YE DONGLIANG ART/DESING/ARCHITECTURE
PORTFOLIO OF DONGLIANG YE 2010-2018
DONGLIANG YE | CV +34 657 668 600 dongliang.ye@iaac.net
Dongliang Ye is an architect from China. He preciously worked for Playze Architects where he was involved in projects of various scales from architecture to urban planning. He currently graduated from Institute for Advanced Architecture of Catalonia(IAAC) in Barcelona with masters in advanced architecture.
WORK EXPERIENCE 05/2018 to Present
Architect / Urban Designer, Why Art Projects SL(Guallart Architects), Barcelona, Spain Participating in the Shenzhen Xiangmihu Area Urban Design Competition(1st prize) and Chengdu Tianfu Olympic Sports City Urban Design Competition.
01/2014 to 09/2017
Freelance Architect, Guangzhou, China / Barcelona, Spain Director: Participating in the Shenzhen Bay “Super City” International Competition Desindeg Xikuai Restaurant, Karst Restaurant and House Shanzhai.(From concept to construction)
12/2011 to 01/2014
Project Architect and Architect, Playze Architects, Shanghai, China Project Architect: Taking main responsibility in the projects of Sanya Farm Urban Design, Tanglang Island Hotel Architectural Design and Suzhou River Warehouse Design. Architect: Designing and participating in the construction of the projects of Ningbo Urban Planning Center, Jiading Huilongtan Restaurant , Jiujiantang Villa and Tony Club Working in the Mantis Island urban design, Chaodao Island urban design , Jiading Laochengnanmen urban design and architectural design. Taking part in the Aalto University Design Competition and the Daegu Library Design Competition.
07/2011 to 12/2011
Architect / Urban Designer, Pesch & Partner Architects, Shanghai, China Participating in the projects of Chongqing Xiema District Residential Area Design, Xuzhou Sequoia Ecological Agricultural Park.Planning and Architectural Design and Dazhou Urban Design.
EDUCATION 09/2017 to 03/2018
Researcher of Open Thesis Fabrication program Institute for Advanced Architecture of Catalonia (IAAC),Universitat Politecnica de Catalunya(UPC), Barcelona.
10/2016 to 06/2017
Master in Advanced Architecture (MAA) Institute for Advanced Architecture of Catalonia (IAAC),Universitat Politecnica de Catalunya(UPC), Barcelona.
09/2007 to 07/2011
Bachelor of Arts((Architectural and Environmental Art Design)) Guangzhou Academy of Fine Arts, Guangzhuo. 2010: Awarded the Second Prize Scholarship for Merit Students for Academic year 2009-2010 of Guangzhou Academy of Fine Arts 2010: Awarded the Third Prize in the 7th Annual National Higher Education Award of Architecture and Environmental Design (Course Group)
EXHIBITION 05/2017 to 05/2018
1st China Urban Public Art Exhibition , Beijing/Xi’an/Guangzhou/Shanghai
12/2017
Active Public Space Exhibition, Barcelona
06/2017 to 07/2017
Living (in) Future Cities - Visions for the Experience Era at IAAC End of Year Exhibition, MUHBA Oliva Artes, Barcelona
SKILLS Drafting & Graphics: AutoCAD, Indesign,Illustrator,Photoshop, Lightroon 3D Modeling: Rhinoceros, Grasshopper, SketchUp Programming: Arduino, Processing Fabrication: Robotic Arm, 3D Printing, CNC Miling, Laser Cuting
Languages: English, Chinese, Cantonese
ACADEMIC
PROJECTS
DIGE ADOBE -ADOBE PRINTED PASSIVE HABITAT Type: Academic Responsibility: Prototype Design, Detail Design, Digital Fabrication, On-site Construction Advisor: Alexandre Dubor, Edouard Cabay Research team: Daniele Fiore, Filipp Sevostianov, Gelder van Limburg Stirum, Quan Li, Sheikh Rizvi Riaz, Ya Chieh Chang Location: Barcelona, Spain Status:Built Date: December 2017 - March 2018
Introduction Brief Open Thesis Fabrication program(OTF) is a 6-month applied research program that focuses on the creation of passive habitat through design enabled by additive manufacturing technology based on recyclable earth-based composite originating from adobe. Research focus The major investigations include design parameters in robotic construction that enhance climatic and structural properties innate to the material. Thermal properties such as transmittance is regulated through geometry design on the global shape, surface texture and ventilating cavities on the level of precision by robots. Structural properties are reinforced through the design of local stiffness. Methodology The program is composed of a series of workshops and lectures on above-mentioned performance explorations and experiments on the consequent design prints of various parametric configurations. A final housing 1:1 prototype is prefabricated and constructed in order to test the climatic and structural design over a 12-month monitorisation using embedded sensors.
Material
Fabrication Tools
six-axis robotic arm
self-developed extruder
Workflow
PreFabrication
Design Strategy
Computational Design
Recycling
Material
Tolerance Check
Construction
Recycling
Workflow Material
Prototype Objective
Wall System Structure, energy transmission and energy exchange are the key design parameters for the wall design. e wall is designed in two sections to rationalise its performance. In the le it is designed to gain heat for winter which consist more insulation and less cavity on the other right section is designed to release heat for summer which provides less insulation and more air cavity for ventilation.
