SOR ISD Put target creature on top of its owner's library. Flashback 7U
Halcyon Glaze 1UU U EN RAV Whenever you cast a creature spell, Halcyon Glaze becomes a 4/4 Illusion creature with flying until end of turn. It's still an enchantment.
Gravitational Shift 3UU R EN ROE Creatures with flying get +2/+0. Creatures without flying get -2/-0. Graxiplon 5U U CR ONS Beast. Graxiplon is unblockable unless defending player controls three or more creatures that share a creature type. 3/4 Grayscaled Gharial U C CR RAV Crocodile. Islandwalk. 1/1 Great Whale 5UU R CR USG Whale. When Great Whale enters the battlefield, untap up to seven lands. 5/5 Gridlock XU U INS GTC Tap X target nonland permanents. Grimoire Thief UU R CR MOR Merfolk Rogue. Whenever Grimoire Thief becomes tapped, exile the top three cards of target opponent's library face down. You may look at cards exiled with Grimoire Thief. U, Sacrifice Grimoire Thief: Turn all cards exiled with Grimoire Thief face up. Counter all spells with those names. 2/2 Grip of Amnesia 1U C INS JUD Counter target spell unless its controller exiles all cards from his or her graveyard. Draw a card. Griptide 3U C INS DKA Put target creature on top of its owner's library. Grixis Illusionist U C CR CON Human Wizard. T: Target land you control becomes the basic land type of your choice until end of turn. 1/1 Grozoth 6UUU R CR RAV Leviathan. Defender. When Grozoth enters the battlefield, you may search your library for any number of cards that have converted mana cost 9, reveal them, and put them into your hand. If you do, shuffle your library. 4: Grozoth loses defender until end of turn. Transmute 1UU. 9/9 Gryff Vanguard 4U C CR AVR Human Knight. Flying. When Gryff Vanguard enters the battlefield, draw a card. 3/2 Guard Gomazoa 2U U CR ROE,CMD,PC2 Jellyfish. Defender, flying. Prevent all combat damage that would be dealt to Guard Gomazoa. 1/3 Guardian of Solitude 1U U CR CHK Spirit. Whenever you cast a Spirit or Arcane spell, target creature gains flying until end of turn. 1/2 Guile 3UUU R CR LRW Elemental Incarnation. Guile can't be blocked except by three or more creatures. If a spell or ability you control would counter a spell, instead exile that spell and you may play that card without paying its mana cost. When Guile is put into a graveyard from anywhere, shuffle it into its owner's library. 6/6
Halimar Excavator 1U C CR WWK Human Wizard Ally. Whenever Halimar Excavator or another Ally enters the battlefield under your control, target player puts the top X cards of his or her library into his or her graveyard, where X is the number of Allies you control. 1/3 Halimar Wavewatch 1U C CR ROE Merfolk Soldier. Level up 2. 0/3 LEVEL 1-4: 0/6 LEVEL 5+: Islandwalk. 6/6 Halt Order 2U U INS SOM Counter target artifact spell. Draw a card. Hammerhead Shark 1U C CR STH Fish. Hammerhead Shark can't attack unless defending player controls an Island. 2/3 Hands of Binding 1U C SOR GTC Tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. Cipher Hapless Researcher U C CR JUD Human Wizard. Sacrifice Hapless Researcher: Draw a card, then discard a card. 1/1 Harbor Serpent 4UU C CR M11-13 Serpent. Islandwalk. Harbor Serpent can't attack unless there are five or more Islands on the battlefield. 5/5 Harmattan Efreet 2UU U CR MIR,6 Efreet. Flying. 1UU: Target creature gains flying until end of turn. 2/2 Hatching Plans 1U R EN GPT When Hatching Plans is put into a graveyard from the battlefield, draw three cards. Havengul Runebinder 2UU R CR DKA Human Wizard. 2U, T, Exile a creature card from your graveyard: Put a 2/2 black Zombie creature token onto the battlefield, then put a +1/+1 counter on each Zombie creature you control. 2/2 Havengul Skaab 5U C CR AVR Zombie Horror. Whenever Havengul Skaab attacks, return another creature you control to its owner's hand. 4/5 Hazy Homunculus 1U C CR PCY Homunculus Illusion. Hazy Homunculus is unblockable as long as defending player controls an untapped land. 1/1 Headless Skaab 2U C CR DKA Zombie Warrior. As an additional cost to cast Headless Skaab, exile a creature card from your graveyard. Headless Skaab enters the battlefield tapped. 3/6 Hedron Crab U U CR ZEN Crab. Landfall â&#x20AC;&#x201D; Whenever a land enters the battlefield under your control, target player puts the top three cards of his or her library into his or her graveyard. 0/2
Heed the Mists 3UU U CR BOK Arcane, Put the top card of your library into your graveyard, then draw cards equal to that card's converted mana cost.
Homarid Spawning Bed UU U EN FEM 1UU, Sacrifice a blue creature: Put X 1/1 blue Camarid creature tokens onto the battlefield, where X is the sacrificed creature's converted mana cost.
Heidar, Rimewind Master 4U R LC CSP Human Wizard. 2, T: Return target permanent to its owner's hand. Activate this ability only if you control four or more snow permanents. 3/3
Homarid Warrior 4U C CR FEM,5 Homarid Warrior. U: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. 3/3
Heightened Awareness 3UU R EN PCY As Heightened Awareness enters the battlefield, discard your hand. At the beginning of your draw step, draw an additional card.
Honden of Seeing Winds 4U U LEN CHK Shrine. At the beginning of your upkeep, draw a card for each Shrine you control.
Idle Thoughts 3U U EN EVE 2: Draw a card if you have no cards in hand.
Hoodwink 1U C INS MMQ Return target artifact, enchantment, or land to its owner's hand.
Illuminated Wings 1U C EC UDS Aura. Enchant creature. Enchanted creature has flying. 2, Sacrifice Illuminated Wings: Draw a card.
Horizon Drake 1UU U CR WWK Drake. Flying, protection from lands. 3/1
Illusionary Forces 3U C CR ICE Illusion. Flying. Cumulative upkeep U 4/4
Horned Turtle Turtle. 1/4
Illusionary Presence 1UU R CR ICE Illusion. Cumulative upkeep U. At the beginning of your upkeep, choose a land type. Illusionary Presence gains landwalk of the chosen type until end of turn. 2/2
Helium Squirter 4U C CR DIS Beast Mutant. Graft 3. 1: Target creature with a +1/+1 counter on it gains flying until end of turn. 0/0 Hermetic Study 1U C EC USG Aura. Enchant creature. Enchanted creature has "T: This creature deals 1 damage to target creature or player."
2U C CR POR,CMD,6-M10
Hesitation 1U U EN STH When a player casts a spell, sacrifice Hesitation and counter that spell.
Horseshoe Crab 2U C CR USG,X Crab. U: Untap Horseshoe Crab. 1/3
Hibernation 2U U INS USG,7,8 Return all green permanents to their owners' hands.
Hover Barrier 2U U CR RTR Illusion Wall. Defender, flying. 0/6
Hidden Strings 1U C SOR DGM You may tap or untap target permanent, then you may tap or untap another target permanent. Cipher.
Hoverguard Observer 2UU U CR DST Drone. Flying. Hoverguard Observer can block only creatures with flying. 3/3
High Seas 2U U EN MMQ Red creature spells and green creature spells cost 1 more to cast.
Hoverguard Sweepers 6UU R CR 5DN Drone. Flying. When Hoverguard Sweepers enters the battlefield, you may return up to two target creatures to their owners' hands. 5/6
High Tide U C INS FEM Until end of turn, whenever a player taps an Island for mana, that player adds U to his or her mana pool (in addition to the mana the land produces). Higure, the Still Wind 3UU R LC BOK,PC2 Human Ninja. Ninjutsu 2UU. Whenever Higure, the Still Wind deals combat damage to a player, you may search your library for a Ninja card, reveal it, and put it into your hand. If you do, shuffle your library. 2: Target Ninja creature is unblockable this turn. 3/4 Hinder 1UU U INS CHK Counter target spell. If that spell is countered this way, put that card on the top or bottom of its owner's library instead of into that player's graveyard. Hindering Touch 3U C INS SCG Counter target spell unless its controller pays 2. Storm Hisoka, Minamo Sensei 2UU R LC CHK Human Wizard. 2U, Discard a card: Counter target spell if it has the same converted mana cost as the discarded card. 1/3 Hisoka's Defiance 1U C INS CHK Counter target Spirit or Arcane spell. Hisoka's Guard 1U C CR CHK Human Wizard. You may choose not to untap Hisoka's Guard during your untap step. 1U, T: Target creature you control other than Hisoka's Guard has shroud for as long as Hisoka's Guard remains tapped. 1/1 Hive Mind 5U R EN M10 Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for his or her copy. Homarid 2U C CR FEM Homarid. Homarid enters the battlefield with a tide counter on it. At the beginning of your upkeep, put a tide counter on Homarid. As long as there is exactly one tide counter on Homarid, it gets -1/-1. As long as there are exactly three tide counters on Homarid, it gets +1/+1. Whenever there are four tide counters on Homarid, remove all tide counters from it. 2/2 Homarid Shaman 2UU R CR FEM Homarid Shaman. U: Tap target green creature. 2/1
Hunted Phantasm 1UU R CR RAV Spirit. Hunted Phantasm is unblockable. When Hunted Phantasm enters the battlefield, put five 1/1 red Goblin creature tokens onto the battlefield under target opponent's control. 4/6 Hunting Drake 4U C CR PLS Drake. Flying. When Hunting Drake enters the battlefield, put target red or green creature on top of its owner's library. 2/2
Icy Prison UU R EN ICE When Icy Prison enters the battlefield, exile target creature. At the beginning of your upkeep, sacrifice Icy Prison unless any player pays 3. When Icy Prison leaves the battlefield, return the exiled card to the battlefield under its owner's control. Ideas Unbound UU C SOR SOK Arcane. Draw three cards. Discard three cards at the beginning of the next end step.
Illusionary Servant 1UU C CR M10 Illusion. Flying. When Illusionary Servant becomes the target of a spell or ability, sacrifice it. 3/4 Illusionary Terrain UU U EN ICE Cumulative upkeep 2. As Illusionary Terrain enters the battlefield, choose two basic land types. Basic lands of the first chosen type are the second chosen type. Illusionary Wall 4U C CR ICE Illusion Wall. Defender, flying, first strike. Cumulative upkeep U. 7/4 Illusions of Grandeur 3U R EN ICE Cumulative upkeep 2. When Illusions of Grandeur enters the battlefield, you gain 20 life. When Illusions of Grandeur leaves the battlefield, you lose 20 life. Illusory Angel 2U U CR PC2 Angel Illusion. Flying. Cast Illusory Angel only if you've cast another spell this turn. 4/4
Hurkyl's Recall 1U R INS ATQ,R-5,X Return all artifacts target player owns to his or her hand.
Imagecrafter U C CR ONS Human Wizard. T: Choose a creature type other than Wall. Target creature becomes that type until end of turn. 1/1
Hydroblast U C INS ICE,5 Choose one â&#x20AC;&#x201D; Counter target spell if it's red; or destroy target permanent if it's red.
Imaginary Pet 1U R CR USG,9 Illusion. At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner's hand. 4/4
Hydromorph Guardian 2U C CR TOR Elemental. U, Sacrifice Hydromorph Guardian: Counter target spell that targets one or more creatures you control. 2/2
Immobilizing Ink 1U C EC ODY Aura. Enchant creature. Enchanted creature doesn't untap during its controller's untap step. Enchanted creature has "1, Discard a card: Untap this creature."
Hydromorph Gull 3UU U CR TOR Elemental Bird. Flying. U, Sacrifice Hydromorph Gull: Counter target spell that targets one or more creatures you control. 3/3
Impaler Shrike 2UU C CR NPH Bird. Flying. Whenever Impaler Shrike deals combat damage to a player, you may sacrifice it. If you do, draw three cards. 3/1
Hydrosurge U C INS M13 Target creature gets -5/-0 until end of turn.
Impulse 1U C INS VIS Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Hysterical Blindness 2U C INS ISD Creatures your opponents control get -4/-0 until end of turn. Ice Cage 1U C EC M10-12 Aura. Enchant creature. Enchanted creature can't attack or block, and its activated abilities can't be activated. When enchanted creature becomes the target of a spell or ability, destroy Ice Cage.
In the Eye of Chaos 2U R WEN LEG Whenever a player casts an instant spell, counter it unless that player pays X, where X is its converted mana cost. Inaction Injunction 1U C SOR RTR Detain target creature an opponent controls. Draw a card.
Ice Cave 3UU R EN APC Whenever a player casts a spell, any other player may pay that spell's mana cost. If a player does, counter the spell. (Mana cost includes color.)
Increasing Confusion XU R SOR DKA Target player puts the top X cards of his or her library into his or her graveyard. If Increasing Confusion was cast from a graveyard, that player puts twice that many cards into his or her graveyard instead. Flashback XU.
Iceberg XUU U EN ICE Iceberg enters the battlefield with X ice counters on it. 3: Put an ice counter on Iceberg. Remove an ice counter from Iceberg: Add 1 to your mana pool.
Incursion Specialist 1U U CR GTC Human Wizard. Whenever you cast your second spell each turn, Incursion Specialist gets +2/+0 until end of turn and is unblockable this turn. 1/3
Indentured Djinn 1UU U CR MMQ Djinn. Flying. When Indentured Djinn enters the battlefield, each other player may draw up to three cards. 4/4
Interdict 1U U INS TMP Counter target activated ability from an artifact, creature, enchantment, or land. That permanent's activated abilities can't be activated this turn. (Mana abilities can't be targeted.) Draw a card.
Index U C SOR APC,8,9M13 Look at the top five cards of your library, then put them back in any order.
Intervene U C INS ULG Counter target spell that targets a creature.
Indigo Faerie 1U U CR EVE Faerie Wizard. Flying. U: Target permanent becomes blue in addition to its other colors until end of turn. 1/1
Into the Roil 1U C INS ZEN Kicker 1U. Return target nonland permanent to its owner's hand. If Into the Roil was kicked, draw a card.
Induce Paranoia 2UU C INS RAV Counter target spell. If B was spent to cast Induce Paranoia, that spell's controller puts the top X cards of his or her library into his or her graveyard, where X is the spell's converted mana cost.
Into the Void 3U U SOR AVR Return up to two target creatures to their owners' hands.
Inertia Bubble 1U C EA MRD Aura. Enchant artifact. Enchanted artifact doesn't untap during its controller's untap step. Inexorable Tide 3UU R EN SOM Whenever you cast a spell, proliferate. Infiltrate U C INS NMS Target creature is unblockable this turn. Infiltrator il-Kor 4U C CR FEM Kor Rogue. Shadow. Suspend 2—1U3/1 Infiltrator's Magemark 2U C EC GPT Aura. Enchant creature. Creatures you control that are enchanted get +1/+1 and can't be blocked except by creatures with defender. Infinite Reflection 5U R EC AVR Aura. Enchant creature. When Infinite Reflection enters the battlefield attached to a creature, each other nontoken creature you control becomes a copy of that creature. Nontoken creatures you control enter the battlefield as a copy of enchanted creature. Information Dealer 1U C CR ONS Human Wizard. T: Look at the top X cards of your library, where X is the number of Wizards on the battlefield, then put them back in any order. 1/1 Infuse 2U C INS ICE Untap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep. Ingenious Thief 1U U CR POR,S99 Human Rogue. Flying. When Ingenious Thief enters the battlefield, look at target player's hand. 1/1 Ink Dissolver 1U C CR MOR Merfolk Wizard. Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Ink Dissolver, you may reveal it. If you do, each opponent puts the top three cards of his or her library into his or her graveyard. 2/1 Inkfathom Divers 3UU C CR LRW Merfolk Soldier. Islandwalk. When Inkfathom Divers enters the battlefield, look at the top four cards of your library, then put them back in any order. 3/3 Inkwell Leviathan 7UU R AC CON Leviathan. Islandwalk, trample, shroud. 7/11 Insectile Aberration See Delver of Secrets.
C CR ISD
Insight 2U U EN TMP,6 Whenever an opponent casts a green spell, you draw a card. Inspiration 3U C INS VIS,6-8,SY,RTR Target player draws two cards. Inspired Sprite 3U U CR MOR Faerie Wizard. Flash. Flying. Whenever you cast a Wizard spell, you may untap Inspired Sprite. T: Draw a card, then discard a card.
Into Thin Air 5U C INS 5DN Affinity for artifacts. Return target artifact to its owner's hand. Intruder Alarm 2U R EN STH,8 Creatures don't untap during their controllers' untap steps. Whenever a creature enters the battlefield, untap all creatures. Intuition 2U R INS TMP Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle your library. Inundate 3UUU R SOR EVE Return all nonblue creatures to their owners' hands. Invisibility UU C EC L,U,8 Aura. Enchant creature. Enchanted creature can't be blocked except by Walls. Invisible Stalker 1U U CR ISD Human Rogue. Hexproof. Invisible Stalker is unblockable. 1/1 Invoke Prejudice UUUU R EN LEG Whenever an opponent casts a creature spell that doesn't share a color with a creature you control, counter that spell unless that player pays X, where X is its converted mana cost. Ior Ruin Expedition 1U C EN ZEN Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition. Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards. Iridescent Drake 3U U CR UDS Drake. Flying. When Iridescent Drake enters the battlefield, put target Aura card from a graveyard onto the battlefield under your control attached to Iridescent Drake. 2/2 Island Fish Jasconius 4UUU R CR ARN,R,4 Fish. Island Fish Jasconius doesn't untap during your untap step. At the beginning of your upkeep, you may pay UUU. If you do, untap Island Fish Jasconius. Island Fish Jasconius can't attack unless defending player controls an Island. When you control no Islands, sacrifice Island Fish Jasconius. 6/8 Isleback Spawn 5UU R CR SHM Kraken. Shroud. Isleback Spawn gets +4/+8 as long as a library has twenty or fewer cards in it. 4/8 Isperia's Skywatch 5U C CR RTR Vedalken Knight. Flying. When Isperia's Skywatch enters the battlefield, detain target creature an opponent controls. 3/3 Ixidor, Reality Sculptor 3UU R LC ONS Human Wizard. Face-down creatures get +1/+1. 2U: Turn target face-down creature face up. 3/4 Ixidor's Will 2U C INS ONS Counter target spell unless its controller pays 2 for each Wizard on the battlefield. Ixidron 3UU R CR TSP Illusion. As Ixidron enters the battlefield, turn all other nontoken creatures face down. (They're 2/2 creatures.)
Ixidron's power and toughness are each equal to the number of face-down creatures on the battlefield. */* Jace Beleren 1UU M PW LRW,M10,M11 Jace. +2: Each player draws a card. -1: Target player draws a card. -10: Target player puts the top twenty cards of his or her library into his or her graveyard. 3 Jace, Architect of Thought 2UU M PW RTR Jace. +1: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn. 2: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order. -8: For each player, search that player's library for a nonland card and exile it, then that player shuffles his or her library. You may cast those cards without paying their mana costs. 4 Jace, Memory Adept 3UU M PW M12,M13 Jace. +1: Draw a card. Target player puts the top card of his or her library into his or her graveyard. 0: Target player puts the top ten cards of his or her library into his or her graveyard. -7: Any number of target players each draw twenty cards. 4 Jace, the Mind Sculptor 2UU M PW WWK Jace. +2: Look at the top card of target player's library. You may put that card on the bottom of that player's library. 0: Draw three cards, then put two cards from your hand on top of your library in any order. -1: Return target creature to its owner's hand. -12: Exile all cards from target player's library, then that player shuffles his or her hand into his or her library. 3 Jace's Archivist 1UU R CR M12 Vedalken Wizard. U, T: Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way. 2/2 Jace's Erasure 1U C EN M11,M12 Whenever you draw a card, you may have target player put the top card of his or her library into his or her graveyard. Jace's Ingenuity 3UU U INS M11 Draw three cards. Jace's Phantasm U U CR M13 Illusion .Flying. Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in his or her graveyard. 1/1 Jaded Response 1U C INS APC Counter target spell if it shares a color with a creature you control. Jetting Glasskite 4UU U CR BOK Spirit. Flying. Whenever Jetting Glasskite becomes the target of a spell or ability for the first time in a turn, counter that spell or ability. 4/4 Jhessian Lookout Human Scout. 2/1
1U C CR ALA
Jilt 1U C INS APC Kicker 1R. Return target creature to its owner's hand. If Jilt was kicked, it deals 2 damage to another target creature. Jin-Gitaxias, Core Augur 8UU M LC NPH Praetor. Flash. At the beginning of your end step, draw seven cards. Each opponent's maximum hand size is reduced by seven. 5/4 Jinx 1U C INS HM Target land becomes the basic land type of your choice until end of turn. Draw a card at the beginning of the next turn's upkeep. Jodah's Avenger 5U U CR PLC Shapeshifter. 0: Until end of turn, Jodah's Avenger gets 1/-1 and gains your choice of double strike, protection from red, vigilance, or shadow. 4/4 Jokulmorder 4UUU R CR CSP Leviathan. Trample. Jokulmorder enters the battlefield tapped. When Jokulmorder enters the battlefield, sacrifice it unless you sacrifice five lands. Jokulmorder doesn't
untap during your untap step. Whenever you play an Island, you may untap Jokulmorder. 12/12 Jolt 2U C INS MIR You may tap or untap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep. Jolting Merfolk 2UU U CR NMS Merfolk. Fading 4. Remove a fade counter from Jolting Merfolk: Tap target creature. 2/2 Jump U C INS L-4,M10 Target creature gains flying until end of turn. Jushi Apprentice 1U R CHK CR/LC Human Wizard. 2U, T: Draw a card. If you have nine or more cards in hand, flip Jushi Apprentice. 1/2 Tomoya the Revealer: [Legendary] Human Wizard 3UU, T: Target player draws X cards, where X is the number of cards in your hand. 2/3 Juxtapose 3U R SOR LEG,5,6 You and target player exchange control of the creature you each control with the highest converted mana cost. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest cost, their controller chooses one of them. Jwari Scuttler Crab. 2/3
2U C CR ROE
Keymaster Rogue 3U C CR GTC Human Rogue. Keymaster Rogue is unblockable. When Keymaster Rogue enters the battlefield, return a creature you control to its owner's hand. 3/2
Lady Sun 1UU R LC PTK Human Advisor. T: Return Lady Sun and another target creature to their owners' hands. Activate this ability only during your turn, before attackers are declared. 1/1
Killer Whale 3UU U CR EXO Whale. U: Killer Whale gains flying until end of turn. 3/5
Land Equilibrium 2UU R EN LEG If an opponent who controls at least as many lands as you do would put a land onto the battlefield, that player instead puts that land onto the battlefield then sacrifices a land.
King Crab 4UU U CR ULG Crab. 1U, T: Put target green creature on top of its owner's library. 4/5 Kingfisher 3U C CR UDS Bird. Flying. When Kingfisher dies, draw a card. 2/2 Kinscaer Harpoonist 3U C CR SHM Kithkin Soldier. Flying. Whenever Kinscaer Harpoonist attacks, you may have target creature lose flying until end of turn. 2/2 Kira, Great Glass-Spinner 1UU R LC BOK Spirit. Flying. Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time in a turn, counter that spell or ability." 2/2 Kiri-Onna 4U U CR SOK Spirit. When Kiri-Onna enters the battlefield, return target creature to its owner's hand. Whenever you cast a Spirit or Arcane spell, you may return Kiri-Onna to its owner's hand. 2/2
Jwari Shapeshifter 1U R CR WWK Shapeshifter Ally. You may have Jwari Shapeshifter enter the battlefield as a copy of any Ally creature on the battlefield. 0/0
Knacksaw Clique 3U R CR SHM Faerie Rogue. Flying. 1U, Q: Target opponent exiles the top card of his or her library. Until end of turn, you may play that card. (Q is the untap symbol.) 1/4
Kaho, Minamo Historian 2UU R LC SOK Human Wizard. When Kaho, Minamo Historian enters the battlefield, search your library for up to three instant cards and exile them. Then shuffle your library. X, T: You may cast a card with converted mana cost X exiled with Kaho without paying its mana cost. 2/2
Knight of the Mists 2U C CR VIS Human Knight. Flanking. When Knight of the Mists enters the battlefield, you may pay U. If you don't, destroy target Knight and it can't be regenerated. 2/2
Kaijin of the Vanishing Touch 1U U CR BOK Spirit. Defender . Whenever Kaijin of the Vanishing Touch blocks a creature, return that creature to its owner's hand at end of combat. (Return it only if it's on the battlefield.) 0/3 Kami of the Crescent Moon UU R LC SOK Spirit. At the beginning of each player's draw step, that player draws an additional card. 1/3 Kami of Twisted Reflection 1UU C CR CHK Spirit. Sacrifice Kami of Twisted Reflection: Return target creature you control to its owner's hand. 2/2 Karn's Touch UU R INS MMQ Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (It retains its abilities.) Kathari Screecher 2U C CR ALA Bird Soldier. Flying. Unearth 2U. 2/2 Kederekt Leviathan 6UU R CR ALA Leviathan. When Kederekt Leviathan enters the battlefield, return all other nonland permanents to their owners' hands. Unearth 6U. 5/5 Keeneye Aven 3U C CR LGN Bird Soldier. Flying. Cycling 2. 2/3 Keep Watch 2U C INS JUD Draw a card for each attacking creature. Keeper of the Mind UU U CR EXO Human Wizard. U, T: Choose target opponent who had at least two more cards in hand than you did as you activated this ability. Draw a card. 1/2 Keeper of the Nine Gales 2U R CR LGN Bird Wizard. Flying. T, Tap two untapped Birds you control: Return target permanent to its owner's hand. 1/2 Keiga, the Tide Star 5U R LC CHK Dragon Spirit. Flying. When Keiga, the Tide Star dies, gain control of target creature. 5/5
Knowledge Exploitation 5UU R TSOR MOR Rouge. Prowl 3U. Search target opponent's library for an instant or sorcery card. You may cast that card without paying its mana cost. Then that player shuffles his or her library. Kraken Hatchling Kraken. 0/4
U C CR
ZEN,M13
Krovikan Mist 1U C CR CSP Illusion. Flying. Krovikan Mist's power and toughness are each equal to the number of Illusions on the battlefield. */* Krovikan Sorcerer 2U C CR ICE Human Wizard. T, Discard a nonblack card: Draw a card. T, Discard a black card: Draw two cards, then discard one of them. 1/1 Krovikan Whispers 3U U EC CSP Aura. Enchant creature. Cumulative upkeep U or B. You control enchanted creature. When Krovikan Whispers is put into a graveyard from the battlefield, you lose 2 life for each age counter on it. Kukemssa Pirates 3U R CR MIR Human Pirate. Whenever Kukemssa Pirates attacks and isn't blocked, you may gain control of target artifact defending player controls. If you do, Kukemssa Pirates assigns no combat damage this turn. 2/2 Kukemssa Serpent 3U C CR MIR Serpent. Kukemssa Serpent can't attack unless defending player controls an Island. U, Sacrifice an Island: Target land an opponent controls becomes an Island until end of turn. When you control no Islands, sacrifice Kukemssa Serpent. 4/3 Laboratory Maniac 2U R CR IS Human Wizard. If you would draw a card while your library has no cards in it, you win the game instead. 2/2 Labyrinth Minotaur 3U C CR HM,5 Minotaur. Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step. 1/4
Lantern Spirit 2U U CR ISD Spirit. Flying. U: Return Lantern Spirit to its owner's hand. 2/1 Laquatus's Creativity 4U U SOR ODY Target player draws cards equal to the number of cards in his or her hand, then discards that many cards. Laquatus's Disdain 1U U INS JUD Counter target spell cast from a graveyard. Draw a card. Last Thoughts 3U C SOR GTC Draw a card. Cipher Last Word 2UU R INS DST Last Word can't be countered by spells or abilities. Counter target spell. Latch Seeker 1UU U CR AVR Spirit. Latch Seeker is unblockable. 3/1 Latchkey Faerie 3U C CR MOR Faerie Rogue. Flying. Prowl 2U. When Latchkey Faerie enters the battlefield, if its prowl cost was paid, draw a card. 3/1 Lat-Nam's Legacy 1U C INS A; Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep. Launch 1U C EC USG Aura. Enchant creature. Enchanted creature has flying. When Launch is put into a graveyard from the battlefield, return Launch to its owner's hand. Lay Bare 2UU C INS ROE Counter target spell. Look at its controller's hand. Leaden Fists 2U C EC FUT Aura. Flash. Enchant creature. Enchanted creature gets +3/+3 and doesn't untap during its controller's untap step. Leap U C INS STH Target creature gains flying until end of turn. Draw a card. Leech Bonder 2U U CR SHM Merfolk Soldier. Leech Bonder enters the battlefield with two -1/-1 counters on it. U, Q: Move a counter from target creature onto another target creature. (Q is the untap symbol.) 3/3 Legacy's Allure UU U EN RM At the beginning of your upkeep, you may put a treasure counter on Legacy's Allure. Sacrifice Legacy's Allure: Gain control of target creature with power less than or equal to the number of treasure counters on Legacy's Allure. (This effect lasts indefinitely.) Legerdemain 2UU U SOR TMP Exchange control of target artifact or creature and another target permanent that shares one of those types with it. (This effect lasts indefinitely.) Lethargy Trap 3U C INS ZEN Trap. If three or more creatures are attacking, you may pay U rather than pay Lethargy Trap's mana cost. Attacking creatures get -3/-0 until end of turn. Leviathan 5UUUU R CR DRK,4,5,TSP Leviathan. Trample. Leviathan enters the battlefield tapped and doesn't untap during your untap step. At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan. Leviathan can't attack unless you sacrifice two Islands. 10/10 Levitation 2UU U EN ULG,7,9,M10,M12 Creatures you control have flying.
Leyline of Anticipation 2UU R EN M11 If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield. You may cast nonland cards as though they had flash.
Looter il-Kor 1U C CR TSP Kor Rogue. Shadow. Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card. 1/1
Maelstrom Djinn 7U R CR FUT Djinn. Flying. Morph 2U. When Maelstrom Djinn is turned face up, put two time counters on it and it gains vanishing. 5/6
Leyline of Singularity 2UU R EN GPT If Leyline of Singularity is in your opening hand, you may begin the game with it on the battlefield. All nonland permanents are legendary.
Lord of Atlantis UU R CR L-7,TSP Merfolk. Other Merfolk creatures get +1/+1 and have islandwalk. 2/2
Mage's Guile 1U C INS ONS Target creature gains shroud until end of turn. Cycling U
Leyline Phantom 4U C CR GTC Illusion. When Leyline Phantom deals combat damage, return it to its owner's hand. (Return it only if it survived combat.) 5/5 Library of Lat-Nam 4U R SOR ALL,6 An opponent chooses one — You draw three cards at the beginning of the next turn's upkeep; or you search your library for a card, put that card into your hand, then shuffle your library. Lifetap UU U EN L-5 Whenever a Forest an opponent controls becomes tapped, you gain 1 life. Lifted by Clouds 2U C INS CHK Arcane. Target creature gains flying until end of turn. Splice onto Arcane 1U Lighthouse Chronologist 1U M CR ROE Human Wizard. Level up U. 1/3 LEVEL 4-6: 2/4 LEVEL 7+: At the beginning of each end step, if it's not your turn, take an extra turn after this one. 3/5 Lilting Refrain 1U U EN USG At the beginning of your upkeep, you may put a verse counter on Lilting Refrain. Sacrifice Lilting Refrain: Counter target spell unless its controller pays X, where X is the number of verse counters on Lilting Refrain.
Lord of the Unreal UU R CR M12 Human Wizard. Illusion creatures you control get +1/+1 and have hexproof. 2/2 Lore Broker 1U U CR RAV Human Rogue. T: Each player draws a card, then discards a card. 1/2 Lorthos, the Tidemaker 5UUU M LC ZEN Octopus. Whenever Lorthos, the Tidemaker attacks, you may pay 8. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps. 8/8 Lost in the Mist 3UU C INS ISD Counter target spell. Return target permanent to its owner's hand. Lost in Thought 1U C EC JUD Aura. Enchant creature. Enchanted creature can't attack or block, and its activated abilities can't be activated. Its controller may exile three cards from his or her graveyard for that player to ignore this effect until end of turn. Lu Meng, Wu General 3UU R LC PTK Human Soldier. Horsemanship. 4/4 Lu Su, Wu Advisor 3UU R LC PTK Human Advisor. T: Draw a card. Activate this ability only during your turn, before attackers are declared. 1/2
Linessa, Zephyr Mage 3U C LC PLS Human Wizard. XUU, T: Return target creature with converted mana cost X to its owner's hand. Grandeur — Discard another card named Linessa, Zephyr Mage: Target player returns a creature he or she controls to its owner's hand, then repeats this process for an artifact, an enchantment, and a land. 3/3
Lu Xun, Scholar General 2UU R LC PTK Human Soldier. Horsemanship. Whenever Lu Xun, Scholar General deals damage to an opponent, you may draw a card. 1/3
Lingering Mirage 1U U EL USG Aura. Enchant land. Enchanted land is an Island. Cycling 2
Ludevic's Test Subject 1U R CR ISD Lizard. Defender. 1U: Put a hatchling counter on Ludevic's Test Subject. Then if there are five or more hatchling counters on it, remove all of them and transform it. 0/3 Ludevic's Abomination: Lizard Horror. Trample 13/13
Liquify 2U C INS TOR Counter target spell with converted mana cost 3 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. Living Airship 3U C CR APC Metathran. Flying. 2G: Regenerate Living Airship. 2/3 Living Tsunami 2UU U CR ZEN Elemental. Flying. At the beginning of your upkeep, sacrifice Living Tsunami unless you return a land you control to its owner's hand. 4/4 Llawan, Cephalid Empress 3U R LC TOR Cephalid. When Llawan, Cephalid Empress enters the battlefield, return all blue creatures your opponents control to their owners' hands. Your opponents can't cast blue creature spells. 2/3 Logic Knot XUU C INS FUT Delve. Counter target spell unless its controller pays X. Lone Revenant 3UU R CR AVR Spirit. Hexproof. Whenever Lone Revenant deals combat damage to a player, if you control no other creatures, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. 4/4 Long-Term Plans 2U U INS SCG Search your library for a card, shuffle your library, then put that card third from the top. Looming Hoverguard 4UU U CR MRD Drone. Flying. When Looming Hoverguard enters the battlefield, put target artifact on top of its owner's library. 3/3
Ludevic's Abomination R CR ISD See Ludevic's Test Subject
Lullmage Mentor 1UU R CR ZEN Merfolk Wizard. Whenever a spell or ability you control counters a spell, you may put a 1/1 blue Merfolk creature token onto the battlefield. Tap seven untapped Merfolk you control: Counter target spell. 2/2 Lumengrid Augur 3U R CR MRD Vedalken Wizard. 1, T: Target player draws a card, then discards a card. If that player discards an artifact card this way, untap Lumengrid Augur. 2/2 Lumengrid Drake 3U C CR SOM Drake. Flying. Metalcraft — When Lumengrid Drake enters the battlefield, if you control three or more artifacts, return target creature to its owner's hand. 2/2 Lumengrid Sentinel 2U U CR MRD Human Wizard. Flying. Whenever an artifact enters the battlefield under your control, you may tap target permanent. 1/2 Lumengrid Warden Human Wizard. 1/3
1U C CR MRD,9,X
Magical Hack U R INS L-5 Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.) Magnetic Flux 2U C INS DST Artifact creatures you control gain flying until end of turn. Magus of the Bazaar 1U R CR PLC Human Wizard. T: Draw two cards, then discard three cards. 0/1 Magus of the Future 2UUU R CR FUT Human Wizard. Play with the top card of your library revealed. You may play the top card of your library. 2/3 Magus of the Jar 3UU R CR TSP Human Wizard. T, Sacrifice Magus of the Jar: Each player exiles all cards from his or her hand face down and draws seven cards. At the beginning of the next end step, each player discards his or her hand and returns to his or her hand each card he or she exiled this way. 3/3 Magus of the Unseen 1U R CR ICE,5 Human Wizard. 1U, T: Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it. 1/1 Mahamoti Djinn 4UU R CR L-4,7-X Djinn. Flying. 5/6 Makeshift Mauler 3U C CR ISD Zombie Horror. As an additional cost to cast Makeshift Mauler, exile a creature card from your graveyard. 4/5 Mana Breach 2U U EN EXO,7 Whenever a player casts a spell, that player returns a land he or she controls to its owner's hand. Mana Chains U C EC WTH Aura. Enchant creature. Enchanted creature has "Cumulative upkeep 1." Mana Drain UU U INV LEG Counter target spell. At the beginning of your next main phase, add X to your mana pool, where X is that spell's converted mana cost. Mana Leak 1U C INS STH,8,9,M11,M12 Counter target spell unless its controller pays 3. Mana Maze 1U R EN INV Players can't cast spells that share a color with the spell most recently cast this turn. Mana Severance 1U R SOR TMP Search your library for any number of land cards and exile them. Then shuffle your library. Mana Short 2U R INS L-4,6,7 Tap all lands target player controls and empty his or her mana pool. Mana Vapors 1U U SOR PCY Lands target player controls don't untap during his or her next untap step.
Lunar Mystic 2UU R CR AVR Human Wizard. Whenever you cast an instant spell, you may pay 1. If you do, draw a card. 2/2
Mana Vortex 1UU R EN DRK When you cast Mana Vortex, counter it unless you sacrifice a land. At the beginning of each player's upkeep, that player sacrifices a land. When there are no lands on the battlefield, sacrifice Mana Vortex.
Machinate 1UU C INS DST Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Manipulate Fate 1U U SOR INV Search your library for three cards, exile them, then shuffle your library. Draw a card.
Man-o'-War 2U C CR CSP,POR,S99 Jellyfish. When Man-o'-War enters the battlefield, return target creature to its owner's hand. 2/2
Meddle 1U U INS MIR If target spell has only one target and that target is a creature, change that spell's target to another creature.
Merfolk Skyscout 2UU U CR ROE Merfolk Scout. Flying. Whenever Merfolk Skyscout attacks or blocks, untap target permanent. 2/3
Manta Ray 1UU C CR WTH Fish. Manta Ray can't attack unless defending player controls an Island. Manta Ray can't be blocked except by blue creatures. When you control no Islands, sacrifice Manta Ray. 3/3
Meditate 2U R INS TMP Draw four cards. You skip your next turn.
Merfolk Sovereign 1UU R CR M10,M11 Merfolk. Other Merfolk creatures you control get +1/+1. T: Target Merfolk creature is unblockable this turn. 2/2
Manta Riders U C CR TMP Merfolk. U: Manta Riders gains flying until end of turn. 1/1 March of the Machines 3U R EN MRD,X Each noncreature artifact is an artifact creature with power and toughness each equal to its converted mana cost. (Equipment that's a creature can't equip a creature.) Maritime Guard 1U C CR M11 Merfolk Soldier. 1/3 Marjhan 5UU R CR HM Leviathan. Marjhan doesn't untap during your untap step. UU, Sacrifice a creature: Untap Marjhan. Activate this ability only during your upkeep. Marjhan can't attack unless defending player controls an Island. UU: Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying. When you control no Islands, sacrifice Marjhan. 8/8 Mark of Eviction U U EC RAV Aura. Enchant creature. At the beginning of your upkeep, return enchanted creature and all Auras attached to that creature to their owners' hands. Martyr of Frost U C CR CSP Human Wizard. 2, Reveal X blue cards from your hand, Sacrifice Martyr of Frost: Counter target spell unless its controller pays X. 1/1 Mask of the Mimic U U INS STH As an additional cost to cast Mask of the Mimic, sacrifice a creature. Search your library for a card with the same name as target nontoken creature and put that card onto the battlefield. Then shuffle your library. Mass Appeal 2U U SOR AVR Draw a card for each Human you control. Mass Polymorph 5U R SOR M11 Exile all creatures you control, then reveal cards from the top of your library until you reveal that many creature cards. Put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library. Master of Etherium 2U R AC ALA Vedalken Wizard. Master of Etherium's power and toughness are each equal to the number of artifacts you control. Other artifact creatures you control get +1/+1. */* Master of the Pearl Trident UU R CR M13 Merfolk. Other Merfolk creatures you control get +1/+1 and have islandwalk. 2/2 Master of the Veil 2UU U CRR LGN Human Wizard. Morph 2U. When Master of the Veil is turned face up, you may turn target creature with morph face down. 2/3 Master Thief 2UU U CR M12 Human Rogue. When Master Thief enters the battlefield, gain control of target artifact for as long as you control Master Thief. 2/2 Master Transmuter 3U R CR CON Human Artificer. U, T, Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield. 1/2 Mawcor 3UU R CR TMP,7 Beast. Flying. T: Mawcor deals 1 damage to target creature or player. 3/3 Maze Glider 5U C CR DGM Elemental. Flying. Multicolored creatures you control have flying. 3/5
Meishin, the Mind Cage 4UUU R LEN SOK All creatures get -X/-0, where X is the number of cards in your hand. Meloku the Clouded Mirror 4U R LC CHK Moonfolk Wizard. Flying. 1, Return a land you control to its owner's hand: Put a 1/1 blue Illusion creature token with flying onto the battlefield. 2/4 Memory Erosion 1UU R EN ALA.CMD Whenever an opponent casts a spell, that player puts the top two cards of his or her library into his or her graveyard. Memory Lapse 1U C INS HM,MIR,5-7 Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard. Memory's Journey 1U U INS ISD Target player shuffles up to three target cards from his or her graveyard into his or her library. Flashback G Mental Discipline 1UU C EN UDS 1U, Discard a card: Draw a card. Mental Misstep (u/p) U INS NPH Counter target spell with converted mana cost 1. Mental Note U C INS JUD Put the top two cards of your library into your graveyard. Draw a card. Merchant of Secrets 2U C CR LGN,8 Human Wizard. When Merchant of Secrets enters the battlefield, draw a card. 1/1 Merchant Scroll 1U C SOR HM,8 Search your library for a blue instant card, reveal that card, and put it into your hand. Then shuffle your library. Merchant Ship U U CR ARN Human. Merchant Ship can't attack unless defending player controls an Island. Whenever Merchant Ship attacks and isn't blocked, you gain 2 life. When you control no Islands, sacrifice Merchant Ship. 0/2 Mercurial Kite 3U C CR SCG Bird. Flying. Whenever Mercurial Kite deals combat damage to a creature, tap that creature. That creature doesn't untap during its controller's next untap step. 2/2 Merfolk Assassin UU U CR DRK,TSP Merfolk Assassin. T: Destroy target creature with islandwalk. 1/2 Merfolk Looter 1U C CR EXO,7,X,M10,12 Merfolk Rogue. T: Draw a card, then discard a card. 1/1 Merfolk Mesmerist 1U C CR M12 Merfolk Wizard. U, T: Target player puts the top two cards of his or her library into his or her graveyard. 1/2 Merfolk Observer 1U C CR ROE Merfolk Rogue. When Merfolk Observer enters the battlefield, look at the top card of target player's library. 2/1 Merfolk of the Pearl Trident 7,POR,P02,S99 Merfolk. 1/1
U C CR L-
Merfolk Raiders 1U C CR MIR Merfolk Soldier. Islandwalk, phasing. 2/3 Merfolk Seastalkers 3U U CR ZEN Merfolk Scout. Islandwalk. 2U: Tap target creature without flying. 2/3 Merfolk Seer 2U C CR MIR Merfolk Wizard. When Merfolk Seer dies, you may pay 1U. If you do, draw a card. 2/2
Merfolk Spy U C CR M11 Merfolk Rogue. Islandwalk. Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from his or her hand. 1/1 Merfolk Thaumaturgist 2U C CR PLC Merfolk Wizard. T: Switch target creature's power and toughness until end of turn. 1/2 Merfolk Traders 1U C CR WTH Merfolk. When Merfolk Traders enters the battlefield, draw a card, then discard a card. 1/2 Merfolk Wayfinder 2U U CR ZEN Merfolk Scout. Flying. When Merfolk Wayfinder enters the battlefield, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order. 1/2 Merrow Commerce 1U U TEN LRW Merfolk. At the beginning of your end step, untap all Merfolk you control. Merrow Harbinger 3U U CR LRW Merfolk Wizard. Islandwalk. When Merrow Harbinger enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle your library and put that card on top of it. 2/3 Merrow Levitator 3U C CR EVE Merfolk Wizard. T: Target creature gains flying until end of turn. Whenever you cast a blue spell, you may untap Merrow Levitator. 2/3 Merrow Reejerey 2U U CR LRW Merfolk Soldier. Other Merfolk creatures you control get +1/+1. Whenever you cast a Merfolk spell, you may tap or untap target permanent. 2/2 Merrow Wavebreakers 4U C CR SHM Merfolk Soldier. 1U, Q: Merrow Wavebreakers gains flying until end of turn. (Q is the untap symbol.) 3/3 Merrow Witsniper U C CR MOR Merfolk Rogue. When Merrow Witsniper enters the battlefield, target player puts the top card of his or her library into his or her graveyard. 1/1 Merseine 2UU C E FEM Aura. Enchant creature. Merseine enters the battlefield with three net counters on it. Enchanted creature doesn't untap during its controller's untap step if Merseine has a net counter on it. Pay enchanted creature's mana cost: Remove a net counter from Merseine. Any player may activate this ability, but only if he or she controls the enchanted creature. Mesmeric Sliver 3U C CR FUT Sliver. All Slivers have "When this permanent enters the battlefield, you may fateseal 1." 2/2 Mesmeric Trance 1UU R EN ICE Cumulative upkeep 1. U, Discard a card: Draw a card. Metamorphose 1U U INS SCG Put target permanent an opponent controls on top of its owner's library. That opponent may put an artifact, creature, enchantment, or land card from his or her hand onto the battlefield. Metathran Aerostat 2UU R CR INV Metathran. Flying. XU: You may put a creature card with converted mana cost X from your hand onto the battlefield. If you do, return Metathran Aerostat to its owner's hand. 2/2 Metathran Elite 1UU U CR UDS Metathran Soldier. Metathran Elite is unblockable as long as it's enchanted. 2/3
Metathran Soldier 1U C CR UDS Metathran Soldier. Metathran Soldier is unblockable. 1/1 Metathran Transport 1UU U CR INV Metathran. Flying. Metathran Transport can't be blocked by blue creatures. U: Target creature becomes blue until end of turn. Metathran Zombie 1U C CR INV Metathran Zombie. B: Regenerate Metathran Zombie. 1/1 Metropolis Sprite 1U C CR GTC Faerie Rogue. Flying. U: Metropolis Sprite gets +1/-1 until end of turn. 1/2 Mimeofacture 3U R SOR GPT Replicate 3U. Choose target permanent an opponent controls. Search that player's library for a card with the same name and put it onto the battlefield under your control. Then that player shuffles his or her library. Minamo Scrollkeeper 1U C CR SOK Human Wizard. Defender . Your maximum hand size is increased by one. 2/3 Minamo Sightbender 1U U CR BOK Human Wizard. X, T: Target creature with power X or less is unblockable this turn. 1/2 Minamo's Meddling 2UU C INS BOK Counter target spell. That spell's controller reveals his or her hand, then discards each card with the same name as a card spliced onto that spell. Mind Bend U U INS MIR,8-X Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.) Mind Bomb U R SOR DRK,4,5 Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards he or she discarded this way. Mind Control 3UU U EC M10-12 Aura. Enchant creature. You control enchanted creature. Mind Games U C INS STH Buyback 2U. Tap target artifact, creature, or land. Mind Harness U U EC MIR Aura. Enchant red or green creature. Cumulative upkeep 1. You control enchanted creature. Mind Over Matter 2UUUU R EN EXO Discard a card: You may tap or untap target artifact, creature, or land. Mind Sculpt 1U C SOR M13 Target opponent puts the top seven cards of his or her library into his or her graveyard. Mind Spring XUU R SOR MOR,M10 Draw X cards.
Minds Aglow U R CMD SOR Join forces â&#x20AC;&#x201D; Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way. Mind's Desire 4UU R SOR SCG Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.) Storm. Mindshrieker 1U R CR IS Spirit Bird. Flying. 2: Target player puts the top card of his or her library into his or her graveyard. Mindshrieker gets +X/+X until end of turn, where X is that card's converted mana cost. 1/1 Mindstatic 3U C INS DGM Counter target spell unless its controller pays 6. Mirozel 3U U CR EXO Illusion. Flying. When Mirozel becomes the target of a spell or ability, return Mirozel to its owner's hand. 2/3 Mirran Spy 2U C CR MBS Drone. Flying. Whenever you cast an artifact spell, you may untap target creature. 1/3 Mirror Wall 3U C CR JUD Wall. Defender . W: Mirror Wall can attack this turn as though it didn't have defender. 3/4 Mirror-Mad Phantasm 3UU M CR ISD Spirit. Flying. 1U: Mirror-Mad Phantasm's owner shuffles it into his or her library. If that player does, he or she reveals cards from the top of that library until a card named Mirror-Mad Phantasm is revealed. The player puts that card onto the battlefield and all other cards revealed this way into his or her graveyard. 5/1 Miscalculation 1U C INS ULG Counter target spell unless its controller pays 2. Cycling 2 Mischievous Quanar 4U R CR SCG Beast. 3UU: Turn Mischievous Quanar face down. Morph 1UU. When Mischievous Quanar is turned face up, copy target instant or sorcery spell. You may choose new targets for that copy. 3/3
Mistform Seaswift 3U C CR LGN Illusion . Flying. 1: Mistform Seaswift becomes the creature type of your choice until end of turn. Morph 1U. 3/1 Mistform Shrieker 3UU U CR ONS Illusion. Flying. 1: Mistform Shrieker becomes the creature type of your choice until end of turn. Morph 3UU. 3/3 Mistform Skyreaver 5UU R CR ONS Illusion. Flying. 1: Mistform Skyreaver becomes the creature type of your choice until end of turn. 6/6 Mistform Sliver 1U C CR LGN Illusion Sliver. All Slivers have "1: This permanent becomes the creature type of your choice in addition to its other types until end of turn." 1/1 Mistform Stalker 1U U CR ONS Illusion. 1: Mistform Stalker becomes the creature type of your choice until end of turn. 2UU: Mistform Stalker gets +2/+2 and gains flying until end of turn. 1/1 Mistform Ultimus 3U R LC LGN,TSP Illusion. Mistform Ultimus is every creature type (even if this card isn't on the battlefield). 3/3 Mistform Wakecaster 4U U CR LGN Illusion. Flying. 1: Mistform Wakecaster becomes the creature type of your choice until end of turn. 2UU, T: Choose a creature type. Each creature you control becomes that type until end of turn. 2/3 Mistform Wall 2U C CR ONS Illusion Wall. Mistform Wall has defender as long as it's a Wall. 1: Mistform Wall becomes the creature type of your choice until end of turn. 1/4 Mistform Warchief 2U U CR SCG Illusion. Creature spells you cast that share a creature type with Mistform Warchief cost 1 less to cast. T: Mistform Warchief becomes the creature type of your choice until end of turn. 1/3
Misstep 1U C SOR MMQ Creatures target player controls don't untap during that player's next untap step.
Misthollow Griffin 2UU M CR AVR Griffin. Flying. You may cast Misthollow Griffin from exile. 3/3
Mist Dragon 4UU R CR MIR Dragon. 0: Mist Dragon gains flying. (This effect lasts indefinitely.) 0: Mist Dragon loses flying. (This effect lasts indefinitely.) 3UU: Mist Dragon phases out. 4/4
Mitotic Manipulation 1UU R SOR MBS Look at the top seven cards of your library. You may put one of those cards onto the battlefield if it has the same name as a permanent. Put the rest on the bottom of your library in any order.
Mist of Stagnation 3UU R EN JUD Permanents don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player chooses a permanent for each card in his or her graveyard, then untaps those permanents. Mist Raven 2UU C CR AVR Bird. Flying. When Mist Raven enters the battlefield, return target creature to its owner's hand. 2/2
Mindbreak Trap 2UU M INS ZEN Trap. If an opponent cast three or more spells this turn, you may pay 0 rather than pay Mindbreak Trap's mana cost. Exile any number of target spells.
Mistbind Clique 3U R CR LRW Faerie Wizard. Flash. Flying. Champion a Faerie. When a Faerie is championed with Mistbind Clique, tap all lands target player controls. 4/4
Mindculling 5U U SOR NPH You draw two cards and target opponent discards two cards.
Mistblade Shinobi 2U C CR BOK,PC2 Human Ninja. Ninjutsu U. Whenever Mistblade Shinobi deals combat damage to a player, you may return target creature that player controls to its owner's hand. 1/1
Mindlock Orb 3U R ART ALA Players can't search libraries.
Mistform Mutant 4UU U CR ONS Illusion Mutant. 1U: Choose a creature type other than Wall. Target creature becomes that type until end of turn. 3/4
Misdirection 3UU R INS MMQ You may exile a blue card from your hand rather than pay Misdirection's mana cost. Change the target of target spell with a single target.
Mind Unbound 4UU R EN M12 At the beginning of your upkeep, put a lore counter on Mind Unbound, then draw a card for each lore counter on Mind Unbound.
Mindeye Drake 4U U CR GTC Drake. Flying. When Mindeye Drake dies, target player puts the top five cards of his or her library into his or her graveyard. 2/5
Mistform Mask 1U C EC ONS Aura. Enchant creature. 1: Enchanted creature becomes the creature type of your choice until end of turn.
Mistfolk UU C CR ICE Illusion. U: Counter target spell that targets Mistfolk. 1/2 Mistform Dreamer 2U C CR ONS Illusion. Flying. 1: Mistform Dreamer becomes the creature type of your choice until end of turn. 2/1
Mizzium Skin U C INS RTR Target creature you control gets +0/+1 and gains hexproof until end of turn. Overload 1U Mnemonic Nexus 3U U INS RTR Each player shuffles his or her graveyard into his or her library. Mnemonic Sliver 2U U CR TMP Sliver. All Slivers have "2, Sacrifice this permanent: Draw a card." 2/2 Mnemonic Wall 4U C CR ROE Wall. Defender. When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand. 0/4 Moon Heron 3U C CR ODY Spirit Bird. Flying. 3/2 Moonbow Illusionist 2U C CR SOK Moonfolk Wizard. Flying. 2, Return a land you control to its owner's hand: Target land becomes the basic land type of your choice until end of turn. 2/1
Moonlace U R INS TSP Target spell or permanent becomes colorless. Morphling 3UU R CR USG Shapeshifter. U: Untap Morphling. U: Morphling gains flying until end of turn. U: Morphling gains shroud until end of turn. 1: Morphling gets +1/-1 until end of turn. 1: Morphling gets -1/+1 until end of turn. 3/3 Mothdust Changeling U C CR MOR Shapeshifter. Changeling. Tap an untapped creature you control: Mothdust Changeling gains flying until end of turn. 1/1 Muddle the Mixture UU C INS RAV Counter target instant or sorcery spell. Transmute 1UU Mulldrifter 4U C CR LRW,CMD Elemental. Flying. When Mulldrifter enters the battlefield, draw two cards. Evoke 2U. 2/2 Murder of Crows 3UU U CR ISD Bird. Flying. Whenever another creature dies, you may draw a card. If you do, discard a card. 4/4 Murmuring Phantasm 1U C CR DGM Spirit. Defender. 0/5 Murmurs from Beyond 2U C INS SOK,CMD Arcane. Reveal the top three cards of your library. An opponent chooses one of them. Put that card into your graveyard and the rest into your hand. Musician 2U R CR ICE Human Wizard. Cumulative upkeep 1. T: Put a music counter on target creature. If it doesn't have "At the beginning of your upkeep, destroy this creature unless you pay 1 for each music counter on it," it gains that ability. 1/3 Myojin of Seeing Winds 7UUU R LC CHK Spirit. Myojin of Seeing Winds enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Seeing Winds is indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control. 3/3 Mysteries of the Deep 4U C INS WWK Draw two cards. Landfall â&#x20AC;&#x201D; If you had a land enter the battlefield under your control this turn, draw three cards instead. Mystic Decree 2UU R WEN HM All creatures lose flying and islandwalk. Mystic Denial 1UU POR,P02,PTK Counter target creature or sorcery spell. Mystic Might U R WTH ICE Aura. Enchant land you control. Cumulative upkeep 1U. Enchanted land has "T: Target creature gets +2/+2 until end of turn." Mystic Remora U C EN ICE Cumulative upkeep 1. Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays 4. Mystic Restraints 2UU C EC CHK Aura. Flash. Enchant creature. When Mystic Restraints enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. Mystic Retrieval 3U U SOR DKA Return target instant or sorcery card from your graveyard to your hand. Flashback 2R Mystic Speculation Buyback 2. Scry 3.
U U SOR FUT
Mystic Veil 1U C EC VIS Aura. You may cast Mystic Veil as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature. Enchanted creature has shroud.
Mystical Teachings 3U C INS TSP Search your library for an instant card or a card with flash, reveal it, and put it into your hand. Then shuffle your library. Flashback 5B.
into his or her hand. Then each player who searched his or her library this way shuffles it. 2/2
Mystical Tutor U U INS MIR,6 Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it.
Notorious Throng 3U R TSRO MOR Rouge. Prowl 5U. Put X 1/1 black Faerie Rogue creature tokens with flying onto the battlefield, where X is the damage dealt to your opponents this turn. If Notorious Throng's prowl cost was paid, take an extra turn after this one.
Nameless One 3U U CR ONS Wizard Avatar. Nameless One's power and toughness are each equal to the number of Wizards on the battlefield. Morph 2U. */*
Novijen Sages 4UU R CR DIS Human Advisor Mutant. Graft 4. 1, Remove two +1/+1 counters from among creatures you control: Draw a card. 0/0
Narcolepsy 1U C EC ROE Aura. Enchant creature. At the beginning of each upkeep, if enchanted creature is untapped, tap it.
Numbing Dose 3UU C EP NPH Aura. Enchant artifact or creature. Enchanted permanent doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted permanent's controller, that player loses 1 life.
Narcomoeba 1U U CR FUT Illusion. Flying. When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield. 1/1 Narwhal 2UU R CR HM Whale. First strike, protection from red. 2/2 Negate 1U C INS MOR,M10-M13 Counter target noncreature spell. Nephalia Seakite 3U C CR DKA Bird. Flash. Flying. 2/3 Nephalia Smuggler U U CR AVR Human Rogue. 3U, T: Exile another target creature you control, then return that card to the battlefield under your control. 1/1 Neurok Commando 1UU U CR MBS Human Rogue. Shroud. Whenever Neurok Commando deals combat damage to a player, you may draw a card. 2/1 Neurok Familiar 1U C CR MRD Bird. Flying. When Neurok Familiar enters the battlefield, reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard. 1/1 Neurok Invisimancer 1UU C CR SOM Human Wizard. Neurok Invisimancer is unblockable. When Neurok Invisimancer enters the battlefield, target creature is unblockable this turn. 2/1 Neurok Prodigy 2U C CR DST Human Wizard. Flying. Discard an artifact card: Return Neurok Prodigy to its owner's hand. 2/1 Neurok Spy 2U C CR MRD Human Rogue. Neurok Spy is unblockable as long as defending player controls an artifact. 2/2 Neurok Transmuter 2U U CR DST Human Wizard. U: Target creature becomes an artifact in addition to its other types until end of turn. U: Until end of turn, target artifact creature becomes blue and isn't an artifact. 2/2
Oath of Scholars 3U R EN EXO At the beginning of each player's upkeep, that player chooses target player who has more cards in hand than he or she does and is his or her opponent. The first player may discard his or her hand and draw three cards. Oboro Breezecaller 1U C CR SOK Moonfolk Wizard. Flying. 2, Return a land you control to its owner's hand: Untap target land. 1/1 Oboro Envoy 3U U CR SOK Moonfolk Wizard. Flying. 2, Return a land you control to its owner's hand: Target creature gets -X/-0 until end of turn, where X is the number of cards in your hand. 1/3 Obsessive Search U C INS U Draw a card. Madness U ( Ocular Halo 3U C EC DIS Aura. Enchant creature. Enchanted creature has "T: Draw a card." W: Enchanted creature gains vigilance until end of turn. Oculus 1U C CR MBN Homunculus. When Oculus dies, you may draw a card. 1/1 Old Man of the Sea 1UU R CR ARN Djinn. You may choose not to untap Old Man of the Sea during your untap step. T: Gain control of target creature with power less than or equal to Old Man of the Sea's power for as long as Old Man of the Sea remains tapped and that creature's power remains less than or equal to Old Man of the Sea's power. 2/3 Omen 1U C SOR POR Look at the top three cards of your library, then put them back in any order. You may shuffle your library. Draw a card. Omniscience 7UUU M EN M13 You may cast nonland cards from your hand without paying their mana costs. Oona's Grace 2U C INS EVE Target player draws a card. Retrace.
Nevermaker 3U U CR MOR Elemental. Flying. When Nevermaker leaves the battlefield, put target nonland permanent on top of its owner's library. Evoke 3U 2/3
Opal Lake Gatekeepers 3U C CR DGM Vedalken Soldier. When Opal Lake Gatekeepers enters the battlefield, if you control two or more Gates, you may draw a card. 2/4
Niblis of the Breath 2U U CR DKA Spirit. Flying. U, T: You may tap or untap target creature. 2/1
Ophidian 2U C CR WTH Snake. Whenever Ophidian attacks and isn't blocked, you may draw a card. If you do, Ophidian assigns no combat damage this turn. 1/3
Ninja of the Deep Hours 3U C CR BOK,PC2 Human Ninja. Ninjutsu 1U. Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card. 2/2 Nix U R INS FUT Counter target spell if no mana was spent to cast it. Noble Benefactor 2U U CR WTH Human Cleric. When Noble Benefactor dies, each player may search his or her library for a card and put that card
Ophidian Eye 2U C EC TSP Aura. Flash. Enchant creature. Whenever enchanted creature deals damage to an opponent, you may draw a card. Opportunity 4UU U INS ULG,7 Target player draws four cards. Opposition 2UU R EN ULG,7 Tap an untapped creature you control: Tap target artifact, creature, or land.
Oppressive Will 2U C INS SOK Counter target spell unless its controller pays 1 for each card in your hand. Opt U C INS INV Look at the top card of your library. You may put that card on the bottom of your library. Draw a card. Oraxid 3U C CR NMS Crab Beast. Protection from red. 2/3 Outrider of Jhess 3U C CR ALA Human Knight. Exalted. 2/2 Outwit U C INS AVR Counter target spell that targets a player. Overburden 1U R EN PCY Whenever a player puts a nontoken creature onto the battlefield, that player returns a land he or she controls to its owner's hand. Override 2U C INS MRD Counter target spell unless its controller pays 1 for each artifact you control.
would draw a card, you may instead put the top card of the pile you exiled into your hand.
Persuasion 3UU R EC ODY,X Aura. Enchant creature. You control enchanted creature.
Paralyzing Grasp 2U C EC ZEN,RTR Aura. Enchant creature. Enchanted creature doesn't untap during its controller's untap step.
Pestermite 2U C CR LRW Faerie Rogue. Flash. Flying. When Pestermite enters the battlefield, you may tap or untap target permanent. 2/1
Parapet Watchers 2U C CR SHM Kithkin Soldier. (w/u): Parapet Watchers gets +0/+1 until end of turn. 2/2
Petals of Insight 4U U SOR CHK Arcane. Look at the top three cards of your library. You may put those cards on the bottom of your library in any order. If you do, return Petals of Insight to its owner's hand. Otherwise, draw three cards.
Parasitic Strix 2U C CR CON Bird. Flying. When Parasitic Strix enters the battlefield, if you control a black permanent, target player loses 2 life and you gain 2 life. 3/3 Part the Veil 3U R INS CHK Arcane. Return all creatures you control to their owner's hand. Part Water XXU U SOR LEG X target creatures gain islandwalk until end of turn. Patron of the Moon 5UU R LC BOK Spirit. Moonfolk offering. Flying. 1: Put up to two land cards from your hand onto the battlefield tapped. 5/4
Overtaker 1U R CR MMQ Merfolk Spellshaper. 3U, T, Discard a card: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. 1/1
Patron Wizard UUU R CR ODY Human Wizard. Tap an untapped Wizard you control: Counter target spell unless its controller pays 1. 2/2
Overwhelming Intellect 4UU U INS SOK Counter target creature spell. Draw cards equal to that spell's converted mana cost.
Pedantic Learning UU R EN ODY Whenever a land card is put into your graveyard from your library, you may pay 1. If you do, draw a card.
Ovinize 1U U INS PLC Target creature loses all abilities and becomes 0/1 until end of turn.
Peek U C INS ODY,X Look at target player's hand. Draw a card.
Ovinomancer 2U U CR VIS,TSP Human Wizard. When Ovinomancer enters the battlefield, sacrifice it unless you return three basic lands you control to their owner's hand. T, Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller puts a 0/1 green Sheep creature token onto the battlefield. 0/1 Owl Familiar 1U C CR POR,S99 Bird. Flying. When Owl Familiar enters the battlefield, draw a card, then discard a card. 1/1 Pact of Negation 0 R INS FUT [Blue] Counter target spell. At the beginning of your next upkeep, pay 3UU. If you don't, you lose the game. Pale Moon 1U R INS NMS Until end of turn, if a player taps a nonbasic land for mana, it produces colorless mana instead of any other type. Palinchron 5UU R CR ULG Illusion. Flying. When Palinchron enters the battlefield, untap up to seven lands. 2UU: Return Palinchron to its owner's hand. 4/5 Paperfin Rascal 2U C CR LRW Merfolk Rogue. When Paperfin Rascal enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Paperfin Rascal. 2/2rted mana cost.) Paradigm Shift 1U R SOR WTH Exile all cards from your library. Then shuffle your graveyard into your library. Paradox Haze 2U U EP TSP Aura. Enchant player. At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step. Parallax Tide 2UU R EN NMS Fading 5. Remove a fade counter from Parallax Tide: Exile target land. When Parallax Tide leaves the battlefield, each player returns to the battlefield all cards he or she owns exiled with Parallax Tide. Parallel Thoughts 3UU R EN SCG When Parallel Thoughts enters the battlefield, search your library for seven cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library. If you
Peel from Reality 1U C INS RAV,AVR Return target creature you control and target creature you don't control to their owners' hands. Peer Pressure 3U R SOR ONS Choose a creature type. If you control more creatures of that type than each other player, you gain control of all creatures of that type. Peer Through Depths 1U C INS CHK Arcane. Look at the top five cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Pemmin's Aura 1UU U EC SCG Aura. Enchant creature. U: Untap enchanted creature. U: Enchanted creature gains flying until end of turn. U: Enchanted creature gains shroud until end of turn. 1: Enchanted creature gets +1/-1 or -1/+1 until end of turn. Pendrell Drake 3U C CR SU Drake. Flying. Cycling 2. 2/3 Pendrell Flux 1U C EC USG Aura. Enchant creature. Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you pay its mana cost." Pendrell Mists 3U R EN WTH All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay 1." Peregrine Drake 4U U CR USG,PC2 Drake. Flying. When Peregrine Drake enters the battlefield, untap up to five lands. 2/3 Perilous Research 1U U INS CSP,CMD Draw two cards, then sacrifice a permanent. Permafrost Trap 2UU U INS WWK Trap. If an opponent had a green creature enter the battlefield under his or her control this turn, you may pay U rather than pay Permafrost Trap's mana cost. Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Personal Tutor U U SOR POR Search your library for a sorcery card and reveal that card. Shuffle your library, then put the card on top of it.
Phantasmal Abomination 1UU U CR ROE Illusion. Defender. When Phantasmal Abomination becomes the target of a spell or ability, sacrifice it. 5/5 Phantasmal Bear U C CR M12 Bear Illusion. When Phantasmal Bear becomes the target of a spell or ability, sacrifice it. 2/2 Phantasmal Dragon 2UU U CR M12 Dragon Illusion. Flying. When Phantasmal Dragon becomes the target of a spell or ability, sacrifice it. 5/5 Phantasmal Forces 3U U CR L-5 Illusion. Flying. At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay U. 4/1 Phantasmal Image 1U R CR M12 Illusion. You may have Phantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it gains "When this creature becomes the target of a spell or ability, sacrifice it." 0/0 Phantasmal Mount 1U U CR ICE Illusion Horse. Flying. T: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When Phantasmal Mount leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice Phantasmal Mount. 1/1 Phantasmal Sphere 1U R CR ALL Illusion. Flying. At the beginning of your upkeep, put a +1/+1 counter on Phantasmal Sphere, then sacrifice Phantasmal Sphere unless you pay 1 for each +1/+1 counter on it. When Phantasmal Sphere leaves the battlefield, put a blue Orb creature token with flying onto the battlefield under target opponent's control. That creature's power and toughness are each equal to the number of +1/+1 counters on Phantasmal Sphere. 0/1 Phantasmal Terrain UU C EL L-6,INV Aura. Enchant land. As Phantasmal Terrain enters the battlefield, choose a basic land type. Enchanted land is the chosen type. Phantom Beast 3U C CR M11 Illusion Beast. When Phantom Beast becomes the target of a spell or ability, sacrifice it. 4/5 Phantom Monster 3U U CR L-5 Illusion. Flying. 3/3 Phantom Warrior 1UU U CR POR,WTH,S99,6M10 Illusion Warrior. Phantom Warrior is unblockable. 2/2 Phantom Whelp 1U C CR DO Illusion Hound. When Phantom Whelp attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.) 2/2 Phantom Wings 1U R EC WTH,BOK Aura. Enchant creature. Enchanted creature has flying. Sacrifice Phantom Wings: Return enchanted creature to its owner's hand. Phyrexian Ingester 6U R CR NPH Beast. Imprint â&#x20AC;&#x201D; When Phyrexian Ingester enters the battlefield, you may exile target nontoken creature. Phyrexian Ingester gets +X/+Y, where X is the exiled creature card's power and Y is its toughness. 3/3 Phyrexian Metamorph 3(u/p) R AC NPH Shapeshifter. You may have Phyrexian Metamorph enter the battlefield as a copy of any artifact or creature on the
battlefield, except it's an artifact in addition to its other types. 0/0 Piracy UU R SOR P02,S99 Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells. Piracy Charm U C INS PLC Choose one — Target creature gains islandwalk until end of turn; or target creature gets +2/-1 until end of turn; or target player discards a card. Pirate Ship 4U R CR L-5,TSP Human Pirate. Pirate Ship can't attack unless defending player controls an Island. T: Pirate Ship deals 1 damage to target creature or player. When you control no Islands, sacrifice Pirate Ship. 4/3 Plagiarize 3U R INS TOR,9,X Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card. Planar Overlay 2U R SOR PLS Each player chooses a land he or she controls of each basic land type. Return those lands to their owners' hands. Planeswalker's Mischief 2U R EN PLS 3U: Target opponent reveals a card at random from his or her hand. If it's an instant or sorcery card, exile it. You may cast it without paying its mana cost for as long as it remains exiled. (If it has X in its mana cost, X is 0.) At the beginning of the next end step, if you haven't cast it, return it to its owner's hand. Activate this ability only any time you could cast a sorcery. Plasma Elemental 5U U CR 5DN Elemental. Plasma Elemental is unblockable. 4/1 Plated Seastrider UU C CR SOM Beast. 1/4 Plaxmanta 1U U CR DIS Beast. Flash. When Plaxmanta enters the battlefield, creatures you control gain shroud until end of turn. When Plaxmanta enters the battlefield, sacrifice it unless G was spent to cast it. 2/2 Polar Kraken 8UUU R CR ICE Kraken. Trample. Polar Kraken enters the battlefield tapped. Cumulative upkeep—Sacrifice a land. 11/11 Political Trickery 2U R SOR MIR Exchange control of target land you control and target land an opponent controls. (This effect lasts indefinitely.) Polymorph 3U R SOR MIR,6,9,M10 Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into his or her library. Ponder U C SOR LRW,M10,M12 Look at the top three cards of your library, then put them back in any order. You may shuffle your library. Draw a card. Pongify U U INS PLC Destroy target creature. It can't be regenerated. That creature's controller puts a 3/3 green Ape creature token onto the battlefield. Port Inspector 1U C CR MMQ Human. Whenever Port Inspector becomes blocked, you may look at defending player's hand. 1/2 Portent U C SOR ICE,5 Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle his or her library. Draw a card at the beginning of the next turn's upkeep. Possessed Aven 2UU R CR TOR Bird Soldier Horror. Flying. Threshold — As long as seven or more cards are in your graveyard, Possessed Aven gets +1/+1, is black, and has "2B, T: Destroy target blue creature." 3/3
Power Artifact UU U EA ATQ Aura. Enchant artifact. Enchanted artifact's activated abilities cost 2 less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana. Power Leak 1U C E L-4 Aura. Enchant enchantment. At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way. Power Sink XU C INS L-6, ICE,MIR,TMP,USG Counter target spell unless its controller pays X. If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool. Power Taint 1U C EE USG Aura. Enchant enchantment. At the beginning of the upkeep of enchanted enchantment's controller, that player loses 2 life unless he or she pays 2. Cycling 2 Precognition 4U R EN TMP At the beginning of your upkeep, you may look at the top card of target opponent's library. If you do, you may put that card on the bottom of that player's library. Predict 1U U INS ODY Name a card, then target player puts the top card of his or her library into his or her graveyard. If that card is the named card, you draw two cards. Otherwise, you draw a card. Preemptive Strike 1U C INS PTK Counter target creature spell. Preordain U C SOR M11 Scry 2, then draw a card. Primal Plasma 3U C CR PLC,PC2 Elemental Shapeshifter. As Primal Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender. */* Primoc Escapee 6U U CR LGN Bird Beast. Flying. Cycling 2 4/4 Prismatic Lace U R INS MIR Target permanent becomes the color or colors of your choice. (This effect lasts indefinitely.) Prismwake Merrow 2U C CR SHM Merfolk Wizard. Flash. When Prismwake Merrow enters the battlefield, target permanent becomes the color or colors of your choice until end of turn. 2/1 Private Research U U EC UDS Aura. Enchant creature. At the beginning of your upkeep, you may put a page counter on Private Research. When enchanted creature dies, draw a card for each page counter on Private Research. Probe 2U C SOR INV Kicker 1B. Draw three cards, then discard two cards. If Probe was kicked, target player discards two cards. Prodigal Sorcerer 2U C CR L-7,TSP Human Wizard. T: Prodigal Sorcerer deals 1 damage to target creature or player. 1/1 Prohibit 1U C INS INV Kicker 2. Counter target spell if its converted mana cost is 2 or less. If Prohibit was kicked, counter that spell if its converted mana cost is 4 or less instead. Propaganda 2U U EN TMP,CMD Creatures can't attack you unless their controller pays 2 for each creature he or she controls that's attacking you.
Protomatter Powder 2U U ART ALA 4W, T, Sacrifice Protomatter Powder: Return target artifact card from your graveyard to the battlefield. Psionic Blast 2U U INS L,U,TSP Psionic Blast deals 4 damage to target creature or player and 2 damage to you. Psionic Entity 4U R CR LEG,4 Illusion. T: Psionic Entity deals 2 damage to target creature or player and 3 damage to itself. 2/2 Psionic Gift 1U C EC ODY Aura. Enchant creature. Enchanted creature has "T: This creature deals 1 damage to target creature or player." Psionic Sliver 4U R CR TSP Sliver. All Sliver creatures have "T: This creature deals 2 damage to target creature or player and 3 damage to itself." 2/2 Psychic Allergy 3UU R EN DRK As Psychic Allergy enters the battlefield, choose a color. At the beginning of each opponent's upkeep, Psychic Allergy deals X damage to that player, where X is the number of nontoken permanents of the chosen color he or she controls. At the beginning of your upkeep, destroy Psychic Allergy unless you sacrifice two Islands. Psychic Barrier UU C INS NPH Counter target creature spell. Its controller loses 1 life. Psychic Battle 3UU R EN INV Whenever a player chooses one or more targets, each player reveals the top card of his or her library. The player who reveals the card with the highest converted mana cost may change the target or targets. If two or more cards are tied for highest cost, the target or targets remain unchanged. Changing targets this way doesn't trigger this ability. Psychic Membrane 2U U CR MRD Wall. Defender . Whenever Psychic Membrane blocks, you may draw a card. 0/3 Psychic Overload 3U U EP DST Aura. Enchant permanent. When Psychic Overload enters the battlefield, tap enchanted permanent. Enchanted permanent doesn't untap during its controller's untap step. Enchanted permanent has "Discard two artifact cards: Untap this permanent." Psychic Possession 2UU R EP DIS Aura. Enchant opponent. Skip your draw step. Whenever enchanted opponent draws a card, you may draw a card. Psychic Puppetry 1U C INS CHK Arcane. You may tap or untap target permanent. Splice onto Arcane U Psychic Purge U C SOR LEG Psychic Purge deals 1 damage to target creature or player. When a spell or ability an opponent controls causes you to discard Psychic Purge, that player loses 5 life. Psychic Spiral 4U U INS RTR Shuffle all cards from your graveyard into your library. Target player puts that many cards from the top of his or her library into his or her graveyard. Psychic Surgery 1U R EN NPH Whenever an opponent shuffles his or her library, you may look at the top two cards of that library. You may exile one of those cards. Then put the rest on top of that library in any order.
Prosperity XU U SOR VIS,POR,6 Each player draws X cards.
Psychic Theft 1U R SOR PCY Target player reveals his or her hand. You choose an instant or sorcery card from it and exile that card. You may cast that card for as long as it remains exiled. At the beginning of the next end step, if you haven't cast the card, return it to its owner's hand.
Protective Bubble 3U C EC LRW Aura. Enchant creature. Enchanted creature is unblockable and has shroud.
Psychic Trance 2UU R INS ONS Until end of turn, Wizards you control gain "T: Counter target spell."
Psychic Transfer 4U R SOR MIR,6,S99 If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player. Psychic Venom 1U C EL L-6 Aura. Enchant land. Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller. Psychic Vortex 2UU R EN WTH Cumulative upkeep—Draw a card. At the beginning of your end step, sacrifice a land and discard your hand. Puca's Mischief 3U R EN SHM At the beginning of your upkeep, you may exchange control of target nonland permanent you control and target nonland permanent an opponent controls with an equal or lesser converted mana cost. Pulsating Illusion 4U U CR ODY Illusion. Flying. Discard a card: Pulsating Illusion gets +4/+4 until end of turn. Activate this ability only once each turn. 0/1 Pulse of the Grid 1UU R INS DST Draw two cards, then discard a card. Then if an opponent has more cards in hand than you, return Pulse of the Grid to its owner's hand. Puppet Master UUU U EC LEG Aura. Enchant creature. When enchanted creature dies, return that card to its owner's hand. If that card is returned to its owner's hand this way, you may pay UUU. If you do, return Puppet Master to its owner's hand.
mana of any color to pay the activation costs of Quicksilver Elemental's abilities. 3/4 Quicksilver Gargantuan 5UU M CR SOM Shapeshifter. You may have Quicksilver Gargantuan enter the battlefield as a copy of any creature on the battlefield, except it's still 7/7. 7/7
Reality Ripple 1U C INS MIR Target artifact, creature, or land phases out.
Quicksilver Wall 2U U CR PCY Wall. Defender. 4: Return Quicksilver Wall to its owner's hand. Any player may activate this ability. 1/6
Reality Spasm XUU U INS ROE Choose one — Tap X target permanents; or untap X target permanents.
Quiet Speculation 1U U SOR JUD Search target player's library for up to three cards with flashback and put them into that player's graveyard. Then the player shuffles his or her library.
Reality Strobe 4UU U SOR FUT Return target permanent to its owner's hand. Exile Reality Strobe with three time counters on it. Suspend 3—2U.
Quillmane Baku 4U C CR BOK Spirit. Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Quillmane Baku. 1, T, Remove X ki counters from Quillmane Baku: Return target creature with converted mana cost X or less to its owner's hand. 3/3 Qumulox 6UU U CR 5DN Beast. Affinity for artifacts. Flying. 5/4 Rainbow Crow 3U U CR INV Bird. Flying. 1: Rainbow Crow becomes the color of your choice until end of turn. 2/2 Rainbow Efreet 3U R CR VIS Efreet. Flying. UU: Rainbow Efreet phases out. 3/1Visions Rare
Put Away 2UU C INS SHM Counter target spell. You may shuffle up to one target card from your graveyard into your library.
Ransack 3U U SOR STH,S99 Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order.
Quest for Ancient Secrets U U EN ZEN Whenever a card is put into your graveyard from anywhere, you may put a quest counter on Quest for Ancient Secrets. Remove five quest counters from Quest for Ancient Secrets and sacrifice it: Target player shuffles his or her graveyard into his or her library. Quest for Ula's Temple U R EN WWK At the beginning of your upkeep, you may look at the top card of your library. If it's a creature card, you may reveal it and put a quest counter on Quest for Ula's Temple. At the beginning of each end step, if there are three or more quest counters on Quest for Ula's Temple, you may put a Kraken, Leviathan, Octopus, or Serpent creature card from your hand onto the battlefield. Quickchange 1U C INS RAV Target creature becomes the color or colors of your choice until end of turn. Draw a card. Quicken U R INS GPT The next sorcery card you cast this turn can be cast as though it had flash. Draw a card. Quicksilver Behemoth 6U C CR DST Beast. Affinity for artifacts. When Quicksilver Behemoth attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.) 4/5 Quicksilver Dragon 4UU R CR ONS Dragon. Flying. U: If target spell has only one target and that target is Quicksilver Dragon, change that spell's target to another creature. Morph 4U. 5/5 Quicksilver Elemental 3UU R CR MRD Elemental. U: Quicksilver Elemental gains all activated abilities of target creature until end of turn. (If any of the abilities use that creature's name, use this creature's name instead.) You may spend blue mana as though it were
Reality Acid 2U C EC PLC Aura. Enchant permanent. Vanishing 3. When Reality Acid leaves the battlefield, enchanted permanent's controller sacrifices it.
Quicksilver Geyser 4U C INS MBS Return up to two target nonland permanents to their owners' hands.
Puppeteer 2U U CR ODY,8-X Human Wizard. U, T: You may tap or untap target creature. 1/2
Quash 2UU U INS UDS,BOK Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles his or her library.
Read the Runes XU R INS ONS Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent.
Rapid Hybridization U U INS GTC Destroy target creature. It can't be regenerated. That creature's controller puts a 3/3 green Frog Lizard creature token onto the battlefield. Raven Familiar 2U U CR ULG Bird. Flying. Echo 2U. When Raven Familiar enters the battlefield, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. 1/2 Raven Guild Initiate 2U C CR SCG Human Wizard. Morph—Return a Bird you control to its owner's hand. 1/4 Raven Guild Master 1UU R CR SCG Human Wizard Mutant. Whenever Raven Guild Master deals combat damage to a player, that player exiles the top ten cards of his or her library. Morph 2UU. 1/1 Ray of Command 3U C NINS ICE,MIR,5,CMD Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it. Ray of Erasure U C INS ICE Target player puts the top card of his or her library into his or her graveyard. Draw a card at the beginning of the next turn's upkeep. Rayne, Academy Chancellor 2U R LC UDS Human Wizard. Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. You may draw an additional card if Rayne, Academy Chancellor is enchanted. 1/1 Razorfin Abolisher 2U U CR EVE Merfolk Wizard. 1U, T: Return target creature with a counter on it to its owner's hand. 2/2 Reach Through Mists Arcane. Draw a card.
U C INS CHK
Reality Twist UUU R EN ICE Cumulative upkeep 1UU. If tapped for mana, Plains produce R, Swamps produce G, Mountains produce W, and Forests produce B instead of any other type. Realmwright U R CR GTC Vedalken Wizard. As Realmwright enters the battlefield, choose a basic land type. Lands you control are the chosen type in addition to their other types. 1/1 Rebound 1U U INS STH Change the target of target spell that targets only a player. The new target must be a player. Rebuild 2U U INS ULG Return all artifacts to their owners' hands. Cycling 2 Recall XXU R SOR LEG,5,6 Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall. Recantation 3UU R EN USG At the beginning of your upkeep, you may put a verse counter on Recantation. U, Sacrifice Recantation: Return up to X target permanents to their owners' hands, where X is the number of verse counters on Recantation. Reckless Scholar 2U C CR ZEN Human Wizard. T: Target player draws a card, then discards a card. 2/1 Reconstruction U C SOR ATQ Return target artifact card from your graveyard to your hand. Recurring Insight 4UU R SOR ROE Draw cards equal to the number of cards in target opponent's hand. Rebound. Red Cliffs Armada 4U U CR PTK Human Soldier. Red Cliffs Armada can't attack unless defending player controls an Island. 5/4 Redirect UU R INS M11-13 You may choose new targets for target spell. Reduce to Dreams 3UU R SOR BOK Return all artifacts and enchantments to their owners' hands. Reef Pirates 1UU C CR HM Zombie Pirate. Whenever Reef Pirates deals damage to an opponent, that player puts the top card of his or her library into his or her graveyard. 2/2 Reef Shaman U C CR APC Merfolk Shaman. T: Target land becomes the basic land type of your choice until end of turn. 0/2 Regress 2U C INS MRD,ROE Return target permanent to its owner's hand. Reins of Power 2UU R INS STH,CMD Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.
Relearn 1UU U SOR WTH,6,S99 Return target instant or sorcery card from your graveyard to your hand.
Reverberation 2UU R INS LEG All damage that would be dealt this turn by target sorcery spell is dealt to that spell's controller instead.
Riptide Mangler 1U R CR LGN Beast. 1U: Change Riptide Mangler's power to target creature's power. (This effect lasts indefinitely.) 0/3
Relentless Skaabs 3UU U CR DKA Zombie. As an additional cost to cast Relentless Skaabs, exile a creature card from your graveyard. Undying. 4/4
Reweave 5U R INS CHK Arcane. Target permanent's controller sacrifices it. If he or she does, that player reveals cards from the top of his or her library until he or she reveals a permanent card that shares a card type with the sacrificed permanent, puts that card onto the battlefield, then shuffles his or her library. Splice onto Arcane 2UU
Riptide Pilferer 1U U CR PLC Merfolk Rogue. Whenever Riptide Pilferer deals combat damage to a player, that player discards a card. Morph U. 1/1
Relic Bind 2U U EA LEG,4 Aura. Enchant artifact an opponent controls. Whenever enchanted artifact becomes tapped, choose one — Relic Bind deals 1 damage to target player; or target player gains 1 life. Remand 1U U INS RAV Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard. Draw a card. Reminisce 2U U SOR ONS,9,X Target player shuffles his or her graveyard into his or her library. Remove U U INS P02 Cast Remove only during the declare attackers step and only if you've been attacked this step. Return target attacking creature to its owner's hand. Remove Soul 1U C INS LEG,,S99,5-X Counter target creature spell. Renegade Doppelganger 1U R CR ROE Shapeshifter. Whenever another creature enters the battlefield under your control, you may have Renegade Doppelganger become a copy of that creature until end of turn. (If it does, it loses this ability for the rest of the turn.) 0/1 Repeal XU C INS GPT Return target nonland permanent with converted mana cost X to its owner's hand. Draw a card. Repel 3U C INS ODY Put target creature on top of its owner's library. Repulse 2U C INS INV,CMD Return target creature to its owner's hand. Draw a card. Rescind 1UU C INS USG Return target permanent to its owner's hand. Cycling 2 Rescue U C INS UDS Return target permanent you control to its owner's hand. Research the Deep 1U U SOR MOR Draw a card. Clash with an opponent. If you win, return Research the Deep to its owner's hand. Reset UU U INS LEG Cast Reset only during an opponent's turn after his or her upkeep step. Untap all lands you control. Reshape XUU R SOR DST As an additional cost to cast Reshape, sacrifice an artifact. Search your library for an artifact card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library. Resounding Wave 2U C INS ALA Return target permanent to its owner's hand. Cycling 5WUB. When you cycle Resounding Wave, return two target permanents to their owners' hands. Rethink 2U C INS PCY Counter target spell unless its controller pays X, where X is its converted mana cost. Retraced Image U R SOR TOR Reveal a card in your hand, then put that card onto the battlefield if it has the same name as a permanent. Retract U R INS DST Return all artifacts you control to their owner's hand. Reveka, Wizard Savant 2UU R LC HM Dwarf Wizard. T: Reveka, Wizard Savant deals 2 damage to target creature or player and doesn't untap during your next untap step. 0/1
Rewind 2UU U INS USG,8,9,M13 Counter target spell. Untap up to four lands. Rhystic Deluge 2U C EN PCY U: Tap target creature unless its controller pays 1. Rhystic Scrying 2UU U SOR PCY Draw three cards. Then, if any player pays 2, discard three cards. Rhystic Study 2U C EN PCY Whenever an opponent casts a spell, you may draw a card unless that player pays 1. Ribbon Snake 1UU C CR PCY Snake. Flying. 2: Ribbon Snake loses flying until end of turn. Any player may activate this ability. 2/3 Ribbons of the Reikai 4U C SOR BOK Arcane. Draw a card for each Spirit you control. Riddlekeeper 2U R CR CMD Homunculus. Whenever a creature attacks you or a planeswalker you control, that creature's controller puts the top two cards of his or her library into his or her graveyard. 1/4 Riddlesmith 1U U CR SOM Human Artificer. Whenever you cast an artifact spell, you may draw a card. If you do, discard a card. 2/1 Riftwing Cloudskate 3UU U CR TSP Illusion. Flying. When Riftwing Cloudskate enters the battlefield, return target permanent to its owner's hand. Suspend 3—1U. 2/2 Rimefeather Owl 5UU R CR CSP Snow. Bird. Flying. Rimefeather Owl's power and toughness are each equal to the number of snow permanents on the battlefield. 1S: Put an ice counter on target permanent. Permanents with ice counters on them are snow. */* Rimewind Cryomancer 3U U CR CSP Human Wizard. 1, T: Counter target activated ability. Activate this ability only if you control four or more snow permanents. (Mana abilities can't be targeted.) 2/3 Rimewind Taskmage 1U C CR CSP Human Wizard. 1, T: You may tap or untap target permanent. Activate this ability only if you control four or more snow permanents. 1/2 Ringskipper 1U C CR LRW Faerie Wizard. Flying. When Ringskipper dies, clash with an opponent. If you win, return Ringskipper to its owner's hand. 1/1 Riptide U C INS DRK Tap all blue creatures. Riptide Biologist 1U C CR ONS Human Wizard. Protection from Beasts. Morph 2U. 1/2 Riptide Chronologist 3UU U CR ONS Human Wizard. U, Sacrifice Riptide Chronologist: Untap all creatures of the creature type of your choice. 1/3 Riptide Director 2UU R CR LGN Human Wizard. 2UU, T: Draw a card for each Wizard you control. 2/3 Riptide Entrancer 1UU R CR PN Human Wizard. Whenever Riptide Entrancer deals combat damage to a player, you may sacrifice it. If you do, gain control of target creature that player controls. (This effect lasts indefinitely.) Morph UU. 1/1
Riptide Shapeshifter 3UU U CR ONS Shapeshifter. 2UU, Sacrifice Riptide Shapeshifter: Choose a creature type. Reveal cards from the top of your library until you reveal a creature card of that type. Put that card onto the battlefield and shuffle the rest into your library. 3/3 Riptide Survivor 2U U CR SCG Human Wizard. Morph 1UU. When Riptide Survivor is turned face up, discard two cards, then draw three cards. 2/1 Rishadan Airship 2U C CR MMQ Human Pirate. Flying. Rishadan Airship can block only creatures with flying. 3/1 Rishadan Brigand 4U R CR MMQ Human Pirate. Flying. When Rishadan Brigand enters the battlefield, each opponent sacrifices a permanent unless he or she pays 3. Rishadan Brigand can block only creatures with flying. 3/2 Rishadan Cutpurse 2U C CR MMQ Human Pirate. When Rishadan Cutpurse enters the battlefield, each opponent sacrifices a permanent unless he or she pays 1. 1/1 Rishadan Footpad 3U U CR MMQ Human Pirate. When Rishadan Footpad enters the battlefield, each opponent sacrifices a permanent unless he or she pays 2. 2/2 Rising Waters 3U R EN NMS Lands don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player untaps a land he or she controls. Rite of Replication 2UU R SOR ZEN Kicker 5. Put a token that's a copy of target creature onto the battlefield. If Rite of Replication was kicked, put five of those tokens onto the battlefield instead. Rites of Refusal 1U C INS ODY Discard any number of cards. Counter target spell unless its controller pays 3 for each card discarded this way. River Kaijin 2U C CR CHK Spirit. 1/4 River Kelpie 3UU R CR SHM Beast. Whenever River Kelpie or another permanent is put onto the battlefield from a graveyard, draw a card. Whenever a player casts a spell from a graveyard, draw a card. Persist. 3/3 River Merfolk UU R CR FEM Merfolk. U: River Merfolk gains mountainwalk until end of turn. 2/1 Robe of Mirrors U C EC EXO,X Aura. Enchant creature. Enchanted creature has shroud. Roil Elemental 3UUU R CR ZEN Elemental. Flying. Landfall — Whenever a land enters the battlefield under your control, you may gain control of target creature for as long as you control Roil Elemental. 3/2 Ronom Serpent 5U C CR CSP Snow. Serpent. Ronom Serpent can't attack unless defending player controls a snow land. When you control no snow lands, sacrifice Ronom Serpent. 5/6 Rooftop Storm 5U R EN ISD You may pay 0 rather than pay the mana cost for Zombie creature spells you cast. Rootwater Commando 2U C CR NMS,X Merfolk. Islandwalk. 2/2
Rootwater Diver U U CR TMP Merfolk. T, Sacrifice Rootwater Diver: Return target artifact card from your graveyard to your hand. 1/1
Sage of Lat-Nam 1U C CR ATQ,8 Human Artificer. T, Sacrifice an artifact: Draw a card. 1/2
Rootwater Hunter 2U C CR TMP Merfolk. T: Rootwater Hunter deals 1 damage to target creature or player. 1/1
Sage Owl 1U C CR WTH,6-8,X,M10 Bird. Flying. When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order. 1/1
Rootwater Matriarch 2UU R CR TMP,X Merfolk. T: Gain control of target creature for as long as that creature is enchanted. 2/3
Sage's Dousing 2U U TINS MOR Wizard. Counter target spell unless its controller pays 3. If you control a Wizard, draw a card.
Rootwater Mystic U C CR EXO Merfolk Wizard. 1U: Look at the top card of target player's library. 1/1
Sage's Knowledge 2U C SOR PTK Return target sorcery card from your graveyard to your hand.
Rootwater Shaman 2U R CR TMP Merfolk Shaman. You may cast Aura cards with enchant creature as though they had flash. 2/2
Sage's Row Denizen 2U C CR GTC Vedalken Wizard. Whenever another blue creature enters the battlefield under your control, target player puts the top two cards of his or her library into his or her graveyard. 2/3
Rootwater Thief 1U R CR NMS Merfolk Rogue. U: Rootwater Thief gains flying until end of turn. Whenever Rootwater Thief deals combat damage to a player, you may pay 2. If you do, search that player's library for a card and exile it, then the player shuffles his or her library. 1/2 Rotcrown Ghoul 4U C CR AVR Zombie. When Rotcrown Ghoul dies, target player puts the top five cards of his or her library into his or her graveyard. 3/3 Rummaging Wizard 3U U CR ONS Human Wizard. 2U: Look at the top card of your library. You may put that card into your graveyard. 2/2 Rune Snag 1U C INS CSP Counter target spell unless its controller pays 2 plus an additional 2 for each card named Rune Snag in each graveyard. Runeboggle 2U C INS GPT Counter target spell unless its controller pays 1. Draw a card. Runewing 3U C CR RTR Bird. Flying. When Runewing dies, draw a card. 2/2 Runic Repetition 2U U SOR ISD Return target exiled card with flashback you own to your hand. Runner's Bane 1U C EC DGM Aura. Enchant creature with power 3 or less. When Runner's Bane enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. Rush of Knowledge 4U C SOR SCG Draw cards equal to the highest converted mana cost among permanents you control. Rushing River 2U C INS PLS Kicker—Sacrifice a land. Return target nonland permanent to its owner's hand. If Rushing River was kicked, return another target nonland permanent to its owner's hand. Rushing-Tide Zubera 2UU U CR SOK Zubera Spirit. When Rushing-Tide Zubera dies, if 4 or more damage was dealt to it this turn, draw three cards. 3/3 Sage Aven 3U C CR ONS,9 Bird Wizard. Flying. When Sage Aven enters the battlefield, look at the top four cards of your library, then put them back in any order. 1/3 Sage of Epityr U C CR YS Human Wizard. When Sage of Epityr enters the battlefield, look at the top four cards of your library, then put them back in any order. 1/1 Sage of Fables 2U U CR MOR Merfolk Wizard. Each other Wizard creature you control enters the battlefield with an additional +1/+1 counter on it. 2, Remove a +1/+1 counter from a creature you control: Draw a card. 2/2
Sailmonger 3U U CR MMQ Human Monger. 2: Target creature gains flying until end of turn. Any player may activate this ability. 3/3 Sakashima the Impostor 2UU R LC SOK Legendary Human Rogue. You may have Sakashima the Impostor enter the battlefield as a copy of any creature on the battlefield, except its name is still Sakashima the Impostor, it's legendary in addition to its other types, and it gains "2UU: Return Sakashima the Impostor to its owner's hand at the beginning of the next end step." 3/1 Sakashima's Student 2UU R CR PC2 Human Ninja. Ninjutsu 1U. You may have Sakashima's Student enter the battlefield as a copy of any creature on the battlefield, except it's still a Ninja in addition to its other creature types. 0/0 Sand Squid 3U R CR MMQ Squid Beast. Islandwalk. You may choose not to untap Sand Squid during your untap step. T: Tap target creature. That creature doesn't untap during its controller's untap step for as long as Sand Squid remains tapped. 2/2
Saprazzan Heir 1U R CR MMQ Merfolk. Whenever Saprazzan Heir becomes blocked, you may draw three cards. 1/1 Saprazzan Legate 3U U CR MMQ Merfolk Soldier. Flying. If an opponent controls a Mountain and you control an Island, you may cast Saprazzan Legate without paying its mana cost. 1/3 Saprazzan Outrigger 3U C CR MMQ Merfolk. When Saprazzan Outrigger attacks or blocks, put it on top of its owner's library at end of combat. 5/5 Saprazzan Raider 2U C CR MMQ Merfolk. When Saprazzan Raider becomes blocked, return it to its owner's hand. 1/2 Sarcomite Myr 2U C AC FUT Myr. 2: Sarcomite Myr gains flying until end of turn. 2, Sacrifice Sarcomite Myr: Draw a card. 2/1 Saving Grasp U C INS DKA Return target creature you own to your hand. Flashback W. Savor the Moment 1UU R SOR SHM Take an extra turn after this one. Skip the untap step of that turn. Scalpelexis 4U R CR JUD,X Beast. Beast. Flying. Whenever Scalpelexis deals combat damage to a player, that player exiles the top four cards of his or her library. If two or more of those cards have the same name, repeat this process. 1/5 Scatter Arc 3U C INS GTC Counter target noncreature spell. Draw a card. Scattering Stroke 2UU U INS LRW,CMD Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add X to your mana pool, where X is that spell's converted mana cost.
Sandbar Crocodile 4U C CR MIR Crocodile. Phasing. 6/5
Scent of Brine 1U C INS UDS Reveal any number of blue cards in your hand. Counter target spell unless its controller pays 1 for each card revealed this way.
Sandbar Merfolk U C CR USG Merfolk. Cycling 2. 1/1
Scepter of Insight 1UU R ART CON 3U, T: Draw a card.
Sandbar Serpent 4U U CR USG Serpent. Cycling 2. 3/4
School of Piranha 1U C CR EXO Fish. At the beginning of your upkeep, sacrifice School of Piranha unless you pay 1U. 3/3
Sanity Grinding UUU R SOR EVE Chroma — Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent puts the top card of his or her library into his or her graveyard. Then put the cards you revealed this way on the bottom of your library in any order. Sapphire Charm U C INS MIR Choose one — Target player draws a card at the beginning of the next turn's upkeep; or target creature gains flying until end of turn; or target creature an opponent controls phases out. Sapphire Drake 5U U CR GTC Drake. Flying. Each creature you control with a +1/+1 counter on it has flying. 4/4 Sapphire Leech 1U R CR INV Leech. Flying. Blue spells you cast cost U more to cast. 2/2 Saprazzan Bailiff 3UU R CR MMQ Merfolk. When Saprazzan Bailiff enters the battlefield, exile all artifact and enchantment cards from all graveyards. When Saprazzan Bailiff leaves the battlefield, return all artifact and enchantment cards from all graveyards to their owners' hands. 2/2 Saprazzan Breaker 4U U CR MMQ Beast. U: Put the top card of your library into your graveyard. If that card is a land card, Saprazzan Breaker is unblockable this turn. 3/3
Scion of Oona 2U R CR LRW Faerie Soldier. Flash. Flying. Other Faerie creatures you control get +1/+1. Other Faeries you control have shroud. 1/1 Scornful Æther-Lich 3U U AC CON Zombie Wizard. WB: Scornful Æther-Lich gains fear and vigilance until end of turn. 2/4 Scornful Egotist 7U C CR SCG Human Wizard. Morph U. 1/1 Scrapdiver Serpent 5UU C CR SOM Serpent. Scrapdiver Serpent is unblockable as long as defending player controls an artifact. 5/5 Scrapskin Drake 2U C CR AVR Zombie Drake. Flying. Scrapskin Drake can block only creatures with flying. AVR Screaming Seahawk 4U C CR ONS Bird. Flying. When Screaming Seahawk enters the battlefield, you may search your library for a card named Screaming Seahawk, reveal it, and put it into your hand. If you do, shuffle your library. 2/2 Screeching Drake 3U C CR P02 Drake. Flying. When Screeching Drake enters the battlefield, draw a card, then discard a card. 2/2 Screeching Silcaw 1U C CR SOM Bird. Flying. Metalcraft — Whenever Screeching Silcaw deals combat damage to a player, if you control three or
more artifacts, that player puts the top four cards of his or her library into his or her graveyard. 1/2
Sea's Claim U C EL ONS,9 Aura. Enchant land. Enchanted land is an Island.
Serra Sphinx 3UU R CR PLC Sphinx. Flying, vigilance. 4/4
Screeching Skaab 1U C CR DKA Zombie. When Screeching Skaab enters the battlefield, put the top two cards of your library into your graveyard. 2/1
Seascape Aerialist 4U U CR ZEN Merfolk Wizard Ally. Whenever Seascape Aerialist or another Ally enters the battlefield under your control, you may have Ally creatures you control gain flying until end of turn. 2/3
Serum Raker 2UU C CR MBS Drake. Flying. When Serum Raker dies, each player discards a card. 3/2
Screeching Sliver U C CR TSP Sliver. All Slivers have "T: Target player puts the top card of his or her library into his or her graveyard." 1/1 Scrivener 4U U CR EXO,ODY Human Wizard. When Scrivener enters the battlefield, you may return target instant card from your graveyard to your hand. 2/2 Scroll Thief 2U C CR M11,M13 Merfolk Rogue. Whenever Scroll Thief deals combat damage to a player, draw a card. 1/3 Sea Drake 2U U CR P02 Drake. Flying. When Sea Drake enters the battlefield, return two target lands you control to their owner's hand. 4/3 Sea Eagle 1U C CR S99,8 Bird. Flying. 1/1 Sea Gate Loremaster 4U R CR ZEN Merfolk Wizard Ally. T: Draw a card for each Ally you control. 1/3 Sea Gate Oracle 2U C CR ROE Human Wizard. When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. 1/3 Sea Kings' Blessing U U INS LEG Any number of target creatures become blue until end of turn. Sea Monster 4UU C CR TMP,6-X Serpent. Sea Monster can't attack unless defending player controls an Island. 6/6 Sea Scryer 1U C CR MIR Merfolk Wizard . T: Add 1 to your mana pool. 1, T: Add U to your mana pool. 1/1 Sea Serpent 5U C CR L-5 Serpent. Sea Serpent can't attack unless defending player controls an Island. When you control no Islands, sacrifice Sea Serpent. 5/5 Sea Snidd 4U C CR PLS Beast. T: Target land becomes the basic land type of your choice until end of turn. 3/3 Sea Spirit 4U U CR ICE Elemental Spirit. U: Sea Spirit gets +1/+0 until end of turn. 2/3 Sea Sprite 1U U CR HM,5 Faerie. Flying, protection from red. 1/1 Sea Troll 2U C CR HM Troll. U: Regenerate Sea Troll. Activate this ability only if Sea Troll blocked or was blocked by a blue creature this turn. 2/1 Seahunter 2UU R CR NMS Human Mercenary. 3, T: Search your library for a Merfolk permanent card and put it onto the battlefield. Then shuffle your library. 2/2 Seal of Removal U C EN NMS Sacrifice Seal of Removal: Return target creature to its owner's hand. Search the City 4U R EN RTR When Search the City enters the battlefield, exile the top five cards of your library. Whenever you play a card with the same name as one of the exiled cards, you may put one of those cards with that name into its owner's hand. Then if there are no cards exiled with Search the City, sacrifice it. If you do, take an extra turn after this one. Return to Ravnica Rare
Seasinger 1UU U CR FEM Merfolk. When you control no Islands, sacrifice Seasinger. You may choose not to untap Seasinger during your untap step. T: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped. 0/1 Second Chance 2U R EN ULG At the beginning of your upkeep, if you have 5 or less life, sacrifice Second Chance and take an extra turn after this one.
Serum Visions U C SOR 5DN Draw a card. Scry 2. Shadow Rift U C INS TMP Target creature gains shadow until end of turn. Draw a card. Shadow Sliver 2U C CR TSP Sliver. All Sliver creatures have shadow. 1/1
Second Guess 1U U INS AVR Counter target spell that's the second spell cast this turn.
Shape Anew 3U R SOR SOM The controller of target artifact sacrifices it, then reveals cards from the top of his or her library until he or she reveals an artifact card. That player puts that card onto the battlefield, then shuffles all other cards revealed this way into his or her library.
Second Sight 2U U INS DST Choose one â&#x20AC;&#x201D; Look at the top five cards of target opponent's library, then put them back in any order; or look at the top five cards of your library, then put them back in any order. Entwine U
Shape Stealer UU U CR SOK Shapeshifter Spirit. Whenever Shape Stealer blocks or becomes blocked by a creature, change Shape Stealer's power and toughness to that creature's power and toughness until end of turn. 1/1
Second Wind 2U U EC FUT Aura. Enchant creature. T: Tap enchanted creature. T: Untap enchanted creature.
Shaper Guildmage U C CR MIR Human Wizard. W, T: Target creature gains first strike until end of turn. B, T: Target creature gets +1/+0 until end of turn. 1/1
Secretkeeper 3U U CR SOK Spirit. As long as you have more cards in hand than each opponent, Secretkeeper gets +2/+2 and has flying. 2/2 Secrets of the Dead 2U U EN DKA Whenever you cast a spell from your graveyard, draw a card. See Beyond 1U C SOR ROE,PC2 Draw two cards, then shuffle a card from your hand into your library. Segovian Leviathan 4U U CR LEG,4-6 Leviathan. Islandwalk. 3/3 Sejiri Merfolk 1U U CR WWK Merfolk Soldier. As long as you control a Plains, Sejiri Merfolk has first strike and lifelink. 2/1 Selective Memory 3U R SOR WWK Search your library for any number of nonland cards and exile them. Then shuffle your library. Selhoff Occultist 2U C CR ISD Human Rogue. Whenever Selhoff Occultist or another creature dies, target player puts the top card of his or her library into his or her graveyard. 2/3 Sensory Deprivation U C EC ISD Aura. Enchant creature. Enchanted creature gets -3/-0. Sentinels of Glen Elendra 3U C CR LRW Faerie Soldier. Flash. Flying. 2/3 Serendib Djinn 2UU R CR ARN Djinn. Flying. At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you. When you control no lands, sacrifice Serendib Djinn. 5/6 Serendib Efreet 2U R CR ARN,R Efreet. Flying. At the beginning of your upkeep, Serendib Efreet deals 1 damage to you. 3/4 Serendib Sorcerer 1UU R CR PLC Human Wizard. T: Target creature other than Serendib Sorcerer becomes 0/2 until end of turn. 1/1 Serpent of the Endless Sea 4U C CR M10 Serpent. Serpent of the Endless Sea's power and toughness are each equal to the number of Islands you control. Serpent of the Endless Sea can't attack unless defending player controls an Island. */*
Shaper Parasite 1UU C CR PLC Illusion. Morph 2U. When Shaper Parasite is turned face up, target creature gets +2/-2 or -2/+2 until end of turn. 2/3 Shapesharer 1U R CR LRW Shapeshifter. Changeling. 2U: Target Shapeshifter becomes a copy of target creature until your next turn. 1/1 Shapeshifter's Marrow 2UU R EN FUT At the beginning of each opponent's upkeep, that player reveals the top card of his or her library. If it's a creature card, the player puts the card into his or her graveyard and Shapeshifter's Marrow becomes a copy of that card. (If it does, it loses this ability.) Sharding Sphinx 4UU R AC ALA Sphinx. Flying. Whenever an artifact creature you control deals combat damage to a player, you may put a 1/1 blue Thopter artifact creature token with flying onto the battlefield. 4/4 Shared Discovery U C SOR ROE As an additional cost to cast Shared Discovery, tap four untapped creatures you control. Draw three cards. Shared Fate 4U R EN MRD If a player would draw a card, that player exiles the top card of an opponent's library face down instead. Each player may look at and play cards he or she exiled with Shared Fate. Shifting Borders 3U U INS SOK Arcane. Exchange control of two target lands. Splice onto Arcane 3U Shifting Sky 2U U EN PLS,8 As Shifting Sky enters the battlefield, choose a color. All nonland permanents are the chosen color. Shifting Sliver 3U U CR LGN Sliver. Slivers can't be blocked except by Slivers. 2/2 Shifty Doppelganger 2U R CR ODY Shapeshifter. 3U, Exile Shifty Doppelganger: You may put a creature card from your hand onto the battlefield. If you do, that creature gains haste until end of turn. At the beginning of the next end step, sacrifice that creature. If you do, return Shifty Doppelganger to the battlefield. 1/1 Shimmer 2UU R EN MIR As Shimmer enters the battlefield, choose a land type. Each land of the chosen type has phasing.
Shimmering Efreet 2U U CR VIS Efreet. Flying, phasing. Whenever Shimmering Efreet phases in, target creature phases out. 2/2
Silhouette 1U U INS LEG Prevent all damage that would be dealt to target creature this turn by spells or abilities that target it.
Shimmering Glasskite 3U C CR BOK Spirit. Flying. Whenever Shimmering Glasskite becomes the target of a spell or ability for the first time in a turn, counter that spell or ability. 2/3
Silkwing Scout 2U C CR DIS Faerie Scout. Flying. G, Sacrifice Silkwing Scout: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. 2/1
Shimmering Mirage 1U C INS APC Target land becomes the basic land type of your choice until end of turn. Draw a card.
Silver Erne 3U U CR ICE Bird. Flying, trample. 2/2
Shimmering Wings U C EC TMP,INV,X Aura. Enchant creature. Enchanted creature has flying. U: Return Shimmering Wings to its owner's hand. Shinen of Flight's Wings 4U C CR SOK Spirit. Flying. Channel — U, Discard Shinen of Flight's Wings: Target creature gains flying until end of turn. 3/3 Shoal Serpent 5U C CR ZEN Serpent. Defender. Landfall — Whenever a land enters the battlefield under your control, Shoal Serpent loses defender until end of turn. 5/5 Shoreline Raider 2U C CR INV Merfolk. Protection from Kavu. 2/2 Shoreline Ranger 5U C CR SCG Bird Soldier. Flying. Islandcycling 2 3/4 Shoving Match 2U U INS MMQ Until end of turn, all creatures gain "T: Tap target creature." Show and Tell 2U R SOR USG Each player may put an artifact, creature, enchantment, or land card from his or her hand onto the battlefield. Shriekgeist 1U C CR DKA Spirit. Flying. Whenever Shriekgeist deals combat damage to a player, that player puts the top two cards of his or her library into his or her graveyard. 1/1 Shrieking Drake U C CR VIS Drake. Flying. When Shrieking Drake enters the battlefield, return a creature you control to its owner's hand. 1/1 Shrouded Serpent 4UUU R CR PCY Serpent. Whenever Shrouded Serpent attacks, defending player may pay 4. If he or she doesn't, Shrouded Serpent is unblockable this turn. 4/4 Shyft 4U R CR ICE Shapeshifter. At the beginning of your upkeep, you may have Shyft become the color or colors of your choice. (This effect lasts indefinitely.) 4/2 Sibilant Spirit 5U R CR ICE,5,6 Spirit. Flying. Whenever Sibilant Spirit attacks, defending player may draw a card. 5/6 Sift 3U C SOR STH,9,X Draw three cards, then discard a card. Sift Through Sands 1UU C INS CHK Arcane. Draw two cards, then discard a card. If you've cast a spell named Peer Through Depths and a spell named Reach Through Mists this turn, you may search your library for a card named The Unspeakable, put it onto the battlefield, then shuffle your library. Sigil of Sleep U C EC UDS Aura. Enchant creature. Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand. Sigil Tracer 1UU R CR MOR Merfolk Wizard. 1U, Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the copy. 2/2 Silent Departure U C SOR ISD Return target creature to its owner's hand. Flashback 4U
Silver Wyvern 3UU R CR STH Drake. Flying. U: Change the target of target spell or ability that targets only Silver Wyvern. The new target must be a creature. 4/3 Silvergill Adept 1U U CR LQ Merfolk Wizard. As an additional cost to cast Silvergill Adept, reveal a Merfolk card from your hand or pay 3. When Silvergill Adept enters the battlefield, draw a card. 2/1 Silvergill Douser 1U C CR LRW Merfolk Wizard. T: Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control. 1/1 Simic Fluxmage 2U U CR GTC Merfolk Wizard. Evolve. 1U, T: Move a +1/+1 counter from Simic Fluxmage onto target creature. 1/2 Simic Manipulator 1UU R CR GTC Mutant Wizard. Evolve. T, Remove one or more +1/+1 counters from Simic Manipulator: Gain control of target creature with power less than or equal to the number of 1/+1 counters removed this way. 0/1 Sindbad 1U U CR ARN,4,TSP Human. T: Draw a card and reveal it. If it isn't a land card, discard it. 1/1 Sinking Feeling 2U C EC SHM Aura. Enchant creature. Enchanted creature doesn't untap during its controller's untap step. Enchanted creature has "1, Put a -1/-1 counter on this creature: Untap this creature." Sire of the Storm 4UU U CR CHK Spirit. Flying. Whenever you cast a Spirit or Arcane spell, you may draw a card. 3/3 Siren's Call U U INS L-4 Cast Siren's Call only during an opponent's turn, before attackers are declared. Creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn. Sisay's Ingenuity U C EC PLS Aura. Enchant creature. When Sisay's Ingenuity enters the battlefield, draw a card. Enchanted creature has "2U: Target creature becomes the color of your choice until end of turn."
Sky Swallower 3UU R CR GPT Leviathan. Flying. When Sky Swallower enters the battlefield, target opponent gains control of all other permanents you control. 8/8 Sky Weaver 1U U CR INV,X Metathran Wizard. 2: Target white or black creature gains flying until end of turn. 2/1 Sky-Eel School 3UU C CR SOM Fish. Flying. When Sky-Eel School enters the battlefield, draw a card, then discard a card. 3/3 Skygames 1U C EL GTC Aura. Enchant land. Enchanted land has "T: Target creature gains flying until end of turn. Activate this ability only any time you could cast a sorcery." Skyline Predator 4UU U CR RTR Drake. Flash. Flying. 3/4 Skyscribing XUU U SOR DIS,CMD Each player draws X cards. Forecast — 2U, Reveal Skyscribing from your hand: Each player draws a card. Skyshroud Condor 1U U CR TMP Bird. Flying. Cast Skyshroud Condor only if you've cast another spell this turn. 2/2 Skywatcher Adept U C CR ROE Merfolk Wizard. Level up 3. 1/1 LEVEL 1-2: Flying. 2/2 LEVEL 3+: Flying 4/2 Skywinder Drake 2U C CR M12 Drake. Flying. Skywinder Drake can block only creatures with flying. 3/1 Skywing Aven 2U C CR TOR Bird Soldier. Flying. Discard a card: Return Skywing Aven to its owner's hand. 2/1 Sleep 2UU U SOR M10,M11,M13 Tap all creatures target player controls. Those creatures don't untap during that player's next untap step. Sleeping Potion 1U C EC PLS Aura. Enchant creature. When Sleeping Potion enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. When enchanted creature becomes the target of a spell or ability, sacrifice Sleeping Potion. Sleight of Hand U C SOR POR,S99,7,9 Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. Sleight of Mind U R INS L-5 Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.) Slipstream Eel 5UU C CR ONS,CMD Fish Beast. Slipstream Eel can't attack unless defending player controls an Island. Cycling 1U. 6/6
Skaab Goliath 5U U CR ISD Zombie Giant. As an additional cost to cast Skaab Goliath, exile two creature cards from your graveyard. Trample 6/9
Slipstream Serpent 7U C CR TSP Serpent. Slipstream Serpent can't attack unless defending player controls an Island. When you control no Islands, sacrifice Slipstream Serpent. Morph 5U 6/6
Skaab Ruinator 1UU M CR ISD Zombie Horror. As an additional cost to cast Skaab Ruinator, exile three creature cards from your graveyard. Flying. You may cast Skaab Ruinator from your graveyard. 5/6
Sliptide Serpent 4UU R CR NMS Serpent. 3U: Return Sliptide Serpent to its owner's hand. 4/4
Skill Borrower 2U R AC ALA Human Wizard. Play with the top card of your library revealed. As long as the top card of your library is an artifact or creature card, Skill Borrower has all activated abilities of that card. (If any of the abilities use that card's name, use this creature's name instead.) 1/3 Sky Ruin Drake 4U C Drake. Flying. 2/5
CR ZEN
Slith Strider 1UU U CR MRD Slith. Whenever Slith Strider becomes blocked, draw a card. Whenever Slith Strider deals combat damage to a player, put a +1/+1 counter on it. 1/1 Slithermuse 2UU R CR MY Elemental. When Slithermuse leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference. Evoke 3U. 3/3
Slow Motion 2U C EC ULG Aura. Enchant creature. At the beginning of the upkeep of enchanted creature's controller, that player sacrifices that creature unless he or she pays 2. When Slow Motion is put into a graveyard from the battlefield, return Slow Motion to its owner's hand.
Soratami Mirror-Guard 3U C CR CHK Moonfolk Wizard. Flying. 2, Return a land you control to its owner's hand: Target creature with power 2 or less is unblockable this turn. 3/1
Snap 1U C INS ULG Return target creature to its owner's hand. Untap up to two lands.
Soratami Mirror-Mage 3U U CR CHK Moonfolk Wizard. Flying. 3, Return three lands you control to their owner's hand: Return target creature to its owner's hand. 2/1
Snapback 1U C INS TSP You may exile a blue card from your hand rather than pay Snapback's mana cost. Return target creature to its owner's hand.
Soratami Rainshaper 2U C CR CHK Moonfolk Wizard. Flying. 3, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. 2/1
Snapcaster Mage 1U R CR ISD Human Wizard. Flash. When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. 2/1
Soratami Savant 2UU U CR CHK Moonfolk Wizard. Flying. 3, Return a land you control to its owner's hand: Counter target spell unless its controller pays 3. 2/2
Snapping Drake 3U C CR POR,S99,RAV,M10 Drake. Flying. 3/2 Sneaky Homunculus 1U C CR NMS,8 Homunculus Illusion. Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater. 1/1 Snow Devil 1U C EC ICE Aura. Enchant creature. Enchanted creature has flying. Enchanted creature has first strike as long as it's blocking and you control a snow land. Snowfall 2U C EN ICE Cumulative upkeep U. Whenever an Island is tapped for mana, its controller may add U to his or her mana pool (in addition to the mana the land produces). If that Island is snow, its controller may add UU to his or her mana pool instead. Spend this mana only to pay cumulative upkeep costs. Soar 1U C EC MIR Aura. You may cast Soar as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +0/+1 and has flying. Soldevi Heretic 2U C CR ALL Human Cleric. W, T: Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card. 2/2 Soldevi Machinist 1U U CR ICE Human Wizard Artificer. T: Add 2 to your mana pool. Spend this mana only to activate abilities of artifacts. 1/1 Soldevi Sage 1U C CR ALL Human Wizard. T, Sacrifice two lands: Draw three cards, then discard one of them. 1/1 Somber Hoverguard 5U C CR MRD Drone. Affinity for artifacts. Flying. 3/2 Somnophore 2UU R CR USG Illusion. Flying. Whenever Somnophore deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step for as long as Somnophore remains on the battlefield. 2/2 Soothsaying U U EN MMQ 3UU: Shuffle your library. X: Look at the top X cards of your library, then put them back in any order. Soramaro, First to Dream 4UU R LC SOK Spirit. Flying. Soramaro, First to Dream's power and toughness are each equal to the number of cards in your hand. 4, Return a land you control to its owner's hand: Draw a card. */* Soratami Cloudskater 1U C CR CHK Moonfolk Rogue. Flying. 2, Return a land you control to its owner's hand: Draw a card, then discard a card. 1/1 Soratami Mindsweeper 3U U CR BOK Moonfolk Wizard. Flying. 2, Return a land you control to its owner's hand: Target player puts the top two cards of his or her library into his or her graveyard. 1/4
Soratami Seer 4U U CR CHK Moonfolk Wizard. Flying. 4, Return two lands you control to their owner's hand: Discard all the cards in your hand, then draw that many cards. 2/3 Sorcerous Sight U C SOR POR Look at target opponent's hand. Draw a card. Soul Barrier 2U U EN ICE,5 Whenever an opponent casts a creature spell, Soul Barrier deals 2 damage to that player unless he or she pays 2. Soul Seizer 3UU U TF(CR) DKA Spirit. Flying. When Soul Seizer deals combat damage to a player, you may transform it. If you do, attach it to target creature that player controls. 1/3 Ghastly Haunting: Aura. Enchant creature You control enchanted creature. Soulsworn Spirit 3U U CR RTR Spirit. Soulsworn Spirit is unblockable. When Soulsworn Spirit enters the battlefield, detain target creature an opponent controls. 2/1 Sower of Temptation 2UU R CR LRW Faerie Wizard. Flying. When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield. 2/2 Spawnbroker 2U R CR RAV Human Wizard. When Spawnbroker enters the battlefield, you may exchange control of target creature you control and target creature with power less than or equal to that creature's power an opponent controls. 1/1 Spectral Cloak UU U EC LEG Enchant creature. Enchanted creature has shroud as long as it's untapped. Spectral Flight 1U C EC ISD Aura. Enchant creature. Enchanted creature gets +2/+2 and has flying. Innistrad Common Spectral Prison 1U C ARB Aura. Enchant creature. Enchanted creature doesn't untap during its controller's untap step. When enchanted creature becomes the target of a spell, sacrifice Spectral Prison. Spectral Shift 1U R INS 5DN Choose one â&#x20AC;&#x201D; Change the text of target spell or permanent by replacing all instances of one basic land type with another; or change the text of target spell or permanent by replacing all instances of one color word with another. (These effects last indefinitely.) Entwine 2 Spell Blast XU C INS L-6,TMP Counter target spell with converted mana cost X. Spell Burst XU U INS TSP Buyback 3. Counter target spell with converted mana cost X. Spell Contortion 2U U INS WWK Multikicker 1U. Counter target spell unless its controller pays 2. Draw a card for each time Spell Contortion was kicked.
Spell Crumple 1UU U INS CMD Counter target spell. If that spell is countered this way, put it on the bottom of its owner's library instead of into that player's graveyard. Put Spell Crumple on the bottom of its owner's library. Spell Pierce U C INS ZEN Counter target noncreature spell unless its controller pays 2. Spell Rupture 1U C INS GTC Counter target spell unless its controller pays X, where X is the greatest power among creatures you control. Spell Snare U U INS DIS Counter target spell with converted mana cost 2. Spell Snip 2U C INS ALA Counter target spell unless its controller pays 1. Cycling 2 Spell Syphon 1U C INS SHM Counter target spell unless its controller pays 1 for each blue permanent you control. Spelljack 3UUU R INS JUD Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may play it without paying its mana cost for as long as it remains exiled. (If it has X in its mana cost, X is 0.) Spellshift 3U R INS PLC Counter target instant or sorcery spell. Its controller reveals cards from the top of his or her library until he or she reveals an instant or sorcery card. That player may cast that card without paying its mana cost. Then he or she shuffles his or her library. Spellstutter Sprite 1U C CR LRW Faerie Wizard. Flash. Flying. When Spellstutter Sprite enters the battlefield, counter target spell with converted mana cost X or less, where X is the number of Faeries you control. 1/1 Spelltwine 5U R SOR M13 Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine. Spellweaver Volute 3UU R EP FUT Aura. Enchant instant card in a graveyard. Whenever you cast a sorcery spell, copy the enchanted instant card. You may cast the copy without paying its mana cost. If you do, exile the enchanted card and attach Spellweaver Volute to another instant card in a graveyard. Sphinx Ambassador 5UU M CR M10 Sphinx. Flying. Whenever Sphinx Ambassador deals combat damage to a player, search that player's library for a card, then that player names a card. If you searched for a creature card that isn't the named card, you may put it onto the battlefield under your control. Then that player shuffles his or her library. 5/5 Sphinx of Jwar Isle 4UU R CR ZEN Sphinx. Flying, shroud. You may look at the top card of your library. (You may do this at any time.) 5/5 Sphinx of Lost Truths 3UU R CR ZEN Sphinx. Kicker 1U. Flying. When Sphinx of Lost Truths enters the battlefield, draw three cards. Then if it wasn't kicked, discard three cards. 3/5 Sphinx of Magosi 3UUU R CR ROE Sphinx. Flying. 2U: Draw a card, then put a +1/+1 counter on Sphinx of Magosi. 6/6 Sphinx of the Chimes 4UU R CR RTR Sphinx. Flying. Discard two nonland cards with the same Draw four cards. 5/6 Sphinx of Uthuun 5UU R CR M12 Sphinx. Flying. When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. 5/6 Sphinx's Herald
U U AC ALA
Vedalken Wizard. 2U, T, Sacrifice a white creature, a blue creature, and a black creature: Search your library for a card named Sphinx Sovereign and put it onto the battlefield. Then shuffle your library. 1/1 Spiketail Drake 3UU U CR PCY Drake. Flying. Sacrifice Spiketail Drake: Counter target spell unless its controller pays 3. Spiketail Drakeling 1UU C CR TSP Drake. Flying. Sacrifice Spiketail Drakeling: Counter target spell unless its controller pays 2. 3/3 Spiketail Hatchling 1U C CR PCY,8,X Drake. Flying. Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays 1. 1/1 Spin into Myth 4U U INS FUT Put target creature on top of its owner's library, then fateseal 2. Spindrift Drake U C CR DH Drake. Flying. At the beginning of your upkeep, sacrifice Spindrift Drake unless you pay U. 2/1 Spined Thopter 2(u/p) C AC NPH Thopter. Flying. 2/1 Spiny Starfish 2U U CR ALL Starfish. U: Regenerate Spiny Starfish. At the beginning of each end step, if Spiny Starfish regenerated this turn, put a 0/1 blue Starfish creature token onto the battlefield for each time it regenerated this turn. 0/1 Spire Monitor 4U C CR NPH Drake. Flash. Flying. 3/3 Spire Owl 1U C CR USG Bird. Flying. When Spire Owl enters the battlefield, look at the top four cards of your library, then put them back in any order. 1/1 Spire Serpent 4U C CR MBS Serpent. Defender. Metalcraft — As long as you control three or more artifacts, Spire Serpent gets +2/+2 and can attack as though it didn't have defender. 3/5 Spirit Away 5UU R EC AVR Aura. Enchant creature. You control enchanted creature. Enchanted creature gets +2/+2 and has flying. Spreading Seas 1U C EL ZEN Aura. Enchant land. When Spreading Seas enters the battlefield, draw a card. Enchanted land is an Island. Sprite Noble 1UU R CR TSP Faerie. Flying. Other creatures you control with flying get +0/+1. T: Other creatures you control with flying get +1/+0 until end of turn. 2/2 Spy Network U C INS ONS Look at target player's hand, the top card of that player's library, and any face-down creatures he or she controls. Look at the top four cards of your library, then put them back in any order. Squeeze 3U R EN MMQ Sorcery spells cost 3 more to cast. Squelch 1U U INS CHK Counter target activated ability. Draw a card. Standardize UU R INS ONS Choose a creature type other than Wall. Each creature becomes that type until end of turn.
Statecraft 3U R EN MMQ Prevent all combat damage that would be dealt to and dealt by creatures you control.
Stonybrook Banneret 1U C CR MOR Merfolk Wizard. Islandwalk. Merfolk spells and Wizard spells you cast cost 1 less to cast. 1/1
Steady Progress 2U C INS SOM Proliferate. Draw a card.
Storm Crow 1U C CR ALL,POR,S99,6-9 Bird. Flying. 1/2
Steal Artifact 2UU U EA L-5,7,8 Aura. Enchant artifact. You control enchanted artifact.
Storm Elemental 5U U CR ALL Elemental. Flying. U, Exile the top card of your library: Tap target creature with flying. U, Exile the top card of your library: If the exiled card is a snow land, Storm Elemental gets +1/+1 until end of turn. 3/4
Steal Enchantment UU U EE TMP Enchant enchantment. You control enchanted enchantment. Stealer of Secrets 2U C CR RTR Human Rogue. Whenever Stealer of Secrets deals combat damage to a player, draw a card. 2/2 Steam Frigate 2U C CR P02 Human Pirate. Steam Frigate can't attack unless defending player controls an Island. 3/3 Steamcore Weird 3U C CR GPT Weird. When Steamcore Weird enters the battlefield, if R was spent to cast Steamcore Weird, it deals 2 damage to target creature or player. 1/3 Steel Sabotage U C INS MBS Choose one — Counter target artifact spell; or return target artifact to its owner's hand. Steelclad Serpent 5U C AC ALA Serpent. Steelclad Serpent can't attack unless you control another artifact. 4/5 Stern Mentor 3U U CR AVR Human Wizard. Soulbond. As long as Stern Mentor is paired with another creature, each of those creatures has "T: Target player puts the top two cards of his or her library into his or her graveyard." 2/2 Stern Proctor UU U CR USG Human Wizard. When Stern Proctor enters the battlefield, return target artifact or enchantment to its owner's hand. 1/2 Stifle U R INS SCG Counter target activated or triggered ability. (Mana abilities can't be targeted.) Stinging Barrier 2UU C CR MMQ Wall. Defender . U, T: Stinging Barrier deals 1 damage to target creature or player. 0/4 Stinging Licid 1U U CR TMP Licid. 1U, T: Stinging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay U to end this effect. Whenever enchanted creature becomes tapped, Stinging Licid deals 2 damage to that creature's controller. 1/1
Stormbound Geist 1UU C CR DKA Spirit. Flying. Stormbound Geist can block only creatures with flying. Undying. 2/2 Stormcloud Djinn 4U U CR TSP Djinn. Flying. Stormcloud Djinn can block only creatures with flying. RR: Stormcloud Djinn gets +2/+0 until end of turn and deals 1 damage to you. 3/3 Stormscape Apprentice U C CR INV Human Wizard. W, T: Tap target creature. B, T: Target player loses 1 life. 1/1 Stormscape Battlemage 2U U CR PLC Metathran Wizard. Kicker W and/or 2B. When Stormscape Battlemage enters the battlefield, if it was kicked with its W kicker, you gain 3 life. When Stormscape Battlemage enters the battlefield, if it was kicked with its 2B kicker, destroy target nonblack creature. That creature can't be regenerated. 2/2 Stormscape Familiar 1U C CR PLS,TSP Bird. Flying. White spells and black spells you cast cost 1 less to cast. 1/1 Stormscape Master 2UU R CR INV Human Wizard. WW, T: Target creature gains protection from the color of your choice until end of turn. BB, T: Target player loses 2 life and you gain 2 life. 2/2 Stormtide Leviathan 5UUU R CR M11,M13 Leviathan. Islandwalk. All lands are Islands in addition to their other types. Creatures without flying or islandwalk can't attack. 8/8 Stormwatch Eagle 3U C CR PCY Bird. Flying. Sacrifice a land: Return Stormwatch Eagle to its owner's hand. 2/1 Strategic Planning 1U U SOR PTK Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. Stratozeppelid 4U U CR GPT Beast. Flying. Stratozeppelid can block only creatures with flying. 4/4 Straw Soldiers 1U C CR PTK Scarecrow Soldier. 1/3
Stitched Drake 1UU C CR ISD Zombie Drake. As an additional cost to cast Stitched Drake, exile a creature card from your graveyard. Flying 3/4
Stream of Consciousness 1U U INS BOK Arcane. Target player shuffles up to four target cards from his or her graveyard into his or her library.
Stitcher's Apprentice 1U C CR ISD Homunculus. 1U, T: Put a 2/2 blue Homunculus creature token onto the battlefield, then sacrifice a creature. 1/2
Stream of Unconsciousness U C TINS MOR Wizard. Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
Stoic Rebuttal 1UU C INS SHM Metalcraft — Stoic Rebuttal costs 1 less to cast if you control three or more artifacts. Counter target spell.
Streambed Aquitects 1UU C CR LRW Merfolk Scout. T: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. T: Target land becomes an Island until end of turn. 2/3
Standstill 1U C EN ODY When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards.
Stolen Goods 3U R SOR AVR Target opponent exiles cards from the top of his or her library until he or she exiles a nonland card. Until end of turn, you may cast that card without paying its mana cost.
Stasis 1U R EN L-5 Players skip their untap steps. At the beginning of your upkeep, sacrifice Stasis unless you pay U.
Stolen Identity 4UU R SOR GTC Put a token onto the battlefield that's a copy of target artifact or creature. Cipher
Stasis Cell 4U C EC RAV Aura. Enchant creature. Enchanted creature doesn't untap during its controller's untap step. 3U: Attach Stasis Cell to target creature.
Stonybrook Angler 1U C CR LRW Merfolk Wizard. 1U, T: You may tap or untap target creature. 1/2
Stroke of Genius X2U R INS USG Target player draws X cards. Stronghold Biologist 2U U CR NMS Human Spellshaper. UU, T, Discard a card: Counter target creature spell. 1/1 Stronghold Machinist 2U U CR NMS Human Spellshaper. UU, T, Discard a card: Counter target noncreature spell. 1/1
Stronghold Zeppelin 2UU U CR NMS Human. Flying. Stronghold Zeppelin can block only creatures with flying. 3/3 Student of Elements 1U U CR/LC CHK Human Wizard. When Student of Elements has flying, flip it. 1/1 Tobita, Master of Winds: Human Wizard. Creatures you control have flying. 3/3 Stupefying Touch 1U U EC TOR Aura. Enchant creature. When Stupefying Touch enters the battlefield, draw a card. Enchanted creature's activated abilities can't be activated. Sturmgeist 3UU R CR ISD Spirit. Flying. Sturmgeist's power and toughness are each equal to the number of cards in your hand. Whenever Sturmgeist deals combat damage to a player, draw a card. */* Submerge 4U U INS NMS If an opponent controls a Forest and you control an Island, you may cast Submerge without paying its mana cost. Put target creature on top of its owner's library. Suffocation 1U U INS ALL Cast Suffocation only if you were dealt damage this turn by a red instant or sorcery spell. Suffocation deals 4 damage to the controller of the last red instant or sorcery spell that dealt damage to you this turn. Draw a card at the beginning of the next turn's upkeep. Summoner's Bane 2UU U INS ZEN Counter target creature spell. Put a 2/2 blue Illusion creature token onto the battlefield. Sun Ce, Young Conqueror 3UU R LC PTK Human Soldier. Horsemanship. When Sun Ce, Young Conquerer enters the battlefield, you may return target creature to its owner's hand. 3/3
Surrakar. Whenever you cast an instant or sorcery spell, you may put a charge counter on Surrakar Spellblade. Whenever Surrakar Spellblade deals combat damage to a player, you may draw X cards, where X is the number of charge counters on it. 2/1 Rise of the Eldrazi Rare Surveilling Sprite 1U C CR RAV Faerie Rogue. Flying. When Surveilling Sprite dies, you may draw a card. 1/1 Survivor of the Unseen 2U C CR CSP Human Wizard. Cumulative upkeep 2. T: Draw two cards, then put a card from your hand on top of your library. 2/1 Svyelunite Priest 1U U CR FEM Merfolk Cleric. UU, T: Target creature gains shroud until end of turn. Activate this ability only during your upkeep. 1/1 Sway of Illusion 1U U INS INV Any number of target creatures become the color of your choice until end of turn. Draw a card. Sway of the Stars 8UU R SOR BOK Each player shuffles his or her hand, graveyard, and permanents he or she owns into his or her library, then draws seven cards. Each player's life total becomes 7. Swirl the Mists 2UU R EN CHK As Swirl the Mists enters the battlefield, choose a color word. All instances of color words in the text of spells and permanents are changed to the chosen color word. Switcheroo 4U U SOR M13 Exchange control of two target creatures.
Talrand, Sky Summoner 2UU R LC M13 Merfolk Wizard. Whenever you cast an instant or sorcery spell, put a 2/2 blue Drake creature token with flying onto the battlefield. 2/2 Talrand's Invocation 2UU U SOR M13 Put two 2/2 blue Drake creature tokens with flying onto the battlefield. Tamiyo, the Moon Sage 3UU M PW AVR Tamiyo. +1: Tap target permanent. It doesn't untap during its controller's next untap step. -2: Draw a card for each tapped creature target player controls. -8: You get an emblem with "You have no maximum hand size" and "Whenever a card is put into your graveyard from anywhere, you may return it to your hand." 4 Tandem Lookout 2U U CR AVR Human Scout. Soulbond As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card." 2/1 Tangle Kelp U U EC DRK Aura. Enchant creature. When Tangle Kelp enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step if it attacked during its controller's last turn. Taniwha 3UU R LC MIR Serpent. Trample, phasing. At the beginning of your upkeep, all lands you control phase out. (They phase in before you untap during your next untap step.) 7/7 Tattered Drake 4U C CR RAV Zombie Drake. Flying. B: Regenerate Tattered Drake. 2/2
Symbol of Unsummoning 2U C SOR POR Return target creature to its owner's hand. Draw a card.
Taunt U R SOR POR During target player's next turn, creatures that player controls attack you if able.
Sun Quan, Lord of Wu 4UU R LC PTK Human Soldier. Creatures you control have horsemanship. 4/4
Synapse Sliver 4U R CR ;E Sliver. Whenever a Sliver deals combat damage to a player, its controller may draw a card. 3/3
Teardrop Kami U C CR BOK Spirit. Sacrifice Teardrop Kami: You may tap or untap target creature. 1/1
Sunder 3UU R INS USG Return all lands to their owners' hands.
Synchronous Sliver 4U C CR PLC Sliver. All Sliver creatures have vigilance. 3/3
Sunken City UU C EN DRK At the beginning of your upkeep, sacrifice Sunken City unless you pay UU. Blue creatures get +1/+1.
Syncopate XU C INS ODY,RTR Counter target spell unless its controller pays X. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Teferi, Mage of Zhalfir 2UUU R LC TSP Human Wizard. Flash. Creature cards you own that aren't on the battlefield have flash. Each opponent can cast spells only any time he or she could cast a sorcery. 3/4
Sunken Field 1U U EL PCY Aura. Enchant land. Enchanted land has "T: Counter target spell unless its controller pays 1." Sunken Hope 3UU R EN PLS,X,PC2 At the beginning of each player's upkeep, that player returns a creature he or she controls to its owner's hand. Supreme Exemplar 6U R CR MOR Elemental. Flying. Champion an Elemental. 10/10 Supreme Inquisitor 3UU R CR ONS Human Wizard. Tap five untapped Wizards you control: Search target player's library for up to five cards and exile them. Then that player shuffles his or her library. 1/3 Suq'Ata Firewalker 1UU U CR MIR Human Wizard. Suq'Ata Firewalker can't be the target of red spells or abilities from red sources. T: Suq'Ata Firewalker deals 1 damage to target creature or player. 0/1 Surgespanner 2UU R CR LRW Merfolk Wizard. Whenever Surgespanner becomes tapped, you may pay 1U. If you do, return target permanent to its owner's hand. 2/2
Synod Artificer 2U R CR DST Vedalken Artificer. X, T: Tap X target noncreature artifacts. X, T: Untap X target noncreature artifacts. 1/2 Take Possession 5UU R EP FUT Aura. Split second. Enchant permanent. You control enchanted permanent. Talas Air Ship 3U C CR P02 Human Pirate. Flying. 3/2 Talas Explorer 1U C CR P02 Human Pirate Scout. Flying. When Talas Explorer enters the battlefield, look at target opponent's hand. 1/1 Talas Merchant 1U C CR P02 Human Pirate. 1/3 Talas Researcher 4U R CR P02 Human Pirate Wizard. T: Draw a card. Activate this ability only during your turn, before attackers are declared. 1/1 Talas Scout 1U C CR P02 Human Pirate Scout. Flying. 1/2
Surging Ă&#x2020;ther 3U C CSP INS Ripple 4. Return target permanent to its owner's hand.
Talas Warrior 1UU R CR P02 Human Pirate Warrior. Talas Warrior is unblockable. 2/2
Surrakar Banisher 4U C CR WWK Surrakar. When Surrakar Banisher enters the battlefield, you may return target tapped creature to its owner's hand. 3/3
Talonrend 4U U CR EVE Elemental. Flying. (u/r): Talonrend gets +1/-1 until end of turn. 0/5
Surrakar Spellblade
1UU R CR ROE
Teferi's Curse 1U C EP MIR Aura. Enchant artifact or creature. Enchanted permanent has phasing. Teferi's Drake 2U C CR MIR Drake. Flying, phasing. 3/2 Teferi's Imp 2U R CR MIR Imp. Flying, phasing. Whenever Teferi's Imp phases out, discard a card. Whenever Teferi's Imp phases in, draw a card. 1/1 Teferi's Realm 1UU R WEN VIS At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out. (Each one phases in before its controller untaps during his or her next untap step.) Teferi's Response 1U R INS INV Counter target spell or ability an opponent controls that targets a land you control. If a permanent's ability is countered this way, destroy that permanent. Draw two cards. Teferi's Veil 1U U EN WTH Whenever a creature you control attacks, it phases out at end of combat. (It phases in before you untap during your next untap step.) Telekinesis UU R INS LEG Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn't untap during its controller's next two untap steps. Telekinetic Bonds 2UUU R EN JUD Whenever a player discards a card, you may pay 1U. If you do, you may tap or untap target permanent.
Telekinetic Sliver 2UU U CR TSP Sliver. All Slivers have "T: Tap target permanent." 2/2
gain control of target creature. (This effect lasts indefinitely.) 1/1
Telemin Performance 3UU R SOR CON Target opponent reveals cards from the top of his or her library until he or she reveals a creature card. That player puts all noncreature cards revealed this way into his or her graveyard, then you put the creature card onto the battlefield under your control.
Thalakos Dreamsower 2U U CR TMP Thalakos Wizard. Shadow. You may choose not to untap Thalakos Dreamsower during your untap step. Whenever Thalakos Dreamsower deals damage to an opponent, tap target creature. That creature doesn't untap during its controller's untap step for as long as Thalakos Dreamsower remains tapped. 1/1
Thought Lash 2UU R EN ALL Cumulative upkeep—Exile the top card of your library. When a player doesn't pay Thought Lash's cumulative upkeep, that player exiles all cards from his or her library. Exile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn.
Thalakos Drifters 2UU R CR EXO Thalakos. Discard a card: Thalakos Drifters gains shadow until end of turn. 3/3
Thought Nibbler U C CR ODY Beast. Flying. Your maximum hand size is reduced by two. 1/1
Thalakos Mistfolk 2U C CR TMP Thalakos Illusion. Shadow. U: Put Thalakos Mistfolk on top of its owner's library. 2/1
Thought Reflection 4UUU R EN SHM If you would draw a card, draw two cards instead.
Telepathic Spies 2U C CR UDS,7 Human Wizard. When Telepathic Spies enters the battlefield, look at target opponent's hand. 2/2 Telepathy U U EN USG,7-M10 Your opponents play with their hands revealed. Teleport UUU R INS LEG Cast Teleport only during the declare attackers step. Target creature is unblockable this turn. Teller of Tales 3UU C CR CHK Spirit. Flying. Whenever you cast a Spirit or Arcane spell, you may tap or untap target creature. 3/3 Telling Time 1U U INS RAV,X Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
Thalakos Scout 2U C CR EXO Thalakos Soldier Scout. Shadow. Discard a card: Return Thalakos Scout to its owner's hand. 2/1 Thalakos Seer UU C CR TMP Thalakos Wizard. Shadow. When Thalakos Seer leaves the battlefield, draw a card. 1/1 Thalakos Sentry 1U C CR TMP Thalakos Soldier. Shadow. 1/2
Tempest Owl 1U C CR ZEN Bird. Kicker 4U. Flying. When Tempest Owl enters the battlefield, if it was kicked, tap up to three target permanents. 1/2
The Unspeakable 6UUU R LC CHK Spirit. Flying, trample. Whenever The Unspeakable deals combat damage to a player, you may return target Arcane card from your graveyard to your hand. 6/7
Temporal Adept 1UU R CR UDS,7-9 Human Wizard. UUU, T: Return target permanent to its owner's hand. 1/1
Theft of Dreams 2U C SOR POR,EXO Draw a card for each tapped creature target opponent controls.
Temporal Cascade 5UU R SOR MRD Choose one — Each player shuffles his or her hand and graveyard into his or her library; or each player draws seven cards. Entwine 2
Thermal Flux U C INS CSP Choose one — Target nonsnow permanent becomes snow until end of turn; or target snow permanent isn't snow until end of turn. Draw a card at the beginning of the next turn's upkeep.
Temporal Distortion 3UU R EN INV Whenever a creature or land becomes tapped, put an hourglass counter on it. Permanents with hourglass counters on them don't untap during their controllers' untap steps. At the beginning of each player's upkeep, remove all hourglass counters from permanents that player controls. Temporal Eddy 2UU C SOR TSP Put target creature or land on top of its owner's library. Temporal Fissure 4U C SOR SCG Return target permanent to its owner's hand. Storm Temporal Manipulation 3UU R SOR P02 Take an extra turn after this one. Temporal Mastery 5UU M SOR AVR Take an extra turn after this one. Exile Temporal Mastery. Miracle 1U. Terraformer 2U R CR RAV Human Wizard. 1: Choose a basic land type. Each land you control becomes that type until end of turn. Tezzeret the Seeker 3UU M PW ALA Tezzeret. +1: Untap up to two target artifacts. -X: Search your library for an artifact card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library. -5: Artifacts you control become 5/5 artifact creatures until end of turn. 4 Tezzeret's Gambit 3(u/p) U SOR NPH Draw two cards, then proliferate. Thada Adel, Acquisitor 1UU R LC WWK Merfolk Rogue. Islandwalk. Whenever Thada Adel, Acquisitor deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles his or her library. Until end of turn, you may play that card. 2/2 Thalakos Deceiver 3U R CR STH Thalakos Wizard. Shadow. Whenever Thalakos Deceiver attacks and isn't blocked, you may sacrifice it. If you do,
Thieves' Fortune 2U U TINS MOR Rogue. Prowl U. Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Thieving Magpie 2UU U CR UDS,7-X Bird. Flying. Whenever Thieving Magpie deals damage to an opponent, draw a card. 1/3 Thing from the Deep 6UUU R CR POR Leviathan. Whenever Thing from the Deep attacks, sacrifice it unless you sacrifice an Island. 9/9 Think Tank 2U U EN ODY At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard.
Thought Eater 1U U CR ODY Beast. Flying. Your maximum hand size is reduced by three. 2/2
Thought Scour U C INS DKA Target player puts the top two cards of his or her library into his or her graveyard. Draw a card. Thoughtbind 2U C INS CHK Counter target spell with converted mana cost 4 or less. Thoughtcast 4U C SOR MRD Affinity for artifacts. Draw two cards. Thoughtlace U R INS L-4 Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.) Threads of Disloyalty 1UU R EC BOK Aura. Enchant creature with converted mana cost 2 or less You control enchanted creature. Three Wishes 1UU R INS VIS Exile the top three cards of your library face down. You may look at those cards for as long as they remain exiled. Until your next turn, you may play those cards. At the beginning of your next upkeep, put any of those cards you didn't play into your graveyard. Thrummingbird 1U U CR SOM Bird Horror. Flying. Whenever Thrummingbird deals combat damage to a player, proliferate. 1/1 Thunder Wall 1UU U CR ICE Wall. Defender, flying. U: Thunder Wall gets +1/+1 until end of turn. 0/2 Thundercloud Elemental 5UU U CR SCG Elemental. Flying. 3U: Tap all creatures with toughness 2 or less. 3U: All other creatures lose flying until end of turn. 3/4 Thunderheads 2U U INS GPT Replicate 2U. Put a 3/3 blue Weird creature token with defender and flying onto the battlefield. Exile it at the beginning of the next end step.
Think Twice 1U C INS TSP,ISD Draw a card. Flashback 2U
Thwart 2UU U INS MMQ You may return three Islands you control to their owner's hand rather than pay Thwart's mana cost. Counter target spell.
Thirst 2U C EC MIR Aura. Enchant creature. When Thirst enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. At the beginning of your upkeep, sacrifice Thirst unless you pay U.
Tidal Bore 1U C INS MMQ You may return an Island you control to its owner's hand rather than pay Tidal Bore's mana cost. You may tap or untap target creature.
Thirst for Knowledge 2U U INS MRD Draw three cards. Then discard two cards unless you discard an artifact card. Thornwind Faeries 1UU C CR ULG Faerie. Flying. T: Thornwind Faeries deals 1 damage to target creature or player. 1/1 Thought Courier 1U C CR 5DN,9 Human Wizard. T: Draw a card, then discard a card. 1/1 Thought Devourer 2UU R CR ODY Beast. Flying. Your maximum hand size is reduced by four.
Tidal Control 1UU R EN ALL Cumulative upkeep 2. Pay 2 life or 2: Counter target red or green spell. Any player may activate this ability. Tidal Courier 3U U CR APC Merfolk. When Tidal Courier enters the battlefield, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library in any order. 3U: Tidal Courier gains flying until end of turn. 1/2 Tidal Flats U C EN FEM UU: For each attacking creature without flying, its controller may pay 1. If he or she doesn't, creatures you control blocking that creature gain first strike until end of turn.
Tidal Influence 2U U EN FEM Cast Tidal Influence only if no permanents named Tidal Influence are on the battlefield. Tidal Influence enters the battlefield with a tide counter on it. At the beginning of your upkeep, put a tide counter on Tidal Influence. As long as there is exactly one tide counter on Tidal Influence, all blue creatures get -2/-0. As long as there are exactly three tide counters on Tidal Influence, all blue creatures get +2/+0. Whenever there are four tide counters on Tidal Influence, remove all tide counters from it. Tidal Kraken 5UUU R CR MMQ,8,9 Kraken. Tidal Kraken is unblockable. 6/6 Tidal Surge 1U C SOR POR,STH,P2P6 Tap up to three target creatures without flying. Tidal Visionary U C CR INV Merfolk Wizard. T: Target creature becomes the color of your choice until end of turn. 1/1 Tidal Warrior U C CR STH Merfolk Warrior. T: Target land becomes an Island until end of turn. 1/1 Tidal Wave 2U U INS MIR Put a 5/5 blue Wall creature token with defender onto the battlefield. Sacrifice it at the beginning of the next end step. Tideforce Elemental 2U U CR WWK Elemental. U, T: You may tap or untap another target creature. Landfall â&#x20AC;&#x201D; Whenever a land enters the battlefield under your control, you may untap Tideforce Elemental. 2/1
Time Stretch 8UU R SOR ODY Target player takes two extra turns after this one. Time Walk 1U R SOR L,U Take an extra turn after this one. Time Warp 3UU M SOR TMP,S99,M10 Target player takes an extra turn after this one. Timebender U U CR PLC Human Wizard. Morph U. When Timebender is turned face up, choose one â&#x20AC;&#x201D; Remove two time counters from target permanent or suspended card; or put two time counters on target permanent with a time counter on it or suspended card. 1/1 Timetwister 2U R SOR L,U Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. (Then put Timetwister into its owner's graveyard.) Timid Drake 2U U CR WTH Drake. Flying. When another creature enters the battlefield, return Timid Drake to its owner's hand. 3/3 Tinker 2U U SOR ULG As an additional cost to cast Tinker, sacrifice an artifact. Search your library for an artifact card and put that card onto the battlefield. Then shuffle your library. Toils of Night and Day 2U C INS BOK Arcane. You may tap or untap target permanent, then you may tap or untap another target permanent. Tolarian Drake 2U C CR WTH Drake. Flying, phasing. 2/4
Tideshaper Mystic U C CR LRW Merfolk Wizard. T: Target land becomes the basic land type of your choice until end of turn. Activate this ability only during your turn. 1/1
Tolarian Emissary 2U U CR INV Human Wizard. Kicker 1W. Flying. When Tolarian Emissary enters the battlefield, if it was kicked, destroy target enchantment. 1/2
Tidespout Tyrant 5UUU R CR DIS Djinn. Flying. Whenever you cast a spell, return target permanent to its owner's hand. 5/5
Tolarian Entrancer 1U R CR WTH Human Wizard. Whenever Tolarian Entrancer becomes blocked by a creature, gain control of that creature at end of combat. 1/1
Tidewalker 2U U CR PLC Elemental. Tidewalker enters the battlefield with a time counter on it for each Island you control. Vanishing. Tidewalker's power and toughness are each equal to the number of time counters on it. */*
Tower Geist 3U U CR DKA Spirit. Flying. When Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. 2/2 Trade Routes 1U R EN MMQ 1: Return target land you control to its owner's hand. 1, Discard a land card: Draw a card. Trade Secrets 1UU R SOR ONS,CMD Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as he or she chooses. Tradewind Rider 3U R CR TMP Spirit. Flying. T, Tap two untapped creatures you control: Return target permanent to its owner's hand. 1/4 Train of Thought 1U C SOR GPT Replicate 1U. Draw a card. Training Grounds U R EN ROE Activated abilities of creatures you control cost up to 2 less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana. Trait Doctoring U R SOR DGM Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. Cipher. Transmute Artifact UU U SOR ATQ Sacrifice an artifact. If you do, search your library for an artifact card. If that card's converted mana cost is less than or equal to the sacrificed artifact's converted mana cost, put it onto the battlefield. If it's greater, you may pay X, where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle your library. Trapfinder's Trick 1U C SOR ZEN Target player reveals his or her hand and discards all Trap cards. Trapmaker's Snare 1U U INS ZEN Search your library for a Trap card, reveal it, and put it into your hand. Then shuffle your library.
Tolarian Sentinel 3U C Human Spellshaper. Flying. U, T, Discard a card: Return target permanent you control to its owner's hand. 1/3
Traumatic Visions 3UU C INS CON Counter target spell. Basic landcycling 1U
Tolarian Serpent 5UU R CR WTH Serpent. At the beginning of your upkeep, put the top seven cards of your library into your graveyard. 7/7
Traumatize 3UU R SOR ODY,9-M11 Target player puts the top half of his or her library, rounded down, into his or her graveyard.
Tidings 3UU U SOR S99,9,X Draw four cards.
Tolarian Winds 1U C INS USG,7 Discard all the cards in your hand, then draw that many cards.
Time and Tide UU U INS VIS Simultaneously, all phased-out creatures phase in and all creatures with phasing phase out.
Tome Scour U C SOR M10,M11 Target player puts the top five cards of his or her library into his or her graveyard.
Traveler's Cloak 2U C EC INV Aura. Enchant creature. As Traveler's Cloak enters the battlefield, choose a land type. When Traveler's Cloak enters the battlefield, draw a card. Enchanted creature has landwalk of the chosen type.
Time Ebb 2U C SOR POR,TMP,P02,S99,9 Put target creature on top of its owner's library.
Tomorrow, Azami's Familiar 5U R LC BOK Spirit. If you would draw a card, look at the top three cards of your library instead. Put one of those cards into your hand and the rest on the bottom of your library in any order. 1/5
Tidewater Minion 3UU C CR RAV Elemental Minion. Defender . 4: Tidewater Minion loses defender until end of turn. T: Untap target permanent.
Time Elemental 2U R CR LEG,4,5 Elemental. When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you. 2UU, T: Return target permanent that isn't enchanted to its owner's hand. 0/2 Time Reversal 3UU M SOR M11,M12 Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. Exile Time Reversal. Time Spiral 4UU R SOR USG Exile Time Spiral. Each player shuffles his or her graveyard and hand into his or her library, then draws seven cards. You untap up to six lands. Time Stop 4UU R INS CHK End the turn. (Exile all spells and abilities on the stack, including this card. The player whose turn it is discards down to his or her maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Torch Drake 3U C CR GPT Drake. Flying. 1R: Torch Drake gets +1/+0 until end of turn. 2/2 Tortoise Formation 3U C INS ALA Creatures you control gain shroud until end of turn. Totally Lost 4U C INS GTC Put target nonland permanent on top of its owner's library. Touch of Brilliance Draw two cards.
Treachery 3UU R EC UDS Aura. Enchant creature. When Treachery enters the battlefield, untap up to five lands. You control enchanted creature. Treasure Hunt 1U C SOR WWK Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand. Treasure Mage 2U U CR MBS Human Wizard. When Treasure Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 6 or greater, reveal that card, and put it into your hand. If you do, shuffle your library. 2/2 Treasure Trove 2UU U EN EXO,7-9 2UU: Draw a card.
3U C SOR POR,P02,S99
Touch of Invisibility 3U C SOR ODY Target creature is unblockable this turn. Draw a card. Tower Drake 2U C CR INV,RTR Drake. Flying. W: Tower Drake gets +0/+1 until end of turn. 2/1
Treetop Sentinel 2UU U CR ODY Bird Soldier. Flying, protection from green. 2/3 Trench Gorger 6UU R CR CMD Leviathan. Trample. When Trench Gorger enters the battlefield, you may search your library for any number of land cards, exile them, then shuffle your library. If you
do, Trench Gorger's power and toughness each become equal to the number of cards exiled this way. 6/6 Trickbind 1U R INS TSP Split second. Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be activated this turn. (Mana abilities can't be targeted.) Trickery Charm U C INS ONS Choose one — Target creature gains flying until end of turn; or target creature becomes the creature type of your choice until end of turn; or look at the top four cards of your library, then put them back in any order. Tricks of the Trade 3U C EC M13 Aura. Enchant creature. Enchanted creature gets +2/+0 and is unblockable. Trickster Mage U C CR NMS Human Spellshaper. U, T, Discard a card: You may tap or untap target artifact, creature, or land. 1/1 Trinket Mage 2U C CR 5DN,SOM Human Wizard. When Trinket Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library. 2/2 Troublesome Spirit 2UU R CR PCY Spirit. Flying. At the beginning of your end step, tap all lands you control. 3/4 Trusted Advisor U U CR SOK Human Advisor. Your maximum hand size is increased by two. At the beginning of your upkeep, return a blue creature you control to its owner's hand. 1/2 Truth or Tale 1U U INS TSP Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put a card from the chosen pile into your hand, then put all other cards revealed this way on the bottom of your library in any order. Tunnel Vision 5U R SOR RAV Name a card. Target player reveals cards from the top of his or her library until the named card is revealed. If it is, that player puts the rest of the revealed cards into his or her graveyard and puts the named card on top of his or her library. Otherwise, the player shuffles his or her library. Turbulent Dreams UU R SOR TOR As an additional cost to cast Turbulent Dreams, discard X cards. Return X target nonland permanents to their owners' hands. Turn Aside U C INS SOM Counter target spell that targets a permanent you control. Turn the Tide 1U C INS MBS Creatures your opponents control get -2/-0 until end of turn. Turn to Frog 1U U INS M12 Target creature loses all abilities and becomes a 1/1 blue Frog until end of turn. Turnabout 2UU U INS USG Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls. Turtleshell Changeling 3U U CR LRW Shapeshifter. Changeling. 1U: Switch Turtleshell Changeling's power and toughness until end of turn. 1/4 Twiddle U C INS L,U,4,5,7,8 You may tap or untap target artifact, creature, or land. Twincast UU R INS SOK Copy target instant or sorcery spell. You may choose new targets for the copy.
Twisted Image U U INS SOM Switch target creature's power and toughness until end of turn. Draw a card.
Vapor Snag U C INS NPH Return target creature to its owner's hand. Its controller loses 1 life.
Twitch 2U C INS TMP,X,WWK You may tap or untap target artifact, creature, or land. Draw a card.
Vapor Snare 4U U EC WWK Aura. Enchant creature. You control enchanted creature. At the beginning of your upkeep, sacrifice Vapor Snare unless you return a land you control to its owner's hand.
Umara Raptor 2U C CR ZEN Bird Ally. Flying. Whenever Umara Raptor or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Umara Raptor. 1/1 Unblinking Bleb 3U C CR FUT Illusion. Morph 2U. Whenever Unblinking Bleb or another permanent is turned face up, you may scry 2. 1/3 Uncovered Clues 2U C SOR DGM Look at the top four cards of your library. You may reveal up to two instant and/or sorcery cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order. Undead Alchemist 3U R CR ISD Zombie. If a Zombie you control would deal combat damage to a player, instead that player puts that many cards from the top of his or her library into his or her graveyard. Whenever a creature card is put into an opponent's graveyard from his or her library, exile that card and put a 2/2 black Zombie creature token onto the battlefield. 4/2 Undertow 2U U EN LEG Creatures with islandwalk can be blocked as though they didn't have islandwalk. Undo 1UU C SOR VIS,P02,S99 Return two target creatures to their owners' hands. Unified Will 1U U INS ROE Counter target spell if you control more creatures than that spell's controller. Unifying Theory 1U R EN ODY Whenever a player casts a spell, that player may pay 2. If the player does, he or she draws a card. Unnatural Selection 1U R EN APC 1: Choose a creature type other than Wall. Target creature becomes that type until end of turn. Unstable Mutation U C EC ARN,R-5,TSP Aura. Enchant creature. Enchanted creature gets +3/+3. At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature. Unstable Shapeshifter 3U R CR TMP Shapeshifter. Whenever another creature enters the battlefield, Unstable Shapeshifter becomes a copy of that creature and gains this ability. 0/1 Unsummon U C INS L-8,X-M13,CON Return target creature to its owner's hand. Updraft 1U U INS IOA,5 Target creature gains flying until end of turn. Draw a card at the beginning of the next turn's upkeep. Upheaval 4UU R SOR ODY Return all permanents to their owners' hands. Uyo, Silent Prophet 4UU R LC CHK Moonfolk Wizard. Flying. 2, Return two lands you control to their owner's hand: Copy target instant or sorcery spell. You may choose new targets for the copy. 4/4 Vacuumelt 2U U SOR GPT Replicate 2U. Return target creature to its owner's hand. Vanishing U C EC VIS Aura. Enchant creature. UU: Enchanted creature phases out. Vanishment 4U U INS AVR Put target nonland permanent on top of its owner's library. Miracle U.
Vaporous Djinn 2UU U CR MIR Djinn. Flying. At the beginning of your upkeep, Vaporous Djinn phases out unless you pay UU. 3/4 Vault Skyward U C INS SOM Target creature gains flying until end of turn. Untap it. Vectis Silencers 2U C AC ALA Human Rogue. 2B: Vectis Silencers gains deathtouch until end of turn. 1/2 Vedalken Æthermage 1U C CR FUT Vedalken Wizard. Flash. When Vedalken Æthermage enters the battlefield, return target Sliver to its owner's hand. Wizardcycling 3. 1/2 Vedalken Anatomist 2U U CR MBS Vedalken Wizard. 2U, T: Put a -1/-1 counter on target creature. You may tap or untap that creature. 1/2 Vedalken Archmage 2UU R CR MRD Vedalken Wizard. Whenever you cast an artifact spell, draw a card. 0/2 Vedalken Certarch U C CR SOM Vedalken Wizard. Metalcraft — T: Tap target artifact, creature, or land. Activate this ability only if you control three or more artifacts. 1/1 Vedalken Dismisser 5U C CR RAV Vedalken Wizard. When Vedalken Dismisser enters the battlefield, put target creature on top of its owner's library. 2/2 Vedalken Engineer 1U C CR DST Vedalken Artificer. T: Add two mana of any one color to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts. 1/1 Vedalken Entrancer 3U C CR RAV,M13 Vedalken Wizard. U, T: Target player puts the top two cards of his or her library into his or her graveyard. 1/4 Vedalken Infuser 3U U CR MBS Vedalken Wizard. At the beginning of your upkeep, you may put a charge counter on target artifact. 1/4 Vedalken Mastermind UU U CR 5DN,X Vedalken Wizard. U, T: Return target permanent you control to its owner's hand. 1/2 Vedalken Plotter 2U U CR GPT,CMD Vedalken Wizard. When Vedalken Plotter enters the battlefield, exchange control of target land you control and target land an opponent controls. 1/1 Veil of Birds U C EN USG When an opponent casts a spell, if Veil of Birds is an enchantment, Veil of Birds becomes a 1/1 Bird creature with flying. Veil of Secrecy 1U C INS BOK Arcane. Target creature gains shroud until end of turn and is unblockable this turn. Splice onto Arcane—Return a blue creature you control to its owner's hand. Veiled Apparition 1U U EN USG When an opponent casts a spell, if Veiled Apparition is an enchantment, Veiled Apparition becomes a 3/3 Illusion creature with flying and "At the beginning of your upkeep, sacrifice Veiled Apparition unless you pay 1U." Veiled Crocodile 2U R EN USG When a player has no cards in hand, if Veiled Crocodile is an enchantment, Veiled Crocodile becomes a 4/4 Crocodile creature. Veiled Sentry U U EN USG When an opponent casts a spell, if Veiled Sentry is an enchantment, Veiled Sentry becomes an Illusion creature
with power and toughness each equal to that spell's converted mana cost.
Viral Drake 3U U CR NPH Drake. Flying, infect. 3U: Proliferate. 1/4
Veiled Serpent 2U C EN USG When an opponent casts a spell, if Veiled Serpent is an enchantment, Veiled Serpent becomes a 4/4 Serpent creature that can't attack unless defending player controls an Island. Cycling 2.
Viscerid Armor 1U C EC ALL Aura. Enchant creature. Enchanted creature gets +1/+1. 1U: Return Viscerid Armor to its owner's hand.
Veiling Oddity 3U C CR PLC Illusion. Suspend 4—1U 2/3 Venarian Glimmer XU U INS PLC Target player reveals his or her hand. You choose a nonland card with converted mana cost X or less from it. That player discards that card. Venarian Gold XUU C EC LEG Aura. Enchant creature. When Venarian Gold enters the battlefield, tap enchanted creature and put X sleep counters on it. Enchanted creature doesn't untap during its controller's untap step if it has a sleep counter on it. At the beginning of the upkeep of enchanted creature's controller, remove a sleep counter from that creature. Vendilion Clique 1UU R LC MOR Faerie Wizard. Flash. Flying. When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of his or her library, then draws a card. 3/1 Venerated Teacher 2U C CR ROE Human Wizard. When Venerated Teacher enters the battlefield, put two level counters on each creature you control with level up. 2/2 Venser, Shaper Savant 2UU R LC FUT Human Wizard. Flash. When Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner's hand. 2/2 Venser's Diffusion 2U C INS FUT Return target nonland permanent or suspended card to its owner's hand. Vertigo Spawn 1U U CR GPT Illusion. Defender . Whenever Vertigo Spawn blocks a creature, tap that creature. That creature doesn't untap during its controller's next untap step. 0/3 Vesuvan Doppelganger 3UU R CR L-R Shapeshifter. You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield except it doesn't copy that creature's color and it gains "At the beginning of your upkeep, you may have this creature become a copy of target creature except it doesn't copy that creature's color. If you do, this creature gains this ability." 0/0 Vesuvan Shapeshifter 3UU R CR TSP Shapeshifter. As Vesuvan Shapeshifter enters the battlefield or is turned face up, you may choose another creature on the battlefield. If you do, until Vesuvan Shapeshifter is turned face down, it becomes a copy of that creature and gains "At the beginning of your upkeep, you may turn this creature face down." Morph 1U. 0/0 Vex 2U C INS DST Counter target spell. That spell's controller may draw a card. Vexing Sphinx 1UU R CR CSP Sphinx. Flying. Cumulative upkeep—Discard a card. When Vexing Sphinx dies, draw a card for each age counter on it. 4/4 View from Above 1U U INS CON Target creature gains flying until end of turn. If you control a white permanent, return View from Above to its owner's hand. Vigean Graftmage 2U U CR DIS Vedalken Wizard Mutant. Graft 2. 1U: Untap target creature with a +1/+1 counter on it. 0/0 Vigilant Drake 4U C CR ULG,7 Drake. Flying. 2U: Untap Vigilant Drake. 3/3
Viscerid Deepwalker 4U C CR TSP Homarid Warrior. U: Viscerid Deepwalker gets +1/+0 until end of turn. Suspend 4—U. 2/3 Viscerid Drone 1U U CR ALL Homarid Drone. T, Sacrifice a creature and a Swamp: Destroy target nonartifact creature. It can't be regenerated. T, Sacrifice a creature and a snow Swamp: Destroy target creature. It can't be regenerated. 1/2 Vision Charm U C INS VIS Choose one — Target player puts the top four cards of his or her library into his or her graveyard; or choose a land type and a basic land type, and each land of the first chosen type becomes the second chosen type until end of turn; or target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.) Vision Skeins 1U C INS DIS,CMD Each player draws two cards. Visions of Beyond U R INS M12 Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead. Vivisection 3U C SOR MBS As an additional cost to cast Vivisection, sacrifice a creature. Draw three cards. Vizzerdrix 6U R CR S99,7-9 Rabbit Beast. 6/6 Vodalian Hypnotist 1U U XR INV Merfolk Wizard. 2B, T: Target player discards a card. Activate this ability only any time you could cast a sorcery. 1/1 Vodalian Illusionist 2U U CR WTH Merfolk Wizard. UU, T: Target creature phases out. 2/2 Vodalian Knights 1UU R CR FEM Merfolk Knight. First strike. Vodalian Knights can't attack unless defending player controls an Island. When you control no Islands, sacrifice Vodalian Knights. U: Vodalian Knights gains flying until end of turn. 2/2 Vodalian Mage 2U C CR FEM Merfolk Wizard. U, T: Counter target spell unless its controller pays 1. 1/1 Vodalian Merchant 1U C CR INV Merfolk. When Vodalian Merchant enters the battlefield, draw a card, then discard a card. 1/2 Vodalian Mystic 1U U CR APC Merfolk Wizard. T: Target instant or sorcery spell becomes the color of your choice. 1/1 Vodalian Serpent 3U C CR INV Serpent. Kicker 2. Vodalian Serpent can't attack unless defending player controls an Island. If Vodalian Serpent was kicked, it enters the battlefield with four +1/+1 counters on it. 2/2 Vodalian Soldiers 1U C CR FEM,6 Merfolk Soldier. 1/2 Vodalian War Machine 1UU R CR FEM Wall. Defender. Tap an untapped Merfolk you control: Vodalian War Machine can attack this turn as though it didn't have defender. Tap an untapped Merfolk you control: Vodalian War Machine gets +2/+1 until end of turn. When Vodalian War Machine dies, destroy all Merfolk tapped this turn to pay for its abilities. 0/4 Void Stalker 1U R CR M13 Elemental. 2U, T: Put Void Stalker and target creature on top of their owners' libraries, then those players shuffle their libraries. 2/1
Voidmage Apprentice 1U C CR LGN Human Wizard. Morph 2UU. When Voidmage Apprentice is turned face up, counter target spell. Voidmage Husher 3U U CR TSP Human Wizard. Flash. When Voidmage Husher enters the battlefield, counter target activated ability. (Mana abilities can't be targeted.) Whenever you cast a spell, you may return Voidmage Husher to its owner's hand. 2/2 Voidmage Prodigy UU R CR ONS,TSP Human Wizard. UU, Sacrifice a Wizard: Counter target spell. Morph U. 2/1 Voidwalk 3U U SOR GTC Exile target creature. Return it to the battlefield under its owner's control at the beginning of the next end step. Cipher Voidwielder 4U C CR RTR Human Wizard. When Voidwielder enters the battlefield, you may return target creature to its owner's hand. 1/4 Volcanic Eruption XUUU R SOR L-4 Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains put into a graveyard this way. Volition Reins 3UUU U EP SOM Aura. Enchant permanent. When Volition Reins enters the battlefield, if enchanted permanent is tapped, untap it. You control enchanted permanent. Volrath's Curse 1U C EC TMP Aura. Enchant creature. Enchanted creature can't attack or block, and its activated abilities can't be activated. That creature's controller may sacrifice a permanent for that player to ignore this effect until end of turn. 1U: Return Volrath's Curse to its owner's hand. Volrath's Shapeshifter 1UU R CR STH Shapeshifter. As long as the top card of your graveyard is a creature card, Volrath's Shapeshifter has the full text of that card and has the text "2: Discard a card." (Volrath's Shapeshifter has that card's name, mana cost, color, types, abilities, power, and toughness.) 2: Discard a card. 0/1 Stronghold Rare Vow of Flight 2U U EC CMD Aura. Enchant creature. Enchanted creature gets +2/+2, has flying, and can't attack you or a planeswalker you control. Voyager Drake 3U U CR WWK Drake. Multikicker U. Flying. When Voyager Drake enters the battlefield, up to X target creatures gain flying until end of turn, where X is the number of times Voyager Drake was kicked. 3/3 Wake Thrasher 2U R CR EVE Merfolk Soldier. Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn. 1/1 Walk the Aeons 4UU R CR TSP Sorcery. Buyback—Sacrifice three Islands. Target player takes an extra turn after this one. Walker of Secret Ways 2U U CR Human Ninja. Ninjutsu 1U. Whenever Walker of Secret Ways deals combat damage to a player, look at that player's hand. 1U: Return target Ninja you control to its owner's hand. Activate this ability only during your turn. 1/2 Walking Dream 3U U CR STH Illusion. Walking Dream is unblockable. Walking Dream doesn't untap during your untap step if an opponent controls two or more creatures. 3/3 Walking Sponge 1U U CR ULG Sponge. T: Target creature loses your choice of flying, first strike, or trample until end of turn. 1/1 Wall of Air 1UU U CR L-8,X Wall. Defender, flying. 1/5
Wall of Deceit 1U U CR LGN Wall.. Defender. 3: Turn Wall of Deceit face down. Morph U. 0/5 Wall of Frost 1UU U CR M10, M11,PC2 Wall. Defender.. Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step. 0/7 Wall of Kelp UU R CR HM Plant Wall. Defender . UU, T: Put a 0/1 blue Plant Wall creature token with defender named Kelp onto the battlefield. 0/3 Wall of Tears 1U U CR STH Wall. Defender . Whenever Wall of Tears blocks a creature, return that creature to its owner's hand at end of combat. 0/4 Wall of Vapor 3U C CR LEG Wall. Defender . Prevent all damage that would be dealt to Wall of Vapor by creatures it's blocking. 0/1 Wall of Water 1UU U CR L-4 Wall. Defender. U: Wall of Water gets +1/+0 until end of turn. 0/5 Wall of Wonder 2UU R CR LEG,7 Wall. Defender. 2UU: Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn't have defender. 1/5 Wanderguard Sentry 4U C CR MRD Drone. When Wanderguard Sentry enters the battlefield, look at target opponent's hand. 3/3 Wandering Eye 2U C CR NMS Illusion. Flying. Players play with their hands revealed. 1/3 Wandering Ones Spirit. 1/1
U C CR CHK
Wanderwine Prophets 4UU R CR LRW Merfolk Wizard. Champion a Merfolk. Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one. 4/4 War Tax 2U U EN MMQ XU: This turn, creatures can't attack unless their controller pays X for each attacking creature he or she controls.
Waterspout Elemental 3UU R CR PLS Elemental. Kicker U. Flying. When Waterspout Elemental enters the battlefield, if it was kicked, return all other creatures to their owners' hands and you skip your next turn. 3/4 Waterspout Weavers 3UU U CR MOR Merfolk Wizard. Kinship â&#x20AC;&#x201D; At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Waterspout Weavers, you may reveal it. If you do, each creature you control gains flying until end of turn. 3/3 Wave Elemental 2UU U CR MIR Elemental. U, T, Sacrifice Wave Elemental: Tap up to three target creatures without flying. 2/3 Way of the Thief 3U C EC GTC Aura. Enchant creature. Enchanted creature gets +2/+2. Enchanted creature is unblockable as long as you control a Gate. Wayward Soul 2UU C CR EXO Spirit. Flying. U: Put Wayward Soul on top of its owner's library. 3/2 Weatherseed Faeries 2U C CR ULG Faerie. Flying, protection from red. 2/1 Weaver of Lies 5UU R CR LGN Beast. Morph 4U. When Weaver of Lies is turned face up, turn any number of target creatures with morph other than Weaver of Lies face down. 4/4 Web of Inertia 2U U EN JUD At the beginning of each opponent's combat, that player may exile a card from his or her graveyard. If the player doesn't, creatures he or she controls can't attack you this turn. Welkin Tern 1U C CR ZEN,M13 Bird. Flying. Welkin Tern can block only creatures with flying. 2/1 Well-Laid Plans 2U R EN INV Prevent all damage that would be dealt to a creature by another creature if they share a color. Wheel and Deal 3U R INS ONS Any number of target opponents each discards his or her hand and draws seven cards. Draw a card.
Warped Researcher 4U U CR LGN Human Wizard Mutant. Whenever a player cycles a card, Warped Researcher gains flying and shroud until end of turn. 3/4
Whim of Volrath U R INS TMP Buyback 2. Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.")
Wash Out 3U U SOR INV Return all permanents of the color of your choice to their owners' hands.
Whimwader 4U C CR SHM Elemental. Whimwader can't attack unless defending player controls a blue permanent. 6/4
Water Elemental Elemental. 5/4
Whiplash Trap 3UU C INS ZEN Trap. If an opponent had two or more creatures enter the battlefield under his or her control this turn, you may pay U rather than pay Whiplash Trap's mana cost. Return two target creatures to their owners' hands.
3UU U CR L-4,S99
Water Servant 2UU U CR M11 Elemental. U: Water Servant gets +1/-1 until end of turn. U: Water Servant gets -1/+1 until end of turn. 3/4 Water Wurm U C CR DRK Wurm. Water Wurm gets +0/+1 as long as an opponent controls an Island. 1/1 Watercourser 2U C CR M13 Elemental. U: Watercourser gets +1/-1 until end of turn. 2/3 Waterfront Bouncer 1U C CR MMQ Merfolk Spellshaper. U, T, Discard a card: Return target creature to its owner's hand. 1/1 Waterspout Djinn 2UU U CR VIS Djinn. Flying. At the beginning of your upkeep, sacrifice Waterspout Djinn unless you return an untapped Island you control to its owner's hand. 4/4
Whip-Spine Drake 3UU C CR FUT Drake. Flying. Morph 2W. 3/3 Whiptongue Frog 2U C CR EXO Frog. U: Whiptongue Frog gains flying until end of turn. 1/3 Whirlpool Drake 3U U CR APC Drake. Flying. When Whirlpool Drake enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards. When Whirlpool Drake dies, shuffle the cards from your hand into your library, then draw that many cards. 2/2 Whirlpool Rider 1U C CR APC Merfolk. When Whirlpool Rider enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards. 1/1
Whirlpool Warrior 2U R CR APC,P1 Merfolk Warrior. When Whirlpool Warrior enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards. R, Sacrifice Whirlpool Warrior: Each player shuffles the cards from his or her hand into his or her library, then draws that many cards. 2/2 Whirlpool Whelm 1U C CR LRW,CMD Clash with an opponent, then return target creature to its owner's hand. If you win, you may put that creature on top of its owner's library instead. Whispers of the Muse U U INS TMP,TSP Buyback 5. Draw a card. Wilderness Hypnotist 2UU C CR EVE Merfolk Wizard. T: Target red or green creature gets -2/0 until end of turn. 1/3 Willbender 1U U CR LGN,TSP Human Wizard. Morph 1U. When Willbender is turned face up, change the target of target spell or ability with a single target. 1/2 Wind Dancer 1U U CR TMP,7 Faerie. Flying. T: Target creature gains flying until end of turn. 1/1 Wind Drake 2U C CR POR,TMP,S99,6-M10, M13,DGM Drake. Flying. 2/2 Wind Sail 1U C SOR P02,S99 One or two target creatures gain flying until end of turn. Wind Spirit 4U U CR ICE,5 Elemental Spirit. Flying. Wind Spirit can't be blocked except by two or more creatures. 3/2 Wind Zendikon U C EL WWK Aura. Enchant land. Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land. When enchanted land dies, return that card to its owner's hand. Windfall 2U U SOR USG,CMD Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way. Windrider Eel 3U C CR ZEN Fish. Flying. Landfall â&#x20AC;&#x201D; Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn. 2/2 Windscouter 3U U CR PCY Human Scout. Flying. Whenever Windscouter attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.) 3/3 Wing Splicer 3U U CR NPH Human Artificer. When Wing Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield. Golem creatures you control have flying. 1/1 Wingcrafter U C CR AVR Human Wizard. Soulbond. As long as Wingcrafter is paired with another creature, both creatures have flying. 1/1 Winged Sliver 1U C CR TMP Sliver. All Sliver creatures have flying. 1/1 Wings of Velis Vel 1U C TIN LRW Shapeshifter. Changeling. Target creature becomes 4/4, gains all creature types, and gains flying until end of turn. Winter's Chill XU R INS ICE Cast Winter's Chill only during combat before blockers are declared. X can't be greater than the number of snow lands you control. Choose X target attacking creatures. For each of those creatures, its controller may pay 1 or 2. If that player doesn't, destroy that creature at end of combat. If that player pays only 1, prevent all combat damage that would be dealt to and dealt by that creature this combat.
Wipe Away 1UU U INS TSP Split second. Return target permanent to its owner's hand.
Wistful Thinking 2U C SOR GPT Target player draws two cards, then discards four cards.
Wrath of Marit Lage 3UU R EN ICE,8 When Wrath of Marit Lage enters the battlefield, tap all red creatures. Red creatures don't untap during their controllers' untap steps.
Withdraw UU C INS PCY Return target creature to its owner's hand. Then return another target creature to its owner's hand unless its controller pays 1.
Writ of Passage U C EC DIS Aura. Enchant creature. Whenever enchanted creature attacks, if its power is 2 or less, it's unblockable this turn. Forecast — 1U, Reveal Writ of Passage from your hand: Target creature with power 2 or less is unblockable this turn.
Withering Gaze 2U U SOR POR,9 Target opponent reveals his or her hand. You draw a card for each Forest and green card in it.
Wu Admiral 4U U CR PTK Human Soldier. Wu Admiral gets +1/+1 as long as an opponent controls an Island. 3/3
Wizard Mentor 2U C CR USG Human Wizard. T: Return Wizard Mentor and target creature you control to their owner's hand. 2/2
Wu Elite Cavalry 3U C CR PTK Human Soldier. Horsemanship. 2/3
Wizened Snitches 3U U CR RAV Faerie Rogue. Flying. Players play with the top card of their libraries revealed. 1/3 Wonder 3U U CR JUD,CMD Incarnation. Flying. As long as Wonder is in your graveyard and you control an Island, creatures you control have flying. 2/2 Word of Undoing U C INS ICE Return target creature and all white Auras you own attached to it to their owners' hands. Words of Wind 2U R EN ONS 1: The next time you would draw a card this turn, each player returns a permanent he or she controls to its owner's hand instead. Words of Wisdom 1U C INS ODY You draw two cards, then each other player draws a card. Worldly Counsel 1U C INS INV,CON Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order. Wormfang Behemoth 3UU R JUD CR Nightmare Fish Beast. When Wormfang Behemoth enters the battlefield, exile all cards from your hand. When Wormfang Behemoth leaves the battlefield, return the exiled cards to their owner's hand. 5/5 Wormfang Crab 3U U CR JUD Nightmare Crab. Wormfang Crab is unblockable. When Wormfang Crab enters the battlefield, an opponent chooses a permanent you control other than Wormfang Crab and exiles it. When Wormfang Crab leaves the battlefield, return the exiled card to the battlefield under its owner's control. 3/6 Wormfang Drake 2U C CR JUD Nightmare Drake. Flying. When Wormfang Drake enters the battlefield, sacrifice it unless you exile a creature you control other than Wormfang Drake. When Wormfang Drake leaves the battlefield, return the exiled card to the battlefield under its owner's control. 3/4 Wormfang Manta 5UU R CR JUD. Nightmare Fish Beast. Flying. When Wormfang Manta enters the battlefield, you skip your next turn. When Wormfang Manta leaves the battlefield, you take an extra turn after this one. 6/1 Wormfang Newt 1U C CR JUD Nightmare Salamander Beast. When Wormfang Newt enters the battlefield, exile a land you control. When Wormfang Newt leaves the battlefield, return the exiled card to the battlefield under its owner's control. 2/2 Wormfang Turtle 2U U CR JUD Nightmare Turtle Beast. When Wormfang Turtle enters the battlefield, exile a land you control. When Wormfang Turtle leaves the battlefield, return the exiled card to the battlefield under its owner's control. 2/4
Wu Infantry 1U C CR PTK Human Soldier. 2/1 Wu Light Cavalry 1U C CR PTK Human Soldier. Horsemanship. 1/2 Wu Longbowman 2U U CR PTK Human Soldier Archer. T: Wu Longbowman deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared. 1/1 Wu Scout 1U C CR PTK Human Soldier Scout. Horsemanship. When Wu Scout enters the battlefield, look at target opponent's hand. Wu Spy 1U U CR PTK Human Soldier Rogue. When Wu Spy enters the battlefield, look at the top two cards of target player's library. Put one of them into his or her graveyard. 1/1 Wu Warship 2U C CR PTK Human Soldier. Wu Warship can't attack unless defending player controls an Island. 3/3 Xenograft 4U R EN NPH As Xenograft enters the battlefield, choose a creature type. Each creature you control is the chosen type in addition to its other types. Zanam Djinn 5U U CR INV Djinn. Flying. Zanam Djinn gets -2/-2 as long as blue is the most common color among all permanents or is tied for most common. 5/6 Zephid 4UU R CR USG Illusion. Flying; shroud. 3/4 Zephid's Embrace 2UU U EC USG Aura. Enchant creature. Enchanted creature gets +2/+2 and has flying and shroud. Zephyr Falcon 1U C CR LEG,4,5 Bird. Flying, vigilance. 1/1 Zephyr Net 1U C EC LRW Aura. Enchant creature. Enchanted creature has defender and flying. Zephyr Spirit 5U C CR RAV Spirit. When Zephyr Spirit blocks, return it to its owner's hand. 0/6 Zephyr Sprite U C CR M10 Faerie. Flying. 1/1 Zhou Yu, Chief Commander 5UU R LC PTK Human Soldier. Zhou Yu, Chief Commander can't attack unless defending player controls an Island. 8/8 Zhuge Jin, Wu Strategist 1UU R LC PTK Human Advisor. T: Target creature is unblockable this turn. Activate this ability only during your turn, before attackers are declared. 1/1 Zuran Enchanter 1U U CR ICE Human Wizard. 2B, T: Target player discards a card. Activate this ability only during your turn. 1/1
Zuran Spellcaster 2U C CR ICE Human Wizard. T: Zuran Spellcaster deals 1 damage to target creature or player. 1/1 Zur's Weirding 3U R EN ICE,5,6,8,9 Players play with their hands revealed. If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.
BLACK Abandon Hope X1B U SOR TMP As an additional cost to cast Abandon Hope, discard X cards. Look at target opponent's hand and choose X cards from it. That player discards those cards. Abattoir Ghoul 3B U CR ISD Zombie. First strike Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature's toughness. 3/2 Abomination 3BB U CR LEG,4 Horror. Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat. 2/6 Absorb Vis 6B C SOR CON Target player loses 4 life and you gain 4 life. Basic landcycling 1B Abyssal Gatekeeper 1B C CR WTH Horror. When Abyssal Gatekeeper dies, each player sacrifices a creature. 1/1 Abyssal Horror 4BB R CR USG,S99,7 Horror. Flying. When Abyssal Horror enters the battlefield, target player discards two cards. 2/2 Abyssal Hunter 3B R CR MIR,6 Human Assassin. B, T: Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature. 1/1 Abyssal Nightstalker 3B U CR P02 Nightstalker . Whenever Abyssal Nightstalker attacks and isn't blocked, defending player discards a card. 2/2 Abyssal Nocturnus 1BB R CR GPT Horror. Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn. 2/2 Abyssal Persecutor 2BB M CR WWK Demon. Flying, trample. You can't win the game and your opponents can't lose the game. 6/6 Abyssal Specter 2BB ICE,5-8 Specter. Flying. Whenever Abyssal Specter deals damage to a player, that player discards a card. 2/3 Accursed Centaur B C CR ONS Zombie Centaur . When Accursed Centaur enters the battlefield, sacrifice a creature. 2/2 Acolyte of Xathrid B C CR M10 Human Cleric. 1B, T: Target player loses 1 life. 0/1 Ad Nauseam 3BB R INS ALA Reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. You may repeat this process any number of times. Addle 1B U SOR INV Choose a color. Target player reveals his or her hand and you choose a card of that color from it. That player discards that card. Æther Snap 3BB R SOR DST Remove all counters from all permanents and exile all tokens. Afflict 2B C INS ODY,X Target creature gets -1/-1 until end of turn. Draw a card. Agadeem Occultist 2B R CR WWK Human Shaman Ally. T: Put target creature card from an opponent's graveyard onto the battlefield under your
control if its converted mana cost is less than or equal to the number of Allies you control. 0/2 Agent of Shauku 1B C CR PCY Human Mercenary. 1B, Sacrifice a land: Target creature gets +2/+0 until end of turn. 1/1 Agonizing Demise 3B C INS INV Kicker 1R. Destroy target nonblack creature. It can't be regenerated. If Agonizing Demise was kicked, it deals damage equal to that creature's power to the creature's controller. Agonizing Memories 2BB U SOR WTH,6,7,X Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order. Aku Djinn 3BB R CR VIS Djinn. Trample. At the beginning of your upkeep, put a +1/+1 counter on each creature each opponent controls. 5/6 Akuta, Born of Ash 2BB R LC SOK Spirit. Haste. At the beginning of your upkeep, if you have more cards in hand than each opponent, you may sacrifice a Swamp. If you do, return Akuta, Born of Ash from your graveyard to the battlefield. 2/2 All Hallow's Eve 2BB R SOR LEG Exile All Hallow's Eve with two scream counters on it. At the beginning of your upkeep, if All Hallow's Eve is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from his or her graveyard to the battlefield. Alley Grifters 1BB C CR MMQ Human Mercenary. Whenever Alley Grifters becomes blocked, defending player discards a card. 2/2 Altar's Reap 1B C INS ISD As an additional cost to cast Altar's Reap, sacrifice a creature. Draw two cards. Ambition's Cost 3B U SOR PTK,8 You draw three cards and you lose 3 life. Ancient Craving 3B R SOR P02,S99 You draw three cards and you lose 3 life. Andradite Leech 2B R CR INV Leech. Black spells you cast cost B more to cast. B: Andradite Leech gets +1/+1 until end of turn. 2/2 Animate Dead 1B U EC L-5 Aura. Enchant creature card in a graveyard. When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0. Annihilate 3BB U INS INV Destroy target nonblack creature. It can't be regenerated. Draw a card. Anowon, the Ruin Sage 3BB R LC WWK Vampire Shaman. At the beginning of your upkeep, each player sacrifices a non-Vampire creature. 4/3 Anurid Murkdiver 4BB C CR ONS Zombie Frog Beast. Swampwalk. 4/3 Aphetto Dredging 3B C SOR ONS Return up to three target creature cards of the creature type of your choice from your graveyard to your hand. Aphetto Exterminator 2B U CR LGN Human Wizard. Morph 3B. When Aphetto Exterminator is turned face up, target creature gets -3/-3 until end of turn. 3/1 Aphetto Vulture 4BB U CR ONS Zombie Bird. Flying. When Aphetto Vulture dies, you may put target Zombie card from your graveyard on top of your library. 3/2
Aphotic Wisps B C INS SHM Target creature becomes black and gains fear until end of turn. Draw a card. Appetite for Brains B U SOR AVR Target opponent reveals his or her hand. You choose a card from it with converted mana cost 4 or greater and exile that card. Apprentice Necromancer 1B R CR UDS Zombie Wizard. B, T, Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it. 1/1 Archdemon of Greed LC R DKA (See Ravenous Demon) Archdemon of Unx 5BB R CR ALA Demon. Flying, trample. At the beginning of your upkeep, sacrifice a non-Zombie creature, then put a 2/2 black Zombie creature token onto the battlefield. 6/6
Attrition 1BB R EN UDS,CMD B, Sacrifice a creature: Destroy target nonblack creature. Augur of Skulls 1B C CR FUT Skeleton Wizard. 1B: Regenerate Augur of Skulls. Sacrifice Augur of Skulls: Target player discards two cards. Activate this ability only during your upkeep. 1/1 Auntie's Snitch 2B R CR MOR Goblin Rouge. Auntie's Snitch can't block. Prowl 1B. Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie's Snitch is in your graveyard, you may return Auntie's Snitch to your hand. 3/1 Avatar of Woe 6BB R CR PCY,TSP,CMD Avatar. If there are ten or more creature cards total in all graveyards, Avatar of Woe costs 6 less to cast. Fear. T: Destroy target creature. It can't be regenerated. 6/5 Bad Moon 1B R EN L-5,TSP Black creatures get +1/+1.
Armor Thrull 2B C CE FEM Thrull. T, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature. 1/3
Bala Ged Scorpion 3B C CR ROE Scorpion. When Bala Ged Scorpion enters the battlefield, you may destroy target creature with power 1 or less. 2/3
Army of the Damned 5BBB M SOR ISD Put thirteen 2/2 black Zombie creature tokens onto the battlefield tapped. Flashback 7BBB
Bala Ged Thief 3B R CR ZEN Human Rogue Ally. Whenever Bala Ged Thief or another Ally enters the battlefield under your control, target player reveals a number of cards from his or her hand equal to the number of Allies you control. You choose one of them. That player discards that card. 2/2
Arrogant Bloodlord 1BB U CR ROE Vampire Knight. Whenever Arrogant Bloodlord blocks or becomes blocked by a creature with power 1 or less, destroy Arrogant Bloodlord at end of combat. 4/4 Arrogant Vampire 3BB U CR POR Vampire. Flying. 4/3 Artifact Possession 2B C EA ATQ Aura. Enchant artifact. Whenever enchanted artifact becomes tapped or a player activates an ability of enchanted artifact without T in its activation cost, Artifact Possession deals 2 damage to that artifact's controller. Ascendant Evincar 4BB R LC NMS,X Vampire. Flying. Other black creatures get +1/+1. Nonblack creatures get -1/-1. 3/3 Ashen Ghoul 3B U CR ICE Zombie. Haste. B: Return Ashen Ghoul from your graveyard to the battlefield. Activate this ability only during your upkeep and only if three or more creature cards are above Ashen Ghoul. Ashen Powder 2BB R SOR MIR,6 Put target creature card from an opponent's graveyard onto the battlefield under your control. Ashenmoor Cohort 5B C CR SHM Elemental Warrior. Ashenmoor Cohort gets +1/+1 as long as you control another black creature. 4/3 Ashen-Skin Zubera 1B C CR CHK Zubera Spirit. When Ashen-Skin Zubera dies, target opponent discards a card for each Zubera that died this turn. 1/2 Ashes to Ashes 1BB C SOR DRK,4,5 Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you. Ashling, the Extinguisher 2BB R LC EVE Elemental Shaman. Whenever Ashling, the Extinguisher deals combat damage to a player, choose target creature that player controls. He or she sacrifices that creature. 4/4 Assassinate 2B C SOR TSP,X-M11,PC2 Destroy target tapped creature. Assassin's Blade 1B U INS POR Cast Assassin's Blade only during the declare attackers step and only if you've been attacked this step. Destroy target nonblack attacking creature. Assassin's Strike 4BB U SOR RTR Destroy target creature. Its controller discards a card.
Balduvian Dead 3B U CR ALL Zombie. 2R, Exile a creature card from your graveyard: Put a 3/1 black and red Graveborn creature token with haste onto the battlefield. Sacrifice it at the beginning of the next end step. 2/3 Balduvian Fallen 3B U CR CSP Zombie. Cumulative upkeep 1. Whenever Balduvian Fallen's cumulative upkeep is paid, it gets +1/+0 until end of turn for each B or R spent this way. 3/5 Balthor the Defiled 2BB R LC JUD Zombie Dwarf. Minion creatures get +1/+1. BBB, Exile Balthor the Defiled: Each player returns all black and all red creature cards from his or her graveyard to the battlefield. 2/2 Balustrade Spy 3B C CR GTC Vampire Rogue. Flying. When Balustrade Spy enters the battlefield, target player reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard. 2/3 Bane Alley Blackguard 1B C CR DGM Human Rogue. 1/3 Bane of the Living 2BB R CR ;E Insect. Morph XBB. When Bane of the Living is turned face up, all creatures get -X/-X until end of turn. 4/3 Baneful Omen 4BBB R EN ROE At the beginning of your end step, you may reveal the top card of your library. If you do, each opponent loses life equal to that card's converted mana cost. Banewasp Affliction 1B C EC ALA Aura. Enchant creature. When enchanted creature dies, that creature's controller loses life equal to its toughness. Banshee 2BB U CR DRK Spirit. X, T: Banshee deals half X damage, rounded down, to target creature or player, and half X damage, rounded up, to you. 0/1 Barbed-Back Wurm 4B U CR MIR Wurm. B: Target green creature blocking Barbed-Back Wurm gets -1/-1 until end of turn. 4/3 Baron Sengir 5BBB R LC HM Vampire. Flying. Whenever a creature dealt damage by Baron Sengir this turn dies, put a +2/+2 counter on Baron Sengir. T: Regenerate another target Vampire. 5/5 Barony Vampire 2B C CR M11 Vampire. 3/2
Barrow Ghoul 1B C CR WTH Zombie. At the beginning of your upkeep, sacrifice Barrow Ghoul unless you exile the top creature card of your graveyard. 4/4
Black Carriage 3BB R CR HM Horse. Trample. Black Carriage doesn't untap during your untap step. Sacrifice a creature: Untap Black Carriage. Activate this ability only during your upkeep. 4/4
Barter in Blood 2BB U SOR MRD,AVR Each player sacrifices two creatures.
Black Cat 1B C CR DKA Zombie Cat. When Black Cat dies, target opponent discards a card at random. 1/1
Basal Sliver 2B C CR TSP Sliver. All Slivers have "Sacrifice this permanent: Add BB to your mana pool." 2/2 Basal Thrull BB C CR FEM Thrull. T, Sacrifice Basal Thrull: Add BB to your mana pool. 1/2 Basilica Screecher 1B C CR GTC Bat. Flying, extort. 1/2 Battlefield Percher 3BB U CR NMS Bird. Flying. Battlefield Percher can block only creatures with flying. 1B: Battlefield Percher gets +1/+1 until end of turn. 2/2 Beacon of Unrest 3BB R SOR 5DN,X Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.
Befoul 2BB C SOR USG,7,CHK Destroy target land or nonblack creature. It can't be regenerated. Belbe's Percher 2B C CR NMS Bird. Flying. Belbe's Percher can block only creatures with flying. 2/2 Bellowing Fiend 4B R CR TMP,7 Spirit. Flying. Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you. 3/3 Bereavement 1B U EN USG,7 Whenever a green creature dies, its controller discards a card. Beseech the Queen (2/B)(2/B)(2/B) U SOR SHM Search your library for a card with converted mana cost less than or equal to the number of lands you control, reveal it, and put it into your hand. Then shuffle your library. Betrayal of Flesh 5B U INS MRD Choose one — Destroy target creature; or return target creature card from your graveyard to the battlefield. Entwine—Sacrifice three lands. Big Game Hunter 1BB U CR PLC Human Rebel Assassin. When Big Game Hunter enters the battlefield, destroy target creature with power 4 or greater. It can't be regenerated. Madness B 1/1 Bile Urchin B C CR BOK Spirit. Sacrifice Bile Urchin: Target player loses 1 life. 1/1 Binding Agony 1B C EC MIR Aura. Enchant creature. Whenever enchanted creature is dealt damage, Binding Agony deals that much damage to that creature's controller. Bitter Ordeal 2B R SOR FUT Search target player's library for a card and exile it. Then that player shuffles his or her library. Gravestorm Bitterblossom 1B R TEN MOR Faerie. At the beginning of your upkeep, you lose 1 life and put a 1/1 black Faerie Rogue creature token with flying onto the battlefield. Bitterheart Witch 4B U CR ISD Human Shaman. Deathtouch. When Bitterheart Witch dies, you may search your library for a Curse card, put it onto the battlefield attached to target player, then shuffle your library. 1/2
Black Knight BB U CR L-5,M10-11 Human Knight. First strike, protection from white Black Market 3BB R EN MMQ Whenever a creature dies, put a charge counter on Black Market. At the beginning of your precombat main phase, add B to your mana pool for each charge counter on Black Market. Black Poplar Shaman 2B C CR LRW Treefolk Shaman .2B: Regenerate target Treefolk. 1/3 Black Sun's Zenith XBB R SOR MBS Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library. Blackcleave Goblin 3B C CR SOM Goblin Zombie. Haste, infect. 2/1 Blackmail B U SOR ONS Target player reveals three cards from his or her hand and you choose one of them. That player discards that card. Bladewing's Thrall 2BB U CR SCG Zombie. Bladewing's Thrall has flying as long as you control a Dragon. When a Dragon enters the battlefield, you may return Bladewing's Thrall from your graveyard to the battlefield. 3/3 Blanket of Night 1BB U EN VIS Each land is a Swamp in addition to its other land types. Bleak Coven Vampires 3BB C CR SOM Vampire Warrior. Metalcraft — When Bleak Coven Vampires enters the battlefield, if you control three or more artifacts, target player loses 4 life and you gain 4 life. 4/3 Blessing of Leeches 2B C EC BOK Aura. Flash. Enchant creature. At the beginning of your upkeep, you lose 1 life. 0: Regenerate enchanted creature. Blight BB U EL LEG,4-6 Aura. Enchant land. When enchanted land becomes tapped, destroy it. Blighted Shaman 1B U CR MIR,6 Human Cleric Shaman. T, Sacrifice a Swamp: Target creature gets +1/+1 until end of turn. T, Sacrifice a creature: Target creature gets +2/+2 until end of turn. 1/1 Blightsoil Druid 1B C CR MOR Elf Druid. T, Pay 1 life: Add G to your mana pool. 1/2 Blightspeaker 1B C CR PLS Human Rebel Cleric. T: Target player loses 1 life. 4, T: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library. 1/1 Blind Creeper 1B C CR 5DN Zombie Beast. Whenever a player casts a spell, Blind Creeper gets -1/-1 until end of turn. 3/3 Blind Zealot 1BB C CR NPH Human Cleric. Intimidate. Whenever Blind Zealot deals combat damage to a player, you may sacrifice it. If you do, destroy target creature that player controls. 2/2 Blister Beetle 1B C CR ALA Insect. When Blister Beetle enters the battlefield, target creature gets -1/-1 until end of turn. 1/1 Blistergrub 2B C CR SOM Horror. Swampwalk. When Blistergrub dies, each opponent loses 2 life. 2/2
Blood Artist 1B U CR AVR Vampire. Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life. 0/1 Blood Celebrant B C CR LGN Human Cleric. B, Pay 1 life: Add one mana of any color to your mana pool. 1/1 Blood Funnel 1B R EN RAV Noncreature spells you cast cost 2 less to cast. Whenever you cast a noncreature spell, counter that spell unless you sacrifice a creature. Blood Pet B C CR TMP,6,7 Thrull. Sacrifice Blood Pet: Add B to your mana pool. 1/1 Blood Reckoning 3B U EN M13 Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life. Blood Scrivener 1B R CR DGM Zombie Wizard. If you would draw a card while you have no cards in hand, instead draw two cards and lose 1 life. 2/1 Blood Seeker 1B C CR ZEN,M12 Vampire Shaman. Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life. 1/1 Blood Speaker 3B U CR CHK Ogre Shaman. At the beginning of your upkeep, you may sacrifice Blood Speaker. If you do, search your library for a Demon card, reveal that card, and put it into your hand. Then shuffle your library. Whenever a Demon enters the battlefield under your control, return Blood Speaker from your graveyard to your hand. 3/2 Blood Tithe 3B C SOR M11 Each opponent loses 3 life. You gain life equal to the life lost this way. Blood Tribute 4BB R SOR ZEN Kicker—Tap an untapped Vampire you control. Target opponent loses half his or her life, rounded up. If Blood Tribute was kicked, you gain life equal to the life lost this way. Blood Vassal 2B C CR USG Thrull. Sacrifice Blood Vassal: Add BB to your mana pool. 2/2 Bloodchief Ascension B R EN ZEN At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life. Bloodcurdler 1B R CR ODY Horror. Flying. At the beginning of your upkeep, put the top card of your library into your graveyard. Threshold — As long as seven or more cards are in your graveyard, Bloodcurdler gets +1/+1 and has "At the beginning of your end step, exile two cards from your graveyard." 1/1 Bloodcurdling Scream XB U SOR P02 Target creature gets +X/+0 until end of turn. Bloodflow Connoisseur 2B C CR AVR Vampire. Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur. 1/1 Bloodghast BB R CR ZEN Vampire Spirit. Bloodghast can't block. Bloodghast has haste as long as an opponent has 10 or less life. Landfall — Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield. 2/1 Bloodgift Demon 3BB R CR ISD Demon. Flying. At the beginning of your upkeep, target player draws a card and loses 1 life. 5/4 Bloodhunter Bat 3B C CR M13 Bat. Flying. When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life. M13
Bloodhusk Ritualist 2B U CR WWK Vampire Shaman. Multikicker B. When Bloodhusk Ritualist enters the battlefield, target opponent discards a card for each time it was kicked. 2/2 Bloodline Keeper 2BB R TF ISD Vampire. Flying. T: Put a 2/2 black Vampire creature token with flying into play. B: Transform Bloodline Keeper. Activate this ability only if you control five or more Vampires. 3/3 Lord of Lineage: Vampire. Flying. Other Vampire creatures you control get +2/+2. T: Put a 2/2 black Vampire creature token with flying into play. 5/5 Bloodlord of Vaasgoth 3BB M CR M12 Vampire Warrior. Bloodthirst 3, flying. Whenever you cast a Vampire creature spell, it gains bloodthirst 3. 3/3 Bloodrage Vampire 2B C CR M12 Vampire. Bloodthirst 1. 3/1 Bloodrite Invoker 2B C CR ROE Vampire Shaman. 8: Target player loses 3 life and you gain 3 life. 3/1 Bloodthirsty Ogre 2B U CR CHK Ogre Warrior Shaman. T: Put a devotion counter on Bloodthirsty Ogre. T: Target creature gets -X/-X until end of turn, where X is the number of devotion counters on Bloodthirsty Ogre. Activate this ability only if you control a Demon. 3/1 Bloodthrone Vampire 1B C CR ROE,M11,M13 Vampire. Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn. 1/1 Blowfly Infestation 2B U EN SHM Whenever a creature dies, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature. Body Snatcher 2BB R CR UDS Minion. When Body Snatcher enters the battlefield, exile it unless you discard a creature card. When Body Snatcher dies, exile Body Snatcher and return target creature card from your graveyard to the battlefield. 2/2 Bog Down 2B C SOR PLS Kickerâ&#x20AC;&#x201D;Sacrifice two lands. Target player discards two cards. If Bog Down was kicked, that player discards three cards instead. Bog Elemental 3BB R CR PCY Elemental. Protection from white. At the beginning of your upkeep, sacrifice Bog Elemental unless you sacrifice a land. 5/4 Bog Glider 2B C CR PCY Human Mercenary. Flying. T, Sacrifice a land: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library. 1/1 Bog Hoodlums 5B C CR LRW Goblin Warrior. Bog Hoodlums can't block. When Bog Hoodlums enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Bog Hoodlums. 4/1 Bog Imp 1B C CR DRK,4-9,POR,S99 Imp. Flying. 1/1 Bog Initiate 1B C CR INV Human Wizard. 1: Add B to your mana pool. 1/1 Bog Raiders 2B C CR POR,USG,S99,M11 Zombie. Swampwalk. 2/2 Bog Rats B C CR DRK,5,6 Rat. Bog Rats can't be blocked by Walls. 1/1 Bog Serpent 5B C CR PLC Serpent. Bog Serpent can't attack unless defending player controls a Swamp. When you control no Swamps, sacrifice Bog Serpent. 5/5 Bog Smugglers 1BB C CR MMQ Human Mercenary. Swampwalk. 2/2 Bog Tatters 4B C CR ZEN Wraith. Swampwalk. 4/2
Bog Witch 2B C CR MMQ Human Spellshaper. B, T, Discard a card: Add BBB to your mana pool. 1/1 Bog Wraith 3B U CR L-M10,POR,S99 Wraith. Swampwalk. 3/3 Boggart Birth Rite B C TSOR LRW Goblin. Return target Goblin card from your graveyard to your hand. Boggart Harbinger 2B U CR LRW Goblin Shaman. When Boggart Harbinger enters the battlefield, you may search your library for a Goblin card, reveal it, then shuffle your library and put that card on top of it. 2/1 Boggart Loggers 2B C CR LRW Goblin Rogue. Forestwalk. 2B, Sacrifice Boggart Loggers: Destroy target Treefolk or Forest. 2/1 Boggart Mob 3B R CR LRW Goblin Warrior. Champion a Goblin. Whenever a Goblin you control deals combat damage to a player, you may put a 1/1 black Goblin Rogue creature token onto the battlefield. 5/5 Bojuka Brigand 1B C CR WWK Human Warrior Ally. Bojuka Brigand can't block. Whenever Bojuka Brigand or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Bojuka Brigand. 1/1 Bond of Agony XB U CR DIS As an additional cost to cast Bond of Agony, pay X life. Each other player loses X life. Bone Dancer 1BB R CR WTH Zombie. Whenever Bone Dancer attacks and isn't blocked, you may put the top creature card of defending player's graveyard onto the battlefield under your control. If you do, Bone Dancer assigns no combat damage this turn. 2/2 Bone Harvest 2B C INS MIR Put any number of target creature cards from your graveyard on top of your library. Draw a card at the beginning of the next turn's upkeep. Bone Shredder 2B U CR ULG Minion. Flying, echo 2B. When Bone Shredder enters the battlefield, destroy target nonartifact, nonblack creature. 1/1 Bone Splinters B C SOR ALA,AVR As an additional cost to cast Bone Splinters, sacrifice a creature. Destroy target creature.
