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It{n t{Tsrx2 GUIDES, OFFICIALSTRATEGY
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GUIDE OFFICIALSTRATEGY CHAnAcTERS
003
GARMENT GRIDS & DRESSPHERTS
010
BATTLE SYSTEM
046
AccEssoRIEs
054
Itpus alr Irnnr Suops
058
WAIKTHRoUGH
064
Chapter 1
064
Chapter 2
707
Chapter 3
1,54
Chapter 4
189
Chapter 5
202
100%oCompletion Guide
249
MrNr Galrns
257
SphereBreak
258
Lett Go Digging!
263
The Calm Lands
267
ChocoboRanch
287
Gunner'sGaundet
285
Lightning Rod Towers
287
r ru!ru,,6
289
rdr(udr
The GreatMi'ihen Mystery
291,
Blitzball
295
Learning the A1 Bhed Language RENDS AND ENEMIES
374
The daughteroflord
Braska,Yuna is the high sum-
moner who defeated Sin and brought about the Eternal Calm. She lived most of her life by a strict code of ethics directed by the teachings of Yevon. She alwaysbelievedthat shewould one day sacrifice herself to defeat Sin, but through the love and faith of her guardian she rea.lizedthat it was possibleto deliver to the people ofSpira, an evengreatergift by defeating'Sin forever. After this great victory, Yuna is now attempting to explore and enjoy the life she thought she would have to forsake.A.long with her group of -A1 cousin Rikku and the Gullwings-a Bhed spherehunters-she scoursSpira in searchof valuablespherescontaining recordsof the long forgotten history before Sin. While her main desiresare to explorethe wodd, meet new people,and have fun, Yuna also seeksto answerthe mysteriessurounding
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the recordingsofthe strangesphere
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Rikl<u is Yuna's cousin and an Al Bhed. The Al Bhed are a race of people in Spira who speak a different language,which can be deciphered by obtaining the Al Bhed Primers.A1 Bhed enjoy tin kering with machines,or "machina,"and they have startedan excavationin Bikanel Desert to unearth ancient machina to study in hopes of improving their cufient use and one day make their own. The Gullwings' airship,the Celsius,is a unique pieceof machina. Rikku and her brother, appropriately named "Brothcr," have tumed the machina into a first-classflying machine.Rikku was one ofYunat guardiansin the fight againstSin and aided her in bringing about the Eternal Calm. Now that Yuna has left her village in searchof fun and adventure, Rikku is dedicated to helping her cousin find excitement,evenat the risk ofgetting into trouble!
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The mysteriousfemale warrior called Paine,joined the Gullwings bcfore Yuna came along. No one knows much about he! exceptthat sheis rather quiet and.generally keeps to hersell Paine is extremely tough and loves a good fight, but she is also reasonable enough to smel1 trouble a mile awav. Paine reveals little about her past, except that she has always wanted to fly on an airship and hunt for spherescontaining records of Spiras past. No one knows ifperhaps some of these spheresmay contain recordsthat are pcrsonalto her...
FINAL FAATUS{ X 2 features a new, uniquc systemof characterdevelopment and combat calledthe dresspheresystem. Dresspheres are small spheres that fit into a Grrment Grid. When a character equips a Garment Grid, she can then cquip any of the dresspheresphced on the grid. A charactercan also perlorm a 'tpherechmge" during battle. Each drcssphereenablesthe charactcrto play a unique role in the plrrry While a char rcter has a dressphereequipped,she will learn a speci:1set ofabilities tai lored to thc tunctions ofthe dressphere.Upon leffning a1lthe abilities ofa dressphere,the characteris said to have "Mastered" the drexphere.
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Spherechangeis l strategicmove to use i n b , L l l l ef.o f i n . l d n L Lo, " ( . , T h r e r' r e r . i r e m . . n d t i ' ' . , . S : r i r ' r r . r e n e n y .v o u m a r u ; n t t " . u i t l - r o r d r e . . p h e r et h a r will be more useiirl in defeating the enemrr.Likewisc, if a Black Mage runs out of MP and doesn't knorv the "MP D r a ; n a b r l ; r yr r ' b e * t o . w . r . h t h r t characterto a dresspherein which they can perform ph1,sical rttacks that do not require MP /
EALriPPrhtGGARMENT GiTI$SAND D RESSPHERb]S
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For a character to use dresspheres,you must first equip a Garment Grid. To equip a Garment Grid, at least one node on the grid must be set with a dres sphere.To prepare a Garment Grid for use,pressthe Tiiangle button to open the main menu. Open the "Garmcnt Grids" sub+creen md selecta grid lrom the list of acquiredGarrnent Grids.
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A list of availabledresspheresappearson the left side of the screen.Select dres spheresand set them in the nodeson the Garment Grid. You can speed up this processby using the'Auto" option nt the bottom ofthe list to automaticallyplace a set of dressphereson the grid. The "Rearrange"option enablesyou to switch the location ofxnyspheres alreadl'placed on the grid. To rcmove a drexphere and leavean empty nodc, movethe cursor to the dressphereand prex the Triangle button. The "Remove A11" option enablesyou to instandl'clear a Garment Grid.This is a handy option if you want to reset the grid with all new dresspheres,or ifyou no longer want to usc the Garment Grid and want it to be gral.edout when equipping
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When you change the dressphereson a Garment Grid that is already in use by characters,you must then equip the chuacters with a dressphere from the new conliguration. Ifyou equip a character with a different Garment Grid, you must also choosea dressphere belore exiting the menu. Each character must always be equipped with a Garment Crid and a dresphcre.
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F}i'IERgCF{ANGE When battle begins,r characterappearsdressedrccording to the dressphere shc is equippcd with. During battle, you can use a character'scombat turn to perlorm a "spherechange."Pressthe L1 bufton to accessthe chaJacter's G.rrment Grid. Use the cursor to selectthe dressphereyou want to change into, then pressthe X bunon. After doing so, the charactcr changcsfrom the previous dressphereto the new one with a spectaculartransformation sequence.If1.ou don't want to view the transformation sequence,or ilyou prefer to view a shortened version, you can set such preferencesin the "Conlig" sub screenof the main menu. Regardlessof this sening, the tu1l transformation sequencewiJl play whenever the player changesinto a dressuherethev havent used before.
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When a character switches fion one drcssphcre to another, a glowing, blue line is drawn between the two drexpheres on thc Garment Grid.Ifthis glo$:-g l:-' p,-e. 'l'ro,rg\ r colored gate, the charactergains rn added ability or statusbonus. Such effectscan include r h F x b L l r y r o . a . r a p e l Jo r a S r r e n g r h increase.Note, however,that the effect only lasts until the end ofthe currentbanle. Checkthe descriptionofeach Garrnent Grid to determinewhrt effect a gate on rhe grid will provide when you pax through it during a spherechange.
S I_1ERF,S P F ] C I A i , g ] R . } i SF By completing ccrtain objectives or quests during the game, the pffty will find specialdresspheresthat cm only be utilized by one of the three characters. Yuna'sspecialdressphereis Flord Falld, Rikkut n Machina Maw and Paine! is FullThrottle. Specialdresspheres rre not equipped on Garment Grids. The char acter can alvar-stransform into a special dressphereno rnatter which Garment Grid is equipped. For a charrcter to spherechangeinto a special dressphere,you must change to every dressphereon rhe Cffment Grid during r brttle. After changing into every dressphere on a fully loaded Garment Grid a1lthe drexphercs on the grid should be connected by blue lines. Prex the L1 button to acccss the sphercchangemenu, then press thc R1 button to accessthc character's speci dresspherecommand and pressX. A specialdresspherechange can only be made ifthe plaler changesinto all the dressphereson a Garment Grid. This merns thrt a dresspheremust be placed in every node on the grid. A Garment Grid rvith fewer nodes, such as Unerring I'ath, makes translorming to the speciaLdrexphere much easierduring combat. When a character transforms into her specialdressphere,the other two characters leave the banlefreld. Each special dressphere consists of thrce scctions, each ofwhich receivesa combat turn to perform an action. In essence,it's still like a three character parry Special drexpheres acqune AP just ljke normd dresspheres, and the characterwill learn new abilitics and becomemore for midable in combatwhile wearing a specialdressphere.However, udike normal dresspheres,the special&esspheresrequirc "key items" to be lilly mastred.
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Each timc a charactertakes a v.rlid action on the battlefreld, that chamcter earnsAbiliqv Points (AP) th';rt accumulatetorvard learning a new ability. To determ;newhich rbiliry the characterwill lcern next' opcn the main menu and sclect the Abilities command. Select a cheracter,then prcssthe X button The chuacter's statusand a list ofJl av lable dresspheresare displayedon the Abilitics sub-screenThe cLrrentlv equipped dresspherei highlighted by the cursor Pressdre L1 or R1 buttons to cycle tlrrough the other charactcrsin the parry
After choosinga dressphere,a list of;11 the rbilitics that the chanctcr hAslearned,or can lemn, appears.The abilitv that will be lcarned next is highlighted in yellor* To selectI dillercnt ability, movc the orr'or dor n the list and choosea new abilinr Pressthe L1 or R1 bunons to cvcle through the other drexpheres .rvailable to the character.As a characterlearns abilities, new ones rnay be addcd to this [st. For more detailed information on learning nelv abilities,reler to thc "Dresspheres"scction in this chapter'
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DRESSPHERES ': , {; i:;
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Attack Trigger Happy Gunplay Item
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The Gunner usesfirearms to attack cnemies.Range isnt r problem and a Cunner's attacksare very c*icdvc againstflying or rnborne enemies.The "Trigger Happl." attack enablesyou to assaila singlefoe with r barrge oflower poweredchain atticks (quicklv tap thc R1 button) during the time allorted.You can even extend the time for "Trigger Hrppy''by leveling up rhe ability. At first, a Gunners rttacks wont deal much damage.But rs a charactergains levels,the Gunncr dresspherebecomesa powertul tool for quickly disposingofencmies. "Cunpla1' abilities featurc specialshots that require l4P to execute.However, unlikc most 'Gunplay" skills .rnd spells, abilities me immediately performed by the Gunner, similar to physicalattncks. In combat, the Gunnert main job is to attack and destroy enemies.At thc start ofthe grme, the Gunncr is quite effective at this job. Equip a Gunner with accessoriesand Garment Grids to boost Srength and Accurxcy to inllict morc damage.As the chractcr donning the GrLnner dresphcre gains experience levelsand grows in strength,her attacksbecome more devastaringwith a higher lrequcncv ofcritical hits.
rt IIAIUE Attack Trigger Happy
AP 0 0
MP 0 0
Polshot Cheap Shot
20 30
8 8
Enchanted Ammo Target MP Quarter Pounder 0n theLevel
30 30 40 40
8 I 8 12
BurslShot Tableturner
60 60
12 8
Scattershot Scatterburst DarkprooJ Sleepprool TriggerHappyLv.2 TriggerHappyLv.3
80 120 30 30 80 150
8 36 0 0 0 0
DESCRrPfl0ll Attack oneenemy. Press R1repeatedly during allotted time formultiple hils. Damage oneenemy. Damage oneenemy regardless of tts Defense. Infiictmaoical damage ononeenemy. Inflict damage ononeenemy's lvlP Reduce oneenemy's HPbyoneJourth. Damage oneenemy according to the usefsEXPlevel. Critically damage oneenemy. Dealgreater damage to enemies with highdefense. Damage allenemies. Critically damage allenemies Guards against Darkness. Guards aqainst Sleep. Extends thetimeallotted f0rTrigger Happy. Extends thetimeallotted forTrigger Happy.
REOUISED A8II.ITIES None None None Potshot None Enchanted Ammo Target lvlP Target lvlP None Potshot BurstShot Scattershot None Darkproof None Trigger Happy Lv.2
T F{.igi;r Attack Steal FLimflam Flee Ltem
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ter each banle, rThicfcan steal additional items, gil, HP, and MP from eneWhile most enemieswill drop items and small amounts ofgil mies during combat. Whilc aThiefis neither strong nor sturdy like some ofthe qpical "attacker"types,the Thiefs high Agility and Lvasron makesit easierto sidestepmany physicalattacks.By stealingirems and using the "PiJferGil" ability during everybattle, a Thiefhelps the parry aswell m plentv ofgil. Stcrling is one of rhe best meth to amassan overwhelning supply ofmcdicines, bombs, consumablesand accessories, ods to gain powertul equipment early in the game.The "First Strike" abilit_vofa Thief enablesher to get thc first turn in combat. During combat, spend the lirst fcw turns steding items and gil from each enemy on the battlefield. lfcncmies are reluctant to give uf irems and your Thief continuously comcs up empry-handed,use the " Sticlq Fingers" ability to pry the itens loose.In particulrr, bossesusually hold powertul accessories that can only be gained by stealing,so keep a Thief in the partt rt al1times. Hclp out your f-ellowparq'members by halt ing enemy advmcemenr*ith "Borrowed Time," or enablethe entire pari_yto run simulraneouslywith thc "Flce" ability in crse olrn emergency.
ilAME Attack Steal Pilfer Gil Time Borrowed Pilfer HP PillerlvlP stickyFingers l\4aster Thief SoulSwipe Will Steal Flee ItemHunter FirstStrike lnitialive Slowproof Stopproof
AP 0 0 30 100 60 60 120 140 160 160 '10 60 40 60 20 40
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0 0 2 to
10 0 20 20 12 18 0 0 0 0 0 0
0EscBtPTt0t Attack oneenemy. itemsfromoneenemy. Steal gilfromoneenemy. Steal lnflictStopononeenemy. HPfromoneenemy. Steal Steal lvlPfromoneenemy. Always stealitemslromoneenemy. rarertems fromoneenemy. Steal InflictBerserk ononeenemy. Cause oneenemy to fleefrombattle. escape frombattle. Aidtheparty's dropping items. lmproves theoddso1enemies Actatthebeginning ol battle. slrike. Raises theparty's chance of a preemptive Guards against Slow. Stop. Guards against
REOUIRED ABII.ITIES None Non e None None Pilfer Gil Pilfer HP Pilfer HP SlickyFingers Pilfer HP SoulSwipe None None None FirstStrike ItemHunter Slowproof
Attack Bullet Blue Fhnd Hunter Scan mm
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The Gun Mage serves a rariety of purposes on the batdefreld, which adds up to one deadly combination. A Gun Mage can expose the weaknessesand current status ailments or benefits of r single enemy or ally with the "Scan' ability. Gun Mages leam a variety of"Fiend Hunter" skills that enable them to deal greater damage to certain gpes ofenemies more easily. When dealing with Machina, Mechs, Hdms, and Drakes in the early stages of the game, a Gun Mage who has learned the applicable skills will make qui& work of these fights. Gun Mages also have the unique ability to learn the special attacls of enemies and use them in battle. When an enemy uses a special ability to attack a Gun Mage durirg combat, there is a chance that an active Gun Mage will learn the enemy's skill ight on the spot. The only problem is whether or not fte Gun Mage will suwive the attack afterv/ard! Io battle. use "Scan' on unknown enemiesto rweal demental or status*reaknesses.For the rest of the batde, attack or perform "Fiend Huntet' abilities, if the qpes of fieods that the Gun Mage can atrect are presenc Always bring a Gun Mage ifyou want to leam new "B1ueBulleC abilities.
ltAtitE Attack BlueBullet Scan ShellCracker Anti-Aircralt Silver Bullet FlanEater Elementillery Killasaurus Drake Slayer Dismantler
AP 0 0 20 20 20 20 20 20 20 20 20 20 20 30 20 100
MP 0 0 0 3 3 3 3 3 3 3 3 3 3 0 0 0
ABII.IT Y FireBreath Seed Cannon Stone Breath Abso rb
MP
DESCBtPIr0ll Dealfiredamage to allenemies. Damage oneenemy. Petrify allenemies. HPandlVlP fromoneenemy. Absorb
DESCRIPTI||TI Attack oneenemy. Attack withbullets containing'fiend skills. inlormation about oneenemy. Viewdetailed to Helms. Dealquadruple damage quadruple to Birds andWasps. Deal damage quadruple to Lupines. Deal damage to Flans. Dealquadruple damage to Elementals. Dealquadruple damage Dealquadruple damage to Reptiles. quadruple to Drakes. Deal damage quadruple Deal to lvlachina. damage Dealquadruple damage to lvlechs. quadruple to lmpsandEvilEyes. Deal damage JorFiend Hunter by40%. Culsthetimerequired whencasting Allows usert0 rotate targets Scan. partymembers withScan. Allows user10target
REqUIRED ABIIIIIES
None None None None None None None FlanEater None Killasaurus None Dismantler Anti-Aircraft None None ScanLv.2
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28 28 32 3
White Wind
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BadBreath [4ighty Guard Supernova CryintheNighl DrillShol lvlortar Annihilator Heaven's Cataract
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32 70 80 32 99 48 22
1000Needles StormCannon Blaster
24 38 30
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ED FR||iI I.EARlI Balivarha Leucophylla, Cephalotus Dolmen, Epltaph Tomb, lvlonolith, (CH.2), Protochimera, Haizhe, Baralai Flan Azabache, Jahi, Cindy, Vegnagun Restore someHPto thepartyand Bully Cap, Coeurl, 0ueen Coeurl, Mycotoxin, l\4s. curestatus ailmenls. Goon lnllict slalus ailments onallenemies.Malboro, Great l\4alboro ontheparty. Haizhe, Garik Ronso CastShellandProtect Damage lJltima Weapon, Paragon allenemies. Tonberry Damage allenemies. l\4ega (CH.5) Baralai Damage oneenemy. pal Damage Gip allenemies. Damage allenemies. Experiment Damage Kukulcan, Gucumatz, Chac allenemies andlower Defense andl\4agic Defense. Damage oneenemy. Cactuar Damaqe allenemies. lronside Damage oneenemy. Coeurl, Queen Coeurl
lhatsaneabilitiescananlvbelearned whenlhenansletis 0( isn'la'/etsauled
WARRIOR
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The Warrior, Painei initial dressphere, is the fust of many strong "attacker" dresspheresin the game. The main function of a Warrior is to hit enedes hard and bring doran large amounts of enemy HP with eaci strike. A Warior benefits fiom a lot ofHq but lacls a rcspectrble amount of MP A Waffior's "Swordplay'' skills are all low MP-cost abilities that fuse magic with metal ilr a powerful attack designed to exploit enemy wea&nesses.A Watrior can also make many enemies easier to defeat by lowering their attacking power, defense, and spell casting abilities. Additionally a Warrior can also delay the action of an enemy with 'Delay Attack' and "Delay Buster.' During battles, if ar enemy is taking less than the normsl amount of damag€ &om a Warrior's attrck, use "Swordplay'' abilities to ex?loit elemental we*nesses or inflict status ailrnents on it. Without restorative abilities, a Warior must depend on others to regain lost HP
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l{At{E Attack Sentinel Flametongue lceBrand Blade Thunder Liquid Steel DemiSword
AP 0 20 20 20 20 20 60
itP 0 0 4 4
Excalibur Power Break ArmorBreak lvla0ic Break l\/lental Break Delay Attack Delay Buster Assault S0SProtect
120 3 0 3 0 3 0 3 0 100 120 100 2 0
24 4 4 4 4 10 16 0 0
4 4 6
BEOUIRE|| ABII.IT IES None None None None None None Flametongue, lceBrand, Thunder Blade, Liquid Steel to oneenemy. DemiSword Dealholydamage None Damage oneenemy andloweritsStrength. itsDefense. None Damage oneenemy andlower itsIVlagic. None Damage oneenemy andlower Defense. Magic Break Damage oneenemy andloweritsl\,4agic Damage its action. Armor Break oneenemy anddelay greatly Delay Attack Damage oneenemy and delayitsaction. Haste, Shell, andProtect onthepafiy. Sentinel CastBerserk, Protect when HP is low. Sentinel casts DESCRIPTI||II Attack oneenemy. lessphysical untilnextturn. Take damage firedamage to oneenemy. Deal Dealicedamage to oneenemy. Deal lightning to oneenemy. damage Deal waterdamage to oneenemy. to oneenemy. Dealgravity damage
21
Attack lVx Stash Item
An Alchenist has the ability to help the parry make the most oftheir items.The "Mix" abilitvenablesan Alchemist to combine any trvo itcms For grelter effect. For example,a Potion and a Hi Potion can be cornbined to achievc the effect of l Mega Potion, rvhich restores2000 HP to each pargvmember simultaneously.Itt easyto seethat thc "Mix" abiliqv m*es it poxiblc to use items you dont have by combining nvo lesser items. An Alchemist can so learn to createextra items and use them during a baftlc. Since an Alchemist can also attack, equip lour partyi main "healer" with th; dresspher€;n the lrtter halfofthe gamc. In ary battle, have an Alchemist attrck until a need for mixing or healing arises.Ifall the enemiescan be affcctedby some statusailment, thcn mix up the appropriatebomb and launch it at them. Ifyour party gets into trouble, have an Alchemist mir up restorative items or create new items by using hcr "Stash"skills.
IIAMI Attack Mix Potio n Hi-Potion l\/lega-Potion X-Potion Remedy Dispel Tonic Phoenix Down lvlega Phoenix Ether Elixir ItemsLv.2 Chemist Elementalisl Physicist
AP 0 0 10 40 120 160 20 20 30 200 400 999 30 40 80 100
MP 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DESCRIPTIOI{ Attack oneenemy. Combine twoitems forvarious results. Usea spare Poti0n thaty0utucked away. Usea spare Hi-Potion thatyoutucked away. Usea spare IVlega-Potion thaty0utucked away. Usea spare X-Potion thatyoutucked away. Usea spare Remedy thatyoutucked away. Dispel thaty0utucked Usea spare T0nic away. Phoenix Downthatyoutucked away. Usea spare Usea spare lvlega Phoenix thatyoutucked away. Usea spare Ether thatyoutucked away. Usea spare Elixir thatyoutucked away. Cuts thetimerequired to useltems by80%. Doubles thepotency 0f recovery items. Doubles thepotency items. 0felemental Doubles thepotency of non-elemental items.
REOUIB AE 8 IOt IITE S None None None Potion Hi-Potion lvlega-Potion None Rem edy None Phoenix Down Dispel Tonic Ether None None None Elementalist andChemist
23
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Attack Bushido Spare Change Zaftetsu Item
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Another strong "attacker"r1pe ofdressphere,the Samurai inflicts large amounts ofdamage with a huge sword.The Samurai is surprisinglyagiie in spite ofthis weapon and evadesmany attackswith surprising ease.However, the weight ofthe weapon makesit more difficr.Lltto hit flying or cvasivetargets.While hear,_v many of the Srmurai'sabilities revolvernainly around striking non elemenraldamagegainst one or more foes, this drexphere alsobestowsthe userwith mxny talents for reducing the magical enhancementsofenemies while boosting the Samuraii own .rbiligvto fight. Thus, a S.rmuraispecializesin creating r level phyins field wherc honor can be maintained during combrt. During combat, use a Samurai to strike enemicsand causemassivedamage.Ifthe enemiesshow unusually high defenseor if they castbeneficial status-raising spe11s, use the Samurai's"Fingersnap,""Nonpareil," and "No Fear" abilities to elevatethe Samurai to the fiends level. Evcn with the "Clean S1ate"ability, a Samurai must still depend on others to resain lost HP
IIAME Attack Spare Change lVirrorof Equity
AP 0 0 30
MP 0 0 16
l\ilagicide Dismissal Flngersnap Sparkler Fireworks l\,4 omenlu m Shin-Zantetsu Nonpareil NoFear Clean Slate Hayate lantetsu S0SCritical
30 30 40 40 60 60 100 20 30 40 60 140 80
4 10 10 12 18 10 32 '10 12 to
20 0 0
0EscRtPIt0x REOUIRE|| ABITIIIES Attack oneenemy. None gil. Attack bythrowing None greater Attack 0neenemy, dealing damage when None HPis low. Inflict damage ononeenemy's lvlP None Haltthepending action 0f oneenemy. [i]a0 icide Revert 0neenemy's Dismissal attributes to normal levels. Damage oneenemy. None Damage allenemies. Sparkler Dealincreasing damage asyoudeleat moreenemies.Sparkler Instantly defeat allenemies. fails. lvlomentu m Sometimes Raise theuselsStrength None andAccuracy. CastShellandProtect ontheuser. Nonparerl Restore HPandcureuserof slatus ailments. NoFear Raise Evasion andcastHaste 0ntheuser. Clean Slate ,fails. Instantly defeat oneenemy. Sometimes Shin-Zantetsu Always inflictcritical hitswhenHPis low. Fireworks
Attack Darkfess Arcana Charon Itern
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A death-dealerborn ofshadow, the Dark IGight infises the crafts ofthe Underworld to deal massivedamageto cnemicson thc banlcficld. As is the hw in the nether realms,the Dark Knight can sacrificeHP or her own life to dcfeat cncmies.With the "Darkiess" amclq a Dark Knight crn sncrifice1/8 ofher total HP to inflict exorbitant amounts of damageto the entire enemy partv.On the next turn, the Dark Knight can regain some ofthe HP sacrifrcedbv using the "Drain' ability The "Charon'ability enablesa Dark Kllight to sacriliceherself ro inflict heary damageon a snrglefoe. Horvevcr,the Dark Kdght is rcmoved lrom your party for the rest ofthe battle, and wil not gain EXP following a victory'.Use "Charon'only as a last rcsort.The Dark Knight can also make herselfimmune to many statusailments by learning a complete set ofauto abilities. During batde, have a Dark Knight use"DarLness"to damageall of the enemiesrt once,followed by a regular attack on a single foe. lfsome enemiesprove dif ficult to defeat,try casting"Black Sky'While a Dark lGight can recoversmal1amounrsoflost HP by draining it from enemies,it n rvner and morc beneicial 'healer" gpe, for a Dark Kdght to work in conjunction with r good such as a White Mage or an AJchemist.
IIAIITE Attack Darkness Drain Demi Confuse Break Bio Doom
AP 0 0 2D 20 30 40 30 20
P 0 0 8 10 12 20
Death Black Sky Charon Poisonproof Stoneproof Conluseproof Curseproof Deathproof
50 100 20 30 30 30 30 40
24 80 0 0 0 0 0 0
to
18
OESGRIPTI||X Attack oneenemy. Sacrifice HPto damage allenemies. Absorb HPfromoneenemy. Reduce theHPof allenemies by1/4 Confuse oneenemy. Petrify oneenemy. Poison oneenemy. Doom oneenemy. Enemy is KO'd when thecount reaches 0. Instantly defeal oneenemy. Sometimes lails, Randomly damages enemies. Sacrifice lifeto heavily damage 0neenemy. Guards against Poison. Guards against Petrificatton. Guards against Confusion. Guards against Curse. Guards against Death.
REOUINE|} ABITIT IES None None Non e None Demi Confuse None Bio Doom Death None None Poisonproof Non e Curseproof
BERSERKER
The Benerker dressphere is quick and attacks with furious abandon. The Benerker strikes with i* razor sharp daws, inflicting damage to a single foe. The dam age inflicted can increase when the user casts "BerserlC on herseLf Wlile ill this state, a Benerker aftacks automaticallla Once a Berserker has learned hard-to'Evade & Counter), the character car strike back automatically multiple times per nrrn obtaio auto-abilities (such as "Counterattack " "Magic Counter" and the Benerker becomes ao independent killing machine with litde need for help "Auto-Regen" ability and with the based on the enemies' actions. Couple this fiom the other prJty members. Start each battle by doubling a Berserker's HP with the "Howl" ability, then determine your strategy and cast "Berserk' if all you need to do is attack W}ile doing all ofthis causesa Berserker to stay out ofthe batde for the fust few rounds, the result is devastating to the enemy party.
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F IAME Attack Berserk Cripple lMad Rush Crackdown Elect unnrnge lntimidate Envenom nuft
AP MP 0 0 0 0 20 6 30 6 30 6 40 I 40 8 50 8 30 10 60 10 n0wl 80 0 Itchproof 20 0 Counterattack 1 8 0 0 lVag ic Counter 300 0 ivade& Counter 400 0 Auto-Regen 80 0
DESCntPfl0r 8E|lUIREII ABII.IIIES Attack oneenemy. None Boost theuseisStrength butlosecontrol of heractions. None Halve oneenemy's HP None Heavily damage oneenemy. 0ttenfails. Cripple Damage oneenemy andnullify Shell, Protect, andReflect. None Instantly defeat oneenemy. Sometimes fails. N/ad Rush Damage oneenemy andloweritsAccuracy andEvasion. Crackdown Inllict damage andSlowon0neenemy. lJnhinge InJlict damage andPoison 0noneenemy. None Damaoe 0neenemy according to theuser's current HP Envenom Double theuser's maxHP lvadRush Guards against ltchy. Cripple physically Strike backafterbeing attacked. None Strike backatterbeing attacked withmagic. Counterattack physical Evade attacks andstrikeback. Magic Counter Automatically castsRegen. Huft
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The Songstrex dresspherctransformsits user into a singing sensationwho usesmusic rnd dancc to distract thc cncmics fron damaging the parry By learning rhe various "Dancc" moi-esavailable,a Songstresscan inflict statusailments on the cncml parry with a 100% succcssrate (axceptin casesrvhere enemiesare immune to the status ailments). For example,while a Songstressis prcscnt,you can blind the entire enemv p.rrrv to prevent them from striking with physical rttacks, or even stop them completelyto malc thcm easiertargets.The Songstresshas no abiliq to attack or heal unles she is equippcdwifi the proper Garment While equipping and nasrering rhis dressphere,it's a good idea to cquip acccssxiesor Garment Grids that allow vol, to use the aft1ck or Grids or accessories. hcaling abilities ofrnother dressphere,so rhrt the Songstresscan adapt to cmcrgcnc)'sitxadons. 'Jitterbug." A Songstresswon't During combat, use "Dance" abilities to negatethe enemiei combrt abilities, or throw the wholc parry hto x frenz]' bl' casting get another turn undl thc cffccts of the previous dance have ended. If r Songstresscan't inflict status ail'ncnts on an cncmy due to immunities, use "Sing" abilitics to boost thc attributes ofallies.
T H EB O O K O S F M A G I C ADL A N C E S younust acquire lo learn"MPManb1"and"Magical Masque," twokeyitems:MagicalDances,V|l. I andMagicalDances, V0l.ll. V1lume I is 1btained bydefeating thebosseneniesinsidetheDenof W)eat Mushr})n R)ck.V)lunell is obtained theExperinentmachine at Dj]se TenpleduringChapter 5, whenthe boss'sAttack,Defense, andSpecial by defeating paraneters areallatlevel5.
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I{AME Darkness Dance Samba of Silence MPlvambo
AP IIIP 0 0 2 0 0 2 0 0
lVagical IVasque
20
0
Sleepy Shuffle Carnival Cancan SlowDance Brakedance
80 80 60 120 120 160 10 10 10 10 10 10
0 0 0 0 0 0 4 4
littarhln
DirtyDancing BattleCry Cantus Firmus Esoteric lvleiody Disenchant Perlect Pitch lValador's Song
4 4 4 4
DE$CRIPII(|X inflict Darkness onallenemjes while dancing. Inflict Silence onallenemies while dancing. Reduce thepany's IVPcostto 0 whiledancing.
REOUIRE|} ABII.ITIES None None lvagical Dances, VolI l(eyitem Nullify maoical attacks against theparty tMagicai Dances, Volll while dancing. keyitem Inllict Sleep onallenemies while dancing. None Double theparty s maxHPwhile dancing. Sleepy Shufile Inflict Slow0nallenemies while dancing. None Inflict Stoponallenemies while dancing. SlowDance Sustain a Haste effect 0nthepartywhiledancing. SlowDance Thepartyinflicts critical hitswhileyoudance. Carnival Cancan party's Raise the Strength. None Raise theparty's Defense. Battle Cry Raise thepany's l\4agic. None Raise thepafty's Magic Defense. Esoteric I\,'lelody Raise theparty's Accuracy. None Raise theparty's Evasion. Perfect Pitch
31
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Black l\,'la0lc Focus Absorb tulP Item
Utilizing thc forcesofelemental magic, the Bhck Magc focusesporver to attack enemieswith incredible spells.Control olsuch encrg,r'weighs heavily upon the physicd framc, so charadersequipping the Black Magc dresspherewi have higher MP but lower HP rnd high Magic .rnd Magic Dcfcnse,but low Strcngth ..rndDefense.Protect Black Mages by equipping accessorics and Garment Grids that raiseHP and Definse. Wirhout the ability to pcrform physicalattacks,thc Rlack Mage becornesuselesson the battlefreld oncc her MP is depleted.Since the learning ofspe .rbilitiesis a gradLralprocessrcquiring lots ofbanlcs, start by learning to bolster the magic at your dnposal by lerning rhe "Irocus' and "MP Drain' abilities. By raising 1.ourBhck Magic Lcvel, you crn assurcshorter cast ing times. During the laner stagesofthe game,many enemies 11bemore difiicuLt to defert due to thcir higherMqic Defcnsc.When plncing thc BhckMge drcssphereon a charactert Garment Crid, conplernent i.vith a dresspherethar locuseson physical attacks.This should enable;,our characterto remain use r u l c , . r a ' e r M P r . d e p l e r c'dr e n e r r r e . b e . o m c r ' . : . r r n t t o r n a e . . On the baftlefrcld,the Black Mage dependson the defcnscof"attrcker" tlpes and the support of"hcalcr" qvpes.Never allow more thm one characterto equlp a Black Mage drexphere at a time to avoid throwing olfthc balanceof rhe pary Bcgin each brttle by using "Focus' for stronger sPe[ cllstin8,thcn target spells at one or multiplc cnemies.When MP gets low, dranr powcr lrom enemiesinst€ad ofconsuming Bthers
ll Al'/lE
AP
IP
Fire Blizzard Thunder Water Fira Blizzara Thundara Watera Firaga Blizzaga Thundaga Waterga Focus MPAbsorb Magic Lv.2 Black Magic Lv.3 Black
0 0 0 0 40 40 40 40 100 100 100 100 10 10 4 0 6 0
4 4 4 4 12 12 12 12 24 24 24 24 0 0 0 0
DE$CRrPfl01l to one0rallenemies. Deal firedamage t0 one0rallenemies. Dealicedamage to oneorallenemies. Deal lightning damage to oneorallenemies. Deal water damage firedamage t0 oneorallenemies. Deal to oneorallenemies. Dealicedamage to one0rallenemies. Deal lightning damage to oneorallenemies. Deal water damage firedamage to 0neorallenemies. Deal to one0rallenemies. Deal icedamage to oneorallenemies. Deal lightning damage to oneorallenemies. Dealwaterdamage theuselsMagic. Raise Absorb MPfromoneenemy. l\ilagic by30%. forBlack Cutsthetimerequired lvagrc in half. forBlack Cutsthetimerequired
RE0UTRE0 A8[.rrrES None None None None None None None None Flra Blizzara Thundara Watera None Focus IVPAbsorb Black lvagicLv.2
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Pray Vigor White Magic Item
While activelyequippedbya partymember, the White Mage dressphereenablesa charactcrto provide constanthealing md support to a1lallies. Unable to attack under normal circumstances,the White Mage works to prevent the other charactersfrom fdling into KO statusand to remove harmtul statusailments affecting allies.Protectivespells,such as"Protect'and "Shel]," enablea White Mrge to reducethe damagc inflicted on the parry Abilities such as "Dispel" enablea White Mage to level the battlelield by removing stanrsbenefits an enemy may bc using on itselfl 'Reflect" and causesmost magic spellscast on the party to be bounced back at the enemy rvho anempted to cnst it. While the prcsenceof a White Magc limits the amount oldamage the pmty can inflict on the enemy,it also enablesthe party to survive battles much easier Whitc Magic abilities learned through this drexphere will be usetul throughout the game. During combat, use the "Pray'ability during each combat turn to restoresmall amounts ofHP to the entire parq', even ifsuch restorarionis not required ai the time. If the pary is sustainingheary damage,use "Cure," "Cura" or "Cunga" spellsto cure one or all parq membersat once. Cast'Protecl' to diminish physical damage,or "Shell' to reducedamageftom mrgic.
ilAiIE Pray Vigor Cure Cura Curaga R e gne Esu na Dispel Life Full-Life Shell Protect Reflect Full-Cu re
AP 0 20 20 40 80 80 20 30 30 160 30 30 30 80
P 0 0 4 10 20 40 10 12 18 60 10 12 't4
White MagicLv.2 White lvlagicLv.3
40 60
0 0
99
OESGRIPTI||H Restore a littleHPto theparty. Restore someHPto theuser. Restore a littleHPt0 one0r allpartymembers. Restore someHPto oneor allpartymembers. Restore a lotof HPto one0rallpartymembers. restore Gradually onecharactefs HPovertime. Cureonecharactefs status ailments. Negate allspelleffects ononeenemy. Revive oneK0'dcharacter. Revive oneKo'dcharacter andfullyrestore HP Reduce magical damage inflicted ontheparty. physical inllicted Reduce damage ontheparty. pafty Deflect spells castatthe backattheenemy. Fullyrestore onecharacter's HPandcurestatus ailmenls. Cutsthelimerequired torWhiteMagic by30%. Cutsthetimerequired forWhitel\ilagic in half,
REOUINED ABII.ITIES None None None None Cura Curaga Non e Esuna None Life None She ll Pr0tect Regen Vigor WhiteMagic Lv.2
33
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Attack Gamble Tantallze Bribe Itern
The Ladi' Luck dresspheretrrnslorms a charactcrinto I seductiveand dcccptive viren who can use her leminine wilcs to trke enemiesibr all thevre rvorth Sincc the regulu attack power of this dressphcrcis some\lhrt lorv, the ',: -l i c r i ' . n ' . o r L r d . I k . c , ' i . d e p ed " r , r .^ 3 "r "" F ' b 1 " l ' i n 1 . l ' | ' r 'k d , . e " r. p r r o i " e r ' e l. T . e T u D : e to ro112 dice that determine thc number of quick, non clcnental ittrck that the arget loc s'ill sufitr. "Four Dice" is cssentiallvthc same atteck against an cntire partv of foes, exccpt '1 dice are rnled insterd of 2. These are the skills thit Ladl' Luck mus. resort to rvhen a foe is resilicnt against normnl aftacks.The various "Reels" abilities providc further control over the fbrccs of chance,since vou can iorm L,rdv Luck\ attrck bl stoPping ihc rccls on thrcc identical icons. However, ilyou fail to stop the reelson rn eruct irio. rhc resulrscrn 'Double be devastxtingto \our allics instead ofthe enernies An ruro abilin like no time, rvhiLc leYel 99 in charrcter to a Ledv Luck is sure to carry EXP" "Doublc Items'md "Gilhnrire" will have the cntirc Plrrtr rolling in gil and
During each combat fl,rn, practicc Any lorm olrcels and go lor the best resultspossible.Stop the llrst reel on env icon, thcn trv to srof rlie rem'rin nrg rcels on lhc .'xact s ne picture. lf rhc results are disastrous, smply perform onlv phvsical attack lor thc rest of the bartle or trv again. By doing so, the othcr chAracterscan help the farr,r recover
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before Ladl Luck stumblesinto another biunder'
AP 0 40 20 100 60 70 80 120 30 LUCK 40 Felicity 60 Tantalize 160 Critical 80 Double EXP S0SSpellspring 30 100 Gillionaire 100 ltems Double
IIAME Attack Bribe TwoDice FourDice Reels Attack Reels IVlagic ItemReels Reels Random
MP
0 0 4 8 0 0 0 0 8 8 0 0 0 0 0 0
ABII,ITIES REOUIBE|) 0EscRtPfl0t{ N one Attack oneenemy. t0 leave thebattle. N o n e 0neenemy Offergilto persuade None twodice. byrolling oneenemy Damage TwoDice fourdice. byrolling Damage allenemies None damage. to dealphysical Spinslots None damage. to dealmagical Spinslots Reels l\,4agic various itemskills. totrigger Spinslots ItemReels skills. various to trigger Spinslots None Luck. Raise theuser's Luck Luck. Raise theparty's None Confusion onallenemies. lnflict Felicity hits. inflictcrltical Always None afterbattle. theamount 0{EXPearned Doubles FourDice Reduces l\4P costto 0 whenHPis low. Dou bleEXP alterbattle. of gilearned theamount D0ubles earned afterbattle. Gillionaire 0Jitems D0ubles thenumber
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ATTACXREETS
MAGIC REEIS
Theseatacks come wlh dltlerenl specalefleclsThe reelsrotah rn ure ord,ar shownbeow Nolehowever lhatlheslanposition oj thereelchanoes randomy
Ihs incudesbolh attack and hsalf0 ejiects Tns reelsrotalen lh"Apositions fotedbelowNote,howevaltacks. er,thallhestartposlon 0i Deall0conseculve
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35
TRAINER
When equippedin combat,the Trainer dressph€re callsa sacredanimalinto action.As the Trainer fights andlearnsabilities,the pet becomescapableofa wide mriety of spe1lsand actionsto be usedduring batde.The abilities for eachcharacterarespecfic to the personalityofeach eainer: Yunalsdog, Kogoro,leamsa vari€ty of spdls that inflict a combin tion of eleEent l daoage ard statusaiijneotsoo an enemy.Ril(kut p€t mookey,Ghiki, helps stealitems and gil ftom enemies.Paine'spheasant,Flurry, allowsher to attack enemieswith powerfirl blows tiat can r!flict statusailmentsor instandyKO foes.Each chatacterlearns som€form ofCure and Esula spell,just lik€ aWhite Mage.All ofthe charactersalsolearn somekind of specialattackand sarcralbeneficia-lauto-abiiitiesthat help restoreHP and MP outsid€of battle. Ifyou think about ig a party of t}ree Tiainers is actually a very balencedcrew,capableof attacking,defeating enemies,and castingmost gpes of spells! During batde,havea Trainer attack foesto causedamage.Wheo the Tiainels HP dropsor if shebecomesinflicted with statusailments,usespecialskills to recover.Use tLe next round to castprotecdvespellsto Fevent damageor statusimpairments.Betweenbatdes,auto-abilities(such as"HP Strof and "MP Stroll") will causea charactertHP and MP to rccoverdependingon ho*, much 1ou walq so that healingbetweenbatdesis l€ssnecessary.
