mid semester journal submission

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ADS AIR DHANIKA KUMAHERI


down the rabbit hole

We live in a very exciting time of change. As a young architecture student developing design thinking and design skills , this period in time offers us fantastic “adventures”, opportunities, dreams, visions and ideals. Essentially, the revolution of computational and digital tools has lured us down the rabbit hole, to the magnificent Wonderland, full of untapped resources and unexplored possibilities. It is also the cocaine of the self-proclained avantgarde architecture, so far pleasing only a significantly small portion of the international stage, but causing an ongoing addiction for research and progress for its cause. It is the purpose of this semester’s design studio to focus on, and contribute to, this ongoing architectural discourse, and to do so not only through meaningless form-finding, but more importantly in developing mastery in designing with these new tools where creaitivity is not “instant” but traceable and runs through the whole project. What this studio will not be, essentially, is “...an onanistic self indulgence in a cozy graphic environment. Endless repetition and variation on elaborate geometrical schemata with no apparent social environmental and technical purpose whatsoever.” -John Frazer, in M.Burry’s ‘Scripting Cultures’-


FURTHER DEVELOPMENT

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Research Project: CUT: FABRICATE

eoi summary key learning achievements

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Research Project: CUT: FABRICATE

VORONOI PANELS CONTOUR PANELS

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Research Project: CUT: Develop

CHOSEN CASE STUDY

CUT CASE STUDIES

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Research Project: CUT: Develop

matrix: methodology input-association matrix INPUT-ASSOCIATION-OUTPUT MATRIX SELECTION PROCESS DISCARDED CANDIDATES

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Research Project: CUT: Develop

case study 2 : philosphy &technique

case study 1: design philosophy

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Case for Innovation: Parametric Design

CASE STUDY 1 INTEGRATION INTO EOI CASE STUDY 2 INTEGRATION INTO EOI

week 01

Case for Innovation: Computation in Architecture

CASE STUDIES AND PERSONAL PROJECT

architecture as sign

architecture as art, SIGN AND URBAN EXPERIENCE

defining architecture AS A DISCOURSE

Case for Innovation:Architecture as a Discourse

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wk 01.01 case for innovation

DEFINING ARCHITECTURE AS A DISCOURSE

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2. A su adva mmary o nce arch f what it itect ural means to disc ours e.

Defining architecture has been a focus and rather, a hobby for many architects since it is so open ended and hard to define

Ian McDougal, AND Lecture series 2012

the goal It is the true aim of this design studio, in the use of new computational tools and design thinking, the Expression of Interest Document, and also the Wyndham City gateway project, that whatever results spring in the end - will contribute to the great and ongoing architectural discourse. A step forward.

diagram 2. The strife to advance architecure as a discourse: to push boundaries forward with individuals performing as a whole.

diagram 1 &2 summarized from lecture 1 : Understanding the Course : Architecture as Discourse Williams, Richard (2005). ‘Architecture and Visual Culture’, in Exploring Visual Culture: Definitions, Concepts, Contexts, ed. 8 Schumacher, Patrik (2011). The Autopoiesis of Architecture: A New Framework for Architecture (Chichester: Wiley), pp. 1-28 by Matthew Rampley (Edinburgh: Edinburgh University Press), pp. 102-116


wk 01.02 case for innovation

ARCHITECTURE AS ART How architecture as art has advanced the architectural discourse

Architecture as art, in this case - as an expression of a design intent that have the power to evoke a feeling, emotion or association, and produce significant effects to its consumers, has been an ongoing contribution to the architectural discourse. The pylons of the Karnak temple (figure 1.1)are seen as a canvas for artwork. It is adorned in hieroglyphs and represent a barier, a gate to the inside of the temple,which is a representation of the realm of the gods. The reason why they are so tall inheight is to intimidate the unworthy. The same idea of decoration to achieve an elevated ‘state’ of being, and the manipulation of height is later used, more than 1500 years later, by a British architect called Sir John Soane, in the adorning of the walls in his home. The towering height and the chaos of artworks were conceived to be a trick to overwhelm, and to cause a sense of reverity and vertigo. One can see that even though Sir John Soane borrowed a piece of an idea from Karnak temple, that he also duly added his own intake to it. fig 1.1 (top). Karnak Temple, Egypt. fig 1.2 (bottom). Sir John Soane’s House in London. (now Sir John Soane’s Museum).

And this is what it means to contribute to an architectural discourse. It is to look back upon what has already been done, reflect upon it, and reproduce it in a way that both reflects the zeitgeist of the time as well as offering something new that will broaden the meaning of architecture and give the opportunity for someone else in other parts of the architectural profession to replay the process.

The previous works shown earlier were great works of art. However, it is undeniable that they are also out of date. It is mandatory that architecture as art reflect the zeitgeist, the soul of the current age. And right now, the age demands for something contemporary, dynamic, a parametric manifesto.

Architecture is the most dominant and prevalent form of art. However, there is something slightly problematic with this view. Reading architecture merely as a conception of a genius artist, an offspring of ideas that are aesthetically grand and pleasing is nothing but an incomplete view of architecture, even though this is the most common view of architecture from the general public. Architecture seen in this way also neglects the needs of the masses and becomes no more than a visually aesthetic privilege for a select people in the top architectural hierarchy (Williams, 2005: 105-107)

ARCHITECTURE AS SIGN How architecture as sign has advanced the architectural discourse Once we have established that architecture could be an artform, the question that follows is “Beacuse it is subjective, then how do we interpret it?” It is precisely this quality in architecture that allows it to be defined also as a sign.


wk 01.02 case for innovation

Architecture as a sign is highly related to its associative powers. Throughout history architecture has been used to show power, represent a political stance, represent a particular social group’s presence, ethnical identity, or cultural identity.

For example, skyscrapers have long since broke through from its initial meeting its space-cost efficiency. Different from its earliest predecessors of proto-skyscrapers like the Life Insurance Building in New York, built in the 1870s. They are now architectural signs of modern civilizations, a proof of technological and engineering superiority, financial power, design and cultural prowess and stature of a nation. This is what it means to look at architecture as signs. Looking at architecture as a sign means looking at architecture and its meaning and impact in the public’s eye. In order to properly interpret architecture and the meanings behind it, one must look at its context, its predecessors, its design drivers and constraints, and its designers and consumers.

This is how looking at architecture as a sign contributes to the architectural discourse. Interpretation of a single architectural entity will not be achieved without extensive discussion that will touch upon other ares in teh subject. It contributes to the discourse because interpretations of architecture rely on archietctural symbols and gestures, which have different meanings over time. Therefore, looking at architecture as a sign contributes to teh architectural disocurse because it is equivalent to iuterpretinga constantly changing language, that are influneced by the changing sociall, political, cultural, nd historical environment

Architecture has to have that capacity for people to project their own understandings and beliefs into them , in a sense, the public must be allowed to appropriate a bit of the ‘interpretattive’ aspect of architecture. If not, architecture is meaningless, if not architecture cannot communicate and therefore is deatched from its main consumers, rendering it disfunctional and unloved.

And like them, we are certain that architecture ought to function on the level of a sign, as well as anything, and actually- that as signs, they are open to multiple interpretatíons. The meaning of architecture was therefore not single, authoritarian and closed, but multiple, democratic and open.;

-Richard Williams, 2004-

ARCHITECTURE AS URBAN EXPERIENCE

it describes the point at which debate cxpands from consideration of buildings alone, to consider the psychological (and indeed other) effects that an accumulation ofbuildings might have.

Looking at architecture as an urban experienc does not subject buildings or any other architectural elements below the power of urban planners, or the city as a whole. It is mereley acknowledging the fact that architecture dissolves into nothing more but an accumulation of experiences, emotions, memories, activities, and necessities within an urban fabric. It is interesting to explore the situations when an individual stops perceiving the city as an agglommeration of buildigs, but instead as a series of experiences shaped and made by these precise arrangementm styles, ad design of buildings or other archietctural elements.

