vectr - MArch Thesis Project By Elise Colley & Henry Baker

Page 1


We previously ide need for cities for both climate resilie

However, while th of research to su design of climate there is an insuff research to supp resilient spa


entified the urgent to be designed e and pandemic ence.

here is a plethora upport the spatial e resilient cities; ficient amount of port a pandemic tial strategy.


We believe tha future pandemics developed a pan spatial strategy an tool to add

It is essential f planners and othe to be able to test impact their spat the spread of infe


at there will be s, and so we have ndemic resilient nd computational dress this.

for architects, er urban designers and visualise the ial design has on ectious diseases.


Therefore we p computational d optimises the sp cities for mitigati infectious

Speculate > Generate


propose vectr, a design tool that patial design of ing the spread of s diseases.

e > Simulate > Analyse


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/CONTENTS


Chapter 1: Project Introduction .............. 12 The Brief and Design Premise High Level Theories Spatial Strategy Building Typology Library Simulation Strategy

Chapter 2 : vectr ......................................... 98 Overview Computational Breakdown Instruction Manual

Chapter 3: Analysis .................................. 154 Set-Up Preliminary Analysis Detailed Analysis

Chapter 4: Conclusions ......................... 200


Dantzic Street, Lower Irk Valley


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Chapter 1

PR


ROJECT INTRO


//Studio 1

Design Brief

/Project Journey

This portfolio focuses on Studio 3 where we finish developing and building our computational tool (vectr) alongside the building typology library that we have developed across all three studio projects. We then generate, simulate, compare and analyse multiple masterplan iterations in vectr to determine the optimal spatial configuration to reduce the spread of infectious diseases.

Future Cities 200

500

1000m

H Th

The Northern Gateway

September 2020

Here is a breakdown of how our project has developed from the start of Studio 1 to the end of Studio 3.

Scale 1:12500

0

Site Analysis & Urban Research

The Premise: Design for both

Climate Resilience AND Pandemic Resilience

4

3

2

1

De


High Level Theories & heir Urban Application

//Studio 2

//Studio 3

Building Typology Library

Analysing & Evaluating Masterplan Iterations

Threshold

Simple (simulation) & Detailed Generative Models

Designing for Resilience

Spatial Strategy:

= Commercial

Infection Graph / Heatmap / Hotspots / Trails

May 2021

= Residential

= Education

= Green Space

= Community

= Healthcare

= Industrial

= Woodland

= Transport

Conclusions

Infection Stats

Designing / Building the Computational Tool

With a Focus on Pandemic Resilience

10 00

Cluster 1

m

Cluster 2 1000m

1) Generate

2) Optimise

3) Simulate

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ecentralisation / Adaptability / Connectivity / Urban Greening / Walkability


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THE BRIEF & DESIGN PREMISE An overview of the project brief and a justification for the need to design cities for both climate and pandemic resilience.


1.1 /The Brief //CPU Atelier Over view The CPU (Complexity, Planning and Urbanism) Atelier brief focuses on using complexity framework to develop digital design tools, computational thinking and urban theory. This year the atelier is focusing on: Resilient Urban Futures.

//Project Brief

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3

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Our task is to work as a consultant for Manchester City Council (MCC) on the Northern Gateway redevelopment project (a joint venture between MCC and the Far East Consortium). To do this we will need to: examine and analyse the existing site and proposed development plans from a future city perspective, in order to ultimately determine how the project could become more resilient.


The Nor thern Gateway Development

Manchester Cit y Council (MCC)

The Far East Consor tium (FEC)

CPU Atelier (consult ant)

MCC ’s L ist of Challenges and Oppor tunities: 1: How can a balance between public and private spaces foster a sense of community and belonging in new urban morphology. Ensure public spaces are active throughout the day and evening and do not adversely interfere with a residential setting (in terms of noise, ASB etc.)? 2: The distribution of facilities, amenities and community spaces is an essential aspect of successful residential development. How do we design to ensure this aspect of sustainability in urban strategy and design. 3: How can a new urban development be designed to change and adapt with its residents (from students to young professionals, families and aging) 4: How can a network of high-quality open and public spaces support well-being and enhanced diversity. Integrating green spaces/public realm towards wellness and mitigation of climate change? Ecologies? How can you integrate green environments and the City River Park ecosystem? 5: How can you design for sustainable movement and minimise motorised transport use? Consider last mile/3 mile responses including transport oriented design, walk-ability, cycling and technological disruptions (CAV). 6: How to design zero-carbon future cities (is urban morphology adequate). How do you understand the environmental impact of future cities.

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Address the need to design for pandemic resilience (the low transmission city).


Mean Global Temperature Change (oC) 6

5

1.1

4

/The Premise //The Rise of Pandemics Alongside Global Warming In Studio 1 we highlighted the importance of designing for both climate change and infectious diseases. This timeline shows the severity of the two global issues. As the population has rapidly increased due to advances in technology and medicine, so has the carbon emissions and therefore the global mean temperature.

3

2

Spanish

Russian Flu: 1 1 The Third Plague: 12M Deaths Cholera 6: 1M Deaths 0

-1 1700

1750

1800

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3

2

1

The s

Temperatur P


Global Population

6 Pandemics in 200+ years

6 Pandemics in 20 years

Target trajectory COVID-19: 1.23M Deaths

10 Billion

Ebola: 11.3k Deaths MERS: 850 Deaths Swine Flu: 200k Deaths SARS: 770 Deaths Flu: 40-50M Deaths 5 Billion

1M Deaths HIV/AIDS: 25-35M Deaths (Ongoing) Hong Kong Flu: 1M Deaths

Asian Flu: 1.1M Deaths 0 1850

1900

1950

2000 (2016)

2050

2100

Year

Pandemic data adapted from: “Visualising the History of Pandemics” (LePan, 2020) re data adapted from: “The Physical Science Basis, Summary for Policy-makers” (IPCC AR5, 2012) Population data adapted from: “World Population Growth” (Our World in Data, 2019)

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simult aneous trajector y of Pandemics and Climate Change


1.1

Generate urban design based on Sustainability principles

/Thesis Statement In Studio 1 we argued that the two greatest threats to the human race are climate change and the emergence of infectious diseases (pandemics). However, there seems to be a void in research regarding the effect of spatial design on the spread of diseases, particularly at an urban scale.

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Therefore, with vectr we propose a computational tool that simulates the spread of an infectious disease in urban design, where the user can create the urban design from scratch or import an existing model for analysis.

Sliders


Optimise

Simulate

it’s spatial form

it for the spread of an infectious disease

Metric Graph

it’s performance

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Analyse


1.1 /Site Location The generative design tool we create will be able to be applied to any site in the UK. We have chosen the Northern Gateway development projects as a case study to test it. Manchester

//Urban Setting The Northern Gateway is located roughly 2.1km North-East of Manchester City centre (Centroid to centroid), at 155 hectares in area - it is one of the largest regeneration projects in Europe.

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As consultants for our clients: Manchester City Council, we have been asked to propose an alternative solution to the SRF Master plan (see “Proposed Master plan”).

