English magazine - Fun with Games

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Five Reasons to Use Games in the Classroom Thanks to its partnership with publisher Eye on Education, EducationWorld is pleased to present this blog post by Rebekah Stathakis, author of A Good Start:147 Warm-Up Activities for Spanish Class. I have always enjoyed playing games. My family regularly plays board games when we get together, I play games with my own children almost every day, and (not surprisingly) I have used a wide variety of games* as instructional tools in my classroom. I have never had a student ask “Why are we playing games?” Instead, students usually ask, “Can we play this soon?”

again

Some people may wonder, “Why play games in a class?” I think it is important to articulate the value of game

playing

for

myself,

my

students, colleagues, parents and others. Over the years, I have come up with my own list of the top five reasons I believe game playing is a powerful instructional tool. *(By “game," I am referring to learning through play, active engagement and fun).

1. Students learn through the process of playing the game. By playing a game, students may be able to understand a new concept or idea, take on a different perspective, or experiment with different options or variables. For example, in my beginning Spanish classes, I often played a card game the first week of school. The students were in groups of 4-5. Each person read through the directions to the card game; then, the game was played in complete silence. After the first round, one student from each group (typically the “winner”) moved to a different group. We typically played three or four rounds. What my students did not initially know is that each group had received a different set of rules. When a student moved to a new group, he often felt confused and was unsure as to why the other people were playing differently (students usually say “they were playing wrong”). We used this as a starting point to discuss the experience of moving to a new country. Having moved from Spain to Venezuela to the United States, I shared my own experiences of learning new cultural rules and, at times, feeling like others were “playing wrong.” Then, we played the game again, but I allowed all the students to talk. Through


discussions, students explained the rules to “newcomers,” and the game ran more smoothly (and students reported feeling much more satisfied). At this point, at least someone said, “I get it. You are trying to show us this is why we need to learn another language.

So

we

can

all

explain

the

rules

to

each

other.”

2. Games provide a context for engaging practice. As a world languages teacher, I know students need a lot of practice to internalize important vocabulary and structures. However, for the practice to be meaningful, students must be engaged (and let’s be honest, countless workbook pages or textbook exercises are not always highly engaging!). Through lively games of charades, $25,000 pyramid, or others, my students willingly use the vocabulary and structures, repeatedly gaining much-needed practice.

3. Through games, students can learn a variety of important skills.There are countless skills that students can develop through game playing such as critical thinking skills, creativity, teamwork, and good sportsmanship. For example, with my Spanish students, circumlocution is a very important skill. By playing word guessing games, I have seen my students’ ability to use circumlocution improve dramatically. I love to watch my students’ creativity during game sessions (we have used Play-doh, drawing, acting and many other activities

in

our

games).

One of my first years as a teacher, a student commented that he loved the verb game we were playing (a variation of “Yahtzee”). I told him I was glad he liked it, but that it wasn’t my invention—it was based on a game he might have played at home. He then told me that he had never played games at home and I was the only adult who had ever sat down to play a game with him. At times, I am surprised that students don’t logically think through how to play “Guess Who?” Then, I remind myself that this 14-year-old had never played a game with an adult before he came to my class! I see this as an opportunity to teach a wide range of life skills that don’t necessarily show up in my curriculum’s scope and

sequence.

4. While playing games, students develop a variety of connections with the content and can form positive memories of learning.Some of my favorite classroom memories are from game times. I will never forget watching Miguel jump around the classroom to help his peers guess the word “Mono” (monkey). Fortunately, the students won’t forget it either (and they all got “mono” right on their assessments). The fun, silly or interesting moments tend to stand out in students’ memories, and they latch on to the vocabulary/structures we are studying. A positive emotional connection can facilitate learning. Furthermore, many games feature a variety of different stimuli; some students might remember the vocabulary words from acting them out, others remember reading the clues, and other students remember hearing classmates call out answers. Games can


provide

a

variety

of

sensory

experiences

for

students.

