Ayşe Esma Sayıntürk | Portfolio of Industrial Product Design

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Ayşe Esma Sayıntürk


Industrial Design.

product design | product develop | graphic design

Ayşe Esma Sayıntürk

(+90) 531 986 54 18 sayinturkesma@gmail.com https://www.aesayinturk.com/

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Hello there! I am Ayşe Esma Sayıntürk, who graduated from Istanbul Bilgi University, Department of Industrial Design. I’m a designer that has always aspired to do better than my potential. With every design I again discover who I am and find myself. I believe that design, which is a phenomenon in every aspect of our lives, can be a bridge between people and make society better. As a creative designer, I mainly specialized myself in the field of product design. In addition to this, I developed myself in the fields of graphic design and visual design, and revealed my awareness of design.

Everybody gravitate towards some objective in life, I found myself after I gravitated towards design.


EDUCATION

Avcılar Doga Collage - High School GPA: 80 out of 100

Turkey, Istanbul | 2011 – 2015

BA in Industrial Design - Istanbul Bilgi University GPA: 3.31 out of 4.00

Turkey, Istanbul | 2015 – 2020

EXPERIENCE

Voluntary - Yapan İnsan Social Responsibility Project Turkey, Kastamonu | 2017 June - July

Local Production Internship Summer Intern

Turkey, Balıkesir | 2017 July - August

B&T Design Global Turkey Co. Lte. Design Internship - Furniture Design Turkey, Istanbul | 2018 July - August

Zen Ceramic Turkey Co. Lte. Design Internship

Turkey, Istanbul | 2019 July - August

Design

Sketching CADing Rendering Protoyping

Development

CMF Details Manufacturing Process Mechanism Design Branding

Visual Storytelling Graphic Designing Illustration Presentation Video Filming & Editing

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CAD - Render Rhinoceros Solidworks Keyshot

Adobe

Illustration Indesign Photoshop Affer Effects

LANGUAGE

Design Thinking Researching Statistical Analysis Persona

SOFTWARES

SKILLS

Ideation

Turkish native.

English

Intermediate.


HONOR

Plasticity Exhibition - Play / Meet / Jury My toy designs; TöYS & JEUX. Studio X | 26 December 2018 Turkey, Istanbul

Plasticity Exhibition - Play talks’ / exhibiton’ / workshop’ My toy designs; TöYS & JEUX. ATÖLYE | 20 - 21 - 22 June 2019 Turkey, Istanbul

Objects of Sishane Exhibition - Studio Sustain My product design; TEMPus. Istanbul Bilgi University | June - August 2019 Turkey, Istanbul

Graduation Projects Exhibition - Digital Exhibition My product design; EATE. idgraduation.bilgi.edu.tr 17 June 2020 - Present Turkey, Istanbul

PROFILE


CONTENTS

/ 01 Food Design

EATE - Fusion Fine Dining Tableware BOTH - Wine & Cheese Fondue Set

/ 02 Toy Design

TöRN - Teetotum (Topaç) JEUX - Rocking (Sallangaç)

/ 03 Electronic Design

THOK - Salad Maker L’FEU- Indoor Electric Heater TEMPus - Audible Minute Stimulator



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/1 FOOD DESIGN

EATE

Fusion Fine Dining Tableware............................................................10

BOTH

Wine & Cheese Fondue Set................................................................26

CONTENTS


/Fusion EATE Fine Dining Tableware.

With reference to the Fusion Fine Dining culture; a universal tableware that allows the food to be customized & served & eaten.


Product Design - Food Design Material / Porcelain - Stainless Steel 2020 February - May / Graduation Project


/ Five plates where different cultural dishes can be served, in 10 different presentations thanks to the double-sided use. / Seven tools in which different cultural dishes can be eaten.

