Feng zhou cv&portfolio

Page 1

FENG ZHOU

WORK SAMPLES

xianzhe07@outlook.com


CONTENTS ENTRY-LEVEL UTILIZATION OF COMPUTATIONAL DESIGN TRAINING PERSONAL DETAILS ALIEN RESOLUTION 01 INTRODUCTION 02 CONPUTATIONAL SIMULATION OF MORPHOGENESIS 02.1 Introduction of morphogenesis simulation 02.2 Topology in digital simulation based on object-oriented programming 02.3 The cybernetics of the development

03 WONDERLAND RESOLUTION : THE CONCEPT OF CELLULAR OF CELLULAR DIVISION DESIGN RESEARCHES 03.1 Alien room and chair in wonderland 03.2 Alien within the familiar 03.2.1 Wall design 03.2.2 Column design 03.2.3 Ceiling design

04 MULTI-MATERIAL ROBOTIC EXTRUSION APPLICATION

04.1 Multi-material application strategys 04.2 Multi-material robotic extrusionsystem researches 04.2.1 Mixing nozzle 04.2.2 Framework of extruding system 04.2.3 Arduino and controlling programme 04.3 Initial extruding tests 04.4 Simulation interacts with fabrication limitations 04.5 Coral table for multi-material printing research 04.5.1 Multi-material printing research 01 - random printing by red and transparent PLA 04.5.2 Multi-material printing research 02 - mirrored column section by red and transparent PLA 04.5.3 Multi-material printing research 03 - wood filament and transparent PLA 04.5.4 Multi-material printing research 04 - colorful HD-glass

XENOCELLS _ OUR PROJECT FOR THE EXO-EVOLUTION AT ZKM



CV PERSONAL DETAILS Name: Gender: Date of Birth: Place of Birth: Tel.: Email: Nationality: Marriage Status:

Feng Zhou Male July 7, 1986 Tangshan, Hebei Province, China 44-7835215966 xianzhe07@outlook.com China Unmarried

EDUCATION 2014-2015

Master of Architecture MArch Graduate Architectural Design,Barttlet University College London Graduation: September 2015 Classification: Distinction Master thesis: Alien resolution (White rabbite)

2007-2012

Bachelor of Architecture Department of Architecture Hebei University of Engineering Graduation: September 2012 Classification: Distinction

EXHIBITION 09/2015 10/2015

01

B-pro show\ Bartlett Exo-Evolution at ZKM\Germany


SKILLS Language

Mandarin Chinese English

Professional Skills

Processing, Rhino, Grasshopper, Sketchup, AutoCAD, Lumion, Vary, KeyShot Photoshop, Illustrate, Indesign, After Effects, Premiere, HAL(for robotic)

WORKING & INTERNSHIP EXPERIENCE 2012-2014

S&S (Architecture Firm) \Cofounder \Hunan Project: Public Utilities Service Center (Xiangxi\Hunan), Yancheng Cultural Center(Yancheng\Jiangsu), Experiment Park of Changsha University of Science and Technology (Changsha\Hunan)

2011-2012

HanDan Design Engineering Chinacoal\Internship\Hebei

2010-2011

Architecture Firm of Hebei University of Engineering\Internship\Hebei

PERSONAL INTERESTS Arduino, Robotic, Photography, Travel, Music

02


ENTRY-LEVEL UTILIZATION OF COMPUTATIONAL DESIGN TRAINING Design research with flocking agents computer simulation

03


Digital veil from the computer simulation of flocking agents

All women have slightly different beautiful shape on neck, shoulder and collarbone line. Initially, our agents move along the body shape, and their movement and density is affected by this kind of beautiful curve lines of woman’s back bone, collarbone and shoulder bone. At some points, explosion force makes agents to draw any aesthetic line

Agents movement following the body shape for the wearable function

Agents movement affected by explosion force is distorted and makes another curve line

04


ALIEN RESOLUTION DESIGN RESEARCH WITH THE CELLULAR DIVISION COMPUTER SIMULATION AND MULTI-MATERIAL ROBOTIC FABRICATION

01 Introduction A new technology enables a new imagination. These days the radical advance of computer simulation and 3D printing technology is stimulating many designers and architects to develop new design methodologies. Especially, a data-driven computational work that can deal with the large number of data is emerging as a novel design method. This new computational work could be useful to simulate a complex natural morphogenesis because of its high processing power as Alan Turing, a pioneering computer scientist, once claimed that computers can produce real time physical behaviors of nature. For example, Andy Lomas (2013), who is a mathematician, has simulated a cellular division behavior in his computer work. All geometrical elements of the cellular form such as points, lines and faces are interacting with each other in the elaborate sub-division algorithm during the topological morphogenesis process. Thus, the evolving process of the cellular division computer simulation can be useful for the design of a complex structure with high resolution aesthetics. In addition, this intricate design can be realized as the tangible object due to the swift development of 3D printing technology. Especially, the robotic fabrication method should facilitate to print 05

Given these situations, this research aims to explore a new architectural design possibility as an artificial organic structure where all structural elements such as columns, walls and slabs and ornamental elements such as pattern and color are integrated into the one continuous structural situation like natural organism, e.g. petal and coral, by simulating the complex cellular division morphogenesis. Furthermore, a multi-material robotic fabrication was experimented to materialize the complex design based on the cellular division behavior. This could be called as the ‘Retrieval of high resolution aesthetics’ because the high resolution design has been achieved by the advanced computational work and 3D printing technology instead of craftsmen. All design works of the research are conducted by ‘White Rabbit’ which is a student team from the Research Cluster 1 in March Architectural Design at the Bartlett.


06


07


02 Computational simulation of morphogenesis 02.1 INTRODUCTION OF MORPHOGENESIS SIMULATION During the last century, the limitation of static Cartesian space had been recognized in different field. Then, with the studies of curvilinear motion progressing, a dynamic system is involved. For instance, the morphology studies of D’Arcy Thompson in 1917, and then, the evolutionary landscape studies from biologic and mathematic field by Conrad Waddington in 1957 and Rene Thom in 1980 respectively. After that, in 1999, Greg Lynn presented that dynamic system, which differs from the abstractly static space with the elimination of force and motion, should be also involved in design field by using computational design software rather than purely modeling tool, since elements are placed in a continuously vector field and has the attribute of vector. It will benefit designers for dealing with curvilinear design issues in complex relationship with external environment. Meanwhile, dynamic system offered a platform that could cope with design issues with both the macro entities in contextual space and particles in micro scale which always keep dynamic rather than static.

