EDGAR DURAN_ARCHITECTURAL PORTFOLIO

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EDGAR DURAN D’GYVES


I am a graduate of Parsons School of Design with a BFA in Architectural Design and currently pursuing and MArch. from Arizona State University. My varied interests in de-sign are what brought me to pursue a degree in a design school in New York City. Now having lived in many different places, I have become highly adaptable to different cultures and traditions. These different experiences have shaped my critical thinking and perception about design over the years. The structure of architectural theory has helped me analyze other forms of design in a different way. In essence this idea has guided my interests and perception in the field of design. Using my knowledge and background, together with this principle, I continue to explore the creations of these experiences as I live them today.


TABLE OF CONTENTS BOUNCING REALITIES................................ 41 COOPER SQUARE................................ MUSIC IN TIMBER...................................... THE SONAMBULIST................................... THE BATHHOUSE...................................... FERRY TERMINAL......................................

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03 - 20 21 - 30 31 - 54 55 - 70 71 - 78 79 - 86

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BOUNCING REALITIES: THE HUB Professor: Nicholas Chelko

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Building/Closed Store

bouncing realities

contrived interacactive moment

forced events

enforced conditions

Reality urban observations

Levels of activity densities collage

PROJECT STATEMENT The project started by visiting The Hub in the Bronx and start looking at the existing social systems. The first things noticed were what perhaps seemed obvious; subjects such as schools, childcare, libraries, entertainment facilities, etc. When researching these specific establishments on the internet it seemed that these systems are often very multiplied in specific areas, where other ones are quite hard to access or get to. For instance there are a lot of schools in the area, yet they do not have very good ratings. Cultural facilities such as museums are not necessarily within reach of the people inhabiting The Hub and they have to walk a few blocks to actually access them. This brought a lot of questions. When visiting The Hub the first step was to visit these facilities; The libraries, schools, parks etcetera. There was one thing noticed: the spaces are used yet the number of people that actually inhabit the site ap-

pear to be doing other things. Yes there are established markets, restaurants, childcares, and museums, but what about what’s not necessarily established but its actually there? Things such as vans of families that park in the streets and start selling their vegetables, or sometimes even clothes. Grandma’s that take care of children in the building or sometimes even the block. These observations were so evident while walking through these streets. Some of the already established streets are not even being used, such as some of the parks and “cultural” facilities. But what is cultural really? Cultural does not necessarily mean going to a gallery and staring at a painting for hours without even socializing. The people living here have a different perspective of this idea. Salsa and bachata music follows the paths of the people walking these streets. Groups of men go outside to play domino and talk as their wives stay inside or find another corner out-

are filled and rich with culture and their social systems go beyond what’s already established. Some of these systems don’t even have boundaries of space and can even be corners or parts of the streets in which they go everyday at a specific time.

Building language difference

Dead Activity: Same building language, not a lot of variety in the types of stores and markets.

Intermediate activity: Variety in building language. Different heights and widths. The market scene has a lot of variety, changing depending of the building and level of activity.

Vibrant Activity: Variety in building language though not as adifferent as intermmediate zones though higher market

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Dead Activity

Vibrant Activity

Intermediate Activity

intermediate activity vibrant activity dead activity

Theseareare moments in the which the of These moments in which traffic of traffic pedestrians is not quite apparent. There are certain stores,There banks, pedestrians is not quite appatent. or markets yet not necessarily busy ones. These are certain storesas, empy banks, yet spaces are described and or withmarkets lack of action. not necessarily busy ones. Empty spaces with lack of action.

The traffic of the pedestrians seemsseems to be In these moments traffic of pedestrians to be decreasing yet hashas somesome activity.activity. There is decreasing yetit itstill still enough space for a person to sell their stuff on the Thterewithout is enough a person to market having aspace chaotic for environment but still have a good amount of people passing by. These sell their stuff on the market without havspaces can be described as transition spaces in which one from a level of high activity to astill veryhave low one. inggoes a chaotic environment but a good amount of people passing by. Transition spaces.

Thesemoments moments havethat thehave maximum levThese are those the maximum level pedestrian activity and selling el ofof pedestrian activity and action. sellingThese acareas are characterized as being fully active, almost tion.claustrophobic Characterized as being active, even for people walkingfully by. Generally near subway stations and other forms of public transalmost even claustrophobic for people portation. Lack of individual space.

