Dingming Wang Portfolio

Page 1

ARCHITECTURE PORTFOLIO



CONTENTS SELF INTRODUCTION

01

ARCHITECTURAL DESIGN

02

CULTURAL ACTIVITY CENTRE OF PENGYANG COUNTY

03

Time: 2016.4-2016.7 Undergraduate

MAK-ER TRIBE [SEMI-SELF-ORGANIZED MAK-ER COMMUNITY]

11

MASLOW WALL [VERTICAL REFUGEE BOROUGH ON THE BORDER]

19

ACADEMIC RESEARCH

30

K [ADAPTIVE SELF-BALANCING ENCODED ASSEMBLIES]

31

A LIFE [CONSTANTLY LEARNING ADAPTING SYSTEM RESEARCH]

39

OTHER WORK

48

Time: 2016.1-2016.4 Undergraduate

Time: 2015.9-2015.12 Undergraduate

Time: 2017.11-2017.12 Postgraduate

Time: 2018.1-2019.1 Undergraduate


EVERYTHING SPATIAL IS ARCHITECTURE


Dingming Wang Tel: +44 7421887569 Email: wangdingmingapply@gmail.com Addr: Flat 6, 3 St Pancras Way, NW1 0PB Facebook: Dingming Wong Instagram: Dingming Wong Wechat: WDM549856014

[EDUCATION] Architectural Association School of Architecture, Architecture & Urbanism (DRL) Time: 2017.9-2019.1 Degree: Master of Architecture, expected in April 2019 Harbin Institute of Technology (HIT), School of Architecture Time: 2012.8-2017.7 Degree: Bachelor of Architecture [INTERNSHIP] The Architectural Design and Research Institute of HIT, Full time intern Time: 2016.9-2017.1 Project: Hengda Feicui Huating Residential Community, Qiqihar, Heilongjiang Province; Baiyunebo Ice Centre, Baiyunebo, Inner Mongolia Autonomous Region; Hunchun Campus of Yanbian University, Hunchun, Jilin Province [SKILL] 3D MODELING Rhino ····· Revit ···· Houdini ···· Maya ···· Sketch Up ·····

2D GRAPHING CAD ···· Illustrater ··· Indesign ···· Photoshop ····· Lightroom ··

PROGRAMMING Unity (C#) ···· Processing (Java) ··· Grasshopper ·····

EXPRESSION After effect Premiere Audition Vray KeyShot

ANALYSING ····· ECOTECT ···· CFD ··· ···· ·····

··· ·

[HONOR] 2017 2017 2017 2016 2016 2016 2016 2015 2015 2015 2014 2013

Distinguished Graduate in 2017 2nd Prize Chun Hui Innovation Award Distinguished Graduation Project Innovative Operation Design Award 2016 AIM International Architectural Competition 3rd Prize Scholarship of Spring Semester of 2016 academic year granted by HIT Editor's Choice Award 2016 eVolo Skyscraper Competition Distinguished Cadres Pacesetter of the 2015-2016 academic year 2nd Prize 2015 Autodesk Revit Architecture Design Competition for College Students Distinguished Student of the 2014-2015 academic year 2rd Prize Scholarship of Spring Semester of 2015 academic year granted by HIT 3rd Prize Scholarship of Spring Semester of 2014 academic year granted by HIT SUNSHINE STUDENT Scholarship granted by HIT

[EVENT ORGANIZATION] 2018 2016 2016 2015 2015 2015 2015 2015 2014-2016

AA SILVER GALA [Participant] 2016 Architecture Festival [Main Organizer] 2016 Architectural Model Exhibition [Planner] Inaugurated as the President of the Students' Union 2015 Culture & Art Festival [Main Organizer] 2015 Clay Sculpture Competition [Co-organizer] 2015 HIT Construction Festival [Student Pricipal] 2015 Exchange Project in HK Higher Education Institutes [Participant] College Sports Competition [Team Leader] [01]