5. Games grab students’ attention and actively engage them. I find that because students really enjoy playing games, it is a good way tofocus their attention and actively immerse them in Spanish. This can be especially useful in a wide variety of ways. For example, after a fire drill students sometimes have trouble settling down and returning to class. A game allows students to quickly engage and transition back to the content we were working on. After hours of state-mandated standardized tests, I find my students are often tired of sitting and full of energy; an energetic game with lots of movement may be just what they need.

Classroom Learning Games Making Your Lessons Fun I have been invited on Friday to do a morning’s training with a group of History teachers in South Tyneside. My brief is to talk to them about how to make their GCSE lessons more interesting – to tell them, I suppose, some of the ‘tricks of the trade’. I come from a different tradition to many of the young teachers nowadays. My apprenticeship was up through Sunday School teaching, Pathfinder Camps, and beach missions, when your audience was there voluntarily and you either entertained them or lost them; somewhere in my loft I have a pile of books along the line of ‘Games for Youth Groups’, and I can still describe some of the more memorable – Old String Bag, Black Magic, Hey Harry, The Priest Of This Parish, British Bulldogs etc. etc. (As an aside, it is worth noting that these games also come from a period when you went into the classroom armed only with a stick of chalk, your enthusiasm and your ingenuity. I have ‘technologised’ some of the following activities, but none of them need technology, and many of them require no technology or materials at all.) Even when I became a teacher, I entered a profession where you were a success if you could keep the children quiet, and where your measure was to get the children leaving your lessons ‘buzzing’. Which is why I will probably be starting with a couple of caveats – firstly that it is the sad truth that games and ‘fun’, however much they might energise and entertain (and, arguably, reinforce underlying understanding) do not necessarily translate into exam results and, secondly, that enjoying History for the games you play in your classroom is not the ultimately goal, which is that your students enjoy History for its intrinsic value and worth. History, as I have suggested elsewhere, is a wonderful subject of argument, revisionism and debate, and some of the activities listed below will introduce the students to that aspect of the subject.

Different quizzes I am going to start by talking about quizzes which are, in my opinion, a much underrated tool. If your Year 10s come in having prepared for a test, I can assure you that you will immediately become very popular if you occasionally declare that you are going to test them in the form of a ‘Ladder’, or play a quiz-game. A quiz-game will also serve as an adequate plenary, especially as we move into our brave


new world with its re-emphasis upon factual knowledge. Towards the end of my teaching career, most of my time was spent teaching Special Needs groups. I always used to promise them ‘ten minutes of fun’ at the end of the lesson, and invent some kinaesthetic game that would get them out of their seats. Unknown to them, however, we were rehearsing the content and concept of the lesson (and embedding it into their memory at the same time). A quiz does not need to be merely a ‘Team-A-versus-Team-B’ affair. Over the years, I have developed/stolen some smashing quiz-games, most of which require no preparation whatsoever:

A Ladder Push the desks together to make a single line/ ‘snake’ of students. Ask each student a question in turn, from the first to the last. If a student answers incorrectly, ask the question of the next student in the line, and so on until a student gets it right. That student then jumps up the ladder to the place of the student who first answered the question wrongly; all those who got it wrong then move one place down the ladder. At the end of every round, all the students politely applaud the first in the ladder, and gently taunt the last: ‘[Name] YOU ARE BOTTOM’. This is a wonderful revision game, because it is non-threatening. Students can hide in the pack. Getting a question wrong is not such a disaster, the teacher moves on very quickly, and you only move down one place anyway. Getting a question right, however, brings great reward. Students of all abilities adore it.

I went to market Surely you’ve played this at some time in your life? The first student says: ‘I went to [the Western Front] and I saw [trenches]’; the second has to say: ‘I went to the Western Front and I saw [trenches and a funk hole],’ and so on, until the last student has as many things to remember as there are students in the class. This is a great game for rehearsing/remembering topics where the students need to know a wide range of ‘aspects’ – what they would find on a WWI battlefield, problems facing people in America during the Great Depression, good things about living in Nazi Germany, etc. It is especially good for the students at the end, because they are constantly having to rerehearse their knowledge as the thing they were going to say gets taken by someone else. Don’t worry if students ‘help’ each other; it keeps the game going and reduces the pressure on the less-able.