INTEGRATION TO EOI AND WYNDHAM CITY GATEWAY PROJECT With the interest of contributing to the architectural discourse, the proposal EOI and the final proposal for the Wyndham city gateway project should encompass all three defintions of architecture. The final proposal will present the gateway as art, sign, and urban experience. It must have a pleasing artistic appeal, be s vessel or machine of Wyndham city identity that people can interpret and appropriate with thir own interpretations and understandings, and most importantly stress the urban experience of driving through it.


conclusion Why contribute to the architectural discourse in the Wyndham city gateway project?

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It enriches your project. It’s the most effective way to make your project be discussed and remembered. It gives your project a ‘timeless’ quality. It gives your project life beyond its intended time. We are taking a step to advance and influence the ideas and practice of others in the field of architecture, which in time, or in the future also may inform our work in return. Contributing to the ongoing 'idea machine' that has been a tradition for as long as architecture existed.


case study #1

The Blur Building Diller + Scofidio Yverdon-les-Bains, Switzerland - 2002 Progressive Architecture Design Award exhibited in : Swiss Expo 2002 Featured in: Ted Talks http://www.ted.com/talks/liz_diller_plays_with_architecture.html http://www.dsrny.com/

This building advances architectural discourse in art because it challenges the notion of immateriality and formlessness, something not discussed in architecture, but mostly in other forms of artworks, and challenges the basic concept of what can be seen as an architectural MASS. It made the real (the building) appear unreal.

The Blur Building by Diller + Scofidio, is almost literally no building at all. It was a temporary pavilion for the 2002 Swiss exposition, in the 3 lakes region of Switzerland. It was unique in that the primary material used in the building was water vapor, pumped up from its site, in the middle of Lake Neuchatel and shot out of 31500 water vaporizers so that the entire structure appeared as fog lifting off the lake or an impossibly low cloud. A smart weather system reads the shifting climactic conditions of temperature, humidity, wind speed and direction, and processes the data in a central computer that regulates water pressure. Upon entering the fog mass, visual and acoustic references are erased, leaving only an optical “white-out” and the “white-noise” of pulsing nozzles. Blur is an anti-spectacle. Contrary to immersive environments that strive for high-definition visual fidelity with evergreater technical virtuosity, Blur is decidedly low-definition: there is nothing to see but our dependence on vision itself.

This whole orchestrated effect creates architecture that fully and wholly immerses you. So much, in fact, that you forget where you are, what you are doing, and everything dissolves into emotions and feelings of apprehension and excitement.


Probably the single most compelling aspect of the project is its role as a changeling, and also the weightless aspect of it. The Building also provokes the consideration of the role of gravity, the weight of our buildings in teh distant future that begin to escape the bounds of the earth.

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perhaps one of the really interesting things about the building Is that it makes people think about environmental experiences and strategies, and maybe those sort of strategies will become fashionable.

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MARY HANCOCK, COURSE CHAIR FROM OXFORD BROOKES UNIVERSITY

THE BUILDING DOESN'T SUGGEST NEW CONSTRUCTION TECHNIQUES. IT PROPOSES NEW WAYS OF THINKING ABOUT ARCHITECTURE, OPENING UP OUR MINDS TO WHAT ARCHITECTURE CAN BE. MORE AND MORE, PEOPLE ARE REALIZING THAT ARCHITECTURAL DESIGN DOESN'T JUST IN� VOLVE JUST BRICKS AND STICKS AND STATIC FORMS, THAT IT DOESN'T NEED TO HAVE SPECIFIC BOUNDARIES. USMAN HAQUE. PRACTICING ARCHITECT, BRITISH ARCHITECTURAL INTERACTION DESIGN FIRM

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B.W. Parker, pRACTICING ARCHITECT IN NEW YORK

IT ALSO MAKES US QUESTION WHERE LIES THE DIFFERENCE BETWEEN ARCHITECTURE AND NON ARCHITECTURE. IT GIVES YOU THE FEELING OF BEING PART OF A CONSTANT METAMORPHOSIS.

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EVA AFUHS, ARTISTIC DIRECTOR OF THE 2002 SWISS EXPO


integration into EOI

One aspect that makes the blur building very forwardleaning and contribute immensely to the architectural discourse is that it CHALLENGES a widely held idea that have been taken for granted: what a normal building looks like and what constitutes an acceptable architectural mass. The EOI will note this idea of challenging and redefining a simple and widely known idea. A more important design logic from the blur building is the notion of ARCHITECTURE AS AN EXPERIENCE that is immersive and dominant, and is strong enough to wipe out all preconceptions of space and common understandings of architecture. Like the blur building, this intention will have to be achieved visually, and also will employ materiality and theatricality that will be best achieved through the use of computational means.

connection to wyndham gateway broject brief A very crucial aspect of the blur building, which is directly relevant to the Wyndham Gateway Project Brief is the fact that it succesfully created an architectural effect that ripples even years after its completion date, where academics, the public, professional architects alike still continue to discuss these atmospherical achievements of the blur building. This is a true measure of contribution to the architectural discourse. , and also a design goal for both the Wyndham city council: to have a monument of their own which will be remembered as a significant contributor to the architectural discourse, that will be remembered and discussed. The Blur building manifests that yearn from an archietctural piece that wants to be remembered forever, as a piece that has successfully pushed the boundaries of architecture forward.


case study #2

Brod / The Ship / La nave: A Floating Pavillion for Croatia at the Venice Biennale

a project of the Ministry of Culture, republic of Croatia

This architectural piece advances architectural discourse because it challenges the idea of what’s unreal by taking the concept of an illusion, that does not have mass or form, and translating it into actual built space. This approach, in a way has that same power to critique our mundane, everyday concepts. Again the meaning of architecture is pushed even further as these space-less concepts of illusion becomes an actual 3 dimensional space.

Architects: Saša Begović Marko daBrović igor Franić Tanja grozdanić peTar Mišković SiLvije novak veLjko oLuić heLena paver njirić Lea peLivan ToMa pLejić goran rako Saša randić idiS TuraTo pero vuković Tonči Žarnić

Exhibited at : 12th international architecture exhibition, Venice Bienalle 2010. “People Meet in Architecture, August 29 - November 2010, directed by Kazuyo Sejima Publications: An interview with Leo Modcrin, project comissioner

http://www.domusweb.it/en/video/leo-modrcin-croatian-pavilion-arsenale/

Videos of The Ship’s details, elements and construction http://www.veengle.com/s/Croatia%20Pavilion.html

Official website

http://www.pavilion.hr/index.php

Official Publication: http://www.pavilion.hr/download/book.pdf


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image above. cad drawings of wire meshes that form the croatian pavillion, later on stacked on top of each other to create the illusion of a building. background image. interior view with a mesmerizing optical effect of the Croatian Pavillion

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Croatian participation at the 12th International architecture Exhibition at The Venice Bienalle were made up of three components, a floating pavillion sailing all the way across the Adriatic sea from Croatia to Venice, an exhibition detailing the design process of the collaboration between 15 internationally recognized Croatian archietects who designed it, and a oublication of the project distributed to visitors at the venue.