IIAI,|E Attack HolyKogoro Kogoro Blaze
AP MP 0 0 0 18 4 0 4
Kogoro Freeze
40
Kogoro Shock
40
Kogoro Deluge
40
Kogoro Strike DoomKogoro Kogoro Cure Kogoro Remedy Pound I HalfMPCost HPStroll IVPStroll Kogoro Lv.2 Kogoro Lv.3
80 80 30 40 100 200 20 20 80 100
5 6 '10 10 24 0 0 0 0 0
REOUIRED ABII.IIIES 0EscStPTt0tl None Attack oneenemy. None to oneenomy. Deal holydamage None Infliclfiredamage andsomelimes Darkness on 0neenemy. None In{lict icedamage andsometimes Stoponone enemy. Berserk None Inflict lightning damage andsometimes 0noneenemy. None Inlliclwaterdamage andsometimes Sleep on 0neenemy. None Instantly defeat oneenemy. Sometimes fails. Kogoro Strike Inflict damaqe andDoomononeenemy. None Restore HPto onecharacter. Kogoro Cure of allslalusailments. Cureonecharacter friends t0 gangup0n0neenemy. DoomKogoro CallKogor0's -l\,1P stroll Reduces IVPcostbyone-half. None Automatically restores HPwhilewalking. HPStroll Automatically restores l\,4P whilewalking. None the time required for Kogoro to attack by 30%. Culs Kogoro Lv.2 in half. Cutsthetimerequired forKogoro 10attack
ItA E Attack Sneaky Ghiki Ghiki Gouge Ghiki Gaq Mugger Ghiki Pesky Ghiki Bully Ghiki Ghikilvleds Ghjki Pep Ghiki Cheer Swarm, Swarml HalfIVPCost HPStroll IVPStroll GhikiLv.2 GhikiLv.3
AP 0 0 1 4 0 8 0 40 100 100 40 30 80 100 200 2 0 2 0 8 0 100
IIP 0 2 8 8 12 I 8 10 10 12 24 0 0 0 0 0
RE(lUIRE II ABII.ITIES DESCRtPTt0tl None Attack oneenemy. gilanddamage None Steal oneenemy. None Inflict damage andDarkness ononeenemy. None Inflict damage andSilence ononeenemy. None Slealilemsanddamage oneenemy. None Inllictdamage on0neenemy. andBerserk Ghiki Inllictdamage anddelay theactions of oneenemy. Pesky Ghiki Pep Cureonecharacter of allstatus ailments. None HPto onecharacter. Restore None Raise 0necharacter's Slrenglh andDefense. Bully friends to gangup0noneenemy. Ghiki CallGhiki's IVIP Stroll Reduces lvlPcostbyone-half. None restores HPwhile walkin0. Aut0matically HPStroll Automatically rest0res l\,4P whilewalking. forGhiki to attack by30%. None Cutsthetimerequired Lv.2 Cutsthetimerequired forGhiki t0 attack in half. Ghiki
llAlrlE Attack FIurry Canier Poison Flurry Stone Flurry Death Flurry Flurry Guard Flurry Speed Flurry Shield HPFlurry Recovery Flurry l\/laulwings! HalJ l\4PCost HPStroll IVPStroll Flurry Lv.2 Flurry Lv.3
AP 0 0 40 60 60 60 60 60 30 40 100 200 20 20 80 100
P 0 8 4 to
20 10 10 10 10 10 24 0 0 0 0 0
DESCRtPIt0t Attack oneenemy. Instantly lails. defeat 0neenemy. Sometimes Inflict damage andPoison ononeenemy. lnflictdamage andPetrification on0neenemy. Instantly defeat oneenemy. Sometimes fails. Restore HP cast Protect. onecharacter'sand Restore HPandcastHaste. onecharactefs Restore onecharacter,s HPandcastShell. Restore someHPto theparty. Cure0necharacter 0f allstatus ailments. friends to gangup0noneenemy. CallFlurry's Reduces l\ilPcostbyone-half. Automatically restores HPwhilewalking. Automatically rest0res l\ilPwhilewalking. forFlurry to attack by30%. Cutsthetimerequired t0 attack in half. Cutsthetimerequired forFlurry
R E q U T RAEt D. l I t I S
None None None Poison Flurry Stone Flurry Flurry Speed None FIurry Speed None None Death Flurry l\,4P Stroll None HPStroll None Flurry Lv.2
MASGOT
'Episode Complete' in everyarcaduring ChapterS_except for B€vel1e.Upon achievingall the The Mascot drcssphereis a specialspheregainedby acquiring However,ifZaoarkand &essPhere. the Mascot and obtain Celsius ofthe to thitridge the Go *i11 *c;r wher! EpisodeCompbt;s, an extra "trgsieto"cene Ruins is not the last Placeyou visit, i" the last Episodeiomplete acquired,lou will not gain the Maiot drcsspherefor somereason.Make surcthat Zanarkand or you will be unableto acquirethis valuabledressphere. €ach characterwrarc a costumemodeledafter the cuter,orddlier creanxesia the game ln spite of the humorous When equippingthe Mascot dressphere, whole seriesofuaique abilitieswith multiple efects, eachcharactercaJl ir"r-t *"ssphere is d"filritely one ofthe best.In addition to learning_a tirne, all while jrlo p; alr" "pp""o.rl,',ir" useth" abiiitie" oft*o lth"r drcssphens.The Mascot enablesa.llthee charactento be dwastatingandhelpftl at the same "titiry,o defeatingenemiesin the proces. attacksof other dres' Dudng combat,castspellsand useMascot abilities to boost the party and weakenthe enemies,then usenormal attacksor the specizl Any Partywill tely heevilyon the sphereito defeatenemGs.If ',our alliesget inro rouble, userestorativeand cwative abilitiesto btiog them bacLup to speed Mascot to keepthem going in the faceof tough eriemiesltlat is, unlessyou equip fQfr)r'chalacterwith the Mascot dressPherc'
AP ltAlilt Attack 0 lVoog leJolt 40 l\/oogle Cure 0 lvloogle Regen 0 Wall lVoogle 0 Life lVoogle 0 l\/loogle Curema 40 lVoogle Regenja 40 40 IVoogle Wallja 40 IVoogle Lileia IVoogle Beam 80 Ribbon 999 Auto-Shell 80 Aulo-Protect 80 Swordplay 80 Arcana 80
TAME Attack CaitFire CailThunder CaitBlizzard CaitWater Power Eraser ArmorEraser l\ilagic Eraser l\,4ental Eraser Speed Eraser PuPuPlatter Rib bon Auto-Shell Auto-Protect lnstinct WhitelVagic
AP
P
0 12 12 12 12 12 12 12 12 12 48 s99 0 80 0 80 0 80 0 80 0 0 0 0 0 0 40 40 40 40 40 80
MP 0 0 10 t8 18 40 15 24 60 99 0 0 0 0 0
REQU IREII ABII.ITIES None Attack oneenemy. None Restore l\,4 P10onecharacter. None and restore HP Cureonecharacter of status ailments None andRegen ononecharacter. CastHaste None CastShellandProtect 0nonecharacter. None lvlP andfullyrestore HPand Revive oneKO'dcharacter pafty's None HPandcurethe status ailments. Restore None CastHaste andRegen onthepafty. None onthepany. CastShellandProtect HPandMP None Revive allpartymembers andlullyrestore Damage oneenemy. against allstatus ailments. Guards None Automatically casts Shell. Aulo-Shell Automatically castsProlect. None lJseWarrior skills. None lJseDarkKnight skills. DESCRtPTt0ll
REqUIRE|| ABII.ITIEI 0EscRtPIt0tl None Attack oneenemy. n/Pelrification. None Firedamage to enemies. Sometimes Pois0 Pois0n/Petrificatio n. None Lightning damage 10enemies. Sometimes Poison/Petrificati0n. None lcedamage to enemies. Sometimes None n. to enemies. Sometimes Poiso n/Pelrificati0 Water damage None Lower Strength of allenemies. None Lower Defense ofallenemies. Non e Lower lvlagic of allenemies. None L0wer lvlagic DeJense ofallenemies. Lower Evasion oJallenemres. Instantly defeat allenemies. Sometimes Jails. Guards againsl allslatus ailments. Non e Automatically castsShell. Auto-Shell Automalically castsProtect. Non e skills. UseBerserker ^^^+,.,hi+^ -^^i^ ^ ^ ^ll^ Non e | | r a g r ur p E r J .
lo"
TAME Attack DarkKnife Silence Knife Knije Sleep BerserkKnife Poison Knife Knife Stone StopKnile Knile 0uadet
AP 0 0 0 0 0 0 0 0 0
itP 0 10 10 10 10 10 10 10 10
ArsenicKnife Cactling Gun Ribbon Auto-Shell Auto-Protect Bush ido Black lVagic
0 80 999 80 80 80 80
10 99 0 0 0 0 0
0 E s c R t 0Pt l Attack oneenemy. Inflict damage andDarkness ononeenemy. Inflicl andSilence 0noneenemy. damage Inflict damage andSleep ononeenemy. Inllict damage andBerserk ononeenemy. Inflict andPoison ononeenemy. damage 0noneenemy. Inllictdamaqe andPetriiication Inflict damage andSt0p0n0neenemy. Defense, lvlagic, Lower oneenemy's Strength, andlvagicDelense. fails. Instantly defeat oneeneny. Sometimes Inflict heawdamage ononeenemy. ailments. Guards against allstatus Automatically castsShell. Automatically castsProtect. raiskills. UseSamu Castblackmagic spells.
REOUIREl} ABItITIES None None None None None None None None None None None Auto-Shell None None 39
FLORAL FALLAL
You get Yunat specialdrcssphereduriry Chapter 2 while trareling the Djose Highroad just south of the temple during the mission to obtain three Leblanc act asa three-memberparty.Someportions can castprotectivespellsoa the other parts,and eachcan Syndicateunifoms. Tlrc tlree portions ofFloral Fa11a1 inflict devastatingmagicattackson enemies.To useFloral Fallal moreoften, equipYula with the Unening Path GarmentGrid, which only hastwo dressphete nodes.This makesswitchinginto Yuna'sspecial&esspheremuch faster,sincesheorly needsto changeoncebeforetransforminginto Floral Fallal. It takestw.okey items to enablethe "Break HP Limit" and "BreakDamageLimif abilities on Floral Fallal Auron Rair and Twilight Rain. Aurora Rain is containedin a tr€asurechestinsidethe caveat the bonom of the gorgeat the Calm Lands during Chapter5. Twilight Rain is found in a treasuri:chestbelow the waterfallsat BesaidIsland duiag Chapter 5.
P
ABII.ITIES RIOUIREII DESCRIPTI||I{ None Attack oneenemy. None information aboutoneenemy. Viewdetailed offireattacks onallenemies. None Unleash a chain None onallenemies. Unleash a chain of iceattacks onallenemies.None attacks Unleash a chainof lightning onallenemies. None Unleash a chainofwaterattacks None fullyagainst magical attacks. Guard physical Barrier attacks. Guard Iullyagainst None onall attacks Unleash a chainof non-elemental enemtes. Flare Whirl damage onallenemies. Inllictheavy None Revive thepartyjromK0. None ailmenls. Guards against allstatus None maxHP Doubles Double HP Triples maxHP Rainkeyitem Aurora 9999. Allows maxHPto exceed TwilightRainkeyitem maxdamage to exceed 9999. Allows
I{AME Atlack Libra Heat Whirl lceWhirl Electric Whirl Aqua Whirl Barrier Shield Whirl Flare
AP 0 4 0 0 0 0 20 20 24
0 0 0 0 0 0 36 36 64
Whirl Great All-Li{e Rib bon Double HP HP Triple Break HPLimit Break Dmg.Limit
30 8 0 20 30 20 20
0 70 0 0 0 0 0
I{AIIIE White Pollen WhiteHoney HardLeaves Nuts Tough MirrorPetals Floral Rush Floral Bomb Fallal Bomb lvlagisol Floral Fallal Magisol Right Stigma Ribbon Double HP Triple HP Break HPLimit Break Dmg.Limit
AP 0 10 0 0 0 20 0 10 10 10 20 0 20 30 20 20
iltP 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0E$cBtPTt0tl HP Restore theparty's theparty's HPovertime. reslore Gradually themaoical damage inflicted 0ntheparty. Reduce physical inflicted ontheparty. Reduce damage castatthepartybackattheenemy. Deflect spells
I{AME Dream Pollen l\/ladseeds Honey Sticky Petals Halfdeath Poison Leaves DeathPetals Silent White
AP 0 0 0 0 10 10 0
MP 0 0 0 0 0 0 0
Honey Congealed Panic Floralysis AshFloralysis LeftSti0ma Ribbo n Double HP Triple HP Break HPLimit BreakDmg.Limit
20 10 10 20 0 20 30 20 20
0 0 0 0 0 0 0 0 0
0EscRlPIl0ll Intlict andSleep onallenemies. damage onallenemies. Inflict damage andBerserk Inllict damage andSlowonallenemies. Halve theHPofallenemies. onallenemies. Inflict damage andPoison fails. Instanlly defeat oneenemy. Sometimes onall ln{lict Silence, andDarkness damage, enemres. lnflict andStoponallenemies. damage onallenemies. Inflict damage andConfusion onallenemies. Inflict damage andPetrification Damage oneenemy. allstatus ailments. Guards against maxHP Doubles Triples maxHP Allows maxHPto exceed 9999. to exceed 9999. Allows maxdamage
REOUIBED ABII.IT IES None None None None None nrat l-{retpnn tha nrrh/ WhiteHoney None theirStrength. andlower Damage allenemies None theirDefense. Damage allenemies andlower Fallal Bomb theirMagic. Damage allenemies andlower Floral lMagisol Defense. theirlvlagic Damage allenemies andlower l\4a0isol Fallal Damage oneenemy. None ailments. Guards against allstatus None maxHP Doubles Double HP Triples maxHP Aurora Rainkeyitem 9999. Allows maxHPto exceed TwilightRainkeyitem maxdamage to exceed 9999. Allows
AEII.IT IE$ REOUIREl| None None None None None Poison Leaves None None Honey Congealed Panic Floralysis None None None Double HP Aurora Rainkeyitem TwilighlRainkeyilem
MACHINA MAW
You get Ril<ku's special dressphere during Chapter 2 while investigating the Oasis at Bikanel Desert during the mission to obtain three Leblanc Syndicate uniforms. The tlfee portions of Machina Maw act as a three-member party. Each portion can cast protective spells on the other parts, and each can inflict der.astating physical attacls aod status impairments on enemies. To use Machina Maw more often, equip Rikkr with the Unerring Path Garment Grid, which has only two drcssphere nodes. This makes switching to Rikd:u's special dressphere must faster, since she only needs to change once before transforming into Machina Maw' To enablethe'Break HP Limit" and'Break Damage Limit" abilities,you must obtarn the Machina Reactor and Machina Booster key items.The Machina Booster is found in a treasure chest near the lift up to the Youth League headquarters at Mushroorn Rock Road during Chapter 5. In order to obtain Machina Reactor,you must dispatch level 1, 2, 3,4 and 5 chocobosthree times each ftom Claskot Chocobo Ranch at the Calm Lands out into Spira looking for items In addition, all ofyour Choco-Runners must be level5. When you return to the ranch tatet Clasko reports that the chocobos found a secret dungeon at the Calm Lands. The item is contained in a chestinside the dunseon.
llA lr,E
Attack Revival Death Missile Biolvlissile Break lvlissile Berserk Missile Stoplvlissile lvlissile Confuse Shockwave Shockstorm Vajra Ribbon Double HP Triple HP Break HPLimit BreakDmg.Limit
ilAME
Howitzer Sleep Shell SlowShell Anti-Power Shell Anti-Armor Shell Scan Shellter Protector HPRepair l\/lPRepair Homing Ray Ribbon Double HP Triple HP Break HPLimit Break Dmg.Limit
IIAME Howitzer Blind Shell Silence Shell Anli-Magic Shell Anti-Mental Shell Boosler 0ffense Delense HPRepair lvlPRepair Homing Ray Ribbon Double HP Triple HP Break HP Limit Break Dmg.Limil
AP 0 10 0 0 0 10 10 10 20 20 30 0 20 30 20 20
MP 0 0 12 't2
AP 0 '10
MP
10 10 10 '10 20 20 0 0 0 0 20 30 20 20
AP 0 10 '10 10 10 20 20 20 0 0 0 0 20 30 20 20
12 12 12 12 36 36 0 0 0 0 0 0
12 12 12 12 12 0 10 10 0 0 0 0 0 0 0 0
ltl P
12 12 12 12 12 30 10 10 0 0 0 0 0 0 0 0
l|ESCBIPTI{lII Attack oneenemy. Revive oneK0'dcharacter. fails. Instantly deieat oneenemy. S0metimes Inflict damage andPoison 0noneenemy. Inflict damage andPetrificati0n 0noneenemy. Inflict damage andBerserk ononeenemy. Inflict damage andStop0noneenemy. Inflict damage andConJusi0n 0noneenemy. Damage allenemies. Damage allenemies anddelay theiractions. Damage allenemies. against allstatus ailments. Guards Doubles maxHP Triples maxHP Allows maxHPto exceed 9999. Allows maxdamage to exceed 9999.
REOUIR A8EI D I.ITIES None None None None None None Berserk IVlissile Stoplvlissile None Shockwave Shockstorm None None Dou bleHP lvlachina Reactor keyitem lvachina Boosler keyitem
RE(lUIREl| ABII.ITIE S DESGRIPTI||II None Damage oneenemy. None Inflict damage andSleep 0noneenemy Sleep Shell Inflict damage andSlowononeenemy Damage itsStrength. SlowShell oneenemy andlower itsDefense. Anti-Power Shell Damage oneenemy andlower Viewdetailed iniormation about oneenemy. None None CastShellontheparty. Shellter CastProtect ontheparty. None Restore HPto onecharacter. None Restore lvlPto onecharacter. None Damage oneenemy. None Guards against allstatus ailments. None Doubles maxHP Double HP Triples maxHP lvlachina Reactor keyitem Allows maxHPto exceed 9999. lvlachina Booster keyitem Allows maxdamage to exceed 9999.
REOUIB ABEI ID. I I I E S DESCRIPTI(|II None Damage oneenemy. None Inllicl damage andDarkness 0n0neenemy Blind Shell Inflict damaqe andSilence 0noneenemy Silence Shell Damage oneenemy andloweritslvlagic. Anti-l\4agic Shell Damage oneenemy andloweritsl\4agic DeJense. None CastHaste ontheparty. None Raise onecharacter's Strength. 0ffense Raise onecharacter's Defense. None Restore HPto onecharacter. None Restore MPto onecharacter. None Damage oneenemy. None Guards against allstatus ailments. None Doubles maxHP Double HP Triples maxHP lvlachina Reactor keyitem Allows maxHPto exceed 9999. Booster keyitem lvlachina Allows maxdamage to exceed 9999.
FULL THROTTLE
Your 6rst chanceto obtain Painet specialdressphere is in Chaptet 1. FindTiomell at MacalaniaWoods aad speakto him four timesand the dressphere is yours. The tfuee portions ofFutl Throttle act asa tluee-mem!:r party. Each porrion is specialized.The main body has elementalattackabfities, the Dertal Wing can irflict statusand damageon foes,and the SinistralWing enables)"outo casts;tus adjustrnentson Full Thmttle asa whole, asweJtas on enemies.To use Full Throtde more often, equip Painewith the Urening Path Ga'ment Grid, which has only two dr€sspherenodes.This makes witching to paine'sspecial dressphere much faster,sincesheonly needsto changeoocebeforetransformiagto Fr Tlrottle. To enablethe "BreakHP Limit' andSreak DamegeLimit" abilities,you must obtain the victor Primoris and Corpus Invictus key items.Victor primoris is locatedon a ledgejust over the sideofthe northemmostctn e in thc Mi'ihen Highroad. To reachthe item, ride a cliocobo to the spot andwait irt the gap for a.few secondsundl the chocobooffersto go. Finq the chocobowill fly up to opelna different chesr,but ifpu repeatthe process,ii ull fly into the ch"asmto obtain the victor Pdmoris. Corpus Invicitus is locatedin one of the chestsinside the s€cretdunge." fi.t""a"t pians. During Chapter 5, go to the "r'trr" Thunder Plainsaad defeata[ oftle freds attacliry the lightning towers.Afterward, rn Al Bhed ;an wil offe. to tuk" yoo to th" ,"c.et dungeon.After frnding Cid in the dungeon,explorefirther and open secretstoner%lls to urcor,.erthe chestwith ComusInvictus inside.
AP 0 20 0 0 0 LCVIN 0 Wisenen 10 20 Fiers 20 Deeth Assoil 20 Dance 30 Sword n 0 Ribbo Double HP 20 Triple HP 30 Break HPLimit 20 Break Dmg.Limit 20
ilA E Attack Fright Aestus winterkill Whelmen
MP 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
ABII.ITIES REOUIBED ||ESCRIPII(III None Attack oneenemy. itsactions. Assoil while delayino Damage andconfuse oneenemy, None to oneenemy. Deal firedamage None Deal icedamage to oneenemy. None to oneenemy. Dealwaterdamage None to oneenemy. Deallightning damage None HPby3/4. Reduce oneenemy's Wisenen t0 oneenemy. Dealcritical damage fails. Fiers Instantly defeal oneenemy. Sometimes None to oneenemy. Dealholydama0e Frighl Damage allenemies. None against allslatus ailments. Guards None Doubles maxHP Double HP HP Triples max Invictus keyitem Corpus to 9999. Allows maxHP exceed Primoris key item Victor to exceed 9999. Allows maxdamage
TAME Venom Wing Blind Wing MuteWing Rock Wing LazyWing Violent Wing StillWing Wing Crazy Stamina lvlettle Reboot Ribbon Double HP Triple HP HPLimit Break Break Dmg.Limit
AP 0 0 0 10 0 10 10 10 0 0 t0 0 20 30 20 20
itP
I{AME Feather Steel Diamond Feather WhiteFeather Buckle Feather Feather Cloudy Feather Poinled Feather Pumice Ma'at's Feather Stamina Mettle Reboot Ribbon Double HP Triple HP HP Limit Break BreakDmg.Limit
AP 0 0 0 0 10 10 10 10 0 0 10 0 20 30 20 20
MP
12 12 12 12 12 12 12 12 0 0 0 0 0 0 0 0
12 12 to to to to
38 0 0 0 0 0 0 0 0 0
0EscRtPTt0ll ononeenemy. InJlict damage andPoison andDarkness 0noneenemy. Inllictdamage InJlict damage andSilence 0noneenemy. on0neenemy. Inflict damage andPetri{ication ononeenemy. Inllictdamage andSleep Inllictdamage andBerserk 0noneenemy. Inflict damage andStopononeenemy. on0neenemy. Inflict damage andConfusion Restore HPto onecharacter. l\/lP to onecharacter. Restore Revive oneK0'dcharacter. against allstatus ailments. Guards Doubles maxHP Triples maxHP 9999. Allows maxHPto exceed to exceed 9999. Allows maxdamage
R E O U I BA EB lI|I . I I I E S
0EscntPfl0t Raise theparty's Strength. theparty's Defense. Raise Lower theStrength of allenemies. ofallenemies. Lower theDefense Lower theMagic ofallenemies. Lower theMagic Defense ofallenemies. ontheparty. CastHaste iniormati0n aboutoneenemy. Viewdetailed Restore HPto onecharacter. Restore lvlPto onecharacter. Revive oneK0'dcharacter. ailments. against allstatus Guards Doubles maxHP maxHP Triples 9999. Allows maxHPto exceed maxdamage to exceed 9999. Allows
REOUIREl| ABII.IIIES None None None None None Feather Cloudy None None None None None None None Double HP Corpus Invictus keyitem keyitem ViclorPrimoris
None None None None None None None Violent Wing None None None None None Double HP Invictus keyitem Corpus ViclorPrimoris keyitem
FINAL MNDISY X-2 features combat and explomtion systems that are €asy to grasp, yet deep in management and customization. This chapter contarns 6111 eglanations of the systems you must learn and master to win the game. By reading this section thorougliy, you will become better prepared to dive into the exciting fantasyworld pre:enred ir rhis game.
ROLLER TI ONS
ITEM S Enables you to view, sort, and use items and view key items. Refer to the "Items and Items Shops" chapter for fi:rther infomation on tie procurement and use ofitems.
WHITE MAGIC Spells ard Abilities learned by equipping the ll4ite Mage dressphere can be used outside of combat to restore HP, heal status ailments, and recover fallen chamcters. This command only becomes a@ilable once the White Mage dressphere is obtained. See the "Garment Grids & Dresspheres" chapter for details on White Magic abilities.
EqUIP Equip or change the equipment of aly character Choose the Equip command, then choose a character to equip. While in the Equip sub-screen, press the R1 or L1 bufton to switch to the next or the previous character. The Equip sub screen presents a firll status display for the chaJacter,whereupon you can view a complete list ofstatistics Guch as a charactert cunent HR MR Level, Strength, Magic, Defense, etc). You can also see the total experience gained and the amount required before a character will reach the next level. The selected character's cuffent combat commands and autoabilities are displayed in the lower-right corner of the screen. When you charge a charactert &essphere and accessories,tie status, commands and auto-abilities possessedby the character may change. Decrease in status is indicated when any attdbute turns red; an increase is indicated by blue colored attribute.
GARMENT GRIDS
ENU I ONS the main menu while the pany is standinS in the feld. dwing combat or ciaematic events.
The Garment Grid sub-screen enables you to place &esspheres on Garment Grids. Select the Garment Grid to anange, then choose dresspheres to insert in tie nodes on tie Garment Grid. In the lower-right corner ofthe Garment Gnd sub-screen, the description ofthe garment grid is displayed. The description also contains information on any abilities or auto-abilities grined by th€ character when the g?rment grid is equipped. Blue, red, yellow and green symbols on Garment Grids indicate the loca tions of gates. When a character performs a sgherechange during combat, the Jine between the previous drssphere and the next one begins to glou: Ifa gate is located along this line, the character gains the associated ability or benefit listed in the description. Select the Auto command and the ga,.ne will automatically place a set ofdresspheres on the Garment Grid. Use the Rearrange option to move one dressphere or switch tlvo dresspheresalready set on the Garment Grid. Remove An dears all dresspheresfiom the grid. Please refer to the "Garment Grids & Dressoheres" chaoter for more detailed information on using Grmenr Grid" and gates.
ABILITIES This menu allows you to change the abilities that a character will learn while using a certain dressphere. Select the Abfities com rnand, then choosea chancter The sub screendisplaysa list of all available dresspheresand the charactert progress percentage toward mastering each. Also displayed are the character's status, battle commands, and auto abilities. Move the cursor down the list of available drcsspheres, and the character's status and commands will change to show how each dressphere alters tie charactert sta tus when equipped. Whil€ on this screen, you can switch to tle next or previous character by pressing the R1 or I-1 buftons.
ACCESSORIES possessedby the party. Accessories View and sort the accessories are equipped by using the Equip sub-saeen.This screenenables you to view the descriptions of each accessory and to sort the invemory For more information and a tull listing of accessories, 'Accessories" chapter. read the
DRESSPHERES This option enables you to view the dresspheresin your possession and read detailed descriptions of the abilities each one bestows on a characterequipping it.
To select abilities to learn, highlight a dressphere and press the X button. On the list of abilities, highlight the $iliry you want to leam nert while the dressphere is equipped and press the X button. Doing so highlights the abjlity in a swirling yellow color Any Ability Points (AP) gained while the dressphere is in use will then be applied to the selected ability. Whne viewing this screen, press the R1 or L1 buttons to scroll to the next or previousdressphere. Read the "Garment Grids & Dresspheres"chapter to lean more about the various functions ofthe abifities of all the dresspheres.
CONFIG The Config menu features several options that enable you to alter the gameplay experience in rarious ways. Spherechanges: When a character changes &esspheres during batde, the battle changes briefly to "Wait" mode and a short transformation cinema plays. This option allows you to change the length of the cinema. When the function is set to "OFF,' each transformation is shown only once in its entirery. Thereafter, the character transformation is instaotaneous. 'Active," AIB Modq When set to this function allows enemies to attack continuously regardless ofwhat you're doing. When set to "lryait," time pausesrahileyou chooseabilirie. or items to use. AIB Speed: Batde timer gauges will chage more quickly or more stowly depending on how this option is set. The change also affects Enemy turns, lor better or worse. Slowing down batdes allows for more time to enter combat commands for each character Cusor: In the "Default" setting this option resets the cursor to the top option ofeach batde menu, item listing, and ability listing, but when set to Memory the cursor is set to the last command issuedor the last item or ability used.The Memory function males it faster and easierto repeatedly cast the same spell or use the same ability. Batde Help: The help window displayed at the top ofthe screen dunng a batde crn be toggled on or off. Vibration:
The vibrating firnction of the controller can be turned on or ofi
Subtides: The subtides thrt appeff at the bottom ofthe screen during scenescan be tumed on or off Subtide Names: Shows or hides the name of the speaker when each subtitle is displayed during scenesof dialogue. Guide Map: Toggles the guide map normally displayed in the upperJeft corner of the screen during field mode on or ofl The on screen map provides an oudine shape ofthe surounding ara, maling it easier to spot side areas, entances, and exits Sound: Changes the quality ofsound to best suit televisions witl stereo or monaural sound. Screen Position: Corrects screen position erors that may occur on some smaller televisions. Move the cursor to highlight the Adjust option, then hotd the Squarebutton and use tie D-pad to adjust the centering of the screenimage. To return to the default position, highlight the position and pressthe Squarebufton.
C GAME RESSION of FINAL FANTASY X-2, the player assumesthe awesorne challenge ofguiding a group talented ladies through a spectacular fantasy world. The story begins with the entertainlhat the summoner who defeated Sin in the previous game has shed her robes to become a sphere hunter is an adventurer who travels Spira in search ofrare spheres that bestow new abili ties on the user ard sooetrmes contarn ancient recordinqs from the world's mvsterious Dast. However, as strange events begin to occur ard the political clirnate ofSpira changes, the hercines'quest becomes deeper
Throughout this joumey, your job is to glide the player character group, or party, from location to location, searching for items that will aid you in battle or enable new abilities in com bat. As 1ou pass through areas,the screen may suddenly freeze and shatter as enemies appear and attack the party. Such random battles are called "encounters.' As you conquer enemies, tle characters gain Experience Points (EXP) and Abiliry Points (AP) that enable them to learn new skills and fight with greater speed and prowess. When certain events are triBgered, the party must fight and defeat one or more unique enemies ofsuperior strength and attack abilities, refered to as "bosses.' Each boss defeated brings you one step closerto the conclusionof the quest.
STORYCOMPLETION Progression tbrough Flr',4Z FAI\WSY X-2 is also measuredby a new story completion rystem. As the pmty visits various locations in Spira, scenescar be triggered by moving to certain spots or by speaking to certain non-player characten, or NPCs. During some scenes,the game awards completion percentage points. These points are displayed whenever you sar€ or load your game, and enable you to track the total amount ofthe game thrt you have experienced. Completion points factor into the ending you will view at the end of the game.
CHAPTERS Another new method FIr',4Z E4ILUW X-2 lses to track progress is the "Chapter" s'stem. When tle game begios, you start Chapter 1. A&er visiting a f€w key locations, marked on the airship Celsiust maps as "Hotspots,' the story will progress to the point where visiting additiond locations will enable you to a&ance through the chapter. Once a chapter is completed, new events, items and enemies become arailable in all areasof Spira. Thus, you can complete a chapter very quickly or very dowly, whichewr you prefer. Be warned, however, that if you jump ftom Hotspot to Hotspot without visiting other locations in between, the game's dimcdry wil increase dramatically.
COMPLETING THE GAME As 1ou complete chapters and engage in the el'Ents of Chapter 5, which feanues some of the most powerfirl boss monsters in the game, you will drrw doser to the 6na1 conGontation with the enemy known as the 6nal boss. Ifvictorious against this eoemy, tle story completion percentage points are talied and weighed against rarious decisions made at crucial points in the game. Thereaftel you will view one of many endings tlat best reflects your progress and choices durilg the game. FDI4L MNI4S{X-2 \s a game in which you carurot expe rience every er.ent in a sirgle game, due to the fact 1ou must make choices that aff€ci certajn scenes.However, with diligent exploration ard completion ofcertain side quests,it is possible to accumulate all 100% story completion in a single ga$e. These are all aspectsof the grme that you must k€ep in rnind while plafng.
