Blended Learning
(Blended Learning) 90 e-learning "# $% & ' () *+ $, - .- (+/0 1 -&2 3# - e-learning ' - 4 ' 5- 6 (+/ - /% - - 7' * 8'- 9:- '% $, ;< * 8') $- 2/ ' 7 + -$%- .- % ; 2'0 )4' 8 ' ' )& ' 5 =. ( %2/-+ "# " +8'-'8 6 -&#4., + ) / - - 7' $, 2/ 8'4 '& ' 5 > ? (Internet Based Learning) =. 4 '# ' 4' - - 7' (%% e-learning #$ $ , - < (%%;7 ;7 2. -&#4., )8 ' +8'- * 7H * $% ;< $, 7I .- (+/7I /-'%- )8 ' 4 #( - e-learning H * -&# +8'- - .- -- (+/ 8#* -- =. Blended Learning(BL) Glossary "# * * " 8 '- ;7 ;7 - < 3# ' - $, -$% - 2 3 3+ 6 4 # -$ ( -> 4 '7 7$ (+ H " - 2 - Workbook (+/ 2. " - P Blended Q I. ( - Workbook (+/ 2/ - ;7 ;7 4' 78 ' ( -> ) - $, (%% face-to-face " "# ' * ;< "# < # ' '-* ' (+/ T&7$ )$ 15-$% )8 ' (+/ < 7& 7H $U 7 #4' - 2$#- < (%% Blended Learning 8' - +8'- 78 ' * /7 (+/I<- ' 7 #-$%2 # /7 54' - $, 6 78 ' / 0 * $ 78' '-7 6 -> 78 ' 7H $U( ' 22/" ' 7 2 * 8'" -$% $- % 7 ) / < (%%- < 4' ( +/% + $, ( - -$ - < '& ' 5 > -H +$ "# $% & ' () *+ < (%%- $, 2 -* $ 78' (+/ -> ' +#% % " # =. ' 22/ ) 7 * . 4' - - < (%% Blended Learning 7 I '%7 ' - < 4' ;< "# -4., < "# $% 8 ' 2 -;< 7 I9:-=,H (+ =,H ' -2 -% '' "+ 5* 8'2 -78 ''8 6 ;< 7' "# 2$# * =. ;< 3'- 79:-9 "# % ' 6 ' - (+/ 7 I*+ - + 7& %- 6 '$ ' 2 -&#4., $, 7H $U 7 #4' - (%% , 8' - &# ;+ ) /- &# / & ;+ 3# - * 4 ' < + ' -+$ % ' ' 8 ' 2/ * )$ V )W & - 4' ;< "# ' $# 2 X 2 2 %$ , Blended Learning " "# 2H -$#' < Y) / ( # 4' - .- 0 1 -&2 6 ->*$ * 7 2 (+/ H " )$V ) $- "# ' 7$ W 1&;Z +
Kongkiat
DETâ&#x20AC;&#x2122;â&#x20AC;&#x2122;51 tanamit DET
1
Blended Learning
(Blended Learning) Graham, Allen, and Ure (2003)"# * & 4' - (%%;7 ;7 (Blended Learning) " #$ , • - < (%%- - 7' (Combining instructional modalities) • - &1 - - 7' (Combining instructional methods) • - - (%%'' "+ 5 (+/- - 7' $, (Combining online and face-to-face instruction) Bersin (2004) "# -+ " - ' +& 5 & )8 ' -&2- 7 & 4' - 2$#- - 7' * ' =. - 2$# < (%%- - 7' (%%;7 ;7 (Blended learning) =. ' 2 - ;7 ;7 /#$%4' -&2- - < Bersin (2004) "# /% - H 7 4' ' +& 5 & * 8'- - 7' '' "+ 5 4 ;7 ;7 # $, 2/ ' H . I. - ''-(%%(+/-H * # -&2- 3 /- "# (- 1) - ''-(%%(+/-H * #-&2- (%%9:-* 8'- % < * (- ;< 2) - ''-(%%(+/-H * #-&2- * ;< "# - < -$ (collaboration) )8 ' 7 & 7 $- / 7$ 3) - ''-(%%(+/-H * #-&2- - < *+$- 2/ * ;< "# < "# $, $ I /7 5" (+/7 73+ (Allen and Seaman, 2005) "# * * 4' - - 7' (%% ;7 ;7 7$#7 4' 8,'* H 7 ' '& ' 5 > ' +/ 30-79 (+/ - H 7 ' 8,'* ; '& ' 5 > - - /# 7 '' "+ 5 -$%- - 7' * ' 7 7$#7 4' 8,'* H 7 ' '& ' 5 > ' - ' +/ 30 $, 2$# - 3 3+ >% - - 7' ( 2/ - /%%% &* 2$#- < - H 7 ' 8,'* ; '& ' 5 > ( 2/ & i-&2- H 7 ' '' "+ 5" - (+/ $ - - 7' * ' *+$-' <
Kongkiat
DET’’51 tanamit DET
2
Blended Learning #$ $, 2. )'7 H 2H -$# 4' - (%%;7 ;7 (Blended Learning) "# 8' Q - ;7 ;7 &1 *+ 6 &1 " 2/ < (%%* 8' &1 - 7' (Multiple Learning Methods) )8 ' - 2$#- - 7' (teaching and learning) )8 '7 7 & * ;< -&#- < (+/ -&# $- / # - T&%$ (& Practice Skill) - 7' $, -$%- 7' (%%'' "+ 5 P
#$% & 1 (7# ( &#4' - (%%;7 ;7 (Blended Learning)
( )
(Blended Learning) *+, $- . /0 1 2 3 * '# 70 )( #+ ' - < (%% #& 8' - $, (face-to-face) (+/- (%% 78 '' - i5 ' )& ' 5(Computer-mediated) ( --$ 8 ' 2 -- $, 2 (%% $, - 2$#- - 7' ( - -$ $, # 78 '- 7' &1 - 7' 7I - (+/ -+ ;< -$ # #$ (7# < 2 Traditional Distributed Face-to-face (Computer-mediated) Learning Environment Learning Environment
Past (largely separate systems) Expansion due to technological innovation Present (increasing implementation of blended systems) Blended Learning System Future (majority of blended systems)
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Kongkiat
DETâ&#x20AC;&#x2122;â&#x20AC;&#x2122;51 tanamit DET
3