Climatic Strategy
climatic study
Sun-shading Angle Strategy
facade study
summer
summer
winter
winter
Structural Strategy
Force Diagram
Wall Design
structural study
Detail of Block Interlocking
Detail of Connections Wood and Adobe
Cable driven parallel robot(CDPR)
ADBODE FOOD HABITAT
-ADOBE 3D PRINTING PROJECT IN VALLDAURA Type: Academic Responsibility: Wall System Design, Material Research, Digital Modeling, Drawing production Advisor: Alexandre Dubor, Edouard Cabay Collaborator: Quan Li, Sheikh Rizvi Riaz Location: Barcelona, Spain Status: Concept Design Date: September 2017 - December 2017
Introduction Architectural practice, building technology, industry and manufacturing process increasingly adopting and integrating the contemporary advancement of technology of 3D printing, digital fabrication, robotics and automation in construction in different scales. Additive manufacturing(AM) derived by CAD software’s leading architects and designers to create more complex geometry, optimizing shapes, materials and energy more precisely within very short time. AM is still growing while it is rapidly adapting new technologies which gradually advancing construction policies, mass manufacturing process and creating new bridges between industry, contractors and architects. The strategy of this project is to explore the potentials of large scale 3d printing of clay by designing a passive habitat. As the site located at Valldaura natural park, a mountain location in Barcelona characterized by a humid climate with a mild, humid winters and warm to hot summers. The proposal is an individual habitat embedding food production system in the architectural design, combining accommodations and food storage, cultivation, exhibition, and other activities related to the food lab process where researchers as well as the community can interact. Another important aspect is to make adobe printing process more self-sufficient, by using locally available clay which is natural and biodegradable, consist minimum waste and which has good thermal inertia. And also, to generate renewable energy on another location in closest distance at a possible high mountain area where it has enough sunlight and wind which can produce enough renewable energy that can be used for the construction process. Different climatic strategy is explored to define the global geometry, to ensure the use of passive solar energy and to optimize heat gain by creating self-shadowing surface based on solar radiation through computation. In the wall system controlled thermal cavity and insulation is designed to ensure thermal comfort of interior. Seasonal plants are arranged on specific surface to reduce solar radiation. The fabrication strategy is based on the use of a cable driven parallel robot(CDPR) with an integrated CNC control to automate the movement of a 3D extruder.
Habitat Human Sun
Shading/ Cooling Food
Plants
Food lab is a laboratory of food research in the Valldaura . The proposal is to build an adobe a habitat that combines life with food to promote the activity of the food research laboratory in valldaura. Which may provide the reside, food storage, cultivation, exhibition, and other activities related to the food lab process where researchers as well as the community can interact.
Self-Suffecny Strategy
Excavation
Self suffiency_printing process Localy available Natural and biodegradable material Maintenance and repair is easy Fully recycled and does not consist any waste
Material
Section A-A’
Zero ecological footprint Earth's thermal inertia Passive solar energy Robotics and automation in construction On-site construction Optimizing shapes, materials and energy
Technology: Additive Manufacture (AM)
Adobe printing process
Energy
+220.0 m
Advancing construction policies, mass manufacturing process Advancing construction policies, mass manufacturing process
+245.0 m +250.0 m +255.0 m +260.0 m +265.0 m +270.0 m
Reduce energy of material manufacturing process Production of energy from solar and windmill Use of passive solar energy
+275.0 m
Optimize the form to ensure low energy consumption
+300.0 m
Ecology
Food production Use of seasonal plants which helps to increase shadow on the wall Use of passive solar energy
A +325.0 m
+330.0 m +335.0 m +340.0 m +345.0 m
+350.0 m
0m
50m
n Filtering
m
Grinding Drying
Material packeging Transporting
Material Storage
Wood CNC
Feeder
Cable robot (CDPR)
Soil collection
Cutting Trees Sawing
Machine Controller
On Site fabrication
Structural Controlled Seasoning Timber drying timber
Debarking
Wood collection
Solar panne Windmill (solar energy) (rotational energy)
Energy
Adobe printing as passive habitat (On site robotics) Valldaura, Barcelona +155.0 m +150.0 m +140.0 m +150.0 m +155.0 m +160.0 m +165.0 m +170.0 m +175.0 m +180.0 m +245.0 m
location of soil sample Proposed soil to be used Proposed area for wood collection J +175.0 m
I2 I1
+285.0 m
+290.0 m
A’ +295.0 m
E
+180.0 m
H
+185.0 m +275.0 m
J1
+190.0 m
Proposed power plant Project location
D
+305.0 m
Valldaura
C2 C1
F
B1 B2 A2 B3 A1
+260.0 m +270.0 m L K
G
100m
Proposed location for soil collection
M
+275.0 m +285.0 m +295.0 m +300.0 m
Samples of Local Materials
Test of Local Materials
ďź‹ 86% of soil(sample D)
ďź? 14% of water
testing materials
Result: (experimental data: if exturdate is proved to hang longer than 250mm which means it is a printable material) 1.20mm diameter sample is proved to successfuly hang its own weight longer than 500mm. 2.15mm diameter sample is proved to successfuly hang its own weight longer than 500mm. 3.10mm diameter sample is proved to successfuly hang its own weight longer than 500mm.
Use different soil for different functions
C1
D
C1
plant
D
Wall
G G
foundation
WALL SYSTEM
SCALE 1:5
Wall System The walls of the building use wavy surfaces. This facade gives the building a good shade in the summer and more sunlight in the winter. Based on this, we will implant different functions into the wall system.
winter radiation
winter radiation
physical model testing
Vegetables are distributed on areas with high radiation. Vegetables will provide more shadows for buildings in summer, but will not grow in winter.
Recycling rainwater for irrigation of Vegetables
Opening are distributed on areas with low radiation.
Control the shape of the openings so that sunlight can be directed into the room in winter.