RATION the game, you must navi9te the marn character, Yuna, through various areasin search of items quest. Yuna r€presents the position ofthe entne party on the map. The rest of the party, tuklo not appear on-screen until a cutscene or a batde is triggered.
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Knowing how to search wisely and effrciendy can reduce game time. Items that you can 6nd arc contained in teasure chests. Some treasue chests are positioned in obvious locations and are easy to locate. Other chests a;e cleverly tucked behind obstades that make them difficult to see.As you mor.'e the player character around some areas,you'll notice that the camem mor€s relative to the character's position on-screen. Sometimes ifyou move to the forw:rd portion or reat of an area, the camera will s,witch to a new position, enabling a di1ferent view that reveals the location ofa hidden or obscure treasure chest or item For this reason, it is important to move the player character all around a map as you cross drough
As you progress from one chapter to tle ner.t, each area becomes refilled with all new treasure chests. Sometimes the exact same chests become reflled with new items. Other chests will dis appear at the end ofa certain chaPter, whether th€yve been opened or not, and new chests wi appear in completely different locations on the map. For this reason, it is important to revisit every location in every chapter With this method, you can supply the characters with enough items and accessoriesto carry them through any batde.
While exploriq areasand defeating enemies, itt important to touch the blue, glowing Save Spheres scanered tlroughout Spira. Not only does a Save Sphere enable you to preserye your game progress, it also rcstores the entire party to full HP and MP and heals status ailments. Save Spheres enable your party to remain strong even while passing tbrough dangerous areaswhere random encouoters are frequent and draining on dre chsacters' health
NON-PLAYER CHARACTERS
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During your exploration of Spira, speak to local citizens and shop clerks standing or walking around the area. These NPCs include any character who does not become an active Iighter that you can control in the combat parry Therefore, NPC refers to every person in the game except for Yuna, Rikku, and Paine.
By speaking to NPCs in every location, you may come to understand the history and purpose of each region. If the person is an important or key NPC, 1ou may actually trigger a dialogue event by speaking with them. Dialogue events may dilrrlge clues as to what tasks you should be performing to benefit the r€gioo or your party. These scenesmay also signal the start ofimportatt missions. By completing missions assignedto you by NPCs, you will develop stronger relationships with these characters that should prove mutually benencial to 'our Party in terms of gaining new items, dresspheres, accessories,and Garment Grids. So dont hesitate to help out strangen you meet in the wildern€ss, becausegood deeds shine back on you even if it may trke a while.
NG THE PARTY while walking in the fre1d,your job is to keepYun4 Ril&r, and Prhe in preparation for the n€xt encounter. PresstheTriargle bufton to open the options to consume items for the restoration of Hit Points (HP) o/ to remove strtus ailments inflicted on your charactersby enemies, after batde. Equip your characten with Garment Grids that benefit your characten with additional abilities and auto abilities. Each character can also be 6tted with up to wo additional accessoriesthat enable abilities and benefrcial auto-abilities for use in combat. Perform such management activities continuously as you progress in the game to ensrre that all oflour characters are prepared for any sudden encounters with frends or foes that ,re dificult to defeat.
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NCING THE PARTY :. Garrueqt'Grids have nodes whereupon you can set dresspheres. Each character can equip one dressphere at i a:time. You ran change the dressphere equipped by the character between batdes using the menu, or in the ! niidst oftarQ by pressing the L1 bunon during the charactert combat turn. Wh;le a character has a dres she can learn and perform a certain set ofabilitie ,,.-' ,,1!b5 "1.r'.rF"a,
Each diessph€re bestowx the character who equips it with amazing combat skills, but also limitations. For instance, a White Mage can heal the entne party every single round without consuming MR but is incapable of attacking tie enemy A Black Mage can perform powerfirl spells that inflict damage on enemies, but is nomally incapable of performing phlsical anacls. A Warrior can use physical anacks as wel as magica y-charged sword skills, but cannot cast spells like a Black Mage nor heal like a White Mage. AThief has th€ ability to steal items and money, called gil, from enemies. However, the physical anacks of a Thief are far less damaging than those of a Warrior
Due to these strengths and weaknessesofall dresspheres,itt important to equip your characters so that the tkee can combine their abilities in ways that compliment one another. One of the better combinations of dresspheres to equip for any boss batde is Black Mage, White Mage, and Thief With this trio, the White Mage will keep the party healfiy wtrile the Black Mage damages the boss for massive amounts of HP with spells. Once the Thief steals rare or normal items from the boss, she can assist the Black Mage in defeating the boss.This isjust one example of how dresspherescan be equipped among the three characters to balance the abilities of the party for greater combat ef{iciency.
Because any character can change to a more suitable dressphere in the middle ofcombat, there is no reason to remain tied to one particular set ofabfities. For instance, if a Black Mage runs out of MP ard does not ha\,e the means to recover spell casting points, change to a dressphere such as Warior so that the character can continue to aftack every round without need for MP To be best prepared to change your characters' dresspheres during combat, pay aftention to the Dlacement of dressDhereson each of the character's Garment Grids.
LES key to chancter development and game progression. Batdes occur rrndomly as you cross or they can be triggered by cenarn events or by contact with certain characters. Random batwtaker enemies. All enemies are listed in the "Fiends and Enemies" chapter with statisstrengths and weahesses. By using an enemy's weahesses against it, you should become enemies easill
Unique enemies of particularly powerftl strength and litde wEal(Jlessthat are encountered through events are called boss monsters. Such enemies are also detailed in tle "Fiends and Enemies" chapter. However, the "Chapters' walkthrough section also contains detailed strategies for overcoming such foes.
INSIDE THE BATTLE! The rest of this section describes, step by step, how to fight a batde and adjust your strategy to overcome enernies in a quick and eficient manner every time. Tirrn by turn, we'll describe how to enter a battle, how to obsewe enemy behavior, and how to rise to the chalenge.
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When combat begins, the flow ofbattle commences in tums and rounds. Each character'sAIB Gauge is displayed in the lower-right comer of the combat menu. When the timer gauge fills completely the character becomes entided to a combat tum. On a character'stum, yorr can use her personalized menu to enter commands to be executed.When an enemy attacks or performs ar action, it is also refeffed to astheir tum. Due to the AIB slstem, some draracters or enemies can hare multiple tums before the end of one combat round
INITIAL ACTIONS During a character's tum, the command menu is displayed in the lower-left corner of the screen. The commald menu is tailored to the abilities ofthe &essphere that the character is equipped with. Use the D-pad or aralog stick to h.ighlight a command, and press the X bufton to select it. The cllafacter will then ex€cute the commmd chosen. Most dresspheres enable the user to perform a simple physical Attaclc Start the baftle by anacking ar enemy, and watch the rcsults.
If the eremy sidest?s your fust attack and you seethe word "MISS' appearon-screen,it may just be luck on the enemy'spart. Try anotheratta& on your next turn, and seeif you can cause some damage this time. Ifthe attack misses the enemy agah, it may be that the foe possessesa high Evasion. In that case,you should resort to ushg magic sPells to attack, because they rarely miss. If spells are not at lour disposal, there are abilities witi status effects a!"ilable on c€rtah drcsspheres that enable you to slow down an enemy or reduce its Evasion lfsuch aa ability proves effective, you should be rble to attack the enemy and land a hit lfyour phlsical attacks land on the foe, but the enemy suffers minimal damage, it may be that the enemy bears a high Defense. Again, 1ou should switch to magical aftacks to compensate for the enemyt high Defense. Ifyou cant hurt foes one ay, you can surely hurt them another way.
CASTING MAGIC Ifyou've determined that an enemy is invulnerable to physical damage, it! time to switch to magic. You cant cast magic until you find suitable dresspheres such as White Mage and Black Mage. Both of these dresspheres are obtained by completing missions in Chapter 1. Ifa character is not already equipped with the Black Mage dressphere at the start of dle battle, use the spherechange command to change dresspheres. Duing a character's tum, press the L1 button to accessthe characterbspherechange menu. You can select and tansform into a dressphere that is one node away &om the one currendy equipped. Change to a Black Mage, who can use atta& magic. Once the trarrsformation is complete, a Black Mae shoufd be immediately rcady to cast spells. On trer tum, op€n tlrc Bla& Magic menu and select a spell to cast. When using magic, you can turget one foe or all foes. To target the entire enemy party with a sPell, move the anrlog stick lefl until flashiag arrows appear next to the names of all the enemies. Targeting a spell at multiple enemies will reduce the effect of the magic, causing less damage to foes. Cating a spell requires additional time to prepat. Once 1ou've chosen a spell ard commanded your charaaer to perform this action on he: turn, a second gauge appean next to her name on-screen. When this gauge 6lls, pur character will unlersh the magic you desire. Unfortunat+ the ability to afect the time required for a Black Mage to cast a spell.Ifan
enemy attacls a Black Mag€, the timer guge will stop 6ll-
ing for tle time it takes for your character to rccover her posture following the force of the blow. If a mage'sgauge is firll and the enemy attacks at the moment your chracter tries to cast the spelt this can delay your action for another 6. l second. You can reduce the time required to cast spells by leamlrg abilities such as Bla& Maic Lv.2 aad Black Magic Lv3 When the Bla& Mage finally casts a spell, watch the efects. If tie enemy or enemies suffer signifrcant damage as a result ofthe spell, then magic use may be a more suitabl€ strat egy than physical attacks.
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E L E M E N T A L P R O P E R T I E SO F M A G I C Black Magic spels and other abilities that use the powers of Fire, Blizzard, Thunder, and Water all operate on elemental properties. As long as a foe does not have any inherent resistance to a spell, this doesnt affect a chaJacter'sability to damage it with magic. However, some enemies have the ability to halve damage fiom cenain q?es of magic, or they may even be irnmune to tle effects of a certain element. Enemies may even be zble to absarb certatn elements, thereby receiving healing effects fiom the spe1l! For all these reasons,it's important to understand the elemental strengths and weaknessesofyour foes ahead of time and use magic wisely. A Gun Mage can use the Scan abiliry to determine the elemental strengths and weaknessesof any unkno\4n creature, so it is extremely helpfi:l to have r Gun Mage present when using Black Maeic.
MAGICAL PROTECTION If neither magic spells nor physical attacls are causing normal amounts ofdamage to a foe, it is very Iikely that the enemyjust has high Defense and Magical Defense. You can check this by usiq r Grm Mage's Scar ability. Any status effects that the enemy is cunendy benefiting ftom will be displayed direcdy under its main data in the upper ight-hand windovr. Ifthese benefits are the result ofa spell or special ability, then you can remove these effects with a Wlite
Mage's Dispel spel! a Dispel Tonic, or other items and abilities that allow the user
some form ofDispel. However, some enemies benefit &om these status effects permanend)r For example, a foe may be in a constant state of Haste, or may be sheltered by a constant Protect effect. Use the strategies described below to counter whaterer benefcial stamsrhe enemy has.
PROTECT Reduces the amount ofdamage received ftom phl,sical attacks. Use Dispel or cast spells to increase Strength.
SHELL Reduces the amount of drrnage receir,ed from magic spells. Use Dispel or cast spells to raise Magic.
REGEN Regenerates small amourts ofHP gadually Us€ Dispel or attempt to inflict Poison status.
REFLECT Spells will bounce back to the opposing side. Spells can only be reflected once, so cast Reflect on your own party members. Target your spells at your parry and the spell will bounce off to damage the enemy. You can also cast Dispel on the enemy.
HASTE The speed of the enemy is raised to such a degree that it attacls more ftequendy during batde. This can be nullifred by casting Dispel on the enemy Another taaic would be to cast Slow on the enemy,which repJacesthe enemi€s'Haste effect with dre Slow effect.
CHAIN ATTACKS If two or more characters in the party execute their attacks, spells, or abilities consecutively, a "chain attacli is formed. Chain anacks cause greater damage to the en€my than usual, and provide a way to maximize physical attacks. Each chain aftack causesslighdy more damage than the last. Thus, ifyou caa string together a series of consecutive anacks, the damage will increase more than the normal amount ofdamage inflicted by a lone attack. The easiestrrrrayto do this is with a Gunner's Tiigger Happy abiliry With three Gunners in the party, you may be able to execute tlree consecutive Trigger Happy aftacks and never let the enemy have a tum! Aftacts do not have to strike the target at the exact same time. A chain attack will occur as long as the second attack occtns before the enemy fully recovers its normal posture after the 6rst aftack Enemies are also capable ofusing chain attacls aginst your characters. Ifone or more enemies aJe attempting a prolonged chain aganst one of lour characten, ry to break the chain by attackingthe enemy. But {emember, some enemy chains cannot be interrupted.
R EC O V E R Y Aftu ar attac! damagehas usually been done to 1'ourparry Hit Points can be recovercdby using the Pray or Cure abilities of a \\4ite Mage or by consuming Potions, Hi-Potions, X Potions, \4.9-Podor,. or Megali'J,. Using either spells or potions to recuperate requires e{tra time to prepffe and execute,so dont let your chnracters drop to low HP before healing drem. When characters drop below 25{o of their ma-.{imum HR the;r HP display tums ydlow and they stumble in pain Administer recovery spells or items immediately to avoid a "KO." Casting Life magic or using Phoen;x Down items can revive fallen characters, but you'Il need to use one turn to revive and yet another turn to heal, becausea character rarely comes back to life in good condition. Avoid the hassle of KO by staying above critical status. Strongerrestorativeitems should be reservedfor the latter stagesofthe game,where mally enemies have the ability to talc down lots of HP with single attacks Unless the enemies are reducing the HP ofyour characters close to zero during every single round, there is no reason to recover HP until an emergenrysituation arises.Use yourcombat turns to attackenemies,and tend to the mat ter of healing characters and removing status ailments between baitles.
S T A T U SA I L M E N T S Enemies arecapableofafeaing dre combat abiJidesofthe cha.'actersby usir,g attack u spellsr\at iniict status aillrents. Once a chaiicter is aft-ectedby a status, achieving victory is more dificdt Once afilicted with a status ailment, imns will appearortr tie charaaers'heads Characten may also flash in strangecolon to indicate some kind ofafiliction. Ifa character becomespartially disabled by status, use tie affected character'snerr.tnrm to con sume a curative item or cast an Esuna spell. An Esuna spell will remove most status ajlnents from a character, but the MP cost and ettra time required to cast tle spell make this a less attactive option in the heat offast-paced batdes. Items can be used to c re status ailments more rapidlv but also take a cenaifl amount ol time to use in battle. A Remedy item takes care of all the samestatus impairments as an Esuna spell. However, Remedy potions caanot be Purchased2nd are dificult to find in the early stagesofthe game. You can easily purchase status-specilic cures such asAntidotes, Eye Drops, Echo Screens,etc. at most shops to remove what ails your party. lfyou determine that an enemy is susceptibleto my gpe ofstatus ailment, dont hesitateto inflict the enemy with some ailment ifpossible
are a npe oiequipment ln addition to a G,rrment Gr and a Dresspherc,crch Culliving crn cquip nvo rccessoriestiom the Equip sub screen.,\ccessories that benefit the chrrrcte edbr'fends'Somcecccssoricscanalso.rddtIrebenefto|c.rstulgspe1lsorusnlgadditionaLlbi1ities,Wlrensinqacccssor they lirant is thev can be verv helphrl throughout the g,rne.
The unique .rnd tough opponents Lronn rs "bosses usLr.rllvdrop .rccessories. Sometirrcs, horvcrer, e chractcr crn stc rccessoriesfiom cert.iin ie ds. Accessoriesrre lound in manv ofthe trersLre chests L;catcdthroughout Spira.Basic rcccrsorics.trc nrld at most shopsthroughout Spirr, a1so.Is vou progres so .r mrner of keeping ur thlrugh thc gamc, bcttcr shopsbcgin to scll bctter arccssorics.Horvcvcr, iti r^
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After acrluiring some accexories, press ihe liiangle brLrron ro cnrer thc }lxin Nlcntr end opcn thc A c c e x o r i e ss u b s c r e e nH . i g h l i g h t r n v a c c e s s o rol n t h e l i s t t o ! ! e r v i r s d c s c r i p t i r n W . hilc .'n r...\n i\ ' dcscriptior providessome insight into its tunction, rherc arc somctimcs hiddcn bcrcits o, pcnalticsthat 'lb come with equipping m accessoq:lbu c,rn even sort the iccessorlesmrnu.rlll or :Lutomatic.rllr: son .rccessixies m.rnuJlrl presstheXbutton. One cursorst.{vs'.rtthc x..csn)Nrou choo-.eto rnore and.rnothcr cursor xppearson scrccn.N'lorr thc scconrlcursor to thc acccssorror rhc slonvhcrc 1.Lr \mnt to tlxcc thc acc€ssorvrvithin the list. I'ress the X burton rgain to molc rhe rccessorr'l'o sorr lutorraticaLlrt crn cel out ofthe ll:ramine option and .hoose Sori. The accessories are then reorganizcdbascdon hrnction
Another ivav to vierv accessories is to equip thcnr on t chartcter in the Ecluit sub-'ercen.T, gct .r L'rn.r mer of hol through the list of rvrihble rccessories. The description oithe accessorr.rpperrs.lt the rop of the screen. Anr auto-abilitics that thc rcccssov adds arc displalcd in thc bluc rvindo\v in thc l.lwc. rlght concr of thc Lquif sLLbscrccn. Additionalh; wiich tof changcs in thc rharacter! srrtistifs, su.h lls Hl', ,\11', Strcng$, Defense,etc. When x s.it turns blue, it neans the accessorlincreirsesthe srat. ll r srrr mrns r e d , e q u ; f p i n i ld r e a c c e s s o na c n , a l l vl o r v e r si t . \ \ r L e n e q u i p p i n ei c c e s s o r i e si t,' . re x t r e n e l r I n , f o t . , r r r . considcr 1 olthe positivc and possiblr ncg:rtiycctlicrs thc ecccssoniyill havc on |1ch|1rrcrer
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Strength +50 +100, HP+100"/0, l\4P +10070, Luck gil& Doub eAll(doub esAPEXP ilems earned, andgenera ellectiveness elemental, & olrecovery,
t0
,* ".[9!:9H9.41&.!]!)+8, Ddense +8,l\4aoic Defense Time Preservef -5,Slowtol]ch Strength
3750 -750 slt!-regc"irlr,-qtes.1!-$iqi J9_..-L]9[tru$g!!..-**--- ---- ![cruJh "tair-i 10 Adds Slowto atlacks and skills.
l\4oon Bracer lvortaShock l\4uscle Belt
[/ute Veil Gloves
Nature's Lore lrlalurds lonre NuBlae NuFrost Oath Veil
Pixie Dusl roip0utrl
Power Pretty orb HADIIES Ft]t)I
Red
pO$/er.. Dramatlcally ifcreases magic but|vhats thep0int?
lff elgl'9C$.Tl.Cljl!_0_Ene]ll.rj9glro,_ _... _ _
9I9tcluL5,.Ug,-qugNf_-80, MP+100%, Strenoth l\.,laglc +100, Black [/agic, Turbo Gaif0Aq use anyBlack l\/agic Gaif0EXq
10
Generales constant Shell eflect. lJser Adds Death i0atlacks andskills. cancaslDeatn.
-6,l\4agic +5,DeathtouchNA Slrcnglh
10 1000
Raises __ -'lEllsllanqPelenleby10. nooiSit.inciiio caiiSrenci. atticri ano iiilli.0ieiian
iql:g!.r1qs1il.qllsglLrg &!is,C:l!L6!1, -ftsue$!e-!L&_
vaiiloeterse-q0
1
HP+607" Delense +20 +12 Strenqth n$incl HP+10%, Agilily +5,Turbo l\4aqic +6,Fireproof
1500 fr0
ljselnstincl abililies learned asaBe6erker. reqllired forInstind Cuts thetirne by40'/0. ljsercancaslFira. Nullifies firedamage. Nuifiesicedamage. User cancaslBizara. -[4!,0!-,!lc9!_oo' Ljser +6,Ligflnilqp'oof Nuililieslightning damage. cancastThundara. _[4a0c _ __ Nuiliesl]vater damage. usercancast Watera. lvlagic +6,Waterprool l\4agic l\4agic Delense +60 Raises Delense by60. Converts llgltning damage l0HPtlsercanca$Thundqaj---* l\4agrc n0-Lrg-l4gEatE _ Guards aoain$ Pointless. Defe|]se +4, l\,4agic Defe|]se +4, Po,nUessprool .__._ Raises [,4agic Magic +40 by40. Guards against Berserk. Ddense +4,lvagic Ddense +4, Beserkproof Slrcr4lfL4n Raises Strength by40. Sh.rrll-+?fl Raises Strcngth by20. Guards aqainslSlow. Delense +4,[i]a!ic Deiense +4,
Baises Luck by100. hsiqnia Reduces l\4P ierodLrin0 0lmagic. coslt0 battre. Generates constant Regen effect. Halves liredamage. User cancastFire. Defense Raises l\4agic andl\/aqic by40. Regen l]vhen HPislow Casts Guards against allsiatus ailments. Raises max MPby100o/0. Guards against Petrification andDeath.
ffi "tte@ -Converts Ightning and waler damage t0HP.
Bracer
i!r$ll!9,!!Lsl$-{[---. ..-._{q.q *_ !F!cilt-:5,,-!ltcic-i!,-sjqu!q!![ .l5qq
Baises ma(MPby40%. against Darkness. Guards icedarnaqe t0HPUser Blizaga. C0nvens cancast Strenglhens spells butdoubles their[,4P c0st.
Luck +100 Spellspring_ Auto-Begen Magic +4,Fire Ward
NA
8000 _4!!_ 8000
u500 -*
10 2000 2000 2000
2000 10000 _ 2500 4000 1000 NA
NA 1000 NA
2500
6000
4000 t0 NA 3000
io lo 750
lraq-ttqtt,tagiaDe6nse +m---SOsfesen _.._._.._ ____ -AS!_ Ribbon---NA TfJoo% - NA---DeterG:llmsftT:e';nseiz loooo Lile Prcseruer -'-*-Tr"to:Protect j=tense-CITffiIFarse,3d:\iI-* (generates Ribb0n Super aconstant Slow effecl oncharacler) tttaqrc +tOlvlaqic Delense +10, NA Lit./Water Ealer +40% JUU l\4P Delense +4,[,4aqic Delense +4 lvlagic +10,lceEater (increasesNA [,4agic +15, l,lagic Booster eflectiveness 1.5xnorrnal
-tm10
Speed Bracer SprintShoes Star Bracer Star Pefdart
Generales c0nstantHasle effect. User cancastHasteoa. ALo-lhe oeo t i go'oa,pLser LocJsHale. Gene rates c0nstant Rellect effecl. tiuards aqanst P0rs0n.
Shock Stone Siver Gasses Snow Ring SouolThamasa
Adds Peirlcati0n t0attacks &sk s.ljsercancastBreak Darkness. G!ards a0ainst Converts lcedamage t0HPL.Jser can caslBlizaga [/Pc0$ Strengthens spells b|]ld0tlb esthelr
Haste Generates con$ant ellect User cancastHasiela Artatlhe beglnnin0 0lbattel.lser cancastHasle. Generates constant Rellect effecl. z0atnsI r0ts0n. b!aT0s petrflcati0n Adds t0atlacks cancastBreak &sk s.User Converts lireandcedama0€ tol]P
syitem stroit< Tasman Tari]t Card Tetra Band
tiseSwordplay abililies learned asaWarrl0r. Cdslhet merequ redI0rS\{0,rdp ayby40'/.. Adds Slop toattack andskills RaseslVaqic by30. Rasesl\/aolc by20. Beduces Iire,ice,lqhtnlng, andwater damage byhall.
lelraBrace et
ionvdrt Iire,celi0lrtnin0, and wahr danrage t0HP
Teln Gloves Telra Guard
Adds fire, lc€,ightning, and water ioatlacks and sk s. Nullilies fir€, ice, lightning, ardwater darnage.
S\,Vord Lore 5W0I0 Ome
NA A!to'Haste NA Agility +10, Frslstrlke NA Auto Rell€d 4000 +4,N,4agic Delense +4, D6ferse Posol]prooi +4,StonelouchNA Strength 5,N/agic +4 3000 D€fense +4,[/agic Delense 10000 l\/lag +10 lce Eater c (ncreases NA N,4ag c+15Magic Boo$er sp€lls elfeclveness I 5xthen0rrnal arnotlnt) N A Auto-flaste N A Ag1y+10FirstStrike NA Auto-Reflecl 4000 +4 Delense +4,N,,lag c Delense Posonprool -5,[4ag Strengllr c+4Sio|]etolch N A NA +10, lt/aqic Delense +10 lVagic Fire/c€ Eat€f 50000 +12 Slrenoth Agiiy+5,Tlrbo HP+10%, Swordp ay NA -10,Stoptouclr 15000 Slrenotlr NA [/a0h+30 6000 Magic +20 n a l o n c o , l n [ / , . r n D f o i a'F1 n NA Tetra Ward +20lr/aqic +20, Delense Defefse Tetra Eater +12,N/aoh ke NA Slrcnoth +12, Telra$f n o l o n e o , 1 5 [ / r n i . n a f o . < o1 1 6
NA
Tetraprool 2500 Tiara naise.s ti,taic andMagi; oefmse bys. [/agic +5lvagic Defe|]se +5 HP+40% 3000 TtafumBanqle Raises nrax flPby40%. 3000 Twist Headband Guards aqa nstSeep. Deiense +4,|i,4a0ic Delense +4 Venom Adds P0ison t0attacks can castBi0. 5,Magic +3,Posoflouch 15000 Shock and skills. User Strength 10000 WaRifO l.]P islow Wal Casts SheandProleciwhen S0S 3000 Adds water Nilag c+8,Watenlrike Watery Geam elemenlt0 attacks andskills 3000 Delense +4,[1a!cDelense +4,Siencepr00l White Cape Guards againstS ence lvlag s0000 Wlrite Lore Use White Magic abit eslearned asaWhite l\lage c+12 !alvps ' aslBlzard 3000 White nnq i'edano0p. ljset r,an l\4ag c+4,heWard lvagic req|]ires 40"/.esstim€Usef Trrbo WhteMag c NA White Tome White cancasl0sm0se. Agily+5[/P+1001, Wizard Brace et Wrin0
ALrt0rnatically recOver l\ilP whie Ylalk ng Fr0rn lvarlvlakes its!s€raspellcast ngmachine. arancieni
Wristbafd Yellow Rin0
RasesSlrenglh by10. nOdamage. Havesghtn User cancastThunder.
NA MP+20%, MPSlto HP40%, 1\4ag c+80, Delerse 20, NA l\ilajos Sou(generates aconstant Poson&Haste effecton character; re500/o less Backlt/agic spes requ time toca$); use anyBackfi/aoic areaoy earneo. 1000 +10 Sttmgth 3000 |\lagic +4,Lghlnlfq Ward
10 t0 10 1000 10 750 2500 10
] 0 . 1 0 , 10 I 1000 ' 10 1O 12500 10 3750 2000 1500 10 t0 '10 l0 625 750 i50 3750 2500 /50 750 r2500 750 t0 10 t0
250 750
.:t, l
'item' refers to any object that is obtained during the game that can be used during combat or in the lield to The term bene{it your parry Dozens ofitems are tucked inside treasure chests located in various cities, dungeons, and wilderness areas. You ca.n purchase many of these items from shops and merchants throughout Spira. Monsters and enemies leave behind items when defeated in batde, and dditional items can be snatched from enemies by using the Thief's Steal or Mug abilities. To view item desctiPtions and their use in the 6eld, accessthe ltems sub screen. Key Items are required in order to trigger ceftain events that advance the story of the game, to access new areas, or to decode the letters of the Al Bhed language. They are displayed in a separate menu within the ltems
I
Recovery
Yes
Yes
Restore HP,lvlP, cureailments.
6
ltem Attack
NO
YES
inflictailments. Damage enemies,
r|
ltem Support
NO
Yes
eflects onparty. Castbeneficial
I
"Greens"
NO
Yes
Capture andfeedchocobos.
CONSUMABLE ITEMS Items are generally consumable goods that benefit the party in some man ner, during combat or in tle 6eld. Recovery ltems can be used in the field or during batde to restore lost Hit Points or Magic Points, to remove detri mental status ailments, or to revive characters who have fallen in combat. Some items that fall under the rccovery category are Potions which are items used to recover a charactert HP Attack items can be used to attack enemies and inllict status ailments to reduce the combat abilities of monsters. Status items are used to raise the combat abilities ofvour characters to improve the chancesofsuccessin battle.
USING ITEM S To use items in the field press the Tiimgle button to open the 'Item' option menu. Chose the in the menu, move the cursor to highlight the appropriate item, and press the X bunon. lA/hen tlre character choice sub-menu apP€ars, move the cursor to highlight the character who needsthe item, and pressthe X button again. If fie character does not need the ben€fits of the item, a buzzer will sound. If an item is designed to beoefit the entire party, flash ing cursors will point to all thrce characters. To use items during combat, sdect the Item command from a charactert battle menu. Scroll up or down to the desired item, then press tle X bufton to use
Using an item durir€ combat requires one ftJl turn, and the character who selects the item cannot act asain until the next combat round.
F A S I I I E M M E I I US G R O t t I l { G y1urpaftycarries the manyitems, scrolling tht1ugh When longer. ln thefast-paced battles itemlistlinebylinetakes t0 det mental FANTASY X-2,thiscanbec1me of FINAL you'rein theltems yourcharacters' survival.Whether 0f themenuortheltemmenuduingcombat, sub-screen presstheR2buttonto scr1lld1wnoneentirescreen. PresstheL2buttont0 scrolluponeentiresueen.H1ld theentire list. sct1llthrough downeitherbuttontorapidly
SO R T I N G I T E M S Items are stored in the Items sub-screen in the order in which they are received. To anange items in a manner that makes them easier to frnd and use, such as during the huried pace of a batde, cancel out of the Use firnction and select the Sort tunction. Items can be sorted by Manual or Auto methods. The Auto option afirnges all items in the order predetermined by the game's design. The item Jists in this chapter are afianged by the sorting ofthe Auto method.
Ifyou want to make a certain item handier during combat, r-rse the Manr-Ldmethod. Selectthe item you want io move to r new location. When the item is selected,a secondcursor appers. Move the secondcursor to the slot on the nenu where you lvant to relocatcthe itcm and pressthe X button to move the item manually.Using this method, you can move items to blankslots or switch the loca tions of anv two items.
llame lhe nameoflheitemasil ap[ears in the0ame. oescrittion Theuseof theitem. Buy Theilemcanbepurchased al a sh0pforlheam0unl 0l gil lisled.ltemswith0ut a n(mber ca[n0tbe lheycanonlybet0undorstolen. b0ughl; Sell Theamounl of oil anilemcanbesoldl0rat anvsh00. Targel Single: Theitemalleclsoneallyor enemy: All:Theilemallecls all allies0rall enemies
*_
i&rn_!qE_q!iv,9!_y.affecls allalliesoreneryies:_ simu!!!I!-_o!$L_Ra4_q!Iil!-e
!P!l!n I l]i-Potion aX-Potiol a
oEth,"r !TuIlqlllgr c Phoenrx Down
Restores 200HPtoone character Restores 1000 HPtoone character.
50 500
Fuly restores HPtoonecharactef Restores 2000 HPt0each charactef. Restores 100IVPtoonecharacler
NA
2n
NA NA NA 100 NA NA NA 50 50 50 50
375 250 750
Restores 500IVP toone characler Be\/ives from one characler K0.
:,
Bev ves ior (0. lheparly FLlyresores 01e charac'e/" HPard[/P Fully re$ores theparlys HPand l\,4P C!res Poison. Pelrificalion Cures Cures Darkness.
tEchoScreen
Cures Silence.
tHovWater
ltchy. CJres Curse. and P0intless. -, Cures al status alments. Darnaoes allenemies
alVeoaPhoenix
rElixir I
tAntidote llSolt
I
Grenade a Grenade s S-Bomb s lV-Bomb c L-Bomb Grenade 0 Silence Grenade 13Dark Grenade Gr€nade o Bomb 0 Bomb core o Fire Gem o Antarctic Wind il Arctic Wind o lceGem a Electro lvarbl." [/arble o Gem o FishSca e o Draoof Scale o !^iater Gem o Shadow Gem o Shinino Gem o Blessed Gem o Suoreme G€m O PO|SON F
o Siver o Gold
300
Damaoes al enem es
NA NA NA
Damages al enem es
NA
Damaoes al enem es
NA
Damaoes al enernles Inllclsdamaoe afdSleep0nallenemies. Inflcts damaqe andSilence 0nal enemles. lnflidsdamaoe andDarkness 0nal enemies. nfrcts damage andPelrificalion 0naI enemies. Deals lredamaqe tooneenemv. Deals ljredamaoe toonsenemy. Dea sfiredamaqe toal enem es Dea s icedamaqe loofeenemy. Dea s icedamaqe tooneenem\/. Deals cedamaoe toallenernies. Dea s ightnlng damaqe tooneenemy.
NA NA NA
Deals i0fl1i1g da-age r00leerery. Deals li0flrilgdarag,r0alere'nips. Deals wae da-agp looreerery. Deals water damaoe tooneenemv.
Deals \{ater damao€ toalen€mi€s. Reduces NPofalenemies by1/4. Deals nonelemental damaoe 100neenemy. looneenemy Dea s holvdamace Dea sn0n-€l,meftal damaqe t0al enemies. lnficlsdamaoe andP0ison 0noneenemv. Deavstheaclions ofone enemy. lheactions ofaI enemies.
NA
12 tlx
2,5 1000 1250 5000 12 12
--StfqLe
9r qr iu
Au iir AI
sii
12
1? 75
y5
12
25 50 75 100 50 37 37
NA
Atl All AI AI
au Au AI
atr A
NA NA
NA
Rardom
NA NA
Random
NA
NA NA NA NA
NA
50 25 50
NA NA
NA
50 t5
NA
)lD
NA
250
NA NA NA
25 25 37
Sin0 e Random Yt!vlY
Sngle AI Random Slnol." AI
AI
. Candle ofLiie a Farolane Shadow
c Dark l,4atter a Chocobo Feather
a Chocobo Wino a Lunar Curtain a LiohtCurtain I Star Curtain a Healino Sorino a lvlana Sorino a Stamina Sorino a SoulSDrinq a DisDel Tonic
a Stamina Tablet a Mana Tabhl
a Stamina Tonic a lvlana Tonic a Twin Stars a Three Stars a Hero Drink aGvsahl Greens lSvlkisGreens a lvlimett Greens aPahsana Greens
50 75
enem\]. Casts Doom onone
NA
inflicts 0eath0noneenemv. Sometimes toallenemies, Deals maior damaoe
NA
Haste onone character. Casts Casts Haste ontheDartv.
NA NA
Ca$s ShellontheDartv.
NA NA NA NA NA NA
45
NA NA NA NA NA NA
100 70 200 300 400 400
NA NA NA invincible. l\4akes one character ch0c0b0) NA 100HP(Feedicapture lfvouoiveii toachocoborestores
200 i250
NA
ontheoartv. Ca$s Protect Ca$s Rellect ontheoanv. Reqen onlheoartv. Casls from enemy. Absorbs lvlP one enemv. Absorbs HPfrom one HPandMPfromoneenemv Absorbs 0noneenemv. Ne0ates allsDell effects D0ubles themaxHP0lonecharacter.
IVP character. Doubies themax 0fone max HP Doubles theoarlvs max lllP Doubles lheoart\/s
7500 40 50 +c
45 150 75 75
c0$0lonecharacter t00. Reduces thel\4P Reduces theDartvs lVlP co$to0.
ch0c0b0) restores 100HP(Feed lfvou0iveitt0achoc0bo...; ch0c0b0) restores 100HP(Feed lfvou0iveitt0ach0cobo...; chocobo) rest0res 100HP(Feed lfvouoi\ieitt0ach0c0b0...:
Sinqle Sinqle Atl SinqLe Ail Atl Atl
Atl Atl Sinqle Sinole Sinqle Sinqle Sinqle Sinqle
Atl Ail Sinole Atl
Sinole IJ
NA NA
tc
NA
tc
LC
Sinole Sinqle Sinqle Single
TEM S ..edisplayed iA th€ Key Iterns menu ofthe ltems sub+creen. All Key Items are obtained by completing certdggering special events. Crirnson Spheres contain short movies r€lxtiJlg to the fate of the Crimson
ofthe Crusaders.Al Bhed Primen decodethe languagespokenby Al Bhed citizens.During conversaletters ofthe subtides are corwerted to the common tongue ifyou haw an Al Bhed Primer in your translates one or more letten. Spheres contain short movies that help to u*avel the m1stery of dre stranger. You caJIreview movie spheres at any time by spefing to Shirua on the bridge ofthe airchip Celsius. Keys and objects enable you to unlock r"rrious chests and doors and erylore areaspreviously ulreachable.