Blended Learning (+/ X22 %$ 2 &U 3 3+ "# () 4 ' # > H * & 7' $, (face-to-face) -$%- 7' (%% 78 '' - i5 ' )& ' 5(Computer-mediated) 4 # -$ 4., =. ;< 2/"# -$ H -&2- H (%%9:-*$#-$% )8 ' 6 - m#3'- 7 * ;< -$% ;< (+/;< -$% <"# T&7$ )$ 15-$ 3# '-2 - , $ ' &# '78 '7 # Chat, Email, Web board ' -# #$ (7# < 3 (7# 4 & &4' - T&7$ )$ 15 - < (%% ;7 ;7 (Blended Learning) =. # ' $, - (%%;7 ;7 2/ - 4 - ''-" 2 - #& & 4., ' -#
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Kongkiat
DETâ&#x20AC;&#x2122;â&#x20AC;&#x2122;51 tanamit DET
4
Blended Learning * % & 1 (7# +H #$%4$, 4' - 2$# /%%- (%%;7 ;7 4$, & -> 8'- * 7& 2/ H ;7 &1 - 7' (%%"* < (%%- 7' # * 8'78 ' 6 ' < 2/ H H - ;7 ;7 -$ "# % (+ H - /% * 8'-H * #7& ' - ;7 ;7
6 $8 9$ 9 2( +)% & 0
(Enabling blends)
6 (=& > 3
3?2 ,6 (Enhancing blends)
6 $/ & #$ (Transforming blends)
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DETâ&#x20AC;&#x2122;â&#x20AC;&#x2122;51 tanamit DET
5
Blended Learning . > /0 . 2 3 G ( /2 3 3 H 6 (face-to-face) /0 G ( /2 3 3H2 K& .$ LM (= * M(Computer-Mediated) * % & 2 (7# 2 # # (+/2 ## ' 4' 70 )( #+ ' - - 7' $, (+/- - 7' (%% 78 ' ' - i5 ' )& ' 5
. >
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G ( /2 % &3H2 K& .$ LM (= * M K ? .> : ;< 7 I 2/ "# 7I ( +/ + ' - (+/ 7/# -4' ;< > > : ;< $, * #7 I 7 "# 7 I $% + + (+/7I - - 7' "# 0%2 = : ;< + - - (+/2$# 4 ' <+ H * < "# -(+/ 7 I7/ ' (7# <' '- "# ' +.-=., 2 = ?T :" 7 I(7# & # (+/I '# & # *> -& # 4., 4i/ "# $ /> H2 : ' - 78 '7 ' 2+ * * $R= ( SM: - T&7$ )$ 15 /* % + " /#$%-+ 6 ' 22/ H * ). )' 2 ' < /#$% H
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> > : ;< " 7 I 7 "# - 8 ' 2 - ( - 4' ;< ( +/ % ' 2 < "# > (+/ 4 2( % ' 22/ < "# (+/" 4 2 K ? .> : # 2H -$#4' + ' 2 H * ;< " 7 I H - '0& -$ "# ' >
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DETâ&#x20AC;&#x2122;â&#x20AC;&#x2122;51 tanamit DET
6
Blended Learning 3) 2 H 6 * (Self-Paced Learning) "# (- 3 #<+- 7I - i5 2H +' -&2- - - (%% )% - 2H +' 7& ( #+ ' 7 8' # - 78 ' &# 3' 7 ='o 5( 5 '' "+ 5 * 8' = # /# # 7 #9:- T&%$ & - 4 %$ .-'' "+ 5 )8 ' 7/ ' < 4) 3H2 0 . $R= *= (Electronic Performance Support Systems :EPSS) 8'- %< i - '& +>- ' &-75 4 7& ( #+ ' - < )8 ' * -&# < / $- / *+8' * 8'7 7 & - H /%%7 7 < (%% 6 ='o 5( 5 4 ' <+ < 0 ) *+8' $- % &*2 , +, 3
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Kongkiat
DET’’51 tanamit DET
7
Blended Learning * > = #2
Jared M. Carman (Blended Learning Design:Five Key Ingredients)
#$% & 6 (7# - / - 5 W w - < 6 4' Jared M. Carman
Jared M. Carman(Director, Product Development Knowledge Net) "# 7 " ( &#4' - < (%%;7 ;7 - ''-(%%- 7' ' -H * #7I - i5 6 * * /7 3# / - 5 W w - < 4' + +' 5 (Keller) - (Gagne) %+< (Bloom) ' 5 &+(Merrill) + 5-(Clark) (+/ ) 2 (Piaget) (#$ (7# < 6) - 2$#- < 2/ - %< i - 7 7H $U 6 2H 5 7 # -$ (#$ (7# < 7) "# (-
#$% & 7 5 7 /-'%7H $U4' - < (%%;7 ;7 4' Jared M. Carman
Kongkiat
DETâ&#x20AC;&#x2122;â&#x20AC;&#x2122;51 tanamit DET
8
Blended Learning 1. ?*. LM (Live Event) "# (- - % 7# (Live Lecture) * 8'- < (%% - & $, =. ;< 7 I 4 "# + ) ' -$ *+ 6 ,' 22/2$# * ' 7 8' (Virtual Classroom) ' - H 7 '->"# )8 '7 ( 2< 2 9~7$ W 1&Z4' ;< ( &# ARCS Model 4' John Keller 8';< 7' ' 7 7 & * ;< -&# < 7.- $, 4 ' "# (- $, 2 7$ )$ 15 - 4 ' $ 2 (+/ ). )' 2 1.1 $, 2 (Attention) ' 2- / H "# 3# $, H I *+ -*+ )8 '2< 2 * ;< 7 2 * H '%' ' 8 ' & &1 * - -+ 7$ )$ 15 # '-$ 7 -&2- - - 7' ' $ I. * 8'2$#-&2- - - 7' (+/78 '- 7'
