6 TRENDS THAT WILL RULE THE TECH WORLD
Source- http://digitalmarketingsapiens.com/6-trends-will-rule-techworld/
VIRTUAL AND AUGMENTED REALITY
In 2016, virtual reality finally got its chance to shine on a consumer level! Meanwhile, augmented reality continues to prove itself in the workplace. CES predicted 46 gaming and virtual reality exhibitors to attend their convention which was an increase of 68 percent from last year.
WEARABLES
Apple Inc. made people feel comfortable with the idea of wearing tiny data-collecting computer screens on their bodies with the April 2015 launch of Apple Watch. In 2016, it’s expected for more players to hop on this trend, and newer devices to be more capable.
SMART CARS
At 200,000 square feet, automotive technology set the record of having three-and-a-half football fields’ worth of space at this year’s Consumer Electronics Show!
ARTIFICIAL INTELLIGENCE
Artificial intelligence (AI) is similar to the tech that powers Windows’ Cortana and iOS’s Siri and machine learning technology, which powers Google’s search engine. AI will continue to be incorporated into technology products. These learning technology devices will also be included in services and software in 2016 as mobility remains front and center. AI will continue to find its way into robots as well
DRONES Drones covered 25,500 square feet and had 29 exhibitors at the CES convention, more than quadruple the number of vendors as last year. Drone exhibitors showcased smarter drones, such as drones with tracking technologies, or those with additional sensors to more accurately read their environment.
SELF-CHARGING PHONES
New technologies – some of which were showcased at CES – were designed to enable phones to charge through wavelengths. At CES, Ossia Inc. and Japanese telecom company KDDI Corp., showcased a product called Cota, that will automatically recharge mobile phones at a distance, similar to how WiFi transmitters deliver data from routers to devices.Cota serves as a central hub, sort of like a wireless router, that pushes out targeted energy through wavelengths to charge devices without having to plug them in or place them on a pad.