Manchester Location


HMG Paints (key listed building) Northern Gateway Area: 155ha

Victoria Station

Royal Mail Sorting Site

E xisting Site Public Services

Residential Zones

Manchester City Centre

Mixed Residential / Commercial Zones

Community “focal points” Proposed Central Transport Hub

Scale 1:50000

Scale 1:20000

Site Location

Proposed Masterplan

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“SRF Development Zone A”


1.1 /Key Concepts for Design //Summar y Having looked at the key considerations for urban de-carbonisation, and how one can design for capacity that absorbs the severe disruption of a pandemic, the identified areas of focus are outlined as: - Adaptability - Green Space - Walkability - Decentralisation

Areas of priority

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Areas of consideration

Climate Resilience


/ Movement Prioritise Cyclists + Pedestrians Sustainable transport (electric vehicles) Hyper-proximity, walkability, urban clusters Dual-lane, wider pavements Pedestrianised streets Public

Transport modes

Individual

Centralised

Transport hubs

De-centralised

Open

Circulation

Restricted

/ Urban Form Adaptive Typologies: urban, site and building scale Urban greening Mixed-use buildings, decentralised building types Adaptive re-use of existing urban form Proximity to green space, location of green space Affordable housing, particularly for key workers Public

Increase Green space

Private

Closed-loop

Ventilation

Natural

Shared amenities

Typology

Individualised

South

Orientation

West

High

Compactness

Low

High

Density

Low

Low

Porosity

High

Pandemic Resilience

/ Material Flows Renewable energy sources Multiple, decentralised sources Conservation use and re-use where possible Self-sufficient use of all material flows Waste

Hygiene + disposal

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Circular economy


A comprehensive flood management plan is needed: A carefully thought out plan will need to be implemented to reduce the likelihood of the River Irk from flooding in the future. This should be based on the Greater Manchester Strategic Flood Risk Management Framework (SFRMF). High Risk Medium Risk Low Risk

1.1 /Proposal Critique //Summar y Insufficient provision of green space: More green space should provided (126,050m2) and distributed across the site to meet the WHO’s recommendation of 9m2 per person. 316,206m2

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E Pr xist op in os g ed

Based on our Studio 1 research on the zero-carbon city and the low transmission city, we analysed the Northern Gateway proposal to see if/how the proposal has been designed for climate change and/or the spread of infectious diseases. We have summarised our findings on the right. Our analysis of the Northern Gateway proposal reinforces the need to design for both climate and pandemic resilience.

323,950m2


y

Areas of the proposal are conducive to low air flow: Streets should be orientated towards the prevailing wind to improve air movement outside and inside (for naturally ventilated buildings) to reduce the spread of infectious diseases. Sufficient air flow is needed within cities to mitigate against the formation of urban heat islands.

Density should be distributed: High population densities increase the rate of infectious diseases spreading. However compact cities are a positive when dealing with energy flows. High

Medium - low

A lack of healthcare provision: The proposed master plan does not show any increase in the provision of healthcare services despite the SRF (Strategic Regeneration Framework) document acknowledging the need for its increased capacity in the development. Healthcare facilities are an integral part of a city’s response to climate and pandemic related disasters.

Scale 1:20000

= Residential

= Water

= Commercial

= Healthcare

= Education

= Industrial

= Transport Hub

= Community

= Green Space

Additional Transport Hub Needed: The central public transport hub location does not take into account the number of people using it which presents a problem when managing the spread of infectious diseases.

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//Nor thern Gateway Proposal


Eastford Square, Dalton Street


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HIGH LEVEL THEORIES A summary of the key theories we looked at in Studio 1 that have informed our spatial strategy and the design approach of our computational tool in Studio 2.


A system involves a set of elements and the relations between them

element

relation

The process of emergence occurs when elements and relations are arranged in a specific order which allows them to function as an entirety

1.2 /Complex Systems There is no set definition of what a complex system is despite scientists studying it across different disciplines. Therefore based on our research we have attempted to categorise the formation and characteristics of a complex system instead. This will inform our approach and decision making when re-designing an urban area (a complex system).

Emergence

Complexity theory contributes to this model, leading to the formation of a complex system. Net

wo r k T heory

Se lf-

Syste

ising

ms Theo

g an

ry

Or

No n in

ea

n

-L rS

yst

em s

A da p

ta

ti o

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//Complex Systems


Interdependence Evolution Chaos Theory

Phase Transition Feedback Loops

Dynamic

Non-linear Systems Theory

Adaptive Systems Theory

Diversity

Complex Adaptive Systems The Butterfly Effect Systems Dynamics

Complexity Theory

Systems Theory

Information

SelfOrganisation Theory

Efficiency Energy Differentiation

Emergence Cellular Automata

Network Theory

No Centralised Control

Vulnerability

Graph Theory

Connectivity

Data Robustness

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//Underst anding Complexit y Theor y


1.2 /Designing for Resilience Resilience theory looks at the probability of a system’s extinction and it’s ability to tolerate disruptions without collapsing. In this project we will design an urban area that is able to absorb different eventualities and disruptions (climate and pandemic related) without collapsing.

1 / Connectivit y and Decentrali

An interconnected (not segregated) and decentralised syst reduces vulnerabilities to failure.

Gr severe su

// Principles of a Resilient System (Using Green Space as an E x ample) Green space that can be transformed into mobile testing centres in the event of a pandemic

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4 / Adapt abilit y

Disruptions are unexpected so systems need to be able to ac future changes.


sation

A wide distribution of categories at different scales / levels allows a system to better adapt to changes.

Public Park

reen space that can absorb urface water in the event of flooding

ccommodate / absorb any

Botanical Garden

Allotment Garden

Garden Terrace

Rooftop Garden

3 / Diversit y Diversity encourages learning and experimentation. In the event of a disaster it is more likely that one of the categories is the key to survival.

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tem (e.g. infrastructure)

2 / Variet y in Scale


Buildings and open space

1.2 /Urban Morphology

Plots and secondary links (roads)

//Proposed Approach Artery (Energy Flows)

Link (Transport)

Volume

Void

Blocks (Clusters) and main links (e.g. roads and railways) This urban morphology considers the urban landscape as a series of clusters, each with decentralised amenities, and connected by a hierarchy of link networks. The urban form is inter-woven by patches and strings of open space or “void”, this relationship of volume and void is adaptive, where the urban fabric is able to expand, convert and displace. Evolutionary urbanism is a “bottom-up” methodology, which considers disruptions or stimuli at building scale to take affect on the urban fabric it sits within.

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Urban Fabric

Urban Form L ayers


Stimulus Agent

Surrounding Adapt ation

A significant new building type is built

Nearby buildings respond, the urban form adapts

Uncontrolled E xpansion

System stabilises to an equilibrium

Evolutionar y Urbanism

Knock-on effect as other buildings continue development

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Self Organisation


Complex Systems

1.2

Adaptive Systems Theory

Process of Evolution

Agent Based Modelling

Computational Tools

/Complex Adaptive Systems

Cellular Automata

Feedback Loops

(CAS) CAS are a type of complex system that has the capacity to adapt. It is understood through the interaction (acting and reacting) between different agents (e.g. people or land use) which are governed by simple rules in their local environment. From this, global patterns emerge which would not have been predicted by looking at the agents in isolation.

Complex Adaptive Systems

Diversity

Competition

Self-Organisation No one is in control

Cellular Automat a (CA) Modelling CA modelling is a computational tool used to study complex adaptive systems. It involves giving agents simple rules of interaction within an environment and then running a simulation to see how the system adapts/evolves over a period of time. In this project we will use CA modelling to allocate land use in our masterplan.

Examples Everywhere Ecosystems

Governance Cities

Human Immune system

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//CA S Characteristics


1) Identify Agents

2) Select Environment

3) Set Number of Neighbours

(e.g. land use types)

(e.g. plot boundaries you want land use agents to occupy)

(e.g. an agent’s proximity to it’s 3 closest neighbours)

IF

THEN

DO

4) Set Starting State

5) Set Simple Rules of Interaction

6) Determine Simulation Time

(e.g. random allocation or based on existing plot use)

(e.g. IF residential is next to industrial, THEN kill (DO) residential)

Specify a period of time (n) to see how the system adapts.

