x_treme 09.30.09

Page 1

Site Location: L5 (Lagrangian Point 5)

Force

60 Moon

60

Geostationary Object (Earth)

Force L1, L2, L3

Moon’s Orbit

Colony Location

L4, L5

The Space Colony orbits around Lagrangian point 5 which lies at 60 degrees behind Earth in its orbit as seen from the Sun. L5’s stability is due to its resistance to gravitational perturbations. Lagrangian points 1-3 were not chosen due to their ‘meta-stability’ - and like a ball sitting on top of a hill can easily be pushed of course with a small push or bump. The result would necessitate frequent rocket firing and/or other expenditures of energy to remain in the same place. L5 is more akin to a ball in a bowl - when pushed or bumped it autocorrects and orbits the Langrage point without drifting away thus avoiding the need to expend regular bouts of energy to remain in place. Colonies in L5 would have an 89-day cycle due to the Sun’s pull.


Program: Dynamics Dependent on Population Fluctuation

Agriculture Drying Area

Miscellaneous

Transportation Service Industry Recreation & Entertainment Assembly (Churches, Community Halls)

Agriculture Drying Area

Miscellaneous

Transportation Service Industry Recreation & Entertainment Assembly (Churches, Community Halls)

Food Processing,

Agriculture Space

Waste and Water Communication dist. switching equipment for 2800 families Storage Public Open Space Public & Semipublic Business Residential

Food Processing,

Agriculture Space

Waste and Water Communication dist. switching equipment for 2800 families Storage Public Open Space Public & Semipublic Business Residential

Food Processing,

WASTE/MISCELLANEOUS

Agriculture Drying Area

Agriculture Space

PUBLIC

Waste and Water Communication dist. switching equipment for 2800 families

PRIVATE

Storage Public Open Space Public & Semipublic Business

COMMERCE

Miscellaneous

Transportation Service Industry Recreation & Entertainment Assembly (Churches, Community Halls)

Residential

AGRICULTURE

Distribution/Population 4x Distribution/Population 2x Distribution/ Population x


TRAITS

Program Brief: Dynamic Adaptable Morphological Geometry to Accomodate Expansion of Space Colonies

Dynamic Adaptable Expandable

Precedent: Neurons, Neural Pathways, Synapses

BRIEF

Morphological?

The brain is a dynamic system that is constantly creating neural pathways to accomodate newly acquired information. It’s an adaptable and expandable system that is in continual flux - an ideal behavioral model for a space colony.

QUESTIONS: How does the brain accomodate new neural pathways? Re-routing? Increasing desnsity? How does the information travel? What types of neurons are there? How does their geometry contribute to their function?


Precedent Study - Neuroplasticity: Behavior and Adaptability of Neural and Information Networks Environmental influence plays a key role in forging a much denser, more complex network of interconnections. These smaller avenues and side roads, always under construction, can make the transfer of information between neurons more efficient and rich with situation-specific detail. This is clearly evidenced by the rapid increase in synaptic density that can be seen in a normally developing human.

In response these new experiences or novel information, neuroplasticity allows either an:

A

X

B

alteration to the structure of alreadyexisting connections between neurons which makes existing pathways more

or A B

a formation of brand-new connections between neurons leading to an increase in overall synaptic density

Informational Networking systems mimic Neural Networks Information networks, like neural networks, stem from various nuclei/cores creating connections between information points.


Precedent Study - Swarm Intelligence (SI): A type of artificial intelligence based on the collective behavior of decentralized, self-organized systems.

SI systems are typically made up of a population of simple agents or boids interacting locally with one another and with their environment. The agents follow very simple rules, and although there is no centralized control structure dictating how individual agents should behave, local, and to a certain degree random, interactions between such agents lead to the emergence of "intelligent" global behavior, unknown to the individual agents. Natural examples of SI include fish schooling, ant colonies, bird flocking, animal herding and bacterial growth.

School of Fish

Colony of Ants

Flock of Birds

Integrating Swarm Intelligence into Architecture This brief proposes the combination of the aforementioned traits of Neuroplasticity and organizational / behavioral principles of Swarm-Intelligence to guide the development of an adaptable, dynamic, expandable and efficient Space Colony in L5.


Program & Organization: Establishing Program Variables Precedent by Hernan Diaz

Principle Geometry (Inhabitable Space) : TAURUS Principle Geometry (Circulation): CYLINDER

TH (Transportation Hub): Dense nuclei created where 4 network systems converge.

N x(Network System): a community branching off a circulation axis.

Colony Organization: Consist of a field of Network Amalgamations


Program & Organization: Establishing Behavior Parameters Precedent by Hernan Diaz N x2 Variables:

Behavior Parameters:

Principle Geometry (Inhabitable Space) : TAURUS

N x2 IV

I

N x3

N x1

Principle Geometry (Circulation): CYLINDER N x1

N x3

III

II N x2

T H (Transportation Hub): Dense nuclei created where 4 network systems converge.

TH N x (Network System): a community branching off a circulation axis.

C (Commerce Pod): Program Associated with Business

C

TH

PZ

Each Network System must be on it’s own axis - beginning and terminating in opposing quadrants. Each “colony” consists of 3 - 5 Nx’s. Total population/3-5 80 < Nx’s <100. When saturated, new colony begins. Termination point of Nx must be less than distance ‘x’ from TH .

IV

N x3

I N x1

Two pods can only be next to each other if one is a PZ (public zone). There is a split off the main Nx where each pod attaches.

N x1

TH is located at 0,0,0. It is the location where all Nx’s entangle.

PR (Private Zone): Program Associated with Private Residence PZ (Publice Zone): Program Associated with Public Zones (Outdoor/Open)

C: 3-4/Nx PR : Pods consist of 4, 2 or 1 habitants PZ : 1/4 of total PR pods.

N x3

III

II N x2


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