These are the moments we identified as Intermediate Moments: "Intermediate" considering that they were These are the moments identified as relatively close to vibrant zones yet not in “Intermediate” considering that they were reldead activity areas. atively xlose to vibrant zones yet not in dead activities.

Van

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Intermediate Activity:

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15

Vibrant Activity:

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20

Dead Activity:

5 min

NUMBER OF CARS

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144

Intermediate Activity:

240

180

Vibrant Activity:

600

240

NUMBER OF PEOPLE

NUMBER OF CARS

Dead Activity:

1,440

3,456

Intermediate Activty:

5,760

4,320

14,400 1,440

5,760 3,456

Intermediate Moments

Showing moments that flow from Activity Gradience: dead activity zones to morefrom vibrant Showing moments that flow ones. Between this transaction dead activity zones to more vibrant there are intermediate or in ones. Between transaction Between pointsthis which is our main there are intermediate or in between focus. points which is the main focus.

Vendor

NUMBER OF CARS

05

HOUR

Dead Activity

Activity Gradience:

Pedestrian

NUMBER OF PEOPLE Dead Activity:

NUMBER OF PEOPLE

Vibrant Environment

vibrant activity

dead activity

Intermediate Activity: Combination of both death and vibrant activities. The whole block has a combination of both, can be walking in a dead activity zone and within a few feet can encounter a whole new type of vibrant activity.

walking by. Accessible to public transportation. Lack of individual space.

Intermediate Moments:

vibrant activity

dead activity

Moment of Focus

Vibrant Environment

Intermediate Moments

Vibrant Activity:

DAY

Dead Activity

Building/Closed Store Fruit Two hands Traffic

Vendor Bouncing Reality Fruit

Building/Closed

Sidewalk

Sidewalk

A further observation was the fact that there were moments in which one could be stuck in a chaotic environment but just by simply walking a few steps could transition into a more quite and less crowded zone. It’s impressive the way that this phenomena was so apparent throughout. One of the things noticed was that there was this vendor in a van selling fruit. The vendor was not necessarily placed in an area that appeared to have more people and more of a chaotic environment. Where it was it wasn’t dead either. Not only was the commercial way that this vendor sells her stuff was interesting but also the place where she decided to stay. By observing, analyzing and interviewing this person a new language was discovered; dead zone, intermediate zone, and vibrant zone. Studying the components of each of these moments it became clear that this vendor was part of an intermediate zone and therefore an indicator for housing.

Van

Pedestrian Street

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7 3 bedroom apartment per floor 3 bedroom - 1100 sf

6 2 bedroom apartments per floor 2 bedroom - 850 sf

1 office - 900 sf 10 offices 2 offices per floor 5 offices

suggested programs

suggested programs

existing programs

existing programs

Residential

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commercial

office

parking

community

residential

commercial

office

parking

community center

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Residential

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commercial

office

parking

community

Residential

commercial

office

parking

community center

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Strategically multi-programed section

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bouncing realities Existing Conditions intermmediate activity

office

residential parking

residential office residential

residential office

commercial

residential

office

office

commercial

Intermmediate Zone levels from quiet to vibrant

Arlene The Smiths Catalina Edwin senior safety quiet zone single person small space

small family safety quiet zone close to active vibrancy space per member

resident shop keeper close to active close to quiet connection to store single living

small shop keeper vibrant zone small space not too expensive storage

Ana

street vendor quiet zone storage regrigeration close to vibrance

On 149th street between Courtland and Morris ave close to the Hub in the Bronx there’s a peculiar phenomena considered as an intermediate block. The block is not quiet, nor vibrant in terms of its activity but rather is composed of both of these cases throughout. This is not only the perfect opportunity for housing, considering that it includes quiet moments and its close to activity without being in there, but also for the economy of the neighborhood since it is not in a very busy and expensive zone and this provides opportunities for small businesses as well. Families and senior citizens require quiet spaces in which they can sleep, be safe and tranquil while commercial and office owners need vibrant zones in which they can practice their professions. What better situation than a space that has both situations and can benefit all of these participants as they inhabit these spaces. This is what bouncing realities is; when each actor within the community has an inner reality that bounces off with other actors and situations that differ from theirs and immediately increases the level of diversity of a certain space. Each character has a different need and participation in each community. This project is meant to respond to the necessities of all of these actors and by that ameliorating the conditions and diversity of the block by still remaining the vibrant levels of these realities.