Brain Pry 1B U SOR DIS Name a nonland card. Target player reveals his or her hand. That player discards a card with that name. If he or she can't, you draw a card. Brain Weevil 3B C CR ISD Insect. Intimidate. Sacrifice Brain Weevil: Target player discards two cards. Activate this ability only any time you could cast a sorcery. 1/1 Brainspoil 3BB C SOR RAV Destroy target creature that isn't enchanted. It can't be regenerated. Transmute 1BB Breach 2B C INS USG Target creature gets +2/+0 and gains fear until end of turn. Breathstealer 2B C CR MIR Nightstalker. B: Breathstealer gets +1/-1 until end of turn. 2/2 Breeding Pit 3B U EN FEM At the beginning of your upkeep, sacrifice Breeding Pit unless you pay BB. At the beginning of your end step, put a 0/1 black Thrull creature token onto the battlefield. Bridge from Below BBB R EN FUT Whenever a nontoken creature is put into your graveyard from the battlefield, if Bridge from Below is in your graveyard, put a 2/2 black Zombie creature token onto the battlefield. When a creature is put into an opponent's graveyard from the battlefield, if Bridge from Below is in your graveyard, exile Bridge from Below. Brine Shaman 1B C CR ICE Human Cleric Shaman. T, Sacrifice a creature: Target creature gets +2/+2 until end of turn. 1UU, Sacrifice a creature: Counter target creature spell. 1/1 Bringer of the Black Dawn 7BB R CR 5DN Bringer. You may pay WUBRG rather than pay Bringer of the Black Dawn's mana cost. Trample. At the beginning of your upkeep, you may pay 2 life. If you do, search your library for a card, then shuffle your library and put that card on top of it. 5/5 Brink of Disaster 2BB C EP WWK,M12 Aura. Enchant creature or land. When enchanted permanent becomes tapped, destroy it. Brink of Madness 2BB R EN ULG At the beginning of your upkeep, if you have no cards in hand, sacrifice Brink of Madness and target opponent discards his or her hand.
Boneknitter 1B U CR ONS Zombie Cleric. 1B: Regenerate target Zombie. Morph 2B 1/1
Broken Visage 4B R INS HM,5 Destroy target nonartifact attacking creature. It can't be regenerated. Put a black Spirit creature token with that creature's power and toughness onto the battlefield. Sacrifice the token at the beginning of the next end step.
Boneshard Slasher 1B U CR TOR Horror. Flying. Threshold â&#x20AC;&#x201D; As long as seven or more cards are in your graveyard, Boneshard Slasher gets +2/+2 and has "When Boneshard Slasher becomes the target of a spell or ability, sacrifice it." 1/1
Brood of Cockroaches 1B U CR VIS Insect. When Brood of Cockroaches is put into your graveyard from the battlefield, at the beginning of the next end step, you lose 1 life and return Brood of Cockroaches to your hand. 1/1
Bottomless Pit 1BB U EN STH At the beginning of each player's upkeep, that player discards a card at random.
Brush with Death 2B C SOR STH Buyback 2BB. Target opponent loses 2 life. You gain 2 life.
Bounty Hunter 2BB R CR TMP Human Archer Minion. T: Put a bounty counter on target nonblack creature. T: Destroy target creature with a bounty counter on it. 2/2
Brutal Nightstalker 3BB U CR P02 Nightstalker. When Brutal Nightstalker enters the battlefield, you may have target opponent discard a card. 3/2
Braids, Cabal Minion 2BB R LC ODY Human Minion. At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land. 2/2
Bubbling Muck B C SOR UDS Until end of turn, whenever a player taps a Swamp for mana, that player adds B to his or her mana pool (in addition to the mana the land produces).
Brain Gorgers 3B C CR PLC Zombie. When you cast Brain Gorgers, any player may sacrifice a creature. If a player does, counter Brain Gorgers. Madness 1B. 4/2
Bump in the Night B C SOR ISD Target opponent loses 3 life. Flashback 5R Burden of Greed 3B C INS DST Target player loses 1 life for each tapped artifact he or she controls.
Buried Alive 2B U SOR WTH,ODY,CMD Search your library for up to three creature cards and put them into your graveyard. Then shuffle your library. Burnt Offering B C INS ICE As an additional cost to cast Burnt Offering, sacrifice a creature. Add X mana in any combination of B and/or R to your mana pool, where X is the sacrificed creature's converted mana cost. Butcher Ghoul 1B C CR AVR Zombie. Undying. 1/1 Butcher of Malakir 5BB R CR WWK,CMD Vampire Warrior. Flying. Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature. 5/4 Cabal Archon 2B U CR ONS Human Cleric. B, Sacrifice a Cleric: Target player loses 2 life and you gain 2 life. 2/2 Cabal Conditioning 6B R SOR SCG Any number of target players each discard a number of cards equal to the highest converted mana cost among permanents you control. Cabal Executioner 2BB U CR ONS Human Cleric. Whenever Cabal Executioner deals combat damage to a player, that player sacrifices a creature. Morph 3BB 2/2 Cabal Inquisitor 1B C CR ODY Human Minion. Threshold — 1B, T, Exile two cards from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery, and only if seven or more cards are in your graveyard. 1/1 Cabal Interrogator 1B U CR SCG Zombie Wizard. XB, T: Target player reveals X cards from his or her hand and you choose one of them. That player discards that card. Activate this ability only any time you could cast a sorcery. 1/1 Cabal Patriarch 3BBB R LC ODY Human Wizard. 2B, Sacrifice a creature: Target creature gets -2/-2 until end of turn. 2B, Exile a creature card from your graveyard: Target creature gets -2/-2 until end of turn. 5/5 Cabal Ritual 1B C INS TOR Add BBB to your mana pool. Threshold — Add BBBBB to your mana pool instead if seven or more cards are in your graveyard. Cabal Shrine 1BB R EN ODY Whenever a player casts a spell, that player discards X cards, where X is the number of cards in all graveyards with the same name as that spell. Cabal Slaver 2B U CR ONS Human Cleric. Whenever a Goblin deals combat damage to a player, that player discards a card. 2/1 Cabal Surgeon 2BB C CR TOR Human Minion. 2BB, T, Exile two cards from your graveyard: Return target creature card from your graveyard to your hand. 2/1 Cabal Therapy B U SOR JUD Name a nonland card. Target player reveals his or her hand and discards all cards with that name. Flashback— Sacrifice a creature. Cabal Torturer 1BB C CR TOR Human Minion. B, T: Target creature gets -1/-1 until end of turn. Threshold — 3BB, T: Target creature gets -2/-2 until end of turn. Activate this ability only if seven or more cards are in your graveyard. 1/1
Cackling Imp 2BB C CR 5DN Imp. Flying. T: Target player loses 1 life. 2/2 Cackling Witch 1B U CR MMQ Human Spellshaper XB, T, Discard a card: Target creature gets +X/+0 until end of turn. 1/1 Cadaver Imp 1BB C CR ROE,PC2 Imp. Flying. When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand. 1/1 Cadaverous Knight 2B C CR MIR Zombie Knight. Flanking. 1BB: Regenerate Cadaverous Knight. 2/2
Carrion Feeder B C CR SCG Zombie. Carrion Feeder can't block. Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder. 1/1 Carrion Howler 3B U CR RAV Zombie Wolf. Pay 1 life: Carrion Howler gets +2/-1 until end of turn. 2/2 Carrion Rats B C CR TOR Rat. Whenever Carrion Rats attacks or blocks, any player may exile a card from his or her graveyard. If a player does, Carrion Rats assigns no combat damage this turn. 2/1 Carrion Wall 1BB U CR NMS,8 Wall. Defender. 1B: Regenerate Carrion Wall. 3/2
Cairn Wanderer 4B R CR LRW Shapeshifter. Changeling. As long as a creature card with flying is in a graveyard, Cairn Wanderer has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance. 4/4
Carrion Wurm 3BB U CR TOR Zombie Wurm. Whenever Carrion Wurm attacks or blocks, any player may exile three cards from his or her graveyard. If a player does, Carrion Wurm assigns no combat damage this turn. 6/5
Call for Blood 4B C INS BOK Arcane. As an additional cost to cast Call for Blood, sacrifice a creature. Target creature gets -X/-X until end of turn, where X is the sacrificed creature's power.
Carrionette 1B R CR TMP Skeleton. 2BB: Exile Carrionette and target creature unless that creature's controller pays 2. Activate this ability only if Carrionette is in your graveyard. 1/1
Call to the Grave 4B R EN SCG,M12 At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature. At the beginning of the end step, if no creatures are on the battlefield, sacrifice Call to the Grave.
Casting of Bones 2B C EC ALL Aura. Enchant creature. When enchanted creature dies, draw three cards, then discard one of them.
Call to the Netherworld B C SOR TSP Return target black creature card from your graveyard to your hand. Madness 0. Cannibalize 1B C SOR STH Choose two target creatures controlled by the same player. Exile one of those creatures and put two +1/+1 counters on the other. Cao Cao, Lord of Wei 3BB R LC PTK Human Soldier. T: Target opponent discards two cards. Activate this ability only during your turn, before attackers are declared. 3/3
Cat Burglar 3B C CR EXO Kor Rogue Minion. 2B, T: Target player discards a card. Activate this ability only any time you could cast a sorcery. 2/2 Catacomb Dragon 4BB R CR MIR Dragon. Flying. Whenever Catacomb Dragon becomes blocked by a nonartifact, non-Dragon creature, that creature gets -X/-0 until end of turn, where X is half the creature's power, rounded down. 4/4 Catacomb Slug 4B C CR RTR Slug. 2/6
Cao Ren, Wei Commander 2BB R LC PTK Human Soldier Warrior. Horsemanship. When Cao Ren, Wei Commander enters the battlefield, you lose 3 life. 3/3
Cateran Brute 2B C CR MMQ Horror Mercenary. 2, T: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library. 2/2
Captivating Vampire 1BB R CR M11 Vampire. Other Vampire creatures you control get +1/+1. Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types. 2/2
Cateran Enforcer 3BB U CR MMQ Horror Mercenary. Fear. 4, T: Search your library for a Mercenary permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library. 4/3
Caress of Phyrexia 3BB U SOR NPH Target player draws three cards, loses 3 life, and gets three poison counters. (A player with ten or more poison counters loses the game.)
Cateran Kidnappers 2BB U CR MMQ Human Mercenary. 3, T: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library. 4/2
Carnifex Demon 4BB R CR SOM Demon. Flying. Carnifex Demon enters the battlefield with two -1/-1 counters on it. B, Remove a -1/-1 counter from Carnifex Demon: Put a -1/-1 counter on each other creature. 6/6 Carnival of Souls 1B R EN UDS Whenever a creature enters the battlefield, you lose 1 life and add B to your mana pool. Carnophage B C CR EXO Zombie. At the beginning of your upkeep, tap Carnophage unless you pay 1 life. 2/2 Carrion 1BB R INS MIR As an additional cost to cast Carrion, sacrifice a creature. Put X 0/1 black Insect creature tokens onto the battlefield, where X is the sacrificed creature's power.
Cabal Trainee B C CR JUD Human Minion. Sacrifice Cabal Trainee: Target creature gets -2/-0 until end of turn. 1/1
Carrion Ants 2BB U CR LEG,4,5 Insect. 1: Carrion Ants gets +1/+1 until end of turn. 0/1
Cackling Fiend 2BB C CR USG Zombie. When Cackling Fiend enters the battlefield, each opponent discards a card. 2/1
Carrion Beetles B C CR USG Insect. 2B, T: Exile up to three target cards from a single graveyard. 1/1
Cateran Overlord 4BBB R CR MMQ Horror Mercenary. Sacrifice a creature: Regenerate Cateran Overlord. 6, T: Search your library for a Mercenary permanent card with converted mana cost 6 or less and put it onto the battlefield. Then shuffle your library. 7/5 Cateran Persuader BB C CR MMQ Human Mercenary. 1, T: Search your library for a Mercenary permanent card with converted mana cost 1 or less and put it onto the battlefield. Then shuffle your library. 2/1 Cateran Slaver 4BB R CR MMQ Horror Mercenary. Swampwalk. 5, T: Search your library for a Mercenary permanent card with converted mana cost 5 or less and put it onto the battlefield. Then shuffle your library. 5/5 Cateran Summons B U SOR MMQ Search your library for a Mercenary card, reveal that card, and put it into your hand. Then shuffle your library.
Caustic Crawler 3BB U CR WWK Insect. Landfall — Whenever a land enters the battlefield under your control, you may have target creature get -1/-1 until end of turn. 4/3 Caustic Hound 5B C CR MBS Hound. When Caustic Hound dies, each player loses 4 life. 4/4 Caustic Rain 2BB U SOR GPT Exile target land. Caustic Tar 4BB U EL ODY Aura. Enchant land. Enchanted land has "T: Target player loses 3 life." Cemetery Gate 2B C CR HM Wall. Defender, protection from black. 0/5 Cemetery Reaper 1BB R CR M10,M12 Zombie. Other Zombie creatures you control get +1/+1. 2B, T: Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield. 2/2 Chain of Smog 1B U SOR ONS Target player discards two cards. That player may copy this spell and may choose a new target for that copy. Chainer, Dementia Master 3BB R LC TOR Human Minion. Nightmare creatures get +1/+1. BBB, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types. When Chainer, Dementia Master leaves the battlefield, exile all Nightmares. 3/3 Chainer's Edict 1B U SOR TOR Target player sacrifices a creature. Flashback 5BB Chains of Mephistopheles 1B R EN LEG If a player would draw a card except the first one he or she draws in his or her draw step each turn, that player discards a card instead. If the player discards a card this way, he or she draws a card. If the player doesn't discard a card this way, he or she puts the top card of his or her library into his or her graveyard. Chancellor of the Dross 4BBB R CR NPH Vampire. You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent loses 3 life, then you gain life equal to the life lost this way. Flying, lifelink. 6/6 Charging Bandits 4B U CR POR Human Rogue. Whenever Charging Bandits attacks, it gets +2/+0 until end of turn. 3/3 Child of Night 1B C CR M10-12 Vampire. Lifelink. 2/1 Childhood Horror 3B U CR ODY Horror. Flying. Threshold — As long as seven or more cards are in your graveyard, Childhood Horror gets +2/+2 and can't block. 2/2 Chill Haunting 1B U INS SCG As an additional cost to cast Chill Haunting, exile X creature cards from your graveyard. Target creature gets X/-X until end of turn. Chill to the Bone 3B C INS CSP Destroy target nonsnow creature. Chilling Apparition 2B Spirit. B: Regenerate Chilling Apparition. Whenever Chilling Apparition deals combat damage to a player, that player discards a card. 1/1 Chilling Shade 2B C CR CSP Snow. Shade. Flying. S: Chilling Shade gets +1/+1 until end of turn. 1/1 Chime of Night 1B C EC UDS Aura. Enchant creature. When Chime of Night is put into a graveyard from the battlefield, destroy target nonblack creature. Chimney Imp 4B C CR MRD
Imp. Flying. When Chimney Imp dies, target opponent puts a card from his or her hand on top of his or her library. 1/2 Chittering Rats 1BB C CR DST Rat. When Chittering Rats enters the battlefield, target opponent puts a card from his or her hand on top of his or her library. 2/2 Choice of Damnations 5B R SOR CHK Arcane. Target opponent chooses a number. You may have that player lose that much life. If you don't, that player sacrifices all but that many permanents. Choking Sands 1BB C SOR MIR Destroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land's controller. Chorus of Woe B C SOR P02,S99 Creatures you control get +1/+0 until end of turn. Chosen of Markov 2B C TOR(CR) DKA Human. T, Tap an untapped Vampire you control: Transform Chosen of Markov. 2/2. Markov’s Servant Vampire. 4/4 Cinderbones 2B C CR SHM Elemental Skeleton. Wither. 1B: Regenerate Cinderbones. 1/1 Cinderhaze Wretch 4B C CR EVE Elemental Shaman. T: Target player discards a card. Activate this ability only during your turn. Put a -1/-1 counter on Cinderhaze Wretch: Untap Cinderhaze Wretch. 3/2 Circle of Affliction 1B U EN PLC As Circle of Affliction enters the battlefield, choose a color. Whenever a source of the chosen color deals damage to you, you may pay 1. If you do, target player loses 1 life and you gain 1 life. Circling Vultures B U CR WTH Bird. Flying. You may discard Circling Vultures any time you could cast an instant. At the beginning of your upkeep, sacrifice Circling Vultures unless you exile the top creature card of your graveyard. 3/2 Clinging Darkness 1B C EC RAV Aura. Enchant creature. Enchanted creature gets -4/-1. Cloak of Confusion 1B C EC ICE Aura. Enchant creature you control. Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.
Colfenor's Plans 2BB R EN LRW When Colfenor's Plans enters the battlefield, exile the top seven cards of your library face down. You may look at and play cards exiled with Colfenor's Plans. Skip your draw step. You can't cast more than one spell each turn. Commander Greven il-Vec 3BBB R LC TMP Human Warrior Fear. When Commander Greven il-Vec enters the battlefield, sacrifice a creature. 7/5 Conspiracy 3BB R EN MMQ,TSP As Conspiracy enters the battlefield, choose a creature type. Creature cards you own that aren't on the battlefield, creature spells you control, and creatures you control are the chosen type. Consume Spirit X1B C MRD,9-M10,M12 Spend only black mana on X. Consume Spirit deals X damage to target creature or player and you gain X life. Consume the Meek 3BB R INS ROE Destroy each creature with converted mana cost 3 or less. They can't be regenerated. Consuming Vapors 3B R SOR ROE Target player sacrifices a creature. You gain life equal to that creature's toughness. Rebound Consumptive Goo BB R CR SCG Ooze. 2BB: Target creature gets -1/-1 until end of turn. Put a +1/+1 counter on Consumptive Goo. 1/1 Contagion 3BB U INS ALL You may pay 1 life and exile a black card from your hand rather than pay Contagion's mana cost. Distribute two -2/1 counters among one or two target creatures. Contagious Nim 2B C CR SOM Zombie. Infect. 2/2 Contaminated Bond 1B C EC MRD,9,X Aura. Enchant creature. Whenever enchanted creature attacks or blocks, its controller loses 3 life. Contaminated Ground 1B C EL ROE,GTC Aura. Enchant land. Enchanted land is a Swamp. Whenever enchanted land becomes tapped, its controller loses 2 life. Contamination 2B R EN USG At the beginning of your upkeep, sacrifice Contamination unless you sacrifice a creature. If a land is tapped for mana, it produces B instead of any other type and amount.
Clot Sliver 1B C CR TMP Sliver. All Slivers have "2: Regenerate this permanent." 1/1
Contract from Below B R SOR L-R Remove Contract from Below from your deck before playing if you're not playing for ante. Discard your hand, add the top card of your library to the ante, then draw seven cards.
Clutch of Undeath 3BB C EC SCG Aura. Enchant creature. Enchanted creature gets +3/+3 as long as it's a Zombie. Otherwise, it gets -3/-3.
Corpse Blockade 2B C CR GTC Zombie. Defender. Sacrifice another creature: Corpse Blockade gains deathtouch until end of turn.1/4
Coercion 2B C SOR VIS,6-9,P02,S99,PTK Target opponent reveals his or her hand. You choose a card from it. That player discards that card.
Corpse Connoisseur 4B U CR ALA Zombie Wizard. When Corpse Connoisseur enters the battlefield, you may search your library for a creature card and put that card into your graveyard. If you do, shuffle your library. Unearth 3B 3/3
Coffin Puppets 3BB R CR PCY Zombie. Sacrifice two lands: Return Coffin Puppets from your graveyard to the battlefield. Activate this ability only during your upkeep and only if you control a Swamp. 3/3 Coffin Purge B C INS ODY Exile target card from a graveyard. Flashback B Coffin Queen 2B R CR TMP Zombie Wizard. You may choose not to untap Coffin Queen during your untap step. 2B, T: Put target creature card from a graveyard onto the battlefield under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, exile that creature. 1/1 Coils of the Medusa 1B C EC WTH Aura. Enchant creature. Enchanted creature gets +1/-1. Sacrifice Coils of the Medusa: Destroy all non-Wall creatures blocking enchanted creature.
Corpse Dance 2B R INS TMP Buyback 2. Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step. Corpse Harvester 3BB U CR LGN Zombie Wizard. 1B, T, Sacrifice a creature: Search your library for a Zombie card and a Swamp card, reveal them, and put them into your hand. Then shuffle your library. 3/3 Corpse Lunge 2B C INS ISD As an additional cost to cast Corpse Lunge, exile a creature card from your graveyard. Corpse Lunge deals damage equal to the exiled card's power to target creature.
Corpse Traders 3B Human Rogue. 2B, Sacrifice a creature: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. 3/3 Corpsehatch 3BB U SOR ROE Destroy target nonblack creature. Put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add 1 to your mana pool." Corpulent Corpse 5B C CR TSP Zombie. Fear. Suspend 5—B. 3/3 Corrosive Mentor 2B U CR SHM Elemental Rogue. Black creatures you control have wither. 1/3 Corrupt 5B U SOR USG,7,SHM,M11 Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way. Corrupt Court Official 1B U CR PTK Human Advisor. When Corrupt Court Official enters the battlefield, target opponent discards a card. 1/1 Corrupt Official 4B R CR MMQ Human Minion. 2B: Regenerate Corrupt Official. Whenever Corrupt Official becomes blocked, defending player discards a card at random. 3/1 Corrupted Harvester 4BB U CR SOM Horror. B, Sacrifice a creature: Regenerate Corrupted Harvester. 6/6 Corrupted Roots B U EL CON Aura. Enchant Forest or Plains. Whenever enchanted land becomes tapped, its controller loses 2 life. Corrupted Zendikon 1B C EL WWK Aura. Enchant land. Enchanted land is a 3/3 black Ooze creature. It's still a land. When enchanted land dies, return that card to its owner's hand. Corrupting Licid 2B U CR STH Licid. B, T: Corrupting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay B to end this effect. Enchanted creature has fear. 2/2 Cosmic Horror 3BBB R CR LEG,4 Horror. First strike. At the beginning of your upkeep, destroy Cosmic Horror unless you pay 3BBB. If Cosmic Horror is destroyed this way, it deals 7 damage to you. 7/7 Cover of Darkness 1B R EN ONS As Cover of Darkness enters the battlefield, choose a creature type. Creatures of the chosen type have fear. Cower in Fear 1BB U INS M10 Creatures your opponents control get -1/-1 until end of turn. Cradle to Grave 1B C INS PLC Destroy target nonblack creature that entered the battlefield this turn. Cranial Extraction 3B R SOR CHK Arcane. Name a nonland card. Search target player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles his or her library. Craven Knight 1B C CR POR Human Knight. Craven Knight can't block. 2/2 Crawling Filth 5B C CR BOK Spirit. Fear, soulshift 5 2/2 Crazed Skirge 3B U CR USG Imp. Flying, haste 2/2 Creakwood Ghoul 4B U CR EVE Plant Zombie. (b/g)(b/g): Exile target card from a graveyard. You gain 1 life. 3/3
Cremate B U INS INV,GPT,RTR Exile target card from a graveyard. Draw a card. Crippling Blight B C EC M13 Aura. Enchant creature. Enchanted creature gets -1/-1 and can't block. Crippling Fatigue 1BB C SOR TOR Target creature gets -2/-2 until end of turn. Flashback— 1B, Pay 3 life. Crovax the Cursed 2BB R LC STH Vampire. Crovax the Cursed enters the battlefield with four +1/+1 counters on it. At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax. B: Crovax gains flying until end of turn. 0/0 Crowd of Cinders 3B U CR SHM Fear. Crowd of Cinders's power and toughness are each equal to the number of black permanents you control. */*
Crypt Rats 2B C CR VIS,7 Rat. X: Crypt Rats deals X damage to each creature and each player. Spend only black mana this way. 1/1 Crypt Ripper 2BB C CR ZEN Shade. Haste. B: Crypt Ripper gets +1/+1 until end of turn. 2/2 Crypt Sliver 1B C CR LGN Sliver. All Slivers have "T: Regenerate target Sliver." 1/1 Cryptwailing 3B U EN GPT 1, Exile two creature cards from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery. Culling the Weak B C INS EXO As an additional cost to cast Culling the Weak, sacrifice a creature. Add BBBB to your mana pool. Cunning Advisor 3B U CR PTK T: Target opponent discards a card. Activate this ability only during your turn, before attackers are declared. 1/1
Crown of Suspicion 1B C EC ONS Aura. Enchant creature. Enchanted creature gets +2/-1. Sacrifice Crown of Suspicion: Enchanted creature and other creatures that share a creature type with it get +2/-1 until end of turn.
Cunning Lethemancer 2B R CR ALA Human Wizard. At the beginning of your upkeep, each player discards a card. 2/2
Cruel Bargain BBB R SOR POR Draw four cards. You lose half your life, rounded up.
Cuombajj Witches BB C CR ARN,9 Human Wizard. T: Cuombajj Witches deals 1 damage to target creature or player and 1 damage to target creature or player of an opponent's choice. 1/1
Cruel Deceiver 1B C CR CHK Spirit. 1: Look at the top card of your library. 2: Reveal the top card of your library. If it's a land card, Cruel Deceiver gains "Whenever Cruel Deceiver deals damage to a creature, destroy that creature" until end of turn. Activate this ability only once each turn. 2/1 Cruel Edict 1B U SOR P02,9,X Target opponent sacrifices a creature. Cruel Revival 4B C INS ONS Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand. Cruel Tutor 2B R SOR POR Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life. Crumbling Ashes 1B U EN EVE At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it. Cry of Contrition B C SOR GPT Target player discards a card. Haunt. When the creature Cry of Contrition haunts dies, target player discards a card. Crypt Angel 4B R CR INV Angel. Flying, protection from white. When Crypt Angel enters the battlefield, return target blue or red creature card from your graveyard to your hand. 3/3 Crypt Champion 3B U CR DIS Zombie. Double strike. When Crypt Champion enters the battlefield, each player puts a creature card with converted mana cost 3 or less from his or her graveyard onto the battlefield. When Crypt Champion enters the battlefield, sacrifice it unless R was spent to cast it. 2/2 Crypt Cobra 3B U CR MIR Snake. Whenever Crypt Cobra attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.) .3/3 Crypt Creeper 1B C CR ODY,AVR Zombie. Sacrifice Crypt Creeper: Exile target card from a graveyard. 2/1 Crypt Ghast 3B R CR GTC Spirit Extort. Whenever you tap a Swamp for mana, add B to your mana pool (in addition to the mana the land produces). 2/2 Crypt Incursion 2B C INS DGM Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.
Curse Artifact 2BB U EA DRK Aura. Enchant artifact. At the beginning of the upkeep of enchanted artifact's controller, Curse Artifact deals 2 damage to that player unless he or she sacrifices that artifact. Curse of Death's Hold 3BB R EP ISD Aura Curse. Enchant player. Creatures enchanted player controls get -1/-1. Curse of Misfortunes 4B R EP DKA Aura Curse. Enchant player. At the beginning of your upkeep, you may search your library for a Curse card that doesn't have the same name as a Curse attached to enchanted player, put it onto the battlefield attached to that player, then shuffle your library. Curse of Oblivion 3B C EP ISD Aura Curse. Enchant player. At the beginning of enchanted player's upkeep, that player exiles two cards from his or her graveyard. Curse of the Cabal 9B R SOR TSP Target player sacrifices half the permanents he or she controls, rounded down. Suspend 2—2BB. At the beginning of each player's upkeep, if Curse of the Cabal is suspended, that player may sacrifice a permanent. If he or she does, put two time counters on Curse of the Cabal. Curse of Thirst 4B U EP DKA Aura Curse. Enchant player. At the beginning of enchanted player's upkeep, Curse of Thirst deals damage to that player equal to the number of Curses attached to him or her. Curse of Wizardry 2BB U EN ROE As Curse of Wizardry enters the battlefield, choose a color. Whenever a player casts a spell of the chosen color, that player loses 1 life. Cursed Flesh B C EC EXO,INV Aura. Enchant creature. Enchanted creature gets -1/-1 and has fear. Cursed Land 2BB U EC L-5 Aura. Enchant land. At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player. Cursed Monstrosity 4B R CR ODY Horror. Flying Whenever Cursed Monstrosity becomes the target of a spell or ability, sacrifice it unless you discard a land card. 4/3
Cursed Ronin 3B C CR CHK Human Samurai. Bushido 1. B: Cursed Ronin gets +1/+1 until end of turn. 1/1
Dark Privilege 1B C EC VIS Aura. Enchant creature. Enchanted creature gets +1/+1. Sacrifice a creature: Regenerate enchanted creature.
Dauthi Slayer BB C CR TMP,TSP Dauthi Soldier. Shadow. Dauthi Slayer attacks each turn if able. 2/2
Cutthroat il-Dal 3B C CR FUT Human Rouge. Hellbent â&#x20AC;&#x201D; Cutthroat il-Dal has shadow as long as you have no cards in hand..) 4/1
Dark Revenant 3B U CR RTR Spirit. Flying. When Dark Revenant dies, put it on top of its owner's library. 2/2
Dauthi Trapper 2B U CR STH Dauthi Minion. T: Target creature gains shadow until end of turn. 1/1
Cyclopean Giant 2BB C CR TSP Zombie Giant. When Cyclopean Giant dies, target land becomes a Swamp. Exile Cyclopean Giant. 4/2
Dark Ritual B C INS L-5,MIR,TMP,USG,MMQ Add BBB to your mana pool.
Dauthi Warlord 1B U CR EXO Dauthi Soldier. Shadow. Dauthi Warlord's power is equal to the number of creatures with shadow on the battlefield. */1
Cyclopean Mummy 1B C CR LEG,4 Zombie. When Cyclopean Mummy dies, exile it. 2/1 Daggerclaw Imp 2B U CR GPT Imp. Flying. Daggerclaw Imp can't block. 3/1 Daggerdrome Imp 1B C CR RTR Imp. Flying, lifelink. 1/1 Dakmor Bat 1B C CR P02 Bat. Flying. 1/1 Dakmor Ghoul 2BB U CR S99 Zombie. When Dakmor Ghoul enters the battlefield, target opponent loses 2 life and you gain 2 life. 2/2 Dakmor Lancer 4BB R CR S99,7 Human Knight. When Dakmor Lancer enters the battlefield, destroy target nonblack creature. 3/3 Dakmor Plague 3BB U SOR P02,S99 Dakmor Plague deals 3 damage to each creature and each player. Dakmor Scorpion 1B C CR P02,S99 Scorpion. 2/1 Dakmor Sorceress 5B R CR P02,S99 Human Wizard. Dakmor Sorceress's power is equal to the number of Swamps you control. */1 Damnation 2BB R SOR PLC Destroy all creatures. They can't be regenerated. Dance of Shadows 3BB U SOR CHK Arcane. Creatures you control get +1/+0 and gain fear until end of turn. Dance of the Dead 1B U EC ICE Aura. Enchant creature card in a graveyard. When Dance of the Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Return enchanted creature card to the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may pay 1B. If he or she does, untap that creature. Dark Banishing 2B C INS ICE,MIR,TMP,7-9 Destroy target nonblack creature. It can't be regenerated. Dark Confidant 1B R CR RAV Human Wizard At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. 2/1 Dark Favor 1B C EC M12-13 Aura. Enchant creature. When Dark Favor enters the battlefield, you lose 1 life. Enchanted creature gets +3/+1. Dark Hatchling 4BB R CR USG,CMD,PC2 Horror. Flying. When Dark Hatchling enters the battlefield, destroy target nonblack creature. It can't be regenerated. 3/3 Dark Impostor 2B R CR AVR Vampire Assassin. 4BB: Exile target creature and put a +1/+1 counter on Dark Impostor. Dark Impostor has all activated abilities of all creature cards exiled with it.2/2 Dark Offering 4BB U SOR P02,S99 Destroy target nonblack creature. You gain 3 life.
Dark Supplicant B U CR LGN Human Cleric. T, Sacrifice three Clerics: Search your graveyard, hand, and/or library for a card named Scion of Darkness and put it onto the battlefield. If you search your library this way, shuffle it. 1/1 Dark Suspicions 2BB R EN PLS At the beginning of each opponent's upkeep, that player loses X life, where X is the number of cards in that player's hand minus the number of cards in your hand. Dark Triumph 4B U INS NMS If you control a Swamp, you may sacrifice a creature rather than pay Dark Triumph's mana cost. Creatures you control get +2/+0 until end of turn.
Dawn of the Dead 2BBB R EN TOR At the beginning of your upkeep, you lose 1 life. At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step. Dead Reckoning 1BB C SOR WWK You may put target creature card from your graveyard on top of your library. If you do, Dead Reckoning deals damage equal to that card's power to target creature. Dead Reveler 2B C CR RTR Zombie. Unleash. 2/1
Dark Tutelage 2B R EN M11 At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost.
Dead Ringers 4B C SOR APC Destroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated.
Dark Withering 4BB C INS TSP Destroy target nonblack creature. Madness B
Dead Weight B C EC ISD Aura. Enchant creature. Enchanted creature gets -2/-2.
Darkblast B U INS RAV Target creature gets -1/-1 until end of turn. Dredge 3
Deadly Allure B U SOR DKA Target creature gains deathtouch until end of turn and must be blocked this turn if able. Flashback G
Darkest Hour B R EN USG,7 All creatures are black. Darkling Stalker 3B C CR TMP Shade Spirit. B: Regenerate Darkling Stalker. B: Darkling Stalker gets +1/+1 until end of turn. 1/1 Darkness B C INS LEG,TSP Prevent all combat damage that would be dealt this turn. Darkpact BBB R SOR L-R Remove Darkpact from your deck before playing if you're not playing for ante. You own target card in the ante. Exchange that card with the top card of your library. Dash Hopes BB C INS PLC When you cast Dash Hopes, any player may pay 5 life. If a player does, counter Dash Hopes. Counter target spell. Dauthi Cutthroat 1B U CR EXO Dauthi Minion. Shadow. 1B, T: Destroy target creature with shadow. 1/1 Dauthi Embrace 2B U EN TMP BB: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) Dauthi Ghoul 1B U CR TMP Dauthi Zombie. Shadow. Whenever a creature with shadow dies, put a +1/+1 counter on Dauthi Ghoul. 1/1 Dauthi Horror 1B C CR TMP Dauthi Horror. Shadow. Dauthi Horror can't be blocked by white creatures. 2/1 Dauthi Jackal 2B C CR EXO Dauthi Hound. Shadow. BB, Sacrifice Dauthi Jackal: Destroy target blocking creature. 2/1 Dauthi Marauder 2B C CR TMP Dauthi Minion. Shadow. 3/1 Dauthi Mercenary 2B U CR TMP Dauthi Knight Mercenary. Shadow. 1B: Dauthi Mercenary gets +1/+0 until end of turn. 2/1 Dauthi Mindripper 3B U CR TMP Dauthi Minion. Shadow. Whenever Dauthi Mindripper attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards. 2/1
Deadly Grub 2B C CR PLC Insect. Vanishing 3. When Deadly Grub dies, if it had no time counters on it, put a 6/1 green Insect creature token with shroud onto the battlefield.3/1 Death Baron 1BB R CR ALA Zombie Wizard. Skeleton creatures you control and other Zombie creatures you control get +1/+1 and have deathtouch. 2/2 Death Bomb 3B C INS PLS As an additional cost to cast Death Bomb, sacrifice a creature. Destroy target nonblack creature. It can't be regenerated. Its controller loses 2 life. Death Charmer 2B C CR PCY Worm Mercenary. Whenever Death Charmer deals combat damage to a creature, that creature's controller loses 2 life unless he or she pays 2. 2/2 Death Cloud XBBB R SOR DST Each player loses X life, discards X cards, sacrifices X creatures, then sacrifices X lands. Death Cultist B C CR ROE Human Wizard. Sacrifice Death Cultist: Target player loses 1 life and you gain 1 life. 1/1 Death Denied XBB C INS SOK Arcane. Return X target creature cards from your graveyard to your hand. Death Match 3B R EN ONS Whenever a creature enters the battlefield, that creature's controller may have target creature of his or her choice get -3/-3 until end of turn. Death of a Thousand Stings 4B C INS SOK Arcane. Target player loses 1 life and you gain 1 life. At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Death of a Thousand Stings from your graveyard to your hand. Death Pit Offering 2BB R EN NMS,8 When Death Pit Offering enters the battlefield, sacrifice all creatures you control. Creatures you control get +2/+2. Death Pits of Rath 3BB R EN TMP,8,9 Whenever a creature is dealt damage, destroy it. It can't be regenerated.
Death Pulse 2BB U INS ONS Target creature gets -4/-4 until end of turn. Cycling 1BB. When you cycle Death Pulse, you may have target creature get -1/-1 until end of turn. Death Rattle 5B C INS FUT Delve. Destroy target nongreen creature. It can't be regenerated. Death Stroke BB C SOR STH Destroy target tapped creature. Death Watch B C EC VIS Aura. Enchant creature. When enchanted creature dies, its controller loses life equal to its power and you gain life equal to its toughness. Death Wind XB C INS AVR Target creature gets -X/-X until end of turn. Death Wish 1BB R SOR JUD You may choose a card you own from outside the game and put it into your hand. You lose half your life, rounded up. Exile Death Wish. Deathcurse Ogre 5B C CR CHK Ogre Warrior. When Deathcurse Ogre dies, each player loses 3 life. 3/3 Deathgazer 3B U CR MMQ,8,9 Lizard. Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. 2/2 Deathgreeter B C CR ALA Human Shaman. Whenever another creature dies, you may gain 1 life. 1/1 Deathgrip BB U EN L-5 BB: Counter target green spell. Deathknell Kami 1B C CR SOK Spirit. Flying. 2: Deathknell Kami gets +1/+1 until end of turn. Sacrifice it at the beginning of the next end step. Soulshift 1. 0/1 Deathlace B R INS L-4 Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.)
Decaying Soil 1BB R EN ODY At the beginning of your upkeep, exile a card from your graveyard. Threshold — As long as seven or more cards are in your graveyard, Decaying Soil has "Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay 1. If you do, return that card to your hand." Deception 2B C SOR PTK Target opponent discards two cards.
Demonic Torment 2B U EC LEG Aura. Enchant creature. Enchanted creature can't attack. Prevent all combat damage that would be dealt by enchanted creature. Demonic Tutor 1B U SOR L-R Search your library for a card and put that card into your hand. Then shuffle your library.
Decompose 1B U SOR ODY Exile up to three target cards from a single graveyard.
Demonlord of Ashmouth 2BB R CR AVR Demon. Flying. When Demonlord of Ashmouth enters the battlefield, exile it unless you sacrifice another creature. Undying. 5/4
Decree of Pain 6BB R SOR SCG Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. Cycling 3BB. When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.
Demon's Herald B U CR ALA Human Wizard. 2B, T, Sacrifice a blue creature, a black creature, and a red creature: Search your library for a card named Prince of Thralls and put it onto the battlefield. Then shuffle your library. 1/1
Deepcavern Imp 2B C CR FUT Imp Rebel. Flying, haste. Echo—Discard a card. 2/2
Demon's Jester 3B C CR DIS Imp. Flying. Hellbent — Demon's Jester gets +2/+1 as long as you have no cards in hand. 2/2
Deepwood Ghoul 2B C CR MMQ,8 Zombie. Pay 2 life: Regenerate Deepwood Ghoul. 2/1 Deepwood Legate 3B U CR MMQ Shade. If an opponent controls a Forest and you control a Swamp, you may cast Deepwood Legate without paying its mana cost. B: Deepwood Legate gets +1/+1 until end of turn. 1/1 Defiling Tears 2B U INS INV Until end of turn, target creature becomes black, gets +1/1, and gains "B: Regenerate this creature." Delirium Skeins 2B C SOR DIS Each player discards three cards. Delraich 6B R CR MMQ Horror. Trample. You may sacrifice three black creatures rather than pay Delraich's mana cost. 6/6 Dementia Bat 4B C CR NPH Bat. Flying. 4B, Sacrifice Dementia Bat: Target player discards two cards. 2/2
Derelor 3B R CR FEM,5,6 Thrull. Black spells you cast cost B more to cast. 4/4 Descent into Madness 3BB M EN AVR At the beginning of your upkeep, put a despair counter on Descent into Madness, then each player exiles X permanents he or she controls and/or cards from his or her hand, where X is the number of despair counters on Descent into Madness. Desecrated Earth 4B C SOR ZEN Destroy target land. Its controller discards a card. Desecration Demon 2BB R CR RTR Demon. Flying. At the beginning of each combat, any opponent may sacrifice a creature. If a player does, tap Desecration Demon and put a +1/+1 counter on it. 6/6 Desecration Elemental 3B R CR 5DN Elemental. Fear. Whenever a player casts a spell, sacrifice a creature. 8/8
Demon of Death's Gate 6BBB M CR M11 Demon. You may pay 6 life and sacrifice three black creatures rather than pay Demon of Death's Gate's mana cost. Flying, trample 9/9
Desolation 1BB U EN VIS At the beginning of each end step, each player who tapped a land for mana this turn sacrifices a land. Desolation deals 2 damage to each player who sacrificed a Plains this way.
Demonic Appetite B C EC ROE Aura. Enchant creature you control. Enchanted creature gets +3/+3. At the beginning of your upkeep, sacrifice a creature.
Desolation Angel 3BB R CR APC Angel. Kicker WW. Flying. When Desolation Angel enters the battlefield, destroy all lands you control. If it was kicked, destroy all lands instead. 5/4
Deathmask Nezumi 2B C CR SOK Rat Shaman. As long as you have seven or more cards in hand, Deathmask Nezumi gets +2/+1 and has fear. 2/2
Demonic Attorney 1BB R SOR L-R Remove Demonic Attorney from your deck before playing if you're not playing for ante. Each player antes the top card of his or her library.
Desperate Charge 2B U SOR PTK Creatures you control get +2/+0 until end of turn.
Death's Approach B C EC GTC Aura. Enchant creature. Enchanted creature gets -X/-X, where X is the number of creature cards in its controller's graveyard.
Demonic Collusion 3BB R SOR TSP Buyback—Discard two cards. Search your library for a card and put that card into your hand. Then shuffle your library.
Death's Caress 3BB C SOR DKA Destroy target creature. If that creature was a Human, you gain life equal to its toughness.
Demonic Consultation B U INS ICE Name a card. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal the named card. Put that card into your hand and exile all other cards revealed this way.
Deathmark B U SOR GPT,M10-12 Destroy target green or white creature. Deathmark Prelate 3B U CR LGN Human Cleric. 2B, T, Sacrifice a Zombie: Destroy target non-Zombie creature. It can't be regenerated. Activate this ability only any time you could cast a sorcery. 2/3
Death's Duet 2B C SOR EXO Return two target creature cards from your graveyard to your hand. Death's Shadow B R CR WWK Avatar. Death's Shadow gets -X/-X, where X is your life total. 13/13 Death's-Head Buzzard 1BB C CR SCG Bird. Flying. When Death's-Head Buzzard dies, all creatures get -1/-1 until end of turn. 2/1 Deathspore Thallid 1B C CR TSP Zombie Fungus. At the beginning of your upkeep, put a spore counter on Deathspore Thallid. Remove three spore counters from Deathspore Thallid: Put a 1/1 green Saproling creature token onto the battlefield. Sacrifice a Saproling: Target creature gets -1/-1 until end of turn. 1/1
Desperate Research 1B R SOR INV Name a card other than a basic land card. Then reveal the top seven cards of your library and put all of them with that name into your hand. Exile the rest. Despise B U SOR NPH Target opponent reveals his or her hand. You choose a creature or planeswalker card from it. That player discards that card. Despoil 3B C SOR PCY Destroy target land. Its controller loses 2 life.
Demonic Hordes 3BBB R CR L-R Demon. T: Destroy target land. At the beginning of your upkeep, unless you pay BBB, tap Demonic Hordes and sacrifice a land of an opponent's choice. 5/5
Despondency 1B C EC USG Aura. Enchant creature. Enchanted creature gets -2/-0. When Despondency is put into a graveyard from the battlefield, return Despondency to its owner's hand.
Demonic Rising 3BB R EN AVR At the beginning of your end step, if you control exactly one creature, put a 5/5 black Demon creature token with flying onto the battlefield.
Destroy the Evidence 4B C SOR RTR Destroy target land. Its controller reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.
Demonic Taskmaster 2B U CR AVR Demon. Flying. At the beginning of your upkeep, sacrifice a creature other than Demonic Taskmaster. 4/3
Deviant Glee B C EC RTR Aura. Enchant creature. Enchanted creature gets +2/+1 and has "R: This creature gains trample until end of turn."
Devour Flesh 1B C INS GTC Target player sacrifices a creature, then gains life equal to that creature's toughness. Devour in Shadow BB U INS 5DN Destroy target creature. It can't be regenerated. You lose life equal to that creature's toughness. Devouring Greed 2BB C SOR CHK Arcane. As an additional cost to cast Devouring Greed, you may sacrifice any number of Spirits. Target player loses 2 life plus 2 life for each Spirit sacrificed this way. You gain that much life. Devouring Strossus 5BBB R CR INV Horror. Flying, trample. At the beginning of your upkeep, sacrifice a creature. Sacrifice a creature: Regenerate Devouring Strossus. 9/9 Devouring Swarm 1BB C CR M12 Insect. Flying. Sacrifice a creature: Devouring Swarm gets +1/+1 until end of turn. 2/1 Diabolic Edict 1B C INS TMP Target player sacrifices a creature. Diabolic Intent 1B R SOR PLS As an additional cost to cast Diabolic Intent, sacrifice a creature. Search your library for a card and put that card into your hand. Then shuffle your library.
Disciple of Tevesh Szat 2BB C CR CSP Human Cleric. T: Target creature gets -1/-1 until end of turn. 4BB, T, Sacrifice Disciple of Tevesh Szat: Target creature gets -6/-6 until end of turn. 3/1 Disciple of the Vault B C CR MRD Human Cleric. Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life. 1/1 Discordant Dirge 3BB R EN USG At the beginning of your upkeep, you may put a verse counter on Discordant Dirge. B, Sacrifice Discordant Dirge: Look at target opponent's hand and choose up to X cards from it, where X is the number of verse counters on Discordant Dirge. That player discards those cards. Disease Carriers 2BB C CR UDS Rat. When Disease Carriers dies, target creature gets -2/-2 until end of turn. 2/2 Diseased Vermin 2B U CR ALL Rat. Whenever Diseased Vermin deals combat damage to a player, put an infection counter on it. At the beginning of your upkeep, Diseased Vermin deals X damage to target opponent previously dealt damage by it, where X is the number of infection counters on it. 1/1 Disembowel XB C INS RAV Destroy target creature with converted mana cost X.
Diabolic Revelation X3BB R SOR M13 Search your library for up to X cards and put those cards into your hand. Then shuffle your library.
Disentomb B C SOR M10-13 Return target creature card from your graveyard to your hand.
Diabolic Servitude 3B U EN USG When Diabolic Servitude enters the battlefield, return target creature card from your graveyard to the battlefield. When the creature put onto the battlefield with Diabolic Servitude dies, exile it and return Diabolic Servitude to its owner's hand. When Diabolic Servitude leaves the battlefield, exile the creature put onto the battlefield with Diabolic Servitude.
Disfigure B C INS ZEN Target creature gets -2/-2 until end of turn. Dismember 1(b/p)(b/p) U INS NPH Target creature gets -5/-5 until end of turn.
6 or greater enters the battlefield, you may return Dragon Shadow from your graveyard to the battlefield attached to that creature. Drain Life X1B C SOR L-5,MIR Spend only black mana on X. Drain Life deals X damage to target creature or player. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness. Drainpipe Vermin B C CR RTR Rat. When Drainpipe Vermin dies, you may pay B. If you do, target player discards a card. 1/1 Drana, Kalastria Bloodchief 3BB R LC ROE Vampire Shaman. Flying. XBB: Target creature gets -0/X until end of turn and Drana, Kalastria Bloodchief gets +X/+0 until end of turn. 4/4 Dread 3BBB R CR LRW Elemental Incarnation. Fear. Whenever a creature deals damage to you, destroy it. When Dread is put into a graveyard from anywhere, shuffle it into its owner's library. 6/6 Dread Cacodemon 7BBB R CR CMD Demon. When Dread Cacodemon enters the battlefield, if you cast it from your hand, destroy all creatures your opponents control, then tap all other creatures you control. 8/8 Dread Charge 3B R SOR POR Until end of turn, black creatures you control can be blocked only by black creatures. Dread Drone 4B C CR ROE Eldrazi Drone. When Dread Drone enters the battlefield, put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add 1 to your mana pool." 4/1
Distress BB C SOR CHK,X,M12 Target player reveals his or her hand. You choose a nonland card from it. That player discards that card.
Dread of Night B U EN TMP,6 White creatures get -1/-1.
Disturbed Burial 1B C SOR TMP Buyback 3. Return target creature card from your graveyard to your hand.
Dread Reaper 3BBB R CR POR,S99 Horror. Flying. When Dread Reaper enters the battlefield, you lose 5 life. 6/5
Disturbing Plot 1B C SOR SHM Return target creature card from a graveyard to its owner's hand. Conspire
Dread Return 2BB U SOR TSP Return target creature card from your graveyard to the battlefield. Flashback—Sacrifice three creatures.
Diregraf Ghoul B U CR ISD Zombie. Diregraf Ghoul enters the battlefield tapped. 2/2
Divining Witch 1B R CR NMS Human Spellshaper 1B, T, Discard a card: Name a card. Exile the top six cards of your library. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Exile all other cards revealed this way. 1/1
Dread Slaver 3BB R CR AVR Zombie Horror. Whenever a creature dealt damage by Dread Slaver this turn dies, return it to the battlefield under your control. That creature is a black Zombie in addition to its other colors and types. 3/5
Dirge of Dread 2B C SOR ONS All creatures gain fear until end of turn.. Cycling 1B. When you cycle Dirge of Dread, you may have target creature gain fear until end of turn.
Do or Die 1B R SOR INV Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.
Dirtwater Wraith 3B C CR MIR Wraith. Swampwalk. B: Dirtwater Wraith gets +1/+0 until end of turn. 1/3
Doom Blade 1B C INS M10-12 Destroy target nonblack creature.
Diabolic Tutor 2BB U SOR ODY,8=M12,CMD Search your library for a card and put that card into your hand. Then shuffle your library. Dimir House Guard 3B C CR RAV Sorcery. Fear. Sacrifice a creature: Regenerate Dimir House Guard. Transmute 1BB. 2/3 Dimir Machinations 2B U SOR RAV Look at the top three cards of target player's library. Exile any number of those cards, then put the rest back in any order. Transmute 1BB
Dirty Wererat 3B C CR ODY Human Rat Minion. B, Discard a card: Regenerate Dirty Wererat. Threshold — As long as seven or more cards are in your graveyard, Dirty Wererat gets +2/+2 and can't block. 2/3 Disciple of Bolas 3B R CR M13 Human Wizard. When Disciple of Bolas enters the battlefield, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power. 2/1 Disciple of Griselbrand 1B U CR ISD Human Cleric. 1, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. 1/1 Disciple of Malice 1B C CR ONS Human Cleric. Protection from white. Cycling 2. 1/2
Doomed Necromancer 2B R CR ONS,X Human Cleric Mercenary. B, T, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield. 2/2 Doomsday BBB R SOR WTH,6 Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up. Douse in Gloom 2B C INS GPT Douse in Gloom deals 2 damage to target creature and you gain 2 life. Drag Down 2B C INS CON Domain — Target creature gets -1/-1 until end of turn for each basic land type among lands you control. Dragon Shadow 1B C EC SCG Aura. Enchant creature. Enchanted creature gets +1/+0 and has fear. When a creature with converted mana cost
Dread Specter 3B U CR MIR Specter. Whenever Dread Specter blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. 2/2 Dread Warlock 1BB C CR M10 Human Wizard. Dread Warlock can't be blocked except by black creatures. 2/2 Dread Wight 3BB R CR ICE Zombie. At end of combat, put a paralyzation counter on each creature blocking or blocked by Dread Wight and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains "4: Remove a paralyzation counter from this creature." 3/4 Dreadwing B U CR CON Zombie. 1UR: Dreadwing gets +3/+0 and gains flying until end of turn. 1/1 Dreamspoiler Witches 3B C CR LRW Faerie Wizard. Flying. Whenever you cast a spell during an opponent's turn, you may have target creature get -1/-1 until end of turn. 2/2 Dredge B U INS INV Sacrifice a creature or land. Draw a card.
Dreg Reaver 4B C CR ALA Zombie Beast. 4/3 Dregs of Sorrow X4B R SOR TMP,7 Destroy X target nonblack creatures. Draw X cards. Dregscape Zombie 1B C CR ALA Zombie. Unearth B 2/1 Drekavac 1B U CR DIS Beast. When Drekavac enters the battlefield, sacrifice it unless you discard a noncreature card. 3/3 Drift of the Dead 3B U CR ICE Wall. Defender. Drift of the Dead's power and toughness are each equal to the number of snow lands you control. */* Drifting Shade 3B C CR M12 Shade. Flying. B: Drifting Shade gets +1/+1 until end of turn. 1/1 Drinker of Sorrow 2B R CR LGN Horror. Drinker of Sorrow can't block. Whenever Drinker of Sorrow deals combat damage, sacrifice a permanent. 5/3 Dripping Dead 4BB C CR LGN CR Zombie. Dripping Dead can't block. Whenever Dripping Dead deals combat damage to a creature, destroy that creature. It can't be regenerated. 4/1 Driver of the Dead 3B C CR AVR Vampire. When Driver of the Dead dies, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. 3/2 Dross Crocodile 3B C CR 5DN,X Zombie Crocodile. 5/1 Dross Harvester 1BB R MRD CR Horror. Protection from white. At the beginning of your end step, you lose 4 life. Whenever a creature dies, you gain 2 life. 4/4
Dusk Urchins 2B R CR SHM Ouphe. Whenever Dusk Urchins attacks or blocks, put a 1/-1 counter on it. When Dusk Urchins dies, draw a card for each -1/-1 counter on it. 4/3 Duskhunter Bat 1B C CR M12 Bat. Bloodthirst 1, flying 1/1 Duskmantle Prowler 3B U CR M13 Vampire Rogue. Haste, exalted. 2/2 Duskwalker B C CR INV Human Minion Kicker 3B. If Duskwalker was kicked, it enters the battlefield with two +1/+1 counters on it and with fear. 1/1 Duty-Bound Dead B C CR M13 Skeleton. Exalted. 3B: Regenerate Duty-Bound Dead. 0/2 Dying Wail 1B C EC UDS Aura. Enchant creature. When enchanted creature dies, target player discards two cards. Dying Wish 1B U EC GTC Aura. Enchant creature you control. When enchanted creature dies, target player loses X life and you gain X life, where X is its power. Dystopia 1BB R EN ALL Enchantment. Cumulative upkeep—Pay 1 life. At the beginning of each player's upkeep, that player sacrifices a green or white permanent. Earsplitting Rats 3B C CR JUD Rat. When Earsplitting Rats enters the battlefield, each player discards a card. Discard a card: Regenerate Earsplitting Rats. 2/1 Earthblighter 1B U CR LGN Human Cleric. 2B, T, Sacrifice a Goblin: Destroy target land. 1/1
Dross Hopper 1B C CR SOM Insect Horror. Sacrifice a creature: Dross Hopper gains flying until end of turn. 2/1
Earwig Squad 3BB R CR MOR Goblin Rouge. Prowl 2B. When Earwig Squad enters the battlefield, if its prowl cost was paid, search target opponent's library for three cards and exile them. Then that player shuffles his or her library. 5/3
Dross Prowler 2B C CR MRD Zombie. Fear. 2/1
Eastern Paladin 2BB R CR USG,7,8 Zombie Knight. BB, T: Destroy target green creature. 3/3
Drudge Reavers 3B C CR TSP Skeleton. Flash . B: Regenerate Drudge Reavers. 2/1
Eater of the Dead 4B U CR DRK Horror. 0: If Eater of the Dead is tapped, exile target creature card from a graveyard and untap Eater of the Dead. 3/4
Drudge Skeletons 1B C CR LL-M10 Skeleton. B: Regenerate Drudge Skeletons. 1/1 Drudge Spell BB U EN HM B, Exile two creature cards from your graveyard: Put a 1/1 black Skeleton creature token onto the battlefield. It has "B: Regenerate this creature." When Drudge Spell leaves the battlefield, destroy all Skeleton tokens. They can't be regenerated. Dry Spell 1B C SOR HM,POR,6 Dry Spell deals 1 damage to each creature and each player. Dunerider Outlaw BB U CR PLC Human Rebel Rogue. Protection from green. At the beginning of each end step, if Dunerider Outlaw dealt damage to an opponent this turn, put a +1/+1 counter on it. 1/1
Ebon Dragon 5BB R CR POR Dragon. Flying. When Ebon Dragon enters the battlefield, you may have target opponent discard a card. 5/4 Ebon Drake 2B U CR 5DN Drake. Flying. Whenever a player casts a spell, you lose 1 life. 3/3 Ebon Praetor 4BB R CR FEM Avatar Praetor. First strike, trample. At the beginning of your upkeep, put a -2/-2 counter on Ebon Praetor. Sacrifice a creature: Remove a -2/-2 counter from Ebon Praetor. If the sacrificed creature was a Thrull, put a +1/+0 counter on Ebon Praetor. Activate this ability only during your upkeep and only once each turn. 5/5
Dungeon Shade 3B C CR STH Shade Spirit. Flying. B: Dungeon Shade gets +1/+1 until end of turn. 1/1
Ebonblade Reaper 2B R CR ONS Human Cleric. Whenever Ebonblade Reaper attacks, you lose half your life, rounded up. Whenever Ebonblade Reaper deals combat damage to a player, that player loses half his or her life, rounded up. Morph 3BB.1/1
Duress B C SOR USG,7,M10,M11M13 Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.
Ebony Charm B C INS MIR Choose one — Target opponent loses 1 life and you gain 1 life; or exile up to three target cards from a single graveyard; or target creature gains fear until end of turn.
Dusk Imp 2B C CR ODY,8,X Imp. Flying. 2/1
Echoing Decay 1B C INS DST Target creature and all other creatures with the same name as that creature get -2/-2 until end of turn.
El-Hajjâj 1BB R CR ARN,R,4 Human Wizard. Whenever El-Hajjâj deals damage, you gain that much life. 1/1 Embalmed Brawler 2B C CR LGN Zombie. Amplify 1, Whenever Embalmed Brawler attacks or blocks, you lose 1 life for each +1/+1 counter on it. 2/2 Emissary of Despair 1BB U CR DST Spirit. Flying. Whenever Emissary of Despair deals combat damage to a player, that player loses 1 life for each artifact he or she controls. 2/1 Empty the Catacombs 3B R SOR RAV Each player returns all creature cards from his or her graveyard to his or her hand. Encroach B U SOR UDS Target player reveals his or her hand. You choose a nonbasic land card from it. That player discards that card. Endbringer's Revel 2B U EN PCY 4: Return target creature card from a graveyard to its owner's hand. Any player may activate this ability but only any time he or she could cast a sorcery. Endemic Plague 3B R SOR ONS As an additional cost to cast Endemic Plague, sacrifice a creature. Destroy all creatures that share a creature type with the sacrificed creature. They can't be regenerated. Endless Cockroaches 1BB R CR POR Insect. When Endless Cockroaches dies, return it to its owner's hand. 1/1 Endless Ranks of the Dead 2BB R EN ISD At the beginning of your upkeep, put X 2/2 black Zombie creature tokens onto the battlefield, where X is half the number of Zombies you control, rounded down. Endless Scream XB C EC TMP Aura. Enchant creature. Endless Scream enters the battlefield with X scream counters on it. Enchanted creature gets +1/+0 for each scream counter on Endless Scream. Endless Whispers 2BB R EN 5DN Each creature has "When this creature dies, choose target opponent. That player puts this card from its owner's graveyard onto the battlefield under his or her control at the beginning of the next end step." Endrek Sahr, Master Breeder 4B R LC TSP Human Wizard. Whenever you cast a creature spell, put X 1/1 black Thrull creature tokens onto the battlefield, where X is that spell's converted mana cost. When you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder. 2/2 Enemy of the Guildpact 4B C CR DIS Spirit. Protection from multicolored 4/2 Enfeeblement BB C EC MIR,TMP,6,9 Aura. Enchant creature. Enchanted creature gets -2/-2. Engineered Plague 2B U EN ULG,7 As Engineered Plague enters the battlefield, choose a creature type. All creatures of the chosen type get -1/-1. Enslave 4BB U EC PLC,NPH Aura. Enchant creature. You control enchanted creature. At the beginning of your upkeep, enchanted creature deals 1 damage to its owner. Enslaved Horror 3B U CR MMQ Horror. When Enslaved Horror enters the battlefield, each other player may return a creature card from his or her graveyard to the battlefield. 4/4 Entomb B R INS ODY Search your library for a card and put that card into your graveyard. Then shuffle your library. Entomber Exarch 2BB U CR NPH Cleric. When Entomber Exarch enters the battlefield, choose one — Return target creature card from your graveyard to your hand; or target opponent reveals his or
her hand, you choose a noncreature card from it, then that player discards that card. 2/2 Entrails Feaster B R CR ONS Zombie Cat. At the beginning of your upkeep, you may exile a creature card from a graveyard. If you do, put a +1/+1 counter on Entrails Feaster. If you don't, tap Entrails Feaster. 1/1 Entropic Eidolon 3B C CR DIS Spirit. B, Sacrifice Entropic Eidolon: Target player loses 1 life and you gain 1 life. Whenever you cast a multicolored spell, you may return Entropic Eidolon from your graveyard to your hand. 2/2 Entropic Specter 3BB R CR EXO Specter Spirit. Flying. As Entropic Specter enters the battlefield, choose an opponent. Entropic Specter's power and toughness are each equal to the number of cards in the chosen player's hand. Whenever Entropic Specter deals damage to a player, that player discards a card. */* Eradicate 2BB U SOR UDS,BOK Exile target nonblack creature. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and exile them. Then that player shuffles his or her library. Erg Raiders 1B C CR ARN,R-5 Human Warrior. At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn. 2/3 Escaped Null 3B U CR ROE Zombie Berserker. Lifelink. Whenever Escaped Null blocks or becomes blocked, it gets +5/+0 until end of turn. 1/2 Essence Drain 4B C SOR DST,X,M13 Essence Drain deals 3 damage to target creature or player and you gain 3 life. Essence Feed 5B C SOR ROE Target player loses 3 life. You gain 3 life and put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add 1 to your mana pool." Essence Harvest 2B C SOR AVR Target player loses X life and you gain X life, where X is the greatest power among creatures you control. Evernight Shade 3B U CR AVR Shade. B: Evernight Shade gets +1/+1 until end of turn. Undying. 1/1 Evil Eye of Orms-by-Gore 4B U CR LEG,5,6,TSP Eye. Non-Eye creatures you control can't attack. Evil Eye of Orms-by-Gore can't be blocked except by Walls. 3/6 Evil Eye of Urborg 4B U CT TSP Eye. Non-Eye creatures you control can't attack. Whenever Evil Eye of Urborg becomes blocked by a creature, destroy that creature. 6/3 Evil Presence B C EL L-5,NPH Aura. Enchant land. Enchanted land is a Swamp. Evincar's Justice 2BB C SOR TMP,CMD Buyback 3. Evincar's Justice deals 2 damage to each creature and each player. Eviscerator 3BB R CR ULG Horror. Protection from white. When Eviscerator enters the battlefield, you lose 5 life. 5/5 Execute 2B U INS ODY,8,9 Destroy target white creature. It can't be regenerated. Draw a card.
Exhumer Thrull 5B U CR GPT Thrull. Haunt. When Exhumer Thrull enters the battlefield or the creature it haunts dies, return target creature card from your graveyard to your hand. 3/3 Exile into Darkness 4B U SOR SOK Target player sacrifices a creature with converted mana cost 3 or less. At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Exile into Darkness from your graveyard to your hand. Exiled Boggart 1B C CR LRW Goblin Rouge. When Exiled Boggart dies, discard a card. 2/2 Exotic Curse 2B C EC INV Aura . Enchant creature. Domain — Enchanted creature gets -1/-1 for each basic land type among lands you control. Exotic Disease 4B U SOR PLS Domain — Target player loses X life and you gain X life, where X is the number of basic land types among lands you control. Expunge 2B C INS USG Destroy target nonartifact, nonblack creature. It can't be regenerated. Cycling 2 Exquisite Blood 4B R EN AVR Whenever an opponent loses life, you gain that much life. Exsanguinate XBB U SOR SOM Each opponent loses X life. You gain life equal to the life lost this way. Extinction 4B R SOR TMP Destroy all creatures of the creature type of your choice. Extirpate B R INS PLC Split second. Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles his or her library. Extortion 3BB R SOR MMQ Look at target player's hand and choose up to two cards from it. That player discards those cards. Extractor Demon 4BB R CR CON,CMD Demon. Flying Whenever another creature leaves the battlefield, you may have target player put the top two cards of his or her library into his or her graveyard. Unearth 2B. 5/5 Eyeblight's Ending 2B C TINS LRW Elf. Destroy target non-Elf creature. Face of Fear 5B U CR ODY Horror. 2B, Discard a card: Face of Fear gains fear until end of turn. 3/4 Faceless Butcher 2BB C CR TOR,TSP Nightmare Horror. When Faceless Butcher enters the battlefield, exile target creature other than Faceless Butcher. When Faceless Butcher leaves the battlefield, return the exiled card to the battlefield under its owner's control. 2/3 Faceless Devourer 2B U CR TSP Nightmare Horror. Shadow. When Faceless Devourer enters the battlefield, exile another target creature with shadow. When Faceless Devourer leaves the battlefield, return the exiled card to the battlefield under its owner's control. 2/1 Facevaulter B C CR LRW Goblin Warrior. B, Sacrifice a Goblin: Facevaulter gets +2/+2 until end of turn. 1/1
Executioner's Capsule B C ART ALA 1B, T, Sacrifice Executioner's Capsule: Destroy target nonblack creature.
Fade from Memory B U INS ONS Exile target card from a graveyard. Cycling B.
Exhume 1B C SOR USG Each player puts a creature card from his or her graveyard onto the battlefield.
Faerie Macabre 1BB C CR SHM Faerie Rouge. Flying. Discard Faerie Macabre: Exile up to two target cards from graveyards. 2/2
Faerie Tauntings 2B U TEN LRW Faerie. Whenever you cast a spell during an opponent's turn, you may have each opponent lose 1 life. Falkenrath Noble 3B U CR ISD Vampire. Flying. Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life. 2/2 Falkenrath Torturer 2B C CR DKA Vampire. Sacrifice a creature: Falkenrath Torturer gains flying until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Torturer. 2/1 Fallen Angel 3BB R CR LEG,5-8,CMD Angel. Flying. Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn. 3/3 Fallen Askari 1B C CR VIS Human Knight. Flanking. Fallen Askari can't block. 2/2 Fallen Cleric 4B C CR ONS Zombie Cleric. Protection from Clerics. Morph 4B. 4/2 Fallen Ideal 2B U EC TSP Aura. Enchant creature. Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn." When Fallen Ideal is put into a graveyard from the battlefield, return Fallen Ideal to its owner's hand. False Cure BB R INS ONS Until end of turn, whenever a player gains life, that player loses 2 life for each 1 life he or she gained. Famine 3BB U SOR PTK Famine deals 3 damage to each creature and each player. Famished Ghoul 3B U CR ODY Zombie. 1B, Sacrifice Famished Ghoul: Exile up to two target cards from a single graveyard. 3/2 Farbog Boneflinger 4B U CR DKA Zombie. When Farbog Boneflinger enters the battlefield, target creature gets -2/-2 until end of turn. 2/2 Fatal Blow B C INS WTH,6 Destroy target creature that was dealt damage this turn. It can't be regenerated. Fatal Fumes 3B C INS DGM Target creature gets -4/-2 until end of turn. Fatal Lore 2BB R SOR ALL An opponent chooses one — You draw three cards; or you destroy up to two target creatures that opponent controls and that player draws up to three cards. Those creatures can't be regenerated. Fatal Mutation B U EC SCG Aura. Enchant creature. When enchanted creature is turned face up, destroy it. It can't be regenerated. Fear BB C EC L-X,ICE Aura. Enchant creature. Enchanted creature has fear. Feast of Blood 1B U SOR ZEN Cast Feast of Blood only if you control two or more Vampires. Destroy target creature. You gain 4 life. Feast of Flesh B C SOR CSP Feast of Flesh deals X damage to target creature and you gain X life, where X is 1 plus the number of cards named Feast of Flesh in all graveyards. Feast of the Unicorn 3B C EC HM,6 Aura. Enchant creature. Enchanted creature gets +4/+0. Feast or Famine 3B C INS ALL Choose one — Put a 2/2 black Zombie creature token onto the battlefield; or destroy target nonartifact, nonblack creature and it can't be regenerated. Feebleness 1B C EC TSP Aura. Flash. Enchant creature. Enchanted creature gets 2/-1.
Feeding Frenzy 2B U INS ONS Target creature gets -X/-X until end of turn, where X is the number of Zombies on the battlefield. Fen Stalker 3B C CR PCY Night stalker. Fen Stalker has fear as long as you control no untapped lands. 3/2 Fendeep Summoner 4B R CR MOR Treefolk Shaman. T: Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn. 3/5 Feral Shadow 2B C CR MIR,POR,6,S99 Nightstalker. Flying. 2/1 Festercreep 1B C CR MOR Elemental. Festercreep enters the battlefield with a +1/+1 counter on it. 1B, Remove a +1/+1 counter from Festercreep: All other creatures get -1/-1 until end of turn. 0/0 Festering Evil 3BB U EN WTH At the beginning of your upkeep, Festering Evil deals 1 damage to each creature and each player. BB, Sacrifice Festering Evil: Festering Evil deals 3 damage to each creature and each player. Festering Goblin B C CR ONS,9,X Zombie Goblin. When Festering Goblin dies, target creature gets -1/-1 until end of turn. 1/1 Festering March 3BB U SOR FUT Creatures your opponents control get -1/-1 until end of turn. Exile Festering March with three time counters on it. Suspend 3—2B Festering Wound 1B U EC UDS Aura. Enchant creature. At the beginning of your upkeep, you may put an infection counter on Festering Wound. At the beginning of the upkeep of enchanted creature's controller, Festering Wound deals X damage to that player, where X is the number of infection counters on Festering Wound. Fetid Horror 3B C CR MIR Shade Horror. B: Fetid Horror gets +1/+1 until end of turn. 1/2
Final-Sting Faerie 3B C CR MOR Faerie Assassin. Flying. When Final-Sting Faerie enters the battlefield, destroy target creature that was dealt damage this turn. 2/2 Firescreamer 3B C CR INV Kavu. R: Firescreamer gets +1/+0 until end of turn. 2/2 Flay 3B C SOR PCY Target player discards a card at random. Then that player discards another card at random unless he or she pays 1. Flayed Nim 3B U CR MRD Skeleton. Whenever Flayed Nim deals combat damage to a creature, that creature's controller loses that much life. 2B: Regenerate Flayed Nim. 2/2 Fledgling Djinn 1B C CR WTH Djinn. Flying. At the beginning of your upkeep, Fledgling Djinn deals 1 damage to you. 2/2 Fledgling Imp 2B C CR ODY Imp. B, Discard a card: Fledgling Imp gains flying until end of turn. 2/2 Flensermite 1B C CR MBS Gremlin. Infect, lifelink 1/1 Flesh Allergy 2BB U SOR SOM As an additional cost to cast Flesh Allergy, sacrifice a creature. Destroy target creature. Its controller loses life equal to the number of creatures that died this turn. Flesh Reaver 1B U CR USG Horror. Whenever Flesh Reaver deals damage to a creature or opponent, Flesh Reaver deals that much damage to you. 4/4 Fleshbag Marauder 2B U CR ALA,CMD Zombie Warrior. When Fleshbag Marauder enters the battlefield, each player sacrifices a creature. 3/1 Flesh-Eater Imp 3B U CR MBS Imp. Flying, infect Sacrifice a creature: Flesh-Eater Imp gets +1/+1 until end of turn. 2/2
Forbidden Ritual 2BB R SOR VIS Sacrifice a nontoken permanent. If you do, target opponent loses 2 life unless he or she sacrifices a permanent or discards a card. You may repeat this process any number of times. Forced March XBBB R SOR MMQ Destroy all creatures with converted mana cost X or less. Forsaken Wastes 2B R WEN MIR Players can't gain life. At the beginning of each player's upkeep, that player loses 1 life. Whenever Forsaken Wastes becomes the target of a spell, that spell's controller loses 5 life. Foul Familiar 2B C CR ICE Spirit. Foul Familiar can't block. B, Pay 1 life: Return Foul Familiar to its owner's hand. 3/1 Foul Imp BB C CR STH,7,9 Imp. Flying. When Foul Imp enters the battlefield, you lose 2 life. 2/2 Foul Presence 2B U EC APC Aura. Enchant creature. Enchanted creature gets -1/-1 and has "T: Target creature gets -1/-1 until end of turn." Foul Spirit 2B U CR P02 Spirit. Flying. When Foul Spirit enters the battlefield, sacrifice a land. 3/2 Frankenstein's Monster XBB R CR DRK Zombie. As Frankenstein's Monster enters the battlefield, exile X creature cards from your graveyard. If you can't, put Frankenstein's Monster into its owner's graveyard instead of onto the battlefield. For each creature card exiled this way, Frankenstein's Monster enters the battlefield with a +2/+0, +1/+1, or +0/+2 counter on it. 0/1 Frenzy Sliver 1B C CR FUT Sliver. All Sliver creatures have frenzy 1. 1/1 Frightcrawler 1B C CR ODY Horror. Fear. Threshold — As long as seven or more cards are in your graveyard, Frightcrawler gets +2/+2 and can't block. 1/1
Fevered Convulsions BB R EN TMP 2BB: Put a -1/-1 counter on target creature.
Fleshformer 2B U CR CON Human Wizard. WUBRG: Fleshformer gets +2/+2 and gains fear until end of turn. Target creature gets -2/-2 until end of turn. Activate this ability only during your turn. 2/2
Fevered Strength 2B C INS ALL Target creature gets +2/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep.
Fleshgrafter 2B C CR 5DN Human Warrior. Discard an artifact card: Fleshgrafter gets +2/+2 until end of turn. 2/2
Fiend of the Shadows 3BB R CR DKA Vampire Wizard. Flying. Whenever Fiend of the Shadows deals combat damage to a player, that player exiles a card from his or her hand. You may play that card for as long as it remains exiled. Sacrifice a Human: Regenerate Fiend of the Shadows. 3/3
Fleshwrither 2BB U CR FUT Horror. Transfigure 1BB. 3/3
Fill with Fright 3B C SOR 5DN Target player discards two cards. Scry 2.
Fodder Launch 3B U TSOR LRW Goblin. As an additional cost to cast Fodder Launch, sacrifice a Goblin. Target creature gets -5/-5 until end of turn. Fodder Launch deals 5 damage to that creature's controller.
Fume Spitter B C CR SOM Horror. Sacrifice Fume Spitter: Put a -1/-1 counter on target creature. 1/1
Fog of Gnats BB C CR ULG Insect. Flying. B: Regenerate Fog of Gnats. 1/1
Funeral Charm B C INS VIS,TSP Choose one — Target player discards a card; or target creature gets +2/-1 until end of turn; or target creature gains swampwalk until end of turn.
Filth 3B U CR JUD Incarnation. Swampwalk. As long as Filth is in your graveyard and you control a Swamp, creatures you control have swampwalk. 2/2 Filthy Cur 1B C CR ODY Hound. Whenever Filthy Cur is dealt damage, you lose that much life. 2/2 Final Punishment 3BB R SOR SCG,9 Target player loses life equal to the damage already dealt to him or her this turn. Final Revels 4B U SOR LRW Choose one — All creatures get +2/+0 until end of turn; or all creatures get -0/-2 until end of turn. Final Strike 2BB R SOR POR As an additional cost to cast Final Strike, sacrifice a creature. Final Strike deals damage to target opponent equal to the sacrificed creature's power.
Flow of Maggots 2B R CR ICE Insect. Cumulative upkeep 1. Flow of Maggots can't be blocked by non-Wall creatures. 2/2
Footbottom Feast 2B C INS LRW,CMD Put any number of target creature cards from your graveyard on top of your library. Draw a card. Footsteps of the Goryo 2B U SOR SOK Arcane. Return target creature card from your graveyard to the battlefield. Sacrifice that creature at the beginning of the next end step. Forbidden Crypt 3BB R EN MIR,6 If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game. If a card would be put into your graveyard from anywhere, exile that card instead.
Frightshroud Courier 2B U CR GPT Zombie. You may choose not to untap Frightshroud Courier during your untap step. 2B, T: Target Zombie creature gets +2/+2 and has fear for as long as Frightshroud Courier remains tapped. 2/1 Frogtosser Banneret 1B C CR MOR Goblin Rouge. Haste. Goblin spells and Rogue spells you cast cost 1 less to cast. 1/1 Frozen Shade 2B C CR L-5 Shade. B: Frozen Shade gets +1/+1 until end of turn. 0/1 Fugue 3BB U SOR EXO,7 Target player discards three cards.
Funeral March 1BB C EC HM,5 Aura. Enchant creature. When enchanted creature leaves the battlefield, its controller sacrifices a creature. Gallowbraid 3BB R LC WTH Horror. Trample. Cumulative upkeep—Pay 1 life. 5/5 Gangrenous Goliath 3BB R CR ONS Zombie Giant. Tap three untapped Clerics you control: Return Gangrenous Goliath from your graveyard to your hand. 4/4 Gangrenous Zombies 1BB C CR ICE Zombie. T, Sacrifice Gangrenous Zombies: Gangrenous Zombies deals 1 damage to each creature and each player.
If you control a snow Swamp, Gangrenous Zombies deals 2 damage to each creature and each player instead. 2/2 Garza's Assassin BBB R CR CSP Human Assassin. Sacrifice Garza's Assassin: Destroy target nonblack creature. Recover—Pay half your life, rounded up. 2/2 Gate to Phyrexia BB U EN ATQ Sacrifice a creature: Destroy target artifact. Activate this ability only during your upkeep and only once each turn. Gatekeeper of Malakir BB U CR ZEN Vampire Warrior. Kicker B. When Gatekeeper of Malakir enters the battlefield, if it was kicked, target player sacrifices a creature. 2/2 Gateway Shade 2B U CR GTC Shade. B: Gateway Shade gets +1/+1 until end of turn. Tap an untapped Gate you control: Gateway Shade gets +2/+2 until end of turn. 1/1 Gaze of Pain 1B C SOR ICE Until end of turn, whenever a creature you control attacks and isn't blocked, you may choose to have it deal damage equal to its power to a target creature. If you do, it assigns no combat damage this turn. Gempalm Polluter 5B C CR LGN Zombie. Cycling BB. When you cycle Gempalm Polluter, you may have target player lose life equal to the number of Zombies on the battlefield. 4/3 Genju of the Fens B U EL BOK Aura. Enchant Swamp. 2: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with "B: This creature gets +1/+1 until end of turn." It's still a land. When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand. Geralf's Messenger BBB R CR DKA Zombie. Geralf's Messenger enters the battlefield tapped. When Geralf's Messenger enters the battlefield, target opponent loses 2 life. Undying. 3/2 Geth, Lord of the Vault 4BB M LC SOM Zombie. Intimidate. XB: Put target artifact or creature card with converted mana cost X from an opponent's graveyard onto the battlefield under your control tapped. Then that player puts the top X cards of his or her library into his or her graveyard. 5/5 Geth's Verdict BB C INS NPH Target player sacrifices a creature and loses 1 life. Ghastly Demise B C INS ODY Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard. Ghastly Remains BBB R CR LGN Zombie. Amplify 1. At the beginning of your upkeep, if Ghastly Remains is in your graveyard, you may pay BBB. If you do, return Ghastly Remains to your hand. 0/0 Ghost Hounds 1B U CR HM Hound Spirit. Vigilance. Whenever Ghost Hounds blocks or becomes blocked by a white creature, Ghost Hounds gains first strike until end of turn. 1/1 Ghost-Lit Stalker B U CR SOK Spirit. 4B, T: Target player discards two cards. Activate this ability only any time you could cast a sorcery. Channel — 5BB, Discard Ghost-Lit Stalker: Target player discards four cards. Activate this ability only any time you could cast a sorcery. 1/1 Ghostly Changeling 2B U CR LRW Shapeshifter. Changeling. 1B: Ghostly Changeling gets +1/+1 until end of turn. 2/2 Ghostly Visit 2B C SOR PTK Destroy target nonblack creature. Ghosts of the Damned 1BB C CR LEG Spirit. T: Target creature gets -1/-0 until end of turn. 0/2
Ghoulcaller's Chant B C SOR ISD Choose one — Return target creature card from your graveyard to your hand; or return two target Zombie cards from your graveyard to your hand.
Goham Djinn 5B U CR INV Djinn. 1B: Regenerate Goham Djinn. Goham Djinn gets 2/-2 as long as black is the most common color among all permanents or is tied for most common. 5/5
Ghoulflesh B C EC AVR Aura. Enchant creature. Enchanted creature gets -1/-1 and is a black Zombie in addition to its other colors and types.
Golgari Thug 1B U CR RAV Human Warrior. When Golgari Thug dies, put target creature card from your graveyard on top of your library. Dredge 4 1/1
Ghoulraiser 1BB C CR ISD Zombie. When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand. 2/2 Ghoul's Feast 1B U INS MMQ Target creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Giant Cockroach 3B C CR ULG,7-9 Insect. 4/2 Giant Scorpion 2B C CR ZEN,M13 Scorpion. Deathtouch. 1/3
Gorgon Recluse 3BB C CR TSP Gorgon. Whenever Gorgon Recluse blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. Madness BB. 2/4 Goryo's Vengeance 1B R INS BOK Arcane. Return target legendary creature card from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step. Splice onto Arcane 2B Grandmother Sengir 4B R LC HM Human Wizard. 1B, T: Target creature gets -1/-1 until end of turn. 3/3
Giant Slug 1B C CR LEG Slug. 5: At the beginning of your next upkeep, choose a basic land type. Giant Slug gains landwalk of the chosen type until the end of that turn. 1/1
Grasp of Darkness BB C INS SOM Target creature gets -4/-4 until end of turn.
Gibbering Descent 4BB R EN FUT At the beginning of each player's upkeep, that player loses 1 life and discards a card. Hellbent — Skip your upkeep step if you have no cards in hand. Madness 2BB
Grave Betrayal 5BB R EN RTR Whenever a creature you don't control dies, return it to the battlefield under your control with an additional +1/+1 counter on it at the beginning of the next end step. That creature is a black Zombie in addition to its other colors and types.
Gibbering Kami 3B C CR CHK Spirit. Flying, soulshift 3 2/2 Glaze Fiend 1B C AC ALA Illusion. Flying. Whenever another artifact enters the battlefield under your control, Glaze Fiend gets +2/+2 until end of turn. 0/1 Glistening Oil BB E EC NPH Aura. Enchant creature. Enchanted creature has infect. At the beginning of your upkeep, put a -1/-1 counter on enchanted creature. When Glistening Oil is put into a graveyard from the battlefield, return Glistening Oil to its owner's hand. Gloom 2B U EN L-5 White spells cost 3 more to cast. Activated abilities of white enchantments cost 3 more to activate. Gloom Surgeon 1B R CR AVR Spirit. If combat damage would be dealt to Gloom Surgeon, prevent that damage and exile that many cards from the top of your library. 2/1 Gloomdrifter 3B U CR TOR Zombie Minion. Flying. Threshold — As long as seven or more cards are in your graveyard, Gloomdrifter has "When Gloomdrifter enters the battlefield, nonblack creatures get -2/-2 until end of turn." 2/2 Gloomhunter 2B C CR ROE Bat. Flying. 2/1 Gloomlance 3BB C SOR SHM Destroy target creature. If that creature was green or white, its controller discards a card. Gluttonous Zombie 4B U CR ONS,8,9 Zombie. Fear. 3/3 Glyph of Doom B C INS LEG At end of combat, destroy all creatures that were blocked by target Wall this turn. Gnat Miser B C CR SOK Rat Shaman. Each opponent's maximum hand size is reduced by one. 1/1
Grave Consequences 1B U INS JUD Each player may exile any number of cards from his or her graveyard. Then each player loses 1 life for each card in his or her graveyard. Draw a card. Grave Defiler 3B U CR APC Zombie. When Grave Defiler enters the battlefield, reveal the top four cards of your library. Put all Zombie cards revealed this way into your hand and the rest on the bottom of your library in any order. 1B: Regenerate Grave Defiler. 2/1 Grave Exchange 4BB C SOR AVR Return target creature card from your graveyard to your hand. Target player sacrifices a creature. Grave Pact 1BBB R EN STH,B-X,CMD Whenever a creature you control dies, each other player sacrifices a creature. Grave Peril 1B C EN FUT When a nonblack creature enters the battlefield, sacrifice Grave Peril. If you do, destroy that creature. Grave Robbers 1BB R CR DRK Human Rouge. B, T: Exile target artifact card from a graveyard. You gain 2 life. 1/1 Grave Scrabbler 3B C CR FUT Zombie. Madness 1B. When Grave Scrabbler enters the battlefield, if its madness cost was paid, you may return target creature card from a graveyard to its owner's hand. 2/2 Grave Servitude 1B C EC MIR Aura. You may cast Grave Servitude as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +3/-1 and is black. Grave Titan 4BB M CR M11.M12 Giant. Deathtouch. Whenever Grave Titan enters the battlefield or attacks, put two 2/2 black Zombie creature tokens onto the battlefield. 6/6
Go for the Throat 1B U INS MBS Destroy target nonartifact creature.
Gravebane Zombie 3B C CR MIR,6 Zombie. If Gravebane Zombie would die, put Gravebane Zombie on top of its owner's library instead. 3/2
Goblin Turncoat 1B C CR LGN Goblin Mercenary. Sacrifice a Goblin: Regenerate Goblin Turncoat. 2/1
Gravebind B R INS ICE Target creature can't be regenerated this turn. Draw a card at the beginning of the next turn's upkeep.
Graveborn Muse 2BB R CR LGN,X Zombie Spirit. At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control. 3/3 Gravecrawler B R CR DKA Zombie. Gravecrawler can't block. You may cast Gravecrawler from your graveyard as long as you control a Zombie. 2/1 Gravedigger 3B C CR POR,TMP,S99,ODY,CMD,S-M12 Zombie. When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand. 2/2 Gravegouger 2B C CR TMP Nightmare Horror. When Gravegouger enters the battlefield, exile up to two target cards from a single graveyard. When Gravegouger leaves the battlefield, return the exiled cards to their owner's graveyard. 2/2 Gravepurge 2B C INS DKA Put any number of target creature cards from your graveyard on top of your library. Draw a card. Gravespawn Sovereign 4BB R CR ONS Zombie. Tap five untapped Zombies you control: Put target creature card from a graveyard onto the battlefield under your control. 3/3
Grinning Demon 2BB R CR ONS Demon. At the beginning of your upkeep, you lose 2 life. Morph 2BB. 6/6 Griselbrand 4BBBB M LC AVR Demon. Flying, lifelink. Pay 7 life: Draw seven cards. 7/7 Grisly Spectacle 2BB C INS GTC Destroy target nonartifact creature. Its controller puts a number of cards equal to that creature's power from the top of his or her library into his or her graveyard. Gristle Grinner 4B U CR CSP Zombie. Whenever a creature dies, Gristle Grinner gets +2/+2 until end of turn. 3/3 Grixis Battlemage 2B U CR ALA Human Wizard. U, T: Draw a card, then discard a card. R, T: Target creature can't block this turn. 2/2 Grixis Slavedriver 5B U CR CON Zombie Giant. When Grixis Slavedriver leaves the battlefield, put a 2/2 black Zombie creature token onto the battlefield. Unearth 3B. 4/4 Grollub 2B C CR EXO Beast. Whenever Grollub is dealt damage, each opponent gains that much life. 3/3
Gravestorm BBB R EN ODY At the beginning of your upkeep, target opponent may exile a card from his or her graveyard. If that player doesn't, you may draw a card.
Grotesque Hybrid 4B U CR TMP Zombie. Whenever Grotesque Hybrid deals combat damage to a creature, destroy that creature. It can't be regenerated. Discard a card: Grotesque Hybrid gains flying and protection from green and from white until end of turn. 3/3
Greater Harvester 2BBB R CR DST Horror. At the beginning of your upkeep, sacrifice a permanent. Whenever Greater Harvester deals combat damage to a player, that player sacrifices two permanents. 5/6
Gruesome Deformity B C EC ISD Aura. Enchant creature. Enchanted creature has intimidate.
Greater Werewolf 4B C CR HM,5DN Werewolf. At end of combat, put a -0/-2 counter on each creature blocking or blocked by Greater Werewolf. 2/4
Gruesome Discovery 2BB C SOR DKA Target player discards two cards. Morbid — If a creature died this turn, instead that player reveals his or her hand, you choose two cards from it, then that player discards those cards.
Greed 3B R EN LEG,4,6,7 B, Pay 2 life: Draw a card. Greel, Mind Raker 3BB R LC PCY Horror Spellshaper. XB, T, Discard two cards: Target player discards X cards at random. 3/3 Greel's Caress 1B C EC PCY Aura. Flash. Enchant creature. Enchanted creature gets 3/-0. Grim Affliction 2B C INS NPH Put a -1/-1 counter on target creature, then proliferate. Grim Discovery 1B C SOR ZEN Choose one or both — Return target creature card from your graveyard to your hand; and/or return target land card from your graveyard to your hand. Grim Harvest 1B C INS CSP Return target creature card from your graveyard to your hand. Recover 2B Grim Reminder 2B R INS MRD Search your library for a nonland card and reveal it. Each opponent who cast a card this turn with the same name as that card loses 6 life. Then shuffle your library. BB: Return Grim Reminder from your graveyard to your hand. Activate this ability only during your upkeep. Grim Roustabout 1B C CR RTR Skeleton Warrior. Unleash. 1B: Regenerate Grim Roustabout. 1/1 Grim Tutor 1BB R SOR S99 Search your library for a card and put that card into your hand, then shuffle your library. You lose 3 life. Grimclaw Bats 1B C CR DST Bat. Flying. B, Pay 1 life: Grimclaw Bats gets +1/+1 until end of turn. 1/1
Gruesome Encore 2B U SOR MBS Put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. If that creature would leave the battlefield, exile it instead of putting it anywhere else. Guardian Beast 3B R CR ARN Beast As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they're indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts. 2/4 Guiltfeeder 3BB R CR JUD Horror. Fear. Whenever Guiltfeeder attacks and isn't blocked, defending player loses 1 life for each card in his or her graveyard. 0/4 Gutless Ghoul 2B C CR CSP Snow. Zombie. 1, Sacrifice a creature: You gain 2 life. 2/2
Guul Draz Vampire B C CR ZEN Vampire Rouge. As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. 1/1 Haakon, Stromgald Scourge 1BB R LC CSP Zombie Knight. You may cast Haakon, Stromgald Scourge from your graveyard, but not from anywhere else. As long as Haakon is on the battlefield, you may play Knight cards from your graveyard. When Haakon dies, you lose 2 life. 3/3 Hagra Crocodile 3B C CR ZEN Crocodile. Hagra Crocodile can't block. Landfall — Whenever a land enters the battlefield under your control, Hagra Crocodile gets +2/+2 until end of turn. 3/1 Hagra Diabolist 4B U CR ZEN Ogre Shaman Ally. Whenever Hagra Diabolist or another Ally enters the battlefield under your control, you may have target player lose life equal to the number of Allies you control. 3/2 Halo Hunter 2BBB R CR ZEN Demon. Intimidate. When Halo Hunter enters the battlefield, destroy target Angel. 6/3 Hand of Cruelty BB U CR SOK Human Samurai. Protection from white. Bushido 1. 2/2 Hand of Death 2B C SOR POR,P02,S99 Destroy target nonblack creature. Hand of the Praetors 3B R CR SOM Zombie. Infect Other creatures you control with infect get +1/+1. Whenever you cast a creature spell with infect, target player gets a poison counter. (A player with ten or more poison counters loses the game.) 3/2 Harbinger of Night 2BB R CR MIR Spirit. At the beginning of your upkeep, put a -1/-1 counter on each creature. 2/3 Harbor Bandit 2B U CR M13 Human Rogue. Harbor Bandit gets +1/+1 as long as you control an Island. 1U: Harbor Bandit is unblockable this turn. 2/2 Harrowing Journey 4B U SOR DKA Target player draws three cards and loses 3 life. Harvester of Souls 4BB R CR AVR Demon. Deathtouch. Whenever another nontoken creature dies, you may draw a card. 5/5 Hasran Ogress BB C CR ARN Ogre. Whenever Hasran Ogress attacks, it deals 3 damage to you unless you pay 2. 3/2 Hate Weaver 1B U CR INV,X Zombie Wizard. 2: Target blue or red creature gets +1/+0 until end of turn. 2/1 Hatred 3BB R INS EXO As an additional cost to cast Hatred, pay X life. Target creature gets +X/+0 until end of turn.
Gutter Skulk 1B C CR GTC Zombie Rat. 2/2
Haunted Cadaver 3B C CR ONS Zombie. Whenever Haunted Cadaver deals combat damage to a player, you may sacrifice it. If you do, that player discards three cards. Morph 1B. 2/2
Gutwrencher Oni 3BB U CR CHK Demon Spirit. Trample. At the beginning of your upkeep, discard a card if you don't control an Ogre. 5/4
Haunted Crossroads 2B U CR MMQ B: Put target creature card from your graveyard on top of your library.
Guul Draz Assassin B R CR ROE Vampire Assassin. Level up 1B. 1/1 LEVEL 2-3: B, T: Target creature gets -2/-2 until end of turn.2/2 LEVEL 4+: B, T: Target creature gets -4/-4 until end of turn. 4/4
Haunting Echoes 3BB R SOR ODY,M10,M11 Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles his or her library.
Guul Draz Specter 2BB R CR ZEN Specter. Flying. Guul Draz Specter gets +3/+3 as long as an opponent has no cards in hand. Whenever Guul Draz Specter deals combat damage to a player, that player discards a card. 2/2
Haunting Hymn 4BB U INS TSP Target player discards two cards. If you cast this spell during your main phase, that player discards four cards instead.
Haunting Misery 1BB C SOR WTH As an additional cost to cast Haunting Misery, exile X creature cards from your graveyard. Haunting Misery deals X damage to target player. Haunting Wind 3B U EN ATQ Whenever an artifact becomes tapped or a player activates an artifact's ability without T in its activation cost, Haunting Wind deals 1 damage to that artifact's controller.
Hex 4BB R SOR RAV,CMD Destroy six target creatures. Hidden Horror 1BB U CR WTH,P02,6,X Horror. When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card. 4/4 Hideous End 1BB C INS ZEN Destroy target nonblack creature. Its controller loses 2 life.
Havoc Demon 5BB R CR LGN Demon. Flying. When Havoc Demon dies, all creatures get -5/-5 until end of turn. 5/5
Hideous Laughter 2BB U INS CHK Arcane. All creatures get -2/-2 until end of turn. Splice onto Arcane 3BB.
He Who Hungers 4B R LC CHK Spirit. Flying. 1, Sacrifice a Spirit: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. Soulshift 4 3/2
Hideous Visage 2B C SOR M12 Creatures you control gain intimidate until end of turn.
Head Games 3BB R SOR ONS,X Target opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. The player puts those cards into his or her hand, then shuffles his or her library.
Highway Robber 2BB C CR MMQ,9,X Human Rouge Mercenary. When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life. 2/2
Headhunter 1B U CR ONS Human Cleric. Whenever Headhunter deals combat damage to a player, that player discards a card. Morph B. 1/1 Headless Horseman 2B C CR LEG Zombie Knight. 2/2 Headstone 1B C INS HM Exile target card from a graveyard. Draw a card at the beginning of the next turn's upkeep. Heartless Summoning 1B R EN ISD Creature spells you cast cost 2 less to cast. Creatures you control get -1/-1. Heartstabber Mosquito 3B C CR ZEN Insect. Kicker 2B. Flying. When Heartstabber Mosquito enters the battlefield, if it was kicked, destroy target creature. 2/2 Hecatomb 1BB R EN ICE,5,6 When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures. Tap an untapped Swamp you control: Hecatomb deals 1 damage to target creature or player. Hell Swarm B C INS LEG All creatures get -1/-0 until end of turn. Hellcarver Demon 3BBB M CR ROE Demon. Flying. Whenever Hellcarver Demon deals combat damage to a player, sacrifice all other permanents you control and discard your hand. Exile the top six cards of your library. You may cast any number of nonland cards exiled this way without paying their mana costs. 6/6 Helldozer 3BBB R CR RAV Zombie Giant. BBB, T: Destroy target land. If that land was nonbasic, untap Helldozer.6/5 Hellfire 2BBB R SOR LEG Destroy all nonblack creatures. Hellfire deals X plus 3 damage to you, where X is the number of creatures that died this way. Hell's Caretaker 3B R CR LEG,9 Horror. T, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate this ability only during your upkeep. 1/1 Herald of Leshrac 6B R CR CSP Avatar. Flying. Cumulative upkeepâ&#x20AC;&#x201D;Gain control of a land you don't control. Herald of Leshrac gets +1/+1 for each land you control but don't own. When Herald of Leshrac leaves the battlefield, each player gains control of each land he or she owns that you control. 2/4 Hero's Demise 1B R INS BOK Destroy target legendary creature.
Highborn Ghoul BB C CR DKA Zombie. Intimidate. 2/1
Hint of Insanity 2B R SOR ODY Target player reveals his or her hand. That player discards all nonland cards with the same name as another card in his or her hand. Hired Muscle/Scarmaker 1BB U CR BOK Human Warrior. Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Hired Muscle. At the beginning of the end step, if there are two or more ki counters on Hired Muscle, you may flip it.2/2 Scarmaker (legendary) Spirit. Remove a ki counter from Scarmaker: Target creature gains fear until end of turn. 4/4 Hired Torturer 2B C CR DGM Human Rogue. Defender. 3B, T: Target opponent loses 2 life, then reveals a card at random from his or her hand. 2/3 Hissing Miasma 1BB U EN GPT Whenever a creature attacks you, its controller loses 1 life.
Horobi, Death's Wail 2BB R LC CHK Spirit. Flying. Whenever a creature becomes the target of a spell or ability, destroy that creature. 4/4 Horobi's Whisper 1BB C INS BOK Arcane. If you control a Swamp, destroy target nonblack creature. Splice onto Arcaneâ&#x20AC;&#x201D;Exile four cards from your graveyard. Horrifying Revelation B C SOR MBS Target player discards a card, then puts the top card of his or her library into his or her graveyard. Horror of Horrors 3BB U EN LEG,9 Sacrifice a Swamp: Regenerate target black creature. Horror of the Dim 4B C CR GTC Horror. U: Horror of the Dim gains hexproof until end of turn. 3/4 Howl from Beyond XB C INS L-7,ICE Target creature gets +X/+0 until end of turn. Howling Banshee 2BB U CR M10,M11 Spirit. Flying. When Howling Banshee enters the battlefield, each player loses 3 life. 3/3 Howling Fury 2B C SOR POR,S99 Target creature gets +4/+0 until end of turn. Human Frailty B U INS AVR Destroy target Human creature. Hunger of the Nim 1B C SOR DST Target creature gets +1/+0 until end of turn for each artifact you control. Hunted Ghoul B C CR AVR Zombie. Hunted Ghoul can't block Humans. 1/2 Hunted Horror BB R CR RAV Horror. Trample. When Hunted Horror enters the battlefield, put two 3/3 green Centaur creature tokens with protection from black onto the battlefield under target opponent's control. 7/7
Hoar Shade 3B C CR ICE Shade. B: Hoar Shade gets +1/+1 until end of turn. 1/2
Hunter of Eyeblights 3BB U CR LRW Elf Assassin. When Hunter of Eyeblights enters the battlefield, put a +1/+1 counter on target creature you don't control. 2B, T: Destroy target creature with a counter on it. 3/3
Hoarder's Greed 3B U SOR LRW You lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process.
Hyalopterous Lemure 4B U CR ICE Spirit. 0: Hyalopterous Lemure gets -1/-0 and gains flying until end of turn. 4/3
Hollow Dogs 4B C CR USG,S99,7,9 Zombie Hound. Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn. 3/3
Hymn to Tourach BB C SOR FEM Target player discards two cards at random.
Hollow Specter 1BB R CR LGN Specter. Flying. Whenever Hollow Specter deals combat damage to a player, you may pay X. If you do, that player reveals X cards from his or her hand and you choose one of them. That player discards that card. 2/2 Hollowborn Barghest 5BB R CR SHM Demon Hound. At the beginning of your upkeep, if you have no cards in hand, each opponent loses 2 life. At the beginning of each opponent's upkeep, if that player has no cards in hand, he or she loses 2 life. 7/6
Hypnotic Cloud 1B C SOR INV Kicker 4. Target player discards a card. If Hypnotic Cloud was kicked, that player discards three cards instead. Hypnotic Specter 1BB R CR L-4,9-M10 Specter. Flying. Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random. 2/2
Hollowsage 3B U CR SHM Merfolk Wizard. Whenever Hollowsage becomes untapped, you may have target player discard a card. 2/2
Hypnox 8BBB R CR TOR Nightmare Horror. Flying. When Hypnox enters the battlefield, if you cast it from your hand, exile all cards from target opponent's hand. When Hypnox leaves the battlefield, return the exiled cards to their owner's hand. 8/8
Homicidal Seclusion 4B U EN AVR As long as you control exactly one creature, that creature gets +3/+1 and has lifelink.
Icequake 1BB U SOR ICE Destroy target land. If that land was a snow land, Icequake deals 1 damage to that land's controller.
Honden of Night's Reach 3B U LEN CHK Shrine. At the beginning of your upkeep, target opponent discards a card for each Shrine you control.
Ichor Explosion 5BB U SOR NPH As an additional cost to cast Ichor Explosion, sacrifice a creature. All creatures get -X/-X until end of turn, where X is the sacrificed creature's power.
Hornet Harasser 2BB C CR LRW Goblin Shaman. When Hornet Harasser dies, target creature gets -2/-2 until end of turn. 2/2
Ichor Rats 1BB U CR SOM Rat. Infect. When Ichor Rats enters the battlefield, each player gets a poison counter. (A player with ten or more poison counters loses the game.) 2/1
Ichor Slick 2B C SOR FUT Target creature gets -3/-3 until end of turn. Cycling 2. Madness 3B
Infectious Host 2B C CR RAV Zombie. When Infectious Host dies, target player loses 2 life. 1/1
Insidious Bookworms B C CR ALL Worm. When Insidious Bookworms dies, you may pay 1B. If you do, target player discards a card at random. 1/1
Ichorid 3B R CR TOR Horror. Haste. At the beginning of the end step, sacrifice Ichorid. At the beginning of your upkeep, if Ichorid is in your graveyard, you may exile a black creature card other than Ichorid from your graveyard. If you do, return Ichorid to the battlefield. 3/1
Infernal Caretaker 3B C CR LGN Human Cleric. Morph 3B. When Infernal Caretaker is turned face up, return all Zombie cards from all graveyards to their owners' hands. 2/2
Insidious Dreams 3B R INS TOR As an additional cost to cast Insidious Dreams, discard X cards. Search your library for X cards. Then shuffle your library and put those cards on top of it in any order.
Infernal Contract BBB R SOR MIR,6,7 Draw four cards. You lose half your life, rounded up.
Instigator 1B R CR MMQ Human Spellshaper. 1BB, T, Discard a card: Creatures target player controls attack this turn if able. 1/1
Ihsan's Shade 3BBB U LC HM Shade Knight. Protection from white. 5/5 Ill-Gotten Gains 2BB R SOR USG Exile Ill-Gotten Gains. Each player discards his or her hand, then returns up to three cards from his or her graveyard to his or her hand. Illness in the Ranks B U EN GTC Creature tokens get -1/-1. Immortal Coil 2BB R ART ALA T, Exile two cards from your graveyard: Draw a card. If damage would be dealt to you, prevent that damage. Exile a card from your graveyard for each 1 damage prevented this way. When there are no cards in your graveyard, you lose the game. Imperial Edict 1B C SOR PTK Target opponent chooses a creature he or she controls. Destroy it. Imperial Seal B R SOR PTK Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.
Infernal Darkness 2BB R EN ICE Cumulative upkeep—Pay B and 1 life. If a land is tapped for mana, it produces B instead of any other type. Infernal Denizen 7B R CR ICE Demon. At the beginning of your upkeep, sacrifice two Swamps. If you can't, tap Infernal Denizen, and an opponent may gain control of a creature you control of his or her choice for as long as Infernal Denizen remains on the battlefield. T: Gain control of target creature for as long as Infernal Denizen remains on the battlefield. 5/7 Infernal Genesis 4BB R EN PCY At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard. Then he or she puts X 1/1 black Minion creature tokens onto the battlefield, where X is that card's converted mana cost. Infernal Harvest 1B C SOR VIS As an additional cost to cast Infernal Harvest, return X Swamps you control to their owner's hand. Infernal Harvest deals X damage divided as you choose among any number of target creatures.
Imprison B R EC LEG Aura. Enchant creature. Whenever a player activates an ability of enchanted creature with T in its activation cost that isn't a mana ability, you may pay 1. If you do, counter that ability. If you don't, destroy Imprison. Whenever enchanted creature attacks or blocks, you may pay 1. If you do, tap the creature, remove it from combat, and creatures it was blocking that had become blocked by only that creature this combat become unblocked. If you don't, destroy Imprison.
Infernal Kirin 2BB R LC SOK Kirin Spirit. Flying. Whenever you cast a Spirit or Arcane spell, target player reveals his or her hand and discards all cards with that spell's converted mana cost. 3/3
Imp's Mischief 1B R INS PLC Change the target of target spell with a single target. You lose life equal to that spell's converted mana cost.
Infernal Tribute BBB R EN WTH 2, Sacrifice a nontoken permanent: Draw a card.
Imps' Taunt 1B U INS TMP Buyback 3. Target creature attacks this turn if able. Iname, Death Aspect 4BB R LC CHK Spirit. When Iname, Death Aspect enters the battlefield, you may search your library for any number of Spirit cards and put them into your graveyard. If you do, shuffle your library. 4/4 Increasing Ambition 4B R SOR DKA Search your library for a card and put that card into your hand. If Increasing Ambition was cast from a graveyard, instead search your library for two cards and put those cards into your hand. Then shuffle your library. Flashback 7B Incremental Blight 3BB U SOR SHM Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature. Induce Despair 2B C INS ROE As an additional cost to cast Induce Despair, reveal a creature card from your hand. Target creature gets -X/-X until end of turn, where X is the revealed card's converted mana cost. Infected Vermin 2B U CR ODY Rat. 2B: Infected Vermin deals 1 damage to each creature and each player. Threshold — 3B: Infected Vermin deals 3 damage to each creature and each player. Activate this ability only if seven or more cards are in your graveyard.1/1 Infectious Horror 3B C CR CON Zombie Horror. Whenever Infectious Horror attacks, each opponent loses 2 life. 2/2
Infernal Medusa 3BB U CR LEG Gorgon. Whenever Infernal Medusa blocks a creature, destroy that creature at end of combat. Whenever Infernal Medusa becomes blocked by a non-Wall creature, destroy that creature at end of combat. 2/4
Infernal Tutor 1B R SOR DIS Reveal a card from your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle your library. Hellbent — If you have no cards in hand, instead search your library for a card, put it into your hand, then shuffle your library. Infest 1BB U SOR ONS,ALA All creatures get -2/-2 until end of turn. Initiates of the Ebon Hand B C CR FEM,5 Cleric. 1: Add B to your mana pool. If this ability has been activated four or more times this turn, sacrifice Initiates of the Ebon Hand at the beginning of the next end step. 1/1 Ink-Eyes, Servant of Oni 4BB R LC BOK,PC2 Rat ninja. Ninjutsu 3BB. Whenever Ink-Eyes, Servant of Oni deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control. 1B: Regenerate Ink-Eyes. 5/4 Innocent Blood B C SOR ODY Each player sacrifices a creature. Inquisition 2B C SOR DRK Target player reveals his or her hand. Inquisition deals damage to that player equal to the number of white cards in his or her hand. Inquisition of Kozilek B U SOR ROE Target player reveals his or her hand. You choose a nonland card from it with converted mana cost 3 or less. That player discards that card.
Instill Infection 3B C INS SOM Put a -1/-1 counter on target creature. Draw a card. Insubordination BB C EC MMQ Aura. Enchant creature. At the beginning of the end step of enchanted creature's controller, Insubordination deals 2 damage to that player unless that creature attacked this turn. Intimidation 2BBB U EN MMQ Creatures you control have fear. Irini Sengir 2BB U LC HM Vampire Dwarf. Green enchantment spells and white enchantment spells cost 2 more to cast. 2/2 Irradiate 3B C INS MRD Target creature gets -1/-1 until end of turn for each artifact you control. Jagwasp Swarm 3B C CR WWK Insect. 3/2 Jovial Evil 2B R SOR LEG Jovial Evil deals X damage to target opponent, where X is twice the number of white creatures that player controls. Junún Efreet 1BB U CR ARN,4 Efreet. Flying. At the beginning of your upkeep, sacrifice Junún Efreet unless you pay BB. 3/3 Juzám Djinn 2BB R CR ARN Djinn. At the beginning of your upkeep, Juzám Djinn deals 1 damage to you. 5/5 Kaervek's Hex 3B U SOR MIR Kaervek's Hex deals 1 damage to each nonblack creature and an additional 1 damage to each green creature. Kaervek's Spite BBB R INS VIS As an additional cost to cast Kaervek's Spite, sacrifice all permanents you control and discard your hand. Target player loses 5 life. Kagemaro, First to Suffer 3BB R LC SOK Demon Spirit. Kagemaro, First to Suffer's power and toughness are each equal to the number of cards in your hand. B, Sacrifice Kagemaro: All creatures get -X/-X until end of turn, where X is the number of cards in your hand. */* Kagemaro's Clutch 3B C EC SOK Aura. Enchant creature. Enchanted creature gets -X/-X, where X is the number of cards in your hand. Kalastria Highborn BB R CR WWK Vampire Shaman. Whenever Kalastria Highborn or another Vampire you control dies, you may pay B. If you do, target player loses 2 life and you gain 2 life. 2/2 Kalitas, Bloodchief of Ghet 5BB M LC ZEN Vampire Warrior. BBB, T: Destroy target creature. If that creature dies this way, put a black Vampire creature token onto the battlefield. Its power is equal to that creature's power and its toughness is equal to that creature's toughness. 5/5 Kami of Empty Graves 3B C CR SOK Spirit. Soulshift 3. 4/1 Kami of Lunacy 4BB U CR CHK Spirit. Flying. Soulshift 5. 4/1 Kami of the Waning Moon 2B C CR CHK Spirit. Flying. Whenever you cast a Spirit or Arcane spell, target creature gains fear until end of turn. 1/1
Kederekt Parasite B R CR CON Horror. Whenever an opponent draws a card, if you control a red permanent, you may have Kederekt Parasite deal 1 damage to that player. 1/1
Kor Dirge 2B U INS PLC All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.
Keening Banshee 2BB U CR RAV Spirit. Flying. When Keening Banshee enters the battlefield, target creature gets -2/-2 until end of turn. 2/2
Korlash, Heir to Blackblade 2BB R LC FUT Zombie Warrior. Korlash, Heir to Blackblade's power and toughness are each equal to the number of Swamps you control. 1B: Regenerate Korlash. Grandeur — Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them onto the battlefield tapped, then shuffle your library. */*
Keeper of the Dead BB U CR EXO Human Wizard. B, T: Choose target opponent who had at least two fewer creature cards in his or her graveyard than you did as you activated this ability. Destroy target nonblack creature he or she controls. 1/2 Keeper of Tresserhorn 5B R CR ALL Avatar. Whenever Keeper of Tresserhorn attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 2 life. 6/6 Kelinore Bat 2B C CR M10 Bat. Flying. 2/1 Kemuri-Onna 4B U CR SOK Spirit. When Kemuri-Onna enters the battlefield, target player discards a card. Whenever you cast a Spirit or Arcane spell, you may return Kemuri-Onna to its owner's hand. 3/3 Kezzerdrix 2BB Rabbit Beast. First strike. At the beginning of your upkeep, if your opponents control no creatures, Kezzerdrix deals 4 damage to you. 4/4 Khabál Ghoul 2B U CR ARN Zombie. At the beginning of each end step, put a +1/+1 counter on Khabál Ghoul for each creature that died this turn. 1/1 Kiku, Night's Flower BB R LC CHK Human Assassin. 2BB, T: Target creature deals damage to itself equal to its power. 1/1 Kiku's Shadow BB U SOR SOK Target creature deals damage to itself equal to its power. Killing Glare XB U INS GTC Destroy target creature with power X or less. Killing Wave XB R SOR AVR For each creature, its controller sacrifices it unless he or she pays X life. King's Assassin 1BB R CR POR Human Assassin. T: Destroy target tapped creature. Activate this ability only during your turn, before attackers are declared. 1/1 Kiss of Death 4BB U SOR P02 Kiss of Death deals 4 damage to target opponent. You gain 4 life. Kjeldoran Dead B C CR ICE Skeleton. When Kjeldoran Dead enters the battlefield, sacrifice a creature. B: Regenerate Kjeldoran Dead. 3/1 Knight of Dusk 1BB U CR TMP,X Human Knight. BB: Destroy target creature blocking Knight of Dusk. 2/2 Knight of Infamy 1B U CR M13 Human Knight. Protection from white. Exalted. 2/1 Knight of Stromgald BB U CR ICE,5 Human Knight. Protection from white. B: Knight of Stromgald gains first strike until end of turn. BB: Knight of Stromgald gets +1/+0 until end of turn. 2/1 Knucklebone Witch B R CR LRW Goblin Shaman. Whenever a Goblin you control dies, you may put a +1/+1 counter on Knucklebone Witch. 1/1 Kokusho, the Evening Star 4BB R LC CHK Dragon Spirit. Flying. When Kokusho, the Evening Star dies, each opponent loses 5 life. You gain life equal to the life lost this way. 5/5
Koskun Falls 2BB R WEN HM At the beginning of your upkeep, sacrifice Koskun Falls unless you tap an untapped creature you control. Creatures can't attack you unless their controller pays 2 for each creature he or she controls that's attacking you. Krovikan Elementalist BB U CR ICE Human Wizard. 2R: Target creature gets +1/+0 until end of turn. UU: Target creature you control gains flying until end of turn. Sacrifice it at the beginning of the next end step. 1/1 Krovikan Fetish 2B C EC ICE Aura. Enchant creature. When Krovikan Fetish enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1. Krovikan Horror 3B R CR ALL Horror Spirit. At the beginning of the end step, if Krovikan Horror is in your graveyard with a creature card directly above it, you may return Krovikan Horror to your hand. 1, Sacrifice a creature: Krovikan Horror deals 1 damage to target creature or player. 2/2 Krovikan Plague 2B U EC ALL Aura. Enchant non-Wall creature you control. When Krovikan Plague enters the battlefield, draw a card at the beginning of the next turn's upkeep. Tap enchanted creature: Krovikan Plague deals 1 damage to target creature or player. Put a -0/-1 counter on enchanted creature. Activate this ability only if enchanted creature is untapped. Krovikan Rot 2B U INS CSP Destroy target creature with power 2 or less. Recover 1BB Krovikan Scoundrel 1B C CR CSP Human Rogue. 2/1 Krovikan Vampire 3BB U CR ICE Vampire. At the beginning of each end step, if a creature dealt damage by Krovikan Vampire this turn died, put that card onto the battlefield under your control. Sacrifice it when you lose control of Krovikan Vampire. 3/3 Kuon, Ogre Ascendant BBB R LC/LEN SOK Ogre Monk. At the beginning of the end step, if three or more creatures died this turn, flip Kuon, Ogre Ascendant.2/4 Kuon's Essence: At the beginning of each player's upkeep, that player sacrifices a creature.
Larceny 3BB R EN MMQ,8 Whenever a creature you control deals combat damage to a player, that player discards a card. Last Caress 2B C SOR APC Target player loses 1 life and you gain 1 life. Draw a card. Last Gasp 1B C INS RAV Target creature gets -3/-3 until end of turn. Last Kiss 2B C INS ROE Last Kiss deals 2 damage to target creature and you gain 2 life. Last Laugh 2BB R EN TOR Whenever a permanent other than Last Laugh is put into a graveyard from the battlefield, Last Laugh deals 1 damage to each creature and each player. When no creatures are on the battlefield, sacrifice Last Laugh. Last Rites 2B C SOR ODY Discard any number of cards. Target player reveals his or her hand, then you choose a nonland card from it for each card discarded this way. That player discards those cards. Launch Party 3B C INS RTR As an additional cost to cast Launch Party, sacrifice a creature. Destroy target creature. Its controller loses 2 life. Leeching Licid 1B U CR TMP Licid. B, T: Leeching Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay B to end this effect. At the beginning of the upkeep of enchanted creature's controller, Leeching Licid deals 1 damage to that player. 1/1 Legions of Lim-Dûl 1BB Zombie. Snow swampwalk. 2/2 Leshrac's Rite B U EC ICE,5-7 Aura. Enchant creature. Enchanted creature has swampwalk. Leshrac's Sigil BB U EN ICE Whenever an opponent casts a green spell, you may pay BB. If you do, look at that player's hand and choose a card from it. The player discards that card. BB: Return Leshrac's Sigil to its owner's hand. Lesser Werewolf 3B U CR LGN Werewolf. B: If Lesser Werewolf's power is 1 or more, it gets -1/-0 until end of turn and put a -0/-1 counter on target creature blocking or blocked by Lesser Werewolf. Activate this ability only during the declare blockers step. 2/4 Lethal Vapors 2BB R EN SCG Whenever a creature enters the battlefield, destroy it. 0: Destroy Lethal Vapors. You skip your next turn. Any player may activate this ability.
Kuro, Pitlord 6BBB R LC CHK Demon Spirit. At the beginning of your upkeep, sacrifice Kuro, Pitlord unless you pay BBBB. Pay 1 life: Target creature gets -1/-1 until end of turn. 9/9
Leyline of the Void 2BB R EN GPT,M11 If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield. If a card would be put into an opponent's graveyard from anywhere, exile it instead.
Kuro's Taken 1B C CR SOK Rat Samurai. Bushido 1. 1B: Regenerate Kuro's Taken. 1/1
Liability 1BB R EN MMQ Whenever a nontoken permanent is put into a player's graveyard from the battlefield, that player loses 1 life.
Kyoki, Sanity's Eclipse 4BB R LC BOK Demon Spirit. Whenever you cast a Spirit or Arcane spell, target opponent exiles a card from his or her hand. 6/4 Lab Rats B C SOR STH Buyback 4. Put a 1/1 black Rat creature token onto the battlefield.
Lich BBBB R EN L,U As Lich enters the battlefield, you lose life equal to your life total. You don't lose the game for having 0 or less life. If you would gain life, draw that many cards instead. Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game. When Lich is put into a graveyard from the battlefield, you lose the game.
Laquatus's Champion 4BB R CR TOR Nightmare Horror. When Laquatus's Champion enters the battlefield, target player loses 6 life. When Laquatus's Champion leaves the battlefield, that player gains 6 life. B: Regenerate Laquatus's Champion. 6/3
Liege of the Pit 5BBB R CR TSP Demon. Flying, trample. At the beginning of your upkeep, sacrifice a creature other than Liege of the Pit. If you can't, Liege of the Pit deals 7 damage to you. Morph BBBB. 7/7
Life's Finale 4BB R SOR NPH Destroy all creatures, then search target opponent's library for up to three creature cards and put them into his or her graveyard. Then that player shuffles his or her library. Liliana of the Dark Realms 2BB M PW M13 Liliana. +1: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library. -3: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control. -6: You get an emblem with "Swamps you control have ‗T: Add BBBB to your mana pool.'" 3
Looming Shade 2B C CR USG,7-M10 Shade. B: Looming Shade gets +1/+1 until end of turn. 1/1
Magus of the Coffers 4B R CR PLC Human Wizard. 2, T: Add B to your mana pool for each Swamp you control. 4/4
Lord of the Pit 4BBB R CR L-5,X CR Demon. Flying, trample. At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you. 7/7
Magus of the Mirror 4BB R CR TSP Human Wizard. T, Sacrifice Magus of the Mirror: Exchange life totals with target opponent. Activate this ability only during your upkeep. 4/2
Lord of the Undead 1BB R CR PLS,8-X Zombie. Other Zombie creatures get +1/+1. 1B, T: Return target Zombie card from your graveyard to your hand. 2/2
Makeshift Mannequin 3B U INS LRW Return target creature card from your graveyard to the battlefield with a mannequin counter on it. For as long as that creature has a mannequin counter on it, it has "When this creature becomes the target of a spell or ability, sacrifice it."
Liliana of the Veil 1BB M PW ISD Liliana. +1: Each player discards a card. -2: Target player sacrifices a creature. -6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of his or her choice. 3
Lord of the Void 4BBB M CR GTC Demon. Flying. Whenever Lord of the Void deals combat damage to a player, exile the top seven cards of that player's library, then put a creature card from among them onto the battlefield under your control. 7/7
Liliana Vess 3BB M PW LRW,M10,M11 Liliana. +1: Target player discards a card. -2: Search your library for a card, then shuffle your library and put that card on top of it. -8: Put all creature cards from all graveyards onto the battlefield under your control. 5
Lose Hope B C INS 5DN Target creature gets -1/-1 until end of turn. Scry 2.
Liliana's Caress 1B U EN M11 Whenever an opponent discards a card, that player loses 2 life. Liliana's Shade 2BB C CR M13 Shade. When Liliana's Shade enters the battlefield, you may search your library for a Swamp card, reveal it, put it into your hand, then shuffle your library. B: Liliana's Shade gets +1/+1 until end of turn. 1/1 Liliana's Specter 1BB C CR M11,PC2 Specter. Flying. When Liliana's Specter enters the battlefield, each opponent discards a card. 2/1 Lim-Dûl the Necromancer 5BB R LC TSP Human Zombie. Whenever a creature an opponent controls dies, you may pay 1B. If you do, return that card to the battlefield under your control. If it's a creature, it's a Zombie in addition to its other creature types. 1B: Regenerate target Zombie. 4/4 Lim-Dûl's Cohort 1BB C CR ICE Zombie. Whenever Lim-Dûl's Cohort blocks or becomes blocked by a creature, that creature can't be regenerated this turn. 2/3
Lost Hours 1B C SOR FUT Target player reveals his or her hand. You choose a nonland card from it. That player puts that card into his or her library third from the top. Lost Soul 1BB C CR LEG,4-6 Spirit Minion. Swampwalk. 2/1 Lurking Evil BBB R EN USG Pay half your life, rounded up: Lurking Evil becomes a 4/4 Horror creature with flying. Lurking Jackals B U EN UDS When an opponent has 10 or less life, if Lurking Jackals is an enchantment, it becomes a 3/2 Hound creature. Lurking Nightstalker BB C CR P02 Nightstalker. Whenever Lurking Nightstalker attacks, it gets +2/+0 until end of turn. 1/1 Lurking Skirge 1B R EN ULG When a creature is put into an opponent's graveyard from the battlefield, if Lurking Skirge is an enchantment, Lurking Skirge becomes a 3/2 Imp creature with flying. Lys Alana Scarblade 2B U CR LRW Elf Assassin. T, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control. 1/1
Malakir Bloodwitch 3BB R CR ZEN Vampire Shaman. Flying, protection from white. When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way. 4/4 Malevolent Awakening 1BB U EN ODY 1BB, Sacrifice a creature: Return target creature card from your graveyard to your hand. Mana Leech 2B U CR USG Leech. You may choose not to untap Mana Leech during your untap step. T: Tap target land. It doesn't untap during its controller's untap step for as long as Mana Leech remains tapped. 1/1 Mana Skimmer 3B C CR TSP Leech. Flying. Whenever Mana Skimmer deals damage to a player, tap target land that player controls. That land doesn't untap during its controller's next untap step. 2/2 Manor Skeleton 1B C CR ISD Skelton. Haste. 1B: Regenerate Manor Skeleton. 1/1 Maralen of the Mornsong 1BB R LC MOR Elf Wizard. Players can't draw cards. At the beginning of each player's draw step, that player loses 3 life, searches his or her library for a card, puts it into his or her hand, then shuffles his or her library. 2/3 Marauding Knight 2BB R CR INV Zombie Knight. Protection from white. Marauding Knight gets +1/+1 for each Plains your opponents control. 2/2
Lim-Dûl's Hex 1B U EN ICE At the beginning of your upkeep, for each player, LimDûl's Hex deals 1 damage to that player unless he or she pays B or 3.
Maalfeld Twins 5B U CR AVR Zombie. When Maalfeld Twins dies, put two 2/2 black Zombie creature tokens onto the battlefield. 4/4
Mark of the Oni 2B U EC BOK Aura. Enchant creature. You control enchanted creature. At the beginning of the end step, if you control no Demons, sacrifice Mark of the Oni.
Lim-Dûl's High Guard 1BB C CR ALL Skeleton. First strike. 1B: Regenerate Lim-Dûl's High Guard. 2/1
Macabre Waltz 1B C SOR DIS Return up to two target creature cards from your graveyard to your hand, then discard a card.
Mark of the Vampire 3B C EC M13 Aura. Enchant creature. Enchanted creature gets +2/+2 and has lifelink.
Lingering Death 1B C EC SCG Aura. Enchant creature. At the beginning of the end step of enchanted creature's controller, that player sacrifices that creature.
Mad Auntie 2B R CR LRW Goblin Shaman. Other Goblin creatures you control get +1/+1. T: Regenerate another target Goblin. 2/2
Markov Patrician 2B C CR ISD Vampire. Lifelink. 3/1
Lingering Tormentor 3B U CR EVE Spirit. Fear, persist 2/2 Living Death 3BB R SOR TMP,CMD Each player exiles all creature cards from his or her graveyard, then sacrifices all creatures he or she controls, then puts all cards he or she exiled this way onto the battlefield. Living End R SOR TSP [Black] Suspend 3—2BB. Each player exiles all creature cards from his or her graveyard, then sacrifices all creatures he or she controls, then puts all cards he or she exiled this way onto the battlefield. Loch Korrigan 3B C CR SHM Spirit. (u/b): Loch Korrigan gets +1/+1 until end of turn. 1/1 Locust Miser 2BB U CR SOK Rat Shaman. Each opponent's maximum hand size is reduced by two. 2/2
Maddening Imp 2B R CR TMP Imp. Flying. T: Non-Wall creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy each of those creatures that didn't attack this turn. Activate this ability only during an opponent's turn and only before combat. 1/1 Maga, Traitor to Mortals XBBB R LC SOK Human Wizard. Maga, Traitor to Mortals enters the battlefield with X +1/+1 counters on it. When Maga enters the battlefield, target player loses life equal to the number of +1/+1 counters on it. 0/0 Maggot Carrier B C CR PLS,8 Zombie. When Maggot Carrier enters the battlefield, each player loses 1 life. 1/1 Maggot Therapy 2B C EC MMQ Aura. Flash. Enchant creature. Enchanted creature gets +2/-2. Magus of the Abyss 3B R CR FUT Human Wizard. At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of his or her choice. It can't be regenerated. 4/3
Marrow Bats 4B U CR AVR Bat Skeleton. Flying. Pay 4 life: Regenerate Marrow Bats. 4/1 Marrow-Gnawer 3BB R LC CHK Rat Rouge. Rat creatures have fear. T, Sacrifice a Rat: Put X 1/1 black Rat creature tokens onto the battlefield, where X is the number of Rats you control. 2/3 Marsh Casualties BB U SOR ZEN Kicker 3. Creatures target player controls get -1/-1 until end of turn. If Marsh Casualties was kicked, those creatures get -2/-2 until end of turn instead. Marsh Flitter 3B U CR LRW Faerie Rouge. Flying. When Marsh Flitter enters the battlefield, put two 1/1 black Goblin Rogue creature tokens onto the battlefield. Sacrifice a Goblin: Marsh Flitter becomes 3/3 until end of turn. 1/1 Marsh Gas B C INS DRK,4 All creatures get -2/-0 until end of turn. Marsh Lurker 3B C CR TMP Beast. Sacrifice a Swamp: Marsh Lurker gains fear until end of turn. 3/2
Martyr of Bones B C CR CSP Human Wizard. 1, Reveal X black cards from your hand, Sacrifice Martyr of Bones: Exile up to X target cards from a single graveyard. 1/1 Masked Gorgon 4B R CR JUD Gorgon. Green creatures and white creatures have protection from Gorgons. Threshold — Masked Gorgon has protection from green and from white as long as seven or more cards are in your graveyard. 5/5 Mass of Ghouls 3BB C CR FUT,X Zombie Warrior. 5/3 Massacre 2BB U SOR NMS If an opponent controls a Plains and you control a Swamp, you may cast Massacre without paying its mana cost. All creatures get -2/-2 until end of turn. Massacre Wurm 3BBB M CR MBS Wurm. When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn. Whenever a creature an opponent controls dies, that player loses 2 life. 6/5 Mausoleum Turnkey 3B U CR RAV Ogre Rouge. When Mausoleum Turnkey enters the battlefield, return target creature card of an opponent's choice from your graveyard to your hand. 3/2 Maw of the Mire 4B C SOR ISD Destroy target land. You gain 4 life. Maze Abomination 5B C CR DGM Elemental. Deathtouch. Multicolored creatures you control have deathtouch. 4/5 Measure of Wickedness 3B U EN SOK At the beginning of your end step, sacrifice Measure of Wickedness and you lose 8 life. Whenever another card is put into your graveyard from anywhere, target opponent gains control of Measure of Wickedness. Megrim 2B U EN STH,7-M10 Whenever an opponent discards a card, Megrim deals 2 damage to that player. Melancholy 2B C EC PLC Aura. Enchant creature. When Melancholy enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. At the beginning of your upkeep, sacrifice Melancholy unless you pay B. Memoricide 3B R SOR SOM Name a nonland card. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library. Mental Agony 3B C SOR AVR Target player discards two cards and loses 2 life. Mental Vapors 3B U SOR GTC Target player discards a card. Cipher Mephidross Vampire 4BB R CR 5DN Vampire. Flying. Each creature you control is a Vampire in addition to its other creature types and has "Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature." 3/4 Mephitic Ooze 4B R CR DST Ooze. Mephitic Ooze gets +1/+0 for each artifact you control. Whenever Mephitic Ooze deals combat damage to a creature, destroy that creature. The creature can't be regenerated. 0/5 Mercenary Knight 2B R CR POR Human Mercenary Knight. When Mercenary Knight enters the battlefield, sacrifice it unless you discard a creature card. 4/4 Merrow Bonegnawer B C CR EVE Merfolk Rouge. T: Target player exiles a card from his or her graveyard. Whenever you cast a black spell, you may untap Merrow Bonegnawer. 1/1
Mesmeric Fiend 1B C CR TOR Nightmare Horror. When Mesmeric Fiend enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card. When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand. 1/1 Midnight Banshee 3BBB R CR SHM Spirit. Wither. At the beginning of your upkeep, put a 1/-1 counter on each nonblack creature. 5/5 Midnight Charm B C INS PLC Choose one — Midnight Charm deals 1 damage to target creature and you gain 1 life; or target creature gains first strike until end of turn; or tap target creature. Midnight Covenant 1B C EC CHK Aura. Enchant creature. Enchanted creature has "B: This creature gets +1/+1 until end of turn." Midnight Recovery 3B C SOR GTC Return target creature card from your graveyard to your hand. Cipher Midnight Ritual X2B R SOR MMQ,X Exile X target creature cards from your graveyard. For each creature card exiled this way, put a 2/2 black Zombie creature token onto the battlefield. Mikaeus, the Unhallowed 3BBB M LC DKA Zombie Cleric. Intimidate. Whenever a Human deals damage to you, destroy it. Other non-Human creatures you control get +1/+1 and have undying. 5/5 Mind Burst 1B C SOR ODY Target player discards X cards, where X is one plus the number of cards named Mind Burst in all graveyards. Mind Extraction 2B C SOR APC As an additional cost to cast Mind Extraction, sacrifice a creature. Target player reveals his or her hand and discards all cards of each of the sacrificed creature's colors. Mind Knives 1B C SOR POR Target opponent discards a card at random. Mind Maggots 3B U CR EXO Insect. When Mind Maggots enters the battlefield, discard any number of creature cards. For each card discarded this way, put two +1/+1 counters on Mind Maggots. 2/2
Mind Whip 2BB R EC ICE Aura. Enchant creature. At the beginning of the upkeep of enchanted creature's controller, that player may pay 3. If he or she doesn't, Mind Whip deals 2 damage to that player and you tap that creature. Mindlash Sliver B C CR TSP Sliver. All Slivers have "1, Sacrifice this permanent: Each player discards a card." 1/1 Mindless Null 2B C CR ZEN Zombie. Mindless Null can't block unless you control a Vampire. 2/2 Mindslicer 2BB R CR ODY,9 Horror. When Mindslicer dies, each player discards his or her hand. 4/3 Mindstab 5B C SOR TSP Target player discards three cards. Suspend 4—B Mindstab Thrull 1BB C CR FEM Thrull. Whenever Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards. 2/2 Mindwarper 2BB R CR STH Spirit. Mindwarper enters the battlefield with three +1/+1 counters on it. 2B, Remove a +1/+1 counter from Mindwarper: Target player discards a card. Activate this ability only any time you could cast a sorcery. 0/0 Mindwhip Sliver 2B U CR TMP Sliver. All Slivers have "2, Sacrifice this permanent: Target player discards a card at random. Activate this ability only any time you could cast a sorcery." 2/2 Minion of Leshrac 4BBB R CR ICE Demon Minion. Protection from black. At the beginning of your upkeep, Minion of Leshrac deals 5 damage to you unless you sacrifice a creature other than Minion of Leshrac. If Minion of Leshrac deals damage to you this way, tap it. T: Destroy target creature or land. 5/5 Minion of Tevesh Szat 4BBB R CR ICE Demon Minion. At the beginning of your upkeep, Minion of Tevesh Szat deals 2 damage to you unless you pay BB. T: Target creature gets +3/-2 until end of turn. 4/4
Mind Peel B U SOR STH Buyback 2BB. Target player discards a card.
Minion of the Wastes 3BBB R CR TMP Minion. Trample. As Minion of the Wastes enters the battlefield, pay any amount of life. Minion of the Wastes's power and toughness are each equal to the life paid as it entered the battlefield. */*
Mind Ravel 2B C SOR ICE,5 Target player discards a card. Draw a card at the beginning of the next turn's upkeep.
Minions' Murmurs 2BB U SOR FUT You draw X cards and you lose X life, where X is the number of creatures you control.
Mind Rot 2B C SOR POR,P02,S99,7-M13,RTR Target player discards two cards.
Mire Blight B C EC ZEN Aura. Enchant creature. When enchanted creature is dealt damage, destroy it.
Mind Shatter XBB R SOR MOR Target player discards X cards at random. Mind Slash 1BB U EN NMS,8 B, Sacrifice a creature: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. Mind Sludge 4B U SOR TOR,8,ZEN Target player discards a card for each Swamp you control. Mind Swords 1B C SOR NMS If you control a Swamp, you may sacrifice a creature rather than pay Mind Swords's mana cost. Each player exiles two cards from his or her hand. Mind Twist XB R SOR L-4 Target player discards X cards at random. Mind Warp X3B U SOR ICE,5,6 Look at target player's hand and choose X cards from it. That player discards those cards.
Mire Shade 1B U CR MIR Shade. B, Sacrifice a Swamp: Put a +1/+1 counter on Mire Shade. Activate this ability only any time you could cast a sorcery. 1/1 Mire's Toll B C SOR WWK Target player reveals a number of cards from his or her hand equal to the number of Swamps you control. You choose one of them. That player discards that card. Mirri the Cursed 2BB R LC PLC Vampire Cat. Flying, first strike, haste. Whenever Mirri the Cursed deals combat damage to a creature, put a +1/+1 counter on Mirri the Cursed. 3/2 Mischievous Poltergeist 2B U CR WTH,6 Spirit. Flying. Pay 1 life: Regenerate Mischievous Poltergeist. 1/1 Misery Charm B C INS ONS Choose one — Destroy target Cleric; or return target Cleric card from your graveyard to your hand; or target player loses 2 life.
Misinformation B U INS ALL Put up to three target cards from an opponent's graveyard on top of his or her library in any order. Misshapen Fiend 1B C CR MMQ Horror Mercenary. 1/1 Moan of the Unhallowed 2BB U SOR ISD Put two 2/2 black Zombie creature tokens onto the battlefield. Flashback 5BB Moaning Spirit 2B C CR P02 Flying. Flying. 2/1 Mold Demon 5BB R CR LEG Fungus Demon. When Mold Demon enters the battlefield, sacrifice it unless you sacrifice two Swamps. 6/6 Mole Worms 2B U CR ICE,5DN Worm. You may choose not to untap Mole Worms during your untap step. T: Tap target land. It doesn't untap during its controller's untap step for as long as Mole Worms remains tapped. 1/1 Molting Harpy B U CR MMQ Harpy Mercenary. Flying. At the beginning of your upkeep, sacrifice Molting Harpy unless you pay 2. 2/1 Monomania 3BB R SOR M12 Target player chooses a card in his or her hand and discards the rest. Moonglove Changeling 2B C CR MOR Shapeshifter. Changeling. B: Moonglove Changeling gains deathtouch until end of turn. 2/2 Moonglove Winnower 3B C CR LRW Elf Rogue. Deathtouch. 2/3 Moonlight Bargain 3BB R INS RAV Look at the top five cards of your library. For each card, put that card into your graveyard unless you pay 2 life. Then put the rest into your hand.
Morkrut Banshee 3BB U CR ISD Spirit. Morbid â&#x20AC;&#x201D; When Morkrut Banshee enters the battlefield, if a creature died this turn, target creature gets -4/-4 until end of turn. 4/4 Morsel Theft 2BB C TSOR MOR Rouge. Prowl 1B. Target player loses 3 life and you gain 3 life. If Morsel Theft's prowl cost was paid, draw a card.
Mortician Beetle B R CR ROE Insect. Whenever a player sacrifices a creature, you may put a +1/+1 counter on Mortician Beetle. 1/1 Mortipede 3B C CR RAV Insect. 2G: All creatures able to block Mortipede this turn do so. 4/1
Nantuko Husk 2B U CR ONS,9,X,CMD Zombie Insect. Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn. 2/2
Mortiphobia 1BB U EN TOR 1B, Discard a card: Exile target card from a graveyard. 1B, Sacrifice Mortiphobia: Exile target card from a graveyard.
Nantuko Shade BB T CR TOR,M11 Insect Shade. B: Nantuko Shade gets +1/+1 until end of turn. 2/1
Mortis Dogs 3B C CR NPH Hound. Whenever Mortis Dogs attacks, it gets +2/+0 until end of turn. When Mortis Dogs dies, target player loses life equal to its power. 2/2 Mortivore 2BB R CR ODY,9,X,CMD Lhurgoyf. Mortivore's power and toughness are each equal to the number of creature cards in all graveyards. B: Regenerate Mortivore. */* Mortuary 3B R EN STH Whenever a creature is put into your graveyard from the battlefield, put that card on top of your library. Mournful Zombie 2B C CR APC Zombie. W, T: Target player gains 1 life. 2/1 Mourning 1B C EC INV Aura. Enchant creature. Enchanted creature gets -2/-0. B: Return Mourning to its owner's hand.
Morality Shift 5BB R SOR JUD Exchange your graveyard and library. Then shuffle your library.
Mournwhelk 6B C CR LRW Elemental. When Mournwhelk enters the battlefield, target player discards two cards. Evoke 3B. 3/3
Morbid Hunger 4BB C SOR ODY Morbid Hunger deals 3 damage to target creature or player. You gain 3 life. Flashback 7BB
Muck Drubb 3BB U CR PLC Beast. Flash. When Muck Drubb enters the battlefield, change the target of target spell that targets only a single creature to Muck Drubb. Madness 2B. 3/3
Morgue Theft 1B C SOR ODY Return target creature card from your graveyard to your hand. Flashback 4B Morgue Thrull 2B C CR STH Thrull. Sacrifice Morgue Thrull: Put the top three cards of your library into your graveyard. 2/2 Morgue Toad 2B C CR PLS Frog. Sacrifice Morgue Toad: Add UR to your mana pool. 2/2 Morinfen 3BB R LC WTH Horror. Flying. Cumulative upkeepâ&#x20AC;&#x201D;Pay 1 life. 5/4 Moriok Reaver 2B C CR SOM Human Warrior. 3/2 Moriok Rigger 2B R CR 5DN Human Rouge Rigger. Whenever an artifact is put into a graveyard from the battlefield, you may put a +1/+1 counter on Moriok Rigger. 2/2 Moriok Scavenger 3B C CR MRD Human Rouge. When Moriok Scavenger enters the battlefield, you may return target artifact creature card from your graveyard to your hand. 2/3
Nameless Inversion 1B C TINS LRW Shapeshifter. Changeling. Target creature gets +3/-3 and loses all creature types until end of turn. Nameless Race 3B R CR DRK Trample. As Nameless Race enters the battlefield, pay any amount of life. The amount you pay can't be more than the total number of white nontoken permanents your opponents control plus the total number of white cards in their graveyards. Nameless Race's power and toughness are each equal to the life paid as it entered the battlefield. */*
Mortal Combat 2BB R EN TOR At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.
Moor Fiend 3B C CR ICE Horror. Swampwalk. 3/3
Morbid Plunder 1BB C SOR MBS Return up to two target creature cards from your graveyard to your hand.
Nakaya Shade 1B U CR PCY Shade. B: Nakaya Shade gets +1/+1 until end of turn unless any player pays 2. 1/1
Muck Rats B C CR POR,P02,S99 Rat. 1/1
Nath's Buffoon 1B C CR LRW Goblin Rogue. Pretection from Elves. 1/1 Nature's Ruin 2B U SOR POR Destroy all green creatures. Nausea 1B C SOR EXO,7,8 All creatures get -1/-1 until end of turn. Necra Disciple B C CR APC Human Wizard. G, T: Add one mana of any color to your mana pool. W, T: Prevent the next 1 damage that would be dealt to target creature or player this turn. 1/1 Necra Sanctuary 2B U EN APC At the beginning of your upkeep, if you control a green or white permanent, target player loses 1 life. If you control a green permanent and a white permanent, that player loses 3 life instead. Necratog 1BB U CR WTH Atog. Exile the top creature card of your graveyard: Necratog gets +2/+2 until end of turn. 1/2 Necravolver 2B R CR APC Volver. Kicker 1G and/or W. If Necravolver was kicked with its 1G kicker, it enters the battlefield with two +1/+1 counters on it and with trample. If Necravolver was kicked with its W kicker, it enters the battlefield with a +1/+1 counter on it and with "Whenever Necravolver deals damage, you gain that much life." 2/2
Murder 1BB C INS M13 Destroy target creature.
Necrite 1BB C CR FEM,5 Thrull. Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated. 2/2
Murderous Betrayal BBB R EN NMS,8 BB, Pay half your life, rounded up: Destroy target nonblack creature. It can't be regenerated.
Necrobite 2B C INS AVR Target creature gains deathtouch until end of turn. Regenerate it.
Murderous Spoils 5B U INS DST Destroy target nonblack creature. It can't be regenerated. You gain control of all Equipment that was attached to it. (This effect lasts indefinitely.)
Necrogen Mists 2B R EN MRD At the beginning of each player's upkeep, that player discards a card.
Murk Dwellers 3B C CR DRK,4,5 Zombie. Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat. 2/2 Mutilate 2BB R SOR TSP,M13 All creatures get -1/-1 until end of turn for each Swamp you control. Myojin of Night's Reach 5BBB R LC CHK Spirit. Myojin of Night's Reach enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Night's Reach is indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Night's Reach: Each opponent discards his or her hand. 5/2
Necrogen Scudder 2B U CR SOM Horror. Flying. When Necrogen Scudder enters the battlefield, you lose 3 life. 3/3 Necrologia 3BB U INS EXO,7 Cast Necrologia only during your end step. As an additional cost to cast Necrologia, pay X life. Draw X cards. Necromancer's Magemark 2B C EC GPT Aura. Enchant creature. Creatures you control that are enchanted get +1/+1. If a creature you control that's enchanted would die, return it to its owner's hand instead. Necromancy 2B U EN VIS You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. When Necromancy
enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it.
Nemesis Trap 4BB U INS WWK,CMD Trap. If a white creature is attacking, you may pay BB rather than pay Nemesis Trap's mana cost. Exile target attacking creature. Put a token that's a copy of that creature onto the battlefield. Exile it at the beginning of the next end step.
Nezumi Shortfang/Stabwhisker 1B R CHK CR/LC Rat Rogue. 1B, T: Target opponent discards a card. Then if that player has no cards in hand, flip Nezumi Shortfang. 1/1. Stabwhisker the Odious: Rat Shaman. At the beginning of each opponent's upkeep, that player loses 1 life for each card fewer than three in his or her hand. 3/3
Necromantic Thirst 2BB C EC RAV Aura. Enchant creature. Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand.
Nested Ghoul 3BB U CR MBS Zombie Warrior. Whenever a source deals damage to Nested Ghoul, put a 2/2 black Zombie creature token onto the battlefield. 4/2
Necroplasm 1BB R CR RAV Ooze. At the beginning of your upkeep, put a +1/+1 counter on Necroplasm. At the beginning of your end step, destroy each creature with converted mana cost equal to the number of +1/+1 counters on Necroplasm. Dredge 2. 1/1
Nether Horror 3B C CR M11 Horror. 4/2
Night Dealings 2BB R EN CHK Whenever a source you control deals damage to another player, put that many theft counters on Night Dealings. 2BB, Remove X theft counters from Night Dealings: Search your library for a nonland card with converted mana cost X, reveal it, and put it into your hand. Then shuffle your library.
Necropolis Regent 3BBB M CR RTR Vampire. Flying. Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it. 6/5 Necropotence BBB R EN ICE,5 Skip your draw step. Whenever you discard a card, exile that card from your graveyard. Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step. Necrosavant 3BBB R CR VIS Zombie Giant. 3BB, Sacrifice a creature: Return Necrosavant from your graveyard to the battlefield. Activate this ability only during your upkeep. 5/5 Necroskitter 1BB R CR EVE Elemental. Wither. Whenever a creature an opponent controls with a -1/-1 counter on it dies, you may return that card to the battlefield under your control. 1/4 Necrotic Ooze 2BB R CR SOM Ooze. As long as Necrotic Ooze is on the battlefield, it has all activated abilities of all creature cards in all graveyards. 4/3 Necrotic Plague 2BB R EC M11 Aura. Enchant creature. Enchanted creature has "At the beginning of your upkeep, sacrifice this creature." When enchanted creature dies, its controller chooses target creature one of his or her opponents controls. Return Necrotic Plague from its owner's graveyard to the battlefield attached to that creature. Nectar Faerie 1B U CR LRW Faerie Wizard. Flying. B, T: Target Faerie or Elf gains lifelink until end of turn. 1/1 Needle Specter 1BB R CR EVE Specter. Flying, wither. Whenever Needle Specter deals combat damage to a player, that player discards that many cards. 1/1 Needlebite Trap 5BB U INS ZEN Trap. If an opponent gained life this turn, you may pay B rather than pay Needlebite Trap's mana cost. Target player loses 5 life and you gain 5 life. Nefarious Lich BBBB R EN ODY If damage would be dealt to you, exile that many cards from your graveyard instead. If you can't, you lose the game. If you would gain life, draw that many cards instead. When Nefarious Lich leaves the battlefield, you lose the game. Nefarox, Overlord of Grixis 4BB R LC M13 Demon. Flying, exalted. Whenever Nefarox, Overlord of Grixis attacks alone, defending player sacrifices a creature. 5/5 Nefashu 4BB R CR SCG Zombie Mutant. Whenever Nefashu attacks, up to five target creatures each get -1/-1 until end of turn. 5/3 Nekrataal 2BB U CR VIS,8-X Human Assassin. First strike. When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated. 2/1
Nether Shadow BB R CR L-5 Spirit. Haste. At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield. 1/1 Nether Spirit 1BB R CR MMQ Spirit. At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to the battlefield. 2/2 Nether Traitor BB R CR TSP Spirit. Haste, shadow. Whenever another creature is put into your graveyard from the battlefield, you may pay B. If you do, return Nether Traitor from your graveyard to the battlefield. 1/1 Nether Void 3B R WEN LEG Whenever a player casts a spell, counter it unless that player pays 3. Netherborn Phalanx 5B U CR RAV Horror. When Netherborn Phalanx enters the battlefield, each opponent loses 1 life for each creature he or she controls. Transmute 1BB. 2/4 Nettlevine Blight 4BB R EC LRW Aura. Enchant creature or land. Enchanted permanent has "At the beginning of your end step, sacrifice this permanent and attach Nettlevine Blight to a creature or land you control."
Night of Souls' Betrayal 2BB R LEN CHK All creatures get -1/-1. Night Terrors 2B C SOR ISD Target player reveals his or her hand. You choose a nonland card from it. Exile that card. Nightcreep BB U INS DIS Until end of turn, all creatures become black and all lands become Swamps. Nighthaze B C SOR ROE Target creature gains swampwalk until end of turn. Draw a card. Nightmare 5B R CR L-M10 Nightmare Horse. Flying. Nightmare's power and toughness are each equal to the number of Swamps you control. */* Nightmare Incursion 5B R SOR EVE Search target player's library for up to X cards, where X is the number of Swamps you control, and exile them. Then that player shuffles his or her library. Nightmare Void 3B U SOR RAV Target player reveals his or her hand. You choose a card from it. That player discards that card. Dredge 2 Night's Whisper 1B U SOR 5DN You draw two cards and you lose 2 life.
Nettling Curse 2B C EC DIS Aura. Enchant creature. Whenever enchanted creature attacks or blocks, its controller loses 3 life. 1R: Enchanted creature attacks this turn if able.
Nightscape Apprentice B C CR INV Zombie Wizard. U, T: Put target creature you control on top of its owner's library. R, T: Target creature gains first strike until end of turn. 1/1
Nettling Imp 2B U CR L-R Imp. T: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. If it doesn't, destroy it at the beginning of the next end step. Activate this ability only during an opponent's turn, before attackers are declared. 1/1
Nightscape Battlemage 2B U CR PLS Zombie Wizard. Kicker 2U and/or 2R. When Nightscape Battlemage enters the battlefield, if it was kicked with its 2U kicker, return up to two target nonblack creatures to their owners' hands. When Nightscape Battlemage enters the battlefield, if it was kicked with its 2R kicker, destroy target land. 2/2
Neverending Torment 4BB R SOR SOK Search target player's library for X cards, where X is the number of cards in your hand, and exile them. Then that player shuffles his or her library. Epic
Nightscape Familiar 1B C CR PLS Zombie. Blue spells and red spells you cast cost 1 less to cast. 1B: Regenerate Nightscape Familiar. 1/1
Nezumi Bone-Reader 1B U CR CHK Rat Shaman. B, Sacrifice a creature: Target player discards a card. Activate this ability only any time you could cast a sorcery. 1/1 Nezumi Cutthroat 1B C CR CHK Rat Warrior. Fear. Nezumi Cutthroat can't block. 2/1 Nezumi Graverobber 1B U CHK,CMD CR/LC Rat Rogue. 1B: Exile target card from an opponent's graveyard. If no cards are in that graveyard, flip Nezumi Graverobber. 2/1. Nighteyes the Desecrator: Rat Wizard. 4B: Put target creature card in a graveyard into play under your control. 4/2 Nezumi Ronin 2B C CR Rat Samurai. Bushido 1. 3/1 Nezumi Shadow-Watcher B U CR BOK Rat Warrior. Sacrifice Nezumi Shadow-Watcher: Destroy target Ninja. 1/1
Nightscape Master 2BB R CR INV Zombie Wizard. UU, T: Return target creature to its owner's hand. RR, T: Nightscape Master deals 2 damage to target creature. 2/2 Nightshade Assassin 2BB Human Assassin. First strike. When Nightshade Assassin enters the battlefield, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn. Madness 1B. Nightshade Schemers 4B Faerie Wizard. Flying. Kinship â&#x20AC;&#x201D; At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Nightshade Schemers, you may reveal it. If you do, each opponent loses 2 life. 3/2 Nightshade Seer 3B U CR UDS Human Wizard. 2B, T: Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way. 1/1 Nightshade Stinger B C CR LRW Faerie Rouge. Flying. Nightshade Stinger can't block. 1/1
Nightstalker Engine 4B R CR P02 Nightstalker. Nightstalker Engine's power is equal to the number of creature cards in your graveyard. */3
Noxious Field 1BB U EL PCY Aura. Enchant land. Enchanted land has "T: This land deals 1 damage to each creature and each player."
Nightwing Shade 4B C CR M11 Shade. Flying. 1B: Nightwing Shade gets +1/+1 until end of turn. 2/2
Noxious Ghoul 3BB U CR LGN Zombie. Whenever Noxious Ghoul or another Zombie enters the battlefield, all non-Zombie creatures get -1/-1 until end of turn. 3/3
Nihilistic Glee 2BB R EN DIS 2B, Discard a card: Target opponent loses 1 life and you gain 1 life. Hellbent — 1, Pay 2 life: Draw a card. Activate this ability only if you have no cards in hand. Nihilith 4BB R CR FUT Horror. Fear. Suspend 7—1B. Whenever a card is put into an opponent's graveyard from anywhere, if Nihilith is suspended, you may remove a time counter from Nihilith. 4/4 Nim Abomination 2B U CR DST Zombie. At the beginning of your end step, if Nim Abomination is untapped, you lose 3 life. 3/4 Nim Devourer 3BB R CR MRD Zombie. Nim Devourer gets +1/+0 for each artifact you control. BB: Return Nim Devourer from your graveyard to the battlefield, then sacrifice a creature. Activate this ability only during your upkeep. 4/1 Nim Grotesque 6B U CR 5DN Zombie. Nim Grotesque gets +1/+0 for each artifact you control. 3/5 Nim Lasher 2B C CR MRD Zombie. Nim Lasher gets +1/+0 for each artifact you control. 1/1 Nim Shambler 2BB U CR MRD Zombie. Nim Shambler gets +1/+0 for each artifact you control. Sacrifice a creature: Regenerate Nim Shambler. 2/1 Nim Shrieker 3B C CR MRD Zombie. Flying. Nim Shrieker gets +1/+0 for each artifact you control. 0/1 Nimana Sell-Sword 3B C CR ZEN Human Warrior Ally. Whenever Nimana Sell-Sword or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Nimana Sell-Sword. 2/2 Nirkana Cutthroat 2B U CR ROE Vampire Warrior. Level up 2B. 2/3 LEVEL 1-2 :Deathtouch. 4/3 LEVEL 3+: First strike, deathtouch 5/4 Nirkana Revenant 4BB M CR ROE Vampire Shade. Whenever you tap a Swamp for mana, add B to your mana pool (in addition to the mana the land produces). B: Nirkana Revenant gets +1/+1 until end of turn. 4/4 No Mercy 2BB R EN ULG Whenever a creature deals damage to you, destroy it. No Rest for the Wicked 1B U EN USG,X Sacrifice No Rest for the Wicked: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.
Noxious Toad 2B U CR POR Frog. When Noxious Toad dies, each opponent discards a card. 1/1 Noxious Vapors 1BB U SOR PLS Each player reveals his or her hand and chooses one card of each color from it, then discards all other nonland cards. Null Champion 1B C CR ROE Zombie Warrior. Level up 3. 1/1 LEVEL 1-3: 4/2 LEVEL 4+: B: Regenerate Null Champion. 7/3 Null Profusion 4BB R EN PLC Skip your draw step. Whenever you play a card, draw a card. Your maximum hand size is two. Numai Outcast 3B U CR CHK Human Samurai. Bushido 2. B, Pay 5 life: Regenerate Numai Outcast. 1/1 Nyxathid 1BB R CR CON Elemental. As Nyxathid enters the battlefield, choose an opponent. Nyxathid gets -1/-1 for each card in the chosen player's hand. 7/7 Oath of Ghouls 1B R EN EXO At the beginning of each player's upkeep, that player chooses target player whose graveyard has fewer creature cards in it than his or her graveyard does and is his or her opponent. The first player may return a creature card from his or her graveyard to his or her hand. Oath of Lim-Dûl 3B R EN ICE Whenever you lose life, for each 1 life you lost, sacrifice a permanent other than Oath of Lim-Dûl unless you discard a card. (Damage dealt to you causes you to lose life.) BB: Draw a card. Ob Nixilis, the Fallen 3BB M LC ZEN Demon. Landfall — Whenever a land enters the battlefield under your control, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis, the Fallen. 3/3 Oblivion Crown 1B C EC FUT Aura. Flash. Enchant creature. Enchanted creature has "Discard a card: This creature gets +1/+1 until end of turn." Odylic Wraith 3B U CR WTH Wraith. Swampwalk. Whenever Odylic Wraith deals damage to a player, that player discards a card. 2/2 Offalsnout 2B U CR MOR Elemental. Flash. When Offalsnout leaves the battlefield, exile target card from a graveyard. Evoke B. 2/2
Oni Possession 2B U EC CHK Aura. Enchant creature. At the beginning of your upkeep, sacrifice a creature. Enchanted creature gets +3/+3 and has trample. Enchanted creature is a Demon Spirit. Onyx Goblet 2B C ART ALA T: Target player loses 1 life. Onyx Mage 1B U CR M12 Human Wizard. 1B: Target creature you control gains deathtouch until end of turn. 2/1 Oona's Blackguard 1B U CR MOR Faerie Rouge. Flying. Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it. Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card. 1/1 Oona's Prowler 1B R CR LRW Faerie Rouge. Flying. Discard a card: Oona's Prowler gets -2/-0 until end of turn. Any player may activate this ability. 3/1 Oppression 1BB R EN USG,7 Whenever a player casts a spell, that player discards a card. Order of the Ebon Hand BB C CR FEM Cleric Knight. Protection from white. B: Order of the Ebon Hand gains first strike until end of turn. BB: Order of the Ebon Hand gets +1/+0 until end of turn. Order of Yawgmoth 2BB U CR USG Zombie Knight. Fear. Whenever Order of Yawgmoth deals damage to a player, that player discards a card. 2/2 Organ Grinder 2B C CR TOR Zombie. T, Exile three cards from your graveyard: Target player loses 3 life. 3/1 Orzhov Euthanist 2B C CR GPT Human Assassin. Haunt When Orzhov Euthanist enters the battlefield or the creature it haunts dies, destroy target creature that was dealt damage this turn. 2/2 Ostiary Thrull 3B C CR GPT Thrull. W, T: Tap target creature. 2/2 Ostracize B C SOR ULG,7 Target opponent reveals his or her hand. You choose a creature card from it. That player discards that card. Oubliette 1BB C EN ARN When Oubliette enters the battlefield, exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature. When Oubliette leaves the battlefield, return the exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it. If you do, return the exiled Aura cards to the battlefield under their owner's control attached to that permanent. Outbreak 3B U SOR PCY You may discard a Swamp card rather than pay Outbreak's mana cost. Choose a creature type. All creatures of that type get -1/-1 until end of turn.
Nocturnal Raid 2BB U INS MIR,7 Black creatures get +2/+0 until end of turn.
Ogre Jailbreaker 3B C CR RTR Ogre Warrior. Defender. Ogre Jailbreaker can attack as though it didn't have defender as long as you control a Gate. 4/4
Overeager Apprentice 2B C CR ODY Human Minion. Discard a card, Sacrifice Overeager Apprentice: Add BBB to your mana pool.1/2
Noggin Whack 2BB U TSOR MOR Rouge. Prowl 1B. Target player reveals three cards from his or her hand. You choose two of them. That player discards those cards.
Ogre Marauder 1BB U CR BOK Ogre Warrior. Whenever Ogre Marauder attacks, it gains "Ogre Marauder is unblockable" until end of turn unless defending player sacrifices a creature. 3/1
Oversold Cemetery 1B R EN ONS At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
Norritt 3B C CR ICE Imp. T: Untap target blue creature. T: Choose target nonWall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. If it doesn't, destroy it at the beginning of the next end step. Activate this ability only before attackers are declared. 1/1
Ogre Slumlord 3BB R CR GTC Ogre Rouge. Whenever another nontoken creature dies, you may put a 1/1 black Rat creature token onto the battlefield. Rats you control have deathtouch. 3/3
Overwhelming Forces 6BB R SOR PTK Destroy all creatures target opponent controls. Draw a card for each creature destroyed this way.
Notorious Assassin 3B R CR MMQ Human Spellshaper Assassin. 2B, T, Discard a card: Destroy target nonblack creature. It can't be regenerated. 2/2
Okiba-Gang Shinobi 3BB C CR BOK,PC2 Rat Ninja. Ninjutsu 3B. Whenever Okiba-Gang Shinobi deals combat damage to a player, that player discards two cards. 3/2 One with Nothing B R INS SOK Discard your hand.
Pack Rat 1B R CR RTR Rat. Pack Rat's power and toughness are each equal to the number of Rats you control. 2B, Discard a card: Put a token onto the battlefield that's a copy of Pack Rat. */*
Pack's Disdain 1B C INS MOR Choose a creature type. Target creature gets -1/-1 until end of turn for each permanent of the chosen type you control. Painbringer 2BB U CR ODY Human Minion. T, Exile any number of cards from your graveyard: Target creature gets -X/-X until end of turn, where X is the number of cards exiled this way. 1/1 Painful Memories 1B U SOR MIR,6 Look at target opponent's hand and choose a card from it. Put that card on top of that player's library. Painful Quandary 3BB R EN SOM Whenever an opponent casts a spell, that player loses 5 life unless he or she discards a card. Pain's Reward 2B R SOR SOK Each player may bid life. You start the bidding with a bid of any number. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and draws four cards. Painsmith 1B U CR SOM Human Artificer. Whenever you cast an artifact spell, you may have target creature get +2/+0 and gain deathtouch until end of turn. 2/1 Painwracker Oni 3BB U CR CHK Demon Spirit. Fear. At the beginning of your upkeep, sacrifice a creature if you don't control an Ogre. 5/4 Parallax Dementia 1B C EC NMS Aura. Enchant creature. Fading 1. Enchanted creature gets +3/+2. When Parallax Dementia leaves the battlefield, destroy enchanted creature. That creature can't be regenerated. Parallax Nexus 2B R EN NMS Fading 5. Remove a fade counter from Parallax Nexus: Target opponent exiles a card from his or her hand. Activate this ability only any time you could cast a sorcery. When Parallax Nexus leaves the battlefield, each player returns to his or her hand all cards he or she owns exiled with Parallax Nexus. Paralyze B C EC L-5 Aura. Enchant creature. When Paralyze enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may pay 4. If he or she does, untap the creature. Parasitic Bond 3B U EC USG Aura. Enchant creature. At the beginning of the upkeep of enchanted creature's controller, Parasitic Bond deals 2 damage to that player. Parasitic Implant 3B C EC NPH Aura. Enchant creature. At the beginning of your upkeep, enchanted creature's controller sacrifices it and you put a 1/1 colorless Myr artifact creature token onto the battlefield. Patriarch's Bidding 3BB R SOR ONS Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from his or her graveyard to the battlefield. Patriarch's Desire 3B C EC ODY Aura. Enchant creature. Enchanted creature gets +2/-2. Threshold â&#x20AC;&#x201D; Enchanted creature gets an additional +2/-2 as long as seven or more cards are in your graveyard. Patron of the Nezumi 5BB R LC BOK,CMD Spirit. Rat offering Whenever a permanent is put into an opponent's graveyard, that player loses 1 life. 6/6 Pawn of Ulamog 1BB U CR ROE Vampire Shaman. Whenever Pawn of Ulamog or another nontoken creature you control dies, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add 1 to your mana pool." 2/2
Peppersmoke B C TINS LRW Faerie. Target creature gets -1/-1 until end of turn. If you control a Faerie, draw a card.
Phyrexian Boon 2B C EC ALL Aura. Enchant creature. Enchanted creature gets +2/+1 as long as it's black. Otherwise, it gets -1/-2.
Perilous Shadow 2BB C CR RTR Insect Shade. 1B: Perilous Shadow gets +2/+2 until end of turn. 0/4
Phyrexian Broodlings 1BB C CR ULG Minion. 1, Sacrifice a creature: Put a +1/+1 counter on Phyrexian Broodlings. 2/2
Perish 2B U SOR TMP,6 Destroy all green creatures. They can't be regenerated.
Phyrexian Crusader 1BB R CR MBS Zombie Knight. First strike, protection from red and from white, infect. 2/2
Perish the Thought 2B C SOR ROE Target opponent reveals his or her hand. You choose a card from it. That player shuffles that card into his or her library.
Phyrexian Debaser 3B C CR ULG Carrier. Flying. T, Sacrifice Phyrexian Debaser: Target creature gets -2/-2 until end of turn. 2/2
Persecute 2BB R SOR USG,7-9 Choose a color. Target player reveals his or her hand and discards all cards of that color.
Phyrexian Defiler 2BB U CR ULG Carrier. T, Sacrifice Phyrexian Defiler: Target creature gets -3/-3 until end of turn. 3/3
Pestilence 2BB U EN L-6,USG At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence. B: Pestilence deals 1 damage to each creature and each player.
Phyrexian Delver 3BB R CR INV Zombie. When Phyrexian Delver enters the battlefield, return target creature card from your graveyard to the battlefield. You lose life equal to that card's converted mana cost. 3/2
Pestilence Demon 5BBB R CR ROE Demon. Flying. B: Pestilence Demon deals 1 damage to each creature and each player. 7/6 Pestilence Rats 2B C CR ICE Rat. Pestilence Rats's power is equal to the number of other Rats on the battlefield. */3 Pestilent Kathari 2B C CR CON Bird Warrior. Flying, deathtouch. 2R: Pestilent Kathari gains first strike until end of turn. 1/1 Phage the Untouchable 3BBBB R LC LGN,X Zombie Minion. When Phage the Untouchable enters the battlefield, if you didn't cast it from your hand, you lose the game. Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated. Whenever Phage deals combat damage to a player, that player loses the game. 4/4 Phantasmagorian 5BB U CR PLC Horror. When you cast Phantasmagorian, any player may discard three cards. If a player does, counter Phantasmagorian. Discard three cards: Return Phantasmagorian from your graveyard to your hand. 6/6 Phantasmal Fiend 3B C CR ALL Illusion. B: Phantasmal Fiend gets +1/-1 until end of turn. 1U: Switch Phantasmal Fiend's power and toughness until end of turn. 1/5 Phobian Phantasm 1BB Illusion. Flying; fear. Cumulative upkeep B. 3/3 Phthisis 3BBBB U SOR TSP Destroy target creature. Its controller loses life equal to its power plus its toughness. Suspend 5â&#x20AC;&#x201D;1B Phylactery Lich BBB R CR M11,M13 Zombie. As Phylactery Lich enters the battlefield, put a phylactery counter on an artifact you control. Phylactery Lich is indestructible. When you control no permanents with phylactery counters on them, sacrifice Phylactery Lich. 5/5 Phyresis 1B C EC MBS Aura. Enchant creature. Enchanted creature has infect. Phyrexian Arena 1BB R EN APC,8,9 At the beginning of your upkeep, you draw a card and you lose 1 life. Phyrexian Battleflies B C CR INV Insect. Flying. B: Phyrexian Battleflies gets +1/+0 until end of turn. Activate this ability no more than twice each turn. 0/1 Phyrexian Bloodstock 4B C CR PLS Zombie. When Phyrexian Bloodstock leaves the battlefield, destroy target white creature. It can't be regenerated. 3/3
Phyrexian Denouncer 1B C CR ULG Carrier. T, Sacrifice Phyrexian Denouncer: Target creature gets -1/-1 until end of turn. 1/1 Phyrexian Driver 2B C CR NMS Zombie Mercenary. When Phyrexian Driver enters the battlefield, other Mercenary creatures get +1/+1 until end of turn. 1/1 Phyrexian Etchings BBB R EN CSP Cumulative upkeep B. At the beginning of your end step, draw a card for each age counter on Phyrexian Etchings. When Phyrexian Etchings is put into a graveyard from the battlefield, you lose 2 life for each age counter on it. Phyrexian Gargantua 4BB U CR APC,9 Horror. When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life. 4/4 Phyrexian Ghoul 2B C CR USG Zombie. Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn. 2/2 Phyrexian Gremlins 2B C CR ATQ Gremlin. You may choose not to untap Phyrexian Gremlins during your untap step. T: Tap target artifact. It doesn't untap during its controller's untap step for as long as Phyrexian Gremlins remains tapped. 1/1 Phyrexian Infiltrator 2B R CR INV Minion. 2UU: Exchange control of Phyrexian Infiltrator and target creature. (This effect lasts indefinitely.) 2/2 Phyrexian Monitor 3B C CR UDS Skeleton. B: Regenerate Phyrexian Monitor. 2/2 Phyrexian Negator 2B R CR UDS Horror. Trample. Whenever Phyrexian Negator is dealt damage, sacrifice that many permanents. 5/5 Phyrexian Obliterator BBBB Horror. Trample. Whenever a source deals damage to Phyrexian Obliterator, that source's controller sacrifices that many permanents. 5/5 Phyrexian Plaguelord 3BB R CR ULG Carrier. T, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn. Sacrifice a creature: Target creature gets -1/-1 until end of turn. 4/4 Phyrexian Prowler 3B U CR NMS Zombie Mercenary. Fading 3. Remove a fade counter from Phyrexian Prowler: Phyrexian Prowler gets +1/+1 until end of turn. 3/3 Phyrexian Rager 2B C CR APC,MBS Horror. When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life. 2/2 Phyrexian Reaper 4B C CR INV Zombie. Whenever Phyrexian Reaper becomes blocked by a green creature, destroy that creature. It can't be regenerated. 3/3
Phyrexian Reclamation B U EN ULG 1B, Pay 2 life: Return target creature card from your graveyard to your hand. Phyrexian Scuta 3B R CR PLS Zombie. Kicker—Pay 3 life. If Phyrexian Scuta was kicked, it enters the battlefield with two +1/+1 counters on it. 3/3 Phyrexian Slayer 3B C CR INV Minion. Flying. Whenever Phyrexian Slayer becomes blocked by a white creature, destroy that creature. It can't be regenerated. 2/2 Phyrexian Tribute 2B R SOR MIR As an additional cost to cast Phyrexian Tribute, sacrifice two creatures. Destroy target artifact. Phyrexian Vatmother 2BB R CR MBS Horror. Infect. At the beginning of your upkeep, you get a poison counter. (A player with ten or more poison counters loses the game.) 4/3 Pillar Tombs of Aku 2BB R WEN VIS At the beginning of each player's upkeep, that player may sacrifice a creature. If that player doesn't, he or she loses 5 life and you sacrifice Pillar Tombs of Aku. Pit Imp B C CR TMP Imp. Flying. B: Pit Imp gets +1/+0 until end of turn. Activate this ability no more than twice each turn. 0/1 Pit Keeper 1B C CR TSP Human Wizard. When Pit Keeper enters the battlefield, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand. 2/1 Pit Raptor 2BB U CR PCY Bird Mercenary. Flying, first strike. At the beginning of your upkeep, sacrifice Pit Raptor unless you pay 2BB.4/3
Plague Stinger 1B C CR SOM Insect Horror. Flying, infect. 1/1 Plague Wind 7BB R SOR PCY,8-X Destroy all creatures you don't control. They can't be regenerated. Plague Witch 1B C CR NMS Elf Spellshaper. B, T, Discard a card: Target creature gets -1/-1 until end of turn. 1/1 Plaguebearer 1B R CR EXO Zombie. XXB: Destroy target nonblack creature with converted mana cost X. 1/1 Plagued Rusalka B U CR GPT Spirit. B, Sacrifice a creature: Target creature gets -1/-1 until end of turn. 1/1 Planar Despair 3BB R SOR APC Domain — All creatures get -1/-1 until end of turn for each basic land type among lands you control. Planar Void B U EN USG Whenever another card is put into a graveyard from anywhere, exile that card. Planeswalker's Scorn 2B R EN PLS 3B: Target opponent reveals a card at random from his or her hand. Target creature gets -X/-X until end of turn, where X is the revealed card's converted mana cost. Activate this ability only any time you could cast a sorcery. Plunge into Darkness 1B R INS 5DN Choose one — Sacrifice any number of creatures, then you gain 3 life for each sacrificed creature; or pay X life, then look at the top X cards of your library, put one of those cards into your hand, and exile the rest. Entwine B Poison Arrow 4BB U SOR PTK Destroy target nonblack creature. You gain 3 life.
Predatory Nightstalker 3BB U CR P02 Nightstalker. When Predatory Nightstalker enters the battlefield, you may have target opponent sacrifice a creature. 3/2 Premature Burial 1B U SOR TSP Destroy target nonblack creature that entered the battlefield since your last turn ended. Pretender's Claim 1B U EC MMQ Aura. Enchant creature. Whenever enchanted creature becomes blocked, tap all lands defending player controls. Prickly Boggart B C CR MOR Goblin Rouge. Fear. 1/1 Priest of Gix 2B U CR USG Human Cleric Minion. When Priest of Gix enters the battlefield, add BBB to your mana pool. 2/1 Priest of Yawgmoth 1B C CR ATQ Human Cleric. T, Sacrifice an artifact: Add to your mana pool an amount of B equal to the sacrificed artifact's converted mana cost. 1/2 Primeval Shambler 4B U CR MMQ,8 Horror Mercenary. B: Primeval Shambler gets +1/+1 until end of turn. 3/3 Profane Command XBB R SOR LRW Choose two — Target player loses X life; or return target creature card with converted mana cost X or less from your graveyard to the battlefield; or target creature gets X/-X until end of turn; or up to X target creatures gain fear until end of turn. Profane Prayers 2BB C SOR ONS Profane Prayers deals X damage to target creature or player and you gain X life, where X is the number of Clerics on the battlefield.
Pit Scorpion 2B C CR LEG,4,5 Scorpion. Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.) 1/1
Poisonbelly Ogre 4B C CR GPT Ogre Warrior. Whenever another creature enters the battlefield, its controller loses 1 life. GPT
Promise of Power 2BBB R SOR MRD Choose one — You draw five cards and you lose 5 life; or put an X/X black Demon creature token with flying onto the battlefield, where X is the number of cards in your hand as the token enters the battlefield. Entwine 4
Pit Spawn 4BBB R CR EXO Demon. First strike. At the beginning of your upkeep, sacrifice Pit Spawn unless you pay BB.6/4 Whenever Pit Spawn deals damage to a creature, exile that creature.
Polluted Bonds 3BB R EN SHM Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life.
Prowess of the Fair 1B U TEN LRW Elf. Whenever another nontoken Elf is put into your graveyard from the battlefield, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Pith Driller 4(b/p) C AC NPH Horror. When Pith Driller enters the battlefield, put a -1/1 counter on target creature. 2/4
Polluted Dead 4B C CR AVR Zombie. When Polluted Dead dies, destroy target land. 3/3
Prowling Nightstalker 3B C CR P02 Nightstalker. Prowling Nightstalker can't be blocked except by black creatures. 2/2
Plague Beetle B C CR ULG,7-X Insect. Swampwalk. 1/1
Pontiff of Blight 4BB R CR DGM Zombie Cleric. Extort. Other creatures you control have extort. (If a creature has multiple instances of extort, each triggers separately.) 2/7
Prowling Pangolin 3BB U CR ONS Anteater Beast. When Prowling Pangolin enters the battlefield, any player may sacrifice two creatures. If a player does, sacrifice Prowling Pangolin. 6/5
Pooling Venom 1B U EL FUT Aura. Enchant land. Whenever enchanted land becomes tapped, its controller loses 2 life. 3B: Destroy enchanted land.
Psychic Miasma 1B C SOR SOM Target player discards a card. If a land card is discarded this way, return Psychic Miasma to its owner's hand.
Plague Dogs 4B U CR UDS Zombie Hound. When Plague Dogs dies, all creatures get -1/-1 until end of turn. 2, Sacrifice Plague Dogs: Draw a card. 3/3 Plague Fiend 1B C CR PCY Insect. Whenever Plague Fiend deals combat damage to a creature, destroy that creature unless its controller pays 2. 1/1 Plague of Vermin 6B R SOR SHM Starting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player puts a 1/1 black Rat creature token onto the battlefield for each 1 life he or she paid this way. Plague Rats 2B C CR L-5 Rat. Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield. */* Plague Sliver 2BB R CR TSP Sliver. All Slivers have "At the beginning of your upkeep, this permanent deals 1 damage to you." 5/5 Plague Spitter 2B U CR INV Horror. At the beginning of your upkeep, Plague Spitter deals 1 damage to each creature and each player. When Plague Spitter dies, Plague Spitter deals 1 damage to each creature and each player. 2/2
Postmortem Lunge X(b/p) U SOR NPH Return target creature card with converted mana cost X from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. Pox BBB R SOR ICE, 5 Each player loses a third of his or her life, then discards a third of the cards in his or her hand, then sacrifices a third of the creatures he or she controls, then sacrifices a third of the lands he or she controls. Round up each time. Praetor's Grasp 1BB R SOR NPH Search target opponent's library for a card and exile it face down. Then that player shuffles his or her library. You may look at and play that card for as long as it remains exiled. Predator's Gambit B C EC AVR Aura. Enchant creature. Enchanted creature gets +2/+1. Enchanted creature has intimidate as long as its controller controls no other creatures.
Psychic Spear B C SOR BOK Target player reveals his or her hand. You choose a Spirit or Arcane card from it. That player discards that card. Psychotic Episode 1BB C SOR TSP Target player reveals his or her hand and the top card of his or her library. You choose a card revealed this way. That player puts the chosen card on the bottom of his or her library. Madness 1B Psychotic Haze 2BB C INS TOR Psychotic Haze deals 1 damage to each creature and each player. Madness 1B Public Execution 5B U INS M13 Destroy target creature an opponent controls. Each other creature that player controls gets -2/-0 until end of turn. Pull Under 5B C INS CHK Arcane. Target creature gets -5/-5 until end of turn. Pulling Teeth 1B C SOR MOR Clash with an opponent. If you win, target player discards two cards. Otherwise, that player discards a card. (Each
clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Pulse of the Dross 1BB R SOR DST Target player reveals three cards from his or her hand and you choose one of them. That player discards that card. Then if that player has more cards in hand than you, return Pulse of the Dross to its owner's hand. Pulse Tracker B C CR WWK Vampire Rouge. Whenever Pulse Tracker attacks, each opponent loses 1 life. 1/1 Puppet Conjurer 1B U AC ALA Human Wizard. U, T: Put a 0/1 blue Homunculus artifact creature token onto the battlefield. At the beginning of your upkeep, sacrifice a Homunculus. 1/2 Puppeteer Clique 3BB R CR SHM Faerie Wizard. Flying. When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it. Persist 3/2 Purraj of Urborg 3BB R LC MIR Cat Warrior. Purraj of Urborg has first strike as long as it's attacking. Whenever a player casts a black spell, you may pay B. If you do, put a +1/+1 counter on Purraj of Urborg. 2/3 Pus Kami 5BB U CR BOK Spirit. B, Sacrifice Pus Kami: Destroy target nonblack creature. Soulshift 6 3/3 Putrefaction 4B U EN MMQ Whenever a player casts a green or white spell, that player discards a card. Putrid Cyclops 2B C CR FUT Zombie Cyclops. When Putrid Cyclops enters the battlefield, scry 1, then reveal the top card of your library. Putrid Cyclops gets -X/-X until end of turn, where X is that card's converted mana cost. 3/3 Putrid Imp B C CR TOR Zombie Imp. Discard a card: Putrid Imp gains flying until end of turn. Threshold — As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block. 1/1 Putrid Raptor 4BB U CR SCG Zombie Lizard Beast. Morph—Discard a Zombie card. 4/4 Python 1BB C CR VIS,POR,6 Snake. 3/2 Quag Sickness 2B C EC M11 Aura. Enchant creature. Enchanted creature gets -1/-1 for each Swamp you control. Quag Vampires B C CR WWK Vampire Rouge. Multikicker 1B. Swampwalk. Quag Vampires enters the battlefield with a +1/+1 counter on it for each time it was kicked. 1/1 Quagmire 2B U EN LEG Creatures with swampwalk can be blocked as though they didn't have swampwalk. Quagmire Druid 2B C CR APC Zombie Druid. G, T, Sacrifice a creature: Destroy target enchantment. 2/2 Quagmire Lamprey 2B U CR MMQ Fish. Whenever Quagmire Lamprey becomes blocked by a creature, put a -1/-1 counter on that creature. 1/1 Quest for the Gravelord B U EN ZEN Whenever a creature dies, you may put a quest counter on Quest for the Gravelord. Remove three quest counters from Quest for the Gravelord and sacrifice it: Put a 5/5 black Zombie Giant creature token onto the battlefield. Quest for the Nihil Stone B R EN WWK Whenever an opponent discards a card, you may put a quest counter on Quest for the Nihil Stone. At the
beginning of each opponent's upkeep, if that player has no cards in hand and Quest for the Nihil Stone has two or more quest counters on it, you may have that player lose 5 life. Quill-Slinger Boggart 3B C CR LRW Goblin Warrior. Whenever a player casts a Kithkin spell, you may have target player lose 1 life.3/2 Rabid Rats 1B C CR STH Rat. T: Target blocking creature gets -1/-1 until end of turn. 1/1 Rag Dealer B C CR CHK Human Rogue. 2B, T: Exile up to three target cards from a single graveyard. 1/1 Rag Man 2BB R CR DRK,4-7 Human Minion. BBB, T: Target opponent reveals his or her hand and discards a creature card at random. Activate this ability only during your turn. 2/1 Ragamuffyn 2B U CR DIS Zombie Cleric. Hellbent — T, Sacrifice a creature or land: Draw a card. Activate this ability only if you have no cards in hand. 2/2 Ragged Veins 1B C EC CHK Aura. Flash. Enchant creature. Whenever enchanted creature is dealt damage, its controller loses that much life. Rakdos Drake 2B C CR DGM Drake. Flying, unleash. 1/2 Raiding Nightstalker 2B C CR P02 Nightstalker. Swampwalk. 2/2 Rain of Daggers 4BB R SOR P02 Destroy all creatures target opponent controls. You lose 2 life for each creature destroyed this way. Rain of Filth B U INS USG Until end of turn, lands you control gain "Sacrifice this land: Add B to your mana pool." Rain of Tears 1BB U SOR O,TMP,MMQ,X Destroy target land. Raise Dead B C SOR L-9,POR,P02,S99 Return target creature card from your graveyard to your hand. Rampart Crawler B C CR MMQ Lizard Mercenary. Rampart Crawler can't be blocked by Walls. 1/1
Rathi Intimidator 1BB C CR NMS Horror Mercenary. Fear. 2, T: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library. 2/1 Rathi Trapper 1B C CR PLC Human Rebel Rouge. B, T: Tap target creature. 1/2 Rats' Feast XB C SOR JUD Exile X target cards from a single graveyard. Rats of Rath 1B C CR TMP Rat. B: Destroy target artifact, creature, or land you control. 2/1 Ravenous Demon 3BB R DKA TF(CR) Demon. Sacrifice a Human: Transform Ravenous Demon. Activate this ability only any time you could cast a sorcery. 4/4 Archdemon of Greed: Demon. Flying, trample. At the beginning of your upkeep, sacrifice a Human. If you can‘t, tap Archdemon of Greed and it deals 9 damage to you. 9/9 Ravenous Rats 1B C CR P02,UDS,S99,INV,8-X, M13 Rat. When Ravenous Rats enters the battlefield, target opponent discards a card. 1/1 Ravenous Skirge 2B C CR USG Imp. Flying. Whenever Ravenous Skirge attacks, it gets +2/+0 until end of turn. 1/1 Ravenous Trap 2BB U INS ZEN Trap. If an opponent had three or more cards put into his or her graveyard from anywhere this turn, you may pay 0 rather than pay Ravenous Trap's mana cost. Exile all cards from target player's graveyard. Ravenous Vampire 3BB U CR MIR Vampire. Flying. At the beginning of your upkeep, you may sacrifice a nonartifact creature. If you do, put a +1/+1 counter on Ravenous Vampire. If you don't, tap Ravenous Vampire. 3/3 Raven's Crime B C SOR EVE Target player discards a card. Retrace Raving Oni-Slave 1B C CR SOK Ogre Warrior. When Raving Oni-Slave enters the battlefield or leaves the battlefield, you lose 3 life if you don't control a Demon. 3/3 Razorjaw Oni 3B U CR SOK Demon Spirit. Black creatures can't block. 4/5 Razortooth Rats 2B C CR WTH,6,7,9 Rat. Fear. 2/1
Rancid Earth 1BB C SOR TOR Destroy target land. Threshold — If seven or more cards are in your graveyard, instead destroy that land and Rancid Earth deals 1 damage to each creature and each player.
Reanimate B U SOR TMP Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost.
Rank and File 2BB U CR ULG Zombie. When Rank and File enters the battlefield, green creatures get -1/-1 until end of turn. 3/3
Reap the Seagraf 2B C SOR DKA Put a 2/2 black Zombie creature token onto the battlefield. Flashback 4U
Rapid Decay 1B R INS UDS Exile up to three target cards from a single graveyard. Cycling 2
Reaper from the Abyss 3BBB Demon. Flying. Morbid — At the beginning of each end step, if a creature died this turn, destroy target nonDemon creature. 6/6
Ratcatcher 4BB R CR DIS Ogre Rouge. Fear. At the beginning of your upkeep, you may search your library for a Rat card, reveal it, and put it into your hand. If you do, shuffle your library. 4/4 Rathi Assassin 2BB R CR NMS Zombie Mercenary Assassin. 1BB, T: Destroy target tapped nonblack creature. 3, T: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library. 2/2 Rathi Fiend 3B U CR NMS Horror Mercenary. When Rathi Fiend enters the battlefield, each player loses 3 life. 3, T: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library. 2/2
Reaper of Sheoldred 4B U NPH CR Horror. Infect. Whenever a source deals damage to Reaper of Sheoldred, that source's controller gets a poison counter. (A player with ten or more poison counters loses the game.) 2/5 Reaping the Graves 2B C INS SCG Return target creature card from your graveyard to your hand. Storm Reassembling Skeleton 1B U M11,M12 Skeleton Warrior. 1B: Return Reassembling Skeleton from your graveyard to the battlefield tapped. 1/1 Rebel Informer 2B R CR PCY Human Mercenary Rebel. Rebel Informer can't be the target of white spells or abilities from white sources. 3:
Put target nontoken Rebel on the bottom of its owner's library. 1/2 Reckless Spite 1BB U INS TMP,INV Destroy two target nonblack creatures. You lose 5 life. Reclusive Wight 3B U CR USG Zombie Minion. At the beginning of your upkeep, if you control another nonland permanent, sacrifice Reclusive Wight. 4/4 Recover 2B C SOR INV,X Return target creature card from your graveyard to your hand. Draw a card. Recurring Nightmare 2B R EN EXO Sacrifice a creature, Return Recurring Nightmare to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery. Reign of Terror 3BB U SOR MIR Destroy all green creatures or all white creatures. They can't be regenerated. You lose 2 life for each creature that died this way. Reiver Demon 4BBBB R CR MRD,CMD Demon. Flying. When Reiver Demon enters the battlefield, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated. 6/6
Return of the Nightstalkers 5BB R SOR P02 Return all Nightstalker permanent cards from your graveyard to the battlefield. Then destroy all Swamps you control. Return to Battle B C SOR PTK Return target creature card from your graveyard to your hand. Revenant 4B R CR STH,7 Spirit. Flying. Revenant's power and toughness are each equal to the number of creature cards in your graveyard. */* Revenant Patriarch 4B U CR GPT Spirit. When Revenant Patriarch enters the battlefield, if W was spent to cast it, target player skips his or her next combat phase. Revenant Patriarch can't block. 4/3 Revive the Fallen 1B C SOR MOR Return target creature card from a graveyard to its owner's hand. Clash with an opponent. If you win, return Revive the Fallen to its owner's hand. Rhystic Syphon 3BB U SOR PCY Unless target player pays 3, he or she loses 5 life and you gain 5 life. Rhystic Tutor 2B R SOR PCY Unless any player pays 2, search your library for a card, put that card into your hand, then shuffle your library.
Relentless Rats 1BB U CR 5DN,X-M11 Rat. Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats. A deck can have any number of cards named Relentless Rats. 2/2
Ribbons of Night 4B U SOR RAV Ribbons of Night deals 4 damage to target creature and you gain 4 life. If U was spent to cast Ribbons of Night, draw a card.
Relic Bane 1BB U EA MRD Aura. Enchant artifact. Enchanted artifact has "At the beginning of your upkeep, you lose 2 life."
Ridged Kusite B C CR PLC Horror Spellshaper. 1B, T, Discard a card: Target creature gets +1/+0 and gains first strike until end of turn. 1/1
Relic Putrescence 2B C EA SOM Aura. Enchant artifact. Whenever enchanted artifact becomes tapped, its controller gets a poison counter. (A player with ten or more poison counters loses the game.)
Rime Transfusion 1B U EC CSP Snow Aura. Enchant creature. Enchanted creature gets +2/+1 and has "S: This creature can't be blocked this turn except by snow creatures."
Rend Flesh 2B C INS CHK Arcane. Destroy target non-Spirit creature.
Rimebound Dead B C CR CSP Snow. Skeleton. S: Regenerate Rimebound Dead. 1/1
Rend Spirit 2B C INS CHK Destroy target Spirit.
Rise from the Grave 4B U SOR M10,M11,CMD,M13 Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
Renegade Demon 3BB C CR AVR Demon. 5/3 Repay in Kind 5BB R SOR ROE Each player's life total becomes the lowest life total among all players.
Rite of Consumption 1B C SOR SHM As an additional cost to cast Rite of Consumption, sacrifice a creature. Rite of Consumption deals damage equal to the sacrificed creature's power to target player. You gain life equal to the damage dealt this way.
Repentant Vampire 3BB R CR ODY Vampire. Flying. Whenever a creature dealt damage by Repentant Vampire this turn dies, put a +1/+1 counter on Repentant Vampire. Threshold â&#x20AC;&#x201D; As long as seven or more cards are in your graveyard, Repentant Vampire is white and has "T: Destroy target black creature." 3/3
Ritual of the Machine 2BB R SOR ALL As an additional cost to cast Ritual of the Machine, sacrifice a creature. Gain control of target nonartifact, nonblack creature.
Reprocess 2BB R SOR USG,7 Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way. Resounding Scream 2B C SOR ALA Target player discards a card at random. Cycling 5UBR When you cycle Resounding Scream, target player discards two cards at random. Restless Bones 2B C CR GPT Skeleton. 3B, T: Target creature gains swampwalk until end of turn. 1B: Regenerate Restless Bones. 1/1 Restless Dead 1B C CR MIR Skeleton. B: Regenerate Restless Dead. 1/1 Restless Dreams B C SOR TOR As an additional cost to cast Restless Dreams, discard X cards. Return X target creature cards from your graveyard to your hand.
Roiling Horror 3BB R CR PLC Horror. Roiling Horror's power and toughness are each equal to your life total minus the life total of an opponent with the most life. Suspend Xâ&#x20AC;&#x201D;XBBB. X can't be 0. Whenever a time counter is removed from Roiling Horror while it's exiled, target player loses 1 life and you gain 1 life. */* Roofstalker Wight 1B C CR RAV Zombie. 1U: Roofstalker Wight gains flying until end of turn. 2/1 Rotlung Reanimator 2B R CR ONS Zombie Cleric. Whenever Rotlung Reanimator or another Cleric dies, put a 2/2 black Zombie creature token onto the battlefield. 2/2 Rotting Fensnake 3B C CR ICE Zombie Snake. 5/1 Rotting Giant 1B U CR ODY Zombie Giant. Whenever Rotting Giant attacks or blocks, sacrifice it unless you exile a card from your graveyard. 3/3
Rotting Legion 4B C CR M11 Zombie. Rotting Legion enters the battlefield tapped. 4/5 Rotting Rats 1B C CR CON When Rotting Rats enters the battlefield, each player discards a card. Unearth 1B 1/1 Rouse 1B C INS MMQ If you control a Swamp, you may pay 2 life rather than pay Rouse's mana cost. Target creature gets +2/+0 until end of turn. Royal Assassin 1BB R CR L-48-M12 Human Assassin. T: Destroy target tapped creature. 1/1 Rune-Scarred Demon 5BB R CR M12 Demon. Flying. When Rune-Scarred Demon enters the battlefield, search your library for a card, put it into your hand, then shuffle your library. 6/6 Ruthless Cullblade 1B C CR WWK Vampire Warrior. Ruthless Cullblade gets +2/+1 as long as an opponent has 10 or less life. 2/1 Sacrifice B U INS L-R As an additional cost to cast Sacrifice, sacrifice a creature. Add to your mana pool an amount of B equal to the sacrificed creature's converted mana cost. Sadistic Augermage 2B C CR RAV Human Wizard. When Sadistic Augermage dies, each player puts a card from his or her hand on top of his or her library. 3/1 Sadistic Glee B C EC TMP Aura. Enchant creature. Whenever a creature dies, put a +1/+1 counter on enchanted creature. Sadistic Hypnotist 3BB U CR ODY Human Minion. Sacrifice a creature: Target player discards two cards. Activate this ability only any time you could cast a sorcery. 2/2 Sadistic Sacrament BBB R SOR ZEN Kicker 7. Search target player's library for up to three cards, exile them, then that player shuffles his or her library. If Sadistic Sacrament was kicked, instead search that player's library for up to fifteen cards, exile them, then that player shuffles his or her library. Salvage Slasher 1B C AC CON Human Rouge. Salvage Slasher gets +1/+0 for each artifact card in your graveyard. 1/1 Salvage Titan 4BB R AC ALA Golem. You may sacrifice three artifacts rather than pay Salvage Titan's mana cost. Exile three artifact cards from your graveyard: Return Salvage Titan from your graveyard to your hand. 6/4 Sangromancer 2BB R CR MBS Vampire Shaman. Flying. Whenever a creature an opponent controls dies, you may gain 3 life. Whenever an opponent discards a card, you may gain 3 life. 3/3 Sangrophage BB C CR TSP Zombie. At the beginning of your upkeep, tap Sangrophage unless you pay 2 life. 3/3 Sanguine Bond 3BB R EN M10 Whenever you gain life, target opponent loses that much life. Sanguine Guard 1BB U CR USG Zombie Knight. First strike. 1B: Regenerate Sanguine Guard. 2/2 Sanguine Praetor 6BB R CR GPT Avatar Praetor. B, Sacrifice a creature: Destroy each creature with the same converted mana cost as the sacrificed creature. 7/5 Sarcomancy B R EN TMP When Sarcomancy enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield. At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 damage to you.
Scandalmonger 3B U CR MMQ Boar Monger. 2: Target player discards a card. Any player may activate this ability but only any time he or she could cast a sorcery. 3/3
Scrounge 2B U SOR DST Target opponent chooses an artifact card in his or her graveyard. Put that card onto the battlefield under your control.
Scarblade Elite BB R CR MOR Elf Assassin. T, Exile an Assassin card from your graveyard: Destroy target creature. 2/2
Scuttling Death 4B C CR CHK Spirit. Sacrifice Scuttling Death: Target creature gets -1/1 until end of turn. Soulshift 4. 4/2
Scare Tactics B C INS EXO Creatures you control get +1/+0 until end of turn.
Scythe Specter 4BB R CR CMD Specter. Flying. Whenever Scythe Specter deals combat damage to a player, each opponent discards a card. Each player who discarded a card with the highest converted mana cost among cards discarded this way loses life equal to that converted mana cost. 4/4
Scarred Vinebreeder 1B C CR LRW Elf Shaman. 2B, Exile an Elf card from your graveyard: Scarred Vinebreeder gets +3/+3 until end of turn. 1/1 Scathe Zombies 2B C CR L-X,S99 Zombie. 2/2 Scavenged Weaponry 2B C EC INV Enchant creature. When Scavenged Weaponry enters the battlefield, draw a card. Enchanted creature gets +1/+1. Scavenger Drake 3B U CR ALA Drake. Flying. Whenever another creature dies, you may put a +1/+1 counter on Scavenger Drake.1/1 Scavenging Ghoul 3B U CR L-4 Zombie. At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn. Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul. 2/2 Scavenging Scarab 3B C CR DST Insect. Scavenging Scarab can't block. 3/3 Scent of Nightshade 1B C INS UDS Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way. Scepter of Fugue BB R ART CON 1B, T: Target player discards a card. Activate this ability only during your turn. Scion of Darkness 5BBB R CR LGN Avatar. Trample. Whenever Scion of Darkness deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control. Cycling 3. 6/6 Scourge of Numai 3B U CR BOK Demon Spirit. At the beginning of your upkeep, you lose 2 life if you don't control an Ogre. 4/4
Seal of Doom 2B C EN NMS,DIS Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated. Searchlight Geist 2B C CR AVR Spirit. Flying. 3B: Searchlight Geist gains deathtouch until end of turn. 2/1
Sever the Bloodline 3B R SOR ISD Exile target creature and all other creatures with the same name as that creature. Flashback 5BB Severed Legion 1BB C CR ONS,8,9 Zombie. Fear. 2/2
Sewer Rats B C CR MIR Rat. B, Pay 1 life: Sewer Rats gets +1/+0 until end of turn. Activate this ability no more than three times each turn. 1/1
Seizan, Perverter of Truth 3BB R LC CHK Demon Spirit. At the beginning of each player's upkeep, that player loses 2 life and draws two cards. 6/5
Sewer Shambler 2B C CR RTR Zombie. Swampwalk Scavenge 2B 2/1
Seize the Soul 2BB R INS GPT Destroy target nonwhite, nonblack creature. Put a 1/1 white Spirit creature token with flying onto the battlefield. Haunt When the creature Seize the Soul haunts dies, destroy target nonwhite, nonblack creature. Put a 1/1 white Spirit creature token with flying onto the battlefield. Seizures 1B C EC ICE Aura. Enchant creature. Whenever enchanted creature becomes tapped, Seizures deals 3 damage to that creature's controller unless that player pays 3.
Sengir Bats 1BB C CR HM Bat. Flying. Whenever a creature dealt damage by Sengir Bats this turn dies, put a +1/+1 counter on Sengir Bats. 1/2
Screams of the Damned 3BB U EN ODY 1B, Exile a card from your graveyard: Screams of the Damned deals 1 damage to each creature and each player.
Sengir Nosferatu 3BB R CR TSP Vampire. Flying. 1B, Exile Sengir Nosferatu: Put a 1/2 black Bat creature token with flying onto the battlefield. It has "1B, Sacrifice this creature: Return an exiled card named Sengir Nosferatu to the battlefield under its owner's control." 4/4
Scrib Nibblers 2B U CR WWK Rat. T: Exile the top card of target player's library. If it's a land card, you gain 1 life. Landfall â&#x20AC;&#x201D; Whenever a land enters the battlefield under your control, you may untap Scrib Nibblers. 1/1
Sever Soul 3BB C SOR MMQ,8 Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness.
Sedraxis Alchemist 2B C CR CON Zombie Wizard. When Sedraxis Alchemist enters the battlefield, if you control a blue permanent, return target nonland permanent to its owner's hand. 2/2
Screams from Within 1BB U EC DST Aura. Enchant creature. Enchanted creature gets -1/-1. When enchanted creature dies, return Screams from Within from your graveyard to the battlefield.
Screeching Harpy 2BB U CR TMP Harpy Beast. Flying. 1B: Regenerate Screeching Harpy. 2/2
Servant of Volrath 2B C CR TMP Minion. When Servant of Volrath leaves the battlefield, sacrifice a creature. 3/3
Season of the Witch BBB R EN DRK At the beginning of your upkeep, sacrifice Season of the Witch unless you pay 2 life. At the beginning of the end step, destroy all untapped creatures that didn't attack this turn, except for creatures that couldn't attack.
Scourge Servant 4B C CR MBS Zombie. Infect. 3/3
Screeching Buzzard 3B C CR ONS Bird. Flying. When Screeching Buzzard dies, each opponent discards a card. 2/2
Servant of Nefarox 2B C CR M13 Human Cleric. Exalted. 3/1
Sewer Nemesis 3B R CR CMD Horror. As Sewer Nemesis enters the battlefield, choose a player. Sewer Nemesis's power and toughness are each equal to the number of cards in the chosen player's graveyard. Whenever the chosen player casts a spell, that player puts the top card of his or her library into his or her graveyard. */*
Sengir Autocrat 3B U CR HM,5,6,TSP Human. When Sengir Autocrat enters the battlefield, put three 0/1 black Serf creature tokens onto the battlefield. When Sengir Autocrat leaves the battlefield, exile all Serf tokens. 2/2
Screeching Bat 2B U ISD TF(CR) Bat. Flying. At the beginning of your upkeep, you may pay 2BB. If you do, transform Screeching Bat. 2/2 // Stalking Vampire: At the beginning of your upkeep, you may 2BB. If you do, transform Stalking Vampire. 5/5
Serpent Warrior 2B C CR POR,STH,S99,7-9 Snake Warrior. When Serpent Warrior enters the battlefield, you lose 3 life. 3/3
Sengir Vampire 3BB U CR L-4,TOR,9,X,M12 Vampire. Flying. Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire. 4/4 Septic Rats 1BB U CR MBS Rat. Infect. Whenever Septic Rats attacks, if defending player is poisoned, it gets +1/+1 until end of turn. 2/2 Sepulchral Primordial 5BB R CR GTC Avatar. Intimidate. When Sepulchral Primordial enters the battlefield, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control. 5/4 Serpent Assassin 3BB R CR POR Snake Assassin. When Serpent Assassin enters the battlefield, you may destroy target nonblack creature. 2/2
Sewerdreg 3BB C CR RAV Spirit. Swampwalk. Sacrifice Sewerdreg: Exile target card from a graveyard. 3/3 Sewers of Estark 2BB INS PR Choose target creature. If it's attacking, it's unblockable this turn. If it's blocking, prevent all combat damage that would be dealt this combat by it and each creature it's blocking. Shade's Breath 1B U INS ONS Until end of turn, each creature you control becomes a black Shade and gains "B: This creature gets +1/+1 until end of turn." Shade's Form 1BB C EC TOR Aura. Enchant creature. Enchanted creature has "B: This creature gets +1/+1 until end of turn." When enchanted creature dies, return that card to the battlefield under your control. Shadow Alley Denizen B C CR GTC Vampire Rouge. Whenever another black creature enters the battlefield under your control, target creature gains intimidate until end of turn. 1/1 Shadow Guildmage B C CR MIR,TSP Human Wizard. U, T: Put target creature you control on top of its owner's library. R, T: Shadow Guildmage deals 1 damage to target creature or player and 1 damage to you. 1/1 Shadow Rider 2BB C CR WTH Zombie Knight. Flanking. 3/3 Shadow Slice 4B C SOR GTC Target opponent loses 3 life. Cipher Shadowfeed B C INS ALA Exile target card from a graveyard. You gain 3 life. Shallow Grave 1B R INS MIR Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step. Shambling Swarm 1BBB R CR TOR Horror. When Shambling Swarm dies, distribute three 1/-1 counters among one, two, or three target creatures. For each -1/-1 counter you put on a creature this way,
remove a -1/-1 counter from that creature at the beginning of the next end step. 3/3 Shared Trauma B R CR CMD Join forces — Starting with you, each player may pay any amount of mana. Each player puts the top X cards of his or her library into his or her graveyard, where X is the total amount of mana paid this way. Shattered Crypt XBB C SOR WTH Return X target creature cards from your graveyard to your hand. You lose X life. Shattered Dreams B U SOR 5DN Target opponent reveals his or her hand. You choose an artifact card from it. That player discards that card. Shauku, Endbringer 5BB R LC MIR Vampire. Flying. Shauku, Endbringer can't attack if there's another creature on the battlefield. At the beginning of your upkeep, you lose 3 life. T: Exile target creature and put a +1/+1 counter on Shauku. 5/5 Sheoldred, Whispering One 5BB M LC NPH Praetor. Swampwalk. At the beginning of your upkeep, return target creature card from your graveyard to the battlefield. At the beginning of each opponent's upkeep, that player sacrifices a creature. 6/6 Shepherd of Rot 1B C CR ONS Zombie Cleric. T: Each player loses 1 life for each Zombie on the battlefield. 1/1 Shimian Night Stalker 3BB U CR LEG Nightstalker. B, T: All damage that would be dealt to you this turn by target attacking creature is dealt to Shimian Night Stalker instead. 4/4 Shimian Specter 2BB R CR FUT Specter. Flying. Whenever Shimian Specter deals combat damage to a player, that player reveals his or her hand. You choose a nonland card from it. Search that player's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles his or her library. 2/2 Shinen of Fear's Chill 4B C CR SOK Spirit. Shinen of Fear's Chill can't block. Channel — 1B, Discard Shinen of Fear's Chill: Target creature can't block this turn. 3/2 Shirei, Shizo's Caretaker 4B R LC BOK Spirit. Whenever a creature with power 1 or less is put into your graveyard from the battlefield, you may return that card to the battlefield under your control at the beginning of the next end step if Shirei, Shizo's Caretaker is still on the battlefield. 2/2 Shore Snapper 2B C CR ALA Beast. U: Shore Snapper gains islandwalk until end of turn. 2/2 Shoreline Salvager 3B U CR WWK Surrakar. Whenever Shoreline Salvager deals combat damage to a player, if you control an Island, you may draw a card. 3/3 Shred Memory 1B C INS RAV Exile up to four target cards from a single graveyard. Transmute 1BB Shriek of Dread 1B C INS PLS Target creature gains fear until end of turn. Shrieking Affliction B U EN RTR At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, he or she loses 3 life. Shrieking Specter 5B U CR S99 Specter. Flying. Whenever Shrieking Specter attacks, defending player discards a card. 2/2 Shriekmaw 4B U CR LRW,CMD Elemental. Fear. When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature. Evoke 1B 3/2 Shrivel 1B C SOR ROE All creatures get -1/-1 until end of turn.
Shriveling Rot 2BB R INS DST Choose one — Until end of turn, whenever a creature is dealt damage, destroy it; or until end of turn, whenever a creature dies, that creature's controller loses life equal to its toughness. Entwine 2B Shrouded Lore B U SOR PLC Target opponent chooses a card in your graveyard. You may pay B. If you do, repeat this process except that opponent can't choose a card already chosen for Shrouded Lore. Then put the last chosen card into your hand. Sick and Tired 2B C INS ULG Two target creatures each get -1/-1 until end of turn. Sicken B C EC USG Aura. Enchant creature. Enchanted creature gets -1/-1. Cycling 2
Skeletal Kathari 4B C CR ALA Bird Skeleton. Flying. B, Sacrifice a creature: Regenerate Skeletal Kathari. 3/2 Skeletal Scrying XB U INS ODY As an additional cost to cast Skeletal Scrying, exile X cards from your graveyard. You draw X cards and you lose X life. Skeletal Snake 1B C CR POR Snake Skeleton. 2/1 Skeletal Vampire 4BB R CR GPT Vampire Skeleton. Flying. When Skeletal Vampire enters the battlefield, put two 1/1 black Bat creature tokens with flying onto the battlefield. 3BB, Sacrifice a Bat: Put two 1/1 black Bat creature tokens with flying onto the battlefield. Sacrifice a Bat: Regenerate Skeletal Vampire. 3/3
Sickening Dreams 1B U SOR TOR As an additional cost to cast Sickening Dreams, discard X cards. Sickening Dreams deals X damage to each creature and each player.
Skeletal Wurm 7B U CR ROE Skeleton Wurm. B: Regenerate Skeletal Wurm. 7/6
Sickening Shoal XBB R INS BL Arcane. You may exile a black card with converted mana cost X from your hand rather than pay Sickening Shoal's mana cost. Target creature gets -X/-X until end of turn.
Skeleton Scavengers 2B R CR STH Skeleton. Skeleton Scavengers enters the battlefield with a +1/+1 counter on it. Pay 1 for each +1/+1 counter on Skeleton Scavengers: Regenerate Skeleton Scavengers. When it regenerates this way, put a +1/+1 counter on it. 0/0
Sickle Ripper 1B C CR SHM Elemental Warrior. Wither. 2/1 Sightless Ghoul 3B C CR DKA Zombie Soldier. Sightless Ghoul can't block. Undying. 2/2
Skinrender 2BB U CR SOM Zombie. When Skinrender enters the battlefield, put three -1/-1 counters on target creature. 3/3
Sign in Blood BB C SOR M10-13,CMD Target player draws two cards and loses 2 life.
Skinthinner 1B C LGN CR Zombie. Morph 3BB. When Skinthinner is turned face up, destroy target nonblack creature. It can't be regenerated. 2/2
Silent Assassin BB R CR MMQ Human Mercenary Assassin. 3B: Destroy target blocking creature at end of combat. 2/1
Skirge Familiar 4B U CR USG Imp. Flying. Discard a card: Add B to your mana pool. 3/2
Silent Specter 4BB R CR ONS Specter. Flying. Whenever Silent Specter deals combat damage to a player, that player discards two cards. Morph 3BB 4/4
Skirk Ridge Exhumer 1B U CR FUT Zombie Spellshaper. B, T, Discard a card: Put a 1/1 black Zombie Goblin creature token named Festering Goblin onto the battlefield. It has "When Festering Goblin dies, target creature gets -1/-1 until end of turn." 1/1
Sima Yi, Wei Field Marshal 5B R LC PTK Human Soldier. Sima Yi, Wei Field Marshal's power is equal to the number of Swamps you control.*/4 Simulacrum 1B U INS L-4 You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn. Sinister Strength 1B C EC PLS Aura. Enchant creature. Enchanted creature gets +3/+1 and is black. Sink into Takenuma 3B C SOR SOK Arcane. Sweep — Return any number of Swamps you control to their owner's hand. Target player discards a card for each Swamp returned this way. Sinkhole BB C SOR L,U Destroy target land. Sinister Possession B C EC DGM Aura. Enchant creature. Whenever enchanted creature attacks or blocks, its controller loses 2 life. Sins of the Past 4BB R SOR RAV Until end of turn, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead. Exile Sins of the Past. Skeletal Changeling 1B C CR LRW Shapeshifter. Changeling. 1B: Regenerate Skeletal Changeling. 1/1 Skeletal Crocodile 3B C CR POR Crocodile Skeleton. 5/1 Skeletal Grimace 1B C EC ISD Aura. Enchant creature. Enchanted creature gets +1/+1 and has "B: Regenerate this creature."