ARCHITECTURAL DESIGN


CULTURAL ACTIVITY CENTRE OF PENGYANG COUNTY

Area: 5895 m2 Hight: 25 m Characteristic: Individual work

Time: 2016.4-2016.7 Phase: Undergraduate Program: Architecture Design-8

Tutor: Juanshu Zhang, Meng Huang

Culture is an important media of communication between people. This project attempts to utilize cultural activities as the bridge to connect people with cultural resources of government. This cultural activity centre includes a 1005-seat theatre, 231-seat music hall, 228-seat lecture hall providing space for big official cultural activities. On the other hand, this project arranges several free areas like public stages or exhibition hall to satisfy the needs of small self-organized cultural activities. In these ways, a varied cultural environment which is open to people is built up which promotes organic blending and growth of culture. [03]


CULTURAL ACTIVITY CENTRE [Background & Strategy]

BACKGROUND

The program is located in Pengyang County, Ningxia Hui Autonomous Region, northwest China. It obvious from the map that the urban planning scheme intentionally uses the Ru River to divide the county into the northern government area and the southern people's area. According to the investigation, the Pengyang County Government occupies most of the resources of the entire county. However, the living standards of the people's land are very low. On the other hand, a large number of folk art such as Qin Qiang, Hua Er Opera, and Waist Drum are popular among the people of Pengyang County.

PEOPLE

[KNOWLEDGE]

[ENTERTAINMENT]

[FINANCIAL AID]

[OPPORTUNITY]

[RESPECT]

STRATEGY

COURTYARD SPACE

GOVERNMENT

[OPPORTUNITY]

[CULTURE]

[REVENUE]

[RESORCES]

[CREDIT]

STREET SPACE

UNDER-EAVE SPACE

There is an urgent need for a place to serve as a medium for the people and the government. It will apply the resources owned by the government to the people, and also, provide opportunities and places for the people's cultural and artistic activities to create a better urban atmosphere. The Cultural activity centre suitably plays this role. After meeting the needs of large-scale cultural activities such as theatres, concert halls, and lecture halls, the whole volume was broke up as much as possible to create a free space such as courtyard space, street space, and under-eave space for the small, self-organizing cultural event. [04]


[Formation & Function] CULTURAL ACTIVITY CENTRE

FORMATION

FUNCTION

[MAIN LOBBY] The main lobby is a semi-public area for people when there is no performance.

[MAIN THEATRE] There are 1005 seats in the main theatre embedded with automatic sound reflection device. the main stage is 853m2 satisfying the need of different shows.

[LECTURE HALL] There are 228 seats in the lecture hall with 2 multimedia rooms.

[CONCERT HALL] There are 231 seats in the concert hall with auxiliary rooms. [05]


CULTURAL ACTIVITY CENTRE [Structure]

STRUCTURE

3 types of structure are introduced into the whole structure system. Reinforced concrete frame structure with a lower price is chosen to be the main structure. Above the auditorium, steel truss is used to solute the problem of a 36m span. Besides, in the main lobby, the steel structure is used to decrease the sense of closed and heavy.

[Reinforced concrete frame]

[Steel truss above the auditorium]

[06]

[Proscenium beam]

[Steel structure of the lobby]

[Glass curtain of the lobby]

[Exhibition hall frame structure]


[Plan] CULTURAL ACTIVITY CENTRE

PLAN

[10.800m Plan 1:800]

[1.900m Plan 1:800]

[4.800m Plan 1:800]

1. Auditorium 2. Waiting room for VIP 3. Waiting room 4. Orchestra pit 5. Fore stage side lighting 6. Proscenium 7. Elevating stage 8. Bay area 9. Stage control system 10. Lift

11. Make-up room 12. Practicing room 13. Lecture hall 14. Lobby for lecture hall 15. Multiplemedia classroom 16. Office 17. Warehouse 18. Main lobby 19. Ticket office 20. Manager's office

21. Exhibition hall 22. Outdoor stage 23. Auditorium of concert hall 24. Stage of concert hall 25. Lounge of actors 26. Make-up room 27. Lounge for main actors 28. Balcony 29. Lighting control room 30. Loby for main theatre [07]


CULTURAL ACTIVITY CENTRE [Lobby interior]

MAIN LOBBY

As the connection among functional blocks, the main lobby is totally covered by glass curtain to decrease the sense of close and heavy compared with other parts. Thanks to the transparent interface, sights outside can also be brought into the building

During the day time, the main lobby disappears among functional blocks in order to form an unsophisticated building image. However, in the evening, through the glass curtain, light can light up the whole building, A delicate building image can be presented to people.