08


gy Topology Topology Transform Topology Transform Transform Method: Transform Method: Method:Method: 02.2 TOPOLOGY IN DIGITAL SIMULATION BASED ON OBJECT-ORIENTED PROGRAMMING Topological transform process: 0 1

00 11

2

0 1

22

6

2

5

4 33

3

0 66

6

55

44 3

1

5

4

1

11

2

0

00 6

2

22

5

4 33

3

0 6

66

1

5

55

2

4

44 3

3

4. 3. 3.Select Select index zero zero and and mid mid of ofthe thelinkedParticles linkedParticles 4. Add Add inde mput particles, 1.Imput 1.Imputsprings(not particles, particles, 1.Imputsprings(not springs(not particles, duplicated), springs(not duplicated), duplicated), and normal duplicated), and andnormal normal and normal2. Sort linked 2. 2. Sort Sort particles linked linked 2. Sort and particles particles linked springs and and particles ofsprings springs eachand father of ofsprings each each father father of each father 3. Select index zeroindex and 3. Select the mid index of the the zero linkedParticles and mid of the linkedParticles 4. Add index zeroindex 4.to as And find the of smaller particle.select Method: select thefirst first particle oflinkedpartilinkedpartias cleavage. cleavage. And then, findthen, the center of center smallerof smaller daughter part par each particle. of of each each And particle. particle. ofthen each create And And particle. then then listscreate create And of each then lists lists particle create of of each each lists particle particle of each particleparticle. Method: particle. Method: particle. the select first Method: particle the select of particle linkedpartithe first of particle of linkedpartias cleavage. And then, as cleavage. findthen, the And center of center smaller find the daughter daughter particle’s dau linke index side, by all particle from zero to new spings, cles,check andthen then check whether the restwhich particles, which index side,index by summing summing all the the particle from zero from to zero to newbetween spings, ich named which which linkedparticles named named which linkedparticles linkedparticles named and linkedsprings. linkedparticles and and linkedsprings. linkedsprings. Put and linkedsprings. Put Put Putcles, and then cles, and cles, whether check and the then whether rest check particles, the whether rest particles, the restwhich particles, which index side, by summing all side, the by particle summing from all zero the toparticle new spings, new mid father particle’s location by in link are in in the the linkedparticles linkedparticles list, contained contained by the the linkedlinkedmid and and father particle’s location and divideand by the the particle in part link linked particles all all linked linkedand particles particles all springs linkedand and particles in springs each springs list. and in in each springs each list. list. in each list. are in the are linkedparticles are inlist, thecontained linkedparticles list, by thelist, linkedby contained by the linkedmid and father particle’s mid and location fatherand particle’s divideand location by divide the divide by the particle inparticle linkedParticle times of opration. that, create add sping particles list of the first first particle. true, remove from timesopration. of sum sum opration. After that,daughter create daughter add the the spin particles list particles of the first list particles of particle. the listIfof particle. true, the remove first IfIf true, particle. it remove from If true, itit from remove it from times of sum times After of sum that,After opration. create After that,daughter create daughter add the spings into add th the the father the particle’s linkedparticles listitand and add to add itparticle at the center. Finally, by the particle atparticle theFinally, center. Finally, add the daughter daughter particle bypart th the fatherthe particle’s father linkedparticles particle’s father linkedparticles particle’s list and linkedparticles add list to add listititand to to atparticle the center. at the add center. the add daughter Finally, add the daughter particle byparticle the same o particle into the global arrayOfParticles, and the indexand 2, break. and so on.and And same as springs. springs. need to particle into the global arrayOfParticles, and assign assign then needthen to the index 2, the break. index 2, the break. so index on.and 2, And break. so same on. And as so springs. same on. And as same as springs. particle into the global particle arrayOfParticles, into the global and arrayOfParticles, assign and assign then needthen to remove the index to the particle dot id. there not initial normal, needs toitcheck check whethbefo the index to the particle dotparticle id. However, befo ( if there is((not ifif there initial isis(normal, not if there initial itisnormal, needs not initial toititcheck needs normal, whethto needswhethto check wheththe index to the particle the dot index id.to the dot id. However, However, before removi How er the the sorted linkedparticles and springs ofsprings all father father be doing tothe befollowing doingtothe the er the sorted er linkedparticles sorted er the linkedparticles sorted and springs linkedparticles and ofsprings all father and of all of all father to be doingto b particles are inclockwise, counter clockwise, meanwhile, take ticles and and Spi particles are particles in counter are particles in counter are inclockwise, meanwhile, counter clockwise, meanwhile, take meanwhile, take take ticles and ticles Spings of Spin eac ticle care of the thecare concave and convex). care of thecare concave of and concave convex). of theand concave convex). and convex).

