PVP BOOT CAMP S E C O N D
E D I T I O N
:
J A N U A R Y
2 0 1 4
Main Feature
Mimey
06
45 “Legends of the Fall”
checks-in
companion guide “Don’t only practice your art, but force your way into its secrets, for it and knowledge can raise men to the divine.” – Ludwig van Beethoven, Pianist & Composer
06 08
KOLLN
16
MIMEY
BORGRESISSTANCE & DAHMINUS
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LIVIN
BOOT Camp companion guide
BOOT Camp building a better pvp experience
Coordinator Mimey Editor & VA of Digital Media Drkfrontiers VA of Registration & Attendance Kolln VA of Tournaments & Events Livin VA of Public Relations and Recruitment Jedinikon Contributors Writers Drkfrontiers Mimey Livin Dahminus Dontdrunkimshoot Ussultimatum Cerritourug Borgressistance
INTRODUCTION Message
from the Editor
Thanks you. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Donec commodo condimentum mauris eu Another exhilarating yearsem has sadly to a close, vehicula. Quisque eu eros.drawn Phasellus iaculis enim and as we prepare ourselves for the coming year, Boot acCamp est elementum tincidunt. Nunc volutpat dignissim lawould like to thank all the students and coaches cus, ut aliquet orci tristique sed. Pellentesque vehicula that came to support us. feugiat nunc non tincidunt. Pellentesque eu sapien turpis. For the students, we hope that you gained valuable insights ut from theporttitor lessons, and thatdapibus you’ve begun to nec eget Quisque urna nunc lacinia notice a change in how you’ve adapted and approach velit. Donec eu enim in orci ullamcorper pretium. Praesent PvP.
sagittis, purus eu aliquet vulputate, libero erat consectetur quis mattis tortor enim. For nulla, the coaches, a heartfelt thankeros you –atSTO PvP Integer aliBootcommodo Camp measures its success only through yourligula, non quam egestas. Ut accumsan erat tirelessnisi. andFusce selflesssem contributions to make ac PvP malesuada a better tempor libero, gravida et, experience for all. tortor. To Pheo and Kolln, facilisis thank you for tincidunt sit amet Curabitur pulvinar ligula sharing your TeamSpeak with us for the duration! ac gravida. In accumsan faucibus tortor non elementum. Aliquam erat eget rhoncus, nunc lecI would gravida, like to encourage all newdictum STO-players that are tusstill scelerisque felis,PvP veltoporttitor nequeforeros vitae libero. unfamiliar with please register the next upcoming Boot Camp Season so you too can wear the Boot Camp Graduate titlecongue with pride! Sed ut est sem, convallis metus. Fusce justo magna,
dignissim quis tincidunt in, de pellentesque eget, pretium in nibh. Donec dapibus lacinia eleifend. Donec vulputate nibh id massa dictum adipiscing. Aenean vestibulum enim ac ante varius dapibus ut laoreet dui. In malesuada imperdiet enim, non egestas urna faucibus quis. Foreward ............................................................. 06
CONTENT
by Mimey
CONTENT
2013, A Year in Review ....................................... 07 A brief synopsis on the state of Space PvP
About Woman Ground PvP ....................................................................................... ......................................................... 07 01 Sed ut est sem, convallis metus. A brief synopsis on the statecongue of Ground PvP
Outgoing Camp Coordinator .................. 08 03 Fashion StyleBoot .......................................................................................... Farewell Address by Kolln congue metus. Sed ut est sem, convallis PvP Etiquette ........................................................ 10 05 Music Taste .............................................................................................. Encouraging sportsmanship and fair-play Sed ut est sem, convallis congue metus. Spotlight, Avenger/ Mogh ................................. 12 Women by LivinActivity ..................................................................................... Sed ut est sem, convallis congue metus. Spotlight, Scimitar ............................................... 16 Lifestyle Updates ................................................................................ by Borgressistance & Dahminus Sed ut est sem, convallis congue metus. Spanish Boot Camp! ........................................ 22 by Cerritourug Sport and Actions .............................................................................. Sed ut est sem, convallis congue metus. Understanding of Keybinds .............................. 24 Special thanks to Horizon for his valuable contributions Profile Stars .............................................................................................. Sed ut est sem, convallis congue metus. Setting up your game ........................................ 34 Covering User Inferface and Power Levels
http://pvp-boot.camp.shivtr.com/
07 09 11 13
Tips Beauty ............................................................................................... 15 Sed ut est sem, convallis congue metus. building a better pvp experience BOOT Camp companion guide BOOT Camp
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CONTENT Auxiliary to Batteries .......................................... 37 Shield tanking
Auxiliary to Inertial Dampners ......................... 39 Damage reduction through “Speed” tanking
“Legends of the Fall” .......................................... 41 Remembering those that inspire us to try harder
Premade and PUG, never the twain shall meet ........................... 46 Toward building bridges and not building walls
Analysis of Career Abilities for Teamplay ...... 48 A forum article by ussultimatum
Cruisers-for-Dummies 101 ................................ 56 by dontdrunkimshoot
Community Updates .......................................... 60 Find out how to stay-in-touch with PvP!
BOOT Camp BOOT Camp companion guide
building a better pvp experience
companion guide BOOT Camp
mimey
foreward H ello everyone, I’m Mimey, new Coordinator of PvP Bootcamp. I’d just like to say to start, welcome!
N
ow, something I’ve always felt about Bootcamp is that it is a foundation, nothing more, nothing less. A means of showing people the basics of how the game works, and letting them go from there. It is also a foundation that must shift, as the game changes. Something I taught in the first class might not necessarily work for this upcoming class.
P
vP itself is actually a very simple thing as well. Even with everything that has been added to the game since the early days, the fundamental core remains the same. If I may quote the movie ‘Patton’ for a moment: “...No
bastard ever won a war, by dying for his country. You won it, by making the other
“...No bastard ever won a war, by dying for his country. You won it, by making the other poor, dumb bastard die for his country.”
poor, dumb bastard die for his country.” Even with how the game has changed, that basic thing has not altered. You win a PvP match by killing the people on the other team, while making sure the people on your team don’t die. Like I said, there are many other things that have been added to the game over time, but no matter what is added, that doesn’t ever change. I look forward to seeing you in Bootcamp!
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~ Mimey mpor nsi.
2013, A Year in Review
B
efore I even start I would like to extend a sincere and heartfelt thank you to Kolln, Boot Camp’s outgoing Coordinator for 2013. Kolln’s passion and dedication saw us through a bitter winter. He’s leadership and service to Boot Camp will always be appreciated and remembered. Kolln, thank you - working with you is always such a great honor.
2
013 was a year of tremendous challenge for Boot Camp. Just as we have surmounted one challenge the next was looming not too far! The VA’s were all working almost daily trying to remain relevant to the community, and especially to try and attract new PvPers to the fold. Some of the projects seemed to stir a hornet’s nest, and were more detrimental to what Boot Camp’s purpose was – to teach. I must fully take responsibility for that – I’m a bit of a dreamer.