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An unusual tableware that will create a more universal, experiential, useful and awareness oriented tableware that will appeal to everyone who likes to cook and eat in accordance with Fusion Fine Dining, which is born as a new food culture, by combining and reconstructing different cultures. Eating is a biological action, but people’s behavior when consuming food takes food beyond being a biological action, allowing them to enjoy the food. Differences in eating movement make an action that affects the human body both psychologically and physiologically into cultural phenomena. Cultural awareness has begun to reproduce itself in a globalizing world. The dice between cultures and geographies, between the old and new forms of existence, has begun to evolve. With the harmony of flavors and aromas created on the tableware, people have become interested in exploring another culinary culture. As a result of the people who like to discover new and untested, and who want to be aware of different culinary cultures the work in the field of ‘Fusion Fine Dining’, which corresponds to the phrase ‘experiential eating’, has started to increase. Thus, table manners and culinary culture, which are different in every society, have been blended and restructured to become a single food culture that gives information about countries and lives.

EATE


Experiential | Convenient | Awareness Diversity | Ergonomic | Unusally | Multiple uses | Stackable

Fusion cuisine is cuisine that combines elements of different culinary traditions that originate from different countries, regions, or cultures.

Fine dining is about professional cooking and professional service, everything will give comfort and sometimes even surprise guests. This is related to a warm-up and private environment where the staff normally offer the customer something they were not accustomed to or eaten before. It is important to impress the customer and create unique experiences for them. A tasting menu is a collection of several dishes in small portions, served by a restaurant as a single meal.

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Considering some points of this food culture; A tableware that provides ergonomic convenience for every product in the product family by the waiter or user.

&

A multi-use tableware for each product in the product family.

EATE | Process


I designed both-sides of the plates differently, so that a plate provides various presentation alternatives. a surface & b surface.

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Diameter of plate surfaces provides ease of holding.

EATE | Details


This cutlery provides to eat more metered dishes. Thus, the suitability of eating slowly and softly, which is the trick of the culture, is ensured. Knife that cuts different sizes according to the grip.

One side of this cutlery set is designed as usual, the other side is designed as chopstick. So all kinds of earthy food can be eaten.

Single morsel tool; some foods need to be thrown in one morsel, the size of these foods is changing. That’s why these tools were designed with double-sides in mind.

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Considering the fact that the plates are porcelain and that the plates may slip due to the material as a result of overlapping; I designed the plates to fit and not slip on the surfaces. So when it stack, it is such that the plates can not slip thanks to their surface.

EATE | Details


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Plates & Tools;

can be combined in different ways, thus ensuring the convenience of serving and eating food differently.

EATE | Details


Restaurant Name / Avenue Location / Toronto

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EATE | Product


simplicity | elegant | stylish

Glaze colors are obtained using certified non-toxic pigments. So the glaze colors are endless. For this reason, a color palette can be prepared for the products suitable for the customer by choosing colors suitable for seasonal and different concepts.

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Graduation Projects Exhibition - Digital Exhibition idgraduation.bilgi.edu.tr 17 June 2020 - Present Turkey, Istanbul EATE | Product


// BOTH Wine & Cheese Fondue Set.

This stackable and portable set makes the harmony between wine and cheese more attractive. Thus, the set saves space and is portable on demand.


Product Design - Food Design Collaboration with ĹžiĹ&#x;ecam Material / Glass - Stainless Metal 2018 February - May


/ Four wine glasses. / Four bowls that can be stacked inside the cheese melting bowl. / One candle holder. / One cheese case. / Four sticks.

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This project was be in collaboration with ŞİŞECAM, the leading glass producer in Turkey. Şişecam supported my project during the project. I focus on daily glass use in various living environments. I propose a design that is suitable for production by researching the needs of user groups and environments under the ‘contain & organize’ concept.

BOTH


Stackable | Portable

Glass | Trends | Mass Production | Functionality | Innovation

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BOTH, a stackable and portable set that can appeal to anyone who likes to eat cheese and wine together, is a product that provides comfort both while using and not being used. The problem is that people have difficulty in stocking their pieces after using fondue. Unfortunately, there is a shortage of storage in every kitchen. That is why people who can not get a fondue set in their homes are in majority and increasing. The solution was I designed a fondue set with a glass material. All parts intertwine when not in use so it makes a lot of profit from the ground. Another feature brought by the stackable feature is that the product is portable.