*+ -*+ * /7 1.2 7$ )$ 15 - 4 ' (Relevance) 8'- (7# * ;< ' *> I. - 4 ' 4' *+$-7< -$% ' - (+/ * ' 4' 4 ' " #. /7%- i5 < #& 4' ;< -&2- - - 7' H 7I - i52 & * 8'7I - i52H +' / - 5 -&2- - < (+/7 1& * ;< *> 4 ' <+ $- / 6 4' *+$-7< 7 I H " - T&%$ & * 8' - #H & & 4' 4 "# 1.3 $ 2 (Confidence) 7 $ 2 * ;< 8 ' 4 2/ /7% 7H >2 - < "# (+/ * 3'- 7;< /7% 7H >2 -&2- - < / / 6 1.4 ). )' 2 (Satisfaction) * 3'- 7;< - 7 I(7# $- / (+/;+ 4' ' * - 7 $%7 * -H +$ 2 ( 2< 20 '- - - ' 8 2. #2 2 * (Self-Paced Learning) "# (- - .- % # ' 2 = # ' * 8'- .- % 2 - 8'4 '& ' 5 > > (+/ ) ' 4' ;< ' 2/ H * ;< -&#- < 4., 0 $ % + *+$- 9 4$, (Gagne s Nine) 4' Robert Gagne "# (- 2.1 - )& $, 2 (Gain attention) 8'- 7 2;< ,' 2 H "# 3# - 2$# 70 )( #+ ' * #. #<# 7 2 - 0 )- om- 0 ) +8 ' "* (+/* 8'- 7 /-'%% 2.2 %'- * ;< %I. 2 # /7 54' % (Inform learner of objectives) - %' * ;< %I. 2 # /7 54' % , 7H $U ' & 3# Y) /- - 7' % >% ;< 7 I % - 4' ' "# 3# - +8'- .- 8,'* ' - .- "# ' #$ $, - ;< "# %I. 2 # /7 54' % + * H * ;< 7 I 7 2"
Kongkiat
DET’’51 tanamit DET
9
Blended Learning 8,'* % - 4 ' ' - $, $ 7 I +8'- .- 8,'* Y) / $ 4 # 4 2 2/ H * ;< < 7 I 2 # /7 54' % "# -H * #" 2.3 - * - o < #& (Stimulate of recall prior knowledge) - % < #& - / * ;< 7 I < 8,'* * "# # > & 4., < (%%- % < #& % % >% H "# *+ &1 -&2- - I - '% H I * 8'- (% -+ * ;< '0& * 8'7 8,'* "# (+ 2.4 - H 7 '% (Present the materials) - H 7 '% % >%7 I H "# *+ < (%%# -$ 8' - H 7 '# 4 ' < 0 ) 7 * 8'( - / $ # $ 5 ' " -> 7& 7H $U ;< 7' * 7H $U-> 8';< ;< 7' )&2 i +$- i/4' ;< 7H $U )8 ' * - H 7 '% * /7 -$%;< - 7 # 2.5 - ,( - < (Provide guidance of learning) - ,( - < * I. - ,( / * ;< 7 I H < "# * ;7 ;7 -$% < - "# " (+ )8 ' * ;< -&#- < # > (+/ ( H - & 4., 2.6 - / - '%7 ' % (Elicit Response) m#3'- 7 * ;< "# - / H -&2- % ' ' 8 ' =. ' 2 H "# 3# - 2$# -&2- - 7 '' "+ 5 < (%% Synchronous * 8'- (+- + &# *> ; >%%' 5# < (%% Asynchronous 2.7 * 4 ' <+ ' -+$% (Provide feedback) % ' )& ' 5 7' 2/- / 7 22 -;< "# -4., I % $, 3# - %'- * $# 2 (+/(2 * ;< % 4i/ $, ;< ' < 7 # * 2 - * # (+/+$- i/ # /- * . 4' - - 7' % >%-> 8' - ;< 7 ' 7 I &# '78 '7 -$% ;< "# 3# ' -+ &# 8 ' 2 -% % 4' ;< 7 ' $, + 2 -- ;< I '# < ( ) ;< # ;< * H ( / H (+/ -H -$%- 4' ;< % + (+/# 7 I4' '& ' 5 > H * ;< (+/;< 7' 7 I &# '-$ "# +'# + H * ;< 7' 7 I &# - * (+/7 I * ;+ ' -+$%(- ;< ( +/ "# # 7/# 2.8 - / & ;+ (Assess performance) - #7'% < 7 I;< 4$, ' 7 H $U' -4$, ' * . ) / H * $, ;< (+/;< 7' "# %I. /#$% < 4 2
;< ' 8,'* % $, 6 - #7'% < % % >%7 I H "# *+ < (%%
Kongkiat
DET’’51 tanamit DET
10
Blended Learning " 2/ 4 '7'%(%% $ * 8''$ $ - 2$# H -&2- - '0& -+ *U * 8'-+ ' =. - #7'% , ;< 7 I H - #7'%% >%; /%% 8'4 "# 2.9 - I 3 - < (Enhance retention and transfer) 2$# 7 7H $U 4$, ' 7 # % 2/ ' 7 3 &4' 8,'* Y) / / #> 7H $U6 $, 4 ' 7 '( / 6 )8 ' m#3'- 7 * ;< "# 3'- 7 % < 4 ' ' *+$ 2 - .- 8,'* ; (+ 4i/ # -$ % ' ,( / 8,'* - 4 ' * 8' * 4 ' <+' '& )& & )8 '( /( * ;< "# .- ' % I$#" * 8' H " / - 5 -$% '8 '" 3. >
K (Collaboration) "# (- - 7 70 )( #+ ' * ;< - 78 '7 -$% % +'8 6 $, ;< # -$ ' * 8';< 7' $, ;< - 4 ' -$%*+$-7< +'#2 ;< U 7 4 $, < (%%Synhronously * 8' Asynhronously 3# Chat room , Web Board , E-mail *+$-- 4' Carman "# -H * # 8'" 2 /- "# (- 3.1 - 8' /* ;< -$%;< (Peer-to-peer) 3.2 - 8' /* ;< -$%) + , (Peer-to-Mentor) 4. $ 0 = / (Assessment) "# (- - $#;+(+/- / & ;+- < $, - ' - /* - (+/*+$ - )8 ' / & ;+- I 3 < 4' ;< -&#4., 4$, 6 &# *> 4' Benjamin Bloom 2H ( -''- 6 4$, "# (- 4.1 4$, < (Knowledge) 8'- ;< 7 I /+.-4 ' < 6 <7' * 8' 4 ' < "# .- # &1 - 6 " "# 4.2 4$, 4 2 (Comprehension) 8' 7 I4' ;< 2/'1&% 4 * 8' 4 8 ' # 6 "# $% < 3# - I ' H 7H 0 4' ' (+/* " I. 7 I - ( + * * * 8'4 * 4 ' <+ 2 -7H 7 0 & (; - o * 8' 6 4.3 4$, - / - 5 (Application) "# (- 7 I4' ;< - 2/ H < 4 2 " 7I - i5 ( - " 2 - #& "# 4.4 4$, - & /*5 (Analysis) "# (- 7 I4' $- - 2/ 7 ' 4% &# * * ;+ * *+$-- * 7 * * 8' " 4' 8 ' # 8 ' * . 4.5 4$, - 7$ /*5 (Synthesis) "# (- 7 I4' ;< - 2/ 7 ' &# 7 7& * 4., 3# ' $ 7 I4' '
Kongkiat
DETâ&#x20AC;&#x2122;â&#x20AC;&#x2122;51 tanamit DET
11
Blended Learning 4.6 4$, - / & ;+ (Evaluation) "# (- - ;< )&2 i 7& #7& * . +$- i/
) +> 7& $, 6 i # - + -I<--" I<-- -" 3# * ;+ /-'% 5. 3H2 . . (Performance Support Materials) 4 '