459.1 indoor planting area 104.6
75.0
shade area/outdoor planting area 75.0
50.0
104.6(minimum value)
un c
on s
ingh
tru ct
t pa
th at
an gle
13:0
30 .0°
0, 1s
t,jun
e
N
ma xim
SECTION 1
radiation(maximum value)
,1
em
be
r
30 .0°
ec
13:0
st,d
co ns tru ct an gle
:00 13
th at
at
t pa
ath
ingh
tp
un
gh
ma
xim
nlin
sunl
su
0, 1s
t,jun e
sunl
ventilation cavidad 50.0
sunlingh
t path at
13:00, 1st,ju
ne
sun
SECTION 2
radiation(maximum value)
104.6 104.6 indoor planting area
50.0
75.0
75.0
ventilation cavidad
50.0 104.6(minimum value)
indoor planting area
shade area/outdoor planting area
459.1
50.0
75.0
75.0
ventilation cavidad
50.0
173.2(maximum value)
shade area/outdoor planting area
527.8
50.0
75.0
75.0
50.0
ventilation cavidad 527.8
TOP LINE BOTTOM LINE
SECTION 1
104.6 indoor planting area
PLAN
WALL SYSTEM
SCALE 1:5
SECTION 2
173.2(maximum value)
shade area/outdoor planting area
lin
t gh
pa
th
at
13
:00
,1
st,d
ece
mb
er
Section Research 30.0 °
section A
section B
section C
section D
Volumetric Research Shadow analysis of roof
Shadow and Radiation comparison based on roof wall height and orientation of global geometry
_A4
S: 1662.0 R: 22034
Radiation min 33182.87736
Shadow max 10315345.0
_4
_3
_B4
_A3
S: 1429 R: 22629
S: 647 R: 23076
_2
_B3
_A2
_B2
_5
S: 2267 R: 23312
_A1
S: 1828 R:22461
_4
Shadow min 9318344.0
S: 719 R: 22162
S: 1493 R: 22751
_6
_1
Radiation max 35696.359615
_B6
_B1
S: 706.0 R: 24237
S: 2170 R: 22132
Deformation module: Base geometry(fixed): 6mX6m Floor height(fixed): 2.5m Roof wall height (min): .9m Roof wall height (max): 2.1m
_B5
S: 2500 R: 21819
Distribution of insulation
Distribution of Vegetables
Distribution of Windows
SPONTANEOUS FARM Chengzhongcun(Urban Village) Research
Type: Freelance Work Role: Project Director Partner: Fei Zheng Location: Shenzhen, China Status: Conceptual Design Date: August —May 2015
“Spontaneous order is the vital force to resist totalitarianism”, an important theory of Friedrich August von Hayek, was first proposed in his book The Road to Serfdom in 1944. Interestingly, Chengzhongcun is a very rare spontaneous type of community that survives from the siege of authorities and capital operations in China.
The formation of Chengzhongcun The dilemma of
The formation of Chengzhongcun
Rural Society
Urban Planning
Farmers have the ownships of their residential land. Shenzhen used to be consisted of many villages relied on fishing and cultivating
The urbanisation started from the Economic Reform in late 70s and road grids gradually added to rural villages.
Less Farmland The rapid urbanisation swallowed farmers’ cultivated land around their village.
Mode 1: Moving to city During the process of urbanisation, government and developers take over farmland of original villagers. Farmers are compensated with new apartments and money. They enter to city and begin new lifes. However, they gradually lost their land and their cultivating skills.
To combine the
Could there be any comprom their agricultural technique
Original villagers
Enter to the city
Government and developers
Mode 2: From farmer to landlord Because of the rapid development of cities, many workers from other places come to Shenzhen in order to seek better opportunities, more residential buildings are required. Many villagers consider it a good chance to earn money instead of making a living by cultivating. Therefore, they change houses into framed multiple-floor residential buildings. After years, these buildings cannot meet the increasing demand of migrant workers. Villagers extend their buildings either by adding more floors or directly building new ones nearby. They make more money. However, the density of the community rises quickly, which leads to series of problems such as poor sunlight, unsanitary conditions and bad security.
As the d dividend of migr as well a Chengzh fied livin the value villagers means where c condition farmland
Extend into multiple dwellings
Original villagers
Become landlord
Migrant workers
Higher density for more
More migrant workers enter to the city
Shenzhen Gangxia
Urban Village Popularity
0
Hong Kong
470000
10 5
10km
Gangxia, a typical Chengzhongcun site in Shenzhen, China, is completely encircled by high-rise residential and office buildings. As the pictures showing, in order to pursue maximized profits, the distance between two houses are from only 0.5 to 2 meters and main roads are reserved only about 5 to 6 meters.
Strategies From perspective of the masterplan scale, reducing the building density becomes first priority. However, this will definitely cause the decrease of floor areas. From villagers’ point of view, compensating their floor areas will be the premise of the next step. The original floor plans are divided into crops planting areas and SOHO offices or apartments, creating a complex including commercial spaces in lower floors and residential spaces in higher floors. The floor areas that changed into planting areas will be compensated by upper additional apartments. As a result, the total GFA stays unchanged. Newly built upper apartments can retain the original structures, which can be economical and sustainable. This renovation will attract the public attention of surrounding communities because of the organic food provided in the new agricultural projects. Additionally, commercial and residential programmes can also improve the vigour of the community. The original villages can benefit both from the increase of house rent and the profits of agricultural products.
