Eye For Games NewsMag 1.2

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EFG NewsMag - stay inspired about game design & development

EFG NewsMag 1.2

cover design

Marlon Teunissen Nederweert, Hilversum


Into EFG

FIRST MONTH SUCCESS

It is a very difficult time with the crisis breathing down our necks, but some adapt and others get inspired. By saying this, I’m very happy with our first month. EFG isn’t an exception when it comes to a growing company and I want to thank everybody who has supported us so far, and is supporting us still, in this difficult time. Rai.

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EFG


Into EFG

PARTICIPATE WITH EFG

Find out what EFG can mean to you! Do you have a website or know one that is related to the game industry? Let us know about it and get featured on the website and in our NewsMag. Developers!

and

companies

related to the game industry can get a free introduction page on the website. Contact us and participate with this great opportunity. Artists! Become an EFG member, upload some of your greatest work and get the chance to become the ‘Member’s Eye’ at Eye For Games. That means you and your passion on the frontpage of both the website and the NewsMag!

contact@efgmagazine.com

Coming out in April! The printed edition will cover the months April till August 2012. It will be spread on events, schools and will be send to contacts. It will contain full articles, unique pages, interviews and much more. The printed edition will also be available as a digital publication on the web.

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and get the second printed edition placement

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* half pages only in this edition EFG

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Latest

This is Gameplay Process

When you ask people what ‘Gameplay’ means, various answers will be put down stating very clear what gameplay should mean... [Read full article]

OutRun Pixel This!

In July of 1985... Yu Suzuki would release his first ever racing title, the motor racer Hang-On, aptly named so, because the player had to hang on to the handle bars of the simulated motor arcade cabinet to race their on-screen motor to the finish line...

[Read full article]

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The Art of Game Design: A Book of Lenses Books

Author

: Jesse Schell

Publisher

: Morgan Kaufmann

Type

: Educational

Subject

: Game Design

Pages

: 512 (Paperback)

Release year : 2010 [Read full article]

Moodboard-002 is taking you on tour Moodboard

The second Moodboard is taking you on an environment trip, where you can also find houses, ruins and other buildings, placed in nature. Hope it might inspire you!

[Read full article] EFG

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concept art

THE ART OF ZOE

The 2nd Runner

Concept Art

Tsubasa Masao is a Japanese illustrator and

conceptual artist. He did the character design for Zone of the Enders: The 2nd Runner.

Yoji Shinkawa is a Japanese artist and he worked

on character, environment and mechanical designs for the Zone of the Enders series.

Kazuma Kaneko is a Japanese game designer and the Guest Character and Orbital Frame designer for this game.

[Read full article] 6

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concept art

EFG

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members

MEMBER’S EYE

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member’s eye

portfolio

Robert Earl Lawrence Modeler - Animator EFG

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game music • sound

SO YOU WANT TO BE AN AUDIO GUY FOR GAMES?

Contributor: Oganalp Canatan

First of all, you have to realize that audio is rather a big concept just to learn. There are lots of side branches, some leaning towards programming, some leaning towards engineering and some focusing on composing or SFX. You can work on all these fields, sure. But you have to understand that each of these audio fields are quite distinct in characteristics from each other, they need lots of studying and hard work to polish. Working on all three means more. [Read full article] 10

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pixel this!

PreviewLabs was founded in 2009 by

Name

: PreviewLabs

Bernard François and is a part of the Cronos

Place

: Kontich, Belgium

Group (IT services), based in Belgium. To

Type

: Rapid Prototyping

get to know more about this service, we’ve

Platform

: Multi-platform

asked Bernard a few questions.

Do you think that enough developers are making use of this service? Bernard: “I don’t think so. Apart

projects to get delayed seriously.

I believe that in general, not

preparing the next project properly

from prototyping as our service, enough

prototyping

is

being

done in the game industry. For

example, developers often have difficulties to solve game design

issues in mid-production, causing

[Read full article]

Also, studios who haven’t been while working on a current project

risk facing a serious downtime inbetween projects. In many cases,

these things can be avoided by doing some proper prototyping.”

EFG

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interview

EXCLUSIVE INTERVIEW

TOM GALT

From office lackey to an experienced lead designer I’ve played games all my life, back from playing Donkey Kong at the arcades. I always thought that you needed math to make videogames

because you needed to be a programmer.

I didn’t know there were things like level designers and designers in videogames.

I’ve always loved science, so I got a degree

in genetics and I got a master’s degree in biochemistry and was on my way to a PhD,

making recombinant viruses to carry specific

genes to study animal models of respiratory diseases and I kind of thought; “Wait a minute, what am I doing here?” 12

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[ Read full article ]


Into Business - company profile


AWESOMENAUTS DAY at EFG


COMING UP

3D Introducing 3D to you

WALKINGTHROUGH Double Dragon

L.A. Noire official soundtrack SOUNDTRACKS

You might have heard about the words ‘Alpha’ and ‘Beta’, which are also being used in the development of video

games. These ‘stages’ are often called ‘milestones’ and mark certain versions of the development process.

Sonic Legends STUDIO PROFILE

WipEout is an anti-gravity racing game set in the year

2052, released in 1995 for the PlayStation, Saturn, Amiga and MS-DOS. The game was developed and published by

Psygnosis and the concept design was from an employee, Jim Bowers.


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