7) Run Simulation

8) Observe Changing Interactions

9) Analyse/Utilise Resulting Pattern (e.g. the results indicate which land use type will be located in each plot)

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// CA Modelling Proces s


1.2 /Application of Theories

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This diagram shows how the key theories we researched in Studio 1 influenced our spatial strategy in Studio 2.


Complex Systems (CS)

Complex Adaptive Systems

Resilience Theory

Urban Morphology

(CAS)

(Ecological Resilience)

(UM)

Threshold

Decentralisation of Land Use & Density

Adaptive Land Use / Building Typologies

Cluster Formation

Cluster Connectivity

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Land Use Allocation


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SPATIAL STRATEGY


//The Decentralised Cit y Distributed density and land use across the city

1.3 /Key Urban Principles This is a summary of research completed in Studio 2 on the pandemic resilient urban principles that influenced how we developed our spatial strategy for vectr.

A decentralised city is less vulnerable to failure (e.g. enter lockdown) in a pandemic as interactions are reduced when services are distributed across a city.

//L and Use Goals Residential = Matches NG Proposal Healthcare = increase to 0.08m2 pp based on NHS England’s Benchmark Water = Matches Existing Site Education = Matches NG Proposal Community = Matches NG Proposal Commercial = Matches NG Proposal Industrial = Matches Existing Site Green Space = Increase to 9m2 pp based on the WHO’s Benchmark

0

50K 100K 150K 200K 250K 300K 350K 400K Area (m2)

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From our analysis of the existing site and the NG proposal’s provision of land use we set land use goals for ReSIM (based on a population of 50,000 people).


ot

el

Industri f i ce al Of

R

id en

munity Re t ai l

//High Connectivit y

City Cluster es

H

//The Walk able (15 minute) Cit y

tia l

Transport Hub

Com

Hospit alit y

Transport Hub

Key Transport Route

at

ca

uc

re

Ed

City Cluster

io

n

G ree

n Space He

alt

h

1000m Cluster Diameter = 15 minute walk

Our clusters are designed for walkability, with their diameter based on the 15 minute walkable city. They contain everything needed for a city to function.

Clusters are located along key transport routes to allow us to decentralise amenities. Transport hubs are located at cluster centres to increase connectivity.

//Adaptive L and Use

//Urban Greening Communal Rooftop Garden Private Green Balconies

Overflowing river in a climate disaster

Sky Garden

Overcapacity hospital in a pandemic disaster

Sky Garden Green Facade Ground Floor Garden

A comprehensive green space strategy benefits our climate and pandemic resilient design. Green space provision = 450,000m2 (based on WHO benchmark).

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We are locating land use based on it’s likeliness to be impacted and forced to adapt in a pandemic or climate related disruption (our proximity preference).


The Rive

= Residential

1.3

Scale 1:12500 0

200

500

1000m

/Generative Spatial Strategy In Studio 2 (using the Northern Gateway as a case study example), we developed our pandemic resilient spatial strategy. Here is a summary of the step-bystep process we went through to design and build our computational tool’s generative spatial strategy.

1) Import Existing Site Geometry

=

= Green Space

=

= Healthcare

=

= Woodland

= 2) Selec

New Str Networ

Retained Road

Route to Connect to = Residential

At the end (step 12) are a series of sliders that the user of our computational tool will be able to control Scale 1:12500 to change different spatial aspects of the masterplan 0 200 500 generated.

= Commercial

= Commercial

= Green Space = Healthcare

1000m

5) Set External Transport Routes to Connect to

= Woodland

6) Gen

4

3

2

1

From typolo

9) Allocate Land Use

10) As


er Irk

The River Irk

10 00

Cluster 1

m

Non-Buildable Area Village Park

Cluster 2 1000m

Listed Building Rochdale Road

ct Elements to be Retained

Rochdale Road = Residential = Green Space = Healthcare = Woodland

= Commercial

= Residential

= Education = Community = Industrial

= Transport 3) Set Restricted Area Around Rivers

= Commercial

= Education

= Residential

= Green Space

= Community

= Green Space

= Healthcare

= Industrial

= Healthcare

= Transport

= Woodland

= Woodland

4) Locate Cluster(s)

reet rk

Adjusted cluster centre along key transport route

7) Generate Plots

m building ogy library

ssign Building Typologies

8) Locate Transport Hub(s)

Rigidity Compactness Porosity Density Single or Mixed-Use

11) Assign Building Typology Mix

Function

12) Adjustable Spatial Parameters

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nerate the Street Network

Transport Hub


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BUILDING TYPOLOGY LIBRARY In Studio 1 we created a Building Typology Booklet and Grasshopper Library (https://drive.google.com/drive/ folders/13s8hreYrldlJEJVoMLLAzyIOhuR30nfs?usp=sharing) as a CPU MArch 2 Atelier. Then, in Studio 2 we started to build vectr based on this research. This section shows how we developed the building typologies further in Studio 3.


Tower Typology:

1.4

Block Typology:

/Parametric Design //Simulation Building Typologies

Perimeter Typology:

Our computational tool has five base building typologies that have been designed to automatically adjust shape and size depending on the plot size selected by the user.

Linear Typology:

Terrace Typology:

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30


The user will be able to adjust the height of the buildings however these will be constrained depending on the building typology/use.

Plot Width, m

53

90


3%

1.4 /Hospitality Building(s) //Comput ational Model Key considerations / parameters / rules we made when designing and locating vectr’s hospitality building typology.

//Propor tion of L and Per Cluster

Hospitality should be located next to green space and office plots but away from healthcare and education plots.

//Key = Hospitality = Residential = Healthcare = Education = Hotel = Community = Retail = Industrial = Office = Green Space = Transport Hub

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3

2

1

//Proximit y Preference


Mixed-use additions: - Green space (roof) - Office (01 & above)

single-use

mixed-use

Function

//Det ailed Model

0

40 2-4

Density (number of floors)

0

10 4

Floor to Floor Height (m)

0

10 8

Number of Access Points

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//Simulation Model: Block Typology


40%

1.4 /Residential Building(s)

//Propor tion of L and Per Cluster

//Comput ational Model Key considerations / parameters / rules we made when designing and locating vectr’s residential building typologies.

Residential plots should be located next to green space plots but away from industrial plots.

//Key = Hospitality = Residential = Healthcare = Education = Hotel = Community = Retail = Industrial = Office = Green Space = Transport Hub

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3

2

1

//Proximit y Preference


Mixed-use additions: - Office (00 floor)

Mixed-use additions: - Retail (end terrace)

single-use

mixed-use

single-use

mixed-use

Function

Function

0

40

0

2-4

40 5-8

Density (number of floors)

0

Density (number of floors)

10

0

3

10 3

Floor to Floor Height (m)

10 6

0

10 4

Number of Access Points

Number of Access Points

//Simulation Model: Terrace Typology

//Simulation Model: Perimeter Typology 57

0

Floor to Floor Height (m)


40%

1.4 /Residential Building(s)

//Propor tion of L and Per Cluster

//Comput ational Model Key considerations / parameters / rules we made when designing and locating vectr’s residential building typologies.

Residential plots should be located next to green space plots but away from industrial plots.

//Key = Hospitality = Residential = Healthcare = Education = Hotel = Community = Retail = Industrial = Office = Green Space = Transport Hub

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3

2

1

//Proximit y Preference


Mixed-use additions: - Green space (roofs) - Office (top floor) - Retail (00 & 01 floors)

Mixed-use additions: - Hospitality (00 floor)

single-use

mixed-use

single-use

mixed-use

Function

0

Function

40

0

40

5-8

17-32

Density (number of floors)

0

Density (number of floors)

10

0

10

3

3

Floor to Floor Height (m)

0

Floor to Floor Height (m)

10

10 1

Number of Access Points

Number of Access Points

//Simulation Model: L inear Typology

//Simulation Model: Tower Typology 59

2

0


1.4 /Residential Building(s)

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3

2

1

//Det ailed Model: Terrace


//Det ailed Model: Tower

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//Det ailed Model: Perimeter


0.3%

1.4 /Healthcare Building(s)

//Propor tion of L and Per Cluster

//Comput ational Model Key considerations / parameters / rules we made when designing and locating vectr’s healthcare building typology.