Original Site
Reduce Density
Transform Into Planting Area
RES
CE IDEN
TEL /HO
FARM O SOH
RES
IC /OFF
E
CE IDEN
PUBL
IAL
C MER COM
Original Residence Original Residence
Removal Of Of Walls Removal Walls
Retain Original Structure Retain of of Original Structure
IC SP ACE
COM
CIA MER
L
Creationof of New Programmes Creation New Programmes
Concept Sketch Concept Sketch
Original GFA = New GFA Using parametric research and design tools such as Grasshopper can efficiently create and edit each building’s volume. Taking the percentage of original areas and sunlight requirements for crops as the parametric data, this method can generate rational outlines according to the various shapes and heights of original buildings.
D
L
a0.3 b0.5
a0.3 b0.6
a0.3 b0.7
a0.3 b0.8
a0.3 b0.6
a0.3 b0.7
a0.4 b0.3
a0.4 b0.4
a0.4 b0.5
a0.4 b0.6
a0.4 b0.7
a0.4 b0.5
a0.4 b0.6
a0.5 b0.3
a0.5 b0.4
a0.5 b0.5
a0.5 b0.6
a0.5 b0.7
a0.5 b0.4
a0.5 b0.5
30%
b· D
a·L
a0.3 b0.4
Ratio of New Floor Area to Original Floor Area
40% a0.6 b0.3
a0.6 b0.4
a0.6 b0.5
a0.6 b0.6
a0.6 b0.7
a0.6 b0.3
a0.6 b0.4
a0.7 b0.3
a0.7 b0.4
a0.7 b0.5
a0.7 b0.6
a0.7 b0.7
a0.7 b0.3
a0.7 b0.4
a0.3 b0.8
a0.3 b0.9
a0.4 b0.7
a0.4 b0.8
a0.5 b0.6
a0.5 b0.7
a0.6 b0.5
a0.6 b0.6
a0.7 b0.4
a0.7 b0.5
Original Floor Area
D
L
Original GFA
a0.3 b1.0
New Floor Area
b·
D
a·L
a0.4 b0.9
a0.4 b1.0
a0.5 b0.8
a0.5 b0.9
New GFA a0.5 b1.0
a0.5 b1.0
60% a0.6 b0.9
a0.6 b1.0
a0.7 b0.8
a0.7 b0.9
50% a0.6 b0.7
a0.6 b0.8
a0.6 b0.9
a0.6 b1.0
a0.7 b0.6
a0.7 b0.7
a0.7 b0.8
a0.7 b0.9
70% a0.7 b1.0
a0.7 b1.0
a0.3 b0.8
a0.3 b0.9
a0.3 b1.0
a0.4 b0.7
a0.4 b0.8
a0.4 b0.9
a0.5 b0.6
a0.5 b0.7
a0.5 b0.8
a0.6 b0.5
a0.6 b0.6
a0.6 b0.7
a0.7 b0.5
a0.7 b0.6
a0.7 b0.7
a0.3 b1.0
a0.4 b0.9
a0.4 b1.0
a0.5 b0.8
a0.5 b0.9
a0.5 b1.0
a0.6 b0.7
a0.6 b0.8
a0.6 b0.9
a0.7 b0.6
a0.7 b0.7
a0.7 b0.8
In accordance with the unchanged GFA principle, volumes will vary with the different transforming ratios. Specific to each building, the additional height also varies due to the original disparity.
Transforming from 70% to 40% of original areas into new volumes
70%
60%
50%
40%
Spontaneous Order Chengzhongcun is probably the last spontaneous type of community that survives from the siege of authorities and capital operations in China. Under the guidance of government or developers from the strategies above, villagers can decide freely whether to renovate their existing houses or not. This also represents the “spontaneous order�, the community spirits of Chengzhongcun.
Spontaneous Vitality Villagers regain their cultivating skills after transforming their own houses into a urban farm complex. The products can be 100% organic under the guidance of agricultural instructors. Since the problem of environmental pollution and food pollution caused by industrial development and urbanisation is more aware of by public. People tend to choose organic food even though they are much more expensive. The profit of this organic product can remarkably increase income of villagers. At the same time, standardised management system can improve the influence of community and strengthen villages’ sense of belongings. People living in downtown would like to go to Chengzhongcun farm to experience the process of producing organic food. As a consequence, Chengzhongcun becomes a mixed use of spaces with people from different background. This spontaneous vitality completely improves the living condition in Chengzhongcun.
RESIDENCE
HOTEL
FARM
SOHO
SOHO RESIDENCE RESIDENCE
MERCIAL
FARM
MUSEUM
FARM
COMMERCIAL
MUJI Store Type: Academic/Individual Advisor: Yang Yan Location: Guangzhou, China Building Area: 418m2 Status: Conceptual Design Date: September - October 2010
Introduction It is a program which took up a four-week major design course ---- Environmental Information Design and I finished it in the senior year. In the beginning, I did a research of the relationship between information and space. After that, I went to Beijing Road with my first half effort on-the-spot investigation.
Research I did not study the assigned brand space research as our course required, however, I teased out the relationship between information and space from a larger range. I clarified the similarities and difference before and after the appearance of cameras, and made a comparison between physical shopping and on-line shopping. In the end, I made a conclusion of space information transmission in this information age.
Transmitting The Appearance Of Camera Transnuting Information InformationBefore Before The Appearance Of Camera
SPACE
PEOPLE
MEDIA
(local residents, a few besinessmen/vistors/follwers)
(book, a few besinessmen/vistors/follwers)
PEOPLE
sculpt color
vision
texture
hearing
word
construct
touch
sound
light
smell
image
layout
sense
interaction circulation
Only two approacher, vision-picture-vision and hearing-sound-hearing(dialogue) are used to convey informattion olirectly by sense. Oder sonsory information istransformed and delivered by using “synaesthesia” and abstract expression. Signal and language.
vision hearing
Sound is the most direct way for people to communicovte and the main way to send a message in the period lacing of communication tools. However, it’s quite limited to convey information through human themselves. According to the reseouch by British anthropologist Robin Dunga, one person can manage to have 150 people in his interpersonal circle.
