between
SPACE& PEOPLE
EZRI KWEK JUN YI
PORTFOLIO
Content Page
Introduction
3-9
The Park
11-45
The MRT
46-89
The MRT (part 2)
90-105
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4
5
Sense of materiality & empathy over superficial imagery Connecting to tacit wisdom of the body insteady of being visually & conceptually dominated
Concept peripheral perception
Space - People ( Main reading : The Eyes of the Skin - J.Pallasma )
‘ the imbalance in our sensory system ‘
forceful emotion engagement
Merleau Ponty - My perception is not a sum of visual, tactile and audible givens. I perceive in a total way with my whole being.
emotions & associations to space aura, entices & emancipates perception & thoughts From my readings on The Eyes of the Skin by Juhani Pallasma, I began to question the thought of how space could create an experiental medium to trigger the thoughts and imagination of people.
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https://www.pinterest.com/pin/474918723176539188/
‘ opportunities for quality spaces within the mundane ’
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a
journey
of
triggering
one
imagination
and
consciousness,
core idea of concept story 8
breaking
free
from
the
mundanity
9
of
spatial
experience
10
Looking into the mundane, I chose a typical local HDB neighbourhood to work with. Setting off a boundary of the site to research and look into the context within a regular local community. Understanding and re-looking into the area. To identify and show how the mundanity has taken away the opportunity for quality spatial experience between space and people.
Tampines East
SIT E
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EVERYDAYNESS
Looking into the everyday of transitional spaces within the community, spaces are often repetitive. While there are things and spaces that are unique to the community, the state of it is often run-down and old. These transitional spaces depicts the liveliness of the space, it looks boring and uninteresting to residents there. The mundanity of their transitional spaces then becomes a stigma to how they perceive the space despite efforts of greeneries, textures and the touch of locality.
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MUNDANITY
Within the transitional spaces in the community, hints of inhabitations can be found. Seatings, platforms, and many others are located around the community but the usage of it is low. Because people perceive those spaces as more of a passing through area than a area of inhabitation. Despite its effort to allow comfort for the residents, the mundanity of the area overwhelms its function. The pictures shows the space as inhabitive, but why does it look dead and unused.
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Site Analysis In understanding the everydayness and mundanity of the site, I looked at the site context of area. I wanted to identify things of importance to the community, and the transition of the residents everyday life within that area as well. This helped me spot different travelling patterns and gathering areas that are mostly used. Observation What I found out was that people in that area mainly travel back and forth from different areas to the public transport. And despite the conventional and obvious walkways, the people tend to have unconventional routes to their destination. Mainly, the fastest and convenient way, possibly sheltered areas as well. Conclusion While these unconventional routes creates convenience for them, it takes away the essences of the space they are passing through. Places like parks, benches, void decks, and grass patches are often merely treated as a passing-by place. Due to the mundanity and everydayness of the area, these spaces are now seen without any spatial quality to it. Even within the MRT.
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Overview
Carparks
Parks
Public Transport
Residential
Most frequented
Schools
Main walkways
Unconventional walkways
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UNDERSTANDING
https://land8.com/pocket-parks-as-urban-acupuncture/
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THE
MUNDANE Urban Acupuncture The intention of using urban acupuncture to pin point areas within the community that would benefit from having a design to it. Mainly using the site analysis to identify certain areas that would be best beneficial and effective to design and treat on. As only within the mundane that new-ness could be introduced, urban acupuncture relies more on specific treatment than an entirety of design.
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project 1
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project 1
PARK From my site analysis and understanding of the urban acupuncture, I identified the best possible location to begin my first project. As the community transitions revolves around getting to the MRT, I chose the most frequented and unconventional route as my site for project 1, the park. This park has main concern is, as a inhabitative space, there is no inhabitation. The space is then mainly used for residents to cut across to get to the MRT. I identified this opportunity to recreate and break free from the mundanity of the space through its transition and inhabitation.