00

0 11

1

0 1

00

0 66

6

6

11

1

1

66

6

1

11

1

0

00

0

0 6

0 6

66

6

1 1

22

2

3

2

4 33

55

5

44 3

5

4

22

2

3

2

4 33

55

5

44 3

5

4

2

22

2

3

4 33

5

55

5

44 3

4

2

3

2

5. Add daughter to particle_0 and particle_36. Deal with 6. Deal Deal with 6.particle the Deal each with particle the each between particleparticle_0 particle_0 between and particle_0 and and 7.father For remove the father particle, remove theand particles and 7.father For For the the father particle, particle, remove remove the the particles particles and 8. Add all all8. the the 5. daughter to particle_0 and 6. with the each particle between 5. Add Add particle daughter particle toparticle particle_0 and particle_3 particle_3 Add daughter toparticle particle_0 and particle_3 the each between particle_0 and 7. For the7. particle, the particles and 8. Add all8. theAdd springs frA springscleavage between cleavage fromMeanwhile, its lists. Meanwhile, in the correct order. Firstly, particle_3. particle_3. For particle_1. instance, Forparticle_1. particle_1. instance, Check theCheck father the father springs tospri the springs springscleavage between between cleavage from fromMeanwhile, its its lists. lists. Meanwhile, to the linkedParticles in correct order. Firstly, the For instance, Check father linkedParticles in the the correct order. Firstly, check the check theparticle_3.particle_3. kedParticles in thelinkedParticles correct order. Firstly, check thecheck For instance, Check theparticle_1. father the springs between from its lists. springs tosprings the global a particle’s index in the the linkedParticles of particle_1. particle_1. eac father particle andofparticle_1’s index of particle_0’sparticle’s particle’s particle’s index in of theparticle_1. linkedParticles of particle_1. remove springs from the globle arrayOfSprings. remove remove the the springs springs from from the the globle globle arrayOfSprings. arrayOfSprings. each new new ad ad father particle and particle_1’s index index in linkedParticles of fatherand particle and particle_1’s index of of particle_0’s particle_0’s her particle particle_1’s index particle_0’s index in the linkedParticles remove the springs from thethe globle arrayOfSprings. each neweach added sprin And then, then, remove the father particle from particle_1’s And then, add the daughter particle its last spring linkedParticles list. After that, let father’s index minusAnd then, And And then, remove the father particle from particle_1’s spring’s id.spri Th Andthen, then, add addthe the daughter daughter particle particle and its itslast lastand spring spring id. Th linkedParticles list. that, let father’s index minus remove the father particle from particle_1’s linkedParticles list.After After that, let father’s index minus kedParticles list. After that, let father’s index minus remove the father particle from particle_1’s And then, And add the daughter particle and its lastand spring spring’s id.spring’s This step mu linkedParticle, then add the the daughter particle and the and the particle_1’s. If absolute value of result equals one,linkedParticle, linkedParticle, then add the daughter particle the index oneparticle. of father particle. orde of of linkedParticles linkedParticles at at the the index index one oneparticle. of of father father particle. order order to get get th thi particle_1’s. IfIfthe absolute value of equals one, linkedParticle, then add daughter particle the particle_1’s. thevalue absolute value ofresult result equals one, ticle_1’s. If the absolute ofthe result equals one, then add the daughter particle and the and of linkedParticles at of thelinkedParticles index one of at father order to get the to correct Index 1of 1 spring spring of spring daughter’s linkedSprings at the the then, add the daughter Indexat Index of 1 of daughter’s at the All inisis all, there is from not particle remove from the global All All in inis all, all, there there not not particle particle remove remove from from the the global global add daughter particle Index 00 spring Index daughter’s linkedSprings at then, add the theparticle daughter particle and Indexatand spring at0 spring atIndex 1 spring n, add then, the daughter and Indexand 0 particle spring daughter’s linkedSprings at thelinkedSprings All in all, there not particle remove the global index of of particle_1. particle_1. After that, use the the same method the bigger index of particle_0’s if the abso-index of particle_1. indexthat, of particle_1. After that, use method the same method there are only are thewhich springs are between and there are are springs only only the the springs springs which are arewhich between between bigger index of lists. iflists. absoindex After that, use same the bigger index of particle_0’s particle_0’s Else if the theElse absobiggerthe index of particle_0’s lists. Else iflists. theElse absoAfter use the same method and thereand are there only and the which between dealing with the other particles between particle_0 cleavage removed from global. most important lute valueare of result bigger than one, then, add thedealing with dealing with between the otherparticle_0 particles particle_0 between particle_0 cleavage from removed removed from from global. global. The The most most The important important value of bigger than one, add dealing with the other particles between lute valueare ofresult result are bigger than one, then, addthe the e value lute of result bigger than one, are then, add then, the the other particles cleavage cleavage removed global. The most important and particle_3. particle_3. Tothis sum up, this way based on that on that daughter Index spring at Index andup, particle_3. To sum up, wayon is that based thing is the operations of father particle must thing thing is that that all all the thethat operations operations of of father father particle particle must must daughter particle Index 00Index spring at of and To sum up, way isisthis based daughter particle and Indexatand spring at0Index Index zero of zero ofand particle_3. ughter particle and Indexand 0 particle spring zero of zero To sum way isthis based on that thing is that all is the operations of all father particle must particle_0’s lists.use Finally, use same methodthe particles thebetween particles between cleavage only have only one linked linkedone linked at the change father particle besince at last, theof of fatherwill particle will the particlesonly between cleavage have besince at last, last, since theofsince change ofchange fatherwill particle will particle_0’s lists. Finally, the same method the particles between cleavage have one particle_0’s lists.use Finally, use the samethe method ticle_0’s lists. Finally, the same method cleavage have only one linked be at last,be the change father particle theand daughter Indexto 3 spring toparticle and particle and springand replaced by the particle daughter particle change both its globle index and linkedParticles particle spring replaced by theparticle daughter particle change bothand its globle and linkedParticles change both its globle index andindex linkedParticles the daughter particle Index 33 spring particle spring replaced by the daughter adding theadding daughter particle and Indexand spring to ding theadding daughter particle Indexand 3particle spring to springand replaced by the daughter change both its globle index linkedParticles particle_3’s list (byfather check fatherand spring andwhich spring which connected and daughter daughter index. father particle remove and spring is daughter connected it and daughter index. father the particle the remove the index. Topologically, Topologically, father remove particle remove the particle_3’s linkedParticles list check and spring isis which connected itit and particle_3’s linkedParticles list (by (byfather check father ticle_3’s linkedParticles list linkedParticles (by check is which connected it and index. Topologically, fatherTopologically, particle particle To this sum up, thisisismethod isparticle. particle. particle. Topologically, the particles particles between between particles and springs between Then,only particle. the particles particles and springs cleavage. between particles and springs between cleavage. Then,onlyThen,only particle and particle_2). To sum up, Topologically, the between particle and particle_2). To this summethod up, this method ticle and particle_2). To and sum particle_2). up, ismethod Topologically, the Topologically, particles between particles and springs between cleavage. Then,onlycleavage. based on of that each of particle_0 only gain oneparticle_0particle_0 particle_0 and 3, are areand not changed. changed. one daughter particle and connected spring one daughter particle and connected spring between particle_0 3, are not changed. oneparticle daughter particle and connected spring between between on each and 33 one only gain not based on that that each of particle_0 particle_0 and onlyand gain3one one sed on based that each of particle_0 and 3 only gain and 3, areand not 3, changed. one daughter and connected spring between in thetopologically division topologically process, topologically them into its them into its lists. them added intoadded its lists. lists. more in the division process, moreinpartice partice in partice theprocess, division process, topologically re partice themore division them added intoadded its lists. speaking. speaking. eaking. speaking.

09


BIAS

Cleavage Form Study I: After we have this dynamic system, we start to research the characteristics and performance between cells with different topologic status. During the generative process, some cells keep symmetry, however some of them are always breaking the symmetry.

6

5

4

mid and father particle into edParticles in order. Create daughter particle and each es of daughter particle. Then, he linkedSprings of daughter order as linkedParticles. And the sping_1 and spring_2. ing these two spings, it need g steps so that all the linedParch particle in the correct order.

vF: 5

vF: 5 vD: 4

vS: 5

vS: 9

vF: 7

vF: 6 vD: 5

vS: 7

vS: 11

vF: 9

vF: 7

0 5

4 4

3

rom daughter particle’s linked arrayOfSprings. Then, assign ng’s index of global to each ust after all the operations, in id of each spring.

vD: 6 vS: 9

vS: 13

vF: 11

vF: 8 vD: 7

vS: 11

vS: 15

Bias Geometric bias happening during the transform when the cell segmented.

