Guest critics, lecturers and consultants Studio Tutor: Albert Liang Tsu-Ying Guest Reviewer: Jake Liana Teaching Trainee: Ying Ying Loh Teaching Assistant: Yen Tzu Yao Contributors: Cheah Hao Yuan Chua Pui Wing Joel Tan Kai Siang Lau Enci Jonathan Lee G-Young Natalie Kareen Lee Ai Zhen Ng Hui Min Seet Ru En Tang Wen Yu Win Phunt Phunt Zhang Lewen
Content 2 4
Foreword Acknowledgements
Topic A 6
- Warm-Up: Line Drawings
Of Waves and Corals
- Exercise 1: Classical Buildings
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Pantheon
- Exercise 2: Modernist Buildings
Villa Savoye - Exercise 3: Post-independent Buildings in Singapore
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Golden Mile
Topic B
- Exercise 1: Canopy Design for SDE3 - Techno Edge
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Growing Up Wen Yu, Pui Wing, Lewen
- Exercise 2&3: Computational Design thinking in Music Analysis
In a Broken world
- Exercise 2: Mapping and Notational System - Exercise 3: Parametric Space, Representative Forms
Wen Yu, Pui Wing, Phunt Phunt. Lewen
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Studio 10
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SEEING THINKING MAKING Studio 10
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Explorations of Lines
Study of ocean waves and ripples
Pantheon The Pantheon has long been upheld as the epitome of classical Roman architecture, embodying all of the hierarchy, order and rhythm that defined the archaic era. Even as the newest version of this building was built in 113AD - 125AD, its principles are still widely scrutinised today in the 21st century, proving the design’s ability to withstand the winds of time. The Pantheon story is ultimately a cosmological story - because there is perfection in the divine, there must almost be perfection in a building for “all the gods.
“The Pantheon was the first church I’d ever seen that had an open view to God.”-Bran Ferren
Plan 1:100
Every stroke, line and geometry of the Pantheon is intentional in mapping out the outer cosmos onto the plan, for example, 28 coffers representing the lunar cycle. The oculus is the door from which the “divine” enters, and the portico is where the “mortal” man enters, with the rotunda being the meeting point of all beings, resulting in a transcendental experience.
Section 1:100
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Studio 10
Physical Model
Level 3
Level 2
Villa Savoye is often thought of as the epitome of modernist architecture, built as part of the Purist movement that sought to eliminate over-ostentation for clean lines and functionality. Originally built as a country retreat for the Savoye family, it is now a french monument that’s open to visitors all year round. A spatial manifestation of Le Corbusier’s 5 points of architecture. In this building, Le Corbusier sought to resolve the timelessness and refined forms of classical architecture with principles of modern technology in order to theorise architecture principles that were “universally applicable” and “timeless”. His infamous line, “a house is a machine for living in” captures the essences of functionality in Villa Savoye, and can be easily perceived through the celebration of vertical circulation down to the consider-
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Studio Title
Golden Mile Complex
by Tay Kheng Soon, William S.W. Lim, Gan Eng Oon
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Growing Up Seed breaking, webbing shell’s grasp Ambling through soil, chasing shadows Reaching for soft rays of light Where do I go from here? Deep breath sweetened from forest air Fills my body which flesh belongs to soil In a lot of ways, we are all the same
Brief
Parametric Design
Users
NUS students & staff (Engineering and Design & Environment) 18 and above Academic setting (busy lifestyle)
Design Purpose & Outcome
Canopy (parametric design) in between SDE 3 and Technoedge Exploration of relationship between natural and built environment
Expectations
Add interest to a transitional path Provide shelter from rain
Data Collection
Indication of 4 points on site for data collection
Rain
Sun
• Rain Gauge to measure the amount • A1 Paper against ground at different of rain trees • 30 Mins at each time x 4 Locations • Map out sun patterns under different • Map out amount of rain on a graph trees along the path • Callligraphy Paper for pattern
Fallen Leaves
Flow of Trees and Plants
• Measuring Tape • Those that fall on the path • Density of leaves
• Measuring Tape • Balloon with strings • Height of the trees
Results 4 Points
4 Points
Comparison between 3 & 4
Rain Gauge
Fallen Leaves
Rain Pattern
Canopy Shadows
Flow of Trees and Plants
Comparison of Data at 4 Points
Iterations
Design Development
Interal & External Feedback based on Iterations - Plus, Minus, Interesting
PMI Chart 2
Studio Title
Ideation 1
Ideation 2 Studio Title
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Translating Poetry to Spa Growing Up
ace
Final Design
In a Brok
An exploration of what it world seemingly curse
ken World
t means to be human in a ed with inevitable pain
Brief
Seed gasping, wind slamming on shell “In a Broken World” is an inter-creative-disciplinary exploration of what it means to grow up human in a world seemingly cursed with inevitable pain. Expressed dichotomously, the 2 designs are manifestations of the hero’s journeys of the inner and outer human worlds - how we each simultaneously carry the weight of our own burdens as well as share in one another’s. Specifically, the first mainly deals with ideas of existentialism, grief and personal growth, while the second examines ideas of ethics
In a Broken World Seed gasping, wind slamming on shell
Soil coiled around lungs, shadows stalking Chasing fires I can’t put out Why do I have to be here? Grown-up child, you can cry in this field River flows, wraps around burnt body In a lot of ways, we are all the same
Concept
Hero’s Journeys
Music Choices
Visualisation Techniques E
Abstract representation of Inner and Outer Worlds
Handwriting Based on Emotion
Experimentation
Blended watercolor circles with colors from emotions
Watercoloring with Handwriting
Iterations (Discrete)
Inner World
Outer World
“Breaking” a world using neg- “Breaking” a world using negaative spaces in the inside of the tive spaces in the outside of the sphere sphere
Outer World
Inner World
Iterations (Continuous)
Based on pitches of different parts of the hero’s journeys
Inner World
Iterations (Continuous)
Outer World
Final Model (Discrete) Inner World
Outer World
Final Model (Continuous) Inner World
) Outer World
Outer World
Inner World
Shadow Play
INNER WORLD
OUTER WORLD
Design + Section, Year 1 Department of Architecture School of Design and Environment
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