Healthcare plots should be located next to green space and hotel plots but away from industrial, hospitality and education plots.

//Key = Hospitality = Residential = Healthcare = Education = Hotel = Community = Retail = Industrial = Office = Green Space = Transport Hub

4

3

2

1

//Proximit y Preference


single-use

mixed-use

Function

0

40

//Det ailed Model

2-6

Density (number of floors)

0

10 4

Floor to Floor Height (m)

0

10 4

Number of Access Points

63

//Simulation Model: Block Typology


6%

1.4 /Education Building(s)

//Propor tion of L and Per Cluster

//Comput ational Model Key considerations / parameters / rules we made when designing and locating vectr’s education building typology.

Education plots should be located next to community plots but away from healthcare and hotel plots.

//Key = Hospitality = Residential = Healthcare = Education = Hotel = Community = Retail = Industrial = Office = Green Space = Transport Hub

4

3

2

1

//Proximit y Preference


single-use

mixed-use

Function

0

40

//Det ailed Model

2-6

Density (number of floors)

0

10 4

Floor to Floor Height (m)

0

10 4

Number of Access Points

65

//Simulation Model: Block Typology


1%

1.4 /Hotel Building(s)

//Propor tion of L and Per Cluster

//Comput ational Model Key considerations / parameters / rules we made when designing and locating vectr’s hotel building typology.

Hotel plots should be located next to healthcare plots but away from green space and education plots.

//Key = Hospitality = Residential = Healthcare = Education = Hotel = Community = Retail = Industrial = Office = Green Space = Transport Hub

4

3

2

1

//Proximit y Preference


Mixed-use additions: - Hospitality (00 floor)

single-use

mixed-use

Function

0

40 5-8

//Det ailed Model

Density (number of floors)

0

10 4

Floor to Floor Height (m)

0

10 4

Number of Access Points

67

//Simulation Model: Perimeter Typology


1.7%

1.4 /Community Building(s)

//Propor tion of L and Per Cluster

//Comput ational Model Key considerations / parameters / rules we made when designing and locating vectr’s community building typology.

Community plots should be located next to education plots but away from retail and office plots.

//Key = Hospitality = Residential = Healthcare = Education = Hotel = Community = Retail = Industrial = Office = Green Space = Transport Hub

4

3

2

1

//Proximit y Preference


single-use

mixed-use

Function

0

40

1-3

//Det ailed Model

Density (number of floors)

0

10 4

Floor to Floor Height (m)

0

10 4

Number of Access Points

69

//Simulation Model: Block Typology


3%

1.4 /Retail Building(s)

//Propor tion of L and Per Cluster

//Comput ational Model Key considerations / parameters / rules we made when designing and locating vectr’s retail building typology.

Retail plots should be located next to industrial plots but away from community plots.

//Key = Hospitality = Residential = Healthcare = Education = Hotel = Community = Retail = Industrial = Office = Green Space = Transport Hub

4

3

2

1

//Proximit y Preference


Mixed-use additions: - Hospitality (00 floor)

single-use

mixed-use

Function

0

40 2-8

//Det ailed Model

Density (number of floors)

0

10 4

Floor to Floor Height (m)

0

10 8

Number of Access Points

71

//Simulation Model: Block Typology


3%

1.4 /Industrial Building(s)

//Propor tion of L and Per Cluster

//Comput ational Model Key considerations / parameters / rules we made when designing and locating vectr’s industrial building typology.

Industrial plots should be located next to retail plots but away from residential and healthcare plots.

//Key = Hospitality = Residential = Healthcare = Education = Hotel = Community = Retail = Industrial = Office = Green Space = Transport Hub

4

3

2

1

//Proximit y Preference


single-use

mixed-use

Function

0

40

//Det ailed Model

1-2

Density (number of floors)

0

10 6

Floor to Floor Height (m)

0

10 4

Number of Access Points

73

//Simulation Model: Block Typology


3%

1.4 /Office Building(s)

//Propor tion of L and Per Cluster

//Comput ational Model Key considerations / parameters / rules we made when designing and locating vectr’s office building typology.

Office plots should be located next to hospitality plots but away from community plots.

//Key = Hospitality = Residential = Healthcare = Education = Hotel = Community = Retail = Industrial = Office = Green Space = Transport Hub

4

3

2

1

//Proximit y Preference


Mixed-use additions: - Green space (roof) - Hospitality (top floor) -Retail (00 & 01 floors)

single-use

mixed-use

Function

0

40

//Det ailed Model

17-32

Density (number of floors)

0

10 4

Floor to Floor Height (m)

0

10 1

Number of Access Points

75

//Simulation Model: Tower Typology


39%

1.4 /Green Space(s)

//Propor tion of L and Per Cluster

//Comput ational Model Key considerations / parameters / rules we made when designing and locating vectr’s public green space.

Green space plots should be located next to residential, hospitality and healthcare plots but away from hotel plots.

//Key = Hospitality = Residential = Healthcare = Education = Hotel = Community = Retail = Industrial = Office = Green Space = Transport Hub

4

3

2

1

//Proximit y Preference


77

//Det ailed Model: Green Space


1.4 /Transport Hub

//Propor tion of L and Per Cluster

//Comput ational Model Key considerations / parameters / rules we made when designing and locating vectr’s transport hub building typology.

Transport plots should be located at the centre of each cluster.

//Key = Hospitality = Residential = Healthcare = Education = Hotel = Community = Retail = Industrial = Office = Green Space = Transport Hub

4

3

2

1

//Proximit y Preference


Mixed-use additions: - Retail (end terrace)

single-use

mixed-use

Function

0

40

//Det ailed Model

1-2

Density (number of floors)

0

10 4

Floor to Floor Height (m)

0

10 2

Number of Access Points

79

//Simulation Model: L inear Typology


The Northern Gateway in the Evening from Vectr


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SIMULATION STRATEGY In Studio 2 we began building the simulation aspect of vectr and in this section we show how we developed this further in Studio 3.


1.5 /Simulation Model //Two Different Methods The simulation model is split into two parts to analyse the performance of the urban design. vectr: Dynamic: The dynamic version uses a simulation engine (python) to move every agent (person) along their route to their destination and back. This method models the people as particles (points) that can record their state in real-time. This method is used for simulation periods of up to 10 days. vectr: Static

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The static version can be used for a 100 day simulation, as it is based on fixed outcomes using static geometry; each person has a route, and each route is plotted in time and space. By using the z axis as time, we can generate each curve in 3D and solve the entire system for intersections. The intersections are interaction moments between people.