SUNLIGHT EFFECT

[5:00 AM] [08]

[10:00 AM]

[13:00 AM]

[17:00 AM]


[Theatre interior] CULTURAL ACTIVITY CENTRE

MAIN THEATRE INTERIOR

The diffuse reflection of the sound from the theatre's wall decoration has a significant impact on the audience's sound experience. Different types of performances, the number of audiences, and the positions of the audiences have different requirements for sound effects. The automatic reflection system in this project provides flexibility in sound effects.

PARTIAL SECTION

[1-1 Section 1:500] 1. Fore stage lighting 2. Loudspeaker 3. Balcony seat (254) 4. Wooden suspended ceiling 5. Sound-absorbing board 6. Fore stage side lighting

7. Reflecting plate 8. Stalls seat (771) 9. Elevating stage 10. Reflecting plate 11. Orchestra lift 12. Proscenium curtain [09]


CULTURAL ACTIVITY CENTRE [Acoustic environment]

AUTOMETIC REFLECTION SYSTEM

[Sound source]

[Sound source]

[30%]

[Sound source]

[Sound source]

[50%]

[70%]

[Sound source]

[Sound source]

[100%]

Considering that the people of Pengyang County have limited demand for the theatre, it may not be filled up. In order to satisfy the audience's experience of sound in different situations, the theatre utilizes an automatic sound reflection system on the side wall. By changing the angle of each reflector, the sound can be concentrated in a specific area, while achieving a certain degree of diffuse reflection to prevent the occurrence of focusing. [10]


MAK-ER TRIBE [SEMI-SELF-ORGANIZED MAK-ER COMMUNITY] Site area: 17756 m2 Area: 6784 m2 Characteristic: Team work

Time: 2016.1-2016.4 Phase: Undergraduate Program: 2016 AIM competition

Honor: Innovative operation design award Tutor: Meng Huang, Tianyu Xi

The generation of creativity has certain requirements for the environment. However, the homogeneous, closed, noncommunicative environment constrains the creativities of makers. This project is a semi-self-organized modular maker community which is located in Mayangxi District. Based on the topography and the cultural influence of the existing villages, traffic flow was designed. Then, the prefabricated modules made of bamboo are freely organized according to the user's willing for the purpose of tribalization. The free working environment and the passively formed grey space brought by tribalization and self-organization provide not only diversity of creating the environment for makers but also places where ideas collide and blend. [11]


MAK-ER TRIBE [Problem & Site] Vehicle route Pedestrian route

PROBLEMS

Bamboo themed hotel

Closed environment

Mak-er center Non-communicative Traditional culture museum

Homogeneous Old villige

Old villige

SITE The site is surrounded by forest mainly i n s l o p i n g u p l a n d t e r ra i n s t a t u s , overlying good vegetation. It faces a tourism avenue in the west and a road for urban planning in the south. there are several old villages around here.

[12]


[Plan] MAK-ER TRIBE

MODE

Divided in city

Natural environment

Sheltering

Urbanization

Working blocks

Form the tribe

Tribalization

COMMUNITY PLANNIGN

Roate

Bamboo Path

Unit Organization

Traditional Culture Museum

Roate

Bamboo Path

Unit Organization

Mak-er Centre

Roate

Bamboo Path

Unit Organization

Bamboo Themed Hotel [13]


MAK-ER TRIBE [Composition]

EXPLODED VIEW OF MAK-ER CENTRE

SECTION

[Section of Bamboo Themed Hotel 1:600]

[14]

Areas around the site abound with bamboo. Thus the main parts of the c o m m u n i ty a r e c o n s t r u c t e d w i t h bamboo. Besides, membrane structure and cable structure are applied as well. The community constructed with bamboo path system, sheltering, rental workplaces and removeable selfbuilding blocks satisfying all demands of mak-ers, tourists and residents.

[Section of Traditional Cultural Museum 1:600]


[Senario] MAKER-TRIBE

[Section of Mak-er Centre 1:600]

[15]


MAK-ER TRIBE [Aerial view]

RELATIONSHIP Everyone has their own creativity, tourists have wide horizons and opened minds. while residents have valuable traditional handicraft skills. there is no clear bound between them and mak-ers. Given the creative and lively atmosphere, all people can obtain opportunities to realize their ideas which are the main objective of the project.

