PORTFOLIO
Media Art
2015 - 2018 Selected work
1
Cover image Part of audio visual performance "Fang²" 02
CONTENTS GRADUATION PROJECT 05 Undefined Senses-Interdisciplinary Urban Action (2018)
INTERACTIVE INSTALLATIONS 15 With the Light (2017) Connecting the Dots (2016) Plaster Face (2016-17) Touch (2015)
PERFORMANCE 29 Diving Project-- Where I Am and Where I’m Not (2016-17)
AUDIO VISUAL PERFORMANCE 33 Fang² (2018)
INTERNSHIP 37 Joker Xue Skyscraper World Tour 2018
PHOTOGRAPH 43
03
04
GRADUATION PROJECT
05
Undefined Senses
-Interdisciplinary Urban Action
“Undefined Senses” is an action-oriented project that leads participants to roam between the city. Planned by 43 members of our class. We believe that people’s recognition of a city can form a consciousness. It forges a balanced impression of the city, Taipei. So we decided to make the audience log out of their status temporarily and examine the identity toward their daily life all over again in a new status.
06
This action involves 12 participants per play. By the intervention of messages, sounds, videos and other forms of new media, the audience will be separated from their normal status and then re-enter the city, viewing the rules and themselves in the city. The audience will experience an about 120-minute action, passing through or staying in different areas of the city. From the varied design of each act, the audience will explore the border between one’s self and others in an abnormal but real condition.
Location Duration Time Session
| Huashan1914+ Creative Park, Taipei, Taiwan | 2018/05/05 - 05/28 | 14:30 - 16:30〠18:30 - 21:30 | two play per day, 36 plays in sum (Tuesday & Wednesday are in maintenance)
Participants per play| 12 people
07
This is the map displayed on the mobile phone in the first part. The dots reveal where participants can hear different sounds.
The Five Segments in Undefined Senses The 1st Part
Participants will wear a set of equipment including a smartphone, a pair of headphones, and earphones (for the customer service whom we identify as Emily) from the start of the action. They start at 12 different locations and head to Huashan separately with the guidance of the GPS from the phone. The map also leads them to points of interest nearby where they can hear the performance of actors in a distinct time, which creates a vivid imagination of a parallel universe. “There is a secret bond between slowness and memory, between speed and forgetting.� (Milan Kundera) We aim to let participants find the physical feeling from walking distance, experience the unusual within familiar
08
encounters, and give them the feeling of virtual status through the process of logging out from urban life.
A participant following an instruction from Emily to look for some clue from a book in a bookstore.
The 2nd Part
Seeking the main part of the target through real-time options and instructions on the smartphone, participants will reach the next part by executing actions on the sites. Making the real space as game background, participants are separated from the screen. The border between the virtual world and reality is being confused, forming a
special sense different from daily experience. Hunting for a virtual identity himself is just like searching questions with no answers. In the process of pursuing, the imagination of the virtual world is accumulated. It will generate a shock and idea at the moment when the virtual world and reality crashes. 09
The 3rd Part
The second-floor platform represents a lookout for the city after “logging out�, as the visuals of the work create a blur between the layered spaces. We discuss the divide of perception between virtual reality with VR box to provide speed, living space, and patterns of the city. We
10
Images inside VR in part 3.
created visuals and animation on top of the actual scenery display. The vision in the device also transforms with the interaction between participants, forming an experience in blurring out the virtual world and merging it into reality.
The participants watching VR on the second-floor platform.
The 4th Part
At the beginning of the 4th part, participants and Emily reconnect and continue using VR box from the ending of the 3rd part, but this part emphasizes more on participants’ visual experience. Contents of 360 degrees video will bring participants to the city and the vision will extend beyond the body. With the features of
360 degrees video, we want to discuss the ways and boundaries of “seeing”. Instead of perceiving a “plane-like” image, participants fabricates a “space” by the experience of VR.of blurring out the virtual world and merging it into reality.
The image inside VR in part 4.
The 5th Part
The 5th part acts as an ending for the action. As participants get on our modified wheelchairs, they will experience a separated state between one’s body and mind and build an alternative system which continuously resists against the former daily life. After the visual and body impacts in part 4, participants are taken away from the original location, followed by a series of undefined
senses via the usage of scents and sounds. Such amorphous medium distorts the perceptions instantly, resulting in a redefinition of space and time. As the scents and sounds begin to fade away, identity as a “participant” becomes more indistinct and the shape of daily living is forming again gradually. 11
My Participation in Undefined Senses
The Emily's center.
In this project, I served as the vice coordinator and one of the team members of the 5th part. The main job of the vice coordinator is to arrange all meetings of the curation team and design the main character, Emily, who accompany participants through the whole project, contact participant before the action, and lead them to follow the tips to experience different parts of the project, including real time communication and texting with participants.
The center's interior design.
The wheelchair 's control box.