[place] person

Force

dynamic y [home]

x

Short term analysis (10 days): Advantage: Very accurate, physics based Disadvantage: Can be slow for large models

person’s projected 3D “time-curve”

[place]

person’s route

z (time) y [home]

x

Long term analysis (100 days): Advantage: Faster to run Disadvantage: Less accurate

85

static


y

1.5

x

/Simulation Movement //How does it work? The dynamic simulation model moves each agent (person) along their respective routes at the same constant walking speed, which is assumed as: vwalk = 5000m / hr The Simulation “engine” gives each agent a mover force, which constantly repeats itself, this in turn creates a sequence of vectors, that take the agent to their destination and back. The static model uses the same walking speed as a constant to multiply the agent’s displacement by. The constant = 0.72, therefore if a person travels 1000m, their respective “time-curve” would be the same location, but elevated 720m in the z axis.

z (time) y

x

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3

2

1

[home] to [place]


dynamic

static

returning [home]

87

staying at [place] for fixed duration


1.5 /Simulation Movement //Agent Routines The model analyses people’s movement based on 10 fixed “routines”, where the agent travels to a fixed destination once a day, every day cycle. The agents are produced at each [home] point depending on density (tower typology = 40 agents), these are then randomly assigned a “class” which dictates their routine. The user is able to choose the proportion split of the classes with a range of sliders. Office

At [place]

Green Space

Travelling

Education Retail Community Space Healthcare

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Hospitality

Crossover Period


18:00

89

A: Office Worker B: Student C: Nurse D: Bartender E:Child-minder F: Retired Pensioner G: Community Helper H: Shopper I: Personal Trainer J: Restaurant Manager

24:00 0

6:00

12:00

(Every Day Cycle)


Class Proportions

Generate Agents

Assign Classes [A]

1.5

[B] [C]

/Computational Method //Schematic Diagram A simplified representation of the tool’s script.

Connect points to [path] network Reference [home] points Reference [place] points Reference [path] network

Custom Functions User Inputs

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Outputs

Find Closest [place


Duration Infection Period Speed Infectivity Rate, R0 Fatality Rate, Fr

Simulation Engine Vector map

vectr Dynamic

Visualiser

e] Identify Newly Infected Curves

Construct Time-curves

Solve for Intersections

vectr Static

Data Output Timeline Graph

Plot Shortest Walk Visual Output Layers Interactive Output

91

(For each day cycle)


1.5 /Simulation //Determining Infections Each person (agent, point) has their own unique “time-curve”, from their home location to their destination, dictated by their assigned “routine” such as Office Worker = Office. Therefore to determine the interactions between infected curves and susceptible ones, we find the intersection point between the two. Then a randomly selected percentage of these “interacted curves” then become infected. This repeats for each day cycle, using the accumulative infected curves as the input for each day. Newly Infected Curves = Total interacting Curves x R0 (Infectivity Rate) 3D Intersection Point

(Per Day Cycle) Example: Linfected = 100 Curves x 0.04 (4%) Linfected = 4 new curves

Projected Ground Level Location Infected Curve

4

3

2

1

Susceptible Curve


Day 3

Day 2

Day 1

93

E x ample Model


1.5 /Simulation Model //Current St ate As of the end of Studio 2, the state of the tool is as pictured, with a distinct visual aesthetic. The tool is capable of running both the Static and Dynamic Scripts to simulate an infectious disease through an urban model. In Studio 3, we will develop the tool further, to produce a series of “visual outputs” such as Infection hotspots, walkability, infection heatmaps.

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The tool will also output data that can be used to construct other visual outputs, including a timeline graph.


95


1.5 /Home Points //Residential Building Typologies As residential building typologies increase in density (how many people occupy them), the number of access points (AP) they have (where people enter the buildings) decreases. Therefore, there are more interactions between residents in high density building typologies because there are more people moving through fewer access points. This ultimately results in the increased chance of catching/spreading infectious diseases.

Vertical route to AP

4

3

Access Point (AP)

2

Terrace housing

LOW

Horizontal route to AP

1

5 people flowing through AP

10 people per floor x N = No. of people flowing t

Linear block


k

10 people per floor x No. of floors = No. of people flowing through AP

Perimeter block

Building Density

20 people per floor x No. of floors = No. of people flowing through AP

40 people per floor x No. of floors = No. of people flowing through AP

Low-density tower

High-density tower

HIGH

No. of people per AP

97

No. of floors through AP


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Chapter 2


vectr


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vectr OVERVIEW Stage 1 = Generation > Stage 2 = Optimisation > Stage 3 = Simulation


Architects and Urban Designers can use the tool in the early stages of a project to act as a starting point to base their key spatial principles on. Results from their simulation tests can also influence the way they approach future projects.

2.1 /vectr //Introduction

Architects & Urban Designers

Our computational tool (vectr) is primarily intended to be used by architects and urban designers to help them create pandemic resilient cities.

Students can use the tool to generate and test out different masterplan spatial configurations which can influence the way they approach their own design projects.

Local Authorities can use the results from our tool to improve future planning legislation on designing for pandemic resilience.

Local Authorities

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3

2

1

Students

The Users


vectr a computational design tool with the purpose of enabling it ’s users to create pandemic resilient urban masterplans.

This is achieved by:

10

3

1) Generating urban masterplans based on key pandemic resilient urban principles. 2) Allowing users to adjust the spatial design of their masterplans to find the optimal configuration. 3) Running simulations, analysis and data comparisons between multiple masterplans on the spread of infectious diseases.


2.1 Summary of the Tool Our computational tool exists in 3 main stages;

s1

Generation St age

1) Generation 2) Optimisation 3) Simulation

Import Geometry

Set Site Boundary

Listed Buildings

Green Spaces

Significant Buildings

Buildings

Transport Routes

Rivers

Roads to connect new street network to

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3

2

1

First the user imports the existing site geometry and sets the site boundary before selecting site elements to retain (e.g. listed buildings). Then the user initiates form generation which is based on pandemic resilient urban principles.


s3

Optimisation St age

Simulation St age

0

Compactness (%)

100

0

Infection Rate, R0 (%)

100

0

Porosity (%)

100

0

Fatality Rate, F (%)

100

0

Rigidity (%)

100

1

Spread Radius (m)

5

0

Density (%)

100

1

Infection Period (days)

100

Mixed-Use

1

Duration (days)

100

Function

The user then has the ability to customise or “optimise” the urban design for various spatial design sliders such as density, rigidity and compactness.

Finally, the user can launch the simulation of the model, which simulates the spread of an infectious disease through the urban environment.

5

Single-Use

10

s2


2.1 /Workflow

4

3

2

1

//How the Tool Work s


St ar t Import site geometry

Set site boundary

User specifies site elements to retain

Start spatial generation

for example:

The tool creates initial 3D form

Listed Buildings Green Spaces

Clusters are located along key transport routes

GO

... ... ...

3D plot typologies, nodes and density are assigned to plots Typologies are generated from the typology library based on certain parameters. Plot mix is then allocated

Land use is allocated around a central transport hub

Street networks and plots are created

based on a decentralised, well-connected, walkable and adaptable rule set

User optimises the model for the desired spatial form using 5 sliders

Feedback Loop: the user can adjust spatial sliders to test if a different configuration performs better.

using 5 sliders

User selects simulation overlays for example:

GO

Vectr Map

Export masterplan(s)

End

Heatmap ... ... ...

7

Launch Simulation

Visualise the infection spreading and infection rate data in real-time

10

User specifies the epidemic parameters


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COMPUTATIONAL BREAKDOWN In this section we demonstrate how we built vectr digitally.


2.2 /Computational Approach

4

3

2

1

//Why we used Rhino/Gras shopper


Despite having a very limited amount of knowledge using Rhino and Grasshopper before this project started last September; we decided that the best way for us to communicate, design and build vectr would be through Rhino and Grasshopper. This is due to the following:

Quick to Iterate

1 2

Easy to Experiment

Flexibility in Design

3 4

THEN

Automate Repetitive Processes

IF THEN

Relatively Straightforward to Learn

DO

DO

5 6 Easy to Model Complex Designs

Efficient Workflows

7

8

Model Spatial Designs Changing Over Time

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1

//The Benefit s of Communicating vectr in Rhino/Grasshopper


1

2.2 /Grasshopper Script //Summar y On the right is the full grasshopper script we created for vectr. The following pages break down this script to explain how we brought our vision for vectr to life, step by step.