I wanted an exhibition and was proven wrong, I wanted the project to be named the ship, and was proven wrong. tis not about the ship, it is about the cargo. In every single step of this project I was proven wrong, and I think this is why this project is a complete success in the end. leo modrcin

It should not be read as a building, it has no scale. The project attempts to avoid the terror of the visual, to include other senses and in that way bring architectural space to recognition. sensory properties like the sharpness of the elements that emerge by cutting, the wind that you feel penetrating the structure – all that introduces you to some form of topography that is not created through three spatial dimensions, but emerges on the complex scale of welded wire mesh. t o n c I Ž a r n I ccroatian pavillion architect


integration into EOI This effect of materializing the immaterial (the concept of illusion) could only be achieved by fabricating some form of VISUAL or OPTICAL effect. The Croatian pavillion is made from cheap building substance, it is accesible to everybody, and yet still manipulates the perception and world of the viewer into a new world where everything falls short of their expectations.Views will be altered, and unexpected experience will be made possible.

connection to wyndham gateway broject brief There is an idea of sharpness of vision in all conventional types of built architecture, which was challenged in teh Croatian pavillion. To approach the Wyndham city gateway project, we aim to critique ordinary, cliched monuments that rely on sharpness of vision and its sculptural or realistic form. What’s most relevant to the Wyndham gateway project is that the Croatian pavillion was intended to be a cargo holding the identity and reputation of the country. Because it sails from to different places, this piece of architecture becomes a diplomat, an ambassador of the country’s identity. And a similar idea could be implemented to Wyndham. We propose that the gateway design shall be a representation of the new Wyndham spirit.


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sce The tio nario ng purrow bifur pose of this th cati on 2: experimental po pu work is to inveslatigate alternatives to substantiate the capabilities and potentials of computational design into more meaningful levels through experimentation on high density redevelopment for transforming Tongzhou, a new suburban district in outside the 5th ring road of Beijing, into a new city center in order to release some of teh population burdens of the old city cenetr.

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The brief aims to challenge current urban design typologies are frequently conceived of as autonomous and static modules for living within the city, that are incapable of allowing change and adapting to change, dialogue, and response to shifting relaities and conditions over time. These models quickly become obsolete and ineffective. In contrast, cities not planned as ‘one-offs’, but rather which grow organically in response to varying needs and invisble forces, demonstrate a richer urban outcome. Yet many of these systems still lack a level of organization, flexibility and adaptiveness. Cities, especially in China seem to be designed to continually become less valuable up until the time of demolition and rebuilding. By focusing on alternatives for high-density residential design this studio questions whether urban design methodology can become 5-dimensional and address multiple parallel solutions evolving over time.

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ify a p w er in so te n a r sc l g ho ro ol up Methodology 20 pr sce n 12 o jec boom ario b ifu Through IRRESOLUTE DIAGRAMMING, invisible and visible forces or parameters occuring on the site through irresolute, intentional diat rca f tio o grams. These open ended, dynamic diagrams fluctuate in time and sdisplay ranges of possibilities, Their digital / parametric set-ups allow for r n5 :ba a a interactive and responsive indexing of open-ended parameters by using varying, imprecise, undetermined, input parameters. by be iji ng


integration into EOI In this project where the outcome of the parametric model is not a built entity, but more like a designed system that is open ended and adapts to change, the interest that is relevant to be implemented to EOI would be the same use of computational tools to create a system of designing that is more resillient to different changes through time and will not be quickly rendered obsolete in comparison to other projects that will spring up in the future. This will be done using computational tools to design an architectural spectacle that focuses more on the experience of driving through it, and not so much on the form on the outside.

CONNECTION TO THE WYNDHAM GATEWAY PROJECT Most of the comissioned built monuments that belong in the same category in Melbourne are sculptural pieces that are dependant on the impression of its exterior form. These outward getsure froim the monument, relying much on its form and scultptural gesture quickly makes them obsolete and out of date within a short period of time. In relation to our EOI, it is therefore in our agenda and our goal to challenge what has already been done, and repackage the delivery of the proposal in a newer and provoking way that has never been done before: the committee will not get another monument. There are already so many monuments around Melbourne, they will get AN UNFORGETTABLE EXPERIENCE as their new gateway.


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We pursue the parametric design paradigm all the way... systematic, adaptive variation, and dynamic parametric figuration cocnerns all design tasks from urbanism to the level of tectonic detail, interior furnishings and the world of products... addressing the demand for an increased level of articulated complexity... parametricism is the great new style after modernism. Postmodernism and Deconstructivism have been transitional episodes that ushered in this new, long wave of research and innovation. -Patrik SchumacherParametricism as Style: Parametricist Manifesto

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COMPUTATIONAL INNOVATIONS

week.02

michael hansmeyer: a new order

BAROQUE DETAILING: REDEFINED A SEARCH FOR PURE ORNAMENTATION Michael Hansmeyer. “A New Order”. neo-baroque collumn prototype. 2010 Official Website: http://www.michael-hansmeyer.com/projects/columns. html?screenSize=1&color=1 Exhibitions: featured in Gwangju Design Bienalle, Gwangju, 2.9 - 23.10.2011 Self-Structure: Column Protoype at Le Lieu du Design, Paris, 30.9 - 17.12.2011

We are familiar with the use of generative grammars, L-systems or other recursive procedural frameworks, such as Roland Snook’s swarm based models that references natural processes or organic structures. What is extraordinary about the work of Michael Hansmeyer is the fact that Hansmeyer does not seek to reference the same processes as analytical tools to investigate nature. Instead, Hansmeyer is directly interested in creating an outcome purely for the purpose of synthesizing and producing ornamentation. In his latest, and most famous work, his structures make reference to the foundational discourse of the architectural order of columns. And yet, his approach is not intended to add criticisim or to expand or modulate this discourse in any way - he does not intend to seek a modified new order, but rather is interested in its ornamentability. The fact is, such shapes and such details would be too much to design and comprehend, too complex to process in the human brain. Contemporary computational cultures has provided designers with new fabricatable geometries that is redefining our concepts of ordinary spaces and geometries everyday. With this high level of intricacy and complex geometries,It also redefines our senses, the way we respond to our environment, the way we comprehend architecture, and the way we interact with it. "The shapes of Michael Hansmeyer present themselves, as ornamented columns, very self-confidently as the produces of artificiality - even though there is a strong touch of alien organicity proper to them.''- Vera Buhlmann


COMPUTATIONAL INNOVATIONS

week.02

Contemporary computational cultures has also challenged the separate, traditional ways of deigning and fabricating and instead translated them into one process that informs and complements each other. Itoffers a more competitive edge in terms of generating forms that are never seen befoe int reallife. Michael Hansmeyer’s collumn has redefined the concept of ornamentation by treating ornamentation not only just as something that is applied on top of a surface, but rather, a complex organic blanket of undulating topographical forms that create and form the surface of these collumns.

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Hansmeyer has redefined ordinary traditional ornaments: floral, geometrical, life-like illustrations of the ordinary. Instead, he has introduced that ornamentation could be something highly organic in form, and so complex and so beautifully fabricated that people begin to question the abilities of computational design in a positive light.

"The mastering of hi-tech engineering software is ultimately used to produce ornate architectural decoration." - Mark Burry 2

1. Michael Hansmeyer.“A New Order”. neobaroque collumn prototype. 2010 2. Michael Hansmeyer.“A New Order”. neobaroquecollumnprototype.Closeupzoom 9x. 2010. 3. Michael Hansmeyer.“A New Order”. neobaroquecollumnprototype.Tangibility.2010. 4. Michael Hansmeyer.“A New Order”. neobaroque collumn prototype, on display at Gwangju design Bienalle, 2011.

