Connected Game Console Market Estimated to be Reach US$ 15.5 Bn by 2020

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Report Id : REP-GB-671 Published On : July-2015 Category : Electronics & ICT

Connected Game Console Market: Global Industry Analysis and Opportunity Assessment 2015 - 2020


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Research Methodology (1/2)

SYSTEMMATIC RESEARCH APPROACH

1

Market Profiling

Formulating discussion guide

2

Developing list of respondents

3

Data Collection

In-depth secondary research is used to arrive at overall market size, top industry players, top products, industry associations, etc

In order to conduct expert and industry interviews, FMI formulates a detailed discussion guide

Identifying key opinion leaders

Questionnaire design

In depth interviews

Coverage across value chain

Data Filter & Analysis

Research & Actionable Intelligence Insights

A Primary Research

List of industry players (manufacturers), distributors, retailers, industry experts

SOLUTION

4

Data Collection

5

Data Validation

6

Data Analysis

Insights

7

FMI conducts interviews with industry experts, industry players, distributors and retailers

Data is validated by triangulation method, in which secondary, primary and FMI’s analysis contribute to the final data

The data is scrutinized using M S-Excel, to find qualitative and quantitative insights about the industry

FMI delivers industry insights and information in the required format (pdf)

Business Solution

Market Participants

Key Strengths

Product Portfolio

Mapping as per value chain

Key focus segments

Primary Research # • • • • •

Linkedin Zoominfo Salesforce Hoovers Onesource

B Desk Research

C

Company Analysis

Key Industry Experts

Channel Study

Developments

Market Dynamics

Products

Conclusions

Paid Publications#

Secondary Research # • Company Websites • Company Annual Reports • White Papers • Financial Reports

• • • •

Factiva GBI Genios Meltwater

# includes sources of databases


Global Connected Game Console Market Dynamics

Global Connected Game Console Market Revenue to Increase from US$ 7,097.5 Mn in 2014 to US$ 15,559.2 Mn by 2020 Due to Increasing Broadband Penetration, Creative Promotional Campaigns by Manufacturers Future Market Insights (FMI) delivers key insights on the Global Connected Game Console Market in its upcoming report titled “Connected Game Console Market: Global Industry Analysis and Opportunity Assessment 2015 - 2020�. The global connected game console market is projected to register a healthy double-digit CAGR of 11.5% during the forecast period due to various factors, regarding which FMI offers vital insights in detail in its report. On the basis of product type, the market has been segmented into connected console and service. The service segment accounted for over 65% share of the global connected game console market in 2014, and is expected to register double-digit CAGR similar to that projected for the global connected game console market over the forecast period. Furthermore, service segment was dominant among the two segments, accounting for 68.1% share of the global connected game console market in 2014. The connected console segment is sub-segmented into standalone console and handheld console.


Global Connected Game Console Market Dynamics

Revenue contribution of standalone console was 54.3% in 2014, and is projected to grow to 75.7% by 2020, witnessing an increase of 2,140 Basis Point Share and registering a double-digit CAGR of 10.9%.

ervice segment is sub-segmented into prepaid and other direct services. The other direct services subsegment is expected to register higher CAGR between 2015 and 2020 as compared to the prepaid sub-segment. The prepaid service sub-segment accounted for over 80% market share in 2014, but is expected to lose its dominance to other direct service sub-segment by 2020. Growth of the global connected game console market is mainly driven by rising popularity of online gaming platform, growing disposable income, increasing broadband penetration, increasing promotional activities and growing technological advancements. Other trends driving growth of the connected game console market include game on demand services, convergent entertainment system and adoption of new technologies such as virtual reality gaming.

Browse Full "Connected Game Console Market: Global Industry Analysis and Opportunity Assessment 2015 - 2020" Research Report at http://www.futuremarketinsights.com/reports/details/connected-game-console-market


Global Connected Game Console Market Dynamics

This report covers trends driving each segment and respective sub-segments and offers analysis and insights of the potential of the connected game console market in specific regions. North America dominated the connected game console market with over 45% market share in 2014, and is anticipated to remain dominant by 2020. Western Europe and Japan collectively accounted for over 30% of the total connected game console market share in 2014. Among all the regions, Asia Pacific is anticipated to register the highest CAGR between 2015 and 2020, followed by Latin America due to increasing broadband Internet penetration and promotional activities within these region. Key players in the global connected game console market include Microsoft Corporation, Sony Corporation, Nintendo Co. Ltd. and NVIDIA Corporation. Major participants such as Microsoft and Sony Corporation focus on research and development activities to innovative features in their game consoles in order to attain a sustainable advantage over the competition. In addition, these key players also focus on expanding exclusive game title portfolio through acquisition of various game studios with the objective to enhance customer base. In 2014 for example, Microsoft Corporation acquired Mojang AB – a game developer company – in order to include Mojang AB’s Minecraft game in Microsoft’s gaming portfolio. Apart from the above mentioned strategies, these major players also focus on promotional activities and partnerships with various major game developers.