MAK-ER

TOURIST

RESIDENT Manage Consume

AERIAL VIEW

[16]


[Aerial view] MAK-ER TRIBE

USAGE 1. Exhibition 2. Meeting 3. Canteen 4. Multiuse 5. Media studio 6. Screening room 7. Computer room 8. Library 9. Dormitry 10. Business

m: Mak-er t: Tourist r: Resident 1: Needed 2: Medium 3: Needless

[17]


MAK-ER TRIBE [Physical model]

[18]


MASLOW WALL [VERTICAL REFUGEE BOROUGH ON THE BORDER] Time: 2015.9-2015.12 Phase: Undergraduate Characteristic: Team work

Program: 2015 eVolo competition Honor: Editor's choice award Tutor: Yu Dong

Refugee migration caused by man-made or natural disaster not only decrease the living quality of refugees but also cause problems and conflicts in refugee-hosting countries. This project builds up the temporary vertical refugee borough in the grey areas on the border of countries called Maslow wall. On the wall, according to Maslow’s hierarchy of needs theory, it provides the resources and environments to satisfy various levels of demand of refugees including survival, work, education and belief etc. we desire for refugees achieves both physical survivals in the Maslow wall and rebuilds themselves on a psychological level. [19]


MASLOW WALL [Senario]

ABRAHAM MASLOW

Maslow's hierarchy of needs is a theory in psychology proposed by Abraham Maslow in his 1943 paper "A Theory of Human Motivation". Maslow used "physiological","safety", "belongingness", "love", "esteem", "self-actualization", and "self-transcendence" to describe the pattern that human motivations generally go through. [20]


[Senario] MASLOW WALL

[21]


MASLOW WALL [Problem & Solution]

PROBLEM

RELATIONSHIP

The relationship between refugees and refugee-hosting countries has long been a heated topic. Some refugees can live normally in new countries. However, refugees with depression and mental disorder are possibly to commit aggressive behaviours which disturb the social stability of refugee-hosting countries. The influx of refugees even gave rise to violent racism, which caused collective criminal behaviours.

FORMATION

Special areas for refugees are arranged by two countries on the border which brings the smallest influence. Skyscrapers on the border provide more living space for refugees. survival necessities will be provided. Years later, refugees will have the abilities to earn their lives and rebuild their countries who can leave the Maslow wall eventually. [22]


[Rebirth process] MASLOW WALL

MASLOW'S HIERARCHY OF NEEDS

Compared with normal people, eager of refugees are more fluctuated and will change differently over time. What is most needed for refugees is the recognition and respect from normal people, in addition to material help.

REBIRTH PROCESS

[23]


MASLOW WALL [Formation]

SECTION FORMATION

CONNECTION STRATEGY

[FUNCTION MODULE]

[TRAFFIC CONNECTION]

[WEIGHT-BEARING STRUCTURE]

1. It is hard to resist the wind loads on the whole module of the connection part; 2. Break the connection part into several modules; 3. It is a waste to connect each floor of the towers with bridges; 4. Connect some residential areas, and supplement the traffic system with vertical transportation 5. The traditional structure is too heavy; 6. Use spatial suspended-cable structure in the three-dimensional space.

CONSTRUCTION FLEXIBILITY

[24]


[Function] MASLOW WALL

EXPLOSIVE VIEW

FUNCTION

Each section of the Maslow wall consists of three parts. The lower part is army protected concrete foundation storing water and food. Residential floors are located in the upper part of the tower with functional spaces in order to meet refugees' basic needs. Between two towers, there are modules holding buildings like schools, factories, vertical farms, churches etc. Refugees can earn respect and dignity by creating value by themselves. [25]


MASLOW WALL [Section]

SECTION

[26]

SCENARIO


[Physical model] MASLOW WALL

[27]


MASLOW WALL [Physical model]

[28]


[Physical model] MASLOW WALL

[29]


ACADEMIC RESEARCH


K [ADAPTIVE SELF-BALANCING ENCODED ASSEMBLIES] Time: 2017.11-2017.12 Phase: Postgraduate Characteristic: Team work

Program: DRL workshop 2 Tutor: Tyson Hosmer Program language: Java, Python

Cellular automata is a discrete model studied in the field of computer science, mathematics, physics, complexity science and so on. Based on the rule of reborn, keep and death, the states of each agent in the next generation totally depend on the local density situation. In this research, we stack each 2D iteration result in 3D direction, generating a threedimensional model embedded with density relationship between layers, and then continuously researching on forming influences coming from elements like ruleset, density threshold, initial situation and etc. [31]


K [Rule set research]

BASIC RULE

[LONELINESS]

When the number of neighbours is within an appropriate range, the state of the agent in the next iteration will be kept, or even reborn. However, when the number of neighbours is above or below this range, the next iteration will die due to overpopulation or loneliness.