Transnuting Information InformationAfter After The Appearance Of Camera Transmitting The Appearance Of Camera SPACE
PEOPLE
MEDIA
PEOPLE
(mainly)
(network, TV, broadcasting, vedio and book)
(mainly)
sculpt color
vision
texture
hearing
word
construct
touch
sound
wireless
light
smell
image
network
layout
sense
vidio
interaction circulation
objective/material
The appearance of camera, gramophone and vcr has varified the methods of recording. describing and transmitting information. Fixed space is also pass on information to the world throuh these mediums.
abstract
sense
vision hearing
TV The appearance of network makes the world much easier to contact. “Upload” makes everyone easy to carry out the production and consumation of information. Therefore, not a few, even everyone can convey information each other.
sense transformation
abstract transformation
Mode Of Transmitting Information
Methods
Kinestate
Information Carner
Way To Convey Information
Amount Of Information
Accuracy Of Information
Scope Of Information
Convey Speed
Information Convey Cost
Information Update Speed
High
Building
Architecture Tag System Product
fixed
Street Real Shopping Shopping Mall
Information is comprehensive but easy to misxommunicate
Vision Hearing Touch Smell Sense
Vendor Vechicles TAG Goods
Veador/ Market
Mail-Order flowing Virtual TV-Shopping Shopping
On-Ling Shopping
Large
Comprehensive information with highly accuray
Magazine Neaspaper Website
Small
Linvited but can enlarge the scope throage transforming pictures
Medium
Quite High
Medium
Minimum
Quite Low
Slow
Specific People
High Medium
TV Phone System Vision Network Hearing
Super Fast
Information is one-sided but supcemely accurate Tremendous
Network
Quite High
Extra wide range
Quite Low
Super Fast
Perception Of Brand Space
Elevation Signboard Shopwindow
Exterior
Mainly By Its Own Information Output the construction should keep in great similarly with its brand quality. A shop should make its appearance tally with its inner product, so that target consumers can resonate with its design and concept. That’s how to attract customers.
Brand Perception
Plan To Buy
Understand Product Information
Arrive Outside
Arrive In Shop
The on-line store should adapt to the information transmission through cameras and vedios.While the physical store is highly requited to have some peculia traits that customers can easily remenber and describe.
It’s suggested that a shop should give a sense of pleasure.
Customers’ Feeling Of Shop Whether To Buy
Leave The Shop
Customers’ Feeling Of Product
It’s strongly created by the interior design whichis to foil the products and exaggerate atmosphere.
Mainly By Auxiliary Information Interior Light/Material/Colot/Shape/Interaction/Layout/Circulation
Ofter Taste And Memory
Brand Perception Lasts
Program I chose MUJI brand, whose concept store is located in Beijing Road, a historical business walking street. The construct was built in 2000 and both sides are historic listed buildings-- Arcade.
Concept-Filter I placed the main function in the last two underground layers, setting back for banyan. Apart from the section near the street, other three sides were surrounded by ground glass and they showed as a U-shape. Through the faint glass walls, we could have a vague view of the two sides arcade with a sense of history. It not only responded the context of the surrounding historical blocks, but also mixed with a peculiar hazy oriental aesthetics trait of MUJI. The U-shape matched the conception of MUJI and endowed the construction one more message interface which the shops in both sides lacked. The whole design was like a colossal filter, reflecting the things around with its own feature.
Original site
Set back for the tree and put the program into ground floor.
Use “ filter” to encircle the space.
Extend the corridor of the arcade
Make a atrium to attract people
Set back for the tree and bring in the light
Landscape ramp for people’s activities
Final form
model
0
0
5m
5m
masterplan 5m
0
B2 floor
5m
B1 floor
0
first floor
5m
second floor
third floor
SORO
LIGHTWEIGHT PASSIVE SHADING SYSTEM Type: Academic Responsibility: Prototype Design, Digital Fabrication, Programming Advisor: Areti Markopoulou, Alexandre Dubor, Angelos Chronis Collaborator: Nasser Ghannam, Guoliang Zhang, Mohamad Al Chawa Location: Barcelona, Spain Status: Finished(Invited to participate in the 1st China Urban Public Art Exhibition, Active Public Space Exhibition and Living (in) Future Citie Exhibition) Date: January - June 2017
Introduction Soft robotics (SoRo) is a fairly recent development in the fields of science and engineering. and it is slowly making its way into different industries, including medicine and architecture. The most prevalent issues of soft robotics can be divided into two main categories. Soft robotics offer unmatched physical versatility and potential. This is mainly due to their flexible and sometimes, elastic nature. As well as their high intractability with a large variety of materials.Pneumatic systems used to power the robots require large amounts of active energy, usually produced by bulky, noisy machines. And the scale at which they can perform architecturally remains unclear. Initial Operations SORO attempts to tackle the two prevalent issues related to soft robotics {First, the methods currently in use to power these robots. And second, is the scale at which these systems are manufactured.} through establishing passive operation techniques and studying the performance of the robotic system in multiple construction scales and applications. This will be achieved through the use of liquids with relatively low boiling points. Making for an easily repeatable pressure system. The system will also be tested for different performances and scales. The initial studies involved silicone pockets filled with various liquids and subjected to heat. These pockets are then left to reach a temperature of 60 C and observations are then carefully documented. The tests were conducted in a room temperature of 20 C. Each prototype was tested 15 times to insure the repeat-ability of the inflation process. With each test the prototypes were carefully checked for leakage. The Key aspects that we chose to observe are the duration in which the system reaches the desired temperature and the degree of inflation. Other parameters were also changed through establishing a matrix of varying thicknesses and liquids.
