EROL OZCELIK INDUSTRIAL AND INTERACTIVE DESIGN PORTFOLIO 2015/16
ABOUT ME. ROBOTICS Hello! I’m Erol Ozcelik, a 4th year in Syracuse’s five year industrial and Interaction Design Program. In my work over the years I’ve focused on research and development on the user experience. In this portfolio I wish to show you a variety of products, experiences and services I’ve developed during my time in school. Thank you + Enjoy
BAKING & COOKING
DRAWING
Work Experience Co-Design with Echo Makes
Technical Skills Sep. 2015 - Dec. 2015
Architecture design of a bus stop shelter in Syracuse.
Graphic Design Teaching Assistant
July. 2015 - Aug. 2015
Taught numerous classes at Syracuse Design School, ranging from technical drawing skills, creating physical packing, photoshop and illustrator.
Copesetic Model Maker
May 2015 - July 2015 Finishing plastic products and deepening my learning of manufacturing and mold techniques.
Technician
Jan. 2014 - May 2015
Wood/Metal/Plastic Shop expert and regulator of safety and help, laser-cutting, fixing machinery and constructing shop tools.
Graphic Designer
Sep.2014 - Oct.2014.
Worked with a restaurant owner, to redesign his menu using photographs I took.
Connections Program
Programs Adobe Photoshop Adobe Illustrator Adobe In-design Adobe Dreamweaver HTML, CSS, Processing SketchBook Pro, Visual Communication SolidWorks Keyshot Rhino Model-making Technical Sketching Story-boarding AXURE: Rapid Prototyping
2013.
Mentor for International students
Awards
Education
Syracuse University Bachelor of Industrial and Interaction Design 2017. Minor in Physical Computing
Outstanding 3rd Year Award. 2015. Foundation Outstanding Achievement Award. 2013. Deans List. 2013-15
Syracuse London University 2016.
Activities IDSA SU Communications Head
Started + Headed Technical Weekly Workshops
2015 - 16
Erol Ozcelik ehozceli@syr.edu
PROJECTS. 05 11 17 25 31
A Smarter Respirator Farm to Restaurant Interface A New Form of Medication Pushing New Technology - Football Kubus Card Game
Enhancing a working wearable
RESPIRATOR SIX WEEKS - 2015 Looking at an existing wearable object that could use various improvements.
BENCHMARKING PRODUCTS + USERS Rather than looking at new ways we can implement technology to our clothing accessories I looked back to the things we currently wear that can be improved on. The respirator is one of these objects that I personally as a student have come to love and hate. To begin my research I went to Home Depot and looked at existing respirators and who wears them.
Products in the market The Users
Different Users
INTERVIEWS + TECHNOLOGY Looking at who wears respirators I went out to find three different end-users to see their points of views on the existing products and which they prefer and why.
Brian Giniewski -
Existing Technologies + Products Inspiration Dirty Filter Indicator Patient US 6320513 B1
Gas Sensor
Ceramics Background, Technician Wore respirators 6-8 hours a day
“I would never know if it was working well, or if it is doing its job” “Talking through it is a huge problem... I would have to remove my respirator in order to communicate for a minute.” Mini Microphone
Peter Behlau - General Contractor Wore respirators outside In heavy duty environments
“Working outdoors for long periods always made the respirator uncomfortable and humid” Chris Prior Head Technician of DesignWorks, SU Insight into OSHA regulations in the field
“Many people don’t realize that the mask doesn’t always fit the face tight enough leading to the device being useless without being realized.
Touch Sensor
Finishing the Circuit
CONCEPT DEVELOPMENT My interviews with the users and research into technology generated ideas about not only how to advance the wearable by how to better communicate the status of the respirator at any given time.
Testing Straps: Support vs. Comfort
Final Design Form + Functions The respirator’s form was developed with the idea that the consumer is looking for something durable and strong and the technology allows itself to communicate its own status to the user and others.
User-Testing LED Location
RBG LED CONCEPT RUBBER INLAY FOR TIGHT FIT STRAP RGB LIGHT
MICRO NOSE SENSOR
FILTER BREATHING HOLE
Lower Location for breathing hole to reduce chance of fogging eye wear.
Sensor for detecting gases being inhaled through mask to determine if filter is working properly
Tightening Wire Strap to easy comfort with less straps and one location.