Table of Content

1. Executive Summary

2. Research Methodology 3. Assumptions & Acronyms Used 4. Global Video Game Industry Market Overview 4.1. Introduction 4.2. Video Game Industry 4.3. Evolution of Video Game Industry 4.4. Evolution of Game Consoles 4.5. Connected Game Console Offerings


Table of Content

5. Global Connected Game Console Market Dynamics 5.1. Global Connected Game Console Market – Drivers 5.1.1. Economic Drivers 5.1.2. Demand Side Drivers 5.1.3. Supply Side Drivers 5.2. Global Connected Game Console Market – Restraints

5.3. Developed and Developing Region - Driver & Restraints Analysis 5.4. Global Connected Game Console Market – Trends 5.5. Global Connected Game Console Market – Value Chain

6. Global Connected Game Console Market Analysis


Table of Content

6.1. Global Connected Game Console Market Analysis 6.1.1. Global Game Console Installed Based Forecast and Y-o-Y Growth, 2013 – 2020 6.1.2. Global Game Console Shipment Forecast and Y-o-Y Growth, 2013 – 2020 6.2. Global Connected Game Console Shipments By Product, 2012-2020 6.3. Global Connected Game Market Y-o-Y Growth Comparison 6.4. Global Connected Game Console Market Absolute $ Opportunity 7. Global Connected Game Console Market Analysis By Product Type

7.1. Global Connected Game Console Market Share Analysis By Product Type 7.1.1. Global Connected Game Console Market Share Analysis By Connected Console 7.1.1.1. Stand Alone and Handheld Connected Console 7.1.2. Global Connected Game Console Market Share Analysis By Service 7.1.2.1. Prepaid and Other Direct Service


Table of Content

8. Global Connected Game Console Market Share and BPS Analysis, By Region, 2014 & 2020 8.1. North America Connected Game Console Market Analysis 8.1.1. North America Connected Game Console Market Analysis By Product Type 8.1.1.1. Connected Console 8.1.1.2. Service 8.1.2. North America Connected Game Console Market - Driver Impact Analysis 8.1.3. North America Connected Game Console Market – Restraint Impact Analysis 8.2. Western Europe Connected Game Console Market Analysis 8.2.1. Western Europe Connected Game Console Market Analysis By Product Type 8.2.1.1. Connected Console 8.2.1.2. Service 8.2.2. Western Europe Connected Game Console Market - Driver Impact Analysis 8.2.3. Western Europe Connected Game Console Market – Restraint Impact Analysis


Table of Content

8.3. Japan Connected Game Console Market Analysis 8.3.1. Japan Connected Game Console Market Analysis By Product Type 8.3.1.1. Connected Console 8.3.1.2. Service 8.3.2. Japan Connected Game Console Market - Driver Impact Analysis 8.3.3. Japan Connected Game Console Market – Restraint Impact Analysis 8.4. Asia Pacific Connected Game Console Market Analysis 8.4.1. Asia Pacific Connected Game Console Market Analysis By Product Type 8.4.1.1. Connected Console 8.4.1.2. Service 8.4.2. Asia Pacific Connected Game Console Market - Driver Impact Analysis 8.4.3. Asia Pacific Connected Game Console Market – Restraint Impact Analysis 8.5. Eastern Europe Connected Game Console Market Analysis 8.5.1. Eastern Europe Connected Game Console Market Analysis By Product Type 8.5.1.1. Connected Console 8.5.1.2. Service


Table of Content 8.5.2. Eastern Europe Connected Game Console Market - Driver Impact Analysis 8.5.3. Eastern Europe Connected Game Console Market – Restraint Impact Analysis 8.6. MEA Connected Game Console Market Analysis 8.6.1. MEA Connected Game Console Market Analysis By Product Type 8.6.1.1. Connected Console 8.6.1.2. Service 8.6.2. MEA Connected Game Console Market - Driver Impact Analysis 8.6.3. MEA Connected Game Console Market – Restraint Impact Analysis For more insights on the Global Connected Game Console Market, you can request a report sample with full TOC at http://www.futuremarketinsights.com/reports/sample/rep-gb-671


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