Skirsdag Flayer 1B U CR DKA Human Cleric. 3B, T, Sacrifice a Human: Destroy target creature. 1/1 Skirsdag High Priest 1B R CR ISD Human Cleric. Morbid — T, Tap two untapped creatures you control: Put a 5/5 black Demon creature token with flying onto the battlefield. Activate this ability only if a creature died this turn. 1/2 Skithiryx, the Blight Dragon 3BB M LC SOM Dragon Skeleton. Flying, infect. B: Skithiryx, the Blight Dragon gains haste until end of turn. BB: Regenerate Skithiryx. 4/4 Skittering Horror 2B C CR UDS Horror. When you cast a creature spell, sacrifice Skittering Horror. 4/3 Skittering Monstrosity 3BB U CR TSP Horror. When you cast a creature spell, sacrifice Skittering Monstrosity. 5/5 Skittering Skirge BB C CR USG Imp. Flying. When you cast a creature spell, sacrifice Skittering Skirge. 3/2 Skulking Fugitive 2B C CR MMQ Horror Mercenary. When Skulking Fugitive becomes the target of a spell or ability, sacrifice it. 3/4 Skulking Ghost 1B C CR MIR Spirit. Flying. When Skulking Ghost becomes the target of a spell or ability, sacrifice it. 2/1 Skulking Knight 2B C CR TSP Zombie Knight. Flanking. When Skulking Knight becomes the target of a spell or ability, sacrifice it. 3/3
Skull Collector 1BB U CR SOK Ogre Warrior. At the beginning of your upkeep, return a black creature you control to its owner's hand. 1B: Regenerate Skull Collector. 3/3 Skull Fracture B U SOR ODY Target player discards a card. Flashback 3B Skullmane Baku 3BB C CR BOK Spirit. Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Skullmane Baku. 1, T, Remove X ki counters from Skullmane Baku: Target creature gets X/-X until end of turn. 2/1 Skullsnatcher 1B C CR BOK,PC2 Rat Ninja. Ninjutsu B. Whenever Skullsnatcher deals combat damage to a player, exile up to two target cards from that player's graveyard. 2/1
Smog Elemental 4BB U CR GTC Elemental. Flying. Creatures with flying your opponents control get -1/-1. 3/3 Smogsteed Rider 2BB U CR GPT Human Wizard. Whenever Smogsteed Rider attacks, each other attacking creature gains fear until end of turn. 2/2 Smokespew Invoker 2B C CR LGN Zombie Mutant. 7B: Target creature gets -3/-3 until end of turn. 3/1 Smolder Initiate B C CR SHM Elemental Shaman. Whenever a player casts a black spell, you may pay 1. If you do, target player loses 1 life. 1/1 Smoldering Butcher 3B C CR EVE Elemental Warrior. Wither. 4/2
Skulltap 1B C SOR SCG As an additional cost to cast Skulltap, sacrifice a creature. Draw two cards.
Smother 1B U INS ONS,WWK Destroy target creature with converted mana cost 3 or less. It can't be regenerated.
Skyshroud Vampire 3BB U CR TMP Vampire. Flying. Discard a creature card: Skyshroud Vampire gets +2/+2 until end of turn. 3/3
Snake Cult Initiation 3B U EC FUT Aura. Enchant creature. Enchanted creature has poisonous 3.
Slate Street Ruffian 2B C CR GTC Human Warrior. Whenever Slate Street Ruffian becomes blocked, defending player discards a card.2/2
Snuff Out 3B C INS MMQ If you control a Swamp, you may pay 4 life rather than pay Snuff Out's mana cost. Destroy target nonblack creature. It can't be regenerated.
Slaughter 2BB U INS EXO Buyback—Pay 4 life. Destroy target nonblack creature. It can't be regenerated. Slaughter Pact 0 C INS FUT [Black] Destroy target nonblack creature. At the beginning of your next upkeep, pay 2B. If you don't, you lose the game. Slaughterhouse Bouncer 4B C CR DIS Ogre Warrior. Hellbent — When Slaughterhouse Bouncer dies, if you have no cards in hand, target creature gets -3/3 until end of turn. 3/3 Slay 2B U INS PLS,8,9 Destroy target green creature. It can't be regenerated. Draw a card. Sleeper Agent B R CR USG,X Minion. When Sleeper Agent enters the battlefield, target opponent gains control of it. At the beginning of your upkeep, Sleeper Agent deals 2 damage to you. 3/3 Sleeper's Guile 2B C EC ULG Aura. Enchant creature. Enchanted creature has fear. When Sleeper's Guile is put into a graveyard from the battlefield, return Sleeper's Guile to its owner's hand. Slinking Skirge 3B C CR UDS Imp. Flying. 2, Sacrifice Slinking Skirge: Draw a card. 2/1 Slith Bloodletter BB U CR MRD Slith. Whenever Slith Bloodletter deals combat damage to a player, put a +1/+1 counter on it. 1B: Regenerate Slith Bloodletter. 1/1 Slithering Shade B U CR DIS Shade. Defender. B: Slithering Shade gets +1/+1 until end of turn. Hellbent — Slithering Shade can attack as though it didn't have defender as long as you have no cards in hand. 0/1 Slithery Stalker 1BB U CR TOR Nightmare Horror. Swampwalk. When Slithery Stalker enters the battlefield, exile target green or white creature an opponent controls. When Slithery Stalker leaves the battlefield, return the exiled card to the battlefield under its owner's control. 1/1 Slum Reaper 3B U CR RTR Horror. When Slum Reaper enters the battlefield, each player sacrifices a creature. 4/2 Smallpox BB U SOR TSP Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.
Soldevi Adnate 1B C CR ALL Human Cleric. T, Sacrifice a black or artifact creature: Add to your mana pool an amount of B equal to the sacrificed creature's converted mana cost. 1/2 Songs of the Damned B C INS ICE Add B to your mana pool for each creature card in your graveyard. Soot Imp 1BB U CR EVE Imp. Flying. Whenever a player casts a nonblack spell, that player loses 1 life. 1/2 Sootfeather Flock 4B C CR LGN Bird. Flying. Morph 3B 3/2 Sorceress Queen 1BB R CR ARN,R-5 Human Wizard. T: Target creature other than Sorceress Queen becomes 0/2 until end of turn. 1/1 Sorin Markov 3BBB M PW M12 Sorin. +2: Sorin Markov deals 2 damage to target creature or player and you gain 2 life. -3: Target opponent's life total becomes 10. -7: You control target player during that player's next turn. 4 Sorin's Thirst BB C INS M12 Sorin's Thirst deals 2 damage to target creature and you gain 2 life. Sorin's Vengeance 4BBB R SOR M12 Sorin's Vengeance deals 10 damage to target player and you gain 10 life. Soul Bleed 2B C EC M10 Aura. Enchant creature. At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life. Soul Burn X2B C SOR ICE Spend only black and/or red mana on X. Soul Burn deals X damage to target creature or player. You gain life equal to the damage dealt, but not more than the amount of B spent on X, the player's life total before Soul Burn dealt damage, or the creature's toughness. Soul Channeling 2B C EC MMQ Aura. Enchant creature. Pay 2 life: Regenerate enchanted creature. Soul Collector 3BB R CR SCG,TSP Vampire. Flying. Whenever a creature dealt damage by Soul Collector this turn dies, return that card to the battlefield under your control. Morph BBB. 3/4 Soul Exchange BB U SOR FEM As an additional cost to cast Soul Exchange, exile a creature you control. Return target creature card from
your graveyard to the battlefield. Put a +2/+2 counter on that creature if the exiled creature was a Thrull. Soul Feast 3BB U SOR UDS,S99,7-X Target player loses 4 life and you gain 4 life. Soul Kiss 2B C EC ICE Aura. Enchant creature. B, Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Activate this ability no more than three times each turn. Soul Reap 1B C SOR EVE Destroy target nongreen creature. Its controller loses 3 life if you've cast another black spell this turn. Soul Rend 1B U INS MIR Destroy target creature if it's white. A creature destroyed this way can't be regenerated. Draw a card at the beginning of the next turn's upkeep. Soul Scourge 4B C CR TOR Nightmare Horror. Flying. When Soul Scourge enters the battlefield, target player loses 3 life. When Soul Scourge leaves the battlefield, that player gains 3 life. 3/2 Soul Shred 3BB C SOR POR Soul Shred deals 3 damage to target nonblack creature. You gain 3 life. Soul Snuffers 2BB U CR EVE Elemental Shaman. When Soul Snuffers enters the battlefield, put a -1/-1 counter on each creature. Soul Spike 5BB R INS CSP You may exile two black cards from your hand rather than pay Soul Spike's mana cost. Soul Spike deals 4 damage to target creature or player and you gain 4 life. Soul Stair Expedition B C EN ZEN Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Soul Stair Expedition. Remove three quest counters from Soul Stair Expedition and sacrifice it: Return up to two target creature cards from your graveyard to your hand. Soul Strings XB C SOR PCY Return two target creature cards from your graveyard to your hand unless any player pays X. Soulcage Fiend 1BB C CR AVR Demon. When Soulcage Fiend dies, each player loses 3 life. 3/2 Souldrinker 3B U CR TMP Spirit. Pay 3 life: Put a +1/+1 counter on Souldrinker. 2/2 Soulless One 3B U CR ONS Zombie Avatar. Soulless One's power and toughness are each equal to the number of Zombies on the battlefield plus the number of Zombie cards in all graveyards. */* Soulless Revival 1B C INS CHK Arcane. Return target creature card from your graveyard to your hand. Splice onto Arcane 1B Soulshriek B C INS MIR Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at the beginning of the next end step. Specter's Wail 1B C SOR MMQ Target player discards a card at random. Spectral Sliver 2B U CR LGN Sliver Spirit. All Sliver creatures have "2: This creature gets +1/+1 until end of turn." 2/2 Spiderwig Boggart 2B C CR LRW Goblin Shaman. When Spiderwig Boggart enters the battlefield, target creature gains fear until end of turn. 2/2 Spike Cannibal 1BB U CR EXO Spike. Spike Cannibal enters the battlefield with a +1/+1 counter on it. When Spike Cannibal enters the battlefield, move all +1/+1 counters from all creatures onto it. 0/0
Spinal Graft 1B C EC TMP Aura. Enchant creature. Enchanted creature gets +3/+3. When enchanted creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated.
Stab Wound 2B Aura. Enchant creature. Enchanted creature gets -2/-2. At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.
Stromgald Crusader BB U CR CSP Zombie Knight. Protection from white. B: Stromgald Crusader gains flying until end of turn. BB: Stromgald Crusader gets +1/+0 until end of turn. 2/1
Spined Basher 2B C CR ONS Zombie Beast. Morph 2B. 3/1
Stabbing Pain B C INS M11 Target creature gets -1/-1 until end of turn. Tap that creature.
Stromgald Spy 3B U CR ALL Human Rouge. Whenever Stromgald Spy attacks and isn't blocked, you may have defending player play with his or her hand revealed for as long as Stromgald Spy remains on the battlefield. If you do, Stromgald Spy assigns no combat damage this turn. 2/4
Spined Fluke 2B U CR USG Worm Horror. When Spined Fluke enters the battlefield, sacrifice a creature. B: Regenerate Spined Fluke. 5/1 Spineless Thug 1B C CR NMS,7-X Zombie Mercenary. Spineless Thug can't block. 2/2 Spinning Darkness 4BB C INS WTH You may exile the top three black cards of your graveyard rather than pay Spinning Darkness's mana cost. Spinning Darkness deals 3 damage to target nonblack creature. You gain 3 life. Spirit of the Night 6BBB R LC MIR Demon Spirit. Flying, trample, haste, protection from black Spirit of the Night has first strike as long as it's attacking. 6/5 Spirit Shackle BB C EC LEG,4 Aura. Enchant creature. Whenever enchanted creature becomes tapped, put a -0/-2 counter on it. Spiteful Bully 1B C CR NMS Zombie Mercenary. At the beginning of your upkeep, Spiteful Bully deals 3 damage to target creature you control. 3/3 Spiteful Shadows 1B C EC DKA Aura. Enchant creature. Whenever enchanted creature is dealt damage, it deals that much damage to its controller. Spitting Sliver 4B C CR OC Sliver. All Sliver creatures have first strike. 3/3 Splitting Headache 3B C SOR SHM Choose one — Target player discards two cards; or target player reveals his or her hand, you choose a card from it, then that player discards that card. Spoils of Evil 2B R INS ICE For each artifact or creature card in target opponent's graveyard, add 1 to your mana pool and you gain 1 life. Spoils of the Vault B R INS MRD Name a card. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Exile all other cards revealed this way, and you lose 1 life for each of the exiled cards. Spoils of War XB R SOR ICE X is the number of artifact and/or creature cards in an opponent's graveyard as you cast Spoils of War. Distribute X +1/+1 counters among any number of target creatures. Spread the Sickness 4B C SOR MBS Destroy target creature, then proliferate. Spreading Plague 4B R EN INV Whenever a creature enters the battlefield, destroy all other creatures that share a color with it. They can't be regenerated. Squeaking Pie Grubfellows 3B C CR MOR Goblin Rouge. Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Squeaking Pie Grubfellows, you may reveal it. If you do, each opponent discards a card. 3/2 Squeaking Pie Sneak 1B U CR LRW Goblin Rouge. As an additional cost to cast Squeaking Pie Sneak, reveal a Goblin card from your hand or pay 3. Fear. 2/2 Squirming Mass 1B C CR UDS Horror. Fear. 1/1
Stalking Bloodsucker 4BB R CR ODY Vampire. Flying. 1B, Discard a card: Stalking Bloodsucker gets +2/+2 until end of turn. 4/4 Stalking Vampire U CR ISD (See Screeching Bat)
Stromkirk Patrol 4B C CR ISD Vampire Soldier. Whenever Stromkirk Patrol deals combat damage to a player, put a +1/+1 counter on it. 4/3
Steal Strength 1B C INS PCY Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn.
Strongarm Tactics 1B R SOR ONS Each player discards a card. Then each player who didn't discard a creature card this way loses 4 life.
Stench of Decay 1BB C INS ALL Nonartifact creatures get -1/-1 until end of turn.
Strongarm Thug 2B U CR MMQ Human Mercenary. When Strongarm Thug enters the battlefield, you may return target Mercenary card from your graveyard to your hand. 1/1
Stench of Evil 2BB U SOR ICE Destroy all Plains. For each land destroyed this way, Stench of Evil deals 1 damage to that land's controller unless he or she pays 2. Stenchskipper 3B R CR MOR Elemental. Flying. At the beginning of the end step, if you control no Goblins, sacrifice Stenchskipper. 6/5 Stinkdrinker Bandit 3B U CR MOR Goblin Rouge. Prowl 1B. Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn. 2/1 Stinkweed Imp 2B C CR RAV Imp. Flying. Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature. Dredge 5 1/2 Stir the Grave XB C SOR BOK Return target creature card with converted mana cost X or less from your graveyard to the battlefield. Stitch Together BB U SOR JUD,CMD Return target creature card from your graveyard to your hand. Threshold — Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard. Stolen Grain 4BB U SOR PTK Stolen Grain deals 5 damage to target opponent. You gain 5 life.
Stronghold Assassin 1BB R CR STH,7 Zombie Assassin. T, Sacrifice a creature: Destroy target nonblack creature. 2/1 Stronghold Discipline 2BB C SOR NMS,X Each player loses 1 life for each creature he or she controls. Stronghold Overseer 3BBB R CR TSP Demon. Flying, shadow. BB: Creatures with shadow get +1/+0 until end of turn and creatures without shadow get -1/-0 until end of turn. 5/5 Stronghold Rats 2B U CR Rat. Shadow. Whenever Stronghold Rats deals combat damage to a player, each player discards a card. 2/1 Stronghold Taskmaster 2BB U CR STH Giant Minion. Other black creatures get -1/-1. 4/3 Struggle for Sanity 2BB U SOR CHK Target opponent reveals his or her hand. That player exiles a card from it, then you exile a card from it. Repeat this process until all cards in that hand have been exiled. That player returns the cards he or she exiled this way to his or her hand and puts the rest into his or her graveyard. Stupor 2B U SOR MIR,6,TSP Target opponent discards a card at random, then discards a card.
Stone Catapult 4B R CR PTK Human Soldier. T: Destroy target tapped nonblack creature. Activate this ability only during your turn, before attackers are declared. 1/2
Subversion 3BB R EN ULG At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.
Stone-Throwing Devils B C CR ARN Devil. First strike. 1/1
Sudden Death 1BB U INS TSP Split second. Target creature gets -4/-4 until end of turn.
Strands of Night 2BB U EN WTH BB, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield.
Sudden Spoiling 1BB R INS TSP Split second. Creatures target player controls become 0/2 and lose all abilities until end of turn.
Strands of Undeath 3B C EC RAV Aura. Enchant creature. When Strands of Undeath enters the battlefield, target player discards two cards. B: Regenerate enchanted creature.
Suffer the Past XB U INS ROE Exile X target cards from target player's graveyard. For each card exiled this way, that player loses 1 life and you gain 1 life.
Strangling Soot 2B C INS TSP Destroy target creature with toughness 3 or less. Flashback 5R
Suppress 2B U SOR APC Target player exiles all cards from his or her hand face down. At the beginning of the end step of that player's next turn, that player returns those cards to his or her hand.
Stream of Acid 2BB U SOR S99 Wraith. Swampwalk. Cycling—Pay 2 life. 3/4 Strength of Lunacy 1B U EC TOR Aura. Enchant creature. Enchanted creature gets +2/+1 and has protection from white. Madness B Stromgald Cabal 1BB R CR ICE,5,6 Human Knight. T, Pay 1 life: Counter target white spell. 2/2
Suq'Ata Assassin 1BB U CR 1/1 Human Assassin. Fear. Whenever Suq'Ata Assassin attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.) 1/1 Surgical Extraction (b/p) R INS NPH Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles his or her library.
Surging Dementia 1B C SOR CSP Ripple 4. Target player discards a card. Surrakar Marauder 1B C CR ZEN Surrakar. Landfall — Whenever a land enters the battlefield under your control, Surrakar Marauder gains intimidate until end of turn. 2/1 Sutured Ghoul 4BBB R CR JUD,M12 Zombie. Trample. As Sutured Ghoul enters the battlefield, exile any number of creature cards from your graveyard. Sutured Ghoul's power is equal to the total power of the exiled cards and its toughness is equal to their total toughness. */*
Talara's Bane 1B C SOR EVE Target opponent reveals his or her hand. You choose a green or white creature card from it. You gain life equal that creature card's toughness, then that player discards that card. Tar Fiend 5B R CR ALA Elemental. Devour 2. When Tar Fiend enters the battlefield, target player discards a card for each creature it devoured. 4/4 Tar Pit Warrior 2B C CR VIS Cyclops Warrior. When Tar Pit Warrior becomes the target of a spell or ability, sacrifice it. 3/4
Swallowing Plague XBB U SOR CHK Arcane. Swallowing Plague deals X damage to target creature and you gain X life.
Taste of Blood B C SOR M12 Taste of Blood deals 1 damage to target player and you gain 1 life.
Swamp Mosquito 1B C CR ALL,TSP Insect. Flying. Whenever Swamp Mosquito attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.) 0/1
Tavern Swindler 1B U CR RTR Human Rouge. T, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life. 2/2
Swarm of Rats 1B C CR POR,8,9 Rat. Swarm of Rats's power is equal to the number of Rats you control. */1 Swat 1BB C INS ULG,ONS Destroy target creature with power 2 or less. Cycling 2 Syndicate Enforcer 3B C CR GTC Human Rouge. Extort. 3/2 Syphon Flesh 4B U SOR CMD Each other player sacrifices a creature. You put a 2/2 black Zombie creature token onto the battlefield for each creature sacrificed this way. Syphon Life 1BB U SOR EVE Target player loses 2 life and you gain 2 life. Retrace
Temporal Extortion BBBB R SOR PLC When you cast Temporal Extortion, any player may pay half his or her life, rounded up. If a player does, counter Temporal Extortion. Take an extra turn after this one. Tendrils of Agony 2BB U SCG SOR Target player loses 2 life and you gain 2 life. Storm Tendrils of Corruption 3B C INS TSP,M10 Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control. Tendrils of Despair B C SOR WTH As an additional cost to cast Tendrils of Despair, sacrifice a creature. Target opponent discards two cards. Terror 1B C INS L-X,MRD Destroy target nonartifact, nonblack creature. It can't be regenerated.
Syphon Mind 3B C SOR ONS,CMD Each other player discards a card. You draw a card for each card discarded this way.
Terrus Wurm 6B C CR RTR Zombie Wurm. Scavenge 6B. 5/5
Syphon Soul 2B C SOR LEG,6,ONS Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.
Tethered Skirge 2B U CR ULG Imp. Flying. Whenever Tethered Skirge becomes the target of a spell or ability, you lose 1 life. 2/2
Tainted Æther 2BB R EN USG,7 Whenever a creature enters the battlefield, its controller sacrifices a creature or land.
The Abyss 3B R WEN LEG At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of his or her choice. It can't be regenerated.
Tainted Specter 3B R CR MIR Specter. Flying. 1BB, T: Target player discards a card unless he or she puts a card from his or her hand on top of his or her library. If that player discards a card this way, Tainted Specter deals 1 damage to each creature and each player. Activate this ability only any time you could cast a sorcery. 2/2 Tainted Strike B C INS SOM Target creature gets +1/+0 and gains infect until end of turn. Tainted Well 2B C EL INV Aura. Enchant land. When Tainted Well enters the battlefield, draw a card. Enchanted land is a Swamp. Takenuma Bleeder 2B C CR BOK Ogre Shaman. Whenever Takenuma Bleeder attacks or blocks, you lose 1 life if you don't control a Demon. 3/3 Takklemaggot 2BB U EC LEG Aura. Enchant creature. At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature. When enchanted creature dies, that creature's controller chooses a creature that Takklemaggot could enchant. If he or she does, return Takklemaggot to the battlefield under your control attached to that creature. If he or she doesn't, return Takklemaggot to the battlefield under your control as a non-Aura enchantment. It loses "enchant creature" and gains "At the beginning of that player's upkeep, Takklemaggot deals 1 damage to him or her."
The Fallen 1BBB U CR DRK Zombie. At the beginning of your upkeep, The Fallen deals 1 damage to each opponent it has dealt damage to this game. 2/3 The Wretched 3BB R CR LEG,5 Demon. At end of combat, gain control of all creatures blocking The Wretched for as long as you control The Wretched. 2/5 Thief of Hope 2B U CR CHK Spirit. Whenever you cast a Spirit or Arcane spell, target opponent loses 1 life and you gain 1 life. Soulshift 2 . 2/2 Thieving Sprite 2B C CR LRW Faerie Rouge. Flying. When Thieving Sprite enters the battlefield, target player reveals X cards from his or her hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card. 1/1 Thorntooth Witch 5B U CR LRW Treefolk Shaman. Whenever you cast a Treefolk spell, you may have target creature get +3/-3 until end of turn. 3/4 Thought Gorger 2BB R CR ROE Horror. Trample. When Thought Gorger enters the battlefield, put a +1/+1 counter on it for each card in your hand. If you do, discard your hand. When Thought Gorger leaves the battlefield, draw a card for each +1/+1 counter on it. 2/2
Thoughtpicker Witch B C CR RAV Human Wizard. 1, Sacrifice a creature: Look at the top two cards of target opponent's library, then exile one of them. 1/1 Thoughtseize B R SOR LRW Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life. Thrashing Mudspawn 3BB U CR ONS Beast. Whenever Thrashing Mudspawn is dealt damage, you lose that much life. Morph 1BB 4/4 Thrashing Wumpus 3BB R CR MMQ Beast. B: Thrashing Wumpus deals 1 damage to each creature and each player. 3/3 Three Tragedies 3BB U SOR BOK Arcane. Target player discards three cards. Thrill-Kill Assassin 1B U CR RTR Human Assassin. Deathtouch, unleash 1/2 Throat Slitter 4B Rat Ninja. Ninjutsu 2B. Whenever Throat Slitter deals combat damage to a player, destroy target nonblack creature that player controls. 2/2 Thrull Champion 4B R CR FEM Thrull. Thrull creatures get +1/+1. T: Gain control of target Thrull for as long as you control Thrull Champion. 2/2 Thrull Parasite B U CR GTC Thrull. Extort. T, Pay 2 life: Remove a counter from target nonland permanent. 1/1 Thrull Retainer B U EC FEM,5 Aura. Enchant creature. Enchanted creature gets +1/+1. Sacrifice Thrull Retainer: Regenerate enchanted creature. Thrull Surgeon 1B C CR EXO,X Thrull. 1B, Sacrifice Thrull Surgeon: Look at target player's hand and choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. 1/1 Thrull Wizard 2B U CR FEM Thrull Wizard. 1B: Counter target black spell unless that spell's controller pays B or 3. 1/1 Timmerian Fiends 1BB R CR HM Horror. Remove Timmerian Fiends from your deck before playing if you're not playing for ante. BBB, Sacrifice Timmerian Fiends: The owner of target artifact may ante the top card of his or her library. If that player doesn't, exchange ownership of that artifact and Timmerian Fiends. Put the artifact card into your graveyard and Timmerian Fiends from anywhere into that player's graveyard. This change in ownership is permanent. 1/1 Tomb Hex 2B C INS WWK Target creature gets -2/-2 until end of turn. Landfall — If you had a land enter the battlefield under your control this turn, that creature gets -4/-4 until end of turn instead. Tombfire B R SOR ODY Target player exiles all cards with flashback from his or her graveyard. Tombstalker 6BB R CR FUT Demon. Flying, delve. 5/5 Tombstone Stairwell 2BB R WEN MIR Cumulative upkeep 1B. At the beginning of each upkeep, if Tombstone Stairwell is on the battlefield, each player puts a 2/2 black Zombie creature token with haste named Tombspawn onto the battlefield for each creature card in his or her graveyard. At the beginning of each end step or when Tombstone Stairwell leaves the battlefield, destroy all tokens put onto the battlefield with Tombstone Stairwell. They can't be regenerated. Torment 1B C EC STH Aura .Enchant creature. Enchanted creature gets -3/-0.
Tormented Soul B C CR M12,PC2,M13 Spirit. Tormented Soul can't block and is unblockable. 1/1
control. That creature gains haste. Sacrifice it at the beginning of the next end step.
Torture B C EC HM,5,SHM Aura. Enchant creature. 1B: Put a -1/-1 counter on enchanted creature. Tortured Existence B C EN STH B, Discard a creature card: Return target creature card from your graveyard to your hand.
Treacherous Vampire 4B U CR JUD Vampire. Flying. Whenever Treacherous Vampire attacks or blocks, sacrifice it unless you exile a card from your graveyard. Threshold — As long as seven or more cards are in your graveyard, Treacherous Vampire gets +2/+2 and has "When Treacherous Vampire dies, you lose 6 life." 4/4
Toshiro Umezawa 1BB R LC BOK Human Samurai. Bushido 1. Whenever a creature an opponent controls dies, you may cast target instant card from your graveyard. If that card would be put into a graveyard this turn, exile it instead. 2/2
Treacherous Werewolf 2B C CR JUD Werewolf Minion. Threshold — As long as seven or more cards are in your graveyard, Treacherous Werewolf gets +2/+2 and has "When Treacherous Werewolf dies, you lose 4 life." 2/2
Touch of Darkness B U INS LEG Any number of target creatures become black until end of turn.
Trench Wurm 3B U CR INV Wurm. 2R, T: Destroy target nonbasic land. 3/3
Touch of Death 2B C INS ICE,5 Touch of Death deals 1 damage to target player. You gain 1 life. Draw a card at the beginning of the next turn's upkeep. Tourach's Chant 1BB U EN FEM At the beginning of your upkeep, sacrifice Tourach's Chant unless you pay B. Whenever a player puts a Forest onto the battlefield, Tourach's Chant deals 3 damage to that player unless he or she puts a -1/-1 counter on a creature he or she controls. Tourach's Gate 1BB R EL FEM Aura. Enchant land you control. Sacrifice a Thrull: Put three time counters on Tourach's Gate. At the beginning of your upkeep, remove a time counter from Tourach's Gate. If there are no time counters on Tourach's Gate, sacrifice it. Tap enchanted land: Attacking creatures you control get +2/-1 until end of turn. Activate this ability only if enchanted land is untapped. Toxic Nim 4BB C CR NPH Zombie. Infect. B: Regenerate Toxic Nim. 4/1 Toxic Stench 1B C INS JUD Target nonblack creature gets -1/-1 until end of turn. Threshold — If seven or more cards are in your graveyard, instead destroy that creature. It can't be regenerated. Toxin Sliver 3B R LGN CR Sliver. Whenever a Sliver deals combat damage to a creature, destroy that creature. It can't be regenerated. 3/3 Tragic Slip B C DKA INS Target creature gets -1/-1 until end of turn. Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn. Traitor's Clutch 4B C INS TSP Target creature gets +1/+0, becomes black, and gains shadow until end of turn. Flashback 1B Transmutation 1B C INS LEG Switch target creature's power and toughness until end of turn. Traveling Plague 3BB R EC ODY Aura. Enchant creature. At the beginning of each upkeep, put a plague counter on Traveling Plague. Enchanted creature gets -1/-1 for each plague counter on Traveling Plague. When enchanted creature leaves the battlefield, that creature's controller returns Traveling Plague from its owner's graveyard to the battlefield. Treacherous Link 1B U EC ULG Aura. Enchant creature. All damage that would be dealt to enchanted creature is dealt to its controller instead. Treacherous Pit-Dweller BB R CR AVR Demon. When Treacherous Pit-Dweller enters the battlefield from a graveyard, target opponent gains control of it. Undying. 4/3 Treacherous Urge 4B U INS PLC Target opponent reveals his or her hand. You may put a creature card from it onto the battlefield under your
Trespasser il-Vec 2B C CR TSP Human Rouge. Discard a card: Trespasser il-Vec gains shadow until end of turn. 3/1 Tresserhorn Skyknight 5BB U CR CSP Zombie Knight. Flying. Prevent all damage that would be dealt to Tresserhorn Skyknight by creatures with first strike. 5/3 Tribute to Hunger 2B U INS ISD Target opponent sacrifices a creature. You gain life equal to that creature's toughness. Triumph of Cruelty 2B U EN AVR At the beginning of your upkeep, target opponent discards a card if you control the creature with the greatest power or tied for the greatest power. Tsabo's Assassin 2BB R CR INV Zombie Assassin. T: Destroy target creature if it shares a color with the most common color among all permanents or a color tied for most common. A creature destroyed this way can't be regenerated. 1/1 Tsabo's Decree 5B R INS INV Choose a creature type. Target player reveals his or her hand and discards all creature cards of that type. Then destroy all creatures of that type that player controls. They can't be regenerated. Twilight's Call 4BB R SOR INV You may cast Twilight's Call any time you could cast an instant if you pay 2 more to cast it. Each player returns all creature cards from his or her graveyard to the battlefield. Twisted Abomination 5B C CR SCG,TSP Zombie Mutant. B: Regenerate Twisted Abomination. Swampcycling 2. 5/3
Unburial Rites 4B U SOR ISD Return target creature card from your graveyard to the battlefield. Flashback 3W. Uncle Istvan 1BBB U CR DRK,4,TSP Human. Prevent all damage that would be dealt to Uncle Istvan by creatures. 1/3 Undead Executioner 3B C CR AVR Zombie. When Undead Executioner dies, you may have target creature get -2/-2 until end of turn. 2/2 Undead Gladiator 1BB R CR ONS Zombie Barbarian. 1B, Discard a card: Return Undead Gladiator from your graveyard to your hand. Activate this ability only during your upkeep. Cycling 1B 3/1 Undead Leotau 5B C CR ALA Zombie Cat. R: Undead Leotau gets +1/-1 until end of turn. Unearth 2B. 3/4 Undead Warchief 2BB U CR SCG,TSP Zombie. Zombie spells you cast cost 1 less to cast. Zombie creatures you control get +2/+1. 1/1 Undercity Informer 2B U CR GTC Human Rouge. 1, Sacrifice a creature: Target player reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard. 2/3 Undercity Plague 4BB R SOR GTC Target player loses 1 life, discards a card, then sacrifices a permanent. Cipher Undercity Shade 4B U CR RAV Shade. Fear. B: Undercity Shade gets +1/+1 until end of turn. 1/1 Undertaker 1B C CR MMQ,TSP Human Spellshaper. B, T, Discard a card: Return target creature card from your graveyard to your hand. 1/1 Underworld Connections 1BB R RL RTR Aura. Enchant land. Enchanted land has "T, Pay 1 life: Draw a card." Underworld Dreams BBB U EN LEG,8-M10 Whenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her. Undying Beast 3B C CR POR Beast. When Undying Beast dies, put it on top of its owner's library. 3/2 Undying Evil B C INS DKA Target creature gains undying until end of turn.
Twisted Experiment 1B C EC UDS Aura. Enchant creature. Enchanted creature gets +3/-1.
Unearth B C SOR ULG Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. Cycling 2
Typhoid Rats B C CR ISD Rat. Deathtouch. 1/1
Unhallowed Cathar C CR ISD See Loyal Cathar.
Ubul Sar Gatekeepers 3B C CR DGM Zombie Soldier. When Ubul Sar Gatekeepers enters the battlefield, if you control two or more Gates, target creature an opponent controls gets -2/-2 until end of turn. 2/4
Unhallowed Pact 2B C EC AVR Aura. Enchant creature. When enchanted creature dies, return that card to the battlefield under your control.
Ultimate Price 1B U INS RTR Destroy target monocolored creature. Umbra Stalker 4BBB R CR EVE Elemental. Chroma — Umbra Stalker's power and toughness are each equal to the number of black mana symbols in the mana costs of cards in your graveyard. */* Unbreathing Horde 2B R CR ISD Zombie. Unbreathing Horde enters the battlefield with a +1/+1 counter on it for each other Zombie you control and each Zombie card in your graveyard. If Unbreathing Horde would be dealt damage, prevent that damage and remove a +1/+1 counter from it. 0/0 Unburden 1BB C SOR SCG Target player discards two cards. Cycling 2
Unhinge 2B C SOR TOR Target player discards a card. Draw a card. Unholy Fiend U CR ISD See Cloistered Youth Unholy Strength B C EC L-M11 Aura. Enchant creature. Enchanted creature gets +2/+1. Unliving Psychopath 2BB R CR DIS Zombie Assassin. B: Unliving Psychopath gets +1/-1 until end of turn. B, T: Destroy target creature with power less than Unliving Psychopath's power. 0/4 Unmask 3B R SOR MMQ You may exile a black card from your hand rather than pay Unmask's mana cost. Target player reveals his or her hand. You choose a nonland card from it. That player discards that card.
Unnatural Hunger 3BB R EC MMQ Aura. Enchant creature. At the beginning of the upkeep of enchanted creature's controller, Unnatural Hunger deals damage to that player equal to that creature's power unless he or she sacrifices another creature. Unnerve 3B C SOR USG,CMD Each opponent discards two cards. Unspeakable Symbol 1BB U EN SCG Pay 3 life: Put a +1/+1 counter on target creature. Unworthy Dead 1B C CR USG Skeleton. B: Regenerate Unworthy Dead. 1/1 Urborg Emissary 2B U CR INV Human Wizard. Kicker 1U. When Urborg Emissary enters the battlefield, if it was kicked, return target permanent to its owner's hand. 3/1 Urborg Justice BB R INS WTH Target opponent sacrifices a creature for each creature put into your graveyard from the battlefield this turn. Urborg Mindsucker 2B C CR VIS B, Sacrifice Urborg Mindsucker: Target opponent discards a card at random. Activate this ability only any time you could cast a sorcery. Urborg Panther 2B C CR MIR Nightstalker Cat. B, Sacrifice Urborg Panther: Destroy target creature blocking Urborg Panther. Sacrifice a creature named Feral Shadow, a creature named Breathstealer, and Urborg Panther: Search your library for a card named Spirit of the Night and put that card onto the battlefield. Then shuffle your library. 2/2 Urborg Phantom 2B C CR INV Spirit Minion. Urborg Phantom can't block. U: Prevent all combat damage that would be dealt to and dealt by Urborg Phantom this turn. 3/1 Urborg Shambler 2BB U CR INV Horror. Other black creatures get -1/-1. 4/3 Urborg Skeleton B C CR INV Skeleton. Kicker 3. B: Regenerate Urborg Skeleton. If Urborg Skeleton was kicked, it enters the battlefield with a +1/+1 counter on it. 0/1 Urborg Stalker 3B R CR WTH Horror. At the beginning of each player's upkeep, if that player controls a nonblack, nonland permanent, Urborg Stalker deals 1 damage to that player. 2/4 Urborg Syphon-Mage 2B C CR TSP Human Spellshaper. 2B, T, Discard a card: Each other player loses 2 life. You gain life equal to the life lost this way. 2/2 Urborg Uprising 4B C SOR APC Return up to two target creature cards from your graveyard to your hand. Draw a card. Urge to Feed BB U INS WWK Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires. Vampire Aristocrat 2B C CR M10 Vampire Rouge. Sacrifice a creature: Vampire Aristocrat gets +2/+2 until end of turn. 2/2 Vampire Bats B C CR LEG,4,5,X Bat. Flying. B: Vampire Bats gets +1/+0 until end of turn. Activate this ability no more than twice each turn. 0/1 Vampire Hexmage BB U CR ZEN Vampire Shaman. First strike. Sacrifice Vampire Hexmage: Remove all counters from target permanent. 2/1 Vampire Hounds 2B C CR EXO Vampire Hound. Discard a creature card: Vampire Hounds gets +2/+2 until end of turn. 2/2
Vampire Interloper 1B C CR ISD Vampire Scout. Flying. Vampire Interloper can't block. 2/1
Vendetta B C INS MMQ,ROE Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.
Vampire Lacerator B C CR ZEN Vampire Warrior. At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life. 2/2
Vengeful Dead 3B C CR SCG Zombie. Whenever Vengeful Dead or another Zombie dies, each opponent loses 1 life. 3/2
Vampire Nighthawk 1BB U CR ZEN,CMD,M13 Vampire Shaman. Flying, deathtouch, lifelink. 2/3
Vengeful Pharaoh 2BBB R CR M12 Zombie. Deathtouch. Whenever combat damage is dealt to you or a planeswalker you control, if Vengeful Pharaoh is in your graveyard, destroy target attacking creature, then put Vengeful Pharaoh on top of your library. 5/4
Vampire Nocturnus 1BBB M CR M10,M11 Vampire. Play with the top card of your library revealed. As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying. 3/3 Vampire Outcasts 2BB U CR M12 Vampire. Bloodthirst 2, lifelink 2/2 Vampire's Bite B C INS ZEN Kicker 2B. Target creature gets +3/+0 until end of turn. If Vampire's Bite was kicked, that creature gains lifelink until end of turn. Vampiric Embrace 2BB U EC USG Aura. Enchant creature. Enchanted creature gets +2/+2 and has flying. Whenever a creature dealt damage by enchanted creature this turn dies, put a +1/+1 counter on that creature. Vampiric Feast 5BB U SOR POR Vampiric Feast deals 4 damage to target creature or player and you gain 4 life. Vampiric Link B C EC PLC Aura. Enchant creature. Whenever enchanted creature deals damage, you gain that much life. Vampiric Sliver 3B U CR TSP Sliver. All Sliver creatures have "Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature." 3/3 Vampiric Spirit 2BB R CR P02,8 Spirit. Flying. When Vampiric Spirit enters the battlefield, you lose 4 life. 4/3 Vampiric Touch 2B C SOR POR Vampiric Touch deals 2 damage to target opponent and you gain 2 life. Vampiric Tutor B R INS VIS,6 Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life. Vampirism 1B U EC VIS Aura. Enchant creature. When Vampirism enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1 for each other creature you control. Other creatures you control get -1/-1. Vault Skirge 1(b/p) C AC NPH Imp. Flying, lifelink. 1/1 Vebulid B R CR USG Horror. Vebulid enters the battlefield with a +1/+1 counter on it. At the beginning of your upkeep, you may put a +1/+1 counter on Vebulid. When Vebulid attacks or blocks, destroy it at end of combat. 0/0 Veilborn Ghoul 4B U CR M13 Zombie. Veilborn Ghoul can't block. Whenever a Swamp enters the battlefield under your control, you may return Veilborn Ghoul from your graveyard to your hand. 4/1 Vein Drinker 4BB R CR ALA Vampire. Flying. R, T: Vein Drinker deals damage equal to its power to target creature. That creature deals damage equal to its power to Vein Drinker. Whenever a creature dealt damage by Vein Drinker this turn dies, put a +1/+1 counter on Vein Drinker. 4/4 Veldrane of Sengir 5BB R LC HM Human Rouge. 1BB: Veldrane of Sengir gets -3/-0 and gains forestwalk until end of turn.5/5
Vengeful Vampire 4BB U CR DKA Vampire. Flying, undying. 3/2 Vermiculos 4B R CR MRD Horror. Whenever an artifact enters the battlefield, Vermiculos gets +4/+4 until end of turn. 1/1 Vesper Ghoul 2B C CR DIS Zombie Druid. T, Pay 1 life: Add one mana of any color to your mana pool. 1/1 Vicious Betrayal 3BB C SOR 5DN As an additional cost to cast Vicious Betrayal, sacrifice any number of creatures. Target creature gets +2/+2 until end of turn for each creature sacrificed this way. Vicious Hunger BB C SOR NMS,8 Vicious Hunger deals 2 damage to target creature and you gain 2 life. Victim of Night BB C INS ISD Destroy target non-Vampire, non-Werewolf, non-Zombie creature. Victimize 2B U SOR USG Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped. Vigor Mortis 2BB U SOR RAV Return target creature card from your graveyard to the battlefield. If G was spent to cast Vigor Mortis, that creature enters the battlefield with an additional +1/+1 counter on it. Vile Deacon 2BB C CR LGN Human Cleric. Whenever Vile Deacon attacks, it gets +X/+X until end of turn, where X is the number of Clerics on the battlefield. 2/2 Vile Rebirth B C INS M13 Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield. Vile Requiem 2BB U USG EN At the beginning of your upkeep, you may put a verse counter on Vile Requiem. 1B, Sacrifice Vile Requiem: Destroy up to X target nonblack creatures, where X is the number of verse counters on Vile Requiem. They can't be regenerated. Village Cannibals 2B U CR ISD Human. Whenever another Human creature dies, put a +1/+1 counter on Village Cannibals. 2/2 Villainous Ogre 2B C CR CHK Ogre Warrior. Villainous Ogre can't block. As long as you control a Demon, Villainous Ogre has "B: Regenerate Villainous Ogre." 3/2 Vindictive Mob 4BB U CR RAV Human Berserker. When Vindictive Mob enters the battlefield, sacrifice a creature. Vindictive Mob can't be blocked by Saprolings. 5/5 Violet Pall 4B C TINS MOR Faerie. Destroy target nonblack creature. Put a 1/1 black Faerie Rogue creature token with flying onto the battlefield. Virtue's Ruin 2B U SOR POR Destroy all white creatures.
Virulent Swipe B U INS ROE Target creature gets +2/+0 and gains deathtouch until end of turn. Rebound
Wall of Corpses 1B C CR MIR Wall. Defender. B, Sacrifice Wall of Corpses: Destroy target creature Wall of Corpses is blocking. 0/2
Virulent Wound B C INS MBS Put a -1/-1 counter on target creature. When that creature dies this turn, its controller gets a poison counter.
Wall of Distortion 2BB C CR MMQ Wall. Defender. 2B, T: Target player discards a card. Activate this ability only any time you could cast a sorcery. 1/3
Visara the Dreadful 3BBB R LC ONS Gorgon. Flying. T: Destroy target creature. It can't be regenerated. 5/5 Viscera Dragger 3B C CR ALA Zombie Ogre Warrior. Cycling 2. Unearth 1B. 3/3 Viscera Seer B C CR M11 Vampire Wizard. Sacrifice a creature: Scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) 1/1 Viscid Lemures 4B C CR TA Spirit. 0: Viscid Lemures gets -1/-0 and gains swampwalk until end of turn. 4/3 Voices from the Void 4B U SOR CON Domain — Target player discards a card for each basic land type among lands you control. Void Maw 4BB R CR CSP Horror. Trample. If another creature would die, exile it instead. Put a card exiled with Void Maw into its owner's graveyard: Void Maw gets +2/+2 until end of turn. 4/5 Volcano Imp 3B C CR PLS Imp. Flying. 1R: Volcano Imp gains first strike until end of turn. 2/2 Volrath the Fallen 3BBB R LC NMS Shapeshifter. 1B, Discard a creature card: Volrath the Fallen gets +X/+X until end of turn, where X is the discarded card's converted mana cost. 6/4 Volrath's Dungeon 2BB R EN EXO Pay 5 life: Destroy Volrath's Dungeon. Any player may activate this ability but only during his or her turn. Discard a card: Target player puts a card from his or her hand on top of his or her library. Activate this ability only any time you could cast a sorcery. Vow of Malice 2B U EC CMD Aura. Enchant creature. Enchanted creature gets +2/+2, has intimidate, and can't attack you or a planeswalker you control. Wail of the Nim 2B C INS MRD Choose one — Regenerate each creature you control; or Wail of the Nim deals 1 damage to each creature and each player. Entwine B Wake of Vultures 3B C CR VIS Bird. Flying. 1B, Sacrifice a creature: Regenerate Wake of Vultures. 3/1 Wakedancer 2B U CR DKA Human Shaman. Morbid — When Wakedancer enters the battlefield, if a creature died this turn, put a 2/2 black Zombie creature token onto the battlefield. 2/2 Waking Nightmare 2B C SOR CHK Arcane. Target player discards two cards. Walking Corpse 1B C CR ISD,M13 Zombie. 2/2
Wall of Putrid Flesh 2B U CR LEG Wall. Defender. Protection from white. Prevent all damage that would be dealt to Wall of Putrid Flesh by enchanted creatures. 2/4 Wall of Shadows 1BB C CR LEG Wall. Defender. Prevent all damage that would be dealt to Wall of Shadows by creatures it's blocking. Wall of Shadows can't be the target of spells that can target only Walls or of abilities that can target only Walls. 0/1 Wall of Souls 1B U CR STH Wall. Defender. Whenever Wall of Souls is dealt combat damage, it deals that much damage to target opponent. 0/4 Wall of Tombstones 1B U CR LEG Wall. Defender. At the beginning of your upkeep, Wall of Tombstones's toughness becomes 1 plus the number of creature cards in your graveyard. (This effect lasts indefinitely.) 0/1 Wall of Vipers 2B U CR PCY Snake Walls. Defender. 3: Destroy Wall of Vipers and target creature it's blocking. Any player may activate this ability. 2/4 Waning Wurm 3B U CR PLC Zombie Wurm. Vanishing 2 7/6 Warp Artifact BB R EA L-5 Aura. Enchant artifact. At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player. Warpath Ghoul 2B C CR M10,M12 Zombie. 3/2 Warped Devotion 2B U EN PLS,8 Whenever a permanent is returned to a player's hand, that player discards a card. Warren Pilferers 4B C CR LRW Goblin Rouge. When Warren Pilferers enters the battlefield, return target creature card from your graveyard to your hand. If that card is a Goblin card, Warren Pilferers gains haste until end of turn. 3/3 Warren Weirding 1B U TSOR MOR Goblin. Target player sacrifices a creature. If a Goblin is sacrificed this way, that player puts two 1/1 black Goblin Rogue creature tokens onto the battlefield, and those tokens gain haste until end of turn. Waste Away 4B C INS TOR As an additional cost to cast Waste Away, discard a card. Target creature gets -5/-5 until end of turn. Wave of Terror 2B R EN WTH Cumulative upkeep 1 At the beginning of your draw step, destroy each creature with converted mana cost equal to the number of age counters on Wave of Terror. They can't be regenerated.
Wei Assassins 3BB U CR PTK Human Soldier Assassin. When Wei Assassins enters the battlefield, target opponent chooses a creature he or she controls. Destroy it. 3/2 Wei Elite Companions 4B U CR PTK Human Soldier. Horsemanship. 3/3 Wei Infantry 1B C CR PTK Human Soldier. 2/1 Wei Night Raiders 2BB U CR PTK Human Soldier. Horsemanship. Whenever Wei Night Raiders deals damage to an opponent, that player discards a card. 2/2 Wei Scout 1B C CR PTK Human Soldier Scout. Horsemanship. 1/1 Wei Strike Force 2B C CR PTK Human Soldier. Horsemanship. 2/1 Weirding Shaman 1B R CR MOR Goblin Shaman. 3B, Sacrifice a Goblin: Put two 1/1 black Goblin Rogue creature tokens onto the battlefield. 2/1 Western Paladin 2BB R CR USG,7,8 Zombie Knight. BB, T: Destroy target white creature. 3/3 Whipstitched Zombie 1B C CR PCY Zombie. At the beginning of your upkeep, sacrifice Whipstitched Zombie unless you pay B. 2/2 Whispering Shade 3B C CR ODY Shade. Swampwalk. B: Whispering Shade gets +1/+1 until end of turn. 1/1 Whispering Specter 1BB U CR NPH Specter. Flying, infect. Whenever Whispering Specter deals combat damage to a player, you may sacrifice it. If you do, that player discards a card for each poison counter he or she has. 1/1 Wicked Akuba BB C CR CHK Spirit. B: Target player dealt damage by Wicked Akuba this turn loses 1 life. 2/2 Wicked Pact 1BB R SOR POR,S99 Destroy two target nonblack creatures. You lose 5 life. Wicked Reward 1B C INS VIS As an additional cost to cast Wicked Reward, sacrifice a creature. Target creature gets +4/+2 until end of turn. Wight of Precinct Six 1B U CR GTC Zombie. Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards. 1/1 Will-o'-the-Wisp B R CR L-4,9 Spirit. Flying. B: Regenerate Will-o'-the-Wisp. 0/1 Witch Engine 5B R CR USG Horror. Swampwalk. T: Add BBBB to your mana pool. Target opponent gains control of Witch Engine. (Activate this ability only any time you could cast an instant.) 4/4 Witch's Mist 2B EN FUT 2B, T: Destroy target creature that was dealt damage this turn. Withengar Unbound M LC DKA (See Elbrus, the Binding Blade.)
Weakness B C EC L-5,M10 Aura. Enchant creature. Enchanted creature gets -2/-1.
Withered Wretch BB U CR LGN,TSP Zombie Cleric. 1: Exile target card from a graveyard. 2/2
Weed Strangle 3BB C SOR LRW Destroy target creature. Clash with an opponent. If you win, you gain life equal to that creature's toughness.
Withering Boon 1B U INS MIR As an additional cost to cast Withering Boon, pay 3 life. Counter target creature spell.
Wall of Blood 2B U CR MRD Wall. Defender. Pay 1 life: Wall of Blood gets +1/+1 until end of turn. 0/2
Weed-Pruner Poplar 4B C CR MOR Treefolk Assassin. At the beginning of your upkeep, target creature other than Weed-Pruner Poplar gets -1/-1 until end of turn. 3/3
Withering Hex B U EC ONS Aura. Enchant creature. Whenever a player cycles a card, put a plague counter on Withering Hex. Enchanted creature gets -1/-1 for each plague counter on Withering Hex.
Wall of Bone 2B U CR L-5,7,M10 Skeleton Wall. Defender. B: Regenerate Wall of Bone. 1/4
Wei Ambush Force 1B C CR PTK Human Soldier. Whenever Wei Ambush Force attacks, it gets +2/+0 until end of turn. 1/1
Walking Dead 1B C CR LEG Zombie. B: Regenerate Walking Dead. 1/1 Walking Desecration 2B U CR ONS Zombie. B, T: Creatures of the creature type of your choice attack this turn if able. 1/1
Withering Wisps 1BB U EN ICE At the beginning of the end step, if no creatures are on the battlefield, sacrifice Withering Wisps. B: Withering
Wisps deals 1 damage to each creature and each player. Activate this ability no more times each turn than the number of snow Swamps you control. Wit's End 5BB R SOR DIS,M13 Target player discards his or her hand. Woebearer 4B U CR MRD Zombie. Fear. Whenever Woebearer deals combat damage to a player, you may return target creature card from your graveyard to your hand. 2/3 Woebringer Demon 3BB R CR RAV Demon. Flying. At the beginning of each player's upkeep, that player sacrifices a creature. If the player can't, sacrifice Woebringer Demon. 4/4 Word of Binding XBB C SOR DRK,4 Tap X target creatures. Word of Command BB R INS L,U Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands he or she controls and only if mana they produce is spent to activate other mana abilities of lands he or she controls and/or play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving. Words of Waste 2B R EN ONS 1: The next time you would draw a card this turn, each opponent discards a card instead. Worms of the Earth 2BBB R EN DRK Players can't play lands. Lands can't enter the battlefield. At the beginning of each upkeep, any player may sacrifice two lands or have Worms of the Earth deal 5 damage to him or her. If a player does either, destroy Worms of the Earth. Wound Reflection 5B R EN SHM At the beginning of each end step, each opponent loses life equal to the life he or she lost this turn. (Damage causes loss of life.) Wrench Mind BB C SOR MRD Target player discards two cards unless he or she discards an artifact card. Wretched Anurid 1B C CR ONS Zombie Frog Beast. Whenever another creature enters the battlefield, you lose 1 life. 3/3 Wretched Banquet B C SOR CON Destroy target creature if it has the least power or is tied for least power among creatures on the battlefield. Wring Flesh B C INS M12 Target creature gets -3/-1 until end of turn. Xathrid Demon 3BBB M CR M10 Demon. Flying, trample. At the beginning of your upkeep, sacrifice a creature other than Xathrid Demon, then each opponent loses life equal to the sacrificed creature's power. If you can't sacrifice a creature, tap Xathrid Demon and you lose 7 life. 7/7 Xathrid Gorgon 5B R CR M13 Gorgon. Deathtouch. 2B, T: Put a petrification counter on target creature. It gains defender and becomes a colorless artifact in addition to its other types. Its activated abilities can't be activated. 3/6 Xenic Poltergeist 1BB U CR ATQ,4,5 Spirit. T: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost. 1/1 Xiahou Dun, the One-Eyed 2BB R LC PTK Human Soldier. Horsemanship. Sacrifice Xiahou Dun, the One-Eyed: Return target black card from your graveyard to your hand. Activate this ability only during your turn, before attackers are declared. 3/2
Xun Yu, Wei Advisor 1BB R LC PTK Human Advisor. T: Target creature you control gets +2/+0 until end of turn. Activate this ability only during your turn, before attackers are declared. 1/1 Yawgmoth Demon 4BB R CR ATQ,9 Demon. Flying, first strike. At the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap Yawgmoth Demon and it deals 2 damage to you. 6/6 Yawgmoth's Agenda 3BB R EN INV You can't cast more than one spell each turn. You may play cards from your graveyard. If a card would be put into your graveyard from anywhere, exile it instead. Yawgmoth's Bargain 4BB R EN UDS Skip your draw step. Pay 1 life: Draw a card. Yawgmoth's Edict 1B U EN USG,7 Whenever an opponent casts a white spell, that player loses 1 life and you gain 1 life. Yawgmoth's Will 2B R SOR USG Until end of turn, you may play cards from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead. Yixlid Jailer 1B U CR FUT Zombie Wizard. Cards in graveyards lose all abilities. 2/1 Yoke of the Damned 1B C EC CON Aura. Enchant creature. When a creature dies, destroy enchanted creature. Young Wei Recruits 1B C CR PTK Human Soldier. Young Wei Recruits can't block. 2/2 Yukora, the Prisoner 2BB R LC BOK Demon Spirit. When Yukora, the Prisoner leaves the battlefield, sacrifice all non-Ogre creatures you control. 5/5
Zombie Cutthroat 3BB C CR SCG Zombie. Morph—Pay 5 life. 3/4 Zombie Goliath 4B C CR M10,M12,M13 Zombie Giant. 4/3 Zombie Infestation 1B U EN ODY,M12 Discard two cards: Put a 2/2 black Zombie creature token onto the battlefield. Zombie Master 1BB R CR L-6 Zombie. Other Zombie creatures have swampwalk. Other Zombies have "B: Regenerate this permanent." 2/3 Zombie Mob 2BB U CR MIR Zombie. Zombie Mob enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard. When Zombie Mob enters the battlefield, exile all creature cards from your graveyard. 2/0 Zombie Musher 3B C CR CSP Snow. Zombie. Snow landwalk. S: Regenerate Zombie Musher. Zombie Scavengers 2B C CR WTH Zombie. Exile the top creature card of your graveyard: Regenerate Zombie Scavengers. 3/1 Zombie Trailblazer BBB U CR TOR Zombie Scout. Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn. Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn. Zombify 3B U SOR ODY,8,9 Return target creature card from your graveyard to the battlefield. Zulaport Enforcer B C CR ROE Human Warrior. Level up 4. 1/1 LEVEL 1-2: 3/3 LEVEL 3+: Zulaport Enforcer can't be blocked except by black creatures. 5/5
Zanikev Locust 5B U CR RTR Insect. Flying. Scavenge 2BB 3/3 RED Zhang He, Wei General 3BB R LC PTK Human Soldier. Horsemanship. Whenever Zhang He, Wei General attacks, each other creature you control gets +1/+0 until end of turn. 4/2 Zhang Liao, Hero of Hefei 4BB R LC PTK Human Soldier. Whenever Zhang Liao, Hero of Hefei deals damage to an opponent, that opponent discards a card. 3/3 Zodiac Pig 3B U CR PTK Boar. Swampwalk. 3/3 Zodiac Rat B C CR PTK Rat. Swampwalk. 1/1 Zodiac Snake 2B C CR PTK Snake Swampwalk. 2/2
About Face R C INS ULG Switch target creature's power and toughness until end of turn. Accelerate 1R C INS TOR Target creature gains haste until end of turn. Draw a card. Acceptable Losses 3R C SOR ODY As an additional cost to cast Acceptable Losses, discard a card at random. Acceptable Losses deals 5 damage to target creature. Acidic Soil 2R U SOR USG Acidic Soil deals damage to each player equal to the number of lands he or she controls.
Zof Shade 3B C CR ROE Shade. 2B: Zof Shade gets +2/+2 until end of turn. 2/2
Act of Aggression 3(r/p)(r/p) U INS NPH Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
Zombie Apocalypse 3BBB R SOR DKA Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.
Act of Treason 2R U SOR M10-12,GTC Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Zombie Assassin 4B C CR ODY Zombie Assassin. T, Exile two cards from your graveyard and Zombie Assassin: Destroy target nonblack creature. It can't be regenerated. 3/2
Active Volcano R C INS LEG Choose one — Destroy target blue permanent; or return target Island to its owner's hand.
Zombie Boa 4B C CR APC Zombie Snake. 1B: Choose a color. Whenever Zombie Boa becomes blocked by a creature of that color this turn, destroy that creature. Activate this ability only any time you could cast a sorcery. 3/3 Zombie Brute 6B U CR LGN Zombie. Amplify 1. Trample. 5/4 Zombie Cannibal B C CR ODY Zombie. Whenever Zombie Cannibal deals combat damage to a player, you may exile target card from that player's graveyard. 1/1
Adamaro, First to Desire 1RR R LC SOK Spirit. Adamaro, First to Desire's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand. */* Adder-Staff Boggart 1R C CR LRW Goblin Warrior. When Adder-Staff Boggart enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Adder-Staff Boggart. 2/1 Ærathi Berserker 2RRR U CR LGN Human Berserker. Rampage 3. 2/4
Æther Charge 4R U EN ONS Whenever a Beast enters the battlefield under your control, you may have it deal 4 damage to target opponent. Æther Flash 2RR U EN WTH,6,7 Whenever a creature enters the battlefield, Æther Flash deals 2 damage to it. Æther Membrane 1RR U CR PLC Wall. Defender; reach. Whenever Æther Membrane blocks a creature, return that creature to its owner's hand at end of combat.0/5 Æther Sting 3R U EN UDS Whenever an opponent casts a creature spell, Æther Sting deals 1 damage to that player. Ætherflame Wall 1R C CR TSP Wall. Defender. Ætherflame Wall can block creatures with shadow as though they didn't have shadow. R: Ætherflame Wall gets +1/+0 until end of turn.0/4 Afflicted Deserter 3R U TF(CR) DKA Human Werewolf. At the beginning of each upkeep, if no spell were cast last turn, transform Afflicted Deserter. 2/2 Werewolf Ransacker: Werewolf. Whenever this creature transforms into Werewolf Ransacker, you may destroy target artifact. If that artifact is put into a graveyard this way, Werewolf Ransacker deals 3 damage to its controller. At the beginning of each upkeep, If a player cast two or more spells last turn, transform Werewolf Ransacker 5/4 Aftershock 2RR C SOR TMP Destroy target artifact, creature, or land. Aftershock deals 3 damage to you. Agent of Stromgald R C CR ALL Human Knight. R: Add B to your mana pool. 1/1 Aggravate 3RR U INS AVR Aggravate deals 1 damage to each creature target player controls. Each creature dealt damage this way attacks this turn if able. Aggravated Assault 2R R EN ONS 3RR: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate this ability only any time you could cast a sorcery. Aggression 2R U EC ICE Aura. Enchant non-Wall creature. Enchanted creature has first strike and trample. At the beginning of the end step of enchanted creature's controller, destroy that creature if it didn't attack this turn. Agility 1R C EC MIR Aura. Enchant creature. Enchanted creature gets +1/+1 and has flanking. Airdrop Condor 4R U CR ONS Bird. Flying. 1R, Sacrifice a Goblin creature: Airdrop Condor deals damage equal to the sacrificed creature's power to target creature or player.2/2 Akki Avalanchers R C CR CHK Goblin Warrior. Sacrifice a land: Akki Avalanchers gets +2/+0 until end of turn. Activate this ability only once each turn. 1/1 Akki Blizzard-Herder 1R C CR BOK Goblin Shaman. When Akki Blizzard-Herder dies, each player sacrifices a land. 1/1 Akki Coalflinger 1RR U CR CHK Goblin Shaman. First strike. R, T: Attacking creatures gain first strike until end of turn. 2/2 Akki Drillmaster 2R C CR SOK Goblin Shaman. T: Target creature gains haste until end of turn. 2/2 Akki Lavarunner 3R R CR/LC CHK Goblin Warrior. Haste. Whenever Akki Lavarunner deals damage to an opponent, flip it. 1/1 Tok-Tok, Volcano Born: Goblin Shaman. Protection from red. If a red
source would deal damage to a player, it deals that much damage plus 1 to that player instead. 2/2 Akki Raider 1R U CR BOK Goblin Warrior. Whenever a land is put into a graveyard from the battlefield, Akki Raider gets +1/+0 until end of turn.2/1 Akki Rockspeaker 1R C CR CHK Goblin Shaman. When Akki Rockspeaker enters the battlefield, add R to your mana pool.1/1 Akki Underling 1R C CR SOK Goblin Warrior. As long as you have seven or more cards in hand, Akki Underling gets +2/+1 and has first strike. .2/1 Akki Underminer 3R U CR CHK Goblin Rogue Shaman. Whenever Akki Underminer deals combat damage to a player, that player sacrifices a permanent. 1/1 Akoum Battlesinger 1R C CR WWK Human Berserker Ally. Haste. Whenever Akoum Battlesinger or another Ally enters the battlefield under your control, you may have Ally creatures you control get +1/+0 until end of turn. 1/1 Akoum Boulderfoot 4RR U CR ROE Giant Warrior, When Akoum Boulderfoot enters the battlefield, it deals 1 damage to target creature or player. 4/5 Akroma, Angel of Fury 5RRR R LC PLC,CMD Angel. Akroma, Angel of Fury can't be countered. Flying, trample, protection from white and from blue R: Akroma, Angel of Fury gets +1/+0 until end of turn. Morph 3RRR. 6/6 Aladdin 2RR R CR ARN Human Rogue. 1RR, T: Gain control of target artifact for as long as you control Aladdin. 1/1 Aleatory 1R U INS MIR Cast Aleatory only during combat after blockers are declared. Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn. Draw a card at the beginning of the next turn's upkeep. Ali Baba R U CR ARN,4 Human Rogue. R: Tap target Wall. 1/1 Ali from Cairo 2RR R CR ARN Human. Damage that would reduce your life total to less than 1 reduces it to 1 instead. 0/1 Aliban's Tower 1R C INS HM Target blocking creature gets +3/+1 until end of turn. Alpha Brawl 6RR R SOR DKA Target creature an opponent controls deals damage equal to its power to each other creature that player controls, then each of those creatures deals damage equal to its power to that creature. Ambush 3R C INS HM Blocking creatures gain first strike until end of turn.
Anarchist 4R C CR EXO,ODY,9 Human Wizard. When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand. 2/2 Anarchy 2RR U SOR ICE Destroy all white permanents. Ancient Grudge 1R C INS TSP,ISD Destroy target artifact. Flashback G Ancient Hellkite 4RRR R CR M11 Dragon. Flying. R: Ancient Hellkite deals 1 damage to target creature defending player controls. Activate this ability only if Ancient Hellkite is attacking.6/6 Ancient Hydra 4R U CR NMS Hydra. Fading 5. 1, Remove a fade counter from Ancient Hydra: Ancient Hydra deals 1 damage to target creature or player.5/1 Ancient Kavu 3R C CR INV Kavu. 2: Ancient Kavu becomes colorless until end of turn. 3/3 Ancient Runes 2R U EN TMP At the beginning of each player's upkeep, Ancient Runes deals damage to that player equal to the number of artifacts he or she controls. Anger 3R U CR JUD,CMD Incarnation. Haste. As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste. 2/2 Annihilating Fire 1RR C INS RTR Annihilating Fire deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. Antagonism 3R R EN USG At the beginning of each player's end step, Antagonism deals 2 damage to that player unless one of his or her opponents was dealt damage this turn. An-Zerrin Ruins 2RR R EN HM As An-Zerrin Ruins enters the battlefield, choose a creature type. Creatures of the chosen type don't untap during their controllers' untap steps. Apocalypse 2RRR R SOR TMP Exile all permanents. You discard your hand. Arc Blade 3RR U SOR FUT Arc Blade deals 2 damage to target creature or player. Exile Arc Blade with three time counters on it. Suspend 3—2R. Arc Lightning 2R C SOR USG Arc Lightning deals 3 damage divided as you choose among one, two, or three target creatures and/or players. Arc Mage 2R U CR NMS Human Spellshaper. 2R, T, Discard a card: Arc Mage deals 2 damage divided as you choose among one or two target creatures and/or players. 2/2
Ambush Party 4R C CR HM,5 Human Rogue. First strike, haste. 3/1
Arc Runner 2R C CR M11 Elemental Ox. Haste. At the beginning of the end step, sacrifice Arc Runner. 5/1
Amok 1R R EN STH 1, Discard a card at random: Put a +1/+1 counter on target creature.
Arc Trail 1R U SOR SOM,PC2 Arc Trail deals 2 damage to target creature or player and 1 damage to another target creature or player.
Anaba Ancestor 1R R CR HM Minotaur Spirit. T: Another target Minotaur creature gets +1/+1 until end of turn. 1/1
Arcane Teachings 2R C EC JUD,X Aura. Enchant creature. Enchanted creature gets +2/+2 and has "T: This creature deals 1 damage to target creature or player."
Anaba Bodyguard 3R C CR HM,6,X Minotaur. First strike. 2/3 Anaba Shaman 3R C CR HM,6,8,9 Minotaur Shaman. R, T: Anaba Shaman deals 1 damage to target creature or player. 2/2 Anaba Spirit Crafter 2RR R CR HM Minotaur Shaman. Minotaur creatures get +1/+0. 1/3
Archwing Dragon 2RR R CR AVR Dragon. Flying, haste. At the beginning of the end step, return Archwing Dragon to its owner's hand.4/4 Arc-Slogger 3RR R CR MRD Beast. R, Exile the top ten cards of your library: ArcSlogger deals 2 damage to target creature or player. 4/5
Armorer Guildmage R C CR MIR Human Wizard. B, T: Target creature gets +1/+0 until end of turn. G, T: Target creature gets +0/+1 until end of turn. 1/1 Arms Dealer 2R U CR MMQ,M13 Goblin Rogue. 1R, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature. 1/1 Artifact Blast R C INS ATQ Counter target artifact spell. Artillerize 3R C INS NPH As an additional cost to cast Artillerize, sacrifice an artifact or creature. Artillerize deals 5 damage to target creature or player.
Backdraft 1R U INS LEG Choose a player who cast one or more sorcery spells this turn. Backdraft deals damage to that player equal to half the damage dealt by one of those sorcery spells this turn, rounded down. Balduvian Barbarians 1RR C CR ICE,6-9 Human Barbarian. 3/2 Balduvian Horde 2RR R CR ALL,6 Human Barbarian. When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random. 5/5
Barbarian Riftcutter 4R C CR RAV Human Barbarian. R, Sacrifice Barbarian Riftcutter: Destroy target land. 3/3 Barbed Field 2RR U EL PCY Aura. Enchant land. Enchanted land has "T: This land deals 1 damage to target creature or player." Barbed Lightning 2R U INS DST Choose one â&#x20AC;&#x201D; Barbed Lightning deals 3 damage to target creature; or Barbed Lightning deals 3 damage to target player. Entwine 2 Barbed Shocker 3R U CR TSP Insect. Trample, haste. Whenever Barbed Shocker deals damage to a player, that player discards all the cards in his or her hand, then draws that many cards. 2/2
Ash Zealot RR R CR RTR Human Warrior. First strike, haste. Whenever a player casts a spell from a graveyard, Ash Zealot deals 3 damage to that player.2/2
Balduvian Hydra XRR R CR ICE Hydra. Balduvian Hydra enters the battlefield with X +1/+0 counters on it. Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn. RRR: Put a +1/+0 counter on Balduvian Hydra. Activate this ability only during your upkeep. 0/1
Ashen Firebeast 6RR R CR ODY Elemental Beast. 1R: Ashen Firebeast deals 1 damage to each creature without flying. 6/6
Balduvian Rage XR U INS CSP Target attacking creature gets +X/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep.
Barrage Ogre 3RR U CR SOM Ogre Warrior. T, Sacrifice an artifact: Barrage Ogre deals 2 damage to target creature or player. 3/3
Ashen Monstrosity 5RR U CR BOK Spirit. Haste. Ashen Monstrosity attacks each turn if able.7/4
Balduvian Warlord 3R U CR CSP Human Barbarian. T: Remove target blocking creature from combat. Creatures it was blocking that hadn't become blocked by another creature this combat become unblocked, then it blocks an attacking creature of your choice. Activate this ability only during the declare blockers step. 3/2
Barrel Down Sokenzan 2R C INS SOK Arcane. Sweep â&#x20AC;&#x201D; Return any number of Mountains you control to their owner's hand. Barrel Down Sokenzan deals damage to target creature equal to twice the number of Mountains returned this way.
Ashling the Pilgrim 1R R LC LRW Elemental Shaman. 1R: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player. 1/1 Ashling's Prerogative 1R R EN LRW As Ashling's Prerogative enters the battlefield, choose odd or even. (Zero is even.) Each creature with converted mana cost of the chosen value has haste. Each creature without converted mana cost of the chosen value enters the battlefield tapped. Ashmouth Hound 1R C CR ISD Elemental Hound. Whenever Ashmouth Hound blocks or becomes blocked by a creature, Ashmouth Hound deals 1 damage to that creature. 2/1 Assault Strobe R C SOR SOM Target creature gains double strike until end of turn. Atog 1R C CR ATQ,R,5,MRD Atog. Sacrifice an artifact: Atog gets +2/+2 until end of turn. 1/2 Aura Barbs 2R U INS BOK Arcane. Each enchantment deals 2 damage to its controller, then each Aura attached to a creature deals 2 damage to the creature it's attached to. Avalanche X2RR U SOR ICE Destroy X target snow lands. Avalanche Riders 3R U CR ULG,TSP Human Nomad. Haste. Echo 3R. When Avalanche Riders enters the battlefield, destroy target land. 2/2 Avarax 3RR U CR ONS Beast. Haste. When Avarax enters the battlefield, you may search your library for a card named Avarax, reveal it, and put it into your hand. If you do, shuffle your library. 1R: Avarax gets +1/+0 until end of turn. 3/3 Avatar of Fury 6RR R CR PCY,CMD Avatar. If an opponent controls seven or more lands, Avatar of Fury costs 6 less to cast. Flying R: Avatar of Fury gets +1/+0 until end of turn.6/6 Avatar of Slaughter 6RR R CR CMD Avatar. All creatures have double strike and attack each turn if able. 8/8 Awe for the Guilds 2R C SOR DGM Monocolored creatures can't block this turn. Axegrinder Giant 4RR C CR LRW Giant Warrior. 6/4
Balduvian War-Makers 4R C CR ALL Human Barbarian. Haste. Rampage 1. 3/3 Balefire Dragon 5RR M CR ISD Dragon. Flying. Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls. 6/6 Ball Lightning RRR R CR DRK,4,5,M10 Elemental. Trample, haste. At the beginning of the end step, sacrifice Ball Lightning. 6/1 Balthor the Stout 1RR R LC TOR Dwarf Barbarian. Other Barbarian creatures get +1/+1. R: Another target Barbarian creature gets +1/+0 until end of turn.
Barbed Sliver 2R U CR TMP Sliver. All Sliver creatures have "2: This creature gets +1/+0 until end of turn." 2/2
Barreling Attack 2RR R INS MIR Target creature gains trample until end of turn. When that creature becomes blocked this turn, it gets +1/+1 until end of turn for each creature blocking it. Basalt Gargoyle 2R U CR TSP Gargoyle. Flying. Echo 2R . R: Basalt Gargoyle gets +0/+1 until end of turn.3/2 Bash to Bits 3R U INS ODY Destroy target artifact. Flashback 4RR Batterhorn 4R C CR RTR Beast. When Batterhorn enters the battlefield, you may destroy target artifact. 4/3 Battering Craghorn 2RR C CR ONS Goat Beast. First strike. Morph 1RR. 3/1
Bane of Hanweir U CR ISD (See Hanweir Watchkeep)
Battering Sliver 5R C CR PLC Sliver. All Sliver creatures have trample. 4/4
Banefire XR R SOR CON Banefire deals X damage to target creature or player. If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented.
Battle Frenzy 2R C INS ICE Green creatures you control get +1/+1 until end of turn. Nongreen creatures you control get +1/+0 until end of turn.
Banners Raised R C INS AVR Creatures you control get +1/+0 until end of turn.
Battle Hymn 1R C INS AVR Add R to your mana pool for each creature you control.
Barbarian Bully 2R C CR JUD Human Barbarian. Discard a card at random: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to him or her. Activate this ability only once each turn. 2/2
Battle Rampart 2R C CR MMQ,ROE Wall. Defender. T: Target creature gains haste until end of turn. 1/3
Barbarian General 4R U CR PTK Human Barbarian Soldier. Horsemanship. 3/2 Barbarian Guides 2R C CR ICE Human Barbarian. 2R, T: Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at the beginning of the next end step. 1/2 Barbarian Horde 3R C CR PTK Human Barbarian Soldier. 3/3 Barbarian Lunatic 2R C CR ODY Human Barbarian. 2R, Sacrifice Barbarian Lunatic: Barbarian Lunatic deals 2 damage to target creature. 2/1 Barbarian Outcast 1R C CR TOR Human Barbarian Beast. When you control no Swamps, sacrifice Barbarian Outcast. 2/2
Battle Squadron 3RR R CR MMQ Goblin. Flying. Battle Squadron's power and toughness are each equal to the number of creatures you control. */* Battle Strain 1R U CR ODY Whenever a creature blocks, Battle Strain deals 1 damage to that creature's controller. Battle-Mad Ronin 1R C CR CHK Human Samurai. Bushido 2. Battle-Mad Ronin attacks each turn if able. 1/1 Battle-Rattle Shaman 3R C CR ROE Goblin Shaman. At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn. 2/2 Bazaar Trader 1R R CR WWK Goblin. T: Target player gains control of target artifact, creature, or land you control. 1/1 Beacon of Destruction 3RR R INS 5DN,X
Beacon of Destruction deals 5 damage to target creature or player. Shuffle Beacon of Destruction into its owner's library. Beasts of Bogardan 4R U CR LEG Beast. Protection from red. Beasts of Bogardan gets +1/+1 as long as an opponent controls a white permanent. 3/3 Bedlam 2RR R CR USG,7 Creatures can't block. Beetleback Chief 2RR U CR PC2 Goblin Warrior. When Beetleback Chief enters the battlefield, put two 1/1 red Goblin creature tokens onto the battlefield. 2/2 Bellows Lizard R C CR RTR Lizard. 1R: Bellows Lizard gets +1/+0 until end of turn. 1/1 Ben-Ben, Akki Hermit 2RR R LC CHK Goblin Shaman. T: Ben-Ben, Akki Hermit deals damage to target attacking creature equal to the number of untapped Mountains you control. 1/1 Bend or Break 3R R SOR INV Each player separates all nontoken lands he or she controls into two piles. For each player, one of his or her piles is chosen by one of his or her opponents of his or her choice. Destroy all lands in the chosen piles. Tap all lands in the other piles. Berserkers of Blood Ridge 4R C CR M10 Human Berserker. Berserkers of Blood Ridge attacks each turn if able. 4/4 Bestial Fury 2R C EC ALL Aura. Enchant creature. When Bestial Fury enters the battlefield, draw a card at the beginning of the next turn's upkeep. Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn. Betrothed of Fire 1R C EC WTH Aura. Enchant creature. Sacrifice an untapped creature: Enchanted creature gets +2/+0 until end of turn. Sacrifice enchanted creature: Creatures you control get +2/+0 until end of turn. Bird Maiden 2R C CR ARN,4,5 Human Bird. Flying. 1/2
Blazing Effigy 1R C CR LEG Elemental. When Blazing Effigy dies, it deals X damage to target creature, where X is 3 plus the amount of damage dealt to Blazing Effigy this turn by other sources named Blazing Effigy. 0/3 Blazing Salvo R C INS ODY Blazing Salvo deals 3 damage to target creature unless that creature's controller has Blazing Salvo deal 5 damage to him or her. Blazing Shoal XRR R INS BOK Arcane. You may exile a red card with converted mana cost X from your hand rather than pay Blazing Shoal's mana cost. Target creature gets +X/+0 until end of turn. Blind Fury 2RR U INS MIR Cast Blind Fury only before the combat damage step. All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead.
Bloodcrazed Goblin R C CR M11 Goblin Berserker. Bloodcrazed Goblin can't attack unless an opponent has been dealt damage this turn. 2/2 Bloodcrazed Neonate 1R C CR ISD Vampire. Bloodcrazed Neonate attacks each turn if able. Whenever Bloodcrazed Neonate deals combat damage to a player, put a +1/+1 counter on it. 2/1 Bloodfire Colossus 6RR R CR APC,9,X Giant. R, Sacrifice Bloodfire Colossus: Bloodfire Colossus deals 6 damage to each creature and each player. 6/6 Bloodfire Dwarf R C CR APC Dwarf. R, Sacrifice Bloodfire Dwarf: Bloodfire Dwarf deals 1 damage to each creature without flying. 1/1
Blind with Anger 3R U INS CHK Arcane. Untap target nonlegendary creature and gain control of it until end of turn. That creature gains haste until end of turn.
Bloodfire Infusion 2R C EC APC Aura. Enchant creature you control. R, Sacrifice enchanted creature: Bloodfire Infusion deals damage equal to the sacrificed creature's power to each creature.
Blind-Spot Giant 2R C CR LRW Giant Warrior. Blind-Spot Giant can't attack or block unless you control another Giant. 4/3
Bloodfire Kavu 2RR U CR APC Kavu. R, Sacrifice Bloodfire Kavu: Bloodfire Kavu deals 2 damage to each creature. 2/2
Blistering Barrier 2R C CR MIR Wall. Defender. 5/2
Bloodfray Giant 2RR U CR RTR Giant. Trample. Unleash. 4/3
Blistering Dieflyn 3R C CR SHM Imp. Flying. (b/r): Blistering Dieflyn gets +1/+0 until end of turn. 0/1
Bloodhall Ooze R R CR CON Ooze. At the beginning of your upkeep, if you control a black permanent, you may put a +1/+1 counter on Bloodhall Ooze. At the beginning of your upkeep, if you control a green permanent, you may put a +1/+1 counter on Bloodhall Ooze. 1/1
Blistering Firecat 1RRR R CR ONS Elemental Cat. Trample, haste. At the beginning of the end step, sacrifice Blistering Firecat. Morph RR. 7/1 Blisterstick Shaman 2R C CR MBS Goblin Shaman. When Blisterstick Shaman enters the battlefield, it deals 1 damage to target creature or player. 2/1 Blockbuster 3RR U EN RAV 1R, Sacrifice Blockbuster: Blockbuster deals 3 damage to each tapped creature and each player.
Blade Sliver 2R U CR LGN Sliver. All Sliver creatures get +1/+0. 2/2
Blood Feud 4RR U SOR DKA Target creature fights another target creature. (Each deals damage equal to its power to the other.)
Blademane Baku 1R C CR BOK Spirit. Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Blademane Baku. 1, Remove X ki counters from Blademane Baku: For each counter removed, Blademane Baku gets +2/+0 until end of turn. 1/1
Blood Frenzy 1R C INS TMP Cast Blood Frenzy only before the combat damage step. Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at the beginning of the next end step.
Blades of Velis Vel 1R C TINS LRW Shapeshifter. Changeling. Up to two target creatures each get +2/+0 and gain all creature types until end of turn.
Blood Hound 2R R CR MMQ Hound. Whenever you're dealt damage, you may put that many +1/+1 counters on Blood Hound. At the beginning of your end step, remove all +1/+1 counters from Blood Hound. 1/1
Blade-Tribe Berserkers 3R C CR SOM Human Berserker. Metalcraft â&#x20AC;&#x201D; When Blade-Tribe Berserkers enters the battlefield, if you control three or more artifacts, Blade-Tribe Berserkers gets +3/+3 and gains haste until end of turn. 3/3
Blood Rites 3RR U EN CHK 1R, Sacrifice a creature: Blood Rites deals 2 damage to target creature or player.
Bloodmark Mentor 1R U CR SHM Goblin Warrior. Red creatures you control have first strike. 1/1 Bloodpyre Elemental 4R C CR ALA Elemental. Sacrifice Bloodpyre Elemental: Bloodpyre Elemental deals 4 damage to target creature. Activate this ability only any time you could cast a sorcery. 4/1 Bloodrock Cyclops 2R C CR WTH,X Cyclops. Bloodrock Cyclops attacks each turn if able. 3/3 Bloodscale Prowler 2R C CR GPT Viashino Warrior. Bloodthirst 1. 3/1 Bloodshed Fever R C EC SHM Aura. Enchant creature. Enchanted creature attacks each turn if able. Bloodshot Cyclops 5R R CR UDS Cyclops Giant. T, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to target creature or player. 4/4
Blood Knight RR U CR PLC Human Knight. First strike, protection from white. 2/2
Bloodshot Trainee 3R U CR FUT,SOM Goblin Warrior. T: Bloodshot Trainee deals 4 damage to target creature. Activate this ability only if Bloodshot Trainee's power is 4 or greater. 2/3
Bladetusk Boar 3R C CR ZEN,M13 Boar. Intimidate. 3/2
Blood Lust 1R U INS LEG,4,5 If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.
Bloodstoke Howler 5R C CR LGN Beast. Morph 6R. When Bloodstoke Howler is turned face up, Beast creatures you control get +3/+0 until end of turn. 3/4
Blasphemous Act 8R R SOR ISD Blasphemous Act costs 1 less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.
Blood Moon 2R R EN DRK,8,9 Nonbasic lands are Mountains.
Bloodthorn Taunter 1R C CR ALA Human Scout. Haste. T: Target creature with power 5 or greater gains haste until end of turn. 1/1
Blaster Mage 2R C CR MMQ Human Spellshaper. R, T, Discard a card: Destroy target Wall. 2/2 Blaze XR U SOR POR,P02,PTK,6-X Blaze deals X damage to target creature or player. Blazing Blade Askari 2R C CR TSP Human Knight. Flanking. 2: Blazing Blade Askari becomes colorless until end of turn.2/2
Blood Oath 3R R INS MMQ Choose a card type. Target opponent reveals his or her hand. Blood Oath deals 3 damage to that player for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.) Blood Ogre 2R C CR M12 Ogre Warrior. Bloodthirst 1, First strike. 2/2
Bludgeon Brawl 2R R EN NPH Each noncreature, non-Equipment artifact is an Equipment with equip X and "Equipped creature gets +X/+0," where X is that artifact's converted mana cost. Bogardan Firefiend 2R C CR WTH,X Elemental Spirit. When Bogardan Firefiend dies, it deals 2 damage to target creature. 2/1
Bogardan Hellkite 6RR M CR TSP,M10 Dragon. Flash. Flying. When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of target creatures and/or players. 5/5 Bogardan Lancer 1R C CR FUT Human Knight. Bloodthirst 1. Flanking. 1/1 Bogardan Phoenix 2RRR R CR VIS Phoenix. Flying. When Bogardan Phoenix dies, exile it if it had a death counter on it. Otherwise, return it to the battlefield under your control and put a death counter on it. 3/3 Bogardan Rager 5R C CR TSP Elemental. Flash. When Bogardan Rager enters the battlefield, target creature gets +4/+0 until end of turn. 3/4 Boggart Arsonists 2R C CR SHM Goblin Rogue. Plainswalk. 2R, Sacrifice Boggart Arsonists: Destroy target Scarecrow or Plains. SHM Boggart Forager R C CR LRW Goblin Rogue. R, Sacrifice Boggart Forager: Target player shuffles his or her library. 1/1 Boggart Shenanigans 2R U TEN LRW Goblin. Whenever another Goblin you control dies, you may have Boggart Shenanigans deal 1 damage to target player. Boggart Sprite-Chaser 1R C CR LRW Goblin Warrior. As long as you control a Faerie, Boggart Sprite-Chaser gets +1/+1 and has flying. 1/2 Boil 3R U INS TMP,6-8 Destroy all Islands. Boiling Blood 2R C INS WTH Target creature attacks this turn if able. Draw a card.
Bonfire of the Damned XXR M SOR AVR Bonfire of the Damned deals X damage to target player and each creature he or she controls. Miracle XR Book Burning 1R C SOR JUD Any player may have Book Burning deal 6 damage to him or her. If no one does, target player puts the top six cards of his or her library into his or her graveyard. Boom/Bust 1R/5R R SOR PLC Boom: Destroy target land you control and target land you don't control. Bust: Destroy all lands.
Brood Birthing 1R C SOR ROE If you control an Eldrazi Spawn, put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add 1 to your mana pool." Otherwise, put one of those tokens onto the battlefield.
Borderland Behemoth 5RR R CR MOR Giant Warrior. Trample. Borderland Behemoth gets +4/+4 for each other Giant you control. 4/4
Brothers of Fire 1RR U CR DRK Human Shaman. 1RR: Brothers of Fire deals 1 damage to target creature or player and 1 damage to you. 2/2
Braid of Fire 1R R EN CSP Cumulative upkeep—Add R to your mana pool. Brand R R INS USG Gain control of all permanents you own. (This effect lasts indefinitely.) Cycling 2
Brothers Yamazaki 2R U LC CHK Human Samurai. Bushido 1. If there are exactly two permanents named Brothers Yamazaki on the battlefield, the "legend rule" doesn't apply to them. Each other creature named Brothers Yamazaki gets +2/+2 and has haste. 2/1
Brand of Ill Omen 3R R EC ICE Aura. Enchant creature. Cumulative upkeep R. Enchanted creature's controller can't cast creature spells.
Browbeat 2R U SOR JUD Any player may have Browbeat deal 5 damage to him or her. If no one does, target player draws three cards.
Branded Brawlers R C CR PCY Human Soldier. Branded Brawlers can't attack if defending player controls an untapped land. Branded Brawlers can't block if you control an untapped land. 2/2
Brutal Deceiver 2R C CR CHK Spirit. 1: Look at the top card of your library. 2: Reveal the top card of your library. If it's a land card, Brutal Deceiver gets +1/+0 and gains first strike until end of turn. Activate this ability only once each turn. 2/2
Brassclaw Orcs 2R C CR FEM,5 Orc. Brassclaw Orcs can't block creatures with power 2 or greater. .3/2 Bravado 1R C CR USG Aura. Enchant creature. Enchanted creature gets +1/+1 for each other creature you control.
Boiling Seas 3R U SOR POR,9 Destroy all Islands.
Brawl 3RR R INS MMQ Until end of turn, all creatures gain "T: This creature deals damage equal to its power to target creature."
Bola Warrior 1R C CR NMS Human Spellshaper Warrior. R, T, Discard a card: Target creature can't block this turn. 1/1
Break Open 1R C INS ONS Turn target face-down creature an opponent controls face up.
Boldwyr Heavyweights 2RR R CR MOR Giant Warrior. Trample. When Boldwyr Heavyweights enters the battlefield, each opponent may search his or her library for a creature card and put it onto the battlefield. Then each player who searched his or her library this way shuffles it. 8/8
Breaking Point 1RR R SOR JUD Any player may have Breaking Point deal 6 damage to him or her. If no one does, destroy all creatures. Creatures destroyed this way can't be regenerated.
Boldwyr Intimidator 5RR U CR FUT,MOR Giant Warrior. Cowards can't block Warriors. R: Target creature becomes a Coward until end of turn. 2R: Target creature becomes a Warrior until end of turn. 5/5 Bomb Squad 3R R CR ODY Dwarf. T: Put a fuse counter on target creature. At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it. Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller. 1/1 Bomber Corps 1R C CR GTC Human Soldier. Battalion — Whenever Bomber Corps and at least two other creatures attack, Bomber Corps deals 1 damage to target creature or player. 1/2 Bone Shaman 2RR C CR C CR Giant Shaman. B: Until end of turn, Bone Shaman gains "Creatures dealt damage by Bone Shaman this turn can't be regenerated this turn." 3/3 Bonebreaker Giant 4R C CR M12 Giant. 4/4 Bonesplitter Sliver 3R C CR TSP Sliver. All Sliver creatures get +2/+0. 2/2 Bonethorn Valesk 4R C CR SCG Beast. Whenever a permanent is turned face up, Bonethorn Valesk deals 1 damage to target creature or player. 4/2
Bringer of the Red Dawn 7RR R CR 5DN You may pay WUBRG rather than pay Bringer of the Red Dawn's mana cost. Trample. At the beginning of your upkeep, you may untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.. 5/5
Breath of Darigaaz 1R U SOR INV,CMD Kicker 2. Breath of Darigaaz deals 1 damage to each creature without flying and each player. If Breath of Darigaaz was kicked, it deals 4 damage to each creature without flying and each player instead. Breath of Fury 2RR R EC RAV Aura. Enchant creature you control. When enchanted creature deals combat damage to a player, sacrifice it and attach Breath of Fury to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase. RAV Brighthearth Banneret 1R C CR MOR Elemental Warrior. Elemental spells and Warrior spells you cast cost 1 less to cast. Reinforce 1—1R 1/1 Brightstone Ritual R C INS ONS Add R to your mana pool for each Goblin on the battlefield. Brimstone Dragon 6RR R CR P02 Dragon. Flying, haste. 6/6 Brimstone Mage 2R U CR ROE Human Shaman. Level up 3R. 2/2 LEVEL 1-2: T: Brimstone Mage deals 1 damage to target creature or player. 2/3 LEVEL 3+: T: Brimstone Mage deals 3 damage to target creature or player. 2/4 Brimstone Volley 2R C CR ISD Brimstone Volley deals 3 damage to target creature or player. Morbid — Brimstone Volley deals 5 damage to that creature or player instead if a creature died this turn.
Brutal Suppression R U EN PCY Activated abilities of nontoken Rebels cost an additional "Sacrifice a land" to activate. Brute Force R C INS PLC Target creature gets +3/+3 until end of turn. Builder's Bane XXR C SOR MIR Destroy X target artifacts. Builder's Bane deals damage to each player equal to the number of artifacts he or she controlled put into a graveyard this way. Bull Rush R C INS WWK Target creature gets +2/+0 until end of turn. Bulwark 3RR R EN USG At the beginning of your upkeep, Bulwark deals X damage to target opponent, where X is the number of cards in your hand minus the number of cards in that player's hand. Burn at the Stake 2RRR R SOR AVR As an additional cost to cast Burn at the Stake, tap any number of untapped creatures you control. Burn at the Stake deals damage to target creature or player equal to three times the number of creatures tapped this way. Burn the Impure 1R C INS MBS Burn the Impure deals 3 damage to target creature. If that creature has infect, Burn the Impure deals 3 damage to that creature's controller. Burn Trail 3R C SOR SHM Burn Trail deals 3 damage to target creature or player. Conspire Burning Cloak R C SOR POR Target creature gets +2/+0 until end of turn. Burning Cloak deals 2 damage to that creature. Burning Fields 4R C SOR PTK Burning Fields deals 5 damage to target opponent. Burning Inquiry R C SOR M10 Each player draws three cards, then discards three cards at random. Burning of Xinye 4RR R SOR PTK Choose four lands you control and destroy those lands. Then target opponent chooses four lands he or she controls. Destroy those lands. Then Burning of Xinye deals 4 damage to each creature.
Burning Oil 1R U INS DKA Burning Oil deals 3 damage to target attacking or blocking creature. Flashback 3W Burning Palm Efreet 2RR U CR MIR Efreet. 1RR: Burning Palm Efreet deals 2 damage to target creature with flying and that creature loses flying until end of turn. 2/2 Burning Sands 3RR R EN ODY Whenever a creature dies, that creature's controller sacrifices a land. Burning Shield Askari 2R C CR MIR Human Knight. Flanking. RR: Burning Shield Askari gains first strike until end of turn. 2/2 Burning Vengeance 2R U EN ISD Whenever you cast a spell from your graveyard, Burning Vengeance deals 2 damage to target creature or player. Burning Wish 1R R SOR JUD You may choose a sorcery card you own from outside the game, reveal that card, and put it into your hand. Exile Burning Wish. Burning-Eye Zubera 2RR U CR SOK Zubera Spirit. When Burning-Eye Zubera dies, if 4 or more damage was dealt to it this turn, Burning-Eye Zubera deals 3 damage to target creature or player. 3/3 Burnout 1R U INS ALL Counter target instant spell if it's blue. Draw a card at the beginning of the next turn's upkeep. Burrowing R U EC L-4,6 Aura. Enchant creature. Enchanted creature has mountainwalk. Burst Lightning R C INS ZEN Kicker 4. Burst Lightning deals 2 damage to target creature or player. If Burst Lightning was kicked, it deals 4 damage to that creature or player instead. Burst of Speed R C SOR M10 Creatures you control gain haste until end of turn. Butcher Orgg 4RRR R CR ONS Orgg. You may assign Butcher Orgg's combat damage divided as you choose among defending player and/or any number of creatures he or she controls. 6/6 Cackling Flames 3R C INS DIS Cackling Flames deals 3 damage to target creature or player. Hellbent — Cackling Flames deals 5 damage to that creature or player instead if you have no cards in hand. Caldera Hellion 3RR R CR ALA Hellion. Devour 1. When Caldera Hellion enters the battlefield, it deals 3 damage to each creature. 3/3 Caldera Kavu 2R C CR PLS Kavu. 1B: Caldera Kavu gets +1/+1 until end of turn. G: Caldera Kavu becomes the color of your choice until end of turn. 2/2 Callous Giant 4RR R CR INV Giant. If a source would deal 3 or less damage to Callous Giant, prevent that damage. 4/4 Canyon Drake 2RR R CR TMP Drake. Flying. 1, Discard a card at random: Canyon Drake gets +2/+0 until end of turn. 1/2 Canyon Minotaur 3R C CR CON,M10,M11,M13 Minotaur Warrior. 3/3 Canyon Wildcat 1R C CR TMP,8 Cat. Mountainwalk. 2/1 Capricious Efreet 4RR R CR M10 Efreet. At the beginning of your upkeep, choose target nonland permanent you control and up to two target nonland permanents you don't control. Destroy one of them at random. 6/4 Captive Flame 2R U EN SOK R: Target creature gets +1/+0 until end of turn.
Carbonize 2R U INS SCG Carbonize deals 3 damage to target creature or player. That creature can't be regenerated this turn. If the creature would die this turn, exile it instead. Caterwauling Boggart 3R C CR LRW Goblin Shaman. Each Goblin you control can't be blocked except by two or more creatures. Each Elemental you control can't be blocked except by two or more creatures. 2/2 Cave People 1RR U CR DRK Human. Whenever Cave People attacks, it gets +1/-2 until end of turn. 1RR, T: Target creature gains mountainwalk until end of turn. 1/4 Cave Sense 1R C EC MMQ Aura. Enchant creature. Enchanted creature gets +1/+1 and has mountainwalk. Cave-In 3RR R SOR MMQ You may exile a red card from your hand rather than pay Cave-In's mana cost. Cave-In deals 2 damage to each creature and each player. Cavern Crawler 2R C INS MMQ Insect. Mountainwalk. R: Cavern Crawler gets +1/-1 until end of turn. 0/3 Caverns of Despair 2RR R WEN LEG No more than two creatures can attack each combat. No more than two creatures can block each combat. Ceaseless Searblades 3R U CR LRW Elemental Warrior. Whenever you activate an ability of an Elemental, Ceaseless Searblades gets +1/+0 until end of turn. 2/4 Cerebral Eruption 2RR R SOR SOM Target opponent reveals the top card of his or her library. Cerebral Eruption deals damage equal to the revealed card's converted mana cost to that player and each creature he or she controls. If a land card is revealed this way, return Cerebral Eruption to its owner's hand. Ceremonial Guard 2R C CR MMQ Human Soldier. When Ceremonial Guard attacks or blocks, destroy it at end of combat.3/4 Chain Lightning R C SOR LEG Chain Lightning deals 3 damage to target creature or player. Then that player or that creature's controller may pay RR. If the player does, he or she may copy this spell and may choose a new target for that copy. Chain of Plasma 1R U INS ONS Chain of Plasma deals 3 damage to target creature or player. Then that player or that creature's controller may discard a card. If the player does, he or she may copy this spell and may choose a new target for that copy. Chain Reaction 2RR R SOR WWK,CMD Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield. Chainflinger 3R C CR ODY Beast. 1R, T: Chainflinger deals 1 damage to target creature or player. Threshold — 2R, T: Chainflinger deals 2 damage to target creature or player. Activate this ability only if seven or more cards are in your graveyard. Chance Encounter 2RR R EN ODY Whenever you win a coin flip, put a luck counter on Chance Encounter. At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game.
Chandra Ablaze 4RR M PW ZEN Chandra. +1: Discard a card. If a red card is discarded this way, Chandra Ablaze deals 4 damage to target creature or player. -2: Each player discards his or her hand, then draws three cards. -7: Cast any number of red instant and/or sorcery cards from your graveyard without paying their mana costs. 5 Chandra Nalaar 3RR M PW LRW,M10,M11 Chandra. +1: Chandra Nalaar deals 1 damage to target player. -X: Chandra Nalaar deals X damage to target creature. -8: Chandra Nalaar deals 10 damage to target player and each creature he or she controls. 6 Chandra, the Firebrand 3R M PW M12,M13 Chandra. +1: Chandra, the Firebrand deals 1 damage to target creature or player. -2: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. -6: Chandra, the Firebrand deals 6 damage to each of up to six target creatures and/or players. 3 Chandra's Fury 4R C INS M13 Chandra's Fury deals 4 damage to target player and 1 damage to each creature that player controls. Chandra's Outrage 2RR C INS M11,M12 Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller. Chandra's Phoenix 1RR R CR M12 Phoenix. Flying, haste. Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra's Phoenix from your graveyard to your hand. 2/2 Chandra's Spitfire 2R U CR M11 Elemental. Flying. Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn. 1/3 Changeling Berserker 3R U CR LRW Shapeshifter. Changeling. Haste. Champion a creature. 5/3 Chaos Charm R C INS MIR Choose one — Destroy target Wall; or Chaos Charm deals 1 damage to target creature; or target creature gains haste until end of turn. Chaos Harlequin 2RR R CR ALL Human. R: Exile the top card of your library. If that card is a land card, Chaos Harlequin gets -4/-0 until end of turn. Otherwise, Chaos Harlequin gets +2/+0 until end of turn. 2/4 Chaos Imps 4RR R CR RTR Imp. Flying, unleash. Chaos Imps has trample as long as it has a +1/+1 counter on it. 6/5 Chaos Lord 4RRR R CR ICE Human. First strike. At the beginning of your upkeep, target opponent gains control of Chaos Lord if the number of permanents is even. Chaos Lord can attack as though it had haste unless it entered the battlefield this turn. 7/7 Chaos Moon 3R R EN ICE At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds R to his or her mana pool (in addition to the mana the land produces). If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.
Chancellor of the Forge 4RRR R CR NPH Giant. You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, put a 1/1 red Goblin creature token with haste onto the battlefield. When Chancellor of the Forge enters the battlefield, put X 1/1 red Goblin creature tokens with haste onto the battlefield, where X is the number of creatures you control. 5/5
Chaos Warp 2R INS CMD The owner of target permanent shuffles it into his or her library, then reveals the top card of his or her library. If it's a permanent card, he or she puts it onto the battlefield.
Chandler 4R C LC HM Human Rogue. RRR, T: Destroy target artifact creature. 3/3
Chaosphere 2R R WEN MIR Creatures with flying can block only creatures with flying. Creatures without flying have reach.
Chaoslace R R INS L-4 Target spell or permanent becomes red. (Its mana symbols remain unchanged.)
Chaotic Backlash 4R U INS EVE Chaotic Backlash deals damage to target player equal to twice the number of white and/or blue permanents he or she controls. Chaotic Goo 2RR R CR TMP Ooze. Chaotic Goo enters the battlefield with three +1/+1 counters on it. At the beginning of your upkeep, you may flip a coin. If you win the flip, put a +1/+1 counter on Chaotic Goo. If you lose the flip, remove a +1/+1 counter from Chaotic Goo. 0/0 Chaotic Strike 1R U INS INV Cast Chaotic Strike only during combat after blockers are declared. Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn. Draw a card. Char 2R R INS RAV Char deals 4 damage to target creature or player and 2 damage to you. Charging Slateback 4R C CR ONS Beast. Charging Slateback can't block. Morph 4R. 4/3 Charmbreaker Devils 5R R CR ISD Devil. At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn. 4/4
Spirit creature." Non-Spirit creatures have "When this creature enters the battlefield, you may have it deal 3 damage to target Spirit creature." Claws of Valakut 1RR C EC WWK Aura. Enchant creature. Enchanted creature gets +1/+0 for each Mountain you control and has first strike. Cleansing Beam 4R U INS RAV,CMD Radiance — Cleansing Beam deals 2 damage to target creature and each other creature that shares a color with it. Clear a Path R C SOR DGM Destroy target creature with defender. Cleaver Riot 4R U SOR M13 Creatures you control gain double strike until end of turn. Clickslither 1RRR R CR LGN Insect. Haste. Sacrifice a Goblin: Clickslither gets +2/+2 and gains trample until end of turn. 3/3 Close Quarters 2RR U EN MMQ Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to target creature or player. Coal Stoker 3R C CR TSP Elemental. When Coal Stoker enters the battlefield, if you cast it from your hand, add RRR to your mana pool. 3/3
Char-Rumbler 2RR U CR FUT Elemental. Double strike. R: Char-Rumbler gets +1/+0 until end of turn. -1/3
Coalhauler Swine 4RR C CR RAV Boar Beast. Whenever Coalhauler Swine is dealt damage, it deals that much damage to each player. 4/4
Chartooth Cougar 5R C CR SCG,CMD Cat Beast. R: Chartooth Cougar gets +1/+0 until end of turn. Mountaincycling 24/4
Cobblebrute 3R Elemental. 5/2
Cinder Cloud 3RR U INS MIR Destroy target creature. If a white creature dies this way, Cinder Cloud deals damage to that creature's controller equal to the creature's power. Cinder Crawler 1R C CR EXO Salamander. R: Cinder Crawler gets +1/+0 until end of turn. Activate this ability only if Cinder Crawler is blocked. 1/2 Cinder Elemental 3R U CR MMQ,GTC Elemental. XR, T, Sacrifice Cinder Elemental: Cinder Elemental deals X damage to target creature or player. 2/2 Cinder Giant 3R U CR WTH Giant. At the beginning of your upkeep, Cinder Giant deals 2 damage to each other creature you control. 5/3 Cinder Pyromancer 2R C CR EVE Elemental Shaman. T: Cinder Pyromancer deals 1 damage to target player. Whenever you cast a red spell, you may untap Cinder Pyromancer. 0/1 Cinder Seer 3R U CR UDS Human Wizard. 2R, T: Reveal any number of red cards in your hand. Cinder Seer deals X damage to target creature or player, where X is the number of cards revealed this way.1/1 Cinder Storm 6R U SOR S99 Cinder Storm deals 7 damage to target creature or player. Cinder Wall R C CR WTH Wall.. Defender . When Cinder Wall blocks, destroy it at end of combat. 3/3 Circle of Flame 1R U EN M12 Whenever a creature without flying attacks you or a planeswalker you control, Circle of Flame deals 1 damage to that creature. Citadel of Pain 2R U EN PCY At the beginning of each player's end step, Citadel of Pain deals X damage to that player, where X is the number of untapped lands he or she controls. Clash of Realities 3R R EN BOK All Spirits have "When this permanent enters the battlefield, you may have it deal 3 damage to target non-
C CR RTR
Collapsing Borders 3R R EN INV Domain — At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands he or she controls. Then Collapsing Borders deals 3 damage to him or her.
Conquering Manticore 4RR R CR ROE Manticore. Flying. When Conquering Manticore enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. 5/5 Consuming Bonfire 3RR C TSOR LRW Elemental. Choose one — Consuming Bonfire deals 4 damage to target non-Elemental creature; or Consuming Bonfire deals 7 damage to target Treefolk creature. Consuming Ferocity 1R U EC MIR Aura. Enchant non-Wall creature. Enchanted creature gets +1/+0. At the beginning of your upkeep, put a +1/+0 counter on enchanted creature. If that creature has three or more +1/+0 counters on it, it deals damage equal to its power to its controller, then destroy that creature and it can't be regenerated. Control of the Court 1R U SOR PTK Draw four cards, then discard three cards at random. Convulsing Licid 2R U CR STH Licid. R, T: Convulsing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay R to end this effect. Enchanted creature can't block. 2/2. Corrupt Eunuchs 3R U CR PTK Human Advisor. When Corrupt Eunuchs enters the battlefield, it deals 2 damage to target creature. 2/2 Cosi's Ravager 3R C CR WWK Elemental. Landfall — Whenever a land enters the battlefield under your control, you may have Cosi's Ravager deal 1 damage to target player. Cosmic Larva 1RR R CR 5DN Beast. Trample. At the beginning of your upkeep, sacrifice Cosmic Larva unless you sacrifice two lands. 7/6 Covetous Dragon 4R R CR UDS Dragon. Flying. When you control no artifacts, sacrifice Covetous Dragon.. 6/5
Colos Yearling 2R C CR UDS Goat Beast. Mountainwalk. R: Colos Yearling gets +1/+0 until end of turn. 1/1
Crack the Earth R C SOR BOK Arcane. Each player sacrifices a permanent.
Combust 1R U INS M11,M12 Combust can't be countered by spells or abilities. Combust deals 5 damage to target white or blue creature. The damage can't be prevented.
Crackling Club R C EC TOR Aura. Enchant creature. Enchanted creature gets +1/+0. Sacrifice Crackling Club: Crackling Club deals 1 damage to target creature.
Comet Storm XRR M INS WWK,CMD Multikicker 1 Choose target creature or player, then choose another target creature or player for each time Comet Storm was kicked. Comet Storm deals X damage to each of them.
Crackling Perimeter 1R U EN GTC Tap an untapped Gate you control: Crackling Perimeter deals 1 damage to each opponent.
Commando Raid 2R U INS ONS Until end of turn, target creature you control gains "When this creature deals combat damage to a player, you may have it deal damage equal to its power to target creature that player controls." Concussive Bolt 3RR C SOR MBS Concussive Bolt deals 4 damage to target player. Metalcraft — If you control three or more artifacts, creatures that player controls can't block this turn. Cone of Flame 3RR U SOR WTH,X Cone of Flame deals 1 damage to target creature or player, 2 damage to another target creature or player, and 3 damage to a third target creature or player. Conflagrate XXR U SOR TSP Conflagrate deals X damage divided as you choose among any number of target creatures and/or players. Flashback—RR, Discard X cards. Confusion in the Ranks 3RR R EN MRD Whenever an artifact, creature, or enchantment enters the battlefield, its controller chooses target permanent another player controls that shares a card type with it. Exchange control of those permanents. Conquer 3RR U EL ICE Aura. Enchant land. You control enchanted land.
Crag Saurian RRR R CR MMQ Lizard. Whenever a source deals damage to Crag Saurian, that source's controller gains control of Crag Saurian. 4/4 Cragganwick Cremator 2RR R CR SHM Giant Shaman. When Cragganwick Cremator enters the battlefield, discard a card at random. If you discard a creature card this way, Cragganwick Cremator deals damage equal to that card's power to target player. 5/4 Crash 2R C INS MMQ You may sacrifice a Mountain rather than pay Crash's mana cost. Destroy target artifact. Crater Hellion 4RR R CR USG Hellion Beast. Echo 4RR . When Crater Hellion enters the battlefield, it deals 4 damage to each other creature. 6/6 Craterize 3R C SOR M13 Destroy target land. Craven Giant 2R C CR POR Giant. Craven Giant can't block. 4/1 Crazed Firecat 5RR U CR TOR Elemental Cat. When Crazed Firecat enters the battlefield, flip a coin until you lose a flip. Put a +1/+1 counter on Crazed Firecat for each flip you win. 4/4
Crazed Goblin R C CR DST Goblin Warrior. Crazed Goblin attacks each turn if able. 1/1 Crested Craghorn 4R C CR LGN Goat Beast. Haste, provoke. 4/1 Crevasse 2R U EN LEG Creatures with mountainwalk can be blocked as though they didn't have mountainwalk. Crimson Hellkite 6RRR R CR MIR,6,7 Dragon. Flying. X, T: Crimson Hellkite deals X damage to target creature. Spend only red mana this way. 6/6 Crimson Kobolds 0 C CR LEG [Red] Kobold. 0/1 Crimson Mage 1R U CR M12 Human Shaman. R: Target creature you control gains haste until end of turn. 2/1 Crimson Manticore 2RR R CR LEG Manticore. Flying. R, T: Crimson Manticore deals 1 damage to target attacking or blocking creature. 2/2 Crimson Muckwader 1R U CR M13 Lizard. Crimson Muckwader gets +1/+1 as long as you control a Swamp. 2B: Regenerate Crimson Muckwader. 2/1 Crimson Roc 4R U CR MIR Bird. Flying. Whenever Crimson Roc blocks a creature without flying, Crimson Roc gets +1/+0 and gains first strike until end of turn. 2/2 Crimson Wisps R C INS SHM Target creature becomes red and gains haste until end of turn. Draw a card. Crookshank Kobolds 0 C CR LEG [Red] Kobold. 0/1 Crossway Vampire 1RR C CR ISD Vampire. When Crossway Vampire enters the battlefield, target creature can't block this turn. 3/2 Crown of Flames R C EC TMP,INV Aura. Enchant creature. R: Enchanted creature gets +1/+0 until end of turn. R: Return Crown of Flames to its owner's hand. Crown of Fury 1R C EC ONS Aura. Enchant creature. Enchanted creature gets +1/+0 and has first strike. Sacrifice Crown of Fury: Enchanted creature and other creatures that share a creature type with it get +1/+0 and gain first strike until end of turn. Crucible of Fire 3R R EN ALA Dragon creatures you control get +3/+3. Crush R C INS MBS Destroy target noncreature artifact. Crush Underfoot 1R U TINS LRW Giant. Choose a Giant creature you control. It deals damage equal to its power to target creature. Crusher Zendikon 2R C EL WWK Aura. Enchant land. Enchanted land is a 4/2 red Beast creature with trample. It's still a land. When enchanted land dies, return that card to its owner's hand. Crushing Pain 1R C INS CHK Arcane. Crushing Pain deals 6 damage to target creature that was dealt damage this turn. Cryoclasm 2R U SOR CSP,X Destroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller. Cunning Bandit 1RR U CR BOK Human Warrior. Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Cunning Bandit. At the beginning of the end step, if there are two or more ki counters on Cunning Bandit, you may flip it. 2/2
Cunning Giant 5R R CR P02 Giant. If Cunning Giant is unblocked, you may have it assign its combat damage to a creature defending player controls. 4/4 Cunning Sparkmage 2R U CR WWK Human Shaman. Haste. T: Cunning Sparkmage deals 1 damage to target creature or player. Curse of Bloodletting 3RR R EP DKA Aura Curse. Enchant player. If a source would deal damage to enchanted player, it deals double that damage to that player instead. Curse of Marit Lage 3RR R EN ICE When Curse of Marit Lage enters the battlefield, tap all Islands. Islands don't untap during their controllers' untap steps. Curse of Stalked Prey 1R R EP ISD Aura Curse. Enchant player. Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature.
untap step. Whenever Deep-Slumber Titan is dealt damage, untap it. 7/7 Defender of Chaos 2R C CR ULG Human Knight. Flash. Protection from white. 2/1 Demolish 3R U SOR ODY,8-X,ZEN,M11,AVR Destroy target artifact or land. Demonfire XR R SOR DIS Demonfire deals X damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. Hellbent — If you have no cards in hand, Demonfire can't be countered by spells or abilities and the damage can't be prevented. Demoralize 2R C INS ODY Each creature can't be blocked this turn except by two or more creatures. Threshold — If seven or more cards are in your graveyard, creatures can't block this turn. Desert Drake 3R U CR POR Drake. Flying. 2/2
Curse of the Nightly Hunt 2R U EP ISD Aura Curse. Enchant player. Creatures enchanted player controls attack each turn if able.
Desert Nomads 2R C CR ARN Human Nomad. Desertwalk. Prevent all damage that would be dealt to Desert Nomads by Deserts. 2/2
Curse of the Pierced Heart 1R C EP ISD Aura Curse. Enchant player. At the beginning of enchanted player's upkeep, Curse of the Pierced Heart deals 1 damage to that player.
Desert Sandstorm 2R C SOR PTK Desert Sandstorm deals 1 damage to each creature.
Custody Battle 1R U EC ONS Aura. Enchant creature. Enchanted creature has "At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land." Cyclops Gladiator 1RRR R CR M11 Cyclops Warrior. Whenever Cyclops Gladiator attacks, you may have it deal damage equal to its power to target creature defending player controls. If you do, that creature deals damage equal to its power to Cyclops Gladiator. 4/4 Dangerous Wager 1R C INS AVR Discard your hand, then draw two cards. Dark Temper 2R C INS CON Dark Temper deals 2 damage to target creature. If you control a black permanent, destroy the creature instead. Dead/Gone R/2R C SP(INS) PLC Dead: Dead deals 2 damage to target creature. Gone: Return target creature you don‘t control to its owner‘s hand. Deadapult 2R R EN PLS R, Sacrifice a Zombie: Deadapult deals 2 damage to target creature or player. Deadshot 3R R SOR TMP Tap target creature. It deals damage equal to its power to another target creature. Death by Dragons 4RR U SOR CMD Each player other than target player puts a 5/5 red Dragon creature token with flying onto the battlefield. Death Spark R U INS ALL Death Spark deals 1 damage to target creature or player. At the beginning of your upkeep, if Death Spark is in your graveyard with a creature card directly above it, you may pay 1. If you do, return Death Spark to your hand. Deathforge Shaman 4R U CR WWK Ogre Shaman. Multikicker R. When Deathforge Shaman enters the battlefield, it deals damage to target player equal to twice the number of times it was kicked. 4/3 Decree of Annihilation 8RR R SOR SCG Exile all artifacts, creatures, and lands from the battlefield, all cards from all graveyards, and all cards from all hands. Cycling 5RR Deep-Slumber Titan 2RR R CR SHM Giant Warrior. Deep-Slumber Titan enters the battlefield tapped. Deep-Slumber Titan doesn't untap during your
Desolation Giant 2RR R CR APC,TSP Giant. Kicker WW. When Desolation Giant enters the battlefield, destroy all other creatures you control. If it was kicked, destroy all other creatures instead. 3/3 Desperate Gambit R U INS WTH Choose a source you control and flip a coin. If you win the flip, the next time that source would deal damage this turn, it deals double that damage instead. If you lose the flip, the next time it would deal damage this turn, prevent that damage. Desperate Ravings 1R U INS ISD Draw two cards, then discard a card at random. Flashback 2U. Desperate Ritual 1R C INS CHK Arcane. Add RRR to your mana pool. Splice onto Arcane 1R. Destructive Force 5RR R SOR M11 Each player sacrifices five lands. Destructive Force deals 5 damage to each creature. Destructive Urge 1RR U EC USG Aura. Enchant creature. Whenever enchanted creature deals combat damage to a player, that player sacrifices a land. Detonate XR U SOR ATQ Destroy target artifact with converted mana cost X. It can't be regenerated. Detonate deals X damage to that artifact's controller. Detritivore 2RR R CR PLC Lhurgoyf. Detritivore's power and toughness are each equal to the number of nonbasic land cards in your opponents' graveyards. Suspend X—X3R. X can't be 0. Whenever a time counter is removed from Detritivore while it's exiled, destroy target nonbasic land. */* Devastate 3RR C SOR PCY Destroy target land. Devastate deals 1 damage to each creature and each player. Devastating Dreams RTR R SOR TOR As an additional cost to cast Devastating Dreams, discard X cards at random. Each player sacrifices X lands. Devastating Dreams deals X damage to each creature. Devastating Summons R R SOR ROE As an additional cost to cast Devastating Summons, sacrifice X lands. Put two X/X red Elemental creature tokens onto the battlefield. Devastation 5RR R SOR POR,S99 Destroy all creatures and lands.
Devil's Play XR R SOR ISD Devil's Play deals X damage to target creature or player. Flashback XRRR Devouring Rage 4R C INS CHK Arcane. As an additional cost to cast Devouring Rage, you may sacrifice any number of Spirits. Target creature gets +3/+0 until end of turn. For each Spirit sacrificed this way, that creature gets an additional +3/+0 until end of turn. Diaochan, Artful Beauty 3R R LC PTK Human Advisor. T: Destroy target creature of your choice, then destroy target creature of an opponent's choice. Activate this ability only during your turn, before attackers are declared. 1/1 Disaster Radius 5RR R SOR ROE,CMD As an additional cost to cast Disaster Radius, reveal a creature card from your hand. Disaster Radius deals X damage to each creature your opponents control, where X is the revealed card's converted mana cost. Disharmony 2R R INS LEG Cast Disharmony only during combat before blockers are declared. Untap target attacking creature and remove it from combat. Gain control of that creature until end of turn. Disintegrate XR C SOR L-5,TSP Disintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would die this turn, exile it instead. Dismantle 2R U SOR DST Destroy target artifact. If that artifact had counters on it, put that many +1/+1 counters or charge counters on an artifact you control. Disorder 1R U SOR USG Disorder deals 2 damage to each white creature and each player who controls a white creature. Dizzying Gaze R C EC EXO Aura. Enchant creature you control. R: Enchanted creature deals 1 damage to target creature with flying. Dogpile 3R C INS RAV Dogpile deals damage to target creature or player equal to the number of attacking creatures you control. Dong Zhou, the Tyrant 4R R LC PTK Human Soldier. When Dong Zhou, the Tyrant enters the battlefield, target creature an opponent controls deals damage equal to its power to that player. 3/3 Downhill Charge 2R C INS NMS You may sacrifice a Mountain rather than pay Downhill Charge's mana cost. Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control. Dragon Breath 1R C EC SCG Aura. Enchant creature. Enchanted creature has haste. R: Enchanted creature gets +1/+0 until end of turn. When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Breath from your graveyard to the battlefield attached to that creature. Dragon Fodder 1R C SOR ALA Put two 1/1 red Goblin creature tokens onto the battlefield. Dragon Hatchling 1R C CR M13 Dragon. Flying. R: Dragon Hatchling gets +1/+0 until end of turn. 0/1
Dragon Tyrant 8RR R CR SCG Dragon. Flying, trample, double strike. At the beginning of your upkeep, sacrifice Dragon Tyrant unless you pay RRRR. R: Dragon Tyrant gets +1/+0 until end of turn. 6/6 Dragon Whelp 2RR U CR L-4,M10,CMD Dragon. Flying. R: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step. 2/3 Dragonmaster Outcast R M CR WWK Human Shaman. At the beginning of your upkeep, if you control six or more lands, put a 5/5 red Dragon creature token with flying onto the battlefield. 1/1 Dragon's Herald R U CR ALA Goblin Shaman. 2R, T, Sacrifice a black creature, a red creature, and a green creature: Search your library for a card named Hellkite Overlord and put it onto the battlefield. Then shuffle your library. 1/1 Dragonsoul Knight 2R U CR CON Human Knight. First strike. WUBRG: Until end of turn, Dragonsoul Knight becomes a Dragon, gets +5/+3, and gains flying and trample. 2/2 Dragonspeaker Shaman 1RR U CR SCG Human Barbarian Shaman. Dragon spells you cast cost 2 less to cast. 2/2 Dragonstorm 8R R SOR SCG,TSP Search your library for a Dragon permanent card and put it onto the battlefield. Then shuffle your library. Storm Dromosaur 2R C CR USG Lizard. Whenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn. 2/3 Drooling Ogre 1R C CR DST Ogre. Whenever a player casts an artifact spell, that player gains control of Drooling Ogre. (This effect lasts indefinitely.) 3/3 Dual Casting 1R R EC AVR Aura. Enchant creature. Enchanted creature has "R, T: Copy target instant or sorcery spell you control. You may choose new targets for the copy." Duct Crawler R C INS STH Insect. 1R: Target creature can't block Duct Crawler this turn. 1/1 Duergar Cave-Guard 3R U CR EVE Dwarf Warrior. Wither. (r/w): Duergar Cave-Guard gets +1/+0 until end of turn. 1/3 Dust Corona R C EC PLC Aura. Enchant creature. Enchanted creature gets +2/+0 and can't be blocked by creatures with flying. Dwarven Armorer R R CR FEM Dwarf. R, T, Discard a card: Put a +0/+1 counter or a +1/+0 counter on target creature. 0/2 Dwarven Armory 2RR R EN ICE 2, Sacrifice a land: Put a +2/+2 counter on target creature. Activate this ability only during any upkeep step. Dwarven Berserker 1R C CR WTH Dwarf Berserker. Whenever Dwarven Berserker becomes blocked, it gets +3/+0 and gains trample until end of turn. 1/1 Dwarven Blastminer 1R U CR ONS Dwarf. 2R, T: Destroy target nonbasic land. Morph R. 1/1
Dragon Mage 5RR R CR SCG Dragon Wizard. Flying. Whenever Dragon Mage deals combat damage to a player, each player discards his or her hand and draws seven cards.
Dwarven Bloodboiler RRR R CR JUD Dwarf. Tap an untapped Dwarf you control: Target creature gets +2/+0 until end of turn. 2/2
Dragon Roost 4RR R EN ONS,X 5RR: Put a 5/5 red Dragon creature token with flying onto the battlefield. (It can't be blocked except by creatures with flying or reach.)
Dwarven Catapult XR U INS FEM Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls. Dwarven Demolition Team 2R U CR L,U,8 Dwarf. T: Destroy target Wall. 1/1
Dwarven Driller 3R U CR JUD Dwarf. T: Destroy target land unless its controller has Dwarven Driller deal 2 damage to him or her. 2/2 Dwarven Grunt R C CR ODY Dwarf. Mountainwalk. 1/1 Dwarven Landslide 3R C SOR APC Kickerâ&#x20AC;&#x201D;2R, Sacrifice a land. Destroy target land. If Dwarven Landslide was kicked, destroy another target land. Dwarven Lieutenant RTR U CR FEM Dwarf Soldier. 1R: Target Dwarf creature gets +1/+0 until end of turn. 1/2 Dwarven Miner 1R U CR MMG Dwarf. 2R, T: Destroy target nonbasic land. 1/2 Dwarven Nomad 2R C CR MIR Dwarf Nomad. T: Target creature with power 2 or less is unblockable this turn. 1/1 Dwarven Patrol 2R U CR APC Dwarf. Dwarven Patrol doesn't untap during your untap step. Whenever you cast a nonred spell, untap Dwarven Patrol. 4/2 Dwarven Pony R R CR HM Horse. 1R, T: Target Dwarf creature gains mountainwalk until end of turn. 1/1 Dwarven Recruiter 2R U CR ODY Dwarf. When Dwarven Recruiter enters the battlefield, search your library for any number of Dwarf cards and reveal those cards. Shuffle your library, then put them on top of it in any order. 2/2 Dwarven Scorcher R C CR JUD Dwarf. Sacrifice Dwarven Scorcher: Dwarven Scorcher deals 1 damage to target creature unless that creature's controller has Dwarven Scorcher deal 2 damage to him or her. 1/1 Dwarven Sea Clan 2R R CR HM Dwarf. T: Choose target attacking or blocking creature whose controller controls an Island. Dwarven Sea Clan deals 2 damage to that creature at end of combat. Activate this ability only before the end of combat step. 1/1 Dwarven Shrine 1RR R EN ODY Whenever a player casts a spell, Dwarven Shrine deals X damage to that player, where X is twice the number of cards in all graveyards with the same name as that spell. Dwarven Soldier 1R C CR FEM Dwarf Soldier. Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn. 2/1 Dwarven Song R U INS LEG Any number of target creatures become red until end of turn. Dwarven Strike Force 4R U CR ODY Dwarf Berserker. Discard a card at random: Dwarven Strike Force gains first strike and haste until end of turn. 4/3 Dwarven Thaumaturgist 2R R CR WTH Dwarf Shaman. T: Switch target creature's power and toughness until end of turn. 1/2 Dwarven Trader R C CR HM Dwarf. 1/1 Dwarven Vigilantes 2R C CR VIS Dwarf. Whenever Dwarven Vigilantes attacks and isn't blocked, you may have it deal damage equal to its power to target creature. If you do, Dwarven Vigilantes assigns no combat damage this turn. 2/2 Dwarven Warriors 2R C CR L-5 Dwarf Warrior. T: Target creature with power 2 or less is unblockable this turn. 1/1
Dwarven Weaponsmith 1R U CR ATQ,R Dwarf Artificer. T, Sacrifice an artifact: Put a +1/+1 counter on target creature. Activate this ability only during your upkeep. 1/1
Ember Gale 3R C SOR SHM Creatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls.
Dynacharge R C INS RTR Target creature you control gets +2/+0 until end of turn. Overload 2R
Ember Hauler RR U CR M11 Goblin. 1, Sacrifice Ember Hauler: Ember Hauler deals 2 damage to target creature or player. 2/2
Earth Elemental 3RR U CR L-4,S99,X Elemental. 4/5
Ember Shot 6R C INS JUD Ember Shot deals 3 damage to target creature or player. Draw a card.
Earth Rift 3R C CR ODY Destroy target land. Flashback 5RR Earth Servant 5R U CR M11 Elemental. Earth Servant gets +0/+1 for each Mountain you control. 4/4 Earthbind R C EC L-R Aura. Enchant creature. When Earthbind enters the battlefield, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains "Enchanted creature loses flying." Earthen Goo 2R U CR CSP Ooze. Trample. Cumulative upkeep R or G. Earthen Goo gets +1/+1 for each age counter on it.2/2 Earthquake XR R SOR L-7,M10,CMD Earthquake deals X damage to each creature without flying and each player. Earthshaker 4RR U CR CHK Spirit. Whenever you cast a Spirit or Arcane spell, Earthshaker deals 2 damage to each creature without flying. 4/5 Echoing Ruin 1R C SOR DST Destroy target artifact and all other artifacts with the same name as that artifact. Ekundu Cyclops 3R C CR MIR Cyclops. If a creature you control attacks, Ekundu Cyclops also attacks if able. 3/4 Electrickery R C INS RTR Electrickery deals 1 damage to target creature you don't control. Overload 1R. Electropotence 2R R EN ZEN Whenever a creature enters the battlefield under your control, you may pay 2R. If you do, that creature deals damage equal to its power to target creature or player. Electrostatic Bolt R C INS MRD Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead. Electryte 3RR R CR USG Beast. Whenever Electryte deals combat damage to defending player, it deals damage equal to its power to each blocking creature. 3/3 Elemental Appeal RRRR R SOR ZEN Kicker 5. Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step. If Elemental Appeal was kicked, that creature gets +7/+0 until end of turn. Elemental Mastery 3R R EC SHM Aura. Enchant creature. Enchanted creature has "T: Put X 1/1 red Elemental creature tokens with haste onto the battlefield, where X is this creature's power. Exile them at the beginning of the next end step." Elkin Lair 3R R WEN VIS At the beginning of each player's upkeep, that player exiles a card at random from his or her hand. The player may play that card this turn. At the beginning of the next end step, if the player hasn't played the card, he or she puts it into his or her graveyard. Ember Beast 2R C CR ODY,GTC Beast. Ember Beast can't attack or block alone. 3/4
Ember-Fist Zubera 1R C CR CHK Zubera Spirit. When Ember-Fist Zubera dies, it deals damage to target creature or player equal to the number of Zubera that died this turn. 1/2 Embermage Goblin 3R U CR ONS Goblin Wizard. When Embermage Goblin enters the battlefield, you may search your library for a card named Embermage Goblin, reveal it, and put it into your hand. If you do, shuffle your library. T: Embermage Goblin deals 1 damage to target creature or player. 1/1 Embersmith 1R U CR SOM Human Artificer. Whenever you cast an artifact spell, you may pay 1. If you do, Embersmith deals 1 damage to target creature or player. 2/1 Emberwilde Augur 1R C CR FUT Goblin Shaman. Sacrifice Emberwilde Augur: Emberwilde Augur deals 3 damage to target player. Activate this ability only during your upkeep. 2/1 Emberwilde Djinn 2RR R CR MIR Djinn. Flying. At the beginning of each player's upkeep, that player may pay RR or 2 life. If he or she does, the player gains control of Emberwilde Djinn. 5/4 Emblem of the Warmind 1R U EC FUT Aura. Enchant creature you control. Creatures you control have haste. Empty the Warrens 3R C SOR TSP Put two 1/1 red Goblin creature tokens onto the battlefield. Storm. Emrakul's Hatcher 4R C CR ROE Eldrazi Drone. When Emrakul's Hatcher enters the battlefield, put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add 1 to your mana pool." 3/3 Engulfing Flames R U INS ODY Engulfing Flames deals 1 damage to target creature. It can't be regenerated this turn. Flashback 3R Enrage XR U INS SCG,8,9 Target creature gets +X/+0 until end of turn. Enraging Licid 1R U CR TMP Licid. R, T: Enraging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay R to end this effect. Enchanted creature has haste. 1/1 Enslaved Dwarf R C CR TOR Dwarf. R, Sacrifice Enslaved Dwarf: Target black creature gets +1/+0 and gains first strike until end of turn. 1/1 Enslaved Scout 2R C CR ALL Goblin Scout. 2: Enslaved Scout gains mountainwalk until end of turn. 2/2 Epicenter 4R R SOR ODY Target player sacrifices a land. Threshold â&#x20AC;&#x201D; Each player sacrifices all lands he or she controls instead if seven or more cards are in your graveyard. SOR Erdwal Ripper 1RR C CR DKA Vampire. Haste. Whenever Erdwal Ripper deals combat damage to a player, put a +1/+1 counter on it. 2/1 Eron the Relentless 3RR U LC HM,TSP Human Rogue. Haste. RRR: Regenerate Eron the Relentless. 5/2
Errantry 1R C EC ICE,5 Aura. Enchant creature. Enchanted creature gets +3/+0 and can only attack alone. Erratic Explosion 2R C SOR ONS,PC2 Choose target creature or player. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's converted mana cost to that creature or player. Put the revealed cards on the bottom of your library in any order. Eternal Flame 2RR R SOR DRK Eternal Flame deals X damage to target opponent, where X is the number of Mountains you control. It deals half X damage, rounded up, to you. Eternal Warrior R U EC LEG,4,5 Aura. Enchant creature. Enchanted creature has vigilance. Eunuchs' Intrigues 2R U SOR PTK Target opponent chooses a creature he or she controls. Other creatures he or she controls can't block this turn. Evaporate 2R U SOR HM Evaporate deals 1 damage to each white and/or blue creature. Excruciator 6RR R CR RAV Avatar. Damage that would be dealt by Excruciator can't be prevented. 7/7 Explosive Impact 5R C INS RTR Explosive Impact deals 5 damage to target creature or player. Explosive Revelation 3RR U SOR ROE Choose target creature or player. Reveal cards from the top of your library until you reveal a nonland card. Explosive Revelation deals damage equal to that card's converted mana cost to that creature or player. Put the nonland card into your hand and the rest on the bottom of your library in any order. Extra Arms 4R U EC SCG Aura. Enchant creature. Whenever enchanted creature attacks, it deals 2 damage to target creature or player. Exuberant Firestoker 2R U CR ALA Human Druid Shaman. At the beginning of your end step, if you control a creature with power 5 or greater, you may have Exuberant Firestoker deal 2 damage to target player. T: Add 1 to your mana pool. 1/1 Faithless Looting R C SOR DKA Draw two cards, then discard two cards. Flashback 2R Falkenrath Exterminator 1R U CR QV Vampire Archer. Whenever Falkenrath Exterminator deals combat damage to a player, put a +1/+1 counter on it. 2R: Falkenrath Exterminator deals damage to target creature equal to the number of +1/+1 counters on Falkenrath Exterminator. 1/1 Falkenrath Marauders 3RR R CR ISD Vampire Warrior. Flying, haste. Whenever Falkenrath Marauders deals combat damage to a player, put two +1/+1 counters on it. 2/2 Fallen Ferromancer 3R U CR NPH Human Shaman. Infect. 1R, T: Fallen Ferromancer deals 1 damage to target creature or player. 1/1 Falling Star 2R R SOR LEG Flip Falling Star onto the playing area from a height of at least one foot. Falling Star deals 3 damage to each creature it lands on. Tap all creatures dealt damage by Falling Star. If Falling Star doesn't turn completely over at least once during the flip, it has no effect. False Orders R C INS L,U Cast False Orders only during the declare blockers step. Remove target creature defending player controls from combat. Creatures it was blocking that had become blocked by only that creature this combat become unblocked. You may have it block an attacking creature of your choice. Falter 1R C INS USG Creatures without flying can't block this turn.
Fanning the Flames XRR U SOR STH Buyback 3. Fanning the Flames deals X damage to target creature or player. Fatal Attraction 2R C EC FUT Aura. Enchant creature. When Fatal Attraction enters the battlefield, it deals 2 damage to enchanted creature. At the beginning of your upkeep, Fatal Attraction deals 4 damage to enchanted creature.
one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.
Fire-Belly Changeling 1R C CR LRW Shapeshifter. Changeling. R: Fire-Belly Changeling gets +1/+0 until end of turn. Activate this ability no more than twice each turn. 1/1
Fiery Hellhound 1RR C CR M10-12 Elemental Hound. R: Fiery Hellhound gets +1/+0 until end of turn. 2/2
Fireblast 4RR C INS VIS You may sacrifice two Mountains rather than pay Fireblast's mana cost. Fireblast deals 4 damage to target creature or player.
Fatal Frenzy 2R R INS PLC Until end of turn, target creature you control gains trample and gets +X/+0, where X is its power. Sacrifice it at the beginning of the next end step.
Fiery Mantle 1R C EC USG Aura. Enchant creature. R: Enchanted creature gets +1/+0 until end of turn. When Fiery Mantle is put into a graveyard from the battlefield, return Fiery Mantle to its owner's hand.
Fault Line XRR R INS USG Fault Line deals X damage to each creature without flying and each player.
Fiery Temper 1RR C INS TOR,TSP Fiery Temper deals 3 damage to target creature or player. Madness R.
Fault Riders 2R C CR PCY Human Soldier. Sacrifice a land: Fault Riders gets +2/+0 and gains first strike until end of turn. Activate this ability only once each turn. 2/2
Fighting Chance R R INS EXO For each blocking creature, flip a coin. If you win the flip, prevent all combat damage that would be dealt by that creature this turn.
Faultgrinder 6R C CR LRW,CMD Elemental. Trample. When Faultgrinder enters the battlefield, destroy target land. Evoke 4R. 4/4
Final Fortune RR R INS MIR,6,7 Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Feedback Bolt 4R U INS 5DN Feedback Bolt deals damage to target player equal to the number of artifacts you control.
Fire Ambush 1R C SOR PTK Fire Ambush deals 3 damage to target creature or player.
Feint R C INS LEG Tap all creatures blocking target attacking creature. Prevent all combat damage that would be dealt this turn by that creature and each creature blocking it.
Fire Ants 2R U CR USG Insect. T: Fire Ants deals 1 damage to each other creature without flying. 2/1
Firebolt R C SOR ODY Firebolt deals 2 damage to target creature or player. Flashback 4R Firebrand Ranger 1R U CR INV Human Soldier. G, T: You may put a basic land card from your hand onto the battlefield. 2/1 Firebreathing R C EC L-M10,M12 Aura. Enchant creature. R: Enchanted creature gets +1/+0 until end of turn. Firecat Blitz XRR U SOR JUD Put X 1/1 red Elemental Cat creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step. Flashback—RR, Sacrifice X Mountains. Firefist Striker 1R U CR GTC Human Soldier. Battalion — Whenever Firefist Striker and at least two other creatures attack, target creature can't block this turn. 2/1 Firefly 3R U CR TMP Insect. Flying. R: Firefly gets +1/+0 until end of turn. 1/1
Fencer's Magemark 2R C EC GPT Aura. Enchant creature. Creatures you control that are enchanted get +1/+1 and have first strike.
Fire Bowman R U CR PTK Human Soldier Archer. Sacrifice Fire Bowman: Fire Bowman deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared. 1/1
Feral Lightning 3RRR U SOR SOK Put three 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step.
Fire Dragon 6RRR R CR POR Dragon. Flying. When Fire Dragon enters the battlefield, it deals damage equal to the number of Mountains you control to target creature. 6/6
Firemaw Kavu 5R U CR TSP Kavu. Echo 5R. When Firemaw Kavu enters the battlefield, it deals 2 damage to target creature. When Firemaw Kavu leaves the battlefield, it deals 4 damage to target creature. 4/2
Feral Ridgewolf 2R C CR ISD Wolf. Trample. 1R: Feral Ridgewolf gets +2/+0 until end of turn.1/2
Fire Drake 1RR U CR DRK,5 Drake. Flying. R: Fire Drake gets +1/+0 until end of turn. Activate this ability only once each turn. 1/2
Fires of Undeath 2R C INS DKA Fires of Undeath deals 2 damage to target creature or player. Flashback 5B
Ferrovore 2R C CR SOM Beast. R, Sacrifice an artifact: Ferrovore gets +3/+0 until end of turn. 2/2
Fire Elemental 3RR U CR L-7,S99,M13 Elemental. 5/4
Fireslinger 1R C CR TMP Human Wizard. T: Fireslinger deals 1 damage to target creature or player and 1 damage to you. 1/1
Fervent Cathar 2R C CR AVR Human Knight. Haste. When Fervent Cathar enters the battlefield, target creature can't block this turn. 2/1 Fervor 2R R EN WTH,6,7,M13 Creatures you control have haste. Fever Charm R C INS ONS Choose one — Target creature gains haste until end of turn; or target creature gets +2/+0 until end of turn; or Fever Charm deals 3 damage to target Wizard creature. Fickle Efreet 3R R CR PCY Efreet. Whenever Fickle Efreet attacks or blocks, flip a coin at end of combat. If you lose the flip, an opponent gains control of Fickle Efreet. 5/2 Fiery Bombardment 1R R EN EVE Chroma — 2, Sacrifice a creature: Fiery Bombardment deals damage to target creature or player equal to the number of red mana symbols in the sacrificed creature's mana cost. Fiery Conclusion 1R C INS RAV,PC2 As an additional cost to cast Fiery Conclusion, sacrifice a creature. Fiery Conclusion deals 5 damage to target creature. Fiery Fall 5R C INS CON,PC2 Fiery Fall deals 5 damage to target creature. Basic landcycling 1R Fiery Gambit 2R R SOR MRD Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win
Fire Imp 2R U CR POR Imp. When Fire Imp enters the battlefield, it deals 2 damage to target creature. 2/1 Fire Juggler 2R C CR MOR Goblin Shaman. Whenever Fire Juggler becomes blocked, clash with an opponent. If you win, Fire Juggler deals 4 damage to each creature blocking it. 2/2 Fire Servant 3RR U CR M11 Elemental. If a red instant or sorcery spell you control would deal damage, it deals double that damage instead. 4/3 Fire Snake 4R C CR POR Snake. When Fire Snake dies, destroy target land. 3/1 Fire Tempest 5RR R SOR POR,S99 Fire Tempest deals 6 damage to each creature and each player. Fire Whip 1R C EC WTH,TSP Aura. Enchant creature you control. Enchanted creature has "T: This creature deals 1 damage to target creature or player." Sacrifice Fire Whip: Fire Whip deals 1 damage to target creature or player. Fireball XR C SOR L-5,DST,M10-M12 Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players. Fireball costs 1 more to cast for each target beyond the first.
Firefright Mage R C CR PLC Goblin Spellshaper. 1R, T, Discard a card: Target creature can't be blocked this turn except by artifact creatures and/or red creatures. 1/1
Firestorm R R INS WTH As an additional cost to cast Firestorm, discard X cards. Firestorm deals X damage to each of X target creatures and/or players. Firestorm Phoenix 4RR R CR LEG Phoenix. Flying. If Firestorm Phoenix would die, return Firestorm Phoenix to its owner's hand instead. Until that player's next turn, that player plays with that card revealed in his or her hand and can't play it. 3/2 Firewing Phoenix 3R R CR M13 Phoenix. Flying. 1RRR: Return Firewing Phoenix from your graveyard to your hand. 4/2 First Volley 1R C INS BOK Arcane. First Volley deals 1 damage to target creature and 1 damage to that creature's controller. Fissure 3RR C INS DRK,4 Destroy target creature or land. It can't be regenerated. Fissure Vent 3RR C SOR ROE Choose one or both — Destroy target artifact; and/or destroy target nonbasic land. Fists of the Anvil 1R C INS MRD,X Target creature gets +4/+0 until end of turn. Fit of Rage 1R C SOR WTH,6 Target creature gets +3/+3 and gains first strike until end of turn.
Five-Alarm Fire 1RR R EN GTC Whenever a creature you control deals combat damage, put a blaze counter on Five-Alarm Fire. Remove five blaze counters from Five-Alarm Fire: Five-Alarm Fire deals 5 damage to target creature or player.
Flamekin Harbinger R U CR LRW Elemental Shaman. When Flamekin Harbinger enters the battlefield, you may search your library for an Elemental card, reveal it, then shuffle your library and put that card on top of it. 1/1
Fledgling Dragon 2RR R CR JUD Dragon. Flying. Threshold — As long as seven or more cards are in your graveyard, Fledgling Dragon gets +3/+3 and has "R: Fledgling Dragon gets +1/+0 until end of turn." 2/2
Flailing Manticore 3R R CR MMQ Manticore. Flying, first strike. 1: Flailing Manticore gets +1/+1 until end of turn. Any player may activate this ability. 1: Flailing Manticore gets -1/-1 until end of turn. Any player may activate this ability. 3/3
Flamekin Spitfire 1R U CR LRW Elemental Shaman. 3R: Flamekin Spitfire deals 1 damage to target creature or player. 1/1
Fling 1R C INS STH,M11,M12,PC2 As an additional cost to cast Fling, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to target creature or player.
Flailing Ogre 2R U CR MMQ Ogre. 1: Flailing Ogre gets +1/+1 until end of turn. Any player may activate this ability. 1: Flailing Ogre gets -1/-1 until end of turn. Any player may activate this ability. 3/3 Flailing Soldier R C CR MMQ Human Soldier. 1: Flailing Soldier gets +1/+1 until end of turn. Any player may activate this ability. 1: Flailing Soldier gets -1/-1 until end of turn. Any player may activate this ability. 2/2 Flame Burst 1R C INS ODY Flame Burst deals X damage to target creature or player, where X is 2 plus the number of cards named Flame Burst in all graveyards. Flame Elemental 2RR U CR MIR Elemental. R, T, Sacrifice Flame Elemental: Flame Elemental deals damage equal to its power to target creature. 3/2
Flame-Kin War Scout 3R U CR DIS Elemental Scout. When another creature enters the battlefield, sacrifice Flame-Kin War Scout. If you do, Flame-Kin War Scout deals 4 damage to that creature. 2/4 Flames of the Blood Hand 2R U INS BOK Flames of the Blood Hand deals 4 damage to target player. The damage can't be prevented. If that player would gain life this turn, that player gains no life instead. Flames of the Firebrand 2R U SOR M13 Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three target creatures and/or players. Flameshot 3R U SOR PCY You may discard a Mountain card rather than pay Flameshot's mana cost. Flameshot deals 3 damage divided as you choose among one, two, or three target creatures.
Flame Fusillade 3R R SOR RAV Until end of turn, permanents you control gain "T: This permanent deals 1 damage to target creature or player."
Flamestick Courier 2R U CR ONS Goblin. You may choose not to untap Flamestick Courier during your untap step. 2R, T: Target Goblin creature gets +2/+2 and has haste for as long as Flamestick Courier remains tapped. 2/1
Flame Jab R C SOR EVE Flame Jab deals 1 damage to target creature or player. Retrace.
Flametongue Kavu 3R U CR PLS,CMD Kavu. When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature. 4/2
Flame Javelin (2/R)(2/R)(2/R) U INS SHM Flame Javelin deals 4 damage to target creature or player.
Flamewave Invoker 2R C CR LGN,X Goblin Mutant. 7R: Flamewave Invoker deals 5 damage to target player. 2/2
Flame Jet 1R C SOR UDS Flame Jet deals 3 damage to target player. Cycling 2 Flame Rift 1R C SOR NMS Flame Rift deals 4 damage to each player. Flame Slash R C SOR ROE Flame Slash deals 4 damage to target creature. Flame Spirit 4R U CR ICE,5,6 Elemental Spirit. R: Flame Spirit gets +1/+0 until end of turn. 2/3 Flame Wave 3RRRR U SOR STH,9 Flame Wave deals 4 damage to target player and each creature he or she controls. Flameblast Dragon 4RR R CR ALA,M12 Dragon. Flying. Whenever Flameblast Dragon attacks, you may pay XR. If you do, Flameblast Dragon deals X damage to target creature or player. 5/5 Flameborn Hellion 5R C CR ALA Hellion. Haste. Flameborn Hellion attacks each turn if able.5/4 Flameborn Viron 4RR C CR NPH Insect. 6/4
Flaming Gambit XR U INS TOR Flaming Gambit deals X damage to target player. That player may choose a creature he or she controls and have Flaming Gambit deal that damage to it instead. Flashback XRR
Flowstone Channeler 2R C CR TSP Human Spellshaper. 1R, T, Discard a card: Target creature gets +1/-1 and gains haste until end of turn. 1/1 Flowstone Crusher 3RR C CR NMS,9 Beast. R: Flowstone Crusher gets +1/-1 until end of turn. 4/4 Flowstone Embrace 1R C EC FUT Aura. Enchant creature. T: Enchanted creature gets +2/-2 until end of turn. Flowstone Flood 3R U SOR EXO Buyback—Pay 3 life, Discard a card at random. Destroy target land. Flowstone Giant 2RR C CR TMP Giant. R: Flowstone Giant gets +2/-2 until end of turn. 3/3 Flowstone Hellion 4R U CR STH Hellion Beast. Haste. 0: Flowstone Hellion gets +1/-1 until end of turn. 3/3 Flowstone Mauler 4RR R CR STH Beast. Trample. R: Flowstone Mauler gets +1/-1 until end of turn. 4/5 Flowstone Overseer 2RRR R CR NMS Beast. RR: Target creature gets +1/-1 until end of turn. 4/4 Flowstone Salamander 3RR U CR TMP Salamander. R: Flowstone Salamander deals 1 damage to target creature blocking it. 3/4
Flaming Sword 1R C EC MMQ Aura. Flash. Enchant creature. Enchanted creature gets +1/+0 and has first strike.
Flowstone Shambler 2R C CR STH,9 Beast. R: Flowstone Shambler gets +1/-1 until end of turn. 2/2
Flare 2R C INS ICE,MIR,5 Flare deals 1 damage to target creature or player. Draw a card at the beginning of the next turn's upkeep.
Flowstone Slide X2RR R SOR NMS,9,X All creatures get +X/-X until end of turn.
Flaring Flame-Kin 2R U CR DIS Elemental Warrior. As long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample, and has "R: Flaring Flame-Kin gets +1/+0 until end of turn." 2/2 Flaring Pain 1R C INS JUD Damage can't be prevented this turn. Flashback R Flash Conscription 5R U INS RAV Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. If W was spent to cast Flash Conscription, the creature gains "Whenever this creature deals combat damage, you gain that much life" until end of turn.
Flamebreak RRR R SOR DST Flamebreak deals 3 damage to each creature without flying and each player. Creatures dealt damage this way can't be regenerated this turn.
Flash of Defiance 1R C SOR TOR Green creatures and white creatures can't block this turn. Flashback—1R, Pay 3 life.
Flamecore Elemental 2RR C CR TSP Elemental. Echo 2RR. 5/4
Flashfires 3R U SOR L-5,POR,8,9 Destroy all Plains.
Flamekin Bladewhirl R U CR LRW Elemental Warrior. As an additional cost to cast Flamekin Bladewhirl, reveal an Elemental card from your hand or pay 3. 2/1
Flayer of the Hatebound 5R R CR DKA Devil. Undying. Whenever Flayer of the Hatebound or another creature enters the battlefield from your graveyard, that creature deals damage equal to its power to target creature or player. 4/2
Flamekin Brawler R C CR LRW Elemental Warrior. R: Flamekin Brawler gets +1/+0 until end of turn. 0/2
Flowstone Blade R C EC STH Aura. Enchant creature. R: Enchanted creature gets +1/-1 until end of turn.
Flowstone Strike 1R C INS NMS Target creature gets +1/-1 and gains haste until end of turn. Flowstone Surge 1R U EN NMS Creatures you control get +1/-1. Flowstone Wall 2R C CR NMS Wall. Defender . R: Flowstone Wall gets +1/-1 until end of turn. 0/6 Flowstone Wyvern 3RR R CR TMP Drake. Flying. R: Flowstone Wyvern gets +2/-2 until end of turn. 3/3 Fomori Nomad 4R C CR FUT Nomad Giant. 4/4 Forge Armor 4R U INS MRD As an additional cost to cast Forge Armor, sacrifice an artifact. Put X +1/+1 counters on target creature, where X is the sacrificed artifact's converted mana cost. Forge Devil R C CR DKA Devil. When Forge Devil enters the battlefield, it deals 1 damage to target creature and 1 damage to you. 1/1 Fork RR R INS L-R Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.
Forked Bolt R U SOR ROE Forked Bolt deals 2 damage divided as you choose among one or two target creatures and/or players. Forked Lightning 3R R SOR POR Forked Lightning deals 4 damage divided as you choose among one, two, or three target creatures. Form of the Dragon 4RRR R EN SCG,EN At the beginning of your upkeep, Form of the Dragon deals 5 damage to target creature or player. At the beginning of each end step, your life total becomes 5. Creatures without flying can't attack you. Fortune Thief 4R R CR TSP Human Rogue. Damage that would reduce your life total to less than 1 reduces it to 1 instead. Morph RR 0/1 Foundry Street Denizen R C CR GTC Goblin Warrior. Whenever another red creature enters the battlefield under your control, Foundry Street Denizen gets +1/+0 until end of turn. 1/1 Fractured Loyalty 1R U EC MRD Aura. Enchant creature. Whenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of that creature. (This effect lasts indefinitely.)
Furnace Scamp R C CR NPH Beast. Whenever Furnace Scamp deals combat damage to a player, you may sacrifice it. If you do, Furnace Scamp deals 3 damage to that player. 1/1 Furnace Spirit 2R C CR STH Spirit. Haste. R: Furnace Spirit gets +1/+0 until end of turn. 1/1 Furnace Whelp 2RR U CR 5DN,CMD,M13 Dragon. Flying. R: Furnace Whelp gets +1/+0 until end of turn. 2/2
Genju of the Spires R U EL BOK Aura. Enchant Mountain. 2: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land. When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand.
Furor of the Bitten R C EC ISD Aura. Enchant creature. Enchanted creature gets +2/+2 and attacks each turn if able.
Geosurge RRRR U SOR NPH Add RRRRRRR to your mana pool. Spend this mana only to cast artifact or creature spells.
Fury Charm 1R C INS PLC Choose one — Destroy target artifact; or target creature gets +1/+1 and gains trample until end of turn; or remove two time counters from target permanent or suspended card.
Gerrard's Irregulars 4R C CR MMQ Human Soldier. Trample, haste. 4/2
Fury of the Horde 5RR R SOR CSP You may exile two red cards from your hand rather than pay Fury of the Horde's mana cost. Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Frenetic Ogre 4R U CR ODY Ogre. R, Discard a card at random: Frenetic Ogre gets +3/+0 until end of turn. 2/3
Fury Sliver 5R U CR TSP Sliver. All Sliver creatures have double strike. 3/3
Frenetic Raptor 5R U CR LGN Lizard Beast. Beasts can't block. 6/6
Furyborn Hellkite 4RRR M CR M12 Dragon. Bloodthirst 6. Flying. 6/6
Frenzied Goblin R U CR RAV Goblin Berserker. Whenever Frenzied Goblin attacks, you may pay R. If you do, target creature can't block this turn. 1/1
Furystoke Giant 3RR R CR SHM Giant Warrior. When Furystoke Giant enters the battlefield, other creatures you control gain "T: This creature deals 2 damage to target creature or player" until end of turn. Persist. 3/3
Frost Giant 3RRR U CR LEG Giant Rampage 2. 4/4 Frost Ogre 3RR C CR BOK Ogre Warrior. 5/3 Frostling R C CR SOK Spirit. Sacrifice Frostling: Frostling deals 1 damage to target creature. 1/1 Frostwielder 2RR C CR CHK Human Shaman. T: Frostwielder deals 1 damage to target creature or player. If a creature dealt damage by Frostwielder this turn would die, exile it instead. 1/2 Fumiko the Lowblood 2RR R LC BOK Human Samurai. Fumiko the Lowblood has bushido X, where X is the number of attacking creatures. Creatures your opponents control attack each turn if able. 3/2 Furious Assault 2R C EN MMQ Whenever you cast a creature spell, Furious Assault deals 1 damage to target player. Furious Resistance R C INS GTC Target blocking creature gets +3/+0 and gains first strike until end of turn. Furnace Brood 3R C CR EXO Elemental. R: Target creature can't be regenerated this turn. 3/3 Furnace Celebration 1RR U EN SOM Whenever you sacrifice another permanent, you may pay 2. If you do, Furnace Celebration deals 2 damage to target creature or player. Furnace Dragon 6RRR R CR DST Dragon. Affinity for artifacts. Flying. When Furnace Dragon enters the battlefield, if you cast it from your hand, exile all artifacts. 5/5 Furnace of Rath 1RRR R EN TMP,8-X If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead.
Gempalm Incinerator 2R U CR LGN Goblin. Cycling 1R. When you cycle Gempalm Incinerator, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield. 2/1
Galvanic Arc 2R C EC RAV Aura. Enchant creature. When Galvanic Arc enters the battlefield, it deals 3 damage to target creature or player. Enchanted creature has first strike.
Geyser Glider 3RR U CR ZEN Elemental Beast. Landfall — Whenever a land enters the battlefield under your control, Geyser Glider gains flying until end of turn. 4/4 Ghitu Fire XR R SOR INV You may cast Ghitu Fire any time you could cast an instant if you pay 2 more to cast it. Ghitu Fire deals X damage to target creature or player. Ghitu Firebreathing 1R C EC TSP Aura. Flash. Enchant creature. R: Enchanted creature gets +1/+0 until end of turn. R: Return Ghitu Firebreathing to its owner's hand. Ghitu Fire-Eater 2R U CR ULG,7 Human Nomad. T, Sacrifice Ghitu Fire-Eater: Ghitu FireEater deals damage equal to its power to target creature or player. 2/2 Ghitu Slinger 2R C CR ULG Human Nomad. Echo 2R. When Ghitu Slinger enters the battlefield, it deals 2 damage to target creature or player. 2/2 Ghitu War Cry 2R U EN ULG R: Target creature gets +1/+0 until end of turn.
Galvanic Blast R C INS SOM Galvanic Blast deals 2 damage to target creature or player. Metalcraft — Galvanic Blast deals 4 damage to that creature or player instead if you control three or more artifacts.
Ghor-Clan Bloodscale 3R U CR GPT Viashino Warrior. First strike. 3G: Ghor-Clan Bloodscale gets +2/+2 until end of turn. Activate this ability only once each turn. 2/1
Galvanoth 3RR R CR MBS Beast. At the beginning of your upkeep, you may look at the top card of your library. If it's an instant or sorcery card, you may cast it without paying its mana cost. 3/3
Ghost-Lit Raider 2R U CR SOK Spirit. 2R, T: Ghost-Lit Raider deals 2 damage to target creature. Channel — 3R, Discard Ghost-Lit Raider: Ghost-Lit Raider deals 4 damage to target creature. 2/1
Gamble R R SOR USG Search your library for a card, put that card into your hand, discard a card at random, then shuffle your library.
Giant Harbinger 4R U CR LRW Giant Shaman. When Giant Harbinger enters the battlefield, you may search your library for a Giant card, reveal it, then shuffle your library and put that card on top of it. 3/4
Game of Chaos RRR R SOR ICE,5 Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip. Gang of Devils 5R U CR AVR Devil. When Gang of Devils dies, it deals 3 damage divided as you choose among one, two, or three target creatures and/or players. 3/3 Gathan Raiders 3RR C CR FUT Human Warrior. Hellbent — Gathan Raiders gets +2/+2 as long as you have no cards in hand. Morph—Discard a card. 3/3 Gaze of Adamaro 2RR U INS SOK Arcane. Gaze of Adamaro deals damage to target player equal to the number of cards in that player's hand. Geistflame R C INS ISD Geistflame deals 1 damage to target creature or player. Flashback 3R
Giant Strength RR C EC LEG,TMP,4-6 Aura. Enchant creature. Enchanted creature gets +2/+2. Giant's Ire 3R C TSOR LRW Giant. Giant's Ire deals 4 damage to target player. If you control a Giant, draw a card. Glacial Crevasses 2R R EN ICE Sacrifice a snow Mountain: Prevent all combat damage that would be dealt this turn. Glacial Ray 1R C INS CHK Arcane. Glacial Ray deals 2 damage to target creature or player. Splice onto Arcane 1R. Glarewielder 4R U CR LRW Elemental Shaman. Haste. When Glarewielder enters the battlefield, up to two target creatures can't block this turn. Evoke 1R. 3/1 Glitterfang R C CR SOK Spirit. Haste. At the beginning of the end step, return Glitterfang to its owner's hand. 1/1
Glyph of Destruction R C INS LEG Target blocking Wall you control gets +10/+0 until end of combat. Prevent all damage that would be dealt to it this turn. Destroy it at the beginning of the next end step.
Goblin Bushwhacker R C CR ZEN Goblin Warrior. Kicker R. When Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn. 1/1
Gnat Alley Creeper 2R U CR DIS Human Rogue. Gnat Alley Creeper can't be blocked by creatures with flying. 3/1
Goblin Cadets R U CR USG,CMD Goblin. Whenever Goblin Cadets blocks or becomes blocked, target opponent gains control of it. (This removes Goblin Cadets from combat.) 2/1
Gnathosaur 4RR C CR MBS Lizard. Sacrifice an artifact: Gnathosaur gains trample until end of turn. 5/4 Goatnapper 2R U CR LRW Goblin Rogue. When Goatnapper enters the battlefield, untap target Goat and gain control of it until end of turn. It gains haste until end of turn. 2/2 Goblin Archaeologist 1R U CR DST Goblin Artificer. R, T: Flip a coin. If you win the flip, destroy target artifact and untap Goblin Archaeologist. If you lose the flip, sacrifice Goblin Archaeologist. 1/2 Goblin Arsonist R C CR ROE,M12,M13 Goblin Shaman. When Goblin Arsonist dies, you may have it deal 1 damage to target creature or player. 1/1 Goblin Artillery 1RR U CR M10 Goblin Warrior. T: Goblin Artillery deals 2 damage to target creature or player and 3 damage to you. 1/3 Goblin Artisans R U CR ATQ Goblin Artificer. T: Flip a coin. If you win the flip, draw a card. If you lose the flip, counter target artifact spell you control that isn't the target of an ability from another creature named Goblin Artisans. 1/1 Goblin Assassin 3RR U CR LGN Goblin Assassin. Whenever Goblin Assassin or another Goblin enters the battlefield, each player flips a coin. Each player whose coin comes up tails sacrifices a creature. 2/2 Goblin Assault 2R R EN ALA At the beginning of your upkeep, put a 1/1 red Goblin creature token with haste onto the battlefield. Goblin creatures attack each turn if able. Goblin Balloon Brigade R C CR L-4,9,M11 Goblin Warrior. R: Goblin Balloon Brigade gains flying until end of turn. 1/1 Goblin Bangchuckers 2RR U CR M12 Goblin Warrior. T: Flip a coin. If you win the flip, Goblin Bangchuckers deals 2 damage to target creature or player. If you lose the flip, Goblin Bangchuckers deals 2 damage to itself. 2/2 Goblin Battle Jester 3R C CR M13 Goblin. Whenever you cast a red spell, target creature can't block this turn. 2/2 Goblin Berserker 3R U CR UDS Goblin Berserker. First strike, haste. 2/2 Goblin Bomb 1R R EN WTH At the beginning of your upkeep, you may flip a coin. If you win the flip, put a fuse counter on Goblin Bomb. If you lose the flip, remove a fuse counter from Goblin Bomb. Remove five fuse counters from Goblin Bomb, Sacrifice Goblin Bomb: Goblin Bomb deals 20 damage to target player. Goblin Bombardment 1R U EN TMP Sacrifice a creature: Goblin Bombardment deals 1 damage to target creature or player. Goblin Brawler 2R C CR 5DN Goblin Warrior. First strike. Goblin Brawler can't be equipped. 2/2 Goblin Brigand 1R C CR SCG,9 Goblin Warrior. Goblin Brigand attacks each turn if able. 2/2 Goblin Bully 1R C CR POR Goblin. 2/1
Goblin Cavaliers 2R C CR P02,S99 Goblin. 3/2 Goblin Caves 1RR C EL DRK Aura. Enchant land. As long as enchanted land is a basic Mountain, Goblin creatures get +0/+2. Goblin Chariot 2R C CR S99,7-9 Goblin Warrior. Haste. 2/2 Goblin Chieftain 1RR R CR M10-12 Goblin. Haste. Other Goblin creatures you control get +1/+1 and have haste. 2/2 Goblin Chirurgeon R C CR FEM Goblin Shaman. Sacrifice a Goblin: Regenerate target creature. 0/2 Goblin Clearcutter 3R U CR LGN Goblin. T, Sacrifice a Forest: Add three mana in any combination of R and/or G to your mana pool. 3/3 Goblin Cohort R C CR BOK Goblin Warrior. Goblin Cohort can't attack unless you've cast a creature spell this turn. 2/2 Goblin Commando 4R U CR S99 Goblin. When Goblin Commando enters the battlefield, it deals 2 damage to target creature. 2/2 Goblin Digging Team R C CR DRK,5-7 Goblin. T, Sacrifice Goblin Digging Team: Destroy target Wall. 1/1 Goblin Dynamo 5RR U CR LGN Goblin Mutant. T: Goblin Dynamo deals 1 damage to target creature or player. XR, T, Sacrifice Goblin Dynamo: Goblin Dynamo deals X damage to target creature or player. Goblin Elite Infantry 1R C CR MIR,6,7,X Goblin Warrior. Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn. 2/2 Goblin Festival 1R R EN UDS 2: Goblin Festival deals 1 damage to target creature or player. Flip a coin. If you lose the flip, choose one of your opponents. That player gains control of Goblin Festival. Goblin Fire Fiend 3R C CR RAV Goblin Berserker. Haste. Goblin Fire Fiend must be blocked if able. R: Goblin Fire Fiend gets +1/+0 until end of turn. Goblin Firebug 1R C CR LGN Goblin. When Goblin Firebug leaves the battlefield, sacrifice a land. 2/2 Goblin Fireslinger R C CR M12 Goblin Warrior. T: Goblin Fireslinger deals 1 damage to target player. 1/1 Goblin Firestarter R U CR P02 Goblin. Sacrifice Goblin Firestarter: Goblin Firestarter deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared. 1/1 Goblin Flotilla 2R R CR FEM Goblin. Islandwalk. At the beginning of each combat, unless you pay R, whenever Goblin Flotilla blocks or becomes blocked by a creature this combat, that creature gains first strike until end of turn. 2/2 Goblin Furrier 1R C CR CSP Goblin Warrior. Prevent all damage that Goblin Furrier would deal to snow creatures. 2/2
Goblin Game 5RR R SOR PLS Each player hides at least one item, then all players reveal them simultaneously. Each player loses life equal to the number of items he or she revealed. The player who revealed the fewest items then loses half his or her life, rounded up. If two or more players are tied for fewest, each loses half his or her life, rounded up. Goblin Gardener 3R C CR UDS,7 Goblin. When Goblin Gardener dies, destroy target land. 2/1 Goblin Gaveleer R C CR SOM Goblin Warrior. Trample. Goblin Gaveleer gets +2/+0 for each Equipment attached to it. 1/1 Goblin General 1RR R CR P02,S99 Goblin Warrior. Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn. 1/1 Goblin Glider 1R U CR P02,S99,7,8 Goblin. Flying. Goblin Glider can't block. 1/1 Goblin Goon 3R R CR LGN Goblin Mutant. Goblin Goon can't attack unless you control more creatures than defending player. Goblin Goon can't block unless you control more creatures than attacking player. 6/6 Goblin Grappler R C CR LGN Goblin. Provoke. 1/1 Goblin Grenade R U SOR FEM,M12 As an additional cost to cast Goblin Grenade, sacrifice a Goblin. Goblin Grenade deals 5 damage to target creature or player. Goblin Grenadiers 3R U CR WTH Goblin. Whenever Goblin Grenadiers attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature and target land. 2/2 Goblin Guide R R CR ZEN Goblin Scout. Haste. Whenever Goblin Guide attacks, defending player reveals the top card of his or her library. If it's a land card, that player puts it into his or her hand. 2/2 Goblin Hero 2R C CR DRK,5,6,S99 Goblin. 2/2 Goblin King 1RR R CR L-X Goblin. Other Goblin creatures get +1/+1 and have mountainwalk. 2/2 Goblin Kites 1R U EN FEM R: Target creature you control with toughness 2 or less gains flying until end of turn. Flip a coin at the beginning of the next end step. If you lose the flip, sacrifice that creature. Goblin Lackey R U CR USG Goblin. Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield. 1/1 Goblin Lookout 1R C CR LGN Goblin. T, Sacrifice a Goblin: Goblin creatures get +2/+0 until end of turn. 1/2 Goblin Lore 1R U SOR P02,S99 Draw four cards, then discard three cards at random. Goblin Machinist 4R U CR ONS Goblin. 2R: Reveal cards from the top of your library until you reveal a nonland card. Goblin Machinist gets +X/+0 until end of turn, where X is that card's converted mana cost. Put the revealed cards on the bottom of your library in any order. 0/5 Goblin Marshal 4RR R CR UDS Goblin Warrior. Echo 4RR. When Goblin Marshal enters the battlefield or dies, put two 1/1 red Goblin creature tokens onto the battlefield. 3/3 Goblin Masons 1R C CR UDS Goblin. When Goblin Masons dies, destroy target Wall. 2/1
Goblin Matron 2R U CR P02,USG,7 Goblin. When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, and put it into your hand. If you do, shuffle your library. 1/1
Goblin Sappers 1R C CR ICE Goblin. RR, T: Target creature you control is unblockable this turn. Destroy it and Goblin Sappers at end of combat. RRRR, T: Target creature you control is unblockable this turn. Destroy it at end of combat.
defending player controls and Goblin Vandal assigns no combat damage this turn. 1/1
Goblin Medics 2R C CR ULG Goblin Shaman. Whenever Goblin Medics becomes tapped, it deals 1 damage to target creature or player. 1/1
Goblin Scouts 3RR U SOR MIR Put three 1/1 red Goblin Scout creature tokens with mountainwalk onto the battlefield.
Goblin War Cry 2R U SOR P02 Target opponent chooses a creature he or she controls. Other creatures he or she controls can't block this turn.
Goblin Mountaineer R C CR P02,S99,9,ALA Goblin Scout. Mountainwalk. 1/1
Goblin Settler 3R U CR S99 Goblin. When Goblin Settler enters the battlefield, destroy target land. 1/1
Goblin War Drums 2R U EN FEM,5,7 Each creature you control can't be blocked except by two or more creatures.
Goblin Sharpshooter 2R R CR ONS Goblin. Goblin Sharpshooter doesn't untap during your untap step. Whenever a creature dies, untap Goblin Sharpshooter. T: Goblin Sharpshooter deals 1 damage to target creature or player. 1/1
Goblin War Paint 1R C EC ZEN,M12 Aura. Enchant creature. Enchanted creature gets +2/+2 and has haste.
Goblin Mutant 2RR U CR ICE Goblin Mutant. Trample. Goblin Mutant can't attack if defending player controls an untapped creature with power 3 or greater. Goblin Mutant can't block creatures with power 3 or greater. 5/3 Goblin Offensive X1RR U SOR USG Put X 1/1 red Goblin creature tokens onto the battlefield. Goblin Patrol R C CR USG Goblin. Echo R. 2/1 Goblin Piker 1R C CR P02,9-M12 Goblin Warrior. 2/1 Goblin Piledriver 1R R CR ONS Goblin Warrior. Protection from blue. Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin. 1/2 Goblin Psychopath 3R U CR SCG Goblin Mutant. Whenever Goblin Psychopath attacks or blocks, flip a coin. If you lose the flip, the next time it would deal combat damage this turn, it deals that damage to you instead. 5/5
Goblin Shortcutter 1R C CR ZEN Goblin Scout. When Goblin Shortcutter enters the battlefield, target creature can't block this turn. 2/1 Goblin Shrine 1RR C EL DRK Aura. Enchant land. As long as enchanted land is a basic Mountain, Goblin creatures get +1/+0. When Goblin Shrine leaves the battlefield, it deals 1 damage to each Goblin creature. Goblin Ski Patrol 1R C CR ICE Goblin. 1R: Goblin Ski Patrol gets +2/+0 and gains flying. Its controller sacrifices it at the beginning of the next end step. Activate this ability only once and only if you control a snow Mountain. 1/1 Goblin Sky Raider 2R C CR ONS,9,X Goblin Warrior. Flying. 1/2
Goblin Pyromancer 3R R CR ONS Goblin Wizard. When Goblin Pyromancer enters the battlefield, Goblin creatures get +3/+0 until end of turn. At the beginning of the end step, destroy all Goblins. 2/2
Goblin Skycutter 1R C CR TSP Goblin Warrior. Sacrifice Goblin Skycutter: Goblin Skycutter deals 2 damage to target creature with flying. That creature loses flying until end of turn. 2/1
Goblin Raider 1R C CR P02,USG,7-9 Goblin Warrior. Goblin Raider can't block. 2/2
Goblin Sledder R C CR ONS Goblin. Sacrifice a Goblin: Target creature gets +1/+1 until end of turn. 1/1
Goblin Rally 3RR U SOR RTR Put four 1/1 red Goblin creature tokens onto the battlefield. Goblin Razerunners 2RR R CR CON Goblin Warrior. 1R, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners. At the beginning of your end step, you may have Goblin Razerunners deal damage equal to the number of +1/+1 counters on it to target player. 3/4 Goblin Recruiter 1R U CR VIS,6 Goblin. When Goblin Recruiter enters the battlefield, search your library for any number of Goblin cards and reveal those cards. Shuffle your library, then put them on top of it in any order. 1/1 Goblin Rimerunner 2R C CR CSP Snow. Goblin Warrior. T: Target creature can't block this turn. S: Goblin Rimerunner gains haste until end of turn. 2/2 Goblin Ringleader 3R U CR APC Goblin. Haste. When Goblin Ringleader enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order. 2/2 Goblin Rock Sled 1R C CR DRK,4 Goblin. Trample. Goblin Rock Sled doesn't untap during your untap step if it attacked during your last turn. Goblin Rock Sled can't attack unless defending player controls a Mountain. 3/1 Goblin Roughrider 2R C CR WWK Goblin Knight. 3/2 Goblin Ruinblaster 2R U CR ZEN Goblin Shaman. Kicker R. Haste. When Goblin Ruinblaster enters the battlefield, if it was kicked, destroy target nonbasic land. 2/1
Goblin Snowman 3R U CR ICE,TSP Goblin. Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn. T: Goblin Snowman deals 1 damage to target creature it's blocking. 1/1 Goblin Soothsayer R U CR MIR Goblin Shaman. R, T, Sacrifice a Goblin: Red creatures get +1/+1 until end of turn. 1/1 Goblin Spelunkers 2R C CR USG,7,RAV Goblin Warrior. Mountainwalk. 2/2 Goblin Spy R U CR INV Goblin Rogue. Play with the top card of your library revealed. 1/1 Goblin Striker 1R C CR MRD Goblin Berserker. First strike, haste. 1/1 Goblin Swine-Rider R C CR VIS Goblin. Whenever Goblin Swine-Rider becomes blocked, it deals 2 damage to each attacking creature and each blocking creature. 1/1 Goblin Taskmaster R C CR ONS Goblin. 1R: Target Goblin creature gets +1/+0 until end of turn. Morph R. 1/1 Goblin Tinkerer 1R C CR MIR Goblin Artificer. R, T: Destroy target artifact. That artifact deals damage equal to its converted mana cost to Goblin Tinkerer. 1/2 Goblin Tunneler 1R C CR ROE,M11,M12 Goblin Rogue. T: Target creature with power 2 or less is unblockable this turn. 1/1 Goblin Vandal R C CR WTH Goblin Rogue. Whenever Goblin Vandal attacks and isn't blocked, you may pay R. If you do, destroy target artifact
Goblin War Buggy 1R C CR USG Goblin. Haste. Echo 1R. 2/2
Goblin War Strike R C SOR P02,SCG Goblin War Strike deals damage equal to the number of Goblins you control to target player. Goblin Warchief 1RR U CR SCG Goblin. Goblin spells you cast cost 1 less to cast. Goblin creatures you control have haste. 2/2 Goblin Wardriver RR U CR MBS Goblin Warrior. Battle cry. 2/2 Goblin Warrens 2R R EN FEM,6 2R, Sacrifice two Goblins: Put three 1/1 red Goblin creature tokens onto the battlefield. Goblin Welder R R CR ULG Goblin Artificer. T: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield. 1/1 Goblin Wizard 2RR R CR DRK Goblin Wizard. T: You may put a Goblin permanent card from your hand onto the battlefield. R: Target Goblin gains protection from white until end of turn. 1/1 Goblins of the Flarg R C CR DRK Goblin Warrior. Mountainwalk. When you control a Dwarf, sacrifice Goblins of the Flarg. 1/1 Godo, Bandit Warlord 5R R LC CHK Human Barbarian. When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card and put it onto the battlefield. If you do, shuffle your library. Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase. 3/3 Godo's Irregulars R U CR SOK Human Warrior. R: Godo's Irregulars deals 1 damage to target creature blocking it. 1/1 Gorehorn Minotaurs 2RR C CR M12 Minotaur Warrior. Bloodthirst 2. 3/3 Gore-House Chainwalker 1R C CR RTR Human Warrior. Unleash. 2/1 Goretusk Firebeast 5R C CR JUD Elemental Boar Beast. When Goretusk Firebeast enters the battlefield, it deals 4 damage to target player. 2/2 Gorilla Shaman R C CR ALL Ape Shaman. XX1: Destroy target noncreature artifact with converted mana cost X. 1/1 Gorilla War Cry 1R C INS ALL Cast Gorilla War Cry only during combat before blockers are declared. Creatures can't be blocked this turn except by two or more creatures. Draw a card at the beginning of the next turn's upkeep. Grab the Reins 3R U INS MRD Choose one â&#x20AC;&#x201D; Until end of turn, you gain control of target creature and it gains haste; or sacrifice a creature, then Grab the Reins deals damage equal to that creature's power to target creature or player. Entwine 2R.
Grand Melee 3R R EN ONS All creatures attack each turn if able. All creatures block each turn if able. Granite Gargoyle 2R R CR L-R Gargoyle. Flying. R: Granite Gargoyle gets +0/+1 until end of turn. 2/2 Granite Grip 2R C EC ULG,7 Aura. Enchant creature. Enchanted creature gets +1/+0 for each Mountain you control. Granulate 2RR R SOR 5DN Destroy each nonland artifact with converted mana cost 4 or less. Grapeshot 1R C SOR TSP Grapeshot deals 1 damage to target creature or player. Storm. Gratuitous Violence 2RRR R EN ONS If a creature you control would deal damage to a creature or player, it deals double that damage to that creature or player instead.
Guild Feud 5R R EN RTR At the beginning of your upkeep, target opponent reveals the top three cards of his or her library, may put a creature card from among them onto the battlefield, then puts the rest into his or her graveyard. You do the same with the top three cards of your library. If two creatures are put onto the battlefield this way, those creatures fight each other. Guise of Fire R C EC AVR Aura. Enchant creature. Enchanted creature gets +1/-1 and attacks each turn if able. Guma 2R U CR USG Cat. Protection from blue. 2/2 Gut Shot (r/p) U INS NPH Gut Shot deals 1 damage to target creature or player. Guttersnipe 2R U CR RTR Goblin Shaman. Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent. 2/2
Gravity Sphere 2R R WEN LEG All creatures lose flying.
Halam Djinn 5R U CR INV Djinn. Haste. Halam Djinn gets -2/-2 as long as red is the most common color among all permanents or is tied for most common. 6/5
Gray Ogre 2R C CR L-4 Ogre. 2/2
Halberdier 3R C CR ODY Human Barbarian. First strike. 3/1
Greater Forgeling 3RR U CR RAV Elemental. 1R: Greater Forgeling gets +3/-3 until end of turn. 3/4
Hamletback Goliath 6R R CR LRW,M13 Giant Warrior. Whenever another creature enters the battlefield, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power. 6/6
Greater Gargadon 9R R CR TSP Beast. Suspend 10—R. Sacrifice an artifact, creature, or land: Remove a time counter from Greater Gargadon. Activate this ability only if Greater Gargadon is suspended. 9/7 Greater Stone Spirit 4RR U CR CSP Elemental Spirit. Greater Stone Spirit can't be blocked by creatures with flying. 2R: Until end of turn, target creature gets +0/+2 and gains "R: This creature gets +1/+0 until end of turn." 4/4 Grim Lavamancer R R CR TOR,M12 Human Wizard. R, T, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to target creature or player. 1/1 Grinning Ignus 2R C CR FUT Elemental. R, Return Grinning Ignus to its owner's hand: Add 2R to your mana pool. Activate this ability only any time you could cast a sorcery. 2/2 Grip of Chaos 4RR R EN SCG Whenever a spell or ability is put onto the stack, if it has a single target, reselect its target at random. (Select from among all legal targets.) Grizzled Wolverine 1RR C CR ICE Wolverine. R: Grizzled Wolverine gets +2/+0 until end of turn. Activate this ability only during the declare blockers step, only if at least one creature is blocking Grizzled Wolverine, and only once each turn. 2/2 Grotag Siege-Runner 1R C CR ROE Goblin Rogue. R, Sacrifice Grotag Siege-Runner: Destroy target creature with defender. Grotag SiegeRunner deals 2 damage to that creature's controller. 2/1 Grotag Thrasher 4R C CR WWK Lizard. Whenever Grotag Thrasher attacks, target creature can't block this turn. 3/3 Ground Rift R C SOR TSP Target creature without flying can't block this turn. Storm. Guerrilla Tactics 1R C INS ALL,8-X Guerrilla Tactics deals 2 damage to target creature or player. When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to target creature or player.
Hammer Mage 1R U CR MMQ Human Spellshaper. XR, T, Discard a card: Destroy all artifacts with converted mana cost X or less. 1/1 Hammer of Bogardan 1RR R SOR MIR,6,8 Hammer of Bogardan deals 3 damage to target creature or player. 2RRR: Return Hammer of Bogardan from your graveyard to your hand. Activate this ability only during your upkeep. Hammerfist Giant 4RR R CR RAV Giant Warrior. T: Hammerfist Giant deals 4 damage to each creature without flying and each player. 5/4 Hammerheim Deadeye 3R U CR PLC Giant Warrior. Echo 5R. When Hammerheim Deadeye enters the battlefield, destroy target creature with flying. 3/3 Hanabi Blast 1RR U INS CHK Hanabi Blast deals 2 damage to target creature or player. Return Hanabi Blast to its owner's hand, then discard a card at random. Hand to Hand 2R R EN TMP During combat, players can't cast instant spells or activate abilities that aren't mana abilities. Hanweir Lancer 2R C CR AVR Human Knight. Soulbond. As long as Hanweir Lancer is paired with another creature, both creatures have first strike. 2/2 Hanweir Watchkeep 2R U TF(CR) ISD Human Warrior Werewolf. Defender. At the beginning of each upkeep, if no spells were cast last turn, transform Hanweir Watchkeep.1/5 Bane of Hanweir: Werewolf. Bane of Hanweir attacks each turn of able. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Bane of Hanweir. 5/5 Harvest Pyre 1R C INS ISD As an additional cost to cast Harvest Pyre, exile X cards from your graveyard. Harvest Pyre deals X damage to target creature. Hatchet Bully 3R U CR EVE Goblin Warrior. 2R, T, Put a -1/-1 counter on a creature you control: Hatchet Bully deals 2 damage to target creature or player. 3/3
Hateflayer 5RR R CR EVE Elemental. Wither. 2R, Q: Hateflayer deals damage equal to its power to target creature or player. (Q is the untap symbol.) 5/5 Havengul Vampire 3R U CR AVR Vampire. Whenever Havengul Vampire deals combat damage to a player, put a +1/+1 counter on it. Whenever another creature dies, put a +1/+1 counter on Havengul Vampire. 2/2 Havoc 1R U EN TMP Whenever an opponent casts a white spell, he or she loses 2 life. Haze of Rage 1R U SOR FUT Buyback 2. Creatures you control get +1/+0 until end of turn. Storm. Headlong Rush 1R C INS USG Attacking creatures gain first strike until end of turn. Heart of Bogardan 2RR R EN WTH Cumulative upkeep 2. When a player doesn't pay Heart of Bogardan's cumulative upkeep, Heart of Bogardan deals X damage to target player and each creature he or she controls, where X is twice the number of age counters on Heart of Bogardan minus 2. Heart Sliver 1R C CR TMP Sliver. All Sliver creatures have haste. 1/1 Heart Wolf 3R R CR HM Wolf. First strike. T: Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves the battlefield this turn, sacrifice Heart Wolf. Activate this ability only during combat. 2/2 Hearth Charm R C INS VIS Choose one — Destroy target artifact creature; or attacking creatures get +1/+0 until end of turn; or target creature with power 2 or less is unblockable this turn. Hearth Kami 1R C CR CHK Spirit. X, Sacrifice Hearth Kami: Destroy target artifact with converted mana cost X. 2/1 Hearthcage Giant 6RR U CR LRW Giant Warrior. When Hearthcage Giant enters the battlefield, put two 3/1 red Elemental Shaman creature tokens onto the battlefield. Sacrifice an Elemental: Target Giant creature gets +3/+1 until end of turn. 5/5 Heartlash Cinder 1R C CR EVE Elemental Warrior. Haste. Chroma — When Heartlash Cinder enters the battlefield, it gets +X/+0 until end of turn, where X is the number of red mana symbols in the mana costs of permanents you control. 1/1 Heartless Hidetsugu 3RR R LC BOK Ogre Shaman. T: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down. 4/3 Heat of Battle 1R U EN STH Whenever a creature blocks, Heat of Battle deals 1 damage to that creature's controller. Heat Ray XR C INS USG,ROE Heat Ray deals X damage to target creature. Heat Shimmer 2R R SOR LRW Put a token that's a copy of target creature onto the battlefield. That token has haste and "At the beginning of the end step, exile this permanent." Heat Stroke 2R R EN WTH At end of combat, destroy each creature that blocked or was blocked this turn. Heat Wave 2R U EN VIS Cumulative upkeep R. Blue creatures can't block creatures you control. Nonblue creatures can't block creatures you control unless their controller pays 1 life for each blocking creature he or she controls. Heckling Fiends 2R U CR DKA Devil. 2R: Target creature attacks this turn if able. 2/2
Heirs of Stromkirk 2RR C CR AVR Vampire. Intimidate. Whenever Heirs of Stromkirk deals combat damage to a player, put a +1/+1 counter on it. 2/2 Hell-Bent Raider 1RR R CR TOR Human Barbarian. First strike, haste. Discard a card at random: Hell-Bent Raider gains protection from white until end of turn. 2/2 Hellfire Mongrel 2R U CR ZEN Elemental Hound. At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Hellfire Mongrel deals 2 damage to him or her. 2/2 Hellion Eruption 5R R SOR ROE,PC2 Sacrifice all creatures you control, then put that many 4/4 red Hellion creature tokens onto the battlefield. Hellkite Charger 4RR R CR ZEN Dragon. Flying, haste. Whenever Hellkite Charger attacks, you may pay 5RR. If you do, untap all attacking creatures and after this phase, there is an additional combat phase. 5/5 Hellkite Igniter 5RR R CR MBS Dragon. Flying, haste. 1R: Hellkite Igniter gets +X/+0 until end of turn, where X is the number of artifacts you control. 5/5 Hellkite Tyrant 4RR M CR GTC Dragon. Flying, trample. Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls. At the beginning of your upkeep, if you control twenty or more artifacts, you win the game. 6/5 Hellraiser Goblin 2R U CR GTC Goblin Berserker. Creatures you control have haste and attack each combat if able. 2/2 Hellrider 2RR R CR DKA Devil. Haste. Whenever a creature you control attacks, Hellrider deals 1 damage to defending player. 3/3 Hell's Thunder 1RR R CR ALA Elemental. Flying, haste. At the beginning of the end step, sacrifice Hell's Thunder. Unearth 4R. 4/4 Hellspark Elemental 1R U CR CON Elemental. Trample, haste. At the beginning of the end step, sacrifice Hellspark Elemental. Unearth 1R. 3/1 Henchfiend of Ukor 3R C CR FUT Ogre. Haste. Echo 1B. (b/r): Henchfiend of Ukor gets +1/+0 until end of turn. 3/2 Heretic's Punishment 4R R EN ISD 3R: Choose target creature or player, then put the top three cards of your library into your graveyard. Heretic's Punishment deals damage to that creature or player equal to the highest converted mana cost among those cards. Hero of Oxid Ridge 2RR M CR MBS Human Knight. Haste. Battle cry. Whenever Hero of Oxid Ridge attacks, creatures with power 1 or less can't block this turn. 4/2 Hidetsugu's Second Rite 3R R INS SOK If target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player. Highland Berserker 1R C CR ZEN Human Berserker Ally. Whenever Highland Berserker or another Ally enters the battlefield under your control, you may have Ally creatures you control gain first strike until end of turn. 2/1 Highland Giant 2RR C CR POR Giant. 3/4 Hill Giant 3R C CR L-X,POR Giant. 3/3 Hinterland Hermit 1R C TF(CR) DKA Human Werewolf. At the beginning of your upkeep, If no spells were cast last turn, transform Hinterland Hermit. Hinterland Scourge: Werewolf. Hinterland Scourge must be blocked if able. At the beginning of your upkeep,
if a player cast two or more spells this turn, transform Hinterland Scourge.3/2
Hulking Goblin 1R C CR POR,S99 Goblin. Hulking Goblin can't block. 2/2
Hinterland Scourge C CR DKA (See Hinterland Hermit)
Hulking Ogre 2R C CR UDS,S99 Ogre. Hulking Ogre can't block. 3/3
Hired Giant 3R U CR MMQ Giant. When Hired Giant enters the battlefield, each other player may search his or her library for a land card and put that card onto the battlefield. Then each player who searched his or her library this way shuffles it. 4/4
Hunted Dragon 3RR R CR RAV Dragon. Flying, haste. When Hunted Dragon enters the battlefield, put three 2/2 white Knight creature tokens with first strike onto the battlefield under target opponent's control. 6/6
Hissing Iguanar 2R C CR ALA,PC2 Lizard. Whenever another creature dies, you may have Hissing Iguanar deal 1 damage to target player. 3/1
Hunter Sliver 1R C CR LGN Sliver. All Sliver creatures have provoke. 1/1
Hivis of the Scale 3RR R LC MIR Viashino Shaman. You may choose not to untap Hivis of the Scale during your untap step. T: Gain control of target Dragon for as long as you control Hivis and Hivis remains tapped. 3/4 Hoarding Dragon 3RR R CR M11 Dragon. Flying. When Hoarding Dragon enters the battlefield, you may search your library for an artifact card, exile it, then shuffle your library. When Hoarding Dragon dies, you may put the exiled card into its owner's hand. 4/4 Hoard-Smelter Dragon 4RR R CR SOM Dragon. Flying. 3R: Destroy target artifact. HoardSmelter Dragon gets +X/+0 until end of turn, where X is that artifact's converted mana cost. 5/5 Homicidal Brute U CR ISD (See Civilized Scholar [Blue]) Homing Lightning 2RR U INS GTC Homing Lightning deals 4 damage to target creature and each other creature with the same name as that creature. Homing Sliver 2R C CR FUT Sliver. Each Sliver card in each player's hand has slivercycling 3. Slivercycling 3. 2/2 Homura, Human Ascendant 4RR R LC/LEN SOK Human Monk. Homura, Human Ascendant can't block. When Homura dies, return it to the battlefield flipped. 4/4 Homura's Essence: Creatures you control get +2/+2 and have flying and "R: This creature gets +1/+0 until end of turn." Honden of Infinite Rage 2R U LEN CHK Shrine. At the beginning of your upkeep, Honden of Infinite Rage deals damage to target creature or player equal to the number of Shrines you control. Hooded Kavu 2R C CR INV Kavu. B: Hooded Kavu gains fear until end of turn. 2/2 Horde of Boggarts 3R U CR SHM Goblin. Horde of Boggarts's power and toughness are each equal to the number of red permanents you control. Horde of Boggarts can't be blocked except by two or more creatures. */*
Hurloon Minotaur 1RR C CR L-5 Minotaur. 2/3 Hurloon Shaman 1RR U CR WTH Minotaur Shaman. When Hurloon Shaman dies, each player sacrifices a land. 2/3 Hurly-Burly 1R C CR LRW Choose one â&#x20AC;&#x201D; Hurly-Burly deals 1 damage to each creature without flying; or Hurly-Burly deals 1 damage to each creature with flying. Hurr Jackal R C CR ARN,4 Hound. T: Target creature can't be regenerated this turn. 1/1 Hyperion Blacksmith 1RR U CR LEG Human Artificer. T: You may tap or untap target artifact an opponent controls. 2/2 Hypervolt Grasp 2R U EC SP Aura. Enchant creature. Enchanted creature has "T: This creature deals 1 damage to target creature or player." 1U: Return Hypervolt Grasp to its owner's hand. Ib Halfheart, Goblin Tactician 3R R LC TSP Goblin Advisor. Whenever another Goblin you control becomes blocked, sacrifice it. If you do, it deals 4 damage to each creature blocking it. Sacrifice two Mountains: Put two 1/1 red Goblin creature tokens onto the battlefield. 3/2 Icefall 2RR C CR CSP Destroy target artifact or land. Recover RR Ignite Disorder 1R U INS CON,M10 Ignite Disorder deals 3 damage divided as you choose among one, two, or three target white and/or blue creatures. Ignite Memories 4R U SOR TSP Target player reveals a card at random from his or her hand. Ignite Memories deals damage to that player equal to that card's converted mana cost. Storm Ignorant Bliss 1R U INS DIS Exile all cards from your hand face down. At the beginning of the next end step, return those cards to your hand, then draw a card.
Hostile Realm 2R C EL MOR Aura. Enchant land. Enchanted land has "T: Target creature can't block this turn."
Iizuka the Ruthless 3RR R LC SOK Human Samurai. Bushido 2. 2R, Sacrifice a Samurai: Samurai creatures you control gain double strike until end of turn. 3/3
Hostility 3RRR R CR LRW Elemental Incarnation. Haste. If a spell you control would deal damage to an opponent, prevent that damage. Put a 3/1 red Elemental Shaman creature token with haste onto the battlefield for each 1 damage prevented this way. When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library. 6/6
Illicit Auction 3RR R SOR MIR,6 Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. (This effect lasts indefinitely.)
Hotheaded Giant 3R C CR EVE Giant Warrior. Haste. Hotheaded Giant enters the battlefield with two -1/-1 counters on it unless you've cast another red spell this turn. 4/4
Illuminate XR U SOR APC Kicker 2R and/or 3U. Illuminate deals X damage to target creature. If Illuminate was kicked with its 2R kicker, it deals X damage to that creature's controller. If Illuminate was kicked with its 3U kicker, you draw X cards.
Hound of Griselbrand 2RR R CR AVR Elemental Hound. Double strike, undying. 2/2 Hulking Cyclops 3RR U CR VIS,POR,6,8 Cyclops. Hulking Cyclops can't block. 5/5
Immolation R C EC LEG,4 Aura. Enchant creature. Enchanted creature gets +2/-2.
Impatience 2R R EN UDS,7 At the beginning of each player's end step, if that player didn't cast a spell this turn, Impatience deals 2 damage to him or her. Impelled Giant 4RR U CR EVE Giant Warrior. Trample. Tap an untapped red creature you control other than Impelled Giant: Impelled Giant gets +X/+0 until end of turn, where X is the power of the creature tapped this way. 3/3 Impending Disaster 1R R EN ULG At the beginning of your upkeep, if there are seven or more lands on the battlefield, sacrifice Impending Disaster and destroy all lands. Imperial Hellkite 5RR R CR LGN Dragon. Flying. Morph 6RR. When Imperial Hellkite is turned face up, you may search your library for a Dragon card, reveal it, and put it into your hand. If you do, shuffle your library. 6/6 Imperial Recruiter 2R U CR PTK Human Advisor. When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, and put it into your hand. Then shuffle your library. 1/1 Implode 4R U SOR PLS Destroy target land. Draw a card. Imposing Visage R C EC ICE,5 Aura. Enchant creature. Enchanted creature can't be blocked except by two or more creatures. Impulsive Maneuvers 2RR R EN ODY Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage. In the Web of War 3RR R EN BOK Whenever a creature enters the battlefield under your control, it gets +2/+0 and gains haste until end of turn. Incandescent Soulstoke 2R R CR LRW Elemental Shaman. Other Elemental creatures you control get +1/+1. 1R, T: You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step. 2/2 Incendiary R U EC UDS Aura. Enchant creature. At the beginning of your upkeep, you may put a fuse counter on Incendiary. When enchanted creature dies, Incendiary deals X damage to target creature or player, where X is the number of fuse counters on Incendiary. Incendiary Command 3RR R SOR LRW Choose two — Incendiary Command deals 4 damage to target player; or Incendiary Command deals 2 damage to each creature; or destroy target nonbasic land; or each player discards all the cards in his or her hand, then draws that many cards. Incinerate 1R C INS ICE,MIR,5,X,M12 Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.
that spell twice instead. You may choose new targets for the copies. Flashback 3RR. Incurable Ogre 3R C CR ALA Ogre Mutant. 5/1 Indentured Oaf 3R U CR RAV Ogre Warrior. Prevent all damage that Indentured Oaf would deal to red creatures. 4/3 Independent Troops 1R C CR PTK Human Soldier. 2/1 Inescapable Brute 5R C CR SHM Giant Warrior. Wither. Inescapable Brute must be blocked if able. 3/3 Infectious Rage 1R U EC JUD Aura. Enchant creature. Enchanted creature gets +2/-1. When enchanted creature dies, choose a creature at random Infectious Rage can enchant. Return Infectious Rage to the battlefield attached to that creature. Infernal Plunge R C SOR ISD As an additional cost to cast Infernal Plunge, sacrifice a creature. Add RRR to your mana pool. Inferno 5RR R INS DRK,4-8 Inferno deals 6 damage to each creature and each player. Inferno Elemental 4RR U CR M10 Elemental. Whenever Inferno Elemental blocks or becomes blocked by a creature, Inferno Elemental deals 3 damage to that creature. 4/4
Insurrection 5RRR R SOR ONS,CMD Untap all creatures and gain control of them until end of turn. They gain haste until end of turn. Intimidator Initiate R C CR SHM Goblin Shaman. Whenever a player casts a red spell, you may pay 1. If you do, target creature can't block this turn. 1/1 Into the Core 2RR U INS MBS Exile two target artifacts. Into the Fray R C INS SOK Arcane. Target creature attacks this turn if able. Splice onto Arcane R Into the Maw of Hell 4RR U SOR ISD Destroy target land. Into the Maw of Hell deals 13 damage to target creature. Invader Parasite 3RR R CR NPH Insect. Imprint — When Invader Parasite enters the battlefield, exile target land. Whenever a land with the same name as the exiled card enters the battlefield under an opponent's control, Invader Parasite deals 2 damage to that player. 3/2 Invasion Plans 2R R EN STH All creatures block each turn if able. The attacking player chooses how each creature blocks each turn.
Inferno Titan 4RR M CR M11,M12 Giant. R: Inferno Titan gets +1/+0 until end of turn. Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three target creatures and/or players. 6/6
Ion Storm 2R R EN 5DN 1R, Remove a +1/+1 counter or a charge counter from a permanent you control: Ion Storm deals 2 damage to target creature or player.
Inferno Trap 3R U INS ZEN If you've been dealt damage by two or more creatures this turn, you may pay R rather than pay Inferno Trap's mana cost. Inferno Trap deals 4 damage to target creature.
Ire of Kaminari 3R C INS BOK Arcane. Ire of Kaminari deals damage to target creature or player equal to the number of Arcane cards in your graveyard.
Inflame R C INS PCY,DST Inflame deals 2 damage to each creature dealt damage this turn.
Iron-Barb Hellion 5R U CR 5DN Hellion Beast. Haste. Iron-Barb Hellion can't block. 5/4
Ingot Chewer 4R C CR LRW Elemental. When Ingot Chewer enters the battlefield, destroy target artifact. Evoke R. 3/3 Initiate of Blood 3R U CR/LC CHK Ogre Shaman. T: Initiate of Blood deals 1 damage to target creature that was dealt damage this turn. When that creature dies this turn, flip Initiate of Blood. 2/2 Goka the Unjust: Ogre Shaman. T: Goka the Unjust deals 4 damage to target creature that was dealt damage this turn. 4/4 Inner Fire 3R C SOR SOK Add R to your mana pool for each card in your hand. Inner-Flame Acolyte 1RR C CR LRW Elemental Shaman. When Inner-Flame Acolyte enters the battlefield, target creature gets +2/+0 and gains haste until end of turn. Evoke R. 2/2
Incite R C INS M11 Target creature becomes red until end of turn and attacks this turn if able.
Inner-Flame Igniter 2R U CR LRW Elemental Warrior. 2R: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn. 2/2
Incite Hysteria 2R C SOR RAV Radiance — Until end of turn, target creature and each other creature that shares a color with it gain "This creature can't block."
Insolence 2R C EC PLS Aura. Enchant creature. Whenever enchanted creature becomes tapped, Insolence deals 2 damage to that creature's controller.
Incite War 2R C INS MRD Choose one — Creatures target player controls attack this turn if able; or creatures you control gain first strike until end of turn. Entwine 2
Instigator Gang 3R R TF(CR) ISD Human Werewolf. Attacking creatures you control get +1/+0. At the beginning of each upkeep, if no spells were cast last turn, transform Instigator Gang. 2/3 Wildblood Pack: Werewolf. Trample. Attacking creatures you control get +3/+0. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Wildblood Pack. 5/5
Increasing Vengeance RR R INS DKA Copy target instant or sorcery spell you control. If Increasing Vengeance was cast from a graveyard, copy
Instill Furor 1R U EC RAV Aura. Enchant creature. Enchanted creature has "At the beginning of your end step, sacrifice this creature unless it attacked this turn."
Ironclaw Buzzardiers 2R C CR TSP Orc Scout. Ironclaw Buzzardiers can't block creatures with power 2 or greater. R: Ironclaw Buzzardiers gains flying until end of turn. 2/2 Ironclaw Curse R R EC HM,5 Aura. Enchant creature. Enchanted creature gets -0/-1. Enchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness. Ironclaw Orcs 1R C CR L-5 Orc. Ironclaw Orcs can't block creatures with power 2 or greater. 2/2 Ironfang C CR AD (See Village Ironsmith) Ishi-Ishi, Akki Crackshot 1R R LC BOK Goblin Warrior. Whenever an opponent casts a Spirit or Arcane spell, Ishi-Ishi, Akki Crackshot deals 2 damage to that player. 1/1 Jackal Familiar R C CR M10 Hound. Jackal Familiar can't attack or block alone. 2/2 Jackal Pup R U CR TMP Hound. Whenever Jackal Pup is dealt damage, it deals that much damage to you. 2/1 Jagged Lightning 3RR U SOR P02,USG,S99 Jagged Lightning deals 3 damage to each of two target creatures. Jaws of Stone 5R U SOR SHM Jaws of Stone deals X damage divided as you choose among any number of target creatures and/or players, where X is the number of Mountains you control as you cast Jaws of Stone.
Jaya Ballard, Task Mage 1RR R LC TSP Human Spellshaper. R, T, Discard a card: Destroy target blue permanent. 1R, T, Discard a card: Jaya Ballard, Task Mage deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn. 5RR, T, Discard a card: Jaya Ballard deals 6 damage to each creature and each player. 2/2 Jeska, Warrior Adept 2RR R LC JUD Human Barbarian Warrior. First strike, haste. T: Jeska, Warrior Adept deals 1 damage to target creature or player. 3/1 Jiwari, the Earth Aflame 3RR R LC CHK Spirit. XR, T: Jiwari, the Earth Aflame deals X damage to target creature without flying. Channel — XRRR, Discard Jiwari: Jiwari deals X damage to each creature without flying. 3/3 Jokulhaups 4RR R SOR ICE,5,6 Destroy all artifacts, creatures, and lands. They can't be regenerated. Joven 3RR C LC HM Human Rogue. RRR, T: Destroy target noncreature artifact. 3/3 Jund Battlemage 2R U CR ALA Human Shaman. B, T: Target player loses 1 life. G, T: Put a 1/1 green Saproling creature token onto the battlefield. 2/2 Kaboom! 4R R SOR ONS Choose any number of target players. For each of those players, reveal cards from the top of your library until you reveal a nonland card. Kaboom deals damage equal to that card's converted mana cost to that player, then you put the revealed cards on the bottom of your library in any order. Kaervek's Torch XR C SOR MIR As long as Kaervek's Torch is on the stack, spells that target it cost 2 more to cast. Kaervek's Torch deals X damage to target creature or player. Kamahl, Pit Fighter 4RR R LC ODY,X Human Barbarian. Haste. T: Kamahl, Pit Fighter deals 3 damage to target creature or player. 6/1 Kamahl's Desire 1R C EC ODY Aura. Enchant creature. Enchanted creature has first strike. Threshold — Enchanted creature gets +3/+0 as long as seven or more cards are in your graveyard. Kamahl's Sledge 5RR C SOR TOR Kamahl's Sledge deals 4 damage to target creature. Threshold — If seven or more cards are in your graveyard, instead Kamahl's Sledge deals 4 damage to that creature and 4 damage to that creature's controller. Kami of Fire's Roar 3R C CR CHK Spirit. Whenever you cast a Spirit or Arcane spell, target creature can't block this turn. 2/3 Kargan Dragonlord RR M CR ROE Human Warrior. Level up R. 2/2 LEVEL 4-7: Flying. 4/4 LEVEL 8+: Flying, trample. R: Kargan Dragonlord gets +1/+0 until end of turn. 8/8 Karplusan Giant 6R U CR ICE Giant. Tap an untapped snow land you control: Karplusan Giant gets +1/+1 until end of turn. 3/3 Karplusan Minotaur 2RR R CR CSP Minotaur Warrior. Cumulative upkeep—Flip a coin. Whenever you win a coin flip, Karplusan Minotaur deals 1 damage to target creature or player. Whenever you lose a coin flip, Karplusan Minotaur deals 1 damage to target creature or player of an opponent's choice. 3/3 Karplusan Wolverine R C CR CSP Snow. Wolverine Beast. Whenever Karplusan Wolverine becomes blocked, you may have it deal 1 damage to target creature or player. 1/1 Karplusan Yeti 3RR R CR ICE,9 Yeti. T: Karplusan Yeti deals damage equal to its power to target creature. That creature deals damage equal to its power to Karplusan Yeti. 3/3
Kavu Aggressor 2R C CR INV Kavu. Kicker 4. Kavu Aggressor can't block. If Kavu Aggressor was kicked, it enters the battlefield with a +1/+1 counter on it. 3/2
Kessig Malcontents 2R U CR AVR Human Warrior. When Kessig Malcontents enters the battlefield, it deals damage to target player equal to the number of Humans you control. 3/1
Kavu Glider 2R C CR APC Kavu. W: Kavu Glider gets +0/+1 until end of turn. U: Kavu Glider gains flying until end of turn. 2/1
Kessig Wolf 2R C CR ISD Wolf. 1R: Kessig Wolf gains first strike until end of turn. 3/1
Kavu Monarch 2RR R CR INV Kavu. Kavu creatures have trample. Whenever another Kavu enters the battlefield, put a +1/+1 counter on Kavu Monarch. 3/3
Kiki-Jiki, Mirror Breaker 2RRR R LC CHK Goblin Shaman. Haste. T: Put a token that's a copy of target nonlegendary creature you control onto the battlefield. That token has haste. Sacrifice it at the beginning of the next end step. 2/2
Kavu Recluse 2R C CR PLS Kavu. T: Target land becomes a Forest until end of turn. 2/2 Kavu Runner 3R U CR INV Kavu. Kavu Runner has haste as long as no opponent controls a white or blue creature. 3/3 Kavu Scout 2R C CR INV Kavu Scout. Domain — Kavu Scout gets +1/+0 for each basic land type among lands you control. 0/2 Kazuul Warlord 4R R CR ZEN Minotaur Warrior Ally. Whenever Kazuul Warlord or another Ally enters the battlefield under your control, you may put a +1/+1 counter on each Ally creature you control. 3/3 Kazuul, Tyrant of the Cliffs 3RR R LC WWK Ogre Warrior. Whenever a creature an opponent controls attacks, if you're the defending player, put a 3/3 red Ogre creature token onto the battlefield unless that creature's controller pays 3. 5/4 Keeper of Kookus R C CR VIS Goblin. R: Keeper of Kookus gains protection from red until end of turn. 1/1 Keeper of the Flame RR U CR EXO Human Wizard. R, T: Choose target opponent who had more life than you did as you activated this ability. Keeper of the Flame deals 2 damage to him or her. 1/2 Keldon Arsonist 2R U CR PCY Human Soldier. 1, Sacrifice two lands: Destroy target land. 1/1 Keldon Berserker 3R C CR PCY Human Soldier Berserker. Whenever Keldon Berserker attacks, if you control no untapped lands, it gets +3/+0 until end of turn. 2/3 Keldon Champion 2RR U CR UDS Human Barbarian. Haste. Echo 2RR. When Keldon Champion enters the battlefield, it deals 3 damage to target player. 3/2 Keldon Firebombers 3RR R CR PCY Human Soldier. When Keldon Firebombers enters the battlefield, each player sacrifices all lands he or she controls except for three. 3/3 Keldon Halberdier 4R C CR TSP Human Warrior. First strike. Suspend 4—R. 4/1 Keldon Mantle 1R C EC PLS Aura. Enchant creature. B: Regenerate enchanted creature. R: Enchanted creature gets +1/+0 until end of turn. G: Enchanted creature gains trample until end of turn. Keldon Marauders 1R C CR PLC Human Warrior. Vanishing 2. When Keldon Marauders enters the battlefield or leaves the battlefield, it deals 1 damage to target player. 3/3 Keldon Vandals 2R C CR UDS Human Rogue. Echo 2R . When Keldon Vandals enters the battlefield, destroy target artifact. 4/1 Keldon Warlord 2RR U CR L-5 Human Barbarian. Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control. */*
Kill-Suit Cultist R C CR DIS Goblin Berserker. Kill-Suit Cultist attacks each turn if able. B, Sacrifice Kill-Suit Cultist: The next time damage would be dealt to target creature this turn, destroy that creature instead. 1/1 Kiln Fiend 1R C CR ROE Elemental Beast. Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn. 1/2 Kilnmouth Dragon 5RR R CR LGN Dragon. Amplify 3. Flying. T: Kilnmouth Dragon deals damage equal to the number of +1/+1 counters on it to target creature or player. 5/5 Kindle 1R C INS TMP Kindle deals X damage to target creature or player, where X is 2 plus the number of cards named Kindle in all graveyards. Kindle the Carnage 1RR U SOR DIS Discard a card at random. If you do, Kindle the Carnage deals damage equal to that card's converted mana cost to each creature. You may repeat this process any number of times. Kindled Fury R C INS MOR,M10,M13 Target creature gets +1/+0 and gains first strike until end of turn. Kird Ape R U CR ARN,R,9 Ape. Kird Ape gets +1/+2 as long as you control a Forest. 1/1 Knollspine Dragon 5RR R CR SHM Dragon. Flying. When Knollspine Dragon enters the battlefield, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn. 7/5 Knollspine Invocation 1RR R EN SHM X, Discard a card with converted mana cost X: Knollspine Invocation deals X damage to target creature or player. Kobold Drill Sergeant 1R U CR LEG Kobold Soldier. Other Kobold creatures you control get +0/+1 and have trample. 1/2 Kobold Overlord 1R R CR LEG Kobold. First strike. Other Kobold creatures you control have first strike. 1/2 Kobold Taskmaster 1R U CR LEG,TSP Kobold. Other Kobold creatures you control get +1/+0. 1/2 Kobolds of Kher Keep 0 C CR LEG [Red] Kobold. 0/1 Kookus 3RR R CR VIS Djinn. Trample. At the beginning of your upkeep, if you don't control a creature named Keeper of Kookus, Kookus deals 3 damage to you and attacks this turn if able. R: Kookus gets +1/+0 until end of turn. 3/5 Koth of the Hammer 2RR M PW SOM Koth. +1: Untap target Mountain. It becomes a 4/4 red Elemental creature until end of turn. It's still a land. -2: Add R to your mana pool for each Mountain you control. -5: You get an emblem with "Mountains you control have ‗T: This land deals 1 damage to target creature or player.'" 3/3
Koth's Courier 1RR C CR MBS Human Rogue. Forestwalk. 2/3
Kyren Glider 1R C CR MMQ Goblin. Flying. Kyren Glider can't block. 1/1
Kranioceros 4R C CR CON Beast. 1W: Kranioceros gets +0/+3 until end of turn. 5/2
Kyren Legate 1R U CR MMQ Goblin. Haste. If an opponent controls a Plains and you control a Mountain, you may cast Kyren Legate without paying its mana cost. 1/1
Krark-Clan Engineers 3R U CR 5DN Goblin Artificer. R, Sacrifice two artifacts: Destroy target artifact. 2/2 Krark-Clan Grunt 2R C CR MRD Goblin Warrior. Sacrifice an artifact: Krark-Clan Grunt gets +1/+0 and gains first strike until end of turn. 2/2 Krark-Clan Ogre 3RR C CR 5DN Ogre. R, Sacrifice an artifact: Target creature can't block this turn. 3/3 Krark-Clan Shaman R C CR MRD Goblin Shaman. Sacrifice an artifact: Krark-Clan Shaman deals 1 damage to each creature without flying. 1/1 Krark-Clan Stoker 2R C CR DST Goblin Shaman. T, Sacrifice an artifact: Add RR to your mana pool. 2/2 Krenko, Mob Boss 2RR R LC M13 Goblin Warrior. T: Put X 1/1 red Goblin creature tokens onto the battlefield, where X is the number of Goblins you control. 3/3 Krenko's Command 1R C SOR M13 Put two 1/1 red Goblin creature tokens onto the battlefield. Kris Mage R C CR MMQ Human Spellshaper. R, T, Discard a card: Kris Mage deals 1 damage to target creature or player. 1/1 Kruin Outlaw 1RR R TF(CR) ISD Human Rogue Werewolf. First strike. At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw. 2/2 Terror of Kruin Pass: Werewolf. Double strike. Each Werewolf you control can‘t be blocked except by two or more creatures. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass. 3/3 Kruin Striker 1R C CR AVR Human Warrior. Whenever another creature enters the battlefield under your control, Kruin Striker gets +1/+0 and gains trample until end of turn. 2/1 Kuldotha Flamefiend 4RR U CR MBS Elemental. When Kuldotha Flamefiend enters the battlefield, you may sacrifice an artifact. If you do, Kuldotha Flamefiend deals 4 damage divided as you choose among any number of target creatures and/or players. 4/4 Kuldotha Phoenix 2RRR R CR SOM Phoenix. Flying, haste. Metalcraft — 4: Return Kuldotha Phoenix from your graveyard to the battlefield. Activate this ability only during your upkeep and only if you control three or more artifacts. 4/4 Kuldotha Rebirth R C SOR SOM As an additional cost to cast Kuldotha Rebirth, sacrifice an artifact. Put three 1/1 red Goblin creature tokens onto the battlefield. Kuldotha Ringleader 4R C MBS Giant Berserker. Battle cry. Kuldotha Ringleader attacks each turn if able. 4/4 Kumano, Master Yamabushi 3RR R LC CHK Human Shaman. 1R: Kumano, Master Yamabushi deals 1 damage to target creature or player. If a creature dealt damage by Kumano this turn would die, exile it instead. 4/4 Kumano's Blessing 2R C EC BOK Aura. Flash. Enchant creature. If a creature dealt damage by enchanted creature this turn would die, exile it instead. Kumano's Pupils 4R U CR CHK Human Shaman. If a creature dealt damage by Kumano's Pupils this turn would die, exile it instead. 3/3
Kyren Negotiations 2RR U EN MMQ Tap an untapped creature you control: Kyren Negotiations deals 1 damage to target player. Kyren Sniper 2R C CR MMQ Goblin. At the beginning of your upkeep, you may have Kyren Sniper deal 1 damage to target player. 1/1 Laccolith Grunt 2R C CR NMS Beast. Whenever Laccolith Grunt becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Grunt assigns no combat damage this turn. 2/2 Laccolith Rig R C EC NMS Aura. Enchant creature. Whenever enchanted creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, the first creature assigns no combat damage this turn. Laccolith Titan 5RR R CR NMS Beast. Whenever Laccolith Titan becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Titan assigns no combat damage this turn. 6/6 Laccolith Warrior 2RR U CR NMS Beast Warrior. Whenever Laccolith Warrior becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Warrior assigns no combat damage this turn. 3/3 Laccolith Whelp R C CR NMS Beast. Whenever Laccolith Whelp becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Whelp assigns no combat damage this turn. 1/1 Lagac Lizard 3R C CR ROE Lizard. 3/3 Land's Edge 1RR R WEN LEG Discard a card: If the discarded card is a land card, Land's Edge deals 2 damage to target player. Any player may activate this ability. Landslide R U SOR UDS Sacrifice any number of Mountains. Landslide deals that much damage to target player. Lash Out 1R C INS LRW,CMD Lash Out deals 3 damage to target creature. Clash with an opponent. If you win, Lash Out deals 3 damage to that creature's controller. Last Chance RR R SOR POR,S99 Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. Last-Ditch Effort R U INS ULG Sacrifice any number of creatures. Last-Ditch Effort deals that much damage to target creature or player. Latulla, Keldon Overseer 3RR R LC PCY Human Spellshaper. XR, T, Discard two cards: Latulla, Keldon Overseer deals X damage to target creature or player. 3/3 Latulla's Orders 1R C EC PCY Aura. Flash. Enchant creature. Whenever enchanted creature deals combat damage to defending player, you may destroy target artifact that player controls. Lava Axe 4R C SOR POR,P02,ULG,S99,7-M12 Lava Axe deals 5 damage to target player. Lava Blister 1R U SOR ODY Destroy target nonbasic land unless its controller has Lava Blister deal 6 damage to him or her.