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#$% & 8 Multimedia Learning Object on a PDA
Kongkiat
DET’’51 tanamit DET
12
Blended Learning * > #2
Purnima Valiathan (NIIT Technologies) Purnima Valiathan (NIIT Technologies) "# 2H ( -- < (%%;7 ;7 " 3 < (%% 8' 1) Skill-Driven Model =. - -$ 4' - # ' (self-paced learning) -$% - 3# ;< 7' * 8' $7# 7 $%7 - - 7' =. H " 7< - )$V # < (+/ $- / ' - Y) / 2) Attitude-Driven Model =. - -$ 4' * - i5 6 T&7$ )$ 15 - < -$%78 ' 6 =. H " 7< - )$V # )W &- (+/ 2 & ' - Y) / 3) Competency-Driven Model - -$ 4' - 2$#- # ' 5 < (Knowledge Management Resources)3# $7# 7 $%7 - - 7' (*+ ->%4 ' <+ -$%- < 3# ;< * H .- =. H " 7< - )$V # 7 I /# - )$V &1 - H "# # ' (Workplace Competencies)
#$% 9& (7# < (%%- (%%;7 ;7 3 < (%%4' Purnima Valiathan
Kongkiat
DETâ&#x20AC;&#x2122;â&#x20AC;&#x2122;51 tanamit DET
13
Blended Learning
14
* % & 3 (7# - (%%;7 ;7 3 < (%%4' Purnima Valiathan The Approach
Why
Skill-Driven Model
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How 2$#-+ ;< (+/(; - < ' # ' $# 2 • 2$# $7# /' - i5 ' $%(+/7 $%7 - < 3# ;< 7' ;<# H & -&2- $, • - /% - - 7' 2$# * - * ' * 8'; /%% 8'4 • 2$# /%% 8'4 )8 ' ' $%- &# '78 '7 E-mail , Chat • ''-(%%- 7' * 3 - - 7' •
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Kongkiat
DET’’51 tanamit DET
Blended Learning
15
* % & 4 (7# -&2- - (%%;7 ;7 Skill-Driven Model Leaning Sequence Announcement
Technology-based techniques • •
LMS E-mail push
Non-technology based techniques • • •
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• •
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Query resolution
< ; >%(Web-based tutorial) • E-books • - /%%7 $%7 - T&% $ & (EPSS) • 7I - i52H +' (simulations) •
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• • • •
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% (articles) * $ 78'(books) < 8'( /( - T&%$ & (job-aids) - < 2 -- T&%$ & 2 & (on-the-job training)
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Kongkiat
DET’’51 tanamit DET
Blended Learning * % & 5 (7# -&2- - (%%;7 ;7 Attitude-Driven Model Leaning Sequence Announcement
Technology-based techniques LMS or email push
Non-technology based techniques • • •
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• •
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• • •
Query resolution
• • •
E-mail - 7$ ; >%"=#5(Webinar) < ; >%(Web-based tutorial) E-books 7I - i52H +' (simulation) E-mail FAQ 4 ' 7 # (instant messenger)
Assessment
7I - i52H +' (simulation)
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• •
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- 7$ ; >%"=#5(Webinar) - 7 '' "+ 5(chat)
7I - i52H +' (simulation)
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• • •
% (articles ) * $ 78'(books) 7 # (workbooks)
- )% // / -$%;< U(face-to-face meeting with expert)
- 7'%(print test) - 8'-$ - < -$%-+ )8' (roleplaying with peers) - 8'-$ - < -$%-+ )8 ' (roleplaying with peers) - $, (traditional classroom )
Kongkiat
DET’’51 tanamit DET
16
Blended Learning * % & 6 (7# -&2- - (%%;7 ;7 Competency-Driven Model Leaning Sequence
Technology-based techniques
Non-technology based techniques
Assign guides or mentors
3 $) 5(phone )
Create a community
8'4 '& ' 5 * 8''& (space on the Internet or intranet)
- -+ (study groups )
Practice
• • •
Hold discussion
• •
E-mail - /# 7 (discussion forums) 7I - i52H +' (simulation) - /# 7 (discussion forums) - 7 '' "+ 5(chat)
• • •
• • •
Resolve queries
• •
Capture learning
E-mail 4 ' 7 # (instant messenger)
4 ' <+ I<- % " ? 4 ' <+ (stories and data compiled in a knowledge repository (LMS/LCMS))
- )% // / (face-to-face meeting) - / T&%$ &- (workshops) 3 $) 5(phone) - )% // / (face-to-face meeting) - / T&%$ &- (workshops) 3 $) 5(phone)
- )% // / (face-to-face meeting)