Casting Process Creating an alternative adaptable passive shading system that is capable of creating a micro climate to accommodate specific uses. Creating an efficient production system for the prototype was quite challenging as silicone was far less predictable than expected. Molds were mainly created via 3D printing and laser cutting. However, the final mold was 3D printed as it had a two part configuration that would have been difficult to laser cut. The active heater was tested with silicone as a protective layer from the liquids as it was to be embedded in the liquid container. The final 3D printed mold was made in two interlocking part and a third mold for the base that would be attached after the silicone is dry. The systems active heating component is integrated within a silicone pad to protect it from liquids. The base and main element were then attached together using silicone as an adhesive and then placed in an oven at 60 degrees Celsius to cure.
Video of Porject
SUN GASEOUS ALCOHOL
TCHANGE FROM
INFLATED SILICONE
GASIFICATION
SILICONE LIGHT SENSOR
LIQUIDl ALCOHOL
TEMPERATURE SENSOR
HEATING
HEATER
ARDUINO
ENERGY
Protoype A Concept
Prototype A Combining all of our previous research and testing, we developed the preliminary prototype shading system. The system consists of singular triangular units that are operate individually. Through the heating of the liquid inside the container, it evaporates into a gas thus expanding through the piping system into the silicon pockets, causing them to inflate and provide shading. Furthermore, when the heat depreciates, the gas cools back down into a liquid and thus causing the pockets to release the air causing the interesting state of “negative pressure�. In addition, the silicone pockets will remain in that state until the liquid is heated once more. However, after conducting standard testing issues with prototype A became very clear; the bulkiness, reliance on heating through an Arduino, and the limited motion cause by the form of the pockets.
Group Working Status Protoype A
Prototype B The goal of the next prototype was: creating an alternative adaptable passive shading system that is capable of creating a micro climate to accommodate specific uses.that is light, relatively cheap, and is suitable for a wide range of architectural typologies with easy attachment solutions.
Protoype B Concept
Protoype B
Protoype B Acon
Protoype B Fabrication
Protoype B
Design Application Using radiation analysis and sunlight hours optimization a genetic algorithm was run to determine the ideal placement of the system on the facade. The case study building of choice is the 22@ Barcelona by Josep Mias. Situated by the Bogatell metro station in the Poble Nou district of Barcelona . This glass facade building makes an ideal subject for the integration of our system.
Design Application Logic
PLANT ORCHESTRA PHYSICAL COMPUTING
Type: Academic Responsibility: Prototype Design, Digital Fabrication, Arduino Programming Advisor: Angel Munoz ,Cristian Rizzuti Collaborator: Sotiris Yfantis , Krati Gorani , Ceren Yildirim, Irene Ayala Castro Location: Barcelona, Spain Status: Finished(Invited to participate in the 1st China Urban Public Art Exhibition in Beijing Today Art Museum) Date: March 2017
Video of Porject
Introduction Plant Orchestra is an interactive installation, a small garden composed of living musical plants, which react to gentle contact. Each plant reacts in a different way to contact by producing a specific sound. The plant song occurs through touch and the close proximity of the spectator. Our invisible electrostatic energy acts on the plant branches and encourages them to react. The plants sing when the audience is touching. A plant concert is created. The plants act as conductive/proximity sensors. A wire is connected to each plant and interferes with a closed circuit connected to the arduino. Whenever we touch the plant we interfere to the intensity of the electric current of the circuit which is interpreted into numeric values by the micro controller (arduino). These values act as an input for max7 controlling the volume of previously specified sounds/tracks. The audio is then transmitted to the speakers as an output to the user. Each plant reacts in a different way by producing a specific sound. The sound occurs through touch of the spectator. Our invisible electrostatic energy acts on the plant branches and encourages them to react. The plant sing when the audience is touching and a plant concert is created. Plant Orchestra forms a hybrid between the plants and the digital technology. Plants are natural sensors and are sensitive to various energy flow. Digital technology permits them to establish a relation between sound and plant. Our body continually produce an electrostatic energy which cannot be felt. This energetic cloud follows us like an invisible shadow and reaches lightly our environment.