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COMPUTATIONAL INNOVATIONS

week.02

manufacturing

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5. A new Order. Initial intersection with line segments 6. A new Order. Formation of Polygons 7. A new Order. Polygon Filtering and vertex adjustment 8. A new Order. Interior offset/ hollowing out

The calculation of the cutting path for each sheet takes place in several steps. First, the six million faces of the 3D model are intersected with a plane representing the sheet. This step generates individual line segments that are tested for self-intersection and subsequently combined to form polygons. Next, interior polygon are deleted. then a series of filters are used to hollow out the slice to reduce weight. This method is similar to contouring objects, and is very popular with fabricating complex organic/ blobby shapes in architectural models. What’s important about this, in terms of the EOI, is the assurance that computational and fabrication tools are capable of handling such complex desiging and fabrication of forms. The contouring method alllows for complex undulating forms and surfaces that has the potential to create particular experiential qualities of being within a space, and as this relates top our main design theme, is something we could explore in more depth in the coming weeks.

integration into eoi CONCEPTUALLY For our Wyndham city gateway project, we are interested in how contemporary computational cultures could redefine forms and ornamentation to create a groundbreaking’ piece that ignites specific experiential qualities. We will implement a similar contouring apporach to get a rich but not neccessarily complex outcome, to enrichen the driver’s experience when passing the site. The gateway proposal will also be selective in the use of materials so that it will evoke a similar sense of curiosity and wonder, which is an important aspect relating to the demand for an eye-catching, inspiring, and enriching experience. TECHNIQUES Instead of 3D printing, which has limitations in scale, Hansmeyer employed the technique of slicing and contouring to produce a very detailed and organic 3D object. For the purposes of further explorations in future, a similar technique might be employed to work on complex rationalizing and reproducing complex surfaces and making it fabricatable.


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wk contemporary scripting 03 design philosophy

a frozen piece of music Architect: Christoph Klemmt

Anisotropia, the design for the new Busan Opera House

Completion date: unknown Published in: Design for Busan Opera House Competition entry http://orproject.com/busanoperahouse/ http://thecreatorsproject. com/blog/orproject-turnsmusic-into-architecture British Forum for Ethnomusicology http://www.bfe.org.uk/2. html Featured in: AA Beijing WInter School 2012 for computational design

This project started with an interesting notion of music and architecture, and how similar they are to each other. However, unlike his earlier predecessor Iannis Xenakis, who composed music for pre-existing spaces and designed spaces to be integrated with specific music compositions and performances, Christoph Klemmt took this idea of merging architecture and music into a further level. With his design for the Busan Opera House, Klemmt reconfigured a musical piece that he wrote and through the use of computational tools, translated it into a façade that wraps the entire opera house in a corresponding harmony of architectural and musical composition. Klemmt has once, and for all, frozen architecture.

(top left) Busan Opera House. rendering of great hall. Cristoph Klemmt, 2011. (bottom left) Busan Opera House Rendering of main theatre hall. Cristoph Klemmt. 2011. (bottom right) Busan opera house floor plan. Cristoph Klemmt. 2011

music into

Klemmt’s initial design philosophy revolved around the differences similarities between architecture and music and how he could merge the two. One of the most apparent differences between the two is that architecture eventually manifests itself in form and mass, whereas music is without mass. Despite these differences, he was interested in similar experiential qualities that music and architecture share. At a fundamental level, both architecture and music are art forms that have the capacity to evoke and express emotional response. From a technical perspective, they are both made up of technical or individual components or members that join together to make a coherent composition of elements.


wk contemporary scripting 03 design philosophy

Having been successful with transforming something that is intangible into something that is spatially tangible, Klemmt was then faced with the most important question in parametrics and computational architecture : “How does one incorporate one’s computational concept into built architecture?”. Klemmt does this in a sinuous, philosophical way. By wrapping this ‘frozen music’ around the building mass, Klemmt created a new symbol for art. He has managed to visualize music into built form, the equivalent to making ghosts visible to the naked eye before the age of computational tools. Klemmt hugged and dressed his building mass in this abstract, interweaving waves that not only just represented music, but embodies it. By doing this, he actually took the understanding and discourse of architectural symbolism further. With the help of computational tools, it is now possible to literally manifest a concept that is previously never possible. Klemmt achieved a literal representation of an abstract concept, music, in an elegant and not so mundane way.

However, architects still face a challenge in how architecture communicates to the general public. There has always been a gap between most building’s conceptual starting point, and the public apprehension of such concepts. The general public concensus is that architectural concept and the way public receives them are incongruent. While this incongruency is good in that it lets different interpretations and meaning be projected onto the built work, it also poses the question of whether or not an architectural concept behind the building needed to be communicated at all. Should it be an architect’s job to make sure that his concept, his personal message be communicated to the world? Or should it not concern the architect at all? Does it matter whether or not the public ‘gets it’? And most importantly, will the public ‘get’this piece of architecture?

A building that is truly a work of art in its nature, essence, physical being an emotional expression. This being so, and I feel that this is so, it must have, almost literally, a life.

They also share a similar way of design representation. Both of these disciplines rely on visual graphics, drawings and annotations to communicate, replicate, and visualize their design, and both have their own codes, systems and rules of representation. The last, and probably most important similarity that Klemmt explored was time. Klemmt was interested in how both disciplines occupy the dimension of time, and it was through this very method that he successfully translated sound into space. In a way, Klemmt transformed the time component in his music into an architectural space.

-Robert Seyfarth

The theme of ornamentation is central to this design. And it is important to approach the intention of this ornamental facade critically. The marriage between architecture and ornamentation has had its significant rise and falls. And the public view on how an ornamentation is received is always changing. Ornamentation also brings a central theme of identity, and with it, issues such as place making, or lack thereof.

Klavierstück The musical piece that is behind the conception of Busan opera house facade detail .


wk 03

contemporary scripting design philosophy

wk contemporary scripting 03 design philosophy

integration into eoi Computational tools have the prowess and ability to materialize concepts that are previously immaterializable.They also have a better control of representing substances that are without real space and volume, in this case, music. With computational design tools comes the powers of representation and with representation comes the reading of meaning, discussion, and possibly self discovery. CRITIQUE TOWARDS THE BUSAN OPERA HOUSE It is curious to note that the architect composed a musical piece in German that isn’t an actual ‘music for the ears’. Instead, Klavierstück I is a piano composition written by Klemmt based on a twelve tone row which is repeated and altered, in order to create complex rhythmic patterns. One can say that this musical piece was created for the sake of how it is meant to appear as a the opera house’s ornament appearance. Once again, this feels unconvincing. Why not choose a musical piece related to Busan, South Korea, as an interdisciplinary twist on site-specificity? Why not take the wonderful concept and use it to enhance the cultural heritage, the cultural treasures and richness of the site and the people? Why not make this architectural concept a driver and beacon for cultural identity of the place? At least then the reasons for the origins of the design would fit with the location of the structure.

Sure, beauty by itself can be wonderful to behold, but in the case of a purpose-built building—a cultural center no less—beauty with a reason is often more satisfying. This project manifests the very meaning of computational architecture and its power to visualize abstract concepts in a novel way. Through the use of computation, the design intent was carefully and beautifully executed: “ Translating and freezing music into built form”. It is successful in pushing boundaries of architecture as a literal means of representation, but a question remains unanswered. Will computational design contribute to a further death of site specific identity and richness? Will it promote site-specific solutions that are embedded within the heart and culture of the local people? Or will it simply be an empty cocoon of form, waiting for locals toi project a sense of identity to it?