Lava Burst XR C SOR ICE Lava Burst deals X damage to target creature or player. If Lava Burst would deal damage to a creature, that damage can't be prevented or dealt instead to another creature or player. Lava Dart R C INS JUD Lava Dart deals 1 damage to target creature or player. Flashback—Sacrifice a Mountain. Lava Flow 3RR U SOR POR Destroy target creature or land. Lava Hounds 2RR U CR WTH Hound. Haste. When Lava Hounds enters the battlefield, it deals 4 damage to you. 4/4 Lava Runner 1RR R CR MMQ Lizard. Haste. Whenever Lava Runner becomes the target of a spell or ability, that spell or ability's controller sacrifices a land. 2/2 Lava Spike R C SOR CHK Arcane. Lava Spike deals 3 damage to target player. Lava Storm 3RR C INS WTH Lava Storm deals 2 damage to each attacking creature or Lava Storm deals 2 damage to each blocking creature. Lavaball Trap 6RR R INS ZEN Trap. If an opponent had two or more lands enter the battlefield under his or her control this turn, you may pay 3RR rather than pay Lavaball Trap's mana cost. Destroy two target lands. Lavaball Trap deals 4 damage to each creature. Lavaborn Muse 3R R CR LGN,X Spirit. At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Lavaborn Muse deals 3 damage to him or her. 3/3 Lavacore Elemental 2R U CR PLC Elemental. Vanishing 1. Whenever a creature you control deals combat damage to a player, put a time counter on Lavacore Elemental. 5/3 Lavafume Invoker 2R C CR ROE Goblin Shaman. 8: Creatures you control get +3/+0 until end of turn. 2/2 Lavamancer's Skill 1R C EC ONS Aura. Enchant creature. Enchanted creature has "T: This creature deals 1 damage to target creature." As long as enchanted creature is a Wizard, it has "T: This creature deals 2 damage to target creature." Lay Waste 3R C SOR USG,ONS Destroy target land. Cycling 2 Legion Loyalist R R CR GTC Goblin Soldier. Haste. Battalion — Whenever Legion Loyalist and at least two other creatures attack, creatures you control gain first strike and trample until end of turn and can't be blocked by creature tokens this turn. 1/1 Lesser Gargadon 2RR U CR PCY,8 Beast. Whenever Lesser Gargadon attacks or blocks, sacrifice a land. 6/4 Leyline of Lightning 2RR R EN GPT If Leyline of Lightning is in your opening hand, you may begin the game with it on the battlefield. Whenever you cast a spell, you may pay 1. If you do, Leyline of Lightning deals 1 damage to target player. Leyline of Punishment 2RR R EN M11 If Leyline of Punishment is in your opening hand, you may begin the game with it on the battlefield. Players can't gain life. Damage can't be prevented. Liberated Dwarf R C CR JUD Dwarf. R, Sacrifice Liberated Dwarf: Target green creature gets +1/+0 and gains first strike until end of turn. 1/1 Lightning Axe R C INS TSP As an additional cost to cast Lightning Axe, discard a card or pay 5. Lightning Axe deals 5 damage to target creature.
Lightning Blast 3R C INS TMP,6-8 Lightning Blast deals 4 damage to target creature or player. Lightning Bolt R C INS L-4,M10,M11 Lightning Bolt deals 3 damage to target creature or player. Lightning Cloud 3R R EN VIS Whenever a player casts a red spell, you may pay R. If you do, Lightning Cloud deals 1 damage to target creature or player. Lightning Crafter 3R R CR MOR Goblin Shaman. Champion a Goblin or Shaman. T: Lightning Crafter deals 3 damage to target creature or player. 3/3 Lightning Dart 1R U INS INV Lightning Dart deals 1 damage to target creature. If that creature is white or blue, Lightning Dart deals 4 damage to it instead. Lightning Dragon 2RR R CR USG Dragon. Flying. Echo 2RR. R: Lightning Dragon gets +1/+0 until end of turn. 4/4 Lightning Elemental 3R C CR TMP,7-M10,M12 Elemental. Haste. 4/1 Lightning Hounds 2RR C CR MMQ Hound. First strike. 3/2 Lightning Mauler 1R U CR AVR Human Berserker. Soulbond. As long as Lightning Mauler is paired with another creature, both creatures have haste. 2/1 Lightning Prowess 2R U EC AVR Aura. Enchant creature. Enchanted creature has haste and "T: This creature deals 1 damage to target creature or player." Lightning Reflexes 1R C EC MIR Aura. You may cast Lightning Reflexes as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature. Enchanted creature gets +1/+0 and has first strike.
Living Inferno 6RR R CR GPT Elemental. T: Living Inferno deals damage equal to its power divided as you choose among any number of target creatures. Each of those creatures deals damage equal to its power to Living Inferno. 8/5 Lizard Warrior 3R C CR POR Lizard Warrior. 4/2 Loafing Giant 4R R CR INV. Giant. Whenever Loafing Giant attacks or blocks, put the top card of your library into your graveyard. If that card is a land card, prevent all combat damage Loafing Giant would deal this turn. 4/6 Lobber Crew 2R C CR RTR Goblin Warrior. Defender. T: Lobber Crew deals 1 damage to each opponent. Whenever you cast a multicolored spell, untap Lobber Crew. 0/4 Longhorn Firebeast 2R C CR TOR Elemental Ox Beast. When Longhorn Firebeast enters the battlefield, any opponent may have it deal 5 damage to him or her. If a player does, sacrifice Longhorn Firebeast. 3/2 Lord of Shatterskull Pass 3R R CR ROE Minotaur Shaman. Level up 1R. 3/3 LEVEL 1-5: 6/6 LEVEL 6+: Whenever Lord of Shatterskull Pass attacks, it deals 6 damage to each creature defending player controls. 6/6 Lovisa Coldeyes 3RR R LC CSP Human. Each creature that's a Barbarian, a Warrior, or a Berserker gets +2/+2 and has haste. 3/3 Lowland Giant 2RR C CR TMP Giant. 4/3 Lowland Oaf 3R C CR LRW Giant Warrior. T: Target Goblin creature you control gets +1/+0 and gains flying until end of turn. Sacrifice that creature at the beginning of the next end step. 3/3 Lu Bu, Master-at-Arms 5R R LC PTK Human Soldier Warrior. Haste; horsemanship. 4/3
Magistrate's Veto 2R U EN MMQ White creatures and blue creatures can't block. Magma Burst 3R C INS PLS Kickerâ&#x20AC;&#x201D;Sacrifice two lands. Magma Burst deals 3 damage to target creature or player. If Magma Burst was kicked, it deals 3 damage to another target creature or player. Magma Giant 5RR R CR P02,5DN Giant. When Magma Giant enters the battlefield, it deals 2 damage to each creature and each player. 5/5 Magma Jet 1R U INS 5DN Magma Jet deals 2 damage to target creature or player. Scry 2. Magma Phoenix 3RR R CR M10,M11 Phoenix. Flying. When Magma Phoenix dies, it deals 3 damage to each creature and each player. 3RR: Return Magma Phoenix from your graveyard to your hand. 3/3 Magma Rift 2R C SOR ZEN As an additional cost to cast Magma Rift, sacrifice a land. Magma Rift deals 5 damage to target creature. Magma Sliver 3R R CR LGN Sliver. All Slivers have "T: Target Sliver creature gets +X/+0 until end of turn, where X is the number of Slivers on the battlefield." 3/3 Magma Spray R C INS ALA Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead. Magma Vein 2R U EN ODY R, Sacrifice a land: Magma Vein deals 1 damage to each creature without flying. Magmaquake XRR R INS M13 Magmaquake deals X damage to each creature without flying and each planeswalker.
Lunk Errant 5R C CR MOR Giant Warrior. Whenever Lunk Errant attacks alone, it gets +1/+1 and gains trample until end of turn. 4/4
Magmasaur 3RR R CR TMP Elemental Lizard. Magmasaur enters the battlefield with five +1/+1 counters on it. At the beginning of your upkeep, you may remove a +1/+1 counter from Magmasaur. If you don't, sacrifice Magmasaur and it deals damage equal to the number of +1/+1 counters on it to each creature without flying and each player. 0/0
Lust for War 2R U EC ROE Aura. Enchant creature. Whenever enchanted creature becomes tapped, Lust for War deals 3 damage to that creature's controller. Enchanted creature attacks each turn if able.
Magmatic Core 2RR U EN CSP Cumulative upkeep 1. At the beginning of your end step, Magmatic Core deals X damage divided as you choose among any number of target creatures, where X is the number of age counters on it.
Lightning Storm 1RR U INS CSP Lightning Storm deals X damage to target creature or player, where X is 3 plus the number of charge counters on it. Discard a land card: Put two charge counters on Lightning Storm. You may choose a new target for it. Any player may activate this ability but only if Lightning Storm is on the stack.
Ma Chao, Western Warrior 3RR R LC PTK Human Soldier Warrior. Horsemanship. Whenever Ma Chao, Western Warrior attacks alone, it's unblockable this combat. 3/3
Magmatic Force 5RRR R CR CMD Elemental. At the beginning of each upkeep, Magmatic Force deals 3 damage to target creature or player. 7/7
Lightning Surge 3RR R SOR JUD SOR Lightning Surge deals 4 damage to target creature or player. Threshold â&#x20AC;&#x201D; If seven or more cards are in your graveyard, instead Lightning Surge deals 6 damage to that creature or player and the damage can't be prevented. Flashback 5RR.
Mad Dog 1R C CR ODY Hound. At the beginning of your end step, if Mad Dog didn't attack or come under your control this turn, sacrifice it. 2/2
Lightning Rift 1R U EN ONS Whenever a player cycles a card, you may pay 1. If you do, Lightning Rift deals 2 damage to target creature or player. Lightning Serpent XR R CR CSP Elemental Serpent. Trample, haste. Lightning Serpent enters the battlefield with X +1/+0 counters on it. At the beginning of the end step, sacrifice Lightning Serpent. 2/1
Lightning Talons 2R C EC ALA Aura. Enchant creature. Enchanted creature gets +3/+0 and has first strike. Liquid Fire 4RR U SOR ODY As an additional cost to cast Liquid Fire, choose a number between 0 and 5. Liquid Fire deals X damage to target creature and 5 minus X damage to that creature's controller, where X is the chosen number. Lithophage 3RR R CR MMQ Insect. At the beginning of your upkeep, sacrifice Lithophage unless you sacrifice a Mountain. 7/7
Lunge 2R C INS MMQ Lunge deals 2 damage to target creature and 2 damage to target player.
the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid. If you win the bidding, counter that spell.
Macetail Hystrodon 6R C CR LGN Beast. First strike, haste. Cycling 3. 4/4
Mad Prophet 3R C CR AVR Human Shaman. Haste. T, Discard a card: Draw a card. 2/2 Madcap Skills 1R C EC GTC Aura. Enchant creature. Enchanted creature gets +3/+0 and can't be blocked except by two or more creatures. Mage il-Vec 2R C CR EXO Human Wizard. T, Discard a card at random: Mage ilVec deals 1 damage to target creature or player. 2/2 Mages' Contest 1RR R INS INV You and target spell's controller bid life. You start the bidding with a bid of 1. In turn order, each player may top
Magmaw 3RR R CR ROE Elemental. 1, Sacrifice a nonland permanent: Magmaw deals 1 damage to target creature or player. 4/4 Magnetic Mountain 1RR U EN ARN,R,4 Blue creatures don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures he or she controls and pay 4 for each creature chosen this way. If the player does, untap those creatures. Magnetic Theft R U INS 5DN Attach target Equipment to target creature. (Control of the Equipment doesn't change.) Magnivore 2RR R CR ODY,9 Lhurgoyf. Haste. Magnivore's power and toughness are each equal to the number of sorcery cards in all graveyards. */* Magus of the Arena 4RR R CR PLC Human Wizard. 3, T: Tap target creature you control and target creature of an opponent's choice he or she controls. Those creatures fight each other. 5/5
Magus of the Moon 2R R CR FUT Human Wizard. Nonbasic lands are Mountains. 2/2 Magus of the Scroll R R CR TSP Human Wizard. 3, T: Name a card. Reveal a card at random from your hand. If it's the named card, Magus of the Scroll deals 2 damage to target creature or player. 1/1 Malicious Intent 1R C EC AVR Aura. Enchant creature. Enchanted creature has "T: Target creature can't block this turn." Malignus 3RR M CR AVR Elemental Spirit. Malignus's power and toughness are each equal to half the highest life total among your opponents, rounded up. Damage that would be dealt by Malignus can't be prevented. */* Mana Cache 1RR R EN NMS At the beginning of each player's end step, put a charge counter on Mana Cache for each untapped land that player controls. Remove a charge counter from Mana Cache: Add 1 to your mana pool. Any player may activate this ability but only during his or her turn before the end step. Mana Clash R R SOR DRK,4,5,7-9 You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip. Mana Echoes 2RR R EN ONS Whenever a creature enters the battlefield, you may add X to your mana pool, where X is the number of creatures you control that share a creature type with it. Mana Flare 2R R EN L-5 Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced. Mana Geyser 3RR C SOR 5DN Add R to your mana pool for each tapped land your opponents control. Mana Seism 1R U SOR CHK Sacrifice any number of lands. Add 1 to your mana pool for each land sacrificed this way. Manabarbs 3R R EN L-6,X,M10,M12 Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player. Mana-Charged Dragon 4RR R CR CMD Dragon. Flying, trample. Join forces — Whenever ManaCharged Dragon attacks or blocks, each player starting with you may pay any amount of mana. Mana-Charged Dragon gets +X/+0 until end of turn, where X is the total amount of mana paid this way. 5/5 Maniacal Rage 1R C EC EXO,INV,CON Aura. Enchant creature. Enchanted creature gets +2/+2 and can't block. Manic Vandal 2R C CR M11,M12 Human Warrior. When Manic Vandal enters the battlefield, destroy target artifact. 2/2 Mannichi, the Fevered Dream 2R R LC BOK Spirit.1R: Switch each creature's power and toughness until end of turn. 1/2 Maraxus of Keld 4RR R LC WTH Human Warrior. Maraxus of Keld's power and toughness are each equal to the number of untapped artifacts, creatures, and lands you control. */*
Mark of Mutiny 2R U SOR ZEN,PC2,M13 Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn.
Mijae Djinn RRR R CR ARN,R Djinn. Whenever Mijae Djinn attacks, flip a coin. If you lose the flip, remove Mijae Djinn from combat and tap it. 6/3
Markov Blademaster 1RR R CR DKA Vampire Warrior. Double strike. Whenever Markov Blademaster deals combat damage to a player, put a +1/+1 counter on it. 1/1
Mindblaze 5R R SOR CHK Name a nonland card and choose a number greater than 0. Target player reveals his or her library. If that library contains exactly the chosen number of the named card, Mindblaze deals 8 damage to that player. Then that player shuffles his or her library.
Markov Warlord 5R U CR DKA Vampire Warrior. Haste. When Markov Warlord enters the battlefield, up to two target creatures can't block this turn. 4/4 Márton Stromgald 2RR R LC ICE Human Knight. Whenever Márton Stromgald attacks, other attacking creatures get +1/+1 until end of turn for each attacking creature other than Márton Stromgald. Whenever Márton Stromgald blocks, other blocking creatures get +1/+1 until end of turn for each blocking creature other than Márton Stromgald. 1/1 Martyr of Ashes R C CR CSP Human Shaman. 2, Reveal X red cards from your hand, Sacrifice Martyr of Ashes: Martyr of Ashes deals X damage to each creature without flying. 1/1 Mass Hysteria R R EN MRD All creatures have haste. Mass Mutiny 3RR R SOR PC2 For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. Massive Raid 1RR C INS GTC Massive Raid deals damage to target creature or player equal to the number of creatures you control. Maze Rusher 5R C CR DGM Elemental. Haste. Multicolored creatures you control have haste. 6/3 Megatog 4RR R CR MRD Atog. Sacrifice an artifact: Megatog gets +3/+3 and gains trample until end of turn. 3/4 Melee 4R U INS ICE Cast Melee only during your turn and only during combat before blockers are declared. You choose which creatures block this combat and how those creatures block. Whenever a creature attacks and isn't blocked this combat, untap it and remove it from combat. Melt Terrain 2RR C SOR SOM Destroy target land. Melt Terrain deals 2 damage to that land's controller. Meltdown XR U SOR USG Destroy each artifact with converted mana cost X or less. Melting 3R U EN ICE All lands are no longer snow. Menacing Ogre 3RR R CR ONS Ogre. Trample, haste. When Menacing Ogre enters the battlefield, each player secretly chooses a number. Then those numbers are revealed. Each player with the highest number loses that much life. If you are one of those players, put two +1/+1 counters on Menacing Ogre. 3/3 Mercadia's Downfall 2R U INS MMQ Each attacking creature gets +1/+0 until end of turn for each nonbasic land defending player controls. Merciless Predator U CR ISD (See Reckless Waif)
Mark for Death 3R U SOR GTC Target creature an opponent controls blocks this turn if able. Untap that creature. Other creatures that player controls can't block this turn.
Metallic Mastery 2R U SOR MBS Gain control of target artifact until end of turn. Untap that artifact. It gains haste until end of turn.
Mark of Fury R C EC UDS Aura. Enchant creature. Enchanted creature has haste. At the beginning of the end step, return Mark of Fury to its owner's hand.
Meteor Shower XXR C SOR ICE Meteor Shower deals X plus 1 damage divided as you choose among any number of target creatures and/or players.
Mindclaw Shaman 4R U CR M13 Viashino Shaman. When Mindclaw Shaman enters the battlefield, target opponent reveals his or her hand. You may cast an instant or sorcery card from it without paying its mana cost. 2/2 Mindmoil 4R R EN RAV Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards. Mine Layer 3R R CR ODY Dwarf. 1R, T: Put a mine counter on target land. Whenever a land with a mine counter on it becomes tapped, destroy it. When Mine Layer leaves the battlefield, remove all mine counters from all lands. 1/1 Minotaur Aggressor 6R U CR RTR Minotaur Berserker. First strike, haste. 6/2 Minotaur Explorer 1R U CR ODY Minotaur Scout. When Minotaur Explorer enters the battlefield, sacrifice it unless you discard a card at random. 3/3 Minotaur Tactician 3R C CR APC Minotaur. Haste. Minotaur Tactician gets +1/+1 as long as you control a white creature. Minotaur Tactician gets +1/+1 as long as you control a blue creature. 1/1 Minotaur Warrior 2R C CR POR Minotaur Warrior. 2/3 Mire Kavu 3R C CR PLS Kavu. Mire Kavu gets +1/+1 as long as you control a Swamp. 3/2 Misguided Rage 2R C SOR SCG Target player sacrifices a permanent. Mizzium Mortars 1R R SOR RTR Mizzium Mortars deals 4 damage to target creature you don't control. Overload 3RRR Mob Justice 1R C SOR STH Mob Justice deals damage to target player equal to the number of creatures you control. Mob Mentality R U EC VIS Aura. Enchant creature. Enchanted creature has trample. Whenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures. Mogg Alarm 1RR U SOR NMS You may sacrifice two Mountains rather than pay Mogg Alarm's mana cost. Put two 1/1 red Goblin creature tokens onto the battlefield. Mogg Assassin 2R U CR EXO Goblin Assassin. T: You choose target creature an opponent controls, and that opponent chooses target creature. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose. 2/1 Mogg Bombers 3R C CR STH Goblin. When another creature enters the battlefield, sacrifice Mogg Bombers and it deals 3 damage to target player. 3/4 Mogg Conscripts R C CR TMP Goblin. Mogg Conscripts can't attack unless you've cast a creature spell this turn. 2/2
Mogg Fanatic R C CR TMP,X Goblin. Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player. 1/1 Mogg Flunkies 1R C CR STH,M13 Goblin. Mogg Flunkies can't attack or block alone. 3/3 Mogg Infestation 3RR R SOR STH Destroy all creatures target player controls. For each creature that died this way, put two 1/1 red Goblin creature tokens onto the battlefield under that player's control. Mogg Jailer 1R U CR PLS Goblin. Mogg Jailer can't attack if defending player controls an untapped creature with power 2 or less. 2/2 Mogg Maniac 1R U CR STH Goblin. Whenever Mogg Maniac is dealt damage, it deals that much damage to target opponent. 1/1 Mogg Raider R C CR TMP Goblin. Sacrifice a Goblin: Target creature gets +1/+1 until end of turn. 1/1 Mogg Salvage 2R U INS NMS If an opponent controls an Island and you control a Mountain, you may cast Mogg Salvage without paying its mana cost. Destroy target artifact. Mogg Sentry R R CR PLS,8,9 Goblin Warrior. Whenever an opponent casts a spell, Mogg Sentry gets +2/+2 until end of turn. 1/1 Mogg Squad 1R U CR TMP Goblin. Mogg Squad gets -1/-1 for each other creature on the battlefield. 3/3 Mogg Toady 1R C CR NMS Goblin. Mogg Toady can't attack unless you control more creatures than defending player. Mogg Toady can't block unless you control more creatures than attacking player. 2/2 Mogg War Marshal 1R C CR TSP Goblin Warrior. Echo 1R. When Mogg War Marshal enters the battlefield or dies, put a 1/1 red Goblin creature token onto the battlefield. 1/1 Moggcatcher 2RR R CR NMS Human Mercenary. 3, T: Search your library for a Goblin permanent card and put it onto the battlefield. Then shuffle your library. 2/2 Molten Disaster XRR R SOR FUT Kicker R. If Molten Disaster was kicked, it has split second. Molten Disaster deals X damage to each creature without flying and each player. Molten Firebird 4R R CR PLC Phoenix. Flying. When Molten Firebird dies, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step. 4R: Exile Molten Firebird. 2/2 Molten Frame 1R C INS CON Destroy target artifact creature. Cycling 2 Molten Hydra 1R R CR ULG Hydra. 1RR: Put a +1/+1 counter on Molten Hydra. T, Remove all +1/+1 counters from Molten Hydra: Molten Hydra deals damage to target creature or player equal to the number of +1/+1 counters removed this way. 1/1
deals damage to each opponent equal to the number of cards that player has drawn this turn. Molten Rain 1RR C SOR MRD Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller. Molten Ravager 2R C CR ZEN Elemental. R: Molten Ravager gets +1/+0 until end of turn. 0/4 Molten Sentry 3R R CR RAV Elemental. As Molten Sentry enters the battlefield, flip a coin. If the coin comes up heads, Molten Sentry enters the battlefield as a 5/2 creature with haste. If it comes up tails, Molten Sentry enters the battlefield as a 2/5 creature with defender. */* Moltensteel Dragon 4(r/p)(r/p) R AC NPH Dragon. Flying.(r/p): Moltensteel Dragon gets +1/+0 until end of turn.4/4 Mondronen Shaman 3R R TF(CR) DKA Human Werewolf Shaman. At the beginning of your upkeep, If no spells were cast last turn, transform Mondronen Shaman. 3/2 Tovolar’s Magehunter: Werewolf. Whenever an opponent casts a spell, Tovolar‘s Magehunter deals 2 damage to that player. At the beginning of your upkeep, if a player cast two or more spells this turn, transform Tovolar‘s Magehunter. 5/5
Myojin of Infinite Rage 7RRR R LC CHK Legendary Spirit. Myojin of Infinite Rage enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Infinite Rage is indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Infinite Rage: Destroy all lands. 7/4 Nalathni Dragon 2RR CR PR Dragon. Flying; banding. R: Nalathni Dragon gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Nalathni Dragon at the beginning of the next end step. 1/1 Nearheath Stalker 4R C CR DKA Vampire Rogue. Undying. 4/1 Need for Speed R R EN ODY Sacrifice a land: Target creature gains haste until end of turn. Needle Drop R C INS LRW Needle Drop deals 1 damage to target creature or player that was dealt damage this turn. Draw a card.
Mons's Goblin Raiders R C CR L-5,S99 Goblin. 1/1
Needlepeak Spider 3R C CR PLC Spider. Reach. 4/2
Monstrous Hound 3R R CR EXO Hound. Monstrous Hound can't attack unless you control more lands than defending player. Monstrous Hound can't block unless you control more lands than attacking player. 4/4
Night Revelers 4R C CR ISD Vampire. Night Revelers has haste as long as an opponent controls a Human. 4/4
Moonveil Dragon 3RRR M CR DKA Dragon. Flying. R: Each creature you control gets +1/+0 until end of turn. 5/5 Mordant Dragon 3RRR R CR WWK Dragon. Flying. 1R: Mordant Dragon gets +1/+0 until end of turn. Whenever Mordant Dragon deals combat damage to a player, you may have it deal that much damage to target creature that player controls. 5/5 Mountain Bandit R C CR PTK Human Soldier Rogue. Haste. 1/1 Mountain Goat R C CR ICE,5,POR,6 Goat. Mountainwalk. 1/1 Mountain Yeti 2RR U CR LEG Yeti. Mountainwalk, protection from white. 3/3 Mudbrawler Cohort 1R C CR SHM Goblin Warrior. Haste. Mudbrawler Cohort gets +1/+1 as long as you control another red creature. 1/1 Mudbutton Clanger R C CR MOR Goblin Warrior. Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Mudbutton Clanger, you may reveal it. If you do, Mudbutton Clanger gets +1/+1 until end of turn. 1/1 Mudbutton Torchrunner 2R C CR LRW,PC2 Goblin Warrior. When Mudbutton Torchrunner dies, it deals 3 damage to target creature or player. 1/1
Molten Influence 1R R INS ODY Counter target instant or sorcery spell unless its controller has Molten Influence deal 4 damage to him or her.
Mudhole 2R R INS ODY Target player exiles all land cards from his or her graveyard.
Molten Primordial 5RR R CR GTC Avatar. Haste. When Molten Primordial enters the battlefield, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. 6/4
Mudslide 2R R EN ICE Creatures without flying don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped creatures without flying he or she controls and pay 2 for each creature chosen this way. If the player does, untap those creatures.
Molten Psyche 1RR R SOR SOM Each player shuffles the cards from his or her hand into his or her library, then draws that many cards. Metalcraft — If you control three or more artifacts, Molten Psyche
Murasa Pyromancer 4RR U CR ZEN Human Shaman Ally. Whenever Murasa Pyromancer or another Ally enters the battlefield under your control, you may have Murasa Pyromancer deal damage to target creature equal to the number of Allies you control. 3/2
Mugging R C SOR GTC Mugging deals 2 damage to target creature. That creature can't block this turn.
Nightbird's Clutches 1R C SOR ISD Up to two target creatures can't block this turn. Flashback 3R. No Quarter 3R R EN TMP Whenever a creature becomes blocked by a creature with lesser power, destroy the blocking creature. Whenever a creature blocks a creature with lesser power, destroy the attacking creature. Norin the Wary R R LC TSP Human Warrior. When a player casts a spell or a creature attacks, exile Norin the Wary. Return it to the battlefield under its owner's control at the beginning of the next end step. 2/1 Nosy Goblin 2R C CR ONS Goblin. T, Sacrifice Nosy Goblin: Destroy target facedown creature. 2/1 Nova Chaser 3R R CR LRW Elemental Warrior. Trample. Champion an Elemental. 10/2 Oath of Mages 1R R EN EXO At the beginning of each player's upkeep, that player chooses target player who has more life than he or she does and is his or her opponent. The first player may have Oath of Mages deal 1 damage to the second player. Obliterate 6RR R SOR INV,8 Obliterate can't be countered. Destroy all artifacts, creatures, and lands. They can't be regenerated. Obsidian Fireheart 1RRR M CR ZEN Elemental. 1RR: Put a blaze counter on target land without a blaze counter on it. For as long as that land has a blaze counter on it, it has "At the beginning of your upkeep, this land deals 1 damage to you." (The land continues to burn after Obsidian Fireheart has left the battlefield.) 4/4 Obsidian Giant 4R U CR P02 Giant. 4/4 Obstinate Familiar R R CR ODY Lizard. If you would draw a card, you may skip that draw instead. 1/1
Ogre Arsonist 4R U CR P02 Ogre. When Ogre Arsonist enters the battlefield, destroy target land. 3/3
Orcish Bloodpainter 2R C CR CSP Orc Shaman. T, Sacrifice a creature: Orcish Bloodpainter deals 1 damage to target creature or player. 2/1
Outmaneuver XR U INS USG X target blocked creatures assign their combat damage this turn as though they weren't blocked.
Ogre Berserker 4R C CR P02 Ogre Berserker. Haste. 4/2
Orcish Cannonade 1RR C INS TSP Orcish Cannonade deals 2 damage to target creature or player and 3 damage to you. Draw a card.
Outrage Shaman 3RR U CR EVE Goblin Shaman. Chroma — When Outrage Shaman enters the battlefield, it deals damage to target creature equal to the number of red mana symbols in the mana costs of permanents you control. 2/2
Ogre Enforcer 3RR R CR VIS Ogre. Ogre Enforcer can't be destroyed by lethal damage unless lethal damage dealt by a single source is marked on it. 4/4 Ogre Gatecrasher 3R C CR DIS Ogre Rogue. When Ogre Gatecrasher enters the battlefield, destroy target creature with defender. 3/3
Orcish Cannoneers 1RR U CR ICE Orc Warrior. T: Orcish Cannoneers deals 2 damage to target creature or player and 3 damage to you. 1/3 Orcish Captain R U CR FW,5 Orc Warrior. 1: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn. 1/1
Ogre Geargrabber 4RR U CR SOM Ogre Warrior. Whenever Ogre Geargrabber attacks, gain control of target Equipment an opponent controls until end of turn. Attach it to Ogre Geargrabber. When you lose control of that Equipment, unattach it. 4/4
Orcish Conscripts R C CR ICE,5 Orc. Orcish Conscripts can't attack unless at least two other creatures attack. Orcish Conscripts can't block unless at least two other creatures block. 2/2
Ogre Leadfoot 4R C CR MRD Ogre. Whenever Ogre Leadfoot becomes blocked by an artifact creature, destroy that creature. 3/3
Orcish Farmer 1RR C CR ICE,5 Orc. T: Target land becomes a Swamp until its controller's next untap step. 2/2
Ogre Menial 3R C CR NPH Ogre. Infect. R: Ogre Menial gets +1/+0 until end of turn. 0/4
Orcish Healer RR U ICE Orc Cleric. RR, T: Target creature can't be regenerated this turn. BBR, T: Regenerate target black or green creature. RGG, T: Regenerate target black or green creature. 1/1
Ogre Recluse 3R U CR BOK Ogre Warrior. Whenever a player casts a spell, tap Ogre Recluse. 5/4 Ogre Resister 2RR C CR MBS Ogre. 4/3 Ogre Savant 4R C CR GPT Ogre Wizard. When Ogre Savant enters the battlefield, if U was spent to cast Ogre Savant, return target creature to its owner's hand. 3/2 Ogre Sentry 1R C CR ROE Ogre Warrior. Defender. 3/3 Ogre Shaman 3RR R CR EXO Ogre Shaman. 2, Discard a card at random: Ogre Shaman deals 2 damage to target creature or player. 3/3 Ogre Taskmaster 3R U CR P02,MMQ,7-9 Ogre. Ogre Taskmaster can't block. 4/3 Ogre Warrior 3R C CR P02,S99 Ogre Warrior. 3/3 Ohran Yeti 3R C CR CSP Snow. Yeti. 2S: Target snow creature gains first strike until end of turn. 3/3 Okk 1R R CR USG,7,8 Goblin. Okk can't attack unless a creature with greater power also attacks. Okk can't block unless a creature with greater power also blocks. 4/4 Omen of Fire 3RR R INS ALL Return all Islands to their owners' hands. Each player sacrifices a Plains or a white permanent for each white permanent he or she controls. Oni of Wild Places 5R U CR SOK,CMD Demon Spirit. Haste. At the beginning of your upkeep, return a red creature you control to its owner's hand. Onslaught R C EN EXO Whenever you cast a creature spell, tap target creature. Opportunist 2R U CR TMP Human Soldier. T: Opportunist deals 1 damage to target creature that was dealt damage this turn. 2/2 Orc General 2R U CR DRK Orc Warrior. T, Sacrifice another Orc or Goblin: Other Orc creatures get +1/+1 until end of turn. 2/2 Orcish Artillery 1RR U CR L-X Orc Warrior. T: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you. 1/3
Orcish Librarian 1R R CR ICE,TSP Orc. R, T: Look at the top eight cards of your library. Exile four of them at random, then put the rest on top of your library in any order. 1/1 Orcish Lumberjack R C CR ICE Orc. T, Sacrifice a Forest: Add three mana in any combination of R and/or G to your mana pool. 1/1 Orcish Mechanics 2R C CR ATQ Orc. T, Sacrifice an artifact: Orcish Mechanics deals 2 damage to target creature or player. 1/1 Orcish Mine 1RR U EL HM Aura. Enchant land. Orcish Mine enters the battlefield with three ore counters on it. At the beginning of your upkeep or whenever enchanted land becomes tapped, remove an ore counter from Orcish Mine. When the last ore counter is removed from Orcish Mine, destroy enchanted land and Orcish Mine deals 2 damage to that land's controller. Orcish Oriflamme 3R U EN L-7 Attacking creatures you control get +1/+0. Orcish Settlers 1R U CR WTH Orc. XXR, T, Sacrifice Orcish Settlers: Destroy X target lands. 1/1 Orcish Spy R C CR FEM,8 Orc Rogue. T: Look at the top three cards of target player's library. 1/1 Orcish Squatters 4R R CR ICE,5 Orc. Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters assigns no combat damage this turn. 2/3 Orcish Veteran 2R C CR FEM Orc. Orcish Veteran can't block white creatures with power 2 or greater. R: Orcish Veteran gains first strike until end of turn. 2/2 Ordruun Commando 3R C CR RAV Minotaur Soldier. W: Prevent the next 1 damage that would be dealt to Ordruun Commando this turn. 4/1 Ore Gorger 3RR U CR CHK Spirit. Whenever you cast a Spirit or Arcane spell, you may destroy target nonbasic land. 3/1 Orgg 3RR R CR FEM,5,TSP Orgg.. Trample. Orgg can't attack if defending player controls an untapped creature with power 3 or greater.. Orgg can't block creatures with power 3 or greater. 6/6
Overblaze 3R U INS BOK Arcane. Each time target permanent would deal damage to a creature or player this turn, it deals double that damage to that creature or player instead. Splice onto Arcane 2RR. Overload R C INS INV Kicker 2. Destroy target artifact if its converted mana cost is 2 or less. If Overload was kicked, destroy that artifact if its converted mana cost is 5 or less instead. Overmaster R R SOR TOR The next instant or sorcery spell you cast this turn can't be countered by spells or abilities. Draw a card. Oxidda Daredevil 1R C CR SOM Goblin Artificer. Sacrifice an artifact: Oxidda Daredevil gains haste until end of turn. 2/1 Oxidda Scrapmelter 3R U CR SOM Beast. When Oxidda Scrapmelter enters the battlefield, destroy target artifact. 3/3 Pact of the Titan 0 R INS FUT [Red] Put a 4/4 red Giant creature token onto the battlefield. At the beginning of your next upkeep, pay 4R. If you don't, you lose the game. Pain Kami 2R U CR CHK Spirit. XR, Sacrifice Pain Kami: Pain Kami deals X damage to target creature. 2/2 Pallimud 2R R CR TMP Beast. As Pallimud enters the battlefield, choose an opponent. Pallimud's power is equal to the number of tapped lands the chosen player controls. Pandemonium 3R R EN EXO,TSP Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to target creature or player of his or her choice. Panic R C INS ICE,5 Cast Panic only during combat before blockers are declared. Target creature can't block this turn. Draw a card at the beginning of the next turn's upkeep. Panic Attack 2R C SOR PCY Up to three target creatures can't block this turn. Parallectric Feedback 3R R INS GPT Parallectric Feedback deals damage to target spell's controller equal to that spell's converted mana cost. Parch 1R C INS ULG Choose one — Parch deals 2 damage to target creature or player; or Parch deals 4 damage to target blue creature. Pardic Arsonist 2RR U CR TOR Human Barbarian. Threshold — As long as seven or more cards are in your graveyard, Pardic Arsonist has "When Pardic Arsonist enters the battlefield, it deals 3 damage to target creature or player." 3/3 Pardic Collaborator 3R U CR TOR Human Barbarian. First strike. B: Pardic Collaborator gets +1/+1 until end of turn. 2/2 Pardic Dragon 4RR R CR TSP Dragon. Flying. R: Pardic Dragon gets +1/+0 until end of turn. Suspend 2—RR. Whenever an opponent casts a spell, if Pardic Dragon is suspended, that player may put a time counter on Pardic Dragon. Pardic Firecat 3R C CR ODY Elemental Cat. Haste. If Pardic Firecat is in a graveyard, effects from spells named Flame Burst count it as a card named Flame Burst. 2/3
Pardic Lancer 4R C CR TOR Human Barbarian. Discard a card at random: Pardic Lancer gets +1/+0 and gains first strike until end of turn. 3/2 Pardic Miner 1R R CR ODY Dwarf. Sacrifice Pardic Miner: Target player can't play lands this turn. 1/1 Pardic Swordsmith 2R C CR ODY Dwarf. R, Discard a card at random: Pardic Swordsmith gets +2/+0 until end of turn. 1/1 Paroxysm 1R U EC EXO Aura. Enchant creature. At the beginning of the upkeep of enchanted creature's controller, that player reveals the top card of his or her library. If that card is a land card, destroy that creature. Otherwise, it gets +3/+3 until end of turn. Past in Flames 3R M SOR ISD Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. Flashback 4R. Path of Anger's Flame 2R C INS SOK Arcane. Creatures you control get +2/+0 until end of turn. Patron of the Akki 4RR R LC BOK Legendary Spirit. Goblin offering. Whenever Patron of the Akki attacks, creatures you control get +2/+0 until end of turn. Petradon 6RR R CR TOR Nightmare Beast. When Petradon enters the battlefield, exile two target lands. When Petradon leaves the battlefield, return the exiled cards to the battlefield under their owners' control. R: Petradon gets +1/+0 until end of turn. 5/6 Petravark 3R C CR TOR Nightmare Beast. When Petravark enters the battlefield, exile target land. When Petravark leaves the battlefield, return the exiled card to the battlefield under its owner's control. 2/2 Pillage 1RR U SOR ALL,6,7 Destroy target artifact or land. It can't be regenerated. Pillaging Horde 2RR R CR POR Human Barbarian. When Pillaging Horde enters the battlefield, sacrifice it unless you discard a card at random. 5/5 Pillar of Flame R C SOR AVR Pillar of Flame deals 2 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. Pinpoint Avalanche 3RR C INS ONS Pinpoint Avalanche deals 4 damage to target creature. The damage can't be prevented. Pitchburn Devils 4R C CR ISD Devil. When Pitchburn Devils dies, it deals 3 damage to target creature or player. 3/3 Pitchstone Wall 2R U CR TOR Wall. Defender. Whenever you discard a card, you may sacrifice Pitchstone Wall. If you do, return the discarded card from your graveyard to your hand. 2/5 Planar Chaos 2R U EN JUD At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice Planar Chaos. Whenever a player casts a spell, that player flips a coin. If he or she loses the flip, counter that spell. Planeswalker's Fury 2R R EN PLS 3R: Target opponent reveals a card at random from his or her hand. Planeswalker's Fury deals damage equal to that card's converted mana cost to that player. Activate this ability only any time you could cast a sorcery. Plated Geopede 1R C CR ZEN Insect. First strike. Landfall — Whenever a land enters the battlefield under your control, Plated Geopede gets +2/+2 until end of turn. 1/1
Plunder 4R C SOR TSP Destroy target artifact or land. Suspend 4—1R. Possessed Barbarian 2RR R CR TOR Human Barbarian Horror. First strike. Threshold — As long as seven or more cards are in your graveyard, Possessed Barbarian gets +1/+1, is black, and has "2B, T: Destroy target red creature." 3/3 Possibility Storm 3RR R EN DGM Whenever a player casts a spell from his or her hand, that player exiles it, then exiles cards from the top of his or her library until he or she exiles a card that shares a card type with it. That player may cast that card without paying its mana cost. Then he or she puts all cards exiled with Possibility Storm on the bottom of his or her library in a random order.
Puncture Bolt 1R C INS SHM Puncture Bolt deals 1 damage to target creature. Put a -1/1 counter on that creature. Punishing Fire 1R U INS ZEN,CMD Punishing Fire deals 2 damage to target creature or player. Whenever an opponent gains life, you may pay R. If you do, return Punishing Fire from your graveyard to your hand. Punish the Enemy 4R C INS DGM Punish the Enemy deals 3 damage to target player and 3 damage to target creature. Puppet's Verdict 1RR R INS MMQ Flip a coin. If you win the flip, destroy all creatures with power 2 or less. If you lose the flip, destroy all creatures with power 3 or greater.
Pouncing Kavu 1R C CR INV Kavu. Kicker 2R. First strike. If Pouncing Kavu was kicked, it enters the battlefield with two +1/+1 counters on it and with haste. 1/1
Pursuit of Flight 1R C EC RTR Aura. Enchant creature. Enchanted creature gets +2/+2 and has "U: This creature gains flying until end of turn."
Power of Fire 1R C EC SHM Aura. Enchant creature. Enchanted creature has "T: This creature deals 1 damage to target creature or player."
Pygmy Pyrosaur 1R C CR ULG,7 Lizard. Pygmy Pyrosaur can't block. R: Pygmy Pyrosaur gets +1/+0 until end of turn. 1/1
Power Surge RR R EN L-4 At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands he or she controlled at the beginning of this turn.
Pyre Charger RR U CR SHM Elemental Warrior. Haste. R: Pyre Charger gets +1/+0 until end of turn. 1/1
Predator Dragon 3RRR R CR ALA Dragon. Flying, haste. Devour 2. 4/4 Preyseizer Dragon 4RR R CR PC2 Dragon. Flying. Devour 2. Whenever Preyseizer Dragon attacks, it deals damage to target creature or player equal to the number of +1/+1 counters on Preyseizer Dragon. 4/4 Price of Glory 2R U EN ODY Whenever a player taps a land for mana, if it's not that player's turn, destroy that land. Price of Progress 1R U INS EXO Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls. Priest of Urabrask 2R U CR NPH Human Cleric. When Priest of Urabrask enters the battlefield, add RRR to your mana pool. 2/1 Primitive Justice 1R U SOR ALL As an additional cost to cast Primitive Justice, you may pay 1R and/or 1G any number of times. Destroy target artifact. For each additional 1R you paid, destroy another target artifact. For each additional 1G you paid, destroy another target artifact, and you gain 1 life. Primordial Ooze R U CR LEG,5 Ooze. Primordial Ooze attacks each turn if able. At the beginning of your upkeep, put a +1/+1 counter on Primordial Ooze. Then you may pay X, where X is the number of +1/+1 counters on it. If you don't, tap Primordial Ooze and it deals X damage to you. 1/1 Prodigal Pyromancer 2R C CR PLC,X-M11 Human Wizard. T: Prodigal Pyromancer deals 1 damage to target creature or player. 1/1 Psychotic Fury 1R C INS DIS Target multicolored creature gains double strike until end of turn. Draw a card. Pulse of the Forge 1RR R INS DST Pulse of the Forge deals 4 damage to target player. Then if that player has more life than you, return Pulse of the Forge to its owner's hand. Pulverize 4RR R SOR MMQ You may sacrifice two Mountains rather than pay Pulverize's mana cost. Destroy all artifacts. Puncture Blast 2R C INS EVE Wither. Puncture Blast deals 3 damage to target creature or player.
Pyreheart Wolf 2R U CR DKA Wolf. Whenever Pyreheart Wolf attacks, each creature you control can't be blocked this turn except by two or more creatures. Undying. 1/1 Pyretic Ritual 1R C INS M11 Add RRR to your mana pool. Pyric Salamander 1R C CR MIR Salamander. R: Pyric Salamander gets +1/+0 until end of turn. Sacrifice Pyric Salamander at the beginning of the next end step. 1/1 Pyrewild Shaman 2R R CR DGM Goblin Shaman. Bloodrush — 1R, Discard Pyrewild Shaman: Target attacking creature gets +3/+1 until end of turn. Whenever one or more creatures you control deal combat damage to a player, if Pyrewild Shaman is in your graveyard, you may pay 3. If you do, return Pyrewild Shaman to your hand. 3/1 Pyroblast R C INS ICE,5 Choose one — Counter target spell if it's blue; or destroy target permanent if it's blue. Pyroclasm 1R U SOR ICE,7-M11,POR Pyroclasm deals 2 damage to each creature. Pyroclast Consul 3RR U CR ,T Elemental Shaman. Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Pyroclast Consul, you may reveal it. If you do, Pyroclast Consul deals 2 damage to each creature. 3/3 Pyroconvergence 4R U EN RTR Whenever you cast a multicolored spell, Pyroconvergence deals 2 damage to target creature or player. Pyrohemia 2RR U EN PLC,CMD At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pyrohemia. R: Pyrohemia deals 1 damage to each creature and each player. Pyrokinesis 4RR U INS ALL You may exile a red card from your hand rather than pay Pyrokinesis's mana cost. Pyrokinesis deals 4 damage divided as you choose among any number of target creatures. Pyromancer Ascension 1R R EN ZEN Whenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on Pyromancer Ascension. Whenever you cast an instant or sorcery spell while Pyromancer Ascension has two or more quest counters on it, you may copy that spell. You may choose new targets for the copy.
Pyromancer's Swath 2R R EN FUT If an instant or sorcery source you control would deal damage to a creature or player, it deals that much damage plus 2 to that creature or player instead. At the beginning of each end step, discard your hand. Pyromancy 2RR R EN ULG 3, Discard a card at random: Pyromancy deals damage to target creature or player equal to the converted mana cost of the discarded card. Pyromania 2R U EN TOR 1R, Discard a card at random: Pyromania deals 1 damage to target creature or player. 1R, Sacrifice Pyromania: Pyromania deals 1 damage to target creature or player.
Rage Reflection 4RR R EN SHM Creatures you control have double strike. Rage Thrower 5R U CR ISD Human Shaman. Whenever another creature dies, Rage Thrower deals 2 damage to target player. 4/2 Rage Weaver 1R U CR INV Human Wizard. 2: Target black or green creature gains haste until end of turn. 2/1 Raging Bull 2R C CR LEG Ox. 2/2 Raging Cougar 2R C CR POR Cat. Haste. 2/2
Pyromatics 1R C INS GPT Replicate 1R. Pyromatics deals 1 damage to target creature or player.
Raging Goblin R C CR POR,S99,EXO,7-M10 Goblin Berserker. Haste. 1/1
Pyrostatic Pillar 1R U EN SCG Whenever a player casts a spell with converted mana cost 3 or less, Pyrostatic Pillar deals 2 damage to that player.
Raging Gorilla 2R C CR VIS Ape. Whenever Raging Gorilla blocks or becomes blocked, it gets +2/-2 until end of turn. 2/3
Pyrotechnics 4R C SOR LEG,4-8 Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players.
Raging Minotaur 2RR C CR POR Minotaur Berserker. Haste. 3/3
Quarum Trench Gnomes 3R R CR LEG Gnome. T: If target Plains is tapped for mana, it produces colorless mana instead of white mana. (This effect lasts indefinitely.) 1/1 Quenchable Fire 3R C SOR CON Quenchable Fire deals 3 damage to target player. It deals an additional 3 damage to that player at the beginning of your next upkeep step unless he or she pays U before that step. Quest for Pure Flame R U EN ZEN Whenever a source you control deals damage to an opponent, you may put a quest counter on Quest for Pure Flame. Remove four quest counters from Quest for Pure Flame and sacrifice it: If any source you control would deal damage to a creature or player this turn, it deals double that damage to that creature or player instead. Quest for the Goblin Lord R U EN WWK Whenever a Goblin enters the battlefield under your control, you may put a quest counter on Quest for the Goblin Lord. As long as Quest for the Goblin Lord has five or more quest counters on it, creatures you control get +2/+0. Rabble-Rouser 3R U CR GPT Goblin Shaman. Bloodthirst 1. R, T: Attacking creatures get +X/+0 until end of turn, where X is Rabble-Rouser's power. 1/1 Racecourse Fury R U EL RTR Aura. Enchant land. Enchanted land has "T: Target creature gains haste until end of turn." Rack and Ruin 2R U INS ULG Destroy two target artifacts. Radiate 3RR R INS TOR Choose target instant or sorcery spell that targets only a single permanent or player. Copy that spell for each other permanent or player the spell could target. Each copy targets a different one of those permanents and players. Rage Extractor 4(r/p) U ART NPH Whenever you cast a spell with POR in its mana cost, Rage Extractor deals damage equal to that spell's converted mana cost to target creature or player. Rage Forger 2R U CR MOR Elemental Shaman. When Rage Forger enters the battlefield, put a +1/+1 counter on each other Shaman creature you control. Whenever a creature you control with a +1/+1 counter on it attacks, you may have that creature deal 1 damage to target player. 2/2 Rage Nimbus 2R R CR ROE Elemental. Defender, flying. 1R: Target creature attacks this turn if able. 5/3
Raging Poltergeist 4R C CR AVR Spirit. 6/1 Raging River RR R EN L,U Whenever one or more creatures you control attack, each defending player divides all creatures without flying he or she controls into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label. Raging Spirit 3R C CR MIR Spirit. 2: Raging Spirit becomes colorless until end of turn. 3/3 Raid Bombardment 2R C EN ROE Whenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to defending player. Raiding Party 2R U EN FEM Raiding Party can't be the target of white spells or abilities from white sources. Sacrifice an Orc: Each player may tap any number of untapped white creatures he or she controls. For each creature tapped this way, that player chooses up to two Plains. Then destroy all Plains that weren't chosen this way by any player. Rain of Embers 1R C SOR RAV Rain of Embers deals 1 damage to each creature and each player. Rain of Rust 3RR C INS 5DN Choose one â&#x20AC;&#x201D; Destroy target artifact; or destroy target land. Entwine 3R Rain of Salt 4RR U SOR [,USG Destroy two target lands. Raka Disciple R C CR APC Minotaur Wizard. W, T: Prevent the next 1 damage that would be dealt to target creature or player this turn. U, T: Target creature gains flying until end of turn. Raka Sanctuary 2R U EN APC At the beginning of your upkeep, if you control a white or blue permanent, Raka Sanctuary deals 1 damage to target creature. If you control a white permanent and a blue permanent, Raka Sanctuary deals 3 damage to that creature instead. Rakavolver 2R R CR APC Volver. Kicker 1W and/or U. If Rakavolver was kicked with its 1W kicker, it enters the battlefield with two +1/+1 counters on it and with "Whenever Rakavolver deals damage, you gain that much life." If Rakavolver was kicked with its U kicker, it enters the battlefield with a +1/+1 counter on it and with flying. 2/2
Rakdos Pit Dragon 2RR R CR DIS Dragon. RR: Rakdos Pit Dragon gains flying until end of turn. R: Rakdos Pit Dragon gets +1/+0 until end of turn. Hellbent â&#x20AC;&#x201D; Rakdos Pit Dragon has double strike as long as you have no cards in hand. 3/3 Rakish Heir 2R U CR ISD Vampire. Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it. 2/2 Rakka Mar 2RR R LC CON Human Shaman. Haste. R, T: Put a 3/1 red Elemental creature token with haste onto the battlefield. 2/2 Rally the Forces 2R C INS MBS Attacking creatures get +1/+0 and gain first strike until end of turn. Rally the Horde 5R R SOR SOK Exile the top card of your library. Exile the top card of your library. Exile the top card of your library. If the last card exiled isn't a land, repeat this process. Put a 1/1 red Warrior creature token onto the battlefield for each nonland card exiled this way. Rampaging Werewolf C CR ISD (See Tormented Pariah) Rapacious One 5R U CR ROE,CMD Eldrazi Drone. Trample. Whenever Rapacious One deals combat damage to a player, put that many 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add 1 to your mana pool." 5/4 Rathi Dragon 2RR R CR TMP,9 Dragon. Flying. When Rathi Dragon enters the battlefield, sacrifice it unless you sacrifice two Mountains. 5/5 Ravaging Horde 3RR U CR PTK Human Soldier. When Ravaging Horde enters the battlefield, destroy target land. 3/3 Ravenous Baboons 3R R CR EXO Ape. When Ravenous Baboons enters the battlefield, destroy target nonbasic land. 2/2 Raze R C SOR USG As an additional cost to cast Raze, sacrifice a land. Destroy target land. Razor Swine 2R C CR NPH Boar. First strike, infect. 2/1 Rebellion of the Flamekin 3R U TEN LRW Elemental. Whenever you clash, you may pay 1. If you do, put a 3/1 red Elemental Shaman creature token onto the battlefield. If you won, that token gains haste until end of turn. (This ability triggers after the clash ends.) Reckless Abandon R C SOR UDS As an additional cost to cast Reckless Abandon, sacrifice a creature. Reckless Abandon deals 4 damage to target creature or player. Reckless Brute 2R C CR M13 Ogre Warrior. Haste. Reckless Brute attacks each turn if able. 3/1 Reckless Charge R C SOR ODY Target creature gets +3/+0 and gains haste until end of turn. Flashback 2R Reckless Embermage 3R R CR MIR,6,7 Human Wizard. 1R: Reckless Embermage deals 1 damage to target creature or player and 1 damage to itself. 2/2 Reckless Ogre 3R C CR EXO Ogre. Whenever Reckless Ogre attacks alone, it gets +3/+0 until end of turn. 3/2 Reckless One 3R U CR ONS Goblin Avatar. Haste. Reckless One's power and toughness are each equal to the number of Goblins on the battlefield. */*
Reckless Waif R U TF(CR) ISD Human Rogue Werewolf. At the beginning of each upkeep, if no spells were cast last turn, transform Reckless Waif. 1/1 Merciless Predator: At the beginning of each upkeep, if a player had cast two or more spells last turn, transform Merciless Predator. 3/2 Reckless Wurm 3RR U CR PLC Wurm. Trample. Madness 2R. 4/4 Recoup 1R U SOR Target sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (Mana cost includes color.) Flashback 3R Red Elemental Blast R C INS L-4 Choose one — Counter target blue spell; or destroy target blue permanent. Red Sun's Zenith XR R SOR MBS Red Sun's Zenith deals X damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. Shuffle Red Sun's Zenith into its owner's library.
Reverberate RR R INS M11-M13 Copy target instant or sorcery spell. You may choose new targets for the copy. Reversal of Fortune 4RR R SOR 5DN Target opponent reveals his or her hand. You may copy an instant or sorcery card in it. If you do, you may cast the copy without paying its mana cost.
Roar of the Crowd 3R C SOR MOR Choose a creature type. Roar of the Crowd deals damage to target creature or player equal to the number of permanents you control of the chosen type.
Ricochet Trap 3R U INS WWK Trap. If an opponent cast a blue spell this turn, you may pay R rather than pay Ricochet Trap's mana cost. Change the target of target spell with a single target.
Robber Fly 2R U CR MMQ Insect. Flying. Whenever Robber Fly becomes blocked, defending player discards all the cards in his or her hand, then draws that many cards. 1/1
Riddle of Lightning 3RR C INS FUT Choose target creature or player. Scry 3, then reveal the top card of your library. Riddle of Lightning deals damage equal to that card's converted mana cost to that creature or player.
Roc Hatchling R U CR WTH Bird. Roc Hatchling enters the battlefield with four shell counters on it. At the beginning of your upkeep, remove a shell counter from Roc Hatchling. As long as Roc Hatchling has no shell counters on it, it gets +3/+2 and has flying. 0/1
Ridge Rannet 5RR C CR ALA Beast. Cycling 2. 6/4
Reforge the Soul 3RR R SOR AVR Each player discards his or her hand and draws seven cards. Miracle 1R.
Ridgeline Rager 2R C CR PCY,8 Beast. R: Ridgeline Rager gets +1/+0 until end of turn. 1/2
Reign of Chaos 2RR U SOR MIR Choose one — Destroy target Plains and target white creature; or destroy target Island and target blue creature.
Ridgetop Raptor 3R U CR LGN Lizard Beast. Double strike. 2/1
Rekindled Flame 2RR R SOR EVE Rekindled Flame deals 4 damage to target creature or player. At the beginning of your upkeep, if an opponent has no cards in hand, you may return Rekindled Flame from your graveyard to your hand. Release the Ants 1R U INS MOR Release the Ants deals 1 damage to target creature or player. Clash with an opponent. If you win, return Release the Ants to its owner's hand.
Rift Bolt 2R C SOR TSP Rift Bolt deals 3 damage to target creature or player. Suspend 1—R Rift Elemental R C CR FUT Elemental. 1R, Remove a time counter from a permanent you control or suspended card you own: Rift Elemental gets +2/+0 until end of turn. 1/1 Rimescale Dragon 5RR R CR CSP Snow. Dragon. Flying. 2S: Tap target creature and put an ice counter on it. Creatures with ice counters on them don't untap during their controllers' untap steps. 5/5 Riot Devils 2R C CR ISD Devil. 2/3
Relentless Assault 2RR R SOR VIS,POR,PTK,S99,7=X Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Riot Piker 1R C CR DGM Goblin Berserker. First strike. Riot Piker attacks each turn if able. 2/1
Renegade Troops 4R U CR PTK Human Soldier. Haste. 4/2
Riot Ringleader 2R C CR AVR Human Warrior. Whenever Riot Ringleader attacks, Human creatures you control get +1/+0 until end of turn. 2/2
Renegade Warlord 4R U CR TMP Human Warrior. First strike. Whenever Renegade Warlord attacks, each other attacking creature gets +1/+0 until end of turn. 3/3 Repercussion 1RR R EN UDS Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller. Reroute 1R U INS RAV Change the target of target activated ability with a single target. (Mana abilities can't be targeted.) Draw a card. Resounding Thunder 2R C INS ALA Resounding Thunder deals 3 damage to target creature or player. Cycling 5BRG. When you cycle Resounding Thunder, it deals 6 damage to target creature or player. Retribution 2RR U SOR HM Choose two target creatures an opponent controls. That player chooses and sacrifices one of those creatures. Put a -1/-1 counter on the other. Retromancer 2RR C CR USG Viashino Shaman. Whenever Retromancer becomes the target of a spell or ability, Retromancer deals 3 damage to that spell or ability's controller. 3/3
Rivals' Duel 3R U SOR MOR Choose two target creatures that share no creature types. Those creatures fight each other. (Each deals damage equal to its power to the other.)
Rhystic Lightning 2R C INS PCY Rhystic Lightning deals 4 damage to target creature or player unless that creature's controller or that player pays 2. If he or she does, Rhystic Lightning deals 2 damage to the creature or player.
Reflexes R C EC USG,7-9 Aura. Enchant creature. Enchanted creature has first strike.
Reiterate 1RR R INS TSP Buyback 3. Copy target instant or sorcery spell. You may choose new targets for the copy.
Rivalry 2R R EN ULG At the beginning of each player's upkeep, if that player controls more lands than each other player, Rivalry deals 2 damage to him or her.
Ripscale Predator 4RR U CR GTC Lizard. Ripscale Predator can't be blocked except by two or more creatures. 6/5 Risky Move 3RRR R EN ONS At the beginning of each player's upkeep, that player gains control of Risky Move. When you gain control of Risky Move from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature. Rite of Flame R C SOR CSP Add RR to your mana pool, then add R to your mana pool for each card named Rite of Flame in each graveyard. Rite of Ruin 5RR R SOR AVR Choose an order for artifacts, creatures, and lands. Each player sacrifices one permanent of the first type, sacrifices two of the second type, then sacrifices three of the third type. Rites of Initiation R C INS ODY Discard any number of cards at random. Creatures you control get +1/+0 until end of turn for each card discarded this way.
Roc of Kher Ridges 3R R CR L-R Bird, Flying. 3/3 Rock Badger 4R U CR MMQ,X Badger Beast. Mountainwalk. 3/3 Rock Hydra XRR R CR L-R Hydra. Rock Hydra enters the battlefield with X +1/+1 counters on it. For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage. R: Prevent the next 1 damage that would be dealt to Rock Hydra this turn. RRR: Put a +1/+1 counter on Rock Hydra. Activate this ability only during your upkeep. 0/0 Rock Jockey 2R C CR SCG Goblin. You can't cast Rock Jockey if you've played a land this turn. You can't play lands if you've cast Rock Jockey this turn. 3/3 Rock Slide XR C INS VIS Rock Slide deals X damage divided as you choose among any number of target attacking or blocking creatures without flying. Rockshard Elemental 5RR R CR LGN Elemental. Double strike. Morph 4RR. 4/3 Rockslide Ambush 1R U SOR PTK Rockslide Ambush deals damage to target creature equal to the number of Mountains you control. Rockslide Elemental 2R U CR ALA Elemental. First strike. Whenever another creature dies, you may put a +1/+1 counter on Rockslide Elemental. 1/1 Rogue Kavu 1R C CR INV,X Kavu. Whenever Rogue Kavu attacks alone, it gets +2/+0 until end of turn. 1/1 Rogue Skycaptain 2R R CR ALL Human Rogue Mercenary. Flying. At the beginning of your upkeep, put a wage counter on Rogue Skycaptain. You may pay 2 for each wage counter on it. If you don't, remove all wage counters from Rogue Skycaptain and an opponent gains control of it. 3/4 Roiling Terrain 2RR C SOR WWK Destroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard. Rolling Earthquake XR R SOR PTK Rolling Earthquake deals X damage to each creature without horsemanship and each player. Rolling Temblor 2R U SOR ISD Rolling Temblor deals 2 damage to each creature without flying. Flashback 4RR.
Rolling Thunder XRR C SOR TMP Rolling Thunder deals X damage divided as you choose among any number of target creatures and/or players. Ronin Cavekeeper 5R C CR SOK Human Samurai. Bushido 2. 4/3 Ronin Cliffrider 3RR U CR BOK Human Samurai. Bushido 1. Whenever Ronin Cliffrider attacks, you may have it deal 1 damage to each creature defending player controls. 2/2 Ronin Houndmaster 2R C CR CHK Human Samurai. Haste. Bushido 1. 2/2 Champions of Kamigawa Common Rorix Bladewing 3RRR R LC ONS Dragon. Flying, haste. 6/5 Rough/Tumble 1R/5R U PLC SOR Rough: Rough deals 2 damage to each creature without flying. Tumble: Tumble deals 6 damage to each creature with flying. Rubblebelt Maaka 3R C CR DGM Cat. Bloodrush — R, Discard Rubblebelt Maaka: Target attacking creature gets +3/+3 until end of turn. 3/3 Ruby Leech 1R R CR INV Leech. First strike. Red spells you cast cost R more to cast. 2/2 Ruination 3R R SOR STH,CMD Destroy all nonbasic lands.
Ryusei, the Falling Star 5R R LC CHK Legendary Dragon Spirit. Flying. When Ryusei, the Falling Star dies, it deals 5 damage to each creature without flying. 5/5 Sabertooth Alley Cat 1RR C CR RAV Cat. Sabertooth Alley Cat attacks each turn if able. 1R: Creatures without defender can't block Sabertooth Alley Cat this turn. 2/1 Sabertooth Wyvern 4R U CR EXO Drake. Flying, first strike. 3/2
Sandstone Warrior 2RR C CR TMP,9 Human Soldier Warrior. First strike. R: Sandstone Warrior gets +1/+0 until end of turn. 1/3
Scorchwalker 3R C CR GTC Elemental. Bloodrush — 1RR, Discard Scorchwalker: Target attacking creature gets +5/+1 until end of turn. 5/1
Sandstorm Eidolon 3R C CR DIS Spirit. R, Sacrifice Sandstorm Eidolon: Target creature can't block this turn. Whenever you cast a multicolored spell, you may return Sandstorm Eidolon from your graveyard to your hand. 2/2
Scoria Cat 3RR U CR PCY Cat. Scoria Cat gets +3/+3 as long as you control no untapped lands. 3/3
Savage Beating 3RR R INS DST Cast Savage Beating only during your turn and only during combat. Choose one — Creatures you control gain double strike until end of turn; or untap all creatures you control and after this phase, there is an additional combat phase. Entwine 1R.
Rukh Egg 3R C CR ARN,8,9 Bird. When Rukh Egg dies, put a 4/4 red Bird creature token with flying onto the battlefield at the beginning of the next end step. 0/3
Savage Offensive 1R C SOR INV Kicker G. Creatures you control gain first strike until end of turn. If Savage Offensive was kicked, they get +1/+1 until end of turn.
Rumbling Aftershocks 4R U EN WWK Whenever you cast a kicked spell, you may have Rumbling Aftershocks deal damage to target creature or player equal to the number of times that spell was kicked.
Sawtooth Ogre 2RR C CR WTH Ogre. Whenever Sawtooth Ogre blocks or becomes blocked by a creature, Sawtooth Ogre deals 1 damage to that creature at end of combat. 3/3
Rumbling Crescendo 3RR R EN USG At the beginning of your upkeep, you may put a verse counter on Rumbling Crescendo. R, Sacrifice Rumbling Crescendo: Destroy up to X target lands, where X is the number of verse counters on Rumbling Crescendo.
Scald 1R U EN USG Whenever a player taps an Island for mana, Scald deals 1 damage to that player.
Rupture 2R U NMS SOR Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player. Rush of Blood 2R U INS AVR Target creature gets +X/+0 until end of turn, where X is its power. Russet Wolves 3R C CR DKA Wolf. 3/3 Rustmouth Ogre 4RR U CR MRD Ogre. Whenever Rustmouth Ogre deals combat damage to a player, you may destroy target artifact that player controls. 5/4 Rustrazor Butcher 1R C CR SHM Goblin Warrior. First strike, wither. 1/2 Ruthless Invasion 3(r/p) C SOR NPH Nonartifact creatures can't block this turn.
Scorching Spear R C SOR POR,S99 Scorching Spear deals 1 damage to target creature or player.
Sabretooth Tiger 2R C CR ICE,5-8 Cat. First strike. 2/1
Ruinous Minotaur 1RR C CR ZEN Minotaur Warrior. Whenever Ruinous Minotaur deals damage to an opponent, sacrifice a land. 5/2
Runeflare Trap 4RR U INS ZEN Trap. If an opponent drew three or more cards this turn, you may pay R rather than pay Runeflare Trap's mana cost. Runeflare Trap deals damage to target player equal to the number of cards in that player's hand.
Scorching Missile 3R C SOR ODY Scorching Missile deals 4 damage to target player. Flashback 9R.
Scorching Winds R U INS POR Cast Scorching Winds only during the declare attackers step and only if you've been attacked this step. Scorching Winds deals 1 damage to each attacking creature.
Savage Firecat 3RR R CR ODY Elemental Cat. Trample. Savage Firecat enters the battlefield with seven +1/+1 counters on it. Whenever you tap a land for mana, remove a +1/+1 counter from Savage Firecat. 0/0
Rummaging Goblin 2R C CR M13 Goblin Rogue. T, Discard a card: Draw a card. 1/1
creature can't be regenerated this turn and if it would die this turn, exile it instead.
Scalding Devil 1R C CR AVR Devil. 2R: Scalding Devil deals 1 damage to target player. 1/1 Scalding Salamander 2R U CR EXO Salamander. Whenever Scalding Salamander attacks, you may have it deal 1 damage to each creature without flying defending player controls. 2/1 Scarred Puma R C CR INV Cat. Scarred Puma can't attack unless a black or green creature also attacks. 2/1 Scattershot 2R C INS SCG Scattershot deals 1 damage to target creature. Storm Scent of Cinder 1R C SOR UDS Reveal any number of red cards in your hand. Scent of Cinder deals X damage to target creature or player, where X is the number of cards revealed this way. Scorch the Fields 4R C CR DKA Destroy target land. Scorch the Fields deals 1 damage to each Human creature. Scorched Earth XR R SOR TMP As an additional cost to cast Scorched Earth, discard X land cards. Destroy X target lands. Scorched Rusalka R U CR GPT Spirit. R, Sacrifice a creature: Scorched Rusalka deals 1 damage to target player. 1/1 Scorching Lava 1R C INS INV Kicker R. Scorching Lava deals 2 damage to target creature or player. If Scorching Lava was kicked, that
Scoria Elemental 4R C CR SOM Elemental. 6/1 Scoria Wurm 4R R CR USG Wurm. At the beginning of your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to its owner's hand. 7/7 Scourge Devil 4R U CR ALA Devil. When Scourge Devil enters the battlefield, creatures you control get +1/+0 until end of turn. Unearth 2R. 3/3 Scourge of Geier Reach 3RR U CR ISD Elemental. Scourge of Geier Reach gets +1/+1 for each creature your opponents control. 3/3 Scourge of Kher Ridges 6RR R CR FUT Dragon. Flying. 1R: Scourge of Kher Ridges deals 2 damage to each creature without flying. 5R: Scourge of Kher Ridges deals 6 damage to each other creature with flying. 6/6 Scrambleverse 6RR R SOR M12 For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which he or she was chosen. Untap those permanents. Scrap 2R C INS USG Destroy target artifact. Cycling 2 Scrapyard Salvo 1RR C SOR NPH Scrapyard Salvo deals damage to target player equal to the number of artifact cards in your graveyard. Screaming Fury 2R C SOR 5DN Target creature gets +5/+0 and gains haste until end of turn. Seal of Fire R C EN NMS,DIS Sacrifice Seal of Fire: Seal of Fire deals 2 damage to target creature or player. Search for Survivors 2R R SOR PCY Reorder your graveyard at random. An opponent chooses a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, exile it. Searing Blaze RR C INS WWK Searing Blaze deals 1 damage to target player and 1 damage to target creature that player controls. Landfall — If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player and 3 damage to that creature instead. Searing Flesh 6R U SOR ONS Searing Flesh deals 7 damage to target opponent. Searing Rays 2R U SOR INV Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls. Searing Spear 1R C INS M13 Searing Spear deals 3 damage to target creature or player.
Searing Spear Askari 2R C CR MIR Human Knight. Flanking. 1R: Searing Spear Askari can't be blocked except by two or more creatures this turn. 2/2 Searing Touch R U INS TMP Buyback 4. Searing Touch deals 1 damage to target creature or player. Searing Wind 8R R INS PCY.8 Searing Wind deals 10 damage to target creature or player. Sedge Sliver 2R R CR TSP Sliver. All Sliver creatures have "This creature gets +1/+1 as long as you control a Swamp." All Slivers have "B: Regenerate this permanent." 2/2 Sedge Troll 2R R CR L-R Troll. Sedge Troll gets +1/+1 as long as you control a Swamp. B: Regenerate Sedge Troll. 2/2 Seething Anger R C SOR STH Buyback 3. Target creature gets +3/+0 until end of turn. Seething Pathblazer 2R C CR MOR Elemental Warrior. Sacrifice an Elemental: Seething Pathblazer gets +2/+0 and gains first strike until end of turn. 2/2
Shard Phoenix 4R R CR STH,9 Phoenix. Flying. Sacrifice Shard Phoenix: Shard Phoenix deals 2 damage to each creature without flying. RRR: Return Shard Phoenix from your graveyard to your hand. Activate this ability only during your upkeep. 2/2 Shard Volley R C INS MOR As an additional cost to cast Shard Volley, sacrifice a land. Shard Volley deals 3 damage to target creature or player. Shared Animosity 2R R EN MOR Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it. Shatter 1R C INS L-9,ICE,TMP,MRD,SOM Destroy target artifact. Shattered Perception 2R U SOR DKA Discard all the cards in your hand, then draw that many cards. Flashback 5R. Shattering Pulse 1R C INS EXO Buyback 3. Destroy target artifact. Shattering Spree R U SOR GPT Replicate R. Destroy target artifact.
Seething Song 2R C INS MRD,9 Add RRRRR to your mana pool.
Shatterskull Giant 2RR C CR ZEN Giant Warrior. 4/3
Seismic Assault RRR R EN EXO.7.8.X Discard a land card: Seismic Assault deals 2 damage to target creature or player.
Shatterstorm 2RR R SOR ATQ,R,5,6,X Destroy all artifacts. They can't be regenerated.
Seismic Mage 3R R CR MMQ Human Spellshaper. 2R, T, Discard a card: Destroy target land. 1/1 Seismic Shudder 1R C INS ZEN Seismic Shudder deals 1 damage to each creature without flying. Seismic Spike 2RR C SOR RAV Destroy target land. Add RR to your mana pool. Seismic Strike 2R C INS M10 Seismic Strike deals damage to target creature equal to the number of Mountains you control. Seize the Day 3R R SOR ODY Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. Flashback 2R. Sell-Sword Brute 1R C CR RAV Human Mercenary. When Sell-Sword Brute dies, it deals 2 damage to you. 2/2 Sensation Gorger 1RR R CR MOR Goblin Shaman. Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Sensation Gorger, you may reveal it. If you do, each player discards his or her hand and draws four cards. 2/2 Shadowstorm R U SOR TMP Shadowstorm deals 2 damage to each creature with shadow. Shah of Naar Isle 3R R CR FUT Efreet. Trample. Echo 0. When Shah of Naar Isle's echo cost is paid, each opponent may draw up to three cards. 6/6 Shaleskin Bruiser 6R U CR ONS Beast. Trample. Whenever Shaleskin Bruiser attacks, it gets +3/+0 until end of turn for each other attacking Beast. 4/4 Shaleskin Plower 3R C CR LGN Beast. Morph 4R. When Shaleskin Plower is turned face up, destroy target land. 3/2 Shaman's Trance 2R R INS JUD Until end of turn, other players can't play cards from their graveyards, and you may play cards from other players' graveyards as though they were in your graveyard.
Shimatsu the Bloodcloaked 3R R LC CHK Demon Spirit. As Shimatsu the Bloodcloaked enters the battlefield, sacrifice any number of permanents. Shimatsu enters the battlefield with that many +1/+1 counters on it. 0/0 Shinen of Fury's Fire 2R C CR SOK Spirit. Haste. Channel — R, Discard Shinen of Fury's Fire: Target creature gains haste until end of turn. 2/1 Shinka Gatekeeper 2R C CR BOK Ogre Warrior. Whenever Shinka Gatekeeper is dealt damage, it deals that much damage to you. 3/2 Shivan Dragon 4RR R CR L-5,7-M10 Dragon. Flying. R: Shivan Dragon gets +1/+0 until end of turn. 5/5 Shivan Emissary 2R U CR INV Human Wizard. Kicker 1B. When Shivan Emissary enters the battlefield, if it was kicked, destroy target nonblack creature. It can't be regenerated. 1/1 Shivan Harvest 1R U EN INV 1R, Sacrifice a creature: Destroy target nonbasic land. Shivan Hellkite 5RR R CR USG,X Dragon. Flying. 1R: Shivan Hellkite deals 1 damage to target creature or player. 5/5 Shivan Meteor 3RR U SOR PLC Shivan Meteor deals 13 damage to target creature. Suspend 2—1RR. Shivan Phoenix 4RR R CR ULG Phoenix. Flying. When Shivan Phoenix dies, return Shivan Phoenix to its owner's hand. 3/4 Shivan Raptor 2R U CR USG Lizard. First strike, haste. Echo 2R. 3/1 Shivan Sand-Mage 2RR U CR FUT Viashino Shaman. When Shivan Sand-Mage enters the battlefield, choose one — Remove two time counters from target permanent or suspended card; or put two time counters on target permanent with a time counter on it or suspended card. Suspend 4—R. 3/2 Shivan Wumpus 3R R CR PLC Beast. Trample. When Shivan Wumpus enters the battlefield, any player may sacrifice a land. If a player does, put Shivan Wumpus on top of its owner's library. 6/6
Shiv's Embrace 2RR U EC USG Aura. Enchant creature. Enchanted creature gets +2/+2 and has flying. R: Enchanted creature gets +1/+0 until end of turn. Shock R C INS STH,7-M10,M12 ,ONS Shock deals 2 damage to target creature or player. Shock Troops 3R C CR MMQ,8 Human Soldier. Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player. 2/2 Shocker 1R R CR TMP Insect. Whenever Shocker deals damage to a player, that player discards all the cards in his or her hand, then draws that many cards. 1/1 Shower of Coals 3RR U SOR ODY Shower of Coals deals 2 damage to each of up to three target creatures and/or players. Threshold — Shower of Coals deals 4 damage to each of those creatures and/or players instead if seven or more cards are in your graveyard. Shower of Sparks R C INS USG Shower of Sparks deals 1 damage to target creature and 1 damage to target player. Shrapnel Blast 1R U INS MRD As an additional cost to cast Shrapnel Blast, sacrifice an artifact. Shrapnel Blast deals 5 damage to target creature or player. Shrieking Mogg 1R R CR NMS Goblin. Haste. When Shrieking Mogg enters the battlefield, tap all other creatures. 1/1 Shunt 1RR R INS DST,X Change the target of target spell with a single target. Sideswipe 1R U INS CHK You may change any targets of target Arcane spell. Siege of Towers 1R R SOR GPT Replicate 1R. Target Mountain becomes a 3/1 creature. It's still a land. Siege-Gang Commander 3RR R CR SCG,X,M10 Goblin. When Siege-Gang Commander enters the battlefield, put three 1/1 red Goblin creature tokens onto the battlefield. 1R, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature or player. 2/2 Simian Spirit Guide 2R C CR PLC Ape Spirit. Exile Simian Spirit Guide from your hand: Add R to your mana pool. 2/2 Singe R C INS PLS Singe deals 1 damage to target creature. That creature becomes black until end of turn. Sirocco 1R U INS MIR Target player reveals his or her hand. For each blue instant card revealed this way, that player discards that card unless he or she pays 4 life. Sisters of the Flame 1RR U CR DRK,4 Human Shaman. T: Add R to your mana pool. 2/2 Sizzle 2R C SOR MMQ,8 Sizzle deals 3 damage to each opponent.
Skarrgan Firebird 4RR R CR GPT Phoenix. Bloodthirst 3. Flying. RRR: Return Skarrgan Firebird from your graveyard to your hand. Activate this ability only if an opponent was dealt damage this turn. 3/3 Skeletonize 4R U INS ALA Skeletonize deals 3 damage to target creature. When a creature dealt damage this way dies this turn, put a 1/1 black Skeleton creature token onto the battlefield with "B: Regenerate this creature." Skinbrand Goblin 1R C CR GTC Goblin Warrior. Bloodrush — R, Discard Skinbrand Goblin: Target attacking creature gets +2/+1 until end of turn. 2/1
Skirk Alarmist 1R R CR LGN Human Wizard. Haste. T: Turn target face-down creature you control face up. At the beginning of the next end step, sacrifice it. 1/2 Skirk Commando 1RR C CR ONS Goblin. Whenever Skirk Commando deals combat damage to a player, you may have it deal 2 damage to target creature that player controls. Morph 2R. 2/1
Slagstorm 1RR R SOR MBS Choose one — Slagstorm deals 3 damage to each creature; or Slagstorm deals 3 damage to each player. Slash Panther 4(r/p) C AC NPH Cat. Haste. 4/2 Slaughter Cry 2R C INS ZEN,M12 Target creature gets +3/+0 and gains first strike until end of turn.
Skirk Drill Sergeant 1R U CR LGN Goblin. Whenever Skirk Drill Sergeant or another Goblin dies, you may pay 2R. If you do, reveal the top card of your library. If it's a Goblin permanent card, put it onto the battlefield. Otherwise, put it into your graveyard. 2/1
Slavering Nulls 1R U CR WWK Goblin Zombie. Whenever Slavering Nulls deals combat damage to a player, if you control a Swamp, you may have that player discard a card. 2/1
Skirk Fire Marshal 3RR R CR ONS Goblin. Protection from red. Tap five untapped Goblins you control: Skirk Fire Marshal deals 10 damage to each creature and each player. 2/2
Slice and Dice 4RR U SOR ONS Slice and Dice deals 4 damage to each creature. Cycling 2R. When you cycle Slice and Dice, you may have it deal 1 damage to each creature.
Skirk Marauder 1R C CR LGN Goblin. Morph 2R. When Skirk Marauder is turned face up, it deals 2 damage to target creature or player. 2/1
Slimy Kavu 2R C CR INV Kavu. T: Target land becomes a Swamp until end of turn. 2/2
Skirk Outrider 3R C CR LGN Goblin. As long as you control a Beast, Skirk Outrider gets +2/+2 and has trample. 2/2
Slingshot Goblin 2R C CR PLS Goblin. R, T: Slingshot Goblin deals 2 damage to target blue creature. 2/2
Skirk Prospector R C CR ONS Goblin. Sacrifice a Goblin: Add R to your mana pool. 1/1
Slinking Giant 2RR U CR SHM Giant Rogue. Wither. Whenever Slinking Giant blocks or becomes blocked, it gets -3/-0 until end of turn. 4/4
Skirk Shaman 1RR C CR PLC Goblin Shaman. Skirk Shaman can't be blocked except by artifact creatures and/or red creatures. 2/2 Skirk Volcanist 3R U CR SCG Goblin. Morph—Sacrifice two Mountains. When Skirk Volcanist is turned face up, it deals 3 damage divided as you choose among one, two, or three target creatures. 3/1 Skirsdag Cultist 2RR U CR ISD Human Shaman. R, T, Sacrifice a creature: Skirsdag Cultist deals 2 damage to target creature or player. 2/2 Skitter of Lizards R C CR WWK Lizard. Multikicker 1R. Haste. Skitter of Lizards enters the battlefield with a +1/+1 counter on it for each time it was kicked. 1/1 Skittish Kavu 1R U CR INV Kavu. Skittish Kavu gets +1/+1 as long as no opponent controls a white or blue creature. 1/1 Skittish Valesk 6R U CR ONS Beast. At the beginning of your upkeep, flip a coin. If you lose the flip, turn Skittish Valesk face down. Morph 5R. 5/5 Skizzik 3R R CR INV Elemental. Kicker R. Trample, haste. At the beginning of the end step, sacrifice Skizzik unless it was kicked. 5/3 Skizzik Surger 4RR U CR FUT Elemental. Haste. Echo—Sacrifice two lands. 6/4 Skred R C INS CSP Skred deals damage to target creature equal to the number of snow permanents you control. Skullcrack 1R U INS GTC Players can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player. Skullscorch RR R SOR TOR Target player discards two cards at random unless that player has Skullscorch deal 4 damage to him or her. Skyfire Kirin 2RR R LC SOK Kirin Spirit. Flying. Whenever you cast a Spirit or Arcane spell, you may gain control of target creature with that spell's converted mana cost until end of turn. 3/3 Slag Fiend R R CR NPH Construct. Slag Fiend's power and toughness are each equal to the number of artifact cards in all graveyards. */*
Slith Firewalker RR U CR MRD Slith. Haste. Whenever Slith Firewalker deals combat damage to a player, put a +1/+1 counter on it. 1/1 Slobad, Goblin Tinkerer 1R R LC DST Goblin Artificer. Sacrifice an artifact: Target artifact is indestructible this turn. 1/2 Sluggishness 1R C EC ULG Aura. Enchant creature. Enchanted creature can't block. When Sluggishness is put into a graveyard from the battlefield, return Sluggishness to its owner's hand. Slumbering Dragon R R CR M13 Dragon. Flying. Slumbering Dragon can't attack or block unless it has five or more +1/+1 counters on it. Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Slumbering Dragon. 3/3 Smash 2R C INS APC,RAV,X Destroy target artifact. Draw a card. Smash to Smithereens 1R C INS SHM Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller. Smelt R C INS M13 Destroy target artifact. Smelt-Ward Gatekeepers 3R C CR DGM Human Warrior. When Smelt-Ward Gatekeepers enters the battlefield, if you control two or more Gates, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. 2/4 Smoke RR R EN L-5 Players can't untap more than one creature during their untap steps.
Sokenzan Bruiser 4R C CR CHK Ogre Warrior. Mountainwalk. 3/3 Sokenzan Renegade 2R U CR SOK Ogre Samurai Mercenary. Bushido 1. At the beginning of your upkeep, if a player has more cards in hand than each other player, the player who has the most cards in hand gains control of Sokenzan Renegade. 3/3 Sokenzan Spellblade 4R C CR SOK Ogre Samurai Shaman. Bushido 1. 1R: Sokenzan Spellblade gets +X/+0 until end of turn, where X is the number of cards in your hand. 2/3 Solar Blast 3R C INS ONS Solar Blast deals 3 damage to target creature or player. Cycling 1RR. When you cycle Solar Blast, you may have it deal 1 damage to target creature or player. Soldier of Fortune R U CR ALL Human Mercenary. R, T: Target player shuffles his or her library. 1/1 Solfatara 2R C INS VIS Target player can't play land cards this turn. Draw a card at the beginning of the next turn's upkeep. Somberwald Vigilante R C CR AVR Human Warrior. Whenever Somberwald Vigilante becomes blocked by a creature, Somberwald Vigilante deals 1 damage to that creature. 1/1 Song of Blood 1R C SOR VIS Put the top four cards of your library into your graveyard. Whenever a creature attacks this turn, it gets +1/+0 until end of turn for each creature card put into your graveyard this way. Sonic Burst 1R C INS EXO As an additional cost to cast Sonic Burst, discard a card at random. Sonic Burst deals 4 damage to target creature or player. Sonic Seizure R C INS TOR As an additional cost to cast Sonic Seizure, discard a card at random. Sonic Seizure deals 3 damage to target creature or player. Soul of Magma 3RR C CR CHK Spirit. Whenever you cast a Spirit or Arcane spell, Soul of Magma deals 1 damage to target creature. 2/2 Soulblast 3RRR R INS CHK,X As an additional cost to cast Soulblast, sacrifice all creatures you control. Soulblast deals damage to target creature or player equal to the total power of the sacrificed creatures. Soulbright Flamekin 1R C CR LRW Elemental Shaman. 2: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add RRRRRRRR to your mana pool. 2/1 Soulgorger Orgg 3RR U CR JUD Nightmare Orgg. Trample. When Soulgorger Orgg enters the battlefield, you lose all but 1 life. When Soulgorger Orgg leaves the battlefield, you gain life equal to the life you lost when it entered the battlefield. 6/6 Soul's Fire 2R C INS ALA Target creature you control on the battlefield deals damage equal to its power to target creature or player.
Smokebraider 1R C CR LRW Elemental Shaman. T: Add two mana in any combination of colors to your mana pool. Spend this mana only to cast Elemental spells or activate abilities of Elementals. 1/1
Soulsurge Elemental 3R U CR ROE Elemental. First strike. Soulsurge Elemental's power is equal to the number of creatures you control. */1
Snapping Thragg 4R U CR ONS Beast. Whenever Snapping Thragg deals combat damage to a player, you may have it deal 3 damage to target creature that player controls. Morph 4RR. 3/3
Sowing Salt 2RR U SOR UDS,BOK Exile target nonbasic land. Search its controller's graveyard, hand, and library for all cards with the same name as that land and exile them. Then that player shuffles his or her library.
Sneak Attack 3R R EN USG R: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
Spark Elemental R C CR 5DN,X Elemental. Trample, haste. At the beginning of the end step, sacrifice Spark Elemental. 3/1
Spark Mage R U CR ODY Dwarf Wizard. Whenever Spark Mage deals combat damage to a player, you may have Spark Mage deal 1 damage to target creature that player controls. 1/1 Spark Spray R C INS SCG Spark Spray deals 1 damage to target creature or player. Cycling R Sparkmage Apprentice 1R C CR RAV,M10 Human Wizard. When Sparkmage Apprentice enters the battlefield, it deals 1 damage to target creature or player. 1/1 Sparksmith 1R C CR ONS Goblin. T: Sparksmith deals X damage to target creature and X damage to you, where X is the number of Goblins on the battlefield. 1/1 Sparkspitter 2R U CR FUT Elemental Spellshaper. R, T, Discard a card: Put a 3/1 red Elemental creature token named Spark Elemental onto the battlefield. It has trample, haste, and "At the beginning of the end step, sacrifice Spark Elemental." 1/3 Spawning Breath 1R C INS ROE Spawning Breath deals 1 damage to target creature or player. Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add 1 to your mana pool." Spellgorger Barbarian 3R C CR JUD Human Nightmare Barbarian. When Spellgorger Barbarian enters the battlefield, discard a card at random. When Spellgorger Barbarian leaves the battlefield, draw a card. 3/1 Spellshock 2R U EN EXO Whenever a player casts a spell, Spellshock deals 2 damage to that player. Spikeshot Elder R R CR SOM Goblin Shaman. 1RR: Spikeshot Elder deals damage equal to its power to target creature or player. 1/1 Spikeshot Goblin 2R C CR MRD Goblin Shaman. R, T: Spikeshot Goblin deals damage equal to its power to target creature or player. 1/2 Spinal Villain 2R R CR LEG Beast. T: Destroy target blue creature. 1/2 Spiraling Duelist 2RR U CR MBS Human Berserker. Metalcraft â&#x20AC;&#x201D; Spiraling Duelist has double strike as long as you control three or more artifacts. 3/1 Spiraling Embers 3R C SOR SOK Arcane. Spiraling Embers deals damage to target creature or player equal to the number of cards in your hand. Spire Barrage 4R C SOR ZEN Spire Barrage deals damage to target creature or player equal to the number of Mountains you control. Spitebellows 5R U CR MOR,CMD Elemental. When Spitebellows leaves the battlefield, it deals 6 damage to target creature. Evoke 1RR. 6/1 Spitfire Handler 1R U CR ONS Goblin. Spitfire Handler can't block creatures with power greater than Spitfire Handler's power. R: Spitfire Handler gets +1/+0 until end of turn. 1/1 Spitting Drake 3R U CR VIS,6 Drake. Flying. R: Spitting Drake gets +1/+0 until end of turn. Activate this ability only once each turn. 2/2 Spitting Earth 1R C SOR MIR,POR.P02,S99,6,7,X Spitting Earth deals damage to target creature equal to the number of Mountains you control. Spitting Hydra 3RR R CR STH Hydra. Spitting Hydra enters the battlefield with four +1/+1 counters on it. 1R, Remove a +1/+1 counter from Spitting Hydra: Spitting Hydra deals 1 damage to target creature. 0/0
Splatter Thug 2R C CR RTR Human Warrior. First strike. Unleash. 2/2 Splinter Twin 2RR R EC ROE Aura. Enchant creature. Enchanted creature has "T: Put a token that's a copy of this creature onto the battlefield. That token has haste. Exile it at the beginning of the next end step." Spur Grappler 2R C CR PCY Beast. Spur Grappler gets +2/+1 as long as you control no untapped lands. 2/1 Spurred Wolverine 4R C CR ONS Wolverine Beast. Tap two untapped Beasts you control: Target creature gains first strike until end of turn. 3/2 Squealing Devil 1R U CR DIS Devil. Fear. When Squealing Devil enters the battlefield, you may pay X. If you do, target creature gets +X/+0 until end of turn. When Squealing Devil enters the battlefield, sacrifice it unless B was spent to cast it. 2/1 Squee, Goblin Nabob 2R R LC MMQ,X Goblin. At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand. 1/1 Staggershock 2R C INS ROE Staggershock deals 2 damage to target creature or player. Rebound. Stalking Vengeance 5RR R CR DIS Avatar. Haste. Whenever another creature you control dies, it deals damage equal to its power to target player. 5/5 Stalking Yeti 2RR U CR CSP Snow. Yeti. When Stalking Yeti enters the battlefield, if it's on the battlefield, it deals damage equal to its power to target creature an opponent controls and that creature deals damage equal to its power to Stalking Yeti. 2S: Return Stalking Yeti to its owner's hand. Activate this ability only any time you could cast a sorcery. 3/3 Stand or Fall 3R R EN INV At the beginning of combat on your turn, separate all creatures defending player controls into two piles. Only creatures in the pile of that player's choice can block this turn. Starke of Rath 1RR R LC TMP Human Rogue. T: Destroy target artifact or creature. That permanent's controller gains control of Starke of Rath. (This effect lasts indefinitely.) 2/2 Starstorm XRR R INS ONS Starstorm deals X damage to each creature. Cycling 3. Steam Blast 2R U SOR USG Steam Blast deals 2 damage to each creature and each player. Steam Vines 1RR U EL ODY Aura. Enchant land. When enchanted land becomes tapped, destroy it and Steam Vines deals 1 damage to that land's controller. That player attaches Steam Vines to a land of his or her choice. Steamflogger Boss 3R R CR FUT Goblin Rigger. Other Rigger creatures you control get +1/+0 and have haste. If a Rigger you control would assemble a Contraption, it assembles two Contraptions instead. 3/3
Stinkdrinker Daredevil 2R C CR LRW Goblin Rogue. Giant spells you cast cost 2 less to cast. 1/3 Stomping Slabs 2R U SOR MOR Reveal the top seven cards of your library, then put those cards on the bottom of your library in any order. If a card named Stomping Slabs was revealed this way, Stomping Slabs deals 7 damage to target creature or player. Stone Giant 2RR U CR L-5,M10 Giant. T: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step. 3/4 Stone Idol Trap 5R R INS WWK Trap. Stone Idol Trap costs 1 less to cast for each attacking creature. Put a 6/12 colorless Construct artifact creature token with trample onto the battlefield. Exile it at the beginning of your next end step. Stone Rain 2R C SOR L9,ICE,MIR,TMP,POR,P02,PTK,MMQ,S99,CHK Destroy target land. Stone Spirit 4R U CR ICE,5 Elemental Spirit. Stone Spirit can't be blocked by creatures with flying. 4/3 Stonehands 2R C EC ICE Aura. Enchant creature. Enchanted creature gets +0/+2. R: Enchanted creature gets +1/+0 until end of turn. Stoneshaker Shaman 2R U CR RAV Human Shaman. At the beginning of each player's end step, that player sacrifices an untapped land. 1/1 Stonewright R U CR AVR Human Shaman. Soulbond. As long as Stonewright is paired with another creature, each of those creatures has "R: This creature gets +1/+0 until end of turn." 1/1 Storm Entity 1R U CR FUT Elemental. Haste. Storm Entity enters the battlefield with a +1/+1 counter on it for each other spell cast this turn. 1/1 Storm Shaman 2R C CR ALL,7 Human Cleric Shaman. R: Storm Shaman gets +1/+0 until end of turn. 0/4 Storm World R R WEN LEG At the beginning of each player's upkeep, Storm World deals X damage to that player, where X is 4 minus the number of cards in his or her hand. Stormblood Berserker 1R U CR M12 Human Berserker. Bloodthirst 2. Stormblood Berserker can't be blocked except by two or more creatures. 1/1 Stormscale Anarch 2RR R CR DIS Viashino Shaman. 2R, Discard a card at random: Stormscale Anarch deals 2 damage to target creature or player. If the discarded card was multicolored, Stormscale Anarch deals 4 damage to that creature or player instead. 2/2 Strafe R U SOR PLS Strafe deals 3 damage to target nonred creature. Strange Inversion 2R U INS CHK Arcane. Switch target creature's power and toughness until end of turn. Splice onto Arcane 1R.
Stigma Lasher RR R CR EVE Elemental Shaman. Wither. Whenever Stigma Lasher deals damage to a player, that player can't gain life for the rest of the game. 2/2
Stranglehold 3R R EN CMD Your opponents can't search libraries. If an opponent would begin an extra turn, that player skips that turn instead.
Stingmoggie 3R C CR MOR Elemental. Stingmoggie enters the battlefield with two +1/+1 counters on it. 3R, Remove a +1/+1 counter from Stingmoggie: Destroy target artifact or land. 0/0
Street Spasm XR U INS RTR Street Spasm deals X damage to target creature without flying you don't control. Overload XXRR.
Stingscourger 1R C CR PLC Goblin Warrior. Echo 3R. When Stingscourger enters the battlefield, return target creature an opponent controls to its owner's hand. 2/2
Stromkirk Noble R R CR ISD Vampire. Stromkirk Noble can't be blocked by Humans. Whenever Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it. 1/1
Stronghold Gambit 1R R SOR NMS Each player chooses a card in his or her hand. Then each player reveals his or her chosen card. The owner of each creature card revealed this way with the lowest converted mana cost puts it onto the battlefield. Structural Collapse 5R C SOR GTC Target player sacrifices an artifact and a land. Structural Collapse deals 2 damage to that player. Stun 1R C INS TMP,INV,X Target creature can't block this turn. Draw a card. Subterranean Shambler 3R C CR TSP Elemental. Echo 3R. When Subterranean Shambler enters the battlefield or leaves the battlefield, it deals 1 damage to each creature without flying. 2/3 Subterranean Spirit 3RR R CR MIR Elemental Spirit. Protection from red. T: Subterranean Spirit deals 1 damage to each creature without flying. 3/3 Sudden Impact 3R U INS TMP,7-X Sudden Impact deals damage to target player equal to the number of cards in that player's hand. Sudden Shock 1R U INS TSP Split second. Sudden Shock deals 2 damage to target creature or player. Sulfur Elemental 2R U CR PLC Elemental. Flash. Split second. White creatures get +1/-1. 3/2 Sulfuric Vapors 3R R EN USG If a red spell would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. Sulfuric Vortex 1RR R EN SCG At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player. If a player would gain life, that player gains no life instead. Sulfurous Blast 2RR U INS TSP,CMD Sulfurous Blast deals 2 damage to each creature and each player. If you cast this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead. Sunder from Within 2RR U SOR SOK Arcane. Destroy target artifact or land. Sunflare Shaman 1R C CR MOR Elemental Shaman. 1R, T: Sunflare Shaman deals X damage to target creature or player and X damage to itself, where X is the number of Elemental cards in your graveyard. 2/1 Sunrise Sovereign 5R R CR LRW Giant Warrior. Other Giant creatures you control get +2/+2 and have trample. 5/5 Suq'Ata Lancer 2R C CR VIS,TSP Human Knight. Haste. Flanking. 2/2 Surge of Zeal R C INS RAV Radiance — Target creature and each other creature that shares a color with it gain haste until end of turn. Surging Flame 1R C INS CSP Ripple 4. Surging Flame deals 2 damage to target creature or player. Surreal Memoir 3R U SOR ROE Return an instant card at random from your graveyard to your hand. Rebound. Survey the Wreckage 4R C SOR RTR Destroy target land. Put a 1/1 red Goblin creature token onto the battlefield. Swelter 3R U SOR JUD Swelter deals 2 damage to each of two target creatures. Swirling Sandstorm 3R C SOR JUD Threshold — Swirling Sandstorm deals 5 damage to each creature without flying if seven or more cards are in your graveyard.
Tahngarth, Talruum Hero 3RR R LC PLS Minotaur Warrior. Vigilance. 1R, T: Tahngarth, Talruum Hero deals damage equal to its power to target creature. That creature deals damage equal to its power to Tahngarth. 4/4 Tahngarth's Glare R C SOR APC Look at the top three cards of target opponent's library, then put them back in any order. That player looks at the top three cards of your library, then puts them back in any order. Tahngarth's Rage R U EC TMP Aura. Enchant creature. Enchanted creature gets +3/+0 as long as it's attacking. Otherwise, it gets -2/-1. Talons of Falkenrath 1R C EC DKA Aura. Flash. Enchant creature. Enchanted creature has "1R: This creature gets +2/+0 until end of turn." Talruum Champion 4R C CR VIS Minotaur. First strike. Whenever Talruum Champion blocks or becomes blocked by a creature, that creature loses first strike until end of turn. 3/3 Talruum Minotaur 2RR C CR MIR,6 Minotaur Berserker. Haste. 3/3 Talruum Piper 4R U CR VIS Minotaur. All creatures with flying able to block Talruum Piper do so. 3/3 Tar Pitcher 3R U CR LRW Goblin Shaman. T, Sacrifice a Goblin: Tar Pitcher deals 2 damage to target creature or player. 2/2 Tarfire R C TINS LRW Goblin. Tarfire deals 2 damage to target creature or player.
Telim'Tor's Edict R R INS MIR Exile target permanent you own or control. Draw a card at the beginning of the next turn's upkeep. Tempest Efreet 1RRR R CR LEG,4 Efreet. Remove Tempest Efreet from your deck before playing if you're not playing for ante. T, Sacrifice Tempest Efreet: Target opponent may pay 10 life. If that player doesn't, he or she reveals a card at random from his or her hand. Exchange ownership of the revealed card and Tempest Efreet. Put the revealed card into your hand and Tempest Efreet from anywhere into that player's graveyard. 3/3 Temporary Insanity 3R U INS TOR Untap target creature with power less than the number of cards in your graveyard and gain control of it until end of turn. That creature gains haste until end of turn. Tenement Crasher 5R C CR RTR Beast. Haste. 5/4 Tephraderm 4R R CR ONS Beast. Whenever a creature deals damage to Tephraderm, Tephraderm deals that much damage to that creature. Whenever a spell deals damage to Tephraderm, Tephraderm deals that much damage to that spell's controller. 4/5 Territorial Dispute 4RR R EN MMQ At the beginning of your upkeep, sacrifice Territorial Dispute unless you sacrifice a land. Players can't play lands. Terror of Kruin Pass R TF(CR) ISD (See Kruin Outlaw) Thatcher Revolt 2R C SOR AVR Put three 1/1 red Human creature tokens with haste onto the battlefield. Sacrifice those tokens at the beginning of the next end step.
Tarox Bladewing 2RRR R LC FUT Dragon. Flying, haste. Grandeur — Discard another card named Tarox Bladewing: Tarox Bladewing gets +X/+X until end of turn, where X is its power. 4/3
The Brute 1R C EC LEG Aura. Enchant creature. Enchanted creature gets +1/+0. RRR: Regenerate enchanted creature.
Task Mage Assembly 2R R EN PCY When there are no creatures on the battlefield, sacrifice Task Mage Assembly. 2: Task Mage Assembly deals 1 damage to target creature. Any player may activate this ability but only any time he or she could cast a sorcery.
Thermal Blast 4R C INS ODY Thermal Blast deals 3 damage to target creature. Threshold — Thermal Blast deals 5 damage to that creature instead if seven or more cards are in your graveyard.
Taste for Mayhem R C EC DIS Aura. Enchant creature. Enchanted creature gets +2/+0. Hellbent — Enchanted creature gets an additional +2/+0 as long as you have no cards in hand.
Thermopod 4R C CR CSP Snow. Slug. S: Thermopod gains haste until end of turn. Sacrifice a creature: Add R to your mana pool. 4/3
Taurean Mauler 2R R CR MOR Shapeshifter. Changeling. Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler. 2/2 Tears of Rage 2RR U INS DST Cast Tears of Rage only during the declare attackers step. Attacking creatures you control get +X/+0 until end of turn, where X is the number of attacking creatures. Sacrifice those creatures at the beginning of the next end step. Tectonic Break XRR R SOR MMQ Each player sacrifices X lands. Tectonic Fiend 4RR U CR TSP Elemental. Echo 4RR. Tectonic Fiend attacks each turn if able. 7/7 Tectonic Instability 2R R EN INV Whenever a land enters the battlefield, tap all lands its controller controls. Tectonic Rift 3R U SOR M12 Destroy target land. Creatures without flying can't block this turn. Telim'Tor 4R R LC MIR Human Knight. Flanking. Whenever Telim'Tor attacks, all attacking creatures with flanking get +1/+1 until end of turn. 2/2
Thick-Skinned Goblin 1R U CR TSP Goblin Shaman. You may pay 0 rather than pay the echo cost for permanents you control. R: Thick-Skinned Goblin gains protection from red until end of turn. 2/1 Thieves' Auction 4RRR R SOR MMQ,8 Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under his or her control. Repeat this process until all cards exiled this way have been chosen. Thorn-Thrash Viashino 3R C CR ALA,PC2 Viashino Warrior. Devour 2. G: Thorn-Thrash Viashino gains trample until end of turn. 2/2 Thoughtbound Primoc 2R U CR ONS Bird Beast. Flying. At the beginning of your upkeep, if a player controls more Wizards than each other player, the player who controls the most Wizards gains control of Thoughtbound Primoc. Thoughts of Ruin 2RR R SOR Each player sacrifices a land for each card in your hand. Threaten 2R U SOR ONS,9,X Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and T this turn.) Through the Breach 4R R INS CHK Arcane. You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that
creature at the beginning of the next end step. Splice onto Arcane 2RR. Thunder Dragon 5RR R CR S99 Dragon. Flying. When Thunder Dragon enters the battlefield, it deals 3 damage to each creature without flying. 5/5 Thunder of Hooves 3R U SOR ONS Thunder of Hooves deals X damage to each creature without flying and each player, where X is the number of Beasts on the battlefield. Thunder Strike 1R C INS M11 Target creature gets +2/+0 and gains first strike until end of turn. Thunderblade Charge 1RR R SOR FUT Thunderblade Charge deals 3 damage to target creature or player. Whenever one or more creatures you control deal combat damage to a player, if Thunderblade Charge is in your graveyard, you may pay 2RRR. If you do, you may cast it without paying its mana cost. Thunderblust 2RRR R CR EVE Elemental. Haste. Thunderblust has trample as long as it has a -1/-1 counter on it. Persist. 7/2 Thunderbolt 1R C INS WTH,AVR Choose one — Thunderbolt deals 3 damage to target player; or Thunderbolt deals 4 damage to target creature with flying. Thunderclap 2R C INS MMQ You may sacrifice a Mountain rather than pay Thunderclap's mana cost. Thunderclap deals 3 damage to target creature. Thundercloud Shaman 3RR U CR LRW Giant Shaman. When Thundercloud Shaman enters the battlefield, it deals damage equal to the number of Giants you control to each non-Giant creature. 4/4 Thundering Giant 3RR U CR USG,X Giant. Haste. 4/3 Thundermare 5R R CR POR,WTH,9 Elemental Horse. Haste. When Thundermare enters the battlefield, tap all other creatures. 5/5 Thundermaw Hellkite 3RR M CR M13 Dragon. Flying, haste. When Thundermaw Hellkite enters the battlefield, it deals 1 damage to each creature with flying your opponents control. Tap those creatures. 5/5 Thunderous Wrath 4RR U INS AVR Thunderous Wrath deals 5 damage to target creature or player. Miracle R Thunderscape Apprentice R C CR INV Human Wizard. B, T: Target player loses 1 life. G, T: Target creature gets +1/+1 until end of turn. 1/1 Thunderscape Battlemage 2R U CR PLS Human Wizard. Kicker 1B and/or G. When Thunderscape Battlemage enters the battlefield, if it was kicked with its 1B kicker, target player discards two cards. When Thunderscape Battlemage enters the battlefield, if it was kicked with its G kicker, destroy target enchantment. 2/2 Thunderscape Familiar 1R C CR PLS Kavu. First strike. Black spells and green spells you cast cost 1 less to cast. 1/1 Thunderscape Master 2RR R CR INV Human Wizard. BB, T: Target player loses 2 life and you gain 2 life. GG, T: Creatures you control get +2/+2 until end of turn. 2/2 Thunder-Thrash Elder 2R U CR ALA,PC2 Viashino Warrior. Devour 3. 1/1 Tibalt, the Fiend-Blooded RR M PW AVR Tibalt. +1: Draw a card, then discard a card at random. -4: Tibalt, the Fiend-Blooded deals damage equal to the number of cards in target player's hand to that player. -6: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn. 2
Tide of War 4RR R EN CHK Whenever one or more creatures block, flip a coin. If you win the flip, each blocking creature is sacrificed by its controller. If you lose the flip, each blocked creature is sacrificed by its controller. Timecrafting XR U INS PLC Choose one — Remove X time counters from target permanent or suspended card; or put X time counters on target permanent with a time counter on it or suspended card. Tin Street Hooligan 1R C CR GPT Goblin Rogue. When Tin Street Hooligan enters the battlefield, if G was spent to cast Tin Street Hooligan, destroy target artifact. 2/1 Tin Street Market 4R C EL GTC Aura. Enchant land. Enchanted land has "T, Discard a card: Draw a card." Titan's Revenge XRR R SOR MOR Titan's Revenge deals X damage to target creature or player. Clash with an opponent. If you win, return Titan's Revenge to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Tooth and Claw 3R R EN TMP Sacrifice two creatures: Put a 3/1 red Beast creature token named Carnivore onto the battlefield. Tor Giant 3R C CR ICE Giant. 3/3 Torch Fiend 1R C CR DKA,M13 Devil. R, Sacrifice Torch Fiend: Destroy target artifact. 2/1 Torch Slinger 2R C CR ZEN Goblin Shaman. Kicker 1R. When Torch Slinger enters the battlefield, if it was kicked, it deals 2 damage to target creature. 2/2 Torch Song 2R U EN USG At the beginning of your upkeep, you may put a verse counter on Torch Song. 2R, Sacrifice Torch Song: Torch Song deals X damage to target creature or player, where X is the number of verse counters on Torch Song. Torchling 3RR R CR PLC Shapeshifter. R: Untap Torchling. R: Target creature blocks Torchling this turn if able. R: Change the target of target spell that targets only Torchling. 1: Torchling gets +1/-1 until end of turn. 1: Torchling gets -1/+1 until end of turn. 3/3 Tormented Pariah 3R C TF(CR) ISD Human Warrior Werewolf. At the beginning of each upkeep, if no spells were cast last turn, transform Tormented Pariah. 3/2. Rampaging Werewolf: Werewolf. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Rampaging Werewolf. 6/4 Tormentor Exarch 3R U CR NPH Cleric. When Tormentor Exarch enters the battlefield, choose one — Target creature gets +2/+0 until end of turn; or target creature gets -0/-2 until end of turn. 2/2 Torpid Moloch R C CR RAV Lizard. Defender. Sacrifice three lands: Torpid Moloch loses defender until end of turn. 3/2 Torrent of Fire 3RR C SOR SCG Torrent of Fire deals damage equal to the highest converted mana cost among permanents you control to target creature or player. Torrent of Lava XRR R SOR MIR Torrent of Lava deals X damage to each creature without flying. As long as Torrent of Lava is on the stack, each creature has "T: Prevent the next 1 damage that would be dealt to this creature by Torrent of Lava this turn." Torrent of Stone 3R C INS BOK Arcane. Torrent of Stone deals 4 damage to target creature. Splice onto Arcane—Sacrifice two Mountains.
Total War 3R R EN ICE Whenever a player attacks with one or more creatures, destroy all untapped non-Wall creatures that player controls that didn't attack, except for creatures the player hasn't controlled continuously since the beginning of the turn. Tovolar's Magehunter R CR DKA (See Mondronen Shaman) Towering Thunderfist 4R C CR GTC Giant Soldier. W: Towering Thunderfist gains vigilance until end of turn. 4/4 Toxic Iguanar R C CR CON Lizard. Toxic Iguanar has deathtouch as long as you control a green permanent. 1/1 Trained Orgg 6R R CR S99,7 Orgg. 6/6 Traitorous Blood 1RR C SOR ISD Gain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn. Traitorous Instinct 3R U SOR ROE,RTR Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste. Trash for Treasure 2R R SOR MRD As an additional cost to cast Trash for Treasure, sacrifice an artifact. Return target artifact card from your graveyard to the battlefield. Tremble 1R C SOR ODY Each player sacrifices a land. Tremor R C SOR VIS,P02,S99,MMQ,6-8 Tremor deals 1 damage to each creature without flying. Tribal Flames 1R C SOR INV,TSP Domain — Tribal Flames deals X damage to target creature or player, where X is the number of basic land types among lands you control. Trumpet Blast 2R C INS UDS,M10,M13 Attacking creatures get +2/+0 until end of turn. Tuktuk Grunts 4R C CR ZEN Goblin Warrior Ally. Haste. Whenever Tuktuk Grunts or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Tuktuk Grunts. 2/2 Tuktuk Scrapper 3R U CR WWK Goblin Artificer Ally. Whenever Tuktuk Scrapper or another Ally enters the battlefield under your control, you may destroy target artifact. If that artifact is put into a graveyard this way, Tuktuk Scrapper deals damage to that artifact's controller equal to the number of Allies you control. 2/2 Tuktuk the Explorer 2R R LC ROE Goblin. Haste. When Tuktuk the Explorer dies, put a legendary 5/5 colorless Goblin Golem artifact creature token named Tuktuk the Returned onto the battlefield. 1/1 Tundra Kavu 2R C CR APC Kavu. T: Target land becomes a Plains or an Island until end of turn. 2/2 Tunnel R U INS L-4 Destroy target Wall. It can't be regenerated. Tunnel Ignus 1R R CR SOM Elemental. Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under his or her control this turn, Tunnel Ignus deals 3 damage to that player. 2/1 Turf Wound 2R C INS INV Target player can't play land cards this turn. Draw a card. Turn to Slag 3RR C SOR SOM,M13 Turn to Slag deals 5 damage to target creature. Destroy all Equipment attached to that creature.
Twist Allegiance 6R R SOR BOK You and target opponent each gain control of all creatures the other controls until end of turn. Untap those creatures. Those creatures gain haste until end of turn. Two-Headed Dragon 4RR R CR MMQ,8 Dragon. Flying. 1R: Two-Headed Dragon gets +2/+0 until end of turn. Two-Headed Dragon can't be blocked except by two or more creatures. Two-Headed Dragon can block an additional creature. 4/4 Two-Headed Giant of Foriys 4R R CR L,U Giant. Trample. Two-Headed Giant of Foriys can block an additional creature. 4/4 Two-Headed Sliver 1R C CR TSP Sliver. All Sliver creatures have "This creature can't be blocked except by two or more creatures." 1/1 Tyrant of Discord 4RRR R CR AVR Elemental. When Tyrant of Discord enters the battlefield, target opponent chooses a permanent he or she controls at random and sacrifices it. If a nonland permanent is sacrificed this way, repeat this process. 7/7 Uncanny Speed 1R C INS AVR Target creature gets +3/+0 and gains haste until end of turn. Uncontrollable Anger 2RR C EC CHK,X Aura. Flash. Enchant creature. Enchanted creature gets +2/+2 and attacks each turn if able. Uncontrolled Infestation 1R C EL SCG Aura. Enchant nonbasic land. When enchanted land becomes tapped, destroy it. Undying Flames 4RR R SOR CHK Exile cards from the top of your library until you exile a nonland card. Undying Flames deals damage to target creature or player equal to that card's converted mana cost. Epic. Undying Rage 2R U EC TSP Aura. Enchant creature. Enchanted creature gets +2/+2 and can't block. When Undying Rage is put into a graveyard from the battlefield, return Undying Rage to its owner's hand. Unearthly Blizzard 2R C SOR CHK Arcane. Up to three target creatures can't block this turn. Unforge 2R C INS DST Destroy target Equipment. If that Equipment was attached to a creature, Unforge deals 2 damage to that creature. Unnatural Speed R C INS CHK Arcane. Target creature gains haste until end of turn. Unstable Footing R U INS ZEN Kicker 3R. Damage can't be prevented this turn. If Unstable Footing was kicked, it deals 5 damage to target player. Unstable Hulk 1RR R CR LR Goblin Mutant. Morph 3RR. When Unstable Hulk is turned face up, it gets +6/+6 and gains trample until end of turn. You skip your next turn. 2/2 Unwilling Recruit XRRR U SOR EVE Gain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn. Uphill Battle 2R U EN MMQ Creatures played by your opponents enter the battlefield tapped. Urabrask the Hidden 3RR M LC NPH Praetor. Creatures you control have haste. Creatures your opponents control enter the battlefield tapped. 4/4 Urza's Rage 2R R INS INV Kicker 8R. Urza's Rage can't be countered by spells or abilities. Urza's Rage deals 3 damage to target creature or player. If Urza's Rage was kicked, instead it deals 10 damage to that creature or player and the damage can't be prevented.
Uthden Troll 2R U CR L-4,TSP Troll. R: Regenerate Uthden Troll. 2/2
Viashino Outrider 2R C CR USG Viashino. Echo 2R. 4/3
Utvara Hellkite 6RR M CR RTR Dragon. Flying. Whenever a Dragon you control attacks, put a 6/6 red Dragon creature token with flying onto the battlefield. 6/6
Viashino Racketeer 2R C CR RTR Viashino Rogue. When Viashino Racketeer enters the battlefield, you may discard a card. If you do, draw a card. 2/1
Utvara Scalper 1R C CR DIS Goblin Scout. Flying. Utvara Scalper attacks each turn if able. 1/2
Viashino Runner 3R C CR USG,X Viashino. Viashino Runner can't be blocked except by two or more creatures. 3/2
Valakut Fireboar 4R U CR ROE Elemental Boar. Whenever Valakut Fireboar attacks, switch its power and toughness until end of turn. 1/7
Viashino Sandscout 1R C CR ULG Viashino Scout. Haste. At the beginning of the end step, return Viashino Sandscout to its owner's hand. (Return it only if it's on the battlefield.) 2/1
Vampiric Fury 1R C INS ISD Vampire creatures you control get +2/+0 and gain first strike until end of turn. Vandalblast R U SOR Destroy target artifact you don't control. Overload 4R. Varchild's Crusader 3R C CR ALL Human Knight. 0: Varchild's Crusader can't be blocked this turn except by Walls. Sacrifice Varchild's Crusader at the beginning of the next end step. 3/2 Varchild's War-Riders 1R R CR ALL Human Warrior. Cumulative upkeepâ&#x20AC;&#x201D;Put a 1/1 red Survivor creature token onto the battlefield under an opponent's control. Trample; rampage 1. 3/4 Vengeful Firebrand 3R R CR MOR Elemental Warrior. Vengeful Firebrand has haste as long as a Warrior card is in your graveyard. R: Vengeful Firebrand gets +1/+0 until end of turn. 5/2 Vent Sentinel 3R C CR ROE Elemental. Defender. 1R, T: Vent Sentinel deals damage to target player equal to the number of creatures with defender you control. 2/4 Vertigo R U INS ICE,6 Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn. Veteran Brawlers 1R R CR PCY Human Soldier. Veteran Brawlers can't attack if defending player controls an untapped land. Veteran Brawlers can't block if you control an untapped land. 4/4 Veteran's Voice R C EC ALL Aura. Enchant creature you control. Tap enchanted creature: Target creature other than the creature tapped this way gets +2/+1 until end of turn. Activate this ability only if enchanted creature is untapped. Vexing Devil R R CR AVR Devil. When Vexing Devil enters the battlefield, any opponent may have it deal 4 damage to him or her. If a player does, sacrifice Vexing Devil. 4/3 Viashino Bey 2RR C CR ULG Viashino. If Viashino Bey attacks, all creatures you control attack if able. 4/3 Viashino Bladescout 1RR C CR TSP Viashino Scout. Flash. When Viashino Bladescout enters the battlefield, target creature gains first strike until end of turn. 2/1 Viashino Cutthroat 2RR U CR ULG Viashino. Haste. At the beginning of the end step, return Viashino Cutthroat to its owner's hand. 5/3 Viashino Fangtail 2RR C CR RAV Viashino Warrior. T: Viashino Fangtail deals 1 damage to target creature or player. 3/3 Viashino Grappler 2R C CR INV Viashino. G: Viashino Grappler gains trample until end of turn. 3/1 Viashino Heretic 2R U CR ULG Viashino. 1R, T: Destroy target artifact. Viashino Heretic deals damage to that artifact's controller equal to the artifact's converted mana cost. 1/3
Viashino Sandstalker 1RR U CR VIS,8,9 Viashino Warrior. Haste. At the beginning of the end step, return Viashino Sandstalker to its owner's hand. (Return it only if it's on the battlefield.) 4/2 Viashino Sandswimmer 2RR R CR USG Viashino. R: Flip a coin. If you win the flip, return Viashino Sandswimmer to its owner's hand. If you lose the flip, sacrifice Viashino Sandswimmer. 3/2 Viashino Shanktail 3R U CR GTC Viashino Warrior. First strike. Bloodrush â&#x20AC;&#x201D; 2R, Discard Viashino Shanktail: Target attacking creature gets +3/+1 and gains first strike until end of turn. 3/1 Viashino Skeleton 3R C CR ALA Viashino Skeleton. 1B, Discard a card: Regenerate Viashino Skeleton. 2/1 Viashino Slasher 1R C CR RAV Viashino Warrior. R: Viashino Slasher gets +1/-1 until end of turn. 1/2 Viashino Slaughtermaster 1R U CR CON Viashino Warrior. Double strike. BG: Viashino Slaughtermaster gets +1/+1 until end of turn. Activate this ability only once each turn. 1/1 Viashino Spearhunter 2R C CR M10 Viashino Warrior. First strike. 2/1 Viashino Warrior 3R C CR MIR Viashino Warrior. 4/2 Viashino Weaponsmith 3R C CR USG Viashino. Whenever Viashino Weaponsmith becomes blocked by a creature, Viashino Weaponsmith gets +2/+2 until end of turn. 2/2 Vicious Shadows 6R R EN ALA Whenever a creature dies, you may have Vicious Shadows deal damage to target player equal to the number of cards in that player's hand. Victorious Destruction 4R C SOR NPH Destroy target artifact or land. Its controller loses 1 life. Vigilante Justice 3R U EN AVR Whenever a Human enters the battlefield under your control, Vigilante Justice deals 1 damage to target creature or player. Village Ironsmith 1R C TF(CR) ISD Human Werewolf. First strike. At the beginning of each upkeep, if no spells were cast last turn, transform Village Ironsmith. 1/1 Ironfang: Werewolf. First strike. At the beginning of each upkeep, if a player cast two spells last turn, transform Ironfang. 3/1 Violent Eruption 1RRR U INS TOR Violent Eruption deals 4 damage divided as you choose among any number of target creatures and/or players. Madness 1RR. Vithian Stinger 2R C CR ALA Human Shaman. T: Vithian Stinger deals 1 damage to target creature or player. Unearth 1R. 0/1 Volcanic Awakening 4RR U CR TSP Destroy target land. Storm.
Volcanic Dragon 4RR R CR MIR,POR,S99,M12 Dragon. Flying, haste. 4/4 Volcanic Fallout 1RR U INS CON Volcanic Fallout can't be countered. Volcanic Fallout deals 2 damage to each creature and each player. Volcanic Geyser XRR U INS MIR Volcanic Geyser deals X damage to target creature or player. Volcanic Hammer 1R C SOR POR,P02,S99,8,9 Volcanic Hammer deals 3 damage to target creature or player. Volcanic Spray 1R U SOR ODY Volcanic Spray deals 1 damage to each creature without flying and each player. Flashback 1R Volcanic Strength 1R C EC M11,M13 Aura. Enchant creature. Enchanted creature gets +2/+2 and has mountainwalk. (It's unblockable as long as defending player controls a Mountain.)
Wake of Destruction 3RRR R SOR UDS Destroy target land and all other lands with the same name as that land. Wall of Diffusion 1R C CR TMP Wall. Defender . Wall of Diffusion can block creatures with shadow as though Wall of Diffusion had shadow. 0/5 Wall of Dust 2R U CR LEG,4 Wall. Defender . Whenever Wall of Dust blocks a creature, that creature can't attack during its controller's next turn. 1/4 Wall of Earth 1R C CR LEG Wall. Defender. 0/6 Wall of Fire 1RR U CR L-7,X,M10,M13 Wall. Defender. R: Wall of Fire gets +1/+0 until end of turn. 0/5 Wall of Granite 2R U CR POR Wall. Defender. 0/7
Volcanic Submersion 4R C SOR ALA Destroy target artifact or land. Cycling 2.
Wall of Heat 2R C CR LEG Wall. Defender. 2/6
Volcanic Wind 4RR U SOR MMQ Volcanic Wind deals X damage divided as you choose among any number of target creatures, where X is the number of creatures on the battlefield as you cast Volcanic Wind.
Wall of Lava 1RR U CR ICE Wall. Defender. R: Wall of Lava gets +1/+1 until end of turn. 1/3
Volcano Hellion 2RR R CR PLC Hellion. Volcano Hellion has echo X, where X is your life total. When Volcano Hellion enters the battlefield, it deals an amount of damage of your choice to you and target creature. The damage can't be prevented. 6/5 Volley of Boulders 8R R SOR ODY Volley of Boulders deals 6 damage divided as you choose among any number of target creatures and/or players. Flashback RRRRRR Volt Charge 2R C INS NPH Volt Charge deals 3 damage to target creature or player. Proliferate. Voracious Dragon 3RR R CR CON Dragon. Flying. Devour 1. When Voracious Dragon enters the battlefield, it deals damage to target creature or player equal to twice the number of Goblins it devoured. 4/4 Vow of Lightning 2R U EC CMD Aura. Enchant creature. Enchanted creature gets +2/+2, has first strike, and can't attack you or a planeswalker you control. Vug Lizard 1RR CR USG Lizard. Mountainwalk. Echo 1RR. 3/4 Vulshok Battlemaster 4R R CR MRD Human Warrior. Haste. When Vulshok Battlemaster enters the battlefield, attach all Equipment on the battlefield to it. (Control of the Equipment doesn't change.) 2/2 Vulshok Berserker 3R C CR MRD,M11 Human Berserker. Haste. 3/2 Vulshok Heartstoker 2R C CR SOM Human Shaman. When Vulshok Heartstoker enters the battlefield, target creature gets +2/+0 until end of turn. 2/2
Wall of Opposition 3RR R CR LEG Wall. Defender. 1: Wall of Opposition gets +1/+0 until end of turn. 0/6 Wall of Razors 1R U CR STH Wall. Defender, first strike. 4/1
Warrior's Oath RR R SOR PTK Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. War's Toll 3R R EN DIS Whenever an opponent taps a land for mana, tap all lands that player controls. If a creature an opponent controls attacks, all creatures that opponent controls attack if able. War-Spike Changeling 3R C CR MOR Shapeshifter. Changeling. R: War-Spike Changeling gains first strike until end of turn. 3/3 Warstorm Surge 5R R EN MQ2,PC2 Whenever a creature enters the battlefield under your control, it deals damage equal to its power to target creature or player. War-Torch Goblin R C CR RAV Goblin Warrior. R, Sacrifice War-Torch Goblin: WarTorch Goblin deals 2 damage to target blocking creature. 1/1 Wave of Indifference XR C SOR ONS X target creatures can't block this turn. Weapon Surge R C INS DGM Target creature you control gets +1/+0 and gains first strike until end of turn. Overload 1R.
Wall of Stone 1RR U CR L-5,8 Wall. Defender. 0/8
Weight of Spires R U INS DIS Weight of Spires deals damage to target creature equal to the number of nonbasic lands that creature's controller controls.
Wall of Torches 1R C CR M12 Wall. Defender. 4/1.
Werewolf Ransacker U CR DKA (See Afflicted Deserter)
Wandering Goblins 2R C CR CON Goblin Warrior. Domain — 3: Wandering Goblins gets +1/+0 until end of turn for each basic land type among lands you control. 0/3
Wheel of Fate R SOR TSP [Red] Suspend 4—1R. Each player discards his or her hand, then draws seven cards.
War Cadence 2R U EN MMQ XR: This turn, creatures can't block unless their controller pays X for each blocking creature he or she controls. War Elemental RRR R CR MRD Elemental. When War Elemental enters the battlefield, sacrifice it unless an opponent was dealt damage this turn. Whenever an opponent is dealt damage, put that many +1/+1 counters on War Elemental. 1/1 Warbreak Trumpeter R U CR LGN Goblin. Morph XXR. When Warbreak Trumpeter is turned face up, put X 1/1 red Goblin creature tokens onto the battlefield. 1/1 Warmind Infantry 2R C CR GTC Elemental Soldier. Battalion — Whenever Warmind Infantry and at least two other creatures attack, Warmind Infantry gets +2/+0 until end of turn. 2/3 Warmonger 3R U CR MMQ Minotaur Monger. 2: Warmonger deals 1 damage to each creature without flying and each player. Any player may activate this ability. 3/3
Vulshok Sorcerer 1RR C CR 5DN Human Shaman. Haste. T: Vulshok Sorcerer deals 1 damage to target creature or player. 1/1
Warp World 5RRR R SOR RAV,X,M10 Each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of his or her library.
Vulshok War Boar 2RR U CR DST Boar Beast. When Vulshok War Boar enters the battlefield, sacrifice it unless you sacrifice an artifact. 5/5
Warpath 3R U INS MMQ Warpath deals 3 damage to each blocking creature and each blocked creature.
Vulshok Refugee 1RR U CR NPH Human Warrior. Protection from red. 3/2
Warren Instigator RR M CR ZEN Goblin Berserker. Double strike. Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield. 1/1
Wheel of Fortune 2R R SOR L-R Each player discards his or her hand and draws seven cards. Where Ancients Tread 4R R EN ALA Whenever a creature with power 5 or greater enters the battlefield under your control, you may have Where Ancients Tread deal 5 damage to target creature or player. Whip Sergeant 2R U CR PCY,9 Human Soldier. R: Target creature gains haste until end of turn. 2/1 Whipflare 1R U SOR NPH Whipflare deals 2 damage to each nonartifact creature. Whipkeeper 2RR U CR ODY Dwarf. T: Whipkeeper deals damage to target creature equal to the damage already dealt to it this turn. 1/1 Whiptail Moloch 4R C CR DIS Lizard. When Whiptail Moloch enters the battlefield, it deals 3 damage to target creature you control. 6/3 Wild Colos 2R C CR UDS Goat Beast. Haste. 2/2 Wild Evocation 5R R EN M11 At the beginning of each player's upkeep, that player reveals a card at random from his or her hand. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able. Wild Guess RR C SOR M13 As an additional cost to cast Wild Guess, discard a card. Draw two cards. Wild Jhovall 3R C CR MMQ Cat. 3/3
Wild Research 2R R EN APC 1W: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library. 1U: Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library. Wild Ricochet 2RR R INS LRW,CMD You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy. Wild Swing 3R U SOR SHM Choose three target nonenchantment permanents. Destroy one of them at random. Wild Wurm 3R U CR TMP Wurm. When Wild Wurm enters the battlefield, flip a coin. If you lose the flip, return Wild Wurm to its owner's hand. 5/4 Wildblood Pack R TF(CR) ISD (See Instigator Gang)
Wrap in Flames 3R C SOR ROE Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.
Zodiac Dragon 7RR R CR PTK Dragon. When Zodiac Dragon is put into your graveyard from the battlefield, you may return it to your hand. 8/8
Wrecking Ogre 4R R CR GTC Ogre Warrior. Double strike. Bloodrush — 3RR, Discard Wrecking Ogre: Target attacking creature gets +3/+3 and gains double strike until end of turn. 3/3
Zodiac Goat R C CR PTK Goat. Mountainwalk. 1/1
Yamabushi's Flame 2R C INS CHK Yamabushi's Flame deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. Yamabushi's Storm 1R C SOR CHK Yamabushi's Storm deals 1 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. Yawning Fissure 4R C SOR M10 Each opponent sacrifices a land.
Wildfire 4RR R SOR P02,USG,7,9 Each player sacrifices four lands. Wildfire deals 4 damage to each creature.
Ydwen Efreet RRR R CR ARN Efreet. Whenever Ydwen Efreet blocks, flip a coin. If you lose the flip, remove Ydwen Efreet from combat and it can't block this turn. Creatures it was blocking that had become blocked by only Ydwen Efreet this combat become unblocked. 3/6
Wildfire Emissary 3R U CR MIR Efreet. Protection from white. 1R: Wildfire Emissary gets +1/+0 until end of turn. 2/4
Yellow Scarves Cavalry 1R C CR PTK Human Soldier. Horsemanship. Yellow Scarves Cavalry can't block. 1/1
Winds of Change R U SOR LEG,4,5,POR Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.
Yellow Scarves General 3R R CR PTK Human Soldier. Horsemanship. Yellow Scarves General can't block. 2/2
Windseeker Centaur 1RR CR PR Centaur. Vigilance. 2/2
Yellow Scarves Troops 1R C CR PTK Human Soldier. Yellow Scarves Troops can't block. 2/2
Winter Sky R R SOR HM Flip a coin. If you win the flip, Winter Sky deals 1 damage to each creature and each player. If you lose the flip, each player draws a card.
Yuan Shao, the Indecisive 4R R LC PTK Human Soldier. Horsemanship. Each creature you control can't be blocked by more than one creature.
Wojek Embermage 3R U CR RAV Human Wizard. Radiance — T: Wojek Embermage deals 1 damage to target creature and each other creature that shares a color with it. 1/2 Word of Blasting 1R U INS ICE Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's converted mana cost to the Wall's controller. Word of Seizing 3RR R INS TSP Split second. Untap target permanent and gain control of it until end of turn. It gains haste until end of turn. Words of War 2R R EN ONS 1: The next time you would draw a card this turn, Words of War deals 2 damage to target creature or player instead. World at War 3RR R SOR ROE After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn. Rebound. Worldfire 6RRR M SOR M13 Exile all permanents. Exile all cards from all hands and graveyards. Each player's life total becomes 1. Worldgorger Dragon 3RRR R CR JUD Nightmare Dragon. Flying, trample. When Worldgorger Dragon enters the battlefield, exile all other permanents you control. When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control. 7/7 Worldheart Phoenix 3R CR CON Phoenix. Flying. You may cast Worldheart Phoenix from your graveyard by paying WUBRG rather than paying its mana cost. If you do, it enters the battlefield with two +1/+1 counters on it. 2/2 Wrack with Madness 3R C SOR DKA Target creature deals damage to itself equal to its power.
Yuan Shao's Infantry 3R U CR PTK Human Soldier. Whenever Yuan Shao's Infantry attacks alone, Yuan Shao's Infantry is unblockable this combat. 2/2 Yuki-Onna 3R U CR SOK Spirit. When Yuki-Onna enters the battlefield, destroy target artifact. Whenever you cast a Spirit or Arcane spell, you may return Yuki-Onna to its owner's hand. 3/1 Zap 2R C INS INV Zap deals 1 damage to target creature or player. Draw a card. Zealous Conscripts 4R R CR AVR Human Warrior. Haste. When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn. 3/3 Zektar Shrine Expedition 1R C EN ZEN Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition. Remove three quest counters from Zektar Shrine Expedition and sacrifice it: Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step. Zerapa Minotaur 2RR C CR PCY Minotaur. First strike. 2: Zerapa Minotaur loses first strike until end of turn. Any player may activate this ability. 3/3 Zirilan of the Claw 3RR R LC MIR Viashino Shaman. 1RR, T: Search your library for a Dragon permanent card and put that card onto the battlefield. Then shuffle your library. That Dragon gains haste until end of turn. Exile it at the beginning of the next end step. 3/4 Zodiac Dog 2R C CR PTK Hound. Mountainwalk. 2/2
Zo-Zu the Punisher 1RR R LC CHK Legendary Goblin Warrior. Whenever a land enters the battlefield, Zo-Zu the Punisher deals 2 damage to that land's controller. 2/2 GREEN Aboroth 4GG R CR WTH Elemental. Cumulative upkeep—Put a -1/-1 counter on Aboroth. 9/9 Abundance 2GG R EN USG,X If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order. Abundant Growth G C EL AVR Aura. Enchant land. When Abundant Growth enters the battlefield, draw a card. Enchanted land has "T: Add one mana of any color to your mana pool." Accelerated Mutation 3GG C INS SCG Target creature gets +X/+X until end of turn, where X is the highest converted mana cost among permanents you control. Acid Web Spider 3GG U CR SOM Spider. Reach. When Acid Web Spider enters the battlefield, you may destroy target Equipment. 3/5 Acidic Slime 3GG U CR M10-13,CMD Ooze. Deathtouch. When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land. 2/2 Acorn Harvest 3G C SOR TOR Put two 1/1 green Squirrel creature tokens onto the battlefield. Flashback—1G, Pay 3 life. Acridian 1G C CR USG Insect. Echo 1G. 2/4 Adaptive Snapjaw 4G C CR GTC Lizard Beast. Evolve. Gatecrash Common 6/2 Aerial Predation 2G C INS RTR Destroy target creature with flying. You gain 2 life. Aerie Ouphes 4G C CR EVE Ouphe. Sacrifice Aerie Ouphes: Aerie Ouphes deals damage equal to its power to target creature with flying. Persist. 3/3 Æther Web 1G C EC TSP Aura. Flash. Enchant creature. Enchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn't have shadow. Afiya Grove 1G R EN MIR Afiya Grove enters the battlefield with three +1/+1 counters on it. At the beginning of your upkeep, move a +1/+1 counter from Afiya Grove onto target creature. When Afiya Grove has no +1/+1 counters on it, sacrifice it. Ageless Entity 3GG R CR DST Elemental. Whenever you gain life, put that many +1/+1 counters on Ageless Entity. 4/4 Aggressive Urge 1G C INS INV,X Target creature gets +1/+1 until end of turn. Draw a card. Aisling Leprechaun G C CR LEG Faerie. Whenever Aisling Leprechaun blocks or becomes blocked by a creature, that creature becomes green. (This effect lasts indefinitely.) 1/1 Albino Troll 1G U CR USG Troll. Echo 1G. 1G: Regenerate Albino Troll. 3/3
Algae Gharial 3G U CR ALA Crocodile. Shroud. Whenever another creature dies, you may put a +1/+1 counter on Algae Gharial. 1/1
Ancestral Mask 2G C EC MMQ Aura. Enchant creature. Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
All Suns' Dawn 4G R SOR 5DN For each color, return up to one target card of that color from your graveyard to your hand. Exile All Suns' Dawn.
Ancient Ooze 5GG R CR SCG Ooze. Ancient Ooze's power and toughness are each equal to the total converted mana cost of other creatures you control. */*
Allosaurus Rider 5GG R CR CSP Elf Warrior. You may exile two green cards from your hand rather than pay Allosaurus Rider's mana cost. Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control. *+1/*+1 Alluring Scent 1GG R SOR POR,P02,S99 All creatures able to block target creature this turn do so. Alpha Authority 1G U EC GTC Aura. Enchant creature. Enchanted creature has hexproof and can't be blocked by more than one creature. Alpha Kavu 2G U CR PLS Kavu. 1G: Target Kavu creature gets -1/+1 until end of turn. 2/2 Alpha Status 2G U RC SCG Aura. Enchant creature. Enchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it. Alpha Tyrranax Beast. 6/5
4GG C CR SOM
Aluren 2GG R RN TMP Any player may play creature cards with converted mana cost 3 or less without paying their mana cost and as though they had flash. Ambassador Oak 3G C CR MOR Treefolk Warrior. When Ambassador Oak enters the battlefield, put a 1/1 green Elf Warrior creature token onto the battlefield. 3/3 Ambush Commander 3GG R CR SCG Elf. Forests you control are 1/1 green Elf creatures that are still lands. 1G, Sacrifice an Elf: Target creature gets +3/+3 until end of turn. 2/2 Ambush Viper 1G C CR ISD Snake. Flash. Deathtouch. 2/1 Amphibious Kavu 2G C CR PLS Kavu. Whenever Amphibious Kavu blocks or becomes blocked by one or more blue and/or black creatures, Amphibious Kavu gets +3/+3 until end of turn. 2/2 Ana Battlemage 2G U CR PLC Human Wizard. Kicker 2U and/or 1B. When Ana Battlemage enters the battlefield, if it was kicked with its 2U kicker, target player discards three cards. When Ana Battlemage enters the battlefield, if it was kicked with its 1B kicker, tap target untapped creature and that creature deals damage equal to its power to its controller. 2/2 Ana Disciple G C CR APC Human Wizard. U, T: Target creature gains flying until end of turn. B, T: Target creature gets -2/-0 until end of turn. 1/1 Ana Sanctuary 2G U EN APC At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead. Anaconda 3G U CR POR,USG,7,9 Snake. Swampwalk. 3/3 Anavolver 3G R CR APC Volver. Kicker 1U and/or B. If Anavolver was kicked with its 1U kicker, it enters the battlefield with two +1/+1 counters on it and with flying. If Anavolver was kicked with its B kicker, it enters the battlefield with a +1/+1 counter on it and with "Pay 3 life: Regenerate Anavolver." 3/3
Ancient Silverback 4GG R CR UDS,7,9 Ape. G: Regenerate Ancient Silverback. 6/5
Archweaver 5GG R CR RTR Spider. Reach, trample. 5/5 Arctic Nishoba 5G U CR CSP Cat Warrior. Trample. Cumulative upkeep G or W. When Arctic Nishoba dies, you gain 2 life for each age counter on it. Arctic Wolves 3GG U CR WTH Wolf. Cumulative upkeep 2. When Arctic Wolves enters the battlefield, draw a card. 4/5
Ancient Stirrings G C SOR ROE Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order. (Cards with no colored mana in their mana costs are colorless. Lands are also colorless.)
Argothian Elder 3G U CR USG Elf Druid. T: Untap two target lands. 2/2
An-Havva Constable 1GG R CR HM Human. An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield. 2/1
Argothian Pixies 1G C CR ATQ Faerie. Argothian Pixies can't be blocked by artifact creatures. Prevent all damage that would be dealt to Argothian Pixies by artifact creatures. 2/1
An-Havva Inn 1GG U SOR HM You gain X plus 1 life, where X is the number of green creatures on the battlefield. Animal Magnetism 4G R SOR ONS Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard. Animate Land G U INS NMS Until end of turn, target land becomes a 3/3 creature that's still a land. Ant Queen 3GG R CR M10 Insect. 1G: Put a 1/1 green Insect creature token onto the battlefield. 5/5 Anurid Barkripper 1GG C CR JUD Frog Beast. Threshold â&#x20AC;&#x201D; Anurid Barkripper gets +2/+2 as long as seven or more cards are in your graveyard. 2/2 Anurid Scavenger 2G U CR TOR Frog Beast. Protection from black. At the beginning of your upkeep, sacrifice Anurid Scavenger unless you put a card from your graveyard on the bottom of your library. 3/3 Anurid Swarmsnapper 2G U CR JUD Frog Beast. Reach. 1G: Anurid Swarmsnapper can block an additional creature this turn. 1/4 Apes of Rath 2GG U CR TMP Ape. Whenever Apes of Rath attacks, it doesn't untap during its controller's next untap step. 5/4 Aquastrand Spider 1G C CR DIS,CMD Spider Mutant. Graft 2. G: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.) 0/0 Arachnus Spinner 5G R CR M12 Spider. Reach. Tap an untapped Spider you control: Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle it. 5/7 Arachnus Web 2G C EC M12 Aura. Enchant creature. Enchanted creature can't attack or block, and its activated abilities can't be activated. At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy Arachnus Web. Arashi, the Sky Asunder 3GG R LC CHK Legendary Spirit. XG, T: Arashi, the Sky Asunder deals X damage to target creature with flying. Channel â&#x20AC;&#x201D; XGG, Discard Arashi: Arashi deals X damage to each creature with flying. 5/5 Arbor Elf G C CR M13 Elf Druid. T: Untap target Forest. 1/1 Arboria 2GG U WEN LEG Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during his or her last turn.
Argothian Enchantress 1G R CR USG Human Druid. Shroud. Whenever you cast an enchantment spell, draw a card. 0/1
Argothian Swine 3G C CR USG Boar. Trample. 3/3 Argothian Treefolk 3GG C CR ATQ Treefolk. Prevent all damage that would be dealt to Argothian Treefolk by artifact sources. 3/5 Argothian Wurm 3G R CR USG Wurm. Trample. When Argothian Wurm enters the battlefield, any player may sacrifice a land. If a player does, put Argothian Wurm on top of its owner's library. 6/6 Armor of Thorns 1G C EC MIR Aura. You may cast Armor of Thorns as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant nonblack creature. Enchanted creature gets +2/+2. Arrogant Wurm 3GG U CR TOR Wurm. Trample. Madness 2G. 4/4 Asceticism 3GG R EN SOM Creatures you control have hexproof. 1G: Regenerate target creature. Ashcoat Bear 1G C CR TSP Bears. Flash. 2/2 Aspect of Mongoose 1G U EC TSP Aura. Enchant creature. Enchanted creature has shroud. When Aspect of Mongoose is put into a graveyard from the battlefield, return Aspect of Mongoose to its owner's hand. Aspect of Wolf 1G R EC L-5 Aura Enchant creature. Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up. Aura Gnarlid 2G C CR ROE,PC2 Beast. Creatures with power less than Aura Gnarlid's power can't block it. Aura Gnarlid gets +1/+1 for each Aura on the battlefield. 2/2 Aurochs 3G C CR ICE Aurochs. Trample. Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. 2/3 Aurochs Herd 5G R CR CSP Aurochs. Trample. When Aurochs Herd enters the battlefield, you may search your library for an Aurochs card, reveal it, and put it into your hand. If you do, shuffle your library. Whenever Aurochs Herd attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. 4/4 Autumn Willow 4GG R LC HM Avatar. Shroud. G: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud. 4/4
Autumn's Veil G U INS M11,M12 Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn. Avacyn's Pilgrim G C CR ISD Human Monk. T: Add W to your mana pool. 1/1 Avatar of Might 6GG R CR PCY,X Avatar. If an opponent controls at least four more creatures than you, Avatar of Might costs 6 less to cast. Trample. 8/8 Avenger of Zendikar 5GG M CR WWK Elemental. When Avenger of Zendikar enters the battlefield, put a 0/1 green Plant creature token onto the battlefield for each land you control. Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control. 5/5 Avenging Druid 2G C CR EXO Human Druid. Whenever Avenging Druid deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. If you do, put that card onto the battlefield and put all other cards revealed this way into your graveyard. 1/3 Avoid Fate G C INS LEG,INS Counter target instant or Aura spell that targets a permanent you control. Awakener Druid 2G U CR M10,M11 Human Druid. When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land. 1/1 Awakening 2GG R CR STH At the beginning of each upkeep, untap all creatures and lands. Awakening Zone 2G R EN ROE,CMD,PC2 At the beginning of your upkeep, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add 1 to your mana pool." Axebane Guardian 2G C CR RTR Human Druid. Defender. T: Add X mana in any combination of colors to your mana pool, where X is the number of creatures with defender you control. 0/3 Axebane Stag Elk. 6/7
Barbtooth Wurm Wurm. 6/4
5G C CR P02,S99
Barishi 2GG U CR WTH Elemental. When Barishi dies, exile Barishi, then shuffle all creature cards from your graveyard into your library. 4/3 Barkhide Mauler 4G C CR ONS Beast. Cycling 2. 4/4 Baru, Fist of Krosa 3GG R LC FUT Legendary Human Druid. Whenever a Forest enters the battlefield, green creatures you control get +1/+1 and gain trample until end of turn. Grandeur — Discard another card named Baru, Fist of Krosa: Put an X/X green Wurm creature token onto the battlefield, where X is the number of lands you control. 4/4 Basking Rootwalla G C CR TOR Lizard. 1G: Basking Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn. Madness 0 1/1 Battering Krasis 2G C CR DGM Fish Beast. Trample, evolve. 2/1 Battering Wurm 6G U CR GPT Wurm. Bloodthirst 1. Creatures with power less than Battering Wurm's power can't block it. 4/3 Battlefield Scrounger 3GG C CR JUD Centaur. Threshold — Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets +3/+3 until end of turn. Activate this ability only once each turn, and only if seven or more cards are in your graveyard. 3/3 Battlegrowth G C INS MRD Put a +1/+1 counter on target creature. Battlewand Oak 2G C CR LRW Treefolk Warrior. Whenever a Forest enters the battlefield under your control, Battlewand Oak gets +2/+2 until end of turn. Whenever you cast a Treefolk spell, Battlewand Oak gets +2/+2 until end of turn. 1/3 Bayou Dragonfly 1G C CR TMP Insect. Flying, swampwalk 1/1 Beacon Behemoth 3GG C CR CON Beast. 1: Target creature with power 5 or greater gains vigilance until end of turn. 5/3
6G C CR RTR
Ayumi, the Last Visitor 3GG R LC SOK Spirit. Legendary landwalk. 7/3 Azusa, Lost but Seeking 2G R LC CHK Human Monk. You may play two additional lands on each of your turns. 1/2 Back to Nature 1G U INS U M11 Destroy all enchantments. Balduvian Bears 1G C CR ICE Bear. 2/2 Baloth Cage Trap 3GG U INS ZEN Trap. If an opponent had an artifact enter the battlefield under his or her control this turn, you may pay 1G rather than pay Baloth Cage Trap's mana cost. Put a 4/4 green Beast creature token onto the battlefield.
Beacon of Creation 3G R SOR 5DN Put a 1/1 green Insect creature token onto the battlefield for each Forest you control. Shuffle Beacon of Creation into its owner's library. Bear Cub Bear. 2/2
1G C CR P02
Bee Sting 3G U SOR POR Bee Sting deals 2 damage to target creature or player. Behemoth's Herald G U CR ALA Elf Shaman. 2G, T, Sacrifice a red creature, a green creature, and a white creature: Search your library for a card named Godsire and put it onto the battlefield. Then shuffle your library. 1/1 Bellowing Tanglewurm 3GG U CR SOM Wurm. Intimidate. Other green creatures you control have intimidate. 4/4 Bequeathal G C EC EXO Aura. Enchant creature. When enchanted creature dies, you draw two cards. Berserk G U INS L,U Cast Berserk only before the combat damage step. Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn. Berserk Murlodont 4G C CR LGN Beast. Whenever a Beast becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. 3/3 Bestial Menace 3GG U SOR WWK,CMD Put a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token onto the battlefield. Bifurcate 3G R SOR MMQ Search your library for a permanent card with the same name as target nontoken creature and put that card onto the battlefield. Then shuffle your library. Bind 1G R INS INV Counter target activated ability. (Mana abilities can't be targeted.) Draw a card. Bioplasm 3GG R CR GPT Ooze. Whenever Bioplasm attacks, exile the top card of your library. If it's a creature card, Bioplasm gets +X/+Y until end of turn, where X is the exiled creature card's power and Y is its toughness. 4/4 Biorhythm 6GG R SOR GTC Each player's life total becomes the number of creatures he or she controls. Birchlore Rangers G C CR ONS Elf Druid. Tap two untapped Elves you control: Add one mana of any color to your mana pool. Morph G. 1/1
Bearscape 1GG R EN 1G 1G, Exile two cards from your graveyard: Put a 2/2 green Bear creature token onto the battlefield.
Birds of Paradise G R CR L-8,RAV,9-M12 Bird. Flying. T: Add one mana of any color to your mana pool. 0/1
Beast Attack 2GGG U INS ODY Put a 4/4 green Beast creature token onto the battlefield. Flashback 2GGG.
Birthing Pod 3(g/p) R ART NPH 1(g/p), T, Sacrifice a creature: Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put that card onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery.
Beast Hunt 3G C SOR ZEN Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.
Barbary Apes Ape. 2/2
Beast Within 2G U INS NPH Destroy target permanent. Its controller puts a 3/3 green Beast creature token onto the battlefield.
Barbed Foliage 2GG U EN MIR Whenever a creature attacks you, it loses flanking until end of turn. Whenever a creature without flying attacks you, Barbed Foliage deals 1 damage to it.
Beastmaster's Magemark 2G C EC GPT Aura. Enchant creature. Creatures you control that are enchanted get +1/+1. Whenever a creature you control that's enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
Bear Umbra 2GG R EC ROE Aura. Enchant creature. Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control." Totem armor
Baloth Woodcrasher 4GG U CR ZEN,CMD Beast. Landfall — Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn. 4/4 1G C CR LEG
Beastmaster Ascension 2G R EN ZEN Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension. As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.
Beastbreaker of Bala Ged 1G U CR ROE Human Warrior. Level up 2G. 2/2 LEVEL 1-3: 4/4 LEVEL 4+: Trample. 6/6
Blanchwood Armor 2G U EC USG,7-X Aura. Enchant creature. Enchanted creature gets +1/+1 for each Forest you control. Blanchwood Treefolk Treefolk. 4/5
4G C CR USG
Blastoderm 2GG C CR NMS Beast. Shroud. Fading 3. 5/5
Blessings of Nature 4G U SOR AVR Distribute four +1/+1 counters among any number of target creatures. Miracle G
Borrowing the East Wind XGG R SOR PTK Borrowing the East Wind deals X damage to each creature with horsemanship and each player.
Brindle Shoat 1G U CR PC2 Boar. When Brindle Shoat dies, put a 3/3 green Boar creature token onto the battlefield.
Blight Mamba 1G C CR SOM Snake. Infect. 1G: Regenerate Blight Mamba. 1/1
Bosk Banneret 1G C CR MOR Treefolk Shaman. Treefolk spells and Shaman spells you cast cost 1 less to cast. 1/3
Bringer of the Green Dawn 7GG R CR 5DN Bringer. You may pay WUBRG rather than pay Bringer of the Green Dawn's mana cost. Trample. At the beginning of your upkeep, you may put a 3/3 green Beast creature token onto the battlefield. 5/5
Blightwidow 3G C CR MBS Spider. Reach , infect 2/4 Blizzard GG R EN ICE Enchantment. Cast Blizzard only if you control a snow land. Cumulative upkeep 2. Creatures with flying don't untap during their controllers' untap steps. Bloated Toad 2G U CR ULG Frog. Protection from blue Cycling 2 . 2/2 Bloodline Shaman 1G U CR ONS Elf Wizard Shaman. T: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard. 1/1 Bloodscent 3G U INS MRD All creatures able to block target creature this turn do so. Bloom Tender 1G R CR RV Elf Druid. T: For each color among permanents you control, add one mana of that color to your mana pool. 1/1
Boundless Realms 6G R SOR M13 Search your library for up to X basic land cards, where X is the number of lands you control, and put them onto the battlefield tapped. Then shuffle your library.
Broken Fall 2G C EN TMP Return Broken Fall to its owner's hand: Regenerate target creature.
Bounteous Kirin 5GG R LC SOK Kirin Spirit. Flying. Whenever you cast a Spirit or Arcane spell, you may gain life equal to that spell's converted mana cost. 4/4
Brontotherium 4GG U CR LGN Beast. Trample, provoke. 5/3
Bountiful Harvest 4G C SOR M10,M12,M13 You gain 1 life for each land you control.
Brood Sliver 4G R CR LGN Sliver. Whenever a Sliver deals combat damage to a player, its controller may put a 1/1 colorless Sliver creature token onto the battlefield.
Bounty of the Hunt 3GG U INS ALL You may exile a green card from your hand rather than pay Bounty of the Hunt's mana cost. Distribute three +1/+1 counters among one, two, or three target creatures. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next cleanup step.
Broodhatch Nantuko 1G U CR ONS Insect Druid. Whenever Broodhatch Nantuko is dealt damage, you may put that many 1/1 green Insect creature tokens onto the battlefield. Morph 2G 1/1
Bower Passage 1G U EN AVR Creatures with flying can't block creatures you control.
Brooding Saurian 2GG R CSP Lizard. At the beginning of each end step, each player gains control of all nontoken permanents he or she owns. 4/4
Blossoming Wreath G C INS WTH You gain life equal to the number of creature cards in your graveyard.
Bramble Creeper 4G C CR M10 Elemental. Whenever Bramble Creeper attacks, it gets +5/+0 until end of turn. 0/3
Broodwarden 3GG U CR ROE Eldrazi Drone. Eldrazi Spawn creatures you control get +2/+1. 4/4
Blunt the Assault 3G C INS SOM You gain 1 life for each creature on the battlefield. Prevent all combat damage that would be dealt this turn.
Bramble Elemental 3GG C CR RAV,PC2 Elemental. Whenever an Aura becomes attached to Bramble Elemental, put two 1/1 green Saproling creature tokens onto the battlefield. 4/4
Brown Ouphe G C CR ICE,MRD Ouphe. 1G, T: Counter target activated ability from an artifact source. (Mana abilities can't be targeted.) 1/1
Blurred Mongoose 1G R CR INV Mongoose. Blurred Mongoose can't be countered. Shroud. 2/1
Bramblecrush 2GG U SOR ISD Destroy target noncreature permanent.
Boa Constrictor 4G U CR MMQ Snake. T: Boa Constrictor gets +3/+3 until end of turn. 3/3
Bramblesnap 1G U CR ROE Elemental. Trample. Tap an untapped creature you control: Bramblesnap gets +1/+1 until end of turn. 1/1
Boar Umbra 2G U EC ROE,PC2 Aura. Enchant creature. Enchanted creature gets +3/+3. Totem armor.
Bramblewood Paragon 1G U CR MOR Elf Warrior. Each other Warrior creature you control enters the battlefield with an additional +1/+1 counter on it. Each creature you control with a +1/+1 counter on it has trample. 2/2
Body of Jukai 7GG U CR BOK Spirit. Trample, soulshift 8. 8/5 Bog Gnarr 4G C CR APC Beast. Whenever a player casts a black spell, Bog Gnarr gets +2/+2 until end of turn. 2/2 Bog-Strider Ash 3G C CR LRW Treefolk Shaman. Swampwalk. Whenever a player casts a Goblin spell, you may pay G. If you do, you gain 2 life. 2/4 Bond Beetle G C CR M13 Insect. When Bond Beetle enters the battlefield, put a +1/+1 counter on target creature. M13 Boneyard Wurm 1G U CR ISD Wurm. Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard. */* Borderland Ranger 2G C CR M10, 1V Human Scout. When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library. 2/2 Boreal Centaur 1G C CR CSP Snow. Centaur Warrior.. S: Boreal Centaur gets +1/+1 until end of turn. Activate this ability only once each turn. 2/2 Boreal Druid G C CR CSP Snow. Elf Druid. T: Add 1 to your mana pool. 1/1
Branchsnap Lorian 1GG U CR LGN Beast. Trample. Morph G. 4/1 Brawn 3G U CR JUD,CMD Incarnation. Trample. As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample. Break Asunder 2GG C SOR SCG Destroy target artifact or enchantment. Cycling 2 Briar Patch 1GG U EN MMQ Whenever a creature attacks you, it gets -1/-0 until end of turn. Briar Shield G C EC WTH Aura. Enchant creature. Enchanted creature gets +1/+1. Sacrifice Briar Shield: Enchanted creature gets +3/+3 until end of turn. Briarhorn 3G U CR LRW Elemental. Flash. When Briarhorn enters the battlefield, target creature gets +3/+3 until end of turn. Evoke 1G Briarknit Kami 3GG U CR SOK Spirit. Whenever you cast a Spirit or Arcane spell, put a +1/+1 counter on target creature. 3/3 Briarpack Alpha 3G U CR DKA Wolf. Flash. When Briarpack Alpha enters the battlefield, target creature gets +2/+2 until end of turn. 3/3 Brindle Boar 2G C CR M11 Boar. Sacrifice Brindle Boar: You gain 4 life. 2/2
Brushstrider 1G U CR RTR Beast. Vigilance. 3/1 Brushwagg 1GG R CR MIR Brushwagg. Whenever Brushwagg blocks or becomes blocked, it gets -2/+2 until end of turn. 3/2 Brutalizer Exarch 5G U CR NPH,PC2 Cleric, When Brutalizer Exarch enters the battlefield, choose one â&#x20AC;&#x201D; Search your library for a creature card, reveal it, then shuffle your library and put that card on top of it; or put target noncreature permanent on the bottom of its owner's library. 3/3 Budoka Gardener 1G R CR/LC CHK Human Monk. T: You may put a land card from your hand into play. If you control ten or more lands, flip Budoka Gardener. 2/1. Dokai, Weaver of Life: Human Monk. 4GG, T: Put an X/X green Elemental creature token into play, where X is the number of lands you control. 3/3 Budoka Pupil 1GG U BOK CR/LC Whenever you play a Spirit or Arcane spell, you may put a ki counter on Budoka Pupil. At end of turn, if there are two or more ki counters on Budoka Pupil, you may flip it.2/2. Ichiga, Who Topples Oaks: Spirit. Trample. Remove a ki counter from Ichiga, Who Topples Oaks: Target creature gets +2/+2 until end of turn. 4/3 Bull Aurochs 1G C CR CSP Aurochs. Trample. Whenever Bull Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. 2/1 Bull Elephant 3G C CR VIS Elephant. When Bull Elephant enters the battlefield, sacrifice it unless you return two Forests you control to their owner's hand. 4/4 Bull Hippo 3G U CR POR,USG,S99,7 Hippo. Islandwalk. 3/3 Burgeoning G R EN STH Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
Burr Grafter 3G C CR CHK Spirit. Sacrifice Burr Grafter: Target creature gets +2/+2 until end of turn. Soulshift 3. 2/2 Burst of Strength G C INS GTC Put a +1/+1 counter on target creature and untap it. Call of the Herd 2G R SOR ODY,TSP Put a 3/3 green Elephant creature token onto the battlefield. Flashback 3G Call of the Wild 2GG R EN WTH,6,8 2GG: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard. Caller of the Claw 2G R CR LGN Elf. Flash. When Caller of the Claw enters the battlefield, put a 2/2 green Bear creature token onto the battlefield for each nontoken creature put into your graveyard from the battlefield this turn. 2/2 Caller of the Hunt 2G R CR MMQ Human. As an additional cost to cast Caller of the Hunt, choose a creature type. Caller of the Hunt's power and toughness are each equal to the number of creatures of the chosen type on the battlefield. */* Calming Verse 3G C SOR PCY Destroy all enchantments you don't control. Then, if you control an untapped land, destroy all enchantments you control. Camouflage G U INS L,U Cast Camouflage only during your declare attackers step. This turn, instead of declaring blockers, each defending player chooses any number of creatures he or she controls and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures he or she controls that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.) Canopy Claws G C INS JUD Target creature loses flying until end of turn. Flashback G Canopy Cover 1G U EC WWK Aura. Enchant creature. Enchanted creature can't be blocked except by creatures with flying or reach. Enchanted creature can't be the target of spells or abilities your opponents control.
Carnassid 4GG R CR STH Beast. Trample 1G: Regenerate Carnassid. 5/4 Carnivorous Plant 3G C CR DRK,4 Plant Wall. Defender. 4/5 Carpet of Flowers G U EN USG At the beginning of each of your main phases, if you haven't added mana to your mana pool with this ability this turn, you may add up to X mana of any one color to your mana pool, where X is the number of Islands target opponent controls. Carrion Call 3G U INS SOM Put two 1/1 green Insect creature tokens with infect onto the battlefield. Cartographer 2G U CR EXO,ODY Human. When Cartographer enters the battlefield, you may return target land card from your graveyard to your hand. 2/2 Carven Caryatid 1GG U CR RAV Spirit. Defender . When Carven Caryatid enters the battlefield, draw a card. 2/5 Cat Warriors 1GG C CR LEG,5,6 Cat Warrior. Forestwalk. 2/2 Caustic Wasps 2G U CR MMQ Insect. Flying. Whenever Caustic Wasps deals combat damage to a player, you may destroy target artifact that player controls. 1/1 Cave Tiger 2G C CR USG Cat. Whenever Cave Tiger becomes blocked by a creature, Cave Tiger gets +1/+1 until end of turn. 2/2 Cavern Thoctar 5G C CR ALA Beast. 1R: Cavern Thoctar gets +1/+0 until end of turn. 5/5 Centaur Chieftain 3G U CR TOR Centaur. Haste. Threshold — As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain enters the battlefield, creatures you control get +1/+1 and gain trample until end of turn." 3/3 Centaur Courser 2G C CR M10,M13 Centaur Warrior. 3/3 Centaur Glade 3GG U EN ONS 2GG: Put a 3/3 green Centaur creature token onto the battlefield.
Canopy Crawler 3G U CR LGN Beast. Amplify 1. T: Target creature gets +1/+1 until end of turn for each +1/+1 counter on Canopy Crawler. 2/2
Centaur Omenreader 3G U CR FUT Snow. Centaur Shaman. As long as Centaur Omenreader is tapped, creature spells you cast cost 2 less to cast. 3/3
Canopy Dragon 4GG R CR MIR Dragon. Trample. 1G: Canopy Dragon gains flying and loses trample until end of turn. 4/4
Centaur Rootcaster 3G C CR JUD Centaur Druid. Whenever Centaur Rootcaster deals combat damage to a player, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library. 2/2
Canopy Spider 1G C CR TMP,7,8,X Spider. Reach. 1/3 Canopy Surge 1G C SOR INV Kicker 2. Canopy Surge deals 1 damage to each creature with flying and each player. If Canopy Surge was kicked, it deals 4 damage to each creature with flying and each player instead. Carapace G C EC HM Aura. Enchant creature. Enchanted creature gets +0/+2. Sacrifice Carapace: Regenerate enchanted creature. Carapace Forger 1G C CR SOM Elf Artificer. Metalcraft — Carapace Forger gets +2/+2 as long as you control three or more artifacts. 2/2 Caravan Vigil G C SOR ISD Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. Morbid — You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn. Carnage Wurm 6G U CR M12 Wurm. Bloodthirst 3, trample 6/6
Champion of Lambholt 1GG R CR AVR Human Warrior. Creatures with power less than Champion of Lambholt's power can't block creatures you control. Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt. 1/1 Chancellor of the Tangle 4GGG R CR NPH Beast. You may reveal this card from your opening hand. If you do, at the beginning of your first main phase, add G to your mana pool. Vigilance, reach. 6/7 Changeling Titan 4G U CR LRW Shapeshifter. Changeling. Champion a creature. 7/7 Channel GG U SOR L-4 Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add 1 to your mana pool. Channel the Suns 3G U SOR 5DN Add WUBRG to your mana pool. Charging Rhino 3GG R CR POR,TMP Rhino. Charging Rhino can't be blocked by more than one creature. 4/4 Chatter of the Squirrel G C SOR ODY Put a 1/1 green Squirrel creature token onto the battlefield. Flashback 1G Child of Gaea 3GGG R CR USG Elemental. Trample. At the beginning of your upkeep, sacrifice Child of Gaea unless you pay GG. 1G: Regenerate Child of Gaea. 7/7 Child of Thorns G C CR BOK Spirit. Sacrifice Child of Thorns: Target creature gets +1/+1 until end of turn. 1/1 Chlorophant GGG R CR ODY Elemental. At the beginning of your upkeep, you may put a +1/+1 counter on Chlorophant. Threshold — As long as seven or more cards are in your graveyard, Chlorophant has "At the beginning of your upkeep, you may put another +1/+1 counter on Chlorophant." 1/1 Choke 2G U EN TMP Islands don't untap during their controllers' untap steps. Choking Vines XG C INS WTH Cast Choking Vines only during the declare blockers step. X target attacking creatures become blocked. Choking Vines deals 1 damage to each of those creatures. (This spell works on unblockable creatures.) Chord of Calling XGGG R INS RAV Convoke. Search your library for a creature card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library. Chorus of Might 3G C INS RTR Until end of turn, target creature gets +1/+1 for each creature you control and gains trample.
Centaur Veteran 5G C CR TOR Centaur. Trample. G, Discard a card: Regenerate Centaur Veteran. 3/3
Chub Toad 2G C CR ICE Frog. Whenever Chub Toad blocks or becomes blocked, it gets +2/+2 until end of turn. 1/1
Centaur's Herald G C CR RTR Elf Scout. 2G, Sacrifice Centaur's Herald: Put a 3/3 green Centaur creature token onto the battlefield. 0/1
Citanul Centaurs 3G R CR USG Centaur. Shroud. Echo 3G. 6/3
Chain of Acid 3G U SOR ONS Destroy target noncreature permanent. Then that permanent's controller may copy this spell and may choose a new target for that copy. Chameleon Blur 3G C INS TSP Prevent all damage that creatures would deal to players this turn. Chameleon Colossus 2GG R CR MOR Shapeshifter. Changeling. Protection from black. 2GG: Chameleon Colossus gets +X/+X until end of turn, where X is its power. 4/4
Citanul Druid 1G U CR ATQ Human Druid. Whenever an opponent casts an artifact spell, put a +1/+1 counter on Citanul Druid. 1/1 Citanul Hierophants 3G R CR USG Human Druid. Creatures you control have "T: Add G to your mana pool." 3/2 Citanul Woodreaders 2G C CR PLC Human Druid. Kicker 2G. When Citanul Woodreaders enters the battlefield, if it was kicked, draw two cards. 1/4 City of Solitude 2G R EN CSP Players can cast spells and activate abilities only during their own turns.
Civic Wayfinder 2G C CR RAV,X Elf Warrior Druid. When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library. 2/2 Claws of Wirewood 3G U SOR SCG Claws of Wirewood deals 3 damage to each creature with flying and each player. Cycling 2 Clear the Land 2G R SOR MMQ Each player reveals the top five cards of his or her library, puts all land cards revealed this way onto the battlefield tapped, and exiles the rest. Cliffrunner Behemoth 3G R CR CON Rhino Beast. Cliffrunner Behemoth has haste as long as you control a red permanent. Cliffrunner Behemoth has lifelink as long as you control a white permanent. 5/3 Clinging Mists 2G C INS DKA Prevent all combat damage that would be dealt this turn. Fateful hour — If you have 5 or less life, tap all attacking creatures. Those creatures don't untap during their controller's next untap step. Cloudcrown Oak 2GG C CR LRW Treefolk Warrior. Reach. 3/4 Cloudthresher 2GGGG R CR LRW Elemental. Flash. Reach. When Cloudthresher enters the battlefield, it deals 2 damage to each creature with flying and each player. Evoke 2GG. 7/7 Cobra Trap 4GG U INS ZEN,CMD Trap. If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay G rather than pay Cobra Trap's mana cost. Put four 1/1 green Snake creature tokens onto the battlefield. Cockatrice 3GG R CR L-5,TSP Cockatrice. Flying. Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. 2/4 Cocoon G U EC LEG Aura. Enchant creature you control. Enchanted creature doesn't untap during your untap step if Cocoon has a pupa counter on it. When Cocoon enters the battlefield, tap enchanted creature and put three pupa counters on Cocoon. At the beginning of your upkeep, remove a pupa counter from Cocoon. If you can't, sacrifice it, put a +1/+1 counter on enchanted creature, and that creature gains flying. (This effect lasts indefinitely.) Coiling Woodworm 2G U CR NMS Insect Worm. Coiling Woodworm's power is equal to the number of Forests on the battlefield. */1 Collective Unconscious 4GG R SOR MMQ,8 Draw a card for each creature you control. Collective Voyage G R SOR CMD Join forces — Starting with you, each player may pay any amount of mana. Each player searches his or her library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles his or her library. Commune with Nature G C SOR CHK,X Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Compost 1G U EN USG,7 Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card. Concordant Crossroads All creatures have haste.
G R WEN LEG
Constant Mists 1G U INS STH Buyback—Sacrifice a land. Prevent all combat damage that would be dealt this turn.
Copperhoof Vorrac 3GG R CR MRD Boar Beast. Copperhoof Vorrac gets +1/+1 for each untapped permanent your opponents control. 2/2 Copperhorn Scout G C CR SOM Elf Scout. Whenever Copperhorn Scout attacks, untap each other creature you control. 1/1 Corrosive Gale X(g/p) U SOR NPH Corrosive Gale deals X damage to each creature with flying.
Crown of Vigor 1G C EC ONS Aura. Enchant creature. Enchanted creature gets +1/+1. Sacrifice Crown of Vigor: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn. Crowned Ceratok 3G U CR GTC Rhino. Trample. Each creature you control with a +1/+1 counter on it has trample. 4/3
Court Archers 2G C CR ALA Human Archer. Reach, exalted. 1/3
Crumble G C INS ATQ,R-5 Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its converted mana cost.
Crabapple Cohort 4G C CR SHM Treefolk Warrior. Crabapple Cohort gets +1/+1 as long as you control another green creature. 4/4
Crush of Wurms 6GGG R SOR JUD Put three 6/6 green Wurm creature tokens onto the battlefield. Flashback 9GGG
Cradle Guard 1GG U CR USG Treefolk. Trample. Echo 1GG 4/4
Crushing Vines 2G C INS DKA Choose one — Destroy target creature with flying; or destroy target artifact.
Crash Landing 2G U INS GPT Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control.
Cudgel Troll 2GG U CR M10-12 Troll. G: Regenerate Cudgel Troll. 4/3
Crash of Rhinos 6GG C CR MIR Rhino. Trample. 8/4
Cultivate 2G C CR M11,CMD,PC2 Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
Crashing Boars 3GG U CR EXO Boar. Whenever Crashing Boars attacks, defending player chooses an untapped creature he or she controls. That creature blocks Crashing Boars this turn if able. 4/4 Crashing Centaur 4GG U CR ODY Centaur. G, Discard a card: Crashing Centaur gains trample until end of turn. Threshold — As long as seven or more cards are in your graveyard, Crashing Centaur gets +2/+2 and has shroud. 3/4 Craterhoof Behemoth 5GGG M CR AVR Beast. Haste. When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control. 5/5 Craw Giant 3GGGG U CR LEG,5,TSP Giant. Trample, rampage 2. 6/4 Craw Wurm Wurm. 6/4
4GG C CR L-5,8-M10
Crazed Armodon 2GG R CR TMP Elephant. G: Crazed Armodon gets +3/+0 and gains trample until end of turn. Destroy Crazed Armodon at the beginning of the next end step. Activate this ability only once each turn. 3/3 Cream of the Crop 1G R EN MOR Whenever a creature enters the battlefield under your control, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order. Creeping Corrosion Destroy all artifacts.
Cycle of Life 1GG R EN MIR Return Cycle of Life to its owner's hand: Target creature you cast this turn becomes 0/1 until your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature. Cyclical Evolution 3GG U SOR FUT Target creature gets +3/+3 until end of turn. Exile Cyclical Evolution with three time counters on it. Suspend 3—2G Cyclone 2GG U EN ARN At the beginning of your upkeep, put a wind counter on Cyclone, then sacrifice Cyclone unless you pay G for each wind counter on it. If you pay, Cyclone deals damage equal to the number of wind counters on it to each creature and each player. Cylian Elf 1G C CR ALA Elf Scout. 2/2 Cylian Sunsinger 1G R CR CON Elf Shaman. RGW: Cylian Sunsinger and each other creature with the same name as it get +3/+3 until end of turn. 2/2 Cystbearer 2G C CR SOM Beast. Infect. 2/3 Cytoplast Root-Kin 2GG R CR DIS Elemental Mutant. Graft 4. When Cytoplast Root-Kin enters the battlefield, put a +1/+1 counter on each other creature you control that has a +1/+1 counter on it. 2: Move a +1/+1 counter from target creature you control onto Cytoplast Root-Kin. 0/0
2GG R SOR MBS
Creeping Mold 2GG U SOR VIS,MRD,6-X Destroy target artifact, enchantment, or land. Creeping Renaissance 3GG R SOR ISD Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand. Flashback 5GG Crocanura 2G C CR GTC Crocodile Frog. Reach. Evolve1/3 Crop Rotation G C INS ULG As an additional cost to cast Crop Rotation, sacrifice a land. Search your library for a land card and put that card onto the battlefield. Then shuffle your library. Crossbow Ambush G C INS STH Creatures you control gain reach until end of turn. Crosswinds 1G U EN USG Creatures with flying get -2/-0.
Cytospawn Shambler 6G C CR DIS Elemental Mutant. Graft 6. G: Target creature with a +1/+1 counter on it gains trample until end of turn. 0/0 Daggerback Basilisk 2G C CR ROE Basilisk. Deathtouch. 2/2 Darba 3G U CR PCY Bird Beast. At the beginning of your upkeep, sacrifice Darba unless you pay GG. 5/4 Darkthicket Wolf 1G C CR ISD Wolf. 2G: Darkthicket Wolf gets +2/+2 until end of turn. Activate this ability only once each turn. 2/2 Darkwatch Elves 2G U CR ULG Elf. Protection from black. Cycling 2. 2/2 Daughter of Autumn 2GG R LC HM Avatar. W: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead. 3/4
Dauntless Dourbark 3G R CR LRW Treefolk Warrior. Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control. Dauntless Dourbark has trample as long as you control another Treefolk. */* Dawn's Reflection 3G C EL 5DN Aura. Enchant land. Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool (in addition to the mana the land produces). Dawnstrider 1G R CR MMQ Dryad Spellshaper. G, T, Discard a card: Prevent all combat damage that would be dealt this turn. 1/1 Dawntreader Elk 1G C CR DKA Elk. G, Sacrifice Dawntreader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. 2/2 Daybreak Ranger 2G R TF(CR) ISD Human Archer Werewolf. T: Daybreak Ranger deals 2 damage to target creature with flying. At the beginning of each upkeep, if no spells were cast last turn, transform Daybreak Ranger. 2/2. Nightfall Predator: Werewolf. R, T: Nightfall Predator fights target creature. At the beginning of your upkeep, if a player cast two or more spells last turn, Transform Nightfall Predator. 4/4 Deadbridge Goliath 2GG R CR RTR Insect. Scavenge 4GG. 5/5 Deadfall 2G U EN LEG Creatures with forestwalk can be blocked as though they didn't have forestwalk. Deadly Insect 4G C CR ALL,MMQ Insect. Shroud. 6/1 Deadly Recluse 1G C CR M10,CMD,M13 Spider. Reach, deathtouch. 1/2 Deadwood Treefolk 5G U CR PLC,CMD Treefolk. Vanishing 3. When Deadwood Treefolk enters the battlefield or leaves the battlefield, return another target creature card from your graveyard to your hand. 3/6 Deathcoil Wurm 6GG R CR P02 Wurm. You may have Deathcoil Wurm assign its combat damage as though it weren't blocked. 7/6 Death-Hood Cobra 1G C CR NPH Snake. 1G: Death-Hood Cobra gains reach until end of turn. 1G: Death-Hood Cobra gains deathtouch until end of turn. 2/2 Death's Presence 5G R EN RTR Whenever a creature you control dies, put X +1/+1 counters on target creature you control, where X is the power of the creature that died. Decomposition 1G U RC MIR Aura. Enchant black creature. Enchanted creature has "Cumulative upkeepâ&#x20AC;&#x201D;Pay 1 life." When enchanted creature dies, its controller loses 2 life. Deconstruct 2G C SOR MRD Destroy target artifact. Add GGG to your mana pool. Decree of Savagery 7GG R INS SCG Put four +1/+1 counters on each creature you control. Cycling 4GG. When you cycle Decree of Savagery, you may put four +1/+1 counters on target creature. Deep Reconnaissance 2G U SOR ODY Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. Flashback 4G Deep Wood 1G U INS POR,P02 Cast Deep Wood only during the declare attackers step and only if you've been attacked this step. Prevent all damage that would be dealt to you this turn by attacking creatures.
Deepwood Drummer 1G C CR MMQ Human Spellshaper. G, T, Discard a card: Target creature gets +2/+2 until end of turn. 1/1
Disciple of the Old Ways 1G C CR GTC Human Warrior. R: Disciple of the Old Ways gains first strike until end of turn. 2/2
Deepwood Elder GG R CR MMQ Dryad Spellshaper. XGG, T, Discard a card: X target lands become Forests until end of turn. 2/2
Divergent Growth G C INS SCG Until end of turn, lands you control gain "T: Add one mana of any color to your mana pool."
Deepwood Tantiv 4G U CR MMQ Beast. Whenever Deepwood Tantiv becomes blocked, you gain 2 life. 2/4
Dosan the Falling Leaf 1GG R LC CHK Human Monk. Players can cast spells only during their own turns. 2/2
Deepwood Wolverine G C CR MMQ Wolverine. Whenever Deepwood Wolverine becomes blocked, it gets +2/+0 until end of turn. 1/1
Dosan's Oldest Chant 4G C SOR SOK You gain 6 life. Draw a card.
Defense of the Heart 3G R EN ULG At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, and put those cards onto the battlefield. Then shuffle your library. Defiant Elf G C CR Elf. Trample. 1/1
LGN
Deglamer 1G C INS MOR Choose target artifact or enchantment. Its owner shuffles it into his or her library. Dense Canopy 1G U EN SOK Creatures with flying can block only creatures with flying. Dense Foliage 2G R EN WTH,6 Creatures can't be the targets of spells. Deranged Hermit 3GG R CR ULG Elf. Echo 3GG. When Deranged Hermit enters the battlefield, put four 1/1 green Squirrel creature tokens onto the battlefield. Squirrel creatures get +1/+1. 1/1 Deranged Outcast 1G R CR DKA Human Rogue. 1G, Sacrifice a Human: Put two +1/+1 counters on target creature. 2/1 Descendant of Masumaro 2G U CR SOK Human Monk. At the beginning of your upkeep, put a +1/+1 counter on Descendant of Masumaro for each card in your hand, then remove a +1/+1 counter from Descendant of Masumaro for each card in target opponent's hand. 1/1 Descendants' Path 2G R EN AVR At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast that card without paying its mana cost. Otherwise, put that card on the bottom of your library. Desert Twister 4GG U SOR ARN,R-5,MMQ Destroy target permanent. Devoted Druid 1G C CR SHM Elf Druid. T: Add G to your mana pool. Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid. 0/2
Doubling Chant 5G R SOR M12 For each creature you control, you may search your library for a creature card with the same name as that creature. Put those cards onto the battlefield, then shuffle your library. Doubling Season 4G R EN RAV If an effect would put one or more tokens onto the battlefield under your control, it puts twice that many of those tokens onto the battlefield instead. If an effect would place one or more counters on a permanent you control, it places twice that many of those counters on that permanent instead. Downdraft 2G U EN WTH G: Target creature loses flying until end of turn. Sacrifice Downdraft: Downdraft deals 2 damage to each creature with flying. Dowsing Shaman 4G U CR RAV,PC2 Centaur Shaman. 2G, T: Return target enchantment card from your graveyard to your hand. 3/4 Dragon Fangs 1G C CR SCG Aura. Enchant creature. Enchanted creature gets +1/+1 and has trample. When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Fangs from your graveyard to the battlefield attached to that creature. Dramatic Entrance 3GG R INS SHM You may put a green creature card from your hand onto the battlefield. Dreampod Druid 1G U CR PC2 Human Druid. At the beginning of each upkeep, if Dreampod Druid is enchanted, put a 1/1 green Saproling creature token onto the battlefield. 2/2 Dripping-Tongue Zubera 1G C CR CHK Zubera Spirit. When Dripping-Tongue Zubera dies, put a 1/1 colorless Spirit creature token onto the battlefield for each Zubera that died this turn. 1/2 Drop of Honey G R EN ARN At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them. When there are no creatures on the battlefield, sacrifice Drop of Honey.
Diligent Farmhand G C CR ODY Human Druid. 1G, Sacrifice Diligent Farmhand: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. If Diligent Farmhand is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst. 1/1
Drove of Elves 3G U CR SHM Elf. Hexproof. Drove of Elves's power and toughness are each equal to the number of green permanents you control. */*
Dire Wolves 2G C CR ICE Wolf. Dire Wolves has banding as long as you control a Plains. 2/2
Druid Lyrist G C CR ODY Human Druid. G, T, Sacrifice Druid Lyrist: Destroy target enchantment. 1/1
Diregraf Escort G C CR AVR Human Cleric. Soulbond. As long as Diregraf Escort is paired with another creature, both creatures have protection from Zombies. 1/1
Druid of the Anima 1G C CR ALA Elf Druid. T: Add R, G, or W to your mana pool. 1/1
Dirtcowl Wurm 4G R CR TMP Wurm. Whenever an opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm. 3/4
Drudge Beetle 1G C CR RTR Insect. Scavenge 5G. 2/2
Druid's Call 1G U EC ODY Aura. Enchant creature. Whenever enchanted creature is dealt damage, its controller puts that many 1/1 green Squirrel creature tokens onto the battlefield.
Druid's Deliverance 1G C INS RTR Prevent all combat damage that would be dealt to you this turn. Populate. (Put a token onto the battlefield that's a copy of a creature token you control.) Druid's Familiar 3G U CR AVR Bear. Soulbond. As long as Druid's Familiar is paired with another creature, each of those creatures gets +2/+2. 2/2 Druids' Repository 1GG R EN AVR Whenever a creature you control attacks, put a charge counter on Druids' Repository. Remove a charge counter from Druids' Repository: Add one mana of any color to your mana pool. Drumhunter 3G U CR ALA Human Druid Warrior. At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card. T: Add 1 to your mana pool. 2/2 Dryad Arbor U LAN/CR FUT [Green] Forest Dryad. (Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "T: Add G to your mana pool.") 1/1 Dryad Sophisticate 1G U CR GPT Dryad. Nonbasic landwalk. 2/1 Dryad's Caress 4GG C INS RAV You gain 1 life for each creature on the battlefield. If W was spent to cast Dryad's Caress, untap all creatures you control. Dryad's Favor G C EC M11 Aura. Enchant creature. Enchanted creature has forestwalk. Dual Nature 4GG R EN PCY Whenever a nontoken creature enters the battlefield, its controller puts a token that's a copy of that creature onto the battlefield. Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature. When Dual Nature leaves the battlefield, exile all tokens put onto the battlefield with Dual Nature. Dungrove Elder 2G R CR M12 Treefolk. Hexproof. Dungrove Elder's power and toughness are each equal to the number of Forests you control. */* Durkwood Baloth 4GG C CR TSP Beast. Suspend 5—G. 5/5 Durkwood Boars Boar. 4/4
4G C CR LEG,4,5,S99
Durkwood Tracker 4G U CR TSP Giant. 1G, T: If Durkwood Tracker is on the battlefield, it deals damage equal to its power to target attacking creature. That creature deals damage equal to its power to Durkwood Tracker. 4/3 Duskdale Wurm 5GG U CR EVE,M11,M13 Wurm. Trample. 7/7 Dwell on the Past G U SOR TOR Target player shuffles up to four target cards from his or her graveyard into his or her library. Early Harvest 1GG R INS MIR,6,7,9 Target player untaps all basic lands he or she controls. Earth Surge 3G R EN GPT Each land gets +2/+2 as long as it's a creature. Earthbrawn 1G C INS MOR Target creature gets +3/+3 until end of turn. Reinforce 1—1G Earthcraft 1G R EN TMP Tap an untapped creature you control: Untap target basic land. Earthlore G C EL ICE Aura. Enchant land you control. Tap enchanted land: Target blocking creature gets +1/+2 until end of turn. Activate this ability only if enchanted land is untapped.
Eaten by Spiders 2G U INS AVR Destroy target creature with flying and all Equipment attached to that creature.
Elven Riders 3GG R CR LEG,4-6,ONS,X Elf. Elven Riders can't be blocked except by Walls and/or creatures with flying. 3/3
Echoing Courage 1G C INS DST Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.
Elven Rite 1G U SOR STH Distribute two +1/+1 counters among one or two target creatures.
Edge of Autumn 1G C SOR FUT If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Cycling—Sacrifice a land.
Elven Warhounds 3G R CR TMP Hound. Whenever Elven Warhounds becomes blocked by a creature, put that creature on top of its owner's library. 2/2
Eladamri, Lord of Leaves GG R LC TMP Elf Warrior. Other Elf creatures have forestwalk. Other Elves have shroud. 2/2
Elves of Deep Shadow G U CR DRK,RAV Elf Druid. T: Add B to your mana pool. Elves of Deep Shadow deals 1 damage to you. 1/1
Eladamri's Vineyard G R EN TMP At the beginning of each player's precombat main phase, add GG to that player's mana pool.
Elvish Aberration 5G U CR SCG,CMD Elf Mutant. T: Add GGG to your mana pool. Forestcycling 2. 4/5
Elder Druid 3G R CR ICE,5-7 Elf Cleric Druid. 3G, T: You may tap or untap target artifact, creature, or land. 2/2
Elvish Archdruid 1GG R CR M11-13 Elf Druid. Other Elf creatures you control get +1/+1. T: Add G to your mana pool for each Elf you control. 2/2
Elder of Laurels 2G R CR ISD Human Advisor. 3G: Target creature gets +X/+X until end of turn, where X is the number of creatures you control. 2/3
Elvish Archers 1G R CR L-7 Elf Archer. First strike. 2/1
Elder Pine of Jukai 2G C CR CHK Spirit. Whenever you cast a Spirit or Arcane spell, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order. Soulshift 2. 2/1 Elderscale Wurm 4GGG M CR M13 Wurm. Trample. When Elderscale Wurm enters the battlefield, if your life total is less than 7, your life total becomes 7. As long as you have 7 or more life, damage that would reduce your life total to less than 7 reduces it to 7 instead. 7/7 Elemental Resonance 2GG R EP DIS Aura. Enchant permanent. At the beginning of your precombat main phase, add mana equal to enchanted permanent's mana cost to your mana pool. (Mana cost includes color. If a mana symbol has multiple colors, choose one.) Elephant Ambush 2GG C INS ODY Put a 3/3 green Elephant creature token onto the battlefield. Flashback 6GG Elephant Grass G U EN VIS Cumulative upkeep 1. Black creatures can't attack you. Nonblack creatures can't attack you unless their controller pays 2 for each creature he or she controls that's attacking you. Elephant Guide 2G U EC JUD Aura. Enchant creature. Enchanted creature gets +3/+3. When enchanted creature dies, put a 3/3 green Elephant creature token onto the battlefield. Elephant Resurgence 1G R SOR PCY Each player puts a green Elephant creature token onto the battlefield. Those creatures have "This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard." Elfhame Sanctuary 1G U EN INV At the beginning of your upkeep, you may search your library for a basic land card, reveal that card, and put it into your hand. If you do, you skip your draw step this turn and shuffle your library. Elite Cat Warrior 2G C CR POR Cat Warrior. Forestwalk. 2/3
Elvish Bard 3GG U CR ALL,9 Elf Shaman. All creatures able to block Elvish Bard do so. 2/4 Elvish Berserker G C CR EXO Elf Berserker. Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. 1/1 Elvish Branchbender 2G C CR LRW Elf Druid. T: Until end of turn, target Forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control. 2/2 Elvish Champion 1GG R CR INV,7-X Elf. Other Elf creatures get +1/+1 and have forestwalk. 2/2 Elvish Eulogist G C CR LRW Elf Shaman. Sacrifice Elvish Eulogist: You gain 1 life for each Elf card in your graveyard. 1/1 Elvish Farmer 1G R CR FEM Elf. At the beginning of your upkeep, put a spore counter on Elvish Farmer. Remove three spore counters from Elvish Farmer: Put a 1/1 green Saproling creature token onto the battlefield. Sacrifice a Saproling: You gain 2 life. 0/2 Elvish Fury G C INS TMP Buyback 4. Target creature gets +2/+2 until end of turn. Elvish Guidance 2G C EL ONS Aura. Enchant land. Whenever enchanted land is tapped for mana, its controller adds G to his or her mana pool for each Elf on the battlefield (in addition to the mana the land produces). Elvish Handservant G C CR LRW Elf Warrior. Whenever a player casts a Giant spell, you may put a +1/+1 counter on Elvish Handservant. 1/1 Elvish Harbinger 2G U CR LRW Elf Druid. When Elvish Harbinger enters the battlefield, you may search your library for an Elf card, reveal it, then shuffle your library and put that card on top of it. T: Add one mana of any color to your mana pool. 1/2 Elvish Herder G C CR USG Elf. G: Target creature gains trample until end of turn. 1/1
Elven Cache 2GG C SOR VIS,POR,6 Return target card from your graveyard to your hand.
Elvish Hunter 1G C CR FEM Elf Archer. 1G, T: Target creature doesn't untap during its controller's next untap step. 1/1
Elven Fortress G C EN FEM 1G: Target blocking creature gets +0/+1 until end of turn.
Elvish Lookout Elf. Shroud. 1/1
Elven Palisade G U EN EXO Sacrifice a Forest: Target attacking creature gets -3/-0 until end of turn.
Elvish Lyrist G C CR USG,7,8 Elf. G, T, Sacrifice Elvish Lyrist: Destroy target enchantment. 1/1
G C CR UDS
Elvish Pathcutter 3G C CR ONS Elf Scout. 2G: Target Elf creature gains forestwalk until end of turn. 1/2 Elvish Pioneer G C CR ONS,8 Elf Druid. When Elvish Pioneer enters the battlefield, you may put a basic land card from your hand onto the battlefield tapped. 1/1
Engulfing Slagwurm 5GG R CR SOM Wurm. Whenever Engulfing Slagwurm blocks or becomes blocked by a creature, destroy that creature. You gain life equal to that creature's toughness. 7/7
Explosive Growth G C INS INV Kicker 5. Target creature gets +2/+2 until end of turn. If Explosive Growth was kicked, that creature gets +5/+5 until end of turn instead.
Enormous Baloth Beast. 7/7
Explosive Vegetation 3G U SOR ONS,CMD Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library.
6G C CR LGN,8-,10
Elvish Piper 3G R CR UDS,7-M10 Elf Shaman. G, T: You may put a creature card from your hand onto the battlefield. 1/1
Enshrined Memories XG R SOR BOK Reveal the top X cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.
Elvish Promenade 3G U TSOR LRW Elf. Put a 1/1 green Elf Warrior creature token onto the battlefield for each Elf you control.
Entangling Vines 3G C EC M10 Aura. Enchant tapped creature. Enchanted creature doesn't untap during its controller's untap step.
Elvish Ranger Elf. 4/1
Epic Proportions 4GG R EC LRW Aura. Flash. Enchant creature. Enchanted creature gets +5/+5 and has trample.
2G C CR ALL
Elvish Scout G C CR FEM Elf Scout. G, T: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn. 1/1 Elvish Scrapper G U CR ONS,8 Elf. G, T, Sacrifice Elvish Scrapper: Destroy target artifact. 1/1 Elvish Skysweeper G C CR RAV Elf Warrior. 4G, Sacrifice a creature: Destroy target creature with flying. 1/1 Elvish Soultiller 3GG R CR LGN Elf Mutant. When Elvish Soultiller dies, choose a creature type. Shuffle all creature cards of that type from your graveyard into your library. 5/4 Elvish Spirit Guide 2G U CR ALL Elf Spirit. Exile Elvish Spirit Guide from your hand: Add G to your mana pool. 2/2 Elvish Vanguard 1G R CR ONS Elf Warrior. Whenever another Elf enters the battlefield, put a +1/+1 counter on Elvish Vanguard. 1/1 Elvish Visionary 1G C CR ALA,M10,M13 Elf Shaman. When Elvish Visionary enters the battlefield, draw a card. 1/1 Elvish Warrior Elf Warrior. 2/3
GG C CR ONS,9,MOR
Ember Weaver 2G C CR CON Spider. Reach. As long as you control a red permanent, Ember Weaver gets +1/+0 and has first strike. 2/3 Emerald Charm G C INS VIS Choose one — Untap target permanent; or destroy target non-Aura enchantment; or target creature loses flying until end of turn. Emerald Dragonfly 1G C CR LEG Insect. Flying. GG: Emerald Dragonfly gains first strike until end of turn. 1/1 Emerald Oryx 3G C CR M10 Antelope. Forestwalk. 2/3 Emperor Crocodile 3G R CR UDS,8,9 Crocodile. When you control no other creatures, sacrifice Emperor Crocodile. 5/5 Enchantress's Presence 2G R EN ONS Whenever you cast an enchantment spell, draw a card. Endangered Armodon 2GG C CR STH Elephant. When you control a creature with toughness 2 or less, sacrifice Endangered Armodon. 4/5 Endless Swarm 5GGG R SOR SOK Put a 1/1 green Snake creature token onto the battlefield for each card in your hand. Epic. Endless Wurm 3GG R CR USG Wurm. Trample. At the beginning of your upkeep, sacrifice Endless Wurm unless you sacrifice an enchantment. 9/9
Eyes of the Wisent 1G R TEN LRW Elemental. Whenever an opponent casts a blue spell during your turn, you may put a 4/4 green Elemental creature token onto the battlefield. Ezuri, Renegade Leader 1GG RTR LC SOM Elf Warrior. G: Regenerate another target Elf. 2GGG: Elf creatures you control get +3/+3 and gain trample until end of turn. 2/2
Epic Struggle 2GG R EN JUD At the beginning of your upkeep, if you control twenty or more creatures, you win the game.
Ezuri's Archers G C CR SOM Elf Archer. Reach. Whenever Ezuri's Archers blocks a creature with flying, Ezuri's Archers gets +3/+0 until end of turn. 1/2
Erhnam Djinn 3G R CR ARN,JUD Djinn. At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. 4/5
Ezuri's Brigade 2GG R CR SOM Elf Warrior. Metalcraft — As long as you control three or more artifacts, Ezuri's Brigade gets +4/+4 and has trample. 4/4
Erithizon 2GG R CR MMQ Beast. Whenever Erithizon attacks, put a +1/+1 counter on target creature of defending player's choice. 4/4
Fa'adiyah Seer 1G C CR PLC Human Shaman T: Draw a card and reveal it. If it isn't a land card, discard it. 1/1
Essence Filter 1GG C SOR ICE Destroy all enchantments or all nonwhite enchantments.
Faerie Noble 2G R CR HM Faerie. Flying. Other Faerie creatures you control get +0/+1. T: Other Faerie creatures you control get +1/+0 until end of turn. 1/2
Essence of the Wild 3GGG M CR ISD Avatar. Creatures you control enter the battlefield as a copy of Essence of the Wild. 6/6 Essence Warden G C CR PLC Elf Shaman. Whenever another creature enters the battlefield, you gain 1 life. 1/1 Eternal Witness 1GG U CR 5DN,CMD Human Shaman. When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand. 2/1 Eureka 2GG R SOR LEG Starting with you, each player may put a permanent card from his or her hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield. Everbark Shaman 4G C CR MOR Treefolk Shaman. T, Exile a Treefolk card from your graveyard: Search your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library. 3/3 Everglove Courier 2G U CR ONS Elf. You may choose not to untap Everglove Courier during your untap step. 2G, T: Target Elf creature gets +2/+2 and has trample for as long as Everglove Courier remains tapped. 2/1 Evolution Charm 1G C INS PLC Choose one — Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library; or return target creature card from your graveyard to your hand; or target creature gains flying until end of turn. Exoskeletal Armor 1G U EC JUD Aura. Enchant creature. Enchanted creature gets +X/+X, where X is the number of creature cards in all graveyards. Experiment One G U CR GTC Human Ooze. Evolve. Remove two +1/+1 counters from Experiment One: Regenerate Experiment One. 1/1 Exploration G R EN USG You may play an additional land on each of your turns. Explore 1G C SOR WWK You may play an additional land this turn. Draw a card.
Falling Timber 2G C INS PLS Kicker—Sacrifice a land. Prevent all combat damage target creature would deal this turn. If Falling Timber was kicked, prevent all combat damage another target creature would deal this turn. Fallow Earth 2G U SOR MIR,6 Put target land on top of its owner's library. Fallow Wurm 2G U CR WTH Wurm. When Fallow Wurm enters the battlefield, sacrifice it unless you discard a land card. 4/4 False Mourning G U SOR PTK Put target card from your graveyard on top of your library. Familiar Ground 2G U EN WTH,6,7 Each creature you control can't be blocked by more than one creature. Fanatical Fever 2GG U INS ICE Target creature gets +3/+0 and gains trample until end of turn. Fangren Firstborn 1GGG R CR DST Beast. Whenever Fangren Firstborn attacks, put a +1/+1 counter on each attacking creature. 4/2 Fangren Hunter 3GG C CR MRD Beast. Trample. 4/4 Fangren Marauder 5G C CR MBS Beast. Whenever an artifact is put into a graveyard from the battlefield, you may gain 5 life. 5/5 Fangren Pathcutter 4GG U CR 5DN Beast. Whenever Fangren Pathcutter attacks, attacking creatures gain trample until end of turn. 4/6 Far Wanderings 2G C SOR TOR Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Threshold — If seven or more cards are in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle your library.
Farhaven Elf 2G C CR SHM Elf Druid. When Farhaven Elf enters the battlefield, you may search your library for a basic land card and put it onto the battlefield tapped. If you do, shuffle your library. 1/1 Farseek 1G C SOR RAV,M13 Search your library for a Plains, Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library. Fastbond G R EN L-R You may play any number of additional lands on each of your turns. Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you. Fauna Shaman 1G R CR M11 Elf Shaman. G, T, Discard a creature card: Search your library for a creature card, reveal it, and put it into your hand. Then shuffle your library. 2/2 Favor of the Woods 2G C EC DKA Aura. Enchant creature. Whenever enchanted creature blocks, you gain 3 life. Feast of Worms 3GG U SOR CHK Arcane. Destroy target land. If that land was legendary, its controller sacrifices another land. Fecundity 2G U EN USG,8 Whenever a creature dies, that creature's controller may draw a card. Feed the Pack 5G R EN DKA At the beginning of your end step, you may sacrifice a nontoken creature. If you do, put X 2/2 green Wolf creature tokens onto the battlefield, where X is the sacrificed creature's toughness. Femeref Archers 2G U CR MIR,6,7,X Human Archer. T: Femeref Archers deals 4 damage to target attacking creature with flying. 2/2
this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.) Fertilid 2G C CR MOR,CMD Elemental. Fertilid enters the battlefield with two +1/+1 counters on it. 1G, Remove a +1/+1 counter from Fertilid: Target player searches his or her library for a basic land card and puts it onto the battlefield tapped. Then that player shuffles his or her library. 0/0
Folk of the Pines 4G C CR ICE Dryad. 1G: Folk of the Pines gets +1/+0 until end of turn. 2/5 Food Chain 2G R EN MMQ Exile a creature you control: Add X mana of any one color to your mana pool, where X is the exiled creature's converted mana cost plus one. Spend this mana only to cast creature spells.
Festerhide Boar 3G C CR ISD Boar. Trample. Morbid â&#x20AC;&#x201D; Festerhide Boar enters the battlefield with two +1/+1 counters on it if a creature died this turn. 3/3
Foratog 2G U CR MIR,8 Atog. G, Sacrifice a Forest: Foratog gets +2/+2 until end of turn. 1/2
Fiddlehead Kami 4G C CR SOK Spirit. Whenever you cast a Spirit or Arcane spell, regenerate Fiddlehead Kami. 3/3
Forbidden Lore 2G R EL ICE Aura. Enchant land. Enchanted land has "T: Target creature gets +2/+1 until end of turn."
Fierce Empath 2G C CR SCG,CMD Elf. When Fierce Empath enters the battlefield, you may search your library for a creature card with converted mana cost 6 or greater, reveal it, put it into your hand, then shuffle your library. 1/1
Force of Nature 2GGGG R CR L-5,9 Elemental. Trample. At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay GGGG. 8/8
Filigree Fracture 2G U INS CON Destroy target artifact or enchantment. If that permanent was blue or black, draw a card. Fire Sprites 1G C CR LEG Faerie. Flying. G, T: Add R to your mana pool. 1/1 Fistful of Force 1G C INS LRW Target creature gets +2/+2 until end of turn. Clash with an opponent. If you win, that creature gets an additional +2/+2 and gains trample until end of turn. Fists of Ironwood 1G C EC RAV,CMD Aura. Enchant creature. When Fists of Ironwood enters the battlefield, put two 1/1 green Saproling creature tokens onto the battlefield. Enchanted creature has trample.
Force of Savagery 2G R CR FUT Elemental. Trample. 8/0 Forced Adaptation G C EC GTC Aura. Enchant creature. At the beginning of your upkeep, put a +1/+1 counter on enchanted creature. Forcemage Advocate 1G U CR JUD Centaur Shaman. T: Return target card from an opponent's graveyard to his or her hand. Put a +1/+1 counter on target creature. 2/1 Forest Bear 1G C CR PTK Bear. 2/2 Forgotten Ancient 3G R CR SCG Elemental. Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient. At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures. 0/3
Feral Contest 3G C SOR WWK Put a +1/+1 counter on target creature you control. Another target creature blocks it this turn if able.
Flailing Drake 3G U CR TMP Drake. Flying. Whenever Flailing Drake blocks or becomes blocked by a creature, that creature gets +1/+1 until end of turn. 2/3
Feral Deceiver 3G C CR CHK Spirit. 1: Look at the top card of your library. 2: Reveal the top card of your library. If it's a land card, Feral Deceiver gets +2/+2 and gains trample until end of turn. Activate this ability only once each turn. 3/2
Flash Foliage 2G U INS DIS Cast Flash Foliage only during combat after blockers are declared. Put a 1/1 green Saproling creature token onto the battlefield blocking target creature attacking you. Draw a card.
Feral Hydra XG R CR ALA Hydra Beast. Feral Hydra enters the battlefield with X +1/+1 counters on it. 3: Put a +1/+1 counter on Feral Hydra. Any player may activate this ability. 0/0
Flinthoof Boar 1G U CR M13 Boar. Flinthoof Boar gets +1/+1 as long as you control a Mountain. R: Flinthoof Boar gains haste until end of turn. 2/2
Feral Instinct 1G C INS VIS Target creature gets +1/+1 until end of turn. Draw a card at the beginning of the next turn's upkeep.
Floral Spuzzem 3G U CR LGN Elemental. Whenever Floral Spuzzem attacks and isn't blocked, you may destroy target artifact defending player controls. If you do, Floral Spuzzem assigns no combat damage this turn. 2/2
Fortitude 1G U EC USG Aura. Enchant creature. Sacrifice a Forest: Regenerate enchanted creature. When Fortitude is put into a graveyard from the battlefield, return Fortitude to its owner's hand.
Flourishing Defenses 4G U EN SHM Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Foster 2GG R EN MMQ Whenever a creature you control dies, you may pay 1. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard.