10


BALANCE

BIA

Cleavage Form Study II:

vF: 4

vF: 4 vD: 4

vS: 4

vS: 8

vF: 6

vF: 5 vD: 5

vS: 6

vS: 10

vF: 8

vF: 6 vD: 6

vS: 8

vS: 12

vF: 10

vF: 7 vD: 7

vS: 10

vS: 14

Balance Keeping geometric balance during the transform when the cell segmented.

11


02.3 THE CYBERNETICS OF THE DEVELOPMENT

There are mainly four types of force which is spring force, planar force, bulge force, and separation force.

vertexNormal

SpringTarget

planarTarget

bulgeTarget

ist

eD

lg

bu

P

RestLength(s)

θ

Îą h

LR

All the forces happened simoutiously, after the compromising between each the element, the system will reach a state that each element tend to stable perturbation.

Forces in morphognesis process For dealing with the geometry, the fundamental system used particles as agents of basic elements that could be regarding as cells in the embryo. During the simulation process, the entire system could maintain a structural stability when it interacts with the perturbation from extrinsic environment.

12


Wonderland Resolution: the concept of cellular division design researches

WONDERLAND RESOLUTION Different orders of scale sourced from the shared design core Topological morphogenesis of cellular division was exploited as the core design language for the diverse scale of design research from micro to macro. All design outcomes have the same resolution, which is the maximum resolution that Processing can reach, and share the same design kernel. However, depending on the different orders of scale, the resolution is treated as the different aspect of design. So, this is the Wonderland Resolution.

03.1 ALICE ROOM AND CHAIR IN WONDERLAND Design outcomes share the same level of resolution. Thus, different orders of scale and different directionality of sub-division behavior could be major factors for the design. Small change of parameters of the cellular division algorithm can result in utterly different design results, and the form and resolution of the design are deeply connected with the time flow in the simulation. Totally different design results have been generated in the topological evolution process from the same initial simple square mesh by adjusting several parameters like cell’s weight, which decides affected level of the gravity force, as seen in the chair and room design.

13


14


15

frame 10

frame 30

frame 50

frame 70

frame 90

frame 110

frame 130

frame 150

frame 170

frame 190

frame 210

frame 230

frame 250

frame 270

frame 290

frame 310

Alice Room that evolved from a simple squre topology


frame 10

frame 30

frame 50

frame 70

frame 90

frame 110

frame 130

frame 150

frame 170

frame 190

frame 210

frame 230

frame 250

frame 270

frame 290

frame 310

Alice Chair that evolved from the same squre topology as the Alice Room

16


17 31 53 165


03.2ALIEN WITHIN THE FAMILIAR Mutation of ordinary things with increased resolution New design method allows designers to imagine the unimaginable before. As a specific design attempt, it was experimented that how familiar and common elements in an ordinary space such as a simple wall, column and ceiling could be mutated into an alien thing with high resolution and complex aesthetics by the cellular division computer simulation. The reason of this attempt is to show that an ordinary space could be involved into the new generative design area in which an elaborate morphogenesis takes place as if a natural organism gradually changes into a complex structure from a simple initial form retaining structural stability. Due to the fact that this kind of complex design with a huge number of triangle mesh faces could be realized solely by the 3D printing fabrication method, this design try could be meaningful for the future digital design and fabrication of architecture.

wall

column

ceiling

18 32


19

frame 10

frame 20

frame 30

frame 40

frame 50

frame 60

frame 70

frame 80

frame 90

frame 100

frame 110

frame 120

frame 130

frame 140

frame 150

frame 160

frame170

frame 180

frame 190

frame 200

frame 210

frame 220

frame 230

frame 240


WALL

03.2.1WALL DESIGN An ordinary wall was chosen as the first mutated target. Initially, a simple square mesh was imported into the virtual space, and then particular vertices of mesh are designated to have the sub-division potential. As the cellular division progresses, the initial simple mesh has gradually transformed into the mutated wall with heterogeneous resolution attributed to the different division frequency of different type of cells.

20


Breaking the symmetry with increased resolution

21


Increased resolution within the familiar mutation from an ordinary thing into an alien thing through the cellular division simulation

03.2.2COLUMN DESIGN Second design target was column. For the column mutation, a simple cylinder was exploited as the initial topology. In this design process, it was seen that the gradual breaking the symmetry with increased resolution by the cellular division’s random behavior. The controllable division frequency and directionality were planned for the column to have intricate inside pattern and smoother outside pattern for the particular column design.

As seen in the column design, the design originality and the complex aesthetic value are placed on the balance between the unpredictable random directionality of the cell’s sub-division behavior and the predictable intentional directionality of the cell’s different division frequency and weight

22


Complex scattering light in the mutated ceiling

CEILING 03.3.3 CEILING DESIGN Cellular divsion as the desgin language could be applied to the diverse scale of design from micro to macro. In the weired Wonderland designed by ‘White Rabbit’, the resolution is flexible and has a different design and structural potential depending on the scale. At a large spatial scale, the gap between layered geometry could be exploited for the sun light performance. With increased resolution by the cellular divsion behavior, a ceiling is mutated into the unseen complex structure that entails complex scattering light like Iceland Ice caves.

23

Ice cave in Iceland


frame 100

frame 300

frame 500

frame 700

frame 900

frame 1100

frame 1300

frame 1500

frame 1700

frame 1900

frame 2100

frame 2300

frame 2500

frame 2700

frame 2900

frame 3100

An initial simple square mesh evolves into the complex vaults shape generating walls, columns, and the intricate ceiling pattern whilst interacting with gravity force in the cellular division process.

24


GENERATIVE SPACE WITH INCREASED RESOLUTION A computer simulation enables to have a complex catenary design. This is because the high resolution ornamental pattern can be integrated into the continuous structural system. Tens of thousands of agents in the cellular division simulation constitute structural elements and ornamental pattern within the generative design process retaining the structural equilibrium. This could mean that the extensive integration between design and structure could be possible in the computational catenary model. In addition, this kind of complex synthesis can result in the new geometric shape and the unseen high resolution aesthetics.

25


The computational vaults structure from the cell-division morphogenesis

COMPUTATIONAL VAULTS STRUCTURE A complex computational vaults structure integrates column, wall and ceiling into a continuous structural system with high resolution aesthetics. This kind of complexity cannot be achieved by the manual drawing or conventional digital design methods. Taking account of that the cellular division computer simulation as the new design method can generate a new kind of unseen complex design outcomes, this could have an analogy to the Gaudi’s design novelty. According to Huerta (2006), Gaudi not only applied hanging models generally but also extensively exploited them for the study of new geometric shapes for vaults. Consequently, Gaudi had designed his original hyperbolic paraboloid vaults, which has the complexity that had been unimaginable by the drawing technic in those times (Huerta, 2006). Now, it was shown that a computer can have the more complex hyperbolic paraboloid vaults that cannot be imaginable with the conventional design method.