RGB LED DESIGN CONCEPT VIEW For this Smart Respirator, communicating to not only the user but others around him/her was key to a fast warning and status. GREEN = FUNCTIONAL
BLUE = TALKING
RED = Nonfunctional - filter gone bad - not recognized on face
CREATING CONNECTIONS
PEARED FIVE WEEKS - 2015
Encourage the connection between farmer’s and restaurants to help future growth. 3 - PERSON GROUP PROJECT USER TESTING AXURE PROTOTYPING LOGO DESIGN
CONCEPT + USER RESEARCH From the idea of tracking needs, and looking at problem spaces using secondary research. We looked at the communication needs of farmers and restaurants. Farmers and Restaurants both use the app differently with because they have different uses when using the app. This means two separate interface maps for each user on one app.
Farmer - Dan Casey, 10+ years experience
Chef - Steven Moursen, Butternut Tavern
Although business has been steady, he is looking to expand his revenue and source outside his immediate surroundings.
After renovating his restaurant Butternut Tavern, Eric is looking to source local produce while revamping his menu into to reflect the farm to table scene.
He wants an easier way to advertise his produce and keep in contact with food establishments besides phone calls and e-mail but does not know how because he does not have the time and resources to do it.
He wants to create a new menu that reflects the coming season produce.
Design Goals:
Design Goals:
To do so, he wants to know what farms are currently offering and what they will be offering in the future.
INTERVIEWED:
RIN + ROHAN (Chefs and Owners of Roux Food Experience) “There’s no real way of finding out farms near here or what they are selling currently until you call them.”
WIRE-FRAMING + TESTING With the new form of medication, I wanted to take it to the next level of how inform the patient of its importance and educate them on why not to crush pills.
User Needs and development
Mapping out Interface Found symbiotic problems, What was noticed and not Flow of the interface
Axure Prototype + User Testing
FINAL APP WALKTHROUGH After User Testing we did a final walkthrough of steps that were necessary for actions and modified those that confused users to make a concise and easier application.
Search for Produce
Select Specific Vegi/Fruit
Farmer Path
APP Split Path
Restaurant Path Both
Map View / List View
Profile View + Follow
Request Sent Edit Profile
Name Search
Password Contacts List + Profiles
Log in
Messages + Notifications from App
Sign up Search Restaurants
Map View / List View
Profile View + Follow
Request Sent
Edit Your List
Contacts Messages Currently Looking for...
Settings
Sidebar:
Profile Farmer or Restaurant
Farm Info
Profile Restaurant Info
What Do You Sell?
What are you currently looking for?
Specifics of Foods
Profile Summary
Any
Profile Summary (Preview)
Profile Summary (Preview)
Welcome!
Certifications ?
Page Created Message
Welcome!
To Create a open and simple workthrough for the most used sections of the app.
INSPIRATIONS + STYLE GUIDE In thinking of the graphic design and interface we followed ISO Guidelines.
HEX COLOR CODES
Typeface: Proxima Nova
MAIN HEADING ( 11 pt + Semi-Bold) SUB HEADING ( 9 pt ) BODY TEXT ( 6-7 pt )
abcdefghijklmnopqrstuvwxyz 1234567890
LOGO DESIGN
#11133C
#FFF9D6
#E0D154
#10123C
#404041
ICONS:
FINAL DESIGN Locating where farms are and if they have searched produced growing currently
Video Available Click Icon to travel to link
PEARED Simplistic homepage that gets straight to the point and without confusing the user.
Editing and Connecting fast for a target audience and with little time on their hands Sidebar to create uncluttered app, notifications easy navigation and quick editing features
HOME CARE EXPERIENCE
PILLBITES FALL 2015 Re-imagine the medication experience to create a enjoyable moment rather than a monotonous hassle in order to improve compliance.
INITIAL RESEARCH Through secondary research methods such as scholarly articles and walkthroughs of pain-points of patient and doctor interaction in the home care system, we made initial assumptions of possible problem areas in the Home Care System
Assumed Pain Points of Patient Technology Management Compliance of Medication Physical Communication with Nurses/Doctors Depression
Assumed Pain Points of Nurses Communication Methods Lack Real-Time Data Depression
PRIMARY RESEARCH Our group conducted 4 interviews with professionals in home care, a interior designer with medical experience and a patient. The data gathered from these helped us pinpoint what were actual painpoints made from our initial assumptions.
VNA Caregiver Registered Nurse
(Interview + Shadow)
“Patients don’t take their medication because they don’t feel like it ... don’t see the need ... because it gives them with diarrhea and sometimes they make throw them out and tell us they took them”
Patient - Target User
w/ Congestive Heart Failure
(Interview + Behavioral Map)
Behavioral Mapping of Patient The Fall Alert Necklace
Medicine organizer Patient has a hard time moving and is surrounded by her documents and medical supplies.
