Erin Chuoying Guan Interactive Design Portfolio

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Interactive & Scenography

DESIGN PORTFOLIO

Erin Chuoying Guan


TABLE OF CONTENT RESUME

INTERATIVE DESIGN Exhibition

01 Chamber404

Education

02 Un-Focused

Experience

03 Media Killed Someone Today

Skills


RESUME

EXHIBITION

EDUCATION

EXPERIENCE


01

CHAMBER404 CHAMBER404

provides a first person experience allowing users to empathise with young users navigating through the obscure cyberworld with changing online identities. It is a story about an online user finding and switching their identities in a nightmare with no exit. Interactive Design//Chamber404


As our digital reality and physical reality is becoming increasingly entangled, social media today has become an essential method of building connections with others. Our online identity is constantly influenced by mass information, whilst our opinions also influence this vast information world in cyberspace. Adolescents and young people are especially reliant on platforms such as Instagram & Tiktok to form their sense of identity, leading to experience and difficulties in selfidentity construction unique to Gen Z.

Interactive Design//Chamber404


Design Iterations - The Journey of a cyber-labyrinth

The ‘Like’ Button how it generalise user data to predict user preferences

Personalised content according to user’s choice of emojis


Voyeurism Employing architectural method to create constant mutual ‘peeking’

Blurred boundary of privacy transparent material to create simultaneous perceptions of locations

Input & Output Information received constantlya and output through one portal

Interactive Design//Chamber404


Infinite Scrolling Web Page Development

Interactive Design//Chamber404


A-Frame: Maximise Accessibility Through WebVR

Using A-frame as our online portal and testing with 360 images and animated 3D GLTF objects to to create highly accesssible webVR experience for wide range of users.

Interactive Design//Chamber404


A psychophysiological space: The Journey Within a Faulty Cyber Labybrinth

Disconnected Fragments Simultaneous perception of locations Interactive Design//Chamber404


Developming Mass Information World

GenZ Cyber Athestics

At the same time mersmerising, overpowering and disorienting, we set out to visualise the mass information cyberspace as a highly saturated optical illusion joined with the use of emojis to present user opinions in a reduced manner.

Interactive Design//Chamber404


3D Motion Design Storyboard: Translating Sketch Into Virtual Reality Spatial Environment

1

2

Entering Cyberspace

Overwhelming room of posts

Getting losts in other’s opinions

PUBLIC SPACE - PLAZA opening the entire cyberworld for audiences to explore

PUBLIC SPACE - PLAZA creating an anxious feeling whilst and triggering user’s pressure to perform

PUBLIC SPACE - PLAZA users experience a disorientation and lost of control over their actions in motion of space

3

Interactive Design//Chamber404


Creating a psychophysiological space which defies material physics in the webVR experience is our method to enter users into a virtual space with physical volume.

4

5

Users manipilates their own cyber identities

Likes & Attacks

PRIVATE SPACE - BEDROOM Discovering the unique quality of online communication and freedom to present oneself as one wishes to

SEMI-PUBLIC SPACE - A LIVING ROOM Amongst followers and friends, user presents their identities freely; likewise the lack of regulation results in followers’ varied receptions

Anonymous Mode

6

PRIVATE SPACE - A TOILET Users are encouraged to lose their identities and express their opinions genuinely on the internet. The consequences are left ambiguious

Interactive Design//Chamber404


Chamber404 webVR Prototype Film

https://vimeo.com/464952928 Interactive Design//Chamber404


02

UNFOCUSED

Interactive Design//Un-Focused


AR filters changes the way social media users view themselves.

UN_ FOCUSED

is a device that invites users to reconnecting with themselves through viewing oneself in a third person perspective viewing your mirror reflective self and your augmented self simultaneously.

Interactive Design//Un-Focused


Face Tracking Distortion Prototype Development

https://vimeo.com/464956434

We developed social media filter-esque facial distortions to investigate how users understands their self-identity when they are altered beyond the normalised beauty standard Interactive Design//Un-Focused


Augmented Reality Testings: SparkAR & Unity

SparkAR

Unity

Using SparkAR and Unity, we are able to capture facial and bodily movement in realising distortions on the human body in real time.

Interactive Design//Un-Focused


Un-Focused Prototype Film

https://vimeo.com/465058687 Interactive Design//Un-Focused


03

MINI PROJECT

MEDIA KILLED SOMEONE Imagining a scenario where users participates in the cycle of cybermurder (extreme cyberbullying) without realising.

https://vimeo.com/466833166 I n t e r a c t i v e D e s i g n / / M e d i a K i l l e d S o m e o n e To d a y


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