In the 5th part, 8 team members and I design 12 remotecontrolled wheelchairs that allow participants to watch the VR in the wheelchair while being driven by the crew. I am mainly responsible for the circuit board design and routing of the remote control wheelchair, and also the power supply system. I discussed with the team members and made a multi-layer circuit board to reduce the space and to meet various functions (radio transmission, sensor, LEDs etc.)at the same time. At first, we used CNC for cutting the circuit board for our prototype, and after several tests over months, then we sent the final circuit diagram to a company that printed circuit board. The stability of the board turns out to be 12 really great
The circuit board draft.
Participants interact with the remote controlled wheelchair.
Team leader of part 5.
Testing the wheelchair.
The radio transmission system we used is a board called nRF24L01, two pieces each connected on a different Arduino board, they can communicate over 30m outdoor. In the first design, we used 2 pieces on one wheelchair, and one for a controller, so that the wheelchair can be controlled not only by its own sensor but also by a remote controller or another wheelchair. Three modes of controlling the movement, and it’s really interesting. But after several field testing, the radio signal of the actual place we’re going to perform is too complicated, having a lot of signal interference. So we have to decline the different mode we used, and enhanced the radio signal by adding additional antennas.
13
The opening of Undefined Senses.
Organizer Co-organizer Coordinator Vice coordinator Team Members
| Department of New Media Art, graduating class of 2018 | Huashan1914+ Creative Park | Liu Ting-Chun | Fang Tsai | Chai Yun-Ling, Kang Lu, Syu Fang-Jing, Lin Nai-Jun, Wei Lien-Yen, Chang Yu-Han,
Chen Ru-Ying, Lan Wen-Lin, Tsai Yi-Pei, Yen Wen-Ching, Lin Pei-Yu, Chen Yen-Chi,
Lin Yii-Min, Lin Zhi-Yu, Lo Chia-Jou, Liu Daub, Lai He-Kai, Chang Chin-Yin, Ho Cels,
Ho Li-Mien, Wang Chun-Li, Lo Yu-Chun, Chen Bo-Ya, Chou Chia-Hui, Liu Chien-Yu,
Hou Ssu-Chi, Zheng Yu-Chih, William Daniel Openshaw, Lin Tsui-Miao, Wang Liang,
Lu Shao-Yi, Kao Yu-Yi, Kung Liang-Yu, Huang Wei, Chen Ting-Yu, Yang Shun-Wen,
Lin Yu-Liang, Lin Kun-Ping, Cheung Siu-Hei Pazu, Li Ling-Hsuan, Chen Yung-Chia.
The Service Center.
14
INTERACTIVE INSTALLATIONS
15
With the Light
Year Media
16
| 2017
Dimension | (Dimensions Variable) h:200, w:300, d:400(cm) | Projector, Light box, Kenect camera
The changes of natural light often reflect the passage of time, and one notices the existence of light through shadows.
17
With the light allows the audience to experience time and space more directly by having their silhouettes put in virtual space.
This work contains a light box that shows an image of a room accompanied by background sound and
a projection. The audience was detected by a Kinect
camera with real-time processing software when they appear in front of the lightbox.The detected contours will be merged by software onto the shadow on the wall and
create an impression that the audience is inside the room displayed in the lightbox.
18
01 | Before detection. 02 | Detecting, the image appear. 03 | After detection, and the image fade out.
The lightbox.
The content of the lightbox is a room that presents a sense of residence. Some clues are deliberately arranged in the subtleties. The balcony
outside the windows which fulls of hanging clothes, a cooking pot on
the table, and a piece of paper which indicate the contract of the rented room. In the projected image, it shows the sunlight coming through the
same clothes-hanging-balcony and laying the shadow on the wall. When
viewers walk in, their shadow will also appear in the light, and the slowly moving sunlight brings out the feeling of time lapse.
19
Connecting the Dots
Year
| 2016
Dimension | h: 263, w: 392, d: 278 (cm)
Media
20
| Projector, screen, Kinect
What kind of character “distance� plays when it comes to the relationship between people and others?
21
When I think of the different states between a person being alone or with others, it seems a person's condition
will change too. Such as the feelings towards time, or selfconfidence. Sometimes relationships affect a person's
ability, or provide comfort that the person doesn't have
when being alone. Additionally, it can also be the feeling
sense of stability, sensitivity, self-identity, or hope for the future.
It might be a complete circle when people being alone,
but when each different person joins, it may bring partial changes or stimulation which someone could hardly imagine before.
22
Presenting of the Work The work is set up in the ceiling of a corridor with people walking freely underneath it. When the person passes by, a circle will be generated on the top of the person's head. When the second person comes in, the two points are
connected with a straight line, and the number indicating the actual distance(cm) of the two people is displaying
above the line. Random moving geometry around the
Two people detected.
circle is showed, indicating the change of the state at the same time. The lines randomly connect people who step inside the area, which can allow up to 6 people at a time.
Three people detected.
Kinect's box
Year
Frame of the screen
| 2017
Exhibition | Outstanding New Media Art Award, Kuandu Museum of Fine Arts, Taiwan.