BOTH | Concept


“More attention is being given to food and cooking than ever before. Cooking shows are replacing talk shows on TV, food bloggers now write bestsellers and the kitchen has become a hub of activity at home. While the fondue culture is a culture of private restaurants, this culture has now moved into houses.�

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Considering some points of this food trends; Trend Observation; Products will attempt to match societal empathy and emotion with color, placing emphasis on bringing consumers out of states of chaos and into calm through cool and neutral tones that have a sense of coziness and simplistic elegance.

BOTH | Process


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Simple

By blending the French wine culture with the Swedish cheese fondue culture, I designed a product that will bring out the harmony of cheese and wine and help people move this harmony into their home more easily.

Stylish - Elegant

BOTH | Details


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Usage Scenario

BOTH | Product


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/2 TOY DESIGN

TรถRN

Teetotum.............................................................................................40

JEUX

Rocking................................................................................................50

CONTENTS


/Teetotum. TรถRN

Toy with rounded corners, conical shape, on its pointed tip and rotating around a vertical axis.


Product Design - Toy Design Material / Wood - Lathe Machine 2018 September - October


Game tools suitable for all ages and audiences.

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Product development taking into account the basic laws of physics, the effects of form on movement, material efficiency and relationship, production methods and processes, visual and tactile features such as color, texture, finishing. Defining the design needs not simply from a pragmatic perspective, enables the designer to escape from categorical / paradigmatic congestions, thus by eluding the conventional rituals and easy formulas of professionalism, the physical and mental space of a more unique and unconstrained design activity could be expanded.

TรถRN


/ Fly Agaric Mushroom / Chanterelle Mushroom / Thricholoma Mushroom / Lepiota Cristata Mushroom / Armillaria Mellea Mushroom / Fly Agaric Mushroom

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Human beings who have established civilizations and made discoveries throughout history; Throughout this process, it has always been intertwined with nature. Biomimicry is defined as “getting inspired by nature while designing”. Nature is the basis of the concept and sustainable designs are made by imitating the flawless functioning in nature.

TöRN | Process


While developing my product set, I discovered various mushrooms in nature. With these mushrooms that inspired me, I developed a design on wood collected as waste and designed my mushroom spinning top family by shaping the wood on the lathe.

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/ Fly Agaric Mushroom Length: 78 mm. Most: 60 mm. Height: 48 mm.

/ Chanterelle Mushroom Length: 58 mm. Most: 55 mm. Height: 30 mm.

/ Thricholoma Mushroom Length: 70 mm. Most: 62 mm. Height: 30 mm.

/ Lepiota Cristata Length: 65 mm. Most: 85 mm. Height: 27 mm.

/ Armillaria Mellea Length: 65 mm. Most: 48 mm. Height: 42 mm.

/ Fly Agaric Mushroom Length: 82 mm. Most: 65 mm. Height: 40 mm.

TรถRN | Details


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/ Plasticity Exhibition - Play / Meet / Jury Studio X | 26 December 2018 Turkey, Istanbul / Plasticity Exhibition - Play talks’ / exhibiton’ / workshop’ ATÖLYE | 20 - 21 - 22 June 2019 Turkey, Istanbul

TöRN | Product


// JEUX Rocking.

A game tool that allows you to move forward or backward slowly or play moving games.


Product Design - Toy Design Material / Wood - CNC Freze 2018 October - December


Game tool & toy suitable for all ages and audiences.

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Anything could be/is a toy. For that reason, defining and designing toys and/or is an endless effort if not unnecessary. Playthings and playscapes contain peculiar information about the states of humankind. This project aims for the evaluation and design of playthings and playscapes in their widest sense, not as products but as concepts. They reveal their genuine possibilities of form and function when they are critically assessed as artefacts initiating play behaviour, instead of certain archetypes. Defining the design needs not simply from a pragmatic perspective, enables the designer to escape from categorical/paradigmatic congestions, thus by eluding the conventional rituals and easy formulas of professionalism, the physical and mental space of a more unique and unconstrained design activity could be expanded.