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Immersive Installation Ryoji Ikeda - Code-Verse & Micro Macro (Identity, Experiential) ‘The Walk is an elevated walkway above the grass, helping humans realize the importance of a small plant like grass, and pay attention to trivial details around them that are usually neglected. ’ I feel that the initiation of introducing a ‘ play ‘ transition brings life and curiousity to the environment. The effect is clear on people walking the pathway moving to the installation.
https://www.archdaily.com/953379/the-walk-bangkok-project-studio
Light / Play Installation Musical Seesaws - Place Des Festivals (Sound, Light, Entertainment) Thirty giant seesaws and a series of video-projections on surrounding building facades, all with accompanying music, transform the Place des Festivals into an “illuminated playground.” I feel that the contrast and light play creates a unique environment that stands out from the mundane on a regular walkway.
https://www.archdaily.com/778680/impulse-installation-turns-montreal-into-a-musical-playground/566b26efe58ece9c1a0
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Transitional Installation Casa do Quarteiro - Neighbourhood (Sound, Light, Entertainment) Reclaiming a physical space for convivial and collaborative use. In this transitional urban walkway, the intervention seek to introduce a design that could see inhabitation there. Introducing frameworks that provides seating along the walkway, it seems like an extention of the existing rundown site while creating new-ness to the spatial experience.
https://divisare.com/projects/332350-orizzontale-rui-soares-casa-do-quarteirao
Inhabitation Installation Zighizaghi garden - Favara, Italy (Communal, Rest, Inhabitation) A multi-sensory garden made of two levels, a horizontal level, the hexagonal floor and seating area, and a vertical level, the lighting and sound systems. By introducing a new platform that could be use as seating gives variety to the space. Contrasting materials and consistent forms give the space uniqueness.
https://www.contemporist.com/a-multi-sensorial-urban-garden-has-sprouted-up-in-italy/
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Micro Site Analysis Upon choosing my site, I decided to do a micro site analysis of the area. This was to identify what is unique to the space, while understanding forms, shapes and context of the existing site. By sketching over pictures I took from the site, I outlined things that were consistent to the park. Physical forms like contours, elevation, and canopies can all be seen through the photos. These distinct features are true to the site and allows a platform for me to furhter exaggerate on what is there to break free from the mundanity of the space. What intrigue me the most is materiality. The very clear cut of materials between 2 areas/objects are very define. While this park is filled with trees, the trees also creates a unique looks to the space from its shadows, adding another layer of texture-like material to the space. In order to break free from the mundanity of the everyday and of this site, my intention is to exaggerate the existing rather than creating something entirely new. Making use of what’s there to further push the site out of its comfort zone.
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1st mapping
2nd mapping
3rd mapping
4th mapping
5th mapping
6th mapping
7th mapping
Combined mapping
Tree mapping
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Final Mapping
Descriptive Geometry Using the methodology of descriptive geometry, the aim is the exaggerate the existing site through a unconventional method. Extending contour and tangent lines of the site, overlapping, and creating opportunities of exaggerating what is mundane to the site.
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Original mapping
1st iteration
2nd iteration
3rd iteration
1st combined iteration
2nd combined iteration
3rd combined iteration
Fine tuning
Tree mapping
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Final Mapping
Transition Descriptive Geometry The iterations looks to leverage off the geometries to create a transition experience through the park. Mainly focusing on the main paths that people use to transit through the park. While exaggerating the existing, it looks to coexist as well.
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Original mapping
1st iteration
2nd iteration
3rd iteration
4th iteration
5th iteration
6th iteration
combined iteration
Fine tuning
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Final Mapping
Transition Descriptive Geometry The iterations looks to leverage off the geometries to create a transition experience through the park. Mainly focusing on the main paths that people use to transit through the park. While exaggerating the existing, it looks to coexist as well.
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Final Descriptive Geometry The final geometry overlays everything, then extracting it into 3D forms. This also helps with seeing the relation between the transition and inhabitations. From here, I decided to look into some case studies before ideating to be further inspired. Ensuring my translation of ideation would be the optimal experience I want to create.
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CITY THREAD Precedent Study This project looks to recreate a transitional space into a inhabitative space. The design is simple yet examplary of creating the flow for transition, highlighting spaces for inhabitation. Using abstract forms and graphics to define spaces, leaving room for intepretation of how it could be used.
https://www.archdaily.com/910948/city-thread-sports/5c5c555e284dd18a1b00009a-city-thread-sports-axo?next_project=no
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Ideation & Translation The idea revolve around a canopy design which moderate light and shadow, recreating the experience of transition within the mundane. Inspired by the existing site context and texture. The ideation revolves around the concept of contour, height, gap, depth and form to create a unique light and shadow experience. The possibility of using the ideas but not over doing it is the challenge. Height - Conceptually using the trees around the site to work with, the play with height then blends in with the existing while the design stands out. Contour - The contours works with the site context as seen. Elements of contours and curves can be seen throughout the site. Giving an opportunity to blend in while standing out as well. Gap & Depth - The distance between gaps and depths will greatly affect the way shadow and light are casted into the area. The experience create should be random like leaves but not overwhelming, finding balance between the two. This application will be used for the transitional experience, creating a canopy that visually guides users through the park. While the canopy is to break the mundanity of the space, the idea is to not overdoing it which ends up overwhelming the existing space. Creating a new but familiar experience.