Proposed Project defined by its actors

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On 149th street between Courtland and Morris ave close to the Hub in the Bronx there’s a peculiar phenomena considered as an intermediate block. The block is not quiet nor vibrant in terms of its activity but rather is composed of both of these cases throughout. This is not only the perfect opportunity for housing considering that it includes quiet moments and its close to activity without being there, but also for the economy of the neighborhood since it is not in a very busy and expensive zone and this provides opportunities for small businesses as well. Families and senior citizens require quiet spaces in which they can sleep, be safe and tranquil while commercial and office owners need vibrant zones in which they can practice their professions. What better

situation than a space that has both situations and can benefit all of these participants as they inhabit these spaces. This is what bouncing realities is; when each actor within the community has an inner reality that bounces off with other actors and situations that differ from theirs and immediately increases the level of diversity of a certin space. Each character has a different need and participation in each community. This project is meant to respond to the necessities of all of these actors and by that ameliorate the conditions and diversity of the block by still remaining the vibrant levels of these realities. 16


bench

bench table

table

storage

storage

residential

residential

commercial

fun water features

fun water features

commercial

office

office

place for sitting parking

place for sitting

fruit/vegetable storage

fruit/vegetable storage

relaxing space

relaxing space

table that can be out ot stored

table that can be out ot stored

parking plant/floral placement

hiding private spaces

hiding private spaces

community

community

kids interacting

kids interacting

space of passage

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plant/floral placement

space of passage

bench/ place for sitting

bench/ place for sitting

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Model and renders views

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41 Cooper Square: Cooper Union Professors: Victoria Benatar & Cody Zalk

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Silhouette

Site Map

PROJECT STATEMENT The purpose of this project was to carefully analyze the architecture of Thom Mayne’s project for Cooper Union 41 Cooper Square. By visiting the place and producing drawings there were a couple observations that started to arrive. For instance as it was visible in plan one of the most interesting aspects of this building is its central stairs and movement access. The elevator for instance only access three floors forcing people to take the stairs and therefore making the building a lot more sustainable. The stairs are not insipid though; if anything they

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are one of the main attractions of this building. They are not only a form of access but rather act as a place for gathering and interaction. The stairs lead to very interesting spaces as it ascends to four stories that terminate in a spectacular view of the city. There are sky bridges that also serve as connections between these spaces and span the atrium as well as the stairs. These forms of connections and access immediately stimulate the cultural, vibrant and intellectual interaction amongst the students.

Plan 4th Floor

Exploded floor plates

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Section

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Elevation - North West Facade

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Morphology

Silhouette

Sculptural Mathematics

Patterns

Mathematics

Labyrinth

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41 COOPER SQUARE THOM MAYNE Program 41 COOPER SQUARE, NEWMassing YORK CITY, NY COMPLETED: SEPTEMBER 2009 180’ L x 100’ W x 135’ T TOTAL S.F.: 175,000 SQ.FT CONCRETE, GLASS AND ALUMINIUM STEEL PANELS Outer skin panel condition axonometric

The building itself is not only open to theMAP cultural vibrancy of the students but also to the activity of0 ft LOCATION 100 ft the city as well. There are views of the city throughout connecting the schools ideology to its urban context. The building has a double skin that is a semi-transparent layer of stainless steel panels that is perforated. This skin wraps the entire building and by doing that it controls the interior environment as well as allows for this transparent aspect to show the activity happening inside. The entrance itself offers a gesture that is inviting and brings people inside the lobby. Essentially the architecture not only connects to the student culture inside of it but also to the culture of New York City itself.

AXONOMETRIC- INTERIOR TO EXTERIOR RELATIONSHIP AxonometricInterior to exterior relationship SITE PLAN

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50 ft

0 ft

DETAIL AXONOMETRIC- RAINSCREEN CONNECTION

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MUSIC IN TIMBER: SOHO Professor: Alan Bruton

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Abstract representation of John Cage’s In a Landscape

John Cage

PROJECT STATEMENT The process of this project starts by analyzing John Cage’s music and its structure. John Cage is a pioneer of indeterminacy in music, a leader and influential American Composer of the 20th century. He came up with th concept of chance-controlled music in which most of his music was based on. The idea of bringinf a structure and order into something that is quite chaotic. Influences also by Buddhism and Indian Philosophy a song that really reflects this is In a Landscape, which this project studies. The song is a piano or

harp solo that is quite minimalistic and is one of John Cage’s most structured pieces., though it relies often in the idea of chance as well. While listening to the piece the words that come to mind and are mos definitely present within its structure are base, crescendo, puncture, chance, echo, and balance. Using this understandings and studying their structures within the piece a series of abstractions in models and drawings were created to further study and understand the melody of the song. Abstract representations of In a Landscape

