Tang Wen Yu Year 1 Semester 1 NUS Architecture

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Guest critics, lecturers and consultants Studio Tutor: Albert Liang Tsu-Ying Guest Reviewer: Jake Liana Teaching Trainee: Ying Ying Loh Teaching Assistant: Yen Tzu Yao Contributors: Cheah Hao Yuan Chua Pui Wing Joel Tan Kai Siang Lau Enci Jonathan Lee G-Young Natalie Kareen Lee Ai Zhen Ng Hui Min Seet Ru En Tang Wen Yu Win Phunt Phunt Zhang Lewen


Content 2 4

Foreword Acknowledgements

Topic A 6

- Warm-Up: Line Drawings

Of Waves and Corals

- Exercise 1: Classical Buildings

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Pantheon

- Exercise 2: Modernist Buildings

Villa Savoye - Exercise 3: Post-independent Buildings in Singapore

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Golden Mile

Topic B

- Exercise 1: Canopy Design for SDE3 - Techno Edge

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Growing Up Wen Yu, Pui Wing, Lewen

- Exercise 2&3: Computational Design thinking in Music Analysis

In a Broken world

- Exercise 2: Mapping and Notational System - Exercise 3: Parametric Space, Representative Forms

Wen Yu, Pui Wing, Phunt Phunt. Lewen

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SEEING THINKING MAKING Studio 10

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Explorations of Lines

Study of ocean waves and ripples



Pantheon The Pantheon has long been upheld as the epitome of classical Roman architecture, embodying all of the hierarchy, order and rhythm that defined the archaic era. Even as the newest version of this building was built in 113AD - 125AD, its principles are still widely scrutinised today in the 21st century, proving the design’s ability to withstand the winds of time. The Pantheon story is ultimately a cosmological story - because there is perfection in the divine, there must almost be perfection in a building for “all the gods.

“The Pantheon was the first church I’d ever seen that had an open view to God.”-Bran Ferren

Plan 1:100


Every stroke, line and geometry of the Pantheon is intentional in mapping out the outer cosmos onto the plan, for example, 28 coffers representing the lunar cycle. The oculus is the door from which the “divine” enters, and the portico is where the “mortal” man enters, with the rotunda being the meeting point of all beings, resulting in a transcendental experience.

Section 1:100


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Physical Model

Level 3

Level 2

Villa Savoye is often thought of as the epitome of modernist architecture, built as part of the Purist movement that sought to eliminate over-ostentation for clean lines and functionality. Originally built as a country retreat for the Savoye family, it is now a french monument that’s open to visitors all year round. A spatial manifestation of Le Corbusier’s 5 points of architecture. In this building, Le Corbusier sought to resolve the timelessness and refined forms of classical architecture with principles of modern technology in order to theorise architecture principles that were “universally applicable” and “timeless”. His infamous line, “a house is a machine for living in” captures the essences of functionality in Villa Savoye, and can be easily perceived through the celebration of vertical circulation down to the consider-

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Studio Title


Golden Mile Complex

by Tay Kheng Soon, William S.W. Lim, Gan Eng Oon

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Growing Up Seed breaking, webbing shell’s grasp Ambling through soil, chasing shadows Reaching for soft rays of light Where do I go from here? Deep breath sweetened from forest air Fills my body which flesh belongs to soil In a lot of ways, we are all the same



Brief

Parametric Design

Users

NUS students & staff (Engineering and Design & Environment) 18 and above Academic setting (busy lifestyle)

Design Purpose & Outcome

Canopy (parametric design) in between SDE 3 and Technoedge Exploration of relationship between natural and built environment

Expectations

Add interest to a transitional path Provide shelter from rain


Data Collection

Indication of 4 points on site for data collection

Rain

Sun

• Rain Gauge to measure the amount • A1 Paper against ground at different of rain trees • 30 Mins at each time x 4 Locations • Map out sun patterns under different • Map out amount of rain on a graph trees along the path • Callligraphy Paper for pattern

Fallen Leaves

Flow of Trees and Plants

• Measuring Tape • Those that fall on the path • Density of leaves

• Measuring Tape • Balloon with strings • Height of the trees


Results 4 Points

4 Points

Comparison between 3 & 4

Rain Gauge

Fallen Leaves

Rain Pattern


Canopy Shadows

Flow of Trees and Plants


Comparison of Data at 4 Points



Iterations





Design Development

Interal & External Feedback based on Iterations - Plus, Minus, Interesting

PMI Chart 2

Studio Title


Ideation 1

Ideation 2 Studio Title

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Translating Poetry to Spa Growing Up


ace




Final Design



In a Brok

An exploration of what it world seemingly curse


ken World

t means to be human in a ed with inevitable pain


Brief

Seed gasping, wind slamming on shell “In a Broken World” is an inter-creative-disciplinary exploration of what it means to grow up human in a world seemingly cursed with inevitable pain. Expressed dichotomously, the 2 designs are manifestations of the hero’s journeys of the inner and outer human worlds - how we each simultaneously carry the weight of our own burdens as well as share in one another’s. Specifically, the first mainly deals with ideas of existentialism, grief and personal growth, while the second examines ideas of ethics

In a Broken World Seed gasping, wind slamming on shell

Soil coiled around lungs, shadows stalking Chasing fires I can’t put out Why do I have to be here? Grown-up child, you can cry in this field River flows, wraps around burnt body In a lot of ways, we are all the same


Concept

Hero’s Journeys


Music Choices



Visualisation Techniques E

Abstract representation of Inner and Outer Worlds

Handwriting Based on Emotion


Experimentation

Blended watercolor circles with colors from emotions

Watercoloring with Handwriting






Iterations (Discrete)

Inner World

Outer World

“Breaking” a world using neg- “Breaking” a world using negaative spaces in the inside of the tive spaces in the outside of the sphere sphere


Outer World

Inner World

Iterations (Continuous)

Based on pitches of different parts of the hero’s journeys


Inner World

Iterations (Continuous)


Outer World




Final Model (Discrete) Inner World


Outer World


Final Model (Continuous) Inner World


) Outer World


Outer World

Inner World



Shadow Play



INNER WORLD


OUTER WORLD


Design + Section, Year 1 Department of Architecture School of Design and Environment

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