JEUX


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I designed a game tool inspired by the rockings. I created my structure with the ‘waffle tight fit method’ and prevented any possible danger. Thanks to the material and production technique of the product, it becomes a product that can be used easily in the interior and garden.

JEUX | Process


Multi-axis seesaw is a game object that allows multiplayer games or even invented games that can be reached / seated instead of a figure where only two people sit up / down on one end or ride / sit on a person.

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All these shapes tell us about a game setup. This scheme is located on the plate on my product and serves to guide us in the game. GAME’

/ 4 players pass the corners of the square. / Players cannot touch each other. They try to drop opponents with just shoulder movements. A new game begins for the last player who managed not to fall. / The player who ends up pass to the middle circle. / All players who have fallen before try to drop the last player by pressing the yellow half circles. / The game continues until the last player falls.

JEUX | Details


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/ Plasticity Exhibition - Play / Meet / Jury Studio X | 26 December 2018 Turkey, Istanbul / Plasticity Exhibition - Play talks’ / exhibiton’ / workshop’ ATÖLYE | 20 - 21 - 22 June 2019 Turkey, I stanbul

JEUX | Product


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/3 ELECTRONIC DESIGN

THOK

Salad Maker...........................................................................................62

L’FEU

Indoor Electric Heater..........................................................................72

TEMPus

Audible Minute Stimulator..................................................................82

CONTENTS


/SaladTHOK Maker.

A product that cuts and blends the ingredients in the salad and also turns into a lunch box by changing the mechanism cover.


Product Design - Electronic Design Material / ABS - Rough Rubber - Stainless Metal & Steel 2019 September - December


/ Chopping - Blending / Portable - Stackable

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My goal is to design a kitchen appliance that will work in the kitchen and solve the challenges I have chosen. It is a product that makes the making of salads more practical and easy, to minimize the difficulty of this action. In addition to being a THOK salad maker, it is also used as a lunch-box with the change of mechanism cover. This is a project that investigates changes in people’s food-related lifestyles and creates new product ideas to comply with these changes. For this project, I first start with a market research that identifies SocialEconomicTechnological (SET) factors on health and food issues to find a Product Opportunity Gap (POG).

THOK


TREND

Rising Food Prices

- orienting to homemade food - storage of homemade food - increasing demand limited amount of supply - getting used to market products - getting attracted from advertisment

Making Your own Food - orienting to organic food - low trust for market - budget - being interested - healthier options - having the appliances - being vegan & vegetarian

Cooking Shows

SET FACTOR

(social | economic | technological)

Social

- saving time - regular meal time - not trusting outside food - having the control over what you eat - being vegan or vegetarian - healthy life - encouraging to cook

Bringing Food from Home

- not trusting outside food - having the control over what you eat - spending less money

Lack of Time

- on the go foods - packed foods - microwaved food

Nutrition Box

- regular meal time - balanced diet - saving money & time

Social Media

Technological

- competetive products - increasing demand for kitchen appliances - interfaces - small household appliances - mechanism

Economic

- saving money - rising food price - inflation

POG (product opportunity gap)

A product that makes it easier to make salad.

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Chopping | Mixing | Tiresome | Multi Kitchen Utensil | Transport

people who like to eat salad.

want to eat regularly and healthy. need to make good use of their time. want to prepare their own food. want to save money.

Briefly everyone who makes salads.

THOK | Process


Container

/ The materials are placed in an area before they are cut. After the materials are placed, they fall on the blades. / The size of the container is based on the average size of the ingredients to be placed in the salad.

Knives

/ There are different styles of knives. / It is suitable for the cutting shape of the material so that it can cut any desired material.

Bowl

/ Materials should fall into an area after cutting. So there is a bowl under the knives. / Area to collect cut materials.

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Machine - Mechanism

/ The machine should move the blades so that the cutting process can be realized. / The motor is needed to run these two system. / For the hardness of the materials, the machine should have speed adjustment. In this way, materials can be cut according to hardness. / All this mechanism needs a power supply.


Salad Bowl

/ The area where salads are stocked. / This salad bowl, taken to work or school, is a product that is part of the machine at home. This bowl is taken out of that machine and the lid is closed and becomes a lunch box.