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Base, echo, chance and puncture represented in drawing and model

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Base, echo, chance and puncture represented in drawing and model

After finding simple structures these understandings then were all combined into a model that included all of them together using volumes, lines, and planes to identify them. The different use of materials explain the different roles they play within the song. Concrete representing the constant base that is playing throughout the song. The carved volumes demonstrate the crescendo and abrupt moments of the structure. A similar volume as the concrete though smaller and in a wooden frame is

the echo within the melody that is an identical and direct translation of the base though with a smaller degree of presence. The punctures penetrate and go through all of these elements as shown in the model, modeled in plexi-glass. The figure in the middle is the element of chance, that has no particular form and often changes within the other permanent elements. This particular volume is important since it offers an interesting opportunity that differes from the rest, and it is free from its form.

Moments inside the abstract model

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Base, echo, chance and puncture elements represented in color

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Floor plans for 8 floors. Shade represents change in material.

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Section 1. South side.

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Section 2. West Side.

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Night exterior view of project.

Housing works is a non-profit organization based in New York City that fights AIDS and the homeless community crisis. The charity organization is well known for their various operations. The facilities they offer range from a bookstore, catering company, clinics, offices, performance spaces, thrift shop, donations, etc. The objective of the project was to not only relate the music of John Cageto the architecture but also include the several programming organization that Housing Works requires in order to work more efficiently. The purpose was to use the neccesary programming and still remain the essence of the song through the use of timber.

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Subway Exit. Rendered view.

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Rendered views of spaces within the project.

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Rendered views of spaces within the project.

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Rendered views of spaces within the project.

Base, echo, puncture, and chance are words that describe John Cage’s In a Landscape and the overall roots to this project. A constant base throughout the melody that transforms into an echo and within it punctures penetrate the constant base allowing for different chances to participate. Working with timber allows

for this variation of characters to happen. Housing works being an organization that holds a variety of activities and performances, the proposal uses timber not only as a practical and sustainable method of building but also as a material that connects to the variety of moments that both housing works and in a landscape share.

Rendered views of spaces within the project.

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Final model. Shades differintiate the timber.

Views of final model.

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Rendered view of interior clinic space.

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THE SONAMBULIST: MANHATTAN 23RD Professor: Natalie Fizer

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Hanging model of Pergamon Asklepion Temple

PROJECT STATEMENT The essence of the semester relied on the study of dreaming and sleeping. In order to began with a project there were certain facts that had to be studied in order to understand how an activity such as sleep could be applied into an architecture. The project started by studying Pergamon Asklepion temple which was one of the many greek temples, perhaps one of the most important ones that were founded around the fourth century BCE and practiced sleep and dreaming as a form of healing. These temples were named after Asklepios, the Greek god of healing. Pergamon was just 57

outside of modern day Istanbul, Turkey, and many would do a pilgramage to arrive to such place in order to go through a series of rituals such as bathing,singing, hallucinations and of course dreaming and sleeping. Studying these rituals and processes of healing provided a better understanding of what a dream facility could be. The study later moved into a specific type of dreaming, Yoga Nidra, who would allow to an understanding of the mind and its relationship to the body and the architecture around it. When doing yoga and finalizing the practice with a corpse pose an individual

Drawing of yoga nidra and model of a pillow for a specific pressure point in the body.

is able to reach a maximum level of relaxation in which one is asleep yet one is conscious of it. Its an interesting juxtaposition thinking how often dreaming is related to being unconscious, but this provides another side to the story that contradicts that.

The drawings above show the connection that different pressure points have as one is practicing this pose and how they all correlate to one another. Models of pillows for these different pose were also designed and molded for an individual.

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Chinese canopy bed model and diagram

Another important principle of sleeping is definitely a bed. For this specific project the Chinese Canopy bed was studied. These were beds used in ancient China by the wealthy. They were large in scale and could fit around five people in them. Despite its figurative representation in the carving as well as its luxurious aspect, the two things that were most noticed were its utilization of space and its surrounding panels. The bed acted more than just a bed; it was a room itself. People would sleep, eat, drink, conversate, dream, basically spend the entire day in them. As they performed these activities they would

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Abaton/ dreaming space experience

be surrounded by panels that would generally have printed landscapes and would allow for individuals to have the sensation that they were in them, and during the act of sleeping it would act as a stimulant of enducing this dream. Another interesting fact was that often candles would be placed outside the panels, allowing for a flickering light that could be perceived as movement.