1 Crimson Sohere 2 Crimson Sohere 3 Crimson Sohete
4 Crimson SDhere Crimson Sohere 5 Sohere 6 Crimson SDhere 7 Crimson
Crimson Sohere I I Crimson Sohere Sohere 10 Crimson Primer I AlBhed AlBhed Primer ll AlBhed Primer lll AlBhed Primer lV Primer V AlBhed AlBhed Primer Vl Vll AlBhed Primer PrimerVlll AlBhed AlBhed Primer lX AlBhed Primer X Primer Xl AlBhed
AlBhed PrimerXll AlBhed Primer Xlll
kind0lrecord. Ao0ears t0bepart0ts0me kind0frecord. Ao0ears t0beDart0fs0me A00ears t0beoart0fsome kind0frec0rd. kind0frecord. AD0ears t0be0art0fsome kind0frecord. A00ears t0beDan 0fsome Aooears t0beDart 0fsome kind0frec0rd. kind0frecord. A0oears t0be0art0fsome kindofrec0rd. Aooears t0beoarl0lsome Ao0ears t0beDart 0fs0me kind0lrec0rd. kind0frecord. Aooears tobeDart ofsome "A'inAlBhed. Teaches theletter "8"inAlBhed. Teaches theletter "C"inAlBhed. Teachos theletter inAlBhed. Teaches theletter"D"
XIV AlBhed Primer
"F"inAlBhed, Teaches theletter
Sphere Fraqment Awesome Sphere Leblanc's Sphere Reassembled Sohere
"E"inAlBhed. Teaches theletter
"G"inAlBhed. Teaches theletter "H'inAlBhed. Teaches theletter "1"inAlBhed. Teaches theletter 'J"inAlBhed. Teaches theletter "K"inAlBhed. Teaches theletter "1"inAlBhed. Teaches theletter "l\,4" inAlBhed, Teaches theletter
XV AlBhed Primer XVI AlBhed Primer AlBhed Primer XVll XVlll AlBhed Primer XIX AlBhed Primer AlBhed Primer XX AlBhed Primer XXI XXll AlBhed Primer Primer XXlll AlBhed AlBhed Primer XXIV XXV AlBhed Primer XXVI AlBhed Primer New Beoinninos Sohere Gaoazet Sphere
Logos\ Sphere
0rmis Sohere Sohete Gaol
"N"inAlBhed. Teaches theletter
"0"inAlBhed. Teaches theletter inAlBhed. Teaches theletter"P" Teaches inAlBhed, theletter"0" "R"inAlBhed. Teaches theletter "S"inAlBhed. Teaches theletter Teaches theletter'T" lnAlBhed. "U"inAlBhed. Teaches theletter
"V"inAlBhed. Teaches theletter "W'inAlBhed. Teaches theletter
'X"inAlBhed. theletter Teaches "Y"inAlBhed. Teaches theletter "2"inAlBhed. Teaches theletter LedYuna tobecome asDhere hunter F0und inlheFloalinq Ruins atGaqaet. Ruins. Halfola sohere. found intheZanarkand lemple. F0rmerly hidden arr\/ay inKilikd Left behind bvLeblancs oano.
Comoosed oftwosohere fraoments. Recorded byLogos intheBevelle Underoround. lJnderoround. intheBevelle Recorded bvOrmi Found bvL0q0s intheBevelle Underqr0und.
Noojs Sphere Gippa sSphere 'sSphere Barala Pane's Sphere War Buddy Sphere Besaid Sphere (S) Synd cate Urliform (l/) Synd cakUniform (L) Synd cate Unifornl Letter of ntroductioir |1ow toRepair wthSoul The SpritofRecycling The ABCs olRepair Repair ngforDummies E\/eryman's Repa r lVafua Besa d Key Desed Key Twi ightRain
Asph"r€ lrom Lucrl Aurora Rain lrom Asphere Ril Found nGuadosa lvach na.Booster am. F0!ndnside Pane's spheTe Tecorder. Asphefe lrom Beclem. lVach naReactor Found onBesa d lsand. fn
dpcvn{ lohhnnc nnnnc
n^,d!cv n{ l oh,n.a.n^na a^
rtpev^{ | ohlrni.e nnnne
Letter from Gippal toNhadala. [/aybeusefu lorrepair ngmach nes [/aybeusefu] l0rrepairlng mach nes lorrepair ngmach nes Maybeuseful llaybeuseful f0rrepairng mach nes llaybeuselul forrepainng mach nes Engraved withtheemblem olBesa d. Found inthedesert. Efables Foral Fallalto earn Break Damage Limt
Enables FloraFala tolearn Break HPLlm t Enables lr/ach naMaw Bfeak t0learn Damage Limit. EfabesMachrna N/aw Break t0learn HPLimlt V CIOI PTMOT S Enab esFuI Throttle tolearn Break Damage Lmt Corpirs In\/ictus Enab esFuI Throttle tolearn Break HPLimit. Discount Pass Alows bearer torlde ho\iers ata CamLands reduced lare Free Pass Alowsbearer lree Calm Lands totidehovers 0rcnarge. Book olMaqrcal Dances I Enables Sofgstress tolearn MPlVambo. Book oflvagica Dances ll Enables Songstress toearn [/agcaluasque
SHOPLISTS The shops throughout Spira sell suppliesand accessori€s to daring I'oung adventurers.During Chrpter 1, Jl shops ofler a minimum assort ment ofgoods. As you progressthrough the game to higher Chapters,especiallyChapter 3, shopsbegin to scll bcaer items.
Todetermine whentheshops willsellilems,retert0lhebarundernealh lheshopscreenshol. Thebluehighlighted chapler number indicates theshopis available; lhelighter c0l0rsignilies it isn'lavailable. CH3+ means il'savailable starting in Chapter lherest0l thegame 3, lhr0ugh0ul
C , { I , N TL A N D S
,TRAVF]IA G I ] N C Y I ] E S A I D I SI - I \ N I ) Poton HiPotiof Phoenix Do\{n Aftidote Eye Drops Echo Screen Soft FlolyWater Walery Gieam Blre Rinq NuTide Ring Besaid
500-Cli3+ 100 50 50 50 50 300 3000 3000 8000.CH3+ -cH1 9000
@ TT
O'AKA THE M1'ITCHANT. A I R S I { I PC E L S I U S F'AIII'LANE, DI]PTHS
61
KILIKA ISLAND, PORT MERCHANT
KILIKA ISLAND, TEMPLE MERCHANT
T H U N D E RP L A I N S TRAVEL AGENCY
ZANARKAND RUINS DOME MERCHANT
Phoenix Down i 100
GUADOSALAM
MI'IHEN HIGHROAD TRAVEL AGENCY
BIKANEL DESERT MERCHANT
MACALANIA LAKE TRAVEL AGENCY
M u s t s p e a kt o W a n t z .
O'AKA THE MERCHANT. AIRSHIP CELSIUS
MACALANIA LAKE TRAVEL AGENCY
f h i s i s t h e A l E h e dv e r s i o n
BIKANEL DESERT OASIS CARAVAN
MACALANIA LAKE TRAVEL AGENCY
' S t a r t i n gp r i c e s .
THE GULLSTORE A l u s ts p e a kt o 0 ' a k a
CHAPTERS
exploring the world of Spira This FIN,4L MNTAEy X-2 rses a very cLifferent advancement slEtem tha$ its predecessor,which featured a gradual approach to of ease.This chapter indicates time out, yuna and the ladies ofthe Gullwings have an airship and the ability to jump to any location in Spita with the Sreatest overlook on your own. that you might of the game featwes interesting when ewnts occur and how to complete them; it also illustrates how to experience
'CrtnprnR
sYsrEM
'chaptets."Vy'henthe gamebegins,you autoTlrr gametakesplacein frve .' !. . i::rdaitically start in Chapter 1. After completing ser,'eralkey missions,lou'; progress to Chapter 2. Yo]u do nat have to visit every location to com plete a chapter. This means that pro gression though the game can be very fast or very s1ow, whichever method you prefer
TSPOTS" complete missions in the game, certain "Hotspots" appear on the
doser to the end of chapters and, evennrally, the conclusion of the game. Horvevea ifyoujurnp ftom Hotspot to HotsPot without visitittg other areas ir between, you'Il miss out on beoeficia1 events that occur in unmarked areas.Each Hotspot is more difficult than the last, due to the 6ends and boss monsters ilr each locatton. TaAe ,Liit ather lacatkns ton t;ne and betlteelt tri?s to Hats?ots!
IONS AND A T I 'MtO N S I N G L O C'Luca"
two missions in the game,
and
Gagazet-Floating
Ruins," are mandatoryintroductory scenariosthat must be comPletedto a&ance in the game. A.fter dearing these two missions, the ainhip Celsius bemmes yours to command and the crew will fly you whercver 'ou vant to visit To fly to a certain location, sperk to Buddy who sits to the left ofBrother A-fter Buddy makes one or t!!o comments, the navigation maps appear.The towns and major locations of the world of Spira are listed on the map in the same order theyrrere visited in tle original,FWIZ FILNZ4SYX. After choosing a location, the Celsius crew will drcp otrthe Gullwings at a Save Sphere in a relatively safe spot in the town or location oflour choice. To retum to dre Celsius, examine a Save Sphere and choose the "Board airship" option- Ifyou cannot board the Celsius from lour cuffent location, this option will not appear on the Sare Sphere menu. As much as possible, this lr'alknrough is organized according to the oder oflocations as listed on the Celsius's navigation map. This orgadzation is most betencial, becausewith the exception of Besaid Island' Kilika Island and Bikanel Desert, you can travel ftom location to location on foo! with-
ORY PERCENTAGE
time you save your game at a Save Sphere or dudng events, you'Il 1,6 " The total amount of e percentage marked "COMPLETED t'6' accumulated by the end ofthe game dictates whether or not you see a bonus ending at Zanarkand Ruins. Tbroughout the ,*'alktbrough, specifrc situations are discussed and the effect on the gamet story percentage is explained. The percentage points gained for completing each mission are listed at the start ofeach location's description in the *'alktkough. For a complete anatpis on how your actions and decisions affect your game percentage, please refererce the 100% Con/et;an &tidc sec6on at the €nd ofthe walktlrough.
out need to renrm to the airship.
ECKLISTS
'checHists." If there is begins with three portion of the *alkllrough there are no Oencls iti only because in one ofthe checHists, or irems in that location. The "Wandering Fiends" list warns you about the fiends that aPPear during nndom encounters in an area. Cross-reference these lists with the 'Fiends and Enemies" chapter in tlis Suide for a better information in the understanding of the strengths aad weaknessesof the enemies.
lo 0tLteairship, speak Talakec0ntr01 Buddy.
oneofke loutionslrcnthe Select nap. navigational
lliest0lhe Theairship crewaul1natically offata l\catiananddtapsIIEGullwings Save Sphere.
when napd0$n1tappear It thenavigati1n y\u stillhave youspakt0Buddy, it neans t00nlfu Celsius fufore duties t0atrend y1ucanleave.
'Boss 'Bosses are A 6end name marked in yellow indicatesthat the foe is a a mission; they do not appear in once duriog tough foes encountered only random encounters. The ualk*rough chapter also iacludes statistics and notes to h+ you defeat these foes. Statistics presented in the walkthrough reoresent onlv the essentials. More extensive status information and details on each boss are also included in the "Fiends and Enemies' chapt€r
brs
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t h eb o s sY.o u m a v f i o h t m o r et h
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jtemshavea 7/8chance Itemsthatmaybeleftbehind bydefeated enemies whenthebattle ends.Normal of appearancel rareitemshavea 1/8chance. Each areal "Item ChecHist" reveals the items found in treasure chests, aswel as key items given to the party during ev€nts. Items marked with an O icon are things not found in chests. Instead, they are gained through story events. 'Action The Checklist" section depicts a shot-by shot series ofactions to take to complete the objectives in an atea. Naturally, these images and captions cannot explain certain events of the game half as well as needed. The information within the *alkthrough is wrifren to support the 1Ation Checklist," or basically, to provide additional information needed to progress to the nerd ch.pter. Refer to both the'Action Checklist" ajrd the.cqto\tual paragaphs in each section to ftlly understand events in the game.
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M E NjustT G R I D ! Choosethe Anack T A K E B A C K T H E G A Rdeferted a few oidinary ittrcLs. with
AI of the cnemiesin this int,oduciory mission can be easily option lor Rikku and Paine in quick succesion to score Cha;n atracl{s thnt will causemore damage. Oncc the action shifts to the Lucr dock, n ow the impostor around drc circularpromcn.rde.Goons and She Goons ofthe Lcblanc Syndicatcwin approrch, and physicalcontacirvith any ofthcm trigge$ batdes.Upon reachingthe third doclq the bosslights with Ormi, and the first missionends.Rct'ir to the bossstrxtegieslor hclp, ifneeded. logos, md Lcblanc occur in quick succession
v7
For heding, find the person in the Mooglc suit who is cringing in fcar on the second dock. Stand near the costumedindividu and pressX to completelyrestoreHP and MP to Painc and Rikku.
ByliQhting nulliplebaltlestn lhe dacksarca,RikkuandPainecanleatn
fauchthepers1nin lhenaaglesLilat ai ancel0 eceivea snallanauat leasl ntage. slary cDn pIellai perce
7r .7\ -?l 7 f0rRikku thecommands lssue Attack commands. withn0rmal canbedefeated impersonator Yuna's greater iurn Take outthe in one for damage chain attacks to strike in rapidsuccessi0n andPaine gauges andenlertheattack to fillcompletely battle first,thenwaitforbothcharacters' two000ns the impostor. attack on t0 ensure a chain in rapidsuccession commands annihilating fromeach toebelore LJse ability to pilferitems Rikku's Steal AftersucGrenade froma Goon. steal a Budget canusually them.Rikku the a grenade, useit onyournextturnto damage stealinq cessfully andselect choose lheltemscommand partyin a single Grenade, T0usea Budget atlack. enemy entire ina single willnearly killbothGoons Budget Grenade itemfromthelist.A single Grenade theBudget theLucadocks asyoufightthr0ugh to "????". Usethisstrategy heavy damage attack andcause since thebattle, especially bejore finishing from"????" a Hi-P0tion areaaswell.Also,trystealing yet. itemsaren'teasyt0 purchase restorative thesepowerful
i { a l t-
100 GILDR0PPED: PILFIR GIL:300
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Hi-P0ti0nRare:Hi-P0ti0n STEAL:N0rmal: x Down(x2) Dowf Rare:Phoen Phoenix D80P: Normal:
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L O G O SO, R M I G I LD R o P P E D : 6 0 PILFER GIL:200
!' L L L L
Rare: Silver GJasses Silver Glasses Normal: STEAL: Phoenix Down PotlonRare: DR0P:N0rmal:
to gainvaluLooos and0rmifora chance Stealirom 0n thenfocusy0urattacks ableaccessories, / | ^^^^ ^^/r + .t^ h i m out ^ , , + ^of { }the hd h . r t l a {first irct battle him Logos andtake gunattacks a arequickandcause 1000s's whereas 0rmi'sshield lotof damage, to prepare, butinflict takelonger attacks uses Logos occasionally moredamage. sothe or Ormi, a Potion onhimsell 0rmiis alone, gunner first.0ncetheb0isterous beeliminated sh0uld Syndicate Altacks t0 takehimdownquickly. useChain lr0nBangle lr0nBangleRare: Normal: G I LD R 0 P P E D : 6 0 STEAL: Phoenix Down PotionRare: DR0P:N0rmal: GIL:200 PILFER
tEBtAl{C Thisbattle mainly serves asa tutorial onchanginO dresspheres during.battle. Press L1 andchange Yuna to theSongstress dressphere t0 pr0ceed. Thereafter, castDarkness Dance onLeblanc to blindherAnenemv inflicted withtheDarkness status ailmenl suffers a severe reduction inaccuracy. Asa i 101 tI'..s !tA. physical res!lt,most0f Leblanc's willmjss. aitacks Recast Darkness Dance 0nLeblanc timeYuna each getsa turnto maintain theadvantage during thebattle.Steal fromLeblanc andperform chain attacks to takeherd0wn. Rikku andPaine alsohave theability to change to otherdressph€res during thisbattle, if yous0desire.
rt
GILDBoPPED: 180 PILtER GIL:500
STEAL: Norma : Silver BracerRare: Bracer Silver DRoP:Normal: HiPo|onBare: Ph0enix D0wn
-tt{tLtLt\N\\
ITEM CHECI(I.IST 'Al Bhed Primer O tAlBhed Primer O 'Al Bhed Primer O
-AlBhed Primer O (x4) Phoenix Down
(x3) Remedy (x4) Potion
Ether
Vanguard Garment GridO
*0nly if youhoven'tmorteredAl Bhed.
MAPS
A LITTLE SHOPPING
ALL ABOARD! Following the initial scenes, direct Yuna aiound drc Bridge area and speak to P€ine and Riklo for backstory Speaking to Brother nets you thtee Al Bhed Primers, which enable you to decipher letters in the subtides that appear whenever someone is speaking the Al Bhed language. Speak to Buddy to obtrin an Al Bherl Primer, and talk to Shinra to learn what he knows. Navigate Shinrat menus to view informatron on the combat system, the menus, and a mriety ofother topics.lfyou want to know why Yuna has embarked upon this quest and whom she is speaking to in her private thoughts, select the "Tieasure Spheres" option to view the sphere tided 'Journey's Start." Complete the Garment Grid tutorial to receive the Vaneuard Garment Gdd.
B E F O R EN A P T I M E
Ride the elevator to the Cabin area and speak to Barkeep, the Hlpello creature behind the bar. Barkeep sells basic items for use in combat, as well as a For the time being, purchasesome items that Suard few decent accessories. Iike against status ailments Eye Drops, Echo Antidotes, Screens,and Softs. Save the rest of your gil for bigger purchases. When finished shopping, speak to Barkeep again and select the "Rest' option. After resting, head back toward the ele\,?tor to heaffn announcemeflt from the Bridge. Bakeep takes careofallyouneeds
aiship. onbaard ke Celsius
REOUIRE RIEI S I thegane SPakloShinntoleanabaut 0ntreasl0 viewlheinages sl1red syslen, readbiasannaincharacurespheres,l0 dataal fiends. ters. andtoviewanalvsis
RAID THE SUPPLIES Exit the control room area and use the Save Sphere in the corridor ifyou desire. Proceed further down the coddor onto the ele tot and use the coitrol panel to ride down to the Engine Room, There are four chests in the engine room tlat are resto&ed at tle strrt of each new chapter. In Chapter 1, these chests contain th€ folowing: Phoenh Dom (x4), Ether, Remedy (x3), and Potion (x4).
Theelevatar lnnsp1lsyautaanypaft0l theship.
R00n Remenber tarcturnlatheEngine findall beginsta emhtinea newclapter faurchests teslocked.
areaduringevery t0 restatleastoncein theCabin Renenbet DuringChapter 5, you willonlybeableto witness chapter. eachchapter. if yourested during events ontheCelsius ceftain
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W A I { D E R I l {FGI E l { D S HP:99 I AP:1 I Gil:20 Potion Steal:
H P1: 4 0I A P :1 l G i l ; 3 0 Steal: Potion
H P 1: 8 8I A P : 1 ? G i l1: 3 Steal: EchoScreen Drop: Potion
H P : 3 8 I A P :1 l G i l :l 0 Steal: Budget Grenade DropiPotion
H P : 7 I A P :1 l G i l :3 0 Steal: Budget Grenade
H P1: 2 I A P :1 ? G i l : 2 4 Potion Steal:
H P1: 0 I A P : 1 l G i l :1 2 Potion Steal: Drop:Antidote
H P : 1 3 I A P : 1 I G i l3: 0 Steal: Budget Grenade Drop; Potion
'f#fl"lJ,i' * * ll;1o,l,,Ll[;1,'n"''o "' " f Tii#]':,tll tilii'1 Sii';lllrjlj ITEMCHECKI.IST Yellow Ring Elixir
l\,,le0a-Phoenix White Rlng
RedBing StarPendant
lvluscle Belt Blacklvlage Dressphere O
MAPS
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CLIFFSAND CRAGS Follow the on-screen instructions to learn how to jump and climb up ledges. After leaping the first gap, follow the girls to a place where 1.oucan seea treasurechestbelow. Drop down to open the chestfor a Yellow Ring. Move left and hold Circlc to clinb back up to the frrst ledge. Then run toward the ledge and hold Circle to leap acrossand join the other girls. Run down the stairs and use the SaveSphere.Takethis opportunity to make sure everyoneis equipped with an accessoryand then proceed.
Aftetgtabbing theactess1Ly, m1vela theledgeanlheleflandhaldCiclelo climbbackup.fhenrunloward lhe ledgeandh01dCucletajunp lhegap.
When the girls reach a dead end, press the button on the wall to start the elevator.Reaching the bottom ofthe shaft, hop dom the ledgesuntil you reach the baseofthe waterfall. Move left in front ofthe waterfall and hop up the mountain ledge to find a chest containing an Elixir. Then hop back acrossthe platforms until you reachthe ruins ofa suspendedroad.
yaurcachlheb1ltanledgega lell When f1Lanllen andthengDbackta the ghl [0 c)nlnue
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t E B I A i l G I, O G O S O , RMI t DR0PPED:250 PILFER GIL:700
STEALT Normal:Tiara RareTara (x2) DR0P:Normal: Hi-Potion Rare: Hi-Potion
A Thiefwillhavea grandoldtimeduringthisbattle, considering alltheaccessories thatareupforgrabs frornthistrio.lf yourThiefhaslearned thePifferGil youcanals0gainlOts ability, 0fgilfOrthetime gilt0 steal being. Note thatallenemies have more dLring -" a battle thantheyu/illdropaftera battle.
ft,
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ort. nrr,, i. tqrt:tttnrrpin, ,*tv ut blinded withDarkness Dance whilea y0ureftorts Warri0r 0rGunner attacks. C0ncentrate to robandeliminate party. Leblanc first,sinceherattacks damage theentire Withherqone, takeOut Logos andOrmi. GILDR0PPED: 80 PILFER GIL:280
STEAL: Norma : White CapeRare: White Cape DRoP:Norma : PotionRare: Phoenix Down
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GILDB0PPED: B0 PItFER GIL:280
STEAL: N0rmal: Gauntlets Rare: Gauntlets DR0P:N0rmal: POti0nRare: Phoenix Down
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RACE TO THE PEAK The on-screen timer indicates the time remxining be6re the Leblanc Syndicrte reachesthe treasure sphere at the top of the Floating Ruins. Ifyou reach the top befi,re the Syndicatc,vou gct an opportunity to claim a great accessoryThe timer stop during cach random and event brttle. lr is possibleto grlrb all the irems in thc ruins and reachthe top before dre Leblanc Syndicate,but onlv ifyou hurrvl Ignore the tilted columns,rvhich onlv lead to a derd cnd. Instead, hold the Circle button to climb over platforms to rerch the door
Runtc lhelat endal theruinedhilti' way.wnetea cnestcantatns a vaiuable MegaPhoenix
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Youmayencounter Divebeaks duringsomeof therandomencounters in theFloatingRuins. *€j" . Althjughthesebirdlikenonstersareeasilydispatched witha singleattack,a Thiefcansteal Ethersfron themon1ccasion. Etherc area difficultitemto conebyin thegame,soattempt '::"_. t0 steal1nebef)refinishing]ff thesecreatures.
TEMPLE INTERIOR
I
Just insidc thc entr ce to dre ruins, move left or right rnd climb up a ledge to find .r mvsteriouss{itch on eithcr sidc of thc room. Prcsing both s tches lowers r column in a connecting corridor. Horvever, this trsk is entirelv optional.
fhelr/aswilch€s ia'r'tat a caluntiit analhEt hailxayi)iilacllvaln0 lhenE nfl /rtr..ssar/
REACHING THE TOP
He:rd north liom thc cntry point and drop into the first pit to find a chestcontaining a White tung. Climb out of thc pit and jump acrossthe platforms heading nonh. At the intersection,go down the corridor to rhe right.
Follow thc road around the ruins until you're almost nt the end. After Ormi orders some Recojls and She-Goons to attrck, hop up a series of rocks floatingjust offthe right sidc ofthe toppled pillar. Follow the curry ribbon . of ledge around the spire to a chest at the end, rvhich contains a Star Pendant, then return to the slantedpillar, hop acrossthe gnp and quicldy go after Leblanc before time runs out. Ifyou beat Leblanc'.sSyndicate to the Save Sphere,you'll see them hanging from a ledge below a chest. Dashallthe 'i'/ayaraundlhet1t/'/er la find Open the chest to obtain a Muscle Belt.
youune, Clinbbackauttheway lhenleapacrcss lheplallarm laps. Ifyou pressedthe mysteriousswitches in the irst room ofthe ruins, this is where the column fell. As you can see,you can crcss this room just as easily by dropping into thc pit and climbing right out. This curving hdlway emerges onto a ledge with a chest ihrt hm a Red Ring inside. Run brck to the int€rsection, but this time take the other branch out to another ruined highwny.
Take lhelirstrighlinsidethe rui1sta platfarn. reach lhechest0n thisisalaled
gapt0 Leach lhetap. Junp act?ssthis
llyautailtateach thelapcheslbef1re time Luns 1ut,thecheslwillbeenplyEither way. andgaup c1nlinue laclinbthecliffledges nesults.
BORIS
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(if brawl. Switch dresspheres Forthemostpart,Boristhespiderpresents a fairlystraightforward needed) sothatat leasth,\'ocharacters canattack, whilethethirdslipsintotheSongstress dressphere Darkness Dance 0nthefiendevery other round. A single attack by andcasts powerful this creature can cause about 50 HP damage, so immediately 4p. ( usea Potion 0na character whodropsbelow70HPlf Borisgetsto gauge turns useitsSticlry Endattack, check to seeif anyon€'s battle grayandstops. Thisindicates thatthecharacter hasbeeninllicled withStopstatus, andtheonlywayto cureit atthispointis to usea Remedy orwaitfortheailment to goaway. otherwise, attack andblindBorisio winthebattle. Glt DR0PPED:300 PILFER Glt;700
(x2) Normal: Remedy Rare: Bemedy STEAL: DR0P:Normal: Rare: StarPendant StarPendant
HOTSPOT ALERT! Back on the bridge of the Celsius,speakto Brother and choosethe option "Comfort him," then speakto Shinra to view the contents ofthe spherethat was taken from the Floating Ruins. Although the imagesrecordedon the devicedont revealmuch, the sphere turns out to be the Black Mage Dressphere. If you equip a character with this dresspherefor the rest ofChaptef 1, you will be satisfiedwith the results.
Afterward, Buddy reports new Hotspots for sphere activiry The Hotspots are Besaid Islrnd ard Zanarkand Ruins. Ifyou go to Zararkard after er1loring BesaidIsJand,you will trigger the Kilika spherehunt.
yauta navigate BLddywan'lallaw la anl lacalianunlilShinrash7wsy7u lheconlenlsol lhesphere.
qnceyauvisilZanatkand aftetexpl1r yaullbeona ingBesaid lsland, callisian caurse withlheendal Chaplel 1 Visilolhetlacalans t'istl
H O I S P l l TASR EA F A S TT R A C K ! y1u'rctakenstraightt0 Kilikaforthefinalmissi1n Besaid lslandandconpletethemissi1n, lf yaugot0Zanarkand afterexploring y7u will niss all theextrasthatChapter 1 offers,as wellasa hev amountof starycompletion of Chapter|. C1nsequently, percentage. willremainuntily}u visiteveryatherlocati1n. fot anyreas)n.Themissians at Besaid andZanarkand Hotspats donotdisappear in thearder Chapter 1.Visitthelacati1ns Thiswalkthrough is organized tohelpyouvisiteverylocati1n in Spirabef1rec0npleting presented t0getthen)st fromthegame.
t b
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. : 320 AP:1 Gil.30 Phoen x Down (x2) Potion
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ITEM CHECI{TIST (x2) Potion Whitelvlage Dressphere Besaid Sph€re O
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MAPS
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HOMECOMING I
Engage a seriesof scenesby following the first couple of steps in the . Astion Checklist section. After restirg for the night at Wakkas place, exit the hut and sperk to LUlu. Accept the "\^4rere's Wakka?' mission, and speak to people around the village to get clues on tle whereabouts of a mysterious cave.To penetrate the cave, you must locate four numben hidden in r,rariouslocations around the island and input them in the correct order into the security parel on the door baning the entrance of the cave. Collectively, the people of the village will tell you everJthing you need to know to complete this mission. After speaking to the appropriate people (see the following screenshots and captiont, exit the viilage Thewonan standing nearke exitol and follow the path to the lown has ke b8st clue regarding the beach area:
Thisis theda1ry1u seekt01pen. Jusl twonoreciphers logo...
At the beach, go back a few steps to the left to see a kid on a rock ledge higher up. Press Circle to hop up to the kid, then continue climbing up to the ruins. Check the flashing beacon to find another cipher, then move left across the ledge and jump across the gap to a grassy rise. Drop from the rise into a secret sandy cov€, where two chests contain a Hi-Potion and 1000 gil. To climb out ofthe cove, dimb onto the cargo boxes stacked near the cliffface. Proceed across th€ beach, fo owing the shoreline until you reach the gmssy rocks at the fai end. Climb up those rocks and check the beacon there to find the last number
lacation olke cave.
Jassu, behind ke counler at llle ladge, knaws Merecipher nunber oneis lwaled.
Cross the bridge and continue into the overgrown area. Arnong the rough, move to the left side of the screen to notrce some steps and a door with a nurnber key loclc You dont yet have all of the numbers for the code, so continue down the slope and head toward the beach area.
Datto, nstingalke backofke lodge, indicates wherc t0lindcipher nunber t0uI
Thecipher katis lhid inke series Leap lranthebackside afke ruinsinl1 is hidden am1ngst theseruins. thisc1ve, 1penllletw7chests, anduse thecrates taclimboul. Return to the cave entrance. When you have all ofthe ciphers, they wifl be displa]€d at the top ofthe screen in the corect order. Input the number combination into the panel beside the door and proceed into tie cave.
Speak t0thenaninsh1ttswander ingar1und t1wntaleanab1ut ttte "fou Ciphe$
Talk vliktE youngwonmwalking her d1gt0larn ke locali1ns 0fciphets lwoandlhrceolthel1ur-number c1de.
THE FOUR CIPHERS Head up the hill ftom the village to the second outdoor area. Check the on-screen map to find a purple beacon near the shrine at the clifft edge. Examine the shrine to view a numbel The number is randomly generated, so make a note ofit This number is the first of the four ciphers. Continue downiill into tie ruins area. Climb up the first broken column on the left and search to frnd tle last number ofthe four dieit combinatron.
fhisis ke fhslcipher ol lhelaurdigitcade.
Thecipher loundalopthisulunn is tllelastin these es.
freasure chesls sonelines restin places. sttange
Keep moving uphill after Brother contacts the group. As you approach the bridge in the waterfall area, move to the left of the bridge to &op dou,n to the roclg area at the boftom of the fals. A treasure chest on the locki con tains a Chocobo Wing (x2). Exit the area by dimbing out the way you dropped down.
Thesecand andlastrcnaining cipher ll yaudidn'llakeke linet0getclues juslinputke ciphers liesanqngtllese r^cksalke larend lranthevillagers, olthebeach. inlhe1rdetdescribed inheepti1ns lorallkescrcenshots above.
S E C R E T O F THE CAVE -
,Af1er speaking to Wakla in the cave, move to the dead-end on the "llr:. , -r.ight to locate another panel for cipher input. Sorry but the correct ciphers wont be revealed until later in the game. Follow the cave to the tust intersection, where Brother checks up on Yuna yet again. Take the left branch to a chest containing r Potion (x2), then retum to the intersection and head the other way, jumping and climbing across some nanow rock platforms. Use the Save Sph€re on tie other side, then proceed into the chamber at the end and examUselheSave Sphere afterjunping7ver ine the sphere on the pedestal.
t1cks. these
F L A M ED R A G O l { lceBrand attack cold.Usethe.Warriols versus {ireandweakversus Dragon is strong TheFlame break downthisIiend. Blizzard spelltoquickly andtheBlack lvlage's Dance, castDarkness cansuccessfully Meanwhile, a Songstress :84 even damage capable of inflicting theFlame Dragon seems although isto adminusefora thirdcharacter A muchbetter whileblinded. Dragon timelheFlame to recoup each isterPotions. Beprepared '100-175 points 0f damage between Iire,which causes breathes usea fullcombat intheflames, Afterbathing t0 each character party. to healthe entire round GILDRoPPED:300 Glt:800 PILFER
(x2) HiPotion Hi-Potion Rare: STEAL: N0rmal: RedRing Rare: BedRing DR0P:Normal:
THE SECONDCIPHERS 1'he shop is in the tust tent to the l€ft asyou enter the village of Bes.rid.The shop per son sells r:re items lor large amounts of gil that you probably cant afford just yct. During Chapter 1, she offers a Besaid Key for 900,000 gil. This is the key that urJock dre treasure chest inside the north chrmber inside Besaid Temple. ll by somc very hard work, youVe accumulated this much already, purchase the key and use it to unlock the chcst in the north room ofthe tcmple to receive the Searh Sphere, then speak to the man in the south chamberto determinehow to use it.
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Ifyou intend to purchasethe key but don\ hxve the gil required,dont speakto the clerk until youie ready!Each timc you visit the shop and inquire about the key, there is a 25% chance that the key will have been sold to a traveler. The chance for the clerk to 50%oifyou have spoken to thc priest sitiing c.rosslegged in the south chamber inside to sell the key to the travelerinc.renses th€ temple ofthe fa)'th.
Answet thismanhaneslly farclues regading thesecand lautciphers. The SearchSphereenablesyou to frnd four more ciphersfor the door inside the cavewherc Walla was found. Along thc path, you'll find a chest containing an Ether. This path eventualy lerds to a ledge high above the waterfall arca, where an e,rtra Grment Grid is located.For more details,refer to the sectionon Bcsaid Ishnd in Chapter 3 Since you probably cant allord such exorbitrnt prices at this culy stage of the game, return to the shop rnd speak to thc clcrk againin Chapter 3. At this later point in the gamq the clerk will be desperatelyattempting to sell the key for a much lowcr pricc,
Key P4ting a highpricefattheBesaid yautaransack lhischest na\/enables 1and2,nstead alhaving in Chaplers tawaitunlilChapter 3.
and you can erdly acquireand use the SearchSphereat that time.
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.. a man dressed ia green will not accept ballooos, but everyone else will. Give a balloon to the man standing near rhe door at the back oftle there are two people hidden behind a window near the cafe. Exarnine the window to open ir. Gire each penon behind the shield a balloon. After completing rhis task Yuna receivesrhe Healiog Wlod Carrrem Grid. This Carmf nr Grid enablesthe user to cast Cure. It also allous the user ro cast Cun aid CurAa by changrng dresspheresdurirg combat.
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INTRODUCING SPHEREBREAK After completing the fust mission in Luca and renrming to the Celsius, return to Luca again. D€scend the stairs, ,nd this time, notice a chest on a small islet just over the curb. Climb onto the curb and jump over the tree to the chest that con tains a Lunar Cutain (x2) during Chapter 1. This chest reappears during different chapten, so check it out each time.
red carpet area. Also,
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Tiavel to thc stadium and eo down the st rs behind the inlormation booth md to the right ofthe entranceto the stadium. Those who played FINAL MNTASII )( wiJl instantly recognize R;n of the Al Bhed Travel Agency. He is introducing SphereBre.rk,a mini game that peoPlecant stop phying in Luca.
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To learn how to play Sphere Break, exit thc corridor and head to the other locker room corridor to the left of the entance to the stadium. Speakto the little personin blue standing at the front ofthc crowd and ask questionsto tearnabout SphereBr€ak.The important qu€stionto ask is "Tell rne the rulcsl" for which you receive 5 Helrn Coins, 5 Zurvan Coins,5 Coyote Coins, and 5 Flan Coins. You'll then learn how to play Sphere Break lrom start to frnish. After reading a1lthe tutorials, speak to the littte bluc person again to practice Sphere Break. Learn as much about SphereBreak as possiblebecausetherc is a tournament in Lucr during Chapter 3!
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Enter Highroad t,, g.rin r ferv storr complction points. Spc.rk to the peoplc ner thc cntrmce if vou dc*e. Thc gul bl thc snirs explainsthe benefitsofriding r hover \€rsus usng .r chocobo likc in the old davs. Speak to thc peron closerto dre Srve Sphercif l,ou lvrnlt to dde A ho\tr to mothcr destinitioq it only costs 30 gil. I Iovever, trrv cling up the Nli'ihen Hightu.td on loot is r grc.tt rv:ryto lcvel up, leam abili tics, and lliin somc itcms
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YOUTH LEAGUE GREETINGS Enteriog from the Mi'ihen Highroad, the girls spot Leblanct cronies trav€ling ahead Continue forward until Yaibal addressesLady Yuna. Agree to destroy the liends on the road, then speak to Clasko, a recognizable character from FINAL FANTAST X. Continue uP the road to colect the 1000 gil ffom the treasure chest neat the statue of Mi' ihen, then return to the Youth League greeting Party and head past them into the n€,,:t area.
FOGGY FIEND FRENZY Follow Logos and Ormi into the ravine, and fight through the lower areas,collecting the items fiom the chests along the way. Upon reaching a Save Sphere, go inside a cave to confront the bnndits When they flee, Logos and Ormi leave behind the Crimson Sphere 9 in their haste. Examine the strange door to see something weird and mysterious, then head toward the exit to sPeak with Maroda. Leave tie cave and run back to the point where you dropped into the lower area
TE TOl{BERR YR R O B have9999HPand snall creatwes runaway!These deceptively a Tonberry, lf youencounter to lowlevelchancterc.)nly by castingyour nost poweiul inflicttremendous damage qfteringlittleEXPandAe theonlyadvantage to willy1udefeat a Tonbeffy. spellsrepeatedly qthewise,youmightsteal is thattheyarcaddedto ShinnEbestiaty. fightinga Tonbeffy to steallronthenis otgilfromthen.Howevetthechance Ethercandpiltetlargeamounts aftersucyouliketakingextrcmerisks,conmandy1urpaflyto escape verysnall. Unless robbingthemonster. cessfully
MEETING WITH THE YOUTH LEAGUE .