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mapping
randomize size design
elevated transitional form
repetitive size design (bigger)
linear design
repetitive size design (smaller)
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MAT ERIAL ANALYSIS
Precedent Study This project was an installation in the forest space by Oiwa Shrine, a historical place of worship. The design consist of super-thin films that hangs between the trees. The idea revolves around it swaying and breathing with the space. Capturing the essense and time that flows there.
MIRAGE IN T HE FOREST
studio akane
http://akanemoriyama.com/works/16-4-mirage-in-the-forest.html
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MAT ERIAL T EST ING
depth (3 levels)
removing box-frame
translucency, color, materiality
deepen shadow effect
frame, connecting
possibility for night light
Originally, the idea was cubes forms to justify depth, gap, and regularity that I was trying to create. However inspired by the precedent study on ‘Mirage in the forest’, I began looking at the possibility to introduce a new form of materiality and texture to the canopy design. Also going into detail of how the design would function and look. While testing the materials, I tried to ideate and play with the way each design connects. And by removing the frame could remove the structure-like form to the design. Looking into how night lighting could be introduced. Maybe adding different colors and shade that were inspired from the colors of trees leaves.
After the testings, I decided to go with a porous fabric, as it looks light to the eyes, while being able to cast shadow effectively. Also, the light-ness allows it to sway and mimic the trees, similar to the precedent studies which have a very calming and natural experience to it. While the form and structure of the canopy already stands out from the existing, the choice of material helps blend in a little rather than overwhelm the existing. Overall, I will be using a porous material while keeping the color to a single tone. As I feel multiple colors of a artificial canopy would be very distracting.
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Day/Normal Condition
Night/Light Condition
In this collage, I tested the materiality on the form of the canopy and then adding it to the site context. Visually seeing how the canopy would look like overall within the site. Overall, I believe the design works well towards the intention of breaking the mundanity by exaggerating the existing, rather than disrupting it.
I also tested the possiblity of introducing lighting design to the canopy. In the context where there is no sunlight, could artificial light create a different ambience through the day or night? From this test, I was pleasantly surprised with the outcome as before, it broke away from the mundanity but not disrupting the existing.
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IDEAT ION FOR INHABITAT ION
As the residents tend to use this park as merely a transition space through the community to the public transports, the park loses its purpose of having inhabitative spaces. It is a misopportunity for quality spaces even if treated as a transitional space. What I look to design for this space is similar to how ‘City Thread’ treated their forms to create unspoken spaces for people to interprete and use.
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1 - Communal sharing
2 - Movie Night
3 - Platforms
4. Corner seats
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A SNEAK PEAK The design intention of breaking the mundanity, starts from the very point where people transit to and fro. The route towards the MRT station and bus stop. This shows a sneak preview of the inhabitation within the park, while the canopy bleeds into the shelter of the walkway. Intruguing passerbys and residents to be curious as the canopy visually leads the towards the park. There, shadows casted by the canopy and trees casts unique texture and shapes onto the surrounding, depending on the sun direction throughout the day.
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INHABITAT ION The reinvented inhabitations revitalizes the purpose of having inhabitative spaces within parks. As the canopy envelopes the park, the inhabitation seamlessly alights itself to the site and canopy. Having multi-purpose inhabitations also allow more forms of users to utilize the space. While the design also leaves room for interpretation of how the space could be use, people won’t have to be fixate on a certain way to use the space. Giving them more freedom and choice within the area to inhabitate.
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INHABITAT ION As the canopy design moderates light and shadow within the space, blending in with the site context, it recreates the experience of inhabitation and transition that people often use. The texture and contrast each shadow cast gives is unique and changing according to the time of the day. The enveloping shape of the canopy also embraces the transitional paths that people use so often to get across the park which changes their view and experience of their transition. It not only visually guides people through the park but almost physically as well.