B
oot Camp is about teaching new players the basics of PvP, to encourage them and support them as they find their own way, and we have recommitted ourselves to Sargon’s original ethos.
I
encourage all active and experienced PvPers who believe they’ve the skills necessary to help grow PvP, to please consider assisting Boot Camp in the next season.
~ Drkfrontiers
GROUND PVP
Ground PvP Boot Camp which was originally started by Pug01 and Guriphu, was unfortunately postponed due to concerns regarding the nature of some of the problems facing certain skills, and weapons being used in ground PvP. Boot Camp will not be givingup on ground PvP. Ground PvP, has a place in Star Trek Online. In the course of the coming months Boot Camp will collaborate with some of the more notable ground enthusiasts to determine our focus and effort.
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kolln
outgoing Hello players! I am Kolln, former Coordinator of Boot Camp. First and foremost I would like to share with you what I’ve been experiencing during the past year.
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T
he experience had moments of tremendous entertaining, others historic! In addition, we’ve had 4 successful sessions completed with so many new PvP’ers graduating. We hope they are better than when they first started. I guess that by now most of you would kill me with little effort, by now, in a 1 vs. 1 match. As always after each season, we elect a new Coordinator, so we remain representative and relevant.
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ach Boot Camp Coordinator establishes constructive teaching methods to provide the best knowledge we have at hand.
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t this time I would like to CONGRATULATE Mimey, as he is the new Coordinator for Boot Camp! I will continue to support Boot Camp, in as many ways I can and I encourage those who enjoy teaching and think they have something to share with the students to do the same.
T
he most important thing that matters is that as a community we continue to help new players and share our knowledge with those that are seeking aid. In that way, we can leave a proud legacy of our contributions to PvP for future players. ~ Kolln
companion guide BOOT Camp
PvP Etiquette
To many, success seems to come suddenly. When you observe others and what they have achieved you usually don’t appreciate what it has taken for them to get where they are. Ultimately, in failing to do this you also fail to learn what it would take for you to attain the same level of achievement and success. But, if you take the time to truly think about it, you will find that success is usually only a small step away. Yet despite that it eludes most people. It is always so near and yet so far.
H
ave you ever wondered why, a lot of times, you just can’t seem to make any progress in PvP despite the fact that you know so much about what it takes to succeed?
S
o many times I have encounteredd players that express a sense of frustration and the feeling that perhaps such things just don’t work, or at least not for them. That’s usually how we get to feel when there is a gap between our knowledge and our actions.
I
t’s about clarity, purpose, and setting the intention of what, and who you want to be and represent in PvP. I once
believed foolishly, that my actions and habits were not taken notice of - boy was I wrong! Even in a virtual world, like Star Trek Online, there’s a world of frienships, rivalries and healthy competition.
W
hen participating in anything, I hold myself to a very simple philosophy.
“How would I like to be treated.”
S
imple but effective - it reminds me not to just run “amuck” in the game. It provides me the opportunity to practice being considerate towards my fellow players.
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o matter how trivial the task, be it when I’m starting Epoph scanning, and I see someone already busy with theirs, I stand off to one side and give them the chance to finish, because that’s what I would hope happens when I am doing my runs. A simple example, but it drives home the point I’m trying to make.
P
vP is thoroughly enjoyable when played from this mindset. It establishes a respectful, and competitive framework for both sides to participate in
an environment of mutual respect.
S
o many times I have found myself asking, “Why do that?”, when I see a player immediately equip something questionable after I’ve beaten him in a fair fight.
“You always have choices.”
N
o matter what situation you are in, you have a choice. No matter how bad things are, you have a choice. No matter what you think you can or cannot do, you have a choice.
N
ow it may not be an easy choice, by any means. It may be a very difficult choice and the road you decide to take may be a tough one. It may push you way out of your comfort zone. It may mean that in the initial period your learning may get even more challenging than it already is. But it is a choice nonetheless.
A
lot of times you will actually find that the choices are not as hard as you thought they were. You may just have shut off your mind from seeing
those choices and possibilities because you thought you had no choice. Once you become open to the idea that you are responsible for your actions in PvP, and that you have choices, you will find that you are no longer stuck just because PvP is so difficult.
~ Drkfrontiers
@drkfrontiers
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Spotlight The Avenger Class Battle
available firepower makes
Cruiser’s design aims to provide
it a formidable and
a durable warship that is more
intimidating presence in
maneuverable than Starfleet’s
any battle.
existing cruisers, and can carry a
The Avenger’s size is much
devastating amount of firepower.
closer to a Klingon Battle
However, it does sacrifice a
Cruiser than a standard
measure of hull strength for this
Starfleet Cruiser. This is
extra maneuverability. There
largely due to the fact
is nothing subtle about this
that the starship was
starship class. The Avenger’s
designed by the Starfleet
aggressive silhouette and
Engineering Corps to
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“when we started to design the Avenger, we knew it would be a combat vessel, but it wasn’t an escort.” ~ The STO ship team
fleet avenger battle cruiser
federation AVENGER-CLASS
LT. Universal (ENG):
Engineering Team I (ENG I)
Auxiliary
to
Tactical
team
Beam Overload II (BO II)
Battery I (Aux2Bat I)
LT. Com TAC.: I (TT)
Attack Pattern Omega I (APO I) Ens.TAC.:
compete with the smaller, more agile
Tactical
team
I (TT)
CMDR. ENG.:
vessels Starfleet is facing in battle. The
Avenger class is also the first cruiser in Starfleet to be equipped with an Advanced Cruiser Communications Array. Ships with Advanced Cruiser Communication Arrays provide the starship’s captain with three Command
Emergency
power to shields
I (EptS I)
Reverse Shield Polarity I (RSP I)
Emergency Power
to
Weapons III (EptW IIII)
Directed Energy Modulation III (DEM III)
abilities that bestow benefits to both the captain’s starship and nearby allies.
LT. SCI.:
Polarize Hull 1 (PH I)
hazard emitters
2 (HE II)
http://www.stoacademy.com/tools/skillplanner/?build=wizards1strule_0
to see the STO Academy Skill Planner by Livin https://www.youtube.com/watch?v=PHRViFv8rSk
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klingon FLEET Mogh Battle Cruiser
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klingon MOGH-CLASS
Fleet Mogh
LT. Universal (ENG):
BATTLE CRUISER Several teams of engineers have been working on iterations of the Klingon Defense Force’s battle cruiser technology. One team, led by Ambassador Worf, developed a smaller, more nimble ship intended to combat enemies who rely on speed as a defense. In honor of his contributions to the project, Ambassador Worf was allowed to name the new starship class. He chose the name “Mogh” in honor of his father, a Klingon warrior who died in the Khitomer massacre of 2346.