Fact-tennis You ask the competitors (two teams, or two individuals) to list [battles of WWI]. Taking it in turn, they give answers until one dries up and ‘knocks’. Score as a game of tennis – ‘fifteen-love’, ‘thirty-love’ etc. This is a good alternative to I went to market where you have a number of smaller lists to rehearse, rather than one huge one – e.g. at the end of a whole topic.

Cinemas In this game, you offer [four] alternative answers. Students choose the answer they think is correct by going to an appropriate [corner of the room]. When they find out which ‘corner’ was the correct answer, those students who chose wrongly sit down. The game continues until only one student remains standing – the winner. Award a prize; and watch out for cheats sneaking back into the game! The problem with this game is to set alternatives so that the right answer is not so easy to recognise that every student gets it every time; this can be very difficult with an able class. It works best when the students do not know the answers, and are having to deduce/guess/choose – for example, the ‘Actions of the League of Nations’ (the students know that the League had nine powers, but which one did they use in each specific


situation – you stick the nine cards around the classroom, read out the situation, and let the students go to the one they think would be most appropriate).

Letters Devise a quiz where all the answers are single words which use a common stock of (say 15) letters. Split the class into two teams and give each member of each team one of the letters written on a small piece of card. When you ask the question, not only must the team find the answer, but they have to re-arrange themselves in a line to ‘spell’ (and hold up) the word, using the letters on the cards. Unlike the other quiz-games above, this requires preparation, and it is quite hard to devise. It is easy enough to find words which derive from a limited set of letters; the problem comes when you need to find specialist, specific words – this game is inappropriate for that, because you quickly end up with an unwieldy mound of letters.

Class Chants This is a learning game, as much as a quiz-game. Write the information-to-be-learned on the board. The students read it out loud a few times. Rub out one piece of information. The class reads out loud the list, remembering the missing item. Rub out another item, and so on. Sometimes the whole class rehearses the list, sometimes individuals. Continue until the entire list is rubbed off the board, but the students are still able to remember it. This is good where you have to learn something ‘off by heart’ – a list of dates, or an important quote. Where you have a list, try to give it a ‘sing-song; metre; I have never gone as far as setting it to music, but there is no doubt that this makes it more memorable.

Spicing up your Simple Quizzes Having said all that, there is still nothing wrong with (apparently) suddenly deciding that ‘we’ll play a game’, and splitting the class into two. Girls versus Boys is still, even in our post-gender politically-correct world, a winner every time. However, there is no need for your quiz to be a boring, endless sequence of question after question. Play the game in ‘rounds’, and make each round different. Your first round, of course, will be simple 3/4/5 questions, delivered alternatively, to each team. But after that round, what about a round: * Where each team nominates an individual from their own team to answer 2/3 questions * Where each team nominates an individual from the other team to answer 2/3 questions * Where each teams makes up a question for the other team (they have to know the answer); give points for how good the question is, as well as for the answer * Questions where the team can choose the level of difficulty (‘Hard’ questions worth 2/3 points, or ‘Easy’ questions just worth one) * Accruing questions with ‘clues’ – a hard clue, a further clue and a ‘giveaway’ clue – earning 3, 2 or 1 points * A ‘Starter for 10’ round, where you ask a question and the first team to answer gets a number of questions just for them. * ‘Jeopardy’ rounds, where you give the answer and the students have to tell you what the question was. * ‘Taboo word’ game: give one student a list of facts/events/words and s/he has to describe it to the rest of the team so they can guess it, but s/he cannot use that word in the description You can always, also, spice up the game with penalties (the perfect way, by the way, to keep control of a lively class during a game) and (appropriate) forfeits.