Feral Thallid 3GGG U CR FEM Fungus. At the beginning of your upkeep, put a spore counter on Feral Thallid. Remove three spore counters from Feral Thallid: Regenerate Feral Thallid. 6/3 Feral Throwback 4GG R CR LGN Beast. Amplify 2. Provoke. 3/3 Ferocious Charge 2G C INS 5DN Target creature gets +4/+4 until end of turn. Scry 2. Ferocity 1G C EC MMQ Aura. Enchant creature. Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it. Fertile Ground 1G C EL USG,INV,8,LRW Aura. Enchant land. Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces). Fertile Imagination 2GG U SOR DIS Choose a card type. Target opponent reveals his or her hand. Put two 1/1 green Saproling creature tokens onto the battlefield for each card of the chosen type revealed
Flowering Lumberknot 3G C CR AVR Treefolk. Flowering Lumberknot can't attack or block unless it's paired with a creature with soulbond. 5/5 Fog G C INS L-7,MIR,M10-13 Prevent all combat damage that would be dealt this turn. Fog Patch 1G C INS NMS Cast Fog Patch only during the declare blockers step. Attacking creatures become blocked. (This spell works on unblockable creatures.)
Forgotten Harvest 1G R EN PCY At the beginning of your upkeep, you may exile a land card from your graveyard. If you do, put a +1/+1 counter on target creature. Forgotten Lore G U SOR ICE Target opponent chooses a card in your graveyard. You may pay G. If you do, repeat this process except that opponent can't choose a card already chosen for Forgotten Lore. Then put the last chosen card into your hand. Forked-Branch Garami 3GG U CR BOK Spirit. Soulshift 4, soulshift 4. 4/4
Foxfire 2G C INS ICE,5 Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. Draw a card at the beginning of the next turn's upkeep. Foxfire Oak 5G C CR SHM Treefolk Shaman. (r/g)(r/g)(r/g): Foxfire Oak gets +3/+0 until end of turn. 3/6
Folk Medicine 2G C INS JUD You gain 1 life for each creature you control. Flashback 1W
Fresh Meat 3G R INS NPH Put a 3/3 green Beast creature token onto the battlefield for each creature put into your graveyard from the battlefield this turn.
Folk of An-Havva G C CR HM Human. Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn. 1/1
Freyalise Supplicant 1G U CR ICE Human Cleric. T, Sacrifice a red or white creature: Freyalise Supplicant deals damage to target creature or
player equal to half the sacrificed creature's power, rounded down. 1/1 Freyalise's Charm GG U EN ICE Whenever an opponent casts a black spell, you may pay GG. If you do, you draw a card. GG: Return Freyalise's Charm to its owner's hand.
Fyndhorn Pollen 2G R EN ICE Cumulative upkeep 1. All creatures get -1/-0. 1G: All creatures get -1/-0 until end of turn.
damage equal to its power to another target creature. That creature deals damage equal to its power to Gargantuan Gorilla.. 7/7
Gaea's Anthem 1GG R EN PLC Creatures you control get +1/+1.
Garruk Relentless 3G M TF(PW) ISD Garruk. When Garruk Relentless has two or fewer loyalty counters on him, transform him. 0: Garruk Relentless deals 3 damage to target creature. That creature deals damage equal to its power to him. 0: Put a 2/2 green Wolf creature token onto the battlefield. 3 Garruk the VeilCursed: [Black, green] +1: Put a 1/1 black and green Wolf creature token with deathtouch onto the battlefield. 1: Sacrifice a creature. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle your library. -3: Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creature cards in your graveyard.
Freyalise's Radiance 1G U EN CSP Cumulative upkeep 2. Snow permanents don't untap during their controllers' untap steps.
Gaea's Avenger 1GG R CR ATQ Treefolk. Gaea's Avenger's power and toughness are each equal to 1 plus the number of artifacts your opponents control. 1+*/1+*
Freyalise's Winds 2GG R EN ICE Whenever a permanent becomes tapped, put a wind counter on it. If a permanent with a wind counter on it would untap during its controller's untap step, remove all wind counters from it instead.
Gaea's Balance 3G U SOR APC As an additional cost to cast Gaea's Balance, sacrifice five lands. Search your library for a land card of each basic land type and put them onto the battlefield. Then shuffle your library.
Frog Tongue G C EC TMP Aura. Enchant creature. When Frog Tongue enters the battlefield, draw a card. Enchanted creature has reach.
Gaea's Blessing 1G U SOR WTH,TSP Sorcery. Target player shuffles up to three target cards from his or her graveyard into his or her library. Draw a card. When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.
Frontier Guide 1G U CR ZEN Elf Scout. 3G, T: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. 1/1 Frostweb Spider 2G C CR Snow. Spider. Reach. Whenever Frostweb Spider blocks a creature with flying, put a +1/+1 counter on Frostweb Spider at end of combat. 1/3 Fruition G C SOR POR You gain 1 life for each Forest on the battlefield. Fugitive Druid 3G R CR TMP Human Druid. Whenever Fugitive Druid becomes the target of an Aura spell, you draw a card. 3/2 Full Moon's Rise 1G U EN ISD Werewolf creatures you control get +1/+0 and have trample. Sacrifice Full Moon's Rise: Regenerate all Werewolf creatures you control. Fungal Behemoth 3G R CR PLC Fungus. Fungal Behemoth's power and toughness are each equal to the number of +1/+1 counters on creatures you control. Suspend Xâ&#x20AC;&#x201D;XGG. X can't be 0. Whenever a time counter is removed from Fungal Behemoth while it's exiled, you may put a +1/+1 counter on target creature. */*
Gaea's Bounty 2G C SOR USG Search your library for up to two Forest cards, reveal those cards, and put them into your hand. Then shuffle your library. Gaea's Embrace 2GG U EC USG Aura. Enchant creature. Enchanted creature gets +3/+3 and has trample. G: Regenerate enchanted creature. Gaea's Herald 1G R CR PLS,8,X Elf. Creature spells can't be countered. 1/1 Gaea's Liege 3GGG R CR L-4,TSP Avatar. As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls. T: Target land becomes a Forest until Gaea's Liege leaves the battlefield. */*
Garruk Wildspeaker 2GG M PW,M10,M11,CMD Garruk. +1: Untap two target lands. -1: Put a 3/3 green Beast creature token onto the battlefield. -4: Creatures you control get +3/+3 and gain trample until end of turn. 3 Garruk, Primal Hunter 2GGG M PW M12,M13 Garruk. +1: Put a 3/3 green Beast creature token onto the battlefield. -3: Draw cards equal to the greatest power among creatures you control. -6: Put a 6/6 green Wurm creature token onto the battlefield for each land you control. 3 Garruk's Companion Beast. Trample. 3/2
GG C CR M11,M12
Garruk's Horde 5GG R CR M12 Beast. Trample. Play with the top card of your library revealed. You may cast the top card of your library if it's a creature card. (Do this only any time you could cast that creature card. You still pay the spell's costs.) 7/7 Garruk's Packleader 4G U CR M11,M13 Beast. Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card. 4/4
Gaea's Might G C INS PLS Domain â&#x20AC;&#x201D; Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
Gatecreeper Vine 1G C CR RTR Plant. Defender. When Gatecreeper Vine enters the battlefield, you may search your library for a basic land card or a Gate card, reveal it, put it into your hand, then shuffle your library. 0/2
Fungal Bloom GG R EN FEM GG: Put a spore counter on target Fungus.
Gaea's Revenge 5GG M CR M11 Elemental. Gaea's Revenge can't be countered. Haste Gaea's Revenge can't be the target of nongreen spells or abilities from nongreen sources. 8/5
Gather Courage G C INS RAV Convoke. Target creature gets +2/+2 until end of turn.
Fungal Sprouting 3G U SOR M13 Put X 1/1 green Saproling creature tokens onto the battlefield, where X is the greatest power among creatures you control.
Gaea's Touch GG C EN DRK You may play an additional land during your turn if that land is a basic Forest. Sacrifice Gaea's Touch: Add GG to your mana pool.
Fungus Elemental 3G R CR WTH Fungus Elemental. G, Sacrifice a Forest: Put a +2/+2 counter on Fungus Elemental. Activate this ability only if Fungus Elemental entered the battlefield this turn. 3/3
Gale Force 4G U SOR CHK Gale Force deals 5 damage to each creature with flying.
Fungus Sliver 3G R CR TSP Fungus Sliver. All Sliver creatures have "Whenever this creature is dealt damage, put a +1/+1 counter on it." (The damage is dealt before the counter is put on.) 2/2 Fungusaur 3G R CR L-5,8 Fungus Lizard. Whenever Fungusaur is dealt damage, put a +1/+1 counter on it. 2/2 Fyndhorn Brownie 2G C CR ICE,6 Ouphe. 2G, T: Untap target creature. 1/1 Fyndhorn Druid 2G C CR ALL Elf Druid. When Fyndhorn Druid dies, if it was blocked this turn, you gain 4 life. 2/2 Fyndhorn Elder 2G U XR ICE,5-8 Elf Druid. T: Add GG to your mana pool. 1/1 Fyndhorn Elves G C CR ICE Elf Druid. T: Add G to your mana pool. 1/1
Game Preserve 2G R EN MMQ At the beginning of your upkeep, each player reveals the top card of his or her library. If all cards revealed this way are creature cards, put those cards onto the battlefield under their owners' control. Gamekeeper 3G U CR UDS Elf. When Gamekeeper dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard. 2/2 Game-Trail Changeling 3GG C CR MOR Shapeshifter. Changeling. Trample. 4/4 Gang of Elk 5G U CR ULG,7 Elk Beast. Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it. 5/4 Gargantuan Gorilla 4GGG R CR ALL Ape. At the beginning of your upkeep, you may sacrifice a Forest. If you sacrifice a snow Forest this way, Gargantuan Gorilla gains trample until end of turn. If you don't sacrifice a Forest, sacrifice Gargantuan Gorilla and it deals 7 damage to you. T: Gargantuan Gorilla deals
Gatherer of Graces 1G U CR GPT Human Druid. Gatherer of Graces gets +1/+1 for each Aura attached to it. Sacrifice an Aura: Regenerate Gatherer of Graces. 1/2 Gatstaf Howler U CR ISD (See Gatstaf Shepherd) Gatstaf Shepherd 1G U TF(CR) ISD Human Werewolf. At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Shepherd. 2/2 Gatstaf Howler: Werewolf. Intimidate. At the beginning of each upkeep, if a player cast two or more spell this turn, transform Gatstaf Howler. Geist Trappers 4G C CR AVR Human Warrior. Soulbond. As long as Geist Trappers is paired with another creature, both creatures have reach. 3/5 Gelatinous Genesis XXG R SOR ROE Put X X/X green Ooze creature tokens onto the battlefield. Gemhide Sliver 1G C CR TSP Sliver. All Slivers have "T: Add one mana of any color to your mana pool." 1/1 Gempalm Strider 1G U CR LGN Elf. Cycling 2GG. When you cycle Gempalm Strider, Elf creatures get +2/+2 until end of turn. 2/2 Genesis 4G R CR JUD Incarnation. At the beginning of your upkeep, if Genesis is in your graveyard, you may pay 2G. If you do, return
target creature card from your graveyard to your hand. 4/4 Genesis Wave XGGG R SOR SOM Reveal the top X cards of your library. You may put any number of permanent cards with converted mana cost X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard. Genju of the Cedars G U EL BOK Aura. Enchant Forest. 2: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land. When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand. Ghazbán Ogre G C CR ARN,5 Ogre. At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazbán Ogre. 2/2 Ghor-Clan Savage 3GG C CR GPT Centaur Berserker. Bloodthirst 3. 2/3 Ghost-Lit Nourisher 2G U CR SOK Spirit. 2G, T: Target creature gets +2/+2 until end of turn. Channel — 3G, Discard Ghost-Lit Nourisher: Target creature gets +4/+4 until end of turn. 2/1 Ghoultree 7G R CR DKA Zombie Treefolk. Ghoultree costs 1 less to cast for each creature card in your graveyard. 10/10 Giant Adephage 5GG M CR GTC Insect. Trample. Whenever Giant Adephage deals combat damage to a player, put a token onto the battlefield that's a copy of Giant Adephage. 7/7 Giant Badger 1GG C CR 8 CR Badger. Whenever Giant Badger blocks, it gets +2/+2 until end of turn. 2/2 Giant Caterpillar 3G C CR INS Insect. G, Sacrifice Giant Caterpillar: Put a 1/1 green Insect creature token with flying named Butterfly onto the battlefield at the beginning of the next end step. 3/3 Giant Dustwasp 3GG C CR PLC Insect. Flying. Suspend 4—1G. 3/3 Giant Growth G C INS L-M11,ICE,RTR Target creature gets +3/+3 until end of turn. Giant Mantis 3G C CR MIR Insect. Reach. 2/4 Giant Spider 3G C CR L-M11,POR Spider. Reach. 2/4 Giant Turtle 1GG C CR LEG Turtle. Giant Turtle can't attack if it attacked during your last turn. 2/4 Giant Warthog 5G C CR JUD Boar Beast. Trample. 5/5 Gibbering Hyenas 2G C CR MIR Hyena. Gibbering Hyenas can't block black creatures. 3/2 Gift of the Gargantuan 2G C SOR ALA Look at the top four cards of your library. You may reveal a creature card and/or a land card from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order. Gift of the Woods G C EC ALL Aura. Enchant creature. Whenever enchanted creature blocks or becomes blocked, it gets +0/+3 until end of turn and you gain 1 life. Gigantiform 3GG R EC ZEN Aura. Kicker 4. Enchant creature. Enchanted creature is 8/8 and has trample. When Gigantiform enters the battlefield, if it was kicked, you may search your library for a card named Gigantiform, put it onto the battlefield, then shuffle your library.
Gigantomancer 7G R CR ROE Human Shaman. 1: Target creature you control becomes 7/7 until end of turn. 1/1
Gnaw to the Bone 2G C INS ISD You gain 2 life for each creature card in your graveyard. Flashback 2G.
Gigapede 3GG R CR ONS Insect. Shroud. At the beginning of your upkeep, if Gigapede is in your graveyard, you may discard a card. If you do, return Gigapede to your hand. 6/1
Gobbling Ooze 4G U CR RTR Ooze. G, Sacrifice another creature: Put a +1/+1 counter on Gobbling Ooze. 3/3
Gilt-Leaf Ambush 2G C TINS LRW Elf. Put two 1/1 green Elf Warrior creature tokens onto the battlefield. Clash with an opponent. If you win, those creatures gain deathtouch until end of turn.
Godtoucher 3G C CR ALA Elf Cleric. 1W, T: Prevent all damage that would be dealt to target creature with power 5 or greater this turn. 2/2 Golden Bear Bear. 4/3
3G C CR P02
Gilt-Leaf Archdruid 3GG R CR MOR Elf Druid. Whenever you cast a Druid spell, you may draw a card. Tap seven untapped Druids you control: Gain control of all lands target player controls. 3/3
Golgari Brownscale 1GG C CR RAV Lizard. When Golgari Brownscale is put into your hand from your graveyard, you gain 2 life. Dredge 2. 2/3
Gilt-Leaf Seer 2G C CR LRW Elf Shaman. G, T: Look at the top two cards of your library, then put them back in any order. 2/2
Golgari Decoy 3G U CR RTR Elf Rogue. All creatures able to block Golgari Decoy do so. Scavenge 3GG. 2/2
Glade Gnarr 5G C CR APC Beast. Whenever a player casts a blue spell, Glade Gnarr gets +2/+2 until end of turn. 4/4
Golgari Grave-Troll 4G R CR RAV Skeleton Troll. Golgari Grave-Troll enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard. 1, Remove a +1/+1 counter from Golgari Grave-Troll: Regenerate Golgari Grave-Troll. Dredge 6. 0/0
Gladecover Scout G C CR M12 Elf Scout. Hexproof. 1/1 Glass Asp 1GG C CR TSP Snake. Whenever Glass Asp deals combat damage to a player, that player loses 2 life at the beginning of his or her next draw step unless he or she pays 2 before that step. 2/1
Goliath Beetle 2G C CR UDS Insect. Trample. 3/1
Gleeful Sabotage 1G C SOR SHM Destroy target artifact or enchantment. Conspire.
Gorilla Berserkers 3GG C CR ALL Ape Berserker. Trample; rampage 2. Gorilla Berserkers can't be blocked except by three or more creatures. 2/3
Glimpse of Nature G R SOR CHK Whenever you cast a creature spell this turn, draw a card. Glissa Sunseeker 2GG R LC MRD Elf. First strike. T: Destroy target artifact if its converted mana cost is equal to the amount of mana in your mana pool. 3/2 Glissa's Courier 1GG C CR MBS Horror. Mountainwalk. 2/3 Glissa's Scorn 1G C INS NPH Destroy target artifact. Its controller loses 1 life. Glistener Elf G C CR NPH Elf Warrior. Infect. 1/1
Goliath Spider 6GG U CR RAV Spider. Reach. 7/6
Gorilla Chieftain 2GG C CR ALL,6,7 Ape. 1G: Regenerate Gorilla Chieftain. 3/3 Gorilla Pack 2G C CR ICE Ape. Gorilla Pack can't attack unless defending player controls a Forest. When you control no Forests, sacrifice Gorilla Pack. 3/3 Gorilla Titan 3GG U CR ODY Ape. Trample. Gorilla Titan gets +4/+4 as long as there are no cards in your graveyard. 4/4 Gorilla Warrior 2G C CR POR,USG,S99 Ape Warrior. 3/2
Gloomwidow 2G U CR SHM,AVR Spider. Reach. Gloomwidow can block only creatures with flying. 3/3
Granger Guildmage G C CR MIR Human Wizard. R, T: Granger Guildmage deals 1 damage to target creature or player and 1 damage to you. W, T: Target creature gains first strike until end of turn. 1/1
Gloomwidow's Feast 3G C INS SHM Destroy target creature with flying. If that creature was blue or black, put a 1/2 green Spider creature token with reach onto the battlefield.
Grappler Spider 1G C CR WWK Spider. Reach. 2/1
Glowering Rogon 5G C CR LGN Beast. Amplify 1. 4/4 Gluttonous Slime 2G U CR CON,PC2 Ooze. Flash. Devour 1. 2/2 Glyph of Reincarnation G C INS LEG Cast Glyph of Reincarnation only after combat. Destroy all creatures that were blocked by target Wall this turn. They can't be regenerated. For each creature that died this way, put a creature card from the graveyard of the player who controlled that creature the last time it became blocked by that Wall onto the battlefield under its owner's control. Gnarled Mass Spirit. 3/3
1GG C CR BOK
Gnarlid Pack 1G C CR WWK Beast. Multikicker 1G. Gnarlid Pack enters the battlefield with a +1/+1 counter on it for each time it was kicked. 2/2
Grave Bramble 1GG C CR ISD Plant. Defender, protection from Zombies 3/4 Gravetiller Wurm 5G U CR DKA Wurm. Trample. Morbid — Gravetiller Wurm enters the battlefield with four +1/+1 counters on it if a creature died this turn. 4/4 Gravity Well 1GG U EN ROE Whenever a creature with flying attacks, it loses flying until end of turn. Graypelt Hunter 3G C CR WWK Human Warrior Ally. Trample. Whenever Graypelt Hunter or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Graypelt Hunter. 2/2 Grazing Gladehart 2G C CR ZEN Antelope. Landfall — Whenever a land enters the battlefield under your control, you may gain 2 life. 2/2 Great Sable Stag 1GG R CR M10 Elk. Great Sable Stag can't be countered. Protection from blue and from black 3/3
Greatbow Doyen 4G R CR MOR Elf Archer. Other Archer creatures you control get +1/+1. Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature's controller. 2/4
Groundswell G C INS WWK Target creature gets +2/+2 until end of turn. Landfall — If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.
Greater Basilisk 3GG C CR M11,M12 Basilisk. Deathtouch. 3/5
Growth Spasm 2G C SOR ROE Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add 1 to your mana pool."
Greater Good 2GG R EN USG,9 Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards. Greater Mossdog 3G C CR RAV Plant Hound. Dredge 3. 3/3
Gruul Nodorog 4GG C CR GPT Beast. R: Gruul Nodorog can't be blocked this turn except by two or more creatures. 4/4
Green Sun's Zenith XG R SOR MBS Search your library for a green creature card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. Shuffle Green Sun's Zenith into its owner's library.
Gruul Scrapper 3G C CR GPT Human Berserker. When Gruul Scrapper enters the battlefield, if R was spent to cast Gruul Scrapper, it gains haste until end of turn. 3/2
Greener Pastures 2G R EN USG At the beginning of each player's upkeep, if that player controls more lands than each other player, the player puts a 1/1 green Saproling creature token onto the battlefield.
Guardian of Cloverdell 5GG U CR LRW Treefolk Shaman. When Guardian of Cloverdell enters the battlefield, put three 1/1 white Kithkin Soldier creature tokens onto the battlefield. G, Sacrifice a Kithkin: You gain 1 life. 4/5
Greenhilt Trainee 3G U CR NPH Elf Warrior. T: Target creature gets +4/+4 until end of turn. Activate this ability only if Greenhilt Trainee's power is 4 or greater. 2/3
Gurzigost 3GG R CR TOR Beast. At the beginning of your upkeep, sacrifice Gurzigost unless you put two cards from your graveyard on the bottom of your library. GG, Discard a card: You may have Gurzigost assign its combat damage this turn as though it weren't blocked. 6/8
Greenseeker G C CR TSP Elf Spellshaper. G, T, Discard a card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. 1/1 Greenside Watcher 1G C CR GTC Elf Druid. T: Untap target Gate. 2/1 Greenweaver Druid 2G U CR ZEN Elf Druid. T: Add GG to your mana pool. 1/1 Grim Flowering 5G U SOR DKA Draw a card for each creature card in your graveyard. Gristleback 2G U CR GPT Boar Beast. Bloodthirst 1. Sacrifice Gristleback: You gain life equal to Gristleback's power. 2/2 Grizzled Outcasts 4G C TF(CR) ISD Human Werewolf. At the beginning of each upkeep, if no spells were cast last turn, transform Grizzled Outcasts. 4/4 Krallenhorde Wantons: Werewolf. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Wantons. 7/7 Grizzly Bears Bear. 2/2
1G C CR L-X,POR,S99
Grizzly Fate 3GG U SOR JUD Put two 2/2 green Bear creature tokens onto the battlefield. Threshold — Put four 2/2 green Bear creature tokens onto the battlefield instead if seven or more cards are in your graveyard. Flashback 5GG Groffskithur 5G C CR MRD Beast. Whenever Groffskithur becomes blocked, you may return target card named Groffskithur from your graveyard to your hand. 3/3 Ground Seal 1G R EN M13 When Ground Seal enters the battlefield, draw a card. Cards in graveyards can't be the targets of spells or abilities. Groundbreaker GGG R CR PLC Elemental. Trample, haste. At the beginning of the end step, sacrifice Groundbreaker. 6/1 Grounded 1G C EC AVR Aura. Enchant creature. Enchanted creature loses flying. Groundskeeper G U CR MMQ,9 Human Druid. 1G: Return target basic land card from your graveyard to your hand. 1/1
Gutter Grime 4G R EN ISD Whenever a nontoken creature you control dies, put a slime counter on Gutter Grime, then put a green Ooze creature token onto the battlefield with "This creature's power and toughness are each equal to the number of slime counters on Gutter Grime." Gyre Sage 1G R CR GTC Elf Druid. Evolve. T: Add G to your mana pool for each +1/+1 counter on Gyre Sage. 1/2 Hail Storm 1GG U INS TSP Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control. Hall of Gemstone 1GG R WEN MIR At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color. Hamlet Captain 1G U CR ISD Human Warrior. Whenever Hamlet Captain attacks or blocks, other Human creatures you control get +1/+1 until end of turn. 2/2 Hana Kami G U CR CHK Spirit. 1G, Sacrifice Hana Kami: Return target Arcane card from your graveyard to your hand. 1/1 Harabaz Druid 1G R CR WWK Human Druid Ally. T: Add X mana of any one color to your mana pool, where X is the number of Allies you control. 0/1 Harbinger of Spring 4G C CR BOK Spirit. Protection from non-Spirit creatures. Soulshift 4 2/1 Harmonic Convergence 2G U INS ULG Put all enchantments on top of their owners' libraries. Harmonize 2GG U Draw three cards.
Haru-Onna 3G U CR SOK Spirit. When Haru-Onna enters the battlefield, draw a card. Whenever you cast a Spirit or Arcane spell, you may return Haru-Onna to its owner's hand. 2/1 Harvest Mage G C CR NMS Human Spellshaper. G, T, Discard a card: Until end of turn, if you tap a land for mana, it produces one mana of a color of your choice instead of any other type and amount. 1/1 Harvest Wurm 1G C CR WTH Wurm. When Harvest Wurm enters the battlefield, sacrifice it unless you return a basic land card from your graveyard to your hand. 3/2 Harvester Druid 1G C CR JUD Human Druid. T: Add to your mana pool one mana of any color that a land you control could produce. 1/1 Havenwood Wurm 6G C CR TSP Wurm. Flash. Trample. 5/6 Hawkeater Moth 3G U CR UDS Insect. Flying; shroud. 1/2 Haze Frog 3GG C CR ROE Frog. Flash. When Haze Frog enters the battlefield, prevent all combat damage that other creatures would deal this turn. 2/1 Heal the Scars 3G C CR LRW Regenerate target creature. You gain life equal to that creature's toughness. Healing Leaves G C INS PLC Choose one — Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn. Heart Warden 1G C CR UDS Elf Druid. T: Add G to your mana pool. 2, Sacrifice Heart Warden: Draw a card. 1/1 Heartbeat of Spring 2G R EN CHK Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced. Heartwood Dryad 1G C CR TMP Dryad. Heartwood Dryad can block creatures with shadow as though Heartwood Dryad had shadow. 2/1 Heartwood Giant 3GG R CR TMP Giant. T, Sacrifice a Forest: Heartwood Giant deals 2 damage to target player. 4/4 Heartwood Storyteller 1GG R CR FUT Treefolk. Whenever a player casts a noncreature spell, each of that player's opponents may draw a card. 2/3 Heartwood Treefolk 2GG U CR TMP Treefolk. Forestwalk. 3/4 Heavy Fog 1G U INS PTK Cast Heavy Fog only during the declare attackers step and only if you've been attacked this step. Prevent all damage that would be dealt to you this turn by attacking creatures. Hedge Troll 2G U CR PLC Troll Cleric. Hedge Troll gets +1/+1 as long as you control a Plains. W: Regenerate Hedge Troll. 2/2 Heedless One 3G U CR ONS Elf Avatar. Trample. Heedless One's power and toughness are each equal to the number of Elves on the battlefield. */*
SOR PLC,CMD
Harmony of Nature 2G U SOR P02 Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way. Harrow 2G U INS TMP,INV,ZEN As an additional cost to cast Harrow, sacrifice a land. Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.
Helix Pinnacle G R EN EVE Shroud. X: Put X tower counters on Helix Pinnacle. At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game. Herd Gnarr 3G C CR TSP Beast. Whenever another creature enters the battlefield under your control, Herd Gnarr gets +2/+2 until end of turn. 2/2
Heritage Druid G U CR MOR Elf Druid. Tap three untapped Elves you control: Add GGG to your mana pool. 1/1 Hermit Druid 1G R CR STH Human Druid. G, T: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard. 1/1 Hibernation's End 4G R EN CSP Cumulative upkeep 1. Whenever you pay Hibernation's End's cumulative upkeep, you may search your library for a creature card with converted mana cost equal to the number of age counters on Hibernation's End and put it onto the battlefield. If you do, shuffle your library. Hidden Ancients 1G U EN USG When an opponent casts an enchantment spell, if Hidden Ancients is an enchantment, Hidden Ancients becomes a 5/5 Treefolk creature. Hidden Gibbons G R EN ULG When an opponent casts an instant spell, if Hidden Gibbons is an enchantment, Hidden Gibbons becomes a 4/4 Ape creature. Hidden Guerrillas G U EN USG When an opponent casts an artifact spell, if Hidden Guerrillas is an enchantment, Hidden Guerrillas becomes a 5/3 Soldier creature with trample. Hidden Herd G R EN USG When an opponent plays a nonbasic land, if Hidden Herd is an enchantment, Hidden Herd becomes a 3/3 Beast creature.
Hornet Cobra 1GG C CR LEG Snake. First strike. 2/1 Hornet Queen 4GGG R CR CMD Insect. Flying, deathtouch. When Hornet Queen enters the battlefield, put four 1/1 green Insect creature tokens with flying and deathtouch onto the battlefield. 2/2 Hornet Sting G C INS M11 Hornet Sting deals 1 damage to target creature or player. Hot Springs 1G R EL ICE Aura. Enchant land you control. Enchanted land has "T: Prevent the next 1 damage that would be dealt to target creature or player this turn." Howl of the Night Pack 6G U SOR SHM,M10 Put a 2/2 green Wolf creature token onto the battlefield for each Forest you control. Howlgeist 5G U CR AVR Spirit Wolf. Creatures with power less than Howlgeist's power can't block it. Undying4/2 Howling Gale 1G U INS ODY Howling Gale deals 1 damage to each creature with flying and each player. Flashback 1G. Howling Wolf 2GG C CR MMQ Wolf. When Howling Wolf enters the battlefield, you may search your library for up to three cards named Howling Wolf, reveal them, and put them into your hand. If you do, shuffle your library. 2/2 Howlpack Alpha R CR ISD (See Mayor of Avabruck)
Hunting Cheetah 2G U CR PTK Cat. Whenever Hunting Cheetah deals damage to an opponent, you may search your library for a Forest card, reveal that card, put it into your hand, then shuffle your library. 2/3 Hunting Moa 2G U CR UDS,TSP Bird Beast. Echo 2G. When Hunting Moa enters the battlefield or dies, put a +1/+1 counter on target creature. 3/2 Hunting Pack 5GG U INS SCG,CMD Put a 4/4 green Beast creature token onto the battlefield. Storm Hunting Triad 3G U TSOR MOR Elf. Put three 1/1 green Elf Warrior creature tokens onto the battlefield. Reinforce 3—3G Hunting Wilds 3G U SOR PLC Kicker 3G. Search your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library. If Hunting Wilds was kicked, untap all Forests put onto the battlefield this way. They become 3/3 green creatures with haste that are still lands. Hurricane XG U SOR L-7,POR,P02,X Hurricane deals X damage to each creature with flying and each player. Hush 3G C SOR USG Destroy all enchantments. Cycling 2 Hydra Omnivore 4GG R CR CMD Hydra. Whenever Hydra Omnivore deals combat damage to an opponent, it deals that much damage to each other opponent. 8/8
Hidden Path 2GGGG R EN DRK Green creatures have forestwalk.
Howlpack of Estwald C CR ISD (See Villagers of Estwald)
Hidden Predators G R EN USG When an opponent controls a creature with power 4 or greater, if Hidden Predators is an enchantment, Hidden Predators becomes a 4/4 Beast creature.
Hua Tuo, Honored Physician 1GG R LC 3L Human. T: Put target creature card from your graveyard on top of your library. Activate this ability only during your turn, before attackers are declared. 1/2
Hidden Spider G C EN USG When an opponent casts a creature spell with flying, if Hidden Spider is an enchantment, Hidden Spider becomes a 3/5 Spider creature with reach.
Hum of the Radix 2GG R EN MRD Each artifact spell costs 1 more to cast for each artifact its controller controls.
Hystrodon 4G R CR ONS Beast. Trample. Whenever Hystrodon deals combat damage to a player, you may draw a card. Morph 1GG. 3/4
Humble Budoka 1G C CR CHK Human Monk. Shroud. 2/2
Ice Storm 2G U SOR L,U Destroy target land.
Hundroog 6G C CR LGN Beast. Cycling 3. 4/7
Ichneumon Druid 1GG U CR LEG Human Druid. Whenever an opponent casts an instant spell other than the first instant spell that player casts each turn, Ichneumon Druid deals 4 damage to him or her. 1/1
Hidden Stag 1G R EN USG Whenever an opponent plays a land, if Hidden Stag is an enchantment, Hidden Stag becomes a 3/2 Elk Beast creature. Whenever you play a land, if Hidden Stag is a creature, Hidden Stag becomes an enchantment. Hindervines 2G U INS GTC Prevent all combat damage that would be dealt this turn by creatures with no +1/+1 counters on them. Holistic Wisdom 1GG R EN ODY 2, Exile a card from your hand: Return target card from your graveyard to your hand if it shares a card type with the card exiled this way. Hollowhenge Beast Beast. 5/5
3GG C CR DKA
Hollowhenge Scavenger 3GG U CR ISD Elemental. Morbid — When Hollowhenge Scavenger enters the battlefield, if a creature died this turn, you gain 5 life. 4/5 Honden of Life's Web 4G U LEN CHK Shrine. At the beginning of your upkeep, put a 1/1 colorless Spirit creature token onto the battlefield for each Shrine you control.
Hunger of the Howlpack G C INS DKA Put a +1/+1 counter on target creature. Morbid — Put three +1/+1 counters on that creature instead if a creature died this turn. Hungry Mist 2GG C CR HM,5 Elemental. At the beginning of your upkeep, sacrifice Hungry Mist unless you pay GG. 6/2 Hungry Spriggan 2G C CR SHM Goblin Warrior. Trample. Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn. 1/1 Hunt Down G C SOR LRW Target creature blocks target creature this turn if able. Hunted Troll 2GG R CR RAV Troll Warrior. When Hunted Troll enters the battlefield, put four 1/1 blue Faerie creature tokens with flying onto the battlefield under target opponent's control. G: Regenerate Hunted Troll. 8/4
Horncaller's Chant 7G C CR RTR Put a 4/4 green Rhino creature token with trample onto the battlefield, then populate.
Hunted Wumpus 3G U CR MMQ,8-X Beast. When Hunted Wumpus enters the battlefield, each other player may put a creature card from his or her hand onto the battlefield. 6/6
Horned Sliver 2G U CR TMP Sliver. All Sliver creatures have trample. 2/2
Hunters' Feast 3G C SOR M11 Any number of target players each gain 6 life.
Horned Troll 2G C CR MMQ,8 Troll. G: Regenerate Horned Troll. 2/2
Hunter's Insight 2G U INS M12 Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
Hypergenesis R SOR TSP [Green ] Suspend 3—1GG. Starting with you, each player may put an artifact, creature, enchantment, or land card from his or her hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.
Ifh-Bíff Efreet 2GG R CR ARN Efreet. Flying. G: Ifh-Bíff Efreet deals 1 damage to each creature with flying and each player. Any player may activate this ability. 3/3 Immaculate Magistrate 3G R CR LRW Elf Shaman. T: Put a +1/+1 counter on target creature for each Elf you control. 2/2 Imperiosaur 2GG U CR FUT Lizard. Spend only mana produced by basic lands to cast Imperiosaur. 5/5 Imperious Perfect 2G U CR LRW Elf Warrior. Other Elf creatures you control get +1/+1. G, T: Put a 1/1 green Elf Warrior creature token onto the battlefield. 2/2 Iname, Life Aspect 4GG R LC CHK Spirit. When Iname, Life Aspect dies, you may exile it. If you do, return any number of target Spirit cards from your graveyard to your hand. 4/4 Increasing Savagery 2GG R SOR DKA Put five +1/+1 counters on target creature. If Increasing Savagery was cast from a graveyard, put ten +1/+1 counters on that creature instead. Flashback 5GG
Incremental Growth 3GG U SOR LRW Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature. Indrik Stomphowler 4G U CR DIS Beast. When Indrik Stomphowler enters the battlefield, destroy target artifact or enchantment. 4/4 Infested Roothold 4G U CR DST Wall. Defender . Protection from artifacts. Whenever an opponent casts an artifact spell, you may put a 1/1 green Insect creature token onto the battlefield. 0/3 Inner Calm, Outer Strength 2G C INS SOK Arcane. Target creature gets +X/+X until end of turn, where X is the number of cards in your hand. Insist G R SOR TOR The next creature spell you cast this turn can't be countered by spells or abilities. Draw a card. Instill Energy G U EC L-5 Aura. Enchant creature. Enchanted creature can attack as though it had haste. 0: Untap enchanted creature. Activate this ability only during your turn and only once each turn. Into the North 1G C SOR CSP Search your library for a snow land card and put it onto the battlefield tapped. Then shuffle your library. Invigorate 2G C INS MMQ,CMD If you control a Forest, rather than pay Invigorate's mana cost, you may have an opponent gain 3 life. Target creature gets +4/+4 until end of turn. Invigorating Boon 1G U EN ONS Whenever a player cycles a card, you may put a +1/+1 counter on target creature. Invigorating Falls 2GG C SOR TOR You gain life equal to the number of creature cards in all graveyards. Ironhoof Ox 3GG U CR P02 Ox. Ironhoof Ox can't be blocked by more than one creature. 4/4 Ironroot Treefolk Treefolk. 3/5
4G C CR L-5
Ironshell Beetle 1G C CR JUD Insect. When Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature. 1/1 Irresistible Prey G U SOR ROE Target creature must be blocked this turn if able. Draw a card. Isao, Enlightened Bushi 2G R LC BOK Human Samurai. Isao, Enlightened Bushi can't be countered. Bushido 2. 2: Regenerate target Samurai. 2/1 Ivy Dancer 2G U CR RAV Dryad Shaman. T: Target creature gains forestwalk until end of turn. 1/2 Ivy Elemental XG R CR ODY Elemental. Ivy Elemental enters the battlefield with X +1/+1 counters on it. 0/0 Ivy Lane Denizen 3G C CR GTC Elf Warrior. Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature. 2/3 Ivy Seer 3G U CR UDS Elf Wizard. 2G, T: Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way. 1/1 Iwamori of the Open Fist 2GG R LC BOK Human Monk. Trample. When Iwamori of the Open Fist enters the battlefield, each opponent may put a legendary creature card from his or her hand onto the battlefield. 5/5 Jackalope Herd 3G C CR EXO Rabbit Beast. When you cast a spell, return Jackalope Herd to its owner's hand. 4/5
Jaddi Lifestrider 4G U CR ROE Elemental. When Jaddi Lifestrider enters the battlefield, you may tap any number of untapped creatures you control. You gain 2 life for each creature tapped this way. 2/8 Jade Leech 2GG R CR INV Leech. Green spells you cast cost G more to cast. 5/5 Jade Mage 1G U CR M12 Human Shaman. 2G: Put a 1/1 green Saproling creature token onto the battlefield. 2/1 Jagged-Scar Archers 1GG U CR LRW Elf Archer. Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control. T: Jagged-Scar Archers deals damage equal to its power to target creature with flying. */* Jedit Ojanen of Efrava 3GGG R LC PLC Cat Warrior. Forestwalk. Whenever Jedit Ojanen of Efrava attacks or blocks, put a 2/2 green Cat Warrior creature token with forestwalk onto the battlefield. 5/5 Johtull Wurm 5G U CR ICE,5 Wurm. Whenever Johtull Wurm becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first. 6/6 Joiner Adept 1G R CR 5DN,X Elf Druid. Lands you control have "T: Add one mana of any color to your mana pool." 2/1 Joint Assault G C INS AVR Target creature gets +2/+2 until end of turn. If it's paired with a creature, that creature also gets +2/+2 until end of turn. Jolrael, Empress of Beasts 3GG R LC PCY,TSP Human Spellshaper. 2G, T, Discard two cards: All lands target player controls become 3/3 creatures until end of turn. They're still lands. 3/3 Jolrael's Centaur 1GG C CR MIR Centaur Archer. Shroud; flanking. 2/2 Jolrael's Favor 1G C EC PCY Aura. Flash. Enchant creature. 1G: Regenerate enchanted creature. Joraga Bard 3G C CR ZEN Elf Rogue Ally. Whenever Joraga Bard or another Ally enters the battlefield under your control, you may have Ally creatures you control gain vigilance until end of turn. 1/4 Joraga Treespeaker G U CR ROE Elf Druid. Level up 1G. 1/1 LEVEL 1-4: T: Add GG to your mana pool. 1/2 LEVEL 5+: Elves you control have "T: Add GG to your mana pool." 1/4 Joraga Warcaller G R CR WWK Elf Warrior. Multikicker 1G. Joraga Warcaller enters the battlefield with a +1/+1 counter on it for each time it was kicked. Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller. 1/1 Journey of Discovery 2G C SOR MRD Choose one â&#x20AC;&#x201D; Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library; or you may play up to two additional lands this turn. Entwine 2G Joven's Ferrets G C CR HM Ferret. Whenever Joven's Ferrets attacks, it gets +0/+2 until end of turn. At end of combat, tap all creatures that blocked Joven's Ferrets this turn. They don't untap during their controller's next untap step. 1/1 Joyous Respite 3G C SOR CHK Arcane. You gain 1 life for each land you control. Jugan, the Rising Star 3GGG R LC CHK Dragon Spirit. Flying. When Jugan, the Rising Star dies, you may distribute five +1/+1 counters among any number of target creatures. Jukai Messenger G C CR CHK Human Monk. Forestwalk. 1/1
Jungle Lion G C CR POR Cat. Jungle Lion can't block. 2/1 Jungle Patrol 3G R CR MIR Human Soldier. 1G, T: Put a 0/1 green Wall creature token with defender named Wood onto the battlefield. Sacrifice a token named Wood: Add R to your mana pool. 3/2 Jungle Weaver 5GG C CR ALA Spider. Reach. Cycling 2. 5/6 Jungle Wurm 3GG C CR MIR Wurm. Whenever Jungle Wurm becomes blocked, it gets -1/-1 until end of turn for each creature blocking it beyond the first. 5/5 Juniper Order Druid 2G C CR ICE Human Cleric Druid. T: Untap target land. 1/1 Juvenile Gloomwidow GG C CR SHM Spider. Reach, wither. 1/3 Kalonian Behemoth Beast. Shroud. 9/9
5GG R CR M10
Kamahl, Fist of Krosa 4GG R LC ONS Human Druid. G: Target land becomes a 1/1 creature until end of turn. It's still a land. 2GGG: Creatures you control get +3/+3 and gain trample until end of turn. Kamahl's Summons 3G U SOR ONS Each player may reveal any number of creature cards from his or her hand. Then each player puts a 2/2 green Bear creature token onto the battlefield for each card he or she revealed this way. Kami of the Hunt 2G C CR CHK Spirit. Whenever you cast a Spirit or Arcane spell, Kami of the Hunt gets +1/+1 until end of turn. 2/2 Kami of the Tended Garden 3G U CR SOK Spirit. At the beginning of your upkeep, sacrifice Kami of the Tended Garden unless you pay G. Soulshift 3. 4/4 Karoo Meerkat 1G U CR MIR Mongoose. Protection from blue 2/1 Karplusan Strider 3G U CR CSP,X Yeti. Karplusan Strider can't be the target of blue or black spells. 3/4 Karstoderm 2GG U CR DST Beast. Karstoderm enters the battlefield with five +1/+1 counters on it. Whenever an artifact enters the battlefield, remove a +1/+1 counter from Karstoderm. 0/0 Kashi-Tribe Elite 1GG U CR SOK Snake Warrior. Legendary Snakes you control have shroud. Whenever Kashi-Tribe Elite deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. 2/3 Kashi-Tribe Reaver 3G U CR CHK Snake Warrior. Whenever Kashi-Tribe Reaver deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. 1G: Regenerate Kashi-Tribe Reaver. 3/2 Kashi-Tribe Warriors 3GG C CR CHK Snake Warrior. Whenever Kashi-Tribe Warriors deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. 2/4 Katabatic Winds 2G R EN VIS Phasing. Creatures with flying can't attack or block, and their activated abilities with T in their costs can't be activated. Kavu Chameleon 3GG U CR INV Kavu. Kavu Chameleon can't be countered. G: Kavu Chameleon becomes the color of your choice until end of turn. 4/4 Kavu Climber 3GG C CR INV,9,X Kavu. When Kavu Climber enters the battlefield, draw a card. 3/3
Kavu Howler 4GG U CR APC Kavu. When Kavu Howler enters the battlefield, reveal the top four cards of your library. Put all Kavu cards revealed this way into your hand and the rest on the bottom of your library in any order. 4/5 Kavu Lair 2G R EN INV Whenever a creature with power 4 or greater enters the battlefield, its controller draws a card. Kavu Mauler 4GG R CR APC Kavu. Trample. Whenever Kavu Mauler attacks, it gets +1/+1 until end of turn for each other attacking Kavu. 4/4
Kithkin Scout. Whenever an attacking Kithkin or Elf is put into your graveyard from the battlefield, you may draw a card. 2/2 Kodama of the Center Tree 4G R LC BOK Spirit. Kodama of the Center Tree's power and toughness are each equal to the number of Spirits you control. Kodama of the Center Tree has soulshift X, where X is the number of Spirits you control. */* Kodama of the North Tree Spirit. Trample; shroud. 6/4
2GGG R LC CHK
Target player shuffles up to two target cards from his or her graveyard into his or her library. Flashback 1G. Krosan Restorer 2G C CR TOR Human Druid. T: Untap target land. Threshold — T: Untap up to three target lands. Activate this ability only if seven or more cards are in your graveyard. 1/2 Krosan Tusker 5GG C CR ONS,CMD Boar Beast. Cycling 2G. When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle your library. 6/5
Kavu Predator 1G U CR PLC Kavu. Trample. Whenever an opponent gains life, put that many +1/+1 counters on Kavu Predator.
Kodama of the South Tree 2GG R LC CHK Legendary Spirit. Whenever you cast a Spirit or Arcane spell, each other creature you control gets +1/+1 and gains trample until end of turn. 4/4
Krosan Vorine 3G C CR LGN Cat Beast. Provoke. Krosan Vorine can't be blocked by more than one creature. 3/2
Kavu Primarch 3G C CR FUT Kavu. Convoke. Kicker 4. If Kavu Primarch was kicked, it enters the battlefield with four +1/+1 counters on it. 3/3
Kodama's Might G C INS CHK Arcane. Target creature gets +2/+2 until end of turn. Splice onto Arcane G
Krosan Warchief 2G U CR SCG Beast. Beast spells you cast cost 1 less to cast. 1G: Regenerate target Beast. 2/2
Kavu Titan 1G R CR INV Kavu. Kicker 2G. If Kavu Titan was kicked, it enters the battlefield with three +1/+1 counters on it and with trample. 2/2
Kodama's Reach 2G C SOR CHK,CMD Arcane. Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
Krosan Wayfarer G C CR JUD Human Druid. Sacrifice Krosan Wayfarer: You may put a land card from your hand onto the battlefield. 1/1
Kaysa 3GG R LC ALL Elf Druid. Green creatures you control get +1/+1. 2/3 Kazandu Tuskcaller 1G R CR ROE Human Shaman. Level up 1G. 1/1 LEVEL 2-5: T: Put a 3/3 green Elephant creature token onto the battlefield. 1/1 LEVEL 6+: T: Put two 3/3 green Elephant creature tokens onto the battlefield. 1/1 Keen Sense G U EC PLC Aura. Enchant creature. Whenever enchanted creature deals damage to an opponent, you may draw a card. Keeper of Progenitus 3G R CR ALA Elf Druid. Whenever a player taps a Mountain, Forest, or Plains for mana, that player adds one mana to his or her mana pool of any type that land produced. 1/3 Keeper of the Beasts GG U CR EXO Human Wizard. G, T: Choose target opponent who controlled more creatures than you did as you activated this ability. Put a 2/2 green Beast creature token onto the battlefield. 1/2 Kessig Cagebreakers 4G R CR ISD Human Rogue. Whenever Kessig Cagebreakers attacks, put a 2/2 green Wolf creature token onto the battlefield tapped and attacking for each creature card in your graveyard. 3/4 Kessig Recluse 2GG C CR DKA Spider. Reach, deathtouch. 2/3 Khalni Heart Expedition 1G C EN ZEN Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition. Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
Korozda Monitor 2GG C CR RTR Lizard. Trample. Scavenge 5GG 3/3 Kozilek's Predator 3G C CR ROE Eldrazi Drone. When Kozilek's Predator enters the battlefield, put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add 1 to your mana pool." 3/3 Krakilin XGG U CR TMP Beast. Krakilin enters the battlefield with X +1/+1 counters on it. 1G: Regenerate Krakilin. 0/0 Krallenhorde Killer R CR DKA (See Wolfbitten Captive) Krallenhorde Wantons C CR ISD (See Grizzled Outcasts) Kraul Warrior 1G C CR DGM Insect Warrior. 5G: Kraul Warrior gets +3/+3 until end of turn. 2/2 Krosan Archer 3G C CR ODY Centaur Archer. Reach. G, Discard a card: Krosan Archer gets +0/+2 until end of turn. 2/3 Krosan Avenger 2G C CR ODY Human Druid. Trample. Threshold — 1G: Regenerate Krosan Avenger. Activate this ability only if seven or more cards are in your graveyard. 3/1 Krosan Beast 3G R CR ODY Squirrel Beast. Threshold — Krosan Beast gets +7/+7 as long as seven or more cards are in your graveyard. 1/1 Krosan Cloudscraper 7GGG R LGN,TSP Beast Mutant. At the beginning of your upkeep, sacrifice Krosan Cloudscraper unless you pay GG. Morph 7GG. 13/13
Khalni Hydra GGGGGGGG M CR ROE Hydra. Khalni Hydra costs G less to cast for each green creature you control. Trample. 8/8
Krosan Colossus 6GGG R CR ONS Beast. Morph 6GG. 9/9
Killer Bees 1GG R CR LEG,4,5 Insect. Flying. G: Killer Bees gets +1/+1 until end of turn. 0/1
Krosan Constrictor 3G C CR TOR Snake. Swampwalk. T: Target black creature gets -2/-0 until end of turn.
Kindercatch 3GGG C CR ISD Spirit. 6/6
Krosan Drover 3G C CR SCG Elf. Creature spells you cast with converted mana cost 6 or greater cost 2 less to cast. 2/2
King Cheetah 3G C CR VIS,9 Cat. Flash. 3/2 Kithkin Daggerdare 1G C CR LRW Kithkin Soldier. G, T: Target attacking creature gets +2/+2 until end of turn. 1/1
Krosan Grip 2G U INS TSP Split second. Destroy target artifact or enchantment. Krosan Groundshaker 4GGG U CR ONS Beast. G: Target Beast creature gains trample until end of turn. 6/6
Kithkin Mourncaller 2G U CR LRW Krosan Reclamation
1G U INS JUD
Kudzu 1GG R EL L-R Aura. Enchant land. When enchanted land becomes tapped, destroy it. That land's controller attaches Kudzu to a land of his or her choice. Kurgadon 4G U CR SCG Beast. Whenever you cast a creature spell with converted mana cost 6 or greater, put three +1/+1 counters on Kurgadon. 3/3 Kyscu Drake 3G U CR VIS Drake. Flying. G: Kyscu Drake gets +0/+1 until end of turn. Activate this ability only once each turn. Sacrifice Kyscu Drake and a creature named Spitting Drake: Search your library for a card named Viashivan Dragon and put that card onto the battlefield. Then shuffle your library. 2/2 Lace with Moonglove 2G C INS LRW Target creature gains deathtouch until end of turn. Draw a card. Lady Zhurong, Warrior Queen 4G R LC PTK Human Soldier Warrior. Horsemanship. 4/3 Lair Delve 2G C SOR AVR Reveal the top two cards of your library. Put all creature and land cards revealed this way into your hand and the rest on the bottom of your library in any order. Lambholt Elder 2G U TF(CR) DKA Human Werewolf. At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Elder. 1/2 Silverpelt Werewolf: Werewolf. When-ever Silverpelt Werewolf deals combat damage to a player, draw a card. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Silverpelt Werewolf. 4/4 Lammastide Weave 1G U INS LRW Name a card, then target player puts the top card of his or her library into his or her graveyard. If that card is the named card, you gain life equal to its converted mana cost. Draw a card. Land Grant 1G C SOR MMQ If you have no land cards in hand, you may reveal your hand rather than pay Land Grant's mana cost. Search your library for a Forest card, reveal that card, and put it into your hand. Then shuffle your library. Land Leeches 1GG C CR DRK,4 Leech. First strike. 2/2 Lay of the Land G C SOR APC Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library. Lead the Stampede 2G U SOR MBS Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
Leaf Arrow G C INS ROE Leaf Arrow deals 3 damage to target creature with flying. Leaf Dancer 1GG C CR ODY Centaur. Forestwalk. 2/2 Leaf Gilder 1G C CR LRW Elf Druid. T: Add G to your mana pool. 2/1 Leaf-Crowned Elder 2GG R CR MOR Treefolk Shaman. Kinship â&#x20AC;&#x201D; At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Leaf-Crowned Elder, you may reveal it. If you do, you may play that card without paying its mana cost. 3/5 Leaping Lizard 1GG C CR HM Lizard. 1G: Leaping Lizard gets -0/-1 and gains flying until end of turn. 2/3 Leatherback Baloth Beast. 4/5
Lifegift 2G R EN BOK Whenever a land enters the battlefield, you may gain 1 life. Lifelace G R INS L-4 Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.)
named Llanowar Sentinel and put that card onto the battlefield. Then shuffle your library. 2/3 Llanowar Vanguard 2G C CR INV Dryad. T: Llanowar Vanguard gets +0/+4 until end of turn. 1/1
Lifesmith 1G U CR SOM Human Artificer. Whenever you cast an artifact spell, you may pay 1. If you do, you gain 3 life. 2/1
Loam Dweller 1G U CR BOK Spirit. Whenever you cast a Spirit or Arcane spell, you may put a land card from your hand onto the battlefield tapped. 2/2
Lifespinner 3G U CR BOK Spirit. T, Sacrifice three Spirits: Search your library for a legendary Spirit permanent card and put it onto the battlefield. Then shuffle your library. 3/3
Loaming Shaman 2G R CR DIS Centaur Shaman. When Loaming Shaman enters the battlefield, target player shuffles any number of target cards from his or her graveyard into his or her library. 3/2
Lignify 1G C TEC LRW Treefolk Aura. Enchant creature. Enchanted creature is a 0/4 Treefolk with no abilities.
Locust Swarm 3G U CR MIR Insect. Flying. G: Regenerate Locust Swarm. G: Untap Locust Swarm. Activate this ability only once each turn. 1/1
GGG U CR WWK
Leeching Bite 1G C INS NPH Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn.
Living Artifact G R EA L-5 Aura. Enchant artifact. Whenever you're dealt damage, put that many vitality counters on Living Artifact. At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.
Leery Fogbeast 2G C CR ONS Beast. Whenever Leery Fogbeast becomes blocked, prevent all combat damage that would be dealt this turn. 4/2
Living Destiny 3G C INS ROE As an additional cost to cast Living Destiny, reveal a creature card from your hand. You gain life equal to the revealed card's converted mana cost.
Lost in the Woods 3GG R EN DKA Whenever a creature attacks you or a planeswalker you control, reveal the top card of your library. If it's a Forest card, remove that creature from combat. Then put the revealed card on the bottom of your library.
Ley Druid 2G U CR L-5,9 Human Druid. T: Untap target land. 1/1
Living Hive 6GG R CR MRD Elemental Insect. Trample. Whenever Living Hive deals combat damage to a player, put that many 1/1 green Insect creature tokens onto the battlefield. 6/6
Lotus Cobra 1G M CR ZEN Snake. Landfall â&#x20AC;&#x201D; Whenever a land enters the battlefield under your control, you may add one mana of any color to your mana pool. 2/1
Living Lands 3G R EN L-6 All Forests are 1/1 creatures that are still lands.
Lowland Basilisk 2G C CR STH Basilisk. Whenever Lowland Basilisk deals damage to a creature, destroy that creature at end of combat. 1/3
Ley Line 3G U EN MMQ At the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature of his or her choice. Leyline of Lifeforce 2GG R EN GPT If Leyline of Lifeforce is in your opening hand, you may begin the game with it on the battlefield. Creature spells can't be countered. Leyline of Vitality 2GG R EN M11 If Leyline of Vitality is in your opening hand, you may begin the game with it on the battlefield. Creatures you control get +0/+1. Whenever a creature enters the battlefield under your control, you may gain 1 life. Lhurgoyf 2GG R CR ICE,5,8,CMD Lhurgoyf. Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1. */1+* Lichenthrope 3GG R CR VIS Plant Fungus. If damage would be dealt to Lichenthrope, put that many -1/-1 counters on it instead. At the beginning of your upkeep, remove a -1/-1 counter from Lichenthrope. 5/5 Liege of the Hollows 2GG R CR WTH Spirit. When Liege of the Hollows dies, each player may pay any amount of mana. Then each player who paid mana this way puts that many 1/1 green Squirrel creature tokens onto the battlefield. 3/4 Liege of the Tangle 6GG M CR SOM Elemental. Trample. Whenever Liege of the Tangle deals combat damage to a player, you may choose any number of target lands you control and put an awakening counter on each of them. Each of those lands is an 8/8 green Elemental creature for as long as it has an awakening counter on it. They're still lands. 8/8 Life and Limb 3G R EN PLC All Forests and all Saprolings are 1/1 green Saproling creatures and Forest lands in addition to their other types. Life from the Loam 1G R SOR RAV Return up to three target land cards from your graveyard to your hand. Dredge 3 Lifeforce GG U EN L-5 GG: Counter target black spell.
Living Plane 2GG R WEN LEG All lands are 1/1 creatures that are still lands. Living Terrain 2GG U EL PCY,8 Aura. Enchant land. Enchanted land is a 5/6 green Treefolk creature that's still a land. Living Wish 1G R SOR JUD You may choose a creature or land card you own from outside the game, reveal that card, and put it into your hand. Exile Living Wish. Llanowar Augur G C CR FUT Elf Shaman. Sacrifice Llanowar Augur: Target creature gets +3/+3 and gains trample until end of turn. Activate this ability only during your upkeep. 0/3 Llanowar Behemoth 3GG U CR WTH,8,9 Elemental. Tap an untapped creature you control: Llanowar Behemoth gets +1/+1 until end of turn. 4/4
Lone Wolf 2G U CR P02,ULG,PTK,S99,7,8 Wolf. You may have Lone Wolf assign its combat damage as though it weren't blocked. 2/2
Lull 1G C INS USG Prevent all combat damage that would be dealt this turn. Cycling 2 Lumbering Satyr 2GG U CR MMQ Satyr Beast. All creatures have forestwalk. 5/4 Lumberknot 2GG U CR ISD,PC2 Treefolk. Hexproof. Whenever a creature dies, put a +1/+1 counter on Lumberknot. 1/1 Luminescent Rain 2G C INS MOR Choose a creature type. You gain 2 life for each permanent you control of that type. Lure 1GG U EC L-8,X,M12,ICE,MMQ,CHK Aura. Enchant creature. All creatures able to block enchanted creature do so.
Llanowar Cavalry 2G C CR INV Human Soldier. W: Llanowar Cavalry gains vigilance until end of turn. 1/4
Lure of Prey 2GG R INS MIR Cast Lure of Prey only if an opponent cast a creature spell this turn. You may put a green creature card from your hand onto the battlefield.
Llanowar Druid 1G C CR WTH Elf Druid. T, Sacrifice Llanowar Druid: Untap all Forests. 1/2
Lurker 2G R CR DRK Beast. Lurker can't be the target of spells unless it attacked or blocked this turn. 2/3
Llanowar Elite G C CR INV Elf. Kicker 8. Trample. If Llanowar Elite was kicked, it enters the battlefield with five +1/+1 counters on it. 1/1
Lurking Crocodile 2G C CR M12 Crocodile. Bloodthirst 1. Islandwalk. 2/2
Llanowar Elves G C CR L-7,9-M12 Elf Druid. T: Add G to your mana pool. 1/1 Llanowar Empath 3G C CR FUT Elf Shaman.. When Llanowar Empath enters the battlefield, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. 2/2 Llanowar Mentor G Elf Spellshaper. G, T, Discard a card: Put a 1/1 green Elf Druid creature token named Llanowar Elves onto the battlefield. It has "T: Add G to your mana pool." 1/1 Llanowar Sentinel 2G C CR WTH,X Elf. When Llanowar Sentinel enters the battlefield, you may pay 1G. If you do, search your library for a card
Lurking Predators 4GG R EN M10 Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library. Lush Growth G C EL ALA Aura. Enchant land. Enchanted land is a Mountain, Forest, and Plains. Lynx 1G C CR P02,S99 Cat. Forestwalk. 2/1 Lys Alana Bowmaster 2G C CR MOR Elf Archer. Reach. Whenever you cast an Elf spell, you may have Lys Alana Bowmaster deal 2 damage to target creature with flying. 2/2
Lys Alana Huntmaster 2GG C CR LRW Elf Warrior. Whenever you cast an Elf spell, you may put a 1/1 green Elf Warrior creature token onto the battlefield. 3/3 Maddening Wind 2G U EC ICE Aura. Enchant creature. Cumulative upkeep G. At the beginning of the upkeep of enchanted creature's controller, Maddening Wind deals 2 damage to that player. Magnify G C INS UDS All creatures get +1/+1 until end of turn. Magnigoth Treefolk 4G R CR PLS Treefolk. Domain — For each basic land type among lands you control, Magnigoth Treefolk has landwalk of that type. 2/6 Magus of the Candelabra G R CR TSP Human Wizard. X, T: Untap X target lands. 1/2 Magus of the Library GG R CR PLC Human Wizard. T: Add 1 to your mana pool. T: Draw a card. Activate this ability only if you have exactly seven cards in hand. 1/1 Magus of the Vineyard G R CR FUT,CMD Human Wizard. At the beginning of each player's precombat main phase, add GG to that player's mana pool. 1/1 Make a Wish 3G U SOR ISD Return two cards at random from your graveyard to your hand. Mammoth Harness 3G R EC HM Aura. Enchant creature. Enchanted creature loses flying. Whenever enchanted creature blocks or becomes blocked by a creature, the other creature gains first strike until end of turn. Mana Bloom XG R EN RTR Mana Bloom enters the battlefield with X charge counters on it. Remove a charge counter from Mana Bloom: Add one mana of any color to your mana pool. Activate this ability only once each turn. At the beginning of your upkeep, if Mana Bloom has no charge counters on it, return it to its owner's hand. Mana Reflection 4GG R EN SHM If you tap a permanent for mana, it produces twice as much of that mana instead. Manabond G R EN EXO At the beginning of your end step, you may reveal your hand and put all land cards from it onto the battlefield. If you do, discard your hand. Manaplasm 2G R CR ALA Ooze. Whenever you cast a spell, Manaplasm gets +X/+X until end of turn, where X is that spell's converted mana cost. 1/1 Mark of Sakiko 1G U EC BOK Aura. Enchant creature. Enchanted creature has "Whenever this creature deals combat damage to a player, add that much G to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end." Marker Beetles 1GG C CR UDS Insect. When Marker Beetles dies, target creature gets +1/+1 until end of turn. 2, Sacrifice Marker Beetles: Draw a card. 2/3 Maro 2GG R CR MIR,6-9 Elemental. Maro's power and toughness are each equal to the number of cards in your hand. */* Marsh Boa G C CR PCY Snake. Swampwalk. 1/1 Marsh Viper 3G C CR DRK Snake. Whenever Marsh Viper deals damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.) 1/2
Marshaling the Troops 1G R SOR PTK Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.
Maze Behemoth 5G C CR DGM Elemental. Trample. Multicolored creatures you control have trample. 5/4
Marshdrinker Giant 3GG U CR EVE Giant Warrior. When Marshdrinker Giant enters the battlefield, destroy target Island or Swamp an opponent controls. 4/3
Megatherium 2G R CR MMQ Beast. Trample. When Megatherium enters the battlefield, sacrifice it unless you pay 1 for each card in your hand. 4/4
Martyr of Spores G C CR CSP Human Shaman. 1, Reveal X green cards from your hand, Sacrifice Martyr of Spores: Target creature gets +X/+X until end of turn. 1/1
Melira, Sylvok Outcast 1G R LC NPH Human Scout. You can't get poison counters. Creatures you control can't have -1/-1 counters placed on them. Creatures your opponents control lose infect.
Masked Admirers 2GG R CR LRW Elf Shaman. When Masked Admirers enters the battlefield, draw a card. Whenever you cast a creature spell, you may pay GG. If you do, return Masked Admirers from your graveyard to your hand. 3/2
Melira's Keepers 4G U CR MBS Human Warrior. Melira's Keepers can't have counters placed on it. 4/4
Master of the Hunt 2GG R CR LEG Human. 2GG: Put a 1/1 green Wolf creature token named Wolves of the Hunt onto the battlefield. It has "bands with other creatures named Wolves of the Hunt." (Any creatures named Wolves of the Hunt can attack in a band as long as at least one has "bands with other creatures named Wolves of the Hunt." Bands are blocked as a group. If at least two creatures named Wolves of the Hunt you control, one of which has "bands with other creatures named Wolves of the Hunt," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) 2/2 Master of the Wild Hunt 2GG M CR M10 Human Shaman. At the beginning of your upkeep, put a 2/2 green Wolf creature token onto the battlefield. T: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves. 3/3 Masumaro, First to Live 3GGG R LC SOK Spirit. Masumaro, First to Live's power and toughness are each equal to twice the number of cards in your hand. */* Matca Rioters 2G C CR CON Human Warrior. Domain — Matca Rioters's power and toughness are each equal to the number of basic land types among lands you control. */* Matsu-Tribe Birdstalker 2GG C CR SOK Snake Warrior Archer. Whenever Matsu-Tribe Birdstalker deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. G: Matsu-Tribe Birdstalker gains reach until end of turn. Matsu-Tribe Decoy 2G C CR CHK Snake Warrior. 2G: Target creature blocks Matsu-Tribe Decoy this turn if able. Whenever Matsu-Tribe Decoy deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. 1/3 Matsu-Tribe Sniper 1G C CR BOK Snake Warrior Archer. T: Matsu-Tribe Sniper deals 1 damage to target creature with flying. Whenever MatsuTribe Sniper deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. Maul Splicer 6G C CR NPH Human Artificer. When Maul Splicer enters the battlefield, put two 3/3 colorless Golem artifact creature tokens onto the battlefield. Golem creatures you control have trample. 1/1 Mayor of Avabruck 1G R TF(CR) ISD Human Advisor Werewolf. Other Human creatures you control get +1/+1. At the beginning of each upkeep, if no spells were cast last turn, transform Mayor of Avabruck. 1/1 Howlpack Alpha: Werewolf. Each other creature you control that's a Werewolf or a Wolf gets +1/+1. At the beginning of your end step, put a 2/2 green Wolf creature token onto the battlefield. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack Alpha. 3/3
Mending Touch G C INS DGM Regenerate target creature. Meng Huo, Barbarian King 3GG R LC PTK Human Barbarian Soldier. Other green creatures you control get +1/+1. 4/4 Meng Huo's Horde Human Soldier. 4/5
4G C CR PTK
Metamorphic Wurm 3GG U CR ODY Elephant Wurm. Threshold — Metamorphic Wurm gets +4/+4 as long as seven or more cards are in your graveyard. 3/3 Metamorphosis G C SOR ARN As an additional cost to cast Metamorphosis, sacrifice a creature. Add X mana of any one color to your mana pool, where X is one plus the sacrificed creature's converted mana cost. Spend this mana only to cast creature spells. Midsummer Revel 3GG R EN USG At the beginning of your upkeep, you may put a verse counter on Midsummer Revel. G, Sacrifice Midsummer Revel: Put X 3/3 green Beast creature tokens onto the battlefield, where X is the number of verse counters on Midsummer Revel. Might of Alara G C INS CON Domain — Target creature gets +1/+1 until end of turn for each basic land type among lands you control. Might of Oaks 3G R INS ULG Target creature gets +7/+7 until end of turn. Might of Old Krosa G U INS TSP Target creature gets +2/+2 until end of turn. If you cast this spell during your main phase, that creature gets +4/+4 until end of turn instead. Might of the Masses G C INS ROE Target creature gets +1/+1 until end of turn for each creature you control. Might of the Nephilim 1G U INS DIS Target creature gets +2/+2 until end of turn for each of its colors. Might Sliver 4G U CR TSP Sliver. All Sliver creatures get +2/+2. 2/2 Might Weaver 1G U CR INV,X Human Wizard. 2: Target red or white creature gains trample until end of turn. 2/1 Mighty Emergence 2G U EN ALA Whenever a creature with power 5 or greater enters the battlefield under your control, you may put two +1/+1 counters on it. Miming Slime 2G U SOR GTC Put an X/X green Ooze creature token onto the battlefield, where X is the greatest power among creatures you control. Mindbender Spores 2G R CR MIR Fungus Wall. Defender. Flying. Whenever Mindbender Spores blocks a creature, put four fungus counters on that creature. The creature gains "This creature doesn't untap during your untap step if it has a fungus counter on it"
and "At the beginning of your upkeep, remove a fungus counter from this creature." 0/1
creature gets +1/+1 for each growth counter on Momentum.
Mire Boa 1G C CR PLC Snake. Swampwalk. G: Regenerate Mire Boa. 2/1
Mongrel Pack 3G R CR TMP Hound. When Mongrel Pack dies during combat, put four 1/1 green Hound creature tokens onto the battlefield. 4/1
Mirran Mettle G C INS MBS Target creature gets +2/+2 until end of turn. Metalcraft — That creature gets +4/+4 until end of turn instead if you control three or more artifacts. Mirri, Cat Warrior 1GG R LC EXO,X Cat Warrior. First strike, forestwalk, vigilance. 2/3 Mirri's Guile G R EN TMP At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order. Mirrorwood Treefolk 3G U CR PLS Treefolk. 2RW: The next time damage would be dealt to Mirrorwood Treefolk this turn, that damage is dealt to target creature or player instead. 2/4 Mist Leopard 3G C CR M10 Cat. Shroud. 3/2 Mitotic Slime 4G R CRE M11,PC2 Ooze. When Mitotic Slime dies, put two 2/2 green Ooze creature tokens onto the battlefield. They have "When this creature dies, put two 1/1 green Ooze creature tokens onto the battlefield." 4/4 Mobilize G C SOR POR Untap all creatures you control. Mold Adder G U CR M10 Fungus Snake. Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on Mold Adder. 1/1 Mold Shambler 3G C CR ZEN Fungus Beast. Kicker 1G. When Mold Shambler enters the battlefield, if it was kicked, destroy target noncreature permanent. 3/3 Molder XG C INS TSP Destroy target artifact or enchantment with converted mana cost X. It can't be regenerated. You gain X life. Molder Beast 4G C CR SOM Beast. Trample. Whenever an artifact is put into a graveyard from the battlefield, Molder Beast gets +2/+0 until end of turn. 5/3 Molder Slug 3GG R CR MRD Slug Beast. At the beginning of each player's upkeep, that player sacrifices an artifact. 4/6 Moldervine Cloak 2G U EC RAV Aura. Enchant creature. Enchanted creature gets +3/+3. Dredge 2 Moldgraf Monstrosity 4GGG R CR ISD Insect. Trample. When Moldgraf Monstrosity dies, exile it, then return two creature cards at random from your graveyard to the battlefield. 8/8 Molimo, Maro-Sorcerer 4GGG R LC INV,X Elemental. Trample. Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control. */* Molting Skin 2G U EN SOK Return Molting Skin to its owner's hand: Regenerate target creature.
Monstrify 3G C SOR EVE Target creature gets +4/+4 until end of turn. Retrace Monstrous Growth 1G C SOR POR,P02,S99,7,8 Target creature gets +4/+4 until end of turn. Moon Sprite 1G U CR POR,S99 Faerie. Flying. 1/1 Moonmist 1G C INS ISD Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.) Moonscarred Werewolf C CR DKA (See Scorned Villager) Mortal Wound G C EC VIS Aura. Enchant creature. When enchanted creature is dealt damage, destroy it. Moss Kami 5G C CR CHK Spirit. Trample. 5/5 Moss Monster Elemental. 3/6
Mungha Wurm 2GG R CR PCY Wurm. You can't untap more than one land during your untap step. 6/5 Muraganda Petroglyphs 3G R EN FUT Creatures with no abilities get +2/+2. Muscle Burst 1G C INS ODY Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Muscle Burst in all graveyards. Muscle Sliver 1G C CR TMP Sliver. All Sliver creatures get +1/+1. 1/1 Mutagenic Growth (g/p) C INS NPH Target creature gets +2/+2 until end of turn. Mutant's Prey G C INS DGM Target creature you control with a +1/+1 counter on it fights target creature an opponent controls. Mwonvuli Acid-Moss 2GG C SOR TSP Destroy target land. Search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle your library. Mwonvuli Beast Tracker 1GG U CR M13 Human Scout. When Mwonvuli Beast Tracker enters the battlefield, search your library for a creature card with deathtouch, hexproof, reach, or trample and reveal it. Shuffle your library and put that card on top of it. 2/1
3GG C CR LEG,8
Mossbridge Troll 5GG R CR SHM Troll. If Mossbridge Troll would be destroyed, regenerate it. Tap any number of untapped creatures you control other than Mossbridge Troll with total power 10 or greater: Mossbridge Troll gets +20/+20 until end of turn. 5/5 Mossdog G C CR NMS Plant Hound. Whenever Mossdog becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on Mossdog. 1/1 Mosstodon 4G C CR ALA Plant Elephant. 1: Target creature with power 5 or greater gains trample until end of turn. 5/3 Mtenda Lion G C CR MIR Cat. Whenever Mtenda Lion attacks, defending player may pay U. If that player does, prevent all combat damage that would be dealt by Mtenda Lion this turn. 2/1 Mul Daya Channelers 1GG R CR ROE Elf Druid Shaman. Play with the top card of your library revealed. As long as the top card of your library is a creature card, Mul Daya Channelers gets +3/+3. As long as the top card of your library is a land card, Mul Daya Channelers has "T: Add two mana of any one color to your mana pool." 2/2 Mulch 1G C SOR STH,ISD Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. Multani, Maro-Sorcerer 4GG R LC ULG Elemental. Shroud. Multani, Maro-Sorcerer's power and toughness are each equal to the total number of cards in all players' hands. */* Multani's Acolyte GG C CR ULG Elf. Echo GG. When Multani's Acolyte enters the battlefield, draw a card. 2/1
Momentous Fall 2GG R INS ROE As an additional cost to cast Momentous Fall, sacrifice a creature. You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.
Multani's Decree 3G C SOR UDS Destroy all enchantments. You gain 2 life for each enchantment destroyed this way.
Moment's Peace 1G C INS ODY Prevent all combat damage that would be dealt this turn. Flashback 2G
Multani's Harmony G U EC PLS Aura. Enchant creature. Enchanted creature has "T: Add one mana of any color to your mana pool."
Momentum 2G U EC UDS Aura. Enchant creature. At the beginning of your upkeep, you may put a growth counter on Momentum. Enchanted
Multani's Presence G U EN ULG Whenever a spell you've cast is countered, draw a card.
Mwonvuli Ooze G R CR WTH Ooze. Cumulative upkeep 2. Mwonvuli Ooze's power and toughness are each equal to 1 plus twice the number of age counters on it. 1+*/1+* Mycoloth 3GG R CR ALA,PC2 Fungus. Devour 2. At the beginning of your upkeep, put a 1/1 green Saproling creature token onto the battlefield for each +1/+1 counter on Mycoloth. 4/4 Mycosynth Fiend 2G U CR NPH Horror. Mycosynth Fiend gets +1/+1 for each poison counter your opponents have. 2/2 Myojin of Life's Web 6GGG R LC CHK Spirit. Myojin of Life's Web enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Life's Web is indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Life's Web: Put any number of creature cards from your hand onto the battlefield. Mystic Melting 3G U INS CSP Destroy target artifact or enchantment. Draw a card at the beginning of the next turn's upkeep. Mythic Proportions 4GGG R EC ONS Aura. Enchant creature. Enchanted creature gets +8/+8 and has trample. Nacatl Savage 1G C CR CON Cat Warrior. Protection from artifacts 2/1 Nacatl War-Pride 3GGG U CR FUT Cat Warrior. Nacatl War-Pride must be blocked by exactly one creature if able. Whenever Nacatl War-Pride attacks, put X tokens that are copies of Nacatl War-Pride onto the battlefield tapped and attacking, where X is the number of creatures defending player controls. Exile the tokens at the beginning of the next end step. 3/3 Nafs Asp G C CR ARN,4 Snake. Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of his or her next draw step unless he or she pays 1 before that draw step. 1/1 Nantuko Blightcutter 2G R CR TOR Insect Druid. Protection from black. Threshold — Nantuko Blightcutter gets +1/+1 for each black permanent your opponents control as long as seven or more cards are in your graveyard. 2/2 Nantuko Calmer 2GG C CR TOR Insect Druid. G, T, Sacrifice Nantuko Calmer: Destroy target enchantment. Threshold — Nantuko Calmer gets
+1/+1 as long as seven or more cards are in your graveyard. 2/3
enchanted creature is white and is untapped and only once each turn.
Nantuko Cultivator 3G R CR TOR Insect Druid. When Nantuko Cultivator enters the battlefield, you may discard any number of land cards. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards. 2/2
Nature's Claim G C INS WWK Destroy target artifact or enchantment. Its controller gains 4 life.
Nantuko Disciple 3G C CR ODY,8 Insect Druid. G, T: Target creature gets +2/+2 until end of turn. 2/2
Nature's Cloak 2G R SOR POR,S99 Green creatures you control gain forestwalk until end of turn.
Nantuko Elder 2G U CR ODY Insect Druid. T: Add 1G to your mana pool. 1/2
Nature's Kiss 1G C EC WTH Aura. Enchant creature. 1, Exile the top card of your graveyard: Enchanted creature gets +1/+1 until end of turn.
Nantuko Mentor 2G R CR ODY Insect Druid. 2G, T: Target creature gets +X/+X until end of turn, where X is that creature's power. 1/1
Nature's Lore 1G U SOR ICE,5,POR,P02,S99 Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.
Nantuko Shaman 2G C CR TSP Insect Shaman. When Nantuko Shaman enters the battlefield, if you control no tapped lands, draw a card. Suspend 1â&#x20AC;&#x201D;2GG. 3/2
Nature's Resurgence 2GG R SOR WTH,6,7 Each player draws a card for each creature card in his or her graveyard.
Nantuko Shrine 1GG R EN ODY Whenever a player casts a spell, that player puts X 1/1 green Squirrel creature tokens onto the battlefield, where X is the number of cards in all graveyards with the same name as that spell. Nantuko Tracer 1G C CR JUD Insect Druid. When Nantuko Tracer enters the battlefield, you may put target card from a graveyard on the bottom of its owner's library. 2/1 Nantuko Vigilante 3G C CR LGN Insect Druid Mutant. Morph 1G. When Nantuko Vigilante is turned face up, destroy target artifact or enchantment. 3/2 Narcissism 2G U EN TOR G, Discard a card: Target creature gets +2/+2 until end of turn. G, Sacrifice Narcissism: Target creature gets +2/+2 until end of turn. Nath's Elite 4G C CR LRW Elf Warrior. All creatures able to block Nath's Elite do so. When Nath's Elite enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Nath's Elite. 4/2 Natural Affinity 2G R INS MMQ,8,9 All lands become 2/2 creatures until end of turn. They're still lands. Natural Balance 2GG R SOR MIR Each player who controls six or more lands chooses five lands he or she controls and sacrifices the rest. Each player who controls four or fewer lands may search his or her library for up to X basic land cards and put them onto the battlefield, where X is five minus the number of lands he or she controls. Then each player who searched his or her library this way shuffles it. Natural End
2G C INS AVR
Nature's Revolt 3GG R EN TMP,7 All lands are 2/2 creatures that are still lands. Nature's Spiral 1G U SOR M10-11 Return target permanent card from your graveyard to your hand. (A permanent card is an artifact, creature, enchantment, land, or planeswalker card.) Nature's Will 2GG R EN CHK Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control. Nature's Wrath 4GG R EN ALL At the beginning of your upkeep, sacrifice Nature's Wrath unless you pay G. Whenever a player puts an Island or blue permanent onto the battlefield, he or she sacrifices an Island or blue permanent. Whenever a player puts a Swamp or black permanent onto the battlefield, he or she sacrifices a Swamp or black permanent.
Night Soil GG C EN FEM 1, Exile two creature cards from a single graveyard: Put a 1/1 green Saproling creature token onto the battlefield. Nightfall Predator R CR ISD (See Daybreak Ranger) Nightshade Peddler 1G C CR AVR Human Druid. Soulbond. As long as Nightshade Peddler is paired with another creature, both creatures have deathtouch. 1/1 Nightsoil Kami 4GG C CR SOK Spirit. Soulshift 5. 6/4 Nimble Mongoose G U CR ODY Mongoose. Shroud. Threshold â&#x20AC;&#x201D; Nimble Mongoose gets +2/+2 as long as seven or more cards are in your graveyard. 1/1 Nissa Revane 2GG M PW ZEN Nissa. +1: Search your library for a card named Nissa's Chosen and put it onto the battlefield. Then shuffle your library. +1: You gain 2 life for each Elf you control. -7: Search your library for any number of Elf creature cards and put them onto the battlefield. Then shuffle your library. 2 Nissa's Chosen GG C CR ZEN Elf Warrior. If Nissa's Chosen would die, put it on the bottom of its owner's library instead. 2/3
Needle Storm 2G U SOR POR,TMP,9 Needle Storm deals 4 damage to each creature with flying.
Nomadic Elf 1G C CR INV Elf Nomad. 1G: Add one mana of any color to your mana pool. 2/2
Needleshot Gourna 4GG C CR LGN Beast. Reach. 3/6
Norwood Archers 3G C CR P02,S99 Elf Archer. Reach. 3/3
Nema Siltlurker 4G C CR ROE Lizard. 3/5
Norwood Priestess 2GG R CR P02 Elf Druid. T: You may put a green creature card from your hand onto the battlefield. Activate this ability only during your turn, before attackers are declared. 1/1
Nemata, Grove Guardian 4GG R LC PLS Treefolk. 2G: Put a 1/1 green Saproling creature token onto the battlefield. Sacrifice a Saproling: Saproling creatures get +1/+1 until end of turn. 4/5 Nessian Courser 2G C CR FUT Centaur Warrior. 3/3
Natural Selection G R INS L,U Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle his or her library.
Nesting Wurm 4GG U CR NMS Wurm. Trample. When Nesting Wurm enters the battlefield, you may search your library for up to three cards named Nesting Wurm, reveal them, and put them into your hand. If you do, shuffle your library. 4/3
Nature's Chosen G U EC ALL Aura. Enchant creature you control. 0: Untap enchanted creature. Activate this ability only during your turn and only once each turn. Tap enchanted creature: Untap target artifact, creature, or land. Activate this ability only if
Niall Silvain GGG R CR DRK Ouphe. GGGG, T: Regenerate target creature. 2/2
Noble Hierarch G R CR CON Human Druid. Exalted. T: Add G, W, or U to your mana pool. 0/1
Nest Invader 1G C CR ROE,PC2 Eldrazi Drone. When Nest Invader enters the battlefield, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add 1 to your mana pool." 2/2
Naturalize 1G C INS ONS,8,-M13,ALA,ROE,GTC Destroy target artifact or enchantment.
New Frontiers XG R SOR ODY Each player may search his or her library for up to X basic land cards and put them onto the battlefield tapped. Then each player who searched his or her library this way shuffles it.
Naya Battlemage 2G U CR ALA Human Shaman. R, T: Target creature gets +2/+0 until end of turn. W, T: Tap target creature.
Natural Order 2GG R SOR VIS,POR As an additional cost to cast Natural Order, sacrifice a green creature. Search your library for a green creature card and put it onto the battlefield. Then shuffle your library.
Natural Spring 3GG C SOR POR,TMP,P02,S99,9,X Target player gains 8 life.
Nettletooth Djinn 3G U CR MIR Djinn. At the beginning of your upkeep, Nettletooth Djinn deals 1 damage to you. 4/4
Nettle Sentinel G C CR EVE Elf Warrior. Nettle Sentinel doesn't untap during your untap step. Whenever you cast a green spell, you may untap Nettle Sentinel. 2/2 Nettle Swine Boar. 4/3
Norwood Ranger Elf Scout. 1/2
G C CR P02,S99,8,9
Norwood Riders 3G C CR P02 Elf. Norwood Riders can't be blocked by more than one creature. 3/3 Norwood Warrior 2G C CR P02 Elf Warrior. Whenever Norwood Warrior becomes blocked, it gets +1/+1 until end of turn. 2/2 Nostalgic Dreams GG R SOR TOR As an additional cost to cast Nostalgic Dreams, discard X cards. Return X target cards from your graveyard to your hand. Exile Nostalgic Dreams. Nourish GG C INS DST You gain 6 life. Nourishing Shoal XGG R INS BOK Arcane. You may exile a green card with converted mana cost X from your hand rather than pay Nourishing Shoal's mana cost. You gain X life.
3G C CR ARB Noxious Revival (g/p) U INS NPH Put target card from a graveyard on top of its owner's library.
Nullmage Advocate 2G C CR JUD,PC2 Insect Druid. T: Return two target cards from an opponent's graveyard to his or her hand. Destroy target artifact or enchantment. 2/3 Nullmage Shepherd 3G U CR RAV Elf Shaman. Tap four untapped creatures you control: Destroy target artifact or enchantment. 2/4 Nurturer Initiate G C CR SHM Elf Shaman. Whenever a player casts a green spell, you may pay 1. If you do, target creature gets +1/+1 until end of turn. 1/1 Nurturing Licid 1G U CR TMP Licid. G, T: Nurturing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay G to end this effect. G: Regenerate enchanted creature. 1/1 Nut Collector 5G R CR ODY Human Druid. At the beginning of your upkeep, you may put a 1/1 green Squirrel creature token onto the battlefield. Threshold â&#x20AC;&#x201D; Squirrel creatures get +2/+2 as long as seven or more cards are in your graveyard. 1/1
Ooze Garden 1G R EN ALA 1G, Sacrifice a non-Ooze creature: Put an X/X green Ooze creature token onto the battlefield, where X is the sacrificed creature's power. Activate this ability only any time you could cast a sorcery. Oracle of Mul Daya 3G R CR ZEN Elf Shaman. You may play an additional land on each of your turns. Play with the top card of your library revealed. You may play the top card of your library if it's a land card. 2/2 Oran-Rief Recluse 2G C CR ZEN Spider. Kicker 2G. Reach. When Oran-Rief Recluse enters the battlefield, if it was kicked, destroy target creature with flying. 1/3 Oran-Rief Survivalist 1G C CR ZEN Human Warrior Ally. Whenever Oran-Rief Survivalist or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Oran-Rief Survivalist. 1/1 Orbweaver Kumo 4GG U CR CHK Spirit. Reach. Whenever you cast a Spirit or Arcane spell, Orbweaver Kumo gains forestwalk until end of turn. 3/4
Overwhelming Stampede 3GG R SOR M1 Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control. Oxidize G U INS DST Destroy target artifact. It can't be regenerated. Pack Hunt 3G R SOR NMS Search your library for up to three cards with the same name as target creature, reveal them, and put them into your hand. Then shuffle your library. Pale Bears 2G R CR ICE Bear. Islandwalk. 2/2 Paleoloth 4GG R CR CON Beast. Whenever another creature with power 5 or greater enters the battlefield under your control, you may return target creature card from your graveyard to your hand. 5/5 Panglacial Wurm 5GG R CR CSP Wurm. Trample. While you're searching your library, you may cast Panglacial Wurm from your library. 9/5
Oak Street Innkeeper 2G U CR RTR Elf. As long as it's not your turn, tapped creatures you control have hexproof. 1/2
Orchard Spirit 2G C CR ISD Spirit. Orchard Spirit can't be blocked except by creatures with flying or reach. 2/2
Oakenform 2G C EC ,10 Aura. Enchant creature. Enchanted creature gets +3/+3.
Orchard Warden 4GG U CR MOR Treefolk Shaman. Whenever another Treefolk creature enters the battlefield under your control, you may gain life equal to that creature's toughness. 4/6
Panther Warriors Cat Warrior. 6/3
Order of the Sacred Bell Human Monk. 4/3
Parallel Evolution 3GG R SOR TOR For each creature token on the battlefield, its controller puts a token that's a copy of that creature onto the battlefield. Flashback 4GGG
Oakgnarl Warrior 5GG C CR LRW Treefolk Warrior. Vigilance, trample. 5/7 Oath of Druids 1G R EN EXO At the beginning of each player's upkeep, that player chooses target player who controls more creatures than he or she does and is his or her opponent. The first player may reveal cards from the top of his or her library until he or she reveals a creature card. If he or she does, that player puts that card onto the battlefield and all other cards revealed this way into his or her graveyard. Obstinate Baloth 2GG R CR M11 Beast. When Obstinate Baloth enters the battlefield, you gain 4 life. If a spell or ability an opponent controls causes you to discard Obstinate Baloth, put it onto the battlefield instead of putting it into your graveyard. 4/4 Ohran Viper 1GG R CR CSP Snow. Snake. Whenever Ohran Viper deals combat damage to a creature, destroy that creature at end of combat. Whenever Ohran Viper deals combat damage to a player, you may draw a card. 1/3 Okina Nightwatch 4G C CR SOK Human Monk. As long as you have more cards in hand than each opponent, Okina Nightwatch gets +3/+3. 4/3 Omnath, Locus of Mana 2G M LC WWK Legendary Elemental.. Green mana doesn't empty from your mana pool as steps and phases end. Omnath, Locus of Mana gets +1/+1 for each green mana in your mana pool. 1/1
3G C CR CHK,9
4G C CR VIS,POR,6
Orochi Eggwatcher 2G U CR CHK Snake Shaman. 2G, T: Put a 1/1 green Snake creature token onto the battlefield. If you control ten or more creatures, flip Orochi Eggwatcher. 1/1 Shidako, Broodmistress: Snake Shaman. G, Sacrifice a creature: Target creature gets +3/+3 until end of turn. 3/3
Parallel Lives 3G R EN ISD If an effect would put one or more tokens onto the battlefield under your control, it puts twice that many of those tokens onto the battlefield instead.
Orochi Leafcaller G C CR CHK Snake Shaman. G: Add one mana of any color to your mana pool. 1/1
Patagia Viper 3G U CR DIS Snake. Flying. When Patagia Viper enters the battlefield, put two 1/1 green and blue Snake creature tokens onto the battlefield. When Patagia Viper enters the battlefield, sacrifice it unless U was spent to cast it. 2/1
Orochi Ranger 1G C CR CHK Snake Warrior. Whenever Orochi Ranger deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. 2/1 Orochi Sustainer 1G C CR CHK Snake Shaman. T: Add G to your mana pool. 1/2
Pathbreaker Wurm 4GG C CR AVR Wurm. Soulbond. As long as Pathbreaker Wurm is paired with another creature, both creatures have trample. Patron of the Orochi 6GG R LC BOK Spirit. Snake offering. T: Untap all Forests and all green creatures. Activate this ability only once each turn. 7/7
Ouphe Vandals 2G U CR 5DN Ouphe Rogue. G, Sacrifice Ouphe Vandals: Counter target activated ability from an artifact source and destroy that artifact if it's on the battlefield. (Mana abilities can't be targeted.) 2/2
Patron of the Wild G C CR LGN Elf. Morph 2G. When Patron of the Wild is turned face up, target creature gets +3/+3 until end of turn. 1/1
Overgrown Battlement 1G C CR ROE Wall. Defender. T: Add G to your mana pool for each creature with defender you control. 0/4
Pattern of Rebirth 3G R EC UDS Aura. Enchant creature. When enchanted creature dies, that creature's controller may search his or her library for a creature card and put that card onto the battlefield. If that player does, he or she shuffles his or her library.
Ondu Giant 3G C CR ROE,PC2 Giant Druid. When Ondu Giant enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. 2/4
Overgrowth 2G C EL STH,9,X Aura. Enchant land. Whenever enchanted land is tapped for mana, its controller adds GG to his or her mana pool (in addition to the mana the land produces).
One Dozen Eyes 5G U SOR MRD Choose one â&#x20AC;&#x201D; Put a 5/5 green Beast creature token onto the battlefield; or put five 1/1 green Insect creature tokens onto the battlefield. Entwine GGG
Overlaid Terrain 2GG R EN NMS As Overlaid Terrain enters the battlefield, sacrifice all lands you control. Lands you control have "T: Add two mana of any one color to your mana pool."
One with Nature G U EC SCG Aura. Enchant creature. Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
Overrun 2GGG U SOR TMP,ODY,X,M10,M12,PC2 Creatures you control get +3/+3 and gain trample until end of turn.
Ooze Flux 3G R EN GTC 1G, Remove one or more +1/+1 counters from among creatures you control: Put an X/X green Ooze creature token onto the battlefield, where X is the number of +1/+1 counters removed this way.
Pangosaur 2GG R CR MMQ Lizard. Whenever a player plays a land, return Pangosaur to its owner's hand. 6/6
Overwhelm 5GG U SOR RAV Convoke. Creatures you control get +3/+3 until end of turn. Overwhelming Instinct 2G U EN ONS Whenever you attack with three or more creatures, draw a card.
Pelakka Wurm 4GGG U CR ROE Wurm. Trample. When Pelakka Wurm enters the battlefield, you gain 7 life. When Pelakka Wurm dies, draw a card. 7/7 Pendelhaven Elder 1G U CR TSP Elf Shaman. T: Each 1/1 creature you control gets +1/+2 until end of turn. 1/1 Penumbra Bobcat 2G C CR APC Cat. When Penumbra Bobcat dies, put a 2/1 black Cat creature token onto the battlefield. 2/1 Penumbra Kavu 4G U CR APC Kavu. When Penumbra Kavu dies, put a 3/3 black Kavu creature token onto the battlefield. 3/3 Penumbra Spider 2GG C CR TSP,CMD,PC2 Spider. Reach. When Penumbra Spider dies, put a 2/4 black Spider creature token with reach onto the battlefield. 2/4
Penumbra Wurm 5GG R CR APC Wurm. Trample. When Penumbra Wurm dies, put a 6/6 black Wurm creature token with trample onto the battlefield. 6/6 People of the Woods GG U CR DRK Human. People of the Woods's toughness is equal to the number of Forests you control. 1/* Perilous Forays 3GG U EN RAV 1, Sacrifice a creature: Search your library for a land card with a basic land type and put it onto the battlefield tapped. Then shuffle your library. Petalmane Baku 1G C CR BOK Spirit. Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Petalmane Baku. 1, Remove X ki counters from Petalmane Baku: Add X mana of any one color to your mana pool. 1/2 Petrified Plating 2G C EC FUT Aura. Enchant creature. Enchanted creature gets +2/+2. Suspend 2—G Petrified Wood-Kin 6G R CR GPT Elemental Warrior. Petrified Wood-Kin can't be countered. Bloodthirst X. Protection from instants 3/3 Phantom Centaur 2GG U CR JUD Centaur Spirit. Protection from black. Phantom Centaur enters the battlefield with three +1/+1 counters on it. If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur. 2/0 Phantom Nantuko 2G R CR JUD Insect Spirit. Trample. Phantom Nantuko enters the battlefield with two +1/+1 counters on it. If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko. T: Put a +1/+1 counter on Phantom Nantuko. 0/0 Phantom Tiger 2G C CR JUD Cat Spirit. Phantom Tiger enters the battlefield with two +1/+1 counters on it. If damage would be dealt to Phantom Tiger, prevent that damage. Remove a +1/+1 counter from Phantom Tiger. 1/0 Phantom Wurm 4GG U CR TSP Wurm Spirit. Phantom Wurm enters the battlefield with four +1/+1 counters on it. If damage would be dealt to Phantom Wurm, prevent that damage. Remove a +1/+1 counter from Phantom Wurm. 2/0 Phosphorescent Feast 2GGG U SOR FUT,EVE Chroma — Reveal any number of cards in your hand. You gain 2 life for each green mana symbol in those cards' mana costs. Phyrexian Hydra 3GG R CR MBS Hydra. Infect. If damage would be dealt to Phyrexian Hydra, prevent that damage. Put a -1/-1 counter on Phyrexian Hydra for each 1 damage prevented this way. 7/7 Phyrexian Swarmlord 4GG R CR NPH Insect Horror. Infect. At the beginning of your upkeep, put a 1/1 green Insect creature token with infect onto the battlefield for each poison counter your opponents have. 4/4 Phytoburst 1G C SOR DGM Target creature gets +5/+5 until end of turn. Pincer Spider 2G C CR INV Spider. Kicker 3. Reach. If Pincer Spider was kicked, it enters the battlefield with a +1/+1 counter on it. 2/3
Pixie Queen 2GG R CR LEG Faerie. Flying. GGG, T: Target creature gains flying until end of turn. 1/1 Plaguemaw Beast 3GG U CR MBS Beast. T, Sacrifice a creature: Proliferate. 4/3 Planeswalker's Favor 2G R EN PLS 3G: Target opponent reveals a card at random from his or her hand. Target creature gets +X/+X until end of turn, where X is the revealed card's converted mana cost. Plant Elemental 1G U CR POR Plant Elemental. When Plant Elemental enters the battlefield, sacrifice it unless you sacrifice a Forest. 3/4 Plated Rootwalla 4G C CR EXO Lizard. 2G: Plated Rootwalla gets +3/+3 until end of turn. Activate this ability only once each turn. 3/3 Plated Slagwurm 4GGG R CR MRD Wurm. Hexproof. 8/8 Plated Spider 4G C CR UDS Spider. Reach. 4/4 Plated Wurm Wurm. 4/5
4G C CR P02
Plow Under 3GG R SOR UDS,8 Put two target lands on top of their owners' libraries. Plummet 1G C INS M11-13 Destroy target creature with flying. Possessed Centaur 2GG R CR TOR Centaur Horror. Trample. Threshold — As long as seven or more cards are in your graveyard, Possessed Centaur gets +1/+1, is black, and has "2B, T: Destroy target green creature." 3/3 Pouncing Jaguar Cat. Echo G. 2/2
Predatory Urge 3G R EC ZEN,PC2 Aura. Enchant creature. Enchanted creature has "T: This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature." Preferred Selection 2GG R EN MIR At the beginning of your upkeep, look at the top two cards of your library. You may sacrifice Preferred Selection and pay 2GG. If you do, put one of those cards into your hand. If you don't, put one of those cards on the bottom of your library. Presence of Gond 2G C EC SHM Aura. Enchant creature. Enchanted creature has "T: Put a 1/1 green Elf Warrior creature token onto the battlefield." Prey Upon G C SOR ISD,M13 Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) Prey's Vengeance G U INS ROE Target creature gets +2/+2 until end of turn. Rebound. Pride of Lions 3GG U CR S99,7 Cat. You may have Pride of Lions assign its combat damage as though it weren't blocked. 4/4 Priest of Titania 1G C CR USG Elf Druid. T: Add G to your mana pool for each Elf on the battlefield. 1/1 Primal Bellow G U INS ZEN Target creature gets +1/+1 until end of turn for each Forest you control. Primal Boost 2G U INS ONS Target creature gets +4/+4 until end of turn. Cycling 2G. When you cycle Primal Boost, you may have target creature get +1/+1 until end of turn.
G C CR USG
Pouncing Wurm 3G U CR PLC Wurm. Kicker 2G. If Pouncing Wurm was kicked, it enters the battlefield with three +1/+1 counters on it and with haste. 3/3 Powerleech GG U EN ATQ Whenever an artifact an opponent controls becomes tapped or an opponent activates an artifact's ability without T in its activation cost, you gain 1 life. Pradesh Gypsies 2G U CR LEG,4-6 Human Nomad. 1G, T: Target creature gets -2/-0 until end of turn. 1/1 Praetor's Counsel 5GGG M SOR MBS Return all cards from your graveyard to your hand. Exile Praetor's Counsel. You have no maximum hand size for the rest of the game. Predator Ooze GGG R CR DKA Ooze. Predator Ooze is indestructible. Whenever Predator Ooze attacks, put a +1/+1 counter on it. Whenever a creature dealt damage by Predator Ooze this turn dies, put a +1/+1 counter on Predator Ooze. 1/1 Predator's Rapport 2G C INS GTC Choose target creature you control. You gain life equal to that creature's power plus its toughness. Predator's Strike 1G C INS MRD Target creature gets +3/+3 and gains trample until end of turn.
Pincher Beetles 2G C CR TMP,X Insect. Shroud. 3/1
Predatory Focus 3GG U SOR GPT You may have creatures you control assign their combat damage this turn as though they weren't blocked.
Piper's Melody G U SOR ODY Shuffle any number of target creature cards from your graveyard into your library.
Predatory Hunger G C EC EXO Aura. Enchant creature. Whenever an opponent casts a creature spell, put a +1/+1 counter on enchanted creature.
Pistus Strike 2G C INS MBS Destroy target creature with flying. Its controller gets a poison counter.
Predatory Rampage 3GG R SOR M13 Creatures you control get +3/+3 until end of turn. Each creature your opponents control blocks this turn if able.
Primal Cocoon G C EC M11 Aura. Enchant creature. At the beginning of your upkeep, put a +1/+1 counter on enchanted creature. When enchanted creature attacks or blocks, sacrifice Primal Cocoon. Primal Command 3GG R SOR LRW Choose two — Target player gains 7 life; or put target noncreature permanent on top of its owner's library; or target player shuffles his or her graveyard into his or her library; or search your library for a creature card, reveal it, put it into your hand, then shuffle your library. Primal Forcemage 2G U CR TSP Elf Shaman. Whenever another creature enters the battlefield under your control, that creature gets +3/+3 until end of turn. 2/2 Primal Frenzy G C EC ODY Aura. Enchant creature. Enchanted creature has trample. Primal Growth 2G C SOR PLS Kicker—Sacrifice a creature. Search your library for a basic land card, put that card onto the battlefield, then shuffle your library. If Primal Growth was kicked, instead search your library for up to two basic land cards, put them onto the battlefield, then shuffle your library. Primal Huntbeast 3G C CR M13 Beast. Hexproof. 3/3 Primal Order 2GG R EN HM,5 At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands he or she controls. Primal Rage 1G U EN STH,X Creatures you control have trample. Primal Surge 8GG M SOR AVR Exile the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you do, repeat this process. Primal Whisperer 4G R CR LGN Elf Soldier. Primal Whisperer gets +2/+2 for each facedown creature on the battlefield. Morph 3G. 2/2
Primalcrux GGGGGG R CR EVE Elemental. Trample. Chroma — Primalcrux's power and toughness are each equal to the number of green mana symbols in the mana costs of permanents you control. */* Primeval Force 2GGG R CR POR,8 Elemental. When Primeval Force enters the battlefield, sacrifice it unless you sacrifice three Forests. 8/8 Primeval Light 3G U SOR GPT Destroy all enchantments target player controls. Primeval Titan 4GG M CR M11,M12 Giant. Trample. Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library. 6/6 Primitive Etchings 2GG R EN SCG Reveal the first card you draw each turn. Whenever you reveal a creature card this way, draw a card. Primordial Hydra XGG M CR M12,M13 Hydra. Primordial Hydra enters the battlefield with X +1/+1 counters on it. At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra. Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it. 0/0 Primordial Sage 4GG R CR RAV Spirit. Whenever you cast a creature spell, you may draw a card. 4/5 Prismatic Omen 1G R EN SHM Lands you control are every basic land type in addition to their other types. Prized Unicorn 3G U CR M10,M11 Unicorn. All creatures able to block Prized Unicorn do so. 2/2 Promised Kannushi G C CR SOK Human Druid. Soulshift 7. 1/1 Protean Hulk 5GG R CR DIS Beast. When Protean Hulk dies, search your library for any number of creature cards with total converted mana cost 6 or less and put them onto the battlefield. Then shuffle your library. 6/6 Protean Hydra XG M CR M10,M11 Hydra. Protean Hydra enters the battlefield with X +1/+1 counters on it. If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it. Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step. 0/0 Provoke 1G C INS STH Untap target creature you don't control. That creature blocks this turn if able. Draw a card. Psychotrope Thallid 2G U CR PLC Fungus. At the beginning of your upkeep, put a spore counter on Psychotrope Thallid. Remove three spore counters from Psychotrope Thallid: Put a 1/1 green Saproling creature token onto the battlefield. 1, Sacrifice a Saproling: Draw a card. 1/1 Pulse of Llanowar 3G U EN INV If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type. Invasion Uncommon Pulse of the Tangle 1GG R SOR DST Put a 3/3 green Beast creature token onto the battlefield. Then if an opponent controls more creatures than you, return Pulse of the Tangle to its owner's hand. Putrefax 3GG R CR SOM Horror. Trample, haste, infect. At the beginning of the end step, sacrifice Putrefax. 5/3
Pygmy Razorback Boar. Trample. 2/1
1G C CR PCY
Radjan Spirit 3G U CR LEG,4-6 Spirit. T: Target creature loses flying until end of turn. 3/2
Pygmy Troll 1G C CR EXO Troll. Whenever Pygmy Troll becomes blocked by a creature, Pygmy Troll gets +1/+1 until end of turn. G: Regenerate Pygmy Troll. 1/1
Rain of Thorns 4GG U SOR AVR Choose one or more — Destroy target artifact; destroy target enchantment; and/or destroy target land.
Pyknite 2G C CR ICE Ouphe. When Pyknite enters the battlefield, draw a card at the beginning of the next turn's upkeep. 1/1
Raking Canopy 1GG U EN SHM Whenever a creature with flying attacks you, Raking Canopy deals 4 damage to it.
Quagnoth 5G R CR FUT Beast. Split second. Shroud. When a spell or ability an opponent controls causes you to discard Quagnoth, return it to your hand. 4/5
Rampaging Baloths 4GG M CR ZEN Beast. Trample. Landfall — Whenever a land enters the battlefield under your control, you may put a 4/4 green Beast creature token onto the battlefield. 6/6
Quest for Renewal 1G U EN WWK Whenever a creature you control becomes tapped, you may put a quest counter on Quest for Renewal. As long as there are four or more quest counters on Quest for Renewal, untap all creatures you control during each other player's untap step.
Rampant Growth 1G C SOR MIR,TMP,7-M10,M12 Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Quest for the Gemblades 1G U EN ZEN Whenever a creature you control deals combat damage to a creature, you may put a quest counter on Quest for the Gemblades. Remove a quest counter from Quest for the Gemblades and sacrifice it: Put four +1/+1 counters on target creature.
Rancor G C EC ULG,PC2,M13 Aura. Enchant creature. Enchanted creature gets +2/+0 and has trample. When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand. Ranger's Guile G C INS ISD Target creature you control gets +1/+1 and gains hexproof until end of turn.
Quick Sliver 1G C CR LGN Sliver. Flash. Any player may play Sliver cards as though they had flash. 1/1
Ranger's Path 3G C SOR M13 Search your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library.
Quiet Disrepair 1G C EP FUT,PC2 Aura. Enchant artifact or enchantment. At the beginning of your upkeep, choose one — Destroy enchanted permanent; or you gain 2 life.
Ravaging Riftwurm 1GG U CR FUT Wurm. Kicker 4. Vanishing 2. If Ravaging Riftwurm was kicked, it enters the battlefield with three additional time counters on it. 6/6
Quilled Slagwurm Wurm. 8/8
Ravenous Baloth 2GG R CR ONS Beast. Sacrifice a Beast: You gain 4 life. 4/4
4GGG U CR MBS
Quirion Druid 2G R CR VIS Elf Druid. G, T: Target land becomes a 2/2 green creature that's still a land. (This effect lasts indefinitely.) 1/2
Razorclaw Bear 2GG R CR P02 Bear. Whenever Razorclaw Bear becomes blocked, it gets +2/+2 until end of turn. 3/3
Quirion Dryad 1G R CR PLS,M13 Dryad. Whenever you cast a white, blue, black, or red spell, put a +1/+1 counter on Quirion Dryad. 1/1
Reach of Branches 4G R TINS MOR Treefolk. Put a 2/5 green Treefolk Shaman creature token onto the battlefield. Whenever a Forest enters the battlefield under your control, you may return Reach of Branches from your graveyard to your hand.
Quirion Elves 1G C CR MIR,INV Elf Druid. As Quirion Elves enters the battlefield, choose a color. T: Add G to your mana pool. T: Add one mana of the chosen color to your mana pool. 1/1 Quirion Explorer 1G C CR PLS Elf Druid Scout. T: Add to your mana pool one mana of any color that a land an opponent controls could produce. 1/1 Quirion Ranger G C CR VIS Elf. Return a Forest you control to its owner's hand: Untap target creature. Activate this ability only once each turn. 1/1 Quirion Sentinel 1G C CR INV Elf Druid. When Quirion Sentinel enters the battlefield, add one mana of any color to your mana pool. 2/1 Quirion Trailblazer 3G C CR INV Elf Scout. When Quirion Trailblazer enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library. 1/2 Rabid Elephant 4G C CR ODY Elephant. Whenever Rabid Elephant becomes blocked, it gets +2/+2 until end of turn for each creature blocking it. 3/4
Pygmy Allosaurus 2G R CR ICE Lizard. Swampwalk. 2/2
Rabid Wolverines 3GG C CR EXO Wolverine. Whenever Rabid Wolverines becomes blocked by a creature, Rabid Wolverines gets +1/+1 until end of turn. 4/4
Pygmy Kavu 3G C CR PLS Kavu. When Pygmy Kavu enters the battlefield, draw a card for each black creature your opponents control. 1/2
Rabid Wombat 2GG U CR LEG,5 Wombat. Vigilance. Rabid Wombat gets +2/+2 for each Aura attached to it. 0/1
Reality Anchor 1G C INS TMP Target creature loses shadow until end of turn. Draw a card. Realms Uncharted 2G R INS ROE Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library. Reap 1G U INS TMP Return up to X target cards from your graveyard to your hand, where X is the number of black permanents target opponent controls as you cast Reap. Reap and Sow 3G C SOR DST Choose one — Destroy target land; or search your library for a land card, put that card onto the battlefield, then shuffle your library. Entwine 1G Rebirth 3GGG R SOR LEG,4 Remove Rebirth from your deck before playing if you're not playing for ante. Each player may put the top card of his or her library into the ante. If a player does, his or her life total becomes 20. Rebuking Ceremony 3GG R SOR DST Put two target artifacts on top of their owners' libraries. Reclaim G C INS EXO,7,9,M12 Put target card from your graveyard on top of your library. Recollect 2G U SOR RAV,X Return target card from your graveyard to your hand.
Recross the Paths 2G U SOR MOR Reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths to its owner's hand. Recycle 4GG R EN TMP Skip your draw step. Whenever you play a card, draw a card. Your maximum hand size is two. Redwood Treefolk Treefolk. 3/6
4G C CR POR,WTH,6,7
Reflex Sliver 3G C CR PLC Sliver. All Sliver creatures have haste. 2/2 Refresh 2G C INS ODY Regenerate target creature. Draw a card. Refreshing Rain 3G U INS NMS If an opponent controls a Swamp and you control a Forest, you may cast Refreshing Rain without paying its mana cost. Target player gains 6 life. Regal Force 4GGG R CR EVE Elemental. When Regal Force enters the battlefield, draw a card for each green creature you control. 5/5 Regenerate 1G C INS M10 Regenerate target creature. Regeneration 1G C EC L-X,ICE,MIR Aura. Enchant creature. G: Regenerate enchanted creature.
Resounding Roar 1G C INS ALA Target creature gets +3/+3 until end of turn. Cycling 5RGW. When you cycle Resounding Roar, target creature gets +6/+6 until end of turn. Respite 1G C INS TMP Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature. Restock 3GG R SOR INV Return two target cards from your graveyard to your hand. Exile Restock. Resuscitate 1G U INS EXO Until end of turn, creatures you control gain "1: Regenerate this creature." Retaliation 2G U EN ARB Creatures you control have "Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn." Revelation G R WEN LEG Players play with their hands revealed. Revenge of the Hunted 4GG R SOR AVR Until end of turn, target creature gets +6/+6 and gains trample, and all creatures able to block it this turn do so. Miracle G Reverent Silence 3G C SOR NMS If you control a Forest, rather than pay Reverent Silence's mana cost, you may have each other player gain 6 life. Destroy all enchantments.
Ritual of Subdual 4GG R EN ICE Cumulative upkeep 2. If a land is tapped for mana, it produces colorless mana instead of any other type. River Bear 3G U CR P02,9 Bear. Islandwalk. 3/3 River Boa 1G U CR VIS,6,ZEN Snake. Islandwalk. G: Regenerate River Boa. 2/1 Roar of Jukai 2G C INS BOK Arcane. If you control a Forest, each blocked creature gets +2/+2 until end of turn. Splice onto Arcaneâ&#x20AC;&#x201D;An opponent gains 5 life. Roar of the Wurm 6G U SOR ODY Put a 6/6 green Wurm creature token onto the battlefield. Flashback 3G Roaring Primadox 3G U CR M13 Beast. At the beginning of your upkeep, return a creature you control to its owner's hand. 4/4 Roaring Slagwurm 5GG R CR DST Wurm. Whenever Roaring Slagwurm attacks, tap all artifacts. 6/4 Rofellos, Llanowar Emissary GG R LC UDS Elf Druid. T: Add G to your mana pool for each Forest you control. 2/1 Rofellos's Gift G C SOR UDS Reveal any number of green cards in your hand. Return an enchantment card from your graveyard to your hand for each card revealed this way.
Regrowth 1G U SOR L-R Return target card from your graveyard to your hand.
Revive 1G U SOR MMQ,8,M13 Return target green card from your graveyard to your hand.
Reincarnation 1GG U INS LEG Choose target creature. When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner.
Rhox 4GG R CR NMS,8,X Rhino Beast. You may have Rhox assign its combat damage as though it weren't blocked. 2G: Regenerate Rhox. 5/5
Rolling Spoil 2GG U SOR RAV Destroy target land. If B was spent to cast Rolling Spoil, all creatures get -1/-1 until end of turn.
Reins of the Vinesteed 3G C EC MOR Aura. Enchant creature. Enchanted creature gets +2/+2. When enchanted creature dies, you may return Reins of the Vinesteed from your graveyard to the battlefield attached to a creature that shares a creature type with that creature.
Rhox Charger 3G U CR ALA Rhino Soldier. Trample. Exalted. 3/3
Ronom Hulk 4G C CR CSP Beast. Protection from snow. Cumulative upkeep 1. 5/6
Rhys the Exiled 2G R LC MOR Elf Warrior. Whenever Rhys the Exiled attacks, you gain 1 life for each Elf you control. B, Sacrifice an Elf: Regenerate Rhys the Exiled. 3/2
Root Cage 1G U EN PCY Mercenaries don't untap during their controllers' untap steps.
Rejuvenate 3G C SOR USG You gain 6 life. Cycling 2 Reki, the History of Kamigawa 2G R CR SOK Human Shaman. Whenever you cast a legendary spell, draw a card. 1/2 Relic Crush 4G C INS ZEN,CMD Destroy target artifact or enchantment and up to one other target artifact or enchantment. Rending Vines 1GG C INS SOK Arcane. Destroy target artifact or enchantment if its converted mana cost is less than or equal to the number of cards in your hand. Draw a card. Renegade Krasis 1GG R CR DGM Beast Mutant. Evolve. Whenever Renegade Krasis evolves, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it. 3/2 Renewal 2G C SOR HM As an additional cost to cast Renewal, sacrifice a land. Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library. Draw a card at the beginning of the next turn's upkeep. Renewing Touch G U SOR P02,S99 Shuffle any number of target creature cards from your graveyard into your library. Repopulate 1G C INS ULG Shuffle all creature cards from target player's graveyard into that player's library. Cycling 2 Resize 1G U INS CSP Target creature gets +3/+3 until end of turn. Recover 1G
Rib Cage Spider 2G C CRCR PCY Spider. Reach. 1/4 Riding the Dilu Horse 2G R SOR PTK Target creature gets +2/+2 and gains horsemanship. (This effect lasts indefinitely.) Riftsweeper 1G U CR FUT Elf Shaman. When Riftsweeper enters the battlefield, choose target face-up exiled card. Its owner shuffles it into his or her library. 2/2 Rime Dryad G C CR ICE Dryad. Snow forestwalk. 1/2 Rimehorn Aurochs 4G U CR CSP Snow. Aurochs. Trample. Whenever Rimehorn Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. 2S: Target creature blocks target creature this turn if able. 3/3
Rogue Elephant G C CR WTH Elephant. When Rogue Elephant enters the battlefield, sacrifice it unless you sacrifice a Forest. 3/3
Root Elemental 4GG R CR SCG Elemental. Morph 5GG. When Root Elemental is turned face up, you may put a creature card from your hand onto the battlefield. 6/5 Root Greevil 3G C CR PLS Beast. 2G, T, Sacrifice Root Greevil: Destroy all enchantments of the color of your choice. 2/3 Root Maze G R EN TMP,X Artifacts and lands enter the battlefield tapped. Root Sliver 3G U CR LGN Sliver. Root Sliver can't be countered. Sliver spells can't be countered by spells or abilities. 2/2 Root Spider 3G U CR HM Spider. Whenever Root Spider blocks, it gets +1/+0 and gains first strike until end of turn. 2/2 Rootbreaker Wurm Wurm. Trample. 6/6
5GG C CR TMP,9
Rite of Passage 2G R EN 5DN Whenever a creature you control is dealt damage, put a +1/+1 counter on it. (The damage is dealt before the counter is put on.)
Rootgrapple 4G C TINS LRW Treefolk. Destroy target noncreature permanent. If you control a Treefolk, draw a card.
Rites of Flourishing 2G R EN FUT,M12 At the beginning of each player's draw step, that player draws an additional card. Each player may play an additional land on each of his or her turns.
Rooting Kavu 2GG U CR INV Kavu. When Rooting Kavu dies, you may exile it. If you do, shuffle all creature cards from your graveyard into your library. 4/3
Rites of Spring 1G C SOR ODY Discard any number of cards. Search your library for up to that many basic land cards, reveal those cards, and put them into your hand. Then shuffle your library.
Root-Kin Ally 4GG U CR RAV Elemental Warrior. Convoke. Tap two untapped creatures you control: Root-Kin Ally gets +2/+2 until end of turn. 3/3
Rootrunner 2GG U CR CHK Spirit. GG, Sacrifice Rootrunner: Put target land on top of its owner's library. Soulshift 3. Roots 3G U EC HM Aura. Enchant creature without flying. When Roots enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. Roots of Life 1GG U EN MIR As Roots of Life enters the battlefield, choose Island or Swamp. Whenever a land of the chosen type an opponent controls becomes tapped, you gain 1 life. Rootwalla 2G C CR TMP,9,X Lizard. 1G: Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn. 2/2 Rootwater Alligator 3G C CR EXO Crocodile. Sacrifice a Forest: Regenerate Rootwater Alligator. 3/2 Rot Wolf 2G C CR MBS Wolf. Infect. Whenever a creature dealt damage by Rot Wolf this turn dies, you may draw a card. 2/2 Rotted Hystrix Beast. 3/6
4G C CR NPH
Roughshod Mentor 5G U CR SHM Giant Warrior. Green creatures you control have trample. 5/4 Rowan Treefolk 3G C CR POR Treefolk. 3/4 Rowen 2GG R EN VIS,6,7 Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card. Rubbleback Rhino 4G C CR RTR Rhino. Hexproof. 3/4 Rude Awakening 4G R SOR 5DN Choose one â&#x20AC;&#x201D; Untap all lands you control; or until end of turn, lands you control become 2/2 creatures that are still lands. Entwine 2G Run Wild G U INS ONS Until end of turn, target creature gains trample and "G: Regenerate this creature." Runeclaw Bear Bear. 2/2
Saber Ants 3G U INS MMQ Insect. Whenever Saber Ants is dealt damage, you may put that many 1/1 green Insect creature tokens onto the battlefield. 2/3 Sabertooth Cobra 2G C CR MIR Snake. Whenever Sabertooth Cobra deals damage to a player, he or she gets a poison counter. That player gets another poison counter at the beginning of his or her next upkeep unless he or she pays 2 before that turn. (A player with ten or more poison counters loses the game.) 2/2 Sacellum Archers 2G U CR CON Elf Archer. RW, T: Sacellum Archers deals 2 damage to target attacking or blocking creature. 2/3 Sacellum Godspeaker 2G R CR ALA Elf Druid. T: Reveal any number of creature cards with power 5 or greater from your hand. Add G to your mana pool for each card revealed this way. 2/2 Sachi, Daughter of Seshiro 2GG U LC CHK Snake Shaman. Other Snake creatures you control get +0/+1. Shamans you control have "T: Add GG to your mana pool." 1/3 Sacred Prey G C CR MMQ Horse. Whenever Sacred Prey becomes blocked, you gain 1 life. 1/1 Sacred Wolf 2G C CR M11,M12 Wolf. Hexproof. 3/1 Sakiko, Mother of Summer 4GG R LC BOK Snake Shaman. Whenever a creature you control deals combat damage to a player, add that much G to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end. 3/3 Sakura-Tribe Elder 1G C CR CHK,CMD Snake Shaman. Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. 1/1 Sakura-Tribe Scout G C CR SOK Snake Shaman Scout. T: You may put a land card from your hand onto the battlefield. 1/1 Sakura-Tribe Springcaller 3G C CR BOK Snake Shaman. At the beginning of your upkeep, add G to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end. 2/4
1G C CR M10-M12
Rushwood Dryad 1G C CR MMQ,8,X Dryad. Forestwalk. 2/1 Rushwood Elemental GGGGG R CR MMQ Elemental. Trample. At the beginning of your upkeep, you may put a +1/+1 counter on Rushwood Elemental. 4/4 Rushwood Herbalist 2G C CR MMQ Human Spellshaper. G, T, Discard a card: Regenerate target creature. 2/2 Rushwood Legate 2G U CR MMQ Dryad. If an opponent controls an Island and you control a Forest, you may cast Rushwood Legate without paying its mana cost. 2/1 Rust G C INS LEG Counter target activated ability from an artifact source. (Mana abilities can't be targeted.) Rust Scarab 4G U INS GTC Insect. Whenever Rust Scarab becomes blocked, you may destroy target artifact or enchantment defending player controls. 4/5 Rysorian Badger 2G R CR HM Badger. Whenever Rysorian Badger attacks and isn't blocked, you may exile up to two target creature cards from defending player's graveyard. If you do, you gain 1 life for each card exiled this way and Rysorian Badger assigns no combat damage this turn. 2/2
Salvage G C SOR P02 Put target card from your graveyard on top of your library. Sandstorm G C INS ARN,4,MIR Sandstorm deals 1 damage to each attacking creature.
Sasaya, Orochi Ascendant 1GG R LC/LEN SOK Snake Monk. Reveal your hand: If you have seven or more land cards in your hand, flip Sasaya, Orochi Ascendant. 2/3 Sasaya's Essence: Whenever a land you control is tapped for mana, for each other land you control with the same name, add one mana to your mana pool of any type that land produced. Savaen Elves G C CR DRK Elf. GG, T: Destroy target Aura attached to a land. 1/1 Savage Conception 3GG U SOR EVE Put a 3/3 green Beast creature token onto the battlefield. Retrace. Savage Gorilla 4G C CR APC Ape. UB, T, Sacrifice Savage Gorilla: Target creature gets -3/-3 until end of turn. Draw a card. 3/3 Savage Hunger 2G C EC ALA Aura. Enchant creature. Enchanted creature gets +1/+0 and has trample. Cycling 2 Savage Silhouette 2G C EC ZEN Aura. Enchant creature. Enchanted creature gets +2/+2 and has "1G: Regenerate this creature." Savage Surge 1G U INS RTR Target creature gets +2/+2 until end of turn. Untap that creature. Savage Thallid 3GG C CR TSP Fungus. At the beginning of your upkeep, put a spore counter on Savage Thallid. Remove three spore counters from Savage Thallid: Put a 1/1 green Saproling creature token onto the battlefield. Sacrifice a Saproling: Regenerate target Fungus. 5/2 Scab-Clan Charger 3G C CR GTC Centaur Warrior. Bloodrush â&#x20AC;&#x201D; 1G, Discard Scab-Clan Charger: Target attacking creature gets +2/+4 until end of turn. 2/4 Scaled Hulk 5G C CR BOK Spirit. Whenever you cast a Spirit or Arcane spell, Scaled Hulk gets +2/+2 until end of turn. 4/4 Scaled Wurm Wurm. 7/6
7G C CR ICE,5,6,9
Scapeshift 2GG R SOR MOR Sacrifice any number of lands. Search your library for that many land cards, put them onto the battlefield tapped, then shuffle your library. Scarwood Bandits 2GG R CR DRK Human Rogue. Forestwalk. 2G, T: Unless an opponent pays 2, gain control of target artifact for as long as Scarwood Bandits remains on the battlefield. 2/2
Saproling Burst 4G R EN NMS Fading 7 Remove a fade counter from Saproling Burst: Put a green Saproling creature token onto the battlefield. It has "This creature's power and toughness are each equal to the number of fade counters on Saproling Burst." When Saproling Burst leaves the battlefield, destroy all tokens put onto the battlefield with Saproling Burst. They can't be regenerated.
Scarwood Hag 1G U CR DRK Hag. GGGG, T: Target creature gains forestwalk until end of turn. T: Target creature loses forestwalk until end of turn. 1/1
Saproling Cluster 1G R EN NMS 1, Discard a card: Put a 1/1 green Saproling creature token onto the battlefield. Any player may activate this ability.
Scatter the Seeds 3GG C CR RAV Convoke. Put three 1/1 green Saproling creature tokens onto the battlefield.
Saproling Infestation 1G R EN INV Whenever a player kicks a spell, you put a 1/1 green Saproling creature token onto the battlefield. Saproling Symbiosis 3G R SOR INV You may cast Saproling Symbiosis any time you could cast an instant if you pay 2 more to cast it. Put a 1/1 green Saproling creature token onto the battlefield for each creature you control. Saruli Gatekeepers 3G C CR DGM Elf Warrior. When Saruli Gatekeepers enters the battlefield, if you control two or more Gates, you gain 7 life. 2/4
Scarwood Treefolk 3G C CR TSP Treefolk. Scarwood Treefolk enters the battlefield tapped. 3/5
Scattershot Archer G C CR CON Elf Archer. T: Scattershot Archer deals 1 damage to each creature with flying. 1/2 Scavenger Folk G C CR DRK,5,7 Human. G, T, Sacrifice Scavenger Folk: Destroy target artifact. 1/1 Scavenging Ooze 1G R CR CMD Ooze. G: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life. 2/2
Scent of Ivy G C INS UDS Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way. Scion of the Wild 1GG R CR RAV,X Avatar. Scion of the Wild's power and toughness are each equal to the number of creatures you control. */* Scorned Villager 1G C TF(CR) DKA Human Werewolf. T: Add G to your mana pool. At the beginning of each upkeep, if no spells were cast each turn, transform Scorned Villager. 1/1 Moonscarred Werewolf: Werewolf. Vigilance. T: Add GG to your mana pool. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonscarred Werewolf. 2/2 Scouting Trek 1G U SOR INV Search your library for any number of basic land cards. Reveal those cards, then shuffle your library and put them on top of it. Scragnoth 4G U CR TMP,TSP Beast. Scragnoth can't be countered. Protection from blue. 3/4 Scryb Ranger 1G U CR TSP Faerie. Flash. Flying, protection from blue. Return a Forest you control to its owner's hand: Untap target creature. Activate this ability only once each turn. 1/1 Scryb Sprites G C CR L-5 Faerie. Flying. 1/1 Scute Mob G R CR ZEN Insect. At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob. 1/1 Scythe Tiger G C CR ZEN Cat. Shroud. When Scythe Tiger enters the battlefield, sacrifice it unless you sacrifice a land. 3/2 Seal of Primordium 1G C EN PLC Sacrifice Seal of Primordium: Destroy target artifact or enchantment. Seal of Strength G C EN NMS Sacrifice Seal of Strength: Target creature gets +3/+3 until end of turn. Search for Tomorrow 2G C SOR TSP Search your library for a basic land card and put it onto the battlefield. Then shuffle your library. Suspend 2—G. Seed the Land 2GG R EN SOK Whenever a land enters the battlefield, its controller puts a 1/1 green Snake creature token onto the battlefield. Seedborn Muse 3GG R CR LGN,9,X Spirit. Untap all permanents you control during each other player's untap step. 2/4 Seedguide Ash 4G U CR LRW Treefolk Druid. When Seedguide Ash dies, you may search your library for up to three Forest cards and put them onto the battlefield tapped. If you do, shuffle your library. 4/4 Seedling Charm G C INS MIR Choose one — Return target Aura attached to a creature to its owner's hand; or regenerate target green creature; or target creature gains trample until end of turn. Seeds of Innocence 1GG R SOR MIR Destroy all artifacts. They can't be regenerated. The controller of each of those artifacts gains life equal to its converted mana cost. Seedtime 1G R INS JUD Cast Seedtime only during your turn. Take an extra turn after this one if an opponent cast a blue spell this turn. Seek the Horizon 3G U SOR SOK,RTR Search your library for up to three basic land cards, reveal them, and put them into your hand. Then shuffle your library.
Seeker of Skybreak 1G C CR TMP Elf. T: Untap target creature. 2/1 Sekki, Seasons' Guide 5GGG R LC SOK Spirit. Sekki, Seasons' Guide enters the battlefield with eight +1/+1 counters on it. If damage would be dealt to Sekki, prevent that damage, remove that many +1/+1 counters from Sekki, and put that many 1/1 colorless Spirit creature tokens onto the battlefield. Sacrifice eight Spirits: Return Sekki from your graveyard to the battlefield. 0/0 Sentinel Spider 3GG C CR M13 Spider. Vigilance. Reach. 4/4 Serene Heart 1G C INS MIR Destroy all Auras. Serene Remembrance G U SOR GTC Shuffle Serene Remembrance and up to three target cards from a single graveyard into their owners' libraries. Serene Sunset XG U INS JG Prevent all combat damage X target creatures would deal this turn. Serpent Skin 2G C EC CHK Aura. Flash. Enchant creature. Enchanted creature gets +1/+1. G: Regenerate enchanted creature. Serpentine Basilisk 2GG U CR ONS Basilisk. Whenever Serpentine Basilisk deals combat damage to a creature, destroy that creature at end of combat. Morph 1GG. 2/3 Serpentine Kavu 4G C CR INV Kavu. R: Serpentine Kavu gains haste until end of turn. 4/4 Serpent's Gift 2G C INS M13 Target creature gains deathtouch until end of turn. Seshiro the Anointed 4GG R LC CHK Snake Monk. Other Snake creatures you control get +2/+2. Whenever a Snake you control deals combat damage to a player, you may draw a card. 3/4
Sheltering Word 1G C INS AVR Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness. Shinen of Life's Roar 1G C CR SOK Spirit. All creatures able to block Shinen of Life's Roar do so. Channel — 2GG, Discard Shinen of Life's Roar: All creatures able to block target creature this turn do so. 1/2 Shisato, Whispering Hunter 3G R LC CHK Snake Warrior. At the beginning of your upkeep, sacrifice a Snake. Whenever Shisato, Whispering Hunter deals combat damage to a player, that player skips his or her next untap step. 2/2 Shizuko, Caller of Autumn 1GG R LC BOK Snake Shaman. At the beginning of each player's upkeep, that player adds GGG to his or her mana pool. Until end of turn, this mana doesn't empty from that player's mana pool as steps and phases end. 2/3 Shrink G C INS HM,5 Target creature gets -5/-0 until end of turn. Siege Wurm 5GG C CR RAV Wurm. Convoke. Trample. 5/5 Silhana Ledgewalker 1G C CR GPT, PC2 Elf Rogue. Hexproof. Silhana Ledgewalker can't be blocked except by creatures with flying. 1/1 Silhana Starfletcher 2G C CR GPT Elf Druid Archer. Reach. As Silhana Starfletcher enters the battlefield, choose a color. T: Add one mana of the chosen color to your mana pool. 1/3 Silk Net G C INS ULG Target creature gets +1/+1 and gains reach until end of turn. Silklash Spider 3GG R CR ONS,9,M13 Spider. Reach. XGG: Silklash Spider deals X damage to each creature with flying. 2/7 Silt Crawler 2G C CR PCY Beast. When Silt Crawler enters the battlefield, tap all lands you control. 3/3
Seton, Krosan Protector GGG R LC ODY Centaur Druid. Tap an untapped Druid you control: Add G to your mana pool. 2/2
Silverback Ape Ape. 5/5
Seton's Desire 2G C EC ODY Aura. Enchant creature. Enchanted creature gets +2/+2. Threshold — As long as seven or more cards are in your graveyard, all creatures able to block enchanted creature do so.
Silverglade Elemental 4G C CR MMQ Elemental. When Silverglade Elemental enters the battlefield, you may search your library for a Forest card and put that card onto the battlefield. If you do, shuffle your library. 4/4
Seton's Scout 1G U CR TOR Centaur Druid Scout Archer. Reach. Threshold — Seton's Scout gets +2/+2 as long as seven or more cards are in your graveyard. 2/1
Silverglade Pathfinder 1G U CR MMQ Dryad Spellshaper. 1G, T, Discard a card: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. 1/1
Shambling Strider 4GG C CR ICE Yeti. RG: Shambling Strider gets +1/-1 until end of turn. 5/5
Silverpelt Werewolf U CR DKA (See Lambholt Elder)
Shanodin Dryads G C CR L-7 Dryad. Forestwalk. 1/1 Shape of the Wiitigo 3GGG R EC CSP Aura. Enchant creature. When Shape of the Wiitigo enters the battlefield, put six +1/+1 counters on enchanted creature. At the beginning of your upkeep, put a +1/+1 counter on enchanted creature if it attacked or blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it. Shard Convergence 3G U SOR CON Search your library for a Plains card, an Island card, a Swamp card, and a Mountain card. Reveal those cards and put them into your hand. Then shuffle your library. Shelkin Brownie 1G C CR LEG Ouphe. T: Target creature loses all "bands with other" abilities until end of turn. 1/1 Sheltering Ancient 1G U CR CSP Treefolk. Trample. Cumulative upkeep—Put a +1/+1 counter on a creature an opponent controls. 5/5
3GG U CR S99, 8
Silvos, Rogue Elemental 3GGG R LC ONS Elemental. Trample. G: Regenerate Silvos, Rogue Elemental. 8/5 Simian Brawler 3G C CR CSP Ape Warrior. Discard a land card: Simian Brawler gets +1/+1 until end of turn. 3/3 Simian Grunts 2G C CR ULG Ape. Flash. Echo 2G. 3/4 Simic Basilisk 4GG U CR DIS Basilisk Mutant. Graft 3. 1G: Until end of turn, target creature with a +1/+1 counter on it gains "Whenever this creature deals combat damage to a creature, destroy that creature at end of combat." 0/0 Simic Initiate G C CR DIS Human Mutant. Graft 1. 0/0 Simic Ragworm 3G C CR DIS Worm. U: Untap Simic Ragworm. 3/3
Simplify G C SOR ODY Each player sacrifices an enchantment. Singing Tree 3G R CR ARN Plant. T: Target attacking creature's power becomes 0 until end of turn. 0/3 Skarrg Goliath 6GG R CR GTC Beast. Trample. Bloodrush — 5GG, Discard Skarrg Goliath: Target attacking creature gets +9/+9 and gains trample until end of turn. 9/9 Skarrgan Pit-Skulk G C CR GTC Human Warrior. Bloodthirst 1. Creatures with power less than Skarrgan Pit-Skulk's power can't block it. 1/1 Skinshifter 1G R CR M12 Human Shaman. G: Choose one — Until end of turn, Skinshifter becomes a 4/4 Rhino and gains trample; or until end of turn, Skinshifter becomes a 2/2 Bird and gains flying; or until end of turn, Skinshifter becomes a 0/8 Plant. Activate this ability only once each turn. 1/1 Skullmulcher 4G R CR ALA Elemental. Devour 1. When Skullmulcher enters the battlefield, draw a card for each creature it devoured. Skylasher 1G R CR DGM Insect. Flash. Skylasher can't be countered. Reach, protection from blue. 2/2 Skyshooter 1G C CR ODY Centaur Archer. Reach. T, Sacrifice Skyshooter: Destroy target attacking or blocking creature with flying. 1/2 Skyshroud Archer G C CR STH Elf Archer. T: Target creature with flying gets -1/-1 until end of turn. 1/1 Skyshroud Behemoth 5GG R CR NMS Beast. Fading 2. Skyshroud Behemoth enters the battlefield tapped. 10/10 Skyshroud Blessing 1G U INS PLS Lands gain shroud until end of turn. Draw a card. Skyshroud Claim 3G C SOR NMS Search your library for up to two Forest cards and put them onto the battlefield. Then shuffle your library. Skyshroud Cutter 3G C CR NMS Beast. If you control a Forest, rather than pay Skyshroud Cutter's mana cost, you may have each other player gain 5 life. 2/2 Skyshroud Elf 1G C CR TMP Elf Druid. T: Add G to your mana pool. 1: Add R or W to your mana pool. 1/1 Skyshroud Elite G U CR EXO Elf. Skyshroud Elite gets +1/+2 as long as an opponent controls a nonbasic land. 1/1 Skyshroud Poacher 2GG R CR NMS Human Rebel. 3, T: Search your library for an Elf permanent card and put it onto the battlefield. Then shuffle your library. 2/2 Skyshroud Ranger G C CR TMP Elf. T: You may put a land card from your hand onto the battlefield. Activate this ability only any time you could cast a sorcery. 1/1 Skyshroud Ridgeback Beast. Fading 2. 2/3
G C CR NMS
Skyshroud Sentinel 2G C CR NMS Elf. When Skyshroud Sentinel enters the battlefield, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, and put them into your hand. If you do, shuffle your library. 1/1 Skyshroud Troll 2GG C CR TMP Troll Giant. 1G: Regenerate Skyshroud Troll. 3/3 Skyshroud Troopers 3G C CR STH Elf Druid Warrior. T: Add G to your mana pool. 3/3
Skyshroud War Beast 1G R CR EXO Beast. Trample. As Skyshroud War Beast enters the battlefield, choose an opponent. Skyshroud War Beast's power and toughness are each equal to the number of nonbasic lands the chosen player controls. */* Slashing Tiger 2GG R CR PTK Cat. Whenever Slashing Tiger becomes blocked, it gets +2/+2 until end of turn. 3/3 Slaughterhorn 2G C CR GTC Beast. Bloodrush — G, Discard Slaughterhorn: Target attacking creature gets +3/+2 until end of turn. 3/2 Slice in Twain 2GG U INS SOM Destroy target artifact or enchantment. Draw a card. Slime Molding XG U SOR RTR Put an X/X green Ooze creature token onto the battlefield. Slingbow Trap 3G U INS WWK Trap. If a black creature with flying is attacking, you may pay G rather than pay Slingbow Trap's mana cost. Destroy target attacking creature with flying. Slith Predator GG U CR MRD Slith. Trample. Whenever Slith Predator deals combat damage to a player, put a +1/+1 counter on it. 1/1 Snag 3G U INS PCY You may discard a Forest card rather than pay Snag's mana cost. Prevent all combat damage that would be dealt by unblocked creatures this turn. Snake Pit 3G U EN MMQ Whenever an opponent casts a blue or black spell, you may put a 1/1 green Snake creature token onto the battlefield.
Song of Serenity 1G U EN EXO Creatures that are enchanted can't attack or block. Sophic Centaur 3G C CR PLC Centaur Spellshaper. 2GG, T, Discard a card: You gain 2 life for each card in your hand. 1/1 Sosuke, Son of Seshiro 2GG U LC CHK Snake Warrior. Other Snake creatures you control get +1/+0. Whenever a Warrior you control deals combat damage to a creature, destroy that creature at end of combat. 4/3 Sosuke's Summons 2G U SOR BOK Put two 1/1 green Snake creature tokens onto the battlefield. Whenever a nontoken Snake enters the battlefield under your control, you may return Sosuke's Summons from your graveyard to your hand. Soul of the Harvest 4GG R CR AVR Elemental. Trample. Whenever another nontoken creature enters the battlefield under your control, you may draw a card. 6/6 Soul's Majesty 4G R SOR CON Draw cards equal to the power of target creature you control. Soul's Might 4G C SOR ALA Put X +1/+1 counters on target creature, where X is that creature's power. Sound the Call 2G C SOR CSP Put a 1/1 green Wolf creature token onto the battlefield. It has "This creature gets +1/+1 for each card named Sound the Call in each graveyard." Southern Elephant Elephant. 3/4
3G C CR PTK,S99
Snake Umbra 2G C EC ROE,PC2 Aura. Enchant creature. Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card." Totem armor
Spawnwrithe 2G R CR SMCM, Elemental. Trample. Whenever Spawnwrithe deals combat damage to a player, put a token that's a copy of Spawnwrithe onto the battlefield. 2/2
Snapping Creeper 2G C CR WWK Plant. Landfall — Whenever a land enters the battlefield under your control, Snapping Creeper gains vigilance until end of turn. 2/3
Spearbreaker Behemoth 5GG R CR ALA Beast. Spearbreaker Behemoth is indestructible. 1: Target creature with power 5 or greater is indestructible this turn. 5/5
Snare the Skies G C INS AVR Target creature gets +1/+1 and gains reach until end of turn.
Spectral Bears 1G U CR HM Bear Spirit. Whenever Spectral Bears attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step. 3/3
Snarling Undorak 2GG C CR ONS Beast. 2G: Target Beast creature gets +1/+1 until end of turn. Morph 1GG. 3/3 Snorting Gahr 2GG C CR MMQ Rhino Beast. Whenever Snorting Gahr becomes blocked, it gets +2/+2 until end of turn. 3/3 Snowblind 3G R EC ICE Aura. Enchant creature. Enchanted creature gets -X/-Y. If that creature is attacking, X is the number of snow lands defending player controls. Otherwise, X is the number of snow lands its controller controls. Y is equal to X or to enchanted creature's toughness minus 1, whichever is smaller. Soilshaper 1G U CR CHK Spirit. Whenever you cast a Spirit or Arcane spell, target land becomes a 3/3 creature until end of turn. It's still a land. 1/1 Somberwald Dryad 1G C CR DKA Dryad. Forestwalk. 2/2 Somberwald Sage 2G R CR AVR Human Druid. T: Add three mana of any one color to your mana pool. Spend this mana only to cast creature spells. 0/1 Somberwald Spider 4G C CR ISD Spider. Reach. Morbid — Somberwald Spider enters the battlefield with two +1/+1 counters on it if a creature died this turn. 2/4
Spectral Force 3GG R CR TSP Elemental Spirit. Trample. Whenever Spectral Force attacks, if defending player controls no black permanents, it doesn't untap during your next untap step. 8/8 Spellbane Centaur 2G R CR ODY Centaur. Creatures you control can't be the targets of blue spells or abilities from blue sources. 3/2 Spellwild Ouphe 1G U CR FUT Ouphe. Spells that target Spellwild Ouphe cost 2 less to cast. 1/3 Spider Climb G C EC VIS Aura. You may cast Spider Climb as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature. Enchanted creature gets +0/+3 and has reach. Spider Spawning 4G U SOR ISD Put a 1/2 green Spider creature token with reach onto the battlefield for each creature card in your graveyard. Flashback 6B Spider Umbra G C EC ROE Aura. Enchant creature. Enchanted creature gets +1/+1 and has reach. Totem armor Spidersilk Armor 2G C EN MMQ Creatures you control get +0/+1 and have reach.
Spidery Grasp 2G C INS ISD Untap target creature. It gets +2/+4 and gains reach until end of turn. Spike Breeder 3G R CR STH Spike. Spike Breeder enters the battlefield with three +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature. 2, Remove a +1/+1 counter from Spike Breeder: Put a 1/1 green Spike creature token onto the battlefield. 0/0 Spike Colony 4G C CR STH Spike. Spike Colony enters the battlefield with four +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature. 0/0 Spike Drone G C CR TMP Spike Drone. Spike Drone enters the battlefield with a +1/+1 counter on it. 2, Remove a +1/+1 counter from Spike Drone: Put a +1/+1 counter on target creature. 0/0 Spike Feeder 1GG U CR STH,TSP,CMD Spike. Spike Feeder enters the battlefield with two +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from Spike Feeder: You gain 2 life. 0/0 Spike Hatcher 6G R CR EXO Spike. Spike Hatcher enters the battlefield with six +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Hatcher: Put a +1/+1 counter on target creature. 1, Remove a +1/+1 counter from Spike Hatcher: Regenerate Spike Hatcher. 0/0 Spike Rogue 1GG U CR EXO Spike. Spike Rogue enters the battlefield with two +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Rogue: Put a +1/+1 counter on target creature. 2, Remove a +1/+1 counter from a creature you control: Put a +1/+1 counter on Spike Rogue. 0/0 Spike Soldier 2GG U CR STH Spike Soldier. Spike Soldier enters the battlefield with three +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn. 0/0 Spike Tiller 3GG R CR TSP Spike. Spike Tiller enters the battlefield with three +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Tiller: Put a +1/+1 counter on target creature. 2, Remove a +1/+1 counter from Spike Tiller: Target land becomes a 2/2 creature that's still a land. Put a +1/+1 counter on it. 0/0 Spike Weaver 2GG R CR EXO Spike. Spike Weaver enters the battlefield with three +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature. 1, Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt this turn. 0/0 Spike Worker 2G C CR STH Spike. Spike Worker enters the battlefield with two +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Worker: Put a +1/+1 counter on target creature. 0/0 Spiked Baloth 3G C CR M13 Beast. Trample. 4/2 Spinebiter 4GG U CR NPH Beast. Infect. You may have Spinebiter assign its combat damage as though it weren't blocked. 3/4 Spined Wurm Wurm. 5/4
4G C CR POR,STH,7-M11
Spinneret Sliver 1G C CR TSP Sliver. All Sliver creatures have reach. 2/2 Spire Tracer G C CR GTC Elf Scout. Spire Tracer can't be blocked except by creatures with flying or reach. 1/1 Spitting Gourna 3GG C CR ONS Beast. Reach. Morph 4G. 3/4
Spitting Slug 1GG U CCR DRK,TSP Slug. Whenever Spitting Slug blocks or becomes blocked, you may pay 1G. If you do, Spitting Slug gains first strike until end of turn. Otherwise, each creature blocking or blocked by Spitting Slug gains first strike until end of turn. 2/4 Spitting Spider 3GG U CR PCY,8 Spider. Reach. Sacrifice a land: Spitting Spider deals 1 damage to each creature with flying. 3/5 Splinter 2GG U SOR UDS,BOK Exile target artifact. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and exile them. Then that player shuffles his or her library. Splinterfright 2G R CR ISD Elemental. Trample. Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard. At the beginning of your upkeep, put the top two cards of your library into your graveyard. */* Splintering Wind 2GG R EN ALL 2G: Splintering Wind deals 1 damage to target creature. Put a 1/1 green Splinter creature token onto the battlefield. It has flying and "Cumulative upkeep G." When it leaves the battlefield, it deals 1 damage to you and each creature you control. Spoils of Victory 2G U SOR PTK Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle your library. Spontaneous Generation 3G R SOR MMQ Put a 1/1 green Saproling creature token onto the battlefield for each card in your hand. Spore Burst 3G U SOR CON Domain â&#x20AC;&#x201D; Put a 1/1 green Saproling creature token onto the battlefield for each basic land type among lands you control. Spore Cloud 1GG C INS FEM Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step. Spore Flower GG U CR FEM Fungus. At the beginning of your upkeep, put a spore counter on Spore Flower. Remove three spore counters from Spore Flower: Prevent all combat damage that would be dealt this turn. 0/1 Spore Frog G C CR PCY Frog. Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn. 1/1 Sporeback Troll 3G C CR DIS Troll Mutant. Graft 2. 1G: Regenerate target creature with a +1/+1 counter on it. 0/0 Sporecap Spider 2G C CR ROE Spider. Reach. 1/5 Sporesower Thallid 2GG U CR TSP Fungus. At the beginning of your upkeep, put a spore counter on each Fungus you control. Remove three spore counters from Sporesower Thallid: Put a 1/1 green Saproling creature token onto the battlefield. 4/4
Spreading Algae G U EL USG,8 Aura. Enchant Swamp. When enchanted land becomes tapped, destroy it. When Spreading Algae is put into a graveyard from the battlefield, return Spreading Algae to its owner's hand. Spring Cleaning 1G C INS LRW Destroy target enchantment. Clash with an opponent. If you win, destroy all enchantments your opponents control. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Spring of Eternal Peace You gain 8 life.
3GG C SOR PTK
Springing Tiger 3G C CR ODY Cat. Threshold â&#x20AC;&#x201D; Springing Tiger gets +2/+2 as long as seven or more cards are in your graveyard. 3/3 Sprout G C INS TSP Put a 1/1 green Saproling creature token onto the battlefield. Sprout Swarm 1G C INS FUT Convoke. Buyback 3. Put a 1/1 green Saproling creature token onto the battlefield. Sprouting Phytohydra 4G R CR DIS Plant Hydra. Defender . Whenever Sprouting Phytohydra is dealt damage, you may put a token that's a copy of Sprouting Phytohydra onto the battlefield. 0/2 Sprouting Vines 2G C INS SCG Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library. Storm Squall 2G C SOR S99,MMQ,7 Squall deals 2 damage to each creature with flying. Squall Line XGG R INS TSP Squall Line deals X damage to each creature with flying and each player. Squallmonger 3G U CR MMQ,CMD Monger. 2: Squallmonger deals 1 damage to each creature with flying and each player. Any player may activate this ability. 3/3 Squirrel Mob 1GG R CR ODY Squirrel. Squirrel Mob gets +1/+1 for each other Squirrel on the battlefield. 2/2 Squirrel Nest 1GG U EL ODY Aura. Enchant land. Enchanted land has "T: Put a 1/1 green Squirrel creature token onto the battlefield." Squirrel Wrangler 2GG R CR PCY Human Druid. 1G, Sacrifice a land: Put two 1/1 green Squirrel creature tokens onto the battlefield. 1G, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn. 2/2 Stag Beetle 3GG R CR ONS Insect. Stag Beetle enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield. 0/0 Stalking Tiger 3G C CR MIR,POR,6,PTK,X Cat. Stalking Tiger can't be blocked by more than one creature. 3/3
Sporogenesis 3G R EN USG At the beginning of your upkeep, you may put a fungus counter on target nontoken creature. Whenever a creature with a fungus counter on it dies, put a 1/1 green Saproling creature token onto the battlefield for each fungus counter on that creature. When Sporogenesis leaves the battlefield, remove all fungus counters from all creatures.
Stamina 2G U CR MMQ Aura. Enchant creature. Enchanted creature has vigilance. Sacrifice Stamina: Regenerate enchanted creature.
Sporoloth Ancient 3GG C CR FUT Fungus. At the beginning of your upkeep, put a spore counter on Sporoloth Ancient. Creatures you control have "Remove two spore counters from this creature: Put a 1/1 green Saproling creature token onto the battlefield." 4/4
Stampede Driver G U CR NMS Human Spellshaper. 1G, T, Discard a card: Creatures you control get +1/+1 and gain trample until end of turn. 1/1
Stampede 1GG R INS ICE,5 Attacking creatures get +1/+0 and gain trample until end of turn.
Stampeding Rhino 4G C CR M10,M12 Rhino. Trample. 4/4
Stampeding Serow 2GG U CR SOK Antelope Beast. Trample. At the beginning of your upkeep, return a green creature you control to its owner's hand. 5/4 Stampeding Wildebeests 2GG U CR VIS,X Antelope Beast. Trample. At the beginning of your upkeep, return a green creature you control to its owner's hand. 5/4 Stand Together 3GG U INS DST Put two +1/+1 counters on target creature and two +1/+1 counters on another target creature. Starved Rusalka G U CR GPT Spirit. G, Sacrifice a creature: You gain 1 life. 1/1 Steam Spitter 4G U CR CSP Spider. Reach. R: Steam Spitter gets +1/+0 until end of turn. 1/5 Steely Resolve 1G R EN ONS As Steely Resolve enters the battlefield, choose a creature type. Creatures of the chosen type have shroud. Still Life 1GG U EN ODY GG: Still Life becomes a 4/3 Centaur creature until end of turn. It's still an enchantment. Stingerfling Spider 4G U CR M12 Spider. Reach. When Stingerfling Spider enters the battlefield, you may destroy target creature with flying. 2/5 Stomp and Howl 2G U SOR DIS Destroy target artifact and target enchantment. Stomper Cub 3GG C CR ROE Beast. Trample. 5/3 Stone Kavu 4G C CR PLS Kavu. R: Stone Kavu gets +1/+0 until end of turn. W: Stone Kavu gets +0/+1 until end of turn. 3/3 Stonefare Crocodile 2G C CR RTR Crocodile. 2B: Stonefare Crocodile gains lifelink until end of turn. 3/2 Stone-Seeder Hierophant 2GG C CR RAV Human Druid. Whenever a land enters the battlefield under your control, untap Stone-Seeder Hierophant. T: Untap target land. 1/1 Stone-Tongue Basilisk 4GGG R CR ODY Basilisk. Whenever Stone-Tongue Basilisk deals combat damage to a creature, destroy that creature at end of combat. Threshold â&#x20AC;&#x201D; As long as seven or more cards are in your graveyard, all creatures able to block StoneTongue Basilisk do so. 4/5 Stonewood Invocation 3G R INS TSP Split second. Target creature gets +5/+5 and gains shroud until end of turn. Stonewood Invoker 1G C CR LGN Elf Mutant. 7G: Stonewood Invoker gets +5/+5 until end of turn. 2/2 Storm Front G U EN TMP GG: Tap target creature with flying. Storm Seeker 3G U INS LEG Storm Seeker deals damage to target player equal to the number of cards in that player's hand. Strangleroot Geist GG U CR DKA Spirit.. Haste, undying. 2/1 Stream of Life XG U SOR L-9 Target player gains X life. Street Savvy G C EC DIS Aura. Enchant creature. Enchanted creature gets +0/+2 and can block creatures with landwalk abilities as though they didn't have those abilities. Strength in Numbers 1G C INS TSP Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.
Strength of Cedars 4G U INS CHK Arcane. Target creature gets +X/+X until end of turn, where X is the number of lands you control.
Sylvan Echoes G U EN LRW Whenever you clash and win, you may draw a card. (This ability triggers after the clash ends.)
Strength of Night 2G C INS APC Kicker B. Creatures you control get +1/+1 until end of turn. If Strength of Night was kicked, Zombie creatures you control get an additional +2/+2 until end of turn.
Sylvan Hierophant 1G U CR WTH Human Cleric. When Sylvan Hierophant dies, exile Sylvan Hierophant, then return another target creature card from your graveyard to your hand. 1/2
Strength of the Tajuru XGG R INS WWK Multikicker 1. Choose target creature, then choose another target creature for each time Strength of the Tajuru was kicked. Put X +1/+1 counters on each of them.
Sylvan Library 1G U EN LEG,4,5 At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Striped Bears 3G C CR WTH Bear. When Striped Bears enters the battlefield, draw a card. 2/2
Sylvan Messenger 3G U CR APC Elf. Trample. When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order. 2/2
Stunted Growth 3GG R SOR ICE Target player chooses three cards from his or her hand and puts them on top of his or her library in any order. Subdue G C INS LEG Prevent all combat damage that would be dealt by target creature this turn. That creature gets +0/+X until end of turn, where X is its converted mana cost. Sudden Strength 3G C INS JUD Target creature gets +3/+3 until end of turn. Draw a card. Sulam Djinn 5G U CR INV Djinn. Trample. Sulam Djinn gets -2/-2 as long as green is the most common color among all permanents or is tied for most common. 6/6 Summer Bloom 1G U VIS,POR,S99,9 You may play up to three additional lands this turn. Summit Apes 3G U CR WWK Ape. As long as you control a Mountain, Summit Apes can't be blocked except by two or more creatures. 5/2 Summoner's Pact 0 R INS FUT [Green] Search your library for a green creature card, reveal it, and put it into your hand. Then shuffle your library. At the beginning of your next upkeep, pay 2GG. If you don't, you lose the game. Summoning Trap 4GG R INS ZEN Trap. If a creature spell you cast this turn was countered by a spell or ability an opponent controlled, you may pay 0 rather than pay Summoning Trap's mana cost. Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order. Sundering Vitae 2G C INS RAV Convoke. Destroy target artifact or enchantment. Superior Numbers GG U SOR MIR Superior Numbers deals damage to target creature equal to the number of creatures you control in excess of the number of creatures target opponent controls. Surging Might 2G C EC CSP Aura. Enchant creature. Enchanted creature gets +2/+2. Ripple 4
Sylvan Might 1G U INS ODY Target creature gets +2/+2 and gains trample until end of turn. Flashback 2GG Sylvan Paradise G U INS LEG Any number of target creatures become green until end of turn. Sylvan Primordial 5GG R CR GTC Avatar. Reach. When Sylvan Primordial enters the battlefield, for each opponent, destroy target noncreature permanent that player controls. For each permanent destroyed this way, search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle your library. 6/8 Sylvan Ranger 1G C CR M11 Elf Scout. When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. 1/1 Sylvan Safekeeper G R CR JUD Human Wizard. Sacrifice a land: Target creature you control gains shroud until end of turn. 1/1 Sylvan Scrying 1G U SOR MRD,X Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Sylvan Tutor G R SOR POR Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it. Sylvan Yeti 2GG R CR P02,S99 Yeti. Sylvan Yeti's power is equal to the number of cards in your hand. */4 Sylvok Explorer 1G C CR 5DN Human Druid. T: Add to your mana pool one mana of any color that a land an opponent controls could produce. 1/1 Symbiosis 1G C INS USG Two target creatures each get +2/+2 until end of turn. Symbiotic Beast 4GG U CR ONS Insect Beast. When Symbiotic Beast dies, put four 1/1 green Insect creature tokens onto the battlefield. 4/4
Survival of the Fittest 1G R EN EXO G, Discard a creature card: Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.
Symbiotic Deployment 2G R EN APC Skip your draw step. 1, Tap two untapped creatures you control: Draw a card.
Sustenance 1G U EN MMQ 1, Sacrifice a land: Target creature gets +1/+1 until end of turn.
Symbiotic Elf 3G C CR ONS Elf. When Symbiotic Elf dies, put two 1/1 green Insect creature tokens onto the battlefield. 2/2
Swirling Spriggan 2GG U CR EVE Goblin Shaman. (g/u)(g/u): Target creature you control becomes the color or colors of your choice until end of turn. 3/3
Symbiotic Wurm 5GGG R CR ONS,CMD Wurm. When Symbiotic Wurm dies, put seven 1/1 green Insect creature tokens onto the battlefield. 7/7
Sylvan Basilisk 3GG R CR P02, S99,X Basilisk. Whenever Sylvan Basilisk becomes blocked by a creature, destroy that creature. 2/4 Sylvan Bounty 5G C INS CON Target player gains 8 life. Basic landcycling 1G
Tajuru Archer 2G U CR ZEN Elf Archer Ally. Whenever Tajuru Archer or another Ally enters the battlefield under your control, you may have Tajuru Archer deal damage to target creature with flying equal to the number of Allies you control. 1/2
Tajuru Preserver 1G R CR ROE Elf Shaman. Spells and abilities your opponents control can't cause you to sacrifice permanents. 2/1 Talara's Battalion 1G R CR EVE Elf Warrior. Trample. Cast Talara's Battalion only if you've cast another green spell this turn. 4/3 Tangle 1G U INS INV Prevent all combat damage that would be dealt this turn. Each attacking creature doesn't untap during its controller's next untap step. Tangle Angler 3G U CR SOM Horror. Infect. G: Target creature blocks Tangle Angler this turn if able. 1/5 Tangle Asp 1G C CR 5DN Snake. Whenever Tangle Asp blocks or becomes blocked by a creature, destroy that creature at end of combat. 1/2 Tangle Mantis 2GG C CR MBS Insect. Trample. 3/4 Tangle Spider 4GG C CR DST,X Spider. Flash. Reach. 3/4 Tanglesap 1G C INS ZEN Prevent all combat damage that would be dealt this turn by creatures without trample. Tanglewalker 2G U CR DST Dryad. Each creature you control is unblockable as long as defending player controls an artifact land. 2/2 Taoist Hermit 2G U CR PTK Human Mystic. Hexproof. 2/2 Taoist Mystic 2G R CR PTK Human Mystic. Taoist Mystic can't be blocked by creatures with horsemanship. 2/2 Tarmogoyf 1G R CR FUT Lhurgoyf. Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.) */1+* Tarpan G C CR ICE Horse. When Tarpan dies, you gain 1 life. 1/1 Taste of Paradise 3G C SOR ALL As an additional cost to cast Taste of Paradise, you may pay 1G any number of times. You gain 3 life plus an additional 3 life for each additional 1G you paid. Taunting Challenge 1GG R SOR PTK All creatures able to block target creature this turn do so. Taunting Elf G C CR UDS,ONS Elf. All creatures able to block Taunting Elf do so. 0/1 Tel-Jilad Archers 4G C CR MRD Elf Archer. Protection from artifacts; reach. 2/4 Tel-Jilad Chosen 1G C CR MRD Elf Warrior. Protection from artifacts 2/1 Tel-Jilad Defiance 1G C INS SOM Target creature gains protection from artifacts until end of turn. Draw a card. Tel-Jilad Exile 3G C CR MRD Troll Warrior. 1G: Regenerate Tel-Jilad Exile. 2/3 Tel-Jilad Fallen 2GG C CR SOM Elf Warrior. Protection from artifacts, infect3/1 Tel-Jilad Justice 1G U INS 5DN Destroy target artifact. Scry 2. Tel-Jilad Lifebreather 4G C CR 5DN Troll Shaman. G, T, Sacrifice a Forest: Regenerate target creature. 3/2 Tel-Jilad Outrider 3G C CR DST Elf Warrior. Protection from artifacts
Tel-Jilad Wolf 2G C CR DST Wolf. Whenever Tel-Jilad Wolf becomes blocked by an artifact creature, Tel-Jilad Wolf gets +3/+3 until end of turn. 2/2 Tempting Licid 2G U CR STH Licid. G, T: Tempting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay G to end this effect. All creatures able to block enchanted creature do so. 2/2 Tempting Wurm 1G R CR ONS Wurm. When Tempting Wurm enters the battlefield, each opponent may put any number of artifact, creature, enchantment, and/or land cards from his or her hand onto the battlefield. 5/5 Terastodon 6GG R CR WWK Elephant. When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller puts a 3/3 green Elephant creature token onto the battlefield. 9/9 Terra Stomper 3GGG R CR ZEN Beast. Terra Stomper can't be countered. Trample. 8/8 Terravore 1GG R CR ODY Lhurgoyf. Trample. Terravore's power and toughness are each equal to the number of land cards in all graveyards. */* Terrifying Presence 1G C INS AVR Prevent all combat damage that would be dealt by creatures other than target creature this turn. Territorial Baloth 4G C CR ZEN Beast. Landfall â&#x20AC;&#x201D; Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn. 4/4 Thallid G C CR FEM,TSP Fungus. At the beginning of your upkeep, put a spore counter on Thallid. Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token onto the battlefield. 1/1 Thallid Devourer 1GG U CR FEM Fungus. At the beginning of your upkeep, put a spore counter on Thallid Devourer. Remove three spore counters from Thallid Devourer: Put a 1/1 green Saproling creature token onto the battlefield. Sacrifice a Saproling: Thallid Devourer gets +1/+2 until end of turn. 2/2 Thallid Germinator 2G C CR TSP Fungus. At the beginning of your upkeep, put a spore counter on Thallid Germinator. Remove three spore counters from Thallid Germinator: Put a 1/1 green Saproling creature token onto the battlefield. Sacrifice a Saproling: Target creature gets +1/+1 until end of turn. 2/2 Thallid Shell-Dweller 1G C CR TSP Fungus. Defender. At the beginning of your upkeep, put a spore counter on Thallid Shell-Dweller. Remove three spore counters from Thallid Shell-Dweller: Put a 1/1 green Saproling creature token onto the battlefield. 0/5 Thelon of Havenwood GG R LC TSP Elf Druid. Each Fungus creature gets +1/+1 for each spore counter on it. BG, Exile a Fungus card from a graveyard: Put a spore counter on each Fungus on the battlefield. 2/2 Thelonite Druid 2G U CR FEM Human Cleric Druid. 1G, T, Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. They're still lands. 1/1 Thelonite Hermit 3G R CR TSP Elf Shaman. Saproling creatures get +1/+1. Morph 3GG. When Thelonite Hermit is turned face up, put four 1/1 green Saproling creature tokens onto the battlefield. 1/1 Thelonite Monk 2GG R CR FEM Insect Monk Cleric. T, Sacrifice a green creature: Target land becomes a Forest. (This effect lasts indefinitely.) 1/2
Thelon's Chant 1GG U CR FEM At the beginning of your upkeep, sacrifice Thelon's Chant unless you pay G. Whenever a player puts a Swamp onto the battlefield, Thelon's Chant deals 3 damage to that player unless he or she puts a -1/-1 counter on a creature he or she controls. Thelon's Curse GG R EN FEM Blue creatures don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures he or she controls and pay U for each creature chosen this way. If the player does, untap those creatures. Thermokarst 1GG U SOR ICE Destroy target land. If that land was a snow land, you gain 1 life. Thicket Basilisk 3GG U CR L-6 Basilisk. Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. 2/4 Thicket Elemental 3GG R CR INV Elemental . Kicker 1G. When Thicket Elemental enters the battlefield, if it was kicked, you may reveal cards from the top of your library until you reveal a creature card. If you do, put that card onto the battlefield and shuffle all other cards revealed this way into your library. 4/4 Thorn Elemental 5GG R CR UDS,S99 Elemental. You may have Thorn Elemental assign its combat damage as though it weren't blocked. 7/7 Thorn Thallid 1GG C CR FEM Fungus. At the beginning of your upkeep, put a spore counter on Thorn Thallid. Remove three spore counters from Thorn Thallid: Thorn Thallid deals 1 damage to target creature or player. 2/2 Thornling 3GG M CR CON Elemental Shapeshifter. G: Thornling gains haste until end of turn. G: Thornling gains trample until end of turn. G: Thornling is indestructible this turn. 1: Thornling gets +1/-1 until end of turn. 1: Thornling gets -1/+1 until end of turn. 4/4 Thornscape Apprentice G C CR INV Human Wizard. R, T: Target creature gains first strike until end of turn. W, T: Tap target creature. 1/1 Thornscape Battlemage 2G U CR PLS,TSP Elf Wizard. Kicker R and/or W. When Thornscape Battlemage enters the battlefield, if it was kicked with its R kicker, it deals 2 damage to target creature or player. When Thornscape Battlemage enters the battlefield, if it was kicked with its W kicker, destroy target artifact. 2/2 Thornscape Familiar 1G C CR PLS Insect. Red spells and white spells you cast cost 1 less to cast. 2/1 Thornscape Master 2GG R CR INV Human Wizard. RR, T: Thornscape Master deals 2 damage to target creature. WW, T: Target creature gains protection from the color of your choice until end of turn. 2/2 Thornweald Archer 1G C CR FUT Elf Archer. Reach. Deathtouch. 2/1 Thoughtleech GG U EN ICE Whenever an Island an opponent controls becomes tapped, you may gain 1 life. Thousand-legged Kami Spirit. Soulshift 7. 6/6
6GG U CR CHK
Thragtusk 4G R CR M13 Beast. When Thragtusk enters the battlefield, you gain 5 life. When Thragtusk leaves the battlefield, put a 3/3 green Beast creature token onto the battlefield. 5/3 Thrashing Mossdog 3G C CR DGM Plant Hound. Reach. Scavenge 4GG. 3/3
Three Visits 1G C SOR PTK Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library. Thresher Beast 3GG C CR PCY Beast. Whenever Thresher Beast becomes blocked, defending player sacrifices a land. 4/4 Thrill of the Hunt G C INS TSP Target creature gets +1/+2 until end of turn. Flashback W. Thriss, Nantuko Primus 5GG R LC HD Insect Druid. G, T: Target creature gets +5/+5 until end of turn. 5/5 Thrive XG C SOR PCY,DIS Put a +1/+1 counter on each of X target creatures. Thrun, the Last Troll 2GG M LC MBS Troll Shaman . Thrun, the Last Troll can't be countered. Hexproof. 1G: Regenerate Thrun. 4/4 Thundering Tanadon Beast. Trample. 5/4
4(g/p)(g/p) C AC NPH
Thundering Wurm 2G R CR POR Wurm. When Thundering Wurm enters the battlefield, sacrifice it unless you discard a land card. 4/4 Tiger Claws 2G C EC MMQ Aura. Flash. Enchant creature. Enchanted creature gets +1/+1 and has trample. Tilling Treefolk 2G C CR EVE Treefolk Druid. When Tilling Treefolk enters the battlefield, you may return up to two target land cards from your graveyard to your hand. 1/3 Timber Protector 4G R CR LRW Treefolk Warrior. Other Treefolk creatures you control get +1/+1. Other Treefolk and Forests you control are indestructible. 4/6 Timber Wolves G R CR L-4 Wolf. Banding. 1/1 Timberland Guide 1G C CR AVR Human Scout. When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature. 1/1 Timbermare 3G R CR PLC Elemental Horse. Haste. Echo 5G. When Timbermare enters the battlefield, tap all other creatures. 5/5 Timbermaw Larva 3G C CR ZEN Beast. Whenever Timbermaw Larva attacks, it gets +1/+1 until end of turn for each Forest you control. 2/2 Timberpack Wolf 1G C CR M13 Wolf. Timberpack Wolf gets +1/+1 for each other creature you control named Timberpack Wolf. 2/2 Timberwatch Elf 2G C CR LGN Elf. T: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield. 1/2 Time of Need 1G U SOR CHK Search your library for a legendary creature card, reveal it, and put it into your hand. Then shuffle your library.
Titanic Bulvox 6GG C CR SCG Beast. Trample. Morph 4GGG. 7/4
Tranquility 2G C SOR L-7,TMP,MMQ,INV Destroy all enchantments.
Titanic Growth 1G C INS M12,M13 Target creature gets +4/+4 until end of turn.
Transluminant 1G C CR RAV Dryad Shaman. W, Sacrifice Transluminant: Put a 1/1 white Spirit creature token with flying onto the battlefield at the beginning of the next end step. 2/2
Toil to Renown 1G C SOR SHM You gain 1 life for each tapped artifact, creature, and land you control. Tooth and Nail 5GG R SOR MRD Choose one â&#x20AC;&#x201D; Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle your library; or put up to two creature cards from your hand onto the battlefield. Entwine 2 Topan Ascetic 2G U CR ALA Human Monk. Tap an untapped creature you control: Topan Ascetic gets +1/+1 until end of turn. 2/2 Tornado 4G R EN ALL Cumulative upkeep G. 2G, Pay 3 life for each velocity counter on Tornado: Destroy target permanent and put a velocity counter on Tornado. Activate this ability only once each turn. Tornado Elemental 5GG R CR 5DN Elemental. When Tornado Elemental enters the battlefield, it deals 6 damage to each creature with flying. You may have Tornado Elemental assign its combat damage as though it weren't blocked. 6/6 Totem Speaker 4G U CR LGN Elf Druid. Whenever a Beast enters the battlefield, you may gain 3 life. 3/3 Touch of Vitae 2G U INS ICE Until end of turn, target creature gains haste and "0: Untap this creature. Activate this ability only once." Draw a card at the beginning of the next turn's upkeep. Tower Above (2/G)(2/G)(2/G) U SOR SHM Until end of turn, target creature gets +4/+4 and gains trample, wither, and "When this creature attacks, target creature blocks it this turn if able." Tower Defense 1G U INS GTC Creatures you control get +0/+5 and gain reach until end of turn. Towering Baloth 6GG U CR ONS Beast. Morph 6G. 7/6 Towering Indrik Beast. Reach. 2/4
Travel Preparations 1G C SOR ISD Put a +1/+1 counter on each of up to two target creatures. Flashback 1W Tree Monkey G C CR P02,9 Ape. Reach. 1/1 Tree of Redemption 3G M CR ISD Plant. Defender. T: Exchange your life total with Tree of Redemption's toughness. 0/13 Treefolk Harbinger G U CR LRW Treefolk Druid. When Treefolk Harbinger enters the battlefield, you may search your library for a Treefolk or Forest card, reveal it, then shuffle your library and put that card on top of it. 0/3 Treefolk Healer 4G U CR INV Treefolk Cleric. 2W, T: Prevent the next 2 damage that would be dealt to target creature or player this turn. 2/3 Treefolk Mystic 3G C CR ULG Treefolk. Whenever Treefolk Mystic blocks or becomes blocked by a creature, destroy all Auras attached to that creature. 2/4 Treefolk Seedlings 2G U CR USG,7 Treefolk. Treefolk Seedlings's toughness is equal to the number of Forests you control. 2/* Treespring Lorian 5G C CR ONS Beast. Morph 5G. 5/4 Treetop Bracers 1G C EC NMS,9,X Aura. Enchant creature. Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying. Treetop Defense 1G R INS POR Cast Treetop Defense only during the declare attackers step and only if you've been attacked this step. Creatures you control gain reach until end of turn.
3G C CR RTR
Tracker 2G R CR DRK Human. GG, T: Tracker deals damage equal to its power to target creature. That creature deals damage equal to its power to Tracker. 2/2 Tracker's Instincts 1G U SOR DKA Reveal the top four cards of your library. Put a creature card from among them into your hand and the rest into your graveyard. Flashback 2U Trailblazer 2GG R INS ICE Target creature is unblockable this turn. Trained Armodon Elephant. 3/3
1GG C CR TMP,6-9
Tinder Wall G C CR ICE Plant Wall. Defender . Sacrifice Tinder Wall: Add RR to your mana pool. R, Sacrifice Tinder Wall: Tinder Wall deals 2 damage to target creature it's blocking. 0/3
Trained Cheetah 2G U CR PTK Cat. Whenever Trained Cheetah becomes blocked, it gets +1/+1 until end of turn. 2/2
Titania's Boon 3G U SOR USG Put a +1/+1 counter on each creature you control.
Trained Jackal Hound. 1/2
Titania's Chosen 2G U CR USG Elf Archer. Whenever a player casts a green spell, put a +1/+1 counter on Titania's Chosen. 1/1
Tranquil Domain 1G C INS ,G Destroy all non-Aura enchantments.
Titania's Song 3G U EN ATQ,R-5 Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its converted mana cost. If Titania's Song leaves the battlefield, this effect continues until end of turn.
Traproot Kami G C CR BOK Spirit. Defender; reach. Traproot Kami's toughness is equal to the number of Forests on the battlefield. 0/*
Treetop Rangers 2G C CR UDS Elf. Treetop Rangers can't be blocked except by creatures with flying. 2/2 Treetop Scout G C CR SCG Elf Scout. Treetop Scout can't be blocked except by creatures with flying. 1/1 Tribal Forcemage 1G R CR LGN Elf Wizard. Morph 1G. When Tribal Forcemage is turned face up, creatures of the creature type of your choice get +2/+2 and gain trample until end of turn. 1/1 Tribal Unity X2G U INS ONS Creatures of the creature type of your choice get +X/+X until end of turn. Tribute to the Wild 1G U INS CMD Each opponent sacrifices an artifact or enchantment. Trip Wire 2G U SOR PTK Destroy target creature with horsemanship.
G C CR PTK
Tranquil Grove 1G R EN WTH,6 1GG: Destroy all other enchantments. Tranquil Path 4G C SOR APC Destroy all enchantments. Draw a card.
Triumph of Ferocity 2G U EN AVR At the beginning of your upkeep, draw a card if you control the creature with the greatest power or tied for the greatest power. Triumph of the Hordes 2GG U SOR NPH Until end of turn, creatures you control get +1/+1 and gain trample and infect. Troll Ascetic 1GG R CR MRD,X,CMD Troll Shaman. Hexproof. 1G: Regenerate Troll Ascetic. 3/2
Trollhide 2G C CR M12 Aura. Enchant creature. Enchanted creature gets +2/+2 and has "1G: Regenerate this creature." Trolls of Tel-Jilad 5GG U CR MRD Troll Shaman. 1G: Regenerate target green creature. 5/6 Tromp the Domains 5G U SOR TSP Domain — Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control. Trophy Hunter 2G U CR RAV Human Archer. 1G: Trophy Hunter deals 1 damage to target creature with flying. Whenever a creature with flying dealt damage by Trophy Hunter this turn dies, put a +1/+1 counter on Trophy Hunter. 2/3 Tropical Storm XG U SOR MIR Tropical Storm deals X damage to each creature with flying and 1 additional damage to each blue creature. Trumpeting Armodon 3G U CR TMP Elephant. 1G: Target creature blocks Trumpeting Armodon this turn if able. 3/3 Trusted Forcemage 2G C CR AVR Human Shaman. Soulbond. As long as Trusted Forcemage is paired with another creature, each of those creatures gets +1/+1. 2/2 Tsunami 3G U SOR L-5 Destroy all Islands. Tukatongue Thallid G C CR CON Fungus. When Tukatongue Thallid dies, put a 1/1 green Saproling creature token onto the battlefield. 1/1 Tunneler Wurm 6GG U CR JUD Wurm. Discard a card: Regenerate Tunneler Wurm. 6/6
Ulvenwald Bear 2G C CR DKA Bear. Morbid — When Ulvenwald Bear enters the battlefield, if a creature died this turn, put two +1/+1 counters on target creature. 2/2 Ulvenwald Mystics 2GG U TF(CR) ISD Human Shaman Werewolf. At the beginning of each upkeep, if no spells were cast last turn, transform Ulvenwald Mystics. 3/3 Ulvenwald Primordials: Werewolf. G: Regenerate Ulvenwald Primordials. At the beginning or each upkeep, if a player cast two or more spells last turn, transform Ulvenwald Primordials. 5/5
Ulvenwald Tracker G R CR AVR Human Shaman. 1G, T: Target creature you control fights another target creature. (Each deals damage equal to its power to the other.) 1/1
Vastwood Gorger Wurm. 5/6
Unchecked Growth 2G U INS BOK Arcane. Target creature gets +4/+4 until end of turn. If it's a Spirit, it gains trample until end of turn. Undergrowth G C INS ALL As an additional cost to cast Undergrowth, you may pay 2R. Prevent all combat damage that would be dealt this turn. If its additional cost was paid, Undergrowth doesn't affect combat damage that would be dealt by red creatures. Unnatural Predation G C INS MBS Target creature gets +1/+1 and gains trample until end of turn. Unseen Walker 1G U CR MIR Dryad. Forestwalk. 1GG: Target creature gains forestwalk until end of turn. 1/1
Turntimber Basilisk 1GG U CR ZEN Basilisk. Deathtouch. Landfall — Whenever a land enters the battlefield under your control, you may have target creature block Turntimber Basilisk this turn if able. 2/1
Untamed Might XG C INS SOM Target creature gets +X/+X until end of turn.
Twinblade Slasher G U CR EVE Elf Warrior. Wither. 1G: Twinblade Slasher gets +2/+2 until end of turn. Activate this ability only once each turn. 1/1 Typhoon 2G R SOR LEG Typhoon deals damage to each opponent equal to the number of Islands that player controls. Tyrranax 4GG C CR 5DN Beast. 1G: Tyrranax gets -1/+1 until end of turn. 5/4 Uktabi Drake G C CR PLC Drake. Flying, haste. Echo 1GG. 2/1 Uktabi Efreet 2GG C CR WTH Efreet. Cumulative upkeep G. 5/4
Utopia Vow 1G C EC PLC Aura. Enchant creature. Enchanted creature can't attack or block. Enchanted creature has "T: Add one mana of any color to your mana pool." Vastwood Animist 2G U CR WWK Elf Shaman Ally. T: Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of Allies you control. It's still a land. 1/1
Unstoppable Ash 3G R CR MOR Treefolk Warrior. Trample. Champion a Treefolk or Warrior. Whenever a creature you control becomes blocked, it gets +0/+5 until end of turn. 5/5
Twigwalker 2G U CR ODY Insect. 1G, Sacrifice Twigwalker: Two target creatures each get +2/+2 until end of turn. 2/2
Utopia Tree 1G R CR INV,9 Plant. T: Add one mana of any color to your mana pool. 0/2
Ulvenwald Primordials U CR ISD (See Ulvenwald Mystics)
Turn to Dust G C INS MRD Destroy target Equipment. Add G to your mana pool.
Turntimber Ranger 3GG R CR ZEN Elf Scout Ally. Whenever Turntimber Ranger or another Ally enters the battlefield under your control, you may put a 2/2 green Wolf creature token onto the battlefield. If you do, put a +1/+1 counter on Turntimber Ranger. 2/2
chosen color to his or her mana pool (in addition to the mana the land produces).
Untamed Wilds 2G U SOR LEG,4-7,POR, P02,S99 Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library. Unyaro Bee Sting 3G U SOR MIR Unyaro Bee Sting deals 2 damage to target creature or player. Unyaro Bees GGG R CR TSP Insect. Flying. G: Unyaro Bees gets +1/+1 until end of turn. 3G, Sacrifice Unyaro Bees: Unyaro Bees deals 2 damage to target creature or player. 0/1 Uproot 3G C SOR BOK Arcane. Put target land on top of its owner's library. Upwelling 3G R EN SCG,X Mana pools don't empty as steps and phases end. Urban Burgeoning G C EL RTR Aura. Enchant land. Enchanted land has "Untap this land during each other player's untap step." Urborg Elf 1G C CR APC Elf Druid. T: Add G, U, or B to your mana pool. 1/1
5G C CR ZEN,M12,M13
Vastwood Zendikon 4G C EL WWK Aura. Enchant land. Enchanted land is a 6/4 green Elemental creature. It's still a land. When enchanted land dies, return that card to its owner's hand. Venerable Kumo 4G C CR CHK Spirit. Reach, soulshift 4. 2/3 Vengevine 2GG M CR ROE Elemental. Haste. Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield. 4/3 Venom 1GG C EC DRK Aura. Enchant creature. Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat. Venomous Breath 3G U INS ICE,MMQ Choose target creature. At end of combat, destroy all creatures that blocked or were blocked by it this turn. Venomous Dragonfly 3G C CR MMQ Insect. Flying. Whenever Venomous Dragonfly blocks or becomes blocked by a creature, destroy that creature at end of combat. 1/1 Venomous Fangs 2G C EC USG Aura. Enchant creature. Whenever enchanted creature deals damage to a creature, destroy the other creature. Venomous Vines 2GG C SOR JUD Destroy target enchanted permanent. Venomspout Brackus 6G U CR ONS Beast. 1G, T: Venomspout Brackus deals 5 damage to target attacking or blocking creature with flying. Morph 3GG. 5/5 Verdant Eidolon 3G C CR DIS Spirit. G, Sacrifice Verdant Eidolon: Add three mana of any one color to your mana pool. Whenever you cast a multicolored spell, you may return Verdant Eidolon from your graveyard to your hand. 2/2 Verdant Embrace 3GG R EC TSP Aura. Enchant creature. Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, put a 1/1 green Saproling creature token onto the battlefield." Verdant Field 2G U EL PCY Aura. Enchant land. Enchanted land has "T: Target creature gets +1/+1 until end of turn."
Ursapine 3GG R CR RAV Beast. G: Target creature gets +1/+1 until end of turn. 3/3
Verdant Force 5GGG R CR TMP,9,X Elemental. At the beginning of each upkeep, put a 1/1 green Saproling creature token onto the battlefield. 7/7
Uktabi Orangutan 2G U CR VIS,6 Ape. When Uktabi Orangutan enters the battlefield, destroy target artifact. 2/2
Utopia Mycon G U CR FUT Fungus. At the beginning of your upkeep, put a spore counter on Utopia Mycon. Remove three spore counters from Utopia Mycon: Put a 1/1 green Saproling creature token onto the battlefield. Sacrifice a Saproling: Add one mana of any color to your mana pool. 0/2
Verdant Haven 2G C EL GTC Aura. Enchant land. When Verdant Haven enters the battlefield, you gain 2 life. Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).
Uktabi Wildcats 4G R CR MIR,6,7 Cat. Uktabi Wildcats's power and toughness are each equal to the number of Forests you control. G, Sacrifice a Forest: Regenerate Uktabi Wildcats. */*
Utopia Sprawl G C EL DIS Aura. Enchant Forest. As Utopia Sprawl enters the battlefield, choose a color. Whenever enchanted Forest is tapped for mana, its controller adds one mana of the
Verdant Succession 4G R EN ODY Whenever a green nontoken creature dies, that creature's controller may search his or her library for a card with the
Uktabi Faerie 1G C CR MIR Faerie. Flying. 3G, Sacrifice Uktabi Faerie: Destroy target artifact. 1/1
same name as that creature and put it onto the battlefield. If that player does, he or she shuffles his or her library. Verdant Touch 1G R SOR STH Buyback 3. Target land becomes a 2/2 creature that's still a land. (This effect lasts indefinitely.) Verdeloth the Ancient 4GG R LC INV,TSP Treefolk. Kicker X. Saproling creatures and other Treefolk creatures get +1/+1. When Verdeloth the Ancient enters the battlefield, if it was kicked, put X 1/1 green Saproling creature tokens onto the battlefield. 4/7 Verdigris 2G U INS TMP Destroy target artifact. Verduran Emissary 2G U CR INV Human Wizard. Kicker 1R. When Verduran Emissary enters the battlefield, if it was kicked, destroy target artifact. It can't be regenerated. 2/3 Verduran Enchantress 1GG R CR L-9 Human Druid. Whenever you cast an enchantment spell, you may draw a card. 0/2 Vernal Bloom 3G R EN USG,7,8 Whenever a Forest is tapped for mana, its controller adds G to his or her mana pool (in addition to the mana the land produces). Vernal Equinox 3G R EN MMQ Any player may cast creature and enchantment cards as though they had flash. Veteran Explorer G U CR WTH,CMD Human Soldier Scout. When Veteran Explorer dies, each player may search his or her library for up to two basic land cards and put them onto the battlefield. Then each player who searched his or her library this way shuffles it. 1/1 Vexing Beetle 4G R CR LGN Insect. Vexing Beetle can't be countered. Vexing Beetle gets +3/+3 as long as no opponent controls a creature. 3/3 Vigor 3GGG R CR LRW Elemental Incarnation. Trample. If damage would be dealt to a creature you control other than Vigor, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way. When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library. 6/6 Vigorous Charge G C INS INV Kicker W. Target creature gains trample until end of turn. Whenever that creature deals combat damage this turn, if Vigorous Charge was kicked, you gain life equal to that damage. Village Elder G C CR MIR Human Druid. G, T, Sacrifice a Forest: Regenerate target creature. 1/1 Village Survivors 4G U CR DKA Human. Vigilance. Fateful hour — As long as you have 5 or less life, other creatures you control have vigilance. 4/5 Villagers of Estwald 2G C TF(CR) ISD At the beginning of each upkeep, if no spells were cast last turn, transform Villagers of Estwald. Howlpack of Estwald: Werewolf. At the beginning or each upkeep, if a player cast two or more spells last turn, transform Howlpack of Estwald. 4/6 Vine Dryad 3G R CR MMQ Dryad. Flash. Forestwalk. You may exile a green card from your hand rather than pay Vine Dryad's mana cost. 1/3 Vine Kami 6G C CR CHK Spirit. Vine Kami can't be blocked except by two or more creatures. Soulshift 6. 4/4 Vine Trellis 1G C CR MMQ, 8 Plant Wall. Defender . T: Add G to your mana pool. 0/4 Vinelasher Kudzu 1G R CR RAV Plant. Whenever a land enters the battlefield under your control, put a +1/+1 counter on Vinelasher Kudzu. 1/1
Vines of Vastwood G C INS ZEN Kicker G. Target creature can't be the target of spells or abilities your opponents control this turn. If Vines of Vastwood was kicked, that creature gets +4/+4 until end of turn. Vintara Elephant 4G C CR PCY Elephant. Trample. 3: Vintara Elephant loses trample until end of turn. Any player may activate this ability. 4/3 Vintara Snapper GG U CR PCY Turtle. Vintara Snapper has shroud as long as you control no untapped lands. 2/2 Viridescent Wisps G C INS SHM Target creature becomes green and gets +1/+0 until end of turn. Draw a card. Viridian Acolyte G C CR DST Elf Shaman. 1, T: Add one mana of any color to your mana pool. 1/1 Viridian Betrayers 1GG C CR NPH Elf Warrior. Viridian Betrayers has infect as long as an opponent is poisoned. 3/1 Viridian Corrupter 1GG U CR MBS Elf Shaman. Infect. When Viridian Corrupter enters the battlefield, destroy target artifact. 2/2 Viridian Emissary 1G C CR MBS,PC2 Elf Scout. When Viridian Emissary dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. 2/1
Vitaspore Thallid 1G C CR PLC Fungus. At the beginning of your upkeep, put a spore counter on Vitaspore Thallid. Remove three spore counters from Vitaspore Thallid: Put a 1/1 green Saproling creature token onto the battlefield. Sacrifice a Saproling: Target creature gains haste until end of turn. 1/1 Vivify 2G U INS ODY Target land becomes a 3/3 creature until end of turn. It's still a land. Draw a card. Voice of the Woods 3GG R CR ONS Elf. Tap five untapped Elves you control: Put a 7/7 green Elemental creature token with trample onto the battlefield. 2/2 Volrath's Gardens 1G R EN STH 2, Tap an untapped creature you control: You gain 2 life. Activate this ability only any time you could cast a sorcery. Vorapede 2GGG M CR DKA Insect. Vigilance, trample, undying5/4 Vorinclex, Voice of Hunger 6GG M LC NPH Praetor. Trample. Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced. Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step. 7/6 Vorstclaw 4GG U CR AVR Elemental Horror. 7/7
Viridian Harvest G C EA NPH Aura. Enchant artifact. When enchanted artifact is put into a graveyard, you gain 6 life.
Vow of Wildness 2G U EC CMD Aura. Enchant creature. Enchanted creature gets +3/+3, has trample, and can't attack you or a planeswalker you control.
Viridian Joiner 2G C CR MRD Elf Druid. T: Add to your mana pool an amount of G equal to Viridian Joiner's power. 1/2
Waiting in the Weeds 1GG R SOR MIR,6 Each player puts a 1/1 green Cat creature token onto the battlefield for each untapped Forest he or she controls.
Viridian Lorebearers 3G U CR 5DN Elf Shaman. 3G, T: Target creature gets +X/+X until end of turn, where X is the number of artifacts your opponents control. 3/3
Walker of the Grove 6GG U CR MOR Elemental. When Walker of the Grove leaves the battlefield, put a 4/4 green Elemental creature token onto the battlefield. Evoke 4G. 7/7
Viridian Revel 1GG U EN SOM Whenever an artifact is put into an opponent's graveyard from the battlefield, you may draw a card.
Wall of Blossoms 1G U CR STH,PC2 Plant Wall. Defender. When Wall of Blossoms enters the battlefield, draw a card. 0/4
Viridian Scout 3G C CR 5DN Elf Warrior Scout. 2G, Sacrifice Viridian Scout: Viridian Scout deals 2 damage to target creature with flying. 1/2
Wall of Brambles 2G U CR L-5 Plant Wall. Defender . G: Regenerate Wall of Brambles. 2/3
Viridian Shaman 2G U CR MRD,9,X Elf Shaman. When Viridian Shaman enters the battlefield, destroy target artifact. 2/2
Wall of Ice 2G U CR L-4 Wall. Defender. 0./7
Viridian Zealot GG R CR DST Elf Warrior. 1G, Sacrifice Viridian Zealot: Destroy target artifact or enchantment. 2/1 Virulent Sliver G C CR FUT Sliver. All Sliver creatures have poisonous 1. 1/1 Vital Splicer 3G U CR NPH Human Artificer. When Vital Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield. 1: Regenerate target Golem you control. 1/1 Vital Surge 1G C INS BOK Arcane. You gain 3 life. Splice onto Arcane 1G Vitality Charm G C INS ONS Choose one — Put a 1/1 green Insect creature token onto the battlefield; or target creature gets +1/+1 and gains trample until end of turn; or regenerate target Beast. Vitalize G C INS WTH,6 Untap all creatures you control. Vitalizing Wind 8G R INS PCY Creatures you control get +7/+7 until end of turn.
Wall of Mulch 1G U CR ONS Wall. Defender. G, Sacrifice a Wall: Draw a card. 0/4 Wall of Pine Needles 3G U CR ICE Plant Wall. Defender. G: Regenerate Wall of Pine Needles. 3/3 Wall of Roots 1G C CR MIR,TSP Plant Wall. Defender. Put a -0/-1 counter on Wall of Roots: Add G to your mana pool. Activate this ability only once each turn. 0/5 Wall of Vines G C CR M11 Plant Wall. Defender, reach. 0/3 Wall of Wood G C CR L-4,X Wall. Defender. 0/3 Wallop 1G U SOR INV Destroy target blue or black creature with flying. Wandering Stream 2G C SOR INV Domain — You gain 2 life for each basic land type among lands you control. Wandering Wolf 1G C CR AVR Wolf. Creatures with power less than Wandering Wolf's power can't block it. 2/1
Wanderlust 2G U EC L-5 Aura. Enchant creature. At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player. War Dance G U EN USG At the beginning of your upkeep, you may put a verse counter on War Dance. Sacrifice War Dance: Target creature gets +X/+X until end of turn, where X is the number of verse counters on War Dance. War Mammoth 3G C CR L-5 Elephant. Trample. 3/3 Warren-Scourge Elf 1G C CR LRW Elf Warrior. Protection from Goblins. 1/1 Warthog 1GG C CR VIS,6 Boar. Swampwalk. 3/2 Wasteland Viper G U CR GTC Snake. Deathtouch. Bloodrush — G, Discard Wasteland Viper: Target attacking creature gets +1/+2 and gains deathtouch until end of turn. 1/2 Wear Away GG C INS CHK Arcane. Destroy target artifact or enchantment. Splice onto Arcane 3G Weatherseed Elf G C CR ULG Elf. T: Target creature gains forestwalk until end of turn. 1/1 Weatherseed Treefolk 2GGG R CR ULG Treefolk. Trample. When Weatherseed Treefolk dies, return it to its owner's hand. 5/3 Web G U EC L-4,9 Aura. Enchant creature. Enchanted creature gets +0/+2 and has reach. Weird Harvest XGG R SOR ONS,9 Each player may search his or her library for up to X creature cards, reveal those cards, and put them into his or her hand. Then each player who searched his or her library this way shuffles it. Wellwisher 1G C CR ONS Elf. T: You gain 1 life for each Elf on the battlefield. 1/1 Werebear 1G C CR ODY Human Bear Druid. T: Add G to your mana pool. Threshold — Werebear gets +3/+3 as long as seven or more cards are in your graveyard. 1/1 Whip Silk G C EC INV Aura. Enchant creature. Enchanted creature has reach. G: Return Whip Silk to its owner's hand. Whip Vine 2G C CR ALL Plant Wall. Defender; reach. You may choose not to untap Whip Vine during your untap step. T: Tap target creature with flying blocked by Whip Vine. That creature doesn't untap during its controller's untap step for as long as Whip Vine remains tapped. 1/4 Whippoorwill G U CR DRK Bird. GG, T: Target creature can't be regenerated this turn. Damage that would be dealt to that creature this turn can't be prevented or dealt instead to another creature or player. When the creature dies this turn, exile the creature. 1/1 Whiptail Wurm Wurm. 8/5
6G U CR POR,S99
Whirling Dervish GG U CR LEG,4,5,TSP Human Monk. Protection from black. At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it. 1/1 Whirlwind 2GG R SOR USG,S99 Destroy all creatures with flying. Whiteout 1G U INS ICE All creatures lose flying until end of turn. Sacrifice a snow land: Return Whiteout from your graveyard to your hand.
Wickerbough Elder 3G C CR EVE Treefolk Shaman. Wickerbough Elder enters the battlefield with a -1/-1 counter on it. G, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment. 4/4 Wielding the Green Dragon 1G C SOR PTK Target creature gets +4/+4 until end of turn. Wiitigo 3GGG R CR ICE Yeti. Wiitigo enters the battlefield with six +1/+1 counters on it. At the beginning of your upkeep, put a +1/+1 counter on Wiitigo if it has blocked or been blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it. 0/0 Wild Beastmaster 2G R CR RTR Human Shaman. Whenever Wild Beastmaster attacks, each other creature you control gets +X/+X until end of turn, where X is Wild Beastmaster's power. 1/1 Wild Defiance 2G R EN AVR Whenever a creature you control becomes the target of an instant or sorcery spell, that creature gets +3/+3 until end of turn. Wild Dogs G C CR USG Hound. At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Wild Dogs. Cycling 2. 2/1 Wild Elephant 3G C CR MIR Elephant. Trample. 3/3 Wild Growth G C EL L-7,ICE Aura. Enchant land. Whenever enchanted land is tapped for mana, its controller adds G to his or her mana pool (in addition to the mana the land produces). Wild Hunger 2G C INS DKA Target creature gets +3/+1 and gains trample until end of turn. Flashback 3R Wild Leotau 2GG C CR CON Cat. At the beginning of your upkeep, sacrifice Wild Leotau unless you pay G. 5/4 Wild Mammoth 2G U CR NMS Elephant. At the beginning of your upkeep, if a player controls more creatures than each other player, the player who controls the most creatures gains control of Wild Mammoth. 3/4 Wild Might 1G C INS PCY Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays 2.
Wildwood Geist 4G C CR AVR Spirit. Wildwood Geist gets +2/+2 as long as it's your turn. 3/3 Wildwood Rebirth 1G C INS GTC Return target creature card from your graveyard to your hand. Willow Dryad G C CR POR Dryad. Forestwalk. 1/1 Willow Elf Elf. 1/1
G C CR S99
Willow Faerie 1G C CR HM Faerie. Flying. 1/2 Willow Priestess 2GG R CR HM Faerie Druid. T: You may put a Faerie permanent card from your hand onto the battlefield. 2G: Target green creature gains protection from black until end of turn. 2/2 Willow Satyr 2GG R CR LEG Satyr. You may choose not to untap Willow Satyr during your untap step. T: Gain control of target legendary creature for as long as you control Willow Satyr and Willow Satyr remains tapped. 1/1 Wind Shear 2G U INS VIS Attacking creatures with flying get -2/-2 and lose flying until end of turn. Winding Wurm 4G C CR USG Wurm. Echo 4G. 6/6 Windstorm XG U INS M10 Windstorm deals X damage to each creature with flying. Wing Puncture G C INS SOM Target creature you control deals damage equal to its power to target creature with flying. Wing Snare 2G U SOR ULG,7,8 Destroy target creature with flying. Wing Storm 2G U SOR PCY Wing Storm deals damage to each player equal to twice the number of creatures with flying that player controls. Winnower Patrol 2G C CR MOR Elf Warrior. Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Winnower Patrol, you may reveal it. If you do, put a +1/+1 counter on Winnower Patrol. 3/2 Winter Blast XG R SOR LEG,4,5 Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying.
Wild Mongrel 1G C CR ODY Hound. Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn. 2/2
Winter's Grasp 1GG U SOR POR,TMP Destroy target land.
Wild Nacatl G C CR ALA Cat Warrior. Wild Nacatl gets +1/+1 as long as you control a Mountain. Wild Nacatl gets +1/+1 as long as you control a Plains. 1/1
Wirewood Channeler 3G U CR LGN Elf Druid. T: Add X mana of any one color to your mana pool, where X is the number of Elves on the battlefield. 2/2
Wild Ox 3G U CR P02,S99 Ox. Swampwalk. 3/3
Wirewood Elf 1G C CR ONS Elf Druid. T: Add G to your mana pool. 1/2
Wild Pair 4GG R EN PLC Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness and put it onto the battlefield. If you do, shuffle your library.
Wirewood Guardian 5GG C CR SCG Elf Mutant. Forestcycling 2 . 6/6
Wildheart Invoker 2GG C CR ROE Elf Shaman. 8: Target creature gets +5/+5 and gains trample until end of turn. 4/3 Wildsize 2G C INS GPT Target creature gets +2/+2 and gains trample until end of turn. Draw a card. Wildslayer Elves 3G C CR SHM Elf Warrior. Wither. 3/3
Wirewood Herald 1G C CR ONS Elf. When Wirewood Herald dies, you may search your library for an Elf card, reveal that card, put it into your hand, then shuffle your library. 1/1 Wirewood Hivemaster 1G U CR LGN Elf. Whenever another nontoken Elf enters the battlefield, you may put a 1/1 green Insect creature token onto the battlefield. 1/1 Wirewood Pride G C INS ONS Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
Wirewood Savage 2G C CR ONS Elf. Whenever a Beast enters the battlefield, you may draw a card. 2/2 Wirewood Symbiote G U CR SCG Insect. Return an Elf you control to its owner's hand: Untap target creature. Activate this ability only once each turn. 1/1
Woodland Sleuth 3G C CR ISD Human Scout. Morbid â&#x20AC;&#x201D; When Woodland Sleuth enters the battlefield, if a creature died this turn, return a creature card at random from your graveyard to your hand. 2/3 Woodripper 3GG U CR NMS Beast. Fading 3. 1, Remove a fade counter from Woodripper: Destroy target artifact. 4/6
Witherscale Wurm 4GG R CR SHM Wurm. Whenever Witherscale Wurm blocks or becomes blocked by a creature, that creature gains wither until end of turn. Whenever Witherscale Wurm deals damage to an opponent, remove all -1/-1 counters from it. 9/9
Woolly Mammoths 1GG C CR ICE Elephant. Woolly Mammoths has trample as long as you control a snow land. 3/2
Withstand Death G C INS SOM Target creature is indestructible this turn.
Woolly Spider 1GG C CR ICE Spider. Reach. Whenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 until end of turn. 2/3
Wolf Pack 6GG R CR PTK Wolf. You may have Wolf Pack assign its combat damage as though it weren't blocked. 7/6 Wolfbitten Captive G R TF(CR) DKA Human Werewolf. 1G: Wolfbitten Captive gets +2/+2 until end of turn Activate this ability only once each turn. At the beginning of each upkeep, if no spells were cast last turn, transform Wolfbitten Captive. 2/2 Krallenhorde Killer: Werewolf. 3G: Krallenhorde Killer gets +4/+4 until end of turn. Activate this ability only once per turn. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Killer. 4/4 Wolfbriar Elemental 2GG R CR WWK Elemental. Multikicker G. When Wolfbriar Elemental enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield for each time it was kicked. 4/4 Wolfir Avenger 1GG U CR AVR Wolf Warrior. Flash. 1G: Regenerate Wolfir Avenger. 3/3 Avacyn Restored Uncommon Wolfir Silverheart 3GG R CR AVR Wolf Warrior. Soulbond. As long as Wolfir Silverheart is paired with another creature, each of those creatures gets +4/+4. 4/4 Wolf-Skull Shaman 1G U CR MOR Elf Shaman. Kinship â&#x20AC;&#x201D; At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wolf-Skull Shaman, you may reveal it. If you do, put a 2/2 green Wolf creature token onto the battlefield. 2/2 Wolverine Pack 2GG C CR LEG, 5 Wolverine. Rampage 2. 2/4 Wood Elemental 3G R CR LEG Elemental. As Wood Elemental enters the battlefield, sacrifice any number of untapped Forests. Wood Elemental's power and toughness are each equal to the number of Forests sacrificed as it entered the battlefield. */* Wood Elves 2G C CR POR,EXO,S99,7-9 Elf Scout. When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library. 1/1
Words of Wilding 2G R EN ONS 1: The next time you would draw a card this turn, put a 2/2 green Bear creature token onto the battlefield instead. Worldly Tutor G U INS MIR,6 Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it. Worldspine Wurm 8GGG M CR RTR Wurm. Trample. When Worldspine Wurm dies, put three 5/5 green Wurm creature tokens with trample onto the battlefield. When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library. 15/15 Wormwood Dryad 2G C CR TSP Dryad. G: Wormwood Dryad gains forestwalk until end of turn and deals 1 damage to you. B: Wormwood Dryad gains swampwalk until end of turn and deals 1 damage to you. 3/1 Wormwood Treefolk 3GG R CR DRK Treefolk. GG: Wormwood Treefolk gains forestwalk until end of turn and deals 2 damage to you. BB: Wormwood Treefolk gains swampwalk until end of turn and deals 2 damage to you. 4/4 Wrap in Vigor 1G C INS FUT Regenerate each creature you control. Wreath of Geists G U EC ISD Aura. Enchant creature. Enchanted creature gets +X/+X, where X is the number of creature cards in your graveyard. Wren's Run Packmaster 3G R CR LRW Elf Warrior. Champion an Elf. 2G: Put a 2/2 green Wolf creature token onto the battlefield. Each Wolf you control has deathtouch. 5/5 Wren's Run Vanquisher 1G U CR LRW Elf Warrior. As an additional cost to cast Wren's Run Vanquisher, reveal an Elf card from your hand or pay 3. Deathtouch3/3 Wurmcalling XG R SOR TSP Buyback 2G. Put an X/X green Wurm creature token onto the battlefield.
Woodcloaker 5G C CR SCG Elf. Morph 2GG. When Woodcloaker is turned face up, target creature gains trample until end of turn. 3/3
Wurmskin Forger 5GG C CR MRD Elf Warrior. When Wurmskin Forger enters the battlefield, distribute three +1/+1 counters among one, two, or three target creatures. 2/2
Woodfall Primus 5GGG R CR SHM Treefolk Shaman. Trample. When Woodfall Primus enters the battlefield, destroy target noncreature permanent. Persist.
Wurmweaver Coil 4GG R EC GPT Aura. Enchant green creature. Enchanted creature gets +6/+6. GGG, Sacrifice Wurmweaver Coil: Put a 6/6 green Wurm creature token onto the battlefield.
Woodland Changeling 1G C CR LRW Shapeshifter. Changeling. 2/2
Wyluli Wolf 1G C CR ARN,5,6 Wolf. T: Target creature gets +1/+1 until end of turn. 1/1
Woodland Druid G C CR ODY Human Druid. 1/2
Xantid Swarm G R CR SCG Insect. Flying. Whenever Xantid Swarm attacks, defending player can't cast spells this turn. 0/1
Woodland Guidance 3G U SOR LRW Return target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control.
Yavimaya Ancients 3GG C CR ALL Treefolk. G: Yavimaya Ancients gets +1/-2 until end of turn. 2/7
Yavimaya Ants 2GG U CR ALL Insect. Trample, haste. Cumulative upkeep GG. 5/1 Yavimaya Dryad 1GG U CR TSP Dryad. Forestwalk. When Yavimaya Dryad enters the battlefield, you may search your library for a Forest card and put it onto the battlefield tapped under target player's control. If you do, shuffle your library. 2/1 Yavimaya Elder 1GG C CR UDS,CMD Human Druid. When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, and put them into your hand. If you do, shuffle your library. 2, Sacrifice Yavimaya Elder: Draw a card. 2/1 Yavimaya Enchantress 2G U CR UDS,7-X Human Druid. Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield. 2/2 Yavimaya Gnats 2G U CR ICE Insect. Flying. G: Regenerate Yavimaya Gnats. 0/1 Yavimaya Granger 2G C CR ULG Elf. Echo 2G. When Yavimaya Granger enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. 2/2 Yavimaya Scion 4G C CR ULG Treefolk. Protection from artifacts. 4/4 Yavimaya Wurm 4GG C CR ULG,M11 Wurm. Trample. 6/4 Yeva, Nature's Herald 2GG R LC M13 Elf Shaman. Flash. You may cast green creature cards as though they had flash. 4/4 Yeva's Forcemage 2G CR M13 Elf Shaman. When Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn. 2/2 Yew Spirit 4G U CR AVR Spirit Treefolk. 2GG: Yew Spirit gets +X/+X until end of turn, where X is its power. 2/2 Young Wolf G C CR DKA Wolf. Undying. 1/1 Zendikar Farguide 4G C CR ZEN Elemental. Forestwalk. 3/3 Zodiac Horse 3G U CR PTK Horse. Islandwalk. 3/3 Zodiac Monkey 1G C CR PTK,9 Ape. Forestwalk. 2/1 Zodiac Ox 3G U CR PTK Ox. Swampwalk. 3/3 Zodiac Rabbit G C CR PTK Rabbit. Forestwalk. 1/1 Zodiac Rooster 1G C CR PTK Bird. Plainswalk. 2/1 Zodiac Tiger 2GG U CR PTK Cat. Forestwalk. 3/4 Zoologist 3G R CR ODY Human Druid. 3G, T: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard. 1/2 Zuo Ci, the Mocking Sage 1GG R LC PTK Human Advisor. Hexproof. Zuo Ci, the Mocking Sage can't be blocked by creatures with horsemanship. 1/2 MULTICOLOR Abrupt Decay BG R INS RR Abrupt Decay can't be countered by spells or abilities. Destroy target nonland permanent with converted mana cost 3 or less.
Absorb WUU R INS INV Counter target spell. You gain 3 life. Acidic Sliver BR U CR STH Sliver. All Slivers have "2, Sacrifice this permanent: This permanent deals 2 damage to target creature or player." 2/2 Adun Oakenshield BRG R LC LEG Human Knight. BRG, T: Return target creature card from your graveyard to your hand. 1/2 Advent of the Wurm 1GGW R INS DGM Put a 5/5 green Wurm creature token with trample onto the battlefield. Æther Mutation 3GU U SOR APC Return target creature to its owner's hand. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that creature's converted mana cost. Æther Rift 1RG R EN INV At the beginning of your upkeep, discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life. Æthermage's Touch 2WU R INS DIS Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It has "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order. Agent of Masks 3WB U CR GPT Human Advisor. Human Advisor. At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way. 2/3
hand, if a source you control would deal damage to a creature or player, it deals double that damage to that creature or player instead. Animar, Soul of Elements URG M LC CMD Elemental. Protection from white and from black. Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements. Creature spells you cast cost 1 less to cast for each +1/+1 counter on Animar. 1/1 Anurid Brushhopper 1GW R CR JUD Frog Beast. Discard two cards: Exile Anurid Brushhopper. Return it to the battlefield under its owner's control at the beginning of the next end step. 3/4 Apocalypse Hydra XRG M CR CON Hydra. Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it. 1R, Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to target creature or player. 0/0 Arcades Sabboth 2GGWWUU R LC LEG Elder Dragon. Flying. At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay GWU. Each untapped creature you control gets +0/+2 as long as it's not attacking. W: Arcades Sabboth gets +0/+1 until end of turn. 7/7 Architects of Will 2UB C CR ARB Human Wizard. When Architects of Will enters the battlefield, look at the top three cards of target player's library, then put them back in any order. Cycling (u/b) 3/3 Archon of the Triumvirate 5WU R CR RR Archon. Flying. Whenever Archon of the Triumvirate attacks, detain up to two target nonland permanents your opponents control. 4/5
Agony Warp UB C INS ALA Target creature gets -3/-0 until end of turn. Target creature gets -0/-3 until end of turn.
Ardent Plea 1WU U EN ARB Exalted, Cascade.
Agrus Kos, Wojek Veteran 3RW R LC RAV Human Soldier. Whenever Agrus Kos, Wojek Veteran attacks, attacking red creatures get +2/+0 and attacking white creatures get +0/+2 until end of turn.3/3
Artifact Mutation RG R INS INV Destroy target artifact. It can't be regenerated. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that artifact's converted mana cost.
Ajani Vengeant 2RW M PW ALA Ajani. +1: Target permanent doesn't untap during its controller's next untap step. -2: Ajani Vengeant deals 3 damage to target creature or player and you gain 3 life. 7: Destroy all lands target player controls. 3
Armada Wurm 2GGWW M CR RTR Wurm. Trample. When Armada Wurm enters the battlefield, put a 5/5 green Wurm creature token with trample onto the battlefield. 5/5
Alms Beast 2WB R CR GTC Beast. Creatures blocking or blocked by Alms Beast have lifelink. 6/6
Armadillo Cloak 1GW C EC INV Aura. Enchant creature. Enchanted creature gets +2/+2 and has trample. Whenever enchanted creature deals damage, you gain that much life.