Emergency
Auxiliary
to
Engines I (EptE I)
Battery I (Aux2Bat I)
LT. Com TAC.:
Beam Fire At Will I (BFAW I)
Attack Pattern Beta I (APB I)
Torpedo Spread III (TS III)
Ens.TAC.:
The Mogh Class Battle Cruiser is more offensively focused than the Negh’Var Battle Cruiser, but slightly less durable. It was designed with versatility in mind and offers a balance between offense and defense. It features a Dynamic Defense Deployment System, which is a versatile rapid defense deployment weapon designed specifically for the Mogh Battle Cruiser. More information about this console can be found below.
power to
Tactical
I (TT)
team
CMDR. ENG.:
Emergency
Auxiliary
power to shields
to
I (EptS I)
Battery I (Aux2Bat I)
Reverse Shield Polarity II (RSP II) Directed Energy Modulation III (DEM III)
LT. SCI.:
Transfer
hazard emitters
shield strength
1 (TSS I)
2 (HE II)
http://skillplanner.stoacademy.com/?build=drkfrontierstorpmogh_2367 to see the STO Academy Skill Planner by drkfrontiers
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Scimitar dreadnought
scimitar DECLASSIFIED.
T E
he scimitar is a very adaptable starship; a captain can either decide to go full “tank” or rather focus on “dps” with her. One can easily decide to tank damage, while at the same time, dealing it. The playstyle
the captain adopts will determine which gear they will require. ach of the 3 Scimitar-class Warbirds comes with it’s own special console. For each 2 or 3 console’s slotted on the same ship, you receive a bonus. The consoles from the scimitar 3 pack are strong on their own,
but even better when combined.
T
he SINGULARITY DISTRIBUTOR UNIT console, is a must have on your scimitar class, this console enables shields while you are cloaked, this makes you less vulnerable to torpedo attacks.
T
he SECONDARY SHIELDING CONSOLE gives you the ability to activate a second layer of shielding - although you cannot heal this layer, it does soak-up a significant amount of damage, and gives you the ability to repair your main shields while the second layer is in affect.
T W
he last console, CLOAKED BARRAGE let you fire your weapons while you are cloaked for a brief period of time.
hen you equip 2 of the console’s on the same ship, you will get a small bonus (+2) to your turn rate, and when you decloak, you will keep the turn rate bonus from the cloak, as long as the decloak bonus
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( 12-20 seconds, depending on bridge officer and captain traits) is active.
W
hen you equip all 3 of the console’s you can enable the Thalaron blast - a massive area of effect damage dealing ability. Use it carefully, because it needs to charge for 12 seconds, and in the 12 second charge, you can’t use boff ability’s, or move your ship. Use it carefully and plan ahead.
P
ersonally I did go with a mix; my intention is to deal a good amount of damage, and to be able to defend myself at the same time. The path to success was a long one and did take same time and adjustments, but in the end, I can say that the scimitar performs very well, and that I love the ship and its wide variety of options. I did encounter a few problems along the road, and I know a few people who encountered the same problems.
M
y solution to the most common problems follows:
[1] Most people say that the Scimitar doesn’t turn well, and
I have to agree on that. Hope is not lost, for there is a way to counter it, effectively and without too much trouble.
As I explained above, when you equip 2 of the 3 console’s you will get a nice boost to your turn rate. I strongly advise you use the SINGULARITY DISTRIBUTOR UNIT console, and a console of choice. Secondly, I suggest the Fleet Dilithium Mine consoles. The ENHANCED RCS ACCELERATOR MK XII [+ALLRES] console’s (+10.6 Kinetic
Damage Resistance, 10.6 All Energy Damage Resistance, +42.5% Flight Turn Rate), afford you an average turn rate, but more than enough to use Dual Heavy Cannons without too much trouble. Because of the substantial hull the Scimitar, the RCS consoles with + all energy damage resist are a good and safe choice.
[2] The Scimitar uses a singularity core; this does mean that you have slightly lower power levels, which is a second most common problem people face when building a Scimitar, or any Romulan vessel. The answer to this problem is the PLASMONIC LEECH, this console drains subsystem power from your target, and add it to your own, you would almost think it came off a Borg ship, but it doesn’t! If your Romulan/ Reman made the choice to join the Federation, the only way to get it is from the cross faction pack, they are however expensive, and not easy accessible for new captains, or captains who can’t spend that much on 1 console. If you were fortunate to sign-up with the Klingon Empire, the Plasmonic Leech comes from a C-store ship, the VANDAL DESTROYER, this is an account wide unlock, so you can use it as many times as you wish.
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nother, and more accessible way, is to use the KLINGON HONOR GUARD, or the ADAPTED MACO deflector and engine, they are accessible from T5 Omega reputation, and add a bonus to your power levels as well.
scimitar
Those are the most common faced problems, and their solutions.
M
ost captains are going to love the scimitars hangar bay - a hangar bay in general adds a lot of options, but the scimitars special ships, the Romulan Drone’s, are very powerful, no matter if you go offense, or defense. They come with Beam Overload, Beam Fire at Will, and Sensor Distortion, with sensor distortion temporarily disables the enemy’s sensors, making you appear as a friendly vessel. They can also copy the appearance of the enemy’s faction, and add confusing on the battlefield that way. They are highly advisable.
M
any captains fear it, many captains deny
its existence, but for many captains it’s their downfall. The Scimitar Warbird, and it sisters, the Tulwar and the Falchion, are extremely powerful in the right hands. They do need however, “special” treatment to use them to their full capability.
http://priorityonepodcast.com/
From the beginning, Priority One has always worked to be a positive, informative, and forward looking podcast that covers the Star Trek Online and larger Trek Universe. Our goal is to serve our listeners with revealing developer interviews and entertaining commentary. We love Star Trek and Star Trek Online, and we want to share that with anyone who will listen!
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THE NEW ROMULAN REPUBLIC NAVY
A
Scimitar F
or me, the Scimitar is the ultimate Warbird, it does need a lot of thought and a lot of patience to let it perform to its maximum capacity, but in the end it is totally worth it. I use it with much fun and success in both PvE, and PvP, and I don’t regret a single moment of it.
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o end this report with a question to all of you:
The Scimitar, easy prey, or ultimate Warbird?
For me, that depends on which side of the guns you are.
“The scimitar,
But let me say this: With this amount of destructive capability at your fingertips, the world is yours as you see fit. Fly safe!
easy prey, or ultimate warbird?”
~ Borgressistance
http://www.stoacademy.com/tools/skillplanner/?build=pvpscimitar1_0 to see the STO Academy Skill Planner by Borgressistance
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romulan Scimitar
* special thanks to http://www.stoacademy.com for source of STO icons
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scimitar dreadnought D
uring the late 24th Century, the Scimitar was developed covertly by a group of Remans under the command of Shinzon, a clone of Jean-Luc Picard.