[OVERPOPULATION]

[KEEP]

[REBORN]

GROWTH RATE RESEARCH

The growth rate is defined to describe the speed of increasing & decreasing, which is calculated from the average of 10 times examination

G0 = ∑(Ci+1-Ci) / levelNumber

SCREENING RESULT ++ + --

++ [32]

--

RULE: (2,3,2,2) RULE: (3,4,3,4) RULE: (2,3,3,3) RULE: (4,6,5,5)

+

GROWTHRATE: 80 GROWTHRATE: 11 GROWTHRATE: -11 GROWTHRATE: -79

-


[Manually control] K

MANUALLY CONTROL

[INITIAL STATE 1]

[INITIAL STATE 2]

[INITIAL STATE 3]

[INITIAL STATE 4]

[33]


K [Infinitely generated]

SELF-ADJUSTING --

-

++

+

In the system we set a K value and a range of allowable fluctuations in density. In the range of fluctuation, when the density is greater than K, it automatically adjusted to the decrement rule, vice versa. When the fluctuation range is exceeded, the rule will become more powerful.

INTERFACE DESIGN [Overall statistics]

[Pie chart]

[Legend]

[Current plan]

[Live cells statistics]

[Overall statistics]

[Increment statistics]

[Legend] [Age statistics]

[Average population]

[Live cells statistics]

[34]


[Generating outcome] K

MANUALLY CONTROL OUTCOME

SELF-ADJUST OUTCOME

[35]


K [Generating process]

[36]


[Generating process] K

[37]


K [Physical model]

[38]


A LIFE [CONSTANTLY LEARNING ADAPTING SYSTEM RESEARCH] Time: 2018.1-2019.1 Phase: Postgraduate Characteristic: Team work

Program: Spyropoulos Studio Program language: C#, C++ Tutor: Theodore Spyropoulos, Mustafa EI Sayed, Apostolos Despotidis

This research propose to build up a high-population dynamic and adaptive system which embedded abilities of continuously learning. In this researching process, learning takes place at various scales which are mainly realized by machine learning technic, enable this system to intelligently make decisions based on basic behaviors realized by physical prototype research. Furthermore, our proposal also focuses on interaction with human being though technic like braincomputer interface. This system can be an open system that will not only learn from people but people will also learn to live with this new co-living ecology. [39]


A LIFE [Generative model]

HIGH-POPULATION MODEL

At the beginning of this research, we start from building up a system with high-population units, in this system, each unit has its own behaviour. Through observing the interactive behaviour and developing local rules for units behaviours. two generative high-population systems were built up.

AGGREGATION SYSTEM

DEPOSITION SYSTEM

[40]


[ML Appication] A LIFE

AGENT PHYSICALIZE

[Arrangement 1]

[Arrangement 2]

[Arrangement 3]

[Arrangement 4]

[Arrangement 5]

To realize 3D mobility in the real world, we combine helium balloon and propeller systems to physicalize the agent. The arrangement of propellers affects the mobility a lot. for this reason, we start the research on 5 types of arrangements and utilize Machine Learning mechanism assisting the research.

SINGLE BRAIN LEARNING State State && Reward Reward State State Transition Transition

ENVIRONMENT

AGENT Action Action

We mainly utilize reinforcement learning to train the agent how to control its propeller system to move to a specific target. Reinforcement learning mechanism builds up relationships between agent’s actions, environmental states and rewards to optimize agent’s choice of reacting to different situations.

[Arrangement 1]

[Arrangement 2]

[Arrangement 3]

[Arrangement 4]

[Arrangement 5]

[41]


A LIFE [ML Application]

BEHAVIOUR OPTIMIZATION

Through make relationship between usage of energy with the penalty, agents are able to learn how to save their energy which is useful in real situations. With the same mechanism, we also optimized agents’ behaviours in different aspects like collision adaption and wind adaption.