Not given a site nor dimensions the next assignment was to create an abaton (dreaming space) that could hold some of the principles that were studied. The first approach was to create a relatively big room that could acommodate approximately 100 people and they could each have enough room in order to not feel spatially claustrophobic. Like the pressure point connections illustrated in yoga nidra, this space was centered and connected to other more programatic spaces such as consulting rooms and main lobby. Also linking to the chinese canopy bed, this space did

not dictated any action. Yes its main purpose is to sleep but it is up to the user to perform any activity they desire in such an open space. The space is also surrounded by this panel-like condition that does not expose its structure but rather allows for the person to feel like they are somewhere that is not structured or has no form even. These panel skin has different colors that induce the act of dreaming. This idea later moved into something that is literally surrounding the space and makes the person believe that they are floating even.

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Once assigned a site in Manhattan on 23rd st near the FDR the analysis that were made prior to this could began to be applied more strategically. Given a series of programs, the project was meant to cover the entire site and basically create a modern dreaming temple that houses similar aspects of those of the Greek’s as well as incorporates aspects that had been studied. The project suggests to have stationary programs such as lecture rooms, apartments etc, to have a different language from that to the abaton. All of these programs are essentially connected but are separate in

their language. The dreaming spaces have a similar component to that from the studied abaton but is perhaps even taken to a further level. The dreaming space or abaton is not just a room or connection but rather an enitre system that goes around all the other programs. The panel or dreaming enducement condition no longer just wraps around these spaces but rather is everywhere, its part of the space. These condition came to be called a cloud, and became the major condition happening in the dreaming spaces unfolding throughout.

Modern dreaming temple section and plan sketches

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N N

Modern dreaming temple unfolded sections

Modern dreaming temple plans

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Modern dreaming temple unfolded section: day dreamer vs sonambulist

Due to its difference in language the project also turned into opportunities for two different actors; the day dreamer and the sonambulist. The day dreamer is stationary; it needs a place to sleep and does not require any space of actual movement. It stays to rest at a place. The sonambulist (sleepwalker) has a different performance. It requires movement and an opportunity for exploration. Sonambulism is an activity that takes approximately thirty to forty minutes and comes to an end. Studying these two differenc actors, the project suggested spaces in which these two could act within their needs, which are separate, but can sometimes intersect and they can meet with one another. The cloud became the space for the sonambulism. A place in which he/she can walk around and go through a series of ramps and stairs as this action is taking place. Due to its end the sonambulist can decide to end in one of the “pockets� which are moments outside the path in which the actor can end its course and sleep.

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The daydreamer on the other hand works differently. It enters the place and stays at a certain moment. It does not require much movement or moments of exploration. From the study of the Chinese bed though, despite having different programs that are not considered sleeping, there are pockets for the day dreamer as well, and this allows for this person to open up into the cloud and dream despite of wherever they decide to be. These are moments in which they both interact yet are separate at the same time. It is also important that in plan both actors can decide to always be on the cloud or outside of it depending on the performance.

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Modern dreaming temple model: chip board, butter board, denim insulation

Walking through cloud condition experience

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BATHHOUSE: PIER 51 Professors: Eduardo Rega Calvo & Jeremy Barbour

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Site analysis Pier 51: pedestrians, porosity, climate

PROJECT STATEMENT This is a project that extends the park into a system that is protected by the wind/temperature and connects a sequence of programs through enclosed pathways that lead to different degrees of open and enclosed spaces all divided according to their levels of privacy and levels of temperature. The placement of these spaces is determined according to the exterior temperature as it reacts to the city itself. The Sports’ Lounge program is chosen due to the high amount of local runners and young people that pass through the area that lack an exterior relaxation program that suits their athletic interests. According to the Analysis, this is a site that is open therefore relatively cold and high in winds. The area is closed to a high level of po-

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rosity, though the area itself lacks it quite a bit. The individuals that pass more frequently in this area are local athletes that go for a run throughout the day, as well as local young people that like to go for a walk in this area. The main controversies are that this is a site that is not very attractive for this audience considering that it is presently a playground, it is an area that is quite cold therefore it is not very pleasant to be there in most months of the year, and there is not a lot of vegetation making the levels of porosity quite low. The bath house in this site would be placed underground in order to protect it from the temperature and automatically make it more private.