T
hough equipped with numerous weapons and housing a contingent of Scorpion Fighters, the original Scimitar’s key feature was the ability to utilize Thalaron radiation as a terrifying weapon. Shinzon first used a smaller thalaron radiation device to kill the entire Romulan Senate, and then relied on the Scimitar’s strength to back his overthrow of the Romulan government.
P
raetor Shinzon attempted to deploy the Scimitar’s thalaron generator in the Battle of the Bassen Rift against the U.S.S. Enterprise-E and two Romulan ships, but the Enterprise’s crew prevented the weapon from being fired and destroyed the Scimitar – albeit at a heavy cost.
S
ince the Battle of the Bassen Rift, both the Tal Shiar and the Romulan Republic have developed new variants based on the original ship design. The Scimitar-class, Falchion-class, and Tulwar-class of Romulan Dreadnought Warbirds represent the Romulan Republic’s latest iterations on this technology.
romulan
Scimitar
LT. Com Universal (ENG):
Emergency
Directed Energy Modulation I (DEM I) Auxiliary
power to
to
Weapons I (Eptw I)
SIF (Aux2SIF II)
Com TAC.:
Beam Fire At Will I (BFAW I)
Beam Fire At Will II (BFAW II)
Attack
pattern
Beta I (ATB I)
Attack
pattern
Beta III (ATB III)
Ens.TAC.:
Tactical
team
I (TT)
CMDR. ENG.:
Emergency
power to shields
I (EptS I)
Directed Energy Modulation I (DEM I)
LT. SCI.:
Transfer
hazard emitters
shield strength
1 (TSS I),
2 (HE II)
http://www.stoacademy.com/tools/skillplanner/?build=nonaux2batschimi_0 to see the STO Academy Skill Planner by dahminus
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cerritourug
spanish boot camp! S
aludos a todos los jugadores de habla Hispana del Star Trek Online. En el mes de octubre termino la primera edición del PVP Bootcamp Hispano, en el cual contamos con mas de 20 participantes. Gracias al gran éxito de este evento, se esta considerando la posibilidad de crear otra edición y nos gustaría invitar a todos los interesados en el PVP a participar.
E
l Campamento PVP es una iniciativa de jugadores, que te ayudará a desarrollar tus habilidades en PvP en un ambiente amigable, seguro y divertido. Entrenamiento en grupos pequeños, guías de lectura útiles, conocimiento en profundidad sobre naves y poderes, todas estas cosas vas a encontrar en el Campamento PvP. Independientemente de tu experiencia, tu equipo o tu nave (solamente no se presenten en un Shuttle!), todos son bienvenidos en nuestras filas.
E
l Campamento, es un evento semanal que se llevará a cabo los sábados y dura 1 hora y media. Cada sesión se orientará en torno a un plan de estudios de tres pasos que tiene la intención de proporcionar, al estudiante, con las habilidades fundamentales de PvP.
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El campamento tiene entrenadores para todos los jugadores que hablen español. Siéntete libre de contactar a @cerritouru sobre cualquier duda o inconveniente que tengas.
S
i las recompensas personales de el Campamento no fuesen suficientes, los estudiantes que completen 3 sesiones de entrenamiento van a recibir regalos de graduación. Un título especial “PvP Boot Camp Graduate” y 1 Respec Token
A
demás, hemos creado un canal del Chat llamado PVP Organizado para reunir y coordinar entre los interesados al PVP y que hablen nuestro idioma! Para unirte tan solo introduce este código en cualquier Chat: /channel_join PVP Organizado
R
ecuerda una cosa, los grandes jugadores de PvP no caen del cielo. La grandeza en la arena llega con el tiempo, la paciencia y la voluntad de aprender. Vamos a ayudarte a conseguir tus objetivos PvP en el Campamento. Los esperamos a todos y Larga vida y prosperidad! ~ cerritouru
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inspired by horizon & dontdrunkimshoot
understanding keybinds! At first glance keybinds, especially to someone unfamiliar with code syntax, can understandably have a pretty terrible time trying to grasp their function. Keybinds are an integral part of any modern game, and allow end-users the ability to reassign keys based on their own comfort and ease-of-use. Cryptic Studios has taken this philosophy even further, permitted players to define their own keybind arguments through the main chat UI, as well as the association of a keybind file.
Accessing you keybinds through the main game interface Once you have logged into Star Trek Online, you can immediately see the options button located as the gear on the lefthand-side of the minimap.
OPTIONS The options menu contains a list of useful functions which I will cover in the following aid.
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Controls Located under the CONTROLS Tab is an important configuration defining how you enteract with other objects, such as NPC’s and players during combat. Below is the optimal configuration for PvP, but a word of caution. “Never auto target objects” and “Never auto target pets” - although this allows you to rapidly respond to only player threats switching targets more effectivly, it does blind you to any threats caused by mines, targetable torpedoes, and pets.
OPTIONS > CONTROLS
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keybinds How one decides to setup their keyboard is entirely personal, but I will run through two ways which I have been accomplishing this over the past 4 years. First there is the approach I started out with using the main options menu.
OPTIONS > KEYBINDS
important areas to note There are some very important areas to pay close attention to when setting-up one’s keybinds. I will run through how I use mine to demonstrate the principle.
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Make sure to check that you are setting-up the right keybinds! Often I have caught myself setting-up the wrong ones! Below pay attention to your Power Level presets, as well as the defining presets for weapons and get to understand when it time to use them. For example, if you are running torpedoes, saving them for an exposed hull would allow them to be put to better use. Don’t let that window of opportunity fall by the way side because you are needlessly spamming your keys.
(Note: Some of the keys below appear not to be used. This is because I prefer to have each weapon seperated so I can focus when I need to. The Fire All Phasers key, I will cover later when I explain the purposes of keybinding from a file. Usually when I am setting up my keybinds, I set it to be “B”, and then instruct my keybind file to use that keystroke)
OPTIONS > KEYBINDS : POWER PRESETS & WEAPONS
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keybinds cont. As seen below, defining which keys allows you to cycle through the available targets quickly plays a crucial role especially when playing as part of a team where target-calling and support critical to achieving victory!
OPTIONS > KEYBINDS : TARGET
support The synergy of a team is what matters. How quickly you’re in a position to react to your opponent’s actions decides who will prevail. Binding keys for the purpose of focusing on team members, allows you to respond to team mates in split seconds. The order in which these are listed below is the same as the 4 avatars you see on the left side of your combat interface.
OPTIONS > KEYBINDS : TARGET TEAM
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advanced tactics
“
Effective use of key binding and tray setup - this is the secret behind everyone you see being impossibly good. Sure, many will say they don’t use any macros and do great, but they could do much better sans clicking. the ui lag alone makes it almost a necessity, not just an effectiveness boosting measure.” ~ Dontdrunkimshoot
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tray abilities Corresponding to both ground and space, the skill key presets below manage the abilities you add to your first, second and third rows in the tray.