Continue acrossthe upper part ofMushroom Rock to the norti tift aod iide it up to the elerator level. After speaking with Elma, the mission is complete- The party receives a Glass Buckle and the. Heart of Flame Garment Gdd. After the scene, move below the guards and open the treasure chest on the lower ledge to obtain Favorite Outfit. Get on the elevator and ride to the level above.
lvlaechen rcveals thee1liehackst1ty rcgarding NewYevan andtheYouth League.
Go up to the entrance ofthe Youti Lugue Headquarten building and Yauth and Hidden 0na ledgejust1ulside Mavetolherearoflhee]evator speak to Lucil twice to view two press isachest conLeague Headquafters x. different scenes. After speaking laining theBesllessSleepGament with Lucil, fnd Maechen otrto dre Etid. right. Sperk to him ard ask him to 'Enough, enoughl" option to quit. tell you a story Use the "Please go on' option ifyou tart to proceed, or use the Cet thmugh the entire story to understand past er€nts tiat will come into play throughout the game, and to ensue you gain all the completion percentagepossibl€
E N D I N G C L A S K O ' SM I S E R Y When lor.rte finished, mn through Muskoom Rock back to where Yaibal greeted the prty. Continue down toward the Save Sphere ard speak to Clasko, who is shakiry his head in agony near the edge of the cliff, Allow him to ride onboard the ainhip by choosing the option, "The more tne menier!" Use dre Save Sphere to retLrm to the Celsius, speak to Shinra, and watch Crimson Report 1, which was on the sphere you found in the ravine. Then go down to drc Cabin and speak to Clasko, whot starding on the upper level by the window.
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Many people ,ue grthered around the Djose Temple entrallce waiting to be interviewed by Mrchine Faction Ieader Gippal. After the Ieader arrives, a line forms in front of the shop off to tie right. Simply wait in this area until all oftle other applicants go inside. To erpcdite fie wait, sneak offto the iu side ofthe area to find a chestcontaininga Phoenir Dorvn, or spendsometime speakingto the ol\er Peoplestandingaround
After all ofthc applicmts have gonc inside, enter and speakto the man at the counter Tell him you want to dig, then exit the building and go inside the temple.After spe.rkingwith Gippal, you receivethe AI Bhed Primer IV Follow Cippal out ofthe temple. Leave the templc grounds and continue rcrossthe bridge. After expressingan interesr in thejob, Giooal will hand over the Lefter of Introduction. After tlle scen€, heal acrossthe bridge to find a chestwith a Potion (x2) inside.
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Head south lrom the banks of the Moonflow down the road toward Djose, and continue until a Hlpello begs lor help. For this mission, you must follow the wagon north on the Moonflow road. If any bandits stealany of the cargo, you must chase thcm down and get it back. Once you catch up to the bandit, press X to initiate a banle and deleat the bandits to retrieve the cargo. Alter wagon reaches a When tteHyMloS doing so, move aheadofthe Yuna intheraad, mave shary bend carav:n and the chocobo uaundtlnc1rner andtl€chanb7will wil begin to pul the wagon resunv lravelling. forward again.
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When you reachthe bank of the Moonl'low, Tobli shows his appreciation to the Gullwings by offering the Gun Mage rlressphere, a Circlet, and a Helios Guard Garment Grid as a rewardl Ride the shoopuf across the Moonllow and race up the forest Path to Guadosalam.
proves t0beageneraus s1tt.lt T1bli yougrutlyto assist him wi benefil overandoveragain.
LONGING FOR THE FARPLANE The only thing to do in Guadosalam at this point is to gain a small amount ofstory completioo by watching two scenes.After the initial cinema that occun upon entering the town, move uP the central ramo toward the Farplane entrarce to view another scene While youte here, stop at the item shop on the rnidlevel
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tor,n, which carries the b€st accessoriesyou can purchase in Chapter 1. Afterwards,
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mn back to the lower level and exit Guadosalam via the cave ner the Save Sphere.
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B A l { D ITTH E BAIIDITS! A Thiefun steallotsof gil lrom banditsby using the PifferGilabiltty.Talkaboutno honoranongthievesl
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N S E S to tdgger a scenewherein a musician goesto join some ofhis fiiends. Fo owthe path east F R I E N D L Y R E Sat thePfootOofthe tree brrnch path Move toward tie figure in blue standiflg At the four path intersection, follow rhc botof the Save Sphere,"beyondwhere the Guado stands. Keep mnning past the rvo Nrw Ywon guards into tie nert area. to the Save Sphere and follow the tree branch path away, retum Donp fades Once L\. *ut ''' ut tom path to ihe spring Speak to Dong, the creature 't-iing "dge. to the Pukutrlc Speak you spot until small, brovrnish creature to iritiate anotier scene.These actions let you accumdate a small amount ofcompletion percentage. This storyline piclc up again later in t}le game, but only if you trigger these mini-
Baynishardta nissasyauleenlering Macalania.
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FIGHIIIIA GM O B P H O G US EtS Amorphous Gelstakeverylittledanagefr1n physical attacks, andthesenassiveblobshave theabilwt0 makethemselves stnng vercusall elenents---except one.Thebestmethodto defeatanAm1rphous Gelis for a GunMageto usetheScanabilw on themonster. )nce you'vedetermined thecurrentweakness of thefiend,a BlackMageor a Warrior canusethe just in caseit usestheBarrierShiftabilii/t0 changeitselenental prcperabilities. However, keepa sharpeyeon thecreature weakness itsnewstrengths andabsorption. CastScanonthenonsteragain aftereachBarrier Shiftto determine andweaknesses.
FAITHFUL TROMELL Follow the tree trunk path or the shimmering path until you reach a Four way split in the road. Going by the on screenmap, head up the top right fork. Proceed into the area until Yuna reuniteswith old acquaintance Tromell. Speak to him lour times to trigger four separate dialogues. Eventually, he turns over the FulThrotde special dressphere for Paine and the Unening Path Garment Grid, which makes tmnsformation to special dresspheresvery easy.
O'AKA IN A PINCH
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Return to the Four-path fork area where the tree branch and shimmering paths converge, and head up the top left path to the Travel Agency area where a coup is in progress. The AI Bhed are hunting the new proprietor, O'ala, who apparendy owes them a Sreat deal of gil. After the lirst scene.you gain an Al Bhed Primer, and O'ala walks up behind the Gullwings. Speak to him, ifyou can, before he runs oft Ifyou dont get a chanceto do so,lollow him back out of the areaio begin the.FollowThat O'akal" mission. The easiest way to find and catch O'aka is to use the glimmering path to r€turn to the starting point of Macalania. Along the way, you'll see O'aka. When you reach the Save Sphere, head along the east path toward the spring. Afterjust a few steps,O'ala can be seendashing offagain. Stay after him. Head past the two New Yevon guards to a path intersection. Using the on-screen map, take the top path to final lv catch O'aka.
]'akaXxlllhasptablens andyaucan benelit byhelping hin aul.
Speak to the elder Guado severaltimes to get a clue as to O'aka'shiding spot, then move behind the tree to the left and search to spot O'aka in the tree. Speak to O'aka again after he's on ground level. By agreeing to hide him on the ainhip, he hands over the Ice Queen Garment Grid. Conversely, ifyou decide to turn O'aka over to the Al Bhed, his destiny takes a dilTerent path, but you stil receive the garnent grid. This is d€scribed in more detail later in the walkthroueh.
Ifyou chooseto assistO'akabyleninghim on the Celsius,returnthere and speat to the sketchymerchantin the Cabin. His debt to the Al lheeldeLGuadaantheighl accideu- Bhed appears on-screen. The gil amountpurchased ftom him is subtractedfromhis 100,000gil debt.Ifyoudont repaythedebtin yourfirst laly divulges0 aka!hidingspol. game,the amount of debt remaining caries over to your New Game Plus with a 1,000gilpenalty.It is possibleto pay down the debtin one game by merely using the Thief's Pilfer Gil ability on every enemy encountered. After erasing his debt, he begins to seLlrestoratrve rtems at next to-nothing costs.In addition, if you can pay doun his debt before thc end of Chapter 3, he returns to Macalania Woods. There, he setsup a very valuableshop duing Chapter 5.
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IN THE SANDS .
Bikanel Desertbecomesa Hotspot after you receivethe Letter oflntroductioo fiom Gippal. Pilot the .. Celsiusto Bilanel andfollow Rikl<uinto the desertA.fter someAl Bhed rescuethe lost party,you receir,e anAl Bhed Primer. Speakto the man standingnext to the SaveSphereiflou want to buy items.
Thenerchant a syoubackilyau Ioleave attempt lhecamp.
GET THIS DIG STARTED! Follow the seps in the Action Checklist to initiat€ the 6rst desert excantion for machine parts. Upon yorir arival at the digging site, use the on-screen map as a guide and run to the yellow'X." When you reach the exact spot, Yuna automatically starts digging. After excavating the needed parts, you can retum 'Xs" to tle hover or attempt to dig at any of the other white on the map. In sorne white "X" spots, it's possible to dig up usefirl items, Sphere Break coins, Al Bhed Primers, ard accessories.Sometimes a white 'X" marLs a spot where enemies will ambush your pary Ever ifyou dont get ambushed, random bat des will occur.
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You may encountercompetitior while on an o.?edition. If anotherAl Bhed excaratorbeats1ou to a white a(,', search'somewhere else.Dorlt nrn too far &om the horcr, though.Ifyou mn out of tirne,the party suffers ftom water depnvationand the dig is saapped.When the on-soeen timer &ops to roughly 12 seconds remaining,giveup and headbackto the ho!€r iflou've alreadyexcavated the yellow "X"
founustlouchke hovettoconplete orloleitadig.
After you successfully complete a dig, 1,ou complete the mission and receirr a 100 gil reward, the Still of Night Garment Grid, and an Elixir. At this point, you can return to the Celsius using the nearby Save Sphere, or you can dig some more. The only available location for digging in Chapter 1 is the Westem Expanse. As you progress firther hto the game, more areas open up, and pur gil reward for each excavation increases as you uJ<e promotion exams at Djose Temple. In addition, mastery ofdigging at aa early stxge may result in failure to complete certarn events at Djose Temple very late in the game. More on this is expla red in the "Chapter 5' section of the walkdrough. Until then, keep your digging to a minimum!
Digging inBikanel un beexlrflnely rewardi1g t0y)utp1cketb1ak andy1ur knowledge altheAlBhedlanguage.
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R E O U E S T I N G H I G H E RandPuseAthe Y panel in the south chamber The devicc offers a
eft rt t fiu. ,o t n ,uccestul digs, return to Djose Temple series of options, such as rpplying lor a raise. If the device determines that yor.r are eligible for a raise, you must answer a series ofquestions with the best anitude. Ifyou score a certain number ofpoints by answering questions, you ll receive a raise for digging. More information on cxcaiation is included in the "Minacames" chapter, including the answers that will gct you a rarsel
lheanswers thalbestsuita Ch)asing pr1lessianal the isnleasy, since digger y1umight whal lhink isn'lalways answer
UNIDENTIFIED OBJECT APPROACHING! Picket may report something Occuring randomly during your digging e".{curcions, Iarge heading your way. After a few moments, a large red arrow aPpearson the mdar map and quickly conv€rges on your location. lf your yellow atow touches the approaching red arroq a batde against a truly ominous foe begins. Angra Mainl'u is a three part monster. During Chapter 1, only the middle portion is active. Later, in Chapters 2 and 3, the right and left sub-monsters aid in the battle. The left and right subordinates cannot be targeted for attacks or spells right now. When only the center body is active, the sole xttack of the creature is the Unnatural Selection aftack, which flings the entire paty off the banlefield, effec tively eoding combat. Angra Mainlu performs this anack after exactly 60 seconds or ifits HP drops to a "bottom HP level" dependingon the chapteryou re curently playing. Refer to the table in this section for more details.
fL1nanac veright0r allacks prcves ertrenely challeng' Punching This n1nsler abily l0 leflarnreduces lhepaLu's larveleran RPG ingtodeleat, even during allacks chaincanseculive playets 1. allerChaplet chapterc
chain To defeat Anga Mairyu, use an item riat acceleratesone or all ofthe party members into Haste status, such as a Chocobo Feather or Chocobo Wing Then Sdmtion The best perform Unnarrrrl get a tum, it cannot Mainlu doesnt tum. lfAngra ftom having a the monster to prevent in quick succession together attacks wa], to chain together npid aaacls is to transform all ofthe Gullwings into Thieves and anack in nrch a manner so that when one Thiefanacks and causesthe mon*"i to *ugg.a t1. 1* ihief aaacls before the creature can executeits tum. Another way to prevent it ftom having a turn is for all thrce party members to leam the then Guiner's digger Happy Lv.3 ability, which greatly ettends the time oftle anack. Cast Haste on the pany, wait until all three Gullwings are ready to have turns, begin executing Tiigger Happy one after anoth€r. IfAngra Mainlu manages to end the batrle with the Unnatural Selection attacl! its HP remains at the level where you left off The next time you encounter this unique creature, it will be like picking up exactly where you left off However, ifyou reduce the fiendt HP to the "bottom HP leveL' as shown in the following table, then Angra Mainlu recovers HP up to the,teturn HP,'level before the next batde. For example,ifyouie fighting the fiend during chapter 1 and lower ii Hp to 290,000 or less,the fiend returns with 300,099 HP when it is encounteredrgain.Ifyou reduceAngra Mainlrt HP to 240,000 during Chapt€r 2, it returns with 266,755 HP the next time you encounter ir.
getbljwn7ulafba!Y1uwillptabably y1uaclually bel1re tleseveftltimes Angrc Mainyu, butdon'tquit! defeat
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UNEASYVISIT When entering Bevelle from the Macalania Woods, use the Save Sphere on the left and speak to the old man on the right to ride tle lift down the long path. In the next area, move Yuna forward until a woman greets the high summoner Follow the Joung lady until a gendeman greets Yuna and goes to summon Praetor Baralai. After the scene, follow Baralar into New Yevon Headquarten. fude the lift to the upper leve1and speak to Baralai again to receive a Tiara. Guards prevent accessto other areasinside the HQ so return to the Celsius.
Chase alterBaralai t0getaniten,n1t he\cute. beuuse
FlEl{0S wAilDEBtl{G H P : 9 9 I A P :1 Potion Steal: Drop:EyeDrops
H P3: 6 8I A P : 0t G i l : 0 Steal:N/A Drop:N/A
Down Steal: Phoenix (x2) Drop:Potion
H P : 1 0 ? A P1: Steal: Potion Drop:Antidote
HP:482IAP:1 lcil: 22 Potion Steal: Potion Drop:
HP:185 tAP:1 lGil:12 Potion Steal;
tTEMCllECl{UST Ether ilIAPS 0ocoboteolherx2
HP:320 tAPr1 tGil:30
HP:973tAPl lGil:380 Steal:WhiteRing Drop:BlueRing
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(x2) Feather Chocobo
(x2) Potion
M A P SC 0 1 { T t 1 { U E l t
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MARKETING DEPARTMENT , lThe Calm Lands hrve become a tourist attraction, firll of mini-games to play. Two compan;es are vy;ng -' . lfor dominance ofthe tourist trade: Open Air, Inc. and Argeng Inc. Thanls to Rikku and Paine, you have 100 credits to use at either agency. Ifyou \,!ant to ride the hover to another part of the Calm Lands, pay the required 10 credits at either company.
ir
To start the publicity campaign, speak to one company representative or the other at any hover, choose 'Publicity the menu" option, then choose "Sign me up!" The company au,ards you pubJicity points for spefing to people all around Spna by pressing the Square button in an attempt to bolster and promote the company. Each person prefers to be pitched to in a different uay. This quest is a game-long undertaking that wiJl have you pitching your company to NPCs in every location during every chapter, so start talking it up!
Betwntoke CalnLands andspeak ta anyrcpresentative t0find1uth1wy1ul publicily anpaignisg1ing. Refet ta lhe"Mini-Ganes' chapter fornore infunalion.
. S P E N D I N GC R E D I T S
'' .. Entering the Calm Lands ftom Macalania Woods, the 6rst mini-game you shornd encounter is Lupine ...--.-.: Dash, located in the southwest corner of the CaIm Lands nearest to the starting point- Two people are standing near a hovel Speak to the person ftom Argent or the person ftom Open Air to start the game. Ifyou oeed to purchase credits to play (you start with 100), purchase them for 10 gil apiece. Choose one or two winning hounds, and hope they win the race. The game pays out credits based on the odds ofyour hound wilrnine. Reptile Run n available ftom the people standing near the hover just northeast of the center of the Calm Lands. This game firnctions exactly like the classic arcade game "Frogger" Place a be! then attempt to navigate your reptile through several lines of fien&. Use the line of spheres displayed on-saeen to guide the reptile away Fom danger spots. Ifyou get caught by a frend, you lose- ff you make it all the way to the other side, the game pa'6 out your winnings based on the time it took for you to reach the linish line.
ga,and Actoss ke tieldthelupines whowillwinnobody knows.
yousuredhighonFrogget, Hape 'uuseReptile Runis lwiceashardl
Stry Slots is the game being otrered by the individuals standing nea.rthe hover close to the north edge ofthe Calm Lands. A.fter placing a bet ofone to 6ve credits, you must attempt to line up three flying creatuts ofthe same co1or.More information on all the games at the Calm Lands is covered in the "Mini-Games" chapter.
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I
A uncBNT PRoPoSAL
TryIolineuplhteellyingcrcatures 0l justtty! thesanecolotGoahead,
the Travd Agency near the center ofthe massive plain is a mar who's looking for a wife for his son. Whether you agree to be his wife or i':-:At '.,..no6youcanundertakeamissiontofndawifefortheyoungman.ApproachwomentluoughoutSpiraandpresstheSquarebuttontotalkto 'Publiciqr ladies about marrying the mart son. The "Matrimony" mission goes ha.nd-in-hand with the mission. It's a wise idea to undertale both missions simultaneously ifyou are going to do thern.
Potion Phoenix Down Antidote EveDroos EchoScreen Soft HolvWater lronBanqle SilverBracer Wristband Amulet
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H P : 9 4 I A P :1 l G i l 1 :4 EyeDrops Steal:
H P2: 5 8t A P :1 l G i l : 2 0 Down Steal: Phoenix Down Drop:Phoenix
HP:420 I A P :1 l G i l :1 2 0 Steal: Potion
HP:984 I A P :1 ? G i l : 7 5 Down StealiPhoenix Drop:Phoenix Down
HP:188 t A P :1 ? G i l : 3 0 Steal: Potion
Drop:EyeDrops H P : 3 7 l8A P : 1 l G i l : 4 8 Steal: Potion Polion Drop:
DISHARMONY IN THE TRIBE
Aftcr conversingbriefly with beleagueredRonso Elder Kimahri, Kimahri's rival Garik leapsin to deliver a lew critical words. Your resPonsesaflect whether or not the Ronso Tribe reunitcs under their new eldcr Choose the rppropriate ansrverslrom thc list that follows to build a befter relationshipwith thc Ronso
Speakto rhe Ronso in the areaand respondto their concerns.Your responsesadd or subtractpoints from the amount that thc Ronso trust Yuna. The levcl of trust you build allects how the Ronso act throughout the game. This will especially come into play during the eventsar cagazet during Chaprer3 and Chapter 5.Workto build a strong rehtionship bctween Yuna and th€ tribe by giving the best answersnorv and in Chapter 2.Ifyou want to knorv exactlyhow theseanswersaffect your retationshipwith the Ronso, reler to the Mt. Gagazetscctionsin their respectivcchaPters If you speakto Kimahri again,he says"Ronso youth grown horns of hatred for Guado," and hc cxpectsa responseYour rcsponseto Kimahri does not aJlecteventsar Mr. Gagazet;it only affectsyour abiligvto gain rhc Trainer dressphereat a later point in the game. Hint Pick the middle oPtionl
YautanswesheLehavelarreachn1 paliticalcansequences lhatallecta at luturcb?ss[ighlandheavychanges Gaguel.
MAP
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YUlIA'S AltslyERs
Womanstanding Kimahri. beside
l\,4ust askHighSummoner YunaiFnd LianandAyde.
Garlk(Conversation stads altomatically thefirsttime y0uenrer.l l\,4a e walkingaroundnear exitto thesnoM/siopes atea. Female onrightsideof screen aI entrance I0 lvlt.Gaqazet. l\ilale nearGarik. standing
GarikknowYunasaveSpra, yet. butRonso notsaved
Leave it totheGullwingsl Pease helpK mahri. I can'tpromis€ anything. That's a really nicehorn. We'lltake careof LianandAyde. Tryandbeniceto Kimahri. Yes, manyBonso died... I willnever i0rget theirsacriiice. Whatamlsupposed to doabout it? justmaking You're ihatupl I'msureyou're right. Frrn. Youhave to trynotto besosadl I canimaqnehowyoumustleel... To!ohbreaks, huh. Hatred won'tsolve an!,thingl I wouldn't forgive themeither Dowhatyouwant.
AP R0ils0 EITER
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l\4ale in redarmorwith greenhaironleftsideof screen atentrance to Itlt.Gagazet. Guard nearstaifs in m0untain cave 0l l\ilt.Gagazet.
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l\ilany Ronso lostlivesn battle to defendHighSummoner Yuna. Guado leave Guadosalam. plandarkschemesl Guado lvlany friends andkindietwo years griefdeeper ago.Ronso thanmountain snow NeverforgiveSeymour, never torgive Guadol
Power ofthefa!,thwane, cave waier disappears. Change w l1 to Ronso, come too.
IRUST
Thecave andtheR0nso aren't conn€cted. A change iorthebetter, I hope. 1 . .s.e e .
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H P2: 2 8t A P ; 1 l G i l i1 8 StealiAntidote
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: 8 0 ? A P1: ? G i l : 3 0 Budget Grenade Potion Drop:
HP:482IAP:1 I Gil:22 Steal: Potion Drop: Potion
H P : 7 7 I A P ;1 l c i l : 2 6 Wind StealiAntarctic Potion Drop:
H P2i 8 8 6 ? A1P rl G i l 2 : 00 Veil Defense Steal: Amulet Drop:
IIEM CHECI{tIST Phoenix l\/l€ga Down Phoenix (x2) Remedy
Remedy Ether Elixir
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MAPS
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F RISTS IN THE CITY
THE DEAD A-fter Yunat sad memories, talk to the people in the crowd. The tourists are so thick here that you cant move tkough them; therdore, head up the slope and speak to Isaaru. A-fter doing so, the cro*d belov' thins out enough that you can fioally proceed toward the dome.
Potion Phoenix Down Antidote
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Inside dre dome,the Gullwings o!€rhear Pacce instructing the Kinderguardians.Speak to the woman on tle left to purchase items, if you desne,then follow the Kinderguardiansto the nex
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W H YY , O UT I I T L E IHIEF! Avoidthe nonkeYto the left iust insidethe done. lf Youatten?t to interactwith it, the little creature stealssomegil!
talhenan taCid,speak Afterspeaking the la lhiscauses lhatCidv6stalking inlr1nlalLady l0dispersefran mankeys haunl loLner Yunalesus
E DOME R O A D T OtheTnextHaren' Follow the kids into thcn speak to Pacce and his gang Proceed uP the hill thereafter to over hear a Syndicate Goon with a big mouth. After {ighting tne Syndicate enemy Frty, head tlrough the ne;'t intersection to frnd a chest contalning a MegaPhoenix, tien continue down the slope. Continue defeating Slndicate members asYou workYour way to the dome.
Goon ilyoulryto sli2PaslMs. Even bylheciculatp1ftal'shewill standing back! callYou
ID C H I D I N G rl'eCche:r' ard emPtjed rl'em Continue to the toP
Tourisr. hare open'd all somrn.Il of the .rrj-" and duoug\ Lhedoor Move Pasrrhe dancrng .me Lift and ride it center the onto Navigate scruareroom into the larqer chamber into the di* to the level below Use the Save Sphere ifneeded, then proceed conversanert chamber and speak to the bald man' who is Cid During the saying"'You tion. tell Cid that You do indeed have a bone to pickwith him bv Plains the Thunder on events later bet I do!" Your choice here affects
ln thelargetadndchanbetsa1enne whileavoidin1thenankeYs chests
REVERSING ISAARU'S PRANK follow Riklu and Paine onto the Phtform
Inside the sPiritual chamber, are offered' until ftaaru plays a mean prank on them When five choices choice' Isaaru .hoose th" bonom one (Is that vou, lsaam?) With the right hands over the Heart Reborn Garment Grid. When the former summoner leaves, head down the stepsat the far end of the platform.
ganel0nakehin Dln'lplaylsaaru's Grid. handovera Garment
Climb and .jump through the winding corridor to the room at the end. When You spot the sphereat the end of the P$sage' it's time to take on another boss-
G U A R D I A Bl {E AS T allformsof elethatit isweakagainst reveals bya GunMage Beast A quickscanoftheGuardian orthirdlevel second casts whilea Blacklvlage Gravity. except menlalmaglc,
cat."9*r lh,:,1r,:rlll^ot a songstress 0nth€beast, spells elementat prp. ". lt'swiseto havea WhiteMage Dance. withDarkness themonster HPfromthiscreature': (1 u, *rllto restor€ Frrrrnt i1t'lyt ll*: thebeast theentirepanywitha Cureor Curaspellafter Target 0r use CastEsuna attack. Photon performs its Damocles status. itemsto cureCurse Remedy 200 GILDR0PPED: GIL:1500 PILFER
Veil Deiense Veil Rare: Defense N0rmal: STEAL: Amulet Rare: DRoP:Normal:Amulet
HALF A SPHERE?! Folowingthebattle'theGu[wingsgainameaslyhalfasphereandregrouponboardtheCelsius.Brotherreceivesreports final destination of Chapter 1 ' of an "a#some sphere"in Kilika After*ards, proceedto the
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MAPS
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OUT U N D E R S T A N D I N G T H E L A Ynow it is a contusing mass ofconneaKilika porr has been rebuilt since its sad desftuctio n rn FD''IAL IUNT4S( X, and ing dock and bridges. For that r€ason, refer to dre following section to make navigatio. much easier:
jump1fllhedack p1int, 1. Frcntheslaning anis1laled and,franlherc,l0 1ntaacan1e anEther canlains cheslana dackwhich
2.Junplrcnke d1tktalherightatthe andlrcm Spherc taanothet canae Save platfarn where a there laapaniay hidden conlains aManalablel chesl
3.llaveuplhed1ckandg0upthesecond andapen lhe a bridge sel0lstais.Crass getanAntidote(x2). cheslto
5 A w1nanneata redlenlundetlhebtidqe lhe andmave acrass 4.Aasslhecanal inlhelist areasellsitens. plalloms chests canlaintarcach uppet a Phoenix ingEyeUops(x2)and Itown.
D ONA'S TYRANNY Head back to the stairs on the other side ofthe canal, then move up tlre dock until a short scene occurs with Yuna and Rikku. Ariving in the second area,head up the first set ofstairs and move left up the ramp and around the hut until Barthello comes out screaming. Go i n , i d e r h e h u r r n d s p e r kr o o l d a c q u a i n r a n cLea d y D o n a .
Danadrives hernanoullhedoat
UptheslaisinDanas h)use,apen lhe ches! anthepatiotalind1500gil.
HIDDEN MONKEYS OF KILI KA Speakto the woman dressedin blue on the eastside ofthe docls in the first areaof Kilika Port. She and some children are playrng with a Squatter Monkey. Speak to her a second time, and she asks you to search the Kilika Forest to find more Squaner Monkeys in hiding. There are 13 monkelt hidden here (seethe following map). Once you gain accessto the Kilika Forest area after the nert ev€nts in the gane, find all of the monkeys. However, you wont be able to repon back to the woman dressed in blue for your reward until Chapter 3. At that time, speakto her again and show her that you found a1l13 rnonkeys.In return, she hands over the Chaos Maelstrom Garment Grid.
MAP
Speak tolheu/anan inbluelouoder laketheSquater M11key li1dingquest. Shealsarcpalshownanymookeys you've found lhuslat
YOUTH LEAGUE UPRISING Proceedto the top ofthe secondsection oftown, and the guardswill open the gate forYuna. After the speechby Meyan Nooj, the Gullwings appearjust outside Kilika Forest.Folow Nooj into ihe trees. After another scene,backtrack to use the Save Spherenear the entranceand {ight through the woods. You cant go direcdy up the center,and Yevon guardsblock ofiseveral of the paths.From the SaveSphere near the entrance,head dowll the left patl.A short cinema ofpeople running through the treestakesyou right past the trail you rnust follow. Go back a few stepsand up the tail, coming out behind a group of Yevon guards. Continue up the obscure trail around a curve to reach the centual paih.
Navigate lhr1ughtheareausinglhe path. leaslabvious
ORDS D E T E R M I N I N G T H E P A S StheW trees.Listen in on the conversrtion,as the
Upon reachingrhe central path, head upward until you hear voicesthrough yivon g'ards ,tivutgepasswordsyou'I1need later.If the number ofguards at a checkpoint is odd, the paxword is "Carved e"t L*p **tching the conversation,becauseif the number of checkpoint gurrds is even. then rhc password U"'t "y." changesto "Craven Monkey." Ifyou dont rememberthe passwords,return to the peeking point and watch the conversa
M1velawardthelapcenleraf thearea la overheat lhepasswords.
GIVING THtr PASSWORDS
Follow the outside circular path to the Save SPh€re,then approach the guards at the guard checkpoint. Say the appropriate password basedon how many guards are standing there. If you give the corect password, they will leave rnd possibly give you an item. Ifyou give the incorrect password, 1.ouie forced to fight them. The hnal group aftempts io trick you by adding two more members and asking for the exact same pavord rgain. lfvou rn."er aI guffd group' wirh rhe correcrpa*word. you rece've the Menace ofthe Deeo Gaffnent Grid
franliullyinan Thecanera s,,rilches yauall allenpttolhraw
I llGE O l I EH A R D - I O - F I I ITI E against Headt0 therightalongthepath,thennoved1wnward onscreen, trees.WhentheCirclebuttonappears tun gteenish jumpto a secretledgewherea chestcontains a Megalixit.
# GUABDS
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YSrS-ZER0 to cast a Songstr€ss andcommand 0nthemetal brute, uselMech Destroyer Have a Gunl\4age lf asmany of itshitsaspossibl€. t0 prevent Dance round afterround Darkness yet, EXP:.rc^ into someone your Deslroyer change know [i]ech Gun lvlaqe doesn't --<u(/ spells against andcastyourstrongest Black lvlage a knowledgeable !p. party healthy asa member should keep everyone The other it. party members or Cura on all Be ready lo cast Cure WhiteMage. A 100points. if everyone's HPgetsbelow at Once, especially person than 100 with less this brute can K0 a blow irom single 1 is completel Chapter HPFight hardbecause afterthebattle, G I LD R 0 P P E D : 1 0 0 0 GIL:1400 PILFER
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]PRIVATECONCERT Shinra plaF the movie stored on the sphere that was stolen Fom Kilika. He will replay the haunting images ifyou speak to him again after rhe conversations onboard the Bridge. A{lerward, head down to the Engine Room to collect the new items in tlrc four chests. Ride the lift to the Cabin area, where dree musicians are practicing in the conidor Speak to the third musiciaq Daraya, and start prshing all duee of them onto tie lift. Position Yuna behind each musician, and move toward the llft. Yuna will guide each musiciar by collision. You can also get a bonus accessoryby pushilg Tobli into the elevator. If you want to quit this task, speak to Barkeep at the top of the corridor. Once all dtee are onboard the lii, Yuna delights the
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lly1u all7wedClask1md j'aka l0 j1in lhecrewtheywillafrendthec7ncert.
crew wirh a.oncen on tie deck oursidethe ship.
WEIGHTY DECISION
After Yunat awesome spectacle,follow Rikku and Paine from the Cabir area up to the Bridge. You must now decide whether to give the sphere that w?s stolen from Kilika to either the Youth League or to New Yevon. If you give the sphere to tle Youth Le€ue, you can acquire 100% story completion in a single game. However, ifyou give the sphere to New Yevon, the highest percentage you can achieve is 99%. Your choice affects the scene that occurs afterward and mary other dialogues and con"ersations throughout the grme.
X-2is cenainly a FINAL FANTASY ganewolhr€playing, sinceyou can make differenl ch1ices each liney1u ke advenlwe. undeiake
lfyou give the .phere ro the Youth League, rhe Gullwings fly to Mushroom Rock Road and receive a grand reception from Lucll, Elmr, and Nooj. Wherever you travel in Spin, Youth League members will welcome you with respect and thanks. However, New Yevon members will scorn your presence and if you aftempt to entef Bevelle, the Gullwings will be forced to 6ght several sets of soldiers and machina.
Ifyou give the sphere to New Yevon, the crew of the Celsius has a conference with the gratefii Praetor Baralai. Youth League members will look down upon the Gullwings, and if you attempt to enter Mushroom Rock Road, youle forced to complete an extra mission in which the girls fight Youth League parriots, culminating in a baftle against Elma. t
i",
.
yourself Allying v/iththeYaulh Theapening events ofChapter 2 is ke onlywaylo accunulale depending 0ny?urdecisi1n. League change gane. inasingle IAA% canplelian
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Rr 'O A B E D !
side and handing ovet the sphere, the Gullwings are called back to the Celsius. Looks like Leblanc is Afler choosinga side , . .1 . .barl-and shet up to no good. She, Logos, and Ormi stole the broken sphere found at Zanarkaad, leaving behind Leblanct Sphere. For the main portioo ofChapter 2, your quest is to find Leblanc Syndicate members (located at Djose Temple, Bikanel Desert, lnd Mt. Gagazet), defeat them, and steal three uniforms. The order in which you visit these locations and obtain the Syndicate Uniforms is not important. Upon acquling all three uniforms, the option to Ily th€ Gullwines to Guadosalam to irfiltrate Leblanc's chateau w;ll be available.
While l0rapp1rtunities t0 searching besureto steal Syodiale Unifoms, alhetl1calion inSpiata revisit every undeLlake a variely 0fvitalnissi7ns andsidequests.
W A l {I IER I l I G F I E I I D S
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GE B E C L E M ' S C H A L L E Nstanding near the Save Sphere. Beclem, of the Besrid Aurochs,
Return to Besaid and speak to any of the blitzball players is training new members for the Youth League. A drill sergeant, Beclem, from the Youth League is training the young men of Besaid-and not in a pleasantway.Yuna becomesincensedby Beclem'scomments,resulting Lnan opponnity for you to undertake a challenging mini game to put Beclem in his place. Complete the Cunner's Gaundet mini game with 500 points, reach tie next level of the game, and gain the completion percentage arailable for visiting Besaid'
HE GAUNTLET G U N N I N G T H R O U G HtellTBeclem "I need a tutorial first," or'Basic instructionJ to
Gauntlel nini Replay lheGuonetb ganeuntilyousnrehighenough ta putEeclen in hisplau!
When the mission begins, learn how to play the mini-game. You start at a three-wayjunction and fight toward the beach.You must speakto Beclem at the shorelinetefore time erpnes witn 500 points or more. When the mini garnebegins,you begin in the ar€ajust outside the village with a small amount of normal ammo. The two Coyotes in the area remain stationary Trrget them with the Circle button ind shoot them with the X bufton. Press ih€ Square button to cycle ihrough targets. Switch ammunition q?es with the L1 and R1 buftons. Move Yuna toward a treasurechestdroPp€dby the fiends to claim the ammo inside
lalearnthe Take allthetineyauneed playing is aclually nini ganebecause aheclic expeence.
QicHy proceed toward the ruins and shoot the Coyotes coming down the h Frankly, this isnt the best area to gato points, simply becausethe camera angles male it more difficult to detect fiends coming down the slope. Blast though the ruins and get to the neyt area as soon as possible. lap ke Circlebufr1nt'rEuentlywhilemaving Build up Yunabchaingaugeby laking1ul In the falls areq shoot the fiends emergthr1ughthearcaI0 targelt'iendsappruching keseeasylargelsbet'arepraueding ing from the opposite end of the path. lLamaff-screenbef1rclheyget 100clase. Continue fighting in this area until you have at least 500 points. Successin this mini game is entirely dependenton playing the game withoutbeing attackedby the fiends.The more liends you dispatchwithout tating a hit, the higher your chain multiplier wiil rise. The chain multiplier is displayed at the bottom of the screen. The yellow bar witt extend farther as you defeat more enemies, and the points gined per kill will double. If the chain bar fills comptetely, each defeated fiend scores triple the usual points. To avoid hits from an enemy, tap the Circle button repeatedly to tar-
Winoing thenin|gane in lhetine alllftedtequiesnainlaininga t'ull chainbatwhiledefutingrcughly2A0l narc fiends.
get fiends while they ar€ still off-screen.