Hyper vaults of the portico of the church of the Colonia Guell (Tomlow, 1989)

26


27


Multi-material robotic extrusion application

Multi-material depositing with robotic arm To achieve the basic algorithms窶田ell division by GPU computing is our main task in simulation Under the precondition that quantitative restriction has been substantially removed by GPU computing, cell division, as the most basic rule for the existence and life extension of most of the higher organism on earth, has been introduced to architectural design, thus forming many architectures featuring self-growth and in-depth evolution. The multiple divisions and in-depth evolution are manifested by the major feature of high resolution. Under such circumstances, the realization of high resolution has been made one of the major targets in fabrication. To this end, the robotic, a precision construction tool that is superior than manual operation and high-precision and customized 3D printing technology under the control of computer programs are chosen as the major approach to fabrication. However, it is worth-noticing that most of the things in the world is not composed of single materials, which, in other words, cannot meet the complicated functions or demands of things. Therefore, fabrication is mainly targeted at the realization of multimaterial 3D printing. Large-scale multi-material printing 3-D printing is a revolutionary fabrication method, But most of the 3-D printing methods only depend on single material. Different parts of architecture usually need different materials. So multi-materials printing is what should achieve in this project.

28


29


Low Resolution Low proportion of carbon fiber

Mid Resolution Mid proportion of carbon fiber

High Resolution High proportion of carbon fiber

04.1 MULTI-MATERIAL APPLICATION STRATEGY Multi-material application strategy 1 _ Resolution

High resolution parts are weaker than low resolution parts. So as to strengthen whole model, different proportion of carbon fiber could be applied to the different resolution area mixed with PLA 30


MULTI-MATERIAL APPLICATION STRATEGY Multi-material application strategy 2 _ Structural load

Carbon fiber is a strong and light material. Applying different proportion carbon fiber depend on the load distribution could strengthen structure.Because division simulation based on the spring physics, We can analyze tensile strength depending on the standard length of spring line. Color indicates more tensile stress as closer to the blue. And, more compression stress closer to the red. Different part of structure are in different stress state.For example, some part play a role of column, we can use MORE carbon fiber, so that it can support the whole structure or even more.

High Pressure

31

Mid Pressure

Low Pressure


Display of tensile strength depending on the spring length Closer to the Blue: more tensile stress Closer to the Red: more compression stress

32


MULTI-MATERIAL APPLICATION STRATEGY Multi-material application strategy 3 _ Mapping

Models usually show static information. In our project, cell division is foundational logic, we can use different proportions of another color to show the growth trend in next moment. Thus, we could show dynamic information by static model. In simulation model, points in different part has different growth strength. Like some parts are in low growth strength, that means they don’t need to grow any more. And some parts are in high growth strength, they need to grow more frequently. Thus, We can use different types or different colors of material to transmit these information.

33


Mapping by the division frequency In the simulation system, there are also many inherent infromation in each cell, but some of them impact the system implicitly rather than directly affecting the form, such as the division frequency. frame 1

frame 10

frame 20

frame 30

frame 40

frame 50

frame 60

frame 70

frame 80

frame 90

frame 100

frame 110

frame 120

frame 130

frame 140

frame 150

frame 160

frame 170

frame 180

frame 190

frame 200

frame 210

frame 220

frame 230

frame 240

frame 250

frame 260

frame 270

frame 280

frame 290

34


04.2 MULTI-MATERIAL ROBOTIC EXTRUSIONSYSTEM RESEARCHES

04.2.1 Mixing Nozzle

35

Generation 08

Generation 07

Generation 06

Generation 05


3-D printing is a revolutionary fabrication method, but most of the 3-D printing methods only depend on a single material. It is generally understood that different parts of architecture tend to need different materials. Therefore, it would be especially advantageous to achieve multi-material printing. The objective of this project is to attempt to melt most four different types of material, combine them together for extrusion, and extrude various proportion of each material, depending on location or time. In princip, We can accurately achieve a specific proportion of each material for any point of the whole model. To accomplish that, tool making is the first stage. During this process, there are three main jobs, such as mixing nozzle, framework of extruding system, arduino, and controling programe.

Generation 04

Generation 03

Generation 03

Generation 03

Generation 03

36


Mixing Nozzle

37


38


Mixing Nozzle-generation 01

Robotic

Gear

Motor

Gear

Filament Teflon Pipe

Plastic Extruder

Heaters

Thermal Sensor

Carbon Fiber Extruder

39


Gear

Robotic

Motor

Gear

Filament Teflon Pipe

Control the gear stop/on

Diverse Color Concentration and Ratio Dpending on the Pattern Pntricacy

Plastic

1:1

1:5

Carbon Fiber

40


Mixing Nozzle-generation 02

1.The accurate ratio: As the space of cavity inside is too large, there would be some time delay. It is hard to get accurate ratio.

2.Protect solid material touching spring blades: If material is not melt well enough inside of the nozzle, it is very easy to stuck and break the fan.

41


Nozzle design 02 Compared with the concept design, fan is removed to narrow the nozzle space. But it is still in concept stage.

42


Mixing Nozzle-generation 03

43


Failed Nozzle (F1,F2)

Nozzle for test (T1,T2) These two nozzles are for feasibility Test. There are 4 filament tunnels, three holes for heaters and a hole for senser. We tested manually.

Material Test

Nozzle for test (T1,T2) This test shows high feasibility for multimaterial extrusion.

44


Mixing Nozzle-generation 04

45


Nozzle for test (T3) Considering connection with other parts of extruder and real volume, we did this test. We tried to minimize the volume of nozzle, so as to nozzle can be heated easily. So we make diameter only 30mm,and the bottom cone angle is reduced to 8.

Material test : Carbon fiber + transparent PLA Outcome : The filament from central tunnel still can not totally melt. Analysis :The middle filament cannot be melt well. The sharp shape of the bottom cone and small diameter lead to small volume which can cause small heat capacity, then the nozzle temperature drop rapidly, and leading to nozzle block.

46


Mixing Nozzle-generation 05

47


Nozzle for test (T4) Diameter is added to 32mm. The angle of lower half part is changed to 12. The central hole is changed from 3.5mm to 2.5mm.

Material test : Half-transparent Yellow green blue PLA Analysis : Filament in central tunnel could be melt well. The increasing diameter and less sharp angle increase nozzle volume and then expand heat capacity. These measures release the unstable of the temperature. However the pressure of extrusion is still high.