Calendar
Frozen Foods Oxygen Cables on Floor 3 Different Walkers Acorn-Lift up Stairs Bottom Floor Filled with memories
Corrected Assumptions Communication with Nurses Compliance of Medication Independence Depression Real-time Data of Patient Technology Management Communication Technologies Education
Independent Design Goal: How can self-medication be more enjoyable to obtain easier compliance?
CONCEPT IDEATION + INSPIRATIONS Through different ideas, I began to focus on medication compliance, which led me to the Applesauce idea, the idea of crushing pills into food because one cannot swallow their medication. However I also learned that crushing medication can led to serious complications
Combining the problem of compliance with the patient’s dilemma of resorting to bad foods because of their condition.
`
a tion e d I e c edica nce u a s e l p A pgrating dmexperie Intteo a foo in
“A number of deaths have been recorded in the USA caused by the crushing of modified release products and rapid release of the drug” Dr. David Wright. Senior Lecturer in Pharmacy Practice at the University of Bradford
40% Americans have difficulty swallowing pills
84% Nurses in homes admit to crushing tablets
PROVING AN IDEA Though crushing pills proved to be a negative, I explored different ways I can approach this idea and looked to Jawbreakers for inspiration. Looking back at current medication I saw they have different coatings and wanted to test if I could coat pills to last safely in foods.
Testing Medication with different foods - Water, Jello, Applesauce and Pudding to see when they dissolve.
Jawbreakers have multiple layers built on them. I wondered if I could do the same for medication?
Medications with different coatings and release methods
Conclusion: It is possible to create a new coating that does not dissolve in specific foods, while focusing its release in stomach acids
STORYBOARDING THE SERVICE With the new form of medication, I wanted to take it to the next level of how inform the patient of its importance of why not to crush pills.
Smaller pill protected in a layer that dissolves in stomach acid.
Making the Pills
Consulted with a “Compounding Pharmacy� about their methods at changing medication.
Helping further educate patients about their medications and a system of labeling snack packs
Creating the Package
Delivering the Experience
VNA FEEDBACK Had the opportunity to set up a meeting with the Visiting Nurses Association whom we had connected through interviews before and presented our ideas to them in order to see where problem areas may lie.
Their viewpoints Pros:
Will help with compliance of a patient with multiple pills Patients cannot pick and choose what medication they “want� to take Easier method for older patients Cons:
Overdosing would not be a problem but underdosing may be Children in the family may go toward the food packages of medication
Design Considerations
FINAL DESIGN The final design involves multiple objects in the final package.
Visibly Dyed + Coated Crushed Pills in PearSauce
C
A
SUNDAY 9:00 PM
SATURDAY
Digoxin Demadex Coreg
8:00 AM Digoxin Demadex Coreg
C
PILLBITES
A
PILLBITES
Website for patients to manage “flavors” and nurses to manage medication.
PillBites Educational packet on- medication, effects and why you should not crush some pills.
Scheduled medication list Color and Letter Coded
APPLYING NEW TECHNOLOGIES
FOOTBALL TWO WEEKS - 2015
How can new technologies change the way a game is played and experienced at home? GROUP MY ROLES: INDUSTRIAL DESIGNER + ENGINEER
Body-Com Newly developed technology that can tell who is “touching” the device. This works by having a FOB carried by the user and received through human touch by conductive waves to the microchip embedded object. Primarily being developed for access and security.
Application Base Unit Transmits 128 Khz of data to mobile unit to search for device and verify its user, in sleep mode when not in use
Mobile Unit Transmits a low 8 Mhz to get in contact with any base unit in area.
My Partner and I believed we could improve the NFL experience by increasing the game’s accuracy for both the audience and players by reducing unneeded time.
PROOF OF CONCEPT Before we bagan developing the idea we first needed to see if the idea was possible regarding the rules and regulations behind football and it’s history. Below we have official quotes regarding the use of technology and how important is it to them to reduce unnessacary time during the game.
“NFL Football Operations faces a delicate balance: determining how to innovate while respecting and preserving the game’s traditions, integrity and competitive equity”
“It speeds up the pace of games, ensures that each contest runs fairly and smoothly and improves the fan experience — for those watching on television and those at the games.”