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project 2
MRT As a continuity of part 1, I decided to look into the transition within the MRT (mass rapid transit) train station. The site studies shows from the community, most are going towards the MRT. This makes me look into the mundanity of the train station. Similar to neighbourhoods, train stations have a standardize design to it. Then replicating it through the regular neighbourhoods. In all of Singapore, there’s a ratio of 1 out of 20 stations that are uniquely designed. Mainly in the central areas of Singapore as well. Is there a negligence towards the MRT spatial experience in the many other train stations?
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Site Analysis Through my site analysis, the three things I noticed was the mundanity of the space, routine and pace. Space The space was designed to get people in and out of the MRT station. There wasn’t much inhabitation or lingering. The pathways were clearly either leading to the MRT or to the exits. This transitional spaces are then just a period where people walk through to get out. Routine Routine-like behaviors can be seen throughout the MRT. Be it standing on the left of the escalator, waiting at the gantry, or waiting for the MRT. These routines became the norms of how to use MRT spaces. While it’s untold, one become influenced that these norms are how it’s supposed to be. Pace The most important factor in the transition of the MRT station is pace. Not including peak hours, some people prefer to go fast, some people prefer to go slow. While others follow the flow of pace. There is a subconscious influence of how pacing is set. When there’s a crowd moving fast, you subconsciously move faster, not blocking others or the flow of space. While it’s slow, you know that there’s no rush.
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Commuters
wants
to
shut themselves out
during
such
transitions. Being
alone
Time their
amidst
faceless crowd.
the
away
from
thoughts,
disconnecting
from
reality. 51
https://www.flickr.com/photos/jason_weemin/2948172761
Olafur Eliasson - Reality Projector ‘Eliasson has conceived of a seemingly simple, yet complex installation that uses projected light and the existing architecture of the space to create a dynamic shadow play.’ - Reality Projector. These shadows created by projected light creates a artificial graphic wall that moves, it intrigues passerbys to stop and look at such projection. The contrast of the space darkness and composition enhance that effect of immersiveness.
https://www.artrabbit.com/events/olafur-eliasson-reality-projector
Olafur Eliasson - Room for One Color Featured on Netflix series, Abstract: The Art of design features Olafur Eliasson. Monochromatic light where used to create a ‘room for one color’, but when the bulb is turned on, other colors began to become visible. Playing with how people perceive space, using their primary sense of sight to affect how one see the space. This helped me understand how I could use different elements to create a immersive and unique transition space. 52 netflix/abstract:the art of design/12:13
Ideating Phase 1 In line with my concept and research, I decided to go into ideating phase with two main design strategy. Light/shadow and spatial awareness/configurations. Light/Shadow The study of light and shadow is inspired by the precedent study from olafur elliason and my strategy from project 1. I realize a good method of creating a unique experience would be from the use of light and shadow. With what I did for project 1 and new insights on how play around with light, I wanted to research on how people would react to certain lighting and shadow effects. Spatial awareness/configurations As people in the MRT wants to shut themselves out, I wanted to investigate how much spatial changes I could do for the immersive experience within the space, while not distracting them. Understanding spatial configuration of how people react will help me push my design further into creating the atmosphere and spatial quality needed. Combining research My plan is to use my research on both above, combining them to see what kind of design I could translate into a transitional space. Doing out iterations from my ideations, then picking out the best fit for my concept intentions.
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Primary exploration (light & shadow)
This study will be on people’s reaction to different condition of lighting, understanding their reaction and movement. How light and shadow forms affect the perception of a space. A series of sketch that shows that understanding of human to space.
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This research method was inspired by my study on The Manhattan Transcript Bernard Tschumi. My translation was to abstract out reaction and the periphoral perspective of a person towards different lighting condition.
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Primary exploration (spatial awareness & configuration) medium
near
Moving into my exploration phase, this study will be on how spatial configuration affects a person’s perception and awareness of space. A series of sketch that shows that understanding of human to space. far
open
blocked
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In a transitional space, I wanted to see the relation of people’s reaction to width, height, depth, and size of the space. How people would transit between these different transitional points.