When you reach 500 points, look at the remaining time. Decide whether to continue playing to score even higher or to head to the beach. Ifless than a minute remains, itt time to call it quits. In tne overgrown area with the cave entrance, a giant mech blocks Yuna's path. This opponent can be easily dispatcled with a singte Death bulet, ifyou have one remaining. Afterwards, continu€ out to the beach and head toward Beclem. lfyou played the game successftlly, Beclem concedes victory For completing the mission, you receive the Eniema Plate Garment Grid.
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@d atea intheavergt7wn Sh1aling themech paints il Yunas chan rewards hellyb1nus batis full.
speak t0 again, f0playlhislunnini-game ar0nlhe either 1utside lhevillage Beclem beach.
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I T E MG H E C K I I S T Turbo Ether
BARRED BY TROUBLES . You ca$not visit Kilika during Chapter 2 becauseofthe troubles between New Yevon and the Youth League. However, you can still jump to the chest beyond the canoe ner the Save Sphere for a Titbo Ether.
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I T EM C H E C I { t I S T (x2) Curtain , Light
SPOTLIGHT ON GULLWINGS Luca is another location where very little is happening during Chapter 2. Still, there are easy completion points to gain simply by visiting. Enter the circular courq'ard area to have a televised interview with Shelinda. Additionally, some ofthe folla in the locker room conidor (the one with the save sphere) are eager to play Sphere Break. Be carefirl, though, becauseyou can actually lose coins during a real game. Run out of coins and you'll spend the rest ofyour day digging in the Bikanel Desert for more!
prgss Duinglheintetview withShelinda, Rl arL1ta adding anaulhenlc newsust t'e.el switch canetas,
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MAPS Down{x3l Phoenix
SOMETHING OFF THE MENU Enter the Highroad via the airship navigation map. Arriving at the A1 Bhed Travel Agency, go inside just as a young woman is walking out. Follow her out ofthe shop and speakto her at the cJitrt edge.The young lady turns out to be Calli, who certainly has grown up in the last wo years. To help her out, you must corner and capture a wild chocobo running down the Mi'ihen Highroad.
B E F O RH EE T P I I IC GA t t I . , , Priorto speaking withCalliat thecliff\ edge,complete anysidequestobligations in thisarea,suchasthe quesE. y1ucapPublicity andMatrimony Also,nid thetreasure chesbandclainalltheitemspossible.1nce turethechocobo andrescue Callilroma toughopponent ceftainareasol Mi'ihenwillbecome inaccessible.
AnlytheGullwings ca1helpCalliutch a ch1caba anthel\,|iihenHight7ad.
CATCH THAT CHOCOBO! Rikku seres asyour guide to capturing thc chocobo. After your recent misadventures under Rikku's command in Bikanel Desert, you can probably imaginc how this is going to turn out. Follow Rikl:u into the south sectionofthe Highroad. After she spotsthe chocobo,follow very closelybehind her. llyou lag totr lar behind her, she will stop. An on-screen timer then aPpears and you must quickly run back towdd Riklu for her to resume the chase. Evenil Rikkul?sessighlafthe While running down the Highroad, try to pick up feathersdropped by the chocobo in its haste.Once yau havethe7Ptianla ty chacaba, you grab a feather,run back and rejoin Rikku rs quickly as possiblebefore she losessight of the bird. As aqain in i ,rd€ you progressdown the road, Rikhu will suddenly stop and say that the chocobo has stopped rer. Unfortunately, Riklu is alwrys wrong, but there is usually a chest in the side area that mav contain a reward. As you run the full length ofthe Highroad's south section,Rikku points out three false chocobo sightings thrt turn out to be trcasure chests.Each chestcontains a reward basedon the number of feathersyou ve picked up by the point at which vou agrccdto go searchin the side area.However, you only get one reward in this manner Therefore, run down the Highroad and gather as many feathersas possible. When Rikl:u points into a side areafor the third time, agree ro inves tigate. This leads to a chest contnining a r€ward for picking up feathers and cleaning the Highroad. After opening the chest to get the item, proceed to the nert section of the Highroad to continue with the next leg of th€ event. Before leaving, you receive an additional item based on the total number offeathers that were picked up.
anlhe l oveavettheyellw feathers pathtapickthemuP
painlsatasidearea, yau Bikku When have the1ptian alsacrificing lhechase taablain aniten.
I { OE F F O RRI E O U I R E D you'recrazyaboutbuildtopickupeveryteather forthebestp ze.Unless It'snotimpoftant (fairlyconnqn itemsin the WingsandChoc1blFeatherc ing your supplyof Chocob1 game),justgraboneofthefeathers onthegroundandnce fortheendofthearea.Theprize pafty is a Coltlllourylass,aniten thatdelaystheentireenemy forleavingwithfewfeathers arerareitens,soget1neearlywhileyouhavetheoppoftunw. by1neturnin battle.These
FEATHER RS I T R I E V E I I ITEilIIII OREST
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THE CHOCOBO RODEO At the end of the Highroad, the girls decide to tackle the chocobowith a new strategy.tuLku lrnd Paine stand at either end ofa shoft sectionofthe rond to prevent the bird from escaping.Yunat job is to cor ner the chocobo and block its escape. When the creature gets trapped between Yuna and Rikku, you must guesswhich direction the chocobowill try to run and interceptit. After the short countdown, move Yuna left or right to catch the chocobo, or do nothing to protect the center.When done con-ectly,Yuna catches the chocobo and a chime sounds.Whether you are succesful or not, nLn to the opposite end of the road and corner the chocobo again betweenYuna and Paine.
Theftrstseveral attenpts taptedicl ke netely diectian allravelare chacabas guesswark. nuch Thetaskbecones lalet easlet
qnceRikku arcsetup,run andPaine lhepathandchase lhegrazing down chocabo totheend.
at least flvo or three time\' At this are.successful Continue running back and forth, attempting to catch thc chocobo until yor,.rtime, movc Yuna in the direction when it's to run. it intcnds the dircction faces tired and actually b..oma point, th. .ho.obo more successtulcap ih" .hocobo i. f".i"g to intercept it. Ifthc chocobo is facing Yuna, it intends to go straight. After threc ofHighroad. frnal s€ction to the tures, the chocobo escapes
tied,il becones Afterthechacoba itwillttyl0tun faces thedtecti1n
? HE CHOCOBO GO W H E R E D I D Tchnse involvesleading Rikku to high ground ffeas so that shc can spot the chocobo.
The third event in this ex.rsperatjng is revealed' Move down the Highroad, then turn into the first side areaon the right side ofthe screeo.When the chocobo down ihe head down the path to that area.Thc chocobo llees again,but Rikku spotsit further down the path. Continue right. ffea on the the next sidc into Highroad and divert When the chocobo runs olfyet again,lollow it a short distanceuntil Yuna savsit's time to try something else.Insteadof following it, run back toward the hover parked near the Highroad entrancefiom Luca and speakto the pilot The Pilot is indicated on the o]r sc.."n Irrup by a white arrow. SPeak to her twice and she offcrs to help crtch thc chocobo.When she blocks the Highroad with her massivetrxnspor! the chocobo chase
tnvolves fhefinallegotlhechase al aseries mlrethanlriggering nalhing even6.
is frnallv won!
alMiihen neatlheentrance fheh1veL thedaY! saves
FIEND OF FEAST
After you catch the chocobo, word comes that Calli is in trouble. Use the Save Sphere at rhe Travel Agenry, then follow time Rikk[and Paine to the bridge. once the group spotscalli in danger,you must reachthe bonom ofthe gorge before the slop runs out. Run north acrossthe next bridge and follow the path to the entranceofMushroom Rock. Run down ing path to the side, and continue until the pargvencountersthe Chocobo Eater
Prcceed d[ectlytalhebatlan0llhe na g7rgeltsa l1ngttek,andlheLes linelaspare!
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fire,sousea Black is weakagainst connoisseur chocobo Thepredatory quickly A Songstress this battle to end to casta fewFiraspells Mage prevent spell Eatels the Chocobo to of Silence cancastSamba gil roasting this before some anditems a Thiefsteal use.Have
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MORE BORDERS
For helping Calli, you receivethe Selene Guard Garment Grid.The girls return to the Celsiusrso head straight brck to Highroad and speakto Ca1li,who's standingwith the chocoboby the exit to the north section.Ifyou previ rhe Miih; ously took Ctasko onboard your airship, het there too. Agree to let Calli and Chsko come back onbotd' A hover blocks the north path, so you cant head acrossthe north section.You can cnter the areafrom Mushroon Rock as usurl, but severalsectioosof Mi'ihen Highroad sufounding the site of the crrsh remain blocked offuntil Chapter 3 Return to the airship to find Ca[i and Clasko in the Cabin area.At this point, the Calm Lands becomea Hotspot on the Celsius'snavig,rtionnap becauseClasko wants to be dropped offthere.
befueyau Betunl0 MiihenHighraad 2 ilyau wanlt0 b(ing linishChapter CalIandClaskaaabaadtheCelsius.
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I I I A I { D E B I l {FGI E l { D S HP:94 IAP:1 I Gil:14 EyeDrops Steal: Drop:EyeDrops HP:178 IAP:1lGil:80 Grenade Steal: Drop: Grenade
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FRIENDLY WITH THE LEAGUE that he sponed the Leblanc Sydicate Speak to the marl near the hover to leam on the Djose Highroad. Head north to the statue of Mi'ihen ard collect a Hi-Potion and 1500 gil, then return to the entrance point and speal to Yaibal and his gang. The conversation changes depending on \",.hether you chose to give the sphere to the Youth L€ague or not. Iflou gave the sPhere to the Youth League, the soldiers sta tioned along Mushroom Rock will prevent encount€rs with fiends as long rs you run alongside the guards If you fall too fal behind or to t}le Ra* ruct guadsatMushraan The side, youll have an encounter'
any)ur depending t0yauditferenlly allegiance.
After you hear a transmission from the Celsius regarding spherewaves,drop into the ravine. At the entrance of the Den of Woe, the girls €ncornter Nooj. He giv€s the group Crirnson Sphere 7 on the assumption that they will search for the missing spheres for the door
previausly during herc lfy1uvisiled tflo Chapter 1, youshaullnawhave loaPen the rcqutred ollhesphercs qaar. mygenqus
paslkeliendsB assmpleas Slipping onbY stroingquEtlY
Exit the Den ofwoe and climb out ofthe ravine. As the Gullwings proceed toward New Yevon headquaners, two guards tell the girls to move quiedy to avoid detection by the large Ochus positioned along the path. Press the analog stick very lightly to walk if you want to avoid a battle; if not, just run on through. If a fiend turns and spots the groupi youle forced to fight a Drowsy Ochu. Once the $urds move past the last Ochu and start running again, the girls can resume running too.
ON THE BAD SIDE O F Y O U T H New Yevon near the beginning ofchapter
Ifyou gave the stolen sphereto 2, entering Mushroom Rock triggers an etra mission Rather than receiv ing protection from each set ofguards, you must batde them. When moving behind the Ochus, no one warns the Gullwings about walking slowly to avoid detection. The encounter with Nooj in the underground cal€ is terse, but h€ still hands over the Crirnson Sphere 7. When you reach the mustuoom shaped elerator Platform at the top of the road, you must EIma and two League hergood-hunored fight Elnnlollaws
whi?your withanaftempllo chiding behind
E I M A , T E A G UW E A R R I O(Rx 2 ) GILDR0PPED: 230 PILFER GIL;800
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(x3) Rare: (x2) Phoenix Down lvlega-Ph0enix STEAL: N0rmal: DR0P:Normal: WallRing Rare: Wa Bin0
TheLeague Warri0rs aresmallfish to fry,so spend thefirstcouple ofturnstaking themoutof thebattle. Elma usesitems t0 puthersell inHaste quickly. state,s0sheattacks Shecanbeputt0 whichisthebestwayto counter her sleep, putsher Haste ability. While a Songstress to sleep every round, have a Thiefperf0rmthel\4aster Thief ability to make thisbattle against a long-time allyw0rthwhile. GILDF0PPED: 120 PILFER GIL:180
(x2) STEAL: Normal: Hi-Poti0n Rare: Grenade (x2) DROP: Norma : H-Poton Rare: Grenade
COMPLETION OTHERWISE Ride the mushroom shaped elevator up to the higher level. If),ouie currently in the mission to fight through the Youth League members,your mission ends here, and vou receivea Kinesis Badgr and the Shining Mirror Garment Grid. Horvevea ifyouie on pcacetultcrms rvith rhe lbuth Lcaguc, ridc the machina lift to headquarters.Elma runs out ofheadquarters and calls to thc Gullwings. Bcfore moving torvard her, open the cheston the ledge to the right for a Mlthril Bangle. After doing so,join Elma and Lucil for a brief conversation.After the scene,return to the Ccls;us and watch Crinson Sphcrc 7 lor a few fractions ofa comoletion ooint.
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Hi-Potion Antidote
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EASYPICKINGS Head south lron the temple and proceedalong the Djose Highroad until the girls spot someofLcblanc's SyndicateGoons standing near the hovcrs.Continue south to witnessa scenein which rwo Fem Goons lei dip thar thel lost n sphere.Move south on the I)jose Highroad, fighting Si'ndicaternembersin nndom battles.Halfwry down the road, look for the Ftoral Fallal Dressphere (Yum's specialdressphete). Unfortunate\,, Orni and Logos show up once agah.
y1ula tide TheSyndicate w}nl all1t/'/ thehavetsunllyau delealtheirleaders.
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to cancel hermagic castWipeouttheFem-Goon take Logos as normal. To ing,then outOrmiand quicker, thebattle usesecond-level make end spells. Pr0bably themainchallenOe of elemental taking outtheduo0f 0rmiandL0g0s atthis - staoe 0fthe0ameis usino a Thiefslv]aster .4A- :.......: Thief ability to successfully stealElixirs {a \\ fromthembefore finishing themoff.
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Manspeaking to elderly woman nearentrance t0 Guadosalam.
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Yes
Mission Complete
No Yes
Protrts, seethrno Liauldron Garment Grid.GunMaoe DressDhere GunlvlaoeDressDhere Profits,Seethin0 Cauldron Garment Grid,l\4uscle Beli Seethinq Cauldron Garment Grid, l\/luscle Belt Profits,Seething Cauldron Garment Grid.Gunl\4aoe DressDhere Seething Cauldron Garment Grid, GunMaqeDressDhere
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N CLUES S' C O U R I N G F O R L O C A T I Oclues to locations where the Leblanc Syndicate : .
Visit Guadosalam early in Chapter 2 because all of the citizens dirulge ..'.hay be searching. These clues indicate where you can find tbree uniforms. While conversing with the citizens, approach the Syndicat€ Goons at the chateau doors to trigger a scene worth a few completion points
INFORMATION TRADE
to in Guadosalan knawwherc People menbers and Syndiule fiodLeblanc theiunilarns
The man behind the counter at the inn will sell some "vrluable data" for 10'000 gil , .- I - :r. ifyou choose the "Got any datal" option After your purchase, he provides a vague clue regarding the identity of the buyer. Speak to him a second time and choose the drta option again to learn a second hint. You must sell the data to the 'ra.t per son referenced in the clues. This person wiJl buy the data for tle amount ofgil listed in the table on the following page. Ifyou atiempt to sell the data to the wrong person, the tme buyer will lower the price he or she is willing to pay by 10'000 gil per wrong person spokento.
youke datamaybe fhenanwhosells lhe1neinthenatketl1tke infornatian.lf sa,hewillpaythen1stf1rit
The data peddler is chosen randomly. Before speaking to the data peddler, save your game at the Save Sphere. The buyer who will pay the most for the data is, for some reason, the data peddler himselll lf the clues given by the data :. peddler a;e not the ones rhar indicare fiat he the bu1er, reset yout game, load your save,and try again. This is a great way to make 90,000 gil while barely lifting a 6nger.
Unftvellheclueswiselybefore1fleting lo lhe Speaking lhedalatoanyone. wrangindividualwill dectusey1ur IAKC.
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Heis someone oafing about indoors.
It l00kslikethisguyhassorretimet0 kill.Maybe
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lhisperson s o1ebadcusromer. He'snear thed00rthatwilln0t0pen.
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He'sa ratherlittlefellow. relations the H€se€med concerned ab0ut between Guado andtheRonso.
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It'ssomeone bytheentrance totown.
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Thunder Plans.
It isa woman. youwouldn Tiisquys .r a place t expect you'dexpect, It'sihelasiperson noquestion.
reas0ns. It seems he'sqathering datal0rc0mmercial person youcanfind. It'sthec osest
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REUNION OF THE DOOMED .
I . Run a short distance up the tree branch path to intercept Tobli's assistant, Hlpello, who is frantically ,. iu1l,lqg his arms. The Hlpello needs you to find the musicians that disappeared from rhe forest in Chapter 1. Follow the shimmering path that starts ftom the ground next to the Save Sphere. When you reach the Speak withlheHypella tagelkings four way intersection deep in the woods, head along the top dght path to the spring. Near the tree, speak to the musician in blue, Ba1ra. As he explains, you must step inside small circles ofblue butterllies scattered t h r o u e h o u t h e f o r e " l t o f i n d t h e o r h e rr w o m u s i c i a n " .
I i
Danga is l1caled atlheintersecli1n Slepping inside ke bluebultellycicle path. antheshinnering nur ke spring reveals Pukutak.
\4lhen the two missing musicians are found, Yuna returns to the Sphere Spring automatically. Move forward and speal to Bayra again to complete the mission and receive a Haste Bangle. At this point, you can choose to return to the Celsius. Instead, head back to the Thunder Plains entrance ofMacalania Woods and speak to the Hlpello who asked you to complete the mission. Het hanging out by the Save Sphere near the entrance point. He gives you a Bitter Farewell Garment Grirl as reward. Ifyou completed the'Shave the H)?ello?" mission during Chapter 1, the Hlpello also generously bestows upon you a Minerra's Plnte.
Don'lrclurntotheCelsius wilhoul y1urrewatd claining lrcnlheHypell1.
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T H E R E 'ASL W A YTSI i I EF O RT B O M E I I . ffy1udidn1tspeakt0 Tronellduringa visitt0 Macalania in Chapter 1,hewillenergefrom the fuest as the nusiciansdeDaft.SDeakto him four tines t0 1et the Full Throttle dressDhere forPaine!
At BHED FO R BUSINESS 'FollowThat .':,,:Ifyou
completedthe mission O'aka!' during Chapter l and choseto turn O'aka in to the .- . .A1 Bhed, the Travel Agency near frozen Lake Macalania is now open. The Al Bhed sell a fairly com mon lot ofitems and accessories.However, you still have a chance to make amends with O'aka and help hirn return here to open the best accessory shop in the game.
Reler tatheBikanel Desen secti1n 0f theChaplet 2 walkhraugh t0learn h1w tobing1'aka backhereloopen an , excellentshop.
I T EM C H E C K T I S T
W A l {I !ER I I {G F I E I { D S H P1: 3 8 0 t A 1 P :? G i l : 2 5 Steal:S-Bomb S-Bomb Drop:
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I O N Sand attempt to enter Bevelle during thc mission to obtein thr€e T W O R E C E PtheTYouth Leage
If you gave the stolen sphere to Yevon forcesattack *.ir set .f gua.ds along the"route witt attack. tfvou rcach the doors, the Nerv syi,ai.i. u"ir-^,, to retreat' forced then are vou with machina.The Gullwings is haPpyto scc painlless il herc issanewhat However, ifyou gavethe stolen spherero NewYevon, rhen everyonehcre Caning area Yol ca.ns€cond to the the doors through and the path up League Proceed y1uarealliedwiththeYauth the Gullwings. Pacce and thc not gul" ^i."'" to thc temple due to some crisis insidc' but Cat's Be[ This to rcceive.a Pacce Spcakto courtvard. rhe phyingin are Kindirguardians walking around a mnp. u...rro".r ,lo*' ,h. .f'uracier -ho equips it to slorvlyrecoverHP rvhilc
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:368IAP0 : lGil:0 N/A N/A
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h'::ylen pnnel to trigger a sce" Yf If Clasko is onboard the Celsius, enter the Catm Lands via the airship navigation ClaskotakesoffforthebuildingwheretheoldMonsterArenausedtobe,choosetheoptiontofollowhim.TheGullwings frndClaskowhiningoutsideasmallalcove.Whenhe,sthrough,talkhimintoleaingyourernovethepeslry6endsffom the place. the Save Yuna enters the ruins of the old Monster Arena' which is tull of fiends Use your P'rrty' Sphere nea; rhe entrance and use ir rgain berweer ea'h baftle to rFnore banle *i$ down the.hort pas.ageto rhe right is a fiend. More roward rhe fiend unrit a You remaining of {iends number the displays a counter ihe battle, After beeins. a Sknk must kil f;ve more fiends in the ruins, however, some ofthem are illusions
in dyingl0pusuehisdreans Clask7s theCalnLands
by msAJt ofthe iltusionary fiends are facing the real fiend. Ifyou touch three ilhsions new location take, the real fiend changes location and you must find the real fiend's the fiends are fa.ing, then head toward that side of the ruins Go I0 clearIhefientls,navel1wadfiends Judg the d;ection -rr"1" until vou find a fiend that is facing th€ opposir€ wa1' of all the -* of io'i"' th. visibleanthenap untila baltlebegns. other frends. The tust frend facing the lvrong wav is often the real fiend
I y1ut\uchtheMangfienda c7uple0l willappeatab1ve tines helplulaff7ws lhefiendslo intlicatethediectianslhey arelaclng
Be ertremely care{irl around the Qreen Coeurls. Whjle their lesser counterparts can reduce a party membert HP to 1 with a dngle attack, a Qreen Coeurl can instandy kill a character.Between each battle, run back and touch the SaveSphereto keep your party in optimum fighting
Pr1tect IheGullwings against instant KAwh accessDries u byequipping ible. Gatnent Gi dsiI poss
After defeating five fiend parties in this manner, Clasko is found cringing near the entrance.Move up the short corridor to the right to find the fiend he is looking at. Touch the fiend to begin a battle wirh thre€ Blue Elementals.
lightning Unleash elenental spel b al palyl0easily lheenlire eneny deleal theBlueElenenlals.
BEGIN CATCHING CHOCOBOS! After the si:,ti set of fiends dissolves, you receive the Alchemist Dressphere and the Highroad Winds :Carment Grid. Talk to Clasko to get a number of Gysahl Greens, which are used to catch chocobos, and Pahsana Gr€ens, which a;e used to raise them.
Beforethe endof Chapter3, you must catcha chocoboifyou want to gain the tu1l conpletion percentage.Once a chocoboappears
Chocobos arecamnon anke Caln LAnqs.
Claskjkn1ws everj,lhing rcgarding lhe capluing, raising, aodtraining ol chacobas.
among a group of enemies, use a Gysahl Green to keep the ydlow bird from running off After the batde, use arother Gysahl Green to capmre it. Dont issue too many attack commands when attempting to capture a chocobo. By doing so, a fiend might perish and a character with an attack A caplued chac1b7 appears alClask1'scommrnd remaining will assault the chocobo and drive it off no matter yaucmviewils how manv ereensvou have fed it. chocabo ranch, wherc slait
LIAN AND AYDE Before or after frnishing the mission to ard Clasko, head for the Tiavel Agency in the western section of . the Calm Lands to 6nd the two Ronso youths standing offto the left. After speaking with the wo young sten, head to Mt. Gagazet on foot.
Bonso LianandAyde areke lwayaung lhatKinnh ls wanied about
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H P : 9 4 I A P :1 l c i l : 1 4 Steal: EyeDrops Drop:EyeDrops
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HP:167 I AP:1 I Gil:70 Steal: Potion DropiPotion
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H P1: 8 8I A P :1 l c i l :3 0 Steal: Potion Drop:Potion
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I T EM C I I E C K T I S T Elixir Hi-Potion Whie Cape
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RONSONEED MORE REASSURANCE Speak to Kimahri and tie Ronso gathered near the entranceof Mt. Cagazet and answereach of their concernswith the correctresponses. You must talk to Kimarhi twice: once to undertakethe mission currently availablert Gagazetand then a secondtime to appeasehis atrieties.Ifyou corectly addressedthe concernsof all the Ronso during Chapter 1, a certain boss fight becomesa little easierto deal with in Chapter 3. Also, you'llbe well on your way to immortalizing Yuna in a way you never thought possible.
Carrcctly addrcssing Kinahris w1tries prizelatet.Agai1, nelsyouavaluahle youmuslhefin withKlnahi andle hin la handlehisawnpLablens.
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on Worryisgreatburden Elder's shoulders.
Hedoesseemverytired. Youshould helpKimahri! - he'stheelder. 0f course aboutthas'/ youthgrowstrong, destroy HaveyoutalkedwithKimahri Ronso Garik retaliate? Whatif theGuado to Garik swear hated Guado. happy. muldered Thatwon'tmakeanyone mountainl Garik avenge Ronso! asthat. It'snotassimple oi too,sutferat hands Malewalkingaroundnearexit Al Bhed, really areto blame. theGuado of much Maybe Guado is source Guado. slopes area. to thesnowy behind TheAl Bhedhaveputrevenge cna0sl Inem. Female onrightsideot screen Guadomustdiefor Ronsofuture! Youhaveto cooloff andthink. Andwhatofth€Guado? to Mt.Gaoazet. atentrance Whatfuturewillthatbrino? butfightano'/ Canyouthinkof nothing Garikwill march,fightRonso near walking around l\4ale Please, tryt0 thinkaboutit somem0re. Fight Guadol enemies. to Mt.Gagazet. entrance Wiltthatmake vousatislied? through. Garikmovetoo Theyhavet0 thinkever)'thing Malein redarmorwithgreen Elderis weakling, left Then... therewon'tbeanyone usl willescape slow!Guado at haironleftsideol screen to fight. to lvlt.Gagazet. entrance There'.s nothin0 wecandoaboutit. torthemountain's searching They're cometo sacred Guardnearstairsin mountain Manypeople secrets. uninvited. mountain caveof lvt. Gagazet. takebetter careofthe Theyshould hunters areprobleml Sphere mountain. That's thewaythingsarenow
beside Woman standing Kimahri.
Head tirough the cave and jump orcr the platforms. Keep ao eye glued to the on-screen map, and ta}e the side path to a small cxve *.here a Hi-Potion awaits in a chest on a ledge. Retum to the floating rock path and contturuehopping and running toward fie exit.
Keep aneyeonthenapinthe corne( toavoidnissing upperlelt sidechanbers.
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thest0narcckplat La1kfu a treasure n1unlain \t'fke side0ltLte tarnllaating fronthe ToMchil, slo4yWALK ledge. tawadke edge andkePlalorm cave to wan'trise.Junptakeplalorm lhechesl obtain theElix inside
C H O I C E O F EVENTS Emerging lrom thc othcr side of the cave,you should spot the Fem-Goon on the move again. If you follow her directll you'll see the next scenario play out in
However, if you ascend up the cliffs to the highest ledge instead of following the Fem-Goon directly, the scenariois greatl1.extended. Thn series of events docs award more completion per centage rhan the othet but itt iirn to know thatyou can experience this series of eventsin two different ways-
Path A (Follow Fem-Goon Directly to Hot Spdngs)
Thelawpathtakes la lhe Wudirectly saneitens h1tspLi1gs, bulyau'llmiss andcanplelionpercenlage.
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The Gullwings spot the Fem Goons soakingin the hot springs.
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O r r : i n r e ' , " - d . r u m b l e o. n r o h e C u l ' u ' - g . .
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Boss Fight Ormi
I
Batde with Fem Goon squad.
I
Obtain Syndicrte Uniform
!
Mission Complete!
Path B (Proceedto Top Clitr) r
The cliffcrumbles, spilling the Gulwings into the hot springs, ftightening offOrmi and the Fem-Goons.
lnside levelis a uve0nlheuppem1si achest canlaioing aPhoenixDown.
pathust ,lalkslo'fuy Dplhenatrcw 'en thehalsprings arcasothatthe laprcckplatforn(loesnltiseHa[) tockslo actass lhelwaflaaling ablain a WhileCape
lf y1uattenptta canlinueclinbin?the cliflsab1vetheh)l sptingsaveloak, lhewindsblowtaohatdandthe Gullwin1s nust lurnback.
The Gullwings spy on the Fem Goons getting out of the hot spflngs.
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The Gullwings bathe in the hot springs.
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Exit the hot springs;the Gullwings encounterthe Fem Coon squrd.
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Box Fight: Ormi
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Mission Completel
ORMI
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manner battles, s0 ormifightsinthesame asinprevious tactics against himhere. Prevent ormi . usethesame thatputhim iromattacking byusinoitems 0r dances a couple of chain attacks or to sleep. Unleash Black lMage spells, suchasFiraor second-level Blizzara, to endthebattle.
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OPERATION: MONKEY! The tourists seemto be leaving the treasurechestsunopened,so enter the dome and speakto lsaaru to find out why He is standing at the baseofthe stairs,rvondering how het going to prevent the monkeys that arc infesting the ruins from driving offrourists. As kaaru leaves,Rikl:u and Paineger the crazy idea ofbreeding the monkeys to increasetheir population, thus scaringawav the rour;st trade permanently. To completethis short sidequest,grab a monkevthatis in love and offer Isaauis llalishl0 leavelheselhLee it to the other monkeys inside the Zanarkand dome until you find the nischievlus gjrls in the lenple a10ne. monkeyt soul mate.When small heartsstartemanatingover r monkel't head, it means that it is ready lor true love. Press the X button to grab a monkey. As Yuna is holding the loveydovcy creaturcin front ofhcr, move to other monkeysand check to seeifthey like the monkev that youie holding by pressing the X button. Ifthe rnonkeys are a match, the two will instantly fall in love The location of each monkey and its soul mate is marked on the following maps. Match a red numeral with its corresponding purple numeral to make a match. After matchingup all twelve pairs of monkeys, you'll complete the mission and receive a Soul of Tharnasa accessory
fhenankeys arccannecled hy
isholding When Yuna anookey, nave it ta)lhetnankeys andcheck I0 se.e lheyarcinteLesled inlalli1g ial]ve
Renenbet il yauspeak tolhewrang gil! nankel.il nights||ipesame
MAPS
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Birch
Arroh Golde
MATE SOUL
W A l { D E B I l {FGI E l { D S HP:333444? AP:301 Gil:5000
HP:623?AP:1 icil: 130 [i]arble Steal: Lightning Drop:Hi-Potion
H P3: 6 8I A P :0 l c i l : 0 N/A Steal:
H P2: 5 8l A P :1 t G i l : 2 0 Phoenix Down Steal: Down Drop:Phoenix
HP:552 IAP:1 lGil:44 Steal: Phoenix Down Drop:Phoenix Down
HP:202 I A P : 1 l G i l :1 8 Potion Steal: DropPotion
H P4: 8 2I A P : 1 l G i l :2 2 Steal: Potion Drop:Poton
H P1: 2 2 0 l A P : I1G i l2: 0 0 Steal: lvlega Potion LureBracer Drop:
HP:167 I A P :1 l G i l 7 :0 Potion Steali Potion Drop: ITEMCHECI(TIST O Machina lvlawDressphere GridO Hourof Need Garment
WATER WE DOING HEREI
Nhadala is rvofied about strangeeventsand odd interlopers in thc Oasis region.TaLk to thc pilot nvice and ask him to fly to the Orsis for r Iook. Approaching the watert edge,Yuna linds Rikku's specialDrcsphere, the MachinaMaw. Logos and the Leblanc Svndicatethen ambush the Gullwings.
L 0 G 0 s ,F E M - G 0 0 (1X{ 2 } GILDRoPPED:200 P I L F EGRI L : 4 6 0
Rare: Elixir N0rmal: lVIega-Potion STEAL: LureBracer DR0P:N0rmal: LureBracerRare:
thebattle to elimiUsethelirstfewturnsduring reducing thenumber nateLogos',s c0mpani0ns, a turnsperr0und. Logos unleashes ol enemy during thisbattle, Hail0f Bullets, newattack party theentire witha volley wherein heshoots t0 incapacitale 0f shots.Log0salsoattempts ':, thepartywithbOmbs Darkness thatinflict ll hisbombtossing or Silence. gunmaster tamethefierce by have a Songstress becomes a problem, Gridis awarded for TheHour0f NeedGarmenl casting Sleepy Shuffle. thisshortmission. thetrioandcompleiing defeating G l tD R 0 P P E D : 7 0 GlLr200 PILFER
Normal: PotionRare: Potion STEAL: Potlon DR0P:Normal: Potiof Rare:
O ' A K A P A Y S O F F H I S O W N D E BrvillT
be found If for some rcas,n you electedto turn O'aka over to the Al Bhed to pay offhis orvn debt, he in the deserttoiling awavlAftcr taking cte olbusinessatthc Oasis,return to the digger'scamPand sPerk to the man in green standing beside the hover. It sounds like someonefamiliar is toiling away in dre Southern E:rpanse.Ask the pilot to fly you to the Southern Expanseto look lor O'aka
Runars 0akais althecenpindicale ataun0.
Repeatedlyexcavatctreasuresrnd machinr in the SoLLthcrnExp.rnse During an ercursion, .r grccn "X'may appearon screen.Head for it to find O'aka. Hc paid off his own dcbt and is now rveuy fiom his toils. Allof him to come aboard thc CclsiLts. Back onhoard the Celsius,.un down to the Cxb;n to visit the merchant.Ask to sechis goods,rvhich arc all slightly chcap 'rdditioi, hc and his brothcrWantz later rcoPcn er thxn usutrl.He then begins to sell iterN it ridiculouslv cheapp.icesl In the Travcl Agcncy rt Nlacalania,selling some ofthc better Ncessoricsin the $mcl
lhe Agrceing latakeAakaanboatd dlg,bulthts Celsius tauntsasa failed tine il'swotlhlhettouble
r r E Mc l t E c .t t s T
w A l { 0 E B t 1 {FGl E l { 0 S HPi252I APr1 I Gil:40 Down Steal: Phoenix
H P1: 6 4 0 l A P : t1G i l2: 2 0 X-Pouon lSteal: Drop:BackChoker
H P2: 3 2I A P :1 l G i l : 5 0 Budget Grenade Steal: Potion Drop:
HP:167I AP:1 I Gil:70 Potion Steal:
' i | ' r e t a : z r n e t G i t2: 3 0 f i a t H P1: 3 8 0 ? A1 P?:G r 3 0 0 E 'i' l\ilegd-P0lion K Stea': YII Sreal t Dr0pBeasse-lbleo Spl-Pre D Dro0: Favorile 0u il
HeadyPerfume or GoldHarpin 10 O Crimson Sphere Grid0 Healing LighlGarment
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MAPS
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TH'REEUNIFORMS C OL L E C T E D As you track down Leblanc Syndicate memben and steal their uni forms, one by one the Gullwings on the bridge ofthe Celsius will don the uniforms of their rimls. When the third uniform is obtained, the pany automatically retuJns to t}Ie Celsius. For cornpleting the mission to get three Syndicate Uniforms, you're awarded the Bum Rush Garment Grid. unilorns, ke 2nceyauhave allthree
gils launge in anundke bridge fashians. Syndicate
ItESIll{ATl0lC l : H A P T E3R! Withall thrceunif1rnsobtained, accessto Leblancs chateau in Guadosalan willbe1pen.lf youneedtogo elseandc1mplete anyremaining sidenissomewhere intotheunisions,besureto doit bef1reyouchange forms. qnce you changeint1 the uniforns at Guadosalan,you willbeunable toreturntotheCelsius. After the nission inside the Syndicate's hideout, Br1ther automatically fliesto Bevelle.
FAKING AND .FNTERING Approach the doors guardedby Leblanc SyndicateCoons. The girls automaticallyput on their uniforms and slp inside.After the scene in the foyer, head through tlre door at the back of the fint level. Proceed to the far side of the Jiving room and receive your orders from Logos and Ormi. They need someone to go upstars and massage
Leblanc isapushjver larherN17jieWaajie.
Return to the foyer and ascendthe stairsto the upper 1evel,where Leblanc d"-mandsa massagcat once.To massageher, move the herrt-shrped icon to any point on the grid and pressthe X buton. Not only does Leblanc react voca1l1but the icon lights up a ccrtain color A red heart neans youve hit thc pcrfect spot.The grid resets,forcing you to look for the red spot in its ncw location. A1c'l"w5.ar', dr are.tharth" D.r'e r .oot ,. ju'r one q-ar rwrv. either to thc left, the right, up, or down. A green heart meansthat the perfect spot isjust one diagonal
A blue heart indicates that youle nowhere close to the satisfaciionspot.
You must completely satisly Leblanc within 15 rounds. A round concludes each time you attempt to massagea spot. Points are awardedbasedon the color ofthe heart icon revealed.The bener the spot, the more points you receive.Ifyou fail to score32 points within 15 rounds on your first attempt,
-
During your second a(empt, Leblanc ewards more points, but the iten found in Ormi's bedroom within thc secretcorridor changeslrom the Gold Hrirpin to the Heady Perlhme. While the Heady Pertume raises a fcu stats,the Gold Hairpin cuts the MP cost ofsPells by hali Ifyou dont sat isfy Leblmc on the frrst try and want the othcr itcm, resetyour gnme and tryag n.
REVEALING THE SECRET P A SS A G E The secretswitch is on the back wdl of the living roorn on the first floor of the chateau, between the blue pedestaland the door. Once the girls are i,rsidethe secretcoridor, proceed down the curving passagc until Ormi discovcrsthe group.