Study sketches & sections

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Bathhouse plans

Bathhouse sections

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The different rooms will deviate according to their programs and levels of activity. More open spaces in width and heights are automatically more active than enclosed spaces. All programs will be share by both sexes in order to place the colder and warmer rooms in areas that correspond to the temperature analysis and by that save energy and allow both sexes to share the same experiences. Above the bathhouse/underground there will be a sports lounge that is exterior and open to the public.

In order to allow people to still experience the exterior without being affected by the temperature, the area will be composed of ground foldings that will provide enclosed spaces that will protect from the wind (encapsulate the area) and allow for different views of the site, as well as foldings that will create sitting conditions. People will be able to enjoy being outside and experience a site that is far more related to their interests rather than a cold playground.

Bathhouse collage/drawing perspectives

Bathhouse model & perspectives

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FERRY TERMINAL: RED-HOOK Professor: Eujeong Seong

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Force & motion study drawing

Eadweard Muybridge, Wrestlers, 19th century

PROJECT STATEMENT One of the easiest ways to access Ikea in red-hook is via ferry, therefore allowing a lot of people entering this site throughout the week. Despite Ikea being quite popular amongst the people its dock is not that impressive. The idea for this project was to create a ferry terminal that would suit the needs of the several people accessing it everyday. The precedent studies that guided the concept of this project were those of force, time and light. Studying a sequential photographic stop motion The Wrestlers by Eadweard Muybridge’s, there were a couple of things noticed; for instance, 81

the force and kinetic motion between the two wrestlers. As one of the wrestlers appears to be dominating in its force there are moments in which that force then its interchanged with the other wrestler. This specific force was illustrated into an abstract that demonstrates how both wrestlers change their force as well as their motion as they are participating in the wrestling. This drawing of force lead to a study model that studies these same conditions. An idea of interchanging conditions that ends up creating a space that allows it to even be perceived infinite.

Light & motion study model

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Ferry Terminal interior views

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Ferry Terminal model

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DEGREE

QUALIFICATIONS

EXPERIENCE

Edgar Duran D’Gyves (480) 474-7185 edgardugy@gmail.com emduran1@asu.edu

3845 E. KENT DR. Phoenix, AZ 85044

BFA IN ARCHITECTURAL DESIGN Parsons School of Design | New York, NY

MASTERS IN ARCHITECTURE (PURSUING) Arizona State University | Tempe, Arizona

Proficient in Mac and PC Rhinoceros, AutoCad, Revit, SketchUp, ArchiCad Illustrator, Photoshop, InDesign, Premiere Vray and Flamingo Rendering Microsoft Word, PowerPoint, and Excel. Analytical thinking; Capable of finding solutions to a problem. Ability to initiate and carry through research independently. Fluent in Spanish, English, and French.

THE REFINED GROUP | Project Manager & Architectural Designer Summer 2018-Summer 2020 | Phoenix, Arizona Paradise Valley Residences, Skin Science, PROSE, Arcadia Remodelings METAMECHANICS | Jr. Architect & Currently Freelancer Winter 2017-Present | New York, NY Bloomingdales Midtown East facade & Residential Renovations BUREAU BETAK | Production Freelancer Winter 2018-Summer 2019 | New York, NY Raf Simons, Jason Wu, Alexander Wang, Calvin Klein Proenza Schouler, Kate Spade Fashion Shows DARIUS TORABY ARCHITECTS | Junior Architect 2016-2017 | New York, NY Residential Renovations, Rooftop waterproofing, RUSHKA BERGMAN | Creative Direction & Production Freelancer 2017 | New York, NY L’Uomo Vogue Paris Jackson, Sam Smith Photo Shoots Bryan Adams’ Please Stay Music Video JULIO HIMEDE PRODUCTION | Production & Set Designer 2016 | New York, NY Nickelodeon’s Kids’ Sports Choice Awards RACHEL MYERS | Film Set & Production Designer Intern 2015 | New York, NY The Drowning Film directed by Bette Gordon

INTERESTS

Architecture, Design, Production, Interiors, Film, Sets, Music, Exhibition Design, Modernism, Spatial Graphics, Sustainability


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