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Further exploration between spatial configuration and light... ceiling x light / shadow
From my primary explorations, I then wanted to merge it to see the light/shadow effect from the different configurations. Hence, I did out several iterations of design that curates different lighting, shadow and perspective to a space. I did 3 iterations that varies from ceiling to walls to floors, deciding that ceiling would be the best translation for my concept as it does not overwhelm the space. It also ties in line with my design strategy for project 1. 58
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Using vertical, horizontal, voids and planes for this research... floor x light / shadow
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Identifying elements from the light and shadow forms that could be translated for transition... wall x light / shadow
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Summary of Ideating Phase 1 In this ideation phase, it was focused on underrstanding how people would react under the different condition I was researching. However, my project started leaning towards making the commuters being immerse into shutting themselves out rather than getting their attention. With that said, the research and ideation still helps with understanding how much I could do without overdoing it. As well as the kind of spatial configuration and lighting that would be needed. While not everything I did will be used, it would be served as an experiment of what did not work. Moving on to Ideation Phase 2 I decided to then research on how immersive interiors are created. What kind of atmosphere, condition, and lighting would make a space immersive. How could I leverage off the way people use the MRT transitional spaces to create a distinct experience through the MRT. Enabling one to lose themselves in the short transition.
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Immersive Installations Ryoji Ikeda - Code-Verse & Micro Macro The art installation by Ryoji Ikeda often feels like something outside of normal phenomenological experience, with the flickering graphics, black and white space, and sound. His art installation often feels like you are holding your breath while looking at it, diving and looking into something that is unknown. It creates an immersive experience and captivating sight with the huge contrast and composition through the graphic and interior.
https://www.grace.eu/work/ryoji-ikeda-code-verse-3/
https://www.cyclicdefrost.com/2016/05/watch-ryoji-ikedas-micro-macro/
Tamschick - Time Macine (2014) This installation was to immerse the viewers into a 15 minute story of the past. Bringing in a certain narrative to the graphic visuals which defers from Ryoji Ikeda installation. These graphics having a narrative to it helps the viewers immerse themselves in a different way. Whereby having to look and understand what the story is about. From these 2 casestudy, is there a way to narrate the story of the everyday mundane and pace?
https://www.tamschick.com/en/projects/time-machine/
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Using
darkness contrast
to create
and
composition
Articulating the
within
the
space.
narrative pace of
to create an
immersive experience. 67
time ngs i l e e f nt of erime p x e ve reacti
ons iterati
trokes int - s a p ium
med
pped,
to time s
ed ickene u q e tim wed, me slo
ti
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time in site
This exploration was to identify how feelings of ‘time’ could be manifested visually. Manifesting graphically how pace would be created through the use of paint. Inspired by the precedent studies, I believed using a graphic wall would be impactful into creating the atmosphere that I intended. The choice of medium allows me to keep things conceptual yet able to test the darkness and contrast. Similarly to the pace of the commuters within the MRT, I identifying various visuals of how time would be manifested when time is stopped, slowed and quickened.
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Graphic on walls Using paint as my medium as well, I tried to paint a section view of how I would perceive the MRT. With the hectic-ness portrayed, and the essense of shadows and traces left behind due to the pace of the place. I saw this experiment rather abstract and artistic of a representation of pace. However, the static image doesn’t allow me to feel the pace and speed compared to if it was moving. Is it possible then to create graphics that moves, that speeds up and slows down according to the pace of the time/place.
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Graphic on floors Inspired by Ryoji Ikeda’s Micro Macro installation, this experiment was a take on the graphics of pace from a plan view. I wanted to see the dynamics and spread of pace are at, when people lean towards walking on the sides or a particular side. This abstraction of pace shows the density of crowd and the shades represents the traffic. If the graphics were screened on the floor, what kind of change would it bring the the spatial quality? How would people react to something indifferent yet unique?
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Ideation for graphics From here I wanted to do a series of painting for my installative graphic walls. Further testing pace in terms of intervals of the graphics, timing, and speed of the graphics would greatly change the perspective of the space. The upcoming iterations would also verify if static graphics or moving graphics would create a greater influence on a immersive environment. Would it be shutters of static graphics that moves? Or seamless graphics moving?
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Entrance Ideation
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Entrance Ideation My first ideation process was to design for the entrances. As a transitional change from the ‘outside’ to the ‘inside’ I was looking to create a transitional change in atmosphere. As though entering an ‘abyss’, I wanted that change to be drastic. I was then contemplating regarding a seamless transition or a drastic change. I ended up choosing with the drastical change as I feel its impact in breaking free from the mundanity is more impactful. Visually it also has a strong impact of entering an immerse space. To create that change, I carved the ceiling to allow sunlight to cast a shadow that naturally creates that drastic change. To create that immersive transition, I chose the graphic walls to be on the sides of the escalators. As though while going down, they are transiting into a completely different realm. The distinct change in contrast and composition of the space allows commuters to experience an impactful spatial quality of change.