Altar of Bone GW R SOR ICE As an additional cost to cast Altar of Bone, sacrifice a creature. Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.
Armored Guardian 3WU R CR INV Cat Soldier. 1WW: Target creature you control gains protection from the color of your choice until end of turn. 1UU: Armored Guardian gains shroud until end of turn. 2/5
Anathemancer 1BR U CR ARB When Anathemancer enters the battlefield, it deals damage to target player equal to the number of nonbasic lands that player controls. Unearth 5BR. 2/2
Armored Wolf-Rider 3GW C CR DGM Elf Knight. 4/6
Ancient Spider 2GW R CR PLS Spider. First strike; reach 2/5 Angel of Despair 3WWBB R CR GPT,CMD Angel. Flying. When Angel of Despair enters the battlefield, destroy target permanent. 5/5 Angelic Shield WU U EN INV Creatures you control get +0/+1. Sacrifice Angelic Shield: Return target creature to its owner's hand. Angus Mackenzie GWU R LC LEG Human Cleric. GWU, T: Prevent all combat damage that would be dealt this turn. Activate this ability only before the combat damage step. 2/2 Anthem of Rakdos 2BRR R EN DIS Whenever a creature you control attacks, it gets +2/+0 until end of turn and Anthem of Rakdos deals 1 damage to you. Hellbent — As long as you have no cards in
Assemble the Legion 3RW R EN GTC At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then put a 1/1 red and white Soldier creature token with haste onto the battlefield for each muster counter on Assemble the Legion. Atogatog WUBRG R LC ODY Atog. Sacrifice an Atog creature: Atogatog gets +X/+X until end of turn, where X is the sacrificed creature's power. 5/5 Auger Spree 1BR C INS RR Target creature gets +4/-4 until end of turn. Aura Mutation GW R INS INV Destroy target enchantment. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that enchantment's converted mana cost. Aura Shards 1GW U EN INV,CMD Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment. Aurelia, the Warleader 2RRWW M LC GTC Angel. Flying, vigilance, haste. Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase. 3/4 Aurelia's Fury XRW M INS GTC Aurelia's Fury deals X damage divided as you choose among any number of target creatures and/or players. Tap each creature dealt damage this way. layers dealt damage this way can't cast noncreature spells this turn. Autochthon Wurm 10GGGWW R CR ROE Wurm. Convoke. Trample 9/14 Aven Mimeomancer 1WU R CR ARB Bird Wizard. Flying. At the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature is 3/1 and has flying for as long as it has a feather counter on it. 3/1 Axelrod Gunnarson 4BBRR R LC LEG Giant. Trample. Whenever a creature dealt damage by Axelrod Gunnarson this turn dies, you gain 1 life and Axelrod deals 1 damage to target player. 5/5 Ayesha Tanaka WWUU R LC LEG Human Artificer. Banding. T: Counter target activated ability from an artifact source unless that ability's controller pays W. (Mana abilities can't be targeted.) 2/2 Azorius Æthermage 1WU U CR DIS Human Wizard. Whenever a permanent is returned to your hand, you may pay 1. If you do, draw a card. 1/1 Azorius Charm WU U INS RR Choose one — Creatures you control gain lifelink until end of turn; or draw a card; or put target attacking or blocking creature on top of its owner's library. Azorius First-Wing WU C CR DIS Griffin. Flying, protection from enchantments. 2/2
Army Ants 1BR U CR VIS Insect. T, Sacrifice a land: Destroy target land. 1/1
Azorius Ploy 1WWU U INS DIS Prevent all combat damage target creature would deal this turn. Prevent all combat damage that would be dealt to target creature this turn.
Arsenal Thresher 2(w/b)U C AC ARB Construct. As Arsenal Thresher enters the battlefield, you may reveal any number of other artifact cards from your hand. Arsenal Thresher enters the battlefield with a +1/+1 counter on it for each card revealed this way. 2/2
Backlash 1BR U INS ISD Tap target untapped creature. That creature deals damage equal to its power to its controller.
Ascended Lawmage 2WU U CR DGM Vedalken Wizard. Flying, hexproof. 3/2
Baleful Strix UB U AC PC2 Flying, deathtouch. When Baleful Strix enters the battlefield, draw a card. 1/1
Asmira, Holy Avenger 2GW R LC MIR Human Cleric. Flying. At the beginning of each end step, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from the battlefield this turn.2/3
Bane Alley Broker 1UB U CR GTC Human Rogue. T: Draw a card, then exile a card from your hand face down. You may look at cards exiled with Bane Alley Broker. UB, T: Return a card exiled with Bane Alley Broker to its owner's hand. 0/3
Assault Zeppelid 2GU C CR DIS Beast. Flying, trample. 3/3
Bant Charm GWU U INS ALA Choose one — Destroy target artifact; or put target creature on the bottom of its owner's library; or counter target instant spell.
Bant Sojourners 1GWU C CR ARB Human Soldier. When you cycle Bant Sojourners or it dies, you may put a 1/1 white Soldier creature token onto the battlefield. Cycling 2W. 2/4 Bant Sureblade (g/u)W Human Soldier. As long as you control another multicolored permanent, Bant Sureblade gets +1/+1 and has first strike. 2/1 Barktooth Warbeard 4BRR U LC LEG Human Warrior. 6/5 Barrin's Spite 2UB R SOR INV Choose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Return the other to its owner's hand. Bartel Runeaxe 3BRG R LC LEG Giant Warrior. Vigilance. Bartel Runeaxe can't be the target of Aura spells. 6/5 Basandra, Battle Seraph 3RW R LC CMD Angel. Flying. Players can't cast spells during combat. R: Target creature attacks this turn if able.4/4 Beck/Call GU/4WU R SOR DGM Beck: Whenever a creature enters the battlefield this turn, you may draw a card. Call: Put four 1/1 white Bird creature tokens with flying onto the battlefield. Fuse. Beetleform Mage 1GU C CR DGM Human Insect Wizard. GU: Beetleform Mage gets +2/+2 and gains flying until end of turn. Activate this ability only once each turn. 2/2 Behemoth Sledge 1GW U ART ARB Equipment. Equipped creature gets +2/+2 and has lifelink and trample. Equip 3 Benthic Djinn 2UB R CR MIR Djinn. Islandwalk. At the beginning of your upkeep, you lose 2 life. 5/3 Biovisionary 1GU R CR GTC Human Wizard. At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game. 2/3 Bituminous Blast 3BR U INS ARB,PC2 Cascade. Bituminous Blast deals 4 damage to target creature. Bladewing the Risen 3BBRR R LC SCG,CMD Zombie Dragon. Flying. When Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield. BR: Dragon creatures get +1/+1 until end of turn. 4/4 Blast of Genius 4UR U SOR DGM Choose target creature or player. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's converted mana cost to that creature or player. Blaze Commando 3RW U CR DGM Minotaur Soldier. Whenever an instant or sorcery spell you control deals damage, put two 1/1 red and white Soldier creature tokens with haste onto the battlefield. 5/3 Blazing Specter 2BR R CR INV Flying, haste. Whenever Blazing Specter deals combat damage to a player, that player discards a card. 2/2 Blightning 1BR C SOR ALA Blightning deals 3 damage to target player. That player discards two cards. Blind Hunter 2WB C CR GPT Bat. Flying, haunt. When Blind Hunter enters the battlefield or the creature it haunts dies, target player loses 2 life and you gain 2 life. 2/2 Blitz Hellion 3RG R CR ARB Hellion. Trample, haste. At the beginning of the end step, Blitz Hellion's owner shuffles it into his or her library. 7/7
Blood Baron of Vizkopa 3WB M CR DGM Vampire. Lifelink, protection from white and from black. As long as you have 30 or more life and an opponent has 10 or less life, Blood Baron of Vizkopa gets +6/+6 and has flying. 4/4 Blood Cultist 1BR U CR ALA Human Wizard. T: Blood Cultist deals 1 damage to target creature. Whenever a creature dealt damage by Blood Cultist this turn dies, put a +1/+1 counter on Blood Cultist. 1/1 Blood Tyrant 4UBR R CR CON Vampire. Flying, trample. At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way. Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant. 5/5 Bloodbond March 2BG R EN RAV Whenever a player casts a creature spell, each player returns all cards with the same name as that spell from his or her graveyard to the battlefield. Bloodbraid Elf 2RG U CR ARB,PC2 Elf Berserker. Haste, cascade. 3/2
Breath of Malfegor 3BR C INS ARB Breath of Malfegor deals 5 damage to each opponent. Breathstealer's Crypt 2UB R EN VIS If a player would draw a card, instead he or she draws a card and reveals it. If it's a creature card, that player discards it unless he or she pays 3 life. Bred for the Hunt 1GU U EN DGM Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card. Brightflame XRRWW R SOR RAV Radiance — Brightflame deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way. Brilliant Ultimatum WWUUUBB R SOR ALA Exile the top five cards of your library. An opponent separates those cards into two piles. You may play any number of cards from one of those piles without paying their mana costs. Brion Stoutarm 2RW R LC LRW,CMD Giant Warrior. Lifelink. R, T, Sacrifice a creature other than Brion Stoutarm: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player.4/4
Blizzard Specter 2UB U CR CSP Snow. Specter. Flying. Whenever Blizzard Specter deals combat damage to a player, choose one — That player returns a permanent he or she controls to its owner's hand; or that player discards a card. 2/3
Broodmate Dragon 3BRG R CR ALA Dragon. Flying. When Broodmate Dragon enters the battlefield, put a 4/4 red Dragon creature token with flying onto the battlefield. 4/4
Borborygmos 3RRGG R LC GPT Cyclops. Trample. Whenever Borborygmos deals combat damage to a player, put a +1/+1 counter on each creature you control. 6/7
Bronzebeak Moa 2GW U CR DGM Bird. Whenever another creature enters the battlefield under your control, Bronzebeak Moa gets +3/+3 until end of turn. 2/2
Borborygmos Enraged 4RRGG M LC GTC Cyclops. Trample. Whenever Borborygmos Enraged deals combat damage to a player, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. Discard a land card: Borborygmos Enraged deals 3 damage to target creature or player. 7/6
Bruna, Light of Alabaster 3WWU M LC AVR Angel. Flying, vigilance. Whenever Bruna, Light of Alabaster attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand. 5/5
Boris Devilboon 3BR R LC LEG Zombie Wizard. 2BR, T: Put a 1/1 black and red Demon creature token named Minor Demon onto the battlefield. 2/2
Bull Cerodon 4RW U CR ALA Beast. Vigilance, haste. 5/5
Boros Battleshaper 5RW R CR DGM Minotaur Soldier. At the beginning of each combat, up to one target creature attacks or blocks this combat if able and up to one target creature can't attack or block this combat. 5/5 Boros Charm RW U INS GTC Choose one — Boros Charm deals 4 damage to target player; or permanents you control are indestructible this turn; or target creature gains double strike until end of turn. Boros Swiftblade RW U CR RAV Human Soldier. Double strike. 1/2 Bound/Determined 3BG/GU R SP(INS) DIS Bound: Sacrifice a creature. Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Then exile this card. Determined: Other spells you control can't be countered by spells or abilities this turn. Draw a card
Burning-Tree Bloodscale 2RG C CR GPT Viashino Berserker. Bloodthirst 1. 2R: Target creature can't block Burning-Tree Bloodscale this turn. 2G: Target creature blocks Burning-Tree Bloodscale this turn if able. 2/2 Burning-Tree Shaman 1RG R CR GPT Centaur Shaman. Whenever a player activates an ability that isn't a mana ability, Burning-Tree Shaman deals 1 damage to that player. 3/4 Cadaverous Bloom 3BG R EN MIR Exile a card from your hand: Add BB or GG to your mana pool. Call of the Conclave GW U SOR RTR Put a 3/3 green Centaur creature token onto the battlefield. Call of the Nightwing 2UB U SOR GTC Put a 1/1 blue and black Horror creature token with flying onto the battlefield. Cipher.
Brainbite 2UB C SOR ARB Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Draw a card.
Captain Sisay 2GW R LC INV Human Soldier. T: Search your library for a legendary card, reveal that card, and put it into your hand. Then shuffle your library. 2/2
Branching Bolt 1RG C INS ALA Choose one or both — Branching Bolt deals 3 damage to target creature with flying; and/or Branching Bolt deals 3 damage to target creature without flying.
Captain's Maneuver XRW U INS APC The next X damage that would be dealt to target creature or player this turn is dealt to another target creature or player instead.
Breaking/Entering UB/4BR R SOR DGM Breaking: Target player puts the top eight cards of his or her library into his or her graveyard. Entering: Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn. Fuse.
Captured Sunlight 2GW C SOR ARB Cascade. You gain 4 life. Carnival Hellsteed 4BR R CR RR Nightmare Horse. First strike, haste, unleash. 5/4
Carrion Thrash 2BRG C CR ALA Viashino Warrior. When Carrion Thrash dies, you may pay 2. If you do, return another target creature card from your graveyard to your hand. 4/4 Cartel Aristocrat WB U CR GTC Human Advisor. Sacrifice another creature: Cartel Aristocrat gains protection from the color of your choice until end of turn. 2/2 Castigate WB C SOR GTC Target opponent reveals his or her hand. You choose a nonland card from it and exile that card. Catch/Release 1UR/4RW R SOR DGM Catch: Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn. Release: Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker. Fuse. Carnage Gladiator 2BR U CR SGM Skeleton Warrior. Whenever a creature blocks, that creature's controller loses 1 life. 1BR: Regenerate Carnage Gladiator. 4/2 Cauldron Dance 4BR U INS INV Cast Cauldron Dance only during combat. Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step. You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step. Cautery Sliver RW U CR PLC Sliver. All Slivers have "1, Sacrifice this permanent: This permanent deals 1 damage to target creature or player." All Slivers have "1, Sacrifice this permanent: Prevent the next 1 damage that would be dealt to target Sliver creature or player this turn."2/2 Cavern Harpy UB C CR PLS Harpy Beast. Flying. When Cavern Harpy enters the battlefield, return a blue or black creature you control to its owner's hand. Pay 1 life: Return Cavern Harpy to its owner's hand. 2/1 Centaur Archer 1RG U CR ICE Centaur Archer. T: Centaur Archer deals 1 damage to target creature with flying. 3/2 Centaur Healer 1GW C CR RR Centaur Cleric. When Centaur Healer enters the battlefield, you gain 3 life. 3/3 Cerebral Vortex 1UR R INS GPT Target player draws two cards, then Cerebral Vortex deals damage to that player equal to the number of cards he or she has drawn this turn. Cerodon Yearling RW C CR ARB Beast. Vigilance, haste. 2/2 Charnelhoard Wurm 4BRG R CR CON Wurm. Trample. Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand. 6/6
battlefield with a sleight counter on it. Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color. X: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor. Chromium 2WWUUBB R LC LEG Elder Dragon. Flying, rampage 2. At the beginning of your upkeep, sacrifice Chromium unless you pay WUB. 7/7 Cinder Shade 1BR U CR INV Shade. B: Cinder Shade gets +1/+1 until end of turn. R, Sacrifice Cinder Shade: Cinder Shade deals damage equal to its power to target creature. 1/1 Circle of Despair 1WB R EN MIR 1, Sacrifice a creature: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage.
Corpsejack Menace 2BG R CR RR Fungus. If one or more +1/+1 counters would be placed on a creature you control, twice that many +1/+1 counters are placed on it instead. 4/4
Circu, Dimir Lobotomist 2UB R LC RAV Human Wizard. Whenever you cast a blue spell, exile the top card of target library. Whenever you cast a black spell, exile the top card of target library. Your opponents can't cast nonland cards with the same name as a card exiled with Circu, Dimir Lobotomist. 2/3
Corrosion 1BR R EN VIS Cumulative upkeep 1. At the beginning of your upkeep, put a rust counter on each artifact target opponent controls. Then destroy each artifact with converted mana cost less than or equal to the number of rust counters on it. Artifacts destroyed this way can't be regenerated. When Corrosion leaves the battlefield, remove all rust counters from all permanents.
Clan Defiance XRG R SOR GTC Choose one or more — Clan Defiance deals X damage to target creature with flying; Clan Defiance deals X damage to target creature without flying; and/or Clan Defiance deals X damage to target player. Clarion Ultimatum GGWWWUU R SOR ALA Choose five permanents you control. For each of those permanents, you may search your library for a card with the same name as that permanent. Put those cards onto the battlefield tapped, then shuffle your library.
Council of the Absolute 2WU M CR DGM Human Advisor. As Council of the Absolute enters the battlefield, name a card other than a creature or land card. Your opponents can't cast cards with the chosen name. Spells with the chosen name you cast cost 2 less to cast. 2/4 Counterflux UUR R INS RR Counterflux can't be countered by spells or abilities. Counter target spell you don't control. Overload 1UUR
Cloud Cover 2WU R EN PLS Whenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand.
Countersquall UB U INS CON Counter target noncreature spell. Its controller loses 2 life.
Cloven Casting 5UR R EN ARB Whenever you cast a multicolored instant or sorcery spell, you may pay 1. If you do, copy that spell. You may choose new targets for the copy.
Coursers' Accord 4GW C SOR RR Put a 3/3 green Centaur creature token onto the battlefield, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.)
Clutch of the Undercity 1UUB U INS RAV Return target permanent to its owner's hand. Its controller loses 3 life. Transmute 1UB
Crime/Punishment 3WB/XBG R SP(SOR) DIS Crime: Put target creature or enchantment card in an opponent's graveyard into play under your control. Punishment: Destroy each artifact, creature, and enchantment with converted mana cost X
Coalition Victory 3WUBRG R SOR INV,TSP You win the game if you control a land of each basic land type and a creature of each color. Coiling Oracle GU C CR DIS Snake Elf Druid. When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand. 1/1 Collective Blessing 3GGW R EN RR Creatures you control get +3/+3. Colossal Might RG C INS ARB,CMD Target creature gets +4/+2 and gains trample until end of turn.
Chemister's Trick UR C INS RR Target creature you don't control gets -2/-0 until end of turn and attacks this turn if able. Overload 3UR
Common Bond 1GW C INS RTR Put a +1/+1 counter on target creature. Put a +1/+1 counter on target creature.
Child of Alara WUBRG M LC CON Avatar. Trample. When Child of Alara dies, destroy all nonland permanents. They can't be regenerated. 6/6
Conflux 3WUBRG R SOR CON Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards and put them into your hand. Then shuffle your library.
Chromatic Armor 1WU R EC ICE Aura. Enchant creature. As Chromatic Armor enters the battlefield, choose a color. Chromatic Armor enters the
Consume Strength 1BG C INS APC Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn. Consuming Aberration 3UB R CR GTC Horror. Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards. Whenever you cast a spell, each opponent reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard. */*
Charging Troll 2GW U CR INV Troll. Vigilance. G: Regenerate Charging Troll. 3/3
Chorus of the Conclave 4GGWW R LC RAV,CMD Dryad. Forestwalk. As an additional cost to cast creature spells, you may pay any amount of mana. If you do, that creature enters the battlefield with that many additional +1/+1 counters on it. 3/8
Consult the Necrosages 1UB C SOR RAV Choose one — Target player draws two cards; or target player discards two cards.
Congregation at Dawn GGW U INS RAV Search your library for up to three creature cards and reveal them. Shuffle your library, then put those cards on top of it in any order. Conjurer's Ban WB U SOR GPT Name a card. Until your next turn, the named card can't be played. Draw a card.
Cromat WUBRG R LC APC Illusion. WB: Destroy target creature blocking or blocked by Cromat. UR: Cromat gains flying until end of turn. BG: Regenerate Cromat. RW: Cromat gets +1/+1 until end of turn. GU: Put Cromat on top of its owner's library. 5/5 Crosis, the Purger 3UBR R LC INV Dragon. Flying. Whenever Crosis, the Purger deals combat damage to a player, you may pay 2B. If you do, choose a color, then that player reveals his or her hand and discards all cards of that color. 6/6 Crosis's Charm UBR U INS PLS Choose one — Return target permanent to its owner's hand; or destroy target nonblack creature, and it can't be regenerated; or destroy target artifact. Cruel Ultimatum UUBBBRR R SOR ALA Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life. Crystalline Sliver WU U CR STH Sliver. All Slivers have shroud. 2/2 Crystallization (g/u)W C EC ARB Aura. Enchant creature. Enchanted creature can't attack or block. When enchanted creature becomes the target of a spell or ability, exile that creature.
Culling Sun 2WWB R SOR GPT Destroy each creature with converted mana cost 3 or less. Cytoshape 1GU R INS DIS Choose a nonlegendary creature on the battlefield. Target creature becomes a copy of that creature until end of turn.
Deepfire Elemental 4BR U CR CSP Elemental. XX1: Destroy target artifact or creature with converted mana cost X. 4/4 Defiler of Souls 3BBR M CR ARB Demon. Flying. At the beginning of each player's upkeep, that player sacrifices a monocolored creature. 5/5
Dakkon Blackblade 2WUUB R LC LEG Human Warrior. Dakkon Blackblade's power and toughness are each equal to the number of lands you control. */*
Deft Duelist WU C CR ALA Human Rogue. First strike, shroud. 2/1
Damia, Sage of Stone 4GUB M LC CMD* Gorgon Wizard. Deathtouch. Skip your draw step. At the beginning of your upkeep, if you have fewer than seven cards in hand, draw cards equal to the difference. 4/4
Delirium 1BR U INS MIR Cast Delirium only during an opponent's turn. Tap target creature that player controls. That creature deals damage equal to its power to the player. Prevent all combat damage that would be dealt to and dealt by the creature this turn.
Darigaaz, the Igniter 3BRG R LC INV Dragon. Flying. Whenever Darigaaz, the Igniter deals combat damage to a player, you may pay 2R. If you do, choose a color, then that player reveals his or her hand and Darigaaz deals damage to the player equal to the number of cards of that color revealed this way. 6/6 Darigaaz's Charm BRG U INS PLS Choose one â&#x20AC;&#x201D; Return target creature card from your graveyard to your hand; or Darigaaz's Charm deals 3 damage to target creature or player; or target creature gets +3/+3 until end of turn. Daring Leap 1WU C INS PLS Target creature gets +1/+1 and gains flying and first strike until end of turn. Dark Heart of the Wood BG C EN DRK,RAV Sacrifice a Forest: You gain 3 life. Darkheart Sliver BG U CR PLC Sliver. All Slivers have "Sacrifice this permanent: You gain 3 life." 2/2 Dauntless Escort 1GW R CR ARB Rhino Soldier. Sacrifice Dauntless Escort: Creatures you control are indestructible this turn. 3/3 Deadshot Minotaur 3RG C CR ARB Minotaur. When Deadshot Minotaur enters the battlefield, it deals 3 damage to target creature with flying. Cycling (r/g) 3/4 Death Grasp XWB R SOR APC Death Grasp deals X damage to target creature or player. You gain X life. Death Mutation 6BG U SOR APC,CMD Destroy target nonblack creature. It can't be regenerated. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that creature's converted mana cost. Deadbridge Chant 4BG M EN DGM When Deadbridge Chant enters the battlefield, put the top ten cards of your library into your graveyard. At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand. Deathbringer Thoctar 4BR R CR ARB Zombie Beast. Whenever another creature dies, you may put a +1/+1 counter on Deathbringer Thoctar. Remove a +1/+1 counter from Deathbringer Thoctar: Deathbringer Thoctar deals 1 damage to target creature or player. 3/3 Deathpact Angel 3WBB M CR GTC Angel. Flying. When Deathpact Angel dies, put a 1/1 white and black Cleric creature token onto the battlefield. It has "3WBB, T, Sacrifice this creature: Return a card named Deathpact Angel from your graveyard to the battlefield." 5/5 Debt to the Deathless XWWBB U SOR DGM Each opponent loses two times X life. You gain life equal to the life lost this way. Decimate 2RG R SOR ODY Destroy target artifact, target creature, target enchantment, and target land.
Dementia Sliver 3UB U CR TSP Sliver. All Slivers have "T: Name a card. Target opponent reveals a card at random from his or her hand. If it's the named card, that player discards it. Activate this ability only during your turn." 3/3 Demonic Dread 1BR C SOR ARB Cascade. Target creature can't block this turn.
Discordant Spirit 2BR R CR MIR Spirit. At the beginning of each end step, if it's an opponent's turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you this turn. At the beginning of your end step, remove all +1/+1 counters from Discordant Spirit. 2/2 Domri Rade 1RG M PW GTC Domri. +1: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand. -2: Target creature you control fights another target creature. -7: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste." 3 Doomsday Specter 2UB R CR PLS Flying. When Doomsday Specter enters the battlefield, return a blue or black creature you control to its owner's hand. Whenever Doomsday Specter deals combat damage to a player, look at that player's hand and choose a card from it. The player discards that card. 2/3 Doran, the Siege Tower BGW R LC LRW Treefolk Shaman. Each creature assigns combat damage equal to its toughness rather than its power. 0/5
Demonspine Whip BR U ART ARB Equipment. X: Equipped creature gets +X/+0 until end of turn. Equip 1
Dormant Sliver 2GU U CR PLC Sliver. All Sliver creatures have defender. All Slivers have "When this permanent enters the battlefield, draw a card." 2/2
Deny Reality 3UB C SOR ARB,PC2 Cascade. Return target permanent to its owner's hand.
Double Negative UUR U INS ARB Counter up to two target spells.
Deputy of Acquittals WU C CR DGM Human Wizard. Flash. When Deputy of Acquittals enters the battlefield, you may return another target creature you control to its owner's hand. 2/2
Dracoplasm UR R CR TMP Shapeshifter. Flying. As Dracoplasm enters the battlefield, sacrifice any number of creatures. Dracoplasm's power becomes the total power of those creatures and its toughness becomes their total toughness. R: Dracoplasm gets +1/+0 until end of turn. 0/0
Destructive Flow BRG R EN PLS At the beginning of each player's upkeep, that player sacrifices a nonbasic land. Detention Sphere 1WU R EN RR When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent. When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control. Diabolic Vision UB U SOR ICE Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order. Diamond Faerie 2GWU R CR CSP Snow. Faerie. Flying. 1S: Snow creatures you control get +1/+1 until end of turn. 3/3 Dimir Charm UB U INS GTC Choose one â&#x20AC;&#x201D; Counter target sorcery spell; or destroy target creature with power 2 or less; or look at the top three cards of target player's library, then put one back and the rest into that player's graveyard. Dimir Cutpurse 1UB R CR RAV Spirit. Whenever Dimir Cutpurse deals combat damage to a player, that player discards a card and you draw a card. 2/2 Dimir Doppelganger 1UB R CR RAV Shapeshifter. 1UB: Exile target creature card from a graveyard. Dimir Doppelganger becomes a copy of that card and gains this ability. 0/2
Dragon Appeasement 3BRG U EN ARB Skip your draw step. Whenever you sacrifice a creature, you may draw a card. Dragon Broodmother 2RRRG M CR ARB Dragon. Flying. At the beginning of each upkeep, put a 1/1 red and green Dragon creature token with flying and devour 2 onto the battlefield. 4/4 Dragonlair Spider 2RRGG R CR PC2 Spider. Reach. Whenever an opponent casts a spell, put a 1/1 green Insect creature token onto the battlefield. 5/6 Dragonshift 1UR R INS DGM Until end of turn, target creature you control becomes a 4/4 blue and red Dragon, loses all abilities, and gains flying. Overload 3UURR Drakewing Krasis 1GU C CR GTC Lizard Drake. Flying, trample. 3/1 Dralnu, Lich Lord 3UB R LC TSP Zombie Wizard. If damage would be dealt to Dralnu, Lich Lord, sacrifice that many permanents instead. T: Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. 3/3 Dralnu's Crusade 1BR R EN PLS Goblin creatures get +1/+1. All Goblins are black and are Zombies in addition to their other creature types. Dramatic Rescue WU C INS RR Return target creature to its owner's hand. You gain 2 life.
Dimir Infiltrator UB C CR RAV,CMD Spirit. Dimir Infiltrator is unblockable. Transmute 1UB. 1/3
Drastic Revelation 2UBR U SOR ARB Discard your hand. Draw seven cards, then discard three cards at random.
Dinrova Horror 4UB U CR GTC Horror. When Dinrova Horror enters the battlefield, return target permanent to its owner's hand, then that player discards a card. 4/4
Dreadbore BR R SOR RR Destroy target creature or planeswalker.
Diregraf Captain 1UB U CR DKA Zombie Soldier. Deathtouch. Other Zombie creatures you control get +1/+1. Whenever another Zombie you control dies, target opponent loses 1 life. 2/2
Dreg Mangler 1BG U CR RTR Plant Zombie. Haste. Scavenge 3BG. 3/3 Dread Slag 3BR R CR DIS Horror. Trample. Dread Slag gets -4/-4 for each card in your hand. 9/9
Drogskol Captain 1WU U CR DKA Spirit Soldier. Flying. Other Spirit creatures you control get +1/+1 and have hexproof. 2/2
Elemental Augury UBR R EN ICE 3: Look at the top three cards of target player's library, then put them back in any order.
Drogskol Reaver 5WU M CR DKA Spirit. Flying, double strike, lifelink. Whenever you gain life, draw a card. 3/5
Elusive Krasis 1GU U CR GTC Fish Mutant. Elusive Krasis is unblockable. Evolve. 0/4
Dromar, the Banisher 3WUB R LC INV Dragon. Flying. Whenever Dromar, the Banisher deals combat damage to a player, you may pay 2U. If you do, choose a color, then return all creatures of that color to their owners' hands. 6/6 Dromar's Charm WUB U INS PLS Choose one — You gain 5 life; or counter target spell; or target creature gets -2/-2 until end of turn. Drooling Groodion 3BBG U CR RAV Beast. 2BG, Sacrifice a creature: Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn. 4/3 Drown in Filth BG C SOR DGM Choose target creature. Put the top four cards of your library into your graveyard, then that creature gets -1/-1 until end of turn for each land card in your graveyard. Dueling Grounds 1GW R EN INV No more than one creature can attack each turn. No more than one creature can block each turn. Dune-Brood Nephilim BRGW R CR GPT Nephilim. Whenever Dune-Brood Nephilim deals combat damage to a player, put a 1/1 colorless Sand creature token onto the battlefield for each land you control. 3/3 Duskmantle Guildmage UB U CR GTC Human Wizard. 1UB: Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life. 2UB: Target player puts the top two cards of his or her library into his or her graveyard. 2/2 Duskmantle Seer 2UB M CR GTC Vampire Wizard. Flying. At the beginning of your upkeep, each player reveals the top card of his or her library, loses life equal to that card's converted mana cost, then puts it into his or her hand. 4/4 Earthlink 3BRG R EN ICE At the beginning of your upkeep, sacrifice Earthlink unless you pay 2. Whenever a creature dies, that creature's controller sacrifices a land. Ebony Treefolk 1BG U CR APC Treefolk. BG: Ebony Treefolk gets +1/+1 until end of turn. 3/3 Edgewalker 1WB U CR SCG Human Cleric. Cleric spells you cast cost WB less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a Cleric spell with mana cost 1W, it costs 1 to cast.) 2/2 Edric, Spymaster of Trest 1GU R LC CMD Elf Rogue. Whenever a creature deals combat damage to one of your opponents, its controller may draw a card. 2/2 Eladamri's Call GW R INS PLS Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library. Elder Mastery 3UBR U EC CON Aura. Enchant creature. Enchanted creature gets +3/+3 and has flying. Whenever enchanted creature deals damage to a player, that player discards two cards. Elderwood Scion 3GW R CR PC2 Elemental. Trample, lifelink. Spells you cast that target Elderwood Scion cost 2 less to cast. Spells your opponents cast that target Elderwood Scion cost 2 more to cast. 4/4 Electrolyze 1UR U INS GPT Electrolyze deals 2 damage divided as you choose among one or two target creatures and/or players. Draw a card.
Emberwilde Caliph 2UR R CR MIR Djinn. Flying, trample. Emberwilde Caliph attacks each turn if able. Whenever Emberwilde Caliph deals damage, you lose that much life. 4/4 Emmara Tandris 5GW R LC DGM Elf Shaman. Prevent all damage that would be dealt to creature tokens you control. 5/7 Empyrial Archangel 4GWWU M CR ALA Angel .Flying, shroud. All damage that would be dealt to you is dealt to Empyrial Archangel instead. 5/8 Energy Arc WU U INS ALL Untap any number of target creatures. Prevent all combat damage that would be dealt to and dealt by those creatures this turn. Energy Bolt XRW R SOR MIR Choose one — Energy Bolt deals X damage to target player; or target player gains X life. Enigma Sphinx 4WUB R AC ARB,PC2 Sphinx. Flying. When Enigma Sphinx is put into your graveyard from the battlefield, put it into your library third from the top. Cascade 5/4 Enlisted Wurm 4GW U CR ARB,PC2 Wurm. Cascade. 5/5 Epic Experiment XUR M SOR RR Exile the top X cards of your library. For each instant and sorcery card with converted mana cost X or less among them, you may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast into your graveyard. Ertai, the Corrupted 2WUB R LC PLS Human Wizard. U, T, Sacrifice a creature or enchantment: Counter target spell. 3/4 Esper Charm WUB U INS ALA Choose one — Destroy target enchantment; or draw two cards; or target player discards two cards. Esper Cormorants Bird. Flying. 3/3
2WU C AC CON
Esper Sojourners WUB C AC ARB Vedalken Wizard. When you cycle Esper Sojourners or it dies, you may tap or untap target permanent. Cycling 2U. 2/3 Esper Stormblade (w/b)U C AC ARB Vedalken Wizard. As long as you control another multicolored permanent, Esper Stormblade gets +1/+1 and has flying. 2/1 Essence Backlash 2UR C INS RR Counter target creature spell. Essence Backlash deals damage equal to that spell's power to its controller. Essence Vortex 1UB U INS ICE Destroy target creature unless its controller pays life equal to its toughness. A creature destroyed this way can't be regenerated. Ethercaste Knight WU C AC ARB Human Knight. Exalted. 1/3 Etherium Abomination 3UB C AC ARB Horror. Unearth 1UB. 4/3 Etherium-Horn Sorcerer 4UR R AC PC2 Minotaur Wizard. 1UR: Return Etherium-Horn Sorcerer to its owner's hand. Cascade. 3/6 Planechase 2012 Edition Rare Ethersworn Shieldmage 1WU C AC ARB Vedalken Wizard. Flash. When Ethersworn Shieldmage enters the battlefield, prevent all damage that would be dealt to artifact creatures this turn. 2/2
Etherwrought Page 1WUB U ART ARB At the beginning of your upkeep, choose one — You gain 2 life; or look at the top card of your library, then you may put that card into your graveyard; or each opponent loses 1 life. Evil Twin 2UB R CR ISD Shapeshifter. You may have Evil Twin enter the battlefield as a copy of any creature on the battlefield except it gains "UB, T: Destroy target creature with the same name as this creature." 0/0 Exava, Rakdos Blood Witch 2BR R LC DGM Human Cleric. First strike, haste. Unleash. Each other creature you control with a +1/+1 counter on it has haste. 3/3 Executioner's Swing WB C INS GTC Target creature that dealt damage this turn gets -5/-5 until end of turn. Exploding Borders 2RG C SOR CON Domain — Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Exploding Borders deals X damage to target player, where X is the number of basic land types among lands you control. Experiment Kraj 2GGUU R LC DIS Ooze Mutant. Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it. T: Put a +1/+1 counter on target creature. 4/6 Falkenrath Aristocrat 2BR R CR DKA Vampire. Flying, haste. Sacrifice a creature: Falkenrath Aristocrat is indestructible this turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat. 4/1 Fall of the Gavel 3WU U INS RR Counter target spell. You gain 5 life. Fathom Mage 2GU R CR GTC Human Wizard. Evolve. Whenever a +1/+1 counter is placed on Fathom Mage, you may draw a card. 1/1 Femeref Enchantress GW R CR VIS Human Druid. Whenever an enchantment is put into a graveyard from the battlefield, draw a card. 1/2 Feral Animist 1RG U CR GPT,DGM Goblin Shaman. 3: Feral Animist gets +X/+0 until end of turn, where X is its power. 2/1 Fervent Charge 1WBR R EN APC Whenever a creature you control attacks, it gets +2/+2 until end of turn. Fieldmist Borderpost 1WU C ART ARB You may pay 1 and return a basic land you control to its owner's hand rather than pay Fieldmist Borderpost's mana cost. Fieldmist Borderpost enters the battlefield tapped. T: Add W or U to your mana pool. Fiery Justice RGW R SOR ICE,TSP Fiery Justice deals 5 damage divided as you choose among any number of target creatures and/or players. Target opponent gains 5 life. Fight to the Death RW R INS ARB Destroy all blocking creatures and all blocked creatures. Filigree Angel 5WWU R AC ARB Angel. Flying. When Filigree Angel enters the battlefield, you gain 3 life for each artifact you control. 4/4 Finest Hour 2GWU R EN ARB Exalted. Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase. Fire Covenant 1BR U INS ICE As an additional cost to cast Fire Covenant, pay X life. Fire Covenant deals X damage divided as you choose among any number of target creatures. Fire-Field Ogre 1UBR U CR ALA Ogre Mutant. First strike, unearth UBR. 4/2
Fires of Yavimaya 1RG U EN INV,PLC,PC2 Creatures you control have haste. Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn. Firemane Angel 3RWW R CR RAV Angel. Flying, first strike. At the beginning of your upkeep, if Firemane Angel is in your graveyard or on the battlefield, you may gain 1 life. 6RRWW: Return Firemane Angel from your graveyard to the battlefield. Activate this ability only during your upkeep. 4/3 Firemane Avenger 2RW R CR GTC Angel. Flying. Battalion — Whenever Firemane Avenger and at least two other creatures attack, Firemane Avenger deals 3 damage to target creature or player and you gain 3 life. 3/3 Firemind's Foresight 5UR R INS RR Search your library for an instant card with converted mana cost 3, reveal it, and put it into your hand. Then repeat this process for instant cards with converted mana costs 2 and 1. Then shuffle your library. Firestorm Hellkite 4UR R CR VIS Dragon. Flying, trample. Cumulative upkeep UR. 6/6 Firewake Sliver 1RG U CR TSP Sliver. All Sliver creatures have haste. All Slivers have "1, Sacrifice this permanent: Target Sliver creature gets +2/+2 until end of turn." 1/1 Firewild Borderpost 1RG C ART ARB You may pay 1 and return a basic land you control to its owner's hand rather than pay Firewild Borderpost's mana cost. Firewild Borderpost enters the battlefield tapped. T: Add R or G to your mana pool. Flame-Kin Zealot 1RRW U CR RAV Elemental Berserker. When Flame-Kin Zealot enters the battlefield, creatures you control get +1/+1 and gain haste until end of turn.2/2 Fleetfoot Panther 1GW U CR PLS Cat. Flash. When Fleetfoot Panther enters the battlefield, return a green or white creature you control to its owner's hand. 3/4 Flesh/Blood 3BG/RG R SOR DGM Flesh: Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled. Blood: Target creature you control deals damage equal to its power to target creature or player. Fuse. Flooded Woodlands 2UB R EN ICE Green creatures can't attack unless their controller sacrifices a land for each green creature he or she controls that's attacking. Flowstone Charger 2RW U CR APC Beast. Whenever Flowstone Charger attacks, it gets +3/-3 until end of turn.2/5 Flurry of Wings GWU U INS ARB Put X 1/1 white Bird Soldier creature tokens with flying onto the battlefield, where X is the number of attacking creatures. Fluxcharger 2UR U CR DGM Weird. Flying. Whenever you cast an instant or sorcery spell, you may switch Fluxcharger's power and toughness until end of turn. 1/5 Fortress Cyclops 3RW U CR GTC Cyclops Soldier. Whenever Fortress Cyclops attacks, it gets +3/+0 until end of turn. Whenever Fortress Cyclops blocks, it gets +0/+3 until end of turn.3/3 Foundry Champion 4RW R CR GTC Elemental Soldier. When Foundry Champion enters the battlefield, it deals damage to target creature or player equal to the number of creatures you control. R: Foundry Champion gets +1/+0 until end of turn. W: Foundry Champion gets +0/+1 until end of turn.4/4 Frenetic Efreet 1UR R CR MIR Efreet. Flying. 0: Flip a coin. If you win the flip, Frenetic Efreet phases out. If you lose the flip, sacrifice Frenetic Efreet. 2/1
Frenetic Sliver 1UR U CR PLC Sliver. All Slivers have "0: If this permanent is on the battlefield, flip a coin. If you win the flip, exile this permanent and return it to the battlefield under its owner's control at the beginning of the next end step. If you lose the flip, sacrifice it." 2/2 Frenzied Tilling 3RG C SOR INV,GTC Destroy target land. Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. Fumarole 3BR U SOR ICE As an additional cost to cast Fumarole, pay 3 life. Destroy target creature and target land. Fungal Shambler 4GUB R CR APC Fungus Beast. Trample. Whenever Fungal Shambler deals damage to an opponent, you draw a card and that opponent discards a card. 6/4 Fusion Elemental WUBRG U CR CON,PC2 Elemental. 8/8 Gabriel Angelfire 3GGWW R LC LEG Angel. At the beginning of your upkeep, choose flying, first strike, trample, or rampage 3. Gabriel Angelfire gains that ability until your next upkeep. 4/4 Gaddock Teeg GW R LC LRW Kithkin Advisor. Noncreature spells with converted mana cost 4 or greater can't be cast. Noncreature spells with X in their mana costs can't be cast. 2/2 Gaea's Skyfolk GU C CR APC Elf Merfolk. Flying. 2/2 Galina's Knight WU C CR INS Merfolk Knight. Protection from red. 2/2 Garruk the Veil-Cursed M PW ISD (See Garruk Relentless) Garza Zol, Plague Queen 4UBR R LC CSP Vampire. Flying, haste. Whenever a creature dealt damage by Garza Zol, Plague Queen this turn dies, put a +1/+1 counter on Garza Zol. Whenever Garza Zol deals combat damage to a player, you may draw a card. 5/5 Gaze of Granite XBBG R SOR DGM Destroy each nonland permanent with converted mana cost X or less. Geist of Saint Traft 1WU M LC ISD Spirit Cleric. Hexproof. Whenever Geist of Saint Traft attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at end of combat. 2/2 Gelectrode 1UR U CR GPT Weird. T: Gelectrode deals 1 damage to target creature or player. Whenever you cast an instant or sorcery spell, you may untap Gelectrode. 0/1 Genju of the Realm WUBRG R LEL BOK Aura. Enchant land. 2: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land. When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand. Gerrard's Command GW C INS PLS Untap target creature. It gets +3/+3 until end of turn. Gerrard's Verdict WB U SOR APC Target player discards two cards. You gain 3 life for each land card discarded this way. Ghave, Guru of Spores 2BGW M LC CMD Fungus Shaman. Ghave, Guru of Spores enters the battlefield with five +1/+1 counters on it. 1, Remove a +1/+1 counter from a creature you control: Put a 1/1 green Saproling creature token onto the battlefield. 1, Sacrifice a creature: Put a +1/+1 counter on target creature. 0/0 Ghor-Clan Rampager 2RG U CR GTC
Beast. Trample. Bloodrush — RG, Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn. 4/4 Ghost Council of Orzhova WWBB R LC GPT Spirit. When Ghost Council of Orzhova enters the battlefield, target opponent loses 1 life and you gain 1 life. 1, Sacrifice a creature: Exile Ghost Council of Orzhova. Return it to the battlefield under its owner's control at the beginning of the next end step. 4/4 Ghostflame Sliver BR U CR TSP Sliver. All Slivers are colorless. 2/2 Ghostly Flame BR R EN ICE Black and/or red permanents and spells are colorless sources of damage. Giant Ambush Beetle 3(b/g)R U CR ARB Insect. Haste. When Giant Ambush Beetle enters the battlefield, you may have target creature block it this turn if able. 4/3 Giant Trap Door Spider 1RG U CR ICE Spider. 1RG, T: Exile Giant Trap Door Spider and target creature without flying that's attacking you. 2/3 Gisela, Blade of Goldnight 4RWW M LC AVR Angel. Flying, first strike. If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up. 5/5 Glaciers 2WU R RN ICE At the beginning of your upkeep, sacrifice Glaciers unless you pay WU. All Mountains are Plains. Glare of Subdual 2GW R EN RAV Tap an untapped creature you control: Tap target artifact or creature. Glassdust Hulk 3WU C AC ARB Golem. Whenever another artifact enters the battlefield under your control, Glassdust Hulk gets +1/+1 until end of turn and is unblockable this turn. Cycling (w/u). 3/4 Gleam of Battle 4RW U EN DGM Whenever a creature you control attacks, put a +1/+1 counter on it. Glimpse the Unthinkable UB R SOR RAV Target player puts the top ten cards of his or her library into his or her graveyard. Glint-Eye Nephilim UBRG R CR GPT Nephilim. Whenever Glint-Eye Nephilim deals combat damage to a player, draw that many cards. 1, Discard a card: Glint-Eye Nephilim gets +1/+1 until end of turn. 2/2 Glissa, the Traitor BGG M LC MBS Zombie Elf. First strike, deathtouch. Whenever a creature an opponent controls dies, you may return target artifact card from your graveyard to your hand. 3/3 Glittering Wish GW R SOR FUT You may choose a multicolored card you own from outside the game, reveal that card, and put it into your hand. Exile Glittering Wish. Glory of Warfare 2RW R EN ARB As long as it's your turn, creatures you control get +2/+0. As long as it's not your turn, creatures you control get +0/+2. Gloryscale Viashino 1RGW U CR ARB Viashino Soldier. Whenever you cast a multicolored spell, Gloryscale Viashino gets +3/+3 until end of turn. 3/3 Gobhobbler Rats BR C CR DIS Rat. Hellbent — As long as you have no cards in hand, Gobhobbler Rats gets +1/+0 and has "B: Regenerate Gobhobbler Rats." 2/1 Goblin Deathraiders BR C CR ALA Goblin Warrior. Trample. 3/1
Goblin Electromancer UR C CR RR Goblin Wizard. Instant and sorcery spells you cast cost 1 less to cast. 2/2 Goblin Flectomancer URR U CR GPT Goblin Wizard. Sacrifice Goblin Flectomancer: You may change the targets of target instant or sorcery spell. 2/2 Goblin Legionnaire RW C CR APC Goblin Soldier. R, Sacrifice Goblin Legionnaire: Goblin Legionnaire deals 2 damage to target creature or player. W, Sacrifice Goblin Legionnaire: Prevent the next 2 damage that would be dealt to target creature or player this turn. 2/2
Grixis Charm UBR U INS ALA Choose one — Return target permanent to its owner's hand; or target creature gets -4/-4 until end of turn; or creatures you control get +2/+0 until end of turn. Grixis Grimblade (u/r)B C CR ARB Zombie Warrior. As long as you control another multicolored permanent, Grixis Grimblade gets +1/+1 and has deathtouch. 2/1 Grixis Sojourners 1UBR C CR ARB Zombie Ogre. When you cycle Grixis Sojourners or it dies, you may exile target card from a graveyard. Cycling 2B. 4/3
Goblin Outlander BR C CR CON Goblin Scout. Protection from white. 2/2
Grizzled Leotau Cat. 1/5
Goblin Test Pilot 1UR U CR DGM Goblin Wizard. Flying. T: Goblin Test Pilot deals 2 damage to target creature or player chosen at random. 0/2
Ground Assault RG U SOR GTC Ground Assault deals damage to target creature equal to the number of lands you control.
Goblin Trenches 1RW R EN APC 2, Sacrifice a land: Put two 1/1 red and white Goblin Soldier creature tokens onto the battlefield.
Guided Passage URG R SOR APC Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle your library.
Godsire 4RGGW M CR ALA Beast. Vigilance. T: Put an 8/8 Beast creature token that's red, green, and white onto the battlefield. 8/8 Godtracker of Jund 1RG C CR ARB Elf Shaman. Whenever a creature with power 5 or greater enters the battlefield under your control, you may put a +1/+1 counter on Godtracker of Jund. 2/2 Golgari Charm BG U INS RR Choose one — All creatures get -1/-1 until end of turn; or destroy target enchantment; or regenerate each creature you control. Golgari Germination 1BG U EN RAV Whenever a nontoken creature you control dies, put a 1/1 green Saproling creature token onto the battlefield. Golgari Rotwurm 3BG C CR RAV Zombie Wurm. B, Sacrifice a creature: Target player loses 1 life. 5/4 Gorger Wurm 3RG C CR ARB Wurm. Devour 1. 5/5 Gosta Dirk 3WWUU R LC LEG Human Warrior. First strike. Creatures with islandwalk can be blocked as though they didn't have islandwalk. 4/4 Grand Arbiter Augustin IV 2WU R LC DIS Human Advisor. White spells you cast cost 1 less to cast. Blue spells you cast cost 1 less to cast. Spells your opponents cast cost 1 more to cast. 2/3 Grave-Shell Scarab 2BGG R CR RAV 1, Sacrifice Grave-Shell Scarab: Draw a card. Dredge 1. 4/4 Giltspire Avenger GWU R CR CON Human Soldier. Exalted. T: Destroy target creature that dealt damage to you this turn. 2/2 Grim Feast 1BG R EN MIR At the beginning of your upkeep, Grim Feast deals 1 damage to you. Whenever a creature is put into an opponent's graveyard from the battlefield, you gain life equal to its toughness. Grimgrin, Corpse-Born 3UB M LC ISD Zombie Warrior. Grimgrin, Corpse-Born enters the battlefield tapped and doesn't untap during your untap step. Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it. Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin. 5/5 Grisly Salvage BG C INS RR Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
GW C CR ARB
Guiding Spirit 1WU R CR VIS Angel Spirit. Flying. T: If the top card of target player's graveyard is a creature card, put that card on top of that player's library. 1/2 Gruul Charm RG U INS GTC Choose one — Creatures without flying can't block this turn; or gain control of all permanents you own; or Gruul Charm deals 3 damage to each creature with flying. Gruul Ragebeast 5RG R CR GTC Beast. Whenever Gruul Ragebeast or another creature enters the battlefield under your control, that creature fights target creature an opponent controls. 6/6
Havengul Lich 3UB M CR DKA 1: You may cast target creature card in a graveyard this turn. When you cast that card this turn, Havengul Lich gains all activated abilities of that card until end of turn. 4/4 Havoc Festival 4BR R EN RR Players can't gain life. At the beginning of each player's upkeep, that player loses half his or her life, rounded up. Hazerider Drake 2WU U CR MIR Drake. Flying, protection from red. 2/3 Hazezon Tamar 4RGW R LC LEG Human Warrior. When Hazezon Tamar enters the battlefield, put X 1/1 Sand Warrior creature tokens that are red, green, and white onto the battlefield at the beginning of your next upkeep, where X is the number of lands you control at that time. When Hazezon leaves the battlefield, exile all Sand Warriors. 2/4 Hellhole Flailer 1BR U CR RR Ogre Warrior. Unleash. 2BR, Sacrifice Hellhole Flailer: Hellhole Flailer deals damage equal to its power to target player. 3/2 Hellhole Rats 2BR U CR DIS Rat. Haste. When Hellhole Rats enters the battlefield, target player discards a card. Hellhole Rats deals damage to that player equal to that card's converted mana cost. 2/2 Hellkite Hatchling 2RG U CR CON Dragon. Devour 1. Hellkite Hatchling has flying and trample if it devoured a creature. 2/2 Hellkite Overlord 4BRRG M CR ALA Dragon. Flying, trample, haste. R: Hellkite Overlord gets +1/+0 until end of turn. BG: Regenerate Hellkite Overlord. 8/8 Heroes' Reunion GW U INS INV,RR Target player gains 7 life.
Gruul War Chant 2RG U EN DGM Each attacking creature you control gets +1/+0 and can't be blocked except by two or more creatures.
Hibernation Sliver UB U CR STH Sliver. All Slivers have "Pay 2 life: Return this permanent to its owner's hand." 2/2
Guardian of Vitu-Ghazi 6GW C CR RAV Elemental. Convoke. Vigilance. 4/7
Hide/Seek RW/WB R SP(INS) DIS Hide: Put target artifact or enchantment on the bottom of its owner's library. Seek: Search target opponent's library for a card and exile that card. You gain life equal to its converted mana cost. Then that player shuffles his or her library.
Gwafa Hazid, Profiteer 1WU R LC CON Human Rogue. WU, T: Put a bribery counter on target creature you don't control. Its controller draws a card. Creatures with bribery counters on them can't attack or block. 2/2 Gwendlyn Di Corci UBBR R LC LEG Human Rouge. T: Target player discards a card at random. Activate this ability only during your turn. 3/5 Halfdane 1WUB R LC LEG Shapeshifter. At the beginning of your upkeep, Halfdane's power and toughness become equal to the power and toughness of target creature other than Halfdane until the end of your next upkeep. 3/3 Hanna, Ship's Navigator 1WU R LC INV Human Artificer. 1WU, T: Return target artifact or enchantment card from your graveyard to your hand. 1/2
High Priest of Penance WB R CR GTC Human Cleric. Whenever High Priest of Penance is dealt damage, you may destroy target nonland permanent. 1/1 Hindering Light WU C INS ALA Counter target spell that targets you or a permanent you control. Draw a card. Hit/Run 1BR/3RG U SP(INS) DIS Hit: Target player sacrifices an artifact or creature. Hit deals damage to that player equal to that permanent's converted mana cost. Run: Attacking creatures you control get +1/+0 until end of turn for each other attacking creature.
Harbor Guardian 2WU U CR MIR Gargoyle. Reach. Whenever Harbor Guardian attacks, defending player may draw a card. 3/4
Horde of Notions WUBRG R LC LRW Elemental. Vigilance, trample, haste. WUBRG: You may play target Elemental card from your graveyard without paying its mana cost. 5/5
Harmonic Sliver 1GW U CR TSP Sliver. All Slivers have "When this permanent enters the battlefield, destroy target artifact or enchantment." 1/1
Horned Cheetah 2GW U CR INV Cat. Whenever Horned Cheetah deals damage, you gain that much life. 2/2
Haunter of Nightveil 3UB U CR DGM Spirit. Creatures your opponents control get -1/-0. 3/4
Horned Kavu RG C CR PLS Kavu. When Horned Kavu enters the battlefield, return a red or green creature you control to its owner's hand. 3/4
Haunting Apparition 1UB U CR MIR Spirit. Flying. As Haunting Apparition enters the battlefield, choose an opponent. Haunting Apparition's power is equal to 1 plus the number of green creature cards in the chosen player's graveyard. 1+*/2
Hull Breach RG C SOR PLS Choose one — Destroy target artifact; or destroy target enchantment; or destroy target artifact and target enchantment. Hunding Gjornersen 3WUU U LC LEG Human Warrior. Rampage 1. 5/4
Hunting Grounds GW R EN JUD Threshold — As long as seven or more cards are in your graveyard, Hunting Grounds has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield." Hunting Kavu 1RG U CR INV Kavu. 1RG, T: Exile Hunting Kavu and target creature without flying that's attacking you. 2/3 Huntmaster of the Fells 2RG M TF(CR) DKA Human Werewolf. Whenever this creature comes into play or transforms into Huntmaster of the Fells, Put a 2/2 green Wolf creature token onto the battlefield and you gain two life. At the beginning of each upkeep, If no spells were cast last turn, transform Huntmaster of the Fells. 2/2 Ravager of the Fells: Werewolf. Trample. Whenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent and 2 damage to up to one target creature that player controls. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ravager of the Fells. 4/4 Hussar Patrol 2WU C CR RR Human Knight. Flash. Vigilance 2/4 Hydroform GU C INS GTC Target land becomes a 3/3 Elemental creature with flying until end of turn. It's still a land. Hymn of Rebirth 3GW U SOR ICE Put target creature card from a graveyard onto the battlefield under your control. Hypersonic Dragon 3UR R CR RR Dragon. Flying, haste. You may cast sorcery cards as though they had flash. 4/4 Identity Crisis 2WWBB R SOR AVR Exile all cards from target player's hand and graveyard. Igneous Pouncer 4BR C CR ARB Elemental. Haste. Swampcycling 2, mountaincycling 2 5/1 Illusory Demon 1UB U CR ARB Demon Illusion. Flying. When you cast a spell, sacrifice Illusory Demon. 4/3 Immerwolf 1RG U CR DKA Wolf. Intimidate. Each other creature you control that's a Wolf or a Werewolf gets +1/+1. Non-Human Werewolves you control can't transform. 2/2 Dark Ascension Uncommon Iname as One 8BBGG R LC SOK Spirit. When Iname as One enters the battlefield, if you cast it from your hand, you may search your library for a Spirit permanent card, put it onto the battlefield, then shuffle your library. When Iname as One dies, you may exile it. If you do, return target Spirit permanent card from your graveyard to the battlefield. 8/8 Indrik Umbra 4GW R EC PC2 Aura. Enchant creature. Enchanted creature gets +4/+4 and has first strike, and all creatures able to block it do so. Totem armor Intet, the Dreamer 3URG R LC CMD Dragon. Flying. Whenever Intet, the Dreamer deals combat damage to a player, you may pay 2U. If you do, exile the top card of your library face down. You may look at that card for as long as it remains exiled. You may play that card without paying its mana cost for as long as Intet remains on the battlefield. 6/6 Intimidation Bolt 1RW U INS ARB Intimidation Bolt deals 3 damage to target creature. Other creatures can't attack this turn. Invoke the Firemind XUUR R SOR GPT Choose one — Draw X cards; or Invoke the Firemind deals X damage to target creature or player. Iridescent Angel 5WU R CR ODY Angel. Flying, protection from all colors. 4/4
Isperia the Inscrutable 1WWUU R LC DIS Sphinx. Flying. Whenever Isperia the Inscrutable deals combat damage to a player, name a card. That player reveals his or her hand. If he or she reveals the named card, search your library for a creature card with flying, reveal it, put it into your hand, then shuffle your library. 3/6 Isperia, Supreme Judge 2WWUU M LC RR Sphinx. Flying. Whenever a creature attacks you or a planeswalker you control, you may draw a card. 6/4 Ith, High Arcanist 5WU R LC TSP Human Wizard. Vigilance. T: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. Suspend 4—WU 3/5 Izzet Charm UR U INS RR Choose one — Counter target noncreature spell unless its controller pays 2; or Izzet Charm deals 2 damage to target creature; or draw two cards, then discard two cards. Izzet Chronarch 3UR C CR GPT,CMD Human Wizard. When Izzet Chronarch enters the battlefield, return target instant or sorcery card from your graveyard to your hand. 2/2 Izzet Staticaster 1UR U CR RR Human Wizard. Flash. Haste. T: Izzet Staticaster deals 1 damage to target creature and each other creature with the same name as that creature. 0/3 Jacques le Vert 1RGW R LC LEG Human Warrior. Green creatures you control get +0/+2. 3/2 Jagged Poppet 1BR U CR DIS Ogre Warrior. Whenever Jagged Poppet is dealt damage, discard that many cards. Hellbent — Whenever Jagged Poppet deals combat damage to a player, if you have no cards in hand, that player discards cards equal to the damage. 3/4 Jarad, Golgari Lich Lord BBGG M LC RR Zombie Elf. Jarad, Golgari Lich Lord gets +1/+1 for each creature card in your graveyard. 1BG, Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power. Sacrifice a Swamp and a Forest: Return Jarad from your graveyard to your hand. 2/2
Johan 3RGW R LC LEG Human Wizard. At the beginning of combat on your turn, you may have Johan gain "Johan can't attack" until end of combat. If you do, attacking doesn't cause creatures you control to tap this combat if Johan is untapped. 5/4 Jor Kadeen, the Prevailer 3RW R LC NPH Human Warrior. First strike. Metalcraft — Creatures you control get +3/+0 as long as you control three or more artifacts. 5/4 Jund Charm BRG U INS ALA Choose one — Exile all cards from target player's graveyard; or Jund Charm deals 2 damage to each creature; or put two +1/+1 counters on target creature. Jund Hackblade (b/g)R C CR ARB Goblin Berserker. As long as you control another multicolored permanent, Jund Hackblade gets +1/+1 and has haste. 2/1 Jund Sojourners BRG C CR ARB Viashino Shaman. When you cycle Jund Sojourners or it dies, you may have it deal 1 damage to target creature or player. Cycling 2R. 3/2 Jungle Barrier 2GU U CR APC Plant Wall. Defender . When Jungle Barrier enters the battlefield, draw a card. 2/6 Jungle Troll 1RG U CR MIR Troll. R: Regenerate Jungle Troll. G: Regenerate Jungle Troll. 2/1 Juniper Order Ranger 3GW U CR CSP Human Knight. Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger. 2/4 Kaalia of the Vast 1WBR M LC CMD Human Cleric. Flying. Whenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent. 2/2 Kaervek the Merciless 5BR R LC TSP Human Shaman. Whenever an opponent casts a spell, Kaervek the Merciless deals damage to target creature or player equal to that spell's converted mana cost. 5/4
Jarad's Orders 2BG R SOR RR Search your library for up to two creature cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle your library.
Kaervek's Purge XBR U SOR MIR Destroy target creature with converted mana cost X. If that creature dies this way, Kaervek's Purge deals damage equal to the creature's power to the creature's controller.
Jasmine Boreal Human. 4/5
Kangee, Aerie Keeper 2WU R LC INV Bird Wizard. Kicker X2. Flying. When Kangee, Aerie Keeper enters the battlefield, if it was kicked, put X feather counters on it. Other Bird creatures get +1/+1 for each feather counter on Kangee, Aerie Keeper. 2/2
3GW U LC LEG,TSP
Jedit Ojanen 4WWU U LC LEG Cat Warrior. 5/5 Jelenn Sphinx 3WU U CR DGM Sphinx. Flying, vigilance. Whenever Jelenn Sphinx attacks, other attacking creatures get +1/+1 until end of turn. 1/5 Jenara, Asura of War GWU M LC ARB Angel. Flying. 1W: Put a +1/+1 counter on Jenara, Asura of War. 3/3 Jerrard of the Closed Fist Human Knight. 6/5
3RGG U LC LEG
Jhessian Balmgiver 1WU U CR CON Human Cleric. T: Prevent the next 1 damage that would be dealt to target creature or player this turn. T: Target creature is unblockable this turn. 1/1 Jhessian Infiltrator GU U CR ALA Human Rogue. Jhessian Infiltrator is unblockable. 2/2 Jhessian Zombies 4UB C CR ARB Zombie. Fear. Islandcycling 2, swampcycling 2 2/4 Jhoira of the Ghitu 1UR R LC FUT Human Wizard. 2, Exile a nonland card from your hand: Put four time counters on the exiled card. If it doesn't have suspend, it gains suspend. 2/2
Karador, Ghost Chieftain 5BGW R LC CMD Centaur Spirit. Karador, Ghost Chieftain costs 1 less to cast for each creature card in your graveyard. During each of your turns, you may cast one creature card from your graveyard. 3/4 Karona, False God 1WUBRG R LC SCG Avatar. Haste. At the beginning of each player's upkeep, that player untaps Karona, False God and gains control of it. Whenever Karona attacks, creatures of the creature type of your choice get +3/+3 until end of turn. 5/5 Karrthus, Tyrant of Jund 4BRG M LC ARB Dragon. Flying, haste. When Karrthus, Tyrant of Jund enters the battlefield, gain control of all Dragons, then untap all Dragons. Other Dragon creatures you control have haste. 7/7 Kasimir the Lone Wolf Human Warrior. 5/3
4WU U LC LEG
Kathari Bomber 1BR C CR ARB Bird Shaman. Flying. When Kathari Bomber deals combat damage to a player, put two 1/1 red Goblin creature tokens onto the battlefield and sacrifice Kathari Bomber. Unearth 3BR 2/2
Kathari Remnant 2UB U CR ARB,PC2 Bird Skeleton. Flying. B: Regenerate Kathari Remnant. Cascade 0/1
Lady Evangela WUB R LC LEG Human Cleric. WB, T: Prevent all combat damage that would be dealt by target creature this turn. 1/2
Kederekt Creeper UBR C CR ALA Horror. Deathtouch. Kederekt Creeper can't be blocked except by two or more creatures. 2/3
Lady Orca 5BR U LC LEG Demon. 7/4
Kei Takahashi 2GW R LC LEG Human Cleric. T: Prevent the next 2 damage that would be dealt to target creature this turn. 2/2 Keldon Twilight 1BR R EN PLS At the beginning of each player's end step, if no creatures attacked this turn, that player sacrifices a creature he or she controlled since the beginning of the turn. Killer Instinct 4RG R EN GPT At the beginning of your upkeep, reveal the top card of your library. If it's a creature card, put it onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step. Kingpin's Pet 1WB C CR GTC Thrull. Flying, extort. 2/2 Kiss of the Amesha 4WU U SOR ALA Target player gains 7 life and draws two cards. Kjeldoran Frostbeast 3GW U CR ICE Elemental Beast. At end of combat, destroy all creatures blocking or blocked by Kjeldoran Frostbeast. 2/4 Knight of New Alara 2GW R CR ARB Human Knight. Each other multicolored creature you control gets +1/+1 for each of its colors. 2/2 Knight of the Reliquary 1GW R CR CON Human Knight. Knight of the Reliquary gets +1/+1 for each land card in your graveyard. T, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle your library. 2/2 Knotvine Mystic RGW U CR CON Elf Druid. 1, T: Add RGW to your mana pool. 2/2 Knotvine Paladin GW R CR ARB Human Knight. Whenever Knotvine Paladin attacks, it gets +1/+1 until end of turn for each untapped creature you control. 2/2 Korozda Gorgon 3BG U CR DGM Gorgon. Deathtouch. 2, Remove a +1/+1 counter from a creature you control: Target creature gets -1/-1 until end of turn. 2/5 Korozda Guildmage BG U CR RR Elf Shaman. 1BG: Target creature gets +1/+1 and gains intimidate until end of turn. 2BG, Sacrifice a nontoken creature: Put X 1/1 green Saproling creature tokens onto the battlefield, where X is the sacrificed creature's toughness. 2/2 Krasis Incubation 2GU U EC DGM Aura. Enchant creature. Enchanted creature can't attack or block, and its activated abilities can't be activated. 1GU, Return Krasis Incubation to its owner's hand: Put two +1/+1 counters on enchanted creature. Kresh the Bloodbraided 2BRG M LC ALA Human Warrior. Whenever another creature dies, you may put X +1/+1 counters on Kresh the Bloodbraided, where X is that creature's power. 3/3 Krond the Dawn-Clad GGGWWW M LC PC2 Archon. Flying, vigilance. Whenever Krond the DawnClad attacks, if it's enchanted, exile target permanent. 6/6 Kulrath Knight 3(b/r)(b/r) U CR SHM Elemental Knight. Flying, wither. Creatures your opponents control with counters on them can't attack or block. 3/3 Lady Caleria 3GGWW R LC LEG Human Archer. T: Lady Caleria deals 3 damage to target attacking or blocking creature. 3/6
Last Stand WUBRG R SOR APC,PC2 Target opponent loses 2 life for each Swamp you control. Last Stand deals damage equal to the number of Mountains you control to target creature. Put a 1/1 green Saproling creature token onto the battlefield for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards. Lava Zombie 1BR C CR PLS Zombie. When Lava Zombie enters the battlefield, return a black or red creature you control to its owner's hand. 2: Lava Zombie gets +1/+0 until end of turn. 4/3 Lavalanche XBRG R SOR ARB Lavalanche deals X damage to target player and each creature he or she controls. Lavinia of the Tenth 3WU R LC DGM Human Soldier. Protection from red. When Lavinia of the Tenth enters the battlefield, detain each nonland permanent your opponents control with converted mana cost 4 or less. 4/4 Lazav, Dimir Mastermind UUBB M LC GTC Hexproof. Whenever a creature card is put into an opponent's graveyard from anywhere, you may have Lazav, Dimir Mastermind become a copy of that card except its name is still Lazav, Dimir Mastermind, it's legendary in addition to its other types, and it gains hexproof and this ability. 3/3 Leafdrake Roost 3GU U EL DIS Aura. Enchant land. Enchanted land has "GU, T: Put a 2/2 green and blue Drake creature token with flying onto the battlefield." Leap of Flame UR C INS GPT Replicate UR. Target creature gets +1/+0 and gains flying and first strike until end of turn. Leering Gargoyle 1WU R CR MIR Gargoyle. Flying. T: Leering Gargoyle gets -2/+2 and loses flying until end of turn. 2/2 Legion's Initiative RW M EN DGM Red creatures you control get +1/+0. White creatures you control get +0/+1. RW, Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn. Leonin Armorguard 2GW C CR ARB Cat Soldier. When Leonin Armorguard enters the battlefield, creatures you control get +1/+1 until end of turn. 3/3 Lich Lord of Unx 1UB R CR ARB Zombie Wizard. UB, T: Put a 1/1 blue and black Zombie Wizard creature token onto the battlefield. UUBB: Target player loses X life and puts the top X cards of his or her library into his or her graveyard, where X is the number of Zombies you control. Lightning Angel 1RWU R CR APC,TSP Haste. Flying, vigilance, haste. 3/4 Lightning Helix RW U INS RAV Lightning Helix deals 3 damage to target creature or player and you gain 3 life. Lightning Reaver 3BR R CR ARB Zombie Beast. Haste; fear. Whenever Lightning Reaver deals combat damage to a player, put a charge counter on it. At the beginning of your end step, Lightning Reaver deals damage equal to the number of charge counters on it to each opponent. 3/3 Lim-Dรปl's Paladin 2BR U CR ALL Human Knight. Trample. At the beginning of your upkeep, you may discard a card. If you don't, sacrifice
Lim-Dรปl's Paladin and draw a card. Whenever Lim-Dรปl's Paladin becomes blocked, it gets +6/+3 until end of turn. Whenever Lim-Dรปl's Paladin attacks and isn't blocked, it assigns no combat damage to defending player this turn and that player loses 4 life. 0/3 Lim-Dรปl's Vault UB U INS ALL Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle your library and put the last cards you looked at this way on top of it in any order. Lithatog 1RG U CR ODY Atog. Sacrifice an artifact: Lithatog gets +1/+1 until end of turn. Sacrifice a land: Lithatog gets +1/+1 until end of turn. 1/2 Livonya Silone 2RRGG R LC LEG Human Warrior. First strike, legendary landwalk 4/4 Llanowar Dead BG C CR APC Zombie Elf. T: Add B to your mana pool. 2/2 Llanowar Knight GW C CR INV Elf Knight. Protection from black. 2/2 Lobotomy 2UB U SOR TMP,INV Target player reveals his or her hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles his or her library. Lord of Extinction 3BG M CR ARB Elemental. Lord of Extinction's power and toughness are each equal to the number of cards in all graveyards. */* Lord of Tresserhorn 1UBR R LC ALL Zombie. When Lord of Tresserhorn enters the battlefield, you lose 2 life, you sacrifice two creatures, and target opponent draws two cards. B: Regenerate Lord of Tresserhorn. 10/4 Lorescale Coatl 1GU U CR ARB Snake. Whenever you draw a card, you may put a +1/+1 counter on Lorescale Coatl. 2/2 Lotleth Troll BG R CR RR Zombie Troll. Trample. Discard a creature card: Put a +1/+1 counter on Lotleth Troll. B: Regenerate Lotleth Troll. 2/1 Loxodon Hierarch 2GW R CR RAV Elephant Cleric. When Loxodon Hierarch enters the battlefield, you gain 4 life. GW, Sacrifice Loxodon Hierarch: Regenerate each creature you control. 4/4 Loxodon Smiter 1GW R CR RR Elephant Soldier. Loxodon Smiter can't be countered. If a spell or ability an opponent controls causes you to discard Loxodon Smiter, put it onto the battlefield instead of putting it into your graveyard. 4/4 Lyev Skyknight 1WU U CR RR Human Knight. Flying. When Lyev Skyknight enters the battlefield, detain target nonland permanent an opponent controls. 3/1 Lyzolda, the Blood Witch 1BR R LC DIS Human Cleric. 2, Sacrifice a creature: Lyzolda, the Blood Witch deals 2 damage to target creature or player if the sacrificed creature was red. Draw a card if the sacrificed creature was black. 3/1 Madrush Cyclops 1BRG R CR ARB Cyclops Warrior. Creatures you control have haste. 3/4 Maelstrom Archangel WUBRG M CR CON Angel. Flying. Whenever Maelstrom Archangel deals combat damage to a player, you may cast a nonland card from your hand without paying its mana cost. 5/5 Maelstrom Nexus WUBRG M EN ARB The first spell you cast each turn has cascade.
Maelstrom Pulse 1BG R SOR ARB Destroy target nonland permanent and all other permanents with the same name as that permanent. Maelstrom Wanderer 5URG M LC PC2 Elemental. Creatures you control have haste. Cascade, cascade. 7/5 Magefire Wings UR C EC ARB Aura. Enchant creature. Enchanted creature gets +2/+0 and has flying. Mage Slayer 1RG U ART ARB Equipment. Whenever equipped creature attacks, it deals damage equal to its power to defending player. Equip 3 Magister Sphinx 4WUB R AC CON Sphinx. Flying. When Magister Sphinx enters the battlefield, target player's life total becomes 10. 5/5 Malfegor 2BBRR M LC CON,CMD Demon Dragon. Flying. When Malfegor enters the battlefield, discard your hand. Each opponent sacrifices a creature for each card discarded this way. 6/6 Malicious Advice XUB C INS PLS Tap X target artifacts, creatures, and/or lands. You lose X life. Malignant Growth 3GU R EN MIR Cumulative upkeep 1. At the beginning of your upkeep, put a growth counter on Malignant Growth. At the beginning of each opponent's draw step, that player draws an additional card for each growth counter on Malignant Growth, then Malignant Growth deals damage to the player equal to the number of cards he or she drew this way. Marisi's Twinclaws 2(r/w)G U CR ARB Cat Warrior. Double strike. 2/4 Marrow Chomper 3BG U CR ARB Zombie Lizard. Devour 2. When Marrow Chomper enters the battlefield, you gain 2 life for each creature it devoured. 3/3 Marsh Crocodile 2UB U CR PLS Crocodile. When Marsh Crocodile enters the battlefield, return a blue or black creature you control to its owner's hand. When Marsh Crocodile enters the battlefield, each player discards a card. 4/4 Marsh Goblins BR C CR DRK Goblin. Swampwalk. 1/1 Martial Glory RW C INS GTC Target creature gets +3/+0 until end of turn. Target creature gets +0/+3 until end of turn. Martyrs' Tomb 2WB U EN APC Pay 2 life: Prevent the next 1 damage that would be dealt to target creature this turn. Mask of Riddles UB U ART ARB Equipment. Equipped creature has fear. Whenever equipped creature deals combat damage to a player, you may draw a card. Equip 2
greater from among them onto the battlefield. Put the rest on the bottom of your library in any order. 2/3
1 counter on each creature that player controls and Misfortune deals 4 damage to him or her.
Mayael's Aria RGW R EN ARB At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.
Mishra, Artificer Prodigy 1UBR R LC TSP Human Artificer. Whenever you cast an artifact spell, you may search your graveyard, hand, and/or library for a card with the same name as that spell and put it onto the battlefield. If you search your library this way, shuffle it. 4/4
Meddling Mage WU R CR PLS,ARB Human Wizard. As Meddling Mage enters the battlefield, name a nonland card. The named card can't be cast. 2/2
Mistvein Borderpost 1UB C ART ARB You may pay 1 and return a basic land you control to its owner's hand rather than pay Mistvein Borderpost's mana cost. Mistvein Borderpost enters the battlefield tapped. T: Add U or B to your mana pool.
Meglonoth 3RGW R CR CON Beast. Vigilance, trample. Whenever Meglonoth blocks a creature, Meglonoth deals damage to that creature's controller equal to Meglonoth's power. 6/6 Melek, Izzet Paragon 4UR R LC DGM Weird Wizard. Play with the top card of your library revealed. You may cast the top card of your library if it's an instant or sorcery card. Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy. 2/4 Merciless Eviction 4WB R SOR GTC Choose one — Exile all artifacts; or exile all creatures; or exile all enchantments; or exile all planeswalkers. Mercurial Chemister 3UR R CR RR Human Wizard. U, T: Draw two cards. R, T, Discard a card: Mercurial Chemister deals damage to target creature equal to the discarded card's converted mana cost. 2/3 Merieke Ri Berit WUB R LC ICE,TSP Human. Merieke Ri Berit doesn't untap during your untap step. T: Gain control of target creature for as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves the battlefield or becomes untapped, destroy that creature. It can't be regenerated. 1/1 Messenger Falcons 2(g/u)W U CR ARB Bird. Flying. When Messenger Falcons enters the battlefield, draw a card. 2/2 Meteor Storm RG R EN INV 2RG, Discard two cards at random: Meteor Storm deals 4 damage to target creature or player. Mind Funeral 1UB U SOR ARB Target opponent reveals cards from the top of his or her library until four land cards are revealed. That player puts all cards revealed this way into his or her graveyard. Mind Grind XUB R SOR GTC Each opponent reveals cards from the top of his or her library until he or she reveals X land cards, then puts all cards revealed this way into his or her graveyard. X can't be 0. Mindleech Mass 5UBB R CR RAV Horror. Trample. Whenever Mindleech Mass deals combat damage to a player, you may look at that player's hand. If you do, you may cast a nonland card in it without paying that card's mana cost. 6/6
Momir Vig, Simic Visionary 3GU R LC DIS Elf Wizard. Whenever you cast a green creature spell, you may search your library for a creature card and reveal it. If you do, shuffle your library and put that card on top of it. Whenever you cast a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand. 2/2 Monsoon 2RG R EN ICE At the beginning of each player's end step, tap all untapped Islands that player controls and Monsoon deals X damage to the player, where X is the number of Islands tapped this way. Monstrous Carabid 3BR C CR ARB Insect. Monstrous Carabid attacks each turn if able. Cycling (b/r). 4/4 Morbid Bloom 4BG U SOR ARB Exile target creature card from a graveyard, then put X 1/1 green Saproling creature tokens onto the battlefield, where X is the exiled card's toughness. Morgue Burst 4BR C SOR DGM Return target creature card from your graveyard to your hand. Morgue Burst deals damage to target creature or player equal to the power of the card returned this way. Moroii 2UB U CR RAV Vampire. Flying. At the beginning of your upkeep, you lose 1 life. 4/4 Mortify 1WB U INS GPT,CMD Destroy target creature or enchantment. Mortus Strider 1UB C CR GTC Skeleton. When Mortus Strider dies, return it to its owner's hand. 1/1 Mountain Titan 2BR R CR ICE Giant. 1RR: Until end of turn, whenever you cast a black spell, put a +1/+1 counter on Mountain Titan. 2/2 Mundungu 1UB U CR VIS Human Wizard. T: Counter target spell unless its controller pays 1 and 1 life. 1/1 Mycoid Shepherd 1GGW R CR ARB Fungus. Whenever Mycoid Shepherd or another creature you control with power 5 or greater dies, you may gain 5 life. 5/4
Minotaur Illusionist 3UR U CR APC Minotaur Wizard. 1U: Minotaur Illusionist gains shroud until end of turn. R, Sacrifice Minotaur Illusionist: Minotaur Illusionist deals damage equal to its power to target creature. 3/4
Mystic Enforcer 2GW R CR ODY,TSP Human Nomad Mystic. Protection from black. Threshold — As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying. 3/3
Mirari's Wake 3GW R EN JUD Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.
Mystic Genesis 2GUU R INS GTC Counter target spell. Put an X/X green Ooze creature token onto the battlefield, where X is that spell's converted mana cost. Mystic Snake 1GUU R CR APC,TSP Snake. Flash. When Mystic Snake enters the battlefield, counter target spell. 2/2
Maw of the Obzedat 3WB U CR DGM Thrull. Sacrifice a creature: Creatures you control get +1/+1 until end of turn. 3/3
Mirko Vosk, Mind Drinker 3UB R LC DGM Vampire. Flying. Whenever Mirko Vosk, Mind Drinker deals combat damage to a player, that player reveals cards from the top of his or her library until he or she reveals four land cards, then puts those cards into his or her graveyard. 2/4
Mayael the Anima RGW M LC ALA Elf Shaman. 3RGW, T: Look at the top five cards of your library. You may put a creature card with power 5 or
Misfortune 1BRG R SOR ALL An opponent chooses one — You put a +1/+1 counter on each creature you control and gain 4 life; or you put a -1/-
Nath of the Gilt-Leaf 3BG R LC LRW Elf Warrior. At the beginning of your upkeep, you may have target opponent discard a card at random. Whenever
Master Biomancer 2GU M CR GTC Elf Wizard. Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types. 2/4 Master of Cruelties 3BR M CR DGM Demon. First strike, deathtouch. Master of Cruelties can only attack alone. Whenever Master of Cruelties attacks a player and isn't blocked, that player's life total becomes 1. Master of Cruelties assigns no combat damage this combat. 1/4
Nacatl Outlander RG C CR CON Cat Scout. Protection from blue. 2/2
an opponent discards a card, you may put a 1/1 green Elf Warrior creature token onto the battlefield. 4/4 Natural Emergence 2RG R EN PLS When Natural Emergence enters the battlefield, return a red or green enchantment you control to its owner's hand. Lands you control are 2/2 creatures with first strike. They're still lands. Nature's Blessing 2GW U EN ALL GW, Discard a card: Put a +1/+1 counter on target creature or that creature gains banding, first strike, or trample. (This effect lasts indefinitely. ) Naya Charm RGW U INS ALA Choose one — Naya Charm deals 3 damage to target creature; or return target card from a graveyard to its owner's hand; or tap all creatures target player controls. Naya Hushblade (r/w)G Elf Rogue. As long as you control another multicolored permanent, Naya Hushblade gets +1/+1 and has shroud. (It can't be the target of spells or abilities.) 2/1 Naya Sojourners 2RGW C CR ARB Elf Shaman. When you cycle Naya Sojourners or it dies, you may put a +1/+1 counter on target creature. Cycling 2G. 5/3 Nebuchadnezzar 3UB R LC LEG Human Wizard. X, T: Name a card. Target opponent reveals X cards at random from his or her hand. Then that player discards all cards with that name revealed this way. Activate this ability only during your turn. 3/3 Necrogenesis BG U EN ALA,CMD 2: Exile target creature card from a graveyard. Put a 1/1 green Saproling creature token onto the battlefield. Necromancer's Covenant 3WBB R EN ARB When Necromancer's Covenant enters the battlefield, exile all creature cards from target player's graveyard, then put a 2/2 black Zombie creature token onto the battlefield for each card exiled this way. Zombies you control have lifelink. Necrotic Sliver 1WB U CR PLC Sliver. All Slivers have "3, Sacrifice this permanent: Destroy target permanent." 2/2 Nemesis of Reason 3UB R CR ARB Leviathan Horror. Whenever Nemesis of Reason attacks, defending player puts the top ten cards of his or her library into his or her graveyard. 3/3 New Prahv Guildmage WU U CR RR Human Wizard. WU: Target creature gains flying until end of turn. 3WU: Detain target nonland permanent an opponent controls. 2/2 Nicol Bolas 2UUBBRR R LC LEG,TSP Elder Dragon. Flying. At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay UBR. Whenever Nicol Bolas deals damage to an opponent, that player discards his or her hand. 7/7 Nicol Bolas, Planeswalker 4UBBR M PW CON,M13 Bolas. +3: Destroy target noncreature permanent. -2: Gain control of target creature. -9: Nicol Bolas, Planeswalker deals 7 damage to target player. That player discards seven cards, then sacrifices seven permanents. 5 Nimbus Swimmer XGU U CR GTC Leviathan. Flying. Nimbus Swimmer enters the battlefield with X +1/+1 counters on it. 0/0 Nin, the Pain Artist UR R LC CMD Vedalken Wizard. XUR, T: Nin, the Pain Artist deals X damage to target creature. That creature's controller draws X cards. 1/1 Nivix Cyclops 1UR C CR DGM Cyclops. Defender. Whenever you cast an instant or sorcery spell, Nivix Cyclops gets +3/+0 until end of turn and can attack this turn as though it didn't have defender. 1/4
Nivix Guildmage UR U CR RR Human Wizard. 1UR: Draw a card, then discard a card. 2UR: Copy target instant or sorcery spell you control. You may choose new targets for the copy. 2/2
Ordruun Veteran 2RW U CR GTC Minotaur Soldier. Battalion — Whenever Ordruun Veteran and at least two other creatures attack, Ordruun Veteran gains double strike until end of turn. 3/1
Niv-Mizzet, Dracogenius 2UURR M LC RR Dragon Wizard. Flying. Whenever Niv-Mizzet, Dracogenius deals damage to a player, you may draw a card. UR: Niv-Mizzet, Dracogenius deals 1 damage to target creature or player. 5/5
Oros, the Avenger 3WBR R LC PLC Dragon. Flying. Whenever Oros, the Avenger deals combat damage to a player, you may pay 2W. If you do, Oros deals 3 damage to each nonwhite creature. 6/6
Niv-Mizzet, the Firemind 2UURR R LC GPT Dragon Wizard. Flying. Whenever you draw a card, NivMizzet, the Firemind deals 1 damage to target creature or player. T: Draw a card. 4/4 Noble Panther 1GW R CR INV Cat. 1: Noble Panther gains first strike until end of turn. 3/3 Notion Thief 2UB R CR DGM Human Rogue. Flash. If an opponent would draw a card except the first one he or she draws in each of his or her draw steps, instead that player skips that draw and you draw a card. 3/1 Novablast Wurm 3GGWW M CR WWK Wurm. Whenever Novablast Wurm attacks, destroy all other creatures. 7/7 Nulltread Gargantuan 1GU U CCR ARB Beast. When Nulltread Gargantuan enters the battlefield, put a creature you control on top of its owner's library. 5/6 Numot, the Devastator 3RWU R LC PLC,CMD Dragon. Flying. Whenever Numot, the Devastator deals combat damage to a player, you may pay 2R. If you do, destroy up to two target lands. 6/6
Orzhov Charm WB U INS GTC Choose one — Return target creature you control and all Auras you control attached to it to their owner's hand; or destroy target creature and you lose life equal to its toughness; or return target creature card with converted mana cost 1 or less from your graveyard to the battlefield. Orzhov Pontiff 1WB R CR GPT Human Cleric. Haunt When Orzhov Pontiff enters the battlefield or the creature it haunts dies, choose one — Creatures you control get +1/+1 until end of turn; or creatures you don't control get -1/-1 until end of turn. 1/1 Overabundance 1RG R EN INV Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced, and Overabundance deals 1 damage to him or her. Overgrown Estate BGW R EN APC Sacrifice a land: You gain 3 life. Overrule XWU C INS DIS Counter target spell unless its controller pays X. You gain X life. Pain Magnification 1BR U EN DIS Whenever an opponent is dealt 3 or more damage by a single source, that player discards a card.
Obzedat, Ghost Council 1WWBB M LC GTC Spirit Advisor. When Obzedat, Ghost Council enters the battlefield, target opponent loses 2 life and you gain 2 life. At the beginning of your end step, you may exile Obzedat. If you do, return it to the battlefield under its owner's control at the beginning of your next upkeep. It gains haste. 5/5
Pale Recluse 4GW C CR ARB Spider. Reach. Forestcycling 2, plainscycling 2 4/5
Obzedat's Aid 3WB R SOR DGM Return target permanent card from your graveyard to the battlefield.
Palliation Accord 3WU U EN DIS Whenever a creature an opponent controls becomes tapped, put a shield counter on Palliation Accord. Remove a shield counter from Palliation Accord: Prevent the next 1 damage that would be dealt to you this turn.
Odds/Ends UR/3RW R SP(INS) DIS Odds: Flip a coin. If it comes up heads, counter target instant or sorcery spell. If it comes up tails, copy that spell and you may choose new targets for the copy. Ends: Target player sacrifices two attacking creatures.
Palladia-Mors 2RRGGWW R LC LEG Elder Dragon. Flying, trample. At the beginning of your upkeep, sacrifice Palladia-Mors unless you pay RGW. 7/7
Paranoid Delusions UB C SOR GTC Target player puts the top three cards of his or her library into his or her graveyard. Cipher
Offering to Asha 2WU C INS ARB Counter target spell unless its controller pays 4. You gain 4 life.
Pavel Maliki 4BR U LC LEG Human. BR: Pavel Maliki gets +1/+0 until end of turn. 5/3
Olivia Voldaren 2BR M LC ISD Vampire. Flying. 1R: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren. 3BB: Gain control of target Vampire for as long as you control Olivia Voldaren. 3/3
Pernicious Deed 1BG R EN APC X, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less.
Omnibian 1GGU R CR DIS Frog. T: Target creature becomes a 3/3 Frog until end of turn. 3/3 One Thousand Lashes 2WB U EC GTC Aura. Enchant creature. Enchanted creature can't attack or block, and its activated abilities can't be activated. At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life. Opaline Sliver 1WU U CR TSP Sliver. All Slivers have "Whenever this permanent becomes the target of a spell an opponent controls, you may draw a card." 2/2 Ordered Migration 3WU U SOR INV Domain — Put a 1/1 blue Bird creature token with flying onto the battlefield for each basic land type among lands you control.
Perplex 1UB C INS RAV Counter target spell unless its controller discards his or her hand. Transmute 1UB. Phantatog 1WU U CR ODY Atog. Sacrifice an enchantment: Phantatog gets +1/+1 until end of turn. Discard a card: Phantatog gets +1/+1 until end of turn. 1/2 Phantom Nishoba 5GW R CR JUD Cat Beast Spirit. Trample. Phantom Nishoba enters the battlefield with seven +1/+1 counters on it. Whenever Phantom Nishoba deals damage, you gain that much life. If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba. 0/0 Phelddagrif 1GWU R LC ALL Phelddagrif. G: Phelddagrif gains trample until end of turn. Target opponent puts a 1/1 green Hippo creature token onto the battlefield. W: Phelddagrif gains flying until end of turn. Target opponent gains 2 life. U: Return
Phelddagrif to its owner's hand. Target opponent may draw a card. 4/4 Phyrexian Purge 2BR R SOR MIR Destroy any number of target creatures. Phyrexian Purge costs 3 life more to cast for each target. Phyrexian Tyranny UBR R EN PLS Whenever a player draws a card, that player loses 2 life unless he or she pays 2. Phytohydra 2GWW R CR RAV Plant Hydra. If damage would be dealt to Phytohydra, put that many +1/+1 counters on it instead. 1/1 Pilfered Plans 1UB C SOR DGM Target player puts the top two cards of his or her library into his or her graveyard. Draw two cards. Pillory of the Sleepless 1WB C EC GPT Aura. Enchant creature. Enchanted creature can't attack or block. Enchanted creature has "At the beginning of your upkeep, you lose 1 life." Plague Spores 4BR C SOR INV Destroy target nonblack creature and target land. They can't be regenerated. Plasm Capture GGUU R INS DGM Counter target spell. At the beginning of your next precombat main phase, add X mana in any combination of colors to your mana pool, where X is that spell's converted mana cost. Plaxcaster Frogling 1GU U CR DIS Frog Mutant. Graft 3. 2: Target creature with a +1/+1 counter on it gains shroud until end of turn. (It can't be the target of spells or abilities.) 0/0 Plumes of Peace 1WU C EC DIS Aura. Enchant creature. Enchanted creature doesn't untap during its controller's untap step. Forecast — WU, Reveal Plumes of Peace from your hand: Tap target creature. Pollenbright Wings 4GW U EC RAV Aura. Enchant creature. Enchanted creature has flying. Whenever enchanted creature deals combat damage to a player, put that many 1/1 green Saproling creature tokens onto the battlefield. Powerstone Minefield 2RW R EN APC Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it. Predatory Advantage 3RG R EN ARB At the beginning of each opponent's end step, if that player didn't cast a creature spell this turn, put a 2/2 green Lizard creature token onto the battlefield.
Progenitor Mimic 4GU R CR DGM Shapeshifter. You may have Progenitor Mimic enter the battlefield as a copy of any creature on the battlefield except it gains "At the beginning of your upkeep, if this creature isn't a token, put a token onto the battlefield that's a copy of this creature." 0/0 Progenitus WWUUBBRRGG M LC CON Hydra Avatar. Protection from everything. If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead. 10/10 Prophetic Bolt 3UR R INS APC,CMD Prophetic Bolt deals 4 damage to target creature or player. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. Pygmy Hippo GU R CR VIS Hippo. Whenever Pygmy Hippo attacks and isn't blocked, you may have defending player activate a mana ability of each land he or she controls and empty his or her mana pool. If you do, Pygmy Hippo assigns no combat damage this turn and at the beginning of your postcombat main phase, you add X to your mana pool, where X is the amount of mana emptied from defending player's mana pool this way. 2/2 Psychatog 1UB U CR ODY Atog. Discard a card: Psychatog gets +1/+1 until end of turn. Exile two cards from your graveyard: Psychatog gets +1/+1 until end of turn. 1/2 Psychic Drain XUB U SOR RAV Target player puts the top X cards of his or her library into his or her graveyard and you gain X life. Psychic Strike 1UB C INS GTC Counter target spell. Its controller puts the top two cards of his or her library into his or her graveyard. Punish Ignorance WUUB R INS ALA Counter target spell. Its controller loses 3 life and you gain 3 life. Pure/Simple 1RG/1GW U SP(SOR) DIS Pure. Destroy target multicolored permanent. Simple: Destroy all Auras and Equipment Purgatory 2WB R EN MIR Whenever a nontoken creature is put into your graveyard from the battlefield, exile that card. At the beginning of your upkeep, you may pay 4 and 2 life. If you do, return a card exiled with Purgatory to the battlefield. Purge the Profane 2WB C SOR GTC Target opponent discards two cards and you gain 2 life.
Pride of the Clouds WU R CR DIS Elemental Cat. Flying. Pride of the Clouds gets +1/+1 for each other creature with flying on the battlefield. Forecast — 2WU, Reveal Pride of the Clouds from your hand: Put a 1/1 white and blue Bird creature token with flying onto the battlefield. 1/1
Putrefy 1BG U INS RAV,DGM Destroy target artifact or creature. It can't be regenerated.
Primal Visitation 3RG C EC GTC Aura. Enchant creature. Enchanted creature gets +3/+3 and has haste.
Putrid Warrior WB C CR APC Zombie Soldier Warrior. Whenever Putrid Warrior deals damage, choose one — Each player loses 1 life; or each player gains 1 life. 2/2
Prince of Thralls 4UBBR M CR ALA Demon. Whenever a permanent an opponent controls is put into a graveyard, put that card onto the battlefield under your control unless that opponent pays 3 life. 7/7 Princess Lucrezia 3UUB U LC LEG Human Wizard. T: Add U to your mana pool. 5/4 Prime Speaker Zegana 2GGUU M LC GTC Merfolk Wizard. Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control. When Prime Speaker Zegana enters the battlefield, draw cards equal to its power. 1/1 Prismatic Boon XWU U INS MIR Choose a color. X target creatures gain protection from the chosen color until end of turn.
Putrid Leech BG C CR ARB Zombie Leech. Pay 2 life: Putrid Leech gets +2/+2 until end of turn. Activate this ability only once each turn. 2/2
Pyre Zombie 1BR R CR INV Zombie. At the beginning of your upkeep, if Pyre Zombie is in your graveyard, you may pay 1BB. If you do, return Pyre Zombie to your hand. 1RR, Sacrifice Pyre Zombie: Pyre Zombie deals 2 damage to target creature or player. 2/1 Qasali Ambusher 1GW U CR ALA Cat Warrior. Reach. If a creature is attacking you and you control a Forest and a Plains, you may cast Qasali Ambusher without paying its mana cost and as though it had flash. 2/3 Qasali Pridemage GW C CR ARB Cat Wizard. Exalted. 1, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment. 2/2
Questing Phelddagrif 1GWU R CR PLS Phelddagrif. G: Questing Phelddagrif gets +1/+1 until end of turn. Target opponent puts a 1/1 green Hippo creature token onto the battlefield. W: Questing Phelddagrif gains protection from black and from red until end of turn. Target opponent gains 2 life. U: Questing Phelddagrif gains flying until end of turn. Target opponent may draw a card. 4/4 Quicksilver Dagger 1UR C EC APC Aura. Enchant creature. Enchanted creature has "T: This creature deals 1 damage to target player. You draw a card." Radha, Heir to Keld RG R LC PLC Elf Warrior. Whenever Radha, Heir to Keld attacks, you may add RR to your mana pool. T: Add G to your mana pool. 2/2 Radiant Essence 1GW U CR MIR Spirit. Radiant Essence gets +1/+2 as long as an opponent controls a black permanent. 2/3 Radiant Kavu RGW R CR PLS Kavu. RGW: Prevent all combat damage blue creatures and black creatures would deal this turn. 3/3 Rafiq of the Many 1GWU M LC ALA Human Knight. Exalted. Whenever a creature you control attacks alone, it gains double strike until end of turn. 3/3 Raging Kavu 1RG R CR INV Kavu. Flash. Haste . 3/1 Ragnar GWU R LC LEG Human Cleric. GWU, T: Regenerate target creature. 2/2 Rain of Gore BR R EN DIS If a spell or ability would cause its controller to gain life, that player loses that much life instead. Rakdos Augermage BBR R CR DIS Human Wizard. First strike. T: Reveal your hand and discard a card of target opponent's choice. Then that player reveals his or her hand and discards a card of your choice. Activate this ability only any time you could cast a sorcery. 3/2 Rakdos Charm BR U INS RR Choose one — Exile all cards from target player's graveyard; or destroy target artifact; or each creature deals 1 damage to its controller. Rakdos Ickspitter 1BR C CR DIS Thrull. T: Rakdos Ickspitter deals 1 damage to target creature and that creature's controller loses 1 life. 1/1 Rakdos Ragemutt 3BR U CR RR Elemental Hound. Lifelink, haste 3/3 Rakdos Ringleader 4BR U CR RR Skeleton Warrior. First strike. Whenever Rakdos Ringleader deals combat damage to a player, that player discards a card at random. B: Regenerate Rakdos Ringleader. 3/1 Rakdos the Defiler 2BBRR R LC DIS Demon. Flying, trample. Whenever Rakdos the Defiler attacks, sacrifice half the non-Demon permanents you control, rounded up. Whenever Rakdos deals combat damage to a player, that player sacrifices half the nonDemon permanents he or she controls, rounded up. 7/6 Rakdos, Lord of Riots BBRR M LC RR Demon. You can't cast Rakdos, Lord of Riots unless an opponent lost life this turn. Flying, trample. Creature spells you cast cost 1 less to cast for each 1 life your opponents have lost this turn. 6/6 Rakdos's Return XBR M SOR RR Rakdos's Return deals X damage to target opponent. That player discards X cards. Rakeclaw Gargantuan 2RGW C CR ALA Beast. 1: Target creature with power 5 or greater gains first strike until end of turn. 5/3 Rally the Righteous 1RW C INS RAV
Radiance — Untap target creature and each other creature that shares a color with it. Those creatures get +2/+0 until end of turn. Ral Zarek 2UR M PW DGM Ral. +1: Tap target permanent, then untap another target permanent. -2: Ral Zarek deals 3 damage to target creature or player. -7: Flip five coins. Take an extra turn after this one for each coin that comes up heads. 4 Ramirez DePietro 3UBB U LC LEG Human Pirate. First strike. 4/3 Ramses Overdark 2UUBB R LC LEG Human Assassin. T: Destroy target enchanted creature. 4/3 Ranger en-Vec 1GW U CR TMP Human Soldier Archer. First strike. G: Regenerate Ranger en-Vec. 2/2 Rasputin Dreamweaver 4WU R LC LEG Human Wizard. Rasputin Dreamweaver enters the battlefield with seven dream counters on it. Remove a dream counter from Rasputin: Add 1 to your mana pool. Remove a dream counter from Rasputin: Prevent the next 1 damage that would be dealt to Rasputin this turn. At the beginning of your upkeep, if Rasputin started the turn untapped, put a dream counter on it. Rasputin can't have more than seven dream counters on it. 4/1 Ravager of the Fells M CR DKA (See Huntmaster of the Fells) Razia, Boros Archangel 4RRWW R LC RAV Angel. Flying, vigilance, haste. T: The next 3 damage that would be dealt to target creature you control this turn is dealt to another target creature instead. 6/3 Razia's Purification 4RW R SOR RAV Each player chooses three permanents he or she controls, then sacrifices the rest. Razing Snidd 4BR U CR PLS Beast. When Razing Snidd enters the battlefield, return a black or red creature you control to its owner's hand. When Razing Snidd enters the battlefield, each player sacrifices a land. 3/3 Razorfin Hunter UR C CR APC Merfolk Goblin. T: Razorfin Hunter deals 1 damage to target creature or player. 1/1 Ready/Willing 1GW/1WB U INS DGM Ready: Creatures you control are indestructible this turn. Untap each creature you control. Willing: Creatures you control gain deathtouch and lifelink until end of turn. Fuse Realm Razer 3RGW R CR ALA Beast. When Realm Razer enters the battlefield, exile all lands. When Realm Razer leaves the battlefield, return the exiled cards to the battlefield tapped under their owners' control. 4/2 Reap Intellect X2UB M SOR DGM Target opponent reveals his or her hand. You choose up to X nonland cards from it and exile them. For each card exiled this way, search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles his or her library. Reborn Hope GW U SOR ARB Return target multicolored card from your graveyard to your hand. Reckless Assault 2BR R EN INV 1, Pay 2 life: Reckless Assault deals 1 damage to target creature or player. Reclamation 2GW R EN ICE Black creatures can't attack unless their controller sacrifices a land for each black creature he or she controls that's attacking. Recoil 1UB C INS INV Return target permanent to its owner's hand. Then that player discards a card.
Reflect Damage 3RW R INS MIR The next time a source of your choice would deal damage this turn, that damage is dealt to that source's controller instead. Render Silent WUU R INS DGM Counter target spell. Its controller can't cast spells this turn. Reparations 1WU R EN MIR Whenever an opponent casts a spell that targets you or a creature you control, you may draw a card. Research/Development GU/3UR R SP(INS) DIS Research: Choose up to four cards you own from outside the game and shuffle them into your library. Development: Put a 3/1 red Elemental creature token onto the battlefield unless any opponent has you draw a card. Repeat this process two more times. Restore the Peace 1WU U INS DGM Return each creature that dealt damage this turn to its owner's hand. Reviving Vapors 2WU U INS INV Reveal the top three cards of your library and put one of them into your hand. You gain life equal to that card's converted mana cost. Put all other cards revealed this way into your graveyard. Retaliator Griffin 1RGW R CR ARB Griffin. Flying. Whenever a source an opponent controls deals damage to you, you may put that many +1/+1 counters on Retaliator Griffin. 2/2 Rhox Bodyguard 3GW C CR CON Rhino Monk Soldier. Exalted. When Rhox Bodyguard enters the battlefield, you gain 3 life. 2/3 Rhox Brute 2RG C CR ARB Rhino Warrior. 4/4 Rhox War Monk GWU U CR ALA Rhino Monk. Lifelink. 3/4 Righteous Authority 3WU R EC RR Aura. Enchant creature. Enchanted creature gets +1/+1 for each card in its controller's hand. At the beginning of the draw step of enchanted creature's controller, that player draws an additional card. Righteous War 1WB R EN VIS White creatures you control have protection from black. Black creatures you control have protection from white. Riku of Two Reflections 2URG M LC CMD Human Wizard. Whenever you cast an instant or sorcery spell, you may pay UR. If you do, copy that spell. You may choose new targets for the copy. Whenever another nontoken creature enters the battlefield under your control, you may pay GU. If you do, put a token that's a copy of that creature onto the battlefield. 2/2 Riptide Crab 1WU U CR INV Crab. Vigilance. When Riptide Crab dies, draw a card. 1/3 Rip-Clan Crasher RG C CR ALA Human Warrior. Haste. 2/2 Rise/Fall UB/BR U SP(SOR) DIS Rise: Return target creature card in a graveyard and target creature in play to their owners' hands. Fall: Target player reveals two cards at random from his or her hand, then discards each nonland card revealed this way. Risen Sanctuary 5GW U CR RR Elemental. Vigilance. 8/8 Rites of Reaping 4BG U SOR RR Target creature gets +3/+3 until end of turn. Another target creature gets -3/-3 until end of turn. Rith, the Awakener 3RGW R LC INV Dragon. Flying. Whenever Rith, the Awakener deals combat damage to a player, you may pay 2G. If you do, choose a color, then put a 1/1 green Saproling creature token onto the battlefield for each permanent of that color. 6/6
Rith's Charm RGW U INS PLS Choose one — Destroy target nonbasic land; or put three 1/1 green Saproling creature tokens onto the battlefield; or prevent all damage a source of your choice would deal this turn. Riven Turnbull 5UB U LC LEG Human Advisor. T: Add B to your mana pool. 5/7 Rix Maadi Guildmage BR U CR RR Human Shaman. BR: Target blocking creature gets -1/-1 until end of turn. BR: Target player who lost life this turn loses 1 life. 2/2 Rock Basilisk 4RG R CR MIR Basilisk. Whenever Rock Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. 4/5 Rohgahh of Kher Keep 2BBRR R LC LEG Kobold. At the beginning of your upkeep, you may pay RRR. If you don't, tap Rohgahh of Kher Keep and all creatures named Kobolds of Kher Keep, then an opponent gains control of them. Creatures you control named Kobolds of Kher Keep get +2/+2. 5/5 Rot Farm Skeleton 2BG U CR DGM Plant Skeleton. Rot Farm Skeleton can't block. 2BG, Put the top four cards of your library into your graveyard: Return Rot Farm Skeleton from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery. 4/1 Rubinia Soulsinger 2GWU R LC LEG Faerie. You may choose not to untap Rubinia Soulsinger during your untap step. T: Gain control of target creature for as long as you control Rubinia and Rubinia remains tapped. 2/3 Rubblehulk 4RG R CR GTC Elemental. Rubblehulk's power and toughness are each equal to the number of lands you control. Bloodrush — 1RG, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control. */* Ruhan of the Fomori 1RWU M LC CMD Giant Warrior. At the beginning of combat on your turn, choose an opponent at random. Ruhan of the Fomori attacks that player this combat if able. 7/7 Ruination Wurm Wurm. 7/6
4RG C CR GTC
Ruric Thar, the Unbowed 4RG R LC DGM Ogre Warrior. Vigilance, reach. Ruric Thar, the Unbowed attacks each turn if able. Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player. 6/6 Rumbling Slum 1RGG R CR GPT Elemental. At the beginning of your upkeep, Rumbling Slum deals 1 damage to each player. 5/5 Sabertooth Nishoba 4GW R CR INV Cat Beast Warrior. Trample, protection from blue and from red 5/5 Saffi Eriksdotter GW R LC TSP Human Scout. Sacrifice Saffi Eriksdotter: When target creature is put into your graveyard from the battlefield this turn, return that card to the battlefield. 2/2 Sages of the Anima 3GU R CR ARB Elf Wizard. If you would draw a card, instead reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order. 3/4 Samite Archer 1WU U CR INV Human Cleric Archer. T: Prevent the next 1 damage that would be dealt to target creature or player this turn. T: Samite Archer deals 1 damage to target creature or player. 1/1 Sanctum Plowbeast 4WU C AC ARB Beast. Defender. Plainscycling 2, islandcycling 2. 3/6
Sangrite Backlash (b/g)R C EC ARB Aura. Enchant creature. Enchanted creature gets +3/-3. Sangrite Surge 4RG U SOR ALA Target creature gets +3/+3 and gains double strike until end of turn. Sanity Gnawers 1BR U CR ARB Rat. When Sanity Gnawers enters the battlefield, target player discards a card at random. 1/1 Sarcatog 1BR U CR ODY Atog. Exile two cards from your graveyard: Sarcatog gets +1/+1 until end of turn. Sacrifice an artifact: Sarcatog gets +1/+1 until end of turn. 1/2 Sarkhan Vol 2RG M PW ALA Sarkhan. +1: Creatures you control get +1/+1 and gain haste until end of turn. -2: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. -6: Put five 4/4 red Dragon creature tokens with flying onto the battlefield. 4 Sarkhan the Mad 3BR M PW ROE Sarkhan. 0: Reveal the top card of your library and put it into your hand. Sarkhan the Mad deals damage to himself equal to that card's converted mana cost. -2: Target creature's controller sacrifices it, then that player puts a 5/5 red Dragon creature token with flying onto the battlefield. -4: Each Dragon creature you control deals damage equal to its power to target player. 7 Savage Twister XRG U SOR MIR,GPT,CMD Savage Twister deals X damage to each creature. Savageborn Hydra XRG M CR DGM Hydra. Double strike. Savageborn Hydra enters the battlefield with X +1/+1 counters on it. 1(r/g): Put a +1/+1 counter on Savageborn Hydra. Activate this ability only any time you could cast a sorcery. 0/0 Savra, Queen of the Golgari 2BG R LC RAV Elf Shaman. Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature. Whenever you sacrifice a green creature, you may gain 2 life. 2/2 Sawback Manticore 3RG R CR MIR Manticore. 4: Sawback Manticore gains flying until end of turn. 1: Sawback Manticore deals 2 damage to target attacking or blocking creature. Activate this ability only if Sawback Manticore is attacking or blocking and only once each turn. 2/4 Sawtooth Loon 2WU U CR PLS Bird. Flying. When Sawtooth Loon enters the battlefield, return a white or blue creature you control to its owner's hand. When Sawtooth Loon enters the battlefield, draw two cards, then put two cards from your hand on the bottom of your library. 2/2 Scab-Clan Giant 4RG U CR DGM Giant Warrior. When Scab-Clan Giant enters the battlefield, it fights target creature an opponent controls chosen at random. 4/5 Scab-Clan Mauler RG C CR GPT Human Berserker. Bloodthirst 2. Trample 1/1 Scalebane's Elite 3GW U CR VIS Human Soldier. Protection from black. 4/4 Scarland Thrinax BRG U CR CON Lizard. Sacrifice a creature: Put a +1/+1 counter on Scarland Thrinax. 2/2 Scarwood Goblins Goblin. 2/2
RG C CR DRK
Schismotivate 1UR U INS GPT Target creature gets +4/+0 until end of turn. Another target creature gets -4/-0 until end of turn. Scion of the Ur-Dragon WUBRG R LC TSP Dragon Avatar. Flying. 2: Search your library for a Dragon permanent card and put it into your graveyard. If you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn. Then shuffle your library. 4/4
Sealed Fate XUB U SOR MIR Look at the top X cards of target opponent's library. Exile one of those cards and put the rest back on top of that player's library in any order. Search Warrant WU C SOR RR Target player reveals his or her hand. You gain life equal to the number of cards in that player's hand. Searing Meditation 1RW R EN RAV Whenever you gain life, you may pay 2. If you do, Searing Meditation deals 2 damage to target creature or player. Sedraxis Specter UBR R CR ALA Specter. Flying. Whenever Sedraxis Specter deals combat damage to a player, that player discards a card. Unearth 1B. 3/2 Sedris, the Traitor King 3UBR M LC ALA Zombie Warrior. Each creature card in your graveyard has unearth 2B. 5/5 Seeds of Strength GW C INS RAV Target creature gets +1/+1 until end of turn. Target creature gets +1/+1 until end of turn. Target creature gets +1/+1 until end of turn. Seer's Vision 2UB U EN INV Your opponents play with their hands revealed. Sacrifice Seer's Vision: Look at target player's hand and choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. Segmented Wurm 3RG U CR TMP Wurm. Whenever Segmented Wurm becomes the target of a spell or ability, put a -1/-1 counter on it. 5/5 Sek'Kuar, Deathkeeper 2BRG R LC CSP Orc Shaman. Whenever another nontoken creature you control dies, put a 3/1 black and red Graveborn creature token with haste onto the battlefield. 4/3 Selenia, Dark Angel 3WB R LC TMP Angel. Flying. Pay 2 life: Return Selenia, Dark Angel to its owner's hand. 3/3 Selesnya Charm GW U INS RR Choose one â&#x20AC;&#x201D; Target creature gets +2/+2 and gains trample until end of turn; or exile target creature with power 5 or greater; or put a 2/2 white Knight creature token with vigilance onto the battlefield. Selesnya Evangel GW C CR RAV,CMD Elf Shaman. 1, T, Tap an untapped creature you control: Put a 1/1 green Saproling creature token onto the battlefield. 1/2 Selesnya Sagittars 3GW U CR RAV Elf Archer. Reach. Selesnya Sagittars can block an additional creature. 2/5 Sen Triplets 2WUB M LAC ARB Human Wizard. At the beginning of your upkeep, choose target opponent. This turn, that player can't cast spells or activate abilities and plays with his or her hand revealed. You may play cards from that player's hand this turn. 3/3 Sewn-Eye Drake 2(u/r)B C CR ARB Zombie Drake. Flying, haste. 3/1 Shambleshark GU C CR GTC Fish Crab. Flash. Evolve. 2/1 Shadowmage Infiltrator 1UB R CR ODY,TSP Human Wizard. Fear. Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card. 1/3 Shardless Agent 1GU U AC PC2 Human Rogue. Cascade 2/2 Shield of the Righteous WU U ART ARB Equipment. Equipped creature gets +0/+2 and has vigilance. Whenever equipped creature blocks a creature, that creature doesn't untap during its controller's next untap step. Equip 2
Shambling Remains 1BR U CR CON Zombie Horror. Shambling Remains can't block. Unearth BR 4/3 Shambling Shell 1BG C CR RAV Plant Zombie. Sacrifice Shambling Shell: Put a +1/+1 counter on target creature. Dredge 3. 3/1 Sharuum the Hegemon 3WUB M LAC ALA Sphinx. Flying. When Sharuum the Hegemon enters the battlefield, you may return target artifact card from your graveyard to the battlefield. 5/5 Shauku's Minion 1BR U CR MIR Human Minion . BR, T: Shauku's Minion deals 2 damage to target white creature. 2/2 Shivan Wurm 3RG R CR PLS Wurm. Trample. When Shivan Wurm enters the battlefield, return a red or green creature you control to its owner's hand. 7/7 Shivan Zombie BR C CR INV Barbarian Zombie. Protection from white. 2/2 Showstopper 1BR U INS DGM Until end of turn, creatures you control gain "When this creature dies, it deals 2 damage to target creature an opponent controls." Sigarda, Host of Herons 2GWW M LC AVR Angel. Flying, hexproof. Spells and abilities your opponents control can't cause you to sacrifice permanents. 5/5 Sigil Blessing GW C INS ALA Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1. Sigil Captain 1GWW U CR ARB Rhino Soldier. Whenever a creature enters the battlefield under your control, if that creature is 1/1, put two +1/+1 counters on it. 3/3 Sigil of the Nayan Gods 1GW C EC ARB Aura. Enchant creature. Enchanted creature gets +1/+1 for each creature you control. Cycling (g/w) Sigiled Behemoth 4GW C CR ARB Beast. Exalted. 5/4 Signal the Clans RG R INS GTC Search your library for three creature cards and reveal them. If you reveal three cards with different names, choose one of them at random and put that card into your hand. Shuffle the rest into your library. Silent-Blade Oni 3UUBB R CR PC2 Demon Ninja. Ninjutsu 4UB. Whenever Silent-Blade Oni deals combat damage to a player, look at that player's hand. You may cast a nonland card in it without paying that card's mana cost. 6/5 Silver Drake 1WU C CR PLS Drake. Flying. When Silver Drake enters the battlefield, return a white or blue creature you control to its owner's hand. 3/3 Simic Charm GU U INS GTC Choose one â&#x20AC;&#x201D; Target creature gets +3/+3 until end of turn; or permanents you control gain hexproof until end of turn; or return target creature to its owner's hand. Simic Sky Swallower 5GU R CR DIS,CMD Leviathan. Flying, trample, shroud. 6/6 Simoon RG U INS VIS,INV Simoon deals 1 damage to each creature target opponent controls. Sin Collector 1WB U CR DGM Human Cleric. When Sin Collector enters the battlefield, target opponent reveals his or her hand. You choose an instant or sorcery card from it and exile that card. 2/1 Singe-Mind Ogre 2BR C CR ARB Ogre Mutant. When Singe-Mind Ogre enters the battlefield, target player reveals a card at random from his
or her hand, then loses life equal to that card's converted mana cost. 3/2 Sire of Insanity 4BR R CR DGM Demon. At the beginning of each end step, each player discards his or her hand. 6/4 Sir Shandlar of Eberyn Human Knight. 4/7
4GW U LC LEG
Sisters of Stone Death 4BBGG R LC RAV Gorgon. G: Target creature blocks Sisters of Stone Death this turn if able. BG: Exile target creature blocking or blocked by Sisters of Stone Death. 2B: Put a creature card exiled with Sisters of Stone Death onto the battlefield under your control. 7/5 Sivitri Scarzam 5UB U LC LEG Human. 6/4 Skarrg Guildmage RG U CR GTC Human Shaman. RG: Creatures you control gain trample until end of turn. 1RG: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land. 2/2 Skeleton Ship 3UB R LC ICE Skeleton. When you control no Islands, sacrifice Skeleton Ship. T: Put a -1/-1 counter on target creature. 0/3 Skull Rend 3BR C SOR RR Skull Rend deals 2 damage to each opponent. Those players each discard two cards at random. Skullbriar, the Walking Grave BG R LC CMD Zombie Elemental. Haste. Whenever Skullbriar, the Walking Grave deals combat damage to a player, put a +1/+1 counter on it. Counters remain on Skullbriar as it moves to any zone other than a player's hand or library. 1/1 Sky Hussar 3WU U CR DIS Human Knight. Flying. When Sky Hussar enters the battlefield, untap all creatures you control. Forecast â&#x20AC;&#x201D; Tap two untapped white and/or blue creatures you control, Reveal Sky Hussar from your hand: Draw a card. 4/3 Sky Spirit 1WU U CMD TMP Spirit. Flying, first strike. 2/2 Skyclaw Thrash 3UR U AC ARB Viashino Warrior. Whenever Skyclaw Thrash attacks, flip a coin. If you win the flip, Skyclaw Thrash gets +1/+1 and gains flying until end of turn. 4/4 Skyknight Legionnaire 1RW C CR RAV,GTC Human Knight. Flying, haste. 2/2 Skyward Eye Prophets 3GWU U CR CON Human Wizard. Vigilance. T: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand. 3/3 Skymark Roc 2WU U CR RTR Bird. Flying. Whenever Skymark Roc attacks, you may return target creature defending player controls with toughness 2 or less to its owner's hand. 3/3 Slaughter Games 2BR R SOR RTR Slaughter Games can't be countered by spells or abilities. Name a nonland card. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library. Slave of Bolas 3(u/r)B U SOR ARB Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step. Sleeper's Robe UB U EC INV Aura. Enchant creature. Enchanted creature has fear. Whenever enchanted creature deals combat damage to an opponent, you may draw a card. Slinking Serpent 2UB U CR INV Serpent. Forestwalk. 2/3
Sliver Legion WUBRG R LC FUT Sliver. All Sliver creatures get +1/+1 for each other Sliver on the battlefield. 7/7
Spatial Binding UB U EN MIR Pay 1 life: Until your next upkeep, target permanent can't phase out.
Sliver Overlord WUBRG R LC SCG Sliver Mutant. 3: Search your library for a Sliver card, reveal that card, and put it into your hand. Then shuffle your library. 3: Gain control of target Sliver. (This effect lasts indefinitely.) 7/7
Spawn of Rix Maadi 3BR C CR RR Horror. Unleash. 5/3
Sliver Queen WUBRG R LC STH Sliver. 2: Put a 1/1 colorless Sliver creature token onto the battlefield. 7/7 Sludge Strider 1WUB U AC CON Insect. Whenever another artifact enters the battlefield under your control or another artifact you control leaves the battlefield, you may pay 1. If you do, target player loses 1 life and you gain 1 life. 3/3 Sluiceway Scorpion 2BG C CR RR Scorpion. Deathtouch. Scavenge 1BG 2/2 Smoldering Tar 2BR U EN INV At the beginning of your upkeep, target player loses 1 life. Sacrifice Smoldering Tar: Smoldering Tar deals 4 damage to target creature. Activate this ability only any time you could cast a sorcery. Sol'kanar the Swamp King 2UBR R LC LEG,TSP Demon. Swampwalk. Whenever a player casts a black spell, you gain 1 life. 5/5 Soltari Guerrillas 2WR R CR TMP Soltari Soldier. Shadow. 0: The next time Soltari Guerrillas would deal combat damage to an opponent this turn, it deals that damage to target creature instead. 3/2 Sorin, Lord of Innistrad 2WB M PW DKA Sorin. +1: Put a 1/1 black Vampire creature token with lifelink onto the battlefield. -2: You get an emblem with "Creatures you control get +1/+0." -6: Destroy up to three target creatures and/or other planeswalkers. Return each card put into a graveyard this way to the battlefield under your control. 3 Sovereigns of Lost Alara 4WU R CR ARB Spirit. Exalted. Whenever a creature you control attacks alone, you may search your library for an Aura card that could enchant that creature, put it onto the battlefield attached to that creature, then shuffle your library. 4/5 Soul Link 1WB C EC APC Aura. Enchant creature. Whenever enchanted creature deals damage, you gain that much life. Whenever enchanted creature is dealt damage, you gain that much life. Soul Manipulation 1UB C INS ARB Choose one or both â&#x20AC;&#x201D; Counter target creature spell; and/or return target creature card from your graveyard to your hand. Soul Ransom 2UB R EC GTC Aura. Enchant creature. You control enchanted creature. Discard two cards: Soul Ransom's controller sacrifices it, then draws two cards. Only any opponent may activate this ability. Soulquake 3UUBB R SOR ARB Return all creatures on the battlefield and all creature cards in graveyards to their owners' hands. Souls of the Faultless WBB U CR GPT Spirit. Defender. Whenever Souls of the Faultless is dealt combat damage, you gain that much life and attacking player loses that much life. 0/4 Sparkcaster 2RG U CR PLS Kavu. When Sparkcaster enters the battlefield, return a red or green creature you control to its owner's hand. When Sparkcaster enters the battlefield, it deals 1 damage to target player. 5/3 Spark Trooper 1RRW R CR GTC Elemental Soldier. Trample, lifelink, haste. At the beginning of the end step, sacrifice Spark Trooper. 6/1
Spectral Shield 1WU U EC ICE Aura. Enchant creature. Enchanted creature gets +0/+2 and can't be the target of spells. Species Gorger 3GU U CR DGM Frog Beast. At the beginning of your upkeep, return a creature you control to its owner's hand. 6/6 Spellbreaker Behemoth 1RGG R CR ARB Beast. Spellbreaker Behemoth can't be countered. Creature spells you control with power 5 or greater can't be countered. 5/5 Spellbound Dragon 3UR R CR ARB Dragon. Flying. Whenever Spellbound Dragon attacks, draw a card, then discard a card. Spellbound Dragon gets +X/+0 until end of turn, where X is the discarded card's converted mana cost. 3/5 Sphinx of the Steel Wind 5WUB M AC ARB Sphinx. Flying, first strike, vigilance, lifelink, protection from red and from green 6/6 Sphinx Sovereign 4WUUB M AC ALA Sphinx. Flying. At the beginning of your end step, you gain 3 life if Sphinx Sovereign is untapped. Otherwise, each opponent loses 3 life. 6/6 Sphinx Summoner 3UB R AC CON Sphinx. Flying. When Sphinx Summoner enters the battlefield, you may search your library for an artifact creature card, reveal it, and put it into your hand. If you do, shuffle your library. 3/3 Sphinx's Revelation XWUU M INS RTR You gain X life and draw X cards. Spike Jester BR U CR DGM Goblin Warrior. Haste. 3/1 Spinal Embrace 3UUB R INS INV Cast Spinal Embrace only during combat. Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness. Spined Sliver RG U CR STH,TSP Sliver. Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it. 2/2 Spiritmonger 3BG R CR APC Beast. Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger. B: Regenerate Spiritmonger. G: Spiritmonger becomes the color of your choice until end of turn. 6/6 Spontaneous Combustion 1BR U INS TMP As an additional cost to cast Spontaneous Combustion, sacrifice a creature. Spontaneous Combustion deals 3 damage to each creature. Sprouting Thrinax BRG U CR ALA Lizard. When Sprouting Thrinax dies, put three 1/1 green Saproling creature tokens onto the battlefield. 3/3 Squandered Resources BG R EN VIS Sacrifice a land: Add to your mana pool one mana of any type the sacrificed land could produce. Squee's Embrace RW C EC APC Aura. Enchant creature. Enchanted creature gets +2/+2. When enchanted creature dies, return that card to its owner's hand. Squee's Revenge 1UR U SOR APC Choose a number. Flip a coin that many times or until you lose a flip, whichever comes first. If you win all the flips, draw two cards for each flip.
Stalking Assassin 1UB R CR INV Human Assassin. 3U, T: Tap target creature. 3B, T: Destroy target tapped creature. 1/1 Stangg 4RG R LC LEG Human Warrior. When Stangg enters the battlefield, put a legendary 3/4 red and green Human Warrior creature token named Stangg Twin onto the battlefield. When Stangg leaves the battlefield, exile that token. When that token leaves the battlefield, sacrifice Stangg. 3/4 Steel Leaf Paladin 4GW C CR PLS Elf Knight. First strike. When Steel Leaf Paladin enters the battlefield, return a green or white creature you control to its owner's hand. 4/4 Sterling Grove GW U EN INV Other enchantments you control have shroud. 1, Sacrifice Sterling Grove: Search your library for an enchantment card and reveal that card. Shuffle your library, then put the card on top of it. Steward of Valeron GW C CR ALA Human Druid Knight. Vigilance. T: Add G to your mana pool. 2/2 Stitch in Time 1UR R SOR GPT Flip a coin. If you win the flip, take an extra turn after this one.
Supply/Demand XGW/1UW SP(SOR) DIS Supply: Put X 1/1 green Saproling creature tokens onto the battlefield. Demand: Search your library for a multicolored card, reveal it, and put it into your hand. Then shuffle your library. Supreme Verdict 1WWU U SOR RR Supreme Verdict can't be countered. Destroy all creatures. Surge of Strength RG U INS ALL As an additional cost to cast Surge of Strength, discard a red or green card. Target creature gains trample and gets +X/+0 until end of turn, where X is that creature's converted mana cost. Swerve UR U INS ALA Change the target of target spell with a single target. Swift Silence 2WUU R INS DIS Counter all other spells. Draw a card for each spell countered this way. Sygg, River Guide WU R LC LRW Merfolk Wizard. Islandwalk. 1W: Target Merfolk you control gains protection from the color of your choice until end of turn. 2/2
Stoic Angel 1GWU R CR ALA Angel. Flying, vigilance. Players can't untap more than one creature during their untap steps. 3/4
Szadek, Lord of Secrets 3UUBB R LC RAV,CMD Vampire. Flying. If Szadek, Lord of Secrets would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player puts that many cards from the top of his or her library into his or her graveyard. 5/5
Stonebrow, Krosan Hero 3RG R CR TSP Centaur Warrior. Trample. Whenever a creature you control with trample attacks, it gets +2/+2 until end of turn. 4/4
Tainted Sigil 1WB U ART ARB T, Sacrifice Tainted Sigil: You gain life equal to the total life lost by all players this turn. (Damage causes loss of life.)
Storm Spirit 3GWU R CR ICE Elemental Spirit. Flying. T: Storm Spirit deals 2 damage to target creature. 3/3
Tajic, Blade of the Legion 2RW R LC DGM Human Soldier. Tajic, Blade of the Legion is indestructible. Battalion â&#x20AC;&#x201D; Whenever Tajic and at least two other creatures attack, Tajic gets +5/+5 until end of turn. 2/2
Stormbind 1RG R EN ICE,TSP 2, Discard a card at random: Stormbind deals 2 damage to target creature or player. Stormcaller's Boon 2WU C EN ARB Sacrifice Stormcaller's Boon: Creatures you control gain flying until end of turn. Cascade. Streetbreaker Wurm Wurm. 6/4
Talon Trooper 1WU C CR ARB Bird Scout. Flying. 2/3 Tamanoa RGW R CR CSP Spirit. Whenever a noncreature source you control deals damage, you gain that much life. 2/4
3RG C CR GPT
Stromkirk Captain 1BR U CR DKA Vampire Soldier. First strike. Other Vampire creatures you control get +1/+1 and have first strike. 2/2
Tariel, Reckoner of Souls 4WBR M LC CMD Angel. Flying, vigilance. T: Choose a creature card at random from target opponent's graveyard. Put that card onto the battlefield under your control. 4/7
Stun Sniper RW U CR ARB Human Archer. 1, T: Stun Sniper deals 1 damage to target creature. Tap that creature. 1/1
Teferi's Moat 3WU R EN INV,TSP As Teferi's Moat enters the battlefield, choose a color. Creatures of the chosen color without flying can't attack you.
Suffocating Blast 1UUR R INS APC Counter target spell and Suffocating Blast deals 3 damage to target creature.
Teleportal UR U SOR RTR Target creature you control gets +1/+0 until end of turn and is unblockable this turn. Overload 3UR
Suicidal Charge 3BR C EN CON Sacrifice Suicidal Charge: Creatures your opponents control get -1/-1 until end of turn. Those creatures attack this turn if able.
Tempest Drake 1WU U CR VIS Drake. Flying, vigilance. 2/2
Suleiman's Legacy RW R EN VIS When Suleiman's Legacy enters the battlefield, destroy all Djinns and Efreets. They can't be regenerated. Whenever a Djinn or Efreet enters the battlefield, destroy it. It can't be regenerated. Sunastian Falconer 3RG U LC LEG Human Shaman. T: Add 2 to your mana pool. 4/4 Sunhome Enforcer 2RW U CR RAV Giant Soldier. Whenever Sunhome Enforcer deals combat damage, you gain that much life. 1R: Sunhome Enforcer gets +1/+0 until end of turn.2/4 Sunhome Guildmage RW U CR GTC Human Wizard. 1RW: Creatures you control get +1/+0 until end of turn. 2RW: Put a 1/1 red and white Soldier creature token with haste onto the battlefield. 2/2
Temporal Spring 1GU C SOR APC Put target permanent on top of its owner's library. Teneb, the Harvester 3BGW R LC PLC,CMD Dragon. Flying. Whenever Teneb, the Harvester deals combat damage to a player, you may pay 2B. If you do, put target creature card from a graveyard onto the battlefield under your control. 6/6 Terminate BR C INS PLS,ARB,CMD Destroy target creature. It can't be regenerated. Tetsuo Umezawa UBR R LC LEG Human Archer. Tetsuo Umezawa can't be the target of Aura spells. UBBR, T: Destroy target tapped or blocking creature. 3/3 Teysa, Envoy of Ghosts 5WB R LC DGM Human Advisor. Vigilance, protection from creatures. Whenever a creature deals combat damage to you,
destroy that creature. Put a 1/1 white and black Spirit creature token with flying onto the battlefield. 4/4 Teysa, Orzhov Scion 1WB R LC GPT Human Advisor. Sacrifice three white creatures: Exile target creature. Whenever another black creature you control dies, put a 1/1 white Spirit creature token with flying onto the battlefield. 2/3 Tezzeret, Agent of Bolas 2UB M PW MBS Tezzeret. +1: Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order. -1: Target artifact becomes a 5/5 artifact creature. -4: Target player loses X life and you gain X life, where X is twice the number of artifacts you control. 3 Thaumatog 1GW C CR ODY Atog. Sacrifice a land: Thaumatog gets +1/+1 until end of turn. Sacrifice an enchantment: Thaumatog gets +1/+1 until end of turn. 1/2 The Lady of the Mountain Giant. 5/5
4RG U LC LEG
The Mimeoplasm 2GUB M LC CMD Ooze. As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card. 0/0 Thopter Foundry (w/b)U U ART ARB 1, Sacrifice a nontoken artifact: Put a 1/1 blue Thopter artifact creature token with flying onto the battlefield. You gain 1 life. Thoughtflare 3UR U INS RR Draw four cards, then discard two cards. Thought Hemorrhage 2BR R SOR ARB Name a nonland card. Target player reveals his or her hand. Thought Hemorrhage deals 3 damage to that player for each card with that name revealed this way. Search that player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles his or her library. Thoughtcutter Agent UB U AC ALA Human Rouge. UB, T: Target player loses 1 life and reveals his or her hand. 1/1 Thraximundar 4UBR M LC ARB Zombie Assassin. Haste. Whenever Thraximundar attacks, defending player sacrifices a creature. Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar. 6/6 Thromok the Insatiable 3RG M LC PC2 Hellion. Devour X, where X is the number of creatures devoured this way. 0/0 Thundersong Trumpeter RW C CR RAV Human Soldier. T: Target creature can't attack or block this turn. 2/1 Tibor and Lumia 2UR R LC GPT Human Wizard. Whenever you cast a blue spell, target creature gains flying until end of turn. Whenever you cast a red spell, Tibor and Lumia deals 1 damage to each creature without flying. 3/3 Tidehollow Sculler WB U AC ALA Zombie. When Tidehollow Sculler enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card. When Tidehollow Sculler leaves the battlefield, return the exiled card to its owner's hand. 2/2 Tidehollow Strix UB C AC ALA Bird. Flying, deathtouch 2/1 Time Sieve UB R ART ARB T, Sacrifice five artifacts: Take an extra turn after this one.
Titanic Ultimatum RRGGGWW R SOR ALA Until end of turn, creatures you control get +5/+5 and gain first strike, lifelink, and trample.
Tuknir Deathlock RRGG R LC LEG Human Wizard. Flying. RG, T: Target creature gets +2/+2 until end of turn. 2/2
Tithe Drinker WB C CR DGM Vampire. Lifelink, extort. 2/1
Twinstrike 3BR U INS DIS Twinstrike deals 2 damage to each of two target creatures. Hellbent — Destroy those creatures instead if you have no cards in hand.
Tobias Andrion 3WU U LC LEG Human Advisor. 4/4 Tolsimir Wolfblood 4GW R LC RAV Elf Warrior. Other green creatures you control get +1/+1. Other white creatures you control get +1/+1. T: Put a legendary 2/2 green and white Wolf creature token named Voja onto the battlefield. 3/4 Torsten Von Ursus Human Soldier. 5/5
3GGW U LC LEG
Tor Wauki 2BBR U LC LEG Human Archer. T: Tor Wauki deals 2 damage to target attacking or blocking creature. 3/3 Tower Gargoyle 1WUB U AC ALA Gargoyle. Flying. 4/4 Trace of Abundance (r/w)G C EL ARB Aura. Enchant land. Enchanted land has shroud. Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces). Trestle Troll 1BG C CR RR Troll. Defender, reach 1BG: Regenerate Trestle Troll. 1/4 Treasury Thrull 4WB R CR GTC Thrull. Extort. Whenever Treasury Thrull attacks, you may return target artifact, creature, or enchantment card from your graveyard to your hand. 4/4 Treasured Find BG U SOR RTR Return target card from your graveyard to your hand. Exile Treasured Find. Trial/Error WU/UB U SP(INS) DIS Trial: Return all creatures blocking or blocked by target creature to their owner's hand. Error: Counter target multicolored spell. Treva, the Renewer 3GWU R LC INV Dragon. Flying. Whenever Treva, the Renewer deals combat damage to a player, you may pay 2W. If you do, choose a color, then you gain 1 life for each permanent of that color. 6/6 Treva's Charm GWU U INS PLS Choose one — Destroy target enchantment; or exile target attacking creature; or draw a card, then discard a card. Trygon Predator 1GU U CR DIS Beast. Flying. Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls. 2/3 Truefire Paladin RW U CR GTC Human Knight. Vigilance. RW: Truefire Paladin gets +2/+0 until end of turn. RW: Truefire Paladin gains first strike until end of turn. Trostani, Selesnya's Voice GGWW M LC RR Dryad. Whenever another creature enters the battlefield under your control, you gain life equal to that creature's toughness. 1GW, T: Populate. 2/5 Trostani's Summoner 5GW U CR DGM Elf Shaman. When Trostani's Summoner enters the battlefield, put a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample onto the battlefield. 1/1 Tsabo Tavoc 5BR R LC INV Horror. First strike, protection from legendary creatures BB, T: Destroy target legendary creature. It can't be regenerated. 7/4
Twisted Justice 4UB U SOR RAV Target player sacrifices a creature. You draw cards equal to that creature's power. Ulasht, the Hate Seed 2RG R LC GPT Hellion Hydra. Ulasht, the Hate Seed enters the battlefield with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control. 1, Remove a +1/+1 counter from Ulasht: Choose one — Ulasht deals 1 damage to target creature; or put a 1/1 green Saproling creature token onto the battlefield. 0/0 Unbender Tine 2WU U ART ARB T: Untap another target permanent. Undermine UUB R INS INV Counter target spell. Its controller loses 3 life. Unexpected Results 2GU R SOR GTC Shuffle your library, then reveal the top card. If it's a nonland card, you may cast it without paying its mana cost. If it's a land card, you may put it onto the battlefield and return Unexpected Results to its owner's hand. Unfulfilled Desires 1UB R EN MIR 1, Pay 1 life: Draw a card, then discard a card. Unflinching Courage 1GW U EC DGM Aura. Enchant creature. Enchanted creature gets +2/+2 and has trample and lifelink. Unscythe, Killer of Kings UBBR R LA ARB Equipment. Equipped creature gets +3/+3 and has first strike. Whenever a creature dealt damage by equipped creature this turn dies, you may exile that card. If you do, put a 2/2 black Zombie creature token onto the battlefield. Equip 2 Urban Evolution 3GU U SOR GTC Draw three cards. You may play an additional land this turn. Urborg Drake 1UB U CR INV Drake. Flying. Urborg Drake attacks each turn if able. 2/3 Ur-Drago 3UUBB R LC LEG Elemental. First strike. Creatures with swampwalk can be blocked as though they didn't have swampwalk. 4/4 Uril, the Miststalker 2RGW M LC ARB Beast. Hexproof. Uril, the Miststalker gets +2/+2 for each Aura attached to it. 5/5 Urza's Guilt 2UB R SOR PLS Each player draws two cards, then discards three cards, then loses 4 life. Vaevictis Asmadi 2BBRRGG R LC LEG Elder Dragon. Flying. At the beginning of your upkeep, sacrifice Vaevictis Asmadi unless you pay BRG. B: Vaevictis Asmadi gets +1/+0 until end of turn. R: Vaevictis Asmadi gets +1/+0 until end of turn. G: Vaevictis Asmadi gets +1/+0 until end of turn. 7/7
Vanish into Memory 2WU U INS CSP Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to that creature's toughness. Varolz, the Scar-Striped 1BG R LC DGM Troll Warrior. Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. Sacrifice another creature: Regenerate Varolz, the ScarStriped. 2/2 Vectis Agents 3UB C AC CON Human Rouge. UB: Vectis Agents gets -2/-0 until end of turn and is unblockable this turn .4/3 Vectis Dominator 1WB C AC ARB Human Wizard. T: Tap target creature unless its controller pays 2 life. 0/2 Vedalken Heretic GU R CR ARB Vedalken Rogue. Whenever Vedalken Heretic deals damage to an opponent, you may draw a card. 1/1 Vedalken Ghoul UB C CR ARB Vedalken Zombie. Whenever Vedalken Ghoul becomes blocked, defending player loses 4 life. 1/1 Vedalken Outlander WU C AC CON Vedalken Scout. Protection from red. 2/2 Veinfire Borderpost 1BR C ART ARB You may pay 1 and return a basic land you control to its owner's hand rather than pay Veinfire Borderpost's mana cost. Veinfire Borderpost enters the battlefield tapped. T: Add B or R to your mana pool. Vela the Night-Clad 4UB M LC PC2 Human Wizard. Intimidate. Other creatures you control have intimidate. Whenever Vela the Night-Clad or another creature you control leaves the battlefield, each opponent loses 1 life. 4/4 Venser, the Sojourner 3WU M PW SOM Venser. +2: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step. -1: Creatures are unblockable this turn. -8: You get an emblem with "Whenever you cast a spell, exile target permanent." 3 Vengeful Rebirth 4RG U SOR ARB,CMD Return target card from your graveyard to your hand. If you return a nonland card to your hand this way, Vengeful Rebirth deals damage equal to that card's converted mana cost to target creature or player. Exile Vengeful Rebirth. Vhati il-Dal 2BG R LC TMP,TSP Human Warrior. T: Target creature's power or toughness becomes 1 until end of turn. 3/3 Viashino Firstblade 1RW C CR DGM Viashino Soldier. Haste. When Viashino Firstblade enters the battlefield, it gets +2/+2 until end of turn. 2/2 Viashivan Dragon 2RRGG R CR VIS Dragon. Flying. R: Viashivan Dragon gets +1/+0 until end of turn. G: Viashivan Dragon gets +0/+1 until end of turn. 4/4 Vicious Kavu 1BR U CR INV Kavu. Whenever Vicious Kavu attacks, it gets +2/+0 until end of turn. 2/2
Vagrant Plowbeasts 5GW U CR CON Beast. 1: Regenerate target creature with power 5 or greater. 6/6
Victual Sliver GW U CR STH Sliver. All Slivers have "2, Sacrifice this permanent: You gain 4 life." 2/2
Valeron Outlander GW C CR CON Human Scout. Protection from black 2/2
Vigean Hydropon 1GU C CR DIS Graft 5. Vigean Hydropon can't attack or block. 0/0
Valley Rannet 4RG C CR ARB,CMD Beast. Mountaincycling 2, forestcycling 2. 6/3
Vigean Intuition 3GU U ISN DIS Choose a card type, then reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
Vampiric Dragon 6BR R CR ODY Vampire Dragon. Flying. Whenever a creature dealt damage by Vampiric Dragon this turn dies, put a +1/+1 counter on Vampiric Dragon. 1R: Vampiric Dragon deals 1 damage to target creature. 5/5
Vile Consumption 1UB R EN INV All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay 1 life." Vindicate 1WB R SOR APC Destroy target permanent. Voice of Resurgence GW M CR DGM Elemental. Whenever an opponent casts a spell during your turn or when Voice of Resurgence dies, put a green and white Elemental creature token onto the battlefield with "This creature's power and toughness are each equal to the number of creatures you control." 2/2 Violent Outburst 1RG C INS ARB Cascade. Creatures you control get +1/+0 until end of turn. Violent Ultimatum BBRRRGG R SOR ALA Destroy three target permanents. Vish Kal, Blood Arbiter 4WBB R LC CMD Vampire. Flying, lifelink. Sacrifice a creature: Put X +1/+1 counters on Vish Kal, Blood Arbiter, where X is the sacrificed creature's power. Remove all +1/+1 counters from Vish Kal: Target creature gets -1/-1 until end of turn for each +1/+1 counter removed this way. 5/5 Vitalizing Cascade XGW U INS MIR You gain X plus 3 life. Vitu-Ghazi Guildmage GW U CR RR Dryad Shaman. 4GW: Put a 3/3 green Centaur creature token onto the battlefield. 2GW: Populate. 2/2 Vizkopa Confessor 3WB U CR GTC Human Cleric. Extort. When Vizkopa Confessor enters the battlefield, pay any amount of life. Target opponent reveals that many cards from his or her hand. You choose one of them and exile it. 1/3 Vizkopa Guildmage WB U CR GTC Human Wizard. 1WB: Target creature gains lifelink until end of turn. 1WB: Whenever you gain life this turn, each opponent loses that much life. 2/2 Vodalian Zombie UB C CR INV Merfolk Zombie. Pretection from green. 2/2 Void 3BR R SOR INV,TSP Choose a number. Destroy all artifacts and creatures with converted mana cost equal to that number. Then target player reveals his or her hand and discards all nonland cards with converted mana cost equal to the number. Voidslime GUU R INS DIS Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.) Voracious Cobra 2RG U CR INV Snake. First strike. Whenever Voracious Cobra deals combat damage to a creature, destroy that creature. 2/2 Vorel of the Hull Clade 1GU R LC DGM Human Merfolk. GU, T: For each counter on target artifact, creature, or land, put another of those counters on that permanent. 1/4 Vorosh, the Hunter 3GUB R LC PLC,CMD Dragon. Flying. Whenever Vorosh, the Hunter deals combat damage to a player, you may pay 2G. If you do, put six +1/+1 counters on Vorosh. 6/6 Vraska the Unseen 3BG M PW RR Vraska. +1: Until your next turn, whenever a creature deals combat damage to Vraska the Unseen, destroy that creature. -3: Destroy target nonland permanent. -7: Put three 1/1 black Assassin creature tokens onto the battlefield with "Whenever this creature deals combat damage to a player, that player loses the game." 5 Vulturous Zombie 3BG R CR RAV,CMD Plant Zombie. Flying. Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie. 3/3 Wall of Denial 1WU U CR ARB,CMD Wall. Defender, flying, shroud. 0/8
Wandering Mage WUB R CR ALL Human Cleric Wizard. W, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn. U: Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn. B, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player this turn. Wargate XGWU R SOR ARB Search your library for a permanent card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. Warleader's Helix 2RW U INS DGM Warleader's Helix deals 4 damage to target creature or player and you gain 4 life.
Wings of Hope WU C EC INV Aura. Enchant creature. Enchanted creature gets +1/+3 and has flying. Winter's Night RGW R WEN ALL Whenever a player taps a snow land for mana, that player adds one mana to his or her mana pool of any type that land produced. That land doesn't untap during its controller's next untap step. Witch-Maw Nephilim GWUB R CR GPT Nephilim. Whenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim. Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater. 1/1
Warped Physique UB U INS DGM Target creature gets +X/-X until end of turn, where X is the number of cards in your hand.
Wojek Halberdiers RW C CR GTC Human Soldier. Battalion â&#x20AC;&#x201D; Whenever Wojek Halberdiers and at least two other creatures attack, Wojek Halberdiers gains first strike until end of turn. 3/2
Warping Wurm 2GU R CR MIR Wurm. Phasing. At the beginning of your upkeep, Warping Wurm phases out unless you pay 2GU. When Warping Wurm phases in, put a +1/+1 counter on it. 1/1
Wood Sage GU R CR TMP Human Druid. T: Name a creature card. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard. 1/1
Watchwolf Wolf. 3/3
Woodlot Crawler UB U CR DGM Insect. Forestwalk, protection from green. 2/1
GW U CR RAV
Waveskimmer Aven 2GWU C CR ALA Bird Soldier. Flying. Exalted. 2/4 Wayfaring Temple 1GW R CR RR Elemental. Wayfaring Temple's power and toughness are each equal to the number of creatures you control. Whenever Wayfaring Temple deals combat damage to a player, populate. */* Wee Dragonauts 1UR C CR GPT Faerie Wizard. Flying. Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn. 1/3 Wellspring 1GW R EL MIR Aura. Enchant land. When Wellspring enters the battlefield, gain control of enchanted land until end of turn. At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn. Whispering Madness 2UB R SOR GTC Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way. Cipher Wild Cantor (r/g) C CR GPT Human Druid. Sacrifice Wild Cantor: Add one mana of any color to your mana pool. 1/1 Wilderness Elemental 1RG U CR CSP Elemental. Trample. Wilderness Elemental's power is equal to the number of nonbasic lands your opponents control. */3 Wildfield Borderpost 1GW C ART ARB You may pay 1 and return a basic land you control to its owner's hand rather than pay Wildfield Borderpost's mana cost. Wildfield Borderpost enters the battlefield tapped. T: Add G or W to your mana pool. Windwright Mage WUB C AC ALA Human Wizard. Lifelink, Windwright Mage has flying as long as an artifact card is in your graveyard. 2/2
Woodwraith Corrupter 3BBG R CR RAV Elemental Horror. 1BG, T: Target Forest becomes a 4/4 black and green Elemental Horror creature. It's still a land. 3/6 Woodwraith Strangler 2BG C CR RAV Plant Zombie. Exile a creature card from your graveyard: Regenerate Woodwraith Strangler. 2/2 Woolly Thoctar RGW U CR ALA Beast. 5/4 Wort, Boggart Auntie 2BR R LC LRW Goblin Shaman. Fear. At the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand. 3/3 Wreak Havoc 2RG U SOR GPT Wreak Havoc can't be countered by spells or abilities. Destroy target artifact or land. Wrecking Ball 2BR C INS DIS,CMD Destroy target creature or land. Wrexial, the Risen Deep 3UUB M LC WWK,CMD Kraken. Islandwalk, swampwalk. Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that card would be put into a graveyard this turn, exile it instead. 5/8 Wydwen, the Biting Gale 2UB R LC LRW Faerie Wizard. Flash. Flying. UB, Pay 1 life: Return Wydwen, the Biting Gale to its owner's hand. 3/3 Xira Arien BRG R LC LEG Insect Wizard. Flying. BRG, T: Target player draws a card. 1/2 Yavimaya Barbarian RG C CR INV Elf Barbarian. Protection from blue. 2/2
Windreaper Falcon 1RG U CR MIR Bird. Flying, protection from blue. 1/1
Yavimaya's Embrace 5GUU R EC APC Aura. Enchant creature. You control enchanted creature. Enchanted creature gets +2/+2 and has trample.
Windreaver 3WU R CR DIS Elemental. Flying. W: Windreaver gains vigilance until end of turn. W: Windreaver gets +0/+1 until end of turn. U: Switch Windreaver's power and toughness until end of turn. U: Return Windreaver to its owner's hand. 1/3
Yavimaya Kavu 2RG U CR INV Kavu. Yavimaya Kavu's power is equal to the number of red creatures on the battlefield. Yavimaya Kavu's toughness is equal to the number of green creatures on the battlefield. */*
Winged Coatl 1GU C CR ARB Snake. Flash. Flying, deathtouch 1/1
Yore-Tiller Nephilim WUBR R CR GPT Nephilim. Whenever Yore-Tiller Nephilim attacks, return target creature card from your graveyard to the battlefield tapped and attacking. 2/2
Wings of Aesthir WU U EC ICE Aura. Enchant creature. Enchanted creature gets +1/+0 and has flying and first strike.
Zameck Guildmage GU U CR GTC Elf Wizard. GU: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it. GU, Remove a +1/+1 counter from a creature you control: Draw a card. 2/2
Shapeshifter. Whenever you cast a spell that's both red and white, Battlegate Mimic becomes 4/2 and gains first strike until end of turn. 2/1
Zebra Unicorn 2GW U CR MIR Unicorn. Whenever Zebra Unicorn deals damage, you gain that much life. 2/2
Batwing Brume 1(w/b) U INS EVE Prevent all combat damage that would be dealt this turn if W was spent to cast Batwing Brume. Each player loses 1 life for each attacking creature he or she controls if B was spent to cast Batwing Brume. (Do both if WB was spent.)
Zealous Persecution WB U INS ARB Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.
Beckon Apparition (w/b) C INS EVE,GTC Exile target card from a graveyard. Put a 1/1 white and black Spirit creature token with flying onto the battlefield.
Zedruu the Greathearted 1RWU M LC CMD Minotaur Monk. At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control. RWU: Target opponent gains control of target permanent you control. 2/4
Belligerent Hatchling 3(r/w) U CR EVE Elemental. First strike. Belligerent Hatchling enters the battlefield with four -1/-1 counters on it. Whenever you cast a red spell, remove a -1/-1 counter from Belligerent Hatchling. Whenever you cast a white spell, remove a -1/1 counter from Belligerent Hatchling. 6/6
Zhur-Taa Ancient 3RG R CR DGM Beast. Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced. 7/5
Bloodied Ghost 1(w/b)(w/b) U CR EVE Spirit. Flying. Bloodied Ghost enters the battlefield with a -1/-1 counter on it. 3/3
Zhur-Taa Druid RG C CR DGM Human Druid. T: Add G to your mana pool. Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent. 1/1 Zhur-Taa Swine 3RG C CR GTC Boar. Bloodrush â&#x20AC;&#x201D; 1RG, Discard Zhur-Taa Swine: Target attacking creature gets +5/+4 until end of turn. 5/4 Zombie Outlander UB C CR CON Zombie Scout. Protection from green 2/2
Boros Guildmage (r/w)(r/w) U CR RAV,CMD Human Wizard. 1R: Target creature gains haste until end of turn. 1W: Target creature gains first strike until end of turn. 2/2 Boros Reckoner (r/w)(r/w)(r/w) R CR GTC Minotaur Wizard. Whenever Boros Reckoner is dealt damage, it deals that much damage to target creature or player. (r/w): Boros Reckoner gains first strike until end of turn. 3/3 Boros Recruit (r/w) C CR RAV Goblin Soldier. First strike. 1/1
HYBRIDS WHITE Ă&#x2020;thertow 3(w/u) C INS SHM Put target attacking or blocking creature on top of its owner's library. Conspire. Alive/Well 3G/W U SOR DGM Alive: Put a 3/3 green Centaur creature token onto the battlefield. Well: You gain 2 life for each creature you control. Fuse. Arrows of Justice 2(r/w) U INS GTC Arrows of Justice deals 4 damage to target attacking or blocking creature. Augury Adept 1(w/u)(w/u) R CR SHM Kithkin Wizard. Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its converted mana cost. 2/2 Azorius Guildmage (w/u)(w/u) U CR DIS,CMD Vedalken Wizard. 2W: Tap target creature.. 2U: Counter target activated ability. (Mana abilities can't be targeted.) 2/2 Azor's Elocutors 3(w/u)(w/u) R CR RR Human Advisor. At the beginning of your upkeep, put a filibuster counter on Azor's Elocutors. Then if Azor's Elocutors has five or more filibuster counters on it, you win the game. Whenever a source deals damage to you, remove a filibuster counter from Azor's Elocutors. 3/5 Balefire Liege 2(r/w)(r/w)(r/w) R CR EVE Spirit Horror. Other red creatures you control get +1/+1. Other white creatures you control get +1/+1. Whenever you cast a red spell, Balefire Liege deals 3 damage to target player. Whenever you cast a white spell, you gain 3 life. 2/4 Barkshell Blessing (g/w) C INS SHM Target creature gets +2/+2 until end of turn. Conspire. Barrenton Cragtreads 2(w/u)(w/u) C CR SHM Kithkin Scout. Barrenton Cragtreads can't be blocked by red creatures. 3/3 Battlegate Mimic 1(r/w) C CR EVE
Cauldron Haze 1(w/b) U INS EVE Choose any number of target creatures. Each of those creatures gains persist until end of turn. Centaur Safeguard 2(g/w) C CR RAV Centaur Warrior. When Centaur Safeguard dies, you may gain 3 life. 3/1 Curse of Chains 1(w/u) C EC SHM Aura. Enchant creature. At the beginning of each upkeep, tap enchanted creature. Dawnglow Infusion X(g/w) U SOR SHM You gain X life if G was spent to cast Dawnglow Infusion and X life if W was spent to cast it. (Do both if GW was spent.) Deathbringer Liege 2(w/b)(w/b)(w/b) R CR EVE Horror. Other white creatures you control get +1/+1. Other black creatures you control get +1/+1. Whenever you cast a white spell, you may tap target creature. Whenever you cast a black spell, you may destroy target creature if it's tapped. 4 Debtors' Knell 4(w/b)(w/b)(w/b) R EN GPT At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.
Duergar Hedge-Mage 2(r/w) U CR EVE,CMD Dwarf Shaman. When Duergar Hedge-Mage enters the battlefield, if you control two or more Mountains, you may destroy target artifact. When Duergar Hedge-Mage enters the battlefield, if you control two or more Plains, you may destroy target enchantment. 2/2 Duergar Mine-Captain 2(r/w) U CR EVE Dwarf Soldier. 1(r/w), Q: Attacking creatures get +1/+0 until end of turn. (Q is the untap symbol.) 2/1 Edge of the Divinity (w/b) C EC EVE Aura. Enchant creature. As long as enchanted creature is white, it gets +1/+2. As long as enchanted creature is black, it gets +2/+1. Elvish Hexhunter (g/w) C CR SHM Elf Shaman. (g/w), T, Sacrifice Elvish Hexhunter: Destroy target enchantment. 1/1 Enchanted Evening 3(w/u)(w/u) R EN SHM All permanents are enchantments in addition to their other types. Evershrike 3(w/b)(w/b) R CR EVE Elemental Spirit. Flying. Evershrike gets +2/+2 for each Aura attached to it. X(w/b)(w/b): Return Evershrike from your graveyard to the battlefield. You may put an Aura card with converted mana cost X or less from your hand onto the battlefield attached to it. If you don't, exile Evershrike. 2/2 Figure of Destiny (r/w) R CR EVE Kithkin . (r/w): Figure of Destiny becomes a 2/2 Kithkin Spirit. (r/w)(r/w)(r/w): If Figure of Destiny is a Spirit, it becomes a 4/4 Kithkin Spirit Warrior. (r/w)(r/w)(r/w)(r/w)(r/w)(r/w): If Figure of Destiny is a Warrior, it becomes an 8/8 Kithkin Spirit Warrior Avatar with flying and first strike. 1/1 Fire at Will (r/w)(r/w)(r/w) C INS EVE Fire at Will deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures. Fracturing Gust 2(g/w)(g/w)(g/w) R INS SHM Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way. Gift of Orzhova 1(w/b)(w/b) U EC GTC Aura. Enchant creature. Enchanted creature gets +1/+1 and has flying and lifelink. Glamer Spinners 4(w/u) U CR SHM Faerie Wizard. Flash. Flying. When Glamer Spinners enters the battlefield, attach all Auras enchanting target permanent to another permanent with the same controller. 2/4 Godhead of Awe (w/u)(w/u)(w/u)(w/u)(w/u) R CR SHM Spirit Avatar. Flying. Other creatures are 1/1. 4/4 Growing Ranks 2(g/w)(g/w) R EN RR At the beginning of your upkeep, populate.
Divinity of Pride (w/b)(w/b)(w/b)(w/b)(w/b) R CR EVE Spirit Avatar. Flying, lifelink. Divinity of Pride gets +4/+4 as long as you have 25 or more life. 4/4
Gwyllion Hedge-Mage 2(w/b) U CR EVE,CMD Hag Wizard. When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Plains, you may put a 1/1 white Kithkin Soldier creature token onto the battlefield. When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Swamps, you may put a -1/-1 counter on target creature. 2/2
Double Cleave 1(r/w) C INS EVE Target creature gains double strike until end of turn.
Harvest Gwyllion Hag. Wither. 2/4
Dovescape 3(w/u)(w/u)(w/u) R EN DIS Whenever a player casts a noncreature spell, counter that spell. That player puts X 1/1 white and blue Bird creature tokens with flying onto the battlefield, where X is the spell's converted mana cost.
Hearthfire Hobgoblin (r/w)(r/w)(r/w) U CR Goblin Soldier. Double strike. 2/2
Dryad Militant (g/w) U CR RR Dryad Soldier. If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead. 2/1 Duergar Assailant (r/w) C CCR EVE Dwarf Soldier. Sacrifice Duergar Assailant: Duergar Assailant deals 1 damage to target attacking or blocking creature. 1/1
2(w/b)(w/b) C CR EVE
EVE
Heartmender 2(g/w)(g/w) R CR SHM Elemental. At the beginning of your upkeep, remove a 1/-1 counter from each creature you control. Persist. 2/2 Hobgoblin Dragoon 2(r/w) C CR EVE Goblin Knight. Flying, first strike. 1/2 Immortal Servitude X(w/b)(w/b)(w/b) R SOR GTC Return each creature card with converted mana cost X from your graveyard to the battlefield.
Judge's Familiar (w/u) U CR RR Bird. Flying. Sacrifice Judge's Familiar: Counter target instant or sorcery spell unless its controller pays 1. 1/1
Protct/Serve 2W/IU U INS DGM Protect: Target creature gets +2/+4 until end of turn. Serve: Target creature gets -6/-0 until end of turn. Fuse
Somnomancer 1(w/u) C CR SHM Kithkin Wizard. When Somnomancer enters the battlefield, you may tap target creature. 2/1
Minister of Impediments 2(w/u) C CR DIS Human Advisor. T: Tap target creature. 1/1
Plumeveil (w/u)(w/u)(w/u) U CR SHM,CMD Elemental. Flash , defender, flying. 4/4
Spitemare 2(r/w)(r/w) U CR EVE Elemental. Whenever Spitemare is dealt damage, it deals that much damage to target creature or player. 3/3
Kitchen Finks 1(g/w)(g/w) U CR SHM Ouphe. When Kitchen Finks enters the battlefield, you gain 2 life. Persist. 3/2
Puresight Merrow (w/u)(w/u) U CR SHM Merfolk Wizard. (w/u), Q: Look at the top card of your library. You may exile that card. (Q is the untap symbol.) 2/2
Master Warcraft 2(r/w)(r/w) R INS RAV,CMD Cast Master Warcraft only before attackers are declared. You choose which creatures attack this turn. You choose which creatures block this turn and how those creatures block.
Pyrrhic Revival 3(w/b)(w/b)(w/b) R SOR EVE Each player returns each creature card from his or her graveyard to the battlefield with an additional -1/-1 counter on it.
Medicine Runner 1(g/w) C CR SHM Elf Cleric. When Medicine Runner enters the battlefield, you may remove a counter from target permanent. 2/1
Raven's Run Dragoon 2(g/w)(g/w) C CR SHM Elf Knight. Raven's Run Dragoon can't be blocked by black creatures. 3/3
Mercy Killing 2(g/w) U INS SHM Target creature's controller sacrifices it, then puts X 1/1 green and white Elf Warrior creature tokens onto the battlefield, where X is that creature's power.
Reknit 1(g/w) U INS SHM Regenerate target permanent.
Mirrorweave 2(w/u)(w/u) R INS SHM Each other creature becomes a copy of target nonlegendary creature until end of turn. Mistmeadow Witch 1(w/u) U CR SHM Kithkin Wizard. 2WU: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. 1/1 Moonhold 2(r/w) U INS EVE Target player can't play land cards this turn if R was spent to cast Moonhold and can't play creature cards this turn if W was spent to cast it. (Do both if RW was spent.) Mourning Thrull 1(w/b) C CR GPT Thrull. Flying. Whenever Mourning Thrull deals damage, you gain that much life. 1/1 Nightsky Mimic 1(w/b) C CR EVE Shapeshifter. Whenever you cast a spell that's both white and black, Nightsky Mimic becomes 4/4 and gains flying until end of turn. 2/1 Night/Day B/ 2W U SP(INS) APC Night: Target creature gets-1/-1 until end of turn. Day: All creatures target player controls get +1/+1 until end of turn. Nip Gwyllion (w/b) C CR EVE Hag. Lifelink. 1/1 Nobilis of War (r/w)(r/w)(r/w)(r/w)(r/w) R CR EVE Spirit Avatar. Flying. Attacking creatures you control get +2/+0. 3/4 Old Ghastbark 3(g/w)(g/w) C CR SHM Treefolk Warrior. 3/6 Oracle of Nectars 2(g/w) R CR SHM Elf Cleric. X, T: You gain X life. 2/2 Order/Chaos 3W/2R U APC SP(INS) Order: Exile target attacking creature. Chaos: Creatures canâ&#x20AC;&#x2DC;t block this turn. Orzhov Guildmage (w/b)(w/b) U CR GPT,CMD Human Wizard. 2W: Target player gains 1 life. 2B: Each player loses 1 life. 2/2 Oversoul of Dusk (g/w)(g/w)(g/w)(g/w)(g/w) R CR SHM Spirit Avatar. Protection from blue, from black, and from red. 5/5 Privileged Position 2(g/w)(g/w)(g/w) R EN RAV Other permanents you control have hexproof. Profit/Loss 1W/2B U INS DGM Profit: Creatures you control get +1/+1 until end of turn. Loss: Creatures your opponents control get -1/-1 until end of turn. Fuse.
Repel Intruders 3(w/u) U INS SHM Put two 1/1 white Kithkin Soldier creature tokens onto the battlefield if W was spent to cast Repel Intruders. Counter up to one target creature spell if U was spent to cast Repel Intruders. (Do both if WU was spent.)
Stand/Deliver W/2U U INV SP(INS) Stand: Prevent the next 2 damage that would be dealt to target creature this turn. Deliver: Return target permanent to its ownerâ&#x20AC;&#x2DC;s hand. Steel of the Godhead 2(w/u) C EC SHM Aura. Enchant creature. As long as enchanted creature is white, it gets +1/+1 and has lifelink. As long as enchanted creature is blue, it gets +1/+1 and is unblockable. Stillmoon Cavalier 1(w/b)(w/b) R CR EVE Zombie Knight. Protection from white and from black. (w/b): Stillmoon Cavalier gains flying until end of turn. (w/b): Stillmoon Cavalier gains first strike until end of turn. (w/b)(w/b): Stillmoon Cavalier gets +1/+0 until end of turn. 2/1 Sundering Growth (g/w)(g/w) C INS RR Destroy target artifact or enchantment, then populate.
Restless Apparition (w/b)(w/b)(w/b) U CR EVE Spirit. (w/b)(w/b)(w/b): Restless Apparition gets +3/+3 until end of turn. Persist. 2/2
Swans of Bryn Argoll 2(w/u)(w/u) R CR SHM Bird Spirit. Flying. If a source would deal damage to Swans of Bryn Argoll, prevent that damage. The source's controller draws cards equal to the damage prevented this way. 4/3
Rhys the Redeemed (g/w) R LC SHM Elf Warrior. 2(g/w), T: Put a 1/1 green and white Elf Warrior creature token onto the battlefield. 4(g/w)(g/w), T: For each creature token you control, put a token that's a copy of that creature onto the battlefield. 1/1
Thistledown Duo 2(w/u) C CR SHM Kithkin Soldier Wizard. Whenever you cast a white spell, Thistledown Duo gets +1/+1 until end of turn. Whenever you cast a blue spell, Thistledown Duo gains flying until end of turn. 2/2
Rise of the Hobgoblins (r/w)(r/w) R EN EVE When Rise of the Hobgoblins enters the battlefield, you may pay X. If you do, put X 1/1 red and white Goblin Soldier creature tokens onto the battlefield. (r/w): Red creatures and white creatures you control gain first strike until end of turn.
Thistledown Liege 1(w/u)(w/u)(w/u) R CR SHM Kithkin Knight. Flash. Other white creatures you control get +1/+1. Other blue creatures you control get +1/+1. 1/3 Thoughtweft Gambit 4(w/u)(w/u) U INS SHM Tap all creatures your opponents control and untap all creatures you control.
Safehold Duo 3(g/w) C CR SHM Elf Warrior Shaman. Whenever you cast a green spell, Safehold Duo gets +1/+1 until end of turn. Whenever you cast a white spell, Safehold Duo gains vigilance until end of turn. 2/4
Turn to Mist 1(w/u) C INS SHM Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Safehold Elite 1(g/w) C CR SHM Elf Scout. Persist. 2/2
Unmake (w/b)(w/b)(w/b) C INS EVE Exile target creature.
Safewright Quest (g/w) C SOR SHM Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library.
Vassal Soul 1(w/u)(w/u) C CR RR Spirit. Flying. 2/2
Scourge of the Nobilis 2(r/w) C EC EVE Aura. Enchant creature. As long as enchanted creature is red, it gets +1/+1 and has "(r/w): This creature gets +1/+0 until end of turn." As long as enchanted creature is white, it gets +1/+1 and has lifelink. Seedcradle Witch (g/w) U CR SHM Elf Shaman. 2GW: Target creature gets +3/+3 until end of turn. Untap that creature. 1/1 Selesnya Guildmage (g/w)(g/w) U CR RAV Elf Wizard. 3G: Put a 1/1 green Saproling creature token onto the battlefield. 3W: Creatures you control get +1/+1 until end of turn. 2/2 Shattering Blow 1(r/w) C INS GTC Exile target artifact. Shield of the Oversoul 2(g/w) C EC SHM Aura. Enchant creature. As long as enchanted creature is green, it gets +1/+1 and is indestructible. As long as enchanted creature is white, it gets +1/+1 and has flying. Silkbind Faerie 2(w/u) C CR SHM Faerie Rogue. Flying. 1(w/u), Q: Tap target creature. (Q is the untap symbol.) 1/3
Voracious Hatchling 3(w/b) U CR EVE Elemental. Lifelink. Voracious Hatchling enters the battlefield with four -1/-1 counters on it. Whenever you cast a white spell, remove a -1/-1 counter from Voracious Hatchling. Whenever you cast a black spell, remove a -1/1 counter from Voracious Hatchling. 6/6 Waves of Aggression 3(r/w)(r/w) R SOR EVE Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. Retrace. Wax/Wane W/G U INV SP(INS) Wax: Target creature gets +2/+2 until end of turn. Wane: Destroy target enchantment Wear/Tear W/1R U INS DGM Wear: Destroy target artifact. Tear: Destroy target enchantment. Fuse. Wheel of Sun and Moon (g/w)(g/w) R EP SHM Aura. Enchant player. If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library. Wilt-Leaf Cavaliers (g/w)(g/w)(g/w) U CR SHM Elf Knight. Vigilance. 3/4
Wilt-Leaf Liege 1(g/w)(g/w)(g/w) R CR SHM Elf Knight. Other green creatures you control get +1/+1. Other white creatures you control get +1/+1. If a spell or ability an opponent controls causes you to discard WiltLeaf Liege, put it onto the battlefield instead of putting it into your graveyard. 4/4
creatures you control: Return target creature to its owner's hand. (Q is the untap symbol.) 2/2
Worldpurge 4(w/u)(w/u)(w/u)(w/u) R SOR SHM Return all permanents to their owners' hands. Each player chooses up to seven cards in his or her hand, then shuffles the rest into his or her library. Empty all mana pools.
Curse of Chains 1(w/u) C EC SHM Aura. Enchant creature. At the beginning of each upkeep, tap enchanted creature.
Zealous Guardian (w/u) C CR SHM Kithkin Soldier. Flash. 1/1 Blue
Crag Puca (u/r)(u/r)(u/r) U CR EVE Shapeshifter. (u/r): Switch Crag Puca's power and toughness until end of turn. 2/4
Deathcult Rogue 1(u/b)(u/b) C CR GTC Human Rogue. Deathcult Rogue can't be blocked except by Rogues. 2/2
Ă&#x2020;thertow 3(w/u) C INS SHM Put target attacking or blocking creature on top of its owner's library.Conspire
Dimir Guildmage (u/b)(u/b) U CR RAV Human Wizard. 3U: Target player draws a card. Activate this ability only any time you could cast a sorcery. 3B: Target player discards a card. Activate this ability only any time you could cast a sorcery. 2/2
Augury Adept 1(w/u)(w/u) R CR SHM Kithkin Wizard. Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its converted mana cost. 2/2
Dire Undercurrents 3(u/b)(u/b) R EN SHM Whenever a blue creature enters the battlefield under your control, you may have target player draw a card. Whenever a black creature enters the battlefield under your control, you may have target player discard a card.
Azorius Guildmage (w/u)(w/u) U CR DIS,CMD Vedalken Wizard. 2W: Tap target creature. 2U: Counter target activated ability. (Mana abilities can't be targeted.) 2/2
Djinn Illuminatus 5(u/r)(u/r) R CR GPT Djinn. Flying. Each instant and sorcery spell you cast has replicate. The replicate cost is equal to its mana cost. 3/5 Dominus of Fealty (u/r)(u/r)(u/r)(u/r)(u/r) R CR EVE,CMD
Azor's Elocutors 3(w/u)(w/u) R CR RR Human Advisor. At the beginning of your upkeep, put a filibuster counter on Azor's Elocutors. Then if Azor's Elocutors has five or more filibuster counters on it, you win the game. Whenever a source deals damage to you, remove a filibuster counter from Azor's Elocutors. 3/5 Barrenton Cragtreads 2(w/u)(w/u) C CR SHM Kithkin Scout. Barrenton Cragtreads can't be blocked by red creatures. 3/3 Biomantic Mastery 4(g/u)(g/u)(g/u) R SOR DIS Draw a card for each creature target player controls, then draw a card for each creature another target player controls. Biomass Mutation X(g/u)(g/u) R INS GTC Creatures you control become X/X until end of turn. Bioshift (g/u) C CR GTC Move any number of +1/+1 counters from target creature onto another target creature with the same controller. Blistercoil Weird (u/r) U CR RR Weird. Whenever you cast an instant or sorcery spell, Blistercoil Weird gets +1/+1 until end of turn. Untap it. 1/1 Call the Skybreaker 5(u/r)(u/r) R SOR EVE,CMD Put a 5/5 blue and red Elemental creature token with flying onto the battlefield. Retrace. Cemetery Puca 1(u/b)(u/b) R CR SHM Shapeshifter. Whenever a creature dies, you may pay 1. If you do, Cemetery Puca becomes a copy of that creature and gains this ability. 1/2 Clout of the Dominus (u/r) C EC EVE Aura. Enchant creature. As long as enchanted creature is blue, it gets +1/+1 and has shroud. As long as enchanted creature is red, it gets +1/+1 and has haste.
Spirit Avatar. Flying. At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn. 4/4 Dovescape 3(w/u)(w/u)(w/u) R EN DIS Whenever a player casts a noncreature spell, counter that spell. That player puts X 1/1 white and blue Bird creature tokens with flying onto the battlefield, where X is the spell's converted mana cost. Dream Salvage (u/b) U INS SHM Draw cards equal to the number of cards target opponent discarded this turn. Enchanted Evening 3(w/u)(w/u) R EN SHM All permanents are enchantments in addition to their other types. Fable of Wolf and Owl 3(g/u)(g/u)(g/u) R EN LRW Whenever you cast a green spell, you may put a 2/2 green Wolf creature token onto the battlefield. Whenever you cast a blue spell, you may put a 1/1 blue Bird creature token with flying onto the battlefield. Far/Away 1U/2B INS DGM Far: Return target creature to its owner's hand. Away: Target player sacrifices a creature. Fuse. Fate Transfer 1(u/b) C INS SHM Move all counters from target creature onto another target creature. Favor of the Overbeing 1(g/u) C EC EVE Aura. Enchant creature. As long as enchanted creature is green, it gets +1/+1 and has vigilance. As long as enchanted creature is blue, it gets +1/+1 and has flying. Fire/Ice 1R/1U U APC SP(INS) Fire: Fire deals 2 damage divided as you choose among one or two target creatures and/or players.. Ice: Tap target permanent. Draw a card
Coerced Confession 4(u/b) U SOR GCTarget player puts the top four cards of his or her library into his or her graveyard. You draw a card for each creature card put into that graveyard this way.
Frostburn Weird (u/r)(u/r) C CR RR Weird. (u/r): Frostburn Weird gets +1/-1 until end of turn. 1/4
Cold-Eyed Selkie 1(g/u)(g/u) R CR EVE Merfolk Rogue. Islandwalk. Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards. 1/1
Ghastlord of Fugue (u/b)(u/b)(u/b)(u/b)(u/b) R CR SHM Spirit Avatar. Ghastlord of Fugue is unblockable. Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals his or her hand. You choose a card from it. That player exiles that card. 4/4
Crackleburr 1(u/r)(u/r) R CR EVE Elemental. (u/r)(u/r), T, Tap two untapped red creatures you control: Crackleburr deals 3 damage to target creature or player. (u/r)(u/r), Q, Untap two tapped blue
Gilder Bairn 1(g/u)(g/u) U CR EVE Ouphe. 2(g/u), Q: For each counter on target permanent, put another of those counters on that permanent. (Q is the untap symbol.) 1/3
Give/Take 2G/2U U SOR DGM Give: Put three +1/+1 counters on target creature. Take: Remove all +1/+1 counters from target creature you control. Draw that many cards. Fuse. Glamer Spinners 4(w/u) U CR SHM Faerie Wizard. Flash. Flying. When Glamer Spinners enters the battlefield, attach all Auras enchanting target permanent to another permanent with the same controller. 2/4 Glen Elendra Liege 1(u/b)(u/b)(u/b) R CR SHM,PC2 Faerie Knight. Flying. Other blue creatures you control get +1/+1. Other black creatures you control get +1/+1. 2/3 Godhead of Awe (w/u)(w/u)(w/u)(w/u)(w/u) R CR SHM Spirit Avatar. Flying. Other creatures are 1/1. 4/4 Gravelgill Axeshark 4(u/b) C CR SHM Merfolk Soldier. Persist. 3/3 Gravelgill Duo 2(u/b) C CR SHM Merfolk Rogue Warrior. Whenever you cast a blue spell, Gravelgill Duo gets +1/+1 until end of turn. Whenever you cast a black spell, Gravelgill Duo gains fear until end of turn. 2/1 Grazing Kelpie 3(g/u) C CR EVE Beast. (g/u), Sacrifice Grazing Kelpie: Put target card from a graveyard on the bottom of its owner's library. Persist 2/3 Groundling Pouncer 1(g/u) U CR EVE Faerie. (g/u): Groundling Pouncer gets +1/+3 and gains flying until end of turn. Activate this ability only once each turn and only if an opponent controls a creature with flying. 2/1 Helm of the Ghastlord 3(u/b) C EC SHM Aura. Enchant creature. As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card." As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card." Illusion/Reality U/2G SP(INS) U APC Illusion: Target spell or permanent becomes the color of your choice until end of turn. Reality: Destroy target artifact Inkfathom Infiltrator (u/b)(u/b) U CR SHM Merfolk Rogue. Inkfathom Infiltrator can't block and is unblockable. 2/1 Inkfathom Witch 1(u/b) U CR SHM,PC2 Merfolk Wizard. Fear. 2UB: Each unblocked creature becomes 4/1 until end of turn. 1/1 Inside Out 1(u/r) C INS EVE Switch target creature's power and toughness until end of turn. Draw a card. Invert the Skies 3(g/u) U INS EVE Creatures your opponents control lose flying until end of turn if G was spent to cast Invert the Skies, and creatures you control gain flying until end of turn if U was spent to cast it. (Do both if GU was spent.) Izzet Guildmage (u/r)(u/r) U CR GPT Human Wizard. 2U: Copy target instant spell you control with converted mana cost 2 or less. You may choose new targets for the copy. 2R: Copy target sorcery spell you control with converted mana cost 2 or less. You may choose new targets for the copy. 2/2 Judge's Familiar (w/u) U CR RR Bird. Flying. Sacrifice Judge's Familiar: Counter target instant or sorcery spell unless its controller pays 1. 1/1 Lurking Informant 1(u/b) C CR RAV Human Rogue. 2, T: Look at the top card of target player's library. You may put that card into that player's graveyard. 1/2 Memory Plunder (u/b)(u/b)(u/b)(u/b) R INS SHM You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.
Memory Sluice (u/b) C SOR SHM Target player puts the top four cards of his or her library into his or her graveyard. Conspire. Merfolk of the Depths 4(g/u)(g/u) U CR GTC Merfolk Soldier. Flash. 4/2 Merrow Grimeblotter 3(u/b) U CR SHM Merfolk Wizard. 1(u/b), Q: Target creature gets -2/-0 until end of turn. (Q is the untap symbol.) 2/2
Overbeing of Myth (g/u)(g/u)(g/u)(g/u)(g/u) R CR EVE Spirit Avatar. Overbeing of Myth's power and toughness are each equal to the number of cards in your hand. At the beginning of your draw step, draw an additional card. */* Petrahydrox 3(u/r) C CR GPT Weird. When Petrahydrox becomes the target of a spell or ability, return Petrahydrox to its owner's hand. 3/3 Plumeveil (w/u)(w/u)(w/u) U CR SHM,CMD Elemental. Flash. Defender, flying 4/4
Mindwrack Liege 3(u/r)(u/r)(u/r) R CR EVE Horror. Other blue creatures you control get +1/+1. Other red creatures you control get +1/+1. (u/r)(u/r)(u/r)(u/r): You may put a blue or red creature card from your hand onto the battlefield. 4/4
Protct/Serve 2W/IU U INS DGM Protect: Target creature gets +2/+4 until end of turn. Serve: Target creature gets -6/-0 until end of turn. Fuse
Minister of Impediments 2(w/u) C CR DIS Human Advisor. T: Tap target creature. 1/1
Puresight Merrow (w/u)(w/u) U CR SHM Merfolk Wizard. (w/u), Q: Look at the top card of your library. You may exile that card. (Q is the untap symbol.) 2/2
Mirror Sheen 1(u/r)(u/r) R EN EVE 1(u/r)(u/r): Copy target instant or sorcery spell that targets you. You may choose new targets for the copy. Mirrorweave 2(w/u)(w/u) R INS SHM Each other creature becomes a copy of target nonlegendary creature until end of turn. Mistmeadow Witch 1(w/u) U CR SHM Kithkin Wizard. 2WU: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. 1/1 Murkfiend Liege 2(g/u)(g/u)(g/u) R CR EVE Horror. Other green creatures you control get +1/+1. Other blue creatures you control get +1/+1. Untap all green and/or blue creatures you control during each other player's untap step. 4/4 Nightveil Specter (u/b)(u/b)(u/b) R CR GTC Specter. Flying. Whenever Nightveil Specter deals combat damage to a player, that player exiles the top card of his or her library. You may play cards exiled with Nightveil Specter. 2/3 Nivmagus Elemental (u/r) R CR RR Elemental. Exile an instant or sorcery spell you control: Put two +1/+1 counters on Nivmagus Elemental. (That spell won't resolve.) 1/2 Noggle Bandit 1(u/r)(u/r) C CR EVE Noggle Rogue. Noggle Bandit can't be blocked except by creatures with defender. 2/2 Noggle Bridgebreaker 2(u/r)(u/r) C CR EVE Noggle Rogue. When Noggle Bridgebreaker enters the battlefield, return a land you control to its owner's hand. 4/3 Noggle Hedge-Mage 2(u/r) U CR EVE Noggle Wizard. When Noggle Hedge-Mage enters the battlefield, if you control two or more Islands, you may tap two target permanents. When Noggle Hedge-Mage enters the battlefield, if you control two or more Mountains, you may have Noggle Hedge-Mage deal 2 damage to target player. 2/2 Noggle Ransacker 2(u/r) U CR EVE,PC2 Noggle Rogue. When Noggle Ransacker enters the battlefield, each player draws two cards, then discards a card at random. 2/1 Nucklavee 4(u/r)(u/r) U CR EVE, CMD Beast. When Nucklavee enters the battlefield, you may return target red sorcery card from your graveyard to your hand. When Nucklavee enters the battlefield, you may return target blue instant card from your graveyard to your hand. 4/4 Oona, Queen of the Fae 3(u/b)(u/b)(u/b) R LC SHM Faerie Wizard. Flying. X(u/b): Choose a color. Target opponent exiles the top X cards of his or her library. For each card of the chosen color exiled this way, put a 1/1 blue and black Faerie Rogue creature token with flying onto the battlefield. 5/5 From the Vault: Legends Mythic Rare, Shadowmoor Rare Oona's Gatewarden (u/b) C CR SHM Faerie Soldier. Defender, flying, wither. 2/1
Repel Intruders 3(w/u) U INS SHM Put two 1/1 white Kithkin Soldier creature tokens onto the battlefield if W was spent to cast Repel Intruders. Counter up to one target creature spell if U was spent to cast Repel Intruders. (Do both if WU was spent.) Riverfall Mimic 1(u/r) C CR EVE Shapeshifter. Whenever you cast a spell that's both blue and red, Riverfall Mimic becomes 3/3 and is unblockable until end of turn. 2/1 River's Grasp 3(u/b) U SOR SHM If U was spent to cast River's Grasp, return up to one target creature to its owner's hand. If B was spent to cast River's Grasp, target player reveals his or her hand, you choose a nonland card from it, then that player discards that card. (Do both if UB was spent.) Scarscale Ritual 1(u/b) C SOR SHM As an additional cost to cast Scarscale Ritual, put a -1/-1 counter on a creature you control. Draw two cards. Selkie Hedge-Mage 2(g/u) U CR EVE Merfolk Wizard. When Selkie Hedge-Mage enters the battlefield, if you control two or more Forests, you may gain 3 life. When Selkie Hedge-Mage enters the battlefield, if you control two or more Islands, you may return target tapped creature to its owner's hand. 2/2 Shadow of Doubt (u/b)(u/b) R INS RAV Players can't search libraries this turn. Draw a card. Shielding Plax 2(g/u) C EC DIS Aura. Enchant creature. When Shielding Plax enters the battlefield, draw a card. Enchanted creature can't be the target of spells or abilities your opponents control. Shorecrasher Mimic 1(g/u) C CR EVE Shapeshifter. Whenever you cast a spell that's both green and blue, Shorecrasher Mimic becomes 5/3 and gains trample until end of turn. 2/1
Somnomancer 1(w/u) C CR SHM Kithkin Wizard. When Somnomancer enters the battlefield, you may tap target creature. 2/1 Spite/Malice 3U/3B U SP(INS) INV Spite: Counter target noncreature spell. Malice: Destroy target nonblack creature. It canâ&#x20AC;&#x2DC;t be regenerated. Spitting Image 4(g/u)(g/u) R SOR EVE Put a token that's a copy of target creature onto the battlefield. Retrace Stand/Deliver W/2U SP(INS) U INV Stand: Prevent the next 2 damage that would be dealt to target creature this turn. Deliver: Return target permanent to its ownerâ&#x20AC;&#x2DC;s hand. Steel of the Godhead 2(w/u) C EC SHM Aura. Enchant creature. As long as enchanted creature is white, it gets +1/+1 and has lifelink. As long as enchanted creature is blue, it gets +1/+1 and is unblockable. Stream Hopper (u/r) C CR EVE Goblin. (u/r): Stream Hopper gains flying until end of turn. 1/1 Sturdy Hatchling 3(g/u) U CR EVE Elemental. Sturdy Hatchling enters the battlefield with four -1/-1 counters on it. (g/u): Sturdy Hatchling gains shroud until end of turn. Whenever you cast a green spell, remove a -1/-1 counter from Sturdy Hatchling. Whenever you cast a blue spell, remove a -1/-1 counter from Sturdy Hatchling. 6/6 Swans of Bryn Argoll 2(w/u)(w/u) R CR SHM Bird Spirit. Flying. If a source would deal damage to Swans of Bryn Argoll, prevent that damage. The source's controller draws cards equal to the damage prevented this way. 4/3 Sygg, River Cutthroat (u/b)(u/b) R LC SHM Merfolk Rogue. At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.) 1/3 Thistledown Duo 2(w/u) C CR SHM Kithkin Soldier Wizard. Whenever you cast a white spell, Thistledown Duo gets +1/+1 until end of turn. Whenever you cast a blue spell, Thistledown Duo gains flying until end of turn. 2/2 Thistledown Liege 1(w/u)(w/u)(w/u) R CR SHM Kithkin Knight. Flash. Other white creatures you control get +1/+1. Other blue creatures you control get +1/+1. 1/3 Thoughtweft Gambit 4(w/u)(w/u) U INS ZM Tap all creatures your opponents control and untap all creatures you control. Torpor Dust 2(u/b) C EC SHM Aura. Flash. Enchant creature. Enchanted creature gets 3/-0.
Shrewd Hatchling 3(u/r) U CR EVE Elemental. Shrewd Hatchling enters the battlefield with four -1/-1 counters on it. (u/r): Target creature can't block Shrewd Hatchling this turn. Whenever you cast a blue spell, remove a -1/-1 counter from Shrewd Hatchling. Whenever you cast a red spell, remove a -1/-1 counter from Shrewd Hatchling. 6/6
Trapjaw Kelpie 4(g/u)(g/u) C CR EVE Beast. Flash. Persist. 3/3
Silkbind Faerie 2(w/u) C CR SHM Faerie Rogue. Flying. 1(w/u), Q: Tap target creature. (Q is the untap symbol.) 1/3
Turn to Mist 1(w/u) C INS SHM Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Turn/Burn 2U/1R U INS DGM Turn: Target creature loses all abilities and becomes a 0/1 red Weird until end of turn. Burn: Burn deals 2 damage to target creature or player. Fuse.
Simic Guildmage (g/u)(g/u) U CR DIS Elf Wizard. 1G: Move a +1/+1 counter from target creature onto another target creature with the same controller. 1U: Attach target Aura enchanting a permanent to another permanent with the same controller. 2/2
Unnerving Assault 2(u/r) U INS EVE Creatures your opponents control get -1/-0 until end of turn if U was spent to cast Unnerving Assault, and creatures you control get +1/+0 until end of turn if R was spent to cast it. (Do both if UR was spent.)
Slippery Bogle (g/u) C CR EVE Beast. Hexproof. 1/1
Vassal Soul 1(w/u)(w/u) C CR RR Spirit. Flying . 2/2
Snakeform 2(g/u) C INS EVE Target creature loses all abilities and becomes a 1/1 green Snake until end of turn. Draw a card.
Wanderbrine Rootcutters 2(u/b)(u/b) C CR SHM Merfolk Rogue. Wanderbrine Rootcutters can't be blocked by green creatures. 3/3
Wasp Lancer (u/b)(u/b)(u/b) U CR SHM Faerie Soldier. Flying. 3/2 Wistful Selkie (g/u)(g/u)(g/u) U CR EVE Merfolk Wizard. When Wistful Selkie enters the battlefield, draw a card. 2/2 Worldpurge 4(w/u)(w/u)(w/u)(w/u) R SOR SHM Return all permanents to their owners' hands. Each player chooses up to seven cards in his or her hand, then shuffles the rest into his or her library. Empty all mana pools. Zealous Guardian (w/u) C CR SHM Kithkin Soldier. Flash. 1/1 Black Ashenmoor Gouger (b/r)(b/r)(b/r) U CR SHM Elemental Warrior. Ashenmoor Gouger can't block. 4/4 Ashenmoor Liege 1(b/r)(b/r)(b/r) Elemental Knight. Other black creatures you control get +1/+1. Other red creatures you control get +1/+1. Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life. 4/1 Avatar of Discord (b/r)(b/r)(b/r) R CR DIS Avatar. Flying. When Avatar of Discord enters the battlefield, sacrifice it unless you discard two cards. 5/3 Batwing Brume 1(w/b) U INS EVE Prevent all combat damage that would be dealt this turn if W was spent to cast Batwing Brume. Each player loses 1 life for each attacking creature he or she controls if B was spent to cast Batwing Brume. (Do both if WB was spent.) Beckon Apparition (w/b) C INS EVE,GTC Exile target card from a graveyard. Put a 1/1 white and black Spirit creature token with flying onto the battlefield. Bloodied Ghost 1(w/b)(w/b) U CR EVE Spirit. Flying. Bloodied Ghost enters the battlefield with a -1/-1 counter on it. 3/3 Canker Abomination 2(b/g)(b/g) U CR EVE Treefolk Horror. As Canker Abomination enters the battlefield, choose an opponent. Canker Abomination enters the battlefield with a -1/-1 counter on it for each creature that player controls. 6/6 Cankerous Thirst 3(b/g) U INS EVE If B was spent to cast Cankerous Thirst, you may have target creature get -3/-3 until end of turn. If G was spent to cast Cankerous Thirst, you may have target creature get +3/+3 until end of turn. (Do both if BG was spent.) Cauldron Haze 1(w/b) U INS EVE Choose any number of target creatures. Each of those creatures gains persist until end of turn. Cemetery Puca 1(u/b)(u/b) R CR SHM Shapeshifter. Whenever a creature dies, you may pay 1. If you do, Cemetery Puca becomes a copy of that creature and gains this ability. 1/2 Coerced Confession 4(u/b) U SOR GTC Target player puts the top four cards of his or her library into his or her graveyard. You draw a card for each creature card put into that graveyard this way. Creakwood Liege 1(b/g)(b/g)(b/g) R CR EVE Horror. Other black creatures you control get +1/+1. Other green creatures you control get +1/+1. At the beginning of your upkeep, you may put a 1/1 black and green Worm creature token onto the battlefield. 2/2 Cryptborn Horror 1(b/r)(b/r) R CR RR Horror. Trample. Cryptborn Horror enters the battlefield with X +1/+1 counters on it, where X is the total life lost by your opponents this turn. 0/0 Cultbrand Cinder 4(b/r) C CR SHM Elemental Shaman. When Cultbrand Cinder enters the battlefield, put a -1/-1 counter on target creature. 3/3 Deathbringer Liege 2(w/b)(w/b)(w/b) R CR EVE Horror. Other white creatures you control get +1/+1. Other black creatures you control get +1/+1. Whenever
you cast a white spell, you may tap target creature. Whenever you cast a black spell, you may destroy target creature if it's tapped. 3/4
Everlasting Torment 2(b/r) R EN SHM Players can't gain life. Damage can't be prevented. All damage is dealt as though its source had wither.
Deathcult Rogue 1(u/b)(u/b) C CR GTC Human Rouge. Deathcult Rogue can't be blocked except by Rogues. 2/2
Evershrike 3(w/b)(w/b) R CR EVE Elemental Spirit. Flying. Evershrike gets +2/+2 for each Aura attached to it. X(w/b)(w/b): Return Evershrike from your graveyard to the battlefield. You may put an Aura card with converted mana cost X or less from your hand onto the battlefield attached to it. If you don't, exile Evershrike. 2/2
Deathrite Shaman (b/g) R CR RR Elf Shaman. T: Exile target land card from a graveyard. Add one mana of any color to your mana pool. B, T: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life. G, T: Exile target creature card from a graveyard. You gain 2 life. 1/2 Debtors' Knell 4(w/b)(w/b)(w/b) R EN GPT At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control. Deity of Scars (b/g)(b/g)(b/g)(b/g)(b/g) R CR EVE Spirit Avatar. Trample. Deity of Scars enters the battlefield with two -1/-1 counters on it. (b/g), Remove a 1/-1 counter from Deity of Scars: Regenerate Deity of Scars. 7/7 Demigod of Revenge (b/r)(b/r)(b/r)(b/r)(b/r) R CR 5/4 Spirit Avatar. Flying, haste. When you cast Demigod of Revenge, return all cards named Demigod of Revenge from your graveyard to the battlefield. 5/4 Desecrator Hag 2(b/g)(b/g) C CR EVE,CMD Hag. When Desecrator Hag enters the battlefield, return to your hand the creature card in your graveyard with the greatest power. If two or more cards are tied for greatest power, you choose one of them. 2/2 Dimir Guildmage (u/b)(u/b) U CR RAV Human Wizard. 3U: Target player draws a card. Activate this ability only any time you could cast a sorcery. 3B: Target player discards a card. Activate this ability only any time you could cast a sorcery. 2/2 Din of the Fireherd 5(b/r)(b/r)(b/r) R SOR SHM Put a 5/5 black and red Elemental creature token onto the battlefield. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control. Dire Undercurrents 3(u/b)(u/b) R EN SHM Whenever a blue creature enters the battlefield under your control, you may have target player draw a card. Whenever a black creature enters the battlefield under your control, you may have target player discard a card. Divinity of Pride (w/b)(w/b)(w/b)(w/b)(w/b) R CR EVE Spirit Avatar. Flying, lifelink. Divinity of Pride gets +4/+4 as long as you have 25 or more life. 4/4 Doomgape 4(b/g)(b/g)(b/g) R CR EVE Elemental. Trample. At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness. 10/10 Down/Dirty 3B/2G U SOR DGM Down: Target player discards two cards. Dirty: Return target creature card from your graveyard to your hand. Fuse.
Far/Away 1U/2B INS DGM Far: Return target creature to its owner's hand. Away: Target player sacrifices a creature. Fuse. Fate Transfer 1(u/b) C INS SHM Move all counters from target creature onto another target creature. Fists of the Demigod 1(b/r) C EC SHM Aura. Enchant creature. As long as enchanted creature is black, it gets +1/+1 and has wither. As long as enchanted creature is red, it gets +1/+1 and has first strike. Fulminator Mage 1(b/r)(b/r) R CR SHM Elemental Shaman. Sacrifice Fulminator Mage: Destroy target nonbasic land. 2/2 Gaze of the Gorgon 3(b/g) C INS RAV Regenerate target creature. At end of combat, destroy all creatures that blocked or were blocked by that creature this turn. Ghastlord of Fugue (u/b)(u/b)(u/b)(u/b)(u/b) R CR SHM Spirit Avatar. Ghastlord of Fugue is unblockable. Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals his or her hand. You choose a card from it. That player exiles that card. 4/4 Gift of Orzhova 1(w/b)(w/b) U EC GTC Aura. Enchant creature. Enchanted creature gets +1/+1 and has flying and lifelink. Gift of the Deity 4(b/g) C EC EVE Aura. Enchant creature. As long as enchanted creature is black, it gets +1/+1 and has deathtouch. As long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so. Gleancrawler 3(b/g)(b/g)(b/g) R CR RAV Insect Horror. Trample. At the beginning of your end step, return to your hand all creature cards in your graveyard that were put there from the battlefield this turn. 6/6 Glen Elendra Liege 1(u/b)(u/b)(u/b) R CR SHM,PC2 Faerie Knight. Flying. Other blue creatures you control get +1/+1. Other black creatures you control get +1/+1. 2/3 Golgari Guildmage (b/g)(b/g) U CR RAV,CMD Elf Shaman. 4B, Sacrifice a creature: Return target creature card from your graveyard to your hand. 4G: Put a +1/+1 counter on target creature. 2/2 Golgari Longlegs 3(b/g)(b/g) C CR RR Insect. 5/4
Drain the Well 2(b/g)(b/g) C SOR EVE Destroy target land. You gain 2 life.
Gravelgill Axeshark 4(u/b) C CR SHM Merfolk Soldier. Persist 3/3
Dream Salvage (u/b) U INS SHM Draw cards equal to the number of cards target opponent discarded this turn.
Gravelgill Duo 2(u/b) C CR SHM Merfolk Rogue Warrior. Whenever you cast a blue spell, Gravelgill Duo gets +1/+1 until end of turn. Whenever you cast a black spell, Gravelgill Duo gains fear until end of turn. 2/1
Edge of the Divinity (w/b) C EC EVE Aura. Enchant creature. As long as enchanted creature is white, it gets +1/+2. As long as enchanted creature is black, it gets +2/+1. Emberstrike Duo 1(b/r) C CR SHM Elemental Warrior Shaman. Whenever you cast a black spell, Emberstrike Duo gets +1/+1 until end of turn. Whenever you cast a red spell, Emberstrike Duo gains first strike until end of turn. 1/1
Grief Tyrant 5(b/r) U CR SHM Horror. Grief Tyrant enters the battlefield with four -1/-1 counters on it. When Grief Tyrant dies, put a -1/-1 counter on target creature for each -1/-1 counter on Grief Tyrant. 8/8 Gwyllion Hedge-Mage 2(w/b) U CR EVE,CMD Hag Wizard. When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Plains, you may put a 1/1 white Kithkin Soldier creature token onto the battlefield. When Gwyllion Hedge-Mage enters the
battlefield, if you control two or more Swamps, you may put a -1/-1 counter on target creature. 2/2 Hag Hedge-Mage 2(b/g) U CR EVE Hag Shaman. When Hag Hedge-Mage enters the battlefield, if you control two or more Swamps, you may have target player discard a card. When Hag Hedge-Mage enters the battlefield, if you control two or more Forests, you may put target card from your graveyard on top of your library. 2/2 Harvest Gwyllion 2(w/b)(w/b) C CR EVE Hag. Wither. 2/4 Helm of the Ghastlord 3(u/b) C EC SHM Aura. Enchant creature. As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card." As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card." Immortal Servitude X(w/b)(w/b)(w/b) R SOR GTC Return each creature card with converted mana cost X from your graveyard to the battlefield. Inkfathom Infiltrator (u/b)(u/b) U CR SHM Merfolk Rouge. Inkfathom Infiltrator can't block and is unblockable. 2/1 Inkfathom Witch 1(u/b) U CR SHM,PC2 Merfolk Wizard. Fear. 2UB: Each unblocked creature becomes 4/1 until end of turn. 1/1 Life/Death G/1B U SP(SOR) APC Life: Until end of turn, all lands you control are 1/1 creatures that are still lands. Death: Return target card in your graveyard to the battlefield. You use life equal to its converted mana cost Lurking Informant 1(u/b) C CR RAV Human Rouge. 2, T: Look at the top card of target player's library. You may put that card into that player's graveyard. 1/2
Noxious Hatchling 3(b/g) U CR EVE Elemental. Noxious Hatchling enters the battlefield with four -1/-1 counters on it. Wither. Whenever you cast a black spell, remove a -1/-1 counter from Noxious Hatchling. Whenever you cast a green spell, remove a -1/1 counter from Noxious Hatchling. 6/6 Odious Trow (b/g) C CR EVE Troll. 1(b/g): Regenerate Odious Trow. 1/1 Oona, Queen of the Fae 3(u/b)(u/b)(u/b) R LC SHM Faerie Wizard. Flying. X(u/b): Choose a color. Target opponent exiles the top X cards of his or her library. For each card of the chosen color exiled this way, put a 1/1 blue and black Faerie Rogue creature token with flying onto the battlefield. 5/5 Oona's Gatewarden (u/b) C CR SHM Faerie Soldier. Defender, flying, wither. 2/1 Orzhov Guildmage (w/b)(w/b) U CR GPT,CMD Human Wizard. 2W: Target player gains 1 life. 2B: Each player loses 1 life. 2/2 Pain/Suffering B/3R SP(SOR) U INV Pain: Target player discards a card Suffering: Destroy target land. Poison the Well 2(b/r)(b/r) C SOR SHM Destroy target land. Poison the Well deals 2 damage to that land's controller. Profit/Loss 1W/2B U INS DGM Profit: Creatures you control get +1/+1 until end of turn. Loss: Creatures your opponents control get -1/-1 until end of turn. Fuse. Pyrrhic Revival 3(w/b)(w/b)(w/b) R SOR EVE Each player returns each creature card from his or her graveyard to the battlefield with an additional -1/-1 counter on it. Quillspike 2(b/g) U CR EVE Beast. (b/g), Remove a -1/-1 counter from a creature you control: Quillspike gets +3/+3 until end of turn. 1/1
Manaforge Cinder (b/r) C CR SHM Elemental Skeleton. 1: Add B or R to your mana pool. Activate this ability no more than three times each turn. 1/1
Rakdos Cackler (b/r) U CR RR Devil. Unleash 1/1
Memory Plunder (u/b)(u/b)(u/b)(u/b) R INS SHM You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.
Rakdos Guildmage (b/r)(b/r) U CR DIS Zombie Shaman. 3B, Discard a card: Target creature gets -2/-2 until end of turn. 3R: Put a 2/1 red Goblin creature token with haste onto the battlefield. Exile it at the beginning of the next end step. 2/2
Memory Sluice (u/b) C SOR SHM Target player puts the top four cards of his or her library into his or her graveyard. Conspire Merrow Grimeblotter 3(u/b) U CR SHM Merfolk Wizard. 1(u/b), Q: Target creature gets -2/-0 until end of turn. (Q is the untap symbol.) 2/2 Mourning Thrull 1(w/b) C CR GPT Thrull. Flying. Whenever Mourning Thrull deals damage, you gain that much life. 1/1 Murderous Redcap 2(b/r)(b/r) U CR SHM Goblin Assassin. When Murderous Redcap enters the battlefield, it deals damage equal to its power to target creature or player. Persist. 2/2 Night/Day B/ 2W U SP(INS) APC Night: Target creature gets-1/-1 until end of turn. Day: All creatures target player controls get +1/+1 until end of turn. Nightsky Mimic 1(w/b) C CR EVE Shapeshifter. Whenever you cast a spell that's both white and black, Nightsky Mimic becomes 4/4 and gains flying until end of turn. 2/1 Nightveil Specter (u/b)(u/b)(u/b) R CR GTC Specter. Flying. Whenever Nightveil Specter deals combat damage to a player, that player exiles the top card of his or her library. You may play cards exiled with Nightveil Specter. 2/3 Nip Gwyllion (w/b) C CR EVE Hag. Lifelink. 1/1
Rakdos Shred-Freak (b/r)(b/r) C CR RR Human Berserker. Haste. 2/1 Rendclaw Trow 2(b/g) C CR EVE Troll. Wither, persist. 2/2 Restless Apparition (w/b)(w/b)(w/b) U CR EVE Spirit. (w/b)(w/b)(w/b): Restless Apparition gets +3/+3 until end of turn. Persist. 2/2 Riot Spikes (b/r) C EC DIS Aura. Enchant creature. Enchanted creature gets +2/-1. Sapling of Colfenor 3(b/g)(b/g) R LC EVE Treefolk Shaman. Sapling of Colfenor is indestructible. Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand. 2/5 Scar (b/r) C INS SHM Put a -1/-1 counter on target creature.
Sootstoke Kindler 1(b/r) C CR SHM Elemental Shaman. Haste. T: Target black or red creature gains haste until end of turn. 1/1 Sootwalkers 2(b/r)(b/r) C CR SHM Elemental Rouge. Sootwalkers can't be blocked by white creatures. 3/3 Spite/Malice 3U/3B U SP(INS) INV Spite: Counter target noncreature spell. Malice: Destroy target nonblack creature. It canâ&#x20AC;&#x2DC;t be regenerated. Spiteflame Witch 1(b/r) U CR SHM Elemental Shaman. BR: Each player loses 1 life. 2/1 Spiteful Visions 2(b/r)(b/r) R EN SHM At the beginning of each player's draw step, that player draws an additional card. Whenever a player draws a card, Spiteful Visions deals 1 damage to that player. Stalker Hag (b/g)(b/g)(b/g) U CR EVE Hag. Swampwalk, forestwalk. 3/2 Stillmoon Cavalier 1(w/b)(w/b) R CR EVE Zombie Knight. Protection from white and from black. (w/b): Stillmoon Cavalier gains flying until end of turn. (w/b): Stillmoon Cavalier gains first strike until end of turn. (w/b)(w/b): Stillmoon Cavalier gets +1/+0 until end of turn. 2/1 Sygg, River Cutthroat (u/b)(u/b) R LC SHM Merfolk Rouge. At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.) 1/3 Torpor Dust 2(u/b) C EC SHM Aura. Flash. Enchant creature. Enchanted creature gets 3/-0. Torrent of Souls 4(b/r) U SOR SHM Return up to one target creature card from your graveyard to the battlefield if B was spent to cast Torrent of Souls. Creatures target player controls get +2/+0 and gain haste until end of turn if R was spent to cast Torrent of Souls. Traitor's Roar 4(b/r) C SOR SHM Tap target untapped creature. It deals damage equal to its power to its controller. Conspire Tyrannize 3(b/r)(b/r) R SOR SHM Target player discards his or her hand unless he or she pays 7 life. Unmake (w/b)(w/b)(w/b) C INS EVE Exile target creature. Voracious Hatchling 3(w/b) U CR EVE Elemental. Lifelink. Voracious Hatchling enters the battlefield with four -1/-1 counters on it. Whenever you cast a white spell, remove a -1/-1 counter from Voracious Hatchling. Whenever you cast a black spell, remove a -1/1 counter from Voracious Hatchling. 6/6 Wanderbrine Rootcutters 2(u/b)(u/b) C CR SHM Merfolk Rouge. Wanderbrine Rootcutters can't be blocked by green creatures. 3/3 Wasp Lancer (u/b)(u/b)(u/b) U CR SHM Faerie Soldier. Flying. 3/2 Woodlurker Mimic 1(b/g) C CR EVE Shapeshifer. Whenever you cast a spell that's both black and green, Woodlurker Mimic becomes 4/5 and gains wither until end of turn. 2/1 Worm Harvest 2(b/g)(b/g)(b/g) R SOR EVE Put a 1/1 black and green Worm creature token onto the battlefield for each land card in your graveyard. Retrace
Scarscale Ritual 1(u/b) C SOR SHM As an additional cost to cast Scarscale Ritual, put a -1/-1 counter on a creature you control. Draw two cards.
RED
Shadow of Doubt (u/b)(u/b) R INS RAV Players can't search libraries this turn. Draw a card.
Armed/Dangerous 1R/3G U SOR DGM Armed: Target creature gets +1/+1 and gains double strike until end of turn. Dangerous: All creatures able to block target creature this turn do so. Fuse.
Slitherhead (b/g) U CR RR Plant Zombie. Scavenge 0 1/1
Arrows of Justice 2(r/w) U INS GTC Arrows of Justice deals 4 damage to target attacking or blocking creature.