Concept
Prototype Design
Fabrication
Sound Design
STRUCTURE
Pentagons with two joints at every side
Dodecahedrons structured by pentagonal faces with a wire system to hang the plants
Translucent pot to hang the plants to the polyhedral units
Units in different sizes
SOLAR PANEL SYSTEM FOR NAKAGIN CAPSULE TOWER BUILDING OS:TOWARDS THE SELF-SUFFICIENCY Type: Academic/Individual Advisor: Vicente Guallart, Pep Sala, Elias Kateb Location: Barcelona, Spain Status: Conceptual Design Date: April 2017
LOCATION
BUILDING TYPOPLOGY
[ UPLOAD EPW FILE ]
PRODUCTION DAILY SOLAR PRODUCTION CURVES
BARCELONA, SPAIN
BUILDING USE
RESIDENTIAL
LATITUDE
-90
0
+90
NUMBER OF FLOORS
0
100
[13]
LONGITUDE
-180
0
+180
[2.17°E]
FLOOR AREA
0
10,000
[3091SQM]
TIME ZONE
-12
0
+12
[+01:00]
POPULATION
0
1,000
ELEVATION
0
[41.38°N]
10,000
[143] PRODUCTION
NAME
[47M] HO UR S
CLIMATE
YS DA
RADIATION
DRY BULB TEMPERATURE (°C)
GLOBAL HORIZONTAL RADIATION (Wh/m
33
1100
30
1000
27
900
24
2
)
CONSUMPTION
800
21
700
18
600
15
500
12
400
9
300
6
200
3
100
0
DAILY CONSUMPTION CURVES LEVEL
0
1
2
3
4
[MODER ATE]
0 JAN
FEB
MAR
APR
MAY
JUN
JULY
AUG
SEP
OCT
NOV
DEC
JAN
FEB
MAR
APR
MAY
JUN
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AUG
SEP
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NOV
DEC
PRODUCTION
SOLAR PANEL SYSTEM HO UR S
L
P1
YS DA
L
P
P
STORAGE / BATTERIES solar panels
solar panels
solar panels glass
glass
EFFICIENCY
PRICE
CELL EFFICIENCY
0
25.6
[ 25.6% ]
PERFORMANCE RATIO
50
86
[ 75% ]
INSTALLATION
0
1
2
3
4
[0.00M €]
MAINTENANCE
0
1
2
3
4
[0.00M €]
WOODEN LAMP Type: Academic/Lamp Design
Advisor: Alexandre Dubor Collaborator: Daehwa Baek Status: Finished Date: 29 September 2016(from concept to fabrication in 6 hour)
PROFESSIONA
AL PROJECT
NINGBO URBAN PLANING CENTER Type: Professional Company: Playze Architects Role: Facade Research; Physical Models; Standard Query; Schematic Design Location: Ningbo, China Building Area: 25,000m2 Status: Under Construction Date: December 2011 - december 2013
Introduction Prompted by surging urban growth in many of the nation’s larger cities, the Chinese “Urban Planning Museums” are generally intended to communicate important city planning and development issues to the public. The Ningbo Urban Planning Exhibition Center interprets this concept by way of a forum-like design in which discussions between politicians, professionals and the public may take place. In the new Center, the lines between citizens and decision-makers are blurred; visitors are given rare access to the inner-workings of their city. Our goal has foremost been to create an engaging, accessible public space in the new district, and thereby strengthen both physical and social ties between the local government and community.
Urban Concept The Exhibition center anchors the urban district of Ningbo Eastern New City: a fresh suburban swath of equal parts high-rise and high-way, still searching for its own identity. Urbanistically speaking, the new Planning Exhibition Center aims to bring intimacy to these wild new spaces. The building’s faceted perimeter blends horizontally into it’s context, reacting and sometimes mirroring existing site conditions. The four large entrances lead to a lobby space and multi-story atrium. A circular loop passage brings visitors to and from a public roof-terrace, where they bear first witness to the very issues being debated and exhibited below. The loop’s different coves and mounds invite visitors to interact with the building both during the day and at night.
Spatial Concept The Chinese ribbon dance (Cai Dai Wu Dao) dates back to the Han Dynasty. A professional ribbon dancer can animate complex figures like wandering dragons in a single movement. Originally performed only for royalty, it emerged as an important medium for communication between different social classes. Inspired by this ancient artform, the building program, structure and envelope are woven together as a ribbon. Beginning at ground level, the ribbon wraps around the program; it defines volume and circulation-space. It guides visitors through the building, controls light, opens to views of the surroundings. The ribbon links program elements into a fluid sequence of space—a deliberate break from more conventional, static, “white box” museums. Instead, the spaces present no clear physical boundaries—they are blended together. This blending merges the visitor’s awareness of the architecture, the exhibitions, the different people and social classes into a contiguous, flowing experience. ডी
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ডी
੦ ਗ਼ ࣂ ڽ
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੦ ਗ਼ ࣂ ڽ
؇ࡇ ֽي ١ઃ
؇ࡇ circulation ֽي ١ઃ
Primary Circulation: travel to 4F via
Normal Exhibit Circulation: travel
Temporary
Exhibition:
access
Primary Circulation: travel to 4F via escalator or escalator or elevator, spiral down elevator, spiral down throughtravel atrium. Primary Circulation: to 4F via
Normal Exhibit Circulation: travel to 4F via to 4F via escalator or down elevator, escalator elevator, spiral through NormalorExhibit Circulation: travel spiral down through galleries. galleries.
Temporary Exhibition: access from 1F from 1F orwestentrance ramp westentrance down from or 2F access atrium. Temporary ramp Exhibition:
VIP Circulation: access from 1F west entrance, VIP Circulation: 1F elevator up to 2F + 3F VIPaccess areas andfrom 4F galleries.
Roof Circulation: access from elevator or exterior Roof Circulation: access from elestairs up from the landscape.
Restaurant: 1F restaurant access from landscape orRestaurant: temp exhibit, 1F roofrestaurant cafe access access from 4F or from landscape or temp exhibit, elevator.
through atrium. escalator or elevator, spiral down through atrium.
west entrance, elevator up to 2F + VIP Circulation: access from 1F 3F VIP areas and 4F galleries. west entrance, elevator up to 2F + 3F VIP areas and 4F galleries.
to 4F via escalator or elevator, spiral down through galleries.
vator or exterior stairs up from the Roof Circulation: access from elelandscape. vator or exterior stairs up from the landscape.
down from 2F atrium. from 1F westentrance or ramp down from 2F atrium.