Technical support | Hsieh Yu Cheng
23
Plaster Face
24
Year Dimension Media
| 2016
| h: 70, w: 180, d: 30 (cm)
| Kinect, servo motors, ABS plastic board
25
Team
| ALIBUDAMIA
Team Member | Ho Cels
Syu Fang-Jing
Lin Zhi-Yu
Fang Tsai
Exhibitions
About ALIBUDAMIA
Including 4 student in Department of New Media Arts, our goal is to "play hard, make hard".
26
| 2016 Taipei Free Art Fair, Huashan 1914 Creative Park 2017 The 4th Annual Exhibition of New Media Department
Our inspiration came from the illusion of being watched when walking past statues, as they always have an
atmosphere of creepiness. We wanted to try this concept
that our eyes were right, and the bust is really looking at us, we then put this idea into practice using Kinect
to capture audience's head, then sending the data to Arduino, and controlling servo motors at the same time
to move the animatronic eyes, creating the illusion for the audience being “looked at�.
27
Touch
Year
Dimension | h: 30.5, w: 32, d: 64.5 (cm)
Media
Touch is about relationship and boundaries. How do we know where is the boundary between oneself and another person? What would happen when someone crosses it?
Using iPad and acrylic sheet to reflect the image toward
the silicon white hand, this work allows participants to stretch their hands inside the box. Three different types
of hand’s image being displayed at the same time, the hand from the video, the silicon hand, and the hand of the participant.
28
| 2015
| IPad, silicone, acrylic sheet, fiberboard
PERFORMANCE
29
Diving Project -Where I am and where I’m not
30
Year
| 2016
Dimension | Dimensions Variable
Media
| Projector
When I listen to the sound coming from there, consciousness exists through the text. Although that moment I was not there, I used another timeline to participate in his/her time.
31
Project Duration | (8 hours/day)
2016_11.24, 11.26, 12.01, 12.05 (10:30-18:30)
2017_04.07, 04.08, 04.10, 04.11, 04.12 (10:30-18:30)
In this project, I listened to the sound of a particular participant's instant daily life through a communication
software, and uninterruptedly typing description of various imaginations about the space, things, and mental state of that participant for 8 hours. At the same
time, the computer will continue to type the "_" symbol automatically during the whole process. When I pause typing, it will continue to calculate the time and turn out
to be a timeline in which this file and the participant’s time correspond to each other. With this constant typing,
32
I concentrate on people's lives, and experience the state when people seldom realized they are in.
It is called Diving Project, which corresponds to a habit
of using the Internet in contemporary digital life-- “Dive�
usually means (in Taiwan) that a user has frequently visited
some social media or online forum, but never(or seldom) posted a message, just like diving, not showing in front of the public, but watching. In this project, is like me diving in other's daily life without catching notice.
AUDIO VISUAL PERFORMANCE
33
Fang²
34
-Audio Visual Performance
Year Date Duration
| 2018
| 8th, December | 15 min
Location | Taiwan Contemporary Culture Lab Performer | Syu Fang-Jing
Fang Tsai
35
For the first time, my partner and I tried to provide a performance that combine sound and video. She was
responsible for the sound, I was responsible for the image, and we discussed how to make the sound and image take concerted action.
The sound she made was a kind of melody-free music, grainy and spatial. And the vision has evolved from this, giving people the feeling of constantly moving forward in a never-ending space.
36
INTERNSHIP
37
Interned at Whyixd Interactive Designing
38
- Joker Xue Skyscraper World Tour 2018
39
After graduating from university, I spent 3 months working as an intern at Whyixd Interactive Design. We were sent to Beijing to assemble a 90-set LED stage installations and traveled with the famous singer in China, Joker Xue, to various cities throughout China. Our job was to install the set and take them apart before and after every concert, the concert was usually a scale in containing above 30 thousand audiences. There was a lot of practical training throughout my internship for setting up the installations. From assembly to repair, I saw the whole process of how to complete a real large-scale installation.
Year Duration
| July-October
Location | Beijing, Shanghai, Chengdu, Shenzhen, Foshan Company | Whyixd Interactive Designing Project Manager
| Zhuang Jie-Lin
Installation Design | Yeh Wei-Cheng,
Visual Design Engineers
Liu Shi-Pan, Huang Yen-Hsiang, Kuo Chung-Fu
| Wei Zi-Jing, Xie De
| Yeh Yen-Bo,
Cheng Jen-Hsiang,
Chen Yen-Chen,
Chang Po-Hung,
Interns
40
| 2018
Chang Chao-Wen,
| Fang Tsai,
Wu Yi-Lian,
Hu Zhe-Hao
01 02 The consert. 03 04 05 Working photos of Whyixd.
41
Working photos of us.
42
PHOTOGRAPH
43
44
The Timer | Nikon FM2 / Doule X
45
46
2 Rooms | Nikon FM2 / Doule X
47
48
There | Nikon FM2 / Fujifilm Natura 1600
49
50
Gril | Nikon FM2 / Ilford 400
51
52
3:00 p.m. | Nikon FM2 / Ilford 400
53
54
Time | Nikon FM2 / Ilford 400
Day | Nikon FM2 / Double X
55
56
Hands | Scanner, marker
57
Thank You.