Bowl Lid

/ It serves as the lid for both the salad dining bowl and the salad bowl. / Two bowls are closed with a single lid. / In addition, this lid stocks forks and spoons with an area.

THOK | Details

Salad Dressing Bowl

/ This bowl is placed on the top of the salad bowl and adapted to the product.


Salad Maker

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Lunch-Box

THOK | Product


// L’FEU Indoor Electric Heater.

It is a product that will minimize the damage of heaters to living things or humans.


Product Design - Electronic Design Material / Stainless Metal - Glass - Chrome - Wood 2018 November - December


Heater with sensor that detects movements around it. Indoor product.

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The problem; Infrared heaters act like the sun, as in they transmit heat via light. Light energy is very powerful and has the potential to inflict serious harm to objects around it. Creatures that unknowingly comes close to these heaters (eg: babies, kids, animals...) can be seriously harmed. These heaters can also cause damage in the long run, to objects that are in close proximity. This product, that is used in many houses, can cause irreversible damage. If we can prevent this from happening we can use these heaters confortably and decrease the possible damage. Solution; If the temperature of the heater reduces in case of any approaching occurs, the danger can be prevented in some ways. In order to do this, the objects standing by the heater or approaching towards should be detectable, and because of this detection the product should act on its own. This action can be provided with the PIR cencors. Thus, the objects or people approaching the product can be detected by the PIR cencor and the cencor sends the detection ti PCB. Then, the temperature of the resistans which is near to the approaching objects can be reduced. The danger can be prevented in this way.

L’FEU


Energy Materials Information

ON // OFF ELECTRICITY

HEATING ELEMENT

Accept electricity.

Device to make hot environment.

Energy Materials Information

INFRARED LIGHT

Tranfarens electrcity.

HEATED UP ELEMENT SOUND

Tranports energy onto the heating element. Allows contact with the environment.

COLD ENVIRONMENT

Heats up the environment. HEAT SETTINGS

Allows heat settings.

Functional block diagram displays:

/ Functions of a system represented by blocks. / Input and output elements of a block indicated by lines. / Relationships between functions. / Functional sequences and paths for matter and / or signals.

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HOT ENVIRONMENT LIGHT


Natural | Chill | Cozy | Honest | Hot

L’FEU | Process


Information Display

Ventilation

Capacitor PCB Resistances

Screw Joint Details

PIR Sensor Switch Thermostat

Capacitor Plug Cable

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Resistance

/ It is called resistance wires that convert electrical energy into heat energy. Heating devices are the wires forming the heat. (2400 watt)

Thermostat

/ It is a kind of control tool that can keep the temperature constant to the desired extent.

PIR Sensor

/ Passive infrared sensor is an electronic sensor that measures the amount of infrared light emitted by objects in the field of view.

PCB

/ Printed circuit board, conductive paths on the surface of the circuit board to install electronic circuit elements, plate with holes on the solder surface between the surfaces.

Capacitor

/ Basic electrical and electronic circuit element which is formed by placing an insulating material between two metal layers by utilizing the properties of the electrons to be stored in the electric field.

Plug Cable

/ A metallic conductive wire coated with an insulating material used in the transmission of electric current.

Switch

/ Vehicle to switch the electric current on and off or to change it when necessary.

L’FEU | Details


/ Screw holes. / Vantilation draws out hot air inside.

/ The PIR sensor sees objects nearthe product. / The information display shows the degree and the status of the sensor setting.

/ Plug cable transmits electricity. / Wooden feet.

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L’FEU | Product


/// TEMPus Audible Minute Stimulator.

A product that transmits 15 minutes of time information to the visitors in a chronometric way with feedback.


Team project with Yusuf Utku DedetaĹ&#x;.

