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Jose Antonio Gallardo Madrid, Spain
EFG MEMBER: Jose Antonio Gallardo Director / CEO at Retromade Games Studio Ltd Madrid, Spain Can you please introduce yourself to our readers?
What was the most challenging part while
First I want to say I am only part of a team, but I can say
making this app?
I am the Director of Retromade Games Studio, we are a
Every planet or moon are texturized with openGL shaders,
small team so we have many roles here :), but mainly I am a
iOS and Android only works with 2.0 shaders, this mean
multimedia developer/programmer. I began as multimedia
only 64 shader instructions. For example when Earth
developer practically 20 years ago. I worked several years
shader was made by first time it uses more than twice
for consulting & advertising/publicity agencies even in
instructions and this was only available in modern graphics
small studios too and developing games for JAVA enabled
cards with shader model 3.0, so I need to work hard to get
phones. I am too a 3D modeler, so, as you can see I have to
the same result or as better as possible with 64 instruction,
do many things every day :)
but you can see the results after practically 1 month developing and testing this Earth shader. Now multiply
What is Retromade Games Studio?
this for every planet and moon.
Retromade Games Studio it is a small team with big dreams J We are senior professionals with many years
With what programs did you made the 3D models?
of experience from different areas (art, illustration,
I always use Blender but we have people here who use 3D
programming, servers, etc...) we decided to join to make
Studio Max too. For example Fixie Joe (a platform game
true an old dream for us, to develop games. Let me talk for
we will release this year) character is modeled with 3D
example about Alex Cervantes, he is our Creative Director
Studio Max.
and he is too a known illustrator / 2D animator with some awards in the animation industry. Or Fabio Ospitia, our
What does the game industry has in store for you?
CTO a great server side professional, he does all the magic
This is not the question, the question is what we have
when our apps need to be connected.
for game industry J and I think Retromade Games Studio have a great wish to do really good and fun games or
The cover design is from a real-time app called ‘Solaria’.
apps, games we will love to play. If we do a good work the
Why did you made this?
industry and the users will reward us. We only expect to do
When I was practically a kid and I had my first ZX Spectrum
good things even we have a short budget.
I began to learn BASIC and my first little program was a simulation (very, very, very basic) about our Solar System...
By the way, if someone wants to support us, please
I am a great sci-fi fan, so I always dreamed to make a better
visit appbackr.com a sort of crowdfunding for apps but
simulation, during years I tried to do something in this way.
backers will receive money when app begins to sale with
Now with the power of tablets and development tools
a minimum profit of 27%, so users... if you support us you
like Unity I was enabled to do a simulation I will fill good
can win money with us :)
with it. And this a basic part of Retromade Games Studio phylosophy, to develop apps we will enjoy as user too. But even Solaria is going to be released as an educational app to learn all about our Solar System and to enjoy stunning views from every planet or moon, the space engine will be used later for some of our future games.
For more information: http://retromadegames.com/ Contact info: ceo@retromadegames.com
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A walk through Suikoden walkingthrough
who is CAVE JOHNSON? who is?
Cave Johnson here. My marketing people tell me I need to reach out to customers personally and do something spontaneous. So I made these pre-recorded tapes. Deal with it. Let’s get down to business: I’m Cave Johnson. I own the place. Aperture Science, that is. Not Black Mesa. I am not in any way associated with Black Mesa. Incidentally, if you are a lawyer representing Black Mesa and/or any other company we may have a running legal conflict with, please proceed to the door marked “Test Chamber #3”. Ignore that sign -- nothing is being tested in that room. Except your patience. Have a sip of that coffee, it’s been irradiated with an experimental flavor-enhancer that’ll quite literally explode your taste buds. Did I say irradiated? I meant “improved.” 4
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INTERVIEW Bear McCreary "I am a composer, with a goatee. Who writes a lot for sci fi, horror, games and other cool stuff."
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The creativity of
IN-GAME PUZZLES
BEYOND GOOD AND EVIL soundtracks
Composed by: Christophe HĂŠral Format: 1 CD Tracks: 31 Total duration: 01:33:46 Release date: 2003
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Indie Game:The Movie “This documentary isn’t just showing us how a journey made from obstacles, risks and depression went. It shows us what it takes to achieve something.” - Rai Sewgobind, Founder - Eye For Games
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In 2011 a brand new indie-developer was born, putting foot down in the United States. The developer named, Cwerki Studios, was found by Daniel George Haddad and together with two other men they form the core of the team. Not so long ago they released their first game called, Min: A Space Adventure, which was very well received by people.
MOODboard 006
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blog
THE MODERN GAMER is Faceless
Access to games through emerging technology continues to grow as gaming itself becomes more engrained in
mainstream
society.
Paralleling
this trend is the user base that comes in contact with these games, and consequently, becomes players. Back in the 80’s, the stereotypical gamer was very much removed from popular society:
technology
savvy,
social
skills lacking, nerdy glasses optional. The gaming industry was considered alternative entertainment. The console revolution changed this a bit, but no other gaming sector has reached the masses quite like we are seeing now with browser and casual games. By: Hendrik Klindworth
InnoGames: The Modern Gamer is Faceless devs journey
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concept art
KINGDOM HEARTS Before Tetsuya Nomura could show his art skills to the game industry, he began his career with creating art for magazine advertisements. In the 90s he was recruited by Square as a debugger for Final Fantasy IV. From there on he has proven his art skills to several games as Kingdom Hearts and took the roles as director, concept designer, character designer and base story writer.
article post on June 22
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Being eaten as a source of inspiration pixel this!
article post on June 25
Game Engine Architecture books
Author: Publisher: Type: Subject: Pages : Release year:
Jason Gregory A K Peters/CRC Press Educative Game Engine 864 (Hardcover) 2009
article post on June 27 EFG
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