EUNU K I M
Architectural Designer + Computer Scientist Selected Works 2021
Table of Contents Computational
Drone Urbanism Simulator
HORIZONS (pp. 12 - 21)
(pp. 4 - 11)
2
50 New
(pp. 22
w Towns
2 - 31)
Architectural
Cadavre Exquis
Repurposing Kagawa Prefectural Gymnasium
(pp. 32 - 47)
(pp. 48 - 59)
3
Drone Urbanism Simulator (2020-2021) With the rapid development of unmanned control technology and revisions of the related rules, drones flying around in cities are going to be the reality sooner than we think. A number of traditional aircraft vendors such as Airbus and Boeing as well as new-born drone specilized manufacturers have already successfully demonstrated their capabilites to produce safe unmanned vehicles for passengers and logistics. Many cities have established tangible milestones to guarantee safe operations of drones. Lastly, goverment agencies such as FAA (Federal Aviation Administration) and NASA (National Aeronautics and Space Administration) have been aligning policies, rules, and standards towards the same goal. However, other than safety, there is another extremely important factor that must be considered in the process of shaping policies and designing infrastructures for drone urbanism: the impact of drones on quality-of-life of the residents. As drones cause noise, privacy violation, energy consumption, air pollution, and other adverse impacts on a city, introduction of urban drones without considering these factors is prone to degrade various urban experiences. Unfortunately, there has not been any tool that accurately projects the impacts of the drones. To aid this urgent matter, this projects aims to develop a highly extensible and adaptable tool that visualizes different aspects of quality-of-life of the urban residents that will be affected by the introduction of drones. The simulator acquires urban information (buildings, air spaces, etc.) in real-time from GIS database, provides flexibility to configure the infrastructures (parking facilities, aerodromes, drone routes, and so on), and analysizes and visualizes the impact on different parts of the city. * Performed as a part of Future of Air Travel project at Laboratory for Design Technology, Harvard Graduate School of Design Role in the project : Simulation engine development Collaborated with: Gavin Ruedisueli (UI development), Andrew Witt (Supervisor)
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User Interface
Analyzer
Traffic Control (2 Types)
Route Generator
Drone Agents (3 Types)
Simulation Engine Building/Terrain Database
Infrastructure Database
Airspace Database
Online GIS Database
Drone Database
Pre-modeled 3D objects and specifications
Structure of Drone Urbanism Simulator
5
Region View
Add New City
Modify Existing City
6
Get Airspace Information
City View (Simulation View)
Add Aerodromes
Add Parking Structures
Toggle Overlay Layers
Modify Infrastructure
7
Add Restriction Zones
Drone Information
Landing Corridors Separation
Corridor Dro
Buildings Affected by Noise
Low Altitude Drones
8
ones
Drone Corridor
Simulator demo available at:
9
(2) Landing Granted
r1 do rri Co
1st Landing Stand-by Point
Land
uide ing G
e Guid ing Land
Nth Landing Stand-by Point Landing Guide
Landing Guide
State = Pending → Land
1st Landing Stand-by Point
ide
r1
Co rri do r1
N
Co
idor
N dor
rri do
Corr
i Corr Nth Landing Stand-by Point
State = Pending
(3) Landing
u ing G Land
(1) Landing Pended
Landing Granted
State = Move
Take-off Completed
State = Land → Wait
Aerodrome (Busy → Idle )
Aerodrome (Idle)
Queue Drone in 1st Landing Queue Drone in Nth Landing Queue
ff -o ke ed Ta ant Gr
Aerodr
Queue
Idle
Drone in 1st Landing Queue Drone in Nth Landing Queue
W ai Ex t Tim pir e ed r
Take-off
ff -o ke ed Ta ant Gr
Wait
Stand-by Point Reached
Pending
W ai Ex t Tim pir e ed r
Landing Point Reached
Land
De s Re tin ac at he ion d
Pending
Drone State Machine
ff -o ke ed Ta ant Gr
Wait
Move
g in d nd te La ran G
g in d nd te La ran G
Drone State Machine
Landing Granted or Take-off Granted
Idle
Drone in
Stand-by Point Reached
Land
De s Re tin ac at he ion d
Idle
Drone in
Take-off
Landing Point Reached
Move
Queue
Take-off Stand-by Point Reached
Move De s Re tin ac at he ion d
Pen
Drone Sta
Landing Granted or Take-off Granted
Busy
Idle
Take-off Completed or Parking Completed
Landing or Take-o