Restaurant: 1F restaurant access roof cafe access from 4F or elevafrom landscape or temp exhibit, tor. roof cafe access from 4F or elevator.
masterplan
first floor
second floor
third floor
fourth floor
Facade Concept The City of Ningbo has a rich history in ceramic production. It was here that the so-called Ceramic Road began, and the city played an important role in the national and international trade of ceramics throughout the civilization’s history. That said, the use of ceramics is not simply an homage to the local traditions of Ningbo; the building’s textured glazed-ceramics also create ephemeral reflections of surrounding cityscape. These reflections animate the facade with varying intensity depending on time of day, season, weather, etc. From a distance, the building is like a beacon, an attractor. With its form and reflective qualities, the facade modulates visually with its context. Up close, this modulation is also applied in the deployment of the facade system and details. The ceramic screen gradually shifts between being nearly transparent to fully opaque, according to program needs and views to the surroundings; while around exhibition areas the tiles overlap tightly, they open up in gathering areas to allow ample daylight and scenic views. At night, the pattern glows as shadows populate the facade’s curved apertures.
Facade Detail
research model
1:1ceramics model
field installation
site
HOTEL OF MATINS ISLAND Type: Professional Company: Playze Architects Role: Project Architect Location: Penglai, China Building Area: 12,000m2 Status: Conceptual Design Date: September - December 2013
Introduction This is an architectural design project for an island hotel in north China sea. After finishing an island resort layout work, I was sent as the principle project architect. According to that resort, the hotel insists the philosophy of respecting the nature. But on the whole, it is a great challenge to place the field with a 12000 square meters, 60 meters high building. Absolutely, it is also a common tough issue making a balance between development and nature when working in China. The entire island was made up by light brown rocks and the terrain was high in north but low in south. Therefore, the hotel in low end was designed with a rock peak look, as a counterpart to the huge mountain in north. Then, we used the waste rock material produced in north construction engineering as the major ones, which made a cyclic utilization of the building debris and saved the cost of long distance transportation. Meanwhile, it served the hotel and the island as a whole, which contributed a positive response to the venue and context.
0
masterplan of island
10m
masterplan
50m
EAST
0
10m
first floor
50m
0
10m
second floor
50m
0
5m
0
5m
20m
standard floor
0
5m
20m
20m
WEST
0
16th floor
5m
0
5m
20m
20m
Karst Restaurant Type: Freelance Work Role: Project Director Partner: Fei Zheng Location: Yunfu, China Building Area: 178m2 Status: Built Date: August 2015—May 2016
Introduction This project is a restaurant renovation with relatively low budget. The biggest challenge is to features the renovation with the local context of Yunfu, a less developed city in the west of Guangdong, China. As a result, series of lowtech process in construction must be taken into consideration. Since this is my project as an independent freelance architect with my partner, we consider to create something unusual in the common context of Yunfu city on the premise of the project feasibility. Karst topography is a landscape formed from the dissolution of soluble rocks such as limestone, dolomite, and gypsum. It is characterized by underground drainage systems with sinkholes, do-lines, and caves. Yunfu, a typical city with karst topography, holds many magnificent karst caves. This must be the most attractive feature that can fully represent the city’s context. In order to create an iconic restaurant, the karst cave could be a good concept.
Low-tech Digital Fabrication Considering of the limited budget and the feasibility of this project, an efficient and low-tech installation should be the priority. After a long time selection of materials and the method of processing the ideal curvilinear pieces, we finally decide to choose the coppery stainless steel which can be precut in the factory at a relatively low price. Meanwhile, this material greatly emphasises atmosphere of the entire spaces.
axonometric drawing
model
section
5m 5m
0 0 1m 1m
first floor
second floor
Xikuai Restaurant Type: Freelance Work/Individual Role: Project Director Location: Yunfu, China Building Area: 190m2 Status: Built Date: May 2015-July 2015
Introduction Yunfu is a small mountain town located in the west of Guangdong, China. It is the largest production base of stone, with over twenty kilometers continuous stone industrial belt. Like most Chinese cities, Yunfu’s architecture is filled with great cold steel and concrete which has nothing to do with the city context. Hence, the start point of my thinking is to connect a small restaurant with the whole city.
Concept Without obscure theory, it was just a perceptual concept. I tried to do a research with the simplest line, and turned the line of mountain and stone factory into the project’s basic concept--polygonal line. Then this polygonal line is made up of the external wall and the inner space.
section
Yunfu city
stone industrial belt
concept sketch
sect
tion
0
1m
5m
interlayer
first floor
300 300 600
600
1500
600
30
1500
600
30
50 50
10 910
10
50 50
10 10
910
single grilling
combination grilling
anchors steel wire turnbuckle anchors steel wire turnbuckle thread rod wood 10x50 thread rod wood 10x50
grilling layout
Ceiling The ceiling was shaped like the mountain as well as the workshop roof. But it was a harsh question because the project budget was low and local workers were unskilled. The strategy I adapt was different from that in Shanghai. I insisted to use wood grids to build up such simple and low cost basic models. What’s more, a simple control of the supporting wires’ length was to draw a complicated shape of the ceiling.
construction site
Interface It would still be crowed no matter how you managed to separate a 190-meter small public space with a solid wall. Different dense lines--grid as the interface to divide space, can increased the space level(thickness) and kept it capacious. These wood grids not only changed the status of light floating into space but also changed the attitude we feel the space.
House Shanzhai Type: Freelance Work/Individual Role: Project Director Location: Yunfu, China Building Area: 178m2 Status: Built Date: August — July 2017
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DONGLIANG YE +34 657 668 600 dongliang.ye@iaac.net