Yau( cavel DarnthatBraker0fRikkus. is blawnl
you're lorc€d to do it agnin.
O R M I ,F E M . G O O iDl ,R . G O O l I :40
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Elixer Normal: X-Potion Rare; STEAL: Black Choker Black ChokerRare; 0R0P:Normal:
quickly, Mage thenusea fewBlack Take outormi's sidekicks when0rmiholsters onormi.Tryto inflict moredamage spells attacks.Ormi's foroneol hisspecial hisshield in preparation usually inflicts several hitsto 0necharacter, Hugqles attack Down, to K0her.Revive a Jallen allywitha Phoenix enough yourassault. Inflict 0rmiwith thenusea Potion andcontinue t0 giveyoursell anadvantage. Poison or Darkness
Potion Normal: PotionRare: STEAL: Hi-Potion PotionRare: 0R0P:Normal:
Rare: Normal: Budget Grenad€ Grenade STEAL: Grenade DB0P:Normali PotionRare:
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S N O O P I N GA R O U N D THE GOONS'qUARTERS tr..:
Proceed down the secret hallway and use the Save Sphere on the 1eft. Continue past the Save Sphere and open thc purple doors at the corner. Inside Ormit room is the chestcontainingthe item deterrnined by your skill at massnging Leblanc-either the Heady Perfume or the Gold Hairpin.
Outside Ormit chambcr, continue down the next scc tion of corridor and enter rhe next set ofpurple doors. Pick up the Crimson Sphere 10 on Logos's bedsidc bookshelf.
ance YunaanduewarcdtscaveletJ again!
dependfheilemlaundherechanges lechnique. ingonyaurnassage
O R M I ,r 0 G 0 s i42
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230 clL DR0PPED; PILFER GIL:580
Rare: Elixir Normal: X-Potion STEAL; Veil Delense Defense Veil Bare: DB0P:N0rmal:
andtendt0 attacks arem0refrequent Logos's yourcharacters'attacks; focus0nhim interrupt lvlage douse him,thenleta Black first.Stealtrom performs Logos occasionally himwithspells. thattendst0 a weakattack Russian Roulette, (such asPoison or ailments apply status treatOrmito down, K0).WithLogos but Black Mage spells somestrong and attack. Poison, Sleep, Huggles watch Outlor hisdevastating thugt0 attack. theability ot either canreduce Darkness 230 GILDR0PPED: Glt:580 PILFEB
Elixer [/]ega-P0ti0f Rare: STEAL: N0rmal: Favorite 0utlit Fav0rte 0utfit Rare; DR0P:N0rmal:
DEACTIVATING THE SECURITYSYSTEM
Exit Logosi room, head down the corridor to its right, md climb to the iop ofthe raisedledge Rather thrn leap from ledge to ledge down the coridor, drop into the first Pit. Wirhin this pit,1'ou'll discover one ofthrec switchesthat overridesthe security system.Activate rhe switch, then climb the next section and drop into the nert pit. Turn on yet another override switch, thcn climb out and proceed to the end of the coridor.
Theswilches l0 avetdethesecutity lnside thepils0flhe devices arctucked l0ngcafft0ar
As you procced toward the back wa1l, panels sJide away to reveal sharp spikes.Turn and run down the corridor, leaping from ledge to ledge as quickly as possiblc.Ifyou drop into a pit, cJimbout fast and continue.When you reachthe bottom edge ofthe !v1ry, you must let the sPikes corridor, wait lor the wallto catch up.In order to reachthe alcoveabovethe passage catch up to you at this point. Doing so will trigger a short sceneofthe girls outrunning thc sPikesand jump ing to the alcoveabove.Pressthe override in this conidor to finally derctivate the booby traPs.
lhat fhe spikesatenarc threatening hamlul.
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UNCOVERING LEBLANC'S ROOM With the booby traps in the long coffidor disabled,run to the top of the corridor andprcss the switch that is now visible on the back wrll. A section of the corridor on the left slides down to reveal a new portion of the prssqe. Head into the newly opcncd corridor and enter the first doorway-a circular portal with Leblanc's seal engraved upon it. Proceed a little ways into the room for the fina1 showdown.
R E I U R lT{ R I PB E O U I R E D room,butthey'll iemsarelocatedin Leblanc's Someadditional haveto waituntilyou havea chancet0 rcturnhereduring Chapter 3. accuLs inLeblancs Thefinalenc1unler raan.
0 R M t ,[ 0 G 0 s ,L E B t A l { C 240 GILDR0PPED: PILFEB GIL:600
Elixir X-Potion Rare: STEAI:Normal: Rare: Twist Peadband Normal: wistHeadband DBOP;
practicing comb0 a three-pers0n Leblanc andcrewhavebeen lowamount Logos hasa surprisingly attack forthegirls.Since witha second-level of himasquickly aspossible of Hedispose tri0 oi theSyndicate Thisnegates theability Black Mage spell. lf thetrioexecutes theattack, to usetheirN0LoveLostc0mb0. if necessar,. t0 recover usea l\4ega-Potion
GILDRoPPED: 240 PILFER GIL:640
Rare: Elixir STEAL: Norma ; l\,4eqa-Potion BangleBare: Charm Bangle DRoP:Normal; Charm
Therefore, andRegen onthemsimultaneously. Shell, Protect, Leblanc motivates herm€nbycasting positive get the effects she Dispel spell t0 rid of T0nic ora Leblanc isthenexttarget. Usea Dispel After as are ormi and Logos. to Poison andDarkness, andormi.Sheis susceptible casts onherself theHealing LightGarmenl Youwillreceive finishupormiasquickly asp0ssible. Leblanc is gone, thismission. Gridforcompleling GILDR0PPED: 300 PILFER GIL:1500
Eiixir STEAL: Normal: ElixirRare: Reassembled Sphere DRoP:Normal: Reassembled SphereRare;
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(x4) x Dorr'/n Phoen Featlrer Chocobo PearNecklace Buck e Glass 500gil
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IANCE D E P E N D I N G O N A L L the NewYevon praetor' and mahe him reveal
Leblznc and the Gullwings hatch out a plan to find Baralai, thc ominous weapon Vegnagun. If the Gullwings allied with New Yevon at the beginning of Chapter 2' you will have no problems pro.eeding directly to the temple. Along the way' speak to NPCs in the arer to find out that somestrangeeventshavebeen occurring in Bevellerccently and that no one hns any idea where the praetor is.
tf the Gnllwings gavethe stolen sphereto the Youth League at the beginningof Chapter 2, each set of guardsthat identifiesthe Gullwings will movein to attack.Batde uP the Highbridge and avoid speakingto NPCs who mayyell lor help.
Batkeepselsupshapnearthet'irstSave Hesellsthesameitr,nsashe Sphere. d,es,nb,atd theaiship
CHANGING LIFT DIRECTION
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il neans dr1ps, When thelilthalagran tathe thatke lifi wi descend lower levels.
Whether youie allied with New Yevon or not, the events occuring iqside the temple will be the same either way Speak to the priests to learn more of the recent d€velopmentsin Bevelle. The lift takes the group deep underground in the temple, but you must changeits course Follow the cuving udl of the temple east toward the doorway lnside the small room, climb onto the platlorm and steP onto the seal. A door way opens in another chamber. Exit the small room and head back through the temple areato the west side ofthe lift chamber Climb up to the new opening in the wall and drop into a secretcham ber. The two piJlars here control the direction of the lift Examine the pillar closest to the screen to change the direction of the lift in the central area. Return to the cenaal area where the priests congregate and ride the lift down to the core ofthe temple.
platfarms I0acttsquare Slep0nraised gl/pns vate '.
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TRIAL OF FIENDS
, Although this mobile pathway was once the home of a head-scratching puzzle' you can now nove battles will not . ; through the chamber freely and colect the items stored inside the chests.While random occur. frends will materialize as vou head for each chest. Proceed to the lift at the east end of ih€ top level, and ride it to the stage above.
Fightl0ralllheitensinlhetenple proceeding tathelaplevel beforc
YCORE B E V E L L E S E C U R I Tmoves to the antechamber to set up shop, so use this opportunity
to stock up on goods. Barkeep the H1pe1lo Grab the Chocobo Feather ftom the chest in the comer, then saveyour game at the Save Sphere.The next sec tion ofthe game is extremely challenging combat-wise and may prove to be a strain on the €ntire Party. Enter with nothine short of tull HP and MP
is idenliulta lislalgaads Barkeep's lhsaneshehasanburdlheaiship.
Proceed into the Chamber ofthe Fq.th and leap into the large hole in the cent€r of the room. The Gullwings find thernselves in a massive, unknown chamber deep under Bevelle. Move along th€ pladorm toward the screen to find a machina pillar. Examine the pillar to receive a mes sageregarding the security system inside this massive room After doing so, return to the group and move to the edge ofthe platform. After the security shutdown begins, move toward the top ofthe pladorm to make Yuna slide down a chain to the massive security station below Move forward a few stepsand prepareto batde a set ofYAC-13s.
C O I I S E R VMEP I I { B E V E I . L E ! )
you toes,you won'tbeableto rely0n ona BlackMaget0 vanquish It younomallydepend in thisarea,andenlisttheaidof MPtor thebosses herc.fty toconserve thesamestrategy andnechsin thisarea. a skilledGunMageor twoto takedownall themacfiina it is a nachinaora nech.Then whether abilv oneachrobottodetermine First,usetheScan YAC-1 3sarenachina, efficiently. totakedownthesentries or Dismantler useMechDestrlyer arenechs. andYSLS-Zeros) whileothernachines(suchastheYSLS-9q9
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Move upward alongtheedge ofthe platfamtonakeYuna automahcally hapontolhechain.
ffi
EAIII{G EtEMEl{IS Bef1reundefiaking the taskof activatingthesecuriytowers,it wouldbe wiset0 equip y1urcharacters withQarment Gridssuchas lce Queen, Heaftof Flame,Thunder Spawn, or Menaceof theDeep.Thesegridsall havetheabilityto absoiba cerlainkindof elein mentalspell,whichwiltproveinvaluable againsta particular bossmonsterencountered thesecuriutowerroom.
THE WATCHTOWERS After disposingofthe tust set ofsecurity drones,it's time to go about disabling the securirytowers.Yuna is strnding in &ont of the first of tlree "blLre towers." (Note the two blue Lights posnioned below the tower's steps rre glowing brighdy.) When the tower is acti\,atedi part of tie security s).stem shuts down. After x fight with a YSLS-Zero, a platform appears in the cental pit.
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When you can move again,proceed in a clockwise ishion :round rhe cir.uldr drer. The nert tower ; fhelighlsautside a "blue lawer' a "r€d tower"The only indication that this is a red renainblueooceitsaclivaled. rower is that the twin lighrs in ftont of the tower steps are rar glowing at a[. When you ascendthe stepsand touch the control panel, the two lights in lront ofthe tower Slow red. This trig gers a frght with another mech, and thcn a secondplatform appearsin the central pit.
Behind lhelhid lav/er isachain. Run uplhechaintatheplatlamagainst thesidewall allhechambet Defeat a YSLS 99loclearthepathtoathesl cantairing a Pea Necklace.
Ascend thechains inthen1rthp\rti}n aflheraantoabtain a Glas'Buckle and500gil.
Continuc to move around the circle, ascend the stairs of cvery tower, and touch the control pancl. When you activatethe three blue towers,you must fight the PreceptsGuard. At this point, three of the platforms in the pit form a large stairway to the level below.
Upon actirating all three ofthe red towers,you must fight the Georappellaboss.You will notice that three additional platlorms have emergedin the pn, but theydont seemto go anua,here...for the moment.
Mavel0 lheedgeaf lhepit la viewlhe pegrcssof lheplalloms
Ihelighlsaulside a redtawer change calorsMten activaled
P R E G E P TGS UAN D ThePrecepts Guard inflicts Poison Bioanddrains HPandMPfromyourcharacstalus bycasting party's youmust ters.Because thecreature castsDemiloreduce theentire HPbya percentage, present have a White Mage to castPray0rCure every round. ThePrecepts mayals0inflict Guard partymembers withSlowstatus, andit als0hasa Death attack thatcauses
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extreme speed andeificiency. Castyourmostpowerful Blacklvlage spellsto deleat thefiendin theshortest amount oftimepossible. Thisway,youdon'tall0w thefiendtheopportunity t0 usetoo manyof itsattacks. Whilea BlackfiIageis casting anda Whitelvlage is healing, a Warrior can cause a 0oodam0!ntof damage withtheExcalibur attack. Excalibur is the0nlyHoly-based attack atvourdisDosal forthemoment. GILDR0PPEo;800 P I L F EGRI L : 1 6 0 0
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GEORAPEILA Therefore, thestrategy isalsoweakversus Holy. Georappella LikethePrecepts Guard, have a White lvlage to heal, the same. Use a thefiendis relatively tordefeating pow€rl\,4age to cast and use a Black Warrior attack wilhExcalibur, thirdis casling solemeans of attack Ge0rappella's party. However, the entire magic spells at l€velblack frequency. Use atanalarming it cancastspells mode. theGullwings intoHaste Wing to thrust Feathers 0ra Chocobo Chocobo also let a gives you spell attack. You can moreturnst0 dealwitheach which your low on lVlB the boss lf characters are every round. castJitterbug Songstress Drain skill, and plenty her IMP wilh the lVlP canrestore to steal.A Blacklvlage has purpose. forthesame canuselvlana Sprinqs olhercharacters Water Gem(x2) Normal: WaterGem Rare: STEAI-: NulTideRing NulTideRng Bare: DR0P:N0rmal:
1000 Glt DR0PPED: PILFEB GIL:1300
OBTAINING THE RIBBON
Before leaving the security tower room, there is an additional challenging task to undertzke to reach an ertremely useful accessoryNow that the securityforcesin the room have been deactivated,the bluc towers have gained new functions. When you touch the control panel of a red rower and then the control panel of a blue tower, one ofthe lower three platforms in the pit will move. Referring to the labeling on the following map, refer to the stepsbelow to obtain a Ribbon accessory
0nceyauhavelhisilen, yauwanl nind allthe warkrcquiedt0 1blainit. ltam A Ribbanprcleclsanecharacter all slatusailnents!
Steps to Align the Lower Platforms 1.
Touch the control panel ofred tower D, then the control panel of blue tower A. The fourth platform from the top rotatesto a new poslron-
2.
At this point, you must fight a Precepts Gurrd or Georappella.
3.
Touch the controlpanel ofblue tower B.The founh platform from the top movesto the opposite side ofthe pit.
4.
Touch the control panel ofred tower E, then touch the panel ofblue tower B. These actions causethe frfth platform lrom t h e r o p t o I l i p t o r l ' e o p p o " i t e. i d e o f r h e p : r .
5.
Touch the control panel ofred tower F, then touch the panel of blue tower C. This causesthe bottom platform in the pit to rotate to i new poslnon.
6.
At th; point, you must fight another Precepts Guard or a Georappella.
7.
Touch the control panelofblue tower B.The boaom pladorm in the pit flips to the opposite side.There is now a seriesof platforms to descend to reach the bonom level of the pit and go through the op€ning. On the ledge, you will find the chest containing the accessory
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C O N F U S I N jump G C O R R I D O R(x4)SProceedto the nert obstacle to the chestcontaining an Ether Proceedinto the conidor and and cJimb up the column on the right. Grab a R€nedy (xa) from the chest at the bottom of the ramP At the t shaoedintersection.head to the riEht.
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Run to the edge and step on the center ofthe three squaJes.This causesthe square to drop away and a lift to appear. fude the lift across the gap and a{t to a balcony where a chest holds a Downtrorlder Garment Grid.
sqarecauses Stepping 0nthecenter thelilt toapbar
Return to the t-intenection and head down the nert corridor CJimb up either column to trigg€r a reaction on both sides of the chasm. Now dimb the other column from the inside to make a bridge form across tle grp.
Climb upke sideafke colunnwherc theglyphis lit.
THE GAOL , At first glance, the giant machine in the next room do€sn't exacdy look like some..... lqhing that you would want to climb on. However, you calr reach some really cool items with a litde patience on your part and some teamwork ftom the Gullwings Move to where Ormi and Logos are standing, then walk straight baclarard to find a giant switch on the floor of a lower ledge. Step on the switch to stoP the piston Notice that after the central mechanism stops, the pistons still setde to a certain level. In the future, you donk want to stop the machinery until the pistons have
lhesecrels olBevelle Unraveling nanyenvianmenlal inv1lves solving puldes.
risen or fallen to their levels.
Walk offthe switch, then step on it again (if needed) to get the gaol mechanism rolling. Stay on the ledge and uatch the pis tons carefrrlly. Wait until one ofthe pistons rotates into a position dnecdy beside Logos and Ormi. Ifthe piston fals downward so that the top ofit is just above the level ofthe floor where the two Syndicate goons are standing, stoP the device.
thepistonlallsta thispasili1n, When steponke switch l0 st?pthedevice.
Jump from the opening in the circular rldk to the piston head, ard Yrura will leap to the top of the device. The cinema makes it readily apparent tiat you cannot climb orl the device while it is active. Move toward the side of the machine and descend one of the curved arms. Jump ftom the piston head to the ledge on the back wall. At this point, press the Square button to make Rilku actimt€ the machinery lMatch carefirl1y as the pistoos rotate, rise, and fall. When the pistons arrange in a position so that tle rear piston on the left is high and the rear piston on the right is at Yuna! level, press tle Square button agah to make RilJcu stop the device. With the pistons in the proper alignment, you can hop onto the machine, climb acrossto the west side ofthe roon; and reach the treasure chest that contains tle Bloodlust accessory
fhispuzlecmtu nindbaggling and lt'sallab1ut liningand ma enging. pra tce.
Signal Ril<ku to start up the machinery agarn, and wait until the pistons are high enough to reach your current lewl and low enough to reach the lowest level. Cross the machinBikku helps slopandstaftke gaal ery €'ain to the bottom level, then go through the doorway on the lower east level oftle youprcsske Square room. A chest on a ledge cootahs a Wring accessory nechanisn when
Dunon.
IFTS AND LEDGES The columns at the end ofthe conidor more aside for dre high zummoner. At tie end of the path are three [.fts and two sx,itch pila$. The bluish-colored lift in the center doesnt work 1et, so move onto the squaresto either side to ride one ofthe side lifts to the upper ler€I.
Slepanlhesquarc beside eilherliftl0
grul accessary islound Anather hidden deep wikinBevee.
Open the chest to score a Hi-Potion, then move toward the bonom ofthe screen to jump oS a ledge. Yuna drops back down to the areaoftle three lif*. With one lift gone, the middle lift now transports Yuna to a hidden ledge. Climb onto the squarepladorm and move to the center. Activating tlis gllph causeswo pladorms to dse in the chamber near the Save Sphere.You'rt just taken the first step toward g€tting 'our n€xt dressphere!
Aclivale theglyphs onkesehidden platlarns loobtain a dresspherc.
Renrrn to the platform rvhere the two lilts arc dockcd, and ridc the side lili to the upper level. Move directly acrox the uppcr level to thc lift dockcd on thc other side, and ride it dor.n to the level belorv. Nowride the middle lift to rnother squareplatform. Climb onto thc sccondsquareand activatethe glvph to raise the remainine nvo ohtforms in the other chamber. At this point, vou're rerdy to proceed. Return td the uppcr lcvcl and climb onto the raisedsquareplatform closestto the screen.A block falls arvay,unlocking the lift thrt iloaa over space.Climb on top ofthc raised squareblock nearestthe 1ilt, and .r shon bridgc cxtcnds over space.Ride thc lift to the next level.
lhetwaglyphs antheupper level acti'/ate thefinallit't.
Wilhaneliftgane, theblueliftlakes platt'am Yffiataahidden
Jump acrossthe platlorms you raisedto the chestsuspendedover sprce, 'which cont ns the Dark (rnight Dressphere. Savc your g.rme belore proceeding,becausethe parh leadsto two consecutivebosslightsl
lrcri lhechesl Gtabthedtessphete helate navntg0,.
BARATAI whoattacks inquicksuccesBaralai is onefastcustomer one0rallpartymembers weapon. Although heis susceptible to Poison and si0nwithhisl0ng,dual-edged to thetoxifl Darkness, there seems to beonlya veryslimchance thaihewillsuccumb whenblinded. andhecontinues to hitwithextreme accuracv even : 540
Focus onraising thespeed ofthepaftywithChocobo Be Wings 0r the Jitterbug dance of a Songstress. . warned, h0wever thatBaralai tends to react to the presence of a Songstress byintlicting Stopstatus tJse dancing withthe onthatcharacter a Remedy or Esuna spellto keep a Songstress pullsouta gunandtiresanexplosive lf hecan'tinflict Stop,Baralai bullet that beat. thisbattle, causes lotsof damage. A Whiielilage willbeverybusyduring butif you Mags cankeep everyone healthy andin Haste mode, thena Black cantakehimdown swittly witha fewhigh-powered spells. GILDR0PPED: 1300 PILFER Glt:2000
Banc STEAL: Normal: Charm BangleRare: Charm e Neckiace Rare: PearNecklace DRoP:N0rrfla: Pearl
BAHAMUT to recover onecharacter mustbea White Mage thr0ughout thisbattle forthegroup withefficiency frOmlmpulseandtheOtherpOwerful attacks0f Yuna'sformeraeon.Hit Bahamut withyourstrongest Black lvlage spells andattacks, andcureCurse status youhave withHolyWaters 0r Esuna. oncea countdown appears on-screen, 0nlyfive turnst0 healy0urcharacters to fullhealth J0rBahamut to fireMega Flare. andprepare
- - l
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lf y0ucannot defeat Bahamut before it firesMega Flare, usea justastheaeongetsready to aftack. lf you lilegaPhoenix timing, theitem issue thecommand withtheproper partyperishes. willbeusedevenif yourentire However, don'trely0nthistrickandinstead cast pairywitha Chocobo Wing Haste onyourentire Actquickly to ora Songstress's Jitterbug dance. tryandeliminate Bahamut withyourstrongest powerful theinsanely spells andattacks before creature attack. oetst0 useits mostdevastating GILDR0PPED: 1000 PILFER GIL:2200
STEAL:N0rfira:l\/luteShock Rareil\iluteShock Baq DR0P:NormaliGris-Gris Bag Rare: Grls-Grs
I T E MG H E C K ! I S T (x5) Remedy (x6) Down Pho€nix (x4) Hi-Potion ,,nr,,rrl ,. MAPS
t
I
THE SCOURGE OF FIENDS
W A I G H EART E R T !
When fiends suddenly manifest in all the old temples, the gnh decide to give up sphere hunting for a while to focus instead on protecting the citizens of Spira. Hotspots appear on the nal'rgation map at Besaid Island rnd IGlika. Ifyou gave the stolen sphere to the Youth League at the stat of Chapter 2, Mushroom Rock Road will also be a Hotspot. However, if vou sided with New Yevon, then there is €ratrabusiness to tale care of at Bevelle. When both the Kilika and Besaid missions are com plete, the last mission of Chapter 3, at DjoseTemple, Hotspot. becomes a Accumulate a few extra fractions of a percentage point by visiting Djose becomes ^ beforc it Hotspot.
Besuret0 visitevery )lherl1uti1nin ninarclnpleti\np?inls Spiat0gather tul1reheading I0Kilika, Besaid, and L\enla Djose kercallet
Chapter 3 is the turning point ofthe game, as the frends in every area become much more difficult. Manv monsters now inflict instant KO or multiple stanrs ailjnents. Make sure your characters are equipped with the best gear possible before proceeding. The shops sell befter items, rnd you can even purchase HiPotions at most locations.If O'aka is onboud the ship and his debt is paid, he will leave aad head for the Travel Agency at Lake Macalania.
ln manyrandonbattles, staft3, snall eneing in .Chapter appear miescalledWatcherc alongsideother fiendsand foes.Watchers cancastnagic attacks,but thei function serues a farnore sinisbrpurpose.Throughout willrec1rd Chapters 3 and4, Watchers youractions bossencounandrepoftthemtoapafticular teredlaterin thegame.Anyacti1nyoutakeor anyabilw 0fa Watcher naygetlocked outdurusedinthepresence ing thiscrucialanddifficultbaftle.Fot this reason,it9 impoftantto eliminate Watchers bet1reall qtheroppophysialattacks. nents,usingonlyregular
ffi.i,.tffiffiS"f : Potion
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o screen 0ft
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HolvWater WhiteCaDe SilverGlasses StarPendant
I T E MC H E G K T I S T (x3) Lunar Curtain Bepiile Coir(x5)O
BirdCoin(x5)O WaspCoin(x5)O
4000
Ahriman Coin(x5)O LadyLuckDressphere O
$
THE SPHEREBREAK CHALLENGE Upon cntering Luca, dre Gullvings enter thc . t def'a Spl'e-e R-cr. r'' rn.rerr You \ - e p l . n e r ., " o J : t . l r v o u r r J f e r t e d three times, r'ou arc disqualilied. s r r - r u . , p a m eb c r " r "c \ ; l J . n gn g a n v1 ; r r a . ;Lnd also sare each time you defeat an opponent. lf you fail to defe'.ttthe Sphcre Break ' l r ' q ' r i + r l ' ed r e * p l r c r . , l r m 1 i " n .r o ' r c . r r.' ' . . Th. , \ rrrprorr ore lar€r in Cn"prr sphereis so triclry that it l'ill probablv take a couplc ofattempts to beat hirl.
playersta deleatindLtde lhe easiesl a guyin gteenandbrawnvlalktng tandanlfaroutidlhesquate..
. ar 1ldpersarsitling0n thebtidA€ andlheskdiun. beh\een thesquare
anCaninlnnidatitqwanantnblu stanlingjuslinsidelheBiilzballd]n.
TAKING DOWN THE CHAMP Upon $'inning your third match against .rnv of thc challengerspositioned around Luca, vou proceeddirectlvto thc championship round The chrrnp! con sphereh,rs an cxtremclv high quota of50 coins,with onlY'15 seconds per round. The key to dcLiting the chamP is to rack up a high "Echo Bonus." Complete a corc using nvo or rhrcc coins, then continuc to mrke core bre*s using rhc samc number of coins used in the previous turn to achieve an "Echo Bonus." This $.ali thc number of coins in subsequent rounds is multiplicd by 2,3,4,5, 6, etc. l-or cxample,even iflou corebreak rvith onli' 3 coins but vou achicvean Echo Bonus i,r five consecutivcturns, \our total is multiplied to count as 6, 9, 12, and then 15 coins. Afrer fir-c rounds of 3 corc breaks, youve already fulfrlled thc ql,ot.rl The chrmp's core has a strong tendency to throrv a 1, r'hich means that any coin you pick during that turn will corc brcak rnd end your Echo Bonus streak.Jfthis occursduring tlic 14th or 15tn round, start brelking thc core with as many coins as possible.
Deleallhechanpla rcceivetheLady Luck drcsspherc.
TEM S H I l { R A 'IS Byusingcoinswiththe"ltem"or "Rare"traits,yju canoccasiony}u areplaying. ln Shinra's case, alv gainaniten fromtheperson youmaywintheneasurcHuntGamentGrid(withs)meluck), whichallowstheusert0 performtheMugabilityduringc1mbat. canstealn1rmal anycharacter WiththisGarnentGridequipped, theThiefdressphere! or rareitemswith]utequipping
w a l { l t E R{ G F t E t { 0 s : 5 6 2I A P : ' 1l G i l ; 3 3 LunarCurtain Li0htCurtajn
H P : 1 8 3 0 1 A Pl G : 1i l : 6 2 EchoScreen x2 Steal:
H P : 1 2 2 0 1 A P?:G 1 i l1: 2 5 Steal: BombCore Drop: Bomb Core
HP:2490tAP: 1 ?Gil;22 Steal: S-Bomb
: 8 1 0I A P 1 : lGil:83 Antidote x2 Antidote x2
H P7: 3 5I A P : 1 l G i l ; 4 4 Steal: Hi-Potion
H P : 3 2 7 0 t A P?: 1 Gil:330 Down Steal: Phoenix Drop:Phoenix Downx2
HP:3444?AP: 1 I Gil;48
; 6 2 4? A P : 1I Gil:0 Potion Potion
H P6: 2 0I A P : 1 l G i l : 0 Steal: Potion
HP:620 0 tAP:1 ?Gil:
HP:9338? AP:1 I Gil:164 Steal: Phoenix Down
Poiion Steal: Drop: Potion
ITEM GIIECI(tIST (x4) Down Phoenix gil 2000 Hypno Crown (x2) HrPotion
Undying StormGarment GridO (x4) EchoScreen (x2) Hi-Potion (x2) S-Bomb
Sott(x4) (x4) Phoenix Down
HolyWater(x4) (x4) Hi-Potion (x2) Hi-Potion EyeDrops(x3)
(x2) Ether '10000 qiro
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usually Although thc Mi'ihen Highro.rd is not affectedby thc fiend invasion occurring all acrossSpira, thc machina that lcngth protect rfaveterson the road ha'e suddc'ly and inexplicablygonc out ofcontrol. The Gullwings must run ihe tull of Scrc the pedestrians are anacking machina that oframpant sets the gorge, dcliating into highro.rd and,iescend oftle ,nact i." encounte.cdin rarldom battles do z,l count; only those destrol.edin battles triggercd by running torv.rrdpcder trinns ;n trouble count torvard thc quota. Horvever. thcrc is xlso a term of skilled A1 Bhed that is dismrntling the rrmpaging suchasthisrcquitethatycii Machina machina.lr is not requirr:dthrt you destroymore mrchina than the Al Bhed;in fact' vou ledges la rescue lheci|tha,: ledp ta hillh Even ifvou dont h.rve ro lift .r finger, but in doing so 1'ourvill miss out on a key item and the gil reward a 10'000 this mission, during single machinA do not destroy a can outfigh: Unrlying Storrn Garment crid is turned over to the Gullwings regardless.But ifyou're lecling competitive,),ou time an'l a second return to Mi'ihen then the mission, route. Complete the items along the Al ihed by not colecting any travel the highroxd oncc again to colled irems.
I Yaudo is thanklul even TheAgency
I T EM G I { E C K I I S T qil 2000
ICATIONS Y O UyouthT H L E A G U E F O R T I FRoad with hovcrs to hold off the fiends ravaging Lcague has blocked the route through Mushroom Rock The Spna.This rrea will be off-Jimits throughour Chapter 3. Check in rvith Yaibal,then continueyour conversrtionwith Lucil r o g a : - a , e w t r : c r r o nn. f r ' o m p l e t i " rp o : " t
Ludl',,/anls la chatevenil yauhareni League tnyaui suppafte(l lheY7uth pLaviaus acli0ns
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W A ] I D E R I l {f GI E l { D S : 1 3 3? A P1: l G i l 1: 6 H P1: 3 3 2 l A P 1 : l G i l :1 1 0 x2 Hi'Potion /-llnlSteal: EyeDrops I/ JlDrop:E'leDrops Antidote x2
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CHECKING UP ON THE ACTION M A C H I N E theFDjose If
you proceed up
Highroad from Mushroom Rock Road, go ahead and pay the Al Bhed near the entrance to drive the Gullwings up the path oD a hor,€r. A fiend called Rukh attacls pedestriaas with some frequency along the highroad. Unless all ofyour chaiacters ,re protect€d against Peuification, this monster could easily slay your entire
-
0lunprqtected Bukhs willIake advanlage Pdrificatian. characters byinllicting
party and end your game. In addition, if you sided against the Youth League, then a llariety of their soldiers will attack throughout this region. At the temple, speak to Gippal standing just outside the building to obtain an Al Bhed Prirner and a few ftactions of a completion point. Wbile the Machine Faction leader is confident and in control for now, the situation here will d€teriorate near
HAal Faclion Stapbyke Machine Djose lenplelohar Gippalbaasl canlidently.
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j H P3: 6 8 8 l A P 1 :lGil2 : 30 Steal:Hi-Potion x2 Drop:FireGem
HP:132t AP:1 l Git:30 Steal; Budget Grenade Drop: Potion
HP:760 | AP:1 I Gil:42 Steal: Phoenix Down Drop: Potion
HP:368 I AP:0 I Gir:0 Steal: None
HP:625 t AP:1 ?Gil:72 Steal:AfcticWind Drop:ArcticWfd
HP:4700t AP:1 lGit:780 Steal: lronBangle Drop: Black Ring
H P : 6 2 I4A P :1 l G i l i 0 Steal: Potion Drop: Potion
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CAN'T KEEPA TUNE SperktoTobli near the bandwagonro get a lev fractionsofa completion point. Even with the musicians from Macalania Woods, the show isn't going rvcll. Horvevea there's nothing rtut crn be donc at rhis point.
Tablissha'r'/ is cunenllta banband debtcalleciasatelaakinglat hin in Guadcsalan
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Speak to Logos and Ormi in the livhg room on the first floor, then head upstairs and try to talk to Leblanc. Confer with her henchmen again downstairs, and agree to meet in Logos's room. Head into the secret passage,which is still inhabited by fiends. Return to the room with Logost guns decorating the wall above the bed to have him join you there. After viewing Logos's Sphere and Ormi's Sphere, move to the nightstand to the right side ofthe bed and examine the Gaol Sphere. Maechen then appean in the room. After the scene, speak to Maechen again to explore Spirat history furthel
PickuplheAaolSpherconlhe boakshell.
:,1:i-.-1
F I T'R THE RCHA T E A U P L U N DE R S Beforeleavingthe secretcotidor, enterthe roomwith tle circular door where you fought the S).ndicatetrio- dudng Chapter2. The chestin the backofthe room containsaTetrr Ba.nd.Against the top wall is a crate that Yuna cal climb onto. From there, climb up to a partialy hidden ledgethat runs aroundthe outsideof the room. Follow this semi-cirde to a chest containing Crimson Sphere 4. Retum to the Celsius and view Crimson Record 4 fiom Shinrat list of TieasureSpheres.
Clintb up iecnbagainst ttesifu0lke raqn,ttenclinbupa1dexpl1re tE hdge ab1ve l0Indahidden |pasure spherc.
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W A l I D E B I l {FGI E l I D S H P : 7 3 I4A P : 1 Steal: Hi-Potion Drop:Hi-Potion
HP:788 I AP:1 I Gil:74 LunarCurtain Steal: Drop:LightCurtain
HP:233 ?AP:1 ?Gil:48 Steal:Antidote
'1 HP:562IAP: lGil:33 Steal: Lunar Curtain DroprLightCurtain
H P : 6 2 I3A P1i l G i l : 1 3 0 Steal: Lightning lvlarble Drop:Hi-Potion
HP:360 l AP:0 I Gil:0 None Steal:
H P2: 0 4 4At P 1 : lGil:153 x2 Steal:LunarCurtain
HP:372014P: 1 I Gil:173 Steai: Soft(x2) Drop:Soft(x2)
r 5877? AP:1 I Gil:370 Hi-Potion (x2) Remedy
HP:624 I AP:1 t Gil:0 Potion Steal:
H P : 6 2 t0A P : ' 1l G i l : 0 Potion Steal: Drop;Potion
HP:620 I AP:1 Potion Steal: Drop: Potion
I T EM C H E C I ( t I S T
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R E L U C T A N T A C q U I E SC E N C E If.during your visit to Zanarkand you erpressed displeasure to Cid in the Lrnderground chamber of the fa1;i*r,.you can 6nd him on the Thunder Plains. Speak to him again ifyou desire
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. H .OWDO LI A N A ND AY D E R EP AIR ELDER'S HORN? T Tln ItheI P secondsectionof the Thunder Plains, move under the old
I Cidis doinghisthinking onthe Ihunder Plains, hesready taap1l1gize.
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Jighmingshelterto find the two Ronsochil&en, Lian andAyde The youths now want adraceon where they might find a way to fx Kimalrit broken hom. The choices are Djose Temple, the Moonflow, and Kilika Island. The location you suggest does not affect your game much, except that the two young Rooso will appear in the location ofyour choice during Chapter 4.
Potion
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ICE LAKE RESCUE Make sure you ve paid off O'aka'sdebt before taking on this mission. Head to Lake Mac ania via the shimmering path shortcut.Th€ Travel Ag€ncy has been overun by fiends.The goal is to defeat six sets of fiends without a break in between. When fighting groups with Rhyos enemies, give it all you ve got. While fighting lesserfoes like Barbuta and Flan Bhncos, remember to heal with spellsor items before linishing the battle. This approachshould keep your charactershealthy throughout this seriesofbanles. After defeating a1lsix sets,the Al Bhed inside the agencygives up the Belween each batlle, chaase tighlar Berserker Dressphete and an Al Bhed Primer. If O'aka'sdebt is paid, ight. he enters the agency, laments, and vows to set up his own shop here once aeain. His shop will sell some of the best accessoriesin all of Spira,but not until Chapter 5l For the remainderofChapter 3, this shop remainsclosed.Il however,you have not paid off O'aht debt or found him digging in Bikanel Desert, the Travel Agency at Macalania will reopcn during Chapter 5 under Al Bhed managementwith only a normal list ofitems and accessories.
lnspileaflheGullwin1! e$ats,it'st1a latelarlheAlBhed shapkeeper. S|ill, he\ vetygratelul lartheialtenpl.