Product Design - Electronic Design Arduino Coding Material / Stainless Metal - Plexi Glass - Wood 2019 February - May


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Craft neighbourhoods in Istanbul bear a great potential for understanding the practice of crafts, its techniques and materials used. Originating from this idea, Design studio course at İstanbul Bilgi University Department of Industrial Design aims to expand the borders of design studio and relocate it from campus to the city since 2013. The studio is based on the over ten-year experience, vision and knowhow of Made in Şişhane project about the region and the crafts practice there. During the studio, students as “apprentices“ employ participatory observation in craft workshops and experience a different mode of production first-hand. Materials and techniques used in the workshop, knowledge of the masters; social and cultural relations, components of the craft network and everyday life in the craft neighbourhood are important components to the design process.

TEMPus


In Spring 2019, the second collection of Objects of Şişhane brand focused on developing and producing Sound and Light Objects in collaboration with craft workshops of Şişhane and Galata.

Sound objects, everyday objects that associate a practicalutilitarian function, like an alert’, announcement, awareness, informing, directing, signaling, mood-making, ambiance-making...’ Made in Şişhane Project is developed with the motivation of urgent need for a new argument and vision that are based on bottom-up approaches for safe-guarding the craft neighbourhoods instead of the top-down urban transformation process in Istanbul since 2006. Studio-Sustain series adopts the idea that design education and practice would be determined by the people, situations, necessities, needs of real life.

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TEMPUS

A sound object that was inspired by the acoustics of the Energy Museum and gives ambiant, chronometrical sound that’s been divided into periods by crashing materials to eachother. Especially defines the free time that the visiting children will have in the museum.

TEMPus | Concept


Emin Percussion Workshop

Emin Percussion Showroom

Energy Museum at Bilgi University santralÄ°stanbul Campus

Initiated with hands-on material explorations in the workshops, the project take the institutional and physical / spatial qualities of the Energy Museum at santralÄ°stanbul Campus as a starting point. Final products are site-inspired responses and will be touring different locations to be set-up and used again and again.

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Taking advantage of the acoustic feature of the place, we aimed to reach the tour guides first and then everyone in the museum. It contributes to the psychological and physiological changes created by the atmospheres created in the living spaces of different sound combinations.

TEMPus | Process


ARDIUNIO CODE

18650 3,5 V Pil 36 T 1298 M. Driver Uno Role Ardiunio Buzzer Potansiyometre

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#include “EasyBuzzer.h” unsigned int frequency = 1000; unsigned int duration = 1000;

pinMode(mot1,OUTPUT); pinMode(mot2,OUTPUT); pinMode(en1,OUTPUT); pinMode(dir,INPUT_PULLUP); pinMode(role,OUTPUT); pinMode(buzzer,OUTPUT); }

int mot1 = 8; int mot2 = 9; int en1 = 10; int dir = 6; bool state = true; int nob = A0; int val=0; int role=11; int buzzer=2;

void loop() { val = analogRead(nob); analogWrite(en1, val / 4);

void setup() { Serial.begin(115200); Serial.println(“Uygulama başladı.”);

if(digitalRead(dir)==LOW) { state=!state; while(dir==LOW); delay(300); } if(state)

EasyBuzzer.singleBeep( frequency, // Frequency in hertz(HZ). duration

{

);

digitalWrite(mot1,HIGH); digitalWrite(mot2,LOW); } else { digitalWrite(mot1, LOW); digitalWrite(mot2, HIGH); } if(digitalRead(dir) == LOW) { delay(60); // Button debouncing digitalWrite(role,LOW); //delay(119000); Serial.println(“Millis başladı!”); long preMillis = millis(); while((millis() - preMillis) < 900000); //900000

TEMPus | Details

Serial.println(“Millis bitti!”);

//

digitalWrite(role, HIGH); // preMillis = millis(); while((millis() - preMillis) < 900000); //900000 for(int count = 0; count < 3; count++) { digitalWrite(buzzer, HIGH); //preMillis = millis(); delay(500); digitalWrite(buzzer,LOW); delay(500); } } }


Team project with Yusuf Utku DedetaĹ&#x;.

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Objects of Sishane Exhibition - Studio Sustain Istanbul Bilgi University | June - August 2019 Turkey, Istanbul

TEMPus | Product


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Ayşe Esma Sayıntürk (+90) 531 986 54 18 sayinturkesma@gmail.com https://www.aesayinturk.com/



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