Ashenmoor Gouger (b/r)(b/r)(b/r) U CR SHM Elemental Warrior. Ashenmoor Gouger can't block. 4/4 Ashenmoor Liege 1(b/r)(b/r)(b/r) R CR SHM Elemental Knight. Other black creatures you control get +1/+1. Other red creatures you control get +1/+1. Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life. 4/1 Assault/Battery R/3G SP(SOR) U INV Assault: Assault deals 2 damage to target creature or player. Battery: Put a 3/3 green Elephant creature token onto the battlefield. Avatar of Discord (b/r)(b/r)(b/r) R CR DIS Avatar. Flying. When Avatar of Discord enters the battlefield, sacrifice it unless you discard two cards. 5/3 Balefire Liege 2(r/w)(r/w)(r/w) R CR EVE Spirit Horror. Other red creatures you control get +1/+1. Other white creatures you control get +1/+1. Whenever you cast a red spell, Balefire Liege deals 3 damage to target player. Whenever you cast a white spell, you gain 3 life. 2/4 Battlegate Mimic 1(r/w) C CR EVE Shapeshifter. Whenever you cast a spell that's both red and white, Battlegate Mimic becomes 4/2 and gains first strike until end of turn. 2/1 Belligerent Hatchling 3(r/w) U CR EVE Elemental. First strike. Belligerent Hatchling enters the battlefield with four -1/-1 counters on it. Whenever you cast a red spell, remove a -1/-1 counter from Belligerent Hatchling. Whenever you cast a white spell, remove a -1/1 counter from Belligerent Hatchling. 6/6 Blistercoil Weird (u/r) U CR RR Weird. Whenever you cast an instant or sorcery spell, Blistercoil Weird gets +1/+1 until end of turn. Untap it. 1/1 Boartusk Liege 1(r/g)(r/g)(r/g) R CR SHM Goblin Knight. Trample. Other red creatures you control get +1/+1. Other green creatures you control get +1/+1. 3/4 Boggart Ram-Gang (r/g)(r/g)(r/g) U CR SHM Goblin Warrior. Haste, wither. 3/3 Boros Guildmage (r/w)(r/w) U CR RAV,CMD Human Wizard. 1R: Target creature gains haste until end of turn. 1W: Target creature gains first strike until end of turn. 2/2 Boros Reckoner (r/w)(r/w)(r/w) R CR GTC Minotaur Wizard. Whenever Boros Reckoner is dealt damage, it deals that much damage to target creature or player. (r/w): Boros Reckoner gains first strike until end of turn. 3/3 Boros Recruit (r/w) C CR RAV Goblin Soldier. First strike. 1/1 Burning-Tree Emissary (r/g)(r/g) U CR GTC Human Shaman. When Burning-Tree Emissary enters the battlefield, add RG to your mana pool. 2/2 Call the Skybreaker 5(u/r)(u/r) R CR EVE,CMD Put a 5/5 blue and red Elemental creature token with flying onto the battlefield. Retrace. Order/Chaos 3W/ 2R SP(INS) U APC Order: Exile target attacking creature. Chaos: Creatures canâ&#x20AC;&#x2DC;t block this turn. Clout of the Dominus (u/r) C EC EVE Aura. Enchant creature. As long as enchanted creature is blue, it gets +1/+1 and has shroud. As long as enchanted creature is red, it gets +1/+1 and has haste. Crackleburr 1(u/r)(u/r) R CR EVE Elemental. (u/r)(u/r), T, Tap two untapped red creatures you control: Crackleburr deals 3 damage to target creature or player. (u/r)(u/r), Q, Untap two tapped blue creatures you control: Return target creature to its owner's hand. (Q is the untap symbol.) 2/2
Crag Puca (u/r)(u/r)(u/r) U CR EVE Shapeshifter. (u/r): Switch Crag Puca's power and toughness until end of turn. 2/4 Cryptborn Horror 1(b/r)(b/r) R CR RR Horror. Trample. Cryptborn Horror enters the battlefield with X +1/+1 counters on it, where X is the total life lost by your opponents this turn. Cultbrand Cinder 4(b/r) C CR SHM Elemental Shaman. When Cultbrand Cinder enters the battlefield, put a -1/-1 counter on target creature. 3/3 Demigod of Revenge (b/r)(b/r)(b/r)(b/r)(b/r) R CR SHM Spirit Avatar. Flying, haste. When you cast Demigod of Revenge, return all cards named Demigod of Revenge from your graveyard to the battlefield. 5/4 Deus of Calamity (r/g)(r/g)(r/g)(r/g)(r/g) R CR SHM Spirit Avatar. Trample. Whenever Deus of Calamity deals 6 or more damage to an opponent, destroy target land that player controls. 6/6 Din of the Fireherd 5(b/r)(b/r)(b/r) R SOR SHM Put a 5/5 black and red Elemental creature token onto the battlefield. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control. Djinn Illuminatus 5(u/r)(u/r) R CR GPT Djinn. Flying. Each instant and sorcery spell you cast has replicate. The replicate cost is equal to its mana cost. 3/5
creature with flying if G was spent to cast it. (Do both if RG was spent.) Fists of the Demigod 1(b/r) C EC SHM Aura. Enchant creature. As long as enchanted creature is black, it gets +1/+1 and has wither. As long as enchanted creature is red, it gets +1/+1 and has first strike. Fossil Find (r/g) U SOR SHM Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose. Frostburn Weird (u/r)(u/r) C CR RR Weird. (u/r): Frostburn Weird gets +1/-1 until end of turn. 1/4 Fulminator Mage 1(b/r)(b/r) R CR SHM Elemental Shaman. Sacrifice Fulminator Mage: Destroy target nonbasic land. 2/2 Giant Solifuge 2(r/g)(r/g) R CR GPT Insect. Trample; haste; shroud. 4/1 Giantbaiting 2(r/g) C SOR SHM Put a 4/4 red and green Giant Warrior creature token with haste onto the battlefield. Exile it at the beginning of the next end step. Conspire Grief Tyrant 5(b/r) U CR SHM Horror. Grief Tyrant enters the battlefield with four -1/-1 counters on it. When Grief Tyrant dies, put a -1/-1 counter on target creature for each -1/-1 counter on Grief Tyrant. 8/8
Dominus of Fealty (u/r)(u/r)(u/r)(u/r)(u/r) R CR EXO,CMD Spirit Avatar.Flying. At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn. 4/4
Gruul Guildmage (r/g)(r/g) U CR GPT Human Shaman. 3R, Sacrifice a land: Gruul Guildmage deals 2 damage to target player. 3G: Target creature gets +2/+2 until end of turn. 2/2
Double Cleave 1(r/w) C INS EVE Target creature gains double strike until end of turn.
Guttural Response (r/g) U INS SHM Counter target blue instant spell.
Duergar Assailant (r/w) C CR EVE Dwarf Soldier. Sacrifice Duergar Assailant: Duergar Assailant deals 1 damage to target attacking or blocking creature.1/1
Hearthfire Hobgoblin (r/w)(r/w)(r/w) U CR EVE Goblin Soldier. Double strike. 2/2 Hobgoblin Dragoon 2(r/w) C CR EVE Goblin Knight. Flying, first strike. 1/2
Duergar Hedge-Mage 2(r/w) U CR EVE,CMD Dwarf Shaman. When Duergar Hedge-Mage enters the battlefield, if you control two or more Mountains, you may destroy target artifact. When Duergar Hedge-Mage enters the battlefield, if you control two or more Plains, you may destroy target enchantment. 2/2
Impromptu Raid 3(r/g) R EN SHM 2(r/g): Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card onto the battlefield. That creature gains haste. Sacrifice it at the beginning of the next end step.
Duergar Mine-Captain 2(r/w) U CR EVE Dwarf Soldier. 1(r/w), Q: Attacking creatures get +1/+0 until end of turn. (Q is the untap symbol.) 2/1
Inside Out 1(u/r) C INS EVE Switch target creature's power and toughness until end of turn. Draw a card.
Emberstrike Duo 1(b/r) C CR SHM Elemental Warrior Shaman. Whenever you cast a black spell, Emberstrike Duo gets +1/+1 until end of turn. Whenever you cast a red spell, Emberstrike Duo gains first strike until end of turn. 1/1
Izzet Guildmage (u/r)(u/r) U CR GPT Human Wizard. 2U: Copy target instant spell you control with converted mana cost 2 or less. You may choose new targets for the copy. 2R: Copy target sorcery spell you control with converted mana cost 2 or less. You may choose new targets for the copy. 2/2
Everlasting Torment 2(b/r) R EN SHM Players can't gain life. Damage can't be prevented. All damage is dealt as though its source had wither. Figure of Destiny (r/w) R CR EVE Kithkin. (r/w): Figure of Destiny becomes a 2/2 Kithkin Spirit. (r/w)(r/w)(r/w): If Figure of Destiny is a Spirit, it becomes a 4/4 Kithkin Spirit Warrior. (r/w)(r/w)(r/w) (r/w)(r/w)(r/w): If Figure of Destiny is a Warrior, it becomes an 8/8 Kithkin Spirit Warrior Avatar with flying and first strike. 1/1 Fire/Ice 1R/1U U APC SP(INS) Fire: Fire deals 2 damage divided as you choose among one or two target creatures and/or players.. Ice: Tap target permanent. Draw a card Fire at Will (r/w)(r/w)(r/w) C INS EVE Fire at Will deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures. Firespout 2(r/g) U SOR SHM Firespout deals 3 damage to each creature without flying if R was spent to cast Firespout and 3 damage to each
Kulrath Knight 3(b/r)(b/r) U CR SHM Elemental Knight. Flying, wither. Creatures your opponents control with counters on them can't attack or block. 3/3 Loamdragger Giant 4(r/g)(r/g)(r/g) C CR SHM Giant Warrior. 7/6 Manaforge Cinder (b/r) C CR SHM Elemental Shaman. 1: Add B or R to your mana pool. Activate this ability no more than three times each turn. 1/1 Manamorphose 1(r/g) C INS SHM Add two mana in any combination of colors to your mana pool. Draw a card. Master Warcraft 2(r/w)(r/w) R INS RAV,CMD Cast Master Warcraft only before attackers are declared. You choose which creatures attack this turn. You choose which creatures block this turn and how those creatures block.
Mindwrack Liege 3(u/r)(u/r)(u/r) R CR EVE Horror. Other blue creatures you control get +1/+1. Other red creatures you control get +1/+1. (u/r)(u/r)(u/r)(u/r): You may put a blue or red creature card from your hand onto the battlefield. 4/4 Mirror Sheen 1(u/r)(u/r) R EN EVE 1(u/r)(u/r): Copy target instant or sorcery spell that targets you. You may choose new targets for the copy. Moonhold 2(r/w) U INS EVE Target player can't play land cards this turn if R was spent to cast Moonhold and can't play creature cards this turn if W was spent to cast it. (Do both if RW was spent.) Morselhoarder 4(r/g)(r/g) C CR SHM Elemental. Morselhoarder enters the battlefield with two -1/-1 counters on it. Remove a -1/-1 counter from Morselhoarder: Add one mana of any color to your mana pool. 6/4 Mudbrawler Raiders 2(r/g)(r/g) C CR SHM Goblin Warrior. Mudbrawler Raiders can't be blocked by blue creatures. 3/3 Murderous Redcap 2(b/r)(b/r) U CR SHM Goblin Assassin. When Murderous Redcap enters the battlefield, it deals damage equal to its power to target creature or player. Persist. 2/2 Nivmagus Elemental (u/r) R CR RR Elemental. Exile an instant or sorcery spell you control: Put two +1/+1 counters on Nivmagus Elemental. (That spell won't resolve.) 1/2 Nobilis of War (r/w)(r/w)(r/w)(r/w)(r/w) R CR EVE Spirit Avatar. Flying. Attacking creatures you control get +2/+0. 3/4 Noggle Bandit 1(u/r)(u/r) C CR EVE Noggle Rogue. Noggle Bandit can't be blocked except by creatures with defender. 2/2 Noggle Bridgebreaker 2(u/r)(u/r) C CR EVE Noggle Rogue. When Noggle Bridgebreaker enters the battlefield, return a land you control to its owner's hand. 4/3 Noggle Hedge-Mage 2(u/r) U CR EVE Noggle Wizard. When Noggle Hedge-Mage enters the battlefield, if you control two or more Islands, you may tap two target permanents. When Noggle Hedge-Mage enters the battlefield, if you control two or more Mountains, you may have Noggle Hedge-Mage deal 2 damage to target player. 2/2 Noggle Ransacker 2(u/r) U CR EVE Noggle Rogue. When Noggle Ransacker enters the battlefield, each player draws two cards, then discards a card at random. 2/1 Nucklavee 4(u/r)(u/r) U CR EVE,CMD Beast. When Nucklavee enters the battlefield, you may return target red sorcery card from your graveyard to your hand. When Nucklavee enters the battlefield, you may return target blue instant card from your graveyard to your hand. 4/4 Order/Chaos 3W/2R U APC SP(INS) Order: Exile target attacking creature. Chaos: Creatures canâ&#x20AC;&#x2DC;t block this turn. Pain/Suffering B/3R SP(SOR) U INV Pain: Target player discards a card Suffering: Destroy target land. Petrahydrox 3(u/r) C CR GPT Weird. When Petrahydrox becomes the target of a spell or ability, return Petrahydrox to its owner's hand. 3/3
Rakdos Cackler (b/r) U CR RR Devil. Unleash. 1/1 Rakdos Guildmage (b/r)(b/r) U CR DIS Zombie Shaman. 3B, Discard a card: Target creature gets -2/-2 until end of turn. 3R: Put a 2/1 red Goblin creature token with haste onto the battlefield. Exile it at the beginning of the next end step. 2/1 Rakdos Shred-Freak (b/r)(b/r) C CR RR Human Berserker. Haste. 2/1 Rise of the Hobgoblins (r/w)(r/w) R EN EVE When Rise of the Hobgoblins enters the battlefield, you may pay X. If you do, put X 1/1 red and white Goblin Soldier creature tokens onto the battlefield. (r/w): Red creatures and white creatures you control gain first strike until end of turn. Riot Spikes (b/r) C EC DIS Aura. Enchant creature. Enchanted creature gets +2/-1. Riverfall Mimic 1(u/r) C CR EVE Shapeshifter. Whenever you cast a spell that's both blue and red, Riverfall Mimic becomes 3/3 and is unblockable until end of turn. 2/1 Rosheen Meanderer 3(r/g) R LC SHM Giant Shaman. T: Add 4 to your mana pool. Spend this mana only on costs that contain X. 4/4 Rubblebelt Raiders 1(r/g)(r/g)(r/g) R CR GTC Human Warrior. Whenever Rubblebelt Raiders attacks, put a +1/+1 counter on it for each attacking creature you control. 3/3 Runes of the Deus 4(r/g) C EC SHM Aura. Enchant creature. As long as enchanted creature is red, it gets +1/+1 and has double strike. As long as enchanted creature is green, it gets +1/+1 and has trample. Scar (b/r) C INS SHM Put a -1/-1 counter on target creature. Scourge of the Nobilis 2(r/w) C EC EVE Aura. Enchant creature. As long as enchanted creature is red, it gets +1/+1 and has "(r/w): This creature gets +1/+0 until end of turn." As long as enchanted creature is white, it gets +1/+1 and has lifelink. Scuzzback Marauders 4(r/g) C CR SHM Goblin Warrior. Trample, persist5/2 Scuzzback Scrapper (r/g) C CR SHM Goblin Warrior. Wither. 1/1 Shattering Blow 1(r/w) C INS GTC Exile target artifact. Shrewd Hatchling 3(u/r) U CR EVE Elemental. Shrewd Hatchling enters the battlefield with four -1/-1 counters on it. (u/r): Target creature can't block Shrewd Hatchling this turn. Whenever you cast a blue spell, remove a -1/-1 counter from Shrewd Hatchling. Whenever you cast a red spell, remove a -1/-1 counter from Shrewd Hatchling. 6/6 Sootstoke Kindler 1(b/r) C CR SHM Elemental Shaman. Haste. T: Target black or red creature gains haste until end of turn. 1/1 Sootwalkers 2(b/r)(b/r) C CR SHM Elemental Rogue. Sootwalkers can't be blocked by white creatures. 3/3 Spiteful Visions 2(b/r)(b/r) R EN SHM At the beginning of each player's draw step, that player draws an additional card. Whenever a player draws a card, Spiteful Visions deals 1 damage to that player.
Stream Hopper (u/r) C CR EVE Goblin. (u/r): Stream Hopper gains flying until end of turn. 1/1 Tattermunge Duo 2(r/g) C CR SHM Goblin Warrior Shaman. Whenever you cast a red spell, Tattermunge Duo gets +1/+1 until end of turn. Whenever you cast a green spell, Tattermunge Duo gains forestwalk until end of turn. 2/3 Tattermunge Maniac (r/g) U CR SHM Goblin Warrior. Tattermunge Maniac attacks each turn if able. 2/1 Tattermunge Witch 1(r/g) U CR SHM Goblin Shaman. RG: Each blocked creature gets +1/+0 and gains trample until end of turn. 2/1 Toil/Trouble 2B/2R U SOR DGM Toil. Target player draws two cards and loses 2 life. Trouble: Trouble deals damage to target player equal to the number of cards in that player's hand. Fuse. Torrent of Souls 4(b/r) U SOR SHM Return up to one target creature card from your graveyard to the battlefield if B was spent to cast Torrent of Souls. Creatures target player controls get +2/+0 and gain haste until end of turn if R was spent to cast Torrent of Souls. (Do both if BR was spent.) Traitor's Roar 4(b/r) C SOR SHM Tap target untapped creature. It deals damage equal to its power to its controller. Conspire Turn/Burn 2U/1R U INS DGM Turn: Target creature loses all abilities and becomes a 0/1 red Weird until end of turn. Burn: Burn deals 2 damage to target creature or player. Fuse. Tyrannize 3(b/r)(b/r) R SOR SHM Target player discards his or her hand unless he or she pays 7 life. Unnerving Assault 2(u/r) U INS EVE Creatures your opponents control get -1/-0 until end of turn if U was spent to cast Unnerving Assault, and creatures you control get +1/+0 until end of turn if R was spent to cast it. (Do both if UR was spent.) Valleymaker 5(r/g) R CR SHM Giant Shaman. T, Sacrifice a Mountain: Valleymaker deals 3 damage to target creature. T, Sacrifice a Forest: Choose a player. That player adds GGG to his or her mana pool. 5/5 Vexing Shusher (r/g)(r/g) R CR SHM Goblin Shaman. Vexing Shusher can't be countered. (r/g): Target spell can't be countered by spells or abilities. 2/2 Waves of Aggression 3(r/w)(r/w) R SOR EVE Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. Retrace Wear/Tear W/1R U INS DGM Wear: Destroy target artifact. Tear: Destroy target enchantment. Fuse. Wild Cantor (r/g) C CR GPT Human Druid. Sacrifice Wild Cantor: Add one mana of any color to your mana pool. 1/1 Wort, the Raidmother 4(r/g)(r/g) R LC SHM Goblin Shaman. When Wort, the Raidmother enters the battlefield, put two 1/1 red and green Goblin Warrior creature tokens onto the battlefield. Each red or green instant or sorcery spell you cast has conspire. 3/3 Green
Pit Fight 1(r/g) C INS GTC Target creature you control fights another target creature. (Each deals damage equal to its power to the other.) Poison the Well 2(b/r)(b/r) C SOR SHM Destroy target land. Poison the Well deals 2 damage to that land's controller.
Spiteflame Witch 1(b/r) U CR SHM Elemental Shaman. BR: Each player loses 1 life. 2/1 Spitemare 2(r/w)(r/w) U CR EVE Elemental. Whenever Spitemare is dealt damage, it deals that much damage to target creature or player. 3/3
Alive/Well 3G/W U SOR DGM Alive: Put a 3/3 green Centaur creature token onto the battlefield. Well: You gain 2 life for each creature you control. Fuse.
Armed/Dangerous 1R/3G U SOR DGM Armed: Target creature gets +1/+1 and gains double strike until end of turn. Dangerous: All creatures able to block target creature this turn do so. Fuse. Assault/Battery R/3G SP(SOR) U INV Assault: Assault deals 2 damage to target creature or player. Battery: Put a 3/3 green Elephant creature token onto the battlefield. Biomantic Mastery 4(g/u)(g/u)(g/u) R SOR DIS Draw a card for each creature target player controls, then draw a card for each creature another target player controls. Barkshell Blessing (g/w) C INS SHM Target creature gets +2/+2 until end of turn. Conspire Biomass Mutation X(g/u)(g/u) R INS GTC Creatures you control become X/X until end of turn. Bioshift (g/u) C INS GTC Move any number of +1/+1 counters from target creature onto another target creature with the same controller. Boartusk Liege 1(r/g)(r/g)(r/g) R CR SHM Goblin Knight. Trample. Other red creatures you control get +1/+1. Other green creatures you control get +1/+1. 3/4 Boggart Ram-Gang (r/g)(r/g)(r/g) U CR SHM Goblin Warrior. Haste, wither. 3/3 Burning-Tree Emissary (r/g)(r/g) U CR GTC Human Shaman. When Burning-Tree Emissary enters the battlefield, add RG to your mana pool. 2/2 Canker Abomination 2(b/g)(b/g) U CR EVE Treefolk Horror. As Canker Abomination enters the battlefield, choose an opponent. Canker Abomination enters the battlefield with a -1/-1 counter on it for each creature that player controls. 6/6 Cankerous Thirst 3(b/g) U INS EVE If B was spent to cast Cankerous Thirst, you may have target creature get -3/-3 until end of turn. If G was spent to cast Cankerous Thirst, you may have target creature get +3/+3 until end of turn. (Do both if BG was spent.) Centaur Safeguard 2(g/w) C CR RAV Centaur Warrior. When Centaur Safeguard dies, you may gain 3 life. 3/1 Cold-Eyed Selkie 1(g/u)(g/u) R CR EVE Merfolk Rogue. Islandwalk. Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards. 1/1 Creakwood Liege 1(b/g)(b/g)(b/g) R CR EVE Horror. Other black creatures you control get +1/+1. Other green creatures you control get +1/+1. At the beginning of your upkeep, you may put a 1/1 black and green Worm creature token onto the battlefield. 2/2 Dawnglow Infusion X(g/w) U SOR SHM You gain X life if G was spent to cast Dawnglow Infusion and X life if W was spent to cast it. (Do both if GW was spent.) Deathrite Shaman (b/g) R CR RR Elf Shaman. T: Exile target land card from a graveyard. Add one mana of any color to your mana pool. B, T: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life. G, T: Exile target creature card from a graveyard. You gain 2 life. 1/2 Deity of Scars (b/g)(b/g)(b/g)(b/g)(b/g) R CR EVE Spirit Avatar. Trample. Deity of Scars enters the battlefield with two -1/-1 counters on it. (b/g), Remove a 1/-1 counter from Deity of Scars: Regenerate Deity of Scars. 7/7 Desecrator Hag 2(b/g)(b/g) C CR EVE,CMD Hag. When Desecrator Hag enters the battlefield, return to your hand the creature card in your graveyard with the greatest power. If two or more cards are tied for greatest power, you choose one of them. 2/2
Deus of Calamity (r/g)(r/g)(r/g)(r/g)(r/g) R CR SHM Spirit Avatar. Trample. Whenever Deus of Calamity deals 6 or more damage to an opponent, destroy target land that player controls. 6/6 Doomgape 4(b/g)(b/g)(b/g) R CR EVE Elemental. Trample. At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness. 10/10 Down/Dirty 3B/2G U SOR DGM Down: Target player discards two cards. Dirty: Return target creature card from your graveyard to your hand. Fuse. Drain the Well 2(b/g)(b/g) C SOR EVE Destroy target land. You gain 2 life. Dryad Militant (g/w) U CR RR Dryad Soldier. If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead. 2/1 Elvish Hexhunter (g/w) C CR SHM Elf Shaman. (g/w), T, Sacrifice Elvish Hexhunter: Destroy target enchantment. 1/1 Fable of Wolf and Owl 3(g/u)(g/u)(g/u) R EN EVE Whenever you cast a green spell, you may put a 2/2 green Wolf creature token onto the battlefield. Whenever you cast a blue spell, you may put a 1/1 blue Bird creature token with flying onto the battlefield. Favor of the Overbeing 1(g/u) C EC EVE Aura. Enchant creature. As long as enchanted creature is green, it gets +1/+1 and has vigilance. As long as enchanted creature is blue, it gets +1/+1 and has flying. Firespout 2(r/g) U SOR SHM,CMD Firespout deals 3 damage to each creature without flying if R was spent to cast Firespout and 3 damage to each creature with flying if G was spent to cast it. (Do both if RG was spent.) Fossil Find (r/g) U SOR SHM Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose. Fracturing Gust 2(g/w)(g/w)(g/w) R INS SHM Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way. Gaze of the Gorgon 3(b/g) C INS RAV Regenerate target creature. At end of combat, destroy all creatures that blocked or were blocked by that creature this turn. Giantbaiting 2(r/g) C SOR SHM Put a 4/4 red and green Giant Warrior creature token with haste onto the battlefield. Exile it at the beginning of the next end step. Conspire Giant Solifuge 2(r/g)(r/g) R CR GPT Insect. Trample; haste; shroud. 4/1 Gift of the Deity 4(b/g) C EC EVE Aura. Enchant creature. As long as enchanted creature is black, it gets +1/+1 and has deathtouch. As long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so. Give/Take 2G/2U U SOR DGM Give: Put three +1/+1 counters on target creature. Take: Remove all +1/+1 counters from target creature you control. Draw that many cards. Fuse. Gilder Bairn 1(g/u)(g/u) U CR EVE Ouphe. 2(g/u), Q: For each counter on target permanent, put another of those counters on that permanent. (Q is the untap symbol.) 1/3 Gleancrawler 3(b/g)(b/g)(b/g) R CR RAV Insect Horror. Trample. At the beginning of your end step, return to your hand all creature cards in your graveyard that were put there from the battlefield this turn. 6/6
Golgari Guildmage (b/g)(b/g) U CR RAV,CMD Elf Shaman. 4B, Sacrifice a creature: Return target creature card from your graveyard to your hand. 4G: Put a +1/+1 counter on target creature. 2/2 Golgari Longlegs 3(b/g)(b/g) C CR RR Insect. 5/4 Grazing Kelpie 3(g/u) C CR EVE Beast. (g/u), Sacrifice Grazing Kelpie: Put target card from a graveyard on the bottom of its owner's library. Persist2/3 Groundling Pouncer 1(g/u) U CR EVE Faerie. (g/u): Groundling Pouncer gets +1/+3 and gains flying until end of turn. Activate this ability only once each turn and only if an opponent controls a creature with flying. 2/1 Growing Ranks 2(g/w)(g/w) R EN RR At the beginning of your upkeep, populate. Gruul Guildmage (r/g)(r/g) U CR GPT Human Shaman. 3R, Sacrifice a land: Gruul Guildmage deals 2 damage to target player. 3G: Target creature gets +2/+2 until end of turn. 2/2 Guttural Response (r/g) U INS SHM Counter target blue instant spell. Hag Hedge-Mage 2(b/g) U CR EVE Hag Shaman. When Hag Hedge-Mage enters the battlefield, if you control two or more Swamps, you may have target player discard a card. When Hag Hedge-Mage enters the battlefield, if you control two or more Forests, you may put target card from your graveyard on top of your library. 2/2 Heartmender 2(g/w)(g/w) R CR SHM Elemental. At the beginning of your upkeep, remove a 1/-1 counter from each creature you control. Persist. 2/2 Illusion/Reality U/2G SP(INS) U APC Illusion: Target spell or permanent becomes the color of your choice until end of turn. Reality: Destroy target artifact Impromptu Raid 3(r/g) R EN SHM 2(r/g): Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card onto the battlefield. That creature gains haste. Sacrifice it at the beginning of the next end step. Invert the Skies 3(g/u) U INS EVE Creatures your opponents control lose flying until end of turn if G was spent to cast Invert the Skies, and creatures you control gain flying until end of turn if U was spent to cast it. (Do both if GU was spent.) Kitchen Finks 1(g/w)(g/w) U CR SHM Ouphe. When Kitchen Finks enters the battlefield, you gain 2 life. Persist3/2 Life/Death G/1B U SP(SOR) APC Life: Until end of turn, all lands you control are 1/1 creatures that are still lands. Death: Return target card in your graveyard to the battlefield. You use life equal to its converted mana cost Loamdragger Giant Giant Warrior. 7/6
4(r/g)(r/g)(r/g) C CR SHM
Manamorphose 1(r/g) C INS SHM Add two mana in any combination of colors to your mana pool. Draw a card. Medicine Runner 1(g/w) C CR SHM Elf Cleric. When Medicine Runner enters the battlefield, you may remove a counter from target permanent. 2/1 Mercy Killing 2(g/w) U INS SHM Target creature's controller sacrifices it, then puts X 1/1 green and white Elf Warrior creature tokens onto the battlefield, where X is that creature's power. Merfolk of the Depths 4(g/u)(g/u) U CR GTC Merfolk Soldier. Flash. 4/2
Morselhoarder 4(r/g)(r/g) C CR SHM Elemental. Morselhoarder enters the battlefield with two 1/-1 counters on it. Remove a -1/-1 counter from Morselhoarder: Add one mana of any color to your mana pool. 6/4 Murkfiend Liege 2(g/u)(g/u)(g/u) R CR EVE Horror. Other green creatures you control get +1/+1. Other blue creatures you control get +1/+1. Untap all green and/or blue creatures you control during each other player's untap step. 4/4 Mudbrawler Raiders 2(r/g)(r/g) C CR SHM Goblin Warrior. Mudbrawler Raiders can't be blocked by blue creatures. 3/3 Noxious Hatchling 3(b/g) U CR ZEN Elemental. Noxious Hatchling enters the battlefield with four -1/-1 counters on it. Wither. Whenever you cast a black spell, remove a -1/-1 counter from Noxious Hatchling. Whenever you cast a green spell, remove a -1/1 counter from Noxious Hatchling. 6/6 Odious Trow (b/g) C CR EVE Troll. 1(b/g): Regenerate Odious Trow. 1/1 Old Ghastbark 3(g/w)(g/w) C CR SHM Treefolk Warrior. 3/6 Oracle of Nectars 2(g/w) R CR SHM Elf Cleric. X, T: You gain X life. 2/2 Overbeing of Myth (g/u)(g/u)(g/u)(g/u)(g/u) R CR EVE Spirit Avatar. Overbeing of Myth's power and toughness are each equal to the number of cards in your hand. At the beginning of your draw step, draw an additional card. */* Oversoul of Dusk (g/w)(g/w)(g/w)(g/w)(g/w) R CR SHM Spirit Avatar. Protection from blue, from black, and from red 5/5 Pit Fight 1(r/g) C INS GTC Target creature you control fights another target creature. (Each deals damage equal to its power to the other.) Privileged Position 2(g/w)(g/w)(g/w) R EN RAV Other permanents you control have hexproof. Quillspike 2(b/g) U CR EVE Beast. (b/g), Remove a -1/-1 counter from a creature you control: Quillspike gets +3/+3 until end of turn. 1/1 Raven's Run Dragoon 2(g/w)(g/w) C CR SHM Elf Knight. Raven's Run Dragoon can't be blocked by black creatures. 3/3 Reknit 1(g/w) U INS SHM Regenerate target permanent. Rendclaw Trow 2(b/g) C CR EVE Troll. Wither, persist 2/2 Rhys the Redeemed (g/w) R LC SHM Elf Warrior. 2(g/w), T: Put a 1/1 green and white Elf Warrior creature token onto the battlefield. 4(g/w)(g/w), T: For each creature token you control, put a token that's a copy of that creature onto the battlefield. 1/1 Rosheen Meanderer 3(r/g) R LC SHM Giant Shaman. T: Add 4 to your mana pool. Spend this mana only on costs that contain X. 4/4 Rubblebelt Raiders 1(r/g)(r/g)(r/g) R CR GTC Human Warrior. Whenever Rubblebelt Raiders attacks, put a +1/+1 counter on it for each attacking creature you control. 3/3 Runes of the Deus 4(r/g) C EC SHM Aura. Enchant creature. As long as enchanted creature is red, it gets +1/+1 and has double strike. As long as enchanted creature is green, it gets +1/+1 and has trample. Safehold Duo 3(g/w) C CR SHM Elf Warrior Shaman. Whenever you cast a green spell, Safehold Duo gets +1/+1 until end of turn. Whenever you cast a white spell, Safehold Duo gains vigilance until end of turn. 2/4
Safehold Elite 1(g/w) C CR SHM Elf Scout. Persist. 2/2
you cast a green spell, Tattermunge Duo gains forestwalk until end of turn. 2/3
Safewright Quest (g/w) C SOR SHM Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library.
Tattermunge Maniac (r/g) U CR SHM Goblin Warrior. Tattermunge Maniac attacks each turn if able. 2/1
Sapling of Colfenor 3(b/g)(b/g) R LC EVE Treefolk Shaman. Sapling of Colfenor is indestructible. Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand. 2/5
Tattermunge Witch 1(r/g) U CR SHM Goblin Shaman. RG: Each blocked creature gets +1/+0 and gains trample until end of turn. 2/1
Scuzzback Marauders 4(r/g) C CR SHM Goblin Warrior. Trample, persist. 5/2 Scuzzback Scrapper (r/g) C CR SHM Goblin Warrior. Wither. 1/1
Valleymaker 5(r/g) R CR SHM Giant Shaman. T, Sacrifice a Mountain: Valleymaker deals 3 damage to target creature. T, Sacrifice a Forest: Choose a player. That player adds GGG to his or her mana pool. 5/5
Seedcradle Witch (g/w) U CR SHM Elf Shaman. 2GW: Target creature gets +3/+3 until end of turn. Untap that creature. 1/1
Vexing Shusher (r/g)(r/g) R CR SHM Goblin Shaman. Vexing Shusher can't be countered. (r/g): Target spell can't be countered by spells or abilities.
Selesnya Guildmage (g/w)(g/w) U CR RAV,CMD Elf Wizard. 3G: Put a 1/1 green Saproling creature token onto the battlefield. 3W: Creatures you control get +1/+1 until end of turn. 2/2
Wax/Wane W/G SP(INS) INV Wax: Target creature gets +2/+2 until end of turn. Wane: Destroy target enchantment.
Selkie Hedge-Mage 2(g/u) U CR EVE Merfolk Wizard. When Selkie Hedge-Mage enters the battlefield, if you control two or more Forests, you may gain 3 life. When Selkie Hedge-Mage enters the battlefield, if you control two or more Islands, you may return target tapped creature to its owner's hand. 2/2 Shield of the Oversoul 2(g/w) C EC SHM Aura. Enchant creature. As long as enchanted creature is green, it gets +1/+1 and is indestructible. As long as enchanted creature is white, it gets +1/+1 and has flying. Shielding Plax 2(g/u) C EC DIS Aura. Enchant creature. When Shielding Plax enters the battlefield, draw a card. Enchanted creature can't be the target of spells or abilities your opponents control. Shorecrasher Mimic 1(g/u) C CR EVE Shapeshifter. Whenever you cast a spell that's both green and blue, Shorecrasher Mimic becomes 5/3 and gains trample until end of turn. 2/1 Simic Guildmage (g/u)(g/u) U CR DIS Elf Wizard. 1G: Move a +1/+1 counter from target creature onto another target creature with the same controller. 1U: Attach target Aura enchanting a permanent to another permanent with the same controller. 2/2 Slippery Bogle (g/u) C CR EVE Beast. Hexproof. 1/1 Slitherhead (b/g) R CR RR Plant Zombie. Scavenge 0. 1/1
Trapjaw Kelpie 4(g/u)(g/u) C CR EVE Beast. Flash, persist. 3/3
Wheel of Sun and Moon (g/w)(g/w) R EP SHM Aura. Enchant player. If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library. Wilt-Leaf Cavaliers (g/w)(g/w)(g/w) U CR SHM Elf Knight. Vigilance. 3/4 Wilt-Leaf Liege 1(g/w)(g/w)(g/w) R CR SHM Elf Knight. Other green creatures you control get +1/+1. Other white creatures you control get +1/+1. If a spell or ability an opponent controls causes you to discard WiltLeaf Liege, put it onto the battlefield instead of putting it into your graveyard. 4/4 Wistful Selkie (g/u)(g/u)(g/u) U CR EVE Merfolk Wizard. When Wistful Selkie enters the battlefield, draw a card. 2/2 Woodlurker Mimic 1(b/g) C CR EVE Shapeshifter. Whenever you cast a spell that's both black and green, Woodlurker Mimic becomes 4/5 and gains wither until end of turn. 2/1 Worm Harvest 2(b/g)(b/g)(b/g) R SOR EVE Put a 1/1 black and green Worm creature token onto the battlefield for each land card in your graveyard. Retrace Wort, the Raidmother 4(r/g)(r/g) R LC SHM Goblin Shaman. When Wort, the Raidmother enters the battlefield, put two 1/1 red and green Goblin Warrior creature tokens onto the battlefield. Each red or green instant or sorcery spell you cast has conspire. 3/3 ARTIFACTS
Sturdy Hatchling 3(g/u) U CR EVE Elemental. Sturdy Hatchling enters the battlefield with four -1/-1 counters on it. (g/u): Sturdy Hatchling gains shroud until end of turn. Whenever you cast a green spell, remove a -1/-1 counter from Sturdy Hatchling. Whenever you cast a blue spell, remove a -1/-1 counter from Sturdy Hatchling. 6/6 Snakeform 2(g/u) C INS EVE Target creature loses all abilities and becomes a 1/1 green Snake until end of turn. Draw a card. Spitting Image 4(g/u)(g/u) R SOR EVE Put a token that's a copy of target creature onto the battlefield. Retrace. Stalker Hag (b/g)(b/g)(b/g) U CR EVE Hag. Swampwalk, forestwalk 3/2 Sundering Growth (g/w)(g/w) C INS RR Destroy target artifact or enchantment, then populate. Tattermunge Duo 2(r/g) C CR SHM Goblin Warrior Shaman. Whenever you cast a red spell, Tattermunge Duo gets +1/+1 until end of turn. Whenever
Accorder's Shield 0 C ART MS Equipment. Equipped creature gets +0/+3 and has vigilance. Equip 3 Acidic Dagger 4 R ART MIR 4, T: Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves the battlefield this turn, sacrifice Acidic Dagger. Activate this ability only before blockers are declared. Acorn Catapult 4 R ART CMD 1, T: Acorn Catapult deals 1 damage to target creature or player. That creature's controller or that player puts a 1/1 green Squirrel creature token onto the battlefield. Adaptive Automaton 3 R AC M12 Construct. As Adaptive Automaton enters the battlefield, choose a creature type. Adaptive Automaton is the chosen type in addition to its other types. Other creatures you control of the chosen type get +1/+1. 2/2
Adarkar Sentinel 5 U AC ICE Soldier. 1: Adarkar Sentinel gets +0/+1 until end of turn. 3/3 Adventuring Gear 1 C ART ZEN Equipment. Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. Equip 1. Aegis of the Meek 3 R ART ICE 1, T: Target 1/1 creature gets +1/+2 until end of turn.
Amber Prison 4 R ART MIR,6 You may choose not to untap Amber Prison during your untap step. 4, T: Tap target artifact, creature, or land. That permanent doesn't untap during its controller's untap step for as long as Amber Prison remains tapped. Amulet of Kroog 2 C ART ATQ,4,5 2, T: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Aesthir Glider 3 C AC ALL Bird. Flying. Aesthir Glider can't block. 2/1
Amulet of Quoz 6 R ART ICE Remove Amulet of Quoz from your deck before playing if you're not playing for ante. T, Sacrifice Amulet of Quoz: Target opponent may add the top card of his or her library to the ante. If he or she doesn't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Activate this ability only during your upkeep.
Æther Spellbomb 1 C ART MRD U, Sacrifice Æther Spellbomb: Return target creature to its owner's hand. 1, Sacrifice Æther Spellbomb: Draw a card.
Amulet of Unmaking 5 R ART MIR 5, T, Exile Amulet of Unmaking: Exile target artifact, creature, or land. Activate this ability only any time you could cast a sorcery.
Æther Vial 1 U ART DST At the beginning of your upkeep, you may put a charge counter on Æther Vial. T: You may put a creature card with converted mana cost equal to the number of charge counters on Æther Vial from your hand onto the battlefield.
Amulet of Vigor 1 R ART WWK Whenever a permanent enters the battlefield tapped and under your control, untap it.
Aeolipile 2 R ART FEM 1, T, Sacrifice Aeolipile: Aeolipile deals 2 damage to target creature or player.
Akroma's Memorial 7 M LA FUT, M13 Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red. Al-abara's Carpet 5 R ART LEG 5, T: Prevent all damage that would be dealt to you this turn by attacking creatures without flying. Aladdin's Lamp 10 R ART ARN,R,4 X, T: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0. Aladdin's Ring 8 R ART ARN, R-7 8, T: Aladdin's Ring deals 4 damage to target creature or player. Alchor's Tomb 4 R ART LEG 2, T: Target permanent you control becomes the color of your choice. (This effect lasts indefinitely.) Alloy Golem 6 U AC INV Golem. As Alloy Golem enters the battlefield, choose a color. Alloy Golem is the chosen color. 4/4 Alloy Myr 3 U AC NPH Myr. T: Add one mana of any color to your mana pool. 2/2 Alpha Myr 2 Myr. 2/1.
Angelheart Vial 5 R ART ROE Whenever you're dealt damage, you may put that many charge counters on Angelheart Vial. 2, T, Remove four charge counters from Angelheart Vial: You gain 2 life and draw a card. Angelic Armaments 3 U ART AVR Equipment. Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types. Equip 4 Angel's Feather 2 U ART DST, 9-M12 Whenever a player casts a white spell, you may gain 1 life. Angel's Tomb 3 U ART AVR Whenever a creature enters the battlefield under your control, you may have Angel's Tomb become a 3/3 white Angel artifact creature with flying until end of turn. Angel's Trumpet 3 U ART ULG All creatures have vigilance. At the beginning of each player's end step, tap all untapped creatures that player controls that didn't attack this turn. Angel's Trumpet deals damage to the player equal to the number of creatures tapped this way. Ankh of Mishra 2 R ART L-6 Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller. Anodet Lurker 5 C AC 5DN Construct. When Anodet Lurker dies, you gain 3 life. 3/3
C AC MRD
Altar Golem 7 R AC EVE Golem. Trample. Altar Golem's power and toughness are each equal to the number of creatures on the battlefield. Altar Golem doesn't untap during your untap step. Tap five untapped creatures you control: Untap Altar Golem. */*
Antler Skulkin 5 C AC EVE Scarecrow. 2: Target white creature gains persist until end of turn. 3/3 Anvil of Bogardan 2 R ART VIS Players have no maximum hand size. At the beginning of each player's draw step, that player draws an additional card, then discards a card.
Altar of Dementia 2 R ART TMP Sacrifice a creature: Target player puts a number of cards equal to the sacrificed creature's power from the top of his or her library into his or her graveyard.
Apocalypse Chime 2 R ART HM 2, T, Sacrifice Apocalypse Chime: Destroy all nontoken permanents from the Homelands expansion. They can't be regenerated.
Altar of Shadows 7 R ART MRD At the beginning of your precombat main phase, add B to your mana pool for each charge counter on Altar of Shadows. 7, T: Destroy target creature. Then put a charge counter on Altar of Shadows.
Arachnoid 6 U AC 5DN Spider. Reach. 2/6
Altar of the Lost 3 U ART DKA Altar of the Lost enters the battlefield tapped. T: Add two mana in any combination of colors to your mana pool. Spend this mana only to cast spells with flashback from a graveyard.
Arcane Spyglass 4 C ART DST 2, T, Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass. Remove three charge counters from Arcane Spyglass: Draw a card. Arcbound Bruiser 5 C AC DST Golem. Modular 3 0/0
Arcbound Crusher 4 U AC DST Juggernaut. Trample. Whenever another artifact enters the battlefield, put a +1/+1 counter on Arcbound Crusher. Modular 1. 0/0 Arcbound Fiend 6 U AC DST Horror. Fear. At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend. Modular 3. 0/0 Arcbound Hybrid 4 Beast. Modular 2. 0/0
C AC DST
Arcbound Lancer 7 U AC DST Beast. First strike, modular 4. 0/0 Arcbound Overseer 8 R AC DST Golem. At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control. Modular 6 0/0 Arcbound Ravager 2 R AC DST Beast. Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager. Modular 1. 0/0 Arcbound Reclaimer 4 R AC DST Golem. Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library. Modular 2. 0/0 Arcbound Slith 2 U AC DST Slith. Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it. Modular 1 0/0 Arcbound Stinger 2 C AC DST Insect. Flying, modular 1. 0/0 Arcbound Wanderer 6 U AC 5DN Golem. Modular—Sunburst. 0/0 Arcbound Worker 1 C AC DST Construct. Modular 1. 0/0 Architects of Will 2UB C AC ARB Human Wizard. When Architects of Will enters the battlefield, look at the top three cards of target player's library, then put them back in any order. Cycling (u/b). 3/3 Arcum's Sleigh 1 U ART ICE 2, T: Target creature gains vigilance until end of turn. Activate this ability only during combat and only if defending player controls a snow land. Arcum's Weathervane 2 U ART ICE 2, T: Target snow land is no longer snow. 2, T: Target nonsnow basic land becomes snow. Arcum's Whistle 3 U ART ICE 3, T: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That player may pay X, where X is that creature's converted mana cost. If he or she doesn't, the creature attacks this turn if able, and at the beginning of the next end step, destroy it if it didn't attack. Activate this ability only before attackers are declared. Arena of the Ancients 3 R ART LEG Legendary creatures don't untap during their controllers' untap steps. When Arena of the Ancients enters the battlefield, tap all legendary creatures. Argentum Armor 6 R ART SOM Equipment. Equipped creature gets +6/+6. Whenever equipped creature attacks, destroy target permanent. Equip 6 Ark of Blight 2 U ART SCG 3, T, Sacrifice Ark of Blight: Destroy target land. Armageddon Clock 6 R ART ATQ,R,4 At the beginning of your upkeep, put a doom counter on Armageddon Clock. At the beginning of your draw step, Armageddon Clock deals damage equal to the number of doom counters on it to each player. 4: Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step.
Armillary Sphere 2 C ART CON,CMD,PC2 2, T, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.
Baleful Strix UB U AC PC2 Bird. Flying, deathtouch. When Baleful Strix enters the battlefield, draw a card. 1/1
Armored Transport 3 C AC CG Construct. Prevent all combat damage that would be dealt to Armored Transport by creatures blocking it. 2/1
Balm of Restoration 2 R ART FEM 1, T, Sacrifice Balm of Restoration: Choose one â&#x20AC;&#x201D; You gain 2 life; or prevent the next 2 damage that would be dealt to target creature or player this turn.
Arsenal Thresher 2(w/b)U C AC ARB Construct. As Arsenal Thresher enters the battlefield, you may reveal any number of other artifact cards from your hand. Arsenal Thresher enters the battlefield with a +1/+1 counter on it for each card revealed this way. 2/2
Banshee's Blade 2 U ART MRD Equipment. Equipped creature gets +1/+1 for each charge counter on Banshee's Blade. Whenever equipped creature deals combat damage, put a charge counter on Banshee's Blade. Equip 2
Ashes of the Fallen 2 R ART SOK As Ashes of the Fallen enters the battlefield, choose a creature type. Each creature card in your graveyard has the chosen creature type in addition to its other types.
Barbed Battlegear 3 U ART SOM Equipped creature gets +4/-1. Equip 2
Ashnod's Altar 3 U ART ATQ,CH,5,6 Sacrifice a creature: Add 2 to your mana pool. Ashnod's Battle Gear 2 U ART ATQ,4 You may choose not to untap Ashnod's Battle Gear during your untap step. 2, T: Target creature you control gets +2/-2 for as long as Ashnod's Battle Gear remains tapped. Ashnod's Cylix 2 R ART ALL 3, T: Target player looks at the top three cards of his or her library, puts one of them back on top of his or her library, then exiles the rest. Ashnod's Transmogrant 1 C ART ATQ,CH,5 T, Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types. Assembly Hall 5 R ART MMQ 4, T: Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal it, and put it into your hand. Then shuffle your library. Assembly-Worker 3 U AC TSP Assembly-Worker. T: Target Assembly-Worker creature gets +1/+1 until end of turn. 2/2 Astrolabe 3 C ART ALL 1, T, Sacrifice Astrolabe: Add two mana of any one color to your mana pool. Draw a card at the beginning of the next turn's upkeep. Auriok Replica 3 C AC SOM Cleric. W, Sacrifice Auriok Replica: Prevent all damage a source of your choice would deal to you this turn. 2/2 Auriok Siege Sled 6 U AC DST Juggernaut. 1: Target artifact creature blocks Auriok Siege Sled this turn if able. 1: Target artifact creature can't block Auriok Siege Sled this turn. 3/5 Avacyn's Collar 1 U ART DKA Equipment. Equipped creature gets +1/+0 and has vigilance. Whenever equipped creature dies, if it was a Human, put a 1/1 white Spirit creature token with flying onto the battlefield. Equip 2
Barbed Sextant 1 C ART ICE,5 1, T, Sacrifice Barbed Sextant: Add one mana of any color to your mana pool. Draw a card at the beginning of the next turn's upkeep. Barbed Wire 3 U ART MMQ At the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player. 2: Prevent the next 1 damage that would be dealt by Barbed Wire this turn. Bargaining Table 5 R ART MMQ X, T: Draw a card. X is the number of cards in an opponent's hand. Barl's Cage 4 R ART DRK,5 3: Target creature doesn't untap during its controller's next untap step. Barrin's Codex 4 R ART USG At the beginning of your upkeep, you may put a page counter on Barrin's Codex. 4, T, Sacrifice Barrin's Codex: Draw X cards, where X is the number of page counters on Barrin's Codex.
Belbe's Armor 3 U ART NMS X, T: Target creature gets -X/+X until end of turn. Belbe's Portal 5 R ART NMS As Belbe's Portal enters the battlefield, choose a creature type. 3, T: You may put a creature card of the chosen type from your hand onto the battlefield. Birthing Pod 3(g/p) R ART NPH 1(g/p), T, Sacrifice a creature: Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put that card onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery. Black Lotus 0 R ART L,U T, Sacrifice Black Lotus: Add three mana of any one color to your mana pool. Black Mana Battery 4 U ART LEG,4 2, T: Put a charge counter on Black Mana Battery. T, Remove any number of charge counters from Black Mana Battery: Add B to your mana pool, then add an additional B to your mana pool for each charge counter removed this way. Black Vise 1 U ART L-4 As Black Vise enters the battlefield, choose an opponent. At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in his or her hand minus 4. Blade of the Bloodchief 1 R ART ZEN Equipment. Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead. Equip 1 Bladed Bracers 1 C ART AVR Equipment. Equipped creature gets +1/+1. As long as equipped creature is a Human or an Angel, it has vigilance. Equip 2
Basalt Golem 5 U AC MIR Golem. Basalt Golem can't be blocked by artifact creatures. Whenever Basalt Golem becomes blocked by a creature, that creature's controller sacrifices it at end of combat. If the player does, he or she puts a 0/2 colorless Wall artifact creature token with defender onto the battlefield. 2/4
Bladed Pinions 2 C ART SOM Equipment. Equipped creature has flying and first strike. Equip 2
Basalt Monolith 3 U ART L-R Basalt Monolith doesn't untap during your untap step. T: Add 3 to your mana pool. 3: Untap Basalt Monolith.
Blasting Station 3 U ART 5DN T, Sacrifice a creature: Blasting Station deals 1 damage to target creature or player. Whenever a creature enters the battlefield, you may untap Blasting Station.
Basilisk Collar 1 R ART WWK Equipment. Equipped creature has deathtouch and lifelink. Equip 2 Baton of Courage 3 C ART 5DN Flash. Sunburst. Remove a charge counter from Baton of Courage: Target creature gets +1/+1 until end of turn. Baton of Morale 2 U ART ICE 2: Target creature gains banding until end of turn.
Bladed Sentinel 4 C AC MBS Construct. W: Bladed Sentinel gains vigilance until end of turn. 2/4
Blazethorn Scarecrow 5 C AC SHM Scarecrow. Blazethorn Scarecrow has haste as long as you control a red creature. Blazethorn Scarecrow has wither as long as you control a green creature. 3/3 Blazing Torch 1 C ART ZEN,ISD Equipment. Equipped creature can't be blocked by Vampires or Zombies. Equipped creature has "T, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to target creature or player." Equip 1
Battered Golem 3 C AC 5DN Golem. Battered Golem doesn't untap during your untap step. Whenever an artifact enters the battlefield, you may untap Battered Golem. 3/2
Blight Sickle 2 C ART SHM Equipment. Equipped creature gets +1/+0 and has wither. Equip 2
Azorius Cluestone 3 C ART DGM T: Add W or U to your mana pool. WU, T, Sacrifice Azorius Cluestone: Draw a card.
Battering Ram 2 C AC ATQ,4,5 Construct. At the beginning of combat on your turn, Battering Ram gains banding until end of combat. Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat. 1/1
Blightsteel Colossus 12 M AC MBS Golem. Trample, infect. Blightsteel Colossus is indestructible. If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead. 11/11
Azorius Keyrune 3 U ART RTR T: Add W or U to your mana pool. WU: Azorius Keyrune becomes a 2/2 white and blue Bird artifact creature with flying until end of turn.
Batterskull 5 M ART NPH Equipment. Living weapon. Equipped creature gets +4/+4 and has vigilance and lifelink. 3: Return Batterskull to its owner's hand. Equip 5
Blinding Powder 1 U ART BOK Equipment. Equipped creature has "Unattach Blinding Powder: Prevent all combat damage that would be dealt to this creature this turn." Equip 2
Azorius Signet 2 C ART DIS 1, T: Add WU to your mana pool.
Beast of Burden 6 R AC ULG,7-9 Golem. Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield. */*
Blinding Souleater 3 C AC NPH Cleric. (w/p), T: Tap target creature. 1/3
Avarice Totem 1 U ART 5DN 5: Exchange control of Avarice Totem and target nonland permanent.
Baku Altar 2 R ART BOK Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Baku Altar. 2, T, Remove a ki counter from Baku Altar: Put a 1/1 colorless Spirit creature token onto the battlefield.
Behemoth Sledge 1GW U ART ARB Equipment. Equipped creature gets +2/+2 and has lifelink and trample. Equip 3
Blinkmoth Urn 5 R ART MRD At the beginning of each player's precombat main phase, if Blinkmoth Urn is untapped, that player adds 1 to his or her mana pool for each artifact he or she controls.
Blood Clock 4 R ART SOK At the beginning of each player's upkeep, that player returns a permanent he or she controls to its owner's hand unless he or she pays 2 life. Bloodletter Quill 3 R ART RAV 2, T, Put a blood counter on Bloodletter Quill: Draw a card, then lose 1 life for each blood counter on Bloodletter Quill. UB: Remove a blood counter from Bloodletter Quill. Bloodstone Cameo 3 U ART INV T: Add B or R to your mana pool. Blue Mana Battery 4 U ART LEG,4 2, T: Put a charge counter on Blue Mana Battery. T, Remove any number of charge counters from Blue Mana Battery: Add U to your mana pool, then add an additional U to your mana pool for each charge counter removed this way. Bone Flute 3 U ART DRK 2, T: All creatures get -1/-0 until end of turn. Bone Mask 4 R ART MIR 2, T: The next time a source of your choice would deal damage to you this turn, prevent that damage. Exile cards from the top of your library equal to the damage prevented this way.
Braidwood Cup 3 U ART UDS T: You gain 1 life. Braidwood Sextant 1 U ART UDS 2, T, Sacrifice Braidwood Sextant: Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library. Brass Gnat 1 C AC TSP Insect. Flying. Brass Gnat doesn't untap during your untap step. At the beginning of your upkeep, you may pay 1. If you do, untap Brass Gnat. 1/1 Brass Herald 6 R AC APC,8 Golem. As Brass Herald enters the battlefield, choose a creature type. When Brass Herald enters the battlefield, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order. Creatures of the chosen type get +1/+1. 2/2 Brass Man 1 U AC ARN,R,4 Construct. Brass Man doesn't untap during your untap step. At the beginning of your upkeep, you may pay 1. If you do, untap Brass Man. 1/3 Brass Secretary 3 U AC UDS Construct. 2, Sacrifice Brass Secretary: Draw a card. 2/1
Bone Saw 0 C ART CON Equipment. Equipped creature gets +1/+0. Equip 1
Brass Squire 3 U AC MBS Myr. T: Attach target Equipment you control to target creature you control. 1/3
Bonehoard 4 R ART MBS Equipment. Living weapon. Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards. Equip 2
Brass-Talon Chimera 4 U AC VIS Chimera. First strike. Sacrifice Brass-Talon Chimera: Put a +2/+2 counter on target Chimera creature. It gains first strike. 2/2
Bonesplitter 1 C ART MRD Equipment. Equipped creature gets +2/+0. Equip 1
Brittle Effigy 1 R ART M11 4, T, Exile Brittle Effigy: Exile target creature.
Booby Trap 6 R ART TMP,9 As Booby Trap enters the battlefield, name a card other than a basic land card and choose an opponent. The chosen player reveals each card he or she draws. When the chosen player draws the named card, sacrifice Booby Trap. If you do, Booby Trap deals 10 damage to that player.
Bronze Bombshell 4 R AC DIS Construct. When a player other than Bronze Bombshell's owner controls it, that player sacrifices it. If the player does, Bronze Bombshell deals 7 damage to him or her. 4/1
Book of Rass 6 U ART DRK 2, Pay 2 life: Draw a card. Boros Cluestone 3 C ART DGM T: Add R or W to your mana pool. RW, T, Sacrifice Boros Cluestone: Draw a card.
Bronze Horse 7 R AC LEG Horse. Trample. As long as you control another creature, prevent all damage that would be dealt to Bronze Horse by spells that target it. 4/4
Boros Keyrune 3 U ART GTC T: Add R or W to your mana pool. RW: Boros Keyrune becomes a 1/1 red and white Soldier artifact creature with double strike until end of turn.
Bronze Tablet 6 R ART ATQ,4 Remove Bronze Tablet from your deck before playing if you're not playing for ante. Bronze Tablet enters the battlefield tapped. 4, T: Exile Bronze Tablet and target nontoken permanent an opponent owns. That player may pay 10 life. If he or she does, put Bronze Tablet into its owner's graveyard. Otherwise, that player owns Bronze Tablet and you own the other exiled card.
Boros Signet 2 C ART RAV,CMD 1, T: Add RW to your mana pool.
Bubble Matrix 4 R ART WTH Prevent all damage that would be dealt to creatures.
Bosh, Iron Golem 8 R LAC MRD Golem. Trample. 3R, Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact's converted mana cost to target creature or player. 6/7
Bullwhip 4 U ART STH 2, T: Bullwhip deals 1 damage to target creature. That creature attacks this turn if able.
Bรถsium Strip 3 R ART WTH 3, T: Until end of turn, if the top card of your graveyard is an instant or sorcery card, you may cast that card. If a card cast this way would be put into a graveyard this turn, exile it instead. Bottle Gnomes 3 U AC TMP,MRD,9 Gnome. Sacrifice Bottle Gnomes: You gain 3 life. 1/3 Bottle of Suleiman 4 R ART ARN,R-6 1, Sacrifice Bottle of Suleiman: Flip a coin. If you lose the flip, Bottle of Suleiman deals 5 damage to you. If you win the flip, put a 5/5 colorless Djinn artifact creature token with flying onto the battlefield. Bottled Cloister 4 R ART RAV At the beginning of each opponent's upkeep, exile all cards from your hand face down. At the beginning of your upkeep, return all cards you own exiled with Bottled Cloister to your hand, then draw a card.
Butcher's Cleaver 3 U ART ISD Equipment. Equipped creature gets +3/+0. As long as equipped creature is a Human, it has lifelink. Equip 3 Caged Sun 6 R ART NPH As Caged Sun enters the battlefield, choose a color. Creatures you control of the chosen color get +1/+1. Whenever a land's ability adds one or more mana of the chosen color to your mana pool, add one additional mana of that color to your mana pool. Caltrops 3 U ART UDS,7 Whenever a creature attacks, Caltrops deals 1 damage to it. Candelabra of Tawnos 1 X, T: Untap X target lands.
R ART ATQ
Candles of Leng 2 R ART TSP 4, T: Reveal the top card of your library. If it has the same name as a card in your graveyard, put it into your graveyard. Otherwise, draw a card. Carnage Altar 2 U ART ZEN 3, Sacrifice a creature: Draw a card. Catalyst Stone 2 R ART ODY Flashback costs you pay cost up to 2 less. Flashback costs your opponents pay cost 2 more. Cathedral Membrane 1(w/p) U AC NPH Wall. Defender. When Cathedral Membrane dies during combat, it deals 6 damage to each creature it blocked this combat. 0/3 Cathodion 3 U AC USG,MRD Construct. When Cathodion dies, add 3 to your mana pool. 3/3 Cauldron of Souls 5 R ART SHM T: Choose any number of target creatures. Each of those creatures gains persist until end of turn. Celestial Prism 3 U ART L-4 2, T: Add one mana of any color to your mana pool. Celestial Sword 6 R ART ICE 3, T: Target creature you control gets +3/+3 until end of turn. Its controller sacrifices it at the beginning of the next end step. Cellar Door 2 U ART ISD 3, T: Target player puts the bottom card of his or her library into his or her graveyard. If it's a creature card, you put a 2/2 black Zombie creature token onto the battlefield. Chainbreaker 2 C AC SHM Scarecrow. Chainbreaker enters the battlefield with two 1/-1 counters on it. 3, T: Remove a -1/-1 counter from target creature. 3/3 Chalice of Life 3 U ART DKA T: You gain 1 life. Then if you have at least 10 life more than your starting life total, transform Chalice of Life. Chalice of Death T: Target player loses 5 life. Chalice of the Void XX R ART MRD Chalice of the Void enters the battlefield with X charge counters on it. Whenever a player casts a spell with converted mana cost equal to the number of charge counters on Chalice of the Void, counter that spell. Champion's Helm 3 R ART CMD Equipment. Equipped creature gets +2/+2.As long as equipped creature is legendary, it has hexproof. Equip 1 Chaos Orb 2 R ART L-U 1, T: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all permanents it touches. Then destroy Chaos Orb. Charcoal Diamond 2 U ART MIR,6,7 Charcoal Diamond enters the battlefield tapped. T: Add B to your mana pool. Chariot of the Sun 3 U ART MIR 2, T: Until end of turn, target creature you control gains flying and its toughness becomes 1. Charmed Pendant 4 R ART ODY T, Put the top card of your library into your graveyard: For each colored mana symbol in that card's mana cost, add one mana of that color to your mana pool. Activate this ability only any time you could cast an instant. (For example, if the card's mana cost is 3UUB, you add UUB to your mana pool.) Chimeric Coils 1 U ART 5DN X1: Chimeric Coils becomes an X/X Construct artifact creature. Sacrifice it at the beginning of the next end step. Chimeric Egg 3 U ART DST Whenever an opponent casts a nonartifact spell, put a charge counter on Chimeric Egg. Remove three charge
counters from Chimeric Egg: Chimeric Egg becomes a 6/6 Construct artifact creature with trample until end of turn. Chimeric Idol 3 U ART PCY 0: Tap all lands you control. Chimeric Idol becomes a 3/3 Turtle artifact creature until end of turn. Prophecy Uncommon Chimeric Mass X R ART SOM Chimeric Mass enters the battlefield with X charge counters on it. 1: Until end of turn, Chimeric Mass becomes a Construct artifact creature with "This creature's power and toughness are each equal to the number of charge counters on it." Chimeric Sphere 3 U ART WTH 2: Until end of turn, Chimeric Sphere becomes a 2/1 Construct artifact creature with flying. 2: Until end of turn, Chimeric Sphere becomes a 3/2 Construct artifact creature without flying. Chimeric Staff 4 R ART USG,X X: Chimeric Staff becomes an X/X Construct artifact creature until end of turn. Chromatic Lantern 3 R ART RTR Lands you control have "T: Add one mana of any color to your mana pool." T: Add one mana of any color to your mana pool. Chromatic Sphere 1 C ART INV,MRD 1, T, Sacrifice Chromatic Sphere: Add one mana of any color to your mana pool. Draw a card. Chromatic Star 1 U ART TSP,X 1, T, Sacrifice Chromatic Star: Add one mana of any color to your mana pool. When Chromatic Star is put into a graveyard from the battlefield, draw a card. Chrome Mox 0 R ART MRD Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand. T: Add one mana of any of the exiled card's colors to your mana pool. Chrome Steed 4 C AC SOM Horse. Metalcraft — Chrome Steed gets +2/+2 as long as you control three or more artifacts. 2/2 Chronatog Totem 3 U ART TSP T: Add U to your mana pool. 1U: Chronatog Totem becomes a 1/2 blue Atog artifact creature until end of turn. 0: Chronatog Totem gets +3/+3 until end of turn. You skip your next turn. Activate this ability only once each turn and only if Chronatog Totem is a creature. Chronomaton 1 U AC M13 Golem. 1, T: Put a +1/+1 counter on Chronomaton. 1/1 Citanul Flute 5 R ART USG,X X, T: Search your library for a creature card with converted mana cost X or less, reveal it, and put it into your hand. Then shuffle your library. City in a Bottle 2 R ART ARN Whenever a nontoken permanent from the Arabian Nights expansion other than City in a Bottle is on the battlefield, its controller sacrifices it. Players can't play cards from the Arabian Nights expansion. Civic Saber 1 U ART RTR Equipment. Equipped creature gets +1/+0 for each of its colors. Equip 1 Claws of Gix 0 U ART USG,TSP 1, Sacrifice a permanent: You gain 1 life. Clay Statue 4 C AC ATQ,4,5 Golem. 2: Regenerate Clay Statue. 3/1 Clearwater Goblet 5 R ART 5DN Sunburst. At the beginning of your upkeep, you may gain life equal to the number of charge counters on Clearwater Goblet.
Cloak and Dagger 2 U TART MOR Rogue Equipment. Equipped creature gets +2/+0 and has shroud. Whenever a Rogue creature enters the battlefield, you may attach Cloak and Dagger to it. Equip 3
one face down, then put the rest on the bottom of your library in any order. When Clone Shell dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control. 2/2
Clock of Omens 4 U ART 5DN,M13 Tap two untapped artifacts you control: Untap target artifact.
Cloud Key 3 R ART FUT As Cloud Key enters the battlefield, choose artifact, creature, enchantment, instant, or sorcery. Spells you cast of the chosen type cost 1 less to cast.
Clockwork Avian 5 R AC ATQ,4 Bird. Flying. Clockwork Avian enters the battlefield with four +1/+0 counters on it. At end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it. X, T: Put up to X +1/+0 counters on Clockwork Avian. This ability can't cause the total number of +1/+0 counters on Clockwork Avian to be greater than four. Activate this ability only during your upkeep. 0/4 Clockwork Beast 6 R AC L-5 Beast. Clockwork Beast enters the battlefield with seven +1/+0 counters on it. At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it. X, T: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep. 0/4 Clockwork Beetle 1 C AC MRD Insect. Clockwork Beetle enters the battlefield with two +1/+1 counters on it. Whenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at end of combat. 0/0 Clockwork Condor 4 C AC MRD Bird. Flying. Clockwork Condor enters the battlefield with three +1/+1 counters on it. Whenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat. 0/0 Clockwork Dragon 7 R AC MRD Dragon. Flying. Clockwork Dragon enters the battlefield with six +1/+1 counters on it. Whenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat. 3: Put a +1/+1 counter on Clockwork Dragon. 0/0 Clockwork Gnomes 4 C AC HM Gnome. 3, T: Regenerate target artifact creature. 2/2 Clockwork Hydra 5 U AC TSP Hydra.Clockwork Hydra enters the battlefield with four +1/+1 counters on it. Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to target creature or player. T: Put a +1/+1 counter on Clockwork Hydra. 0/0 Clockwork Steed 4 U AC HM,5 Horse. Clockwork Steed enters the battlefield with four +1/+0 counters on it. Clockwork Steed can't be blocked by artifact creatures. At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it. X, T: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate this ability only during your upkeep. 0/3 Clockwork Swarm 4 C AC HM Insect. Clockwork Swarm enters the battlefield with four +1/+0 counters on it. Clockwork Swarm can't be blocked by Walls. At end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it. X, T: Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Activate this ability only during your upkeep. 0/3 Clockwork Vorrac 5 U AC MRD Boar Beast. Trample. Clockwork Vorrac enters the battlefield with four +1/+1 counters on it. Whenever Clockwork Vorrac attacks or blocks, remove a +1/+1 counter from it at end of combat. T: Put a +1/+1 counter on Clockwork Vorrac. 0/0 Clone Shell 5 U AC SOM Shapeshifter. Imprint — When Clone Shell enters the battlefield, look at the top four cards of your library, exile
Cloudheath Drake 4U C AC ALA Drake. Flying. 1W: Cloudheath Drake gains vigilance until end of turn. 3/3 Cloudstone Curio 3 R ART RAV Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a card type with it to its owner's hand. Coal Golem 5 U AC DRK Golem. 3, Sacrifice Coal Golem: Add RRR to your mana pool. 3/3 Coalition Relic 3 R ART FUT T: Add one mana of any color to your mana pool. T: Put a charge counter on Coalition Relic. At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color to your mana pool for each charge counter removed this way. Coat of Arms 5 R ART EXO,7-M10 Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. Cobalt Golem 4 C AC MRD Golem. 1U: Cobalt Golem gains flying until end of turn. 2/3 Cobbled Wings 2 C ART ISD Equipment. Equipped creature has flying. Equip 1 Codex Shredder 1 U ART RTR T: Target player puts the top card of his or her library into his or her graveyard. 5, T, Sacrifice Codex Shredder: Return target card from your graveyard to your hand. Coiled Tinviper 3 C AC TMP Snake. First strike. 2/1 Cold Storage 4 R ART TMP 3: Exile target creature you control. Sacrifice Cold Storage: Return each creature card exiled with Cold Storage to the battlefield under your control. Coldsteel Heart 2 U ART CSP Snow. Coldsteel Heart enters the battlefield tapped. As Coldsteel Heart enters the battlefield, choose a color. T: Add one mana of the chosen color to your mana pool. Colfenor's Urn 3 R ART LRW Whenever a creature with toughness 4 or greater is put into your graveyard from the battlefield, you may exile it. At the beginning of the end step, if three or more cards have been exiled with Colfenor's Urn, sacrifice it. If you do, return those cards to the battlefield under their owner's control. Colossus of Sardia 9 R AC ATQ,4,5,X Golem. Trample. Colossus of Sardia doesn't untap during your untap step. 9: Untap Colossus of Sardia. Activate this ability only during your upkeep. 9/9 Complex Automaton 4 R AC NMS Golem. At the beginning of your upkeep, if you control seven or more permanents, return Complex Automaton to its owner's hand. 4/4 Composite Golem 6 U AC 5DN,X Golem. Sacrifice Composite Golem: Add WUBRG to your mana pool. 4/4 Conch Horn 2 R ART FEM 1, T, Sacrifice Conch Horn: Draw two cards, then put a card from your hand on top of your library.
Conjurer's Bauble 1 C ART 5DN T, Sacrifice Conjurer's Bauble: Put up to one target card from your graveyard on the bottom of your library. Draw a card.
Crenellated Wall 4 U AC MMQ Wall. Defender. T: Target creature gets +0/+4 until end of turn. 0/4
Conjurer's Closet 5 R ART AVR At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.
Crooked Scales 4 R ART MMQ 4, T: Flip a coin. If you win the flip, destroy target creature an opponent controls. If you lose the flip, destroy target creature you control unless you pay 3 and repeat this process.
Conservator 4 U ART L-4 3, T: Prevent the next 2 damage that would be dealt to you this turn.
Crosis's Attendant 5 U AC INV Golem. 1, Sacrifice Crosis's Attendant: Add UBR to your mana pool. 3/3
Contagion Clasp 2 U ART SOM When Contagion Clasp enters the battlefield, put a -1/-1 counter on target creature. 4, T: Proliferate.
Crown of Convergence 2 R ART RAV Play with the top card of your library revealed. As long as the top card of your library is a creature card, creatures you control that share a color with that card get +1/+1. GW: Put the top card of your library on the bottom of your library.
Contagion Engine 6 R ART SOM When Contagion Engine enters the battlefield, put a -1/-1 counter on each creature target player controls. 4, T: Proliferate, then proliferate again. Conversion Chamber 3 U ART NPH 2, T: Exile target artifact card from a graveyard. Put a charge counter on Conversion Chamber. 2, T, Remove a charge counter from Conversion Chamber: Put a 3/3 colorless Golem artifact creature token onto the battlefield. Copper Carapace 1 C ART MBS Equipment. Equipped creature gets +2/+2 and can't block. Equip 3 Copper Gnomes 2 R AC USG Gnome. 4, Sacrifice Copper Gnomes: You may put an artifact card from your hand onto the battlefield. 1/1 Copper Myr 2 C AC MRD,SOM Myr. T: Add G to your mana pool. 1/1 Copper Tablet 2 U ART L,U At the beginning of each player's upkeep, Copper Tablet deals 1 damage to that player. Copper-Leaf Angel 5 R AC PCY Angel. Flying. T, Sacrifice X lands: Put X +1/+1 counters on Copper-Leaf Angel. 2/2 Coral Helm 3 R ART ATQ,4,5 3, Discard a card at random: Target creature gets +2/+2 until end of turn. Core Prowler 4 U AC MBS Horror. Infect. When Core Prowler dies, proliferate. 2/2 Coretapper 2 U AC DST Myr. T: Put a charge counter on target artifact. Sacrifice Coretapper: Put two charge counters on target artifact. 1/1 Corpse Cur 4 C AC SOM Hound. Infect. When Corpse Cur enters the battlefield, you may return target creature card with infect from your graveyard to your hand. 2/2 Courier's Capsule 1U C ART ALA 1U, T, Sacrifice Courier's Capsule: Draw two cards. Court Homunculus W C AC CON Homunculus. Court Homunculus gets +1/+1 as long as you control another artifact. 1/1
Crown of Empires 2 U ART M12 3, T: Tap target creature. Gain control of that creature instead if you control artifacts named Scepter of Empires and Throne of Empires. Crown of the Ages 2 R ART ICE,5 4, T: Attach target Aura attached to a creature to another creature. Crucible of Worlds 3 R ART 5DN,X You may play land cards from your graveyard. Crumbling Colossus 5 U AC M12 Golem. Trample. When Crumbling Colossus attacks, sacrifice it at end of combat. 7/4 Crumbling Sanctuary 5 R ART MMQ If damage would be dealt to a player, that player exiles that many cards from the top of his or her library instead. Cryptic Gateway 5 R ART ONS Tap two untapped creatures you control: You may put a creature card from your hand that shares a creature type with each creature tapped this way onto the battlefield. Crystal Ball 1, T: Scry 2.
3 U ART M11
Crystal Chimes 3 U ART USG 3, T, Sacrifice Crystal Chimes: Return all enchantment cards from your graveyard to your hand. Urza's Saga Uncommon Crystal Golem 4 U AC MIR Golem. At the beginning of your end step, Crystal Golem phases out. 3/3 Crystal Rod 1 U ART L-8 Whenever a player casts a blue spell, you may pay 1. If you do, you gain 1 life. Crystal Shard 3 U ART MRD 3, T or U, T: Return target creature to its owner's hand unless its controller pays 1. Culling Dais 2 U ART SOM T, Sacrifice a creature: Put a charge counter on Culling Dais. 1, Sacrifice Culling Dais: Draw a card for each charge counter on Culling Dais.
Cranial Plating 2 C ART 5DN Equipment. Equipped creature gets +1/+0 for each artifact you control. BB: Attach Cranial Plating to target creature you control. Equip 1.
Culling Scales 3 R ART MRD At the beginning of your upkeep, destroy target nonland permanent with the lowest converted mana cost. (If two or more permanents are tied for lowest cost, target any one of them.)
Crawlspace 3 R ART ULG No more than two creatures can attack you each combat.
Cumber Stone 3U U ART CON Creatures your opponents control get -1/-0.
Credit Voucher 2 U ART MMQ 2, T, Sacrifice Credit Voucher: Shuffle any number of cards from your hand into your library, then draw that many cards.
Cursed Rack 4 U ART ATQ,4 As Cursed Rack enters the battlefield, choose an opponent. The chosen player's maximum hand size is four.
Creepy Doll 5 R ART ISD Construct. Creepy Doll is indestructible. Whenever Creepy Doll deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature. 1/1
Cursed Scroll 1 R ART TMP 3, T: Name a card. Reveal a card at random from your hand. If it's the named card, Cursed Scroll deals 2 damage to target creature or player.
Cursed Totem 2 R ART MIR,6 Activated abilities of creatures can't be activated. Cyclopean Snare 2 U ART RAV 3, T: Tap target creature, then return Cyclopean Snare to its owner's hand. Cyclopean Tomb 4 R ART L,U 2, T: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate this ability only during your upkeep. When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb. Damping Engine 4 R ART ULG A player who controls more permanents than each other player can't play lands or cast artifact, creature, or enchantment spells. That player may sacrifice a permanent for that player to ignore this effect until end of turn. Damping Matrix 3 R ART MRD Activated abilities of artifacts and creatures can't be activated unless they're mana abilities. Dancing Scimitar Spirit. Flying. 1/5
4 U AC ARN,R-6,9
Darigaaz's Attendant 5 U AC INV Golem. 1, Sacrifice Darigaaz's Attendant: Add BRG to your mana pool. 3/3 Dark Sphere 0 U ART DRK T, Sacrifice Dark Sphere: The next time a source of your choice would deal damage to you this turn, prevent half that damage, rounded down. Darklit Gargoyle 1W C AC CON Gargoyle. Flying. B: Darklit Gargoyle gets +2/-1 until end of turn. 1/2 Darksteel Axe 1 U ART SOM Equipment. Darksteel Axe is indestructible. Equipped creature gets +2/+0. Equip 2 Darksteel Brute 2 U ART DST Darksteel Brute is indestructible. 3: Darksteel Brute becomes a 2/2 Beast artifact creature until end of turn. Darksteel Citadel C ALL DST Darksteel Citadel is indestructible. T: Add 1 to your mana pool. Darksteel Colossus 11 M AC DST,M10 Golem. Trample. Darksteel Colossus is indestructible. If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead. 11/11 Darksteel Forge 9 R ART DST Artifacts you control are indestructible. Darksteel Gargoyle 7 U AC DST Gargoyle. Flying. Darksteel Gargoyle is indestructible. 3/3 Darksteel Garrison 2 R ART FUT Fortification. Fortified land is indestructible. Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn. Fortify 3 Darksteel Ingot 3 C ART DST,CMD Darksteel Ingot is indestructible. T: Add one mana of any color to your mana pool. Darksteel Juggernaut 5 R AC SOM Juggernaut. Darksteel Juggernaut's power and toughness are each equal to the number of artifacts you control. Darksteel Juggernaut is indestructible and attacks each turn if able. */* Darksteel Myr 3 U AC SOM Myr. Darksteel Myr is indestructible. 0/1
Darksteel Pendant 2 C ART DST Darksteel Pendant is indestructible. 1, T: Look at the top card of your library. You may put that card on the bottom of your library.
Diamond Kaleidoscope 4 R ART VIS 3, T: Put a 0/1 colorless Prism artifact creature token onto the battlefield. Sacrifice a Prism token: Add one mana of any color to your mana pool.
Darksteel Plate 3 R ART MBS Equipment. Darksteel Plate is indestructible. Equipped creature is indestructible. Equip 2
Didgeridoo 1 R ART HM 3: You may put a Minotaur permanent card from your hand onto the battlefield.
Darksteel Reactor 4 R ART DST Darksteel Reactor is indestructible. At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor. When Darksteel Reactor has twenty or more charge counters on it, you win the game.
Dimir Cluestone 3 C ART DGM T: Add U or B to your mana pool. UB, T, Sacrifice Dimir Cluestone: Draw a card.
Darksteel Relic 0 U ART NPH Darksteel Relic is indestructible. Darksteel Sentinel 6 U AC SOM Golem. Flash, vigilance. Darksteel Sentinel is indestructible. 3/3 Darkwater Egg 1 U ART ODY 2, T, Sacrifice Darkwater Egg: Add UB to your mana pool. Draw a card. Dead-Iron Sledge 1 U ART MRD Equipment. Whenever equipped creature blocks or becomes blocked by a creature, destroy both creatures. Equip 2 Death-Mask Duplicant 7 U AC DST Shapeshifter. Imprint — 1: Exile target creature card from your graveyard. As long as a card exiled with DeathMask Duplicant has flying, Death-Mask Duplicant has flying. The same is true for fear, first strike, double strike, haste, landwalk, protection, and trample. 5/5 Deathrender 4 R ART LRW Equipment. Equipped creature gets +2/+2. Whenever equipped creature dies, you may put a creature card from your hand onto the battlefield and attach Deathrender to it. Equip 2 Decimator Web 4 R ART MBS 4, T: Target opponent loses 2 life, gets a poison counter, then puts the top six cards of his or her library into his or her graveyard. (A player with ten or more poison counters loses the game.)
Dimir Keyrune 3 U ART GTC T: Add U or B to your mana pool. UB: Dimir Keyrune becomes a 2/2 blue and black Horror artifact creature until end of turn and is unblockable this turn. Dimir Signet 2 C ART RAV,CMD 1, T: Add UB to your mana pool. Dingus Egg 4 R ART L-8 Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller. Dingus Staff 4 U ART WTH Whenever a creature dies, Dingus Staff deals 2 damage to that creature's controller. Dispeller's Capsule W C ART ALA 2W, T, Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment. Disrupting Scepter 3 R ART L-9 3, T: Target player discards a card. Activate this ability only during your turn. Distorting Lens 2 R ART MMQ,8 T: Target permanent becomes the color of your choice until end of turn. Diviner's Wand 3 U TART MOR Wizard Equipment. Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "4: Draw a card." Whenever a Wizard creature enters the battlefield, you may attach Diviner's Wand to it. Equip 3
Defense Grid 2 R ART ULG,8,9 Each spell costs 3 more to cast except during its controller's turn.
Dodecapod 4 U AC APC,TSP Golem. If a spell or ability an opponent controls causes you to discard Dodecapod, put it onto the battlefield with two +1/+1 counters on it instead of putting it into your graveyard. 3/3
Delif's Cone 0 C ART FEM T, Sacrifice Delif's Cone: This turn, when target creature you control attacks and isn't blocked, you may gain life equal to its power. If you do, it assigns no combat damage this turn.
Dolmen Gate 2 R ART LRW Prevent all combat damage that would be dealt to attacking creatures you control.
Delif's Cube 1 R ART FEM 2, T: This turn, when target creature you control attacks and isn't blocked, it assigns no combat damage this turn and you put a cube counter on Delif's Cube. 2, Remove a cube counter from Delif's Cube: Regenerate target creature. Demonmail Hauberk 4 U ART ISD Equipment. Equipped creature gets +4/+2. Equip— Sacrifice a creature. Demon's Horn 2 U ART DST,9-M12 Whenever a player casts a black spell, you may gain 1 life. Demonspine Whip BR U ART ARB Equipment. X: Equipped creature gets +X/+0 until end of turn. Equip 1 Despotic Scepter 1 R ART ICE T: Destroy target permanent you own. It can't be regenerated. Diabolic Machine 7 U AC DRK,4,5 Construct. 3: Regenerate Diabolic Machine. 4/4
Draconian Cylix 3 R ART FEM 2, T, Discard a card at random: Regenerate target creature. Dragon Arch 5 U ART APC 2, T: You may put a multicolored creature card from your hand onto the battlefield. Dragon Blood 3 U ART USG,MRD 3, T: Put a +1/+1 counter on target creature. Dragon Engine 3 R AC ATQ,R-6 Construct. 2: Dragon Engine gets +1/+0 until end of turn. 1/3 Dragon Mask 3 U ART VIS,6 3, T: Target creature you control gets +2/+2 until end of turn. Return it to its owner's hand at the beginning of the next end step. (Return it only if it's on the battlefield.) Dragon's Claw 2 U ART DST,9-M12 Whenever a player casts a red spell, you may gain 1 life. Drake-Skull Cameo 3 U ART INV T: Add U or B to your mana pool. Dream Chisel 2 R ART ONS Face-down creature spells you cast cost 1 less to cast. Dreamstone Hedron 6 U ART ROE,CMD T: Add 3 to your mana pool. 3, T, Sacrifice Dreamstone Hedron: Draw three cards. Drill-Skimmer 4 C AC DST Thopter. Flying. Drill-Skimmer has shroud as long as you control another artifact creature. 2/1 Dromar's Attendant 5 U AC INV Golem. 1, Sacrifice Dromar's Attendant: Add WUB to your mana pool. 3/3 Dross Golem 5 C AC DST Golem. Affinity for Swamps, fear. 3/2 Dross Ripper 4 C AC MBS Hound. 2B: Dross Ripper gets +1/+1 until end of turn. 3/3 Dross Scorpion 4 C AC MRD Scorpion. Whenever Dross Scorpion or another artifact creature dies, you may untap target artifact. 3/1 Druidic Satchel 3 R ART M12 2, T: Reveal the top card of your library. If it's a creature card, put a 1/1 green Saproling creature token onto the battlefield. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life.
Doom Cannon 6 R ART ONS As Doom Cannon enters the battlefield, choose a creature type. 3, T, Sacrifice a creature of the chosen type: Doom Cannon deals 3 damage to target creature or player.
Duplicant 6 R AC MRD Shapeshifter. Imprint — When Duplicant enters the battlefield, you may exile target nontoken creature. As long as the exiled card is a creature card, Duplicant has that card's power, toughness, and creature types. It's still a Shapeshifter. 2/4
Door of Destinies 4 R ART MOR As Door of Destinies enters the battlefield, choose a creature type. Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies. Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.
Duskworker 4 U AC MRD Construct. Whenever Duskworker becomes blocked, regenerate it. 3: Duskworker gets +1/+0 until end of turn. 2/2
Door to Nothingness 5 R ART 5DN,M13 Door to Nothingness enters the battlefield tapped. WWUUBBRRGG, T, Sacrifice Door to Nothingness: Target player loses the game. Doubling Cube 2 R ART 5DN,X 3, T: Double the amount of each type of mana in your mana pool. Draco 16 R AC PLS Dragon. Domain — Draco costs 2 less to cast for each basic land type among lands you control. Flying Domain — At the beginning of your upkeep, sacrifice Draco unless you pay 10. This cost is reduced by 2 for each basic land type among lands you control. 9/9
Eater of Days 4 R AC DST Leviathan. Flying, trample. When Eater of Days enters the battlefield, you skip your next two turns. 9/8 Ebony Horse 3 R ART ARN,R,4 2, T: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn. Ebony Owl Netsuke 2 U ART SOK At the beginning of each opponent's upkeep, if that player has seven or more cards in hand, Ebony Owl Netsuke deals 4 damage to him or her. Ebony Rhino 7 C AC HM Rhino. Trample. 4/5
Echo Chamber 4 R ART TMP 4, T: An opponent chooses target creature he or she controls. Put a token that's a copy of that creature onto the battlefield. That token gains haste until end of turn. Exile the token at the beginning of the next end step. Activate this ability only any time you could cast a sorcery. Echo Circlet 2 C ART SOM Equipment. Equipped creature can block an additional creature. Equip 1 Elbrus, the Binding Blade 7 M DKA TOR(LA) Equipment. Equipped creature gets +1/+0. Whenever equipped creature deals combat damage to a player, unattach Elbrus, the Binding Blade and transform it. Equip 1. Withengar Unbound: (Black, legendary) Demon. Flying, intimidate, trample. Whenever a player loses the game, put thirteen +1/+1 counters on Withengar Unbound. 13/13 Eldrazi Monument 5 R ART ZEN Creatures you control get +1/+1, have flying, and are indestructible. At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument. Elf Replica 3 C AC MRD Elf. 1G, Sacrifice Elf Replica: Destroy target enchantment. 2/2 Elixir of Immortality 1 U ART M11-13 2, T: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library. Elixir of Vitality 4 U ART MIR Elixir of Vitality enters the battlefield tapped. T, Sacrifice Elixir of Vitality: You gain 4 life. 8, T, Sacrifice Elixir of Vitality: You gain 8 life. Elkin Bottle 3 R ART ICE,5 3, T: Exile the top card of your library. Until the beginning of your next upkeep, you may play that card. Elsewhere Flask 2 C ART SHM When Elsewhere Flask enters the battlefield, draw a card. Sacrifice Elsewhere Flask: Choose a basic land type. Each land you control becomes that type until end of turn. Elven Lyre 2 R ART FEM 1, T, Sacrifice Elven Lyre: Target creature gets +2/+2 until end of turn. Emblazoned Golem 2 U AC APC Golem. Kicker X. Spend only colored mana on X. No more than one mana of each color may be spent this way. If Emblazoned Golem was kicked, it enters the battlefield with X +1/+1 counters on it. 1/2 Emerald Medallion 2 R ART TMP Green spells you cast cost 1 less to cast. Emmessi Tome 4 R ART TMP 5, T: Draw two cards, then discard a card. Empyrial Plate 2 R ART MRD Equipment. Equipped creature gets +1/+1 for each card in your hand. Equip 2 Enatu Golem 6 U AC ROE Golem. When Enatu Golem dies, you gain 4 life. 3/5 Endoskeleton 2 U ART USG You may choose not to untap Endoskeleton during your untap step. 2, T: Target creature gets +0/+3 for as long as Endoskeleton remains tapped. Energizer 4 R AC TMP Juggernaught. 2, T: Put a +1/+1 counter on Energizer. 2/2 Energy Chamber 2 U ART 5DN At the beginning of your upkeep, choose one — Put a +1/+1 counter on target artifact creature; or put a charge counter on target noncreature artifact. Engineered Explosives X R ART 5DN Sunburst. 2, Sacrifice Engineered Explosives: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Engineered Explosives.
Enigma Sphinx 4WUB R AC ARB Sphinx. Flying. When Enigma Sphinx is put into your graveyard from the battlefield, put it into your library third from the top. Cascade. 5/4 Ensnaring Bridge 3 R ART STH,7,8 Creatures with power greater than the number of cards in your hand can't attack. Ensouled Scimitar 3 U ART 5DN Equipment. 3: Ensouled Scimitar becomes a 1/5 Spirit artifact creature with flying until end of turn. (Equipment that's a creature can't equip a creature.) Equipped creature gets +1/+5. Equip 2 Eon Hub 5 R ART 5DN Players skip their upkeep steps. Epochrasite 2 R AC FUT Construct. Epochrasite enters the battlefield with three +1/+1 counters on it if you didn't cast it from your hand. When Epochrasite dies, exile it with three time counters on it and it gains suspend. 1/1 Erratic Portal 4 R ART EXO 1, T: Return target creature to its owner's hand unless its controller pays 1. Ersatz Gnomes 3 U AC MIR Gnome. T: Target spell becomes colorless. T: Target permanent becomes colorless until end of turn. 1/1 Esper Battlemage 2U U AC ALA Human Wizard. W, T: Prevent the next 2 damage that would be dealt to you this turn. B, T: Target creature gets -1/-1 until end of turn. 2/2 Esper Cormorants 2WU C AC CON Bird. Flying. 3/3 Esper Sojourners WUB C AC ARB Vedalken Wizard. When you cycle Esper Sojourners or it dies, you may tap or untap target permanent. Cycling 2U. 2/3 Esper Stormblade (w/b)U C AC ARB Vedalken Wizard. As long as you control another multicolored permanent, Esper Stormblade gets +1/+1 and has flying. 2/1 Esperzoa 2U U AC CON Jellyfish. Flying. At the beginning of your upkeep, return an artifact you control to its owner's hand. 4/3 Essence Bottle 2 U ART TMP 3, T: Put an elixir counter on Essence Bottle. T, Remove all elixir counters from Essence Bottle: You gain 2 life for each elixir counter removed this way. Etched Champion 3 R AC SOM Soldier. Metalcraft — Etched Champion has protection from all colors as long as you control three or more artifacts. 2/2 Etched Monstrosity 5 M AC NPH Golem. Etched Monstrosity enters the battlefield with five -1/-1 counters on it. WUBRG, Remove five -1/-1 counters from Etched Monstrosity: Target player draws three cards. 10/10 Etched Oracle 4 U AC 5DN Wizard. Sunburst. 1, Remove four +1/+1 counters from Etched Oracle: Target player draws three cards. 0/0 Eternity Vessel 6 M ART ZEN Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total. Landfall — Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel. Ethercaste Knight WU C AC ARB Human Knight. Exalted. 1/3 Etherium Abomination 3UB C AC ARB Horror. Unearth 1UB. 4/3 Etherium Astrolabe 2U U ART ALA Flash. B, T, Sacrifice an artifact: Draw a card.
Etherium Sculptor 1U C AC ALA Vedalken Artificer. Artifact spells you cast cost 1 less to cast. 1/2 Etherium-Horn Sorcerer 4UR R AC PC2 Minotaur Wizard. 1UR: Return Etherium-Horn Sorcerer to its owner's hand. Cascade3/6 Ethersworn Adjudicator 4U M AC CON Vedalken Knight. Flying. 1WB, T: Destroy target creature or enchantment. 2U: Untap Ethersworn Adjudicator. 4/4 Ethersworn Canonist 1W R AC ALA Human Cleric. Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells. 2/2 Ethersworn Shieldmage 1WU C AC ARB Vedalken Wizard. Flash. When Ethersworn Shieldmage enters the battlefield, prevent all damage that would be dealt to artifact creatures this turn. 2/2 Etherwrought Page 1WUB U ART ARB At the beginning of your upkeep, choose one — You gain 2 life; or look at the top card of your library, then you may put that card into your graveyard; or each opponent loses 1 life. Everflowing Chalice 0 U ART WWK Multikicker 2. Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. T: Add 1 to your mana pool for each charge counter on Everflowing Chalice. Evolution Vat 3 R ART DIS 3, T: Tap target creature and put a +1/+1 counter on it. Until end of turn, that creature gains "2GU: Double the number of +1/+1 counters on this creature." Excavator 2 U ART TMP T, Sacrifice a basic land: Target creature gains landwalk of each of the land types of the sacrificed land until end of turn. Executioner's Capsule B C ART ALA 1B, T, Sacrifice Executioner's Capsule: Destroy target nonblack creature. Executioner's Hood 2 C ART DKA Equipment. Equipped creature has intimidate. Equip 2 Expedition Map 1 C ART ZEN 2, T, Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Explorer's Scope 1 C ART ZEN Equipment. Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Equip 1 Extraplanar Lens 3 R ART MRD Imprint — When Extraplanar Lens enters the battlefield, you may exile target land you control. Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana to his or her mana pool of any type that land produced. Extruder 4 U AC UDS Juggernaut. Echo 4. Sacrifice an artifact: Put a +1/+1 counter on target creature. 4/3 Eye of Ramos 3 R ART MMQ T: Add U to your mana pool. Sacrifice Eye of Ramos: Add U to your mana pool. Eye of Yawgmoth 3 R ART NMS 3, T, Sacrifice a creature: Reveal a number of cards from the top of your library equal to the sacrificed creature's power. Put one into your hand and exile the rest. Faerie Mechanist 3U C AC CON Faerie Artificer. Flying. When Faerie Mechanist enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order. 2/2
Fang Skulkin 2 C AC EVE Scarecrow. 2: Target black creature gains wither until end of turn. 2/1 Farsight Mask 5 U ART MRD,PC2 Whenever a source an opponent controls deals damage to you, if Farsight Mask is untapped, you may draw a card. Feldon's Cane 1 U ART ATQ,5,TSP T, Exile Feldon's Cane: Shuffle your graveyard into your library. Fellwar Stone 2 U ART DRK,4,9,CMD T: Add to your mana pool one mana of any color that a land an opponent controls could produce. Feroz's Ban 6 R HM,5,7 Creature spells cost 2 more to cast. Ferropede 3 U AC 5DN Insect. Ferropede is unblockable. Whenever Ferropede deals combat damage to a player, you may remove a counter from target permanent.1/1 Fieldmist Borderpost 1WU C ART ARB You may pay 1 and return a basic land you control to its owner's hand rather than pay Fieldmist Borderpost's mana cost. Fieldmist Borderpost enters the battlefield tapped. T: Add W or U to your mana pool. Filigree Angel 5WWU R AC ARB Angel. Flying. When Filigree Angel enters the battlefield, you gain 3 life for each artifact you control. 4/4 Filigree Sages 3U U AC ALA Vedalken Wizard. 2U: Untap target artifact. 2/3 Fire Diamond 2 U ART VIS,6,7 Fire Diamond enters the battlefield tapped. T: Add R to your mana pool. Fireshrieker 3 U ART MRD Equipment. Equipped creature has double strike. Equip 2. Firewild Borderpost 1RG C ART ARB You may pay 1 and return a basic land you control to its owner's hand rather than pay Firewild Borderpost's mana cost. Firewild Borderpost enters the battlefield tapped. T: Add R or G to your mana pool. Fist of Suns 3 R ART 5DN You may pay WUBRG rather than pay the mana cost for spells that you cast. Flayer Husk 1 C ART MBS,PC2 Equipment. Living weapon. Equipped creature gets +1/+1. Equip 2 Flight Spellbomb 1 C ART SOM T, Sacrifice Flight Spellbomb: Target creature gains flying until end of turn. When Flight Spellbomb is put into a graveyard from the battlefield, you may pay U. If you do, draw a card. Flint Golem 4 U AC NMS Golem. Whenever Flint Golem becomes blocked, defending player puts the top three cards of his or her library into his or her graveyard. 2/3 Floodwater Dam 3 R ART ALL XX1, T: Tap X target lands. Flowstone Armor 3 U ART NMS You may choose not to untap Flowstone Armor during your untap step. 3, T: Target creature gets +1/-1 for as long as Flowstone Armor remains tapped. Flowstone Sculpture 6 R AC TMP Shapeshifter. 2, Discard a card: Put a +1/+1 counter on Flowstone Sculpture or Flowstone Sculpture gains flying, first strike, or trample. (This effect lasts indefinitely.) 4/4 Flowstone Thopter 7 U AC NMS Thopter. 1: Flowstone Thopter gets +1/-1 and gains flying until end of turn. 4/4 Fluctuator 2 R ART USG Cycling abilities you activate cost you up to 2 less to activate.
Flying Carpet 4 R ART ARN,R-8 2, T: Target creature gains flying until end of turn. Fodder Cannon 4 U ART UDS,8 4, T, Sacrifice a creature: Fodder Cannon deals 4 damage to target creature. Font of Mythos 4 R ART CON At the beginning of each player's draw step, that player draws two additional cards. Fool's Tome 4 R ART TMP 2, T: Draw a card. Activate this ability only if you have no cards in hand. Forcefield 3 R ART L,U 1: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage. Forethought Amulet 5 R ART LEG At the beginning of your upkeep, sacrifice Forethought Amulet unless you pay 3. If an instant or sorcery source would deal 3 or more damage to you, it deals 2 damage to you instead. Foriysian Totem 3 U ART TSP T: Add R to your mana pool. 4R: Foriysian Totem becomes a 4/4 red Giant artifact creature with trample until end of turn. As long as Foriysian Totem is a creature, it can block an additional creature. Fountain of Youth 0 U ART DRK,5,6,X 2, T: You gain 1 life. Fractured Powerstone 2 C ART PC2 T: Add 1 to your mana pool. T: Roll the planar die. Activate this ability only any time you could cast a sorcery. Frogmite 4 C AC MRD Frog. Affinity for artifacts. 2/2 Fyndhorn Bow 2 U ART ICE 3, T: Target creature gains first strike until end of turn. Gallows at Willow Hill 3 R ART AVR 3, T, Tap three untapped Humans you control: Destroy target creature. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield. Galvanic Juggernaut 4 U AC ISD Juggernaught. Galvanic Juggernaut attacks each turn if able. Galvanic Juggernaut doesn't untap during your untap step. Whenever another creature dies, untap Galvanic Juggernaut. 5/5 Galvanic Key 2 C ART MRD Flash. 3, T: Untap target artifact. Gargoyle Sentinel 3 U AC M11 Gargoyle. Defender. 3: Until end of turn, Gargoyle Sentinel loses defender and gains flying. 3/3 Magic 2011 Uncommon Gate to the Ă&#x2020;ther 6 R ART MRD At the beginning of each player's upkeep, that player reveals the top card of his or her library. If it's an artifact, creature, enchantment, or land card, the player may put it onto the battlefield. Gauntlet of Might 4 R ART L,U Red creatures get +1/+1. Whenever a Mountain is tapped for mana, its controller adds R to his or her mana pool (in addition to the mana the land produces). Gauntlet of Power 5 R ART TSP As Gauntlet of Power enters the battlefield, choose a color. Creatures of the chosen color get +1/+1. Whenever a basic land is tapped for mana of the chosen color, its controller adds one mana of that color to his or her mana pool (in addition to the mana the land produces). Gauntlets of Chaos 5 R ART LEG,5 5, Sacrifice Gauntlets of Chaos: Exchange control of target artifact, creature, or land you control and target permanent an opponent controls that shares one of those types with it. If those permanents are exchanged this way, destroy all Auras attached to them.
Geistcatcher's Rig 6 U AC ISD Construct. When Geistcatcher's Rig enters the battlefield, you may have it deal 4 damage to target creature with flying. 4/5 Gem of Becoming 3 U ART M13 3, T, Sacrifice Gem of Becoming: Search your library for an Island card, a Swamp card, and a Mountain card. Reveal those cards and put them into your hand. Then shuffle your library. Gemini Engine 6 R AC DST Construct. Whenever Gemini Engine attacks, put a colorless Construct artifact creature token named Twin onto the battlefield attacking. Its power is equal to Gemini Engine's power and its toughness is equal to Gemini Engine's toughness. Sacrifice the token at end of combat. 3/4 Gemstone Array 4 U ART 5DN 2: Put a charge counter on Gemstone Array. Remove a charge counter from Gemstone Array: Add one mana of any color to your mana pool. General's Kabuto 4 R ART CHK Equipment. Equipped creature has shroud. Prevent all combat damage that would be dealt to equipped creature. Equip 2 General's Regalia 3 R ART MMQ 3: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature you control instead. Genesis Chamber 2 U ART DST Whenever a nontoken creature enters the battlefield, if Genesis Chamber is untapped, that creature's controller puts a 1/1 colorless Myr artifact creature token onto the battlefield. Geth's Grimoire 4 U ART DST Whenever an opponent discards a card, you may draw a card. Ghoulcaller's Bell 1 C ART ISD T: Each player puts the top card of his or her library into his or her graveyard. Gilded Lotus 5 R ART MRD,M13 T: Add three mana of any one color to your mana pool. Glaring Spotlight 1 R ART GTC Creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof. 3, Sacrifice Glaring Spotlight: Creatures you control gain hexproof until end of turn and are unblockable this turn. Glass Golem Golem. 6/2
5 U AC RAV
Glassdust Hulk 3WU C AC ARB Golem. Whenever another artifact enters the battlefield under your control, Glassdust Hulk gets +1/+1 until end of turn and is unblockable this turn. Cycling (w/u). 3/4 Glasses of Urza 1 U ART T: Look at target player's hand.
L-6
Glaze Fiend 1B C AC ALA Illusion. Flying. Whenever another artifact enters the battlefield under your control, Glaze Fiend gets +2/+2 until end of turn. 0/1 Glint Hawk Idol 2 C ART SOM Whenever another artifact enters the battlefield under your control, you may have Glint Hawk Idol become a 2/2 Bird artifact creature with flying until end of turn. W: Glint Hawk Idol becomes a 2/2 Bird artifact creature with flying until end of turn. Gnarled Effigy 4 U ART SHM 4, T: Put a -1/-1 counter on target creature. Goblin Cannon 4 U ART 5DN 2: Goblin Cannon deals 1 damage to target creature or player. Sacrifice Goblin Cannon.
Goblin Charbelcher 4 R ART MRD 3, T: Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to target creature or player. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order. Goblin Dirigible 6 C AC MRD Construct. Flying. Goblin Dirigible doesn't untap during your untap step. At the beginning of your upkeep, you may pay 4. If you do, untap Goblin Dirigible. 4/4 Goblin Lyre 3 R ART ICE Sacrifice Goblin Lyre: Flip a coin. If you win the flip, Goblin Lyre deals damage to target opponent equal to the number of creatures you control. If you lose the flip, Goblin Lyre deals damage to you equal to the number of creatures that opponent controls. Goblin Replica 3 C AC MRD Goblin. 3R, Sacrifice Goblin Replica: Destroy target artifact. 2/2 Goblin War Wagon 4 C AC MRD Juggernaught. Goblin War Wagon doesn't untap during your untap step. At the beginning of your upkeep, you may pay 2. If you do, untap Goblin War Wagon. 3/3
Grafted Skullcap 4 R ART USG,7 At the beginning of your draw step, draw an additional card. At the beginning of your end step, discard your hand. Grafted Wargear 3 U ART 5DN Equipment. Equipped creature gets +3/+2. Whenever Grafted Wargear becomes unattached from a permanent, sacrifice that permanent. Equip 0. Granite Shard 3 U ART MRD 3, T or R, T: Granite Shard deals 1 damage to target creature or player. Grapeshot Catapult 4 C ART ATQ,4,5,7 Construct. T: Grapeshot Catapult deals 1 damage to target creature with flying. 2/3 Grappling Hook 4 R ART ZEN Equipment. Equipped creature has double strike. Whenever equipped creature attacks, you may have target creature block it this turn if able. Equip 4 Graveyard Shovel 2 U ART ISD 2, T: Target player exiles a card from his or her graveyard. If it's a creature card, you gain 2 life. Great Furnace ALL C MRD T: Add R to your mana pool.
Gold Myr 2 C MRD,SOM Myr. T: Add W to your mana pool. 1/1
Greatsword 3 U ART M12 Equipment. Equipped creature gets +3/+0. Equip 3
Golden Urn 1 C ART SOM At the beginning of your upkeep, you may put a charge counter on Golden Urn. T, Sacrifice Golden Urn: You gain life equal to the number of charge counters on Golden Urn.
Green Mana Battery 4 U ART LEG,4 2, T: Put a charge counter on Green Mana Battery. T, Remove any number of charge counters from Green Mana Battery: Add G to your mana pool, then add an additional G to your mana pool for each charge counter removed this way.
Golem Artisan 5 U AC SOM Golem. 2: Target artifact creature gets +1/+1 until end of turn. 2: Target artifact creature gains your choice of flying, trample, or haste until end of turn. 3/3 Golem Foundry 3 C ART SOM Whenever you cast an artifact spell, you may put a charge counter on Golem Foundry. Remove three charge counters from Golem Foundry: Put a 3/3 colorless Golem artifact creature token onto the battlefield. Golem's Heart 2 U ART SOM Whenever a player casts an artifact spell, you may gain 1 life. Golem-Skin Gauntlets 1 U ART MRD Equipped creature gets +1/+0 for each Equipment attached to it. Equip 2 Golgari Cluestone 3 C ART DGM T: Add B or G to your mana pool. BG, T, Sacrifice Golgari Cluestone: Draw a card. Golgari Keyrune 3 U ART RTR T: Add B or G to your mana pool. BG: Golgari Keyrune becomes a 2/2 black and green Insect artifact creature with deathtouch until end of turn. Golgari Signet 2 C ART RAV,CMD 1, T: Add BG to your mana pool. Golgothian Sylex 4 R ART ATQ 1, T: Each nontoken permanent from the Antiquities expansion is sacrificed by its controller. Gorgon Flail 2 U ART M10 Equipment. Equipped creature gets +1/+1 and has deathtouch. Equip 2 Grafdigger's Cage 1 R ART DKA Creature cards can't enter the battlefield from graveyards or libraries. Players can't cast cards in graveyards or libraries. Grafted Exoskeleton 4 U ART SOM Equipment. Equipped creature gets +2/+2 and has infect. Whenever Grafted Exoskeleton becomes unattached from a permanent, sacrifice that permanent. Equip 2
Gremlin Mine 1 C ART NPH 1, T, Sacrifice Gremlin Mine: Gremlin Mine deals 4 damage to target artifact creature. 1, T, Sacrifice Gremlin Mine: Remove up to four charge counters from target noncreature artifact. Grid Monitor 4 R AC MRD Construct. You can't cast creature spells. 4/6 Grifter's Blade 3 U ART RAV Equipment. Flash. As Grifter's Blade enters the battlefield, choose a creature you control it could be attached to. If you do, it enters the battlefield attached to that creature. Equipped creature gets +1/+1. Equip 1 Grim Monolith 2 R ART ULG Grim Monolith doesn't untap during your untap step. T: Add 3 to your mana pool. 4: Untap Grim Monolith. Grim Poppet 7 R AC SHM Scarecrow. Grim Poppet enters the battlefield with three 1/-1 counters on it. Remove a -1/-1 counter from Grim Poppet: Put a -1/-1 counter on another target creature. 4/4 Grimoire of the Dead 4 M LA ISD 1, T, Discard a card: Put a study counter on Grimoire of the Dead. T, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types. Grindclock 2 R ART SOM T: Put a charge counter on Grindclock. T: Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of charge counters on Grindclock. Grinding Station 2 U ART 5DN T, Sacrifice an artifact: Target player puts the top three cards of his or her library into his or her graveyard. Whenever an artifact enters the battlefield, you may untap Grinding Station. Grindstone 1 R ART TMP 3, T: Target player puts the top two cards of his or her library into his or her graveyard. If both cards share a color, repeat this process.
Grinning Totem 4 R ART MIR,6,TSP 2, T, Sacrifice Grinning Totem: Search target opponent's library for a card and exile it. Then that player shuffles his or her library. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard. Gruul Cluestone 3 C ART DGM T: Add R or G to your mana pool. RG, T, Sacrifice Gruul Cluestone: Draw a card. Gruul Keyrune 3 U ART GTC T: Add R or G to your mana pool. RG: Gruul Keyrune becomes a 3/2 red and green Beast artifact creature with trample until end of turn. Gruul Signet 2 C ART GPT,CMD 1, T: Add RG to your mana pool. Gruul War Plow 4 R ART GPT Creatures you control have trample. 1RG: Gruul War Plow becomes a 4/4 Juggernaut artifact creature until end of turn. Guardian Idol 2 U ART 5DN Guardian Idol enters the battlefield tapped. T: Add 1 to your mana pool. 2: Guardian Idol becomes a 2/2 Golem artifact creature until end of turn. Gustha's Scepter 0 R ART ALL T: Exile a card from your hand face down. You may look at it for as long as it remains exiled. T: Return a card you own exiled with Gustha's Scepter to your hand. When you lose control of Gustha's Scepter, put all cards exiled with Gustha's Scepter into their owner's graveyard. Gust-Skimmer 2 C AC MBS Insect. U: Gust-Skimmer gains flying until end of turn. 2/1 Hair-Strung Koto 6 R ART CHK Tap an untapped creature you control: Target player puts the top card of his or her library into his or her graveyard. Hammer of Ruin 2 U ART WWK Equipment. Equipped creature gets +2/+0. Whenever equipped creature deals combat damage to a player, you may destroy target Equipment that player controls. Equip 2 Hankyu 1 U ART CHK Equipment. Equipped creature has "T: Put an aim counter on Hankyu" and "T, Remove all aim counters from Hankyu: This creature deals damage to target creature or player equal to the number of aim counters removed this way." Equip 4 Haunted Guardian 2 U AC AVR Construct. Defender, first strike. 2/1 Healer's Headdress 2 C ART 5DN Equipment. Equipped creature gets +0/+2 and has "T: Prevent the next 1 damage that would be dealt to target creature or player this turn." WW: Attach Healer's Headdress to target creature you control. Equip 1 Heap Doll 1 U AC SHM Scarecrow. Sacrifice Heap Doll: Exile target card from a graveyard. 1/1 Heart of Ramos 3 R ART MMQ T: Add R to your mana pool. Sacrifice Heart of Ramos: Add R to your mana pool. Heartseeker 4 R ART DST Equipment. Equipped creature gets +2/+1 and has "T, Unattach Heartseeker: Destroy target creature." Equip 5 Heartstone 3 U ART STH Activated abilities of creatures cost 1 less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana. Heartwood Shard 3 U ART MRD 3, T or G, T: Target creature gains trample until end of turn.
Heavy Arbalest 3 U ART SOM Equipment. Equipped creature doesn't untap during its controller's untap step. Equipped creature has "T: This creature deals 2 damage to target creature or player." Equip 4 Heavy Mattock 3 C ART DKA Equipment. Equipped creature gets +1/+1. As long as equipped creature is a Human, it gets an additional +1/+1. Equip 2 Hedron Matrix 4 R ART ROE Equipment. Equipped creature gets +X/+X, where X is its converted mana cost. Equip 4 Hedron Rover 4 C AC WWK Construct. Landfall â&#x20AC;&#x201D; Whenever a land enters the battlefield under your control, Hedron Rover gets +2/+2 until end of turn. 2/2 Hedron Scrabbler 2 C AC ZEN Construct. Landfall â&#x20AC;&#x201D; Whenever a land enters the battlefield under your control, Hedron Scrabbler gets +1/+1 until end of turn. 1/1 Heliophial 5 C ART 5DN Sunburst 2, Sacrifice Heliophial: Heliophial deals damage equal to the number of charge counters on it to target creature or player.
Hivestone 2 R ART TSP Creatures you control are Slivers in addition to their other creature types.
Igneous Golem 5 U AC MIR Golem. 2: Igneous Golem gains trample until end of turn. 3/4
Hollow Warrior 4 U AC PCY Golem Warrior. Hollow Warrior can't attack or block unless you tap an untapped creature you control not declared as an attacking or blocking creature this combat. 4/4
Illuminated Folio 5 U ART SHM 1, T, Reveal two cards from your hand that share a color: Draw a card.
Honor-Worn Shaku 3 U ART CHK T: Add 1 to your mana pool. Tap an untapped legendary permanent you control: Untap Honor-Worn Shaku. Hoof Skulkin 3 C AC EVE Scarecrow. 3: Target green creature gets +1/+1 until end of turn. 2/2 Hopping Automaton 3 U AC USG Construct. 0: Hopping Automaton gets -1/-1 and gains flying until end of turn. 2/2 Horizon Spellbomb 1 C ART SOM 2, T, Sacrifice Horizon Spellbomb: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. When Horizon Spellbomb is put into a graveyard from the battlefield, you may pay G. If you do, draw a card.
Illusionary Mask 2 R ART L,U X: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on X. If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate this ability only any time you could cast a sorcery. Illusionist's Bracers 2 R ART GTC Equipment. Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy. Equip 3 Imi Statue 3 R ART CHK Players can't untap more than one artifact during their untap steps.
Helm of Awakening 2 U ART VIS Spells cost 1 less to cast.
Horn of Deafening 4 R ART LEG 2, T: Prevent all combat damage that would be dealt by target creature this turn.
Immolating Souleater 2 C AC NPH Hound. (r/p): Immolating Souleater gets +1/+0 until end of turn. 1/1 ((r/p) can be paid with either R or 2 life.)
Helm of Chatzuk 1 R ART L-5 1, T: Target creature gains banding until end of turn.
Horn of Greed 3 R ART STH Whenever a player plays a land, that player draws a card.
Helm of Kaldra 3 R LA 5DN Equipment. Equipped creature has first strike, trample, and haste. 1: If you control Equipment named Helm of Kaldra, Sword of Kaldra, and Shield of Kaldra, put a legendary 4/4 colorless Avatar creature token named Kaldra onto the battlefield and attach those Equipment to it. Equip 2
Horn of Plenty 6 R ART MMQ Whenever a player casts a spell, he or she may pay 1. If that player does, he or she draws a card at the beginning of the next end step.
Immortal Coil 2BB R ART ALA T, Exile two cards from your graveyard: Draw a card. If damage would be dealt to you, prevent that damage. Exile a card from your graveyard for each 1 damage prevented this way. When there are no cards in your graveyard, you lose the game.
Helm of Obedience 4 R ART ALL X, T: Target opponent puts cards from the top of his or her library into his or her graveyard until a creature card or X cards are put into that graveyard this way, whichever comes first. If a creature card is put into that graveyard this way, sacrifice Helm of Obedience and put that card onto the battlefield under your control. X can't be 0. Helm of Possession 4 R ART TMP You may choose not to untap Helm of Possession during your untap step. 2, T, Sacrifice a creature: Gain control of target creature for as long as you control Helm of Possession and Helm of Possession remains tapped. Helvault 3 M LA DKA 1, T: Exile target creature you control. 7, T: Exile target creature you don't control. When Helvault is put into a graveyard from the battlefield, return all cards exiled with it to the battlefield under their owners' control. Hematite Golem 4 C AC MRD Golem. 1R: Hematite Golem gets +2/+0 until end of turn. 1/4 Hematite Talisman 2 U ART ICE Whenever a player casts a red spell, you may pay 3. If you do, untap target permanent. Henge Guardian 5 U AC MMQ Dragon Wurm. 2: Henge Guardian gains trample until end of turn. 3/4 Herbal Poultice 0 C ART LRW 3, Sacrifice Herbal Poultice: Regenerate target creature.
Horn of Ramos 3 R ART MMQ T: Add G to your mana pool. Sacrifice Horn of Ramos: Add G to your mana pool. Horned Helm 2 C ART 5DN Equipment. Equipped creature gets +1/+1 and has trample. GG: Attach Horned Helm to target creature you control. Equip 1 Hornet Cannon 4 U ART STH 3, T: Put a 1/1 colorless Insect artifact creature token with flying and haste named Hornet onto the battlefield. Destroy it at the beginning of the next end step. Horrible Hordes 3 U AC MIR Spirit. Rampage 1 2/2 Hovermyr 2 C AC NPH Myr. Flying, vigilance 1/2 Howling Mine 2 R ART L-M10,CMD At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. Ice Cauldron 4 R ART ICE X, T: Put a charge counter on Ice Cauldron and exile a nonland card from your hand. You may cast that card for as long as it remains exiled. Note the type and amount of mana spent to pay this activation cost. Activate this ability only if there are no charge counters on Ice Cauldron. T, Remove a charge counter from Ice Cauldron: Add Ice Cauldron's last noted type and amount of mana to your mana pool. Spend this mana only to cast the last card exiled with Ice Cauldron. Ichor Wellspring 2 C ART MBS When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card.
Hex Parasite 1 R AC NPH Insect. X(b/p): Remove up to X counters from target permanent. For each counter removed this way, Hex Parasite gets +1/+0 until end of turn. 1/1
Ichorclaw Myr 2 C AC SOM Myr. Infect. Whenever Ichorclaw Myr becomes blocked, it gets +2/+2 until end of turn. 1/1
Hexplate Golem Golem. 5/7
Icy Manipulator 4 U ART L,U,ICE,MRD,9,X 1, T: Tap target artifact, creature, or land.
7 C AC MBS
Implements of Sacrifice 2 R ART FEM 1, T, Sacrifice Implements of Sacrifice: Add two mana of any one color to your mana pool. Infiltration Lens 1 U ART SOM Equipment. Whenever equipped creature becomes blocked by a creature, you may draw two cards. Equip 1 Infinite Hourglass 4 R ART ICE,5 At the beginning of your upkeep, put a time counter on Infinite Hourglass. All creatures get +1/+0 for each time counter on Infinite Hourglass. 3: Remove a time counter from Infinite Hourglass. Any player may activate this ability but only during any upkeep step. Infused Arrows 4 U ART 5DN Sunburst. T, Remove X charge counters from Infused Arrows: Target creature gets -X/-X until end of turn. Inkwell Leviathan 7UU R AC CON Leviathan. Islandwalk, trample, shroud. 7/11 Inquisitor's Flail 2 U ART ISD Equipment. If equipped creature would deal combat damage, it deals double that damage instead. If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead. Equip 2 Insatiable Souleater 4 C AC NPH Beast. (g/p): Insatiable Souleater gains trample until end of turn. 5/1 Iron Lance 2 U ART MMQ 3, T: Target creature gains first strike until end of turn. Iron Maiden 3 R ART ULG At the beginning of each opponent's upkeep, Iron Maiden deals X damage to that player, where X is the number of cards in his or her hand minus 4. Iron Myr 2 C AC MRD,SOM Myr. T: Add R to your mana pool. 1/1 Iron Star 1 U ART L-8 Whenever a player casts a red spell, you may pay 1. If you do, you gain 1 life.
Iron-Heart Chimera 4 U AC VIS Chimera. Vigilance. Sacrifice Iron-Heart Chimera: Put a +2/+2 counter on target Chimera creature. It gains vigilance. (This effect lasts indefinitely.) 2/2
Jester's Cap 4 R ART ICE,5,9 2, T, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles his or her library.
Isochron Scepter 2 U ART MRD Imprint â&#x20AC;&#x201D; When Isochron Scepter enters the battlefield, you may exile an instant card with converted mana cost 2 or less from your hand. 2, T: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
Jester's Mask 5 R ART ICE Jester's Mask enters the battlefield tapped. 1, T, Sacrifice Jester's Mask: Target opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. That player puts those cards into his or her hand, then shuffles his or her library.
Isolation Cell 4 U ART NPH Whenever an opponent casts a creature spell, that player loses 2 life unless he or she pays 2.
Jester's Scepter 3 R ART CSP When Jester's Scepter enters the battlefield, exile the top five cards of target player's library face down. You may look at those cards for as long as they remain exiled. 2, T, Put a card exiled with Jester's Scepter into its owner's graveyard: Counter target spell if it has the same name as that card.
Ivory Crane Netsuke 2 U ART SOK At the beginning of your upkeep, if you have seven or more cards in hand, you gain 4 life. Ivory Cup 1 U ART L-8 Whenever a player casts a white spell, you may pay 1. If you do, you gain 1 life. Ivory Tower 1 R ART ATQ,R,4 At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4. Izzet Cluestone 3 C ART DGM T: Add U or R to your mana pool. UR, T, Sacrifice Izzet Cluestone: Draw a card. Izzet Keyrune 3 U ART RTR T: Add U or R to your mana pool. UR: Until end of turn, Izzet Keyrune becomes a 2/1 blue and red Elemental artifact creature. Whenever Izzet Keyrune deals combat damage to a player, you may draw a card. If you do, discard a card. Izzet Signet 2 C ART GPT,CMD 1, T: Add UR to your mana pool. Jabari's Banner 2 U ART WTH 1, T: Target creature gains flanking until end of turn. Jade Idol 4 U ART CHK Whenever you cast a Spirit or Arcane spell, Jade Idol becomes a 4/4 Spirit artifact creature until end of turn. Jade Monolith 4 R ART L-6 1: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead. Jade Statue 4 R ART L,U,9 2: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Activate this ability only during combat. Jalum Tome 3 R ART ATQ,5-7 2, T: Draw a card, then discard a card. Jandor's Ring 6 R ART ARN,R 2, T, Discard the last card you drew this turn: Draw a card. Jandor's Saddlebags 2 R ART ARN,R-5,7 3, T: Untap target creature. Jangling Automaton 3 C AC WTH Construct. Whenever Jangling Automaton attacks, untap all creatures defending player controls. 3/2 Jar of Eyeballs 3 R ART DKA Whenever a creature you control dies, put two eyeball counters on Jar of Eyeballs. 3, T, Remove all eyeball counters from Jar of Eyeballs: Look at the top X cards of your library, where X is the number of eyeball counters removed this way. Put one of them into your hand and the rest on the bottom of your library in any order. Jawbone Skulkin 1 C AC EVE Scarecrow. 2: Target red creature gains haste until end of turn. 1/1 Jayemdae Tome 4 U ART L-8,X,M13 4, T: Draw a card.
Jet Medallion 2 R ART TMP Black spells you cast cost 1 less to cast. Jeweled Amulet 0 U ART ICE 1, T: Put a charge counter on Jeweled Amulet. Note the type of mana spent to pay this activation cost. Activate this ability only if there are no charge counters on Jeweled Amulet. T, Remove a charge counter from Jeweled Amulet: Add one mana of Jeweled Amulet's last noted type to your mana pool.
Junk Diver 3 R AC UDS Bird. Flying. When Junk Diver dies, return another target artifact card from your graveyard to your hand. 1/1 Junk Golem 4 R AC ODY Golem. Junk Golem enters the battlefield with three +1/+1 counters on it. At the beginning of your upkeep, sacrifice Junk Golem unless you remove a +1/+1 counter from it. 1, Discard a card: Put a +1/+1 counter on Junk Golem. 0/0 Junktroller 4 U AC RAV Golem. Defender. T: Put target card from a graveyard on the bottom of its owner's library. 0/6 Junkyo Bell 4 R ART CHK At the beginning of your upkeep, you may have target creature you control get +X/+X until end of turn, where X is the number of creatures you control. If you do, sacrifice that creature at the beginning of the next end step. Juntu Stakes 2 R ART INV Creatures with power 1 or less don't untap during their controllers' untap steps. Kaleidostone 2 C ART CON When Kaleidostone enters the battlefield, draw a card. 5, T, Sacrifice Kaleidostone: Add WUBRG to your mana pool.
Jeweled Bird 1 U ART ARN Remove Jeweled Bird from your deck before playing if you're not playing for ante. T: Put Jeweled Bird into the ante. If you do, put all other cards you own from the ante into your graveyard, then draw a card.
Karn, Silver Golem 5 R LAC USG Golem. Whenever Karn, Silver Golem blocks or becomes blocked, it gets -4/+4 until end of turn. 1: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. 4/4
Jeweled Torque 2 U ART MMQ As Jeweled Torque enters the battlefield, choose a color. Whenever a player casts a spell of the chosen color, you may pay 2. If you do, you gain 2 life.
Keening Stone 6 R ART ROE 5, T: Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in that player's graveyard.
Jhoira's Timebug 2 C AC TSP Insect. T: Choose target permanent you control or suspended card you own. If that permanent or card has a time counter on it, you may remove a time counter from it or put another time counter on it. 1/2
Keldon Battlewagon 5 R AC PCY Juggernaught. Trample. Keldon Battlewagon can't block. When Keldon Battlewagon attacks, sacrifice it at end of combat. Tap an untapped creature you control: Keldon Battlewagon gets +X/+0 until end of turn, where X is the power of the creature tapped this way. 0/3
Jhoira's Toolbox 2 U AC ULG Insect. 2: Regenerate target artifact creature. 1/1 Jinxed Choker 3 R ART MRD At the beginning of your end step, target opponent gains control of Jinxed Choker and puts a charge counter on it. At the beginning of your upkeep, Jinxed Choker deals damage to you equal to the number of charge counters on it. 3: Put a charge counter on Jinxed Choker or remove one from it. Jinxed Idol 2 R ART TMP,M11 At the beginning of your upkeep, Jinxed Idol deals 2 damage to you. Sacrifice a creature: Target opponent gains control of Jinxed Idol. Jinxed Ring 2 R ART STH Whenever a nontoken permanent is put into your graveyard from the battlefield, Jinxed Ring deals 1 damage to you. Sacrifice a creature: Target opponent gains control of Jinxed Ring. (This effect lasts indefinitely.) Journeyer's Kite 2 R ART CHK 3, T: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. Joven's Tools 6 U ART HM,5 4, T: Target creature can't be blocked this turn except by Walls. Juggernaut 4 U AC L-R,DST,X,M11 Juggernaught. Juggernaut attacks each turn if able. Juggernaut can't be blocked by Walls. 5/3 Juju Bubble 1 U ART VIS Cumulative upkeep 1. When you play a card, sacrifice Juju Bubble. 2: You gain 1 life.
Khalni Gem 4 U ART ZEN When Khalni Gem enters the battlefield, return two lands you control to their owner's hand. T: Add two mana of any one color to your mana pool. Kill Switch 3 R ART NMS 2, T: Tap all other artifacts. They don't untap during their controllers' untap steps for as long as Kill Switch remains tapped. Kiln Walker 3 U AC NPH Construct. Whenever Kiln Walker attacks, it gets +3/+0 until end of turn. 0/3 Kite Shield 0 U ART M12 Equipment. Equipped creature gets +0/+3. Equip 3 Kitesail 2 U ART WWK,M13 Equipment. Equipped creature gets +1/+0 and has flying. Equip 2 Knowledge Pool 6 R ART MBS Imprint â&#x20AC;&#x201D; When Knowledge Pool enters the battlefield, each player exiles the top three cards of his or her library. Whenever a player casts a spell from his or her hand, that player exiles it. If the player does, he or she may cast another nonland card exiled with Knowledge Pool without paying that card's mana cost. Knowledge Vault 4 R ART LEG 2, T: Exile the top card of your library face down. 0: Sacrifice Knowledge Vault. If you do, discard your hand, then put all cards exiled with Knowledge Vault into their owner's hand. When Knowledge Vault leaves the battlefield, put all cards exiled with Knowledge Vault into their owner's graveyard. Konda's Banner 2 R LA CHK Equipment. Konda's Banner can be attached only to a legendary creature. Creatures that share a color with
equipped creature get +1/+1. Creatures that share a creature type with equipped creature get +1/+1. Equip 2 Kormus Bell 4 R ART L-4 All Swamps are 1/1 black creatures that are still lands. Kraken's Eye 2 U ART DST,9-M12 Whenever a player casts a blue spell, you may gain 1 life. Krark-Clan Ironworks 4 U ART 5DN Sacrifice an artifact: Add 2 to your mana pool. Krark's Thumb 2 R LA MRD If you would flip a coin, instead flip two coins and ignore one. Kry Shield 2 U ART LEG 2, T: Prevent all damage that would be dealt this turn by target creature you control. That creature gets +0/+X until end of turn, where X is its converted mana cost. Kuldotha Forgemaster 5 R AC SOM Construct. T, Sacrifice three artifacts: Search your library for an artifact card and put it onto the battlefield. Then shuffle your library. 3/5 Kusari-Gama 3 R ART CHK Equipment. Equipped creature has "2: This creature gets +1/+0 until end of turn." Whenever equipped creature deals damage to a blocking creature, Kusari-Gama deals that much damage to each other creature defending player controls. Equip 3 Kyren Archive 3 R ART MMQ At the beginning of your upkeep, you may exile the top card of your library face down. 5, Discard your hand, Sacrifice Kyren Archive: Put all cards exiled with Kyren Archive into their owner's hand. Kyren Toy 3 R ART MMQ 1, T: Put a charge counter on Kyren Toy. T, Remove X charge counters from Kyren Toy: Add X1 to your mana pool. Lantern of Insight 1 U ART 5DN Each player plays with the top card of his or her library revealed. T, Sacrifice Lantern of Insight: Target player shuffles his or her library. Lapis Lazuli Talisman 2 U ART ICE Whenever a player casts a blue spell, you may pay 3. If you do, untap target permanent. Lashwrithe 4 R ART NPH Equipment. Living weapon. Equipped creature gets +1/+1 for each Swamp you control. Equip (b/p)(b/p) Lead Golem 5 U AC MIR,6 Golem. Whenever Lead Golem attacks, it doesn't untap during its controller's next untap step. 3/5 Lead-Belly Chimera 4 U AC VIS Chimera. Trample. Sacrifice Lead-Belly Chimera: Put a +2/+2 counter on target Chimera creature. It gains trample. (This effect lasts indefinitely.) 2/2 Leaden Myr 2 C AC MRD,SOM Myr. T: Add B to your mana pool. 1/1 Leashling 6 U AC RAV Hound. Put a card from your hand on top of your library: Return Leashling to its owner's hand. 3/3 Leering Emblem 2 R ART EVE Equipment. Whenever you cast a spell, equipped creature gets +2/+2 until end of turn. Equip 2 Legacy Weapon 7 R LA APC,X WUBRG: Exile target permanent. If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead. Leonin Bladetrap 3 U ART MRD Flash. 2, Sacrifice Leonin Bladetrap: Leonin Bladetrap deals 2 damage to each attacking creature without flying.
Leonin Bola 1 C ART DST Equipment. Equipped creature has "T, Unattach Leonin Bola: Tap target creature." Equip 1. Leonin Scimitar 1 C ART MRD Equipment. Equipped creature gets +1/+1. Equip 1 Leonin Sun Standard 2 R ART MRD 1W: Creatures you control get +1/+1 until end of turn. Leveler 5 R AC MRD Juggernaught. When Leveler enters the battlefield, exile all cards from your library. 10/10 Liar's Pendulum 1 R ART MRD 2, T: Name a card. Target opponent guesses whether a card with that name is in your hand. You may reveal your hand. If you do and your opponent guessed wrong, draw a card. Library of Leng 1 U ART L-5 You have no maximum hand size. If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard. Lich's Mirror 5 M ART ALA If you would lose the game, instead shuffle your hand, your graveyard, and all permanents you own into your library, then draw seven cards and your life total becomes 20. Lich's Tomb 4 R ART DST You don't lose the game for having 0 or less life. Whenever you lose life, sacrifice a permanent for each 1 life you lost. (Damage causes loss of life.) Life Chisel 4 U ART LEG Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. Activate this ability only during your upkeep. Life Matrix 4 R ART LEG 4, T: Put a matrix counter on target creature and that creature gains "Remove a matrix counter from this creature: Regenerate this creature." Activate this ability only during your upkeep. Lifeline 5 R ART USG Whenever a creature dies, if another creature is on the battlefield, return the first card to the battlefield under its owner's control at the beginning of the next end step. Lifespark Spellbomb 1 C ART MRD G, Sacrifice Lifespark Spellbomb: Until end of turn, target land becomes a 3/3 creature that's still a land. 1, Sacrifice Lifespark Spellbomb: Draw a card. Lightning Coils 3 R ART MRD Whenever a nontoken creature you control dies, put a charge counter on Lightning Coils. At the beginning of your upkeep, if Lightning Coils has five or more charge counters on it, remove all of them from it and put that many 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step. Lightning Greaves 2 U ART MRD,CMD Equipment. Equipped creature has haste and shroud. Equip 0 Limestone Golem 6 U AC ODY Golem. 2, Sacrifice Limestone Golem: Target player draws a card. 3/4 Lion's Eye Diamond 0 R ART MIR Sacrifice Lion's Eye Diamond, Discard your hand: Add three mana of any one color to your mana pool. Activate this ability only any time you could cast an instant. Liquimetal Coating 2 U ART SOM T: Target permanent becomes an artifact in addition to its other types until end of turn. Livewire Lash 2 R ART SOM Equipment. Equipped creature gets +2/+0 and has "Whenever this creature becomes the target of a spell, this creature deals 2 damage to target creature or player." Equip 2
Living Armor 4 U ART DRK T, Sacrifice Living Armor: Put X +0/+1 counters on target creature, where X is that creature's converted mana cost. Living Wall 4 U AC L-R Wall. Defender. 1: Regenerate Living Wall. 0/6 Locket of Yesterdays 1 U ART TSP Spells you cast cost 1 less to cast for each card with the same name as that spell in your graveyard. Lockjaw Snapper 4 U AC SHM Scarecrow. Wither. When Lockjaw Snapper dies, put a 1/-1 counter on each creature with a -1/-1 counter on it. 2/2 Lodestone Bauble 0 R ART ALL 1, T, Sacrifice Lodestone Bauble: Put up to four target basic land cards from a player's graveyard on top of his or her library in any order. That player draws a card at the beginning of the next turn's upkeep. Lodestone Golem 4 R AC WWK Golem. Nonartifact spells cost 1 more to cast. 5/3 Lodestone Myr 4 R ART MRD Myr. Trample. Tap an untapped artifact you control: Lodestone Myr gets +1/+1 until end of turn. 2/2 Long-Forgotten Gohei 3 R ART CHK Arcane spells you cast cost 1 less to cast. Spirit creatures you control get +1/+1. Lotus Bloom R ART TSP Suspend 3â&#x20AC;&#x201D;0. T, Sacrifice Lotus Bloom: Add three mana of any one color to your mana pool. Lotus Blossom 2 R ART USG At the beginning of your upkeep, you may put a petal counter on Lotus Blossom. T, Sacrifice Lotus Blossom: Add X mana of any one color to your mana pool, where X is the number of petal counters on Lotus Blossom. Lotus Guardian 7 R AC INV Dragon. Flying. T: Add one mana of any color to your mana pool. 4/4 Lotus Petal 0 C ART TMP T, Sacrifice Lotus Petal: Add one mana of any color to your mana pool. Loxodon Warhammer 3 R ART MRD,9,X Equipment. Equipped creature gets +3/+0 and has trample and lifelink. Equip 3 Lumengrid Gargoyle Gargoyle. Flying. 4/4
6 U AC MBS
Lunar Avenger 7 U AC 5DN Golem. Sunburst. Remove a +1/+1 counter from Lunar Avenger: Lunar Avenger gains your choice of flying, first strike, or haste until end of turn. 2/2 Lurebound Scarecrow 3 U AC SHM Scarecrow. As Lurebound Scarecrow enters the battlefield, choose a color. When you control no permanents of the chosen color, sacrifice Lurebound Scarecrow. 4/4 Lux Cannon 4 M ART SOM T: Put a charge counter on Lux Cannon. T, Remove three charge counters from Lux Cannon: Destroy target permanent. Mage Slayer 1RG U ART ARB Equipment. Whenever equipped creature attacks, it deals damage equal to its power to defending player. Equip 3 Magebane Armor 3 R ART M10 Equipment. Equipped creature gets +2/+4 and loses flying. Prevent all noncombat damage that would be dealt to equipped creature. Equip 2. Magewright's Stone 2 U ART DIS 1, T: Untap target creature that has an activated ability with T in its cost.
Magister Sphinx 4WUB R AC CON Sphinx. Flying. When Magister Sphinx enters the battlefield, target player's life total becomes 10. 5/5 Magistrate's Scepter 3 R ART MMQ 4, T: Put a charge counter on Magistrate's Scepter. T, Remove three charge counters from Magistrate's Scepter: Take an extra turn after this one. Magma Mine 1 U ART VIS 4: Put a pressure counter on Magma Mine. T, Sacrifice Magma Mine: Magma Mine deals damage equal to the number of pressure counters on it to target creature or player. Magnetic Mine 4 R ART MBS Whenever another artifact is put into a graveyard from the battlefield, Magnetic Mine deals 2 damage to that artifact's controller. Magnetic Web 2 R ART TMP If a creature with a magnet counter on it attacks, all creatures with magnet counters on them attack if able. Whenever a creature with a magnet counter on it attacks, all creatures with magnet counters on them block that creature this turn if able. 1, T: Put a magnet counter on target creature. Malachite Golem 6 C AC MRD Golem. 1G: Malachite Golem gains trample until end of turn. 5/3 Malachite Talisman 2 U ART ICE Whenever a player casts a green spell, you may pay 3. If you do, untap target permanent. Mana Crypt 0 R ART PR At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. T: Add 2 to your mana pool. Mana Cylix 1 U ART PLS,CON 1, T: Add one mana of any color to your mana pool. Mana Matrix 6 R ART LEG Instant and enchantment spells you cast cost up to 2 less to cast. Mana Prism 3 U ART MIR,6 T: Add 1 to your mana pool. 1, T: Add one mana of any color to your mana pool.
Mantis Engine 5 U AC UDS,X Insect. 2: Mantis Engine gains flying until end of turn. 2: Mantis Engine gains first strike until end of turn. 3/3 Marble Chalice 2W C ART ALA T: You gain 1 life. Marble Diamond 2 U ART MIR,6,7 Marble Diamond enters the battlefield tapped. T: Add W to your mana pool. Marble Priest 5 U AC LEG Cleric. All Walls able to block Marble Priest do so. Prevent all combat damage that would be dealt to Marble Priest by Walls. 3/3 Mask of Avacyn 2 U ART ISD Equipment. Equipped creature gets +1/+2 and has hexproof. Equip 3 Mask of Intolerance 2 R ART APC At the beginning of each player's upkeep, if there are four or more basic land types among lands that player controls, Mask of Intolerance deals 3 damage to him or her. Mask of Memory 2 U ART MRD Equipment. Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. Equip 1 Mask of Riddles UB U ART ARB Equipment. Equipped creature has fear. Whenever equipped creature deals combat damage to a player, you may draw a card. Equip 2 Master of Etherium 2U R AC ALA Vedalken Wizard. Master of Etherium's power and toughness are each equal to the number of artifacts you control. Other artifact creatures you control get +1/+1. */* Master Transmuter 3U R AC CON Human Artificer. U, T, Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield. 1/2 Masticore 4 R AC UDS Masticore. At the beginning of your upkeep, sacrifice Masticore unless you discard a card. 2: Masticore deals 1 damage to target creature. 2: Regenerate Masticore. 4/4
Mana Vault 1 R ART L-5 Mana Vault doesn't untap during your untap step. At the beginning of your upkeep, you may pay 4. If you do, untap Mana Vault. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. T: Add 3 to your mana pool.
Matopi Golem 5 U AC VIS Golem. 1: Regenerate Matopi Golem. When it regenerates this way, put a -1/-1 counter on it. 3/3
Mana Web 3 R ART WTH Whenever a land an opponent controls is tapped for mana, tap all lands that player controls that could produce any type of mana that land could produce.
Meekstone 1 R ART L-7 Creatures with power 3 or greater don't untap during their controllers' untap steps.
Manaforce Mace 4 U ART CON Equipment. Domain â&#x20AC;&#x201D; Equipped creature gets +1/+1 for each basic land type among lands you control. Equip 3 Manakin 2 C AC TMP Construct. T: Add 1 to your mana pool. 1/1 Manalith 3 C ART M12 T: Add one mana of any color to your mana pool. Mangara's Tome 5 R ART MIR When Mangara's Tome enters the battlefield, search your library for five cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library. 2: The next time you would draw a card this turn, instead put the top card of the exiled pile into its owner's hand.
Medicine Bag 3 U ART EXO 1, T, Discard a card: Regenerate target creature.
Memnarch 7 R LAC DST Wizard. 1UU: Target permanent becomes an artifact in addition to its other types. (This effect lasts indefinitely.) 3U: Gain control of target artifact. (This effect lasts indefinitely.) 4/5 Memnite 0 U AC SOM Construct. 1/1 Memory Crystal 3 R ART EXO Buyback costs cost 2 less. Memory Jar 5 R ART ULG T, Sacrifice Memory Jar: Each player exiles all cards from his or her hand face down and draws seven cards. At the beginning of the next end step, each player discards his or her hand and returns to his or her hand each card he or she exiled this way.
Manor Gargoyle 5 R AC ISD Gargoyle. Defender. Manor Gargoyle is indestructible as long as it has defender. 1: Until end of turn, Manor Gargoyle loses defender and gains flying. 4/4
Mercadian Atlas 5 R ART MMQ At the beginning of your end step, if you didn't play a land this turn, you may draw a card.
Manriki-Gusari 2 U ART SOK Equipment. Equipped creature gets +1/+2 and has "T: Destroy target Equipment." Equip 1
Mercadian Lift 2 R ART MMQ 1, T: Put a winch counter on Mercadian Lift. T, Remove X winch counters from Mercadian Lift: You may put a
creature card with converted mana cost X from your hand onto the battlefield. Mesmeric Orb 2 R ART MRD Whenever a permanent becomes untapped, that permanent's controller puts the top card of his or her library into his or her graveyard. Metallic Sliver Sliver. 1/1
1 C AC TMP
Metallurgeon 1W U AC ALA Human Artificer. W, T: Regenerate target artifact. 1/2 Metalworker 3 R AC UDS Construct. T: Reveal any number of artifact cards in your hand. Add 2 to your mana pool for each card revealed this way. 1/2 Metrognome 4 R ART USG When a spell or ability an opponent controls causes you to discard Metrognome, put four 1/1 colorless Gnome artifact creature tokens onto the battlefield. 4, T: Put a 1/1 colorless Gnome artifact creature token onto the battlefield. Mightstone 4 U ART ATQ Attacking creatures get +1/+0. Millennial Gargoyle 4 C AC GTC Gargoyle. Flying. 2/2 Millikin 2 U AC ODY Constuct. T, Put the top card of your library into your graveyard: Add 1 to your mana pool. 0/1 Millstone 2 R ART ATQ,R-X 2, T: Target player puts the top two cards of his or her library into his or her graveyard. Mimic Vat 3 R ART SOM Imprint â&#x20AC;&#x201D; Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard. 3, T: Put a token onto the battlefield that's a copy of the exiled card. It gains haste. Exile it at the beginning of the next end step. Mind Stone 2 U ART WTH,X T: Add 1 to your mana pool. 1, T, Sacrifice Mind Stone: Draw a card. Mindcrank 2 U ART NPH Whenever an opponent loses life, that player puts that many cards from the top of his or her library into his or her graveyard. (Damage dealt by sources without infect causes loss of life.) Mindless Automaton 4 R AC EXO,TSP Construct. Mindless Automaton enters the battlefield with two +1/+1 counters on it. 1, Discard a card: Put a +1/+1 counter on Mindless Automaton. Remove two +1/+1 counters from Mindless Automaton: Draw a card. 0/0 Mindlock Orb 3U R ART ALA Players can't search libraries. Mind's Eye 5 R ART MRD Whenever an opponent draws a card, you may pay 1. If you do, draw a card. Mindslaver 6 M LA MRD,SOM 4, T, Sacrifice Mindslaver: You control target player during that player's next turn. Mindstorm Crown 3 U ART MRD At the beginning of your upkeep, draw a card if you had no cards in hand at the beginning of this turn. If you had a card in hand, Mindstorm Crown deals 1 damage to you. Minion Reflector 5 R ART ALA Whenever a nontoken creature enters the battlefield under your control, you may pay 2. If you do, put a token that's a copy of that creature onto the battlefield. That token has haste and "At the beginning of the end step, sacrifice this permanent."
Mirari 5 R LA ODY,TSP Whenever you cast an instant or sorcery spell, you may pay 3. If you do, copy that spell. You may choose new targets for the copy. Mirror Gallery 5 R ART BOK The "legend rule" doesn't apply. Mirror Golem 6 U AC MRD Golem. Imprint — When Mirror Golem enters the battlefield, you may exile target card from a graveyard. Mirror Golem has protection from each of the exiled card's card types. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.) 3/4 Mirror of Fate 5 R ART M10 T, Sacrifice Mirror of Fate: Choose up to seven face-up exiled cards you own. Exile all the cards from your library, then put the chosen cards on top of your library. Mirror Universe 6 R ART LEG T, Sacrifice Mirror Universe: Exchange life totals with target opponent. Activate this ability only during your upkeep.
battlefield, where X is that creature's converted mana cost. Moonglove Extract 3 R ART LRW Sacrifice Moonglove Extract: Moonglove Extract deals 2 damage to target creature or player. Moonring Mirror 5 R ART CHK Whenever you draw a card, exile the top card of your library face down. At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Moonring Mirror into your hand. Moonsilver Spear 4 R ART AVR Equipment. Equipped creature has first strike. Whenever equipped creature attacks, put a 4/4 white Angel creature token with flying onto the battlefield. Equip 4 Moratorium Stone 1 R ART GPT 2, T: Exile target card from a graveyard. 2WB, T, Sacrifice Moratorium Stone: Exile target nonland card from a graveyard, all other cards from graveyards with the same name as that card, and all permanents with that name.
Mirrorworks 5 R ART MBS Whenever another nontoken artifact enters the battlefield under your control, you may pay 2. If you do, put a token that's a copy of that artifact onto the battlefield.
Moriok Replica 3 C AC SOM Warrior. 1B, Sacrifice Moriok Replica: You draw two cards and lose 2 life. 2/2
Misers' Cage 3 R ART MIR At the beginning of each opponent's upkeep, if that player has five or more cards in hand, Misers' Cage deals 2 damage to him or her.
Mortarpod 2 U ART MBS Equipment. Living weapon. Equipped creature gets +0/+1 and has "Sacrifice this creature: This creature deals 1 damage to target creature or player." Equip 2
Mishra's Bauble 0 U ART CSP T, Sacrifice Mishra's Bauble: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.
Moss Diamond 2 U ART MIR,6,7 Moss Diamond enters the battlefield tapped. T: Add G to your mana pool.
Mishra's Groundbreaker 4 U ART ALL T, Sacrifice Mishra's Groundbreaker: Target land becomes a 3/3 artifact creature that's still a land. (This effect lasts indefinitely.) Mishra's Helix 5 R ART USG X, T: Tap X target lands. Mishra's War Machine 7 R AC ATQ,R Juggernaught. Banding. At the beginning of your upkeep, Mishra's War Machine deals 3 damage to you unless you discard a card. If Mishra's War Machine deals damage to you this way, tap it. 5/5 Mistvein Borderpost 1UB C ART ARB You may pay 1 and return a basic land you control to its owner's hand rather than pay Mistvein Borderpost's mana cost. Mistvein Borderpost enters the battlefield tapped. T: Add U or B to your mana pool. Mizzium Transreliquat 3 R ART GPT 3: Mizzium Transreliquat becomes a copy of target artifact until end of turn. 1UR: Mizzium Transreliquat becomes a copy of target artifact and gains this ability. Mobile Fort 4 U AC USG Wall. Defender. 3: Mobile Fort gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate this ability only once each turn. 0/6 Mogg Cannon 2 U ART TMP T: Target creature you control gets +1/+0 and gains flying until end of turn. Destroy that creature at the beginning of the next end step. Moltensteel Dragon 4(r/p)(r/p) R AC NPH Dragon. Flying. (r/p): Moltensteel Dragon gets +1/+0 until end of turn. 4/4 Molten-Tail Masticore 4 R AC SOM Masticore. At the beginning of your upkeep, sacrifice Molten-Tail Masticore unless you discard a card. 4, Exile a creature card from your graveyard: Molten-Tail Masticore deals 4 damage to target creature or player. 2: Regenerate Molten-Tail Masticore. 4/4 Monkey Cage 5 R ART MMQ When a creature enters the battlefield, sacrifice Monkey Cage and put X 2/2 green Ape creature tokens onto the
Mossfire Egg 1 U ART ODY 2, T, Sacrifice Mossfire Egg: Add RG to your mana pool. Draw a card. Mourner's Shield 4 U ART MRD Imprint — When Mourner's Shield enters the battlefield, you may exile target card from a graveyard. 2, T: Prevent all damage that would be dealt this turn by a source of your choice that shares a color with the exiled card. Mox Diamond 0 R ART STH If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard. T: Add one mana of any color to your mana pool. Mox Emerald 0 R ART L,U T: Add G to your mana pool. Mox Jet 0 R ART L,U T: Add B to your mana pool. Mox Opal 0 M LA SOM Metalcraft — T: Add one mana of any color to your mana pool. Activate this ability only if you control three or more artifacts. Mox Pearl 0 R ART L,U T: Add W to your mana pool. Mox Ruby 0 R ART L,U T: Add R to your mana pool. Mox Sapphire 0 R ART L,U T: Add U to your mana pool. Muse Vessel 4 R ART DIS 3, T: Target player exiles a card from his or her hand. Activate this ability only any time you could cast a sorcery. 1: Choose a card exiled with Muse Vessel. You may play that card this turn. Mycosynth Golem 11 R AC 5DN Golem. Affinity for artifacts. Artifact creature spells you cast have affinity for artifacts. 4/5
Mycosynth Lattice 6 R ART DST All permanents are artifacts in addition to their other types. All cards that aren't on the battlefield, spells, and permanents are colorless. Players may spend mana as though it were mana of any color. Mycosynth Wellspring 2 C ART NPH When Mycosynth Wellspring enters the battlefield or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. Myr Adapter 3 C AC MRD Myr. Myr Adapter gets +1/+1 for each Equipment attached to it. 1/1 Myr Battlesphere 7 R AC SOM Myr Construct. When Myr Battlesphere enters the battlefield, put four 1/1 colorless Myr artifact creature tokens onto the battlefield. Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to defending player. 4/7 Myr Enforcer 7 C AC MRD Myr. Affinity for artifacts. 4/4 Myr Galvanizer 3 U AC SOM Myr. Other Myr creatures you control get +1/+1. 1, T: Untap each other Myr you control. 2/2 Myr Incubator 6 R ART MRD 6, T, Sacrifice Myr Incubator: Search your library for any number of artifact cards, exile them, then put that many 1/1 colorless Myr artifact creature tokens onto the battlefield. Then shuffle your library. Myr Landshaper 3 C AC DST Myr. T: Target land becomes an artifact in addition to its other types until end of turn. 1/1 Myr Matrix 5 R ART DST Myr Matrix is indestructible. Myr creatures get +1/+1. 5: Put a 1/1 colorless Myr artifact creature token onto the battlefield. Myr Mindservant 1 U AC MRD Myr. 2, T: Shuffle your library. 1/1 Myr Moonvessel 1 C AC DST Myr. When Myr Moonvessel dies, add 1 to your mana pool. 1/1 Myr Propagator 3 R AC SOM Myr. 3, T: Put a token that's a copy of Myr Propagator onto the battlefield. 1/1 Myr Prototype 5 U AC MRD Myr. At the beginning of your upkeep, put a +1/+1 counter on Myr Prototype. Myr Prototype can't attack or block unless you pay 1 for each +1/+1 counter on it. 2/2 Myr Quadropod 4 C AC 5DN Myr. 3: Switch Myr Quadropod's power and toughness until end of turn. 1/4 Myr Reservoir 3 R ART SOM T: Add 2 to your mana pool. Spend this mana only to cast Myr spells or activate abilities of Myr. 3, T: Return target Myr card from your graveyard to your hand. Myr Retriever 2 U AC MRD Myr. When Myr Retriever dies, return another target artifact card from your graveyard to your hand. 1/1 Myr Servitor 1 C AC 5DN Myr. At the beginning of your upkeep, if Myr Servitor is on the battlefield, each player returns all cards named Myr Servitor from his or her graveyard to the battlefield. 1/1 Myr Sire 2 C AC MBS Myr. When Myr Sire dies, put a 1/1 colorless Myr artifact creature token onto the battlefield. 1/1 Myr Superion 2 R AC NPH Myr. Spend only mana produced by creatures to cast Myr Superion. 5/6
Myr Turbine 5 R ART MBS T: Put a 1/1 colorless Myr artifact creature token onto the battlefield. T, Tap five untapped Myr you control: Search your library for a Myr creature card, put it onto the battlefield, then shuffle your library. Myr Welder 3 R AC MBS Myr. Imprint â&#x20AC;&#x201D; T: Exile target artifact card from a graveyard. Myr Welder has all activated abilities of all cards exiled with it. 1/4 Mystic Compass 2 U ART ALL 1, T: Target land becomes the basic land type of your choice until end of turn. Nacre Talisman 2 U ART ICE Whenever a player casts a white spell, you may pay 3. If you do, untap target permanent. Naked Singularity 5 R ART ICE Cumulative upkeep 3. If tapped for mana, Plains produce R, Islands produce G, Swamps produce W, Mountains produce U, and Forests produce B instead of any other type. Narstad Scrapper 5 C AC AVR Construct. 2: Narstad Scrapper gets +1/+0 until end of turn. 3/3 Necrogen Censer 3 C ART SOM Necrogen Censer enters the battlefield with two charge counters on it. T, Remove a charge counter from Necrogen Censer: Target player loses 2 life. Necrogen Spellbomb 1 C ART MRD B, Sacrifice Necrogen Spellbomb: Target player discards a card. 1, Sacrifice Necrogen Spellbomb: Draw a card. Necropede 2 U AC SOM Insect. Infect. When Necropede dies, you may put a -1/-1 counter on target creature. 1/1 Necropolis 5 U ART DRK Wall. Defender. Exile a creature card from your graveyard: Put X +0/+1 counters on Necropolis, where X is the exiled card's converted mana cost. 0/1 Necropouncer 6 U ART NPH Equipment. Living weapon. Equipped creature gets +3/+1 and has haste. Equip 2 Needlebug 4 U AC MRD Insect. Flash. Protection from artifacts. 2/2 Neko-Te 3 R ART BOK Equipment. Whenever equipped creature deals damage to a creature, tap that creature. That creature doesn't untap during its controller's untap step for as long as Neko-Te remains on the battlefield. Whenever equipped creature deals damage to a player, that player loses 1 life. Equip 2 Nemesis Mask 3 U ART DST Equipment. All creatures able to block equipped creature do so. Equip 3. Neurok Hoversail 1 C ART MRD Equipment. Equipped creature has flying. Equip 2. Neurok Replica 3 C AC SOM Wizard. 1U, Sacrifice Neurok Replica: Return target creature to its owner's hand. 1/4 Neurok Stealthsuit 2 C ART 5DN Equipment. Equipped creature has shroud. UU: Attach Neurok Stealthsuit to target creature you control. Equip 1. Nevinyrral's Disk 4 R ART L-5 Nevinyrral's Disk enters the battlefield tapped. 1, T: Destroy all artifacts, creatures, and enchantments.
graveyard from the battlefield, you may pay B. If you do, draw a card. Nim Deathmantle 2 R ART SOM Equipment. Equipped creature gets +2/+2, has intimidate, and is a black Zombie. Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay 4. If you do, return that card to the battlefield and attach Nim Deathmantle to it. Equip 4
Oblivion Stone 3 R ART MRD 4, T: Put a fate counter on target permanent. 5, T, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents. Obsianus Golem Golem. 4/6
6 U AC L-6
Nim Replica 3 C AC MRD Zombie. 2B, Sacrifice Nim Replica: Target creature gets 1/-1 until end of turn. 3/1
Obsidian Battle-Axe 3 U TART MOR Warrior Equipment. Equipped creature gets +2/+1 and has haste. Whenever a Warrior creature enters the battlefield, you may attach Obsidian Battle-Axe to it. Equip 3
Nine-Ringed Bo 3 U ART CHK T: Nine-Ringed Bo deals 1 damage to target Spirit creature. If that creature would die this turn, exile it instead.
Ogre's Cleaver 2 U ART ROE Equipment. Equipped creature gets +5/+0. Equip 5
No-Dachi 2 U ART CHK Equipment. Equipped creature gets +2/+0 and has first strike. Equip 3 Noetic Scales 4 R ART USG At the beginning of each player's upkeep, return to its owner's hand each creature that player controls with power greater than the number of cards in his or her hand. Norn's Annex 3(w/p)(w/p) R ART NPH Creatures can't attack you or a planeswalker you control unless their controller pays (w/p) for each of those creatures. North Star 4 R ART LEG 4, T: For one spell this turn, you may spend mana as though it were mana of any color to pay that spell's mana cost. (Additional costs are still paid normally.) Nova Pentacle 4 R ART LEG 3, T: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature of an opponent's choice instead. Nuisance Engine 3 U ART MRD 2, T: Put a 0/1 colorless Pest artifact creature token onto the battlefield. Null Brooch 4 R ART EXO 2, T, Discard your hand: Counter target noncreature spell. Null Rod 2 R ART WTH Activated abilities of artifacts can't be activated. Nullstone Gargoyle 9 R AC RAV Gargoyle. Flying. Whenever the first noncreature spell of a turn is cast, counter that spell. 4/5 Oathkeeper, Takeno's Daisho 3 R LA CHK Equipment. Equipped creature gets +3/+1. Whenever equipped creature dies, return that card to the battlefield under your control if it's a Samurai card. When Oathkeeper, Takeno's Daisho is put into a graveyard from the battlefield, exile equipped creature. Equip 2 Obelisk of Alara 6 R ART CON 1W, T: You gain 5 life. 1U, T: Draw a card, then discard a card. 1B, T: Target creature gets -2/-2 until end of turn. 1R, T: Obelisk of Alara deals 3 damage to target player. 1G, T: Target creature gets +4/+4 until end of turn. Obelisk of Bant 3 C ART ALA T: Add G, W, or U to your mana pool. Obelisk of Esper 3 C ART ALA T: Add W, U, or B to your mana pool. Obelisk of Grixis 3 C ART ALA T: Add U, B, or R to your mana pool. Obelisk of Jund 3 C ART ALA T: Add B, R, or G to your mana pool.
Nightmare Lash 4 R ART MRD Equipment. Equipped creature gets +1/+1 for each Swamp you control. Equipâ&#x20AC;&#x201D;Pay 3 life.
Obelisk of Naya 3 C ART ALA T: Add R, G, or W to your mana pool.
Nihil Spellbomb 1 C ART SOM T, Sacrifice Nihil Spellbomb: Exile all cards from target player's graveyard. When Nihil Spellbomb is put into a
Obelisk of Undoing 1 R ART ATQ,5 6, T: Return target permanent you both own and control to your hand.
Omega Myr Myr. 1/2
2 C AC MRD
Omen Machine 6 R ART NPH Players can't draw cards. At the beginning of each player's draw step, that player exiles the top card of his or her library. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able. New Phyrexia Rare O-Naginata 1 U ART SOK Equipment. O-Naginata can be attached only to a creature with 3 or more power. Equipped creature gets +3/+0 and has trample. Equip 2 One-Eyed Scarecrow 3 C AC ISD Scarecrow. Defender. Creatures with flying your opponents control get -1/-0. 2/3 Onulet 3 U AC ATQ,R,4 Construct. When Onulet dies, you gain 2 life. 2/2 Onyx Goblet 2B C ART ALA T: Target player loses 1 life. Onyx Talisman 2 U ART ICE Whenever a player casts a black spell, you may pay 3. If you do, untap target permanent. Opaline Bracers 4 C ART 5DN Equipment. Sunburst. Equipped creature gets +X/+X, where X is the number of charge counters on Opaline Bracers. Equip 2 Orb of Dreams 3 R ART BOK Permanents enter the battlefield tapped. Origin Spellbomb 1 C ART SOM 1, T, Sacrifice Origin Spellbomb: Put a 1/1 colorless Myr artifact creature token onto the battlefield. When Origin Spellbomb is put into a graveyard from the battlefield, you may pay W. If you do, draw a card. Ornate Kanzashi 5 R ART BOK 2, T: Target opponent exiles the top card of his or her library. You may play that card this turn. Ornithopter 0 U AC ATQ,R-6,MRD,9-M11 Thopter. Flying. 0/2 Orochi Hatchery XX R ART CHK Orochi Hatchery enters the battlefield with X charge counters on it. 5, T: Put a 1/1 green Snake creature token onto the battlefield for each charge counter on Orochi Hatchery. Orzhov Cluestone 3 C ART DGM T: Add W or B to your mana pool. WB, T, Sacrifice Orzhov Cluestone: Draw a card. Orzhov Keyrune 3 U ART GTC T: Add W or B to your mana pool. WB: Orzhov Keyrune becomes a 1/4 white and black Thrull artifact creature with lifelink until end of turn. Orzhov Signet 2 C ART GPT,CMD 1, T: Add WB to your mana pool.
Otarian Juggernaut 4 R AC ODY Juggernaught. Otarian Juggernaut can't be blocked by Walls. Threshold — As long as seven or more cards are in your graveyard, Otarian Juggernaut gets +3/+0 and attacks each turn if able. 2/3 Otherworld Atlas 4 R ART AVR T: Put a charge counter on Otherworld Atlas. T: Each player draws a card for each charge counter on Otherworld Atlas. Oxidda Golem 6 C AC DST Golem. Affinity for Mountains, haste. 3/2 Painter's Servant 2 R AC SHM As Painter's Servant enters the battlefield, choose a color. All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors. 1/3
Pennon Blade 3 U ART ROE Equipment. Equipped creature gets +1/+1 for each creature you control. Equip 4 Pentad Prism 2 C ART 5DN Sunburst. Remove a charge counter from Pentad Prism: Add one mana of any color to your mana pool. Pentagram of the Ages 4 R ART ICE,5,6 4, T: The next time a source of your choice would deal damage to you this turn, prevent that damage. Pentavus 7 R AC MRD,M12 Construct. Pentavus enters the battlefield with five +1/+1 counters on it. 1, Remove a +1/+1 counter from Pentavus: Put a 1/1 colorless Pentavite artifact creature token with flying onto the battlefield. 1, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus. 0/0
Palladium Myr 3 U AC SOM Myr. T: Add 2 to your mana pool. 2/2
Peregrine Mask 1 U ART RAV Equipped creature has defender, flying, and first strike. Equip 2
Panacea 4 U ART MMQ XX, T: Prevent the next X damage that would be dealt to target creature or player this turn.
Perilous Myr 2 C AC SOM Myr. When Perilous Myr dies, it deals 2 damage to target creature or player. 1/1
Panic Spellbomb 1 C ART SOM T, Sacrifice Panic Spellbomb: Target creature can't block this turn. When Panic Spellbomb is put into a graveyard from the battlefield, you may pay R. If you do, draw a card.
Pestilent Souleater 5 C AC NPH Insect. (b/p): Pestilent Souleater gains infect until end of turn. 3/3
Panoptic Mirror 5 R ART DST Imprint — X, T: You may exile an instant or sorcery card with converted mana cost X from your hand. At the beginning of your upkeep, you may copy a card exiled with Panoptic Mirror. If you do, you may cast the copy without paying its mana cost.
Pewter Golem 5 C AC MRD Golem. 1B: Regenerate Pewter Golem. 4/2 Phyrexian Altar 3 R ART INV Sacrifice a creature: Add one mana of any color to your mana pool.
Paradise Mantle 0 U ART 5DN Equipment. Equipped creature has "T: Add one mana of any color to your mana pool." Equip 1
Phyrexian Colossus 7 R AC USG,7,8 Golem. Phyrexian Colossus doesn't untap during your untap step. Pay 8 life: Untap Phyrexian Colossus. Phyrexian Colossus can't be blocked except by three or more creatures. 8/8
Paradise Plume 4 U ART TSP As Paradise Plume enters the battlefield, choose a color. Whenever a player casts a spell of the chosen color, you may gain 1 life. T: Add one mana of the chosen color to your mana pool.
Phyrexian Devourer 6 R AC ALL Construct. When Phyrexian Devourer's power is 7 or greater, sacrifice it. Exile the top card of your library: Put X +1/+1 counters on Phyrexian Devourer, where X is the exiled card's converted mana cost. 1/1
Parallax Inhibitor 2 R ART NMS 1, T, Sacrifice Parallax Inhibitor: Put a fade counter on each permanent with fading you control.
Phyrexian Digester 3 C AC MBS Construct. Infect. 2/1
Parasitic Strix 2U C AC CON Bird. Flying. When Parasitic Strix enters the battlefield, if you control a black permanent, target player loses 2 life and you gain 2 life. 2/2 Pariah's Shield 5 R ART RAV Equipment. All damage that would be dealt to you is dealt to equipped creature instead. Equip 3 Patagia Golem 4 U AC MIR,6-8 Golem. 3: Patagia Golem gains flying until end of turn. 2/3 Patchwork Gnomes 3 U AC TMP Gnome. Discard a card: Regenerate Patchwork Gnomes. 2/1 Paupers' Cage 3 R ART MIR At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Paupers' Cage deals 2 damage to him or her. Peace Strider 4 U AC MBS Construct. When Peace Strider enters the battlefield, you gain 3 life. 3/3 Pearl Medallion 2 R ART TMP White spells you cast cost 1 less to cast. Pearl Shard 3 U ART MRD 3, T or W, T: Prevent the next 2 damage that would be dealt to target creature or player this turn.
Phyrexian Dreadnought 1 R AC MIR Dreadnought. Trample. When Phyrexian Dreadnought enters the battlefield, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater. 12/12 Phyrexian Furnace 1 U ART WTH T: Exile the bottom card of target player's graveyard. 1, Sacrifice Phyrexian Furnace: Exile target card from a graveyard. Draw a card. Phyrexian Grimoire 3 R ART TMP 4, T: Target opponent chooses one of the top two cards of your graveyard. Exile that card and put the other one into your hand. Phyrexian Hulk Golem. 5/4
6 U AC TMP,7-9,NPH,M13
Phyrexian Ironfoot 3 U AC CSP Snow. Construct. Phyrexian Ironfoot doesn't untap during your untap step. 1S: Untap Phyrexian Ironfoot. 3/4 Phyrexian Juggernaut 6 U AC MBS Juggernaught. Infect. Phyrexian Juggernaut attacks each turn if able. 5/5 Phyrexian Lens 3 R ART INV T, Pay 1 life: Add one mana of any color to your mana pool. Phyrexian Marauder X R AC VIS Construct. Phyrexian Marauder enters the battlefield with X +1/+1 counters on it. Phyrexian Marauder can't block. Phyrexian Marauder can't attack unless you pay 1 for each +1/+1 counter on it. 0/0
Phyrexian Metamorph 3(u/p) R AC NPH Shapeshifter. You may have Phyrexian Metamorph enter the battlefield as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types. 0/0 Phyrexian Portal 3 R ART ALL 3: If your library has ten or more cards in it, target opponent looks at the top ten cards of your library and separates them into two face-down piles. Exile one of those piles. Search the other pile for a card, put it into your hand, then shuffle the rest of that pile into your library. Phyrexian Processor 4 R ART USG As Phyrexian Processor enters the battlefield, pay any amount of life. 4, T: Put an X/X black Minion creature token onto the battlefield, where X is the life paid as Phyrexian Processor entered the battlefield. Phyrexian Revoker 2 R AC MBS Horror. As Phyrexian Revoker enters the battlefield, name a nonland card. Activated abilities of sources with the chosen name can't be activated. 2/1 Phyrexian Snowcrusher 6 U AC CSP Snow. Juggernaught. Phyrexian Snowcrusher attacks each turn if able. 1S: Phyrexian Snowcrusher gets +1/+0 until end of turn. 6/5 Phyrexian Soulgorger 3 R AC CSP Snow. Construct. Cumulative upkeep—Sacrifice a creature. 8/8 Phyrexian Splicer 2 U ART TMP 2, T: Choose one — flying; first strike; shadow; or trample. Target creature with that ability loses it until end of turn and another target creature gains it until end of turn. Phyrexian Totem 3 U ART TSP T: Add B to your mana pool. 2B: Phyrexian Totem becomes a 5/5 black Horror artifact creature with trample until end of turn. Whenever Phyrexian Totem is dealt damage, if it's a creature, sacrifice that many permanents. Phyrexian Vault 3 U ART MIR,6,X 2, T, Sacrifice a creature: Draw a card. Phyrexian Walker Construct. 0/3
0 C AC VIS
Phyrexian War Beast 3 C AC ALL Beast. When Phyrexian War Beast leaves the battlefield, sacrifice a land and Phyrexian War Beast deals 1 damage to you. 3/4 Pierce Strider 4 U AC MBS Construct. When Pierce Strider enters the battlefield, target opponent loses 3 life. 3/3 Pilgrim's Eye 3 C AC WWK Thopter. Flying. When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. 1/1 Pili-Pala 2 C AC SHM Scarecrow. Flying. 2, Q: Add one mana of any color to your mana pool. (Q is the untap symbol.) 1/1 Piston Sledge 3 U ART MBS Equipment. When Piston Sledge enters the battlefield, attach it to target creature you control. Equipped creature gets +3/+1. Equip—Sacrifice an artifact. Pit Trap 2 U ART ICE,USG,7 2, T, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated. Pith Driller 4(b/p) C AC NPH Horror. When Pith Driller enters the battlefield, put a -1/1 counter on target creature. 2/4 Pithing Needle 1 R ART SOK,X,M10,RTR As Pithing Needle enters the battlefield, name a card. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Plague Boiler 3 R ART RAV At the beginning of your upkeep, put a plague counter on Plague Boiler. 1BG: Put a plague counter on Plague Boiler or remove a plague counter from it. When Plague Boiler has three or more plague counters on it, sacrifice it. If you do, destroy all nonland permanents. Plague Myr 2 U AC MBS Myr. Infect. T: Add 1 to your mana pool. 1/1 Planar Gate 6 R ART LEG Creature spells you cast cost up to 2 less to cast. Planar Portal 6 R ART INV 6, T: Search your library for a card and put that card into your hand. Then shuffle your library. Platinum Angel 7 M AC MRD,X,M10-11 Angel. Flying. You can't lose the game and your opponents can't win the game. 4/4 Platinum Emperion 8 M SCG SOM Golem. Your life total can't change. (You can't gain or lose life. You can't pay any amount of life except 0.) 8/8 Porcelain Legionnaire 2(w/p) Soldier. First strike. 3/1 Portcullis 4 R ART STH Whenever a creature enters the battlefield, if there are two or more other creatures on the battlefield, exile that creature. Return that card to the battlefield under its owner's control when Portcullis leaves the battlefield. Possessed Portal 8 R ART 5DN If a player would draw a card, that player skips that draw instead. At the beginning of each end step, each player sacrifices a permanent unless he or she discards a card. Powder Keg 2 R ART UDS At the beginning of your upkeep, you may put a fuse counter on Powder Keg. T, Sacrifice Powder Keg: Destroy each artifact and creature with converted mana cost equal to the number of fuse counters on Powder Keg. Power Armor 4 U ART INV Domain — 3, T: Target creature gets +1/+1 until end of turn for each basic land type among lands you control. Power Conduit 2 U ART MRD T, Remove a counter from a permanent you control: Choose one — Put a charge counter on target artifact; or put a +1/+1 counter on target creature. Power Matrix 4 R ART MMQ T: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn. Precursor Golem 5 R AC SOM Golem. When Precursor Golem enters the battlefield, put two 3/3 colorless Golem artifact creature tokens onto the battlefield. Whenever a player casts an instant or sorcery spell that targets only a single Golem, that player copies that spell for each other Golem that spell could target. Each copy targets a different one of those Golems. 3/3 Predator, Flagship 5 R LA NMS 2: Target creature gains flying until end of turn. 5, T: Destroy target creature with flying. Primal Clay 4 U AC ATQ,R-6,M13 Shapeshifter. As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. */* Prismatic Lens 2 C ART TSP T: Add 1 to your mana pool. 1, T: Add one mana of any color to your mana pool. Pristine Talisman 3 C ART NPH T: Add 1 to your mana pool. You gain 1 life. Prophetic Prism 2 C ART ROE,CMD,GTC When Prophetic Prism enters the battlefield, draw a card. 1, T: Add one mana of any color to your mana pool. Proteus Machine
3 U AC SCG
Shapeshifter. Morph 0 When Proteus Machine is turned face up, it becomes the creature type of your choice. 2/2 Proteus Staff 3 U ART MRD 2U, T: Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card onto the battlefield and the rest on the bottom of his or her library in any order. Activate this ability only any time you could cast a sorcery. Protomatter Powder 2U U ART ALA 4W, T, Sacrifice Protomatter Powder: Return target artifact card from your graveyard to the battlefield. Prototype Portal 4 U ART SOM Imprint — When Prototype Portal enters the battlefield, you may exile an artifact card from your hand. X, T: Put a token that's a copy of the exiled card onto the battlefield. X is the converted mana cost of that card. Psychogenic Probe 2 R ART MRD Whenever a spell or ability causes a player to shuffle his or her library, Psychogenic Probe deals 2 damage to him or her. Psychosis Crawler 5 R ART MBS Horror. Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. Whenever you draw a card, each opponent loses 1 life. */* Puffer Extract 5 U ART MMQ X, T: Target creature you control gets +X/+X until end of turn. Destroy it at the beginning of the next end step.
Rakalite 6 U ART ATQ 2: Prevent the next 1 damage that would be dealt to target creature or player this turn. Return Rakalite to its owner's hand at the beginning of the next end step. Rakdos Cluestone 3 C ART DGM T: Add B or R to your mana pool. BR, T, Sacrifice Rakdos Cluestone: Draw a card. Rakdos Keyrune 3 U ART RTR T: Add B or R to your mana pool. BR: Rakdos Keyrune becomes a 3/1 black and red Devil artifact creature with first strike until end of turn. Rakdos Riteknife 2 R ART DIS Equipment. Equipped creature gets +1/+0 for each blood counter on Rakdos Riteknife and has "T, Sacrifice a creature: Put a blood counter on Rakdos Riteknife." BR, Sacrifice Rakdos Riteknife: Target player sacrifices a permanent for each blood counter on Rakdos Riteknife. Equip 2 Rakdos Signet 2 C ART DIS,CMD 1, T: Add BR to your mana pool. Ratchet Bomb 2 R ART SOM T: Put a charge counter on Ratchet Bomb. T, Sacrifice Ratchet Bomb: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Ratchet Bomb. Rattleblaze Scarecrow 6 C AC SHM Scarecrow. Rattleblaze Scarecrow has persist as long as you control a black creature. Rattleblaze Scarecrow has haste as long as you control a red creature. 5/3
Puppet Conjurer 1B U AC ALA Human Wizard. U, T: Put a 0/1 blue Homunculus artifact creature token onto the battlefield. At the beginning of your upkeep, sacrifice a Homunculus. 1/2
Razor Boomerang 3 U ART WWK Equipment. Equipped creature has "T, Unattach Razor Boomerang: Razor Boomerang deals 1 damage to target creature or player. Return Razor Boomerang to its owner's hand." Equip 2
Puppet Strings 3 U ART TMP 2, T: You may tap or untap target creature.
Razor Golem 6 C AC DST Golem. Affinity for Plains, vigilance. 3/4
Purging Scythe 5 R ART USG At the beginning of your upkeep, Purging Scythe deals 2 damage to the creature with the least toughness. If two or more creatures are tied for least toughness, you choose one of them.
Razor Pendulum 4 R ART MIR At the beginning of each player's end step, if that player has 5 or less life, Razor Pendulum deals 2 damage to him or her.
Pyramids 6 R ART ARN 2: Choose one — Destroy target Aura attached to a land; or the next time target land would be destroyed this turn, remove all damage marked on it instead. Pyrite Spellbomb 1 C ART MRD R, Sacrifice Pyrite Spellbomb: Pyrite Spellbomb deals 2 damage to target creature or player. 1, Sacrifice Pyrite Spellbomb: Draw a card. Quicksilver Amulet 4 R ART ULG,M12 4, T: You may put a creature card from your hand onto the battlefield. Quicksilver Fountain 3 R ART MRD At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land he or she controls of his or her choice. That land is an Island for as long as it has a flood counter on it. At the beginning of each end step, if all lands on the battlefield are Islands, remove all flood counters from them. Quietus Spike 3 R ART ALA,PC2 Equipment. Equipped creature has deathtouch. Whenever equipped creature deals combat damage to a player, that player loses half his or her life, rounded up. Equip 3 Rackling 4 U AC NMS Construct. At the beginning of each opponent's upkeep, Rackling deals X damage to that player, where X is 3 minus the number of cards in his or her hand. 2/2 Rage Extractor 4(r/p) U ART NPH Whenever you cast a spell with POR in its mana cost, Rage Extractor deals damage equal to that spell's converted mana cost to target creature or player.
Razorfield Rhino 6 C AC MBS Rhino. Metalcraft — Razorfield Rhino gets +2/+2 as long as you control three or more artifacts. 4/4 Razorfield Thresher Construct. 6/4
7 C AC SOM
Razorgrass Screen 1 C AC 5DN Wall. Defender. Razorgrass Screen blocks each turn if able. 2/1 Razormane Masticore 5 R AC 5DN Masticore. First strike. At the beginning of your upkeep, sacrifice Razormane Masticore unless you discard a card. At the beginning of your draw step, you may have Razormane Masticore deal 3 damage to target creature. 5/5 Razortip Whip 2 C ART GTC 1, T: Razortip Whip deals 1 damage to target opponent. Reaper King (2/W)(2/U)(2/B)(2/R)(2/G) R LAC SHM Scarecrow. Other Scarecrow creatures you control get +1/+1. Whenever another Scarecrow enters the battlefield under your control, destroy target permanent. 6/6 Red Mana Battery 4 R ART LEG,4 2, T: Put a charge counter on Red Mana Battery. T, Remove any number of charge counters from Red Mana Battery: Add R to your mana pool, then add an additional R to your mana pool for each charge counter removed this way. Reflecting Mirror 4 U ART DRK X, T: Change the target of target spell with a single target if that target is you. The new target must be a player. X is twice the converted mana cost of that spell.
Reinforced Bulwark 3 C AC ROE Wall. Defender. T: Prevent the next 1 damage that would be dealt to you this turn. 0/4 Reito Lantern 2 U ART CHK 3: Put target card from a graveyard on the bottom of its owner's library. Rejuvenation Chamber 3 U ART NMS Fading 2. T: You gain 2 life. Relic Barrier 2 U ART LEG,5DN T: Tap target artifact. Relic of Progenitus 1 C ART ALA T: Target player exiles a card from his or her graveyard. 1, Exile Relic of Progenitus: Exile all cards from all graveyards. Draw a card.
2: Rocket Launcher deals 1 damage to target creature or player. Destroy Rocket Launcher at the beginning of the next end step. Activate this ability only if you've controlled Rocket Launcher continuously since the beginning of your most recent turn. Rod of Ruin 4 U ART L-M10 3, T: Rod of Ruin deals 1 damage to target creature or player. Ronin Warclub 3 U ART BOK Equipment. Equipped creature gets +2/+1. Whenever a creature enters the battlefield under your control, attach Ronin Warclub to that creature. Equip 5 Roterothopter 1 C AC HM Thopter. Flying. 2: Roterothopter gets +1/+0 until end of turn. Activate this ability no more than twice each turn. 0/2
Revelsong Horn 2 U ART SHM 1, T, Tap an untapped creature you control: Target creature gets +1/+1 until end of turn.
Ruby Medallion 2 R ART TMP Red spells you cast cost 1 less to cast.
Ring of Evos Isle 2 U ART M13 Equipment. 2: Equipped creature gains hexproof until end of turn. At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's blue. Equip 1
Runechanter's Pike 2 R ART ISD Equipment. Equipped creature has first strike and gets +X/+0, where X is the number of instant and sorcery cards in your graveyard. Equip 2
Ring of Gix 3 R ART ULG Echo 3. 1, T: Tap target artifact, creature, or land.
Runed Arch 3 R ART ICE Runed Arch enters the battlefield tapped. X, T, Sacrifice Runed Arch: X target creatures with power 2 or less are unblockable this turn.
Ring of Immortals 5 R ART LEG 3, T: Counter target instant or Aura spell that targets a permanent you control. Ring of Kalonia 2 U ART M13 Equipment. Equipped creature has trample. At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's green. Equip 1. Ring of Ma'rûf 5 R ART ARN 5, T, Exile Ring of Ma'rûf: The next time you would draw a card this turn, instead choose a card you own from outside the game and put it into your hand. Ring of Renewal 5 R ART FEM 5, T: Discard a card at random, then draw two cards. Ring of Thune 2 U ART M13 Equipment. Equipped creature has vigilance. At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's white. Equip 1. Ring of Valkas 2 U ART M13 Equipment. Equipped creature has haste. At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's red. Equip 1 Ring of Xathrid 2 U ART M13 Equipment. 2: Regenerate equipped creature. At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's black. Equip 1 Rings of Brighthearth 3 R ART M13 Whenever you activate an ability, if it isn't a mana ability, you may pay 2. If you do, copy that ability. You may choose new targets for the copy. Riot Gear 2 C ART GTC Equipment. Equipped creature gets +1/+2. Equip 2 Riptide Replicator X4 R ART ONS As Riptide Replicator enters the battlefield, choose a color and a creature type. Riptide Replicator enters the battlefield with X charge counters on it. 4, T: Put an X/X creature token of the chosen color and type onto the battlefield, where X is the number of charge counters on Riptide Replicator. Rishadan Pawnshop 2 R ART MMQ 2, T: Shuffle target nontoken permanent you control into its owner's library. Rith's Attendant 5 U AC INV Golem. 1, Sacrifice Rith's Attendant: Add RGW to your mana pool. 3/3 Rocket Launcher
4 U ART ATQ,R
Runed Servitor 2 U AC ROE Construct. When Runed Servitor dies, each player draws a card. 2/2 Runed Stalactite 1 C ART LRW Equipment. Equipped creature gets +1/+1 and is every creature type. Equip 2 Runesword 6 U ART DRK 3, T: Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice Runesword. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would die this turn, exile that creature instead. Rust Elemental 4 U ART MRD Elemental. Flying. At the beginning of your upkeep, sacrifice an artifact other than Rust Elemental. If you can't, tap Rust Elemental and you lose 4 life. 4/4 Rust Tick 3 U AC SOM Insect. You may choose not to untap Rust Tick during your untap step. 1, T: Tap target artifact. It doesn't untap during its controller's untap step for as long as Rust Tick remains tapped. 1/3 Rusted Relic 4 U ART SOM Metalcraft — Rusted Relic is a 5/5 Golem artifact creature as long as you control three or more artifacts. Rusted Sentinel 4 U AC M12 Golem. Rusted Sentinel enters the battlefield tapped. 3/4 Rusted Slasher 4 C AC MBS Horror. Sacrifice an artifact: Regenerate Rusted Slasher. 4/1 Rusting Golem 4 U AC NMS Golem. Fading 5. Rusting Golem's power and toughness are each equal to the number of fade counters on it. */* Rustspore Ram 4 U AC MRD Sheep. When Rustspore Ram enters the battlefield, destroy target Equipment. 1/3
Salvage Slasher 1B C AC CON Human Rouge. Salvage Slasher gets +1/+0 for each artifact card in your graveyard. 1/1 Salvage Titan 4BB R AC ALA Golem. You may sacrifice three artifacts rather than pay Salvage Titan's mana cost. Exile three artifact cards from your graveyard: Return Salvage Titan from your graveyard to your hand. 6/4 Salvaging Station 6 R ART 5DN T: Return target noncreature artifact card with converted mana cost 1 or less from your graveyard to the battlefield. Whenever a creature dies, you may untap Salvaging Station. Sanctum Gargoyle 3W C AC ALA Garg|oyle. Flying. When Sanctum Gargoyle enters the battlefield, you may return target artifact card from your graveyard to your hand. 2/3 Sanctum Plowbeast 4WU C AC ARB Beast. Defender, plainscycling 2, islandcycling 2 3/6 Sand Golem 5 U AC MIR Golem. When a spell or ability an opponent controls causes you to discard Sand Golem, return Sand Golem from your graveyard to the battlefield with a +1/+1 counter on it at the beginning of the next end step. 3/3 Sandals of Abdallah 4 U ART ARN 2, T: Target creature gains islandwalk until end of turn. When that creature dies this turn, destroy Sandals of Abdallah. Sands of Delirium 3 R ART M13 X, T: Target player puts the top X cards of his or her library into his or her graveyard. Sands of Time 4 R ART VIS Each player skips his or her untap step. At the beginning of each player's upkeep, that player simultaneously untaps each tapped artifact, creature, and land he or she controls and taps each untapped artifact, creature, and land he or she controls. Sandstone Deadfall 3 U ART ODY T, Sacrifice two lands and Sandstone Deadfall: Destroy target attacking creature. Sapphire Medallion 2 R ART TMP Blue spells you cast cost 1 less to cast. Sarcomite Myr 2U C AC FUT Myr. 2: Sarcomite Myr gains flying until end of turn. 2, Sacrifice Sarcomite Myr: Draw a card. 2/1 Sarpadian Empires, Vol. VII 3 R ART TSP As Sarpadian Empires, Vol. VII enters the battlefield, choose white Citizen, blue Camarid, black Thrull, red Goblin, or green Saproling. 3, T: Put a 1/1 creature token of the chosen color and type onto the battlefield. Sawtooth Thresher 6 C AC 5DN Construct. Sunburst. Remove two +1/+1 counters from Sawtooth Thresher: Sawtooth Thresher gets +4/+4 until end of turn. 1/1 Scalding Tongs 2 R ART TMP At the beginning of your upkeep, if you have three or fewer cards in hand, Scalding Tongs deals 1 damage to target opponent. Scale of Chiss-Goria 3 C ART MRD Flash. Affinity for artifacts. T: Target creature gets +0/+1 until end of turn.
Saberclaw Golem 5 C AC SOM Golem. R: Saberclaw Golem gains first strike until end of turn. 4/2
Scarab of the Unseen 2 U ART ALL T, Sacrifice Scarab of the Unseen: Return all Auras attached to target permanent you own to their owners' hands. Draw a card at the beginning of the next turn's upkeep.
Sai of the Shinobi 1 U ART PC2 Equipment. Equipped creature gets +1/+1. Whenever a creature enters the battlefield under your control, you may attach Sai of the Shinobi to it. Equip 2
Scarecrone 3 R AC EVE Scarecrow. 1, Sacrifice a Scarecrow: Draw a card. 4, T: Return target artifact creature card from your graveyard to the battlefield. 1/2
Scarecrow 5 U AC DRK Scarecrow. 6, T: Prevent all damage that would be dealt to you this turn by creatures with flying. 2/2
Seer's Sundial 4 R ART WWK Landfall — Whenever a land enters the battlefield under your control, you may pay 2. If you do, draw a card.
Sharpened Pitchfork 2 U ART ISD Equipment. Equipped creature has first strike. As long as equipped creature is a Human, it gets +1/+1. Equip 1
Scepter of Dominance 1WW R ART CON W, T: Tap target permanent.
Selesnya Cluestone 3 C ART DGM T: Add G or W to your mana pool. GW, T, Sacrifice Selesnya Cluestone: Draw a card.
Sharuum the Hegemon 3WUB M LAC ALA Sphinx. Flying. When Sharuum the Hegemon enters the battlefield, you may return target artifact card from your graveyard to the battlefield. 5/5
Scepter of Empires 3 U ART M13 T: Scepter of Empires deals 1 damage to target player. It deals 3 damage to that player instead if you control artifacts named Crown of Empires and Throne of Empires. Scepter of Fugue BB R ART CON 1B, T: Target player discards a card. Activate this ability only during your turn. Scepter of Insight 1UU R ART CON 3U, T: Draw a card. Scornful Æther-Lich 3U U AC CON Zombie Wizard. WB: Scornful Æther-Lich gains fear and vigilance until end of turn. 2/4 Scourglass 3WW R ART ALA T, Sacrifice Scourglass: Destroy all permanents except for artifacts and lands. Activate this ability only during your upkeep. Scrabbling Claws 1 U ART MRD T: Target player exiles a card from his or her graveyard. 1, Sacrifice Scrabbling Claws: Exile target card from a graveyard. Draw a card. Scrapbasket 4 C AC SHM Scarecrow. 1: Scrapbasket becomes all colors until end of turn. 3/2 Scrapheap 3 R ART ULG Whenever an artifact or enchantment is put into your graveyard from the battlefield, you gain 1 life. Scroll of Avacyn 1 C ART AVR 1, Sacrifice Scroll of Avacyn: Draw a card. If you control an Angel, you gain 5 life. Scroll of Griselbrand 1 C ART AVR 1, Sacrifice Scroll of Griselbrand: Target opponent discards a card. If you control a Demon, that player loses 3 life. Scroll of Origins 2 R ART SOK 2, T: Draw a card if you have seven or more cards in hand. Scroll Rack 2 R ART TMP 1, T: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.
Selesnya Keyrune 3 U ART RTR T: Add G or W to your mana pool. GW: Selesnya Keyrune becomes a 3/3 green and white Wolf artifact creature until end of turn. Selesnya Signet 2 C ART RAV,CMD 1, T: Add GW to your mana pool. Semblance Anvil 3 R ART SOM Imprint — When Semblance Anvil enters the battlefield, you may exile a nonland card from your hand. Spells you cast that share a card type with the exiled card cost 2 less to cast. Sen Triplets 2WUB M LAC ARB Human Wizard. At the beginning of your upkeep, choose target opponent. This turn, that player can't cast spells or activate abilities and plays with his or her hand revealed. You may play cards from that player's hand this turn. 3/3 Sensei's Divining Top 1 U ART CHK 1: Look at the top three cards of your library, then put them back in any order. T: Draw a card, then put Sensei's Divining Top on top of its owner's library. Sentinel 4 R AC LEG Shapeshifter. 0: Sentinel's toughness becomes 1 plus the power of target creature blocking or blocked by Sentinel. (This effect lasts indefinitely.) 1/1 Serpent Generator 6 R ART LEG,5 4, T: Put a 1/1 colorless Snake artifact creature token onto the battlefield. It has "Whenever this creature deals damage to a player, that player gets a poison counter." (A player with ten or more poison counters loses the game.) Serrated Arrows 4 C ART HM,TSP Serrated Arrows enters the battlefield with three arrowhead counters on it. At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it. T, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature. Serrated Biskelion 3 U AC WTH Construct. T: Put a -1/-1 counter on Serrated Biskelion and a -1/-1 counter on target creature. 2/2 Serum Powder 3 R ART DST T: Add 1 to your mana pool. Any time you could mulligan and Serum Powder is in your hand, you may exile all the cards from your hand, then draw that many cards. (You can do this in addition to taking mulligans.)
Scrying Glass 2 R ART UDS 3, T: Choose a number greater than 0 and a color. Target opponent reveals his or her hand. If that opponent reveals exactly the chosen number of cards of the chosen color, you draw a card.
Serum Tank 3 U ART MRD Whenever Serum Tank or another artifact enters the battlefield, put a charge counter on Serum Tank. 3, T, Remove a charge counter from Serum Tank: Draw a card.
Sculpting Steel 3 R ART MRD,X You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield.
Shadowblood Egg 1 U ART ODY 2, T, Sacrifice Shadowblood Egg: Add BR to your mana pool. Draw a card.
Scuttlemutt 3 C AC SHM Scarecrow. T: Add one mana of any color to your mana pool. T: Target creature becomes the color or colors of your choice until end of turn. 2/2
Shapeshifter 6 U AC ATQ,4,5 Shapeshifter. As Shapeshifter enters the battlefield, choose a number between 0 and 7. At the beginning of your upkeep, you may choose a number between 0 and 7. Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number.
Scythe of the Wretched 2 R ART MRD Equipment. Equipped creature gets +2/+2. Whenever a creature dealt damage by equipped creature this turn dies, return that card to the battlefield under your control. Attach Scythe of the Wretched to that creature. Equip 4 Seashell Cameo 3 U ART INV T: Add W or U to your mana pool. Seat of the Synod C ALL MRD T: Add U to your mana pool.
Sharding Sphinx 4UU R AC ALA Sphinx. Flying. Whenever an artifact creature you control deals combat damage to a player, you may put a 1/1 blue Thopter artifact creature token with flying onto the battlefield. 4/4 Shardless Agent 1GU U AC PC2 Human Rouge. Cascade 2/2
Shell of the Last Kappa 3 R LA CHK 3, T: Exile target instant or sorcery spell that targets you. (The spell has no effect.) 3, T, Sacrifice Shell of the Last Kappa: You may cast a card exiled with Shell of the Last Kappa without paying its mana cost. Shell Skulkin 4 C AC EVE Scarecrow. 3: Target blue creature gains shroud until end of turn. 3/2 Shield of Kaldra 4 R LA DST Equipment. Equipment named Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra are indestructible. Equipped creature is indestructible. Equip 4 Shield of the Ages 2 U ART ICE 2: Prevent the next 1 damage that would be dealt to you this turn. Shield of the Righteous WU U ART ARB Equipment. Equipped creature gets +0/+2 and has vigilance. Whenever equipped creature blocks a creature, that creature doesn't untap during its controller's next untap step. Equip 2 Shield Sphere 0 U AC ALL Wall. Defender. Whenever Shield Sphere blocks, put a 0/-1 counter on it. 0/6 Shifting Wall X U AC STH Wall. Defender. Shifting Wall enters the battlefield with X +1/+1 counters on it. 0/0 Shimmer Myr 3 R AC MBS Myr. Flash. You may cast artifact cards as though they had flash. 2/2 Shriekhorn 1 C ART MBS Shriekhorn enters the battlefield with three charge counters on it. T, Remove a charge counter from Shriekhorn: Target player puts the top two cards of his or her library into his or her graveyard. Shrine of Boundless Growth 3 U ART NPH At the beginning of your upkeep or whenever you cast a green spell, put a charge counter on Shrine of Boundless Growth. T, Sacrifice Shrine of Boundless Growth: Add 1 to your mana pool for each charge counter on Shrine of Boundless Growth. Shrine of Burning Rage 2 U ART NPH At the beginning of your upkeep or whenever you cast a red spell, put a charge counter on Shrine of Burning Rage. 3, T, Sacrifice Shrine of Burning Rage: Shrine of Burning Rage deals damage equal to the number of charge counters on it to target creature or player. Shrine of Limitless Power 3 U ART NPH At the beginning of your upkeep or whenever you cast a black spell, put a charge counter on Shrine of Limitless Power. 4, T, Sacrifice Shrine of Limitless Power: Target player discards a card for each charge counter on Shrine of Limitless Power. Shrine of Loyal Legions 2 U ART NPH At the beginning of your upkeep or whenever you cast a white spell, put a charge counter on Shrine of Loyal Legions. 3, T, Sacrifice Shrine of Loyal Legions: Put a 1/1 colorless Myr artifact creature token onto the battlefield for each charge counter on Shrine of Loyal Legions. Shrine of Piercing Vision 2 U ART NPH At the beginning of your upkeep or whenever you cast a blue spell, put a charge counter on Shrine of Piercing Vision. T, Sacrifice Shrine of Piercing Vision: Look at the top X cards of your library, where X is the number of charge counters on Shrine of Piercing Vision. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Shuko 1 U ART BOK Equipment. Equipped creature gets +1/+0. Equip 0
Skullmead Cauldron 4 U ART DIS T: You gain 1 life. T, Discard a card: You gain 3 life.
Shuriken 1 U ART BOK Equipment. Equipped creature has "T, Unattach Shuriken: Shuriken deals 2 damage to target creature. That creature's controller gains control of Shuriken unless it was unattached from a Ninja." Equip 2
Sky Diamond 2 U ART MIR,6,7 Sky Diamond enters the battlefield tapped. T: Add U to your mana pool.
Sickleslicer 3 U ART NPH Equipment. Living weapon. Equipped creature gets +2/+2. Equip 4 Sigil of Distinction X R ART ALA Equipment. Sigil of Distinction enters the battlefield with X charge counters on it. Equipped creature gets +1/+1 for each charge counter on Sigil of Distinction. Equip— Remove a charge counter from Sigil of Distinction. Signal Pest 1 U ART MBS Pest. Battle cry. Signal Pest can't be blocked except by creatures with flying or reach. 0/1 Silent Arbiter 4 R AC 5DN Construct. No more than one creature can attack each combat. No more than one creature can block each combat. 1/5 Silver Myr 2 C AC MRD,SOM Myr. T: Add U to your mana pool. 1/1 Silver-Inlaid Dagger 1 U ART ISD Equipment. Equipped creature gets +2/+0. As long as equipped creature is a Human, it gets an additional +1/+0. Equip 2
Skyblinder Staff 1 C ART GTC Equipment. Equipped creature gets +1/+0 and can't be blocked by creatures with flying. Equip 3 Skyclaw Thrash 3UR U AC ARB Viashino Warrior. Whenever Skyclaw Thrash attacks, flip a coin. If you win the flip, Skyclaw Thrash gets +1/+1 and gains flying until end of turn. 4/4 Skycloud Egg 1 U ART ODY 2, T, Sacrifice Skycloud Egg: Add WU to your mana pool. Draw a card. Skyreach Manta 5 C AC 5DN Fish. Sunburst, flying. 0/0 Skyshaper 2 U ART EXO Sacrifice Skyshaper: Creatures you control gain flying until end of turn. Skyship Weatherlight 4 R LA PLS When Skyship Weatherlight enters the battlefield, search your library for any number of artifact and/or creature cards and exile them. Then shuffle your library. 4, T: Choose a card at random that was exiled with Skyship Weatherlight. Put that card into its owner's hand. Slagwurm Armor 1 C ART MRD Equipment. Equipped creature gets +0/+6. Equip 3
Silverskin Armor 2 U ART MBS Equipment. Equipped creature gets +1/+1 and is an artifact in addition to its other types. Equip 2
Slash Panther Cat. Haste. 4/2
Simic Cluestone 3 C ART DGM T: Add G or U to your mana pool. GU, T, Sacrifice Simic Cluestone: Draw a card.
Slate of Ancestry 4 R ART ONS,9 4, T, Discard your hand: Draw a card for each creature you control.
Simic Keyrune 3 U ART GTC T: Add G or U to your mana pool. GU: Simic Keyrune becomes a 2/3 green and blue Crab artifact creature with hexproof until end of turn.
Sliversmith 2 U ART FUT Spellshaper. 1, T, Discard a card: Put a 1/1 colorless Sliver artifact creature token named Metallic Sliver onto the battlefield. 1/1
Simic Signet 2 C ART DIS 1, T: Add GU to your mana pool.
Sludge Strider 1WUB U AC CON Insect. Whenever another artifact enters the battlefield under your control or another artifact you control leaves the battlefield, you may pay 1. If you do, target player loses 1 life and you gain 1 life. 3/3
Sisay's Ring 4 C ART VIS,7 T: Add 2 to your mana pool. Skeleton Shard 3 U ART MRD 3, T or B, T: Return target artifact creature card from your graveyard to your hand. Skill Borrower 2U R AC ALA Human Wizard. Play with the top card of your library revealed. As long as the top card of your library is an artifact or creature card, Skill Borrower has all activated abilities of that card. 1/3 Skinwing 4 U ART MBS Equipment. Living weapon. Equipped creature gets +2/+2 and has flying. Equip 6 Skull Catapult 4 U ART ICE,5,6 1, T, Sacrifice a creature: Skull Catapult deals 2 damage to target creature or player. Skull of Orm 3 U ART DRK,8 5, T: Return target enchantment card from your graveyard to your hand. Skull of Ramos 3 R ART MMQ T: Add B to your mana pool. Sacrifice Skull of Ramos: Add B to your mana pool. Skullcage 4 U ART 5DN At the beginning of each opponent's upkeep, Skullcage deals 2 damage to that player unless he or she has exactly three or exactly four cards in hand. Skullclamp 1 U ART DST,CMD Equipment. Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip 1
4(r/p) C AC NPH
Slumbering Tora 3 R ART BOK 2, Discard a Spirit or Arcane card: Slumbering Tora becomes an X/X Cat artifact creature until end of turn, where X is the discarded card's converted mana cost. Smokestack 4 R ART USG At the beginning of your upkeep, you may put a soot counter on Smokestack. At the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack. Snake Basket 4 R ART VIS,6 X, Sacrifice Snake Basket: Put X 1/1 green Snake creature tokens onto the battlefield. Activate this ability only any time you could cast a sorcery. Snapsail Glider 3 C AC SOM Construct. Metalcraft — Snapsail Glider has flying as long as you control three or more artifacts. 2/2 Snow Fortress 5 R AC ICE Wall. Defender. 1: Snow Fortress gets +1/+0 until end of turn. 1: Snow Fortress gets +0/+1 until end of turn. 3: Snow Fortress deals 1 damage to target creature without flying that's attacking you. 0/4 Sol Grail 3 U ART ALL As Sol Grail enters the battlefield, choose a color. T: Add one mana of the chosen color to your mana pool. Sol Ring 1 U ART L-R,CMD T: Add 2 to your mana pool.
Solarion 7 R AC 5DN Construct. Sunburst. T: Double the number of +1/+1 counters on Solarion. 0/0 Soldevi Digger 2 R ART ALL 2: Put the top card of your graveyard on the bottom of your library. Soldevi Golem 4 R AC ICE Golem. Soldevi Golem doesn't untap during your untap step. At the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap Soldevi Golem. 5/3 Soldevi Sentry 1 C AC ALL Soldier. 1: Choose target opponent. Regenerate Soldevi Sentry. When it regenerates this way, that player may draw a card. 1/1 Soldevi Simulacrum 4 U AC ICE Soldier. Cumulative upkeep 1. 1: Soldevi Simulacrum gets +1/+0 until end of turn. 2/4 Soldevi Steam Beast 5 C AC ALL Beast. Whenever Soldevi Steam Beast becomes tapped, target opponent gains 2 life. 2: Regenerate Soldevi Steam Beast. 4/2 Soldier Replica 3 C AC MRD Soldier. 1W, Sacrifice Soldier Replica: Soldier Replica deals 3 damage to target attacking or blocking creature. 1/3 Solemn Simulacrum 4 R AC MRD,CMD,M12 Golem. When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. When Solemn Simulacrum dies, you may draw a card. 2/2 Soliton 5 C AC SOM Construct. U: Untap Soliton. 3/4 Soratami Cloud Chariot 5 U ART SOK 2: Target creature you control gains flying until end of turn. 2: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn. Sorcerer's Strongbox 4 U ART M11 2, T: Flip a coin. If you win the flip, sacrifice Sorcerer's Strongbox and draw three cards. Soul Conduit 6 R ART NPH 6, T: Two target players exchange life totals. Soul Foundry 4 R ART MRD Imprint — When Soul Foundry enters the battlefield, you may exile a creature card from your hand. X, T: Put a token that's a copy of the exiled card onto the battlefield. X is the converted mana cost of that card. Soul Net 1 U ART L-7 Whenever a creature dies, you may pay 1. If you do, you gain 1 life. Soultether Golem 2 U AC FUT Golem. Vanishing 1. Whenever another creature enters the battlefield under your control, put a time counter on Soultether Golem. 3/3 Sparring Collar 2 C ART 5DN Equipment. Equipped creature has first strike. RR: Attach Sparring Collar to target creature you control. Equip 1 Sparring Golem 3 U AC INV Golem. Whenever Sparring Golem becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. 2/2 Spawning Pit 2 U ART DST Sacrifice a creature: Put a charge counter on Spawning Pit. 1, Remove two charge counters from Spawning Pit: Put a 2/2 colorless Spawn artifact creature token onto the battlefield. Specter's Shroud 2 U ART DST Equipment. Equipped creature gets +1/+0. Whenever equipped creature deals combat damage to a player, that player discards a card. Equip 1
Spectral Searchlight 3 U ART RAV T: Choose a player. That player adds one mana of any color he or she chooses to his or her mana pool. Spellbinder 3 R ART DST Equipment. Imprint — When Spellbinder enters the battlefield, you may exile an instant card from your hand. Whenever equipped creature deals combat damage to a player, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost. Equip 4 Spellbook 0 U ART EXO,7-M10 You have no maximum hand size. Spellskite 2 R AC NPH Horror. (u/p): Change a target of target spell or ability to Spellskite. 0/4 Spellweaver Helix 3 R ART MRD Imprint — When Spellweaver Helix enters the battlefield, you may exile two target sorcery cards from a single graveyard. Whenever a player casts a card, if it has the same name as one of the cards exiled with Spellweaver Helix, you may copy the other. If you do, you may cast the copy without paying its mana cost. Sphere of Resistance 2 R ART EXO Spells cost 1 more to cast. Sphere of the Suns 2 U ART MBS Sphere of the Suns enters the battlefield tapped and with three charge counters on it. T, Remove a charge counter from Sphere of the Suns: Add one mana of any color to your mana pool.
Spire Golem 6 C AC DST Golem. Affinity for Islands, flying. 2/4 Spirit Shield 3 R ART FEM You may choose not to untap Spirit Shield during your untap step. 2, T: Target creature gets +0/+2 for as long as Spirit Shield remains tapped. Springleaf Drum 1 C ART LRW T, Tap an untapped creature you control: Add one mana of any color to your mana pool. Squee's Toy 1 C ART TMP T: Prevent the next 1 damage that would be dealt to target creature this turn. Stabilizer 2 R ART SCG Players can't cycle cards.
Street Sweeper 6 U AC RTR Construct. Whenever Street Sweeper attacks, destroy all Auras attached to target land. 4/6
Staff of the Ages 3 R ART ICE Creatures with landwalk abilities can be blocked as though they didn't have those abilities.
Strider Harness 3 C ART SOM Equipment. Equipped creature gets +1/+1 and has haste. Equip 1
Staff of Zegon 4 C ART ATQ 3, T: Target creature gets -2/-0 until end of turn.
Stuffy Doll 5 R AC TSP,M13 Construct. As Stuffy Doll enters the battlefield, choose a player. Stuffy Doll is indestructible. Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player. T: Stuffy Doll deals 1 damage to itself. 0/1
Star Compass 2 U ART FUT,8 Star Compass enters the battlefield tapped. T: Add to your mana pool one mana of any color that a basic land you control could produce.
Sphinx Summoner 3UB R AC CON Sphinx. Flying. When Sphinx Summoner enters the battlefield, you may search your library for an artifact creature card, reveal it, and put it into your hand. If you do, shuffle your library. 3/3
Static Orb 3 R ART TMP,7 As long as Static Orb is untapped, players can't untap more than two permanents during their untap steps. Seventh Edition Rare, Tempest Rare Steamclaw 2 U ART ODY 3, T: Exile target card from a graveyard. 1, Sacrifice Steamclaw: Exile target card from a graveyard. Steel Golem 3 U AC WTH Golem. You can't cast creature spells. 3/4 Steel Hellkite 6 R AC SOM Dragon. Flying. 2: Steel Hellkite gets +1/+0 until end of turn. X: Destroy each nonland permanent with converted mana cost X whose controller was dealt combat damage by Steel Hellkite this turn. Activate this ability only once each turn. 5/5 Steel Overseer 2 R AC M11 Construct. T: Put a +1/+1 counter on each artifact creature you control. 1/1
Spin Engine 3 C AC MBS Construct. R: Target creature can't block Spin Engine this turn. 3/1
Steel Wall 1 C AC MRD Wall. Defender. 0/4
Spinal Parasite 5 U AC 5DN Sunburst. Remove two +1/+1 counters from Spinal Parasite: Remove a counter from target permanent. -1/-1
Steelclad Serpent 5U C AC ALA Serpent. Steelclad Serpent can't attack unless you control another artifact. 4/5
Spincrusher 2 U AC DST Construct. Whenever Spincrusher blocks, put a +1/+1 counter on it. Remove a +1/+1 counter from Spincrusher: Spincrusher is unblockable this turn. 0/2
Stone Calendar 5 R ART DRK Spells you cast cost up to 1 less to cast.
Spine of Ish Sah 7 R ART MBS When Spine of Ish Sah enters the battlefield, destroy target permanent. When Spine of Ish Sah is put into a graveyard from the battlefield, return Spine of Ish Sah to its owner's hand. Spined Thopter 2(u/p) C AC NPH Thopter. Flying. 2/1
Stratadon 10 U AC PLS Beast. Domain — Stratadon costs 1 less to cast for each basic land type among lands you control. Trample. 5/5
Staff of Nin 6 R ART M13 At the beginning of your upkeep, draw a card. T: Staff of Nin deals 1 damage to target creature or player.
Sphinx Sovereign 4WUUB M AC ALA Sphinx. Flying. At the beginning of your end step, you gain 3 life if Sphinx Sovereign is untapped. Otherwise, each opponent loses 3 life. 6/6
Spidersilk Net 0 C ART ZEN Equipment. Equipped creature gets +0/+2 and has reach. Equip 2
Strata Scythe 3 R ART SOM Equipment. Imprint — When Strata Scythe enters the battlefield, search your library for a land card, exile it, then shuffle your library. Equipped creature gets +1/+1 for each land on the battlefield with the same name as the exiled card. Equip 3
Straw Golem 1 U AC WTH Golem. When an opponent casts a creature spell, sacrifice Straw Golem. 2/3
Standing Stones 3 U ART DRK 1, T, Pay 1 life: Add one mana of any color to your mana pool.
Sphinx's Herald U U AC ALA Vedalken Wizard. 2U, T, Sacrifice a white creature, a blue creature, and a black creature: Search your library for a card named Sphinx Sovereign and put it onto the battlefield. Then shuffle your library. 1/1
Strandwalker 5 U ART MBS Equipment. Living weapon. Equipped creature gets +2/+4 and has reach. Equip 4
Staff of Domination 3 R ART 5DN 1: Untap Staff of Domination. 2, T: You gain 1 life. 3, T: Untap target creature. 4, T: Tap target creature. 5, T: Draw a card.
Sphinx of the Steel Wind 5WUB M AC ARB Sphinx. Flying, first strike, vigilance, lifelink, protection from red and from green. 6/6
Sphinx-Bone Wand 7 R ART ROE Whenever you cast an instant or sorcery spell, you may put a charge counter on Sphinx-Bone Wand. If you do, Sphinx-Bone Wand deals damage equal to the number of charge counters on it to target creature or player.
Storm Cauldron 5 R ART ALL Each player may play an additional land during each of his or her turns. Whenever a land is tapped for mana, return it to its owner's hand.
Stone Golem Golem. 4/4
5 U AC M11
Stonework Puma 3 C AC ZEN Cat Ally. 2/2 Storage Matrix 3 R ART UDS As long as Storage Matrix is untapped, each player chooses artifact, creature, or land during his or her untap step. That player can untap only permanents of the chosen type this step.