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3

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1 = Document Set-Up 2 = Street Network Generation 3 = Creating Blocks & Plots 4 = Locating Transport Hub 5 = Allocating Land Use 6 = Creating Building Typologies 7 = Generating Access Points 8 = Simulation Stage

2

3

4

5


8

3

7

11

6


2.2

4

3

2

1

1) Document Set-Up


Listed Buildings

Rochdale Road

Railway

Village Park

Site Elements Retained

5

Existing Site

The River Irk

11

Site Boundary


2.2 2) Street Network Generation Cluster boundary (input)

Incoming streets we want our street network to connect to

Incoming streets from outside the cluster boundary (input)

U

4

3

2

1

U


Existing roads within the cluster boundary we want to retain

Generate street network

Apply width to primary and secondary roads based on TFL guidance research in ST2.

User Adjustable Slider: Rigidity

11

7

User Adjustable Slider: Compactness


2.2

4

3

2

1

3) Creating Blocks & Plots


Create blocks

Divide blocks into plots

Remove plots that are less than 10m2 (not a suitable size for a plot)

Usable plots

Cluster boundary (input)

New street network (input)

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9

User Adjustable Slider: Porosity


2.2 4) Locating Transport Hub

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3

2

1

(One at the Centre of Each Cluster)


Closest point on a curve (key transport route) to the cluster centre = ‘adjusted cluster centre’

Cluster boundary (input)

Transport Hub

Cluster centre

Key transport route: Rochdale Road (input) Plots (input)

Centre of plots

12

1

The plot centre closest to the ‘adjusted cluster centre’ point


2.2 5) Allocating Land Use (Cellular Automat a Modelling)

Plots, excluding transport hub (input)

4

3

2

1

R


Neighbours = 4 to control a plot’s relationship with its immediate neighbours

Implement rules (e.g. proximity preference & land use area goals)

Adjusted land use allocation

12

3

Randomly allocate land use initially to decentralise it


Simple building typol

Plot types (input)

2.2

User Adjustable Slider: Density

6a) Creating Building Typologies

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3

2

1

(Simple Simulation & Det ailed Model)


Detailed building typologies

Simple Model

5

Detailed Model

12

logies


2.2 6b) Applying Building Mix

Single-use buildings (input)

(Single-Use and Mixed-Use) //Key = Hospitality = Residential = Healthcare = Education = Hotel = Community = Retail = Industrial = Office Mixed-use buildings (input)

= Green Space

4

3

2

1

= Transport Hub


User Adjustable Toggle: Function True = single-use buildings generated False = mixed-use buildings generated

Single-use buildings

12

7

Mixed-use buildings


2.2 6c) Building Breakdown (Mixed-Use Office Typology) Here is an example of how we generate building typologies in rhino/grasshopper using the mixeduse office building.

//Key

Building offset from plot boundary

Building form generat set in building typ

Plot types (input)

Single-use design

= Green Space = Hospitality = Office

User Adjustable Slider: Density

= Retail

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3

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1

Mixed-use design


Simple Model

Detailed Model

9

Breakdown of building use

12

ted by parameters pology library

(see key)


Generate access points (n

Residential Terrace Typology (input) Residential Perimeter Typology (input)

Residential Tower Typology (input)

2.2 7) Generating Access Points

Residential Linear Typology (input)

(Home & Place Point s) Each typology produces access points (‘home’ points for residential buildings and ‘place’ points for the others. These points are where people move between during people’s routines set in the simulation stage.

Hospitality Typology (input)

Healthcare Typology (input) Education Typology (input) Hotel Typology (input) Community Typology (input) Retail Typology (input)

Industrial Typology (input)

Office Typology (input)

Green Space (input)

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Transport Typology (input)


number based on typology input)

Home points

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1

Place points


2.2 /Computational Process Video CLICK THE LINK BELOW TO VIEW THE VIDE0:

https://youtu.be/PgEIb9hCwSo

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0:12


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2:05


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INSTRUCTION MANUAL A breakdown of how a user would use vectr in our developed user interface.


2.3 /Opening Interface

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//Step 0


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2.3 /Project Set-Up //Step 1

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3

2

1

The first thing the user must do is import their site geometry file. Once this is done they then need to set their site boundary before selecting the site elements they wish to retain.


13 9


2.3 /Spatial Generation //Step 2 Once the user has set up the starting state of their project they must click the ‘Generate Masterplan’ button. This will generate a masterplan based on various pandemic resilient urban principles we have defined.

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The user will then have the freedom to adjust 5 spatial sliders to create different masterplan iterations, which they can test the performance of in a pandemic.


14 1


2.3 /Launch Simulation //Step 3 The user must set the characteristics of the infectious disease they want to test their masterplan on, as well as setting the proportion of people in different categories. Then, the user can launch their simulation and place various model overlays (e.g. ‘Vectr Map’) over the ‘Simple Building Design’ overlay to visualise the spread of the infectious disease in their masterplan option.

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Next the user must save the option.


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2.3 /Analysis & Comparison //Step 4a

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A list of the users saved masterplan options will appear in the ‘Analysis Settings’ panel. The user must select the masterplan options they wish to compare in order for summaries of them to be compiled side by side.


14 5


2.3 /Analysis & Comparison //Step 4b Once the user has selected the masterplan options they want to compare they can then click on the ‘Comparison Graph’ button which will generate an ‘Infection Graph’ plotting the results of the two options together.

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If the user is not satisfied with the performance of any of the options they can return to the ‘Generate’ tab and set-up an new masterpaln spatial configuration.


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Chapter 3


ANALYSIS


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SET-UP


Option 3

Option 1 0

(%)

0

100

Rigidity

Rigidity

Compactness

Compactness

Porosity

Porosity

Density

Density Single

(Use)

Single

Mixed

(%

(U

Function

Function

3.1 /Overview of Options These 10 masterplan options were simulated to test how well they mitigate the spread of an infectious disease. With the results used to then inform the design of an ‘optimal’ spatial configuration for pandemic resilience.

0

4

3

0

100 Rigidity

Compactness

Compactness

Porosity

Porosity

Density

Density

Function

2

(%)

Rigidity

Single

1

Option 4

Option 2

(Use)

Single

Mixed Function

(%

(U


%)

Use)

0

(%)

100

0

Option 9 (%)

100

0

Rigidity

Rigidity

Rigidity

Compactness

Compactness

Compactness

Porosity

Porosity

Porosity

Density

Density

Density

Mixed

Single

(Use)

Mixed

Function

Single

(Use)

Mixed

Function

Option 6 100

0

Single

100

0

(%)

100

0

Rigidity

Rigidity

Compactness

Compactness

Compactness

Porosity

Porosity

Porosity

Density

Density

Density

Single Function

(Use)

Mixed

Single Function

Mixed

Option 10

Rigidity

Mixed

(Use)

100

Function

Option 8 (%)

(%)

(Use)

Mixed

Single

(%)

(Use)

100

Mixed

Function

//Masterplan Spatial Configurations to Test 3

Use)

100

Option 7

15

%)

Option 5


3.1 /Performance Criteria //Metrics used for Analysis The following 6 criteria were used to critically analyse a set of 10 ‘design options’, these are calculated within the tool itself using a series of geomtric operations in Grasshopper. The 10 design options were created directly from the generative aspect of the tool, using the 5 ‘spatial sliders’ mentioned previously in ST2.

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Also displayed here are the ‘bounds’; the lowest and highest values retrieved from analysing the 10 options, showing what is considered low and high performance for each.