(white papers)
Kongkiat
DET’’51 tanamit DET
17
Blended Learning * >
3 $ 0 %no &$.p ( )
3 $ 0 %no &$.p (Liberal Arts College : The International Christian University,ICU ) $- & - .- / U ~ "# * H 2H -$# 4' - (%%;7 ;7 " 8'- -$ 4' &1 - - 7' *+ -*+ &1 " # -$ =. ' 22/ - ; ;7 4' - * ' (face-to-face)-$% - (%% . - "-+ =. 7 I%< i - e-leaning /-'%- - 7' $, * 8'- (+/ .- "-+ =. - - 7' ' 22/ - ' - i5'8 6 /-'%- - 7' Internet , Network , Mobile phone Blended Learning as an Approach for Open Interaction
Blended Learning as an Approach for Information Dissemination
Blended Learning as an Approach for Knowledge Creation
Blended Learning as an Approach for Efficient Management #$% 1& 0 (7# - '%( &# &1 - 7' - (%%;7 ;7
2 -- '%( &# ( &# & 1 - 7' - (%%;7 ;7 *+$ - 7< - "# H " < (%% WebCT (+/ International Christian University(ICU) / U ~ "# .# ( < (%%#$ < 10 3# H ' - (%% online Learning /-'%-$%- - 7' $, (face-to-face) =. 4., ' < -$% % &% (+/7I - i5 6 ' 5 /-'% - )&2 i (+/ - '%( &# , /-'%" # 4 &1 - (+/-+ 15 - H " )8 ' * -&# - /% - <( %%;7 ;7 #$ (7# 7
Kongkiat
DETâ&#x20AC;&#x2122;â&#x20AC;&#x2122;51 tanamit DET
18
Blended Learning * % & 7 (7# -+ 15 - H " )8' * -&#- /% - < (%%;7 ;7
2 # * 4' - (%%;7 ;7 Open interaction
Knowledge creation
Information distribution
-+ 15 - 2$#- - 7' - (% -+ ;< -+ ' 3# ' 22/' < +/
* ' - - / -+ ;< * - 2#%$ . - (+/' *$ 4 ' H - '0& 0 -+ =. ' 22/ WebCT Discussion Forum(online) - -H * #*$ * -+ +/;< )8 ' H * ;< /7 ;< 7$ - ;< - / ;< 7 % - '8, ' 'H * -& # - 78 ' 7 ( % (+/ % 7 - '0& 0 -+ 3# ;< *$ * -+ - * -&2- - '0& '' "+ 54' ;< 7 * . 4' - / & ;+;< ;< 7' 4 " #< - '0& 4' ;< 4 " %' 5#'' "+ 5 - +# + - $, (face-to-face)+ /* ;< -&2- '' "+ 5 - &U;< U0 '- 4 (7# &# *> * 8' * H .- * ' '' "+ 5 - 7 $ % 7 * ;< T& 7$ )$ 15 < ( %% '' "+ 5 $, + # -$ (Synchronously)(+/ + -$ (Asynchronously) - .#*+$-- < ' - 4' ;< - +8'- ' - i57 $%7 - '0& '' "+ 5 - * -&2- - '0& '' "+ 54' ;< 7 * . 4' - / & ;+;< ;< 7' 4 " #< - '0& 4' ;< 4 " %' 5#'' "+ 5 - +# + - $, (face-to-face)+ /* ;< -&2- '' "+ 5 - 4 % 8,'* * 8'' 22/ Video 2/ " WebCT )8 ' * ;< .- " + * - ' 4 - *+$ 2 -2%- - 7' ( + / $, ;< 7' (2-2 "o+5 '-7 - 7' (- ;< )8 ' * ;< - % PowerPoint file
Kongkiat
DET’’51 tanamit DET
19
Blended Learning * % & 7 (7# -+ 15 - H " )8 ' * -&#- /% - < (%%;7 ;7 ( ')
2 # * 4' - (%%;7 ;7
Efficient management
-+ 15 - 2$#- - 7' - ;< 7' 7 I 4 27'%;< "# "* $ " "# 4 WebCT )8 ' .- 8,'* % - ' 4 (+/7 I(2 * ;< $, % )8 ' 4 WebCT " .- 8,'* ' 22/(2 ; 3# e-mail - /%% WebCT 7 I 27'%- Log-in ,Log-out 4' ;< (+/7 I%$ .- $ (+/ + "# - ;< 7' 7 4 ' <+ ' -+$% * (- ;< ' /7& 1&0 ) - (2 ;+- ' 22/ &1
*+ -*+ - 7 4 ' < + (2 * % WebBoard * 8'(2 * % % +; e-mail )8 ' * -& # /7& 1& 0 )7< 7 # - 7 4 ' < + ' -+$%
Kongkiat
DET’’51 tanamit DET
20
Blended Learning * > =
Beijing Normal University % & 2 / 6 #2 /0$R= ( SM3 #2 - '%( &#- ''-(%%- < (%%;7 ;7 4' Beijing Normal University (BNU) /-'%# 3 4$, ' *+$-#$ , 1. 4$, - ' - & /*5 (Pre-Analysis) 2. 4$, ' - ''-(%%-&2- (+/- ''-(%% $7# 7 $%7 - < (Design of Activity and Resources) 3. 4$, ' - / & ;+- - 7' (Instructional Assessment)
#$% & 11 (7# - '%( &#- /% - ''-(%%- (%%;7 ;7
Kongkiat
DETâ&#x20AC;&#x2122;â&#x20AC;&#x2122;51 tanamit DET
21
Blended Learning 1. 6 = 0?M K6 *2 (Pre-Analysis) 4$, ' ( -4' - ''-(%%- < (%%;7 ;7 /-'%- )&2 i 4 ' <+ $ 6 " "# (- 1.1 - & /*5 i7 %$ &4' ;< 1.2 - & /*5 $ I /7 5 - < 1.3 - & /*570 )( #+ ' 4' - < (%%;7 ;7 =. - /% - 4$, - & /*5 ' 7'# + ' -$ % -i 5 & & 4 ' < ( +/ & & - /% - ) 1& XUU #$ 8 (7# 2 & & 7$ )$ 15 /* Q & &4' < P 2/ "# 2 -- - 7' (+/ Q & &4' - /% - ) 1& XUU P ' - * ;< )$V =. - H ( &#4' -+ ) 1& & 4 )8, ? - 2$# / 0 4' - < (+/;++$)15
"# 2 -4$, , 2/ 4 ' <+ %8,' 2/ H " 4$, '" * % & 8 (7# 7$ )$ 154' & &4' < -$% & &- /% - ) 1& XUU
=*= 0 (.%S=$o - o
=*= 2 #2 1.