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Walkway Ideation In this explorations of iterations, I played around with the use of contrast, darkness, composition and the graphics. With the initial exploration on lighting and spatial configuration to help create a believable lighting environment and add to the hints of contrast. I believe for an immersive atmosphere, the darkness has to be more than light. Hence, most of the ideation have a ratio of 65% darkness to 35% light. With that, I went to sketch a series of possible design, focusing on creating an immersive experience within a transitional walkway. While other’s seem promising, some did not. From here, I will take points from this and move on into designing the site. Similar to urban acupuncture, my next process is mapping out the areas.
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Mapping With the methodology of urban acupuncture, I mapped out the treatment needed for the transitional spaces within the MRT. (part 2) For most parts, the idea is similar, the graphics would be on the wall while the ceiling creates minimal lighting. The reason for this was keeping to the concept of not over-doing the experience to become overwhelming. However, on certain transitional areas that connects multiple routes, I decided to tweak it up to do the graphic on the floor. Visually it give a sense of break to the flow for the decision to go different routes.
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Project 2 aims to reinvent the transitional spaces within the MRT. Breaking the mundanity of the space but focusing on creating an immersive experience that commuters could further immerse themselves in. The intention of this experience not only succeeds in creating an immersive transition but breaking free from the mundanity of the everyday transition within the MRT.
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Entrance A transitional change from the ‘outside’ to the ‘inside’, to create a transitional change in atmosphere. As though entering an ‘abyss’, commuters enter a realm that shuts themselves out of ‘the world’. More than just a feeling, the spatial quality now provides that experience of being able to do so.
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Transition While the graphics visually guides commuters through the experience, the hints of ceiling light designs adds that extra quality to the transition. Do people enjoy walking near the middle where it’s dark and open? Or do people rather walk near the graphic walls where its well lit and seeing their shadows reflected onto the screens? While both creates that immersive experience, it also creates two completely different feeling to it.
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The space was designed to get people in and out of the MRT station. There wasn’t much inhabitation or lingering. The pathways were clearly either leading to the MRT or to the exits. This transitional spaces are then just a period where people walk through to get out. Routine-like behaviors can be seen throughout the MRT. Be it standing on the left of the escalator, waiting at the gantry, or waiting for the MRT. These routines became the norms of how to use MRT spaces. While it’s untold, one become influence. Routine-like behaviors can be seen throughout the MRT. Be it standing on the left of the escalator, waiting at the gantry, or waiting for the MRT. These routines became the norms of how to use MRT spaces. While it’s untold, one become influence
Transition In this connected transition, instead of the walls, the floor becomes the graphic. It creates a visual sense of break to the flow for the decision to go different routes. A change in experience of the transition, change in dynamics. The materiality of the floor would also be slightly glossy to reflect light and shadows to lit the interior more. While it also gives a sense of additional depth to the place instead of it being pitch black.
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The space was designed to get people in and out of the MRT station. There wasn’t much inhabitation or lingering. The pathways were clearly either leading to the MRT or to the exits. This transitional spaces are then just a period where people walk through to get out. Routine-like behaviors can be seen throughout the MRT. Be it standing on the left of the escalator, waiting at the gantry, or waiting for the MRT. These routines became the norms of how to use MRT spaces. While it’s untold, one become influence. Routine-like behaviors can be seen throughout the MRT. Be it standing on the left of the escalator, waiting at the gantry, or waiting for the MRT. These routines became the norms of how to use MRT spaces. While it’s untold, one become influence
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Transition Right before entering into the gantry and platform of the MRT, the entrance graphics serves as a point of destination. A point of direction and a transitional change. This allow a change into a ‘static’ transition at the platform. (project 3)
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project 3
MRT As a continuity of project 2, this project aims to tackle what I would call a ‘static transition’. While transiting, commuters reach the platform that is standstill for five minutes of waiting. The concept remains the same of creating an immersive experience where commuters can shut themselves out. But the difference would be between a ‘moving transition’ and a ‘waiting transition’. As project 3 is the platform of the MRT, what would be best to create such an experience in the moment of entering the space? How would a static environment capture the essense of an immersive experience?