48


Mixing Nozzle-generation 06

49


Nozzle for test (T4) For releasing the pressure of extrusion. We try different angles of slant filament funnel.

Material test : Transparent Red/ Green/Blue PLA ABS Outcome : Under the same situation, the extruding pressure of ABS is smaller than PLA Analysis : In this nozzle, we use the angle of 10 (before we used 15) for slant filament tunnel. But there is no releasing of extrusion pressure compared with the angle of 15.

50


Mixing Nozzle-generation 07

51


Formal nozzle for 4 filaments (X1) In the past nozzles, four filament tunnels meet at the same position. For this nozzle we change the angle of different slant tunnels, so that material can meet at different points. This improvement reduce the extrusion pressure efficiently.

Material Test PLA

OUTCOME Multi-material get first success. And there are obviously improve about the pressure of extrusion.

52


Mixing Nozzle-generation 08

53


Material Test pink white PLA

OUTCOME Extrusion smoothly without blistering. PLA melt to liquid while ABS melt to meltion, they show different property.

54


55


04.2.2 FRAMEWORK OF EXTRUDING SYSTEM Besides the nozzle design, another important point about tool is the design of supporting structure. Depending on the analysis of 3D-pring nozzle theory and our test process, we take into consideration the four aspects, namely, the straight tunnel, smooth lining, isolation between hot and cold tunnel, and suitable tunnel size for filament in the design of filament tunnels. To begin with, straight tunnel is to reduce the pressure on it through filament, which will probably break the filament tunnel. Then, smooth lining is utilized to make sure that filament can go through the tunnel easily. After that, if the isolation between cold and hot tunnels cannot work well, some filaments will have to be melted in cold tunnel; consequently, tunnel blocking will occur at the connection of cold and hot tunnels. Finally, suitable tunnel size will protect the filament from breakage in tunnel. Therefore, in order to guarantee the smooth working of extruder, it is essential to take into account these four elements. 56


04.3.2 FRAMEWORK OF EXTRUDING SYSTEM - GENERATION 01 Isolation between hot and cold tunnel: Tunnel which is on the edge: the method of heat isolation is as the images show as follow. Depending on heat isolation of Teflon pipe, it is used as cold tunnel. And then connect teflon pipe with hot tunnel directly. After that teflon pipe is locked by aluminum lock and screw as images show. Outcome: Tunnel can work well, it is not easy to block the connection between hot and cold tunnel. Central tunnel: Central filament tunnel also depends on the similar method. However, because large screw size has high heat capacity, teflon pipe cannot isolate heat efficiently and the separation of hot and cold pipes is not obvious, which leads to filament melting in cold tunnel and the tunnel is usually blocked.

57


tunnel: three tunnels which are on the sides are not straight. The left and right ones are slightly slant, the forward one is seriously slant. Depending on testing, seriously slant angle lead to high pressure in filament tunnel, even sometimes this pressure can break the forward tunnel. There are also some pressure problems in left and right ones, but it is not as serious as forward one.

58


04.3.2 FRAMEWORK OF EXTRUDING SYSTEM - GENERATION 02 Straight, smooth lining, isolation between hot and cold tunnel, and suitable size for filament are four points we need to consider in the process of filament tunnel design. In this supporting structure, the methods of smooth lining and suitable size for filament are similar with the structure one. Straight tunnel: The forward tunnel is serious slant, which leads to high pressure and the tunnel is even broken. Therefore the motor is moved up in this supporting structure to make the slant angle smaller. This method improves the successful extrusion rate efficiently, but there is still some risk to lead to high pressure and break the tunnels. 59


Isolation method between hot and cold tunnel for the side tunnels is also similar with structure one. The heat isolation method for central tunnel is showed by images. There are six pieces of artifacts by MDF. The diameter of the hole on the middle piece is 4mm which is same with Teflon pipe’s outer diameter. This artifact allows the Teflon pipe cross, but separate iron screw, thus heat isolation can be achieved.

60


04.2.2 FRAMEWORK OF EXTRUDING SYSTEM - GENERATION 03 Lining: Teflon, that is resistant to high temperature and smooth inside, is used by us as direct tunnel material. Isolation between cold and hot tunnels: Because large screw size has high heat capacity, teflon pipe cannot isolate heat efficiently and the separation of hot and cold pipes is not obvious, which leads to filament melting in cold tunnel and the tunnel is usually blocked. Size of tunnel: Cold tunnel is mainly composited by 3mm inside diameter teflon pipe, so most of cold tunnel is suitable for 2.85mm diameter filament. Straight tunnel:We use the similar methods to make sure tunnel smooth and suitable size with structure two. To make sure tunnel straight, we reduce 4 motors to 3. This extruder can work well for our project and our final model was built by this tool. However, to achieve large scale model, we need faster extrusion speed, and more kinds of different filament proportion. 61


62


04.2.2 FRAMEWORK OF EXTRUDING SYSTEM - GENERATION 03

63


64


04.2.2 FRAMEWORK OF EXTRUDING SYSTEM - GENERATION 04

65


66


05.3 FRAMEWORK OF EXTRUDING SYSTEM - GENERATION 04

67


Compared with generation 03, amount of motors increases from 3 to 4. More kinds of proportion of filament mixture can be achieved by this.

Arragement of motor is changed from two-dimensional to threedimensional to make the systerm more firm.

Heater amount is increased from 3 to 6, and nozzle size is also increased to increase thermal capacity.

Besides thermal capacity increasing, filament tunnels in nozzle is alse scaled to make the filament soft and be extruded, instead of totally being melted. Thus the generation 04 can achieve a high speed from 5 to 10 times than the generation 03.