(Conceptual Knowledge)
. < & &1 #H & - (Procedural knowledge)
. < & '0& (Meta-Cognitive Knowledge)
3.$ 0 . *M3H2
4. = 0?M
5.$ 0 = /
6. 2 M
#7'%;* 4 ' <+ % ' '& ' 5 - ' ( H '-7 * 8'% '' "+ 5)
-. < - -$% 2 & (Factual Knowledge) 4. < & 3 $ 5
2. 2 3
;$ 3 $ 5 (Concept maps)
#7'%'' "+ 5 (Online test)
- '0& ; - /7 &# '78 '7 -$ ; ;$ 3 $ 5; - 8'-$ '' "+ 5
- T&%$ ;& * (- XU* Wellstructured problems
- 7/ ' - i .- &# (Case studies) (Reflection)
- /7 &# '78 '7 -$ ; - /# 7 '
- 7 1 7 5- < (Making up learning Strategy)
- %$ . -&2- - 7/ ' "# < &# (Activity (Reflection) record study)
- T&%$ ;& * (- XU* ill-structured problems
) =*= 2 #2 (Knowledge Dimension) + #29 2 4 $ 0 G% 9 2 > 1.1 #2 H= 2 %T = (Factual Knowledge) * I. < )8, ? - -$% ' 5 /-'% 6 2/ ' % * 8' ' (- XU* "# (- - < - -$ % $ ) 5 Y) /(Terminology) H $ ) 5 & (Technical Vocabulary) 7$U+$- i5 # # 7$U+$- i5 i& 7 5 Kongkiat
DET’’51 tanamit DET
22
Blended Learning - < - -$% +/ ' # Y) /4' ' 5 /-'%7 6 (Specific Details and Elements) ' 5 /-'%4' ( +/7 ' " (*+ < ( +/(*+ +$- i/ ' " ? * ' " ? (*+ 4 ' <+7 7 8 'I8'"# ' < # (*+ $) - 1 &
7H $U $, ' < # 2/ ' 7'%I 2 - 8 'I8'"# 1.2 #2 H= 1 % n M (Conceptual Knowledge) * I. < - -$% 7$ )$ 15 /* ' 5 /-'%)8, ? =. 7 * . 4' ' 5- * 8'4' 3 7 *U H * -&#- * -$ "# (- - < - -$%- 2$# / 0 2$#* #* < - 2$# / 0 + -&2- - < - -$%*+$-- (+/- 7 ' '& < - -$% W w 4 i& -w' 7 5 ' - < - -$% W w (%%2H +' (+/3 7 4' ' 5- W w & $V - 3 7 - H 4' 70 ;< ( w 7 & 7 /-'%4' 8 ' ' )& ' 5 * 4' 7 /-'%( +/7 4' ' )& ' 5 1.3 #2 H= =S = (Procedural Knowledge) * I. < - -$% &1 #H & - H ( +/ 8 ' 2/ H ' " &1 - (- "4 XU* (+/ / % % &1 - (7 * < "# (- - < 8 ' $- / Y) /(+/7< - (- XU* < - -$%3 (- ' )& ' 5 3 (- # H '/" "# - < 8 ' & (+/ / % % &1 Y) / 8,'* & # & * . &1 - & 7 5 & - 7$ 0 i5 & - 78%7 7'%7 - < 8 ' -i 57H * $% )&2 i +8'- &1 - #H & - * /7 -$% 7I - i5 8 ' #2/ &1 - 7H 2 )8 ' 27'% /( & 4' / 1.4 #2 H= G= (Meta - Cognitive Knowledge) * 8' #2 H= (.%S=$-oo < & ) 1& XUU 3# $ " 4' % + (+/ /* $- - -$%0< & XUU 4' ' ' < '/" " < '/" $ 8' < & ) 1& XUU - -$% /#$%) 1& XUU 4' ' (Cognitive of Cognitive) (+/- H < - -$% < $, * # "# (- - < & -+ 15 < - -$%- H 7 7H $U &I T&%$ &- (; -+ 153# 4 (; & 7$ 4 )8 '2$% 2 7H $U4' (; )8 ' H " T&%$ & - < - -$% & ) 1& XUU < - -$% -&2- # ) 1& XUU $, < - -$%% &% (+/ 8 ' "4 * /7 < # ' < ) 1& XUU # # Kongkiat
DET’’51 tanamit DET
23
Blended Learning - - < - /* $- /#$% < 4' ' < 7 I4' ' 2/7 I(- XU* 2/ H - 7& #"# ' 2 # # 2 ## ' # # =. ->2/ ' /* $ 8 ' - *+'- ' - *+'-;< '8 (+/- I<-;< '8 *+' ) =*= 2 0 % (.%S=$-oo (Cognitive process Dimension) i/ H
#H & - $ % ' - & 1 "# H ( & # 4' -+ ) 1& & (Cognitivism) (+/7 & (Constructivism) 4 )8, ? - 2H ( -- /% - ) 1& XUU ''- 6 /#$%#$ , 1.1 (Remember) * I. 7 I - #. < - 4 ' ''2 - 2H / / =. /-'%# - - 2#2H "# (Recognizing) * I. 7 I2#2H $ (+/ * - i57H $U 7$U+$- i5 (+/7< 6 "# - - /+.-"# (Recalling) * I. 7 I /+.-"# 8 ' ' H 4 7< "# 1.2 2 3 (Understand) * I. 7 I7 * 2 -7& "# < " $, - )<# - 4 (+/- 78 '7 # 0 ) =. /-'%# - - '1&% - $ ' "# (Exemplifying) - - 2H ( - / 0 "# (Classifying) - - 7 (Summarizing) - - 7 ' '& "# (Inferring) - - 7 I % %"# (Comparing) - - '1&% "# (Explaining) 1.3 $ 0 . *M (Apply) * I. - - / H - T&%$ & * 8'- #H & 7I - i5 -H * # 3# ' $ & &# < =. /-'%# - - - / H (Executing) * I. H &1 #H & " +/ H 7$ * 8' H *