[BEFORE TRAINING]

[AFTER TRAINING]

MULTIPLE BRAIN LEARNING State State&&Reward Reward Observation Transition

STRATEGY STRATEGY

ENVIRONMENT

AGENT 1 AGENT 2

How multiple brains loaded agents learn in the environment? Cooperative learning gives the answer. In the shared environment, a shared reward is a feedback based on the group behaviours which is decided by the strategy they made. We did two examples to prove this mechanism. 1. Cooperatively connect two points; 2. Intelligently aggregate toward the target.

Actions Actions

AGENT 3

1

2

3

4

5

6

7

8

1

2

3

4

5

6

7

8

[EXAMPLE 1]

[EXAMPLE 2]

[42]


[Prototype] A LIFE

PHYSICAL PROTOTYPE

[43]


A LIVE [Physical research]

PHYSICAL MOBILITY RESEARCH 1

2

3

4

5

6

7

8

9

10

11

12

After training in the digital world, we got the propeller usage experience from the well-trained brain and learn how to control the prototype fly in a specific direction. In the physical world, these flying experience helped us to realize physical directional mobility research.

DATA GATHERING & TRANSMISSION

[DISTANCE SENSOR]

[COLOUR SENSOR]

[DATA SHARED WEBSITE]

Embedded with basic behaviours, we started researching how do they observe the world and how do they communicate. We mainly finished the sensor research with a distance sensor and colour sensor and also built up reaction systems with other components like propellers and LEDs. Besides one to one data transmission through Bluetooth, we also realized sharing data with a website. All the agents are able to upload data they get and also download data they need. [44]


[Group behaviour] A LIFE

SINGLE RULE SET

[RULE 1]

[RULE 2]

[RULE 3]

[RULE 4]

[RULE 5]

[RULE 6]

[RULE 7]

[RULE 8]

[RULE 9]

[RULE 10]

[RULE 11]

[RULE 12]

[RULE 13]

[RULE 14]

[RULE 15]

[RULE 16]

[RULE 17]

[RULE 18]

[RULE 19]

[RULE 20]

[RULE 21]

[RULE 22]

[RULE 23]

[RULE 24]

The high-population behaviour in our system should be built up bottom up based on local communication. In order to further discuss the formation of group behaviours, we set 26 single rule deciding different patterns of aggregaton. But when and where to choose which rule? There we provided one possible solution communicated with a group of people. Through Brain-Computer Interface (BCI), data from human’s brain wave can be recognized, gathered and shared by agents. The data map generated by this mechanism is one way the agents perceive people. According to the data agents get and the position of both human and agent, they can switch aggregation rules and create more flexible and complex forms.

COMBINATION OF RULE SET

[45]


A LIFE [Senario]

[46]


[Silver gala] A LIFE

[47]


OTHER WORK

[Yanbian University Hunchun Campus] Dormitory design & Campus plan Time: 2016.9-2017.1 Phase: Internship Characteristic: Team work State: Built

[Veins] The renewal plan of fishing village Time: 2014.4-2014.6 Program: 2014 REVIT national architectural design competition Honor: Second prize Phase: Undergraduate Characteristic: Team work

[The Grave of Water] Theme museum design Time: 2015.4-2015.6 Program: Architecture Design-6 Phase: Undergraduate Characteristic: Individual work

[48]


OTHER WORK

[INFINITY] Adaptive manifold assemblages Time: 2017.9-2017.11 Program: DRL workshop 1 Phase: Postgraduate Characteristic: Team work

[The New Hotel] High-Rise hotel design Time: 2015.11-2016.1 Program: Architecture Design-7 Phase: Undergraduate Characteristic: Individual work

[Frozen Light] Ice luminary device under the bridge Time: 2016.6 Program: 2016 VELUX competition Phase: Undergraduate Characteristic: Team work

[49]


OTHER WORK

[Hand Sketching] Time: 2012.9-2013.6 Characteristic: Individual work

[50]


OTHER WORK

[Differencial Growth] Generative Design Practice Time: 2019.4 Characteristic: Individual work

[51]


Dingming Wang Tel: +44 7421887569 Email: wangdingmingapply@gmail.com Addr: Flat 6, 3 St Pancras Way, NW1 0PB Facebook & Instagram: Dingming Wong


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