Busan Opera house 3D rendering, perspective view, Cristoph Klemmt, 2011

The architectural field is current use o f the parametric has been superficial and skin-deep, maybe importantly so, lacking o f a larger framework o f referents, narratives, history, and forces - Mark Burry Busan Opera house has an amazing concept of materializing music and giving it mass and volume, howevere, it is still superficial and essentially lacks a design narrative that justifies teh form's connection and relevance to its site, making its parametric deisgn outcome more sculptural than representational. In the case of Wyndham city gateway project, extreme effort will be taken to create a design anrrative that gives more depth and enriches the project, rather than just presenting the board with a sculptural piece that lacks grounding.


wk 03

contemporary scripting design philosophy

wk contemporary scripting 03 design philosophy

VISUALS: Yannick Jacquet (Lego_man) Jérémie Peeters (Shirü) SOUND DESIGN: Thomas Vaquié PRODUCTION: Nicolas Boritch Awards: Selected for Vimeo Awards Exhibited at:

3destruct is a light installation that uses 'curtains' of see through mesh that are stretched out vertically from floor to ceiling and become the 'canvas' where a series of animated light will dance accompanied by sound. "As the visitor walks through, he loses his landmarks in this non-linear universe that destroys any spacial coherence. Feelings of space ordinary space are revoked and challenged." - Yannick Jacquet

Mapping Festival in Geneva (2007); Image Radio, Eindhoven (2007), 100% Montpellier (2008); Yota Space in Saint Petersburg (2010). Scopitone Festival, Lieu Unique October 12-16th, 2011, Nantes, France. Official website: http://antivj.com/3Destruct_v2/ Featured in: http://www.archdaily. com/230425/video-3destruct-scopitone-2011/

3DESTRUCT

INTEGRATION INTO EOI Design philosophy: Lighting has a certain experiential quality in them. Humans are attracted to light. And with lighting instrallations like these, what can be implemented into the EOI is the TRANSFORMATION that takes place in a dark, unlit place when it is lit up. 3Destruct tricks the mind to 'unsee' the original forms of the meshes that are used as a mdeium to reflect the light. In a way, the lights 'camouflage' and 'mask' the forms of these meshes, and people get too immeresed in the dynamic light movement to notice the meshes. This visual trick is something that could be a potential avenue to explore in realizing our design concept of making WYndham a new monument that is not about the form, but about the experience. Design Technique: A mapping software would have to be used to project the lights onto these surfaces. this would require further research on implementation into grasshopper and fabrication.


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matrix wk.04

opportunity ARP BP CI EG OP SG SN ATP CA IS MF MMF ST US

arbitrary points boolean patterning curve intersections explicit grids overlapping patterns surface grids surface normals attractor point curve attractor image sampler maths function multiple maths function streaming text using sets


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RESEARCH PROJECT: CUT: DEVELOP

RESEARCH PROJECT: CUT: DEVELOP

matrix presentation style : based on Yyehuda kalay’s search process : depth first - and then breadth wk.04

ddc ddr dde dds gm sm crl

data driven components data driven rotation

In every graphic presentation, the most important question is how to communicate graphically, in the most succinct, effective, elaborate when needed too, and non-ambiguosly. In this case, where the computational design process churns out multiple and seemingly open ended outcomes of candidates for optimal design, it is therefore necessary to lay them out in a structured way - not just for the benefit of whomever designers will present their information to, but also for the designer’s own benefit.

data driven extrusion data driven shading grid manipulation surface manipulation cross-reference list

Integration into EOI Structuring the candidates of optimal design in a more structured way allows the designer to declutter his or her workspace and thinking space and allows him or her to ‘see’ emerging patterns or values in his or her many, many different candidates. It allows designers to effectively compare, cross check with the different methods he or she used, and make more informed decisions. It is precisely because of this search method introduced in the Kalay reading that proves the competitive advantage of computational tools compared to other traditional designing tools. It can produce so many design possibilities at a click of a button, endless explorations are possible.


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RESEARCH PROJECT: CUT: DEVELOP

RESEARCH PROJECT: CUT: DEVELOP

general process of search

inputs +

first matrix

+

variations of outputs

association

second matrix

step 1 creating matrix of input and associations

step 2 creating matrix of inputs and association combined with outputs

combination 1 is explored

combination 2 is explored

solution 1 is found

solution 2 is found

all combinations of inputs and outputs are explored

a

b

outputs c

d

inputs

1 2 3

a

outputs b c

Since our group aims to create an immersive architecture as an experience, not as form, we have set a few criterias to choose the right candidates for further development using the output techniques. 1. vibrant composition - dynamic, curvilinear, or imposingly different 2. detail should not be too fine

1 inputs

d

The Matrix of inputs and outputs were explored according to the breadth method, where all possible options or combinations were explored before reviewing which ones could be the logical candidate/solution according to a set of criterias.

2 3

candidates are chosen

The next step after picking out candidates from the first matrix is to recreate another matrix, only using Kalay’s breadth first, and then depth method. The selected few from the previous matrix are then plugged into the outputs technique, and this will be the base of the second matrix. These new combinations then will be recombined using different outputs technique, and from these combination, a few will be chosen to be further explored according to a more refined set of criterias that relate to our goal. 1. Must be a form that creates an immersive 2D/ 3D experience: this could be achieved trhough some form of optical effect 2. Must be low-definition : low complexity and low-details. 3. Must be fabricatable while also: 1. vibrant composition - dynamic, curvilinear, or imposingly different 2. detail should not be too fine


chosen for further development

Arbitrary Points

A S S O C I AT I O N S

Attractor Points

Curve Attractor

Image Sampler

Maths Functions

Multiple Maths Functions

Streaming Text Files

Using Sets

I N PU TS( b re a d t h

Boolean Patterning

Curve Intersections

Explicit Grids

s e a rc h )

Overlapping Patterns

Surface Grids

Using Surface Normals


matrix of output breadth search

W K. 0 4 RESEARCH PROJECT: CUT: DEVELOP

D E D R A C S

ter n i c/ mi gh a yn ou t d g en o n tin es

DI

a

tf

no

n

r

ab

f ot

ble

ta ica

ter n i c/ mi gh a yn ou t d g en o n tin es

c mu o to

ic br

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ata

uc om

h

ter n i c/ mi gh a yn ou t d g en o n tin es

uc om

h

il

ta de

n

r

ab

f ot

ble

ta ica

ter n i c/ mi gh a yn ou t d g en o n tin es

to

il

ta de

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tai

e hd

s ta e c a ill f on - w ect i D ff n 3 cal e i ve ti t. rsi g op gh i e u m n im ovi thro a m ives dr s ate 2D e r - c on ev D on n 2 llusi c mo i i i ve rsi tical ynam e m p d im D o of a a 3 ane pl ent m

Integration into EOI all 2 viable candidates were chosen for their potential to display, 2D or 3D ways to engage and immerse viewers within a particular optical illusion’s experiential qualities, which is what our group is aiming to do.

CH

O

N E S


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matrix of output depth search

RESEARCH PROJECT: CUT: DEVELOP

ci mf dde

ARP ATP DDR Initial condition

Simplification rotation is offset at quite a large distance from initial set of circles

Compressing of space

Initial condition

when degrees of rotation are changed , effects of a dancing fabric like structure is created, even though this is in 2D, it creates the illusion of a 3D environment

the resulting circles from curve intersections input are extruded based on a trigonometrical maths formula,

so next the surface is divided with less segments, and offset distance is further enhanced.

Problems identified

Elaboration on offset and angles this achieved a more fluid and dynamic set of ‘dancing fabrics’

Surface manipulation

Changing angles however, there seemed to be too much detail (too grainy)

Final candidate final candidate is chosen for its dynamic and immersive qualities (3D illusion within a 2D form) with less details (so it won’t be missed during the drive), especially if we could somehow animate this

Surface manipulation

results in a smooth undulation of ‘pipes’ extruded from the flat planar surface. However, as the curvy bit is under the main plane, this candidate might be hard to fabricate manipulating the surface of the main surface plane creates a more dynamic 3D pattern, and will certainly be a more immersive experience, however, there are limitations in the fabrication techniques that we will be using (laser cutting)

Normalized surface + condensed trigonometry curve length further manipulation allows a more structured and ordered composition. Dynamic in a musical sort of sense.