OPTIONS > KEYBINDS : SKILL (FIRST ROW)
OPTIONS > KEYBINDS : SKILL (SECOND ROW)
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OPTIONS > KEYBINDS : SKILL (THIRD ROW)
ACTIVE GROUND TRAY
ACTIVE SPACE TRAY
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ACCESSING YOU KEYBINDS THROUGH A KEYBIND FILE Firstly, I must thank Hilbert http://hilbertguide.com/ who helped me tremendously when I was first starting out. I hope Hilbert will forgive me, but much of what I am going to discuss here is largely thanks to him!
CREATING THE KEYBIND FILE Open notepad and type the following into it.
01
b “GenSendMessage HUD_Root FirePhasers$$+trayExecBytray 6 0$$+trayexecbytray 6 1$$+trayexecbytray 6 2$$+trayexecbytray 6 3$$+trayexecbytray 6 4$$+trayexecbytray 6 5$$+trayexecbytray 6 6$$+trayexecbytray 6 7$$+trayexecbytray 6 8$$+trayexecbytray 6 9$$+power_exec Distribute_Shields” ` “Focus on: >> $target <<”
explanation b “GenSendMessage HUD_Root FirePhasers$$+trayExecBytray 6 0$$+trayexecbytray 6 1$$+trayexecbytray 6 2$$+trayexecbytray 6 3$$+trayexecbytray 6 4$$+trayexecbytray 6 5$$+trayexecbytray 6 6$$+trayexecbytray 6 7$$+trayexecbytray 6 8$$+trayexecbytray 6 9$$+power_exec Distribute_Shields”
keybind: “b” What the above command does is it will automatically fire-off all your abilities which you have slotted into tray 7 in sequence as they are available from cooldown. In addition, everytime you press the [ B ] key (or which ever you define), it will FIRE YOUR PHASERS + DISTRIBUTE YOUR SHIELDS.
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explanation ` “Focus on: >> $target <<”
keybind: “`” What the above command does is it allows you to send a team message calling a targeted player everytime you have a target selected and press the [ ` ] key (or which ever you define). The file can be be downloaded:
https://drive.google.com/file/d/0B1Xob4tSeRYiS0IwcW1DZ0Y3TnM/edit?usp=sharing
SAVING THE KEYBIND FILE Save the above file named “keybinds.txt” to the following location on your local drive where STO is installed in the Live folder:
02
C:\Users\Public\Games\Cryptic Studios\Star Trek Online\Live
03
LOAD THE KEYBIND FILE Login into the game and from sector space type the following into the zone chat window:
/bind_load_file feybinds.txt
LOADING KEYBIND FILE
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drkfrontiers
setting-up for pvp! THE HEADS-UP DISPLAY, REARRANGEMENT In order to rearrange your interface, you can follow these simple steps:
01
MAIN MENU
You can access the main menu by pressing the escape key. Once you have, press on Rearrange HUD to start setting-up your custom layout.
MAIN MENU
http://www.stoacademy.com/
Star Trek Online Academy remains one of the main sources for the PvP and whole Star Trek Online community. It is a valuable place where folks and share and plan their builds with each other.
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02
REARRANGING THE HUD
DRAG-AND-DROP HUD CONTROLS
03
POWER PRESETS
Setting-up presets for you shipâ&#x20AC;&#x2122;s power levels play an important role in combat. Before starting out on your career, take the time to set-up presets that work well: ATTACK/SPEED - 100/25/50/25 ATTACK/TANK - 100/50/25/25 GTFO - 25/50/100/25 AUX HEALING - 25/50/25/100
POWER LEVELS
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auxiliary to batteries “Auxiliary Power to the Emergency Battery diverts your auxiliary power through the emergency battery to boost your weapons, shield, and engine power levels.”
A
uxiliary to Batteries plays an important role if you are aiming to fly any starship with tremendous staying power.
D
espite being a very resilient build, “Aux2Bat”-builds have become the staple diet of most cruiser captains following the introduction of the Technician doffs.
T
hings to be aware of, is that Auxiliary to Batteries shares a 10 sec cooldown with Auxiliary to Structural (Aux2SIF) and Auxiliary to Dampeners (Aux2Damp).
A
uxiliary to Batteries is directly affectes by your ships current Auxiliary levels, and as such will also be boosted by consuming Auxiliary Batteries prior to use.
A
uxiliary to Batteries are most effectivly used with at least 2x Lieutenant bridge officer positions slotted with Auxiliary to Batteries I (Aux2Bat I), and running 3x Technicians to further reduced the rate of cooldowns.
LIEUTENANT 40-100 SEC CD +18 Weapon Power Setting for 10 sec +18 Shield Power Setting for 10 sec +18 Engine Power Setting for 10 sec -45 Auxiliary Power Setting for 10 sec
LIEUTENANT COMMANDER 40-120 SEC CD +19.5 Weapon Power Setting for 10 sec +19.5 Shield Power Setting for 10 sec +19.5 Engine Power Setting for 10 sec -40.7 Auxiliary Power Setting for 10 sec
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When combined with Evasive Maneuvers, it is possible to exceed full impulse speeds even during active combat
A
uxiliary to Dampners plays an important role if you are hoping to leverage mobility as a defense - and is therefore ideal for escorts.
A
nti-Matter Specialist doffs have enhanced the defensive nature of a Aux2Damp Build, providing significant +AllRes to energy damage.
T
hings to be aware of, is that like Auxiliary to Batteries, Auxiliary to Dampners shares a 10 sec
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cooldown with Auxiliary to Structural (Aux2SIF) and Auxiliary to Batteries (Aux2Bat).
A
uxiliary to Batteries is directly affectes by your ships current Auxiliary levels, and as such will also be boosted by consuming Auxiliary Batteries prior to use.
auxiliary to inertial dampners LIEUTENANT
“Auxiliary to Dampeners (also called “Auxiliary Power to the Inertial Dampeners”) is a fast cycling general purpose mobility and defense skill. The immunity to repel and disable effects will nullify the push/pull effects of abilities such as Tractor Beam Repulsors and Gravity Well, but it will not directly counter Tractor Beams, although the extra speed may still facilitate an escape.”
30-70 SEC CD +18.3 kinetic damage resistance for 15 seconds +33.3% flight speed strength for 15 seconds +66.6% turn rate strength for 15 seconds Immunity to Disable for 15 seconds Immunity to Repel for 15 seconds +18.3 able crewmen resistance for 15 seconds +18.3 alive crewmen resistance for 15 seconds
LIEUTENANT COMMANDER 30-70 SEC CD +24.3 kinetic damage resistance for 15 seconds +33.3% flight speed strength for 15 seconds +66.6% turn rate strength for 15 seconds Immunity to Disable for 15 seconds Immunity to Repel for 15 seconds +24.3 able crewmen resistance for 15 seconds +24.3 alive crewmen resistance for 15 seconds
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our hope
E
very community needs heroes, and in Star
Trek Online there are more than I care to count. Selfless acts of generosity - like when Xtremenoob1 and then Kolln opened their Team Speak for Boot
“
The line between piloting and build
is ever so thin as it will contribute to your
Camp. Hilbert who not only created one of the most popular and easy guides to understand, the “Hilbert Guide”, but who is also accredited for his incredible leaderboard currently in use to balance Tyler Durden matches, another great PvP channel started by Antoniosalieri. Or Naz and Mimey, who put their necks out so that tournaments can take place regularly. And Thissler, for always bring us build advice in an entertaining format. For the master mechanics, Virusdancer, Dontdrunkimshoot and many others who continue
performance in PVP. Seek guidance, open your mind. There is world for you to explore. Make friends. Make enemies. There are lines to be drawn.
to turn this game insideout!