Drama Drama is one of those activities which seem like a good idea until you try it. Setting a group of students in an imaginary German pub to discuss the terms of the Treaty of Versailles


simply ends up with students staggering around pretending to be drunk. Younger boys, in particular, seem unable to devise ANY drama which doesn’t end up in a fight. I used drama a lot in my teaching but – even with older, able classes – always felt I had to remind them that giggling, fighting or pretending to be drunk were banned and would bring their presentation to an immediate, precipitate end! The key to any drama is to start by being sure what educational goal you are trying to attain. This will define the kind of drama you devise, and the parameters you set to the activity. The students are not doing the drama because it is fun; they are doing so as an education activity. So always mark the presentations, and tell them before you start by what criteria you will be using to do so (e.g. factual content, historical appropriateness/perceptiveness of comments etc.) Some ideas which I felt worked very well at GCSE are:

Mise-en-scène Where your students are reticent/shy/unforthcoming/undemonstrative, do not even try to get them to act. Just get them to devise the drama, defining all its elements – the set, the characters and their characters, what they would say/do, lighting and sound effects etc. – and then just pitch that to you.

Movement-drama This is especially good for spatial sequences – e.g. the course of events in a WWI attack, the sequence of movements in the Korean War. Take the class into a large space, define the areas, groups etc., and then move them around physically. Kinaesthetic learning. Finish by asking the students to re-enact without you giving them the instructions.

Argument Two students (or groups of students) in role (e.g. a Russian and an American) get together and argue about events and principles. I always used to attach a reward (e.g. no homework) and use those students who would/could not participate to sit in as judges and declare which of the combatants they thought had won the argument. This works especially well for the Causes of the Cold War, when you can repeat the exercise, with the same combatants, for each developing event. As the lessons go on, many students become eager to go back and ‘set the record straight’ in the light of their growing knowledge. I have a wicked ‘misinformation’ Appeasement Argument Game which uses this but gives the pupils conflicting briefings so as to

Public Enquiry/Courtroom Drama If the students have been investigating an historical problem, the teacher can give them roles, and then ask them questions as though they were giving evidence at a public enquiry. Alternatively, a lesson can set up as a courtroom, and students play the roles of opposing lawyers and witnesses; a ‘jury’ delivers its verdict – guilty or not? Depending on the ability of the class, the teacher can adjust the degree of help from giving them a closelyprepared script to allowing them to extemporise. This takes a lot of preparation, but it is a useful way of introducing the pros and cons of an historical debate to students. One example of this is the Reichstag Fire Trial.

Little Red Riding Hood This sequence of dramatic activities is a brilliant drama activity which goes well with any narrative (the road to WWI or WWII, the rise of Stalin or Hitler to power etc.). The dramatic activities


allow you to rehearse the factual story, standpoint the different perspectives of the participants, and then apply the knowledge/principles they have acquired to a connected question.

'Washing line' If you have not come across Ian Dawson’s ‘washing line’ concept, I recommend it. ‘Big’ Games Over my career as a teacher, I invented a large number of more ambitious ‘big’ games which I played with the students, which I am happy to share. All I will say, however, by way of warning, is that these games are only as good as their plenary. Like the ‘hook’ in an assembly presentation, there is a danger that the students will leave remembering the activity, but not what you intended it to teach them. So make sure that the last 15-20 minutes of every one of these games is devoted to a discussion of what they have learned from the game, how it has improved their understanding, and to drawing out practical ways this will affect what they write when in the exam.

‘In-their-shoes’ games These games are at base 'empathetic', because they place the student into an historical situation, and then ask them how theywould have acted. Properly played, these games can be very exciting, but they also help the students understand WHY people in the past acted as they did. (It is a particular personal beef that students too often write off the people and politicians of the past as 'stupid' or 'thick', and most of my games are also designed to help students understand the difficulties and problems people faced in the past.) Note: it is vitally important that these games are followed by an extensove discussion/exposition-plenary, where you reinforce the message and relevance for their course/exam of what they have experienced in the game. * Causes_WWI_game * Hitler game * Versailles negotiation game

‘Rounds’ games This is a variant of the 'in-their-shoes' games, which sets a number of empathetic tasks - it helps pupils to understand a party's developing thinking/situation. To be honest, this is very hard, and when I have played the Nazi-Soviet Pact Game, I have always found that the pupils find it very hard to understand the messag of the game - it really needs a discussion/exposition-plenary after every round. * Nazi-Soviet Pact game (including ppt)

Thanks to all our teachers and Don’t forget our children loves how you teach and have them all the resources to have a memorable learning. . Teacher Ada Espinoza


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