Final Candidate

These final 2 models were chosen on the basis of practicality and fabrication techniques, as well as its composition and performance outcome that directly relates to our design goal : immersive experience


discarded versions of the matrix 1 Computational tools never tire. And could be creative if you script them the right way. It gets you the designer thinking in so many different ways and possibilities that would otherwise would be too exhaustive for human brainwork to do.

2 The more parameters you put in, the more possibilities you end up with. The more parameters yous consider in your script, the more diverse your design outcomes could be.

3

ARP ATP DDc

ARP ATP DDR

ARP ATP DDR CRL

ARP ATP DDE

It is easy to get lost in the fun. This means designer’s got to know his or her goals amd when to stop exploring possibilities to make a decision

bp us ddc

bp us ddr

bp us ddr crl

bp us dde


4 Maths function seem to be generating the most outcome, especially if combined with the data driven rotation Association technique gives you the most control over these definition, and also most variations.

ci mf dde

ci mf dde sm

ci mf ddr

sg mf dde

sg mf ddr

sg mf ddr crl

sg mf dde gm

sg nf ddc


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sn st ddr

sn st dde sm ddr

RESEARCH PROJECT: CUT: DEVELOP

integration into eoi With the limited amount of grasshopper definitions that was learned in a short period of time, overall there was this interest to undulating forms and dynamic but smooth curves in the composotion to make an immersive experience. However as our group moved on to learn about other grasshopper definitions and possibilities in forms, it was decided that none of the definitions in the matrix offer the depth and experiential quality our group was looking for. Even though none of the definitions in the matrix is pursued further, this exploration of matrix was necessary to understand the limitations and possibilities within grasshopper.


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De Young Museum [ Herzog & de Meuron ]

The Banq Restaurant

Overall form gives an impression of a prehistoric monolithic structure, especially against the backdrop of the landscape. But on a closer look at the details, it boasts a modern, computationally designed and enabled facades. Technique: These facades were obviously designed with an image sampler as the association technique, and with circles as the outputs technique, which is then developed into perforations and bumps. Performance: The weathered effect, which had been unforeseen proves a nice addition to the whole design. Having experienced this unplanned quality in their work, the architects who made this building will have gained an incredible insight to their next design and these emergent qualities that might come up. It is precisely this that highlights the importance of research in the design methodology.

Hills Place [Amanda Levette Architects] Overall form is pockets of lights. Having these openings ensures that light is, in fact, also a part of the building. Technique: A very successful technique would have to be in the way this cladding was fabricated. The joints between each cladding module are orchestrated in such a way that they aooear almost seamless. In terms of prefabrication, joints are something that archietcts and designers have to carefully orchestrate so taht their design intent comes through to reality without being compromised. Performance: The surfaces with glazing would have captured more water than regular vertical walls. This would have achieved an experiential effect on the inhabitants inside.The choice of materials also highly informs this design decision. Metal gives off a reflective quality that is unachievable with other materials. Only with metal can you get the building facade to almost merge with the color of the sky.

Overall form: Undulating curvilinear ‘contours’ that are used to hide the ceiling, the collumns, and engulf the restaurant in a wave of soft Technique: A very successful technique would have to be in the way this cladding was fabricated. The joints between each cladding module are orchestrated in such a way that appears seamless wood panels. Performance: This project reinterprets the ordinary flat ceilings of modern commercial developments. The curving timbers are now both ornamentation, identity, as well as the focal point of the restaurant.


Airspace Tokyo [Faulders Studio]

Integration to EOI Overall form: Facade were created from three layers of metal cladding that form an intricate, weaving visual effect. Technique: Voronoi patterning is used to design these three layers of cladding. Performance: The voronoi layering creates a different effect of a confusion between positive-negative spaces/ figure-ground. This difference comes to life during the change between daytime and nighttime. , since the interior of the building lights up during nighttime and transforms the layers into sillhouette’s. This building celebrates its facade during daytime, and it celebrates its interior during night time.

Voronoi patterning and layering provided opportunities of multiple readings of spaces (voids and soilds) and can potentially create an optical illusion that could be further implemented and explored into our final proposal. Voronoi Patterning can also serve as ornamentation of a surface, as well as a structural element to reduce weight or wind pressure. note: later on the design process, this method was discarded and the method from Banq restaurant was implemented for its richer design possibilities.


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For this we chose to fabricate these panels out of 4 mm MDF boards, so that there is a clear difference between the negative and positive spaces.

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FAB R I C A TION s i x

attempt 1 voronoi patterning : The relationship between positive and negative spaces as an experiment

1. We looked at voronoi as an attempt to explore the experiential or perceptual qualities of positive (the voronoi skeleton frame) and negative spaces (the voronoi cells). [FIGUREGROUND CONCEPT]. We were interested in the difference (or lack thereof ) of the voronoi skeleton frame and the actual voronoi cells. We were interested in looking at the order in which you perceive these two spaces, and the fact that you can’t perceive these two spaces in the same time : do you see the negative spaces first or the positive spaces first? Do you see these panels as a skeleton frame? Or do you see them as holes on a surface? With this concept of the figure-ground relationship we first wanted to try and create some sort of optical ‘trick’ that could immerse people in a new architectural experience. For example, making people see the figure first, and then later making them realize that what they have seen is indeed the ground.

In order to do this, we experimented with photography from different angles, just to highlight the difference of perception between the positive and negative spaces, and also cast the MDF ‘Skeleton frames’ with two different materials, wax and plaster. The cast models were not our actual design goal, but are just an exploration of fabrication technique should we need to fabricate 3D ‘blobby’ forms in the future if we chose to go in that direction. With these 3D cast models, we were basically taking advantage of the negative spaces (voronoi cells) and using those as molds for 3D elaboration of forms

Steps to create molds: 1. The negative voronoi cells on the MDF boards are fitted with hand-formed aluminum foils, with teh edges taped and sealed into the boundaries of the voronoi cells. 2. The voronoi plane was added with a mold that are sealed with gluegun. 3.. The mold was cast with wax and plaster.


FAB R I C A TION s i x

VORONOI FRAME UNDER DIFFERENT LIGHTING CONDITIONS

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We decided to break the wax to get it out of the mold. The most interesting thing about this model is the richness of surface texture that it displays. However this level of detail gets lost on once the viewing distance exceeds a certain amount of distance.

The solidness of MDF that does not allow light through creates different ambiences as light was moved around, and almost gives the impression that these photographs were taken with different materials.

VORONOI: FIGUREGROUND RELATIONSHIP EXPLORATION


Figure-ground / Postivenegative spaces:

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FAB R I C A TION s i x

FABRICATION RESULTS: LEARNING

most ambigous

slightly ambigous

depth creates disambiguation

slightly ambigous

depth creates disambiguation

1.We’ve come to a conclusion that figure ground/ postive-negative spaces relationship is at its most ambiguious when both materials/color/ texture of these two separate entities are of the same kind. 2. These kinds of complete ambiguation of figureground/positive-negative spaces are also quite difficult to achieve with a surface that has depth- because lighting conditions would higlight and deepen the 3D qualities of this plane and at once make it be read as eother a skeletal frame, or a voronoi cell. Working with different materials:

3D blob volume is offset larger than the mold opening

1. Better design of molds was clearly needed. From the two wax models and one plaster model, only the first wax model was successfully detached from the mold. After being cast, the aluminum foils expanded with the volume of wax and plaster, and were offset off the mold opening. This made it impossible to get the cast model out of its mold without breaking the mold. We should have taken this possibility into consideration

Design intent: 1. Instead of just photographing them singularly we should have tried different methods of layering and changing persepectives. 2. However, midway through experimenting with these voronoi panels, we decided not to pursue tehm any further because they did not have a rich outcome. NO MULTIPLE READINGS, Stop motion animations showing different lighting conditions and changing perspectives: http://www.youtube.com/ watch?v=FqMQy8rJoMM http://www.youtube.com/ watch?v=Od9ACPZNu8Q Integration into EOI: In the end, our hypothesis of how the material would behave and simulate a figure-ground experience did not really come through. So we decided to discard this technique as our main design technique, and decide to explore other techniques and materials. We might, however still use voronoi on surface as ornamentation, or as ways to reduce the wind load.