Busy Take-off Completed or Parking Completed
Aerodrome State Machine
I
Idle
Take-off or Parkin
Aerodrome State Machine
Aerodrome S
Traffic Control Cycle of Aerod
10
(4) Wait Timer Expired and Take-off Granted
(5) Take-off Completed
do r1
Co rri do r1
N dor
N dor
N idor Corr
i Corr
i Corr
Co rri
g Completed
Nth Landing Stand-by Point
Nth Landing Stand-by Point
uide
e Guid
Land
ing Land
ide Gu rture D e pa
Landing Guide
Landing Guide
Landing Guide
ing G
Nth Landing Stand-by Point
State = Take-off → Move
State = Wait→ Idle → Take-off Wait timer Expired
Take-off Completed
Take-off Granted Wait timer initialized
Aerodrome (Idle)
Aerodrome (Busy)
rome (Busy)
Queue
Queue
Idle
nding
Drone in 1st Landing Queue Drone in Nth Landing Queue
Drone in 1st Landing Queue Drone in Nth Landing Queue
1st Landing Queue Nth Landing Queue
W ai Ex t Tim pir e ed r
ff -o ke ed Ta ant Gr
Wait Landing Point Reached
Land g in d nd te La ran G
ate Machine
Idle
W ai Ex t Tim pir e ed r
Take-off
ff -o ke ed Ta ant Gr
Wait
Stand-by Point Reached
Landing Point Reached
Move
Land
De s Re tin ac at he ion d
Pending
Completed ng Completed
State Machine
Idle
Wait
Stand-by Point Reached
Landing Point Reached
Move
Land
Pending
g in d nd te La ran G
Drone State Machine
Landing Granted or Take-off Granted
Busy
W ai Ex t Tim pir e ed r
Take-off
De s Re tin ac at he ion d
g in d nd te La ran G
Drone State Machine
Granted off Granted
Idle
Landing Granted or Take-off Granted
Busy Take-off Completed or Parking Completed
Idle
Busy Take-off Completed or Parking Completed
Aerodrome State Machine
Aerodrome State Machine Internal Signal Signal from Drone Signal from Aerodrome
drome and Parking Structure
11
HORIZONS (2018) HORIZONS is a journey into a city dreamed by neural networks. Inspired by the Ed Ruscha book “Every Building on the Sunset Strip,” the artists trained special AI software to generate an endless street view of a fantasy city. The piece has five related, infinite horizontal views, from top to bottom: (1) The images that the neural net learns from – from Hong Kong, the Netherlands, Cappadocia, and more (2) An endless list of possible patterns (3) The endless elevation of the dream city, composed of a selection of fantasy buildings (4) The unique “fingerprints” of each new building (5) An archive of every new building created by the neural net. HORIZONS invites you to step into a city that bridges human and machine imagination.
* This project has been exhibited at: 1) Le Laboratoire, Cambridge, MA 2) The Factory Contemporary Art Center, Ho Chi Minh City, Vietnam 3) Storrs Gallery, UNC Charlotte, Charlotte, NC Role in the project : AI development and training, training set curation, video production Collaborated with: Gavin Ruedisueli (video production), Andrew Witt (Supervisor), Tobias Nolte (Supervisor)
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CMP Datatset · Background · Wall · Door · Window · Window Sill · Window Header · Shutter · Balcony · Trim · Cornice · Column · Entrance
Hong Kong (R=0, G=6, B=217) (R=13, G=61, B=251) (R=165, G=0, B=0) (R=0, G=117, B=255) (R=104, G=248, B=152) (R=29, G=255, B=221) (R=238, G=237, B=40) (R=184, G=255, B=56) (R=255, G=146, B=4) (R=255, G=68, B=1) (R=246, G=0, B=1) (R=0, G=201, B=255)
Frame House · Background · Wall · Door · Window · Window Sill · Window Header · Shutter · Balcony · Trim · Cornice · Structure · Entrance
· Background · Wall · Door · Window · Window Sill · Window Header · Shutter · Balcony · Trim · Cornice · Column · Entrance
(R= (R= (R= (R= (R= (R= (R= (R= (R= (R= (R= (R=
Paris (R=0, G=6, B=217) (R=13, G=61, B=251) (R=165, G=0, B=0) (R=0, G=117, B=255) (R=104, G=248, B=152) (R=29, G=255, B=221) (R=238, G=237, B=40) (R=184, G=255, B=56) (R=255, G=146, B=4) (R=255, G=68, B=1) (R=246, G=0, B=1) (R=0, G=201, B=255)
14
· Background · Wall · Door · Window · Balcony · Cornice · Storefront
(R= (R= (R= (R= (R= (R= (R=
Training Set o
=0, G=6, B=217) =13, G=61, B=251) =165, G=0, B=0) =0, G=117, B=255) =104, G=248, B=152) =29, G=255, B=221) =238, G=237, B=40) =184, G=255, B=56) =255, G=146, B=4) =255, G=68, B=1) =246, G=0, B=1) =0, G=201, B=255)
=0, G=6, B=217) =13, G=61, B=251) =165, G=0, B=0) =0, G=117, B=255) =184, G=255, B=56) =255, G=68, B=1) =0, G=201, B=255)
Amsterdam · Background · Wall · Door · Window · Window Sill · Window Header · Shutter · Balcony · Trim · Cornice · Column · Entrance