68


04.2.2 FRAMEWORK OF EXTRUDING SYSTEM - GENERATION

69


70


#include <Wire.h> #include <LiquidCrystal_I2C.h> LiquidCrystal_I2C lcd(0x27,16,2);

void loop(){ ///////////////////////////////// HEATING//////////////////////////////// temperature = checkTemp(); Serial.print(temperature);

int heaterpin = 5; int thermistorpin = A1;

if (temperature < targetTemp){ digitalWrite(heaterpin, HIGH); Serial.println(" ON"); } else{ digitalWrite(heaterpin, LOW); Serial.println(" OFF"); }

long targetTemp = 100; /// LONG long temperature = 0; int tempwritespeed = 1000; unsigned long previoustempMillis = 0; void setup(){ int p=0; ///////////// lcd.init(); // initialize the lcd lcd.backlight(); lcd.setCursor(0,0); lcd.leftToRight(); lcd.print("...loading..."); Serial.begin(9600); pinMode(thermistorpin, INPUT); pinMode(heaterpin, OUTPUT); previoustempMillis = 0; }

71

///////////////////////WRITE TEMP VALUES////////////////////// unsigned long tempmillis = millis(); if(tempmillis - previoustempMillis> tempwritespeed) { int p=p+1; lcd.setCursor( p,0); //lcd.scrollDisplayLeft(); lcd.print("FILAMENTRIC"); lcd.setCursor(p,1); // lcd.scrollDisplayLeft(); lcd.print("TEMP "); lcd.print(temperature); lcd.print(" C");

}

previoustempMillis = tempmillis; }

////////////////////CHECK TEMPERATURE ////////////////////// int checkTemp(){ int sensorValue=analogRead(thermistorpin); double R = (1024.0 * 10000.0 / (double) sensorValue) 10000.0; double T = 1.0 / (1.0 / 298.15 + (1.0f / 4066.0) * log(R / 100000.0)); T -= 273.15; return T; }

04.2.3 ARDUINO AND CONTROLLING PROGRAME ARDUINO CODE _For Heating


#include <Wire.h> int led_red = 2; int thermistorpin = A1;

void loop() { // temperature = checkTemp(); int r = 0; int g = 0; int b = 0;

//int rPin[] = {3,4}; //int gPin[] = {5,7}; //int bPin[] = {9,10};

r = colorTime();

int dirPin = 8;

g = 3-colorTime(); b = colorTime();

//int autobutton = 6; void setup() { // Serial.begin(9600); ///////////////////////////////MOTOR///////////////////////////////////// pinMode(dirPin, OUTPUT); // pinMode(thermistorpin, INPUT);

digitalWrite(dirPin, LOW); //direction

///////////////////////////////////////////////////////////////

int colorTime() { float time = ((float)millis())/300000.0f; // 20 S time = time - (int)time; int color = (int)(2 * time +1); return color; }

// Serial.println(" ON"); if (((r + g + b) != 0)) // || digitalRead(autobutton)) { for(int i = 1;i<4;i++) {

// pinMode (led_red, OUTPUT); // pinMode(autobutton, INPUT); pinMode(9, OUTPUT); pinMode(10, OUTPUT); pinMode(3, OUTPUT); }

digitalWrite(led_red, HIGH); // } } }

}

if (r >= i) digitalWrite(9, HIGH); if (g >= i) digitalWrite(10, HIGH); if (b >= i) digitalWrite(3, HIGH); delayMicroseconds(100); // the higher , the slower if (r >= i) digitalWrite(9, LOW); if (g >= i) digitalWrite(10, LOW); if (b >= i) digitalWrite(3, LOW); delayMicroseconds(100);

ARDUINO CODE _Initial Code For Extrusion _Proportion Changing by Time

72


#include <Wire.h> #include <LiquidCrystal_I2C.h> LiquidCrystal_I2C lcd(0x27,16,2);

void loop(){ ///////////////////////////////// HEATING//////////////////////////////// temperature = checkTemp(); Serial.print(temperature);

int heaterpin = 5; int thermistorpin = A1;

if (temperature < targetTemp){ digitalWrite(heaterpin, HIGH); Serial.println(" ON"); } else{ digitalWrite(heaterpin, LOW); Serial.println(" OFF"); }

long targetTemp = 100; /// LONG long temperature = 0; int tempwritespeed = 1000; unsigned long previoustempMillis = 0; void setup(){ int p=0; ///////////// lcd.init(); // initialize the lcd lcd.backlight(); lcd.setCursor(0,0); lcd.leftToRight(); lcd.print("...loading..."); Serial.begin(9600); pinMode(thermistorpin, INPUT); pinMode(heaterpin, OUTPUT); previoustempMillis = 0; }

73

///////////////////////WRITE TEMP VALUES////////////////////// unsigned long tempmillis = millis(); if(tempmillis - previoustempMillis> tempwritespeed) { int p=p+1; lcd.setCursor( p,0); //lcd.scrollDisplayLeft(); lcd.print("FILAMENTRIC"); lcd.setCursor(p,1); // lcd.scrollDisplayLeft(); lcd.print("TEMP "); lcd.print(temperature); lcd.print(" C");

}

previoustempMillis = tempmillis; }

////////////////////CHECK TEMPERATURE ////////////////////// int checkTemp(){ int sensorValue=analogRead(thermistorpin); double R = (1024.0 * 10000.0 / (double) sensorValue) 10000.0; double T = 1.0 / (1.0 / 298.15 + (1.0f / 4066.0) * log(R / 100000.0)); T -= 273.15; return T; }

04.2.3 CONTROL OF MULTI-MATERIAL PROPORTION ARDUINO CODE _For Heating


/////////////MOTOR///////////////////////////////////// int dirPin = 2; //int gradientPins[] = {4,5,6,7,8,12}; int gradientPins[] = { 4, 7, 12}; // 1,4,6 int innerMotorPin = 3; int outerMotorsPins[] = { 9,10,11}; int bits = 3; int motorSpeed = 10; // unit: microseconds between steps // the higher, the slower //////////////////////////////////////////////////////// void setup() { Serial.begin(9600);

}

/////////////MOTOR///////////////////////////////////// for(int i=0;i<3;i++) pinMode(outerMotorsPins[i], OUTPUT); pinMode(innerMotorPin, OUTPUT); for(int i=0;i<bits;i++) pinMode(gradientPins[i], INPUT); pinMode(dirPin, OUTPUT); digitalWrite(dirPin, LOW); //direction

void loop2() { if (digitalRead(gradientPins[5]) == HIGH) { digitalWrite(outerMotorsPins[2], HIGH); delayMicroseconds(motorSpeed);

{

}

if (digitalRead(gradientPins[5]) == HIGH) { digitalWrite(outerMotorsPins[2], HIGH); delayMicroseconds(motorSpeed); digitalWrite(outerMotorsPins[2], LOW); delayMicroseconds(motorSpeed); }

void loop() { float gradient = 0;

for(int j = 0;j<3;j++) if (outerSpeed > i) digitalWrite(outerMotorsPins[j], HIGH); delayMicroseconds(motorSpeed); if (innerSpeed > i) digitalWrite(innerMotorPin, LOW); for(int j = 0;j<3;j++) if (outerSpeed > i) digitalWrite(outerMotorsPins[j], LOW); delayMicroseconds(motorSpeed); } } }

for(int i=0;i<bits;i++) { if (digitalRead(gradientPins[i]) == HIGH) gradient += pow(2,i); } float values = pow(2,bits); float outerSpeed = (gradient/3.0f )-1; float innerSpeed = (values-gradient)-1; Serial.println(outerSpeed); if (gradient > 0) // || digitalRead(autobutton)) { for(float i = 0;i<values-1;i+=0.1) { if (innerSpeed > i) digitalWrite(innerMotorPin, HIGH);

ARDUINO CODE _Final Code For Extrusion _Proportion Changing by Location

In last arduino box, we add 6 digital output boards so that we can transmit the resolution information from rhino file to robotic. Finally, 4 motors rotate depends on the resolution of model, we can get accurate material proportion in each positon.