“State-of-the-art technology powers the command center the league uses to monitor games and evaluate its officials…”
Current Issues: Fumbles Because cameras do not cover all angles, it can be difficult to tell what player touched the ball last when the ball is being recovered
Completed Passes Was the ball caught and two feet in bounds of the lines? Did the ball touch the ground first?
“While the technology could be a boon for broadcasters, the NFL envisions its potential extending to team training, scouting and evaluation.”
“The NFL has tested chips in balls and is not likely to add one permanently until quarterbacks are unable to tell the difference between a ball with a microchip and one without.” -OFFICAL NFL WEBSITE
These issues take up time of the players’ and the viewer’s at home debating.
Study: Measurements and Materials A study of the size of the NFL Regulation football, current processes in manufacturing it and material usage. Design Opportunities
(“or another suitable material�)
21 .25 i
n
Leather
21 -
Weight without Air - 411 g / 14.5 oz Weight with Oxygen - 421 g Weight with Helium - 412 oz (2% Lighter) NFL Standards - 410 - 450 g (~38 grams of space)
String
Metal Foil Bladder (Rubber)
5 in
11 - 11.2 Making it
Rubber
Paint
Four Leather Pieces Stitched Together Turned Inside Out Rubber Lining Tying it Together Air Pressured
Deconstruction + Re-Design After taking apart a existing NFL standard football I determined what would be the best method for weight distribution and how it would be connected to the football in manufacturing. Researched other technology implemented balls for proof of concept (ie. 94fifty Basketball).
Wireless Charging
Inspiration + Methods Exisiting Products with little or no weight and performance change.
Air-hose (per-existing)
Conductive String Wire Holder Charging Port
Coated Foil Rubber Metal Foil
Body Com + Blue-tooth Signal
Conductive String
The Receiver The FOB is embedded into the foam protection of the football player’s helmet. This is to prevent the player from messing with the circuity, but also protects the device from rough play. The chip is fairly small in size so it is not felt through the phone, but works through it as well.
Information goes to referee section helping them make faster decisions, decreased time outside gameplay helps save money for the NFL and restlessness of audience
Receiver Chip (FOB) Located within the foam of the football player’s helmet under the cushioning
Pre-existing Microphone Communication device
Final Experience Taking it off the field and into the watchers at home and even at the game, with real time confirmation of who held the ball last - creates a faster game thus creating more excitement for fans. Theres a possibility that NFL could also delay information to build up excitement and anticipation.
BODYCOM + Different real-time displays that can change the viewer’s experience. - Time of game - Instant Reactions - Real time handling of ball
Interface Design credit to Karina Campos
A DIFFERENT KIND OF GAME
KUBUS
FIVE WEEKS - 2014 A Card Game to Promote Movement during Fast Paced Session.
Studying Different Games To begin developing a game, I went to the past and present to understand how games were made and how they interact with the players in different ways.
FAST PACED + MULTIPLE MODES FORMS INDUCED GAMEPLAY
Conclusion: Even though there are many different games, no game is strictly unique from any other currently but tend to combine the ideas behind past games. An important part of designing a game is to understand what makes people attracted to different games.
UNIQUE TYPE OF INTERACTION
Concept Development My goal slowly became to create a fast paced card game that made the person move physically around with their cards. In order to do this I started studying what are easily recognizable and what already made people move.
Inspiration Page
Use of Color instead of icons? DESIGN GOALS: Simple to understand to the point of no Instructions needed
Form of cards to create interest
Fast to recognize symbols Idea to spread out cards in order to move
Form of a puzzle to promote movement?
Creating Kubus With my focus of colors, fast gameplay and puzzling I quickly started developing cards and shapes that I used to experiment with myself and others around me.
Prototype - Case, taking into consideration transportation and visual packaging
One Shaped Puzzle Prototype - Learning to make cards
Three Colors Two Colors on a side creates a more dyanmic game
Final Design The final game combined a puzzle-like game with the fast-paced tension like spot-it. I developed quickly understandable cards to make it simple for the players to gain momentum.
Magnetic Case with instructions inside. Shape allows for easy stacking and shipping in containers.
3 Different Gameplay modes: Puzzle (play together/alone) Points (Who can create full cubes the most) Fast (Whoever runs out of cards first)
6 sided shape with 3 colors allows players to easily add multiple colors per card but not without checking if all colors match.
CONTACT ME If you are interested in me, my work or just wanna talk
Erol Ozcelik ehozceli@syr.edu Available from May 17th to August 25th More work at erolozcelik.com
Thank you