- - #H & (Implementing) * I. - #H & * -& # ;+ 7I - i5 ( +- * 1.4 = 0?M (Analyze) * I. 7 I - (2-(2 ( -7 ' 5 /-'%4' ' 5- * 8' $ I ''- 7 ' 27'%"# ( +/7 - 4 ' -$ ' " (+/( +/7 $, - 4 ' -$%3 7 *U ' " =. /-'%# - - 2H ( -( -( / - ( -2H ( - ' "# (Differentiating) - - 2$# /%%"# - 2$#' 5- "# (Organizing) Kongkiat
DETâ&#x20AC;&#x2122;â&#x20AC;&#x2122;51 tanamit DET
24
Blended Learning - - * *> * * ;+"# (Attributing) 1.5 $ 0 = > (Evaluate) * I. - $#7& i 3# ' $ -i 5(+/ ? /-'%# - - 27'% (Checking) - - &) - 5 - &2 iU i (Critiquing) 1.6 2 M (Create) * I. - H * 6 * 8'' 5 /-'% ' 4 %< i - )8 ' * 0 ) 8 ' '-$ ' -/ /-'%# - - 7 - '-H &# (Generating) - 7 7 &? - &2$ 2 -- * ;+ & ' $ (Inductive Reassign Reasoning) - - (; (Planning) - (; &2$ 2 -*$ 4 ' -H * # * - )$V 3 - &2$ - - ;+& - /#& ?5 &# 7& * 6 (Producing) 2. 6 = /0 . . #2 (Design of Activity and Resources) 4$, ' 7 ' H 4 ' <+ %8,' "# 2 -4$, ' ( - ''-(%%-&2- (+/ $7 # 7 $%7 - < =. 2H ( -''- 3 7 ' 6 "# (- 2.1 - ''-(%%0 ) 4' - < (%%;7 ;7 /-'%# - -&2- - < ( +/* - -+ 15- H 7 % - < (%%;7 ;7 - 7 7 $%7 - < (%%;7 ;7 2.2 - ''-(%%-&2- ( +/* /-'%# - -H * #-&2- 4' ;< - -H * #-&2- 2/ ( +/ $ I /7 5 - - 2$#-+ (+/ % -&2- $, * # - - / & ;+ ( +/* 2.3 - ''-(%%(+/)$V $7# 7 $%7 - < /-'%# - +8'- 8,'* - - )$V 7& 6 )8 '7 $%7 - < - - ''-(%%- H 7 ' (+/- )$V $7# 7 $%7 - < ;+ "# 2 -4$, ' 7' 2/ +/ ' #4' - ''-(%%% ( +/7
Kongkiat
DET’’51 tanamit DET
25
Blended Learning 3. 6 $ 0 = / (Instructional Assessment) 4$, ' 7 # - ''-(%%- < (%%;7 ;7 /-'%# 3.1 - / & ;+- /% - - < 3.2 - 2$#- 7'% *+$-7< 3.3 - / & ;+-&2- $, * # ;+ "# 2 -4$, ' 7 # 2/ H " )&2 i 2 $%- /% - ''-(%% ( +/4$,
; $, * # )8 ' /7& 1&0 )(+/ /7& 1&;+ - 2$#- (%%;7 ;7 $ ' - H " & Multimedia Technology 4' Beijing Normal University =. -&#2 - ' - 4' $- .- &UU *+$-7< Computer Science 1990 6 * % & 1 Preanalysis 8 ' 2 - & Multimedia Technology & 7 4., )8 ' * ;< "# $% < (+/ 4 2 )8, ? 4' Multimedia - )$V (+/ - + ( + 4' 3 3+ # > #$ $, )8, ? 4' ;< 2/ 4 & , ' ; - & ' )& ' 5 %8,' - ' )8 ' ;< 2/"# < (+/ $- /)8, ? 2H '- & Multimedia Technology 3# - - 7' 2/ (%%;< (%% 8'-$ -+ (+/ - * H ( / H * 8' % 3# <;< (Tutors) 3# 70 )( #+ ' - (%% 8'4 (Network Learning Environment) * 8' WebCT(Web-based Cooperative Learning System) =. *+$-7< #$ -+ ;< /#$% &UU 2H 120 ;< 7' 2H 1 (+/;< 7' 2H 2 (+/ + - - 7' $, * # 18 7$ # *5 6 * % & 2 Activity Design - ''-(%%-&2- - - 7' $, - * (Task) * 8'-&2- $ 4$% +8 ' * -&#- /% - < (+/ T&7$ )$ 15 -+ 4' ;< 3# &1 - (%% ;7 ;7 =. 2/ $, (face-to-face) 7 7$ # *5 (+/ ; e-learning 11 7$ # *5 (+/ -&2- - - 7' 4 (%% 8' 1) lead-in activity 2) classroom lecture activity 3) e-learning activity (+/ 4) project-based learning (PBL) activity -&2- 1. lead-in activity -&2- ( / H * 8' H $- .- * -$%-&2-
2/ -&#4., - - 7' =. -&2- -&#4., $, (face-to-face) 3# <;< 7' -&2- 2. classroom lecture activity -&2- - - 7' 8,'* & -&2- -&#4., $, (face-to-face)3# <;< 7' -&2- 3 E-learning activity -&2- ;< ' - / H ; WebCT 3# ;< 7' ;< ' * H ( / H (+/ % (+/-&2- #$ -+ ;< 7' 2/ * (Task) * 8'32 5 XU*
Kongkiat
DET’’51 tanamit DET
26
Blended Learning )8 ' * ;< #H & -&2- =. 2/ /-'%" # - 7 '' "+ 5 - .- 2 -- i .- - '0& '' "+ 5 - #7'%'' "+ 5 )8 ' * ;< -&#( &# % '# 8,'* $, 6 -&2- 4 project-based learning (PBL) activity -&2- ;< * - / H -+ (%% 8'-$ (Collaborative)=. ' 8 ' 2 --&2 3 3# 7 &1 - * 8'''-(%%(+/ #+' - /% - (- 32 5* 8' XU* #+' ''-(%% Multimedia Player * 8' ''-(%% XMLbased Web site 2 - / #> "# 2 -- 7 '0& 6 #$ (7# < 12
#$% & 12 (7# +H #$%4$, 4' -&2- - - 7' & Multimedia Technology
