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HBO's The Last of Us makes an infectious first

Taking a beloved video game franchise and turning it into an equally loved TV series is no mean feat. Barney Johnson assesses whether HBO has what it takes to make The Last of Us (2023-) a success.

Barney Johnson, Third Year, Film and Television

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The beloved and acclaimed The Last of Us (2013) stands among the pantheon of great video game narratives, with imaginatively visualised worldbuilding, a relentlessly morose tone and two of the most celebrated and compelling characters in the medium’s rich history. When it was announced that creator and writer Neil Druckmann would be at the helm to bring the soul-shattering journey of hardened smuggler Joel and boisterous teenager Ellie to the silver screen, fans were initially quite hesitant to be excited. The track-record of video game adaptations into TV series and lms leaves much to be desired; notable disappointments such as Doom (2005), Assassin’s Creed (2016) and the Halo series (2022-) are all key examples of why video game fans have lost faith in seeing their favourite franchises introduced and retold to wider audiences. Excessive alterations and a lack of faith to their respective source materials upset and aggravate fanbases. Recent successes such as Castlevania (2017-2022) and Arcane (2021-) inspire some hope, proving that the vehicle of serial episodic television can portray a faithful, yet unique, rendition of popular video games.

However, there was still much speculation over whether The Last of Us could be e ectively adapted into a series, as well as whether said adaptation would be ultimately worthwhile.

Fortunately, both fans of the game and curious viewers who’ve no idea what lies ahead will nd the opening episode of HBO’s latest drama a visually arresting and thematically pro- vocative watch. Undoubtedly, some of this quality must be accredited to co-creator Craig Mazin. His Emmy winning project Chernobyl (2019) provides all the context one needs to understand that Mazin is a masterful showrunner and world builder.

Perhaps the most crucial element for the pilot is that it stands on its own merit and does not ride on the coattails of the game’s success. Although there are occasional moments of fan service sprinkled throughout the episode, the dynamic lmmaking and well-measured pacing allow viewers to become accustomed to the central characters and the threats that linger over them, regardless of prior familiarity or otherwise.

The production value that typi es HBO’s high budget series is on full display; with plane crashes, burning houses and an, already iconic, nal shot of collided skyscrapers all exemplifying the stellar work that the set design and visual e ects teams needed to pull o to bring this universe to life.

Fans will have rejoiced at the opening title sequence, as composer Gustavo Santaolalla’s main theme from the original game rightfully returned to sonically supply the show with a resonant and melancholic identity.

The horror elements are well realised and, in some instances, even excel their source material. One particularly memorable shot exclusively focuses on a character in the foreground to obscure what’s happening behind them, in a moment that will send shivers up the spines of unsuspecting audiences. E ective use of prosthetics and sound design make the initial outbreak of the infected a harrowing and disturbing experience, even for those who have played through it numerous times before, and raises anticipation for future threats that we can expect to encounter as the series progresses.

Pedro Pascal and Bella Ramsey both strike a ne balance between paying homage to the stunning performances of Troy Baker and Ashley Johnson from the original game, as well as bringing their own wrinkles of characterisation to Joel and Ellie. If the opening episode was any indicator of the quality and tone that awaits viewers for the rest of the series, it is practically undeniable that HBO will have yet another hit on their hands. I, for one, cannot wait to see the evolution of Pascal’s and Ramsey’s chemistry as they traverse the wasteland together.

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