BOOT Camp companion guide
~ Horizon
Legends of the Fall Can you imagine STO PvP without their participation?
I
n light of this, and a recent post on the forums, I wanted to share with you some of the really great community spirit. There are so many more, but I wanted to highlight the ones that stood out for me. There are so many, many more! Unfortunately I could only cover a few. But, fear not, there will be more editions and who knows soon it may be your turn! “Versatile. Yoda can act as team leader at any position. In addition for being one of the best target callers the game, his raw skill alone swung the outcome of tough matches in his teams favor on more than one occasion. Always friendly, never raises his voice, never looses his temper, he just pwns you.”
“Versatile. MT’s has tremendous team leading capabilities. Probably the most deadly tac out there. Reads the game and adapts accordingly. If he is your opponent and you’re don’t have a plan to deal with him, you already lost.”
“Team-minded. Bieber is one of the TOP 3 support player in the game. If you have him as healer or sci, well it doesn’t get better than that. Due to his experience he sees the flaws and weaknesses in the opposition and he will enable you to exploit them.”
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“I admire Naz for his willingness and determination to help other fleets excel in PvP.”
“Hilbert built a dedicated website for builds viable in PvP, and gave us a leaderboard that gives us something to compare & balance our matches”
“PVP’ers who are/were part of premades worth their salt, know Mira Theng’s name, since he took part in a lot of high profile premade matches. A TOP5 sci player, he definitely knows his craft and he severely contributed to the rise of IC as a PVP fleet.”
“Virus for his sheer knowledge of the game mechanics. I’ve yet to find a mechanics question he’s answered ‘I don’t know’”
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“Snog developed into one the most effective sci players that I’ve ever seen. Like no one else he understands that preparation is king. Give him a task, and he will execute it flawlessly. Since I was aware of his virtues, on several I asked to him join my teams, and he contributed severely to victories against even the strongest premades like TRH and Pandas.”
“Sargon remains one of the most sincere, genuine human beings I have had the great pleasure of working with and knowing. He showed sacrifice and dedication to the community in a selfless way for the betterment of PvP.”
“Zelda for his willingness to help me raise my game to the next level by offering as much advice and practice as anybody could expect"
“Renim for taking the time to PM me after pug matches we’d double-healed offering some tricks of the healing trade, and is also the humble creator of Renim’s DPS widget"
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“Drunk for offering resources that benefit the entire PvP community from novice to vet”
“Kax, because her distinctive manner and style are just hard to miss. The person behind Kax is just fun and has nothing but fun. Even when the flaming and trolling starts Kax just sails through it as if it did not exist and continues to have fun!”
“Saxfire, for being the inspiration behind my scimitar build and pointing me towards the elite side of PvE."
“Hank for taking a chance on a total newbie and showing me teamplay. And for trusting me enough to bring me into some of the toughest matchups in premade play.“
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“Minimax for being the one-man wtfpwn force that he is. He made insane burst cool before all of the cool kids who run it now. No one hits as hard he does. And you can’t help but smile at some of those silly vapes he’s pulled off.”
“Fron the outset Regulus has strived for the betterment of PvP, giving-up enormous effort to assist new players and established teams.”
“Kolln is a man that can be counted on as not only a great player, but someone that when asked gets the job done, and invarably done right. Humble, sincere - he is a great teacher.”
“When Thissler is not reducing you to tears with laughter from his countless videos, I assure you his doing it by imploding your ship with the grace and finesse of an eagle stalking a rattlesnake.”
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Premade and PUG, never the twain shall meet All premades stem from pugs at some point
F
rom the very first premade I encountered, and died to – I was left with the feeling, “That was so cool. All wearing the same fleet name. I’m going to be like that someday.”
P
UGs, or “pickup groups” generally suffer the brunt of premade orchestrated slaughter with a few veritable elite players in a PUG that surprisingly slap premades with a steel gauntlet. What is it that makes the latter effective over the average PUG?
C
an it be that they have learnt and understand the nature of teamwork and although they come of the field as an individual player, they are
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able to play as part of any team. Talented PUGS one could argue are more innovative players as they are not playing by a formulated script of approach or attack.
“
Pugging” the queues can be a tremendously enriching learning experience, preparing one for premade play.
T
he rule of law is that as a PUG one needs to rely on oneself for defense, as sometimes the support which premades are taught from the get-go, is lacking entirely from a
“Remember everyone loses. While winning is great, you have to lose too. And you will. Everyone does.” ~ Pheo game. TYLER DURDEN, another very effective channel, was created for the enjoyment of premade play, and can guarantee you an environment where the teams skills are relatively equally balanced thanks to Hilbert’s Leaderboard toolset.
PUG group where “survival of the fittest” sometimes reduces the PUG team’s effectiveness. they are able to play as part of any team. Talented PUGS one could argue are more innovative players as they are not playing by a formulated script of approach or attack.
O
RGANIZED PVP is a channel that players are free to join looking to form teams which have now become respected as “PUG-mades”.
I
f you are new to PvP and are struggling to find your feet, I honestly suggest that you join this channel to find some of the most talented players in the
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analysis
of Career Abilities for Teamplay insights by ussultimatum
“EVERY TOMORROW HAS TWO HANDLES. WE CAN TAKE HOLD OF IT WITH THE HANDLE OF ANXIETY OR THE HANDLE OF
”
FAITH...
HENRY WARD BEECHER
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Iâ&#x20AC;&#x2122;m sure more than a few players feel the PUG experience is an important experience and my intent is not to marginalize those players, perhaps someone would like to pick up the torch and write a similar rating system with that in mind. A lot of this is still applicable anyway, although the less coordinated your team is the stronger Tac will seem and the less powerful Sci will appear. The truth is actually the opposite. I chose my number rankings based on my own experience in the game, and chose numbers according to â&#x20AC;&#x153;feelâ&#x20AC;?. Each power has been ranked on a scale of 1 (the lowest) to 10 (the highest). Scores were given based on the overall value the power has for a player functioning as part of a whole team. This last part is a critical element, if you do not play organized team scenarios some of this might not be true for you. ~ Ussultimatum
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engineers The diametric opposite to the Tactical captain, the Engineer is also a â&#x20AC;&#x153;one-trick ponyâ&#x20AC;? (self buffing mitigation) - unfortunately that trick requires people to shoot you, and nothing the Engineer has can force or convince your human opponents to do this. The reality is that the Engineer was designed as a quasi-tank for PvE with little thought given to PvP.