Poor 4883

Good 28720

Poor 1.59x106m2

Good 3383m2

Tenable Unit s

Infection Coverage

How many ‘lettable’ residential units in the model

Area occupied by infection locations (outer-most points)

380m

178m

1.84

1.03

Walk abilit y

Average R-Value (acros s 50 days)

An average length of every agent’s route in the model

Average number of people each infected person infects

5.67m2

14.18m2

99.699%

1.57%

Tot al % Infected Population

Total provided greenspace land / agent population

The percentage of the population that got infected after 50 days

15

5

Greenspace area per person


3.1 /Data Key //How to read the Analysis

Poor

Simulation settings for the infectious disease, which were kept consistent across the 10 options: R0 Infection Probability (not to be mistaken for the R-value, which changes daily):

[2% (0.02)] Duration (days):

[50 Days] Infection Period (how long an infected agent is active):

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1

[5 Days]

Baseline Option 1 (For reference)

Good


Good Performance:

Good Performance: Peak Immunity

Peak Infection Cases Poor Performance:

25 Days

50 Poor Performance:

New Infections (per day) Infection Transmission Location

7

New Immune agents (per day)

15

0


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PRELIMINARY ANALYSIS


3.2

Tenable Units

Infection Coverage (m2)

/Preliminary Data //Testing ‘Function’ The ‘Single-use’ (Option 1) and ‘Mixed-use’ (Option 2) options were simulated with otherwise baseline parameters.

Walkability

Avg. R-Val

The results show that the mixed-use version of the model performs significantly better across the board, with superior walkability and infection mitigation.

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2

1

Greenspace (m2 per person)

Total % Infected


9022

[1]

Tenable Units:

16076

Walkability Index:

305m

Greenspace (pp):

10.8013m2

Total % Infected:

82.0168

Avg. R-Value:

1.2881

Infection Coverage:

1.3257x106m2

4957

0

25 Days

50

25 Days

50

lue

18526

Walkability Index:

178m

Greenspace (pp):

9.6674m2

Total % Infected:

11.3695

Avg. R-Value:

1.1237

Infection Coverage:

480454m

2623 398 0

1

2

16

[2]

Tenable Units:


3.2

Tenable Units

Infection Coverage (m2)

/Preliminary Data //Testing ‘Rigidit y ’ The minimum (Option 3) and maximum (Option 4) Rigidity options were simulated with the exact same starting conditions and parameters as the previous simulation.

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1

The results show that a high level of ‘rigidity’ (a rigid grid layout) have severly detrimental impacts on how the disease spreads throughout the urban environment.

Walkability

Greenspace (m2 per person)

Avg. R-Val

Total % Infected


[3]

Tenable Units:

21388

Walkability Index:

337m

Greenspace (pp):

8.1797m2

Total % Infected:

78.3797

Avg. R-Value:

1.1827

Infection Coverage:

1.1433 x106m2

6558 3676

0

25 Days

50

25 Days

50

17153

9103

Walkability Index:

364m

7588

Greenspace (pp):

9.3772m2

Total % Infected:

99.5468

Avg. R-Value:

1.3937

Infection Coverage:

1.5873x106m2 0

16

[4]

Tenable Units:

3

lue


3.2

Tenable Units

Infection Coverage (m2)

/Preliminary Data //Testing ‘Porosit y ’ The minimum (Option 5) and maximum (Option 6) Porosity options were simulated with the exact same starting conditions and parameters as the previous simulation.

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The results show that high porosity at an urban level can have a considerable positive effect on preventing the disease from spreading. Option 6 (Maximum Porosity) had the highest overall performance, particularly as it produced the lowest average R-value across the 50 day period.

Walkability

Greenspace (m2 per person)

Avg. R-Val

Total % Infected


[5]

Tenable Units:

16482

Walkability Index:

380m

Greenspace (pp):

9.8490m2

Total % Infected:

99.6993

Avg. R-Value:

1.5874

Infection Coverage:

1.4058x106m2

10993

6035

0

25 Days

50

25 Days

50

lue

Walkability Index:

204m

Greenspace (pp):

7.8414m2

Total % Infected:

5.0627

Avg. R-Value:

1.0311

Infection Coverage:

28628.9921m2

1906 884 0

5

21197

16

[6]

Tenable Units:


3.2

Tenable Units

Infection Coverage (m2)

/Preliminary Data //Testing ‘Compactnes s ’ The minimum (Option 7) and maximum (Option 8) Compactness options were simulated with the exact same starting conditions and parameters.

Walkability

Avg. R-Val

The findings show that changing the compactness, such as the spacing between buildings and plots, surprisingly leads to a negligible variation in how the disease spreads through a city.

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Greenspace (m2 per person)

Total % Infected


[7]

Tenable Units:

17206

Walkability Index:

361m

Greenspace (pp):

8.9100m2

Total % Infected:

98.4744

Avg. R-Value:

1.4384

Infection Coverage:

1.4792x106m2

10039

5871

0

25 Days

50

25 Days

50

lue

12471

Walkability Index:

278m

Greenspace (pp):

9.3337m2

Total % Infected:

99.5612

Avg. R-Value:

1.4277

Infection Coverage:

1.4217x106m2

6638

0

7

21633

16

[8]

Tenable Units:


3.2

Tenable Units

Infection Coverage (m2)

/Preliminary Data //Testing ‘Densit y ’ The maximum (Option 9) and minimum (Option 10) Density options were simulated with the exact same starting conditions and parameters.

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The simulation revealed that, understandably, the dense urban model lead to the worst case scenario across the 10 options, the interesting finding here is the severity of such scenario, which was far greater than originally hypothesised.

Walkability

Greenspace (m2 per person)

Avg. R-Val

Total % Infected


15937

[9]

Tenable Units:

28720

Walkability Index:

317m

Greenspace (pp):

5.6724m2

Total % Infected:

98.6442

Avg. R-Value:

1.8365

Infection Coverage:

1.3753x106 m2

6439

0

25 Days

50

25 Days

50

lue

Walkability Index:

315m

Greenspace (pp):

24.1757m2

Total % Infected:

1.5712

Avg. R-Value:

1.0555

Infection Coverage:

3383.5067m2

151 0

9

4883

16

[10]

Tenable Units:


3.2 /Preliminary Data //Comparison of all Options This figure shows each of the 10 design options side-by-side showing the number of new cases each day.

[1] Baseline Option [2] Mixed-use Variant [3] Rigidity Min. [4] Rigidity Max. [5] Porosity Min. [6] Porosity Max. [7] Compactness Min. [8] Compactness Max. [9] Density Max.

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[10] Density Min.


9000

8000

7000

6000

5000

4000

3000

2000

1000

0 Day 50

1

Day 25

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Day 0


Option 1

Option

Score: 0.4117

Score:

3.2 /Data Summary //Which Options Per formed well? Here the 6 performance metrics are rationalised as an index for each option from 0 to 1, 0 being a poor performer, 1 being a good performer. With each design option having 6 index values for each metric (E.g. 0.2764, 0.7943...etc) an average can be calculated to assume the design option’s overall score.

Function

Rigidit y

Option 2

Option

Score: 0.7543

Score:

4

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Evidently, only 3 design options performed adequately, with the ‘Maximum Porosity’ option displaying the greatest level of mitigation to the disease.


n3

Option 5

Option 7

Option 9

: 0.4183

Score: 0.2336

Score: 0.2611

Score: 0.2427

Densit y

n4

Option 6

Option 8

Option 10

: 0.2634

Score: 0.7932

Score: 0.3753

Score: 0.7153

3

Compactnes s

17

Porosit y


3.2

[1]

[2]

[3]

[4]

[5]

[6]

[7]

[8]

[9]

[10]

/Evaluation //The Best ‘Per former ’ Following the analysis of all 10 design options, the “High Porosity” Option (6), was judged to have the highest level of performance for the given criteria and simulation parameters.

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Small plots can be seen, with a high level of connectivity throughout the design.