Su-Chi 4 U AC ATQ Construct. When Su-Chi dies, add 4 to your mana pool. 4/4 Summoner's Egg 4 R AC 5DN Construct. Imprint — When Summoner's Egg enters the battlefield, you may exile a card from your hand face down. When Summoner's Egg dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control. 0/4 Summoning Station 7 R ART 5DN T: Put a 2/2 colorless Pincher creature token onto the battlefield. Whenever an artifact is put into a graveyard from the battlefield, you may untap Summoning Station. Sun Droplet 2 U ART MRD Whenever you're dealt damage, put that many charge counters on Sun Droplet. At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life. Sunbeam Spellbomb 1 C ART MRD W, Sacrifice Sunbeam Spellbomb: You gain 5 life. 1, Sacrifice Sunbeam Spellbomb: Draw a card. Suncrusher 9 R AC 5DN Construct. Sunburst. 4, T, Remove a +1/+1 counter from Suncrusher: Destroy target creature. 2, Remove a +1/+1 counter from Suncrusher: Return Suncrusher to its owner's hand. 3/3 Sundering Titan 8 R AC DST Golem. When Sundering Titan enters the battlefield or leaves the battlefield, choose a land of each basic land type, then destroy those lands. 7/10 Sundial of the Infinite 2 R ART M12 1, T: End the turn. Activate this ability only during your turn. (Exile all spells and abilities on the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) Sunforger 3 R ART RAV Equipment. Equipped creature gets +4/+0. RW, Unattach Sunforger: Search your library for a red or white instant card with converted mana cost 4 or less and cast that card without paying its mana cost. Then shuffle your library. Equip 3
Sunglasses of Urza 3 R ART L-4 You may spend white mana as though it were red mana. Sungrass Egg 1 U ART ODY 2, T, Sacrifice Sungrass Egg: Add GW to your mana pool. Draw a card. Sunstone 3 U ART ICE 2, Sacrifice a snow land: Prevent all combat damage that would be dealt this turn. Suntouched Myr 3 C AC 5DN Myr. Sunburst. 0/0 Surestrike Trident 2 U ART DST Equipment. Equipped creature has first strike and "T, Unattach Surestrike Trident: This creature deals damage equal to its power to target player." Equip 4 Surge Node 1 U ART NPH Surge Node enters the battlefield with six charge counters on it. 1, T, Remove a charge counter from Surge Node: Put a charge counter on target artifact. Swiftfoot Boots 2 U ART M12 Equipment. Equipped creature has hexproof and haste. Equip 1 Sword of Body and Mind 3 M ART SOM Equipment. Equipped creature gets +2/+2 and has protection from green and from blue. Whenever equipped creature deals combat damage to a player, you put a 2/2 green Wolf creature token onto the battlefield and that player puts the top ten cards of his or her library into his or her graveyard. Equip 2 Sword of Feast and Famine 3 M ART MBS Equipment. Equipped creature gets +2/+2 and has protection from black and from green. Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control. Equip 2 Sword of Fire and Ice 3 R ART DST Equipment. Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to target creature or player and you draw a card. Equip 2 Sword of Kaldra 4 R LA MRD Equipment. Equipped creature gets +5/+5. Whenever equipped creature deals damage to a creature, exile that creature. Equip 4 Sword of Light and Shadow 3 R ART DST Equipment. Equipped creature gets +2/+2 and has protection from white and from black. Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand. Equip 2 Sword of the Ages 6 R ART LEG Sword of the Ages enters the battlefield tapped. T, Sacrifice Sword of the Ages and any number of creatures you control: Sword of the Ages deals X damage to target creature or player, where X is the total power of the creatures sacrificed this way, then exile Sword of the Ages and those creature cards. Sword of the Chosen 2 R LA STH T: Target legendary creature gets +2/+2 until end of turn. Sword of the Meek 2 U ART FUT Equipment. Equipped creature gets +1/+2. Equip 2 Whenever a 1/1 creature enters the battlefield under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature.
Sword of War and Peace 3 M ART NPH Equipment. Equipped creature gets +2/+2 and has protection from red and from white. Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in his or her hand and you gain 1 life for each card in your hand. Equip 2
Spirit creature token with flying onto the battlefield. Return Tatsumasa to the battlefield under its owner's control when that token dies. Equip 3
Sylvok Lifestaff 1 C ART SOM Equipment. Equipped creature gets +1/+0. Whenever equipped creature dies, you gain 3 life. Equip 1
Tawnos's Coffin 4 R ART ATQ You may choose not to untap Tawnos's Coffin during your untap step. 3, T: Exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature. When Tawnos's Coffin leaves the battlefield or becomes untapped, return the exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it, and if you do, return the exiled Aura cards to the battlefield under their owner's control attached to that permanent.
Sylvok Replica 3 C AC SOM Shaman. G, Sacrifice Sylvok Replica: Destroy target artifact or enchantment. 1/3 Synod Centurion 4 U AC 5DN Construct. When you control no other artifacts, sacrifice Synod Centurion. 4/4 Synod Sanctum 1 U ART MRD 2, T: Exile target permanent you control. 2, Sacrifice Synod Sanctum: Return all cards exiled with Synod Sanctum to the battlefield under your control. Tablet of Epityr 1 C ART ATQ Whenever an artifact you control is put into a graveyard from the battlefield, you may pay 1. If you do, you gain 1 life. Tablet of the Guilds 2 U ART RTR As Tablet of the Guilds enters the battlefield, choose two colors. Whenever you cast a spell, if it's at least one of the chosen colors, you gain 1 life for each of the chosen colors it is. Tainted Sigil 1WB U ART ARB T, Sacrifice Tainted Sigil: You gain life equal to the total life lost by all players this turn. (Damage causes loss of life.) Talisman of Dominance 2 U ART MRD T: Add 1 to your mana pool. T: Add U or B to your mana pool. Talisman of Dominance deals 1 damage to you. Talisman of Impulse 2 U ART MRD T: Add 1 to your mana pool. T: Add R or G to your mana pool. Talisman of Impulse deals 1 damage to you. Talisman of Indulgence 2 U ART MRD T: Add 1 to your mana pool. T: Add B or R to your mana pool. Talisman of Indulgence deals 1 damage to you. Talisman of Progress 2 U ART MRD T: Add 1 to your mana pool. T: Add W or U to your mana pool. Talisman of Progress deals 1 damage to you. Talisman of Unity 2 U ART MRD T: Add 1 to your mana pool. T: Add G or W to your mana pool. Talisman of Unity deals 1 damage to you. Talon of Pain 4 U ART DST Whenever a source you control other than Talon of Pain deals damage to an opponent, put a charge counter on Talon of Pain. X, T, Remove X charge counters from Talon of Pain: Talon of Pain deals X damage to target creature or player. Tangle Golem 7 C AC DST Golem. Affinity for Forests. 5/4 Tangle Hulk 5 C AC MBS Beast. 2G: Regenerate Tangle Hulk. 5/3 Tangle Wire 3 R ART NMS Fading 4. At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land he or she controls for each fade counter on Tangle Wire.
Sword of the Paruns 4 R ART GPT Equipment. As long as equipped creature is tapped, tapped creatures you control get +2/+0. As long as equipped creature is untapped, untapped creatures you control get +0/+2. 3: You may tap or untap equipped creature. Equip 3
Tanglebloom 1 C ART MRD,9 1, T: You gain 1 life.
Sword of Vengeance 3 R ART M11 Equipment. Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste. Equip 3
Tatsumasa, the Dragon's Fang 6 R LA CHK Equipment. Equipped creature gets +5/+5. 6, Exile Tatsumasa, the Dragon's Fang: Put a 5/5 blue Dragon
Tangleroot 3 R ART MRD Whenever a player casts a creature spell, that player adds G to his or her mana pool.
Tatterkite 3 U AC SHM Scarecrow. Flying. Tatterkite can't have counters placed on it. 2/1
Tawnos's Wand 4 U ART ATQ,4 2, T: Target creature with power 2 or less is unblockable this turn. Tawnos's Weaponry 2 U ART ATQ,4,5 You may choose not to untap Tawnos's Weaponry during your untap step. 2, T: Target creature gets +1/+1 for as long as Tawnos's Weaponry remains tapped. Teeka's Dragon 9 R AC MIR Dragon. Flying; trample; rampage 4. 5/5 Teferi's Puzzle Box 4 R ART VIS,6-9 At the beginning of each player's draw step, that player puts the cards in his or her hand on the bottom of his or her library in any order, then draws that many cards. Tek 5 R AC INV Dragon. Tek gets +0/+2 as long as you control a Plains, has flying as long as you control an Island, gets +2/+0 as long as you control a Swamp, has first strike as long as you control a Mountain, and has trample as long as you control a Forest. 2/2 Telethopter 4 U AC TMP Thopter. Tap an untapped creature you control: Telethopter gains flying until end of turn. 3/1 Telim'Tor's Darts 2 U ART MIR 2, T: Telim'Tor's Darts deals 1 damage to target player. Tel-Jilad Stylus 1 U ART MRD T: Put target permanent you own on the bottom of your library. Temple Bell 3 R ART M11 T: Each player draws a card. Temporal Aperture 2 R ART USG 5, T: Shuffle your library, then reveal the top card. Until end of turn, for as long as that card remains on top of your library, play with the top card of your library revealed and you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.) Tenza, Godo's Maul 3 U LA CHK Equipment. Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample. Equip 1. Terrarion 1 C ART RAV Terrarion enters the battlefield tapped. 2, T, Sacrifice Terrarion: Add two mana in any combination of colors to your mana pool. When Terrarion is put into a graveyard from the battlefield, draw a card. Tetravus 6 R AC ATQ Construct. Flying. Tetravus enters the battlefield with three +1/+1 counters on it. At the beginning of your upkeep, you may remove any number of +1/+1 counters from Tetravus. If you do, put that many 1/1 colorless Tetravite artifact creature tokens onto the battlefield. They each have flying and "This creature can't be enchanted." At the beginning of your upkeep, you may exile any number of tokens put onto the battlefield with Tetravus. If you do, put that many +1/+1 counters on Tetravus. 1/1
That Which Was Taken 5 R LA BOK 4, T: Put a divinity counter on target permanent other than That Which Was Taken. Each permanent with a divinity counter on it is indestructible. The Hive 5 R ART L-6,X 5, T: Put a 1/1 colorless Insect artifact creature token with flying named Wasp onto the battlefield. The Rack 1 U ART ATQ,R,4,TSP As The Rack enters the battlefield, choose an opponent. At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in his or her hand. Thermal Navigator 3 C AC 5DN Construct. Sacrifice an artifact: Thermal Navigator gains flying until end of turn. 2/2 Thopter Assembly 6 R AC MBS Thopter. Flying. At the beginning of your upkeep, if you control no Thopters other than Thopter Assembly, return Thopter Assembly to its owner's hand and put five 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield. 5/5 Thopter Foundry (w/b)U U ART ARB 1, Sacrifice a nontoken artifact: Put a 1/1 blue Thopter artifact creature token with flying onto the battlefield. You gain 1 life. Thopter Squadron 5 R AC EXO Thopter. Flying. Thopter Squadron enters the battlefield with three +1/+1 counters on it. 1, Remove a +1/+1 counter from Thopter Squadron: Put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. Activate this ability only any time you could cast a sorcery. 1, Sacrifice another Thopter: Put a +1/+1 counter on Thopter Squadron. Activate this ability only any time you could cast a sorcery. 0/0 Thorn of Amethyst 2 R ART LRW Noncreature spells cost 1 more to cast. Thornbite Staff 2 U TART MOR Shaman Equipment. Equipped creature has "2, T: This creature deals 1 damage to target creature or player" and "Whenever a creature dies, untap this creature." Whenever a Shaman creature enters the battlefield, you may attach Thornbite Staff to it. Equip 4 Thornwatch Scarecrow 6 C AC SHM Scarecrow. Thornwatch Scarecrow has wither as long as you control a green creature. Thornwatch Scarecrow has vigilance as long as you control a white creature. 4/4 Thought Dissector 4 R ART DST X, T: Target opponent reveals cards from the top of his or her library until an artifact card or X cards are revealed, whichever comes first. If an artifact card is revealed this way, put it onto the battlefield under your control and sacrifice Thought Dissector. Put the rest of the revealed cards into that player's graveyard. Thought Prison 5 U ART MRD Imprint â&#x20AC;&#x201D; When Thought Prison enters the battlefield, you may have target player reveal his or her hand. If you do, choose a nonland card from it and exile that card. Whenever a player casts a spell that shares a color or converted mana cost with the exiled card, Thought Prison deals 2 damage to that player. Thoughtcutter Agent UB U AC ALA Human Rouge. UB, T: Target player loses 1 life and reveals his or her hand. 1/1 Thousand-Year Elixir 3 R ART LRW You may activate abilities of creatures you control as though those creatures had haste. 1, T: Untap target creature. Thran Dynamo 4 U ART UDS T: Add 3 to your mana pool. Thran Forge 3 U ART WTH 2: Until end of turn, target nonartifact creature gets +1/+0 and becomes an artifact in addition to its other types.
Thran Foundry 1 U ART UDS 1, T, Exile Thran Foundry: Target player shuffles his or her graveyard into his or her library. Thran Golem 5 U AC UDS,9,M12,PC2 Golem. As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample. 3/3 Thran Lens 2 R ART ULG All permanents are colorless. Thran Tome 4 R ART WTH 5, T: Reveal the top three cards of your library. Target opponent chooses one of those cards. Put that card into your graveyard, then draw two cards. Thran Turbine 1 U ART USG At the beginning of your upkeep, you may add 1 or 2 to your mana pool. You can't spend this mana to cast spells. Thran War Machine 4 U AC ULG Construct. Echo 4. Thran War Machine attacks each turn if able. 4/5 Thran Weaponry 4 R ART ULG Echo 4. You may choose not to untap Thran Weaponry during your untap step. 2, T: All creatures get +2/+2 for as long as Thran Weaponry remains tapped. Throne of Bone 1 U ART L-8 Whenever a player casts a black spell, you may pay 1. If you do, you gain 1 life. Throne of Empires 4 R ART M12 1, T: Put a 1/1 white Soldier creature token onto the battlefield. Put five of those tokens onto the battlefield instead if you control artifacts named Crown of Empires and Scepter of Empires. Throne of Geth 2 U ART SOM T, Sacrifice an artifact: Proliferate. Thrumming Stone 5 R LA CSP Spells you cast have ripple 4. Thumbscrews 2 R ART TMP At the beginning of your upkeep, if you have five or more cards in hand, Thumbscrews deals 1 damage to target opponent. Thunder Totem 3 U ART TSP T: Add W to your mana pool. 1WW: Thunder Totem becomes a 2/2 white Spirit artifact creature with flying and first strike until end of turn. Thundering Tanadon Beast. Trample. 5/4
4(g/p)(g/p)
Thunderstaff 3 U ART DST As long as Thunderstaff is untapped, if a creature would deal combat damage to you, prevent 1 of that damage. 2, T: Attacking creatures get +1/+0 until end of turn. Ticking Gnomes 3 U AC ULG Gnome. Echo 3. Sacrifice Ticking Gnomes: Ticking Gnomes deals 1 damage to target creature or player. 3/3 Tidehollow Sculler WB U AC ALA Zomibie. When Tidehollow Sculler enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card. When Tidehollow Sculler leaves the battlefield, return the exiled card to its owner's hand. 2/2 Tidehollow Strix UB C AC ALA Bird. Flying, deathtouch. 2/1 Tigereye Cameo 3 U ART INV T: Add G or W to your mana pool. Time Bomb 4 R ART ICE,5 At the beginning of your upkeep, put a time counter on Time Bomb. 1, T, Sacrifice Time Bomb: Time Bomb deals damage equal to the number of time counters on it to each creature and each player. Time Sieve UB R ART ARB T, Sacrifice five artifacts: Take an extra turn after this one.
Time Vault 2 R ART L,U Time Vault enters the battlefield tapped. Time Vault doesn't untap during your untap step. If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault. T: Take an extra turn after this one. Timesifter 5 R ART MRD At the beginning of each upkeep, each player exiles the top card of his or her library. The player who exiled the card with the highest converted mana cost takes an extra turn after this one. If two or more players' cards are tied for highest cost, the tied players repeat this process until the tie is broken. Tin-Wing Chimera 4 U AC VIS Chimera. Flying. Sacrifice Tin-Wing Chimera: Put a +2/+2 counter on target Chimera creature. It gains flying. 2/2 Titan Forge 3 R ART MBS 3, T: Put a charge counter on Titan Forge. T, Remove three charge counters from Titan Forge: Put a 9/9 colorless Golem artifact creature token onto the battlefield. Titanium Golem 5 C AC MBS Golem. 1W: Titanium Golem gains first strike until end of turn. 3/3 Tooth of Chiss-Goria 3 C ART MRD Flash, affinity for artifacts. T: Target creature gets +1/+0 until end of turn. Tooth of Ramos 3 R ART MMQ T: Add W to your mana pool. Sacrifice Tooth of Ramos: Add W to your mana pool. Tormentor's Trident 2 U ART AVR Equipment. Equipped creature gets +3/+0 and attacks each turn if able. Equip 3 Tormod's Crypt 0 U ART DRK,TSP,M13 T, Sacrifice Tormod's Crypt: Exile all cards from target player's graveyard. Torpor Orb 2 R ART NPH Creatures entering the battlefield don't cause abilities to trigger. Torture Chamber 3 R ART TMP At the beginning of your upkeep, put a pain counter on Torture Chamber. At the beginning of your end step, Torture Chamber deals damage to you equal to the number of pain counters on it. 1, T, Remove all pain counters from Torture Chamber: Torture Chamber deals damage to target creature equal to the number of pain counters removed this way. Touchstone 2 U ART WTH T: Tap target artifact you don't control. Tower Gargoyle 1WUB U AC ALA Gargoyle. Flying. 4/4 Tower of Calamities 4 R ART SOM 8, T: Tower of Calamities deals 12 damage to target creature. Tower of Champions 4 R ART MRD 8, T: Target creature gets +6/+6 until end of turn. Tower of Coireall 2 U ART DRK T: Target creature can't be blocked by Walls this turn. Tower of Eons 4 R ART MRD 8, T: You gain 10 life. Tower of Fortunes 4 R ART MRD 8, T: Draw four cards. Tower of Murmurs 4 R ART MRD 8, T: Target player puts the top eight cards of his or her library into his or her graveyard. Toymaker 2 U AC MMQ Spellshaper. 1, T, Discard a card: Target noncreature artifact becomes an artifact creature with power and
toughness each equal to its converted mana cost until end of turn. (It retains its abilities.) 1/1
Mending. 2, T, Remove a charge counter from Trigon of Mending: Target player gains 3 life.
Trading Post 4 R ART M13 1, T, Discard a card: You gain 4 life. 1, T, Pay 1 life: Put a 0/1 white Goat creature token onto the battlefield. 1, T, Sacrifice a creature: Return target artifact card from your graveyard to your hand. 1, T, Sacrifice an artifact: Draw a card.
Trigon of Rage 2 U ART SOM Trigon of Rage enters the battlefield with three charge counters on it. RR, T: Put a charge counter on Trigon of Rage. 2, T, Remove a charge counter from Trigon of Rage: Target creature gets +3/+0 until end of turn.
Trailblazer's Boots 2 U ART ZEN Equipped creature has nonbasic landwalk. Equip 2 Training Drone 3 C AC MBS Drone. Training Drone can't attack or block unless it's equipped. 4/4 Transguild Courier 4 U AC DIS [White, Blue, Black, Red, Green] Golem. 3/3 Transmogrifying Licid 3 U AC EXO Licid. 1, T: Transmogrifying Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay 1 to end this effect. Enchanted creature gets +1/+1 and is an artifact in addition to its other types. 2/2 Traveler's Amulet 1 C ART ISD 1, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. Tree of Tales C ALL MRD T: Add G to your mana pool. Trepanation Blade 3 U ART ISD Equipment. Whenever equipped creature attacks, defending player reveals cards from the top of his or her library until he or she reveals a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into his or her graveyard. Equip 2 Trespassing Souleater 3 C AC NPH Construct. (u/p): Trespassing Souleater is unblockable this turn. 2/2 Treva's Attendant 5 U AC INV Golem. 1, Sacrifice Treva's Attendant: Add GWU to your mana pool. 3/3 Triangle of War 1 R ART VIS 2, Sacrifice Triangle of War: Choose target creature you control and target creature an opponent controls. Those creatures fight each other. Triassic Egg 4 R ART LEG 3, T: Put a hatchling counter on Triassic Egg. Sacrifice Triassic Egg: Choose one â&#x20AC;&#x201D; You may put a creature card from your hand onto the battlefield; or return target creature card from your graveyard to the battlefield. Activate this ability only if two or more hatchling counters are on Triassic Egg. Tribal Golem 6 R AC ONS Golem. Tribal Golem has trample as long as you control a Beast, haste as long as you control a Goblin, first strike as long as you control a Soldier, flying as long as you control a Wizard, and "B: Regenerate Tribal Golem" as long as you control a Zombie. 4/4 Trigon of Corruption 4 U ART SOM Trigon of Corruption enters the battlefield with three charge counters on it. BB, T: Put a charge counter on Trigon of Corruption. 2, T, Remove a charge counter from Trigon of Corruption: Put a -1/-1 counter on target creature. Trigon of Infestation 4 U ART SOM Trigon of Infestation enters the battlefield with three charge counters on it. GG, T: Put a charge counter on Trigon of Infestation. 2, T, Remove a charge counter from Trigon of Infestation: Put a 1/1 green Insect creature token with infect onto the battlefield. Trigon of Mending 2 U ART SOM Trigon of Mending enters the battlefield with three charge counters on it. WW, T: Put a charge counter on Trigon of
Trigon of Thought 5 U ART SOM Trigon of Thought enters the battlefield with three charge counters on it. UU, T: Put a charge counter on Trigon of Thought. 2, T, Remove a charge counter from Trigon of Thought: Draw a card. Trinisphere 3 R ART DST As long as Trinisphere is untapped, each spell that would cost less than three mana to cast costs three mana to cast. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost 1B to cast costs 2B to cast instead.) Trip Noose 2 U ART SHM 2, T: Tap target creature. Triskelavus 7 R AC TSP,CMD Construct. Flying. Triskelavus enters the battlefield with three +1/+1 counters on it. 1, Remove a +1/+1 counter from Triskelavus: Put a 1/1 colorless Triskelavite artifact creature token with flying onto the battlefield. It has "Sacrifice this creature: This creature deals 1 damage to target creature or player." 1/1 Triskelion 6 R AC ATQ,5,MRD,M11 Construct. Triskelion enters the battlefield with three +1/+1 counters on it. Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player. 1/1 Troll-Horn Cameo 3 U ART INV T: Add R or G to your mana pool. Trusty Machete 1 U ART ZEN Equipment. Equipped creature gets +2/+1. Equip 2 Tsabo's Web 2 R ART INV When Tsabo's Web enters the battlefield, draw a card. Each land with an activated ability that isn't a mana ability doesn't untap during its controller's untap step. Tumble Magnet 3 C ART SOM Tumble Magnet enters the battlefield with three charge counters on it. T, Remove a charge counter from Tumble Magnet: Tap target artifact or creature. Twinning Glass 4 R ART LRW 1, T: You may cast a nonland card from your hand without paying its mana cost if it has the same name as a spell that was cast this turn. Uba Mask 4 R ART CHK If a player would draw a card, that player exiles that card face up instead. Each player may play cards he or she exiled with Uba Mask this turn. Umbilicus 4 R ART USG At the beginning of each player's upkeep, that player returns a permanent he or she controls to its owner's hand unless he or she pays 2 life. Umbral Mantle 3 U ART SHM Equipment. Equipped creature has "3, Q: This creature gets +2/+2 until end of turn." (Q is the untap symbol.) Equip 0 Umezawa's Jitte 2 R LA BOK Equipment. Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte. Remove a charge counter from Umezawa's Jitte: Choose one â&#x20AC;&#x201D; Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life. Equip 2 Unbender Tine 2WU U ART ARB T: Untap another target permanent.
Unerring Sling 3 U ART MIR 3, T, Tap an untapped creature you control: Unerring Sling deals damage equal to the tapped creature's power to target attacking or blocking creature with flying. Unscythe, Killer of Kings UBBR R LA ARB Equipment. Equipped creature gets +3/+3 and has first strike. Whenever a creature dealt damage by equipped creature this turn dies, you may exile that card. If you do, put a 2/2 black Zombie creature token onto the battlefield. Equip 2 Unwinding Clock 4 R ART NPH Untap all artifacts you control during each other player's untap step. Ur-Golem's Eye 4 C ART DST,9 T: Add 2 to your mana pool. Urza's Armor 6 U ART USG If a source would deal damage to you, prevent 1 of that damage. Urza's Avenger 6 R AC ATQ,4,5 Shapeshifter. 0: Urza's Avenger gets -1/-1 and gains your choice of banding, flying, first strike, or trample until end of turn. 4/4 Urza's Bauble 0 U ART ICE,5 T, Sacrifice Urza's Bauble: Look at a card at random in target player's hand. You draw a card at the beginning of the next turn's upkeep. Urza's Blueprints 6 R ART ULG Echo 6. T: Draw a card. Urza's Chalice 1 C ART ATQ Whenever a player casts an artifact spell, you may pay 1. If you do, you gain 1 life. Urza's Engine 5 U AC ALL Juggernaught. Trample. 3: Urza's Engine gains banding until end of turn. 3: Attacking creatures banded with Urza's Engine gain trample until end of turn. 1/5 Urza's Filter 4 R ART INV Multicolored spells cost up to 2 less to cast. Urza's Incubator 3 R ART UDS As Urza's Incubator enters the battlefield, choose a creature type. Creature spells of the chosen type cost 2 less to cast. Urza's Miter 3 R ART ATQ Whenever an artifact you control is put into a graveyard from the battlefield, if it wasn't sacrificed, you may pay 3. If you do, draw a card. Vanguard's Shield 2 C ART AVR Equipment. Equipped creature gets +0/+3 and can block an additional creature. Equip 3 Vault of Whispers C ALL MRD T: Add B to your mana pool. Vault Skirge 1(b/p) C AC NPH Imp. Flying, lifelink. 1/1 Vectis Agents 3UB C AC CON Human Rouge. UB: Vectis Agents gets -2/-0 until end of turn and is unblockable this turn. 4/3 Vectis Dominator 1WB C AC ARB Human Wizard. T: Tap target creature unless its controller pays 2 life. 0/2 Vectis Silencers 2U C AC ALA Human Rouge. 2B: Vectis Silencers gains deathtouch until end of turn. 1/2 Vector Asp 1 C AC SOM Snake. B: Vector Asp gains infect until end of turn. 1/1 Vedalken Orrery 4 R ART 5DN You may cast nonland cards as though they had flash. Vedalken Outlander WU C AC CON Vedalken Scout. Protection from red 2/2
Vedalken Shackles 3 R ART 5DN You may choose not to untap Vedalken Shackles during your untap step. 2, T: Gain control of target creature with power less than or equal to the number of Islands you control for as long as Vedalken Shackles remains tapped. Veilstone Amulet 3 R ART FUT Whenever you cast a spell, creatures you control can't be the targets of spells or abilities your opponents control this turn. Veinfire Borderpost 1BR C ART ARB You may pay 1 and return a basic land you control to its owner's hand rather than pay Veinfire Borderpost's mana cost. Veinfire Borderpost enters the battlefield tapped. T: Add B or R to your mana pool. Venser's Journal 5 R ART SOM You have no maximum hand size. At the beginning of your upkeep, you gain 1 life for each card in your hand. Venser's Sliver Sliver. 3/3
5 C AC TSP
Ventifact Bottle 3 R ART MIR X1, T: Put X charge counters on Ventifact Bottle. Activate this ability only any time you could cast a sorcery. At the beginning of your precombat main phase, if Ventifact Bottle has a charge counter on it, tap it and remove all charge counters from it. Add 1 to your mana pool for each charge counter removed this way. Vessel of Endless Rest 3 R ART AVR When Vessel of Endless Rest enters the battlefield, put target card from a graveyard on the bottom of its owner's library. T: Add one mana of any color to your mana pool. Veteran's Armaments 2 U TART MOR Soldier Equipment. Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature." Whenever a Soldier creature enters the battlefield, you may attach Veteran's Armaments to it. Equip 2 Vexing Arcanix 4 R ART ICE,8 3, T: Target player names a card, then reveals the top card of his or her library. If it's the named card, the player puts it into his or her hand. Otherwise, the player puts it into his or her graveyard and Vexing Arcanix deals 2 damage to him or her. Vibrating Sphere 4 R ART ICE As long as it's your turn, creatures you control get +2/+0. As long as it's not your turn, creatures you control get -0/2. Viridian Claw 2 U ART MBS Equipment. Equipped creature gets +1/+0 and has first strike. Equip 1 Viridian Longbow 1 C ART MRD Equipment. Equipped creature has "T: This creature deals 1 damage to target creature or player." Equip 3 Viseling 4 U AC NMS Construct. At the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in his or her hand minus 4. 2/2 Volatile Rig 4 R AC RTR Construct. Trample. Volatile Rig attacks each turn if able. Whenever Volatile Rig is dealt damage, flip a coin. If you lose the flip, sacrifice Volatile Rig. When Volatile Rig dies, flip a coin. If you lose the flip, it deals 4 damage to each creature and each player. 4/4 Volrath's Laboratory 5 R ART STH As Volrath's Laboratory enters the battlefield, choose a color and a creature type. 5, T: Put a 2/2 creature token of the chosen color and type onto the battlefield. Voltaic Construct 4 U AC DST Golem Construct. 2: Untap target artifact creature. 2/2 Voltaic Key 1 U ART USG,M11 1, T: Untap target artifact.
Voodoo Doll 6 R ART LEG
At the beginning of your upkeep, put a pin counter on Voodoo Doll. At the beginning of your end step, if Voodoo Doll is untapped, destroy Voodoo Doll and it deals damage to you equal to the number of pin counters on it. XX, T: Voodoo Doll deals damage equal to the number of pin counters on it to target creature or player. X is the number of pin counters on Voodoo Doll. Vorrac Battlehorns 2 C ART MRD Equipment. Equipped creature has trample and can't be blocked by more than one creature. Equip 1 Voyager Staff 1 U ART RAV 2, Sacrifice Voyager Staff: Exile target creature. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step. Vulshok Battlegear 3 U ART MRD Equipment. Equipped creature gets +3/+3. Equip 3 Vulshok Gauntlets 2 C ART MRD Equipment. Equipped creature gets +4/+2 and doesn't untap during its controller's untap step. Equip 3 Vulshok Morningstar 2 C ART DST,9 Equipment. Equipped creature gets +2/+2. Equip 2 Vulshok Replica 3 C AC SOM Berserker. 1R, Sacrifice Vulshok Replica: Vulshok Replica deals 3 damage to target player. 3/1 Walking Archive 3 R AC DIS Golem. Defender. Walking Archive enters the battlefield with a +1/+1 counter on it. At the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on Walking Archive. 2WU: Put a +1/+1 counter on Walking Archive. 1/1 Walking Atlas 2 C AC WWK Construct. T: You may put a land card from your hand onto the battlefield. 1/1 Walking Wall 4 U AC ICE Wall. Defender. 3: Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate this ability only once each turn. 0/6 Wall of Junk 2 U AC USG Wall. Defender. Whenever Wall of Junk blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.) 0/7 Wall of Shields 3 U AC ICE Wall. Defender, banding 0/4 Wall of Spears 3 U AC ATQ,4,5,7,8 Wall. Defender, first strike 2/3 Wall of Tanglecord 2 C AC SOM Wall. Defender. G: Wall of Tanglecord gains reach until end of turn. (It can block creatures with flying.) 0/6 Wand of Denial 2 R ART VIS,6 T: Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard. Wand of Ith 4 U ART DRK 3, T: Target player reveals a card at random from his or her hand. If it's a land card, that player discards it unless he or she pays 1 life. If it isn't a land card, the player discards it unless he or she pays life equal to its converted mana cost. Activate this ability only during your turn. Wand of the Elements 4 R ART DST T, Sacrifice an Island: Put a 2/2 blue Elemental creature token with flying onto the battlefield. T, Sacrifice a Mountain: Put a 3/3 red Elemental creature token onto the battlefield. Wanderer's Twig 1 C ART LRW 1, Sacrifice Wanderer's Twig: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. War Barge 4 U ART DRK,TSP 3: Target creature gains islandwalk until end of turn. When War Barge leaves the battlefield this turn, destroy
that creature. A creature destroyed this way can't be regenerated. War Chariot 3 U ART ICE 3, T: Target creature gains trample until end of turn. Ward of Bones 6 R ART RV Each opponent who controls more creatures than you can't play creature cards. The same is true for artifacts, enchantments, and lands. Warden of the Wall 3 U ART DKA Warden of the Wall enters the battlefield tapped. T: Add 1 to your mana pool. As long as it's not your turn, Warden of the Wall is a 2/3 Gargoyle artifact creature with flying. Warlord's Axe 3 U ART M11 Equipment. Equipped creature gets +3/+1. Equip 4 Warmonger's Chariot 2 U ART ROE Equipment. Equipped creature gets +2/+2. As long as equipped creature has defender, it can attack as though it didn't have defender. Equip 3 Watchdog 3 U AC TMP Hound. Watchdog blocks each turn if able. As long as Watchdog is untapped, all creatures attacking you get -1/0. 1/2 Watchwing Scarecrow 4 C AC SHM Scarecrow. Watchwing Scarecrow has vigilance as long as you control a white creature. Watchwing Scarecrow has flying as long as you control a blue creature. 2/4 Wayfarer's Bauble 1 C ART 5DN 2, T, Sacrifice Wayfarer's Bauble: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. Weakstone 4 U ART ATQ Attacking creatures get -1/-0. Weatherseed Totem 3 U ART TSP T: Add G to your mana pool. 2GGG: Weatherseed Totem becomes a 5/3 green Treefolk artifact creature with trample until end of turn. When Weatherseed Totem is put into a graveyard from the battlefield, if it was a creature, return this card to its owner's hand. Welding Jar 0 C ART MRD Sacrifice Welding Jar: Regenerate target artifact. Well of Discovery 6 R ART PCY At the beginning of your end step, if you control no untapped lands, draw a card. Well of Knowledge 3 R ART WTH 2: Draw a card. Any player may activate this ability but only during his or her draw step. Well of Life 4 U ART PCY At the beginning of your end step, if you control no untapped lands, you gain 2 life. Well of Lost Dreams 4 R ART DST Whenever you gain life, you may pay X, where X is less than or equal to the amount of life you gained. If you do, draw X cards. Whalebone Glider 2 U ART ICE 2, T: Target creature with power 3 or less gains flying until end of turn. Wheel of Torture 3 R ART ULG At the beginning of each opponent's upkeep, Wheel of Torture deals X damage to that player, where X is 3 minus the number of cards in his or her hand. Whetstone 3 R ART USG 3: Each player puts the top two cards of his or her library into his or her graveyard. Whetwheel 4 R ART FUT XX, T: Target player puts the top X cards of his or her library into his or her graveyard. Morph 3
Whirling Catapult 4 U ART ALL 2, Exile the top two cards of your library: Whirling Catapult deals 1 damage to each creature with flying and each player. Whispersilk Cloak 3 C ART DST,X-M12 Equipment. Equipped creature is unblockable and has shroud. Equip 2 White Mana Battery 4 U ART LEG 2, T: Put a charge counter on White Mana Battery. T, Remove any number of charge counters from White Mana Battery: Add W to your mana pool, then add an additional W to your mana pool for each charge counter removed this way. Wicker Warcrawler 5 U AC SHM Scarecrow. Whenever Wicker Warcrawler attacks or blocks, put a -1/-1 counter on it at end of combat. 6/6 Wildfield Borderpost 1GW C ART ARB You may pay 1 and return a basic land you control to its owner's hand rather than pay Wildfield Borderpost's mana cost. Wildfield Borderpost enters the battlefield tapped. T: Add G or W to your mana pool. Windwright Mage WUB C ART ALA Human Wizard. Lifelink. Windwright Mage has flying as long as an artifact card is in your graveyard. 2/2 Wine of Blood and Iron 3 R ART SOK 4: Target creature gets +X/+0 until end of turn, where X is its power. Sacrifice Wine of Blood and Iron at the beginning of the next end step.
Worn Powerstone 3 U ART USG Worn Powerstone enters the battlefield tapped. T: Add 2 to your mana pool.
Arcane Sanctum U LAN ALA Arcane Sanctum enters the battlefield tapped. T: Add W, U, or B to your mana pool.
Worry Beads 3 R ART MMQ At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard.
Archaeological Dig U LAN INV T: Add 1 to your mana pool. T, Sacrifice Archaeological Dig: Add one mana of any color to your mana pool.
Wurmcoil Engine 6 M AC SOM Wurm. Deathtouch, lifelink. When Wurmcoil Engine dies, put a 3/3 colorless Wurm artifact creature token with deathtouch and a 3/3 colorless Wurm artifact creature token with lifelink onto the battlefield. 6/6
Arctic Flats U LAN CSP Snow. Arctic Flats enters the battlefield tapped. T: Add G or W to your mana pool.
Wurm's Tooth 2 U ART DST,9-M12 Whenever a player casts a green spell, you may gain 1 life. Xanthic Statue 8 R ART WTH 5: Until end of turn, Xanthic Statue becomes an 8/8 Golem artifact creature with trample. Yotian Soldier 3 C ART ATQ,4,MRD Soldier. Vigilance. 1/4 Zelyon Sword 3 R ART FEM You may choose not to untap Zelyon Sword during your untap step. 3, T: Target creature gets +2/+0 for as long as Zelyon Sword remains tapped. Zuran Orb 0 U ART ICE Sacrifice a land: You gain 2 life.
LAND Wingrattle Scarecrow 3 C AC SHM Scarecrow. Wingrattle Scarecrow has flying as long as you control a blue creature. Wingrattle Scarecrow has persist as long as you control a black creature. 2/2 Winter Orb 2 R ART L-5 Players can't untap more than one land during their untap steps. Wirecat 4 U AC USG Cat. Wirecat can't attack or block if an enchantment is on the battlefield. 4/3 Wirefly Hive 3 U ART DST 3, T: Flip a coin. If you win the flip, put a 2/2 colorless Insect artifact creature token with flying named Wirefly onto the battlefield. If you lose the flip, destroy all permanents named Wirefly.
Abandoned Outpost C LAN ODY Abandoned Outpost enters the battlefield tapped. T: Add W to your mana pool. T, Sacrifice Abandoned Outpost: Add one mana of any color to your mana pool. Academy Ruins R LL TSP T: Add 1 to your mana pool. 1U, T: Put target artifact card from your graveyard on top of your library. Adarkar Wastes R LAN ICE,5-7,9,X T: Add 1 to your mana pool. T: Add W or U to your mana pool. Adarkar Wastes deals 1 damage to you. Adventurers' Guildhouse U LAN LEG Green legendary creatures you control have "bands with other legendary creatures."
Witchbane Orb 4 R ART ISD When Witchbane Orb enters the battlefield, destroy all Curses attached to you. You have hexproof.
Akoum Refuge U LAN ZEN,CMD Akoum Refuge enters the battlefield tapped. When Akoum Refuge enters the battlefield, you gain 1 life. T: Add B or R to your mana pool.
Wizard Replica 3 C AC MRD Wizard. Flying. U, Sacrifice Wizard Replica: Counter target spell unless its controller pays 2. 1/3
Alchemist's Refuge R LAN AVR T: Add 1 to your mana pool. GU, T: You may cast nonland cards this turn as though they had flash.
Wolfhunter's Quiver 1 U ART DKA Equipment. Equipped creature has "T: This creature deals 1 damage to target creature or player" and "T: This creature deals 3 damage to target Werewolf creature." Equip 5
Ancient Amphitheater R LAN LRW As Ancient Amphitheater enters the battlefield, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater enters the battlefield tapped. T: Add R or W to your mana pool.
Wooden Sphere 1 U ART L-8 Whenever a player casts a green spell, you may pay 1. If you do, you gain 1 life.
Ancient Den C AL MRD (Ancient Den isn't a spell.) T: Add W to your mana pool.
Wooden Stake 2 C ART ISD Equipment. Equipped creature gets +1/+0. Whenever equipped creature blocks or becomes blocked by a Vampire, destroy that creature. It can't be regenerated. Equip 1 Workhorse 6 R AC EXO Horse. Workhorse enters the battlefield with four +1/+1 counters on it. Remove a +1/+1 counter from Workhorse: Add 1 to your mana pool. 0/0 Worldslayer 5 R ART MRD,M12 Equipment. Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer. Equip 5
Arena PR LAN PR,TSP 3, T: Tap target creature you control and target creature of an opponent's choice he or she controls. Those creatures fight each other. (Each deals damage equal to its power to the other.) Arid Mesa R LAN ZEN T, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library. Auntie's Hovel R LAN LRW As Auntie's Hovel enters the battlefield, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel enters the battlefield tapped. T: Add B or R to your mana pool. Aysen Abbey U LAN HM T: Add 1 to your mana pool. 1, T: Add W to your mana pool. 2, T: Add G or U to your mana pool. Azorius Chancery C LAN DIS,CMD Azorius Chancery enters the battlefield tapped. When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. T: Add WU to your mana pool. Azorius Guildgate C LAN RTR,DGM Gate. Azorius Guildgate enters the battlefield tapped. T: Add W or U to your mana pool. Bad River U LAN MIR Bad River enters the battlefield tapped. T, Sacrifice Bad River: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library. Badlands R LAN L-R Swamp Mountain. T: Add B or R to your mana pool. Balduvian Trading Post R LAN ALL If Balduvian Trading Post would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard. T: Add 1R to your mana pool. 1, T: Balduvian Trading Post deals 1 damage to target attacking creature. Bant Panorama C LAN ALA T: Add 1 to your mana pool. 1, T, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card and put it onto the battlefield tapped. Then shuffle your library. Barbarian Ring U LAN ODY T: Add R to your mana pool. Barbarian Ring deals 1 damage to you. Threshold â&#x20AC;&#x201D; R, T, Sacrifice Barbarian Ring: Barbarian Ring deals 2 damage to target creature or player. Activate this ability only if seven or more cards are in your graveyard.
Ancient Spring C LAN INV Ancient Spring enters the battlefield tapped. T: Add U to your mana pool. T, Sacrifice Ancient Spring: Add WB to your mana pool.
Barren Moor C LAN ONS,CMD Barren Moor enters the battlefield tapped. T: Add B to your mana pool. Cycling B.
Ancient Tomb U LAN TMP T: Add 2 to your mana pool. Ancient Tomb deals 2 damage to you.
Battlefield Forge R LAN APC,8,9 T: Add 1 to your mana pool. T: Add R or W to your mana pool. Battlefield Forge deals 1 damage to you.
Ancient Ziggurat U LAN CON T: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell.
Bayou R LAN L-R Swamp Forest. T: Add B or G to your mana pool.
An-Havva Township U LAN HM T: Add 1 to your mana pool. 1, T: Add G to your mana pool. 2, T: Add R or W to your mana pool.
Bazaar of Baghdad U LAN ARN T: Draw two cards, then discard three cards.
Blackcleave Cliffs R LAN SOM Blackcleave Cliffs enters the battlefield tapped unless you control two or fewer other lands. T: Add B or R to your mana pool. Blasted Landscape U LAN USG T: Add 1 to your mana pool. Cycling 2. Blinkmoth Nexus R LAN DST T: Add 1 to your mana pool. 1: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land. 1, T: Target Blinkmoth creature gets +1/+1 until end of turn. Blinkmoth Well U LAN MRD T: Add 1 to your mana pool. 2, T: Tap target noncreature artifact. Blood Crypt R LAN DIS,RTR Swamp Mountain. T: Add B or R to your mana pool. As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, Blood Crypt enters the battlefield tapped. Bloodstained Mire R LAN ONS T, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library. Bog Wreckage C LAN ODY Bog Wreckage enters the battlefield tapped. T: Add B to your mana pool. T, Sacrifice Bog Wreckage: Add one mana of any color to your mana pool. Bojuka Bog C LAN WWK,CMD Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard. T: Add B to your mana pool. Boreal Shelf U LAN CSP Snow. Boreal Shelf enters the battlefield tapped. T: Add W or U to your mana pool. Boros Garrison C LAN RAV,CMD Boros Garrison enters the battlefield tapped. When Boros Garrison enters the battlefield, return a land you control to its owner's hand. T: Add RW to your mana pool. Boros Guildgate C LAN GTC,DGM Gate. Boros Guildgate enters the battlefield tapped. T: Add R or W to your mana pool. Boseiju, Who Shelters All R LL CHK Boseiju, Who Shelters All enters the battlefield tapped. T, Pay 2 life: Add 1 to your mana pool. If that mana is spent on an instant or sorcery spell, that spell can't be countered by spells or abilities. Bottomless Vault R LAN FEM,5 Bottomless Vault enters the battlefield tapped. You may choose not to untap Bottomless Vault during your untap step. At the beginning of your upkeep, if Bottomless Vault is tapped, put a storage counter on it. T, Remove any number of storage counters from Bottomless Vault: Add B to your mana pool for each storage counter removed this way. Breeding Pool R LAN DIS,GTC Forest Island. T: Add G or U to your mana pool. As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, Breeding Pool enters the battlefield tapped. Brushland R LAN ICE,5-7,9,X T: Add 1 to your mana pool. T: Add G or W to your mana pool. Brushland deals 1 damage to you. Buried Ruin U LAN M12 T: Add 1 to your mana pool. 2, T, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand. Cabal Coffers U LAN TOR 2, T: Add B to your mana pool for each Swamp you control. Cabal Pit U LAN ODY T: Add B to your mana pool. Cabal Pit deals 1 damage to you. Threshold — B, T, Sacrifice Cabal Pit: Target creature gets -2/-2 until end of turn. Activate this ability only if seven or more cards are in your graveyard.
Calciform Pools U LAN TSP T: Add 1 to your mana pool. 1, T: Put a storage counter on Calciform Pools. 1, Remove X storage counters from Calciform Pools: Add X mana in any combination of W and/or U to your mana pool. Caldera Lake R ALN TMP Caldera Lake enters the battlefield tapped. T: Add 1 to your mana pool. T: Add U or R to your mana pool. Caldera Lake deals 1 damage to you. Cascade Bluffs R LAN EVE T: Add 1 to your mana pool. (u/r), T: Add UU, UR, or RR to your mana pool. Castle Sengir U LAN HM T: Add 1 to your mana pool. 1, T: Add B to your mana pool. 2, T: Add U or R to your mana pool. Cathedral of Serra U LAN LEG White legendary creatures you control have "bands with other legendary creatures." Cathedral of War R LAN M13 Cathedral of War enters the battlefield tapped. Exalted. T: Add 1 to your mana pool. Cavern of Souls R LAN AVR As Cavern of Souls enters the battlefield, choose a creature type. T: Add 1 to your mana pool. T: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered. Caves of Koilos R LAN APC,9,X T: Add 1 to your mana pool. T: Add W or B to your mana pool. Caves of Koilos deals 1 damage to you. Celestial Colonnade R LAN WWK Celestial Colonnade enters the battlefield tapped. T: Add W or U to your mana pool. 3WU: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land. Centaur Garden U LAN ODY T: Add G to your mana pool. Centaur Garden deals 1 damage to you. Threshold — G, T, Sacrifice Centaur Garden: Target creature gets +3/+3 until end of turn. Activate this ability only if seven or more cards are in your graveyard. Cephalid Coliseum U LAN ODY T: Add U to your mana pool. Cephalid Coliseum deals 1 damage to you. Threshold — U, T, Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate this ability only if seven or more cards are in your graveyard. Cinder Marsh U LAN TMP T: Add 1 to your mana pool. T: Add B or R to your mana pool. Cinder Marsh doesn't untap during your next untap step. City of Brass R LAN ARN,5-8 Whenever City of Brass becomes tapped, it deals 1 damage to you. T: Add one mana of any color to your mana pool. City of Shadows R LAN DRK T, Exile a creature you control: Put a storage counter on City of Shadows. T: Add X to your mana pool, where X is the number of storage counters on City of Shadows. City of Traitors R LAN EXO When you play another land, sacrifice City of Traitors. T: Add 2 to your mana pool. Clifftop Retreat R ALN ISD Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains. T: Add R or W to your mana pool. Cloudcrest Lake U LAN CHK T: Add 1 to your mana pool. T: Add W or U to your mana pool. Cloudcrest Lake doesn't untap during your next untap step.
Cloudpost C LAN MRD Locus. Cloudpost enters the battlefield tapped. T: Add 1 to your mana pool for each Locus on the battlefield. Coastal Tower U LAN INV,8 Coastal Tower enters the battlefield tapped. T: Add W or U to your mana pool. Command Tower C LAN CMD T: Add to your mana pool one mana of any color in your commander's color identity. Contested Cliffs R LAN ONS T: Add 1 to your mana pool. RG, T: Choose target Beast creature you control and target creature an opponent controls. Those creatures fight each other. (Each deals damage equal to its power to the other.) Contested War Zone R LAN MBS Whenever a creature deals combat damage to you, that creature's controller gains control of Contested War Zone. T: Add 1 to your mana pool. 1, T: Attacking creatures get +1/+0 until end of turn. Copperline Gorge R LAN SOM Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands. T: Add R or G to your mana pool. Coral Atoll U LAN VIS Coral Atoll enters the battlefield tapped. When Coral Atoll enters the battlefield, sacrifice it unless you return an untapped Island you control to its owner's hand. T: Add 1U to your mana pool. Creeping Tar Pit R LAN WWK Creeping Tar Pit enters the battlefield tapped. T: Add U or B to your mana pool. 1UB: Until end of turn, Creeping Tar Pit becomes a 3/2 blue and black Elemental creature and is unblockable. It's still a land. Crosis's Catacombs U LAN PLS Lair. When Crosis's Catacombs enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. T: Add U, B, or R to your mana pool. Crumbling Necropolis U LAN ALA Crumbling Necropolis enters the battlefield tapped. T: Add U, B, or R to your mana pool. Crypt of Agadeem R LAN AK Crypt of Agadeem enters the battlefield tapped. T: Add B to your mana pool. 2, T: Add B to your mana pool for each black creature card in your graveyard. Crystal Quarry R LAN ODY T: Add 1 to your mana pool. 5, T: Add WUBRG to your mana pool. Crystal Vein U LAN MIR,6 T: Add 1 to your mana pool. T, Sacrifice Crystal Vein: Add 2 to your mana pool. Dakmor Salvage U LAN FUT Dakmor Salvage enters the battlefield tapped. T: Add B to your mana pool. Dredge 2. Darigaaz's Caldera U LAN PLS Lair. When Darigaaz's Caldera enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. T: Add B, R, or G to your mana pool. Dark Depths R LL CSP Snow. Dark Depths enters the battlefield with ten ice counters on it. 3: Remove an ice counter from Dark Depths. When Dark Depths has no ice counters on it, sacrifice it. If you do, put a legendary 20/20 black Avatar creature token with flying and "This creature is indestructible" named Marit Lage onto the battlefield. Darkslick Shores R LAN SOM Darkslick Shores enters the battlefield tapped unless you control two or fewer other lands. T: Add U or B to your mana pool. Darksteel Citadel C ALL DST Darksteel Citadel is indestructible. T: Add 1 to your mana pool.
Darkwater Catacombs R LAN ODY 1, T: Add UB to your mana pool.
to your mana pool for each storage counter removed this way.
Daru Encampment U LAN ONS T: Add 1 to your mana pool. W, T: Target Soldier creature gets +1/+1 until end of turn.
Dwarven Ruins U LAN FEM,5,6 Dwarven Ruins enters the battlefield tapped. T: Add R to your mana pool. T, Sacrifice Dwarven Ruins: Add RR to your mana pool.
Desert C LAN ARN,TSP Desert. T: Add 1 to your mana pool. T: Desert deals 1 damage to target attacking creature. Activate this ability only during the end of combat step. Deserted Temple R LAN ODY T: Add 1 to your mana pool. 1, T: Untap target land. Desolate Lighthouse R LAN AVR T: Add 1 to your mana pool. 1UR, T: Draw a card, then discard a card. Diamond Valley U LAN ARN T, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. Dimir Aqueduct C LAN RAV,CMD,PC2 Dimir Aqueduct enters the battlefield tapped. When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. T: Add UB to your mana pool. Dimir Guildgate C LAN GTC,DGM Gate. Dimir Guildgate enters the battlefield tapped. T: Add U or B to your mana pool. Dormant Volcano U LAN VIS Dormant Volcano enters the battlefield tapped. When Dormant Volcano enters the battlefield, sacrifice it unless you return an untapped Mountain you control to its owner's hand. T: Add 1R to your mana pool. Dragonskull Summit R LAN M10-M13 Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. T: Add B or R to your mana pool. Dread Statuary U LAN WWK T: Add 1 to your mana pool. 4: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land. Dreadship Reef U LAN TSP,CMD T: Add 1 to your mana pool. 1, T: Put a storage counter on Dreadship Reef. 1, Remove X storage counters from Dreadship Reef: Add X mana in any combination of U and/or B to your mana pool. Drifting Meadow C LAN USG Drifting Meadow enters the battlefield tapped. T: Add W to your mana pool. Cycling 2. Dromar's Cavern U LAN PLS Lair. When Dromar's Cavern enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. T: Add W, U, or B to your mana pool. Drowned Catacomb R LAN M10-13 Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. T: Add U or B to your mana pool. Dryad Arbor U LAN/CR FUT [Green ] Forest Dryad. (Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "T: Add G to your mana pool.") 1/1 Duskmantle, House of Shadow U LAN RAV T: Add 1 to your mana pool. UB, T: Target player puts the top card of his or her library into his or her graveyard. Dust Bowl R LAN MMQ T: Add 1 to your mana pool. 3, T, Sacrifice a land: Destroy target nonbasic land. Dwarven Hold R LAN FEM,5 Dwarven Hold enters the battlefield tapped. You may choose not to untap Dwarven Hold during your untap step. At the beginning of your upkeep, if Dwarven Hold is tapped, put a storage counter on it. T, Remove any number of storage counters from Dwarven Hold: Add R
Ebon Stronghold U LAN FEM,5,6 Ebon Stronghold enters the battlefield tapped. T: Add B to your mana pool. T, Sacrifice Ebon Stronghold: Add BB to your mana pool. Eiganjo Castle R LL CHK T: Add W to your mana pool. W, T: Prevent the next 2 damage that would be dealt to target legendary creature this turn. Eldrazi Temple R LAN ROE T: Add 1 to your mana pool. T: Add 2 to your mana pool. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi. Elephant Graveyard R LAN ARN T: Add 1 to your mana pool. T: Regenerate target Elephant. Elfhame Palace U LAN INV,8 Elfhame Palace enters the battlefield tapped. T: Add G or W to your mana pool. Emeria, the Sky Ruin R LAN ZEN Emeria, the Sky Ruin enters the battlefield tapped. At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. T: Add W to your mana pool. Esper Panorama C LAN ALA T: Add 1 to your mana pool. 1, T, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card and put it onto the battlefield tapped. Then shuffle your library. Everglades U LAN VIS Everglades enters the battlefield tapped. When Everglades enters the battlefield, sacrifice it unless you return an untapped Swamp you control to its owner's hand. T: Add 1B to your mana pool. Evolving Wilds C LAN ROE,CMD,DKA,M13 T, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. Exotic Orchard R LAN CON,PC2 T: Add to your mana pool one mana of any color that a land an opponent controls could produce. Eye of Ugin M LL WWK Colorless Eldrazi spells you cast cost 2 less to cast. 7, T: Search your library for a colorless creature card, reveal it, and put it into your hand. Then shuffle your library. Faerie Conclave U LAN ULG,X Faerie Conclave enters the battlefield tapped. T: Add U to your mana pool. 1U: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. Fetid Heath R LAN EVE T: Add 1 to your mana pool. (w/b), T: Add WW, WB, or BB to your mana pool. Fire-Lit Thicket R LAN SHM T: Add 1 to your mana pool. (r/g), T: Add RR, RG, or GG to your mana pool. Flagstones of Trokair R LL TSP T: Add W to your mana pool. When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card and put it onto the battlefield tapped. If you do, shuffle your library. Flood Plain U LAN MIR Flood Plain enters the battlefield tapped. T, Sacrifice Flood Plain: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.
Flooded Grove R LAN EVE T: Add 1 to your mana pool. (g/u), T: Add GG, GU, or UU to your mana pool. Flooded Strand R LAN ONS T, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library. Forbidden Orchard R LAN CHK T: Add one mana of any color to your mana pool. Whenever you tap Forbidden Orchard for mana, put a 1/1 colorless Spirit creature token onto the battlefield under target opponent's control. Forbidding Watchtower U LAN ULG,X Forbidding Watchtower enters the battlefield tapped. T: Add W to your mana pool. 1W: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land. Forest C LAN L-M13,ICE-RTR T: Add G to your mana pool. Forgotten Cave C LAN ONS,CMD Forgotten Cave enters the battlefield tapped. T: Add R to your mana pool. Cycling R. Forsaken City R LAN PLS Forsaken City doesn't untap during your untap step. At the beginning of your upkeep, you may exile a card from your hand. If you do, untap Forsaken City. T: Add one mana of any color to your mana pool. Fountain of Cho U LAN MMQ Fountain of Cho enters the battlefield tapped. T: Put a storage counter on Fountain of Cho. T, Remove any number of storage counters from Fountain of Cho: Add W to your mana pool for each storage counter removed this way. Frost Marsh U LAN CSP Snow. Frost Marsh enters the battlefield tapped. T: Add U or B to your mana pool. Fungal Reaches U LAN TSP,CMD T: Add 1 to your mana pool. 1, T: Put a storage counter on Fungal Reaches. 1, Remove X storage counters from Fungal Reaches: Add X mana in any combination of R and/or G to your mana pool. Gaea's Cradle R LL USG T: Add G to your mana pool for each creature you control. Gargoyle Castle R LAN M10 T: Add 1 to your mana pool. 5, T, Sacrifice Gargoyle Castle: Put a 3/4 colorless Gargoyle artifact creature token with flying onto the battlefield. Gavony Township R LAN ISD T: Add 1 to your mana pool. 2GW, T: Put a +1/+1 counter on each creature you control. Gemstone Caverns R LL TSP If Gemstone Caverns is in your opening hand and you're not playing first, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand. T: Add 1 to your mana pool. If Gemstone Caverns has a luck counter on it, instead add one mana of any color to your mana pool. Gemstone Mine U LAN WTH,TSP Gemstone Mine enters the battlefield with three mining counters on it. T, Remove a mining counter from Gemstone Mine: Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, sacrifice it. Geothermal Crevice C LAN INV Geothermal Crevice enters the battlefield tapped. T: Add R to your mana pool. T, Sacrifice Geothermal Crevice: Add BG to your mana pool. Ghitu Encampment U LAN ULG,X Ghitu Encampment enters the battlefield tapped. T: Add R to your mana pool. 1R: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land.
Ghost Quarter U LAN DIS,ISD T: Add 1 to your mana pool. T, Sacrifice Ghost Quarter: Destroy target land. Its controller may search his or her library for a basic land card, put it onto the battlefield, then shuffle his or her library. Ghost Town U LAN TMP T: Add 1 to your mana pool. 0: Return Ghost Town to its owner's hand. Activate this ability only if it's not your turn. Gilt-Leaf Palace R LAN LRW As Gilt-Leaf Palace enters the battlefield, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace enters the battlefield tapped. T: Add B or G to your mana pool. Glacial Chasm U LAN ICE Cumulative upkeepâ&#x20AC;&#x201D;Pay 2 life. When Glacial Chasm enters the battlefield, sacrifice a land. Creatures you control can't attack. Prevent all damage that would be dealt to you. Glacial Fortress R LAN M10-M13 Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. T: Add W or U to your mana pool. Glimmerpost C LAN SOM Locus. When Glimmerpost enters the battlefield, you gain 1 life for each Locus on the battlefield. T: Add 1 to your mana pool. Glimmervoid R LAN MRD At the beginning of the end step, if you control no artifacts, sacrifice Glimmervoid. T: Add one mana of any color to your mana pool. Goblin Burrows U LAN ONS T: Add 1 to your mana pool. 1R, T: Target Goblin creature gets +2/+0 until end of turn. Godless Shrine R LAN GPT,GTC Plains Swamp. T: Add W or B to your mana pool. As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, Godless Shrine enters the battlefield tapped. Gods' Eye, Gate to the Reikai U LL BOK T: Add 1 to your mana pool. When Gods' Eye, Gate to the Reikai is put into a graveyard from the battlefield, put a 1/1 colorless Spirit creature token onto the battlefield. Golgari Guildgate C LAN RTR,DGM Gate. Golgari Guildgate enters the battlefield tapped. T: Add B or G to your mana pool. Golgari Rot Farm C LAN RAV,CMD Golgari Rot Farm enters the battlefield tapped. When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand. T: Add BG to your mana pool. Grand Coliseum R LAN ONS Grand Coliseum enters the battlefield tapped. T: Add 1 to your mana pool. T: Add one mana of any color to your mana pool. Grand Coliseum deals 1 damage to you. Grasslands U LAN MIR Grasslands enters the battlefield tapped. T, Sacrifice Grasslands: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library. Graven Cairns R LAN FUT,SHM T: Add 1 to your mana pool. (b/r), T: Add BB, BR, or RR to your mana pool. Graypelt Refuge U LAN ZEN,PC2 Graypelt Refuge enters the battlefield tapped. When Graypelt Refuge enters the battlefield, you gain 1 life. T: Add G or W to your mana pool. Great Furnace C AL MRD (Great Furnace isn't a spell.) T: Add R to your mana pool. Griffin Canyon R LAN VIS T: Add 1 to your mana pool. T: Untap target Griffin. If it's a creature, it gets +1/+1 until end of turn.
Grim Backwoods R LAN DKA T: Add 1 to your mana pool. 2BG, T, Sacrifice a creature: Draw a card.
High Market R MMQ LAN T: Add 1 to your mana pool. T, Sacrifice a creature: You gain 1 life.
Grixis Panorama C LAN ALA T: Add 1 to your mana pool. 1, T, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library.
Highland Weald U LAN CSP Snow. Highland Weald enters the battlefield tapped. T: Add R or G to your mana pool.
Grove of the Burnwillows R LAN FUT T: Add 1 to your mana pool. T: Add R or G to your mana pool. Each opponent gains 1 life. Grove of the Guardian R LAN RTR T: Add 1 to your mana pool. 3GW, T, Tap two untapped creatures you control, Sacrifice Grove of the Guardian: Put an 8/8 green and white Elemental creature token with vigilance onto the battlefield. Gruul Guildgate C LAN GTC,DGM Gate. Gruul Guildgate enters the battlefield tapped. T: Add R or G to your mana pool. Gruul Turf C LAN GPT,CMD,PC2 Gruul Turf enters the battlefield tapped. When Gruul Turf enters the battlefield, return a land you control to its owner's hand. T: Add RG to your mana pool. Halimar Depths C LAN WWK Halimar Depths enters the battlefield tapped. When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order. T: Add U to your mana pool. Hall of the Bandit Lord R LL CHK Hall of the Bandit Lord enters the battlefield tapped. T, Pay 3 life: Add 1 to your mana pool. If that mana is spent on a creature spell, it gains haste. Hallowed Fountain R LAN DIS,RTR Plains Island. T: Add W or U to your mana pool. As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, Hallowed Fountain enters the battlefield tapped. Halls of Mist R LAN ICE Cumulative upkeep 1. Creatures that attacked during their controller's last turn can't attack. Hammerheim U LL LEG T: Add R to your mana pool. T: Target creature loses all landwalk abilities until end of turn. Haunted Fengraf C LAN DKA T: Add 1 to your mana pool. 3, T, Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand. Havenwood Battleground U LAN FEM,5,6 Havenwood Battleground enters the battlefield tapped. T: Add G to your mana pool. T, Sacrifice Havenwood Battleground: Add GG to your mana pool. Heart of Yavimaya R LAN ALL If Heart of Yavimaya would enter the battlefield, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don't, put it into its owner's graveyard. T: Add G to your mana pool. T: Target creature gets +1/+1 until end of turn. Hellion Crucible R LAN M13 T: Add 1 to your mana pool. 1R, T: Put a pressure counter on Hellion Crucible. 1R, T, Remove two pressure counters from Hellion Crucible and sacrifice it: Put a 4/4 red Hellion creature token with haste onto the battlefield. Henge of Ramos U LAN MMQ T: Add 1 to your mana pool. 2, T: Add one mana of any color to your mana pool. Hickory Woodlot C LAN MMQ Hickory Woodlot enters the battlefield tapped with two depletion counters on it. T, Remove a depletion counter from Hickory Woodlot: Add GG to your mana pool. If there are no depletion counters on Hickory Woodlot, sacrifice it.
Hinterland Harbor R LAN ISD Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. T: Add G or U to your mana pool. Hollow Trees R LAN FEM,5 Hollow Trees enters the battlefield tapped. You may choose not to untap Hollow Trees during your untap step. At the beginning of your upkeep, if Hollow Trees is tapped, put a storage counter on it. T, Remove any number of storage counters from Hollow Trees: Add G to your mana pool for each storage counter removed this way. Homeward Path R LAN CMD T: Add 1 to your mana pool. T: Each player gains control of all creatures he or she owns. Horizon Canopy R LAN FUT T, Pay 1 life: Add G or W to your mana pool. 1, T, Sacrifice Horizon Canopy: Draw a card. Howltooth Hollow R LAN LRW Hideaway. T: Add B to your mana pool. B, T: You may play the exiled card without paying its mana cost if each player has no cards in hand. Icatian Store R LAN FEM,5 Icatian Store enters the battlefield tapped. You may choose not to untap Icatian Store during your untap step. At the beginning of your upkeep, if Icatian Store is tapped, put a storage counter on it. T, Remove any number of storage counters from Icatian Store: Add W to your mana pool for each storage counter removed this way. Ice Floe U LAN ICE,5 You may choose not to untap Ice Floe during your untap step. T: Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as Ice Floe remains tapped. Inkmoth Nexus R LAN MBS T: Add 1 to your mana pool. 1: Inkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. Irrigation Ditch C LAN INV Irrigation Ditch enters the battlefield tapped. T: Add W to your mana pool. T, Sacrifice Irrigation Ditch: Add GU to your mana pool. Island C LAN L-M13,ICE-RTR T: Add U to your mana pool. Island of Wak-Wak R LAN ARN T: The power of target creature with flying becomes 0 until end of turn. Isolated Chapel R LAN ISD Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp. T: Add W or B to your mana pool. Izzet Boilerworks C LAN GPT Izzet Boilerworks enters the battlefield tapped. When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand. T: Add UR to your mana pool. Izzet Guildgate C LAN RTR,DGM Gate. Izzet Guildgate enters the battlefield tapped. T: Add U or R to your mana pool. Jund Panorama C LAN ALA T: Add 1 to your mana pool. 1, T, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card and put it onto the battlefield tapped. Then shuffle your library.
Jungle Basin U LAN VIS Jungle Basin enters the battlefield tapped. When Jungle Basin enters the battlefield, sacrifice it unless you return an untapped Forest you control to its owner's hand. T: Add 1G to your mana pool. Jungle Shrine U LAN ALA Jungle Shrine enters the battlefield tapped. T: Add R, G, or W to your mana pool. Jwar Isle Refuge U LAN ZEN,CMD,PC2 Jwar Isle Refuge enters the battlefield tapped. When Jwar Isle Refuge enters the battlefield, you gain 1 life. T: Add U or B to your mana pool. Kabira Crossroads C LAN ZEN Kabira Crossroads enters the battlefield tapped. When Kabira Crossroads enters the battlefield, you gain 2 life. T: Add W to your mana pool. Karakas U LL LEG T: Add W to your mana pool. T: Return target legendary creature to its owner's hand. Karoo U LAN VIS Karoo enters the battlefield tapped. When Karoo enters the battlefield, sacrifice it unless you return an untapped Plains you control to its owner's hand. T: Add 1W to your mana pool. Karplusan Forest R LAN ICE,5-7,9,X T: Add 1 to your mana pool. T: Add R or G to your mana pool. Karplusan Forest deals 1 damage to you. Kazandu Refuge U LAN ZEN,CMD,PC2 Kazandu Refuge enters the battlefield tapped. When Kazandu Refuge enters the battlefield, you gain 1 life. T: Add R or G to your mana pool. Keldon Megaliths U LAN FUT Keldon Megaliths enters the battlefield tapped. T: Add R to your mana pool. Hellbent â&#x20AC;&#x201D; 1R, T: Keldon Megaliths deals 1 damage to target creature or player. Activate this ability only if you have no cards in hand. Keldon Necropolis R LL INV T: Add 1 to your mana pool. 4R, T, Sacrifice a creature: Keldon Necropolis deals 2 damage to target creature or player. Kessig Wolf Run R LAN ISD T: Add 1 to your mana pool. XRG, T: Target creature gets +X/+0 and gains trample until end of turn. Khalni Garden C LAN WWK,PC2 Khalni Garden enters the battlefield tapped. When Khalni Garden enters the battlefield, put a 0/1 green Plant creature token onto the battlefield. T: Add G to your mana pool. Kher Keep R LL TSP T: Add 1 to your mana pool. 1R, T: Put a 0/1 red Kobold creature token named Kobolds of Kher Keep onto the battlefield. Kjeldoran Outpost R LAN ALL If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard. T: Add W to your mana pool. 1W, T: Put a 1/1 white Soldier creature token onto the battlefield. Kor Haven R LL NMS T: Add 1 to your mana pool. 1W, T: Prevent all combat damage that would be dealt by target attacking creature this turn. Koskun Keep U LAN HM T: Add 1 to your mana pool. 1, T: Add R to your mana pool. 2, T: Add B or G to your mana pool. Krosan Verge U LAN JUD,PC2 Krosan Verge enters the battlefield tapped. T: Add 1 to your mana pool. 2, T, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card and put them onto the battlefield tapped. Then shuffle your library.
Lake of the Dead R LAN ALL If Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard. T: Add B to your mana pool. T, Sacrifice a Swamp: Add BBBB to your mana pool.
Maze's End M LAN DGM Maze's End enters the battlefield tapped. T: Add 1 to your mana pool. 3, T, Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle your library. If you control ten or more Gates with different names, you win the game.
Land Cap R LAN ICE Land Cap doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from Land Cap. T: Add W or U to your mana pool. Put a depletion counter on Land Cap.
Mercadian Bazaar U LNA MMQ Mercadian Bazaar enters the battlefield tapped. T: Put a storage counter on Mercadian Bazaar. T, Remove any number of storage counters from Mercadian Bazaar: Add R to your mana pool for each storage counter removed this way.
Lantern-Lit Graveyard U LAN CHK T: Add 1 to your mana pool. T: Add B or R to your mana pool. Lantern-Lit Graveyard doesn't untap during your next untap step.
Meteor Crater R LAN PLS T: Choose a color of a permanent you control. Add one mana of that color to your mana pool.
Lava Tubes R LAN ICE Lava Tubes doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from Lava Tubes. T: Add B or R to your mana pool. Put a depletion counter on Lava Tubes. Lavaclaw Reaches R LAN WWK Lavaclaw Reaches enters the battlefield tapped. T: Add B or R to your mana pool. 1BR: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with "X: This creature gets +X/+0 until end of turn." It's still a land. Leechridden Swamp U LAN SHM Swamp. T: Add B to your mana pool. Leechridden Swamp enters the battlefield tapped. B, T: Each opponent loses 1 life. Activate this ability only if you control two or more black permanents. Library of Alexandria U LAN ARN T: Add 1 to your mana pool. T: Draw a card. Activate this ability only if you have exactly seven cards in hand. Llanowar Reborn U LAN FUT Llanowar Reborn enters the battlefield tapped. T: Add G to your mana pool. Graft 1. Llanowar Wastes R LAN APC T: Add 1 to your mana pool. T: Add B or G to your mana pool. Llanowar Wastes deals 1 damage to you. Lonely Sandbar C LAN ONS,CMD Lonely Sandbar enters the battlefield tapped. T: Add U to your mana pool. Cycling U Lotus Vale R LAN WTH If Lotus Vale would enter the battlefield, sacrifice two untapped lands instead. If you do, put Lotus Vale onto the battlefield. If you don't, put it into its owner's graveyard. T: Add three mana of any one color to your mana pool. Madblind Mountain U LAN SHM Mountain. T: Add R to your mana pool. Madblind Mountain enters the battlefield tapped. R, T: Shuffle your library. Activate this ability only if you control two or more red permanents. Magosi, the Waterveil R LAN ZEN Magosi, the Waterveil enters the battlefield tapped. T: Add U to your mana pool. U, T: Put an eon counter on Magosi, the Waterveil. Skip your next turn. T, Remove an eon counter from Magosi, the Waterveil and return it to its owner's hand: Take an extra turn after this one. Marsh Flats R LAN ZEN T, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card and put it onto the battlefield. Then shuffle your library. Maze of Ith U LAN DRK T: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. Maze of Shadows U LAN TMP T: Add 1 to your mana pool. T: Untap target attacking creature with shadow. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Mikokoro, Center of the Sea R LL SOK T: Add 1 to your mana pool. 2, T: Each player draws a card. Minamo, School at Water's Edge R LL CHK T: Add U to your mana pool. U, T: Untap target legendary permanent. Miren, the Moaning Well R LL SOK T: Add 1 to your mana pool. 3, T, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. Mirrodin's Core U LAN DST T: Add 1 to your mana pool. T: Put a charge counter on Mirrodin's Core. T, Remove a charge counter from Mirrodin's Core: Add one mana of any color to your mana pool. Mishra's Factory R LAN ATQ,4 T: Add 1 to your mana pool. 1: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. T: Target Assembly-Worker creature gets +1/+1 until end of turn. Mishra's Workshop R LAN ATQ T: Add 3 to your mana pool. Spend this mana only to cast artifact spells. Mistveil Plains U LAN SHM Plains. T: Add W to your mana pool. Mistveil Plains enters the battlefield tapped. W, T: Put target card from your graveyard on the bottom of your library. Activate this ability only if you control two or more white permanents. Misty Rainforest R LAN ZEN T, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card and put it onto the battlefield. Then shuffle your library. Mogg Hollows U LAN TMP T: Add 1 to your mana pool. T: Add R or G to your mana pool. Mogg Hollows doesn't untap during your next untap step. Molten Slagheap U LAN TSP,CMD T: Add 1 to your mana pool. 1, T: Put a storage counter on Molten Slagheap. 1, Remove X storage counters from Molten Slagheap: Add X mana in any combination of B and/or R to your mana pool. Moonring Island U LAN SHM Island. T: Add U to your mana pool. Moonring Island enters the battlefield tapped. U, T: Look at the top card of target player's library. Activate this ability only if you control two or more blue permanents. Moorland Haunt R LAN ISD T: Add 1 to your mana pool. WU, T, Exile a creature card from your graveyard: Put a 1/1 white Spirit creature token with flying onto the battlefield. Mossfire Valley R LAN ODY 1, T: Add RG to your mana pool. Mosswort Bridge R LAN LRW Hideaway. T: Add G to your mana pool. G, T: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Mountain C LAN L-M13,ICE-RTR Mountain. T: Add R to your mana pool. Mountain Stronghold U LAN LEG Red legendary creatures you control have "bands with other legendary creatures." Mountain Valley U LAN MIR Mountain Valley enters the battlefield tapped. T, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library. Mouth of Ronom U LAN CSP Snow. T: Add 1 to your mana pool. 4S, T, Sacrifice Mouth of Ronom: Mouth of Ronom deals 4 damage to target creature. Murmuring Bosk R LAN MOR Forest. T: Add G to your mana pool. As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters the battlefield tapped. T: Add W or B to your mana pool. Murmuring Bosk deals 1 damage to you. Mutavault R LAN MOR T: Add 1 to your mana pool. 1: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land. Mystic Gate R LAN SHM T: Add 1 to your mana pool. (w/u), T: Add WW, WU, or UU to your mana pool. Mystifying Maze R LAN M11 T: Add 1 to your mana pool. 4, T: Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control. Nantuko Monastery U LAN JUD T: Add 1 to your mana pool. Threshold â&#x20AC;&#x201D; GW: Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate this ability only if seven or more cards are in your graveyard. Naya Panorama C LAN ALA T: Add 1 to your mana pool. 1, T, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card and put it onto the battlefield tapped. Then shuffle your library. Nephalia Drownyard R LAN ISD T: Add 1 to your mana pool. 1UB, T: Target player puts the top three cards of his or her library into his or her graveyard. New Benalia U LAN FUT New Benalia enters the battlefield tapped. When New Benalia enters the battlefield, scry 1. T: Add W to your mana pool.
Oboro, Palace in the Clouds R LL SOK T: Add U to your mana pool. 1: Return Oboro, Palace in the Clouds to its owner's hand.
Prahv, Spires of Order U LAN DIS T: Add 1 to your mana pool. 4WU, T: Prevent all damage a source of your choice would deal this turn.
Okina, Temple to the Grandfathers R LL CHK T: Add G to your mana pool. G, T: Target legendary creature gets +1/+1 until end of turn.
Primal Beyond R LAN MOR As Primal Beyond enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Primal Beyond enters the battlefield tapped. T: Add 1 to your mana pool. T: Add one mana of any color to your mana pool. Spend this mana only to cast an Elemental spell or activate an ability of an Elemental.
Oran-Rief, the Vastwood R LAN ZEN Oran-Rief, the Vastwood enters the battlefield tapped. T: Add G to your mana pool. T: Put a +1/+1 counter on each green creature that entered the battlefield this turn. Orzhov Basilica C LAN GPT,CMD Orzhov Basilica enters the battlefield tapped. When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand. T: Add WB to your mana pool. Orzhov Guildgate C LAN GTC,RTR Gate. Orzhov Guildgate enters the battlefield tapped. T: Add W or B to your mana pool. Orzhova, the Church of Deals U LAN GPT T: Add 1 to your mana pool. 3WB, T: Target player loses 1 life and you gain 1 life. Overgrown Tomb R LAN RAV,RTR Swamp Forest. T: Add B or G to your mana pool. As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, Overgrown Tomb enters the battlefield tapped. Peat Bog C LAN MMQ Peat Bog enters the battlefield tapped with two depletion counters on it. T, Remove a depletion counter from Peat Bog: Add BB to your mana pool. If there are no depletion counters on Peat Bog, sacrifice it.
Raging Ravine R LAN WWK Raging Ravine enters the battlefield tapped. T: Add R or G to your mana pool. 2RG: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land. Rainbow Vale R LAN FEM T: Add one mana of any color to your mana pool. An opponent gains control of Rainbow Vale at the beginning of the next end step. Rakdos Carnarium C LAN DIS,CMD Rakdos Carnarium enters the battlefield tapped. When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. T: Add BR to your mana pool. Rakdos Guildgate C LAN RTR,DGM Gate. Rakdos Guildgate enters the battlefield tapped. T: Add B or R to your mana pool.
Pendelhaven U LL LEG,TSP T: Add G to your mana pool. T: Target 1/1 creature gets +1/+2 until end of turn.
Rath's Edge R LL NMS T: Add 1 to your mana pool. 4, T, Sacrifice a land: Rath's Edge deals 1 damage to target creature or player.
Petrified Field R LAN ODY T: Add 1 to your mana pool. T, Sacrifice Petrified Field: Return target land card from your graveyard to your hand.
Ravaged Highlands C LAN ODY Ravaged Highlands enters the battlefield tapped. T: Add R to your mana pool. T, Sacrifice Ravaged Highlands: Add one mana of any color to your mana pool.
Phyrexian Tower R LL USG T: Add 1 to your mana pool. T, Sacrifice a creature: Add BB to your mana pool. Phyrexia's Core U LAN NPH T: Add 1 to your mana pool. 1, T, Sacrifice an artifact: You gain 1 life. Pillar of the Paruns R LAN DIS T: Add one mana of any color to your mana pool. Spend this mana only to cast a multicolored spell. Pine Barrens R LAN TMP Pine Barrens enters the battlefield tapped. T: Add 1 to your mana pool. T: Add B or G to your mana pool. Pine Barrens deals 1 damage to you.
Nimbus Maze R LAN FUT T: Add 1 to your mana pool. T: Add W to your mana pool. Activate this ability only if you control an Island. T: Add U to your mana pool. Activate this ability only if you control a Plains.
Pinecrest Ridge U LAN CHK T: Add 1 to your mana pool. T: Add R or G to your mana pool. Pinecrest Ridge doesn't untap during your next untap step.
Nivix, Aerie of the Firemind U LAN GPT T: Add 1 to your mana pool. 2UR, T: Exile the top card of your library. Until your next turn, you may cast that card if it's an instant or sorcery.
Piranha Marsh C LAN ZEN Piranha Marsh enters the battlefield tapped. When Piranha Marsh enters the battlefield, target player loses 1 life. T: Add B to your mana pool.
Nomad Stadium U LAN ODY T: Add W to your mana pool. Nomad Stadium deals 1 damage to you. Threshold â&#x20AC;&#x201D; W, T, Sacrifice Nomad Stadium: You gain 4 life. Activate this ability only if seven or more cards are in your graveyard.
Plains C LAN L-M13,ICE-RTR Plains. T: Add W to your mana pool.
Novijen, Heart of Progress U LAN DIS T: Add 1 to your mana pool. GU, T: Put a +1/+1 counter on each creature that entered the battlefield this turn.
Polluted Delta R LAN ONS T, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library.
Oasis U LAN ARN T: Prevent the next 1 damage that would be dealt to target creature this turn.
Quicksand U LAN VIS,9,X,WWK T: Add 1 to your mana pool. T, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.
Plateau R LAN L-R Mountain Plains. T: Add R or W to your mana pool.
Polluted Mire C LAN USG Polluted Mire enters the battlefield tapped. T: Add B to your mana pool. Cycling 2
Razorverge Thicket R LAN SOM Razorverge Thicket enters the battlefield tapped unless you control two or fewer other lands. T: Add G or W to your mana pool. Reflecting Pool R LAN TMP,SHM T: Add to your mana pool one mana of any type that a land you control could produce. Reliquary Tower U LAN CON,M13 You have no maximum hand size. T: Add 1 to your mana pool. Remote Farm C LAN MMQ Remote Farm enters the battlefield tapped with two depletion counters on it. T, Remove a depletion counter from Remote Farm: Add WW to your mana pool. If there are no depletion counters on Remote Farm, sacrifice it. Remote Isle C LAN USG Remote Isle enters the battlefield tapped. T: Add U to your mana pool. Cycling 2. Rhystic Cave U LAN PCY T: Choose a color. Add one mana of that color to your mana pool unless any player pays 1. Activate this ability only any time you could cast an instant. Riftstone Portal U LAN JUD T: Add 1 to your mana pool. As long as Riftstone Portal is in your graveyard, lands you control have "T: Add G or W to your mana pool." Riptide Laboratory R LAN ONS T: Add 1 to your mana pool. 1U, T: Return target Wizard you control to its owner's hand. Rishadan Port R LAN MMQ T: Add 1 to your mana pool. 1, T: Tap target land.
Rith's Grove U LAN PLS Lair. When Rith's Grove enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. T: Add R, G, or W to your mana pool. River Delta R LAN ICE River Delta doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from River Delta. T: Add U or B to your mana pool. Put a depletion counter on River Delta. River of Tears R LAN FUT T: Add U to your mana pool. If you played a land this turn, add B to your mana pool instead. Rix Maadi, Dungeon Palace U LAN DIS T: Add 1 to your mana pool. 1BR, T: Each player discards a card. Activate this ability only any time you could cast a sorcery. Rocky Tar Pit U LAN MIR Rocky Tar Pit enters the battlefield tapped. T, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library. Rogue's Passage U LAN RTR T: Add 1 to your mana pool. 4, T: Target creature is unblockable this turn. Rootbound Crag R ALN M10-M13 Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest. T: Add R or G to your mana pool. Rootwater Depths U LAN TMP T: Add 1 to your mana pool. T: Add U or B to your mana pool. Rootwater Depths doesn't untap during your next untap step. Rugged Prairie R LAN EVE T: Add 1 to your mana pool. (r/w), T: Add RR, RW, or WW to your mana pool. Ruins of Trokair U LAN FEM,5,6 Ruins of Trokair enters the battlefield tapped. T: Add W to your mana pool. T, Sacrifice Ruins of Trokair: Add WW to your mana pool. Rupture Spire C LAN CON,XM,PC2 Rupture Spire enters the battlefield tapped. When Rupture Spire enters the battlefield, sacrifice it unless you pay 1. T: Add one mana of any color to your mana pool. Rushwood Grove U LAN MMQ Rushwood Grove enters the battlefield tapped. T: Put a storage counter on Rushwood Grove. T, Remove any number of storage counters from Rushwood Grove: Add G to your mana pool for each storage counter removed this way. Rustic Clachan R LAN MOR As Rustic Clachan enters the battlefield, you may reveal a Kithkin card from your hand. If you don't, Rustic Clachan enters the battlefield tapped. T: Add W to your mana pool. Reinforce 1â&#x20AC;&#x201D;1W. Sacred Foundry R LAN RAV,GTC Mountain Plains. T: Add R or W to your mana pool. As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, Sacred Foundry enters the battlefield tapped. Safe Haven R LAN DRK,TSP 2, T: Exile target creature you control. At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card exiled with Safe Haven to the battlefield under its owner's control. Salt Flats R LAN TMP Salt Flats enters the battlefield tapped. T: Add 1 to your mana pool. T: Add W or B to your mana pool. Salt Flats deals 1 damage to you. Salt Marsh U LAN INV,8 Salt Marsh enters the battlefield tapped. T: Add U or B to your mana pool.
Saltcrusted Steppe U LAN TSP T: Add 1 to your mana pool. 1, T: Put a storage counter on Saltcrusted Steppe. 1, Remove X storage counters from Saltcrusted Steppe: Add X mana in any combination of G and/or W to your mana pool. Sand Silos R LAN FEM,5 Sand Silos enters the battlefield tapped. You may choose not to untap Sand Silos during your untap step. At the beginning of your upkeep, if Sand Silos is tapped, put a storage counter on it. T, Remove any number of storage counters from Sand Silos: Add U to your mana pool for each storage counter removed this way. Sandstone Needle C LAN MMQ Sandstone Needle enters the battlefield tapped with two depletion counters on it. T, Remove a depletion counter from Sandstone Needle: Add RR to your mana pool. If there are no depletion counters on Sandstone Needle, sacrifice it. Saprazzan Cove U LAN MMQ Saprazzan Cove enters the battlefield tapped. T: Put a storage counter on Saprazzan Cove. T, Remove any number of storage counters from Saprazzan Cove: Add U to your mana pool for each storage counter removed this way. Saprazzan Skerry C LAN MMQ Saprazzan Skerry enters the battlefield tapped with two depletion counters on it. T, Remove a depletion counter from Saprazzan Skerry: Add UU to your mana pool. If there are no depletion counters on Saprazzan Skerry, sacrifice it. Sapseep Forest U LAN SHM Forest T: Add G to your mana pool. Sapseep Forest enters the battlefield tapped. G, T: You gain 1 life. Activate this ability only if you control two or more green permanents. Savage Lands U LAN ALA Savage Lands enters the battlefield tapped. T: Add B, R, or G to your mana pool. Savannah R LAN L-R Forest Plains. T: Add Gor W to your mana pool. Scabland R LAN TMP Scabland enters the battlefield tapped. T: Add 1 to your mana pool. T: Add R or W to your mana pool. Scabland deals 1 damage to you. Scalding Tarn R LAN ZEN T, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card and put it onto the battlefield. Then shuffle your library. School of the Unseen U LAN ALL T: Add 1 to your mana pool. 2, T: Add one mana of any color to your mana pool. Scorched Ruins R LAN WTH If Scorched Ruins would enter the battlefield, sacrifice two untapped lands instead. If you do, put Scorched Ruins onto the battlefield. If you don't, put it into its owner's graveyard. T: Add 4 to your mana pool. Scrubland R LAN L-R Plains Swamp. T: Add W or B to your mana pool. Scrying Sheets R LAN CSP Snow. T: Add 1 to your mana pool. 1S, T: Look at the top card of your library. If that card is snow, you may reveal it and put it into your hand.
Seaside Citadel U LAN ALA Seaside Citadel enters the battlefield tapped. T: Add G, W, or U to your mana pool. Seaside Haven U LAN ONS T: Add 1 to your mana pool. WU, T, Sacrifice a Bird: Draw a card. Seat of the Synod C AL MRD (Seat of the Synod isn't a spell.) T: Add U to your mana pool. Secluded Glen R LAN LRW As Secluded Glen enters the battlefield, you may reveal a Faerie card from your hand. If you don't, Secluded Glen enters the battlefield tapped. T: Add U or B to your mana pool. Secluded Steppe C ALN CMD Secluded Steppe enters the battlefield tapped. T: Add W to your mana pool. Cycling W. Sejiri Refuge U LAN ZEN Sejiri Refuge enters the battlefield tapped. When Sejiri Refuge enters the battlefield, you gain 1 life. T: Add W or U to your mana pool. Sejiri Steppe C LAN WWK Sejiri Steppe enters the battlefield tapped. When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn. T: Add W to your mana pool. Selesnya Guildgate C LAN RTR,DGM Gate. Selesnya Guildgate enters the battlefield tapped. T: Add G or W to your mana pool. Selesnya Sanctuary C LAN RAV,CMD,PC2 Selesnya Sanctuary enters the battlefield tapped. When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. T: Add GW to your mana pool. Seraph Sanctuary C LAN AVR When Seraph Sanctuary enters the battlefield, you gain 1 life. Whenever an Angel enters the battlefield under your control, you gain 1 life. T: Add 1 to your mana pool. Serra's Sanctum R LL USG T: Add W to your mana pool for each enchantment you control. Shadowblood Ridge R LAN ODY 1, T: Add BR to your mana pool. Shelldock Isle R LAN LRW Hideaway. T: Add U to your mana pool. U, T: You may play the exiled card without paying its mana cost if a library has twenty or fewer cards in it. Sheltered Valley R LAN ALL If Sheltered Valley would enter the battlefield, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield. At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life. T: Add 1 to your mana pool. Shimmering Grotto C LAN LRW,ISD,PC2 T: Add 1 to your mana pool. 1, T: Add one mana of any color to your mana pool. Shinka, the Bloodsoaked Keep R LL CHK T: Add R to your mana pool. R, T: Target legendary creature gains first strike until end of turn.
Seachrome Coast R LAN SOM Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands. T: Add W or U to your mana pool.
Shivan Gorge R LL USG T: Add 1 to your mana pool. 2R, T: Shivan Gorge deals 1 damage to each opponent.
Seafarer's Quay U LAN LEG Blue legendary creatures you control have "bands with other legendary creatures."
Shivan Oasis U LAN INV,8 Shivan Oasis enters the battlefield tapped. T: Add R or G to your mana pool.
Seafloor Debris C LAN ODY Seafloor Debris enters the battlefield tapped. T: Add U to your mana pool. T, Sacrifice Seafloor Debris: Add one mana of any color to your mana pool.
Shivan Reef R LAN APC,9,X T: Add 1 to your mana pool. T: Add U or R to your mana pool. Shivan Reef deals 1 damage to you.
Shizo, Death's Storehouse R LL CHK T: Add B to your mana pool. B, T: Target legendary creature gains fear until end of turn. Simic Growth Chamber C LAN DIS,CMD Simic Growth Chamber enters the battlefield tapped. When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. T: Add GU to your mana pool. Simic Guildgate C LAN GTC,DGM Gate. Simic Guildgate enters the battlefield tapped. T: Add G or U to your mana pool. Skarrg, the Rage Pits U LAN GPT,PC2 T: Add 1 to your mana pool. RG, T: Target creature gets +1/+1 and gains trample until end of turn. Skycloud Expanse R LAN ODY 1, T: Add WU to your mana pool. Skyshroud Forest R LAN TMP Skyshroud Forest enters the battlefield tapped. T: Add 1 to your mana pool. T: Add G or U to your mana pool. Skyshroud Forest deals 1 damage to you. Slayers' Stronghold R LAN AVR T: Add 1 to your mana pool. RW, T: Target creature gets +2/+0 and gains vigilance and haste until end of turn. Slippery Karst C LAN USG Slippery Karst enters the battlefield tapped. T: Add G to your mana pool. Cycling 2. Smoldering Crater C LAN USG Smoldering Crater enters the battlefield tapped. T: Add R to your mana pool. Cycling 2. Smoldering Spires C LAN WWK Smoldering Spires enters the battlefield tapped. When Smoldering Spires enters the battlefield, target creature can't block this turn. T: Add R to your mana pool. Snow-Covered Forest C LAN ICE Snow. Forest. T: Add G to your mana pool. Snow-Covered Island C LAN ICE Snow. Island. T: Add U to your mana pool. Snow-Covered Mountain C LAN ICE Snow. Mountain. T: Add R to your mana pool. Snow-Covered Plains C LAN ICE Snow. Plains. T: Add W to your mana pool. Snow-Covered Swamp C LAN ICE Snow. Swamp. T: Add B to your mana pool. Soaring Seacliff C LAN ZEN Soaring Seacliff enters the battlefield tapped. When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn. T: Add U to your mana pool. Soldevi Excavations R LAN ALL If Soldevi Excavations would enter the battlefield, sacrifice an untapped Island instead. If you do, put Soldevi Excavations onto the battlefield. If you don't, put it into its owner's graveyard. T: Add 1U to your mana pool. 1, T: Look at the top card of your library. You may put that card on the bottom of your library. Sorrow's Path R LAN DRK T: Choose two target blocking creatures an opponent controls. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking. Whenever Sorrow's Path becomes tapped, it deals 2 damage to you and each creature you control. Spawning Pool U LAN ULG,X Spawning Pool enters the battlefield tapped. T: Add B to your mana pool. 1B: Spawning Pool becomes a 1/1 black Skeleton creature with "B: Regenerate this creature" until end of turn. It's still a land.
Spinerock Knoll R LAN LRW Hideaway. T: Add R to your mana pool. R, T: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn. Springjack Pasture R LAN EVE T: Add 1 to your mana pool. 4, T: Put a 0/1 white Goat creature token onto the battlefield. T, Sacrifice X Goats: Add X mana of any one color to your mana pool. You gain X life. Stalking Stones U LAN TMP,MRD T: Add 1 to your mana pool. 6: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.) Starlit Sanctum U LAN ONS T: Add 1 to your mana pool. W, T, Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness. B, T, Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power. Steam Vents R LAN GPT,RTR Island Mountain. T: Add U or R to your mana pool. As Steam Vents enters the battlefield, you may pay 2 life. If you don't, Steam Vents enters the battlefield tapped. Stensia Bloodhall R LAN ISD T: Add 1 to your mana pool. 3BR, T: Stensia Bloodhall deals 2 damage to target player. Stirring Wildwood R LAN WWK Stirring Wildwood enters the battlefield tapped. T: Add G or W to your mana pool. 1GW: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land. Stomping Ground R LAN GPT,GTC Mountain Forest. T: Add R or G to your mana pool. As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, Stomping Ground enters the battlefield tapped. Strip Mine R LAN ATQ,4 T: Add 1 to your mana pool. T, Sacrifice Strip Mine: Destroy target land. Subterranean Hangar U LAN MMQ Subterranean Hangar enters the battlefield tapped. T: Put a storage counter on Subterranean Hangar. T, Remove any number of storage counters from Subterranean Hangar: Add B to your mana pool for each storage counter removed this way. Sulfur Falls R LAN ISD Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. T: Add U or R to your mana pool. Sulfur Vent C LAN INV Sulfur Vent enters the battlefield tapped. T: Add B to your mana pool. T, Sacrifice Sulfur Vent: Add UR to your mana pool. Sulfurous Springs R LAN ICE,5-7,9,X T: Add 1 to your mana pool. T: Add B or R to your mana pool. Sulfurous Springs deals 1 damage to you. Sungrass Prairie R LAN ODY 1, T: Add GW to your mana pool. Sunhome, Fortress of the Legion U LAN RAV T: Add 1 to your mana pool. 2RW, T: Target creature gains double strike until end of turn. Sunken Ruins R LAN SHM T: Add 1 to your mana pool. (u/b), T: Add UU, UB, or BB to your mana pool.
toughness are each equal to the number of creature cards in your graveyard." It's still a land. Svyelunite Temple U LAN FEM,5,6 Svyelunite Temple enters the battlefield tapped. T: Add U to your mana pool. T, Sacrifice Svyelunite Temple: Add UU to your mana pool. Swamp C LAN L-M13,ICE-RTR Swamp. T: Add B to your mana pool. Swarmyard R LAN TSP T: Add 1 to your mana pool. T: Regenerate target Insect, Rat, Spider, or Squirrel. Taiga R LAN L-R Mountain Forest. T: Add R or G to your mana pool. Tainted Field U LAN TOR T: Add 1 to your mana pool. T: Add W or B to your mana pool. Activate this ability only if you control a Swamp. Tainted Isle U LAN TOR,PC2 T: Add 1 to your mana pool. T: Add U or B to your mana pool. Activate this ability only if you control a Swamp. Tainted Peak U LAN TOR T: Add 1 to your mana pool. T: Add B or R to your mana pool. Activate this ability only if you control a Swamp. Tainted Wood U LAN TOR T: Add 1 to your mana pool. T: Add B or G to your mana pool. Activate this ability only if you control a Swamp. Tarnished Citadel R LAN ODY T: Add 1 to your mana pool. T: Add one mana of any color to your mana pool. Tarnished Citadel deals 3 damage to you. Tectonic Edge U LAN WWK T: Add 1 to your mana pool. 1, T, Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate this ability only if an opponent controls four or more lands. Teetering Peaks C LAN ZEN Teetering Peaks enters the battlefield tapped. When Teetering Peaks enters the battlefield, target creature gets +2/+0 until end of turn. T: Add R to your mana pool. Teferi's Isle R LL MIR Phasing. Teferi's Isle enters the battlefield tapped. T: Add UU to your mana pool. Temple Garden R ALN RAV,RTR Forest Plains. T: Add G or W to your mana pool. As Temple Garden enters the battlefield, you may pay 2 life. If you don't, Temple Garden enters the battlefield tapped. Temple of the False God U LAN SCG,CMD T: Add 2 to your mana pool. Activate this ability only if you control five or more lands. Tendo Ice Bridge R LAN VK Tendo Ice Bridge enters the battlefield with a charge counter on it. T: Add 1 to your mana pool. T, Remove a charge counter from Tendo Ice Bridge: Add one mana of any color to your mana pool. Terminal Moraine U LAN PLS T: Add 1 to your mana pool. 2, T, Sacrifice Terminal Moraine: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. Terrain Generator U LAN NMS T: Add 1 to your mana pool. 2, T: You may put a basic land card from your hand onto the battlefield tapped.
Sunpetal Grove R LAN M10-M13 Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. T: Add G or W to your mana pool.
Terramorphic Expanse C LAN TSP,M10,M11,CMD,PC2 T, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
Svogthos, the Restless Tomb U LAN RAV T: Add 1 to your mana pool. 3BG: Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and
Thalakos Lowlands U LAN TMP T: Add 1 to your mana pool. T: Add W or U to your mana pool. Thalakos Lowlands doesn't untap during your next untap step.
Thawing Glaciers R LAN ALL Thawing Glaciers enters the battlefield tapped. 1, T: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step. The Tabernacle at Pendrell Vale R LL LEG All creatures have "At the beginning of your upkeep, destroy this creature unless you pay 1." Thespian's Stage R LAN RTR T: Add 1 to your mana pool. 2, T: Thespian's Stage becomes a copy of target land and gains this ability. Thran Quarry R LAN USG At the beginning of the end step, if you control no creatures, sacrifice Thran Quarry. T: Add one mana of any color to your mana pool. Timberland Ruins C LAN ODY Timberland Ruins enters the battlefield tapped. T: Add G to your mana pool. T, Sacrifice Timberland Ruins: Add one mana of any color to your mana pool. Timberline Ridge R LAN ICE Timberline Ridge doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from Timberline Ridge. T: Add R or G to your mana pool. Put a depletion counter on Timberline Ridge. Tinder Farm C LAN INV Tinder Farm enters the battlefield tapped. T: Add G to your mana pool. T, Sacrifice Tinder Farm: Add RW to your mana pool. Tolaria U LL LEG T: Add U to your mana pool. T: Target creature loses banding and all "bands with other" abilities until end of turn. Activate this ability only during any upkeep step. Tolaria West U LAN FUT Tolaria West enters the battlefield tapped. T: Add U to your mana pool. Transmute 1UU Tolarian Academy R LL USG T: Add U to your mana pool for each artifact you control. Tomb of Urami R LL SOK T: Add B to your mana pool. Tomb of Urami deals 1 damage to you if you don't control an Ogre. 2BB, T, Sacrifice all lands you control: Put a legendary 5/5 black Demon Spirit creature token with flying named Urami onto the battlefield. Tower of the Magistrate R LAN MMQ T: Add 1 to your mana pool. 1, T: Target creature gains protection from artifacts until end of turn. Tranquil Garden U LAN CHK T: Add 1 to your mana pool. T: Add G or W to your mana pool. Tranquil Garden doesn't untap during your next untap step. Tranquil Thicket C LAN ONS,CMD Tranquil Thicket enters the battlefield tapped. T: Add G to your mana pool. Cycling G. Transguild Promenade C LAN RTR Transguild Promenade enters the battlefield tapped. When Transguild Promenade enters the battlefield, sacrifice it unless you pay 1. T: Add one mana of any color to your mana pool. Tree of Tales C AL MRD (Tree of Tales isn't a spell.) T: Add G to your mana pool. Treetop Village U LAN ULG, X Treetop Village enters the battlefield tapped. T: Add G to your mana pool. 1G: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. Tresserhorn Sinks U LANB CSP Snow. Tresserhorn Sinks enters the battlefield tapped. T: Add B or R to your mana pool.
Treva's Ruins U LAN PLS Lair. When Treva's Ruins enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. T: Add G, W, or U to your mana pool. Tropical Island R LAN L-R Forest Island. T: Add G or U to your mana pool. Tundra R LAN L-R Plains Island. T: Add W or U to your mana pool. Turntimber Grove C LAN ZEN Turntimber Grove enters the battlefield tapped. When Turntimber Grove enters the battlefield, target creature gets +1/+1 until end of turn. T: Add G to your mana pool. Twilight Mire R LAN EVE T: Add 1 to your mana pool. (b/g), T: Add BB, BG, or GG to your mana pool. Underground River R LAN ICE,5-7,9,X T: Add 1 to your mana pool. T: Add U or B to your mana pool. Underground River deals 1 damage to you. Underground Sea R LAN L-R Island Swamp. T: Add U or B to your mana pool. Undiscovered Paradise R LAN VIS T: Add one mana of any color to your mana pool. During your next untap step, as you untap your permanents, return Undiscovered Paradise to its owner's hand. Unholy Citadel U LAN LEG Black legendary creatures you control have "bands with other legendary creatures." Unholy Grotto R LAN ONS T: Add 1 to your mana pool. B, T: Put target Zombie card from your graveyard on top of your library. Unstable Frontier U LAN CON T: Add 1 to your mana pool. T: Target land you control becomes the basic land type of your choice until end of turn. Untaidake, the Cloud Keeper R LL CHK Untaidake, the Cloud Keeper enters the battlefield tapped. T, Pay 2 life: Add 2 to your mana pool. Spend this mana only to cast legendary spells. Urborg U LL LEG T: Add B to your mana pool. T: Target creature loses first strike or swampwalk until end of turn. Urborg Volcano U LAN INV,8 Urborg Volcano enters the battlefield tapped. T: Add B or R to your mana pool. Urborg, Tomb of Yawgmoth R LL PLC Each land is a Swamp in addition to its other land types. Urza's Factory U LAN TSP Urza‘s. T: Add 1 to your mana pool. 7, T: Put a 2/2 colorless Assembly-Worker artifact creature token onto the battlefield. Urza's Mine U LAN ATQ,5,8,9 Urza‘s Mine. T: Add 1 to your mana pool. If you control an Urza's Power-Plant and an Urza's Tower, add 2 to your mana pool instead. Urza's Power Plant U LAN ATQ,5,8,9 Urza‘s Power-Plant. T: Add 1 to your mana pool. If you control an Urza's Mine and an Urza's Tower, add 2 to your mana pool instead. Urza's Tower U LAN ATQ,5,8,9 Urza‘s Tower. T: Add 1 to your mana pool. If you control an Urza's Mine and an Urza's Power-Plant, add 3 to your mana pool instead. Valakut, the Molten Pinnacle R LAN ZEN Valakut, the Molten Pinnacle enters the battlefield tapped. Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to target creature or player. T: Add R to your mana pool.
Vault of the Archangel R LAN DKA T: Add 1 to your mana pool. 2WB, T: Creatures you control gain deathtouch and lifelink until end of turn. Vault of Whispers C AL MRD (Vault of Whispers isn't a spell.) T: Add B to your mana pool. Vec Townships U LAN TMP T: Add 1 to your mana pool. T: Add G or W to your mana pool. Vec Townships doesn't untap during your next untap step. Veldt R LAN ICE Veldt doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from Veldt. T: Add G or W to your mana pool. Put a depletion counter on Veldt. Verdant Catacombs R LAN ZEN T, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card and put it onto the battlefield. Then shuffle your library. Vesuva R LAN TSP You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield. Vitu-Ghazi, the City-Tree U LAN RAV,PC2 T: Add 1 to your mana pool. 2GW, T: Put a 1/1 green Saproling creature token onto the battlefield. Vivid Crag U LAN LRW,CMD Vivid Crag enters the battlefield tapped with two charge counters on it. T: Add R to your mana pool. T, Remove a charge counter from Vivid Crag: Add one mana of any color to your mana pool. Vivid Creek U LAN LRW,CMD,PC2 Vivid Creek enters the battlefield tapped with two charge counters on it. T: Add U to your mana pool. T, Remove a charge counter from Vivid Creek: Add one mana of any color to your mana pool. Vivid Grove U LAN LRW,CMD Vivid Grove enters the battlefield tapped with two charge counters on it. T: Add G to your mana pool. T, Remove a charge counter from Vivid Grove: Add one mana of any color to your mana pool. Vivid Marsh U LAN LRW,CMD Vivid Marsh enters the battlefield tapped with two charge counters on it. T: Add B to your mana pool. T, Remove a charge counter from Vivid Marsh: Add one mana of any color to your mana pool. Vivid Meadow U LAN LRW,CMD Vivid Meadow enters the battlefield tapped with two charge counters on it. T: Add W to your mana pool. T, Remove a charge counter from Vivid Meadow: Add one mana of any color to your mana pool. Volcanic Island R LAN L-R Island Mountain. T: Add U or R to your mana pool. Volrath's Stronghold R LL STH T: Add 1 to your mana pool. 1B, T: Put target creature card from your graveyard on top of your library. Wanderwine Hub R LAN LRW As Wanderwine Hub enters the battlefield, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub enters the battlefield tapped. T: Add W or U to your mana pool. Wasteland U LAN TMP T: Add 1 to your mana pool. T, Sacrifice Wasteland: Destroy target nonbasic land. Waterveil Cavern U LAN CHK T: Add 1 to your mana pool. T: Add U or B to your mana pool. Waterveil Cavern doesn't untap during your next untap step. Watery Grave R LAN RAV,GTC Island Swamp. T: Add U or B to your mana pool. As Watery Grave enters the battlefield, you may pay 2 life. If you don't, Watery Grave enters the battlefield tapped.
Windbrisk Heights R LAN LRW Hideaway. T: Add W to your mana pool. W, T: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn. Winding Canyons R LAN WTH T: Add 1 to your mana pool. 2, T: Until end of turn, you may play creature cards as though they had flash. Windswept Heath R LAN ONS T, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library. Wintermoon Mesa R LAN PCY Wintermoon Mesa enters the battlefield tapped. T: Add 1 to your mana pool. 2, T, Sacrifice Wintermoon Mesa: Tap two target lands. Wirewood Lodge U LAN ONS T: Add 1 to your mana pool. G, T: Untap target Elf. Wizards' School U LAN HM T: Add 1 to your mana pool. 1, T: Add U to your mana pool. 2, T: Add W or B to your mana pool. Wooded Bastion R LAN SHM T: Add 1 to your mana pool. (g/w), T: Add GG, GW, or WW to your mana pool. Wooded Foothills R LAN ONS T, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library. Woodland Cemetery R LAN ISD Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest. T: Add B or G to your mana pool. Yavimaya Coast R LAN APC,9,X T: Add 1 to your mana pool. T: Add G or U to your mana pool. Yavimaya Coast deals 1 damage to you. Yavimaya Hollow R LL UDS T: Add 1 to your mana pool. G, T: Regenerate target creature. Zoetic Cavern U LAN CMD T: Add 1 to your mana pool. Morph 2.
Bant PLA PLN Alara. All creatures have exalted. Whenever you roll C, put a divinity counter on target green, white, or blue creature. That creature is indestructible as long as it has a divinity counter on it. Bloodhill Bastion PLA PC2 Equilor. Whenever a creature enters the battlefield, it gains double strike and haste until end of turn. Whenever you roll C, exile target nontoken creature you control, then return it to the battlefield under your control. Chaotic Ă&#x2020;ther PHE PC2 When you encounter Chaotic Ă&#x2020;ther, each blank roll of the planar die is a chaos roll until a player planeswalks away from a plane. (Then planeswalk away from this phenomenon.) Cliffside Market PLA PLN Mercadia. When you planeswalk to Cliffside Market or at the beginning of your upkeep, you may exchange life totals with target player. Whenever you roll C, exchange control of two target permanents that share a card type. Edge of Malacol PLA PC2 Belenon. If a creature you control would untap during your untap step, put two +1/+1 counters on it instead. Whenever you roll C, untap each creature you control. Eloren Wilds PLA PLN Shandalar. Whenever a player taps a permanent for mana, that player adds one mana to his or her mana pool of any type that permanent produced. Whenever you roll C, target player can't cast spells until a player planeswalks. Feeding Grounds PLA PLN Muraganda. Red spells cost 1 less to cast. Green spells cost 1 less to cast. Whenever you roll C, put X +1/+1 counters on target creature, where X is that creature's converted mana cost. Fields of Summer PLA PLN Moag. Whenever a player casts a spell, that player may gain 2 life. Whenever you roll C, you may gain 10 life. Furnace Layer PLA PC2 New Phyrexia. When you planeswalk to Furnace Layer or at the beginning of your upkeep, select target player at random. That player discards a card. If that player discards a land card this way, he or she loses 3 life. Whenever you roll C, you may destroy target nonland permanent.
PLANES Academy at Tolaria West PLA PLN Dominaria. At the beginning of your end step, if you have no cards in hand, draw seven cards. Whenever you roll C, discard your hand. Agyrem PLA PLN Ravnica. Whenever a white creature dies, return it to the battlefield under its owner's control at the beginning of the next end step. Whenever a nonwhite creature dies, return it to its owner's hand at the beginning of the next end step. Whenever you roll C, creatures can't attack you until a player planeswalks. Akoum PLA PC2 Zendikar. Players may cast enchantment cards as though they had flash. Whenever you roll C, destroy target creature that isn't enchanted. Aretopolis PLA PC2 Kephalai. When you planeswalk to Aretopolis or at the beginning of your upkeep, put a scroll counter on Aretopolis, then you gain life equal to the number of scroll counters on it. When Aretopolis has ten or more scroll counters on it, planeswalk. Whenever you roll C, put a scroll counter on Aretopolis, then draw cards equal to the number of scroll counters on it. Astral Arena PLA PC2 Kolbahan. No more than one creature can attack each combat. No more than one creature can block each combat. Whenever you roll C, Astral Arena deals 2 damage to each creature.
Gavony PLA PC2 Innistrad. All creatures have vigilance. Whenever you roll C, creatures you control are indestructible this turn. Glen Elendra PLA PC2 Lorwyn. At end of combat, you may exchange control of target creature you control that dealt combat damage to a player this combat and target creature that player controls. Whenever you roll C, gain control of target creature you own. Glimmervoid Basin PLA PLN Mirrodin. Whenever a player casts an instant or sorcery spell with a single target, he or she copies that spell for each other spell, permanent, card not on the battlefield, and/or player the spell could target. Each copy targets a different one of them. Whenever you roll C, choose target creature. Each player except that creature's controller puts a token that's a copy of that creature onto the battlefield. Goldmeadow PLA PLN Lorwyn. Whenever a land enters the battlefield, that land's controller puts three 0/1 white Goat creature tokens onto the battlefield. Whenever you roll C, put a 0/1 white Goat creature token onto the battlefield. Grand Ossuary PLA PC2 Ravnica. Whenever a creature dies, its controller distributes a number of +1/+1 counters equal to its power among any number of target creatures he or she controls. Whenever you roll C, each player exiles all creatures he or she controls and puts X 1/1 green Saproling creature tokens onto the battlefield, where X is the total power of the creatures he or she exiled this way. Then planeswalk.
Grixis PLA PLN Alara. Blue, black, and/or red creature cards in your graveyard have unearth. The unearth cost is equal to the card's mana cost. Whenever you roll C, put target creature card from a graveyard onto the battlefield under your control. Grove of the Dreampods PLA PC2 Fabacin. When you planeswalk to Grove of the Dreampods or at the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Whenever you roll C, return target creature card from your graveyard to the battlefield. Hedron Fields of Agadeem PLA PC2 Zendikar. Creatures with power 7 or greater can't attack or block. Whenever you roll C, put a 7/7 colorless Eldrazi creature token with annihilator 1 onto the battlefield. Immersturm PLA PLN Valla. Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to target creature or player of his or her choice. Whenever you roll C, exile target creature, then return it to the battlefield under its owner's control. Interplanar Tunnel PHE PC2 When you encounter Interplanar Tunnel, reveal cards from the top of your planar deck until you reveal five plane cards. Put a plane card from among them on top of your planar deck, then put the rest of the revealed cards on the bottom in a random order. (Then planeswalk away from this phenomenon.) Isle of Vesuva PLA PLN Dominaria. Whenever a nontoken creature enters the battlefield, its controller puts a token onto the battlefield that's a copy of that creature. Whenever you roll C, destroy target creature and all other creatures with the same name as that creature. Izzet Steam Maze PLA PLN Ravnica. Whenever a player casts an instant or sorcery spell, that player copies it. The player may choose new targets for the copy. Whenever you roll C, instant and sorcery spells you cast this turn cost 3 less to cast. Jund PLA PC2 Alara. Whenever a player casts a black, red, or green creature spell, it gains devour 5. Whenever you roll C, put two 1/1 red Goblin creature tokens onto the battlefield. Kessig PLA PC2 Innistrad. Prevent all combat damage that would be dealt by non-Werewolf creatures. Whenever you roll C, each creature you control gets +2/+2, gains trample, and becomes a Werewolf in addition to its other types until end of turn. Kharasha Foothills PLA PC2 Mongseng. Whenever a creature you control attacks a player, for each other opponent, you may put a token that's a copy of that creature onto the battlefield tapped and attacking that opponent. Exile those tokens at the beginning of the next end step. Whenever you roll C, you may sacrifice any number of creatures. If you do, Kharasha Foothills deals that much damage to target creature. Kilnspire District PLA PC2 Ravnica. When you planeswalk to Kilnspire District or at the beginning of your precombat main phase, put a charge counter on Kilnspire District, then add R to your mana pool for each charge counter on it. Whenever you roll C, you may pay X. If you do, Kilnspire District deals X damage to target creature or player. Krosa PLA PLN Dominaria. All creatures get +2/+2. Whenever you roll C, you may add WUBRG to your mana pool. Lair of the Ashen Idol PLA PC2 Azgol. At the beginning of your upkeep, sacrifice a creature. If you can't, planeswalk. Whenever you roll C, any number of target players each put a 2/2 black Zombie creature token onto the battlefield.
Lethe Lake PLA PLN Arkhos. At the beginning of your upkeep, put the top ten cards of your library into your graveyard. Whenever you roll C, target player puts the top ten cards of his or her library into his or her graveyard. Llanowar PLA PLN Dominaria. All creatures have "T: Add GG to your mana pool." Whenever you roll C, untap all creatures you control. Minamo PLA PLN Kamigawa. Whenever a player casts a spell, that player may draw a card. Whenever you roll C, each player may return a blue card from his or her graveyard to his or her hand. Morphic Tide PHE PC2 When you encounter Morphic Tide, each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, land, and planeswalker cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of his or her library in any order. (Then planeswalk away from this phenomenon.) Mount Keralia PLA PC2 Regatha. At the beginning of your end step, put a pressure counter on Mount Keralia. When you planeswalk away from Mount Keralia, it deals damage equal to the number of pressure counters on it to each creature and each planeswalker. Whenever you roll C, prevent all damage that planes named Mount Keralia would deal this game to permanents you control. Murasa PLA PLN Zendikar. Whenever a nontoken creature enters the battlefield, its controller may search his or her library for a basic land card, put it onto the battlefield tapped, then shuffle his or her library. Whenever you roll C, target land becomes a 4/4 creature that's still a land. Mutual Epiphany PHE PC2 When you encounter Mutual Epiphany, each player draws four cards. (Then planeswalk away from this phenomenon.) Naar Isle PLA PLN Wildfire. At the beginning of your upkeep, put a flame counter on Naar Isle, then Naar Isle deals damage to you equal to the number of flame counters on it. Whenever you roll C, Naar Isle deals 3 damage to target player. Naya PLA PLN Alara. You may play any number of additional lands on each of your turns. Whenever you roll C, target red, green, or white creature you control gets +1/+1 until end of turn for each land you control. Nephalia PLA PC2 Innistrad. At the beginning of your end step, put the top seven cards of your library into your graveyard. Then return a card at random from your graveyard to your hand. Whenever you roll C, return target card from your graveyard to your hand. Norn's Dominion PLA PC2 New Phyrexia. When you planeswalk away from Norn's Dominion, destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents. Whenever you roll C, you may put a fate counter on target permanent. Onakke Catacomb PLA PC2 Shandalar. All creatures are black and have deathtouch. Whenever you roll C, creatures you control get +1/+0 and gain first strike until end of turn. Orochi Colony PLA PC2 Kamigawa. Whenever a creature you control deals combat damage to a player, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Whenever you roll C, target creature is unblockable this turn.
Orzhova PLA PC2 Ravnica. When you planeswalk away from Orzhova, each player returns all creature cards from his or her graveyard to the battlefield. Whenever you roll C, for each opponent, exile up to one target creature card from that player's graveyard. Otaria PLA PLN Dominaria. Instant and sorcery cards in graveyards have flashback. The flashback cost is equal to the card's mana cost. Whenever you roll C, take an extra turn after this one. Panopticon PLA PLN Mirrodin. When you planeswalk to Panopticon, draw a card. At the beginning of your draw step, draw an additional card. Whenever you roll C, draw a card. Planewide Disaster PHE PC2 When you encounter Planewide Disaster, destroy all creatures. (Then planeswalk away from this phenomenon.) Pools of Becoming PLA PLN Bolas‘s Meditation Realm. At the beginning of your end step, put the cards in your hand on the bottom of your library in any order, then draw that many cards. Whenever you roll C, reveal the top three cards of your planar deck. Each of the revealed cards' C abilities triggers. Then put the revealed cards on the bottom of your planar deck in any order. Prahv PLA PC2 Ravnica. If you cast a spell this turn, you can't attack with creatures. If you attacked with creatures this turn, you can't cast spells. Whenever you roll C, you gain life equal to the number of cards in your hand.
Sokenzan PLA PLN Kamigawa. All creatures get +1/+1 and have haste. Whenever you roll C, untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. Spatial Merging PHE PC2 When you encounter Spatial Merging, reveal cards from the top of your planar deck until you reveal two plane cards. Simultaneously planeswalk to both of them. Put all other cards revealed this way on the bottom of your planar deck in any order. Stairs to Infinity PLA PC2 Xerex. Players have no maximum hand size. Whenever you roll the planar die, draw a card. Whenever you roll C, reveal the top card of your planar deck. You may put it on the bottom of your planar deck. Stensia PLA PC2 Innistrad. Whenever a creature deals damage to one or more players for the first time in a turn, put a +1/+1 counter on it. Whenever you roll C, each creature you control gains "T: This creature deals 1 damage to target player" until end of turn. Stronghold Furnace PLA PLN Rath. If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead. Whenever you roll C, Stronghold Furnace deals 1 damage to target creature or player. Takenuma PLA PC2 Kamigawa. Whenever a creature leaves the battlefield, its controller draws a card. Whenever you roll C, return target creature you control to its owner's hand.
Quicksilver Sea PLA PC2 Mirrodin. When you planeswalk to Quicksilver Sea or at the beginning of your upkeep, scry 4. Whenever you roll C, reveal the top card of your library. You may play it without paying its mana cost.
Talon Gates PLA PC2 Dominaria. Any time you could cast a sorcery, you may exile a nonland card from your hand with X time counters on it, where X is its converted mana cost. If the exiled card doesn't have suspend, it gains suspend. Whenever you roll C, remove two time counters from each suspended card you own.
Raven's Run PLA PLN Shadowmoor. All creatures have wither. Whenever you roll C, put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.
Tazeem PLA PLN Zendikar. Creatures can't block. Whenever you roll C, draw a card for each land you control.
Reality Shaping PHE PC2 When you encounter Reality Shaping, starting with you, each player may put a permanent card from his or her hand onto the battlefield. (Then planeswalk away from this phenomenon.) Sanctum of Serra PLA PLN Serra‘s Realm. When you planeswalk away from Sanctum of Serra, destroy all nonland permanents. Whenever you roll C, you may have your life total become 20. Sea of Sand PLA PLN Rabiah. Players reveal each card they draw. Whenever a player draws a land card, that player gains 3 life. Whenever a player draws a nonland card, that player loses 3 life. Whenever you roll C, put target permanent on top of its owner's library. Selesnya Loft Gardens PLA PC2 Ravnica. If an effect would put one or more tokens onto the battlefield, it puts twice that many of those tokens onto the battlefield instead. If an effect would place one or more counters on a permanent, it places twice that many of those counters on that permanent instead. Whenever you roll C, until end of turn, whenever you tap a land for mana, add one mana to your mana pool of any type that land produced. Shiv PLA PLN Dominaria. All creatures have "R: This creature gets +1/+0 until end of turn." Whenever you roll C, put a 5/5 red Dragon creature token with flying onto the battlefield. Skybreen PLA PLN Kaldheim. Players play with the top card of their libraries revealed. Spells that share a card type with the top card of a library can't be cast. Whenever you roll C, target player loses life equal to the number of cards in his or her hand.
The Æther Flues PLA PLN Iquatana. When you planeswalk to The Æther Flues or at the beginning of your upkeep, you may sacrifice a creature. If you do, reveal cards from the top of your library until you reveal a creature card, put that card onto the battlefield, then shuffle all other cards revealed this way into your library. Whenever you roll C, you may put a creature card from your hand onto the battlefield. The Dark Barony PLA PLN Ulgrotha. Whenever a nonblack card is put into a player's graveyard from anywhere, that player loses 1 life. Whenever you roll C, each opponent discards a card. The Eon Fog PLA PLN Equilor. Players skip their untap steps. Whenever you roll C, untap all permanents you control. The Fourth Sphere PLA PLN Phyrexia. At the beginning of your upkeep, sacrifice a nonblack creature. Whenever you roll C, put a 2/2 black Zombie creature token onto the battlefield. The Great Forest PLA PLN Lorwyn. Each creature assigns combat damage equal to its toughness rather than its power. Whenever you roll C, creatures you control get +0/+2 and gain trample until end of turn. The Hippodrome PLA PLN Segovia. All creatures get -5/-0. Whenever you roll C, you may destroy target creature if its power is 0 or less. The Maelstrom PLA PLN Alara. When you planeswalk to The Maelstrom or at the beginning of your upkeep, you may reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you revealed a card but didn't put it onto the battlefield, put it on the bottom of your library.
Whenever you roll C, return target permanent card from your graveyard to the battlefield. The Zephyr Maze PLA PC2 Kyneth. Creatures with flying get +2/+0. Creatures without flying get -2/-0. Whenever you roll C, target creature gains flying until end of turn. Time Distortion PHE PC2 When you encounter Time Distortion, reverse the game's turn order. (For example, if play had proceeded clockwise around the table, it now goes counterclockwise. Then planeswalk away from this phenomenon.) Trail of the Mage-Rings PLA PC2 Vryn. Instant and sorcery spells have rebound. Whenever you roll C, you may search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle your library. Truga Jungle PLA PC2 Ergamon. All lands have "T: Add one mana of any color to your mana pool." Whenever you roll C, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order. Turri Island PLA PLN Ir. Creature spells cost 2 less to cast. Whenever you roll C, reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard. Undercity Reaches PLA PLN Ravnica. Whenever a creature deals combat damage to a player, its controller may draw a card. Whenever you roll C, you have no maximum hand size for the rest of the game. Velis Vel PLA PLN Lorwyn. Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. Whenever you roll C, target creature gains all creature types until end of turn. Windriddle Palaces PLA PC2 Belenon. Players play with the top card of their libraries revealed. You may play the top card of any player's library. Whenever you roll C, each player puts the top card of his or her library into his or her graveyard. SCHEMES A Display of My Dark Power SCH When you set this scheme in motion, until your next turn, whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced. All in Good Time SCH When you set this scheme in motion, take an extra turn after this one. Schemes can't be set in motion that turn. All Shall Smolder in My Wake SCH When you set this scheme in motion, destroy up to one target artifact, up to one target enchantment, and up to one target nonbasic land. Approach My Molten Realm SCH When you set this scheme in motion, until your next turn, if a source would deal damage, it deals double that damage instead. Behold the Power of Destruction SCH When you set this scheme in motion, destroy all nonland permanents target opponent controls. Choose Your Champion SCH When you set this scheme in motion, target opponent chooses a player. Until your next turn, only you and the chosen player can cast spells and attack with creatures. Dance, Pathetic Marionette SCH When you set this scheme in motion, each opponent reveals cards from the top of his or her library until he or she reveals a creature card. Choose one of the revealed creature cards and put it onto the battlefield under your control. Put all other cards revealed this way into their owners' graveyards.
Embrace My Diabolical Vision SCH When you set this scheme in motion, each player shuffles his or her hand and graveyard into his or her library. You draw seven cards, then each other player draws four cards. Every Hope Shall Vanish SCH When you set this scheme in motion, each opponent reveals his or her hand. Choose a nonland card from each of those hands. Those players discard those cards. Every Last Vestige Shall Rot SCH When you set this scheme in motion, you may pay X. If you do, put each nonland permanent target player controls with converted mana cost X or less on the bottom of its owner's library. Evil Comes to Fruition SCH When you set this scheme in motion, put seven 0/1 green Plant creature tokens onto the battlefield. If you control ten or more lands, put seven 3/3 green Elemental creature tokens onto the battlefield instead. Feed the Machine SCH When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, he or she sacrifices two creatures. If the player chooses others, each of your other opponents sacrifices a creature. I Bask in Your Silent Awe SCH Ongoing. (An ongoing scheme remains face up until it's abandoned.). Each opponent can't cast more than one spell each turn. At the beginning of your upkeep, if no opponent cast a spell since your last turn ended, abandon this scheme. I Call on the Ancient Magics SCH When you set this scheme in motion, each other player searches his or her library for a card, reveals it, and puts it into his or her hand. Then you search your library for two cards and put them into your hand. Each player shuffles his or her library. I Delight in Your Convulsions SCH When you set this scheme in motion, each opponent loses 3 life. You gain life equal to the life lost this way. I Know All, I See All SCH Ongoing. (An ongoing scheme remains face up until it's abandoned.). Untap all permanents you control during each opponent's untap step. At the beginning of each end step, if three or more cards were put into your graveyard this turn from anywhere, abandon this scheme. Ignite the Cloneforge! SCH When you set this scheme in motion, put a token onto the battlefield that's a copy of target permanent an opponent controls. Into the Earthen Maw SCH When you set this scheme in motion, exile up to one target creature with flying, up to one target creature without flying, and all cards from up to one target opponent's graveyard. Introductions Are in Order SCH When you set this scheme in motion, choose one â&#x20AC;&#x201D; Search your library for a creature card, reveal it, put it into your hand, then shuffle your library; or you may put a creature card from your hand onto the battlefield. Know Naught but Fire SCH When you set this scheme in motion, it deals damage to each opponent equal to the number of cards in that player's hand. Look Skyward and Despair SCH When you set this scheme in motion, put a 5/5 red Dragon creature token with flying onto the battlefield. May Civilization Collapse SCH When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, he or she sacrifices two lands. If the player chooses others, each of your other opponents sacrifices a land.
Mortal Flesh Is Weak SCH When you set this scheme in motion, each opponent's life total becomes the lowest life total among your opponents. My Crushing Masterstroke SCH When you set this scheme in motion, gain control of all nonland permanents your opponents control until end of turn. Untap those permanents. They gain haste until end of turn. Each of them attacks its owner this turn if able. My Genius Knows No Bounds SCH When you set this scheme in motion, you may pay X. If you do, you gain X life and draw X cards. My Undead Horde Awakens SCH Ongoing. (An ongoing scheme remains face up until it's abandoned.). At the beginning of your end step, you may put target creature card from an opponent's graveyard onto the battlefield under your control. When a creature put onto the battlefield with this scheme dies, abandon this scheme. My Wish Is Your Command SCH When you set this scheme in motion, each opponent reveals his or her hand. You may choose a noncreature, nonland card revealed this way and cast it without paying its mana cost. Nature Demands an Offering SCH When you set this scheme in motion, target opponent chooses a creature you don't control and puts it on top of its owner's library, then repeats this process for an artifact, an enchantment, and a land. Then the owner of each permanent chosen this way shuffles his or her library. Nature Shields Its Own SCH Ongoing. (An ongoing scheme remains face up until it's abandoned.). Whenever a creature attacks and isn't blocked, if you're the defending player, put a 0/1 green Plant creature token onto the battlefield blocking that creature. When four or more creatures attack you, abandon this scheme at end of combat. Nothing Can Stop Me Now SCH Ongoing. (An ongoing scheme remains face up until it's abandoned.). If a source an opponent controls would deal damage to you, prevent 1 of that damage. At the beginning of each end step, if you've been dealt 5 or more damage this turn, abandon this scheme. Only Blood Ends Your Nightmares SCH When you set this scheme in motion, each opponent sacrifices a creature. Then each opponent who didn't sacrifice a creature discards two cards. Realms Befitting My Majesty SCH When you set this scheme in motion, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. Roots of All Evil SCH When you set this scheme in motion, put five 1/1 green Saproling creature tokens onto the battlefield. Rotted Ones, Lay Siege SCH When you set this scheme in motion, for each opponent, put a 2/2 black Zombie creature token onto the battlefield that attacks that player each combat if able. Surrender Your Thoughts SCH When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, he or she discards four cards. If the player chooses others, each of your other opponents discards two cards. The Dead Shall Serve SCH When you set this scheme in motion, for each opponent, put up to one target creature card from that player's graveyard onto the battlefield under your control. Each of those creatures attacks its owner each combat if able. The Fate of the Flammable SCH When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, this scheme deals 6 damage to him or her. If the player chooses others, this scheme deals 3 damage to each of your other opponents.
The Iron Guardian Stirs SCH When you set this scheme in motion, put a 4/6 colorless Golem artifact creature token onto the battlefield. The Pieces Are Coming Together SCH When you set this scheme in motion, draw two cards. Artifact spells you cast this turn cost 2 less to cast. The Very Soil Shall Shake SCH Ongoing. (An ongoing scheme remains face up until it's abandoned.). Creatures you control get +2/+2 and have trample. When a creature you control dies, abandon this scheme. Tooth, Claw, and Tail SCH When you set this scheme in motion, destroy up to three target nonland permanents. Which of You Burns Brightest? SCH When you set this scheme in motion, you may pay X. If you do, this scheme deals X damage to target opponent and each creature he or she controls. Your Fate Is Thrice Sealed SCH When you set this scheme in motion, reveal the top three cards of your library. Put all land cards revealed this way onto the battlefield and the rest into your hand. Your Puny Minds Cannot Fathom SCH When you set this scheme in motion, draw four cards. You have no maximum hand size until your next turn. Your Will Is Not Your Own SCH When you set this scheme in motion, gain control of target creature an opponent controls until end of turn. Untap that creature. It gets +3/+3 and gains haste and trample until end of turn.
Braids, Conjurer Adept (Avatar) VAN Hand Modifier: +0, Life Modifier: +3. 2: Each player may put a land card from his or her hand onto the battlefield tapped. 3: Each player may put a noncreature artifact card from his or her hand onto the battlefield. 4: Each player may put a creature card from his or her hand onto the battlefield. Activate this ability only any time you could cast a sorcery. Chronatog (Avatar) VAN Hand Modifier: -1, Life Modifier: +1. You have no maximum hand size. 0: Draw three cards. You skip your next turn. Activate this ability only once each turn. Crovax VAN Hand Modifier: +2, Life Modifier: +0. Whenever a creature you control deals damage to a creature or player, you gain 1 life. Dakkon Blackblade (Avatar) VAN Hand Modifier: +1, Life Modifier: +0. You may play any colored card from your hand as a copy of a basic land card chosen at random that can produce mana of one of the card's colors. Dauntless Escort (Avatar) VAN Hand Modifier: +1, Life Modifier: +1. Creatures you control have exalted. Diamond Faerie (Avatar) VAN Hand Modifier: +0, Life Modifier: +5. S: Target creature you control gets +1/+1 until end of turn. Eight-and-a-Half-Tails (Avatar) VAN Hand Modifier: +2, Life Modifier: -3. 1: Until end of turn, target permanent you control gains protection from a color chosen at random from colors it doesn't have protection from.
VANGUARDS Akroma, Angel of Wrath (Avatar) VAN Hand Modifier: +1, Life Modifier: +7. Whenever a creature enters the battlefield under your control, it gains two abilities chosen at random from flying, first strike, trample, haste, protection from black, protection from red, and vigilance. Arcanis, the Omnipotent (Avatar) VAN Hand Modifier: +1, Life Modifier: -3. X, Return a creature you control with converted mana cost X to its owner's hand: Draw a number of cards chosen at random between 0 and X. X can't be 0. Arcbound Overseer (Avatar) VAN Hand Modifier: +0, Life Modifier: +3. At the beginning of your upkeep, you may put a +1/+1 counter on target creature you control. At the beginning of your upkeep, you may put a charge counter on target permanent you control. Ashling the Pilgrim (Avatar) VAN Hand Modifier: -1, Life Modifier: +6. 2: Ashling the Pilgrim (Avatar) deals 1 damage to each creature and each player. Ashling, the Extinguisher (Avatar) VAN Hand Modifier: +1, Life Modifier: -3. 5: Destroy all nonland permanents. Activate this ability only once and only during your turn. Ashnod VAN Hand Modifier: +1, Life Modifier: -8. Whenever a creature deals damage to you, destroy it. Barrin VAN Hand Modifier: +0, Life Modifier: +6. Sacrifice a permanent: Return target creature to its owner's hand.
Eladamri VAN Hand Modifier: -1, Life Modifier: +15. 0: The next 1 damage that would be dealt to target creature you control is dealt to you instead. Eladamri, Lord of Leaves (Avatar) VAN Hand Modifier: -1, Life Modifier: +2. At the beginning of each player's precombat main phase, that player adds GG to his or her mana pool. Elvish Champion (Avatar) VAN Hand Modifier: +0, Life Modifier: -5. You begin the game with a 1/1 green Elf creature token on the battlefield. It has "T: Add G to your mana pool." Enigma Sphinx (Avatar) VAN Hand Modifier: +0, Life Modifier: +5. Whenever you cast a colored artifact spell for the first time in a turn, search your library for a colored artifact card chosen at random whose converted mana cost is less than that spell's converted mana cost. You may play that card without paying its mana cost. If you don't, put that card on the bottom of your library. Erhnam Djinn (Avatar) VAN Hand Modifier: +0, Life Modifier: +3. Whenever you cast a creature spell, put a 1/1 green Saproling creature token onto the battlefield. Ertai VAN Hand Modifier: -1, Life Modifier: +4. Creatures you control have hexproof. Etched Oracle (Avatar) VAN Hand Modifier: +1, Life Modifier: -4. You may pay WUBRG rather than pay the mana cost for spells that you cast.
Birds of Paradise (Avatar) VAN Hand Modifier: +0, Life Modifier: -3. Lands you control have "T: Add one mana of any color to your mana pool."
Fallen Angel (Avatar) VAN Hand Modifier: +0, Life Modifier: -5. Whenever a creature you control dies, target opponent loses 1 life and you gain 1 life.
Bosh, Iron Golem (Avatar) VAN Hand Modifier: +0, Life Modifier: -2. X, Sacrifice an artifact with converted mana cost X: Bosh, Iron Golem (Avatar) deals X damage to target creature or player.
Figure of Destiny (Avatar) VAN Hand Modifier: +0, Life Modifier: +3. X: Put a +1/+1 counter on target creature with fewer than X +1/+1 counters on it.
Flametongue Kavu (Avatar) VAN Hand Modifier: +0, Life Modifier: -6. Whenever a nontoken creature enters the battlefield under your control, that creature deals X damage to target creature, where X is a number chosen at random from 0 to 4. Frenetic Efreet (Avatar) VAN Hand Modifier: -1, Life Modifier: -3. Each permanent you control has phasing. At the beginning of your end step, flip a coin. If you win the flip, take an extra turn after this one. Gerrard VAN Hand Modifier: -4 , Life Modifier: +0. At the beginning of your draw step, draw an additional card. Gix VAN Hand Modifier: -2, Life Modifier: +18. 3: Return target creature card from your graveyard to your hand. Goblin Warchief (Avatar) VAN Hand Modifier: +1, Life Modifier: +2. Attacking creatures you control get +1/+0. Greven il-Vec VAN Hand Modifier: -1, Life Modifier: +2. Whenever a creature you control deals damage to a creature, destroy the other creature. It can't be regenerated. Grinning Demon (Avatar) VAN Hand Modifier: -1, Life Modifier: -2. Whenever a nontoken creature you control dies, target opponent discards a card. Haakon, Stromgald Scourge (Avatar) VAN Hand Modifier: +0, Life Modifier: -3. Pay 1 life: You may play target creature card in your graveyard this turn. Whenever you play a creature card from your graveyard, it becomes a black Zombie Knight. If a Zombie Knight would be put into your graveyard from the battlefield, exile it instead. Hanna VAN Hand Modifier: +1, Life Modifier: -5. Spells you cast cost 1 less to cast. Heartwood Storyteller (Avatar) VAN Hand Modifier: -1, Life Modifier: +4. The first creature spell you cast each turn costs 1 less to cast. The first noncreature spell each opponent casts each turn costs 1 more to cast. Hell's Caretaker (Avatar) VAN Hand Modifier: -1, Life Modifier: -4. 3, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Hermit Druid (Avatar) VAN Hand Modifier: -2, Life Modifier: -2. At the beginning of your upkeep, put a land card from your library chosen at random onto the battlefield. Higure, the Still Wind (Avatar) VAN Hand Modifier: -1, Life Modifier: +3. Whenever a nontoken creature you control deals combat damage to an opponent, choose a creature card at random from your library, reveal that card, and put it into your hand. Then shuffle your library. Ink-Eyes, Servant of Oni (Avatar) VAN Hand Modifier: +0, Life Modifier: -3. At the beginning of the game, look at target opponent's hand and choose a nonland card from it. That player discards that card. X, Pay X life: Put target creature card with converted mana cost X from an opponent's graveyard onto the battlefield under your control. Jaya Ballard (Avatar) VAN Hand Modifier: +0, Life Modifier: +1. X: Jaya Ballard (Avatar) deals an amount of damage chosen at random from 0 to X to target creature or player. Activate this ability only once each turn. Jhoira of the Ghitu (Avatar) VAN Hand Modifier: +1, Life Modifier: +0. 3, Discard a card: Copy three instant cards chosen at random. You may cast one of the copies without paying its mana cost. 3, Discard a card: Copy three sorcery cards chosen at random. You may cast one of the copies without paying its mana cost.
Activate this ability only any time you could cast a sorcery. Karn VAN Hand Modifier: +1, Life Modifier: +6. Each noncreature artifact you control is an artifact creature with power and toughness each equal to its converted mana cost. Karona, False God (Avatar) VAN Hand Modifier: -1, Life Modifier: +8. At the beginning of your upkeep, exchange control of a permanent you control chosen at random and a permanent target opponent controls chosen at random. Kresh the Bloodbraided (Avatar) VAN Hand Modifier: +1, Life Modifier: -3. Whenever a creature you control is devoured, put an X/X green Ooze creature token onto the battlefield, where X is the devoured creature's power. Loxodon Hierarch (Avatar) VAN Hand Modifier: +0, Life Modifier: +12. Sacrifice a permanent: Regenerate target creature you control. Lyna VAN Hand Modifier: +2, Life Modifier: -4. Creatures you control have shadow. Lyzolda, the Blood Witch (Avatar) VAN Hand Modifier: -1, Life Modifier: -1. Hellbent â&#x20AC;&#x201D; As long as you have no cards in hand, if a source you control would deal damage to a creature or player, it deals double that damage to that creature or player instead. Hellbent â&#x20AC;&#x201D; At the beginning of your end step, if you have no cards in hand, each of your opponents discards a card. Maelstrom Archangel (Avatar) VAN Hand Modifier: +0, Life Modifier: +5. At end of combat, for each creature you controlled at the time it dealt combat damage to a player this turn, copy a random card with the same mana cost as that creature. You may pay 3. If you do, choose one of those copies. If a copy of a permanent card is chosen, you may put a token onto the battlefield that's a copy of that card. If a copy of an instant or sorcery card is chosen, you may cast the copy without paying its mana cost. Malfegor (Avatar) VAN Hand Modifier: +2, Life Modifier: -2. Whenever a creature enters the battlefield under your control, if it was unearthed, it gets +3/+0. Whenever a creature you control is exiled, if it was unearthed, shuffle that card into its owner's library. Maralen of the Mornsong (Avatar) VAN Hand Modifier: +0, Life Modifier: -3. At the beginning of the game, you may pay any amount of life. You can't draw cards. At the beginning of your draw step, look at the top X cards of your library, where X is the amount of life paid with Maralen of the Mornsong (Avatar). Put one of them into your hand, then shuffle your library. Maraxus VAN Hand Modifier: +1, Life Modifier: +2. Creatures you control get +1/+0. Maro (Avatar) VAN Hand Modifier: +2, Life Modifier: -7. Tap an untapped creature you control, Discard a card: Target creature you control gets +X/+X until end of turn, where X is the number of cards in your hand. Master of the Wild Hunt (Avatar) VAN Hand Modifier: +1, Life Modifier: +3. 2G: Put a green creature token onto the battlefield that's a 2/2 Wolf, a 2/3 Antelope with forestwalk, a 3/2 Cat with shroud, or a 4/4 green Rhino with trample, chosen at random. Mayael the Anima (Avatar) VAN Hand Modifier: +1, Life Modifier: +5. At the beginning of your upkeep, reveal the top card of your library. If it's a creature card with power 5 or greater, put it into your hand. Otherwise, you may put it on the bottom of your library.
Mirri VAN Hand Modifier: +0, Life Modifier: +5. If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type.
Platinum Angel (Avatar) VAN Hand Modifier: -1, Life Modifier: -2. If you control an artifact, a creature, an enchantment, and a land, you can't lose the game and your opponents can't win the game.
Mirri the Cursed (Avatar) VAN Hand Modifier: -2, Life Modifier: -3. Creatures you control have "T: Another target creature gets -1/-1 until end of turn. Put a +1/+1 counter on this creature."
Prodigal Sorcerer (Avatar) VAN Hand Modifier: +0, Life Modifier: +5. At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard.
Mirror Entity (Avatar) VAN Hand Modifier: +1, Life Modifier: -2. X: Choose a creature type. Until end of turn, creatures you control of the chosen type become X/X and gain all creature types.
Raksha Golden Cub (Avatar) VAN Hand Modifier: +1, Life Modifier: +9. Creatures you control get +0/+1. Equipped creatures you control get +1/+0 and have first strike.
Mishra VAN Hand Modifier: +0, Life Modifier: -3. If a creature you control would deal damage, it deals double that damage instead.
Reaper King (Avatar) VAN Hand Modifier: -2, Life Modifier: -5. Each creature you control gets +1/+1 for each of its colors.
Momir Vig, Simic Visionary (Avatar) VAN Hand Modifier: +0, Life Modifier: +4. X, Discard a card: Put a token onto the battlefield that's a copy of a creature card with converted mana cost X chosen at random. Activate this ability only any time you could cast a sorcery and only once each turn. Morinfen (Avatar) VAN Hand Modifier: +0, Life Modifier: +30. At the beginning of your upkeep, you lose 1 life for each permanent you control. Multani VAN Hand Modifier: -3, Life Modifier: -2. Creatures you control get +X/+0, where X is the number of cards in your hand. Murderous Redcap (Avatar) VAN Hand Modifier: +0, Life Modifier: -2. Whenever a creature enters the battlefield under your control with a counter on it, you may have it deal damage equal to its power to target creature or player.
Rith, the Awakener (Avatar) VAN Hand Modifier: +0, Life Modifier: +6. Whenever a creature you control deals combat damage to a player, you may pay 5. If you do, put a 5/5 red Dragon creature token with flying onto the battlefield. Rofellos VAN Hand Modifier: -2, Life Modifier: +4. Whenever a creature you control dies, draw a card. Royal Assassin (Avatar) VAN Hand Modifier: -2, Life Modifier: +0. At the beginning of your upkeep, you draw a card and you lose 1 life. Rumbling Slum (Avatar) VAN Hand Modifier: +1, Life Modifier: +1.At the beginning of your upkeep, Rumbling Slum (Avatar) deals 1 damage to each opponent. Sakashima the Impostor (Avatar) VAN Hand Modifier: +0, Life Modifier: +1. 2: Choose a creature you control. It becomes a copy of target creature except for its name.
Necropotence (Avatar) VAN Hand Modifier: +0, Life Modifier: +4. Skip your draw step. At the beginning of your end step, if it's not the first turn of the game, put a death counter on Necropotence (Avatar). You draw X cards and you lose X life, where X is the number of death counters on Necropotence (Avatar).
Selenia VAN Hand Modifier: +1, Life Modifier: +7. Creatures you control have vigilance.
Nekrataal (Avatar) VAN Hand Modifier: -1, Life Modifier: -4. Creature spells you cast cost B less to cast. This effect reduces only the amount of colored mana you pay.
Serra Angel (Avatar) VAN Hand Modifier: +0, Life Modifier: -1. Whenever you cast a spell, you gain 2 life.
Oni of Wild Places (Avatar) VAN Hand Modifier: +0, Life Modifier: -2. Creatures you control have haste. At the beginning of your upkeep, return a creature you control to its owner's hand.
Serra VAN Hand Modifier: +1, Life Modifier: +1. Creatures you control get +0/+2.
Seshiro the Anointed (Avatar) VAN Hand Modifier: +0, Life Modifier: -1. At the beginning of the game, choose a creature type. Creatures you control, creature spells you control, and creature cards you own in any zone other than the battlefield or the stack have the chosen type in addition to their other types.
Oracle VAN Hand Modifier: +1, Life Modifier: +9. 0: Untap target attacking creature you control and remove it from combat.
Sidar Kondo VAN Hand Modifier: -1, Life Modifier: +12. 3: Target creature gets +3/+3 until end of turn.
Orcish Squatters (Avatar) VAN Hand Modifier: -1, Life Modifier: -1. At the beginning of your precombat main phase, add X to your mana pool, where X is the number of lands target opponent controls.
Sisay VAN Hand Modifier: -2, Life Modifier: -3. Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.
Orim VAN Hand Modifier: +0, Life Modifier: +12. Creatures you control have reach.
Sisters of Stone Death (Avatar) VAN Hand Modifier: +1, Life Modifier: -5. Each creature you control must be blocked if able. 4: Exile target creature that's blocking a creature you control.
Peacekeeper (Avatar) VAN Hand Modifier: +0, Life Modifier: +9. 3: For each opponent who controls a creature, put a token onto the battlefield that's a copy of a card named Arrest and attach it to a creature that player controls chosen at random. Phage the Untouchable (Avatar) VAN Hand Modifier: +0, Life Modifier: -5. Pay 1 life: Until end of turn, whenever a creature deals combat damage to you, destroy that creature. Pay 1 life: Until end of turn, whenever target creature you control deals combat damage to a creature, destroy the damaged creature.
Sliver Queen (Avatar) VAN Hand Modifier: +0, Life Modifier: +7. Whenever you cast a non-Sliver creature spell, exile that spell. If you do, put a token onto the battlefield that's a copy of a random nonShapeshifter Sliver creature card with the same converted mana cost as that spell. Sliver Queen, Brood Mother VAN Hand Modifier: +0, Life Modifier: +8. 3: Put a 1/1 colorless Sliver creature token onto the battlefield.
Squee VAN Hand Modifier: +3, Life Modifier: -4. Your opponents play with their hands revealed. Squee, Goblin Nabob (Avatar) VAN Hand Modifier: +3, Life Modifier: -4. 1: Prevent the next 1 damage that would be dealt to target creature you control this turn. Stalking Tiger (Avatar) VAN Hand Modifier: +0, Life Modifier: +2. Whenever you cast a creature spell, you may pay 1. If you do, draw a card. Starke VAN Hand Modifier: +0, Life Modifier: -2. At the beginning of your draw step, you may draw an additional card. If you do, put a card from your hand on the bottom of your library. Stonehewer Giant (Avatar) VAN Hand Modifier: +1, Life Modifier: -5. Whenever a creature enters the battlefield under your control, put a token onto the battlefield that's a copy of a random Equipment card with converted mana cost less than or equal to that creature's converted mana cost. Attach that Equipment to that creature. Stuffy Doll (Avatar) VAN Hand Modifier: +0, Life Modifier: -6. 0: If damage would be dealt to you this turn by a source of your choice, prevent that damage. Stuffy Doll (Avatar) deals damage to you and target opponent equal to half the damage prevented this way, rounded up. Activate this ability only once each turn. Tahngarth VAN Hand Modifier: -1, Life Modifier: +7. Creatures you control have haste. Takara VAN Hand Modifier: +3, Life Modifier: -8. Sacrifice a creature: Takara deals 1 damage to target creature or player. Tawnos VAN Hand Modifier: +3, Life Modifier: -4. You may cast artifact, creature, and enchantment spells as though they had flash. Teysa, Orzhov Scion (Avatar) VAN Hand Modifier: +0, Life Modifier: -2. Whenever a nontoken creature dies, put a 1/1 white Spirit creature token with flying onto the battlefield. Titania VAN Hand Modifier: +2, Life Modifier: -5. You may play an additional land on each of your turns. Tradewind Rider (Avatar) VAN Hand Modifier: +1, Life Modifier: +4. 3: Each player returns a permanent he or she controls to its owner's hand unless he or she pays 2 life. Two-Headed Giant of Foriys (Avatar) VAN Hand Modifier: +1, Life Modifier: -4. Each creature you control can block an additional creature each combat. Each creature you control can't be blocked except by two or more creatures. Urza VAN Hand Modifier: -1, Life Modifier: +10. 3: Urza deals 1 damage to target creature or player. Vampire Nocturnus (Avatar) VAN Hand Modifier: -1, Life Modifier: -2. Play with the top card of your library revealed. As long as the top card of your library is black, black creatures you control get +2/+1. Viridian Zealot (Avatar) VAN Hand Modifier: +0, Life Modifier: +2. 2, Sacrifice a creature: Destroy target artifact or enchantment. Search your library for a card with the same name as the sacrificed creature, reveal that card, and put it into your hand. Then shuffle your library.
Volrath VAN Hand Modifier: +2, Life Modifier: -3. Whenever a creature you control is put into your graveyard from the battlefield, you may put it on top of your library.
Mana Screw 1 U ART UNH 1: Flip a coin. If you win the flip, add 2 to your mana pool. <There was no darker or more evil creation in all the multiverse than that of the mana screw.> Illus. Mike
Xantcha VAN Hand Modifier: +1, Life Modifier: +3. Sacrifice a permanent: Regenerate target creature.
Mirror Mirror 7 R ART UGL Mirror Mirror comes into play tapped. 7, T, Sacrifice Mirror Mirror: At end of turn, exchange life totals with target player and exchange all cards in play that you control, and all cards in your hand, library, and graveyard, with that player until end of game.
THE UN-SETS Ashnod's Coupon 0 R ART UGL T, Sacrifice Ashnod's Coupon: Target player gets you target drink. Errata: You pay any costs for the drink. <Limited time offer. Void where prohibited. Limit one per purchase. Valid only in participating duels. This coupon is nontransferable and invalid if shattered, crumbled, detonated, pillaged, or otherwise disenchanted. Cash value less than 1/20 of a cent. offer not valid in Quebec, Rhode Island, or where prohibited by law or the DCI.> Illus. Edward POR. Beard, Jr. Blacker Lotus 0 R ART UGL T: Tear Blacker Lotus into pieces. Add four mana of any one color to your mana pool. Exile the pieces. Illus. Christopher Rush Bronze Calendar 4 U ART UGL Your spells cost 1 less to play as long as you speak in a voice other than your normal voice. If you speak in your normal voice, sacrifice Bronze Calendar. <Every page holds a month, every date a numeral.> Illus. Melissa A. Benson Chaos Confetti 4 C ART UGL 4, T: Tear Chaos Confetti into pieces. Throw the pieces onto the playing area from a distance of at least five feet. Destroy each card in play that a piece touches. Exilee the pieces afterwards. <And you thought that was just an urban legend.> Illus. Carl Critchlow City of Ass R LAN UNH City of Ass comes into play tapped. T: Add one and onehalf mana of any one color to your mana pool. <"But ..."> Illus. John Avon Clay Pigeon 3 U AC UGL Flying.1, Throw Clay Pigeon into the air at least two feet above your head while seated, Attempt to catch it with one hand: If you catch Clay Pigeon, prevent all damage to you from any one source and return Clay Pigeon to play, tapped. Otherwise, sacrifice it. Giant Fan 4 R ART UGL 2, T: Move target counter from one card to another. If the second card's rules text refers to any type of counters, the moved counter becomes one of those counters. Otherwise, it becomes a +1/+1 counter. <Only a villain would unleash a giant fan on anyone!> Gleemax, 1,000,000 R LA UNH You choose all targets for all spells and abilities. <Help us... R&D under mental domination of alien brain in jar... only chance ... Gleemax's blatant disregard for flavor text ... send help!> Illus. Richard Thomas Jack-in-the-Mox 0 R ART UGL T: Roll a six-sided die for Jack-in-the-Mox. On a 1, sacrifice Jack-in-the-Mox and lose 5 life. Otherwise, Jack-in-the-Mox has one of the following effects. 2 — Add W to your mana pool. 3 — Add U to your mana pool. 4 — Add B to your mana pool. 5 — Add R to your mana pool. 6 — Add G to your mana pool. Illus. Dan Frazier Jester's Sombrero 2 R ART UGL 2, T, Sacrifice Jester's Sombrero: Look through target player's sideboard and exile any three of those cards from it for the remainder of the match. <―¡Yo quiero Kormus Bell!‖> Letter Bomb 6 R ART UNH When Letter Bomb comes into play, sign it and shuffle it into target player‘s library. That player reveals each card he or she draws until Letter Bomb is drawn. When that player draws Letter Bomb, it deals 19½ damage to him or her. <"Dear Magic R&D, ..."> Illus. Daniel Gelon
Mox Lotus 15 R ART UNH T: Add ∞ to your mana pool. 100: Add one mana of any color to your mana pool. Illus. Kevin Dobler My First Tome 3 ART U UNH 1, T: Say the flavor text on a card in your hand. Target opponent guesses that card's name. You may reveal that card. If you do and your opponent guessed wrong, draw a card. <This card is named My First Tome.> Paper Tiger 4 C AC UGL Cat. Rock Lobsters can‘t attack or block. <The tiger is always quick to fold.> Illus. Carl Critchlow Pointy Finger of Doom 4 R ART UNH 3, T: Spin Pointy Finger of Doom in the middle of the table so that it rotates completely at least once, then destroy the closest permanent the finger points to. <"I would have made a 'Spin-The-Bottle' joke if I thought anyone reading this had ever played the game." -Bucky, flavor text writer> R&D's Secret Lair R LL UNH Play cards as written. Ignore all errata. T: Add 1 to your mana pool. <"Let them complain. As long as the addictive ink is working, we can do anything we want." PLAY AT YOUR OWN RISK> Illus. John Avon Rock Lobster 4 C AC UGL Crab. Scissors Lizards can‘t attack or block. Rod of Spanking 1 U ART UNH 2, T: Rod of Spanking deals 1 damage to target player. Then untap Rod of Spanking unless that player says "Thank you, sir. May I have another?" <Minutes before the campus watch busted pledge week at the Alpha Beta Unlimited house...> Scissors Lizard 4 C AC UGL Lizard. Paper Tigers can‘t attack or block. Spatula of the Ages 4 U ART UGL 4, T, Sacrifice Spatula of the Ages: Put into play from your hand any card from an Unglued supplement. <At last Urza's powers were focused through the incredible artifact. ―Who wants pancakes?‖ he asked.> Super Secret Tech 3 R ART UNH All premium spells cost 1 less to play. All premium creatures get +1/+1. <"Ooh... shiny!"> Illus. Dan Frazier Time Machine 5 R ART UNH T: Exile Time Machine and target nontoken creature you own. Return both cards to play at the beginning of your upkeep on your turn X of the next game you play with the same opponent, where X is the removed creature's converted mana cost. Togglodyte 3 U AC UNH Golem. Togglodyte comes into play turned on. Whenever a player plays a spell, toggle Togglodyte's ONS/OFF switch. As long as Togglodyte is turned off, it can't attack or block, and all damage it would deal is prevented. 4/4 Illus. Dan Frazier Toy Boat 3 U AC UNH Ship. Cumulative upkeep-Say "Toy Boat" quickly. (At the beginning of your upkeep, put an age counter on Toy Boat, then sacrifice it unless you say "Toy Boat" once for each age counter on it-without pausing between or fumbling it.) 3/3 Urza's Contact Lenses 0 U ART UGL Urza's Contact Lenses comes into play tapped and doesn‘t untap during its controller's untap phase. All players play with their hands face up. Clap your hands twice: Tap or untap Urza's Contact Lenses. Illus. David A. Cherry
Urza's Hot Tub 2 U ART UNH 2, Discard a card: Search your library for a card that shares a complete word in its name with the discarded card, reveal it, and put it into your hand. Then shuffle your library. < www.wizards.com/hottub >Illus. Stephen Tappin
Enter the Dungeon BB R SOR UNH Players play a Magic subgame under the table starting at 5 life, using their libraries as their decks. After the subgame ends, the winner searches his or her library for two cards, puts those cards into his or her hand, then shuffles his or her library. Illus. Luca Zontini
Urza's Science Fair Project 6 U AC UGL Construct. 2: Roll a six-sided die for Urza's Science Fair Project. 1 — It gets -2/-2 until end of turn. 2 — It deals no combat damage this turn. 3 — It gains vigilance until end of turn. 4 — It gains first strike until end of turn. 5 — It gains flying until end of turn. 6 — It gets +2/+2 until end of turn. Illus. Phil Foglio
Eye to Eye 2B U INS UNH You and target creature's controller have a staring contest. If you win, destroy that creature. <True, Gargox had blinded himself for life, but the glass eyes never lost.> Illus. Michael Sutfin
Water Gun Balloon Game 2 R ART UNH As Water Gun Balloon Game comes into play, each player puts a pop! counter on a 0. Whenever a player plays a spell, move that player's pop! counter up 1. Whenever a player's pop! counter hits 5, that player puts a 5/5 pink Giant Teddy Bear creature token into play and resets all pop! counters to 0. Illus. Mark Brill World-Bottling Kit 5 R ART UNH 5, Sacrifice World-Bottling Kit: Choose a Magic set. Exile all permanents with that set's expansion symbol except for basic lands. <YOUR AD HERE> Illus. Alan Rabinowitz Black Aesthetic Consultation B R INS UNH Name an artist. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card by the named artist. Put that card in your hand, then exile all the other cards revealed this way. Illus. David "Help Me" Martin B.F.M. (The two parts combined) BBBBBBBBBBBBBBB R CR UGL You must play both B.F.M. cards to put B.F.M. into play. If either B.F.M. card leaves play, sacrifice the other. B.F.M. can be blocked only by three or more creatures. <―It was big. Really, really big. No, bigger than that. Even bigger. Keep going. More. No, more. Look, we're talking krakens and dreadnoughts for jewelry. It was big!‖ —Arna Kennerüd, skyknight> 99/99 Bad Ass 2BB C CR UNH Donkey Zombie. 1B, Growl: Regenerate Bad Ass. <He wanders the land in search of Good Ass.> 3½/1 Illus. Thomas M. Baxa Bloodletter 2B C CR UNH Zombie. When the names of three or more nonland permanents begin with the same letter, sacrifice Bloodletter. If you do, it deals 2 damage to each creature and each <"That's not an A, it's an Ae. Wait, don't-" Hoebrus Vaem, Aerathi librarian, last words > player. 2/2 Illus. Daren Bader Booster Tutor B U INS UNH Open a sealed Magic booster pack, reveal the cards, and put one of those cards into your hand. (Remove that card from your deck before beginning a new game.) <Real men use Arabian Nights boosters.> Illus. Christopher Rush Deadhead 3B C CR UGL Zombie. Put Deadhead into play. Use this ability only if any opponent loses contact with his or her hand of cards and only if Deadhead is in your graveyard. <―I'm back from the Dead,‖ the zombie moaned. ―And they were far out, man.‖>3/3 Illus. Daren Bader Double Cross 3BB C SOR UGL Choose another player. Look at that player's hand and choose one of those cards other than a basic land. He or she discards that card. At the beginning of the next game with the player, look at the player's hand and choose one of those cards other than a basic land. He or she discards that card. <―You're in for a nasty butt-kickin'.‖> Illus. Jeff Laubenstein Duh B C INS UNH Destroy target creature with reminder text. <Will players understand that the creature is being crushed by two parentheses? Not a chance.> Illus. Dave Dorman
Farewell to Arms 1BB C EN UNH As Farewell to Arms comes into play, choose a hand attached to an opponent's arm. When the chosen hand isn't behind its owner's back, sacrifice Farewell to Arms. If you do, that player discards his or her hand ... of cards. (The lawyers wouldn't let us do it the other way.) Illus. Ron Lemen Handcuffs 3BB U EN UGL Target player keeps both hands in contact with each other. If he or she doesn‘t, sacrifice Handcuffs and that player sacrifices three cards in play. <―That was fun! Now me.‖—Gwendlyn Di Corci> Illus. Jeff Laubenstein Infernal Spawn of Evil 6BBB R CR UGL Demon Beast. Flying, first strike 1B, Reveal Infernal Spawn of Evil from your hand, Say ―It's coming!‖: Infernal Spawn of Evil deals 1 damage to target opponent. Use this ability only during your upkeep and only once each upkeep. 7/7 Illus. Ron Spencer Infernal Spawn of Infernal Spawn of Evil 8BB R CR UNH Demon Child. Flying, first strike, trample. If you say "I'm coming, too!" as you search your library, you may pay 1B and reveal Infernal Spawn of Infernal Spawn of Evil from your library to have it deal 2 damage to a player of your choice. Do this no more than once each turn. 8/8 Illus. Ron Spencer Jumbo Imp 2B U CR UGL Imp. Flying. When you play Jumbo Imp, roll a six-sided die. Jumbo Imp comes into play with a number of +1/+1 counters on it equal to the die roll. During your upkeep, roll a six-sided die and put on Jumbo Imp a number of +1/+1 counters equal to the die roll. At the end of your turn, roll a six-sided die and remove from Jumbo Imp a number of +1/+1 counters equal to the die roll. 0/0 Illus. Pete Venters Kill! Destroy! 1BB U INS UNH Destroy target nonblack creature. Gotcha - Whenever an opponent says "Kill" or "Destroy," you may say "Gotcha!" If you do, return Kill! Destroy! from your graveyard to your hand. <Getting "Gotcha'ed" again and again.> Illus. Corey D. Macourek Mother of Goons 2B C CR UNH Human Cleric. Whenever a creature an opponent controls dies, sacrifice Mother of Goons unless you insult that creature. <"Word to me."> 3/2 Illus. Darrell Riche Necro-Impotence BBB R EN UNH Skip your untap step. At the beginning of your upkeep, you may pay X life. If you do, untap X permanents. Pay ½ life: Exile the top card of your library face down. Put that card into your hand at end of turn. Illus. Mark Tedin Organ Harvest B C SOR UGL You and your teammates may sacrifice any number of creatures. For each creature sacrificed in this way, add BB to your mana pool. <―Lucy, you've got some spleenin' to do.‖> Illus. Terese Nielsen Ow B R EN UGL Whenever a creature deals damage to a player, for each Ow card in play, that player says ―Ow‖ once or Ow deals 1 damage to him or her. <Have you ever noticed how some flavor text has no relevance whatsoever to the card it's on?> Illus. Edward POR. Beard, Jr. Persecute Artist 1BB U SOR UNH Choose an artist other than Rebecca Guay. Target player reveals his or her hand and discards all nonland cards by the chosen artist. <The torches and pitchforks were no
match for Rebecca's fans.> Illus. Rebecca "Don't Mess with Me" Guay Phyrexian Librarian 3B U CR UNH Horror. Flying, trample. At the beginning of your upkeep, exile the top card of your library face up and balance it on your body. When a balanced card falls or touches another balanced card, sacrifice Phyrexian Librarian. 3/3 Illus. Kev Walker Poultrygeist 2B C CR UGL Chicken. Flying. Whenever a creature dies, you may roll a six-sided die. On a 1, sacrifice Poultrygeist. Otherwise, put a +1/+1 counter on Poultrygeist. <Farmer Brown never ate eggs again.> 1/1 Illus. Daren Bader Stop That B C INS UNH Target player discards a card. Gotcha - Whenever an opponent audibly flicks the cards in his or her hand, you may say "Gotcha!" If you do, return Stop That from your graveyard to your hand. <Now for a squirt of lemon juice.> Illus. Anson Maddocks Tainted Monkey 1B C CR T: Choose a word. Target player puts the top card of his or her library into his or her graveyard. If that card has the chosen word in its text box, that player loses 3 life. <"C'mon, choose 'monkey.' Everybody loves monkeys!"> 1/1 Illus. Mark Zug Temp of the Damned 2B C CR UGL Zombie. When you play Temp of the Damned, roll a sixsided die. Temp of the Damned comes into play with a number of funk counters on it equal to the die roll. During your upkeep, remove a funk counter from Temp of the Damned or sacrifice Temp of the Damned. <―Not the graveyard shift again!‖> 3/3 Illus. Adam Rex The Fallen Apart 2BB C CR UNH Zombie. The Fallen Apart comes into play with two arms and two legs. Whenever damage is dealt to The Fallen Apart, remove an arm or a leg from it. The Fallen Apart can't attack if it has no legs and can't block if it has no arms. 4/4 Illus. Corey D. Macourek Vile Bile 1B C CR UNH Ooze. Whenever a player's skin or fingernail touches Vile Bile, that player loses 2 life. 2½/2½ Illus. Tony Szczudlo Volrath's Motion Sensor B U EP UGL Enchant Player. When Volrath's Motion Sensor comes into play, choose target hand controlled by an opponent. Enchanted player balances Volrath's Motion Sensor on the back of that hand. If Volrath's Motion Sensor falls off the hand, sacrifice Volrath's Motion Sensor and that player loses 3 life. Illus. Mark Tedin Wet Willie of the Damned 2BB C SOR UNH Wet Willie of the Damned deals 2½ damage to target creature or player and you gain 2½ life. <Ever the warrior, Glissa responded with a "wedgie from beyond Uranus."> Illus. Greg Staples When Fluffy Bunnies Attack 3B C INS UNH Target creature gets -X/-X until end of turn, where X is the number of times the letter of your choice appears in that creature's name. <"Get it? Bunnies, letters, -X/-X? Me neither." -Bucky, flavor text writer> Illus. Ray Lago Working Stiff 1B U CR UNH Mummy. As Working Stiff comes into play, straighten your arms. When you bend an elbow, sacrifice Working Stiff. 2/2 Zombie Fanboy 2B U CR UNH Zombie Gamer. As Zombie Fanboy comes into play, choose an artist. Whenever a permanent by the chosen artist is put into a graveyard, put two +1/+1 counters on Zombie Fanboy. <The real advantage of being a zombie gamer? No one notices the stench.> 1/1 Illus. Matt "I'm Your Boy" Cavotta Zzzyxas's Abyss 1BB R EN UNH At the beginning of your upkeep, destroy all nonland permanents with the first name alphabetically among nonland permanents in play. <Tired of always being picked last, the wizard Zzzyxas created the ultimate revenge.> Illus. Pete Venters
Blue _____ 1U U CR UNH Shapeshifter. 1: This card's name becomes the name of your choice. Play this ability anywhere, anytime. <This card's flavor text becomes the flavor text of your choice. (This ability doesn't work because it's flavor text, not rules text (but neither does this reminder text, so you figure it out).)> 1/1 Illus. Ron Spears Ambiguity 2UU R EN UNH Whenever a player plays a spell that counters a spell that has been played or a player plays a spell that comes into play with counters, that player may counter the next spell played or put an additional counter on a permanent that has already been played, but not countered. Illus. Stephen Daniele Artful Looter 2U C CR UNH Merfolk Rogue. T: Draw a card, then discard a card. Whenever a permanent comes into play that shares an artist with another permanent you control, untap Artful Looter. <PRICELESS PIC PILFERED Painting Found Abandoned in Graveyard Merfolk Decry Wizards' Treatment > 1/2 Illus. Heather "Erica Gassalasca-Jape" Hudson
Chicken. Whenever a 6 is rolled on a six-sided die, put a +1/+1 counter on each Chicken in play. (You may roll dice only when a card instructs you to.) Tap a Chicken you control: Roll a six-sided die. 2/2<During the Chicken Revolution, the king managed to keep his head while the others—well, just ran around.> Illus. Mark Zug Clam Session 1UU C CR UGL Clamfolk. When Clam Session comes into play, choose a word. During your upkeep, sing at least six words of a song, one of which must be the chosen word, or sacrifice Clam Session. You can‘t repeat a song. <―Duke, Duke, Duke, Duke of Pearl ...‖> 2/5 Illus. Randy Elliott Clam-I-Am 2U C CR UGL Clamfolk. Whenever you roll a 3 on a six-sided die, you may reroll that die. <The Clams down in Clamville/All scootered and skittled—/―The three is no more!‖/The Clam fiddler fiddled.> 2/2 Illus. Randy Elliott Clambassadors 3U C CR UGL Clamfolk. If Clambassadors damages any player, choose an artifact, creature, or land you control. That player gains control of that artifact, creature, or land. <―Sorry we shelled your village—here's some gold.‖> 4/4 Illus. Randy Elliott
Avatar of Me 2UU R CR UNH Avatar. Avatar of Me costs 1 Mana more to play for each ten years you‘ve been alive. Avatar of Me‘s power is equal to your height in feet and its toughness is equal to your American shoe size. Round to the nearest ½. Avatar of Me‘s color is the color of your eyes. */* Illus. Greg Hildebrandt
Common Courtesy 2UU U EN UGL Counter any spell unless its caster asks your permission to play that spell. If you refuse permission, Sacrifice Common Courtesy and counter the spell. <―You didn't say the Magic word.‖> Illus. Mike Raabe
Brushstroke Paintermage 3U C CR UNH Human Wizard. T: Target permanent's artist becomes the artist of your choice until end of turn. <He gives credit where credit isn't due.> 2/3 Illus. Ron Spears
Denied! U C INS UGL Play Denied! only as an opponent casts target spell. Name a card, then look at all cards in that player's hand. If the named card is in the player's hand, counter target spell. <―Don't worry about it. It happens to every mage sooner or later.‖> Illus. Quinton Hoover
Bureaucracy 3UU R EN UGL Pursuant to subsection 3.1(4) of Richard's Rules of Order, during the upkeep of each participant in this game of the Magic: The Gathering® trading card game (hereafter known as ―PLAYER‖), that PLAYER performs all actions in the sequence of previously added actions (hereafter known as ―ACTION QUEUE‖), in the order those actions were added, then adds another action to the end of the ACTION QUEUE. All actions must be simple physical or verbal actions that a player can perform while sitting in a chair, without Illus. Mark Zug Bursting Beebles 2U C CR UNH Beeble. Bursting Beebles is unblockable as long as defending player controls two or more nonland permanents that share an artist. <Like thousands of others, the beebles quit Magic for several years following the release of the Mercadian Masques set.> 2/2 Illus. David "Beeblemania" Martin Carnivorous Death-Parrot 1U C CR UNH Bird. Flying. At the beginning of your upkeep, sacrifice Carnivorous Death-Parrot unless you say its flavor text. <Save a kill spell to deal with this guy.> Illus. Tim Hildebrandt Censorship U U EN UGL When Censorship comes into play, choose a [CENSORED] word. Whenever any [CENSORED] player says the chosen [CENSORED] word, Censorship deals 2 [CENSORED] damage to him or her. <Editor's note: There were no suitable flavor text submissions for this card.> Illus. CENSORED Cheatyface UUU U CR UNH Efreet. You may sneak Cheatyface into play at any time without paying for it, but if an opponent catches you right away, that player may exile Cheatyface. Flying. 2/2 Illus. Doug Chaffee Checks and Balances 2U U EN UGL Whenever any spell is played, counter that spell if each player, other than the caster and his or her teammates, agrees to choose and discard a card. Those players must discard those cards after agreeing. Checks and Balances may be played only in a game with three or more players. Illus. David A. Cherry Chicken a la King 1UU R CR UGL
Double Header 3UU C CR UNH Drake. Flying. When Double Header comes into play, you may return target permanent with a two-word name to its owner's hand. <Players that don't read flavor text aren't too bright, sorta smell, and dress funny. But let's just keep this between us, okay? They can get kind of violent.> 2/3Illus. Richard Sardinha Double Take 3UU C INS UGL Choose another player. Draw two cards now and draw an additional two cards at the beginning of the next game with that player. <―But next time we meet, ...‖> Illus. Phil Foglio Flaccify 2U C INS UNH Counter target spell unless its controller pays 3 1/2. <"Don't worry about it. It happens to every mage sooner or later."> Illus. Tim Hildebrandt Fowl Play 2U C EC UGL Enchant creature Enchanted creature loses all abilities and is a 1/1 creature that counts as a Chicken. <―I feel like chicken tonight!‖> Illus. Mark Poole Framed! 1U C INS UNH Tap or untap all permanents by the artist of your choice. <Who knew an 8‖ x 10‖ could feel like a 2‘ x 4‘? Illus. Alan "Don't Feel Like You Have to Pick Me" Pollack Free-for-All 3U R EN UGL When Free-for-All comes into play, exile all creatures in play, face down. During each player's upkeep, that player chooses at random a creature card exiled this way and puts that creature into play under his or her control. If Free-for-All leaves play, put each creature still set aside this way into its owner's graveyard. Illus. Phil Foglio Greater Morphling 6UU R CR UNH Shapeshifter. 2: Greater Morphling gains your choice of banding, bushido 1, double strike, fear, flying, first strike, haste, landwalk of your choice, protection from a color of your choice, provoke, rampage 1, shadow, or trample until end of turn. 2: Greater Morphling becomes the colors of your choice until end of turn. 2: Greater Morphling's type becomes the creature type of your choice until end of turn. 2: Greater Morphling's expansion symbol becomes the symbol of your choice until end of turn. 2: Greater Morphling's artist becomes the artist of your choice until end of turn. 2: Greater Morphling gets
+2/-2 or -2/+2 until end of turn. 2: Untap Greater Morphling. 5/5 Illus. Greg "Six-Pack" Staples Johnny, Combo Player 2UU R LC UNH Human Gamer. 4: Search your library for a card and put that card into your hand. Then shuffle your library. <"Just wait till I get my Krark-Clan Ironworks, Genesis Chamber, and Grinding Station. Oh yeah, and a second Myr Retriever."> 1/1 Illus. Kensuke Okabayashi Loose Lips U C EC UNH Enchant creature As Loose Lips comes into play, choose a sentence with eight or fewer words. Enchanted creature has flying. Whenever enchanted creature deals damage to an opponent, you draw two cards unless that player says the chosen sentence. <Your sentence can't be longer than this one.> Illus. John Matson Magical Hacker 1U U CR UNH Human Gamer. U: Change the text of target spell or permanent by replacing all instances of + with -, and vice versa, until end of turn. <1|= y()u (4|\| r3,d 7#][5, y0|_| /\r3 , IVI0/\/$+3|2 &;33|> 1/2 Illus. Doug Chaffee Mise U U INS UNH Name a nonland card, then reveal the top card of your library. If that card is the named card, draw three cards. <mise (mize) v [alter. of might as well] (1997) 1: to win when you don't deserve to 2: to top-deck the "tings" you need 3: to be rewarded by an opponent's bad luck 4: to coin a phrase that spreads through the tournament scene like wildfire 5: to fling a monkey 6: to split firewood using a sharp instrument 7: To burn> Illus. Matt Cavotta Moniker Mage 2U C CR UNH Human Wizard. U, Say your middle name: Moniker Mage gains shroud until end of turn. U, Say an opponent's middle name: Moniker Mage gains flying until end of turn. 2/2 Illus. Keith Garletts Mouth to Mouth 3U U SOR UNH You and target opponent have a breath-holding contest. If you win, you gain control of target creature that player controls. <Interesting tidbit: Surveys show that the card Ow has one of the most popular pieces of flavor text in the Unglued expansion.> Illus. Alan Pollack Now I Know My ABC's 1UU R EN UNH At the beginning of your upkeep, if you control permanents with names that include all twenty-six letters of the English alphabet, you win the game.< The quick onyx goblin jumps over the lazy dwarf.> Illus. Tony Szczudlo Number Crunch 2U C INS UNH Return target permanent to its owner's hand. Gotcha Whenever an opponent says a number, you may say "Gotcha!" If you do, return Number Crunch from your graveyard to your hand. <Can you digit?> Illus. Stephen Daniele Psychic Network U R EN UGL Each player reveals the top card of his or her library to all other players by continuously holding it against his or her forehead. This doesn‘t allow a player to look at his or her own card. (That card still counts as the top card of your library. Whenever you draw a card, draw that one and replace it with the next card of your library.) Illus. Phil Foglio Question Elemental? 2UU U CR UNH Elemental. Flying. Are you aware that when you say something that isn't a question, the player who first points out this fact gains control of Question Elemental? <"What the ... ?"> 3/4 Illus. Edward POR. Beard, Jr. Richard Garfield, Ph.D. 3UU R LC UNH Human Designer. You may play cards as though they were other Magic cards of your choice with the same mana cost. (Mana cost includes color.) You can't choose the same card twice. <And yea he doth spake: "Let there be Magic."> 2/2 Illus. Dave Dorman Smart Ass 2U C CR UNH Donkey Wizard. Whenever Smart Ass attacks, name a card. Defending player may reveal his or her hand and show you that the named card isn't there. If that player doesn't, Smart Ass is unblockable this turn. <"I don't get
it. Why doesn't anybody like me?"> 2½/1 Illus. Trevor Hairsine
past midnight-then all of a sudden it just petered out.> */* Illus. Thomas Manning
Sorry UU U EN UGL Before playing any spell, if a copy of that spell card is in any graveyard, the spell's caster may say ―Sorry.‖ If he or she doesn‘t, any other player may counter the spell by saying ―Sorry‖ as it is cast. If any player says ―Sorry‖ at any other time, Sorry deals 2 damage to that player. Illus. Kaja Foglio
Elvish Impersonators 3G C CR UGL Elf. When you play Elvish Impersonators, roll two sixsided dice one after the other. Elvish Impersonators comes into play with power equal to the first die roll and toughness equal to the second. <―Uh-hunh.‖> */* Illus. Phil Foglio
Spell Counter 2UU U INS UNH Counter target spell. Gotcha- Whenever an opponent says "Spell" or "Counter," you may say "Gotcha!" If you do, return Spell Counter from your graveyard to your hand. <Playing Unhinged, ...> Illus. Doug Chaffee Topsy Turvy 2U R EN UNH The phases of each player's turn are reversed. (The phases are, in reverse order, end, postcombat main, combat, precombat main, and beginning.) If there are more than two players in the game, the turn order is reversed.<"Here on going is heck the what?"> Illus. Jeff Miracola Gold "Ach! Hans, Run!" 2RRGG R EN UNH At the beginning of your upkeep, you may say "Ach! Hans, run! It's the ..." and name a creature card. If you do, search your library for the named card, put it into play, then shuffle your library. That creature has haste. Exile it at end of turn. Illus. Quinton Hoover Ass Whuppin' 1WB R SOR UNH Destroy target silver-bordered permanent in any game you can see from your seat. <Asses to ashes, Donkeys to dust> Illus. Don Hazeltine Meddling Kids 2WU R CR UNH Human Child. As Meddling Kids comes into play, choose a word with four or more letters. Nonland cards with the chosen word in their text box can't be played. <These kids know their four-letter words.> 2/3 Illus. Christopher Moeller Rare-B-Gone 2BR R SOR UNH Each player sacrifices all rare permanents, then reveals his or her hand and discards all rare cards. <The only rare you'll ever need. Okay, not really.> Illus. John Matson Who/What/When/Where/Why XW/2R/2U/3B/1G R SP(INS) UNH Who: Target player gains X life. What: Destroy target artifact. When: Counter target creature spell. Where: Destroy target land. Why: Destroy target enchantment. Green B-I-N-G-O 1G R CR UNH Hound. Trample. Whenever a player plays a spell, put a chip counter on its converted mana cost. B-I-N-G-O gets +9/+9 for each set of three numbers in a row with chip counters on them. <There was a farmer, had a hound ...> Illus. Ron Spencer 1/1 Cardboard Carapace 5G R EC UGL Enchant creature For each other Cardboard Carapace card you have with you, enchanted creature gets +1/+1. <Errata: This doesn‘t count any Cardboard Carapace cards in play that you control or in your graveyard, hand, or library. [ ... ] that exciting [ ... ] about [ ... ]> Illus. Douglas Shuler Creature Guy 3G U CR UNH Beast. Gotcha - Whenever an opponent says "Creature" or "Guy," you may say "Gotcha!" If you do, return Creature Guy from your graveyard to your hand. <There once was a player named Quinn, …> 3/3 Illus. Jeff Easley Double Play 3GG C SOR UGL Choose another player. Search your library for a basic land and put that land into play. At the beginning of the next game with that player, search your library for an additional basic land and put that land into play. In both cases, shuffle your library afterwards. <The wizard exclaimed, ―I'm no chicken ...‖> Illus. Phil Foglio Elvish House Party 4GG U CR UNH Elf Rogue. Elvish House Party's power and toughness are each equal to the current hour, using the twelve-hour system. <The party was going strong for nearly an hour
Fat Ass 4G C CR UNH Donkey Shaman. Fat Ass gets +2/+2 and has trample as long as you're eating. (Food is in your mouth and you're chewing, licking, sucking, or swallowing it.) <Our lawyers say no matter how funny it would be, we can't encourage players to eat the cards. Hear that? Whatever you do, don't eat the delicious cards.> 2/3½ Flock of Rabid Sheep XGG U SOR UGL Flip X coins; an opponent calls heads or tails. For each flip you win, put a 2/2 green Rabid Sheep token into play. <And their bleating was like a wet salmon slapped upon the land—slap! slap! slap!> Illus. Anthony S. Waters Form of the Squirrel G R EN UNH As Form of the Squirrel comes into play, put a 1/1 green Squirrel creature token into play. You lose the game when it leaves play. Creatures can't attack you. You have shroud. You can't play spells. Illus. Carl Critchlow Fraction Jackson 2G R CR UNH Human Hero. G, T: Return target card with a 1/2 on it from your graveyard to your hand. <Bitten by radioactive beebles in a freak algebra accident, young Ricky Robertson discovered he'd gained the ability to harness the awesome power of fractions!> 1/1½ Illus. Mark Poole Free-Range Chicken 3G C CR UGL Chicken. 1G: Roll two six-sided dice. If both die rolls are the same, Free-Range Chicken gets +X/+X until end of turn, where X is the number rolled on each die. Otherwise, if the total rolled is equal to any other total you have rolled this turn for Free-Range Chicken, sacrifice it. (For example, if you roll two 3s, Free-Range Chicken gets +3/+3. If you roll a total of 6 for Free-Range Chicken later in that turn, sacrifice it.) 3/3 Illus. Mike Raabe Gerrymandering 2G U SOR UGL Exile all lands and shuffle them together. Randomly deal to each player one land card for each land he or she had before. Each player puts those lands into play under his or her control, untapped. Illus. Doug Chaffee Ghazban Ogress G C CR UGL Ogre. When Ghazbán Ogress comes into play, the player who has won the most Magic games that day gains control of it. If more than one player has won the same number of games, you retain control of Ghazbán Ogress. 2/2 Illus. Mike Raabe Gluetius Maximus 3GG U CR UNH Beast. As Gluetius Maximus comes into play, an opponent chooses one of your fingers. (Thumbs are fingers, too.) When the chosen finger isn't touching Gluetius Maximus, sacrifice Gluetius Maximus. 5/5 Illus. Jeff Easley Granny's Payback 7G U SOR UNH You gain life equal to your age. <R&D Comments BB 10/10: Why does a life-gaining card show an old lady killing people? MR (10/10/03): We'll fix it in the flavor text.> Illus. Joel Thomas
Gus 2G C CR UGL Gus. Gus comes into play with one +1/+1 counter on it for each game you have lost to your opponent since you last won a Magic game against him or her. <―Now I lay me down to sleep — What are you starin' at?‖> 2/2 Illus. DiTerlizzi Hungry Hungry Heifer 2G U CR UGL Cow. During your upkeep, remove a counter from a card you control or sacrifice Hungry Hungry Heifer. <Mooo.> 3/3 Illus. Randy Gallegos Incoming! 4GGGG R SOR UGL Each player searches his or her library for any number of artifacts, creatures, enchantments, and lands and puts those cards into play. Each player shuffles his or her library afterwards. Illus. Quinton Hoover Keeper of the Sacred Word 2G C CR UNH Human Druid. As Keeper of the Sacred Word comes into play, choose a word. Whenever an opponent says the chosen word, Keeper of the Sacred Word gets +3/+3 until end of turn. <This isn‘t a subliminal message.> 2/3 Illus. Dany Orizio Land Aid '04 GG C SOR UNH Search your library for a basic land card, put that card into play tapped, then shuffle your library. If you sang a song the whole time you were searching and shuffling, you may untap that land. Illus. Jim Nelson Laughing Hyena 1G C CR UNH Hyena. Gotcha - Whenever an opponent laughs, you may say "Gotcha!" If you do, return Laughing Hyena from your graveyard to your hand. 2/2 <"Two muffins are baking in an oven. One muffin says to the other muffin, 'It's getting hot in here, huh?' The other muffin says, 'Aagh! A talking muffin!'"> 2/2 Illus. Mark Poole Mine, Mine, Mine! 4GG R EN UGL When Mine, Mine, Mine! comes into play, each player puts his or her library into his or her hand. Each player skips his or her discard phase and doesn‘t lose as a result of being unable to draw a card. Each player can‘t play more than one spell each turn. If Mine, Mine, Mine! leaves play, each player shuffles his or her hand and graveyard into his or her library. Illus. Heather Hudson Monkey Monkey Monkey 3G C CR UNH Ape. As Monkey Monkey Monkey comes into play, choose a letter. Monkey Monkey Monkey gets +1/+1 for each nonland permanent whose name begins with the chosen letter. <Many matches make more madcap monkey mayhem.> 1/1 Illus. Liz Danforth Name Dropping 1G U EN UNH Gotcha - Whenever an opponent says a word that's in the name of a card in your graveyard, you may say "Gotcha!" If you do, return that card to your hand. <Gemini (May 21 to June 21) This week is a good time to branch out and meet others, but don't forget your roots. Avoid commitments and open flame.> Illus. Tony Szczudlo Old Fogey GG R CR UNH Dinosaur. Phasing, cumulative upkeep 1, echo, fading 3, bands with other Dinosaurs, protection from Homarids, snow-covered Plainswalk, flanking, rampage 2 2/2 <"These kids today with their collector numbers and their newfangled tap symbol. Twenty Black Lotuses and twenty Plague Rats. Now that's real Magic."> Illus. Douglas Shuler
Graphic Violence 2G C INS UNH All creatures by the artist of your choice get +2/+2 and gain trample until end of turn. <WARNING: THE DOMINARIAN SURGEON GENERAL HAS FOUND THAT SAVAGE BEATINGS CAN LEAD TO CHUMP BLOCKS, LIFE REDUCTION, AND EVEN GAME LOSS.> Illus. Wayne "King of" England
Our Market Research Shows That Players Like Really Long Card Names So We Made this Card to Have the Absolute Longest Card Name Ever Elemental 1GG C CR UNH Art rampage 2 (Whenever this becomes blocked by a creature, it gets +2/+2 for each creature in the blocker's art beyond the first.) <Just call it OMRSTPLRLCNSWMTCTHTALCNEE for short.> 2/2 Illus. Greg Hildebrandt
Growth Spurt 1G C INS UGL Roll a six-sided die. Target creature gets +X/+X until end of turn, where X is equal to the die roll. <MORE TO LOVE: Friendly, nature-loving, Bunyonesque SEM seeks SEF looking for a huge commitment. [ ... ] seeks atog prince> Illus. Jeff Laubenstein
Remodel 2G C INS UNH If you control two or more green permanents that share an artist, you may play Remodel without paying its mana cost. Exile target artifact. <6 PM (23) This Old Grove 98055 A rusted masticore makes a beautiful addition to any garden> Illus. Lars Grant-"Wild Wild"-West
S.N.O.T. G C CR UNH Ooze. As S.N.O.T. comes into play, you may stick it onto another creature named S.N.O.T. in play. If you do, all those creatures form a single creature. S.N.O.T.'s power and toughness are equal to the square of the number of S.N.O.T.s stuck together. (One is a 1/1, two are a 4/4, three are a 9/9, and four are a 16/16.) */* Illus. Cyril Van Der Haegen Shoe Tree 4G C CR UNH Treefolk. Shoe Tree comes into play with up to two shoe counters on it. Use your shoes as counters. Shoe Tree gets +1/+1 for each shoe counter on it. <It grows several feet a year.> 3/3 Illus. Francis Tsai Side to Side 2G U INS UNH You and target opponent arm-wrestle. If you win, put a 3/3 green Ape creature token into play. <His friends at the gym never knew Garanth's secret shame. For years he had tried to walk away from professional arm wrestling, but hey-free monkeys.> Illus. Jim Nelson Squirrel Farm 2G R EN UGL 1G: Choose a card in your hand. Covering the artist's name, reveal the card to target player. If that player can‘t name the artist, reveal the artist's name and put a 1/1 green Squirrel token into play. <―And the ignorant shall fall to the squirrels.‖—Chip 2:54> Illus. Ron Spencer Stone-Cold Basilisk 4G U CR Basilisk. Whenever Stone-Cold Basilisk blocks or becomes blocked by a creature with fewer letters in its name, destroy that creature at end of combat. (Punctuation and spaces aren't letters.) Whenever an opponent reads Stone-Cold Basilisk, that player is turned to stone until end of turn. Stoned players can't attack, block, or play spells or abilities. 2½/5 Illus. Don Hazeltine Supersize 1G C INS UNH Target creature gets +3½/+3½ until end of turn. <You want "mise" with that?> Illus. DiTerlizzi Symbol Status 2GG U SOR UNH Put a 1/1 colorless Expansion-Symbol creature token into play for each different expansion symbol among permanents you control. <"Everyone break into teams. Weaponry, you're with me. Nature group, meet by the palm tree. Stoneworks and metalworks, follow the anvil. Everyone else, gather around the giant V." -Sword of Kaldra‖ Illus. Liz Danforth Team Spirit 2G C INS UGL All creatures controlled by target player and his or her teammates get +1/+1 until end of turn. <Due to some latenight partying, the chicken missed the group photo.> Illus. Terese Nielsen Timmy, Power Gamer 2GG R LC UGL Human Gamer. 4: Put a creature into play from your hand. <―Just wait till I get my Leviathan ...‖> 1/1 Illus. Edward POR. Beard, Jr. Uktabi Kong 5GGG R CR UNH Trample. When Uktabi Kong comes into play, destroy all artifacts. Tap two untapped Apes you control: Put a 1/1 green Ape creature token into play. <"I desire the acquisition of a potassium-rich fruit comestible of substantial magnitude."> 8/8 Illus. Una Fricker Red Assquatch 4R R CR UNH Donkey Lord. Each other Donkey gets +1½/+1½. Whenever another Donkey comes into play, untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. <Who wants to see a picture of a big hairy ass?> 3½/3½ Illus. Jeremy Jarvis Blast from the Past 2R R INS UNH Madness R, cycling 1R, kicker 2R, flashback 3R, buyback 4R. Blast from the Past deals 2 damage to target creature or player. If Blast from the Past was kicked, put a 1/1 red Goblin creature token into play. Illus. Douglas Shuler Burning Cinder Fury of Crimson Chaos Fire 3R R EN UGL Whenever any player taps a card, that player gives control of that card to an opponent at end of turn. If a player
doesn‘t tap any nonland cards during his or her turn, Burning Cinder Fury of Crimson Chaos Fire deals 3 damage to that player at end of turn. Illus. Richard Kane Ferguson Chicken Egg 1R C CR UGL Egg. During your upkeep, roll a six-sided die. On a 6, sacrifice Chicken Egg and put a 4/4 red Giant Chicken token into play. <―That's a lotta nuggets.‖—Jaya Ballard, task mage> 0/1 Illus. Christopher Rush Curse of the Fire Penguin 4RR R EC/CR UNH Curse of the Fire Penguin consumes and confuses enchanted creature. / Penguin. Trample. When this creature dies, return Curse of the Fire Penguin from your graveyard to play. 6/5 Deal Damage 2RR U INS UNH Deal Damage deals 4 damage to target creature or player. Gotcha - Whenever an opponent says "Deal" or "Damage," you may say "Gotcha!" If you do, return Deal Damage from your graveyard to your hand. <Until he got singed ...> Illus. Scott M. Fischer Double Deal 4R C SOR UGL Choose another player. Double Deal deals 3 damage to that player now and deals an additional 3 damage to the player at the beginning of the next game with the player. <―I'm facing defeat, ...‖>Illus. Edward POR. Beard, Jr. Dumb Ass 2R C CR UNH Donkey Barbarian. At the beginning of your upkeep, flip a coin. If you lose the flip, target opponent chooses whether Dumb Ass attacks this turn. <Envying the intelligence of goblins is a bad place to be.> 3½/2 Illus. Bradley Williams Face to Face 1R U SOR UNH You and target opponent play a best two-out-of-three Rock, Paper, Scissors match. If you win, Face to Face deals 5 damage to that opponent. <Befuddled by this new game, Argg longed for the days of Rock, Rock, Rock.> Illus. Randy Gallegos Frazzled Editor 1R C CR UNH Human Bureaucrat. Protection from wordy (Something is wordy if it has four or more lines of text in its text box.) <The pen is mightier than the sword.> 2/2 Illus. Jim Pavelec Goblin Bookie R C CR UGL Goblin. R, T: Re-flip any coin or reroll any die. <―Glok loved bets! He'd sit in the bar all night an' laugh an' laugh. Hey—he still owes me.‖—Squee, goblin casino hand> 1/1 Illus. Phil Foglio Goblin Bowling Team 3R C CR UGL Goblin. Whenever Goblin Bowling Team damages any creature or player, roll a six-sided die. Goblin Bowling Team deals to that creature or player additional damage equal to the die roll. <Flog was out of his league—this game wasn't up his alley, but the team couldn't spare him if he split.> 1/1 Illus. Pete Venters Goblin Mime 1R C CR UNH Goblin Mime. When you speak, sacrifice Goblin Mime. <Pretending to be inside an invisible box was easy enough for Brug. It was finding the invisible door that caused him problems.> 2/2 Illus. Franz Vohwinkel Goblin S.W.A.T. Team 3R C CR UNH Goblin Warrior. Say "Goblin S.W.A.T. Team": Put a +1/+1 counter on Goblin S.W.A.T. Team unless an opponent swats the table within five seconds. Play this ability only once each turn. <They put the "special" in special weapons and tactics.> 2/2 Illus. Eric Deschamps Goblin Secret Agent 2R C CR UNH Goblin Rogue. First strike. At the beginning of your upkeep, reveal a card from your hand at random. <SECRET AGENT PD042198 LICENSE TO BE KILLED> 2/2 Illus. Tony Szczudlo Goblin Tutor R U INS UGL Roll a six-sided die for Goblin Tutor. On a 1, Goblin Tutor has no effect. Otherwise, search your library for the indicated card, reveal that card to all players, and put it into your hand. Shuffle your library afterwards. 2 — A
Goblin Tutor 3 — An enchantment 4 — An artifact 5 — A creature 6 — A sorcery or instant Illus. Quinton Hoover Hurloon Wrangler 2R C CR UGL Minotaur. Denimwalk (If defending player is wearing any clothing made of denim, this creature is unblockable.) <―Nothing comes between me and my Didgeridoos™.‖> 2/2 Illus. Kaja Foglio Jalum Grifter 3RR R LC UGL Human Rogue. 1R, T: Put Jalum Grifter and two lands you control face down in front of target opponent after revealing each card to him or her. Then, rearrange the order of the three cards as often as you wish, keeping them on the table at all times. That opponent then chooses one of those cards. If a land is chosen, destroy target card in play. Otherwise, sacrifice Jalum Grifter. Illus. Phil Foglio Krazy Kow 3R C CR UGL Cow. During your upkeep, roll a six-sided die. On a 1, sacrifice Krazy Kow and it deals 3 damage to each creature and player. <―I got your milk right here!‖> 3/3 Illus. Ron Spencer Landfill 4R R SOR UGL Choose a land type. Exile all lands of that type that you control. Drop those cards, one at a time, onto the playing area from a height of at least one foot. Destroy each card in play that is completely covered by those cards. Then return to play, tapped, all lands dropped in this way. Illus. Daren Bader Mana Flair 1R C INS UNH Add R to your mana pool for each nonland permanent by the artist of your choice. <What began as black/ Has slowly shifted to red./ Fickle color pie.> Illus. Paolo "That's Actually Me" Parente Mons's Goblin Waiters R C CR UNH Goblin Waiter. Sacrifice a creature or land: Add half a red mana to your mana pool. <Poached Rukh Eggs, Rock, Cooked Rock, Unicorn-on-the-Cob, Wormfang Turtle Soup> 1/1 Illus. Pete Venters Orcish Paratroopers 2R C CR UNH Orc Paratrooper. When Orcish Paratroopers comes into play, flip it from a height of at least one foot. Sacrifice Orcish Paratroopers unless it lands face up after turning over completely. <IOU one parashoot -Urk, mogg fanatic> 4/4 Illus. Matt Thompson Punctuate 3R C INS UNH Punctuate deals damage to target creature equal to half the number of punctuation marks in that creature's text box. (The punctuation marks are ! ? , ; : - - ( ) / " ' & ; .) <"Ooh-right in the colon."> Illus. Jim Pavelec Pygmy Giant 1RR U CR UNH R, T, Sacrifice a creature: Pygmy Giant deals X damage to target creature, where X is a number in the sacrificed creature's text box. <"487. You're welcome." -Bucky, flavor text writer> 0/2 Illus. Eric Deschamps Red-Hot Hottie 2RR C CR UNH Elemental. Whenever Red-Hot Hottie deals damage to a creature, put a third-degree-burn counter on that creature. It has "At the end of each turn, sacrifice this creature unless you scream 'Aaah!' at the top of your lungs." <She was winning the Dominarian "Are You Hot?" competition until disaster struck during the wet T-shirt round.> Illus. Jeremy Jarvis Ricochet R U EN UGL Whenever any spell targets a single player, each player rolls a six-sided die. That spell is redirected to the player or players with the lowest die roll. If two or more players tie for the lowest die roll, they reroll until there is no tie. Rocket-Powered Turbo Slug 3R U CR UNH Slug. Super haste (This may attack the turn before you play it. (You may put this card into play from your hand, tapped and attacking, during your declare attackers step. If you do, you lose the game at the end of your next turn unless you pay this card's mana cost during that turn.)) 3/1 Illus. Franz Vohwinkel
Saute 1RR C INS UNH Sauté deals 3½ damage to target creature or player. <"Selecting the proper beeble is the key to a good saute. The pinker the fur and the heartier the yelp, the more succulent the beeble will be when you pop it in your mouth." -Asmoranomardicad- aistinaculdacar, The Underworld Cookbook> Illus. Jeff Miracola Six-y Beast 3R U CR UNH Beast. As Six-y Beast comes into play, you secretly put six or fewer +1/+1 counters on it, then an opponent guesses the number of counters. If that player guesses right, sacrifice Six-y Beast. <Is it six?> Illus. Anson Maddocks 0/0 Spark Fiend 4R R CR UGL Beast. When Spark Fiend comes into play, roll two sixsided dice. On a total of 2, 3, or 12, sacrifice Spark Fiend. On a total of 7 or 11, don‘t roll dice for Spark Fiend during any of your following upkeep phases. If you roll any other total, note it. During your upkeep, roll two sixsided dice. On a total of 7, sacrifice Spark Fiend. If you roll the noted total, don‘t roll dice for Spark Fiend during any of your following upkeep phases. On any other roll, there is no effect. 5/6 Illus. Pete Venters Strategy, Schmategy 1R R SOR UGL Roll a six-sided die for Strategy, Schmategy. On a 1, Strategy, Schmategy has no effect. Otherwise, it has one of the following effects. 2 — Destroy all artifacts. 3 — Destroy all lands. 4 — Strategy, Schmategy deals 3 damage to each creature and player. 5 — Each player discards his or her hand and draws seven cards. 6 — Roll the die two more times. Illus. Daniel Gelon The Ultimate Nightmare of Wizards of the Coast® Customer Service XYZRR U SOR UGL The Ultimate Nightmare of Wizards of the Coast® Customer Service deals X damage to each of Y target creatures and Z target players. <Mon.–Fri. 9:00 A.M.– 8:00 POR.M. Pacific (206) 624-0933> Illus. Melissa A. Benson Touch and Go 3R C SOR UNH Destroy target land. Gotcha - Whenever an opponent touches his or her face, you may say "Gotcha!" If you do, return Touch and Go from your graveyard to your hand. <Judge's ruling: The interior of the face still counts as the face, so a nose-pick is legitimate grounds for saying "Gotcha!"> Illus. Ben Thompson Yet Another Aether Vortex 3RR R EN UNH All creatures have haste. Players play with the top card of their libraries revealed. Noninstant, nonsorcery cards on top of a library are in play under their owner's control in addition to being in that library. <It puts the "vortex" in "flavortext."> Illus. David Day White Atinlay Igpay 5W U CR UNH Igpay. Oubleday ikestray. Eneverwhay Atinlay Igpay's ontrollercay eaksspay ay onnay-Igpay-Atinlay ordway, acrificesay Atinlay Igpay. <Isthay iecepay ofay avorflay exttay oesn'tday eallyray aysay anythingay.> Illus. Evkay Alkerway 3/3 AWOL 2W C INS UNH Exile target attacking creature. Then remove it from the exile zone and put it into the absolutely-removed-fromthe-freaking-game-forever zone. Illus. Stephen Tappin Bosom Buddy 3W U CR UNH Elephant Townsfolk. Whenever you play a spell, you may gain 1/2 life for each word in that spell's name. <Step 1: I believe in a power and toughness greater than myself ..."> 1/4 Illus. Dan Scott Cardpecker 1W C CR UNH Bird. Flying. Gotcha - Whenever an opponent touches the table with his or her hand, you may say "Gotcha!" If you do, return Cardpecker from your graveyard to your hand. 1½/2 Illus. Richard Sardinha Charm School 2W U EP UGL When Charm School comes into play, choose a color and balance Charm School on your head. Prevent all damage to you of the chosen color. If Charm School falls off your head, sacrifice Charm School. Illus. Kaja Foglio
Cheap Ass 1W C CR UNH Donkey Townsfolk. Spells you play cost 1/2 less to play. <And you thought Yawgmoth drove a hard bargain.> 1/3½ Illus. Randy Gallegos Circle of Protection: Art 1W C EN UNH As Circle of Protection: Art comes into play, choose an artist. 1W: The next time a source of your choice by the chosen artist would deal damage to you this turn, prevent that damage. 1W: Return Circle of Protection: Art to its owner's hand. Illus. Jim "Stop the Da Vinci Beatdown" Pavelec Collector Protector 3WW R CR UNH Human Gamer. W, Give an opponent a nonland card you own from outside the game: Prevent the next 1 damage that would be dealt to you or Collector Protector this turn. <"Here-have a Mudhole."> 2/5 Illus. Christopher Rush Double Dip 4W C INS UGL Choose another player. Gain 5 life now and an additional 5 life at the beginning of the next game with that player. <In a duel and taking a lickin'...> Illus. D. Alexander Gregory Drawn Together 2WW R EN UNH As Drawn Together comes into play, choose an artist. Creatures by the chosen artist get +2/+2. <"My Pete Venters theme deck is nearly complete. Then I shall be unstoppable! Bwahahahaaa!" -Pete Venters> Illus. Pete "Fear Me" Venters Emcee 2W U CR UNH Whenever another creature comes into play, you may stand up and say in a deep, booming voice "Presenting... " and that creature's name. If you do, put a +1/+1 counter on that creature. <The ogre appealed the match loss and got it downgraded to a warning.> 0/1 Illus. Quinton Hoover Erase (Not the Urza's Legacy One) 2W C INS UNH If you control two or more white permanents that share an artist, you may play Erase (Not the Urza's Legacy One) without paying its mana cost. Exile target enchantment.<Synonyms for "erase" we haven't used: ablate, abrade, chafe, fray, frazzle, scuff, and scrub.> Illus. Pete "Yes the Urza's Legacy One" Venters Fascist Art Director 1WW C CR UNH Human Horror. WW: Fascist Art Director gains protection from the artist of your choice until end of turn. < Dear Mr. and Mrs. Cranford, After careful analysis of Jeremy's vocational testing, I feel that he is best suited for a career in either torture or art direction.> Illus. Edward POR. "Feed Me" Beard, Jr. First Come, First Served 1W U EN UNH The attacking or blocking creature with the lowest collector number has first strike. If two or more creatures are tied, they all have first strike. <The Yotian soldiers hoped that one day R&D would make an artifact creature whose name starts with Z. And in their dreams, it's a 4/1.> Illus. Thomas Gianni Frankie Peanuts 2WW R LC UNH Elephant Rogue. At the beginning of your upkeep, you may ask target player a yes-or-no question. If you do, that player answers the question truthfully and abides by that answer if able until end of turn. <Don't cross him or you'll end up sleeping with the Merfolk.> 2/3 Illus. Thomas M. Baxa Get a Life W U INS UGL Target player and each of his or her teammates exchange life totals. <Gimme five! (Or whatever you got.)> Illus. Melissa A. Benson Head to Head W U INS UNH You and target opponent play Seven Questions about the top card of that player's library. (That player looks at the card, then you ask up to six yes-or-no questions about the card that he or she answers truthfully. You guess the card's name-that's question seven-and the player reveals the card.) If you win, prevent all damage that would be dealt this turn by a source of your choice. Illus. Thomas Gianni
I'm Rubber, You're Glue WW R EN UGL Speak only in rhyming sentences. If you don‘t, sacrifice I'm Rubber, You're Glue. Say ―I'm rubber, you're glue. Everything bounces off me and sticks to you‖: Target spell or ability, which targets only you, targets another player of your choice instead.(The new target must be legal.) Illus. Phil Foglio Knight of the Hokey Pokey WW C CR UGL Human Knight. First strike. 1W, Do the Hokey Pokey (Stand up, wiggle your butt, raise your hands above your head, and shake them wildly as you rotate 360 degrees) : Prevent all damage to Knight of the Hokey Pokey from any one source. <That's what it's all about.> 2/2Illus. Kev Walker Ladies' Knight 3W U CR UNH Human Knight. Flying. Spells that players wearing at least one item of women's clothing play cost 1 less to play. (Women's clothing is designed to be worn exclusively by women.) <"I said 'Put him in a core set, not a corset!'"-Richard Garfield, Ph.D.> 2/2 Illus. rk post Lexivore 3W U CR UGL If Lexivore damages any player, destroy target card in play, other than Lexivore, with the most lines of text in its text box. (If more than one card has the most lines of text, you choose which of those cards to destroy.) <Plucking the chicken—Elvish expression meaning ―flinging the monkey‖> 2/3 Illus. Daniel Gelon Little Girl W(HALF) C CR UNH Human Child. ½/½ <In the future, she may be a distinguished leader, a great scholar, or a decorated hero. These days all she does is pee the bed.> Illus. Rebecca Guay-Mitchell Look at Me, I'm R&D 2W R EN UNH As Look at Me, I'm R&D comes into play, choose a number and a second number one higher or one lower than that number. All instances of the first chosen number on permanents, spells, and cards in any zone are the second chosen number. Look at Me, I'm the DCI 5WW R SOR UGL Ban one card, other than a basic land, for the remainder of the match. (For the remainder of the match, each player exiles all copies of that card in play or in any graveyard, hand, library, or sideboard.) <Few understand the DCI's rigorous decision-making process.> Illus. Mark Rosewater Man of Measure 1WW C CR UNH Human Knight. As long as you're shorter than an opponent, Man of Measure has first strike and gets +0/+1. As long as you're taller than an opponent, Man of Measure gets +1/+0. <You need to be this tall to play this card.> 2/2 Mesa Chicken WW C CR UGL Chicken. Stand up, Flap your arms, Cluck like a chicken: Mesa Chicken gains flying until end of turn.<―Lo! lord of layers/proudly comb-crested/Hero to hens, father to feathers/Crowing sun-caller/weaver of wattle/ Elder to eggs.‖ —Rooster Saga> 2/2 Illus. Kev Walker Miss Demeanor 3W U CR UGL Lady of Proper Etiquette. Flying, first strike. During each other player's turn, compliment that player on his or her game play or sacrifice Miss Demeanor. <Even war can be civil.> 3/1 Illus. Matthew D. Wilson Once More with Feeling WWWW R SOR UGL Exile Once More with Feeling as well as all cards in play and in all graveyards. Each player shuffles his or her hand into her or his library, then draws seven cards. Each player's life total is set to 10. DCI ruling: This card is restricted. (You can‘t play with more than one in a deck.) Illus. Terese Nielsen Prismatic Wardrobe W C SOR UGL Destroy target card that doesn‘t share a color with clothing worn by its controller. You can‘t choose an artifact or land card. <―Spring in Dominaria means pastels!‖—Excerpt from Mage's Home Journal> Illus. D. Alexander Gregory
Save Life W U INS UNH Choose one — Target player gains 2½ life; or prevent the next 2½ damage that would be dealt to target creature this turn. Gotcha — Whenever an opponent says ―Save‖ or ―Life,‖ you may say ―Gotcha!‖ If you do, return Save Life from your graveyard to your hand. <Who consistently managed to win.> Illus. Ray Lago Sex Appeal W C INS UGL Prevent up to 3 damage total to any number of creatures and/or players. If there are more players in the room of the opposite sex, prevent up to 3 additional damage total to any number of creatures and/or players. Illus. Matthew D. Wilson
Standing Army 2WW C CR UNH Human Soldier. As long as you're standing, Standing Army has vigilance. <They're the chair-men of the bored.> 2/4 Staying Power 2W R EN UNH As long as Staying Power is in play, "until end of turn" and "this turn" effects don't end. <Mongo's fleas no longer bothered him. But the family of goblins that had moved in behind his left ear was starting to get really irritating.> Illus. Richard Sardinha
The Cheese Stands Alone 4WW R EN UGL If you control no cards in play other than The Cheese Stands Alone and have no cards in your hand, you win the game. <The meat, on the other hand, has frequent visitors.> Illus. Randy Elliott Wordmail W C EC UNH Enchanted creature gets +1/+1 for each word in its name. <"Suck on it, Stangg!" -Sol'kanar the Swamp King> Illus. Ron Spencer