T
he Engineer has a suite of primarily self-only mitigation powers, and as such their role on a premade team is often questionable. They are self-reliant, and can be useful to PUG teams, but self-reliance is not particularly a requirement of premade teams due to crosshealing. The Engineer brings nothing to help score kills, and does not have any particular abilities to deny or assist on kills on allies either.
Rotate Shield Frequency RSF is a solid self-buff, with good uptime. Suffers from the same issue many ENG powers suffer from in that it is a self only buff which means the opposing team can simply switch targets (if they were ever firing at the ENG at all) or SNB it off. In addition, with current resistance levels from fleet/rep gear, etc., the amount you gain from RSF is not as useful as it appears on its face and is probably better post-SNB strip if anything. This skill is easily trumped by SNB if used too soon by the Engineer. Making this power usable on allies would turn this from an OK skill to a very good skill. TIER = LT. CD = 90S 10 POINT SCALE = 5 SELF ONLY
T
his relegates them to a low threat status, and consequently ignorable. Most premade teams will not bring an Engineer and a Science captain is almost always a better choice. This is pretty unfortunate, and should be rectified.
T
hat being said, the meta has shifted to huge spike and cloaked ships so perhaps there are some niche areas for an Engineer that the player base has yet to fully explored.
EPS Power transfer EPS has been Heavily marginalized by multiple sources of added subsystem power, and is completely negligible as a concern to the opposite team.
TIER = LTC. CD = 120S 10 POINT SCALE = 2 SELF OR 1 ALLY
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Nadeon Inversion The benefit is decent, if not amazing. However for being a career skill this power should negate all drain, especially drain attacks. Making this power an AoE (with a lesser effect on allies perhaps) would turn this from a mediocre skill into a very good one. This is another ability that has seen its effects ported to items/consoles.
TIER = CMD CD = 180S 10 POINT SCALE = 4 SELF ONLY
Miracle Worker A significant heal that repairs downed subsystems. Healing without resistance and greater debuff cleansing makes this less powerful than it should be, falls into the same issue as RSF in that self-only means it is completely ignorable by the opposite team. Changing this from a self-only to a self or ally power, along with greater debuff cleansing and resistance added could turn this into a very good power. The new trait seems like a step in the right direction, but it still requires the opposite team to want to shoot an Engineer (who is already borderline invincible) in the first place. Iâ&#x20AC;&#x2122;ve given this skill a rating of 6 due to the new trait. TIER = CPT. CD = 240S 10 POINT SCALE = 6 SELF ONLY
Engineering Fleet Due to cool down period, hull resistance diminishing returns, and weakness of hull tanking in comparison to shield tanking this skill is of low overall value, especially compared to other fleet skills. Still, it is a force multiplier which makes it generally better than most of the Engineerâ&#x20AC;&#x2122;s self-only powers. TIER = VA CD = 300S 10 POINT SCALE = 4 FORCE MULTIPLIER
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science being “the one power to rule them all”. PUG teams rarely take complete advantage of the Sci captain’s full suite of powers, so Sci captains are often perceived to be weaker than they truly are and undervalued. Once your team is organized, multiple Sci captains stacking & staggering their powers creates the backbone of any good team. Sensor Scan
Science captains are often the most valuable units on a premade team, their role is both debuffing/control and team-wide mitigation. Most premade teams will bring 3 Science captains, and some might even be tempted to bring 5 Science captains if there wasn’t an unofficial agreement of “no more than 3 of any captain type”. The reason for this whether spoken or not, is because the Science captain is a force multiplier. 4 out of 5 (and arguably, all 5 of them are) of their career abilities are force multipliers, and generally speaking no selfbuffing archetype in any MMO will ever stack as well as a force multiplier. The Science captain is not a “jack of all trades”. The Science captain is the force multiplication specialist bringing to bear some of the most powerful and critical career abilities to any premade match, with Subnucleonic Beam
An AoE resistance debuff (force multiplier) that is based on Aux power, stresses one of the more important cleanse/shield heal resources (Sci Team) on multiple targets at once and also helps to counter cloaking. Has a very high uptime, and frequent use due to low cooldown.
TIER = LT. CD = 90S 10 POINT SCALE = 8 FORCE MULTIPLIER
Subnucleonic Beam The undisputed, single most powerful ability in PvP. This definition holds true in the literal sense as it can strip other Captain buffs from any target . It is the single most powerful force multiplier in the entire game through removing defense buffs and it can be used offensively to set up kills or defensively to neuter the opposing team’s damage dealers. TIER = LTC. CD = 120S 10 POINT SCALE = 10 FORCE MULTIPLIER
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Scattering Field An AoE force multiplier (buff) based off of Aux power, tends to do Eng Fleets job better than Eng fleet. Has a good uptime and multiple Scis working in tandem can chain cast it for extended periods of coverage. Only the range keeps it from scoring higher, but with it’s solid duration AoE coverage and fire and forgetusage, it is an excellent tool in the current meta-game of decloak alpha strikes. TIER = CMD. CD = 180S 10 POINT SCALE = 7 FORCE MULTIPLIER
Photonic Fleet This is the only weak power in the Sci captain’s arsenal. It creates spam pets, and is now even spammier than previously due to the new trait. The pets are generally weak, causing a distraction or occasionally an annoying Dreadnought class ship. Probably the most useful feature is the UI or sensory overload that 3 captains rotating this can cause on the opposing team. TIER = CPT. CD = 240S 10 POINT SCALE = 3 *Special Pets, technically a force multiplier as it benefits the entire force
Science Fleet Arguably the best of the “Fleet” abilities as it provides a large, group wide shield resistance buff and can be chain cast by multiple users for extended periods of coverage. Only its long cooldown keeps it from scoring a bit higher - something all Fleet abilities have as a balancing factor. TIER = VA CD = 300S 10 POINT SCALE = 7 FORCE MULTIPLIER
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tactical Attack Pattern Alpha This is the premier Tactical damage skill and one of two abilities (The other is Subnuc) that still allow teams to score kills on consistent cycles. This skill works perfectly, is powerful but is also controllable by the opposing team through a number of methods (not the least of which is SNB).
The Tactical Captain’s role on a Premade PvP team is damage dealing (duh). Without the Tactical Captain’s career abilities, it is unlikely most team’s would be able to score consistent and repeated kills in the current passive healing/resist laden environment as the window for a kill is anywhere from 10s to as low as 5s in some situations. Most premade teams will not usually bring more than 2 tactical captains. While they are important for kill scoring, they can also be a liability due to lack of mitigation powers and overall lack of force multiplication means they do not stack very well. Tac is a one trick pony, but it is an extremely good trick.