(R=0, G=6, B=217) (R=13, G=61, B=251) (R=165, G=0, B=0) (R=0, G=117, B=255) (R=104, G=248, B=152) (R=29, G=255, B=221) (R=238, G=237, B=40) (R=184, G=255, B=56) (R=255, G=146, B=4) (R=255, G=68, B=1) (R=246, G=0, B=1) (R=0, G=201, B=255)
Capadoccia · Background · Wall · Holes · Forground
of HORIZONS
15
(R=0, G=6, B=217) (R=13, G=61, B=251) (R=0, G=117, B=255) (R=255, G=68, B=1)
Outline Profile Generation
Facade Component Allocation
Elevation Generation
CMP Rectilinear Outline
Hong Kong Grid Mapping
Convex Outline
Amsterdam Subdivision
Concave Hull Outline
Frame House Graphical Pattern
Exisiting Building Profile
Capadoccia Paris
Facade Generation Pipeline
16
Concave Hull Convex
Rectilinear
Existing Profile
Outline Profile Generation
Grid Mapping
Subdivision
Graphical Pattern
Maps components onto a grid generated in an outline profile
Maps components onto subdivisions generated in an outline profile
Facade Component Allocation
Maps components to black areas of a black and white graphical pattern mapped into an outline profile
Generated Schematic
CMP
Hong Kong
Amsterdam
Frame House
Paris
Capadoccia
Generated Schematic
CMP
Hong Kong
Amsterdam
Frame House
Paris
Capadoccia
Rectilinear Outline + Graphical Pattern
Convex Polygon + Grid Mapping
Elevation Generation
17
· Select a cell (C) and place windows at: · Create a frame · Fill background · Fill outline · Create a grid map
· Place doors and entrances among the bottom cells
· Allocate cornices (Spans the entire witdh)
· Allocate columns (Spans the entire height)
C
· Repeat above until target number of windows are allocated · Paint the region difference between the original and offset outlint with the color of the wall · Find the curves that has no obstacles above to -y direction and extrude them to mark roof line
Grid Map Facade Component Allocation
· Create a frame · Fill background · Fill outline
· Create a plan tree map in the offset outline
· Allocate windows · Allocate head, sill and shutter adjcent to windows
· Allocate cornices · Allocate columns
· Allocate doors and entrances
· Find the curves that has no obstacles above to -y direction and extrude them to mark roof line
Subdivision Facade Component Allocation
· Fit image and center of the frame · Crop the parts outside outline
· Randomly choose black pixels and start flood fill with "window" color
· Fill background · Fill outline
· Choose a black pixel from the bottom row and start floodfill with the "door" color
· Color other components
· Color the region difference between the original and offset outline as "wall" color
Graphical Pattern Facade Component Allocation
18
Input
Original Output
Corrected Output
Corrected Output
Input
Original Pair
Original Training Set
Original Output
Corrected Output
New Training Set
Enhancing Output Quality via Manual Correction and Additional Training
Building Figerprint (Color Map) Extraction
19
20
Video available at: https://player.vimeo.com/video/280089207
21
50 New Towns: Scanning, Classification and (re)Generation of Vernacular Architecture Typologies (2018) Morphological and planimetric studies of vernacular architecture significantly contribute to the invention of new typologies that well serves the traditional local needs reshaped by recent changes. Unfortunately, there is not an extensive documentation on most vernacular architectures, as they are usually in suburban settings which have drawn much less attention than urbans. Furthermore, the wide range of their taxonomy makes it difficult to be manually documented. This project presents a novel AI-based methodology to remedy the absence of documentation for vernacular architectures. Scanning aerial photos of suburbs, exploiting a neural network originally developed for biomedical image segmentation, the proposed methodology identifies different vernacular typologies. Taking the scan results and augmenting with existing samples of planimetric information of the typologies, it trains a generative adversarial neural network (GAN) that learns and generates geneology of the deep structures in relation to the formal aspects of the typologies. Through the analysis of the results, lastly, it creates the taxonomy of the vernacular architectures that captures the extensive variety of each typology.