17 5


3.2

[1]

[2]

[3]

[4]

[5]

[6]

[7]

[8]

/Evaluation //The Poorest ‘Per former ’ In contrast, the “High Density” Option (9), was (understandably) seen to be the lowest performer, being mostly comprised of densely populated tower blocks, and a lower level of connectivity between them. The advantage would be from a developer standpoint, providing upwards of 21,000 new homes, which would generate a significant amount of revenue, although possibly at the detriment to human safety in the event of a crisis such as this.

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[9]


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DETAILED ANALYSIS


3.3 /Model Layers //Urban Level Throughout the project, the model was realised in 3 distinct “layers”, each for a specific purpose. The user is able to mould their urban design as a spatial model, with the presentation model being utilised for final visualisation only.

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During the simulation stage, the spatial model is rationalised as a mathematical model that only reads the [home] points, [place] points, and the [path] network connecting them.


Simulation Model

Spatial Model

18

1

Presentation Model


3.3 /Model Layers //Building Level The simulation model rationalises each building typology for populated [home] points depending on density, for example a terraced housing typology has a density of 5 per house, whereas a tower typology has a density of 40 per floor. The initial point input for towers consist of only the lift core, the simulation model then randomly scatters these 8 times (with random x and y displacements) as “flats”, before generating 5 agents at each “flat” point. (Shown in the simulation building model)

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These “flat” points then find their closest “lift core” point, before finding their closest “base” point, these then connect together with the input [path] network to create each agents 3D route.


Simulation Model

Spatial Model

18

3

Presentation Model


3.3 /Detailed Comparison //Over view Here, options 6 and 9 are being compared for the aforementioned perfornance metrics, the stark differences between them can be seen clearly. The high density option displayed a substantial spike in new daily cases, almost reaching 8000 new cases in one day at it’s peak. With a rapid climb to get to that point, this would lead to horrific consequences in a real scenario, with healthcare facilities reaching capacity without steady warning, likely to becoming overrun.

4

3

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The porous option meant that the infection rate R was kept under control, with no exponential growth, any exponential periods also flucuated back down, which is key to mitigating the spread of a disease in a city such as this.


Units

Area

W

8000

R

4000

0

[1] Baseline Option [6] Porosity Max. [9] Density Max.

Day 0

Option:

Day 25

[6]

Day 50

[9]

Tenable Units: 21197 28720 Walkability Index: 204m 317m 2 Greenspace (pp): 7.8414m 5.6724m2 Total % Infected: 5.0627 98.6442 Avg. R-Value: 1.0311 1.8365 Infection Coverage: 28628.9921m2 1.3753x106 m2

5

%

18

G/p


3.3 /Detailed Comparison //Walk abilit y Analysis The following analysis shows all walking routes the agents undertake for each of the design options being compared. The lengths of these are calculated to identify an average, and lower and upper bounds. The Average Curve deviation index (reversed to be from 0 to 1, 1 being low deviation) is also calculated from using for Grasshopper. It is evident that higher porosity is crucial to an effective urban plan. These need not be roads, here paths through plots are created, as well as footpaths through greenspace areas, which gives priority to the pedestrian.

Average Lowest R Highest R Walkabil

4

3

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Devation


Option

[6]

Option

[9]

204m 11.2566m 805.7667m 0.8712

Average Walking Distance: Lowest Route Distance: Highest Route Distance: Walkability Index:

317m 9.6608m 1000.4728m 0.3119

n Index:

0.6732

Devation Index:

0.4766

18

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Walking Distance: Route Distance: Route Distance: lity Index:


3.3 /Detailed Comparison //Infection Location Analysis The infection analysis here shows all locations where the disease was transmitted from one agent to another.

190 884

4

3

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R-value: 1.0318


Option 15937

[9]

6439

0

25 Days

50

R-value: 1.8366

0

25 Days

50

9

06 4

[6]

18

Option


3.3 /Detailed Comparison //Infection Densit y Analysis The following graphic shows the infection “hotspots” where most condensed regions of infection spread were.

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Infection Infection Avg. area


n Coverage: n Coverage Index: a per infection:

Option 28628m2 0.9841 283.4554m2

[9]

Infection Coverage: Infection Coverage Index: Avg. area per infection:

1.3753x106 m2 0.1339 76.3705m2

1

[6]

19

Option


Shudehill Tramline

3.3 /Masterplan Perspective //Infection Locations after 10 Days Here the urban design for the Northern Gateway is realised as the important artery junction betweent the Railways, the Tramlines and Rochdale Road. A hotspot of infections emerge at the centre point of the site, almost exactly where the original Farrell’s “transport” hub is proposed to be located.

Trainline into Victoria Station

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Rochdale Road


19

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Projected time-curve intersections that result in infection transmission


3.3 /Promo Video A short video demonstration of how to use vectr. CLICK THE LINK BELOW TO VIEW THE VIDE0:

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https://youtu.be/IFzA3jbrOTY


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Chapter 4

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CONCLUSIONS


4.1 /What is Next? //Taking vectr to the Nex t Level

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We believe that vectr is a much needed computational tool in the architecture industry as designing for pandemic resilience should be a key consideration in all urban designs in the future. The current Covid-19 pandemic highlights this need. Therefore, if we were to keep working on this project we would look to develop it into:


https://www.vectr.com

Welcome to vectr A computational design tool that optimises the spatial design of cities for mitigating the spread of infectious diseases.

A Web-B ased Tool

Current proposals for the following masterplan developments in Manchester should be tested in vectr to see how they perform in a pandemic and subsequently highlight areas for improvement:

https://www.food4rhino.com

Vectr

Elk

Pufferfish

Decoding Spaces

Kangaroo

Lunchbox

A Rhino/Grasshopper Plug-in

vectr

The Northern Gateway Development

The Mayfield Development

The Ardwick Green Development

9

A Branded Product

19

Consult on All MCC Masterplans


4.1 /Conclusion //Group Conclusion Some of the main hurdles we faced when building our tool were a result of computational constraints; with a system that grows exponentially (such as the spread of an infectious disease through a city), each day cycle requires more computing power, and this grows exponentially each day. By the 20th day, computing times were as long as 2 hours, meaning other methods and work-arounds had to be used. This could be related to grasshopper’s lack of suitability to live, moving geometry. Therefore, if we had the opportunity to take this further, a gameengine would be used to fully realise this, such as Unity, where scripting a moving system is easily achievable.

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If we had more time to work on this project, creating a section of the tool that enables users to test existing masterplans would be hugely beneficial.


//Henr y ’s Concluding Thought s

//Elise’s Concluding Thought s

Our Design Thesis this year spent designing an generative/simulation+analysis computational design tool has been very rewarding, both in terms of learning new skills and investigating an extremely prevalent subject through a spatial lens.

At the begining of the year when we were told our CPU atelier brief was Resilient Future Cities we thought this would be a great opportunity to explore pandemic resilient cities. Up until the current COVID-19 pandemic none of my architectural education had ever considered this aspect of urban design and so I was really interesd to see where this project could take us.

1

Of what was an incredibly challenging project, I believe we achieved our aims, while also building a design tool quite unique to anything currently available.

This project has taught me so much about designing at an urban scale (something I had only done briefly in my Part 1 placement year) as well as vastly improving my computational skills and thinking. We really pushed ourselves in building vectr; we had an idea of what it could be and what we would like it to be however turning that into an actual computational tool was incredibly challenging and rewarding.

20

Vectr seeked to provide a spatial design tool at an urban scale, with the added functionality of analysing the design for viral transmission. Grasshopper proved an invaluable tool in this quest, and enabled us to fully implement our own design philosophy onto the project, one that values function over form, utilising technology to achieve a predominantly automated, efficient workflow.


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