FAB R I C A TION s i x

EXPERIMENTATION 2: CONTOUR PANELS

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This time a different approach was utilized in the design. We created an undulating polysurface based on an arbitrary image sampling method.

solid/polysurface

We were not sure of the experiential qualities that can come out of this experimentation, but from the previous experiment we have concluded that MDF boards does not provide us with enough experiential qualities regarding to light and shadow or even texture. This is what led our decision to experiment with a different type of material. We chose perspex because we knew it has light emitting/dispersing qualities. At first we envisioned these panels to frame the highway as cars pass by. And this decision also meant that we needed to find a way to construct a support system for the panels to stand up together.

segregation/contouring

fabrication set out

design of waffles with a 3mm slot to wedge the panels in. the dimensions of the waffles are designed to be interchanged and connected in different configurations. waffle design


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FAB R I C A TION s i x

EXPERIMENTATION 2: CONTOUR PANELS

strips of light projected onto background

partial darkness surface edges light up

strips of light and shadow fall to ground

MOST EFFECTIVE IN DEPICTING SURFACE EDEGES LIGHTING UP, FORM OF THE PANELS

very continous lit surface edges, surface form is lost from this view

lit from below+ BACKGROUND TO CATCH THE SHADOWS

lit from bEHIND

lit from beHINDORTHOGONAL VIEW

lit from below + PERSPECTIVE SIDEWAYS VIEW

lit from below + ELEVATION (EYE LEVEL BELOW THE MODEL


dynamic when static, depth of teh layering of panel is gone

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FAB R I C A TION s i x

MOST EFFECTIVE IN SHOWING DEPTH OF PANEL, AND LIT UP SURFACE EDGE

Depending on light source and angle, and also colors of the panel, disocoloration occurs.

not fruitful, the seethrough quality of perspex does not bring it out, but instead merges it to the background

successful attempt, , openings disperse more light.

PLANES FLIPPED SIDEWAYS + CHANGING PERSPECTIVES

PLANES FLIPED SIDEWAYS + LIGHTS FROM BEHIND

PLANES FLIPPED SIDEWAYS + CLOSE UP CHANGING PERSPECTIVE

PLANES WITH VORONOI OPENINGS + BLUE BACKDROP + SLIDING EFFECT

PLANES WITH VORONOI OPENINGS + LIGHTING FROM BELOW


INTEGRATION INTO EOI:

NIGHT TIME : IMMATERIAL LIGHT SPECTACLE

It was clear that manipulating the effects of light on perspex and on such complex geometry creates a luminescent effect that is very immersive, almost hypnotizing. From here we decided to use this dynamic lighting in our final design proposal.

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FAB R I C A TION s i x

Light will be our metaphor for Wyndham’s people’s energy, it will shine as beacon for Wyndham, shining out its new identity.

Stop motion videos of different successful explorations : http://www.youtube.com/watch?v=ecUzYK6Wxhk http://www.youtube.com/watch?v=P9PrQIzcwnA http://www.youtube.com/watch?v=9OB3FgLv_Yc http://www.youtube.com/watch?v=g4JrKmW24yk

DYNAMIC PLAY OF LIGHT REPRESENTS THE DYNAMIC KINETIC ENERGY OF THE PEOPLE OF WYNDHAM DURING DAY TIME.. A SYSTEM OF INTERVALS BETWEEN EACH 'SONG' OF LIGHT WERE DEVISED TO CREATE AN INTRIGUING AND MORE EXCITING EXPERIENCE.

TIME SPAN DURING NIGHT TIME


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EOI SUMMARY

Technical Precedents:

The brief asks for a long lasting, eye-catching piece that will represent Wyndham’s identitiy as a new and emerging municipality, and also contribute to the ongoing discourse.

Which identity can be represented? And how does it relate to Wyndham? INSTALLATION ENRICHING INSPIRING

EYE CATCHING

LONGEVITY IMPACT

ACTS AS A PART OF AN ONGOING DISCOURSE

REVIEW

THE NEW IMAGE FOR WYNDHAM

OLD NEW FORMALDYNAMIC RIGIDRICH HISTORICALRECREATIONAL

RURALFUTURE

The old logo represents the old Wyndham, historical, and formal, in almost a conservative way, and the new logo represents dynamism, leisure and modernity. From the difference between the old and recently introduced logo and slogan “ city, coast, country” , it is clear that Wyndham envisions to be a very livable city that has all the potential to be the new recreational hub in Victoria. A place for recreation, getaway, retreat, without missing the hustle bustle of city life.

Parametric design tools are especially advantageous for this proposal because it allows quick experimentation and generation of new forms. It is an inexhaustible research and exploration tool for rapid generations of forms. It also allows the designer better strength in branching out their options with many more varieties and possibilities, alllowing them to choose the ultimate candidate that best fits the brief. The next advantageous aspect of parametric modelling is that it has the power to create geometries and forms that are beyond the human brain’s ability to rationalize and construct. It also has far better working memory to process these forms than a human brain’s. Most importantly, parametric design allows the rationalization of these forms and also an automation system of fabrication that will produce exact dimensions and accurate details.

An initial concept that challenges the brief.

How does it contribute to discourse: Conceptual precedents: Through the careful research, analysis and compilation of different state - of -the- art projects, design logic and themes were also compiled to shape the direction of the project. Themes are as follows: - buildings without forms but as environments - immersive in delivering a particularly shocking/ grappling experience - challening mundane everyday concepts

The idea of a traditional monument is being challenged. Monuments rely too heavily on its exterior form. We aim to challenge this notion by intriducing the idea that monuments does not have to rely on its form to be considered a monument. Instead, it should be the experiential qualities of an architectural piece that makes it monumental.


How is it feasible and deliverable? Explorations and Prototyping Through various research methods, several different digital models have been produced, tested against fabrication and material feasibility, relevance to the brief and Wyndham city, and finally realized into model prototypes. Clearly the parametric method we chose was suitable for the chosen fabrication method: laser cutting.

DAY TIME : IMPOSING PRESENCE OF CONTOURS

REVIEW

These prototypes show a very promising prospect in materializing the final design proposal. A rich design effect was produced in teh final prototype, incorporating visual elements such as lighting and surface undulation. Details in protoype fabrication has also been carefully thought of as footing structures to prop panels up individually..

NIGHT TIME : IMMATERIAL LIGHT SPECTACLE

IDEA OF CONSTRICTION OF SPACE, CREATING A CLIMAX THROUGH THE DRIVEWAY AS A DIFFERENT EXPERI� ENCE

Competitive design advantage Our final design concept incorporates a hybrid approach of not only designing but also researching to advance future design techniques. That has gone through tests of many research steps and has constantly been re-evaluated through meticulous discussions and consultations. As a result, our final prototype has reached a level of significant breakthrough in comparison to traditional non-research design method. Our final concept incorporates a hybrid approach into designing an ‘experience’. It involves time into consideration, and has a different mode (mood) of viewing during the day and during the night. We are offering a hybrid design solution that transforms the experience as the day transforms into night.

