Code to Thing
B-DC-123
FROM CODE TO THING
Vidushi Shah - 22447 Disha Patel - 22459 BADC - 2A, B
Computation In Design
2021
CONTENTS
01.
Overview
02.
Playing with Code
03.
2D to 3D
04.
Trial and Error
05.
Process
06.
Conclusion
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Code to Thing
B-DC-123
OVERVIEW In the exercise ‘From Code to Thing’ we will be exploring a 3D polygon sketch in the P5js file, which will further help us to generate a custom shape in the form of a 3D output. Throughout the process from code to printout, we will be exploring various softwares such as Polyhull sketch in p5js, Blender and Adobe InDesign. Additionally, we will also craft the 3D model, and ensure its construction is precise and neat.
- Vidushi Shah & Disha Patel
Computation In Design
2021
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PLAYING WITH CODE
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fig 1 - p5js sketch interface
process We opened the PolyHull sketch in p5js and generated a random polygon. Using the UI elements of the running sketch we exported the polygon and saved to an .stl file.
Code to Thing
fig 1 - coordinates rendered as wireframe
B-DC-123
process
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Computation In Design
2021
fig 1 - unfolded 2d template
2D TO 3D
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The .stl file was then opened in Blender app as a 3D object, and unfolded into a 2D outcome with the Export Paper Model add-on.
Code to Thing
B-DC-123
fig 1 - cutting out the template
TRIAL AND ERROR In an attempt to make our polygon resemble rhinestones, we added colour to individual parts of the object using Adobe Illustrator. We proceeded to print it on a 200gsm paper.
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fig 2 - folded template
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The colour broke while scoring and folding as the paper stretched and the colour was applied only topically using a printer. 3 2 1
fig 1 - final object
fig 4 - coloured template
Computation In Design
2021
PROCESS After cutting out the unfolded 2D template, we traced its silhouette onto an orange coloured paper. Using the dotted lines and numbers as reference, the paper was folded.
fig 1 - cutting out the template
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fig 2 - tracing the template
fig 3 - folding
Code to Thing
B-DC-123
h_random
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fig 1 - object after folding on the dotted lines fig 2 - joining the edges with tape
After folding on the dotted lines, we stuck the edges with double-sided-tape.
Computation In Design
2021
fig 1 - final 3D model
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From code to thing, a 2D sketch coming to life as a creative 3D model.
Code to Thing
B-DC-123
CONCLUSION With such a fun-filled exercise, there is much more to say, however bringing together such a wide range of learning experiences, the exercise remains an excellent medium of learning as well as of assessment. It encouraged us to undertake deep rather than surface learning and also motivated us with an intellectual challenge that can only be met by developing sophisticated ways of thinking and communicating. 1
Although the process was timetaking, we enjoyed racking our brains with coding, being patient and precise while contructing the object and lastly, creating this publication in digital and physical format.
fig 1 - final 3D model
Computation In Design
2021
Computation in Design BA Level 1 B-DC-123 2021 Credits: Andreas Schlegel Dhiya Muhammad