EFG NewsMag - stay inspired about game design & development
EFG NewsMag 1.2
cover design
Marlon Teunissen Nederweert, Hilversum
Into EFG
FIRST MONTH SUCCESS
It is a very difficult time with the crisis breathing down our necks, but some adapt and others get inspired. By saying this, I’m very happy with our first month. EFG isn’t an exception when it comes to a growing company and I want to thank everybody who has supported us so far, and is supporting us still, in this difficult time. Rai.
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Into EFG
PARTICIPATE WITH EFG
Find out what EFG can mean to you! Do you have a website or know one that is related to the game industry? Let us know about it and get featured on the website and in our NewsMag. Developers!
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Coming out in April! The printed edition will cover the months April till August 2012. It will be spread on events, schools and will be send to contacts. It will contain full articles, unique pages, interviews and much more. The printed edition will also be available as a digital publication on the web.
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Latest
This is Gameplay Process
When you ask people what ‘Gameplay’ means, various answers will be put down stating very clear what gameplay should mean... [Read full article]
OutRun Pixel This!
In July of 1985... Yu Suzuki would release his first ever racing title, the motor racer Hang-On, aptly named so, because the player had to hang on to the handle bars of the simulated motor arcade cabinet to race their on-screen motor to the finish line...
[Read full article]
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EFG
The Art of Game Design: A Book of Lenses Books
Author
: Jesse Schell
Publisher
: Morgan Kaufmann
Type
: Educational
Subject
: Game Design
Pages
: 512 (Paperback)
Release year : 2010 [Read full article]
Moodboard-002 is taking you on tour Moodboard
The second Moodboard is taking you on an environment trip, where you can also find houses, ruins and other buildings, placed in nature. Hope it might inspire you!
[Read full article] EFG
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concept art
THE ART OF ZOE
The 2nd Runner
Concept Art
Tsubasa Masao is a Japanese illustrator and
conceptual artist. He did the character design for Zone of the Enders: The 2nd Runner.
Yoji Shinkawa is a Japanese artist and he worked
on character, environment and mechanical designs for the Zone of the Enders series.
Kazuma Kaneko is a Japanese game designer and the Guest Character and Orbital Frame designer for this game.
[Read full article] 6
EFG
concept art
EFG
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members
MEMBER’S EYE
8
EFG
member’s eye
portfolio
Robert Earl Lawrence Modeler - Animator EFG
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game music • sound
SO YOU WANT TO BE AN AUDIO GUY FOR GAMES?
Contributor: Oganalp Canatan
First of all, you have to realize that audio is rather a big concept just to learn. There are lots of side branches, some leaning towards programming, some leaning towards engineering and some focusing on composing or SFX. You can work on all these fields, sure. But you have to understand that each of these audio fields are quite distinct in characteristics from each other, they need lots of studying and hard work to polish. Working on all three means more. [Read full article] 10
EFG
pixel this!
PreviewLabs was founded in 2009 by
Name
: PreviewLabs
Bernard François and is a part of the Cronos
Place
: Kontich, Belgium
Group (IT services), based in Belgium. To
Type
: Rapid Prototyping
get to know more about this service, we’ve
Platform
: Multi-platform
asked Bernard a few questions.
Do you think that enough developers are making use of this service? Bernard: “I don’t think so. Apart
projects to get delayed seriously.
I believe that in general, not
preparing the next project properly
from prototyping as our service, enough
prototyping
is
being
done in the game industry. For
example, developers often have difficulties to solve game design
issues in mid-production, causing
[Read full article]
Also, studios who haven’t been while working on a current project
risk facing a serious downtime inbetween projects. In many cases,
these things can be avoided by doing some proper prototyping.”
EFG
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interview
EXCLUSIVE INTERVIEW
TOM GALT
From office lackey to an experienced lead designer I’ve played games all my life, back from playing Donkey Kong at the arcades. I always thought that you needed math to make videogames
because you needed to be a programmer.
I didn’t know there were things like level designers and designers in videogames.
I’ve always loved science, so I got a degree
in genetics and I got a master’s degree in biochemistry and was on my way to a PhD,
making recombinant viruses to carry specific
genes to study animal models of respiratory diseases and I kind of thought; “Wait a minute, what am I doing here?” 12
EFG
[ Read full article ]
Into Business - company profile
AWESOMENAUTS DAY at EFG
COMING UP
3D Introducing 3D to you
WALKINGTHROUGH Double Dragon
L.A. Noire official soundtrack SOUNDTRACKS
You might have heard about the words ‘Alpha’ and ‘Beta’, which are also being used in the development of video
games. These ‘stages’ are often called ‘milestones’ and mark certain versions of the development process.
Sonic Legends STUDIO PROFILE
WipEout is an anti-gravity racing game set in the year
2052, released in 1995 for the PlayStation, Saturn, Amiga and MS-DOS. The game was developed and published by
Psygnosis and the concept design was from an employee, Jim Bowers.
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