6 * % & 3 Evaluation 4$, ' / & ;+- / H 3# )&2 i 2 - E-portfolios =. %$ .-- T&7$ )$ 15 4' ;< =. ;< 7' 7 I 4 " 27'%"# 2 - WebCT (+/ (Task) '%* * H " I. - 7'% / & < *+$-7<
Kongkiat
DETâ&#x20AC;&#x2122;â&#x20AC;&#x2122;51 tanamit DET
27
Blended Learning * > =
Microsoft - '%( & # - )$ V ' 5 - 3# ; - /% - 9: - '% 4' Microsoft /-'%# 4$, ' 7H $U 3 4$, ' #$ , 8' Assess , Learn (+/ Apply #$ (7# < 13 =. -&# 2 - ' - 4' -+ +<- (+/ $ ( 2H * 4' % & $ Microsoft ' - )$V < (+/ $- / ;+& 0$i 5(+/ /%% * 64' % & $ ''-2H * Microsoft Products and Services for Lifelong Learning
< 13 (7# - 2$#- < (%%;7 ;7 4' Microsoft 3# * - < +'# &
Assess ;< ' - 9: - '% ' 4 /%% )8 ' -H * # $ - / ' - < 3 # ; Microsoft training partners =. "# $%- $% ' 2 - Microsoft CPLS(Certified Partners for Learning Solutions) =. 4$, ' ,2/ 4$, ' Skill Gap Analysis 2/ H * % ;< ' - 9:-'% $- /* 8' H U'/" (+/4 #'/" (+ ) & ' $, )8 ' /3 5 - )& $- / (+/ /7& 1&0 ) - H #$ (7# < 13 (+/ 14
Kongkiat
DET’’51 tanamit DET
28
Blended Learning Skill Gap Analysis
< 14 (7# 4$, ' ASSESS )8 ' * %I. $- / # ; < ' - 9:-'% $ 4 #' <( Skill Gap Analysis)
Training Needs Analysis
< 15 (7# 4$, ' ASSESS )8 ' * %I. $- / ' - 4' ;< ' - 9:-'% (Training Needs Analysis)
Learn ;< 4 $%- 9:-'% 4 9:-'% (; -H * #" CPLS(Certified Partners for Learning Solutions) + / % " =. - 9:-'% 2/ /-'%# -&2- (+/ X22$ - (%% 6"# (- - # ' (self-paced), - $, - &(Instructor-led) , - "-+(distance) #$ 9
Kongkiat
DETâ&#x20AC;&#x2122;â&#x20AC;&#x2122;51 tanamit DET
29
Blended Learning * % & 9 (7# X22$ - (%%;7 ;7 1 #2 - - $, - & (Traditional classroom) - '-7I
(on-site engagement) - * ' 7 8' (Virtual online class-room) - ; &#3 ' "-+ (Videoconferrancing) - 3# ;< 7' (+/ ;< U'' "+ 5(Online coaching and mentoring)
2 * - 3# ;< 7' ; e-mail (Instructor-led via e-mail) - - 9:-'% # ' )& ' 5 ; /%%'' "+ 5(Online or computer- besed training - - # ' ; < 8'- '-7 6(Self- study guides,manual,text) - # ' ; (*+ 4 ' <+ * 8'? 4 ' <+'' "+ 5 (Online resources and database)
K& K ? #2 - 7 '' "+ 5(Chat) - - 7 4 ' (%% $ (Instant messaging) - -+ 4 7 - /# 4 (Newsgroup and forums) - - 8'-$ (Collaboration)
(+/ CPLS(Certified Partners for Learning Solutions) "# $% < (%%(+/-H * # / / + (; - < * 8'9:-'% (7# 10 10 (; - < (%%;7 ;7 Preclass 4$, # - < # ' (Self-study prep) Day 1 $, (In classroom) Day 2 * ' 7 8' (Virtual class) Day 3 ; e-learning Day 4 * ' 7 8' (Virtual class) Day 5 $, (In classroom) Postclass 7$ -+ 4 7 (Community newsgroups) Apply 8 ' 7 >27&, - /% - < * 8'9:-'% - /% - / & ;+2/' < < 4' U "# - $% ' ) ' -$ -$% & i4' ;+& 0$i 5 "# $%- $% * 8')$V 2 < $- / (+/ U*+$ 2 -"# $ % - 9: - '% (+ (+/ 8 ';< " # $% - 9:-'% ; " (+ / /* . ' - )& U * (- ' * 8'' 5- ->7 I-+$% 4 " /%%- 9:-'% * "# -+ +H #$%4$, #$ , Career Enablement Career Advancement Specialization
Kongkiat
DET’’51 tanamit DET
30
Blended Learning
L .
2 &) 5 i 7 4+ . E-Instructional Design =S =% = /T % = M. - ) : < 5 H (+/ '-7 & - i/ 7 5 2 + - i5 * & +$ , 2550. Curtis J.Conk, Charles R. Graham. The Handbook of Blended Learning. San Francisco : Pfeiffer, 2007. Jared M. Carman. Blended Learning Design:Five Key Ingredients. [Online]. October 2002. from http://www.knowledgenet.com /pdf/Blended%20Learning%20Design_1028.PDF. Purnima Valiathan. Designing a Blended Learning Solution. [Online]. August 2002. Form http://www.learningcircuits.com/2002/aug2002/valiathan.html.
Kongkiat
DET’’51 tanamit DET
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