DYNAMIC PLAY OF LIGHT REPRESENTS THE DYNAMIC KINETIC ENERGY OF THE PEOPLE OF WYNDHAM DURING DAY TIME.. A SYSTEM OF INTERVALS BETWEEN EACH 'SONG' OF LIGHT WERE

TIME SPAN DURING NIGHT

CREATION OF A POLYSUR� FACE TO INHIBIT AND OPEN SPACES


LEARNING SCHEMATIC

REVIEW

CONCEPTUAL FRAMEWORK

understanding architectural discourse

understanding role of parametrics in architectural discourse

understanding INNOVATIONS OF parametrics in architectural discourse

FINALIZED CONCEPT TO IMPLEďż˝ MENT TO WYNDHAM DESIGN BRIEF

FINDING A DESIGN GOAL, INTEREST, CONCEPT

OUTCOME ?

EXPERIMENTAL DESIGN APPROACH

TECHNICAL FRAMEWOPRK

basic rhino & gh interface

developing gh understanding and techniques

GIVEN SET OF TOOLS FOR EXPERIMENTATION

REITERATIONS: PATTERNING EXPLORATIONS

DESIGN CHALLENGE 1

REPRODUCTION AND INNOVATION: PHYSICAL MODEL

IMPLEMENTATION TO FINAL DESIGN: CONSTRAINS OF REALIZATION, FABRICATION, CONDITIONS

Overall the learning experience has been quite messy. The links going back and forth in the diagram above show just how interlinked and inseparablethe methods taken were. More importantly, there is the fact that these methods always inform each other, but not neccessarily in a linear way, making the design process altogether messier but a richer experience.


key achievements: FABRICATION

key achievements: RESEARCH

Fabrication techniques has limitations. Sometimes using computational tools lets you in on a false notion that everything can be computer automated and fabricated. But really, most of it is still you driving the process. The computer still does not design for you, and it does not think. It merely shows you your thinking efforts, but in the end it is up to you to drive teh process and make it happen.

Compared to other design subjects, we are more exposed to fabrication techniques and qualities of materials and what is possible with these material qualities. With our own research that is set at our own pace and direction, we have learned the different properties of materials. The difference between MDF and perspex, and where would you ideally use them, and what effects you can achieve with them.

brief CONCEPTUAL FRAMEWORK

idea

design outcome

tools

tools

tools

The techniques of fabrication , mainly laser cutting are very limiting in terms of the geometries that we can produce. By far the most creative extendsion we can get from laser cutting is creating molds to achieve a solid 3D form.

REVIEW

REVIEW

One of the most beneficial aspect of this course is that it introduces us to a new design methodology: which is design through research. We were introduced to a complex series of steps that ensures we have the necessary skills and framework before being asked to compile those sets of understandings and skills to innovate and more importantly, learn from your process, critique it during your progress, and learn from your process and mistakes.

Time management is also an important skill in terms of fabrication. As the fabrication resources are limited, we have to work efficiently to get the definitions working to fabricate in time.

key achievements: GRASSHOPPER Learning grasshopper was not particularly easy. i have learned that when scripting it is essential to: 1. do simple things first 2. understand them and learn to do them right 3. add new layers of scripting on top of them 4. package it in simple groups 5. repeat


key achievements: working in groups No other studios have promoted groupwork that goes on for the whole semester. This is both its strength and limitation. Working in groups has been a completely new experience. One learns the balance of not being too imposing and not being too submissive with your ideas and intentions.

REVIEW

We learned that collaboration means better results only if your team dynamics is good. Along the way we’ve picked up new team social skills, task management, task allocation, and even leadership and support. No doubt these skills will be needed in the work force later on.

key achievements: DESIGN NARRATIVE A huge part of this course revolves around structuring your arguments and building a coherent design narrative that wioll give you and your team a competitive advantage to get comissioned to do the project. Making coherent design anarrative and argument requires a synthesis of (technical: grasshopper) knowledge, space, placemaking, deep understanding of the brief, knowledge of Wyndham city character understanding of archietcture as a discourse fabrication techniques material qualities implications of forms generated with parametric tools


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FURTHER DEVELOPMENT

Future developmental goals: 1. Lightweight structural material/ frame 2. Real life joints between perspex panels - how this will be achieved, and how that affects the fabrication technique 3. Fitting the light fixtures into the structure 4. Form needs to be ‘invisble’ during daylight. To make the monument not abou tthe form and about the experience, some sort of CAMOUFLAGING DEVICE had to be implement-

chosen site: directly adjacent to the entrance to wyndham city. Direct proximity to Wyndham


Bibliography Burry, Mark (2011). Scripting Cultures: Architectural Design and Programming (Chichester: Wiley), pp. 8 - 71 “Banq restuaurant”http://app.lms.unimelb.edu.au/bbcswebdav/pid-3493375-dt-contentrid-10433692_2/courses/ABPL30048_2012_SM1/Case%20Studies/BANQ%20Restaurant%20-%20Office%20DA%20%28Miscellaneous%20Images%29.pdf [ accessed april 15 2012] Ben Pell, ‘Airspace Tokyo’, in The Articulate Surface : Ornament and Technology in Contemporary Architecture (Basel, London: Birkhäuser ; Springer distributor, 2010), pp. 86 - 89 Christine Killory, and René Davids, ‘De Young Muesum’, in Detail in Process. 1st edn, Asbuilt (New York: Princeton Architectural Press, 2008), pp. 100 - 111 Diller, Liz,(2007) , online talkshow video, ‘ LIz Diller plays with Architecture’ <http://www. ted.com/talks/liz_diller_plays_with_architecture.html >[accessed april 20, 2012] Kolarevic, Branko, Architecture in the Digital Age: Design and Manufacturing (New York; London: Spon Press, 2003), pp. 3 - 62 Letkemann, Joel,(2007) online paper, ‘ The Blur Building and Architecture’s Deathwish’ url http://www.joelletkemann.com/downloads/Blur%20Building%20-%20Joel%20Letkemann%20-%20071219.pdf, [accessed march 7, 2012] Modcrin, Leo, online video interview, (2011) ‘Leo Modrcin, Croatian Pavilion, Arsenale’, http://www.domusweb.it/en/video/leo-modrcin-croatian-pavilion-arsenale/, [accessed march 25, 2012] Renfro, Charles, “Blur Building” A + U: architecture and urbanism, May 2006: 62 - 73 Richard Williams, ‘Architecture and Visual Culture’, in Exploring Visual Culture : Definitions, Concepts, Contexts, ed. by Matthew Rampley (Edinburgh: Edinburgh University Press, 2005), pp. 102 - 16. Seyfarth, Robert, ‘Ornament in Architecture’, essay published in The ENgineering Magazine, August 1892, http://www.colorado.edu/envd/courses/envd4114-001/Spring%2006/ Theory/Sullivan-Ornament.pdf [accessed march 20,2012] Schumacher, Patrick, (2008) ‘Parametricisim as Style - Parametricist Manifesto’ http://www. patrikschumacher.com/Texts/Parametricism%20as%20Style.htm [accessed april 24, 2012]

Vera Bühlmann, online paper, ‘Genuinely procedural shapes.Neo-baroque ornamentation, architectonic articulations’, < http://ethz.academia.edu/VeraB%C3%BChlmann/ Papers/1343264/Genuinely_procedural_shapes._Neo-baroque_ornamentation_architectonic_articulations>, para.2 of 10 [accessed march 23] Wyndham Gateway Project Brief http://app.lms.unimelb.edu.au/bbcswebdav/pid3474008-dt-content-rid-10327484_2/courses/ABPL30048_2012_SM1/Project/Project%20Document%20-%20COMMENTED.pdf [accessed 2 may 2012] Yehuda E. Kalay, Architecture’s New Media : Principles, Theories, and Methods of Computer-Aided Design (Cambridge, Mass.: MIT Press, 2004), pp. 5 - 25 Zarnic, Tonci,(2010) ‘ Interview with Official PUblication of Venice Biennale’, http:// www.pavilion.hr/download/book.pdf [accessed april 19, 2012]


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