* Performed as a part of “Evergrande Times New City” project, Office for Urbanization, Harvard Graduate School of Design Role in the project : AI system design and engineering, deep-structure generation, dataset preparation, annotation, documentation Collaborated with: Sharon Deng (annotation), Saif Haobsh (annotation, deep-structure generation, data visualization), Eunsu Kim (annotation, data visualization), Andrew Witt (Supervisor), Charles Waldheim (PI)
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23
Initial Training
Initial Training
Stitching
Training
Scanning
Annotation
Additional Training
U-NET1
Tiling
Retraining
Scanning
Initial Scan
Additional Training
Retraining
Scanning
Scan after Additional Training
Boundary Extraction
Image-to-Vector Conversion
Boundary Extraction
Deep Structure Generation
Pix2Pix2
Footprint Analysis Training
Validation
Building Footprint Analysis
Deep Structure Generation
Data Generation Training
Validation
Deep Structure Generation 1) Ronneberger et. al., “U-Net: Convolutional Networks for Biomedical Image Segmentation,” Computer Vision and Pattern Recognition 2015, Jul. 2015, Boston, MA, USA. 2) Isola et. al., “Image-to-Image Translation with Conditional Adversarial Networks,” Computer Vision and Pattern Recognition 2017, Jul. 2017, Honolulu, HI, USA.
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25
Scan Examples
Scan Result 01 - Guanzhong Skinny Courtyard
Scan Result 04 -Fujian Tulou
Scan Result 02 - Han Large Courtyard
26
Scan Result 05 - Hakka Encircling Dragons
Scan Result 03 - Qinghai Nest Courtyard
27 Three-sided Skywell Scan Result 06 - Chaoshan
Scanned Image
Boundary Detection
Vector Conversion
Jin Multi-storied Courtyard
Qinghai Nest Courtyard
“Three-space” Dwelling
Hainan Courtyard Strings
Boundary Detection Procedure and Examples
28
Validation & Clean-up
Xinjiang Courtyard
Chaoshan Three-sided Skywell
Training (Existing Boudary & Deep Structure)
Raster Deep Structure Generation (Scanned Boudary to Deep Structure)
Raster Clean-up (Image Thresholding)
Jin Multi-storied Courtyard
Qinghai Nest Courtyard
“Three-space” Dwelling
Hainan Courtyard Strings
Deep Structure Generation Procedure and Examples
29
Vector Conversion (Image Thinning)
Xinjiang Courtyard
Chaoshan Three-sided Skywell
ARRAY 01 TYPE A-2
50 NEW TOWNS AGRARIAN TYPES SET A ARRAY 02 TYPE A-2 Caption:
Orientation x Area
ARRAY 01 TYPE A-5
officer: certain measures
item type: drawing item description: plans keywords: officer: certain measures
50 NEW TOWNS AGRARIAN TYPES SET A ARRAY 02 Caption: TYPE A-5 Orientation x Area
Lorem ipsum dolor sit amet, Jin Multi-storied Courtyard (Orientation - Area) consectetur adipiscing elit, Annotation:
Qinghai Nest Courtyar
sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.
Caption:
Annotation:
Aspect Ratio x Solid-Void ipsum dolor sit amet, Jin Multi-storied Courtyard (Aspect Ratio - Solid to Lorem Void Ratio) Ratio consectetur adipiscing elit,
30
sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.