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Observation Base on my site study and analysis in project 2, people tend to have certain behaviors within the MRT. That could be said when at the platform as well. There are people who stands and wait by the door, while people who are scavenging for the little seat they have in the MRT to rest. Some prefer going to the corners or leaning against the wall while others dont really mind just standing in the middle. There I decided to split my zoning into 2, mainly a zone nearer to the doors and the other towards the middle. I decided not to do more because I did not want to have definitive spaces. These commuters chose those specific way of waiting because that’s their way of shutting themselves out. I rather leave an open ended of how a person had to use the space to immerse themselves.
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Olafur Eliasson - The Weather Project The art installation by Ryoji Ikeda recreated the sun and the sky to occupy the Turbine Hall. The artificial ‘sun’ created a mood-altering atmospherics and unusual appeal to the space. The hierarchy of the light overwhelms the users as it glares upon them. While people cannot help but look towards it in awe. For the train station platform, I wanted the immersive experience to be focal and large to the space.
https://publicdelivery.org/olafur-eliasson-the-weather-project/
SANAA - Teshima Art Museum With the use of openings, it brings in nature. Natural lighting, heat, ambience, and a view to the exterior. The interior seem as though its shaping how the outside looks, while the sunlight is shaping the light source and shadow in the interior. The simplicity of a simple cut out of the ceiling brings so much more to the interior. While the materiality provides a contrast of how concrete is always heavy yet it seems so light here.
https://www.azuremagazine.com/events/sanaa-the-architecture-of-kazuyo-sejima-and-ryue-nishizawa/
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Sketch
ideation
of
bringing
in
skylight.
The contrast and composition of darkness running through
The graphic creates an immersive static immerse experience
With
the
concept
95
of
project
2
Ideation I decided to go with the rounded shape for the ceiling opening as it has a better effect as a spotlight. Something regular visual impact on the space wouldn’t be as strong. This main ideation creates a ‘grand’ gesture upon entering the MRT platform. Where the immersiveness of the space is greatly enhance with the surrounding still covered with the same concept of darkness, contrast, and composition. But rather than something transitory in project 2, project 3 aims to look at the experience of a ‘static’ transition.
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WOHA - Bras basah MRT station A very deep station where visual connectivity is designed to the exterior. Using water covered glass skylight, from the exterior it just looks like a reflection pool. But from the interior, it creates an immense skylight. This case study shows the the possibility of my idea going through as it is a localize project that is built. With that, it gives me some ideas of how the exterior and interior could be better connected.
h t t p s : / / w w w. a rc h d a i l y. c o m / 4 0 8 02 / b r a s - b a s a h - r a p i d - t r a n s i t - s t a t i o n woha/5011ea9828ba0d5f4c000416 -bras-basah-rapid-transit-station-wohaphoto?next_project=no
Bouroullec Brothers - Vitra Campus A ring-like seat that runs around a tree, where the tree is the hierarchy point and the seat where people meet around it. Creating something pragmatic and simple of a seat but somehow a poetic gesture. Similarly to my project, I was thinking of how I could reinvent the seatings within the MRT. And as I have the main light coming in as a beacon, could I use that to create something similar to this?
Photo: courtesy Kunsthal Aarhus : https://www.fastcompany.com/90127700/thiscircular-park-bench-is-the-most-scandinavian-thing-ever
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Ideation A smaller gesture of my initial idea was to create that highlight onto the MRT doors. Will it change the way people wait? Will it change the way people perceive of themselves entering into the train itself? As another transitonal change, as though entering into a door thats highlighted. A series of sketch as I discover the best way to curate the experience of immersiveness.
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Final Ideation For project 3, my intention is similar to project 2 as a continuity of concept. However, the approach of the transition changed from ‘moving’ to ‘static’. The MRT platform is on a static point and is a waiting space, but people are still in the midst of ‘transiting’. In wanted to design that immersive experience of allowing commuters to shut themselves out, I chose to go with something grand. As though upon entering the space, they are surrounded by visual tells. On the grand scale and gesture, not only the initial graphic walls, but also the natural light that enters into the space that envelopes the interior. While on the smaller scale within the space, the doors and seats creates that immersive experience as well. As a continuity of project 2, to show the difference of immersion between the two type of transition.
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Section This section view shows the placement of lights, composition and overall ambience of the space. How each area is articulated with light and darkness. The placement of seatings are also align to the door lightings on the sides.
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Visually struck on the space upon entering through the gantry to the platform.
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The overview of the entire platform, as people inhabit the space.
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