TIER = LT. CD = 90S 10 POINT SCALE = 9 SELF ONLY
Fire on My Mark What should be an excellent single target force multiplier with a 30s duration, in reality rarely if ever lasts more than 5s on any single target with the heavy prevalence of 66% percent uptime for Tac team and even worse if players use TT to cross-buff each other. That being said sometimes even a 5s window debuff is enough to assist on a kill Attack Pattern Beta is mechanically better than Fire on My Mark as it is up more frequently and applies both a buff to the user’s weapons as well as a debuff to the target. This means that even though TT can clear it, the user is still capable of re-applying it. Regardless, a well placed and timed FOMM can help turn a good attack into a quick kill. TIER = LTC. CD = 120S 10 POINT SCALE = 5 FORCE MULTIPLIER
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Tactical Initiative Due to the prevalence of CD reduction doffs, and built in boff power redundancy in most Escorts (the Tactical captain’s most synergistic combination) this skill has little to no actual value for most escorts, with some application and use for asymmetrical spike builds or Tac station starved offense focused cruisers. TIER = CMD. CD = 180S 10 POINT SCALE = 2 TO 4 DEPENDING SELF OR ALLY
Go Down Fighting Now permanently locked to 50% hull requirement, yet also remains on a 4 minute cooldown. Usually SNB’d off and no longer available for an initial big alpha strike nor as an “as needed” boost to help score a kill that might not happen otherwise. It Still packs a large damage boost, with a trait that provides resistance - but also still very vulnerable to subnuc and now an even more attractive target. TIER = CAPT. CD = 240S 10 POINT SCALE = 6 SELF ONLY
Tactical Fleet This buff does not seem to be working correctly and is only applying a 22% bonus instead of the listed 30%. A useful ability, works as a force multiplier but is also limited due to the extreme cooldown. TIER = VA CD = 300S 10 POINT SCALE = 6 FORCE MULTIPLIER
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analysis
cruisers for dummies 101 by dontdrunkimshoot
“WE CAN’T HELP EVERYONE.
”
BUT EVERYONE CAN HELP SOMEONE.... RONALD REAGAN
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T
o start things off with, here’s a nice simple, cheap to put together build for a cruiser. Chances are you’re in a cruiser, and would like to pvp in it and primarily deal damage. While that’s not its primary role, it can be done, and its a good platform for learning the ropes of pvp. This will be more of a tutorial then a serious build, but it will create a very sturdy ship that you can practice taking damage and healing in.
I
t’s likely you have STF set pieces, M.A.C.O.
RESILIENT SHIELD ARRAY MK XII (6,761.6 Maximum Shield Capacity (5% Absorption, 5% Bleedthrough), 173.4 Shield Regeneration every 6 seconds, Reduces All Energy Damage to Shields by 10%, when receiving All Energy Damage, applies Power Conduit Link +2 All Power Settings for 15 sec. This effect stack up 5 times, Reduces Plasma Damage to Shields by 20%) is the best shield.
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T
he BORG ASSIMILATED
DEFLECTOR ARRAY MK XII (+5 Auxiliary Power, +26.2 Starship Structural Integrity, +17.5 Starship Inertial Dampers, +17.5 Starship Graviton Generators, +26.2 Starship Power Insulators) and ASSIMILATED SUBTRANSWARP ENGINES MK XII (+5 Engine Power
Setting, +13 Flight Speed, +11.2 Flight Turn Rate, 49 Sector Space Transwarp (Approx. Warp 14). Max speed modified by Driver Coil skill, +16.5 Full Impulse Flight Speed) gives you an extra hull heal for
federation ASSAULT CRUISER
Ens.TAC.:
Tactical
team
I (TT)
Tactical
team
I (TT)
Beam Fire At Will II (BFAW II)
LT. TAC.:
more defense.
F
Lt. CMDR. ENG.:
or offense you could use the OMEGA
FORCE TACHYON DEFLECTOR ARRAY MK XII (+26.2 Starship Sensors,
+17.5 Starship Targeting Systems, +17.5 Starship Inertial Dampers, +8.8 Starship Graviton Generators, +17.5 Starship Power Insulators, +17.5 Starship Particle Generator) and OMEGA FORCE HYPERIMPULSE ENGINES MK XII (+12 Flight Speed, (Efficient at High Power Levels), +5.1 Flight Turn Rate, 100% recharge time reduction to Slipstream Drive) and deal passive extra shield damage. Duty officers, or doffs, are the newest addition to your ships equipment, and now your most important piece of equipment. The safest bet for any ship is to get 3 shields distribution doffs, 3 green should be cheap enough, and be quite effective. You use their effect the same you use RSP, when your shields are down to nothing. While youâ&#x20AC;&#x2122;re taking fire, activate it and receive a good to great shield
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Emergency Power
Emergency
Engineering Team III (ENG III)
to
Weapons I (EptW I)
power to shields
II (EptS II)
CMDR. ENG.:
Emergency Power
Auxiliary
to
to
Weapons I (EptW I)
Battery I (Aux2Bat I)
Reverse Shield Polarity II (RSP II) Auxiliary
to
SIF III (Aux2SIF III)
LT. SCI.:
Hazard Emitters 1 (HE I)
Transfer
shield strength
2 (TSS II)
heal. For the other 2 slots, you could equip 2 conn doffs to reduce the cool down on evasive maneuvers. Do your own research on doffs, having the right doff in combination with your station powers will make a big difference in your performance. ~ Dontdrunkimshoot
http://skillplanner.stoacademy.com/?build=assaultcruiserddis_2367
to see the STO Academy Skill Planner inspired by Dontdrunkimshoot
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BOOT CAMP Boot Camp is always running some or other event! If you would like to participate, but are not sure how to go about it then keep an eye on the Star Trek Online Forums, particularly the PvP Boot Camp Subforum.
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community news
SHUTTLE Arena
There is nothing more frustrating that missing something you were looking forward to. In the hopes of ensuring that does not happen we have compiled a brief synopsis of important events.
Upcoming Events Early 2014
Organized PvP
Tyler Durden
STO Frontlines
ORGANIZED PVP is a dedicated PvP channel that has been very successfully for the past few years in helping PvP enthusiasts come together to play in teams, and to generally offer advice and support.
TYLER DURDEN is a dedicated PVP channel that guarentees you balanced and fun games. Utilizing Hilbertâ&#x20AC;&#x2122;s Leaderboard app, teams are automatically balanced so you will be sure to start-off on a solid footing!
STO FRONTLINES is a community project created by drkfrontiers which consists of PvP-based territory control. If you are interested, and wish to know more, please check out the main website:
Ch: OrganizedPvP
http://stofrontlines.businesscatalyst.com/index.html
Ch: Tyler Durden TS: tylerdurden.failnoob.com:9988
companion guide BOOT Camp
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WHAT is YOUr destination captain? “ We a l l h a v e o u r b e g i n n i n g s . W h y n o t m a k e t h i s y o u r s . . . ” http://pvp-boot.camp.shivtr.com/