Qinghai Nest Courtyard (Aspe
Caption: Aspect Ratio x Solid-Void Ratio
officer: certain measures
TYPE C-3
item type: drawing item description: plans keywords: officer: certain measures Annotation: Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.
50 NEW TOWNS AGRARIAN TYPES SET A ARRAY 02 Caption: TYPE xC-3 Orientation Area
rd (Orientation - Area)
item type: drawing item description: plans keywords: officer: certain measures Annotation:
Lorem ipsum dolor sit amet, Yunnan Three-sided Skywell (Orientation - Area) consectetur adipiscing elit,
sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.
Annotation: ect Ratio - Solid to Void Ratio) Lorem ipsum dolor sit amet,
consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.
Caption: Aspect Ratio x Solid-Void Ratio
Annotation: Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.
Yunnan Three-sided Skywell (Aspect Ratio - Solid to Void Ratio)
31
Cadavre Exquis: Suturing Buildings Using Digital Techniques (2020, GSD Thesis Project) In this era of new machine age, computational techniques are rapidliy expanding its territory in design process of architecture, questioning the boundary of agencies of human designers. Under this context, this thesis presents a design process consists of a series of computational techniques that generates volumetirc cadavre exquis. with the examination of inherent visual and spatial implications of each technique, this thesis seeks a reciprocal relationship between human and machine that resist the homogenizing force inherent to the computational techniques. Thesis Advisor: Andrew Witt
32
1
1
1
2
2
3
Cadavre Exquis Process
A. Breton and Artists, “Cadavre Exquis” (1928)
A. Breton and Artists, “Cadavre Exquis” (1938)
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John Soane, “Bank of England Building” (1790 - 1827)
OMA, “Dutch Parliament Proposal” (1978)
Zaha Hadid Architects, “Antwerp’s Port Authority Extension (2016)
OMA, “Whitney Museum Extension” (2001)
Cadavre Exquis in Architecture
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Collage Material
Massing
Circulation
Facade actual building plan/section
actual building texture
Building Geometry
Volumetric Nesting
Topological Analysis
Plan/Section
3d Pattern Blending
Building Cadavre Exquis Generation Methodology
3D Model of Boston
Architectural Documents Stock Feed: City of Boston
* 3D model is obtained from Boston Planning and Development Agency * Architectural (construction) documents are obtained from Inspectional Services Department of Boston Public Record Database
35
Vector Tweening
Measures : Footprint Aspect Ratio X Area-to-Height Ratio Median Building
Largest cluster
3D Scanning & Shape Comparison
Data Clustering and Selection
Collage Material Acquisition
10 Denton Street (Roslindale)
11 Melrose Street (Bay Village)
8 Kneeland Street (Chinatown)
15 Sheafe Street (North End)
197 Friend Street (West End)
23 Bartlett Street (Charlestown)
35 Charles Street (Hyde Park)
252 Marlborough Street (Back Bay)
52 Chauncy Street (Downtown)
1175 Boylston Street (Fenway)
29 Easton Street (Allston)
35 Draper Street (Dorchester)
103 School Street (Roxbury)
63 Revere Street (Beacon Hill)
15 Sheafe Street (North End)
83 Paul Gore Street (Jamaica Plain)
86 Ormond Strret (Mattapan)
111 Woodard Street (West Roxbury)
105 West Concord Street (South End)
15 Sheafe Street (North End)
259 Fanueil Street (Brighton)
195 Heath Street (Mission Hill)
239 Princeton Street (East Boston)
Acquired Collage Materials
36
Initial Massing: 3D Nesting Algorithm
Nesting Iterations
Initial Massing Arrangement
Initial Massing before Circulation Configuration
37
Circulation Configuration: Connectivity Analysis
Extended Cores Existing Cores Existing Internal Vertical Circulation Extended Internal Vertical Circulation Added Exterior Circulation
Configured Circulations
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Facade 3D Blending Method
Blended Facade (North Elevation)
39
40
South El
levation
41
Original Buildings
Matching Blended Facade
Pattern Recognition
Pattern Tweening
Planmaking Through Pa