74


04.3 INITIAL EXTRUDING TESTS

75

Extrusion Test Dark Green PLA Green PLA

Extrusion Test Yellow PLA Green PLA

Extrusion Test Pink ABS White ABS

Extrusion Test Transparent Red PLA Green PLA

Extrusion Test Blue T-glass Pink ABS

Extrusion Test Transparent Red PLA Transparent Green PLA

Extrusion Test Transparent Red PLA Transparent Yellow PLA

Extrusion Test Green PLA Pink ABS

Extrusion Test Pink ABS Transparent ABS

Extrusion Test Green PLA Blue PLA

Extrusion Test Pink PLA Transparent PLA

Extrusion Test Transparent Red PLA Transparent Green PLA

Extrusion Test Red ABS Green ABS Transparent Blue T-glass

Extrusion Test Transparent Red PLA Yellow PLA

Extrusion Test Dark Green PLA Yellow PLA


The test from top images shows a two kinds of materials changing cycle and this cycle term is changing frequently. Our extruding system can achieve 32 specific proportions of four different kinds of materials at most, in any cycle term. After combined with robotic, 32 specific proportions of four different kinds of materials could be located by position.

04.3 INITIAL TESTS ROBOTIC TEST / ABB: With ABB it allows us to use 6 digital output for printing different proportion of multi-material. According to the size of nozzle, models can be divided into 3mm a layer, and before getting the toolpath. Meanwhile, the resolution of the model is analysed in Grasshopper, which can also be generated in Processing before then importing this information to Grasshopper. The method the author currently uses is to obtain colour information after the analysis model, and then retrieving RGB values. RGB can then represent three motors. A total rotation speed is given for three motors, so that we can ensure that the rate of the nozzle extrusion remains the same. Then the RGB values are transmitted to Arduino (which controls the running of the motor) and the robotic toolpath. Finally, via the interaction of the Arduino and robotic, each point the robotic reaches has a specific proportion of materials which is controlled by the Arduino. The first printing test was done after finishing the Grasshopper and Arduino code respectively. As the images show, there is more red material in the folded part, and more yellow material in the flat part. This test printing was extremely successful: the method used was to analyse the resolution of the model. It was also able to transmit other information regarding the models, such as growth strength, as mentioned previously. Now we use 3 digital output boards, so that it is allowed to get seven kinds of changes of multi-material proportions . Later we will try to use 6 digital ourput boards, that means we could get 63 kinds of multi-material proportions later.

76


77


Angle constrain in simulation the drawback of depositing printing method is that it needs supporting structure for the cantilever part during the printing process. In order to reduce the support structure, the constrain function is created in the simulation. The constrain force applied on each particle to rotate the faces in between to make the cantilever angle smaller than certain angle. Meanwhile, this force also interact with the whole system to insure the less deformation.

Constrain Angle

55째

04.4 SIMULATION INTERACTS WITH FABRICATION LIMITATIONS

10째 60째

With the developments of digital fabrication, the design process tends to integrate the fabrication into one dynamic system. For achieving the integration, it is essential to abstract the fabrication information as describable data into the design simulation. In the project, because of the limitations of deposit-printing method, it is not feasible to print the structure that the cantilever angle is larger than certain angle without support structure. Hence, in design simulation, each meshface object was designed an extra attribute, which is if the meshface inclined beyond the constraint angle; it would gain a set of vector forces for flipping it backward to the side of smaller than that constraint angle. 78


04.5 CORAL TABLE FOR MULTI-MATERIAL PRINTING RESEARCH Wrinkling of the structure These coral tables are the final geomery for fabrication. And cantilever angle is less than 45 degree. for any part of the model. In addition, there is no hanging parts. Therefore, this design is printable, without supporting structure. Depending on this geometry, we made various possibilties to utilize large scale multi-material 3D printing technology.

79


80


04.5.1MULTI-MATERIAL PRINTING RESEARCH 01 - RANDOM PRINTING BY RED AND TRANSPARENT PLA

81


multi-material printing research 01 - random printing by red and transparent PLA

82


04.5.2MULTI-MATERIAL PRINTING RESEARCH 02 - MIRRORED COLUMN SECTION BY RED AND TRANSPARENT PLA

83


84


85


04.5.3 MULTI-MATERIAL PRINTING RESEARCH 03 - WOOD FILAMENT AND PLA

86


87 137


04.5.3 MULTI-MATERIAL PRINTING RESEARCH 03 - WOOD FILAMENT AND PLA This design is a multi-material chair. The part fabricated by wood filament in the middle is for sitting . Because wood is a kind of natrual material which is comfortable for human touching. And other parts are all printed by normal PLA. The four filament tunnels are divided two group, group one contains one tunnel for wood filament, group two contains other three filaments for transperent PLA. The model is analysed by grasshopper and divided the whole toolpath into millions of points, and for each of point there are specific information. This information is transfered to Arduino. thus we can achieve different proportions of each filament by controlling speed of four motors.

88


89


04.5.4 MULTI-MATERIAL PRINTING RESEARCH 04 - COLORFUL HD-GLASS

90


91 137


05.7 PROTOTYPE FABRICATION

Final Code _Within 45 Degree _Material Changing by Proportion

04.5.4 MULTI-MATERIAL PRINTING RESEARCH 04 - COLORFUL HD-GLASS There are four different color HD-glass filaments, such as green, blue, orange and transparent. The transparent one keeps being extruded, and other three colorful filaments are extruded, depending on location. The model is analysed by grasshopper and divided the whole toolpath into millions of points, and for each of point there are color information. This information is transfered to Arduino. thus we can achieve different proportions by controlling speed of four motors.

92


XenoCells _ our project for the Exo-Evolution at ZKM 2.3m tall/robotically extruded/multi-material/// with Alisa Andrasek Jong Hee Lee Ningzhu Wang

93


XenoCells Fast printing speed for large scale model and multi-material printing are the advatage of our fabrication technology. Depending on this, the column size is 2.3m tall, fabrication term is only 7 days, and consumes around 100kg HD-glass. video website: https://vimeo.com/143524090

94


FENG ZHOU xianzhe07@outlook.com


Turn static files into dynamic content formats.

Create a flipbook
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.