Plan Pers
42
Nesting Result
Content-Aware fill
Manual Blending
Vector Tweening
Figure/Ground
Poche
Figure/Ground
Poche
Figure/Ground
Poche
Poche
Figure/Ground
Poche
Figure/Ground
Poche
Figure/Ground
Poche
Poche
attern Blending Methods
spectives
43
44
Plan Pers
spectives
45
46
Pattern Transit
Section O
tion in Section
Oblique
47
Repurposing Kagawa Prefectural Gymnasium for Setouchi Art Triennale Archive (2019) Setouchi art triennale is one of the most significant events in Kagawa prefecture. The art triennale is distinguished from other art festivals around the world, as it takes place on the islands in the area and exhibits numerous experiential art projects. However, these special features of the triennale pose difficulty in archiving the works because of their sizes and tight relationship with the original site. Partly due to this reason, the trajectories of the past triennales have not been visibly and even further, tangibly accessible. To preserve valuable memories of triennale, this project proposes to repurpose Kagawa prefectural gymnasium into a dedicated archive for Setouchi art triennale. Taking advantage of the iconic presence of the gym, it aims to create a symbol that signifies the new identity of the prefecture. Without intervening with the existing structure, the project removes the existing rectilinear walls and inserts new infill whose forms resemble the profile of the islands participating in the triennale. On the site, the profiles of islands that may participate in triennale in future form a pavilion. The curvy paths, not straight corridors, formed between the volumes create the experience of freely flowing around as if people meander around the islands during the actual triennale. * Architecture Design Studio Project at Harvard Graduate School of Design Instrcuctor: Toshiko Mori
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Current - Courtesy of Take, licensed under CC BY-NC-ND 2.0, Link
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Proposed - Outdoor Pavilion Rendering (Ground Floor)
50
Program
Sub Category
Requirement
Size
Archive Exhibition
Photo Exhibition
Flat Wall
500 m2
Video Exhibition
Theater/Seatings
Document Exhibition
Tables
Seats 500 X 2 250 m2
Lobby
Triennale Archive
Research
Service
450 m2
Film Archive
Shelves
Controlled Light
100 m2
Document/Photo Archive
Shelves
Controlled Light
125 m2
Document Production
Shelves, Desks
100 m2
Film Editing
Facility, Controlled Light
120 m2
Archive Organization
Desks
85 m2
Reading Room
Desks, Shelves
110 m2
Ticketing
50 m2
Cafe
100 m2
Docent Office
120 m2
Resting Area
80 m2
Loading Zone/Dock
100 m2
Receving
50 m2
Bathrooms
25 m2 X 6
Program Specification
Entrance
Lobby
Ticketing
Loading
Receiving
Film Editing
Archive Organization
1F Docent’s Office
Bathroom
EV
EV
2F
3F
Stair Ramp
Photo Archive
EV Bathroom
Cafe
Resting Area
Document Exhibition
Photo Exhibition
Theater
Bathroom
Program Topology
51
Film Archive
Document Archive
Document Production
Reading Room
Concave Hull
Filleting Corner
Filleting Corner
AA’
Actual Island Profile
2nd Floor Plan Diagram
3rd Floor Plan Diagram
BB’
Ground Floor Plan Diagram
Material
Program
Area
Opaque
Photo Exhibition
500 m2
Opaque
Document Exhibition
250 m2
Opaque
Document/Photo Archive
125 m2
Opaque
Film Editing
120 m2
Translucent
Docent Office
120 m2
Naoshima
Translucent
Reading Room
110 m2
Honjima
Film Archive
100 m2
Document Production
100 m
Cafe
100 m2
Opaque Translucent Open Translucent
Island
CC’
Awashima
85 m2
Transparent
Resting Area
80 m
Transparent
Ticketing
50 m2
Bathrooms
25 m2
2
Mapping Island Profiles to Space Profiles and Materials
52
Megijima Takamijima Ogijima Oshima Inujima Ibukijima Shamijima
DD’
Teshima
2
Archive Organization
Opaque
Shodoshima
* /
+
.
F11
F8
0
9 6 5
3 2 Enter
L K
J H
G
P
O
I
U
Y
T F
D S
9 8
7 6
5 R
E
W A
F7
F5
F4 4
3 2 Q Lock
, M
N
Alt
B V
C X
Ground Floor Plan EE’
F2
1Cap
8 7
F12
F10 F9
F6
F3 F1 Esc
53
EE’
Second Floor Plan
54
EE’
Third Floor Plan
55
Section AA’
56
Secti
ion CC’
Section BB’
57
58
59
Exhibition Hall Entrance (3rd Floor)