G R E AG T BIO! Thetuideol theSwotdGamentGfid,awarded fjr defeating thetiends1utsidetheTravel Agency, is a fantastic addition to an, chancterwhohasmastered, or neay nastered, theWaffiordressphere. WiththePrideof theSwordequipped, a character can pertormalltheWaffiot9Swotdplay abilities they've learned, nonafterwhatdressphere is currently equipped.
w a t { 0 E R{ G F r E l { 0 S HP:776 ?AP:1 tcil:72 (x2) Steal: EchoScreen
HP:3334441AP:30 ?Gil:5000
H P1: 8 9 7 t A P :t1G i l5: 5 Hi-Potion Steal: Drop:Hi-Potion
HP:943IAP:1 l Gil:67 Hi-Potion Sleal: Drop:Hi-Potion
H P : 3 8 9 0 1 A PI :Gil: 0 0 None Steal:
HP:2290tAP:1 Hi-Potion Steal:
HPr3720lAP: 1 lGil;173 Sott(I2) Steal: Drop:Sott(x2)
HP:552 t AP:1 I Gil:44 Phoenix Down Steal:
H P : 2 0 t2A P :1 l G i l :1 8 Potion Steal: Potion Drop:
1 I Gil:100 HP:42931AP: Grenade Steal: Sleep
1 ?Gil:340 HP:12722tAP: Down Steal; Phoenix Bangle Drop:l\.,l!,thril
HP:624 I AP:1 I Gil:0 Sieal:Potion Potion Drop:
HP:620 tAP:1 Steal: Potion Drop: Potion
H P9r 3 3 8 l A P : l1G i l :1 6 4 Phoenix Down Steal: (x2) Phoenix Down Drop:
HP:623 I AP:1 I Gil:130 Lrqhtning lvlarble Sleal:
'l Gil:30 HP:17801AP: l Sleal: Budget Grenade Drop: Budget Grenade HP:620 I AP:1 I Gil:0 Steal: Potion
RS E M I S S A R I E ST O T H E C A C T U A Nation has summoned r diplomatic
Nhadala hm anothcr speci:1assignmentlor the Gullwings. Marnela of rhe Cactuar p:uty and translator.Your job is to escortthe translator,Benzo,to the Cactur Nation and speakto the cactigtowing there. Whcn askedifyou believcMarnehi story vou nust r€ireethat it "makesperfect sense"or things will not Progress. Aftcmard, you learn that a great menaceis about to resurfacein thc desert.The cacti nced you to searchSpira and find 10 Cactuarswho servers the gatekeePersthrt can summon th€ Great Haboob
tequtes s1meteasMarnela thecaclus suance thatyouiegoinglolakehe( setiausly.
To start thc scarch,look at the on-screenmap. Nlarnela! position n m.rrkedrvith a pink X." Speakrvith her aganrifvou need turthcr instruction. Thc cacnrs a short distance awey is marked rcith a green squarc,so spcakro it to lcarn clucs thats-ill help lou lind the i.st of thc 10 grtckeepers.Once Ioufind thc grtckccpcr.rndbring it back to its mother, Moiher crctus in thc re.r rvill.w.rken md beginto dirulgc cllres is to xnother gate keepeis rvhcrcrbouts. During Chapter 3, r'ou can only find the first si\ CrctuaJs.Subsequenrlrthe Cacluat lr'lathers awaken iapt1t/ide remaining Cactuari locations and 'therc' 1i11informrtion fbr completing this clu."s la lhe10gatekecpes mission can bc lbund in the 140rc arecavered in ahauts delails youta] iindall 10 Chaptcr 5 po.rion of thc rvdk5 when Chaptet rhrough. crillets Caatuar
IIEM
GOST
NulBlaze Ring
8000
Nerv digging .rrersinclude the E.rstern Expanseand rhc Northcrn Expanse.A stnnge thing m.ry occur in the liastcnr llxpansc.Ilyou spot x grccn "X" on the on-screenmap, vou'll find a pile ofmacli nr in the sand.Unfottunatelr.,the dronescome to lile ,rnd att.rckin rvaves.Erentuallq thc girls give up and it counts .rsr triled dig. The Northern Expanscis harLntedby the Zu creatures.Before vou can begin an excavationhere, vou uusl 6ght one ofthese creatures.
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HP:97? 3 A P1: Steal: WhiteBing Drop: BlueRing
HP:788IAP:1 l Gil:74 Lunar Curtain Steal: Drop:LightCudain
HP3688?AP:1 I Gil:230 (x2) Steal: Hi-Potion
HP:363 I AP:1 I Gil:180
HP:368 lAPi0 I Gil:0 Steal: None Drop:None
HP:32301AP: 1 I Gil:90 Farplane Shadow Steal: Down 0rop:Phoenix
H P6: 2 5I A P : 1 t G i l : 7 2 Steal: ArcticWind
H P1: 2 2 0 l A P : l1G i l :1 2 5 Steal: BombCore
H P1: 7 2 0 l A P : l1G i l :1 3 0 Steal: Phoenix Down Drop:Phoenix Down
HP:81? 3 A P1: l G i l :1 2 0 ArcticWind Steal; Drop:Water Ring
H P2: 2 3 4 1 A1P :l G i l : 8 6 Hi-Potion Steal: Drop: Remedy
HP:113011 A Pt G ; i l 'r1 0 0 Steal: Lightninq Marble Drop: Stamina Sprinq
H P : 7 3 I5A P : 1 l G i l : 4 4 Steal: Hi-Potion Drop:Hi-Potion
HP:6680tAP:1 BlueRing Steal:
HP:3270lAP: 1 I Gil:330 Steal: Phoenix Down (x2) Drop: Phoenix Down
HP:882 IAP:1 I Gil:78 Steal: HFPotion Drop:Hi-Potion
HP:48201AP: 1 I Gil;130 Remedy Steal:
HP:983 IAP:1 I Gjl:78
HP:624 I AP:'1 I Gil;0 Steal: Potion Drop: Potion
HP:620IAP:1 Steal: Potion
HP:620I AP:1 I Gil:0 Potion Steal:
H P1: 8 5? A P1; l G i l : 1 2 Potion Steal: Potion Drop:
HP:583 I AP:1 lGil:70 Steal: Dispel Tonic Drop:Hi-Potion
H P : 2 2 0 0 0 1l 5Al P G:i l : 1500Steal: Power Wrist Bracer Drop:Recovery
'1 Gil:310 HP:43601AP: t Steal: Lightning Gem Drop:Lightning Gem
ITEMCHEGKI.IST Ether(x3) Sprint Shoes l\leqa-Phoenix MAPS
(x2) Hi-Potion (x2) [i]ega-Phoenix White Rinq
BlueRing Lightning Gieam WallBing
KeyO Besaid Tetral\4aster Garment GfidO StarBracer
TIME TO RAISECHOCOBOS! . When entering the Calm Lands via the ainhip, there's a possibility of two entry points. This entry point depends on iflou completed the side quest to estab[sh Clasko at the Chocobo Ranch. Ifyou head to the Chocobo Ranch and Clasko isnt in the {irst room on the right' use the small Chocobo toy to call hin back. Ifyou ask him, Clasko will flll the party up on Gysali, Pahsana, and Mimdft greens. Ifyou hxve caught any chocobos, you can raise some ofthem (in level) by feeding them various greens depending on what tevel chocobo you are trying to raise. You can ,lso dispatch chocobos to find items for 1.our parry
Banch becones aneven TheChocoba 3. narefunplace taplayduring Chapter
:wgsffi Potion Hi-Potion Down Phoenix Antidote
EveDroDs Echo Screen Soft HolvWater Bangle Titanium GoldBracer PowerWrist TarotCard
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TOURIST TRAP The other mission in this area is far more serious and tricky. Fiends are pouring out ofthe cave at de ,-!pttom ofthe gorge in the CaIm Lands. There are 15 tourists trapped inside the cal'e By accepting this mission, you must try and flnd rll 15 tourists ftom their hiding spots and lead them to tie cave entrance Hower"er, in spite of the danger they face, the tourists all have pet peeves about grouP size and being in certain places ifl line! Ifyour group gets too big before speaking to certain individuals, they witl retuse to join the group. You can either lead the individuals out one at a time, or you can take them dl out ofthe cave simultsneously by rescuing them in the order shown here.
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int1the |. Pr1ceed lht1ugh lhelunnel nexllarge chanber. Bescue thepers1n fl00t. wearing br]wnvr/ha's 0nlhecave
thegraup backtaward lhe 5.Lead thestating 4.Head backtoward ln lhecuvingcarp1int.Al lheprcvi1us intercecti1n, e1lnnce 0flhecave. g0 tidatjustbeluelhecave enttance, c1ntinue easlinlaasmallaluveand lhepassa1e onthe ghlandresdawn standing there. rescue theperc1n cuelheperson v/haisrunniog y incircles. frantica
2.Canlinue nalhandrescue lhe waman inbluerccuperating inthe Fronhere, head down snallalcove. thelunnel tatheleft.
3. lakethenextlelt,followke uftingtunnel l0lhe\exlinlesectian, left.Search lhe mdlakeanalhet lolinda seeningly enplychambet pe6onhiding arcund thecuner.
norkback tothe 6.Faawthetunnel laryeave,where ananin sec1nd '//hile panlsisaflempting t0calchhis hinandc1ntinue n1rth brcah. Rescue inke cave.
easlaflhe cham- 9.lnthesnnllcavetathe I0ltv n1rth, L Prcuedtathenorlhernnast 7.AttE tirstinle6ilti0n honthe list 4-way inlesectian hldberandrescue ke lwochildren wn hndleft.Atkenextinlersectiu, andlw1chile1trcnce, l1cale apers1n crouchtu ingalthelop.Leadkis nnssive tinue nuk Iafindtuopeople grcupbacklou/ard a While drennearacheslc1ntaining lheenlranrc. aElaeBing. nat a chest cantaining all0fthese surviv1rs 1utl0 ning.Lead nustfu resaftd togdhff Ihbcouple theexilandlosafety.
TELEPORT RESCUES After escorting 13 people out ofthe cave, two remain. The tourists who are grateftl hand over Energy Cores that power tie teleporrationpads at the entranceand in the last chamber.One man even relinquishesthe Besaid Key. Exir the caveand speakto the man dressedin green lnd khaki just to the right ofthe caveentrance.He hands over the seventh Energy Core. When you rerurn inside the cave,use the irst telcport pad to rerch the last cave.Pressthe D pd to the right to change the direction ofthe pad so that Yuna can teleport to a side chamber
lheBesaid Keyisanitenlhatunlack: a nysleriaus sidequeslanYunas home 6land
Inside the squ,re crve, a chestcontainsa Lightning Gleam.The pcrson here prefersto be led out ofthe cavealone.At the cntrance,he hands over the tinal Energy Core. Teleport back to the last chamber of the cave md press the D-pad to the left to enter the linal secretchamber.Plunder the chestfor a Wall Ring, then lead the final tourist out ofthe cave.The mission isnl over until you investigatethe sourceofthe fiend uprising, however.Telepon back through the cave to the last chamber and tcleport lrom there to the Chamber ofthe Fanh.
0nthenarlhenn\sl lfyaucan'tfigueauthowt0ruchthe llhileslanding pad,turn lell victinsinside ke cave, Ieleparl Yuna sashefaces lv/0renai1ing thedestinatian 0flhe speak lalhegenllenan standing autside0ttighltachange devtce lateceive analhet Enetgy Care.
'ictinsnustbeledaui Thelasllwa aneata line.
YOJIMBO thatinllictPoison, s0equiptheentirepartypriorto thisfightwithaccessories Yojimbo usesattacks poisoning, Buckles. Since suchasStarPendants andGlass thatprotsct against you lVlP completely, Yojimbo hasseveral attacks thatdrainthecharacters' this foe. Instead, rely 0n magic casting to overcome awesome iao^ cannot in a stronoattacker dressphere, suchasGunner, outfitonecharacter witha l\4ake another character anAlchemist or DarkKnight. , Warrior plentiful the of Potions andHiPotions to mix.Equip supply witha Haste Bangle, if possible. Youmaywantanother Alchemist justs0youcanstealitemsandpillergil character to bea Thief, the ol lhefight.Atterstealing fromYojimbo, change attheoutset DarkKnight, Thiefintoa Gunner, orAlchemist. 1500 GILDR0PPED: PILFER GIL:2000
Normal: Power Wrist RareiPower Wrist STEAL: Bracer DRoP:Normal: Recovery BracerRare:R€covery
thebestwayto quickly takedownYoiimbo's Atthisstageof thegame, attack with HPis t0 oerform thesameactions evervround.Havea Gunner HPto perform Darkness. These twoattacks alone Trigger Happy andleta DarkKnight sacrifice withitems as LettheAlchemist attack or healthegr0up should takedownwellover1000HPeach. nee0e0. throughout thefight.WhenYojimbo raisesa fingerin front0f hisface,heis WatchYojimb0 carefully preparing thatreduces theentirepartyto to perform his"Zanmato" attack. Thisis a devastating attack the 1 HPand1 N4P! lf yOuseethemonster holdonefingerinfrontof itsface,donotcommand yourAlchemist is equipped witha Haste Bangle, shewillautomatically Alchemist topeiormanyaction untilafterZanmato is executed.l1 to combine a Potion anda Hi-Potion to achieve thesameeffect as tollowing theattack. ouickly usethelrix command haveHaste onherself the manages to attack andkilloneor m0repartymembers, usea M€ga-Phoenix or command a l\4ega-Potion. lf Yoiimbo's dog,Daigoro, Repeat thisstrategy to slayahead ofthebattle eachtimeYoiimbo Alchemist to c0ncoct onebymixing a Phoenix Downanda Hi-Potion. performs yourchances 0l winning thisfight. Zanmato. lI possible, usea Chocobo Wingto castHaste ontheentirepartyto increase
ACGESSOR LE YF I B E H I l I I I chanberin thecave.ThisitemgenA StatBncetis contained in thechestinsideYojinbo's Beturnto the entesa constant Reflectetfect,andis veryusefulagainstall nagicattacks. 3. Chanberof theFaythandcollectit beloretheendof Chapter
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I T E MC H E C I ( t I S T Blood oftheBeast Garment GridO Ifyou gave the stolen sphereto New Yevon at the start ofchapter 2, then Bevellebecooresa Hotspot at the start ofChapter 3. However, the Gullwings can only watch asthe membersofthe organizationclash with each other outside the temple doors.
have a +tceandtheKinderguardians farYuna, lacated inthesecret : tesent chanher althebaltonolBevelle
Having viewed the umoil rising in Bevelle, the Gullwings automati cal1y r€turn to the Celsius. Return to Bevelle and proceed through the stages.(You can claim all the items and fight the fiends listed in the sec ond Bevellesectionin the Chapter 3 portion ofthis walkthrough. Please refer to the checklistsin that sectionlor more details.)When you reach Danly1uhate it when saciety crunbles y1uleades gaanvacalian? the room where the pany fought Bahamut, the Cullwings encounter justbeuuse Pacce and the Kinderguardiars. Whether or not you agree with Pacce that he should warn the Youth League, he hands over the Blood of the Beast Garment Grid. This is the ozll manner by which to obtain this Garment Grid, so those who choseto side with the Youth League at thc beginning of Chapter 2 will just have to play the game differently nert time aroundl
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RONSOUPRISING
Mwc for.rard past the Save Sphere to trigger r scenewith Kimahri llyou Previous\' ms\"''ercd two ques tions lor Kimahri, you crn get the thc T?ainer rlressphere.Garik has shut off the teleport pads, so the prrqv must fighr;ts wxy up the mountain.
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REVISITING OLD GROUNDS
At the Fayth Scar,you can climb up the clills the sameasvou didwhen going dter the Leblanc Svndicate uniforms. Atop the rise, the artisan Ronso should norv be hard at work on a strtue commemorating ihe hero ofthe Ronso.Ifyou continue to the toP of this area,you can return fo thc Floating Ruins featured in the secondrnissionofthe game. However, dont waste time there unlessyou left some items behind d u r r n et h e t i n , d c h ; - e o t r h e 5 y n d i . a t .
lheh1lspflngs Uselhecliffshighabave Buins slage lheFlaaling cavern larcach althegane honthebeginntng
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90 GILDR0PPED: PILFER GIL:130
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is accominc0rrectly forihem0stpart,Garik theR0ns0's concerns lf y0uanswered onhimself andhis panied Guard ability Y0uths. Garik usesthelvlighty bytwoRonso Def.Up,Magic Det. Regen, Haste, of Protect, Shell, whichis a combinati0n followers, Tonic ability, or a Whiie Dispel anAlchemist's Up.UseDispelTonics, Up,andEvasion frequently and effecls. Garik attacks theIirstfouro1these Dispel spell to negate l\,4age's "Jitterbug" dance, or usea 0ntheparty, usetheS0ngstress's fiercely, socastHaste Chocobo Wino.
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Darkness byequipping accessories, thepartyagainst Protect basis. themwitha Blindspell0na regular because Garik cancripple MP; Drain ability to siphon offall0f Garik's lvlage's IVIP Usea Black Youth use Blind. TheR0ns0 himfromcastinq thiswillprevent 0nspells attacks ihatdrainN4qsodon'trelyt00heavily thebattle. Equip thepartywithdresspheres throughout !o. thatinllicta greatdealof thatallowswiftattacks quickly, Gunner, and suchasDarkKnight, damage Ronso first,thennegate Take dOwn Garik Warrior. two the[,'lighty Guard effects ontheremaining aspossible. Bonso anddefeat themasquickly G I LD B 0 P P E 0 ; 2 0 PILFER GIL:60
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y0uanswered theconcerns of everyR0ns0 lf, however, and won'tbeasstrong 1 and2,Garik during Chapters too. himduring thebattle, Youth accompanies 0nlyoneRonso heOnly casts andinstead Guard defense Hedoesn't usethelMighty drain these spells, simply turns. Toovercome onseparate Shell andProtect 0nhimself from,quite a biteasiismucheasier t0 steal these conditions, Garik all0fhislVlPUnder willnotdrainIMP ert0 defeat. andhiscounteroart
liuA1{ll EB | 1{G F I E1{DS HP:734 ?AP:1 lcil:70 Hi-Potion Steal: Drop:Hi-Potion
HP:98601AP: 1 Steal; Remedy Drop: Remedy
HP:28861AP: 1 lGil:200 Steal: Defense Veil
HP:37201AP: 1 I Gil:173 Steal: Soft(x2) Drop:Soft(x2)
HP:84321AP: 1 lGil:200 Steal; Shadow Gem(x2) Drop:Stamina Tablet
H P8: 1 0I A P :I l G i l : 8 3 (x2) Sleal: Antidote (x2) Drop:Anlidole
HP:624 I AP:1 I Gil:0, Steal: Potion Drop:Polior
HP:620 IAP:1 I Gil:0 Steal: Potion Drop.Potion
HP:620IAP:1 lcil:0 Steal: Potion
MAPS
ITEM CHECKTIST (x2) DispelTonic Phoenix Down(x3) : Hi-Potion (x3) (x2) S"Bomb Stamina Spring (x2) Remedy (x2) Lunar Cudain [4ana Spring(x2) 2000gil
(x2) LightCurtain [,4y,thril Banqle (x3) Phoenix Down (x3) Hi-Potion (x4) Remedy (x3) Remedy Ether(x3)
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MONKEY LOVE IN THE AIR
lfyou finished the monkey soulmate mission during Chapter 2, there is nothing more to do here than speakto Isaaru one last time as he leavesZanarkand.Ifyou still need to finish the monkey matchmaking side quest,do so now using the instructions contajned in the ChaPter 2 section lfyou conplete the mission in Chapter 3, exit when you're finished and speal to Isaaru outside the dome.
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I I E A T I I {W G !TH IR01{Sl0ES A newtiend,calledhonside, appearsin severallocations 3. Thisbrutes duringChapter heavyarnornakesit incredibly difficultto defeat.After opensitschestplatet0 oneor tworounds,themonster pre\area bean unnon assault.Launchyour partyb attackswhilethechestplateis 1pen, nost devastating is greatlyreduced. asthisis whenthenonster'sDefense
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CONFLICT OF COMMAND Enter Lulu's tent on the eastside of the village.After learning of the developmentsbctlvcen Wakka and Beclem, exit the tent and follow Wakka into the temple.Ascend the center stairsand work through the trial areato the bottom level.When you reach an intersection, head right through the illusory wall to find a chcst containing a Mana Spring (x2). Cross the coridor to find Wakka, wounded and lying in the coridor AJter Yuna and the Gullwings ride the elevator to the level below. move forward to battle another dark aeon.
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UATEFOR 9999
you0Ith€battl€ Fighting thisaeonshould easily remind withBahamut. Havea master Blackl\4age castthird-level elemental spellsandmakea S0ngstress decrease theJrequency of Valefois attacks withSlow Dance. lvleanwhile, havea WhiteMageor Alchemist healevery roundto keeptheparty0ntopof thebattle. Valelor usesits S0nicWingsattack to drainspellcasters' MP,somakesure yourBlacklvlageknowstheMPDrainability.
G I LD R o P P E D : 1 2 0 0 PILFER GIL:1500
THE SEARCH SPHERE If you previously purchased the Besaid Key for 900,000 gil from the shop clerk in the village, or ifyou rescued a man in the Calm Lands gorge who rewarded you with the Besaid Key, you can now undertake a brief side quesr to obtain a new Garment Grid. Use the Besrid Key to unlock the treasulechestin the north room of the temple to obtain the Search Sphere. To learn how to use this item, speakto the man seatedin the south room inside the temple.
fheSearch Sphete helpsla l1catecanercdevices arcundBesaidlslaod, tl/hichun beusedta findthesecanrl foutciphets.
yaunust Each tineyauenter Besaid, reclaintheSeaLCh Sphere lronlhe chest tnside lhelenpleprayer raam.
With the Search Sphere in your inventory the device appeffs in th€ lower-right cor nerofthe screen.Pressand hold the Circle bunon to extend a meter fiom the side of the on screenSeffch Sphere.As you draw closer to the location oi a buried camera sphere, the meter begins to emit higher waves, rising into the red. \4&en youie standing on the exact spot of a buried camerasphere,the spherestartsto pulsate rnd males a low humming noise. Pressthe X button to dig up a small camera device
(x4) Rare: (x6) SIEAL:Normali Healing Sprin0 Healing Spring DR0P:Normal: I\4oon BracerBare:l\400n Bracer
THE StrCONDFOUR CIPHERS The lirst ofthe buried camera spheresis in the village,under a srnall tarp erected in an area near the woods alongside the village. Hold the Circle button and move carefi y under the rarp until the SearchSpherebegins to flash red and make a sound, then press the X button to dig up a camera sphere.After the device is revealed,stand directly ov€r the camera sphcrc and pressthe X button to useit.The view then switchesto cameraview.You can rotate the camela and cycle through a seriesofzoom magnificationsbr pressingthe R1 bunon. In the caseofthe village cameraspher€,aim the device toward the roofoi the temple and zoom in on th€ "steeple"at the top ofthe building. There you should find a spheremarked with a large number Thc number is the first ofa four-digit seriesof ciphers required to open the secretcotridor oi the cave near the beach.
Theftrslcanvra device is lacated under a Ain thecanetaatthetapalthe tenpleand snalltentanthewestsideaflhevillage. zoan in lo lindthenunberedsphete
Head along the path, and use the SearchSphereto locatethe camera deviceburied close to one of the BesaidAurochs near the bottom side ofthe path. Use the cameradeviceto spot a glint near the middle of the nearbyridge and zoom in to find the secondnumber written on the sphere.Get a good look, becausesometimes5s look like 6s and 1s look like 7s.Thc rnain diflerencebetween a 1 and a 7 is that the latler number has a dash through the middle.
Enter the caveand move into the short passageon the right. Input the lour ciphers into the panel near the large stone block ;n thc order in which thcy were discovered while traveling fiom the viJlageto the pond. When the stone slab rises,proceedup the path and open the chest encountered en route for some Ethers (the exact number is determined by the current Chrpter you are playing). Proceedto the end ofthe twisg, passageto emergeon a hidden ledge high over the waterfall area. Move left acrossthe screento lind a chest perched precarioudy on a slope. Open the chest to get the Raging Ginnt Garment Grid.
.esecond alangtheneahyidge umeftis buried nearthe Panlhecameta sphere. ta spola numhered Gaunllel. slalaltheGunners Whne moving up the path toward the waterfall area, use the SearchSphereto find a cameradeviceon the right sid€ ofthe path. Use this camera to zoom in on the ledge just below the second w r t e - r a l T h i ' i ' t h e t h i r d c i p h e ro i $ e . e r i e . .
Thelhtd cameftdeviceis lauled aianglheLightsideallhepath, beforctheltrclbridge
theGarnent Grid,n1ve lnputlhecipheninthejrderdiscav- At'ter 1blainin1 lalhepond. hackalangtheledge tolhepointal eredlronlhevillage entrance. aiginlafindthecave
jutto nd Zoonioaolhistocky nunbercd anathet s1hete
For the lastcipher,proceedpastthe caveentranceto tie pond overlook area.Use the SearchSphereto detect the cameia devicein the left corner ofthe ledge over the water, and zoom acrossthe pond to spot a lone tree high up on r h . The sphere is set at the top of the tree.This is the last cipher in the series.
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WORKING WITH DONA Collect,all the items in the Kilika port areas, then go to Donat section. She and Yuna unite to distract the ,house -guards in the second and sJip through the gates into the woods. Exit Dona's house to begin the gate-rushing event. You may want to aftemPt a practice round to learn how to get ttuough the gates. The key is to watch the front gate for the approach of a Youth League member. If the guard allows the person through the gate, quickly switch perspective to seeifthe guard with Dona is distracted or not. If the guard is facing away ftom Dona, wait until he turns t0slipthr1ugh Y1ugelanly1nechance back to her or w"it until lhegateunnoliced! another opponunity aris€s. When you enter the woods with out detection, a treasure chest is waiting at the end of the bridge. When equipped, the Bushido Lore enables a character to use leamed Bushido abilities whether she is equipped with the Samurai dressphere or not. However, ifyou are spotted, the mission continues and you dont get the prize.
pt1vetabean The Bushid7 L7resh1uld auessary il y1uhave f1und invaluable ke Sanurai dressphete. andnaslercd
G O L T E GYIO U RM O I I I ( E Y FEE FIlIIIII{G lf you foundall 13 Squatter Monkeys hiddenin the Kilika tothewonan forestarea,speak in bluestanding onthe dressed eastsideof thepierto collect your prize-the chaos MaelstnnGamentG d.
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SCOPINGOUT THE FOREST The Youth Leaguehas erectedseveral gates to keep people fiom New Yevon out. Visit all of the gates in the area, then return to the section just west of the Save Sphere. The girls remembersomethingDona said about a prth through the trees, and Ierp to the bough above. Follow Rikku and Paine to the temple area.
GUARDIANS OF THE BLUE FLAME '
After being rescued, Barthello explains that the fiends are connected somehow to th€ blue flrmes. Head toward the blue flames covering the archmy and arother Daeva appears. After defeating the monster, the 0ames subside and reveal the coffidor
Visi!alllaurharricades, lhennave undet lhecurving baugh lolindthe pathIalhelenple hidden
Yaunusldeleal a Daeva u hlaeat' limeyauwant taexlinguish a blue youL palh flanebarring Continue into the next section and approrch each of the three blue flames. Touch rhe flame on the right *a11,then thc onc on the left, followed by the central blue flame on the back wall, defeating a Daerz each time.
LAST STAND AT THE TEMPLE ENTRANCE A shop clerk walking around the templc entrancesellsonly the basics. Stock up on Potions and Hi-Potions ifneeded, then head into the temple. A Save Sphere is tuckcd behind the giant rnachinapositioncd in the large round room. Use it before heading into the cloister oftrials.
AftetfightingtheDaeva du1teanitr i'lastchanberbelareke boss,doni avelaaklheSanwai drcsspherc .' thegraund
Make sureanAlchenist hasa lar1e supply afPalians andHiPati1ns so YaucanuseMixtokeeplhepatyat aplinunheallh. Slack upt henevet lhe
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IFRIT 9999
Avoid using anyattacks 0rspells thatinvolve theelement 0f fire;it you don't,lfritwillabsorb theattack andbehealed rather thandamaged. llrit is weakversusice,s0havea BlacklMage casta fewBlizzaga r spells t0 make deJeating thisaeonmucheasier lfritisalsovul. nerable t0 Slow, which canreduce thefrequency of jtsfurious clawattacks.
GILDR0PPED: 1300 P I L F EGRI L : 1 8 0 0
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: 5877tAP:1 ?Gil:370 Steal: HiPotion (x2) Remedy Drop;
HP:36801AP:1 ?Gil:800
HP:38001AP: 1 t Gil:94 Steal: Silence Grenade Drop: Sleep Grenade
HP:27i5tAP:'l t Gil:400 Sleal: l\/l!4hri] Gloves Drop: Stamina Tabet
ITEMCHECKI.IST : €clfocutioner O .lypno Crown O remedy (x4) Veil lath i000gil .i-Potion (x5) ,olion(xg) rroenix (x5) Down Feather :nocobo {x2) : 0 0g i l :lefe Earrings ::aded Brooch ::lrer(x5) ::medy(x5) :loenixDown (x6) :?medy ,'mson S p h e1r eO
Steal:l\ilanaTablet
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] M Y S T E R I O U SM E E T I N G U N D E R N '-' '-E ,WYEV O N B A NNE R S dit'o"gt' O;or" l"comes a hotspotfollowing the eventsin Kilika, Bevelleis now openfor {irrther explo lnside the templeentrance,ride the lift to the upperlevel ration-even byYouth LeaguesymPathizerc. and go through the open door to the outdoor balcooy. Speak to the two priests walking along the rails to receive an Elecuocutioner and a H'?no Crown. Return inside the
templeand usethe devicein the westchamberto changethe dir€ction of the lift. Ride the lift dom to the mazelevelbelow.
y1u y,u priests sh1wer sh1wer Thepriests 0nke ke balc1ny balc1ny The 0n gifts,bulyaule stilln1t wiffivatuabte g00den1ugh lift la rideBaralai s ptiVate
Proceedthrough the lower areasofBevelleto the chamberfrom which A-fter an extendedscene,a Malboro attacks.When the zone is dear, locatethe Crimson Vegnagr.ur escaped. andboardthe airship.Speak Sphere1 on the ground.Pick it up, return to the Sav€Spherein tie antechamber, to Shinra and watch "Crimson Report 1" for morerevealinginformation.
keGullwings ta enable CinsanSphercs allhepast, as fuketnyswies unlack Buk wellaslhalweidd00ratMushrcan
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HELMED AL BHED AND OVERW Bhed Primer. Climb tie center stairs and enter the Cloister
Accept the mission to clear Djos€ Temple and receive an Al to reach a ofTrials. proceed to the back of the lower level passage,and leap over the chasm filled with ruined machines chest coataining a Stamina Spring. Ride the elevator to the level above, and proceed past the gualds to coll€ct the Wrist Band from the chest in the circular area. Pushing one ofthe Pedesials into its alcove in the circdar area deactivates the brrier that prevents the party from ascending the stairsThe only problem is, it's impossibleto saywhich pedestaldoesthe trick, since the game randomly assignsone pedestalasthe trigger Fiends anack eachtime a pedestal,that isnt a tr(ger, is pushed into an alcove, so stay healthy by using items between batdes and
can Thisgapnnybebig,butYuna lumptt.
before going upstairs.
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onlyheallxion.Instead, asthese attacks, spells or usinglightning-based lightning Avoid casting use Waterga spellsandhavea Warrior BlackMagewithcasting charge a master everyround, HPhighbyhealing theparty's Keep theLiquidSteelattack. 500to 1000HP caninflictbetween someof lxion'sattacks because missile homing lt alsoemploys to yourpartymembers. damage MBso havea BlackMageuseMPDrainto thalreduce attacks youtoughtpreviLiketheotheraeons stayactivein thebattle. reduced s0mecan be attacks 0f lxion's the trequency ously, ', whatbyinflictinq and healing uponit.Withdiligent Slowstatus t0 overcome betoodifficult spellcasting everyround,thisbattleshouldn't G I LD R o P P E D : 1 8 0 0 PILFER GIL:3000
SprintShoes Normal: SprintShoesRare: STEAI-; Rarel SoulofThamasa SoulofThamasa DRoP:Normal:
D T R A P P E D I N T H E V OwillI view a few scenesand tlen
have a moment to Following Yuna's accidental plunge into the Farplane, you move Yuna around a darkened space.After a few seconds, another scenebegins. You have the ability to direct 'l'm all alone," press the X button to make Yuna hear ceftarn events during this scene. When Yuna says someone whistle. When the ghost disappears and Yuna is searching for it, Press the X bufton to h€ar more whisding. A{1er whistling four times, the event ends.
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" T H E C O M M S P H E R EN E T W O R K A P P R O A CH four chests. After doing I ,A-fter the inirial scene on the Bridge, head down to the Engine Room and collect the items in the lso. to tle Bridge. When go back down inside after*ardand Ret'rn to Pahe. and speak out to the DecJ< the ele,ator ride . *_ ' "whatt ihir,1u asL" yo,, to che& the Commspheres, head or,er to his control station and speak with him €rin to s€e _uP' 'CornmSphere Network" that Shira worked to check the you list that enables Shi-nra! at the top of new option There is a to enter the so hard to estabish tkougho;r Chapter 3. However, before dealhg with the CommSpheres, remember Record 3 Crimson Record 2 and Crimson menu and view Treasue Spheres The Gullwings opt to step back ftom the grim atrairs tearhg Spira apart at the moment' Consequently, yoru only means of erploring Spira during Chapter 4 is duough lhinra's Commsphere Networlc Only certain CommSpheres work at certain times, depending on the &cu-.nstances. For now, speak to Wallca in Besaid, then Dona in Kilika Also, check in with Maroda at Bevelle. If you gare the Awesome Sphere to New Yevon, someone tluows tlrc Commsphere set at Musbroom Rock Road into the ocean However, if lou sided with the Youth League, Yaibal updates you on the situation when you visit
wilh conversations Yauan nowhave via thecitinnsafSpiarenatelY Netu'/ork. Shinn\newConngphere
Mushroom Rock Road.
tocheck Netwuk UsetrteCanmsplEre I wEIasKlika, inwilhpelpleinBesaid, Road. Rack Bewlle, andMusfuoon
Sometimes you need to move the camera befote someoAe wiII apPear' or to trigger a scene. Be patienq because a scene may not stafi ultil up to 30 seconds after the transmission begins. Dnect the CommSphere with the D-pad or Left Analog Sticls, press R1 to zoom in, and press the Square button to exit ifsomeone isnt speakiog. Zooming io for a closerview ofcharacters or areastdggers some conversationsand scenes When all four conversations are comPlete, exit the CommSphere menu. Buddy is now standing patiently across ftom Shhrat station SPeak to him to trigg€r the next scen€' After thebulwings decide to look for Tobli, speak to Paine on the bridge rnd check the Commsphere Network for more tansmissions. When you're done communicating with the people of Spna, speak with Buddy at the navigation console to head fol the
ng tran snissi?ns Alk 0ugh 0pli0nal,viewi a lotol lron tercstolSpiaadds poinls totE WmSotaa canpletian tda| conqldion
lhe Afternoninginallke way,prcss again tozoanout. R1buflon
Moonflow in search.of Tobli.
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Ujli.te rhe previousinsrance,all a.reasof Spira are now availablefor viewing through rhe Commsnhere Network. fiere l- -oir;r"uerai i..n." you can view in each location, simply by reconnectingwith each Jocrrion "everaltimes. Some ofthese a whole scenesare.worti bactions of r completion point. bur when they re all added together,theyie wonh well over
percentagepoints! some of thesescenesare quite amusing,and the commSphereNetwork provid€sa very interesting
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diversion ftom the normal game routine of exploring and batding. The following table contains the scenesthat occr.t in each arca, in order. Fractions ofa percentagr point are indicated for viewing cenain scenes Do zor use the dialog skip fuaction; doing so will reduce the percentage you receive. Sceoes may take up to 30 seconds to begia, so be patient. A sceneends when the characters stoP talking' when you hear a stight ;"e ;n th" b"a.ground -"sic volume, or when the CommSphere disconnects due to tech-
scenes willbe SoneConnspherc adians slighlly byy1urpreviaus altercd inthegane.
nicd dificulty
itenssuchasAlBhed Younayreceive soneal the Priners byMlching transnissi?ns. C1nnspherc 1ptianal to aI the charts. NOTE: The percentages listed in this section are only conect if the plal'er watches the CommSpheres in the order listed. This apP[es
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lf theAl Bhedareincharge 0f theAgency because o'al€stillhasa debt,anAl Bhedwoman thecamera because therearetoomanyfiends. Youreceive an approaches andsaysshe'sleaving Al BhedPrimer. lf youfreedo'akalrom hewillemerge debtonewayor another, AtfirsthetellsYunathatbusiness isn'ttoo emerges lrommeAoency anocomptarns InaIs0meone
lf yougavethestolen sphere t0 theYouthLeague duringChapter 2, s0ldiers willshoot outtheCommSohere. lt willnot If yougavethestolen sphere to NewY€von duringChapter 2. a captain aaolds htssuards
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lf youdid|,otcapture a chocobo before theendof Chapter 3, Clasko stands intheemptv andrepeats overandoverh0whoDeless heis.
youcaptured a cn0c0b0 before theend0f Chapter 3, Clasko returns witha runawav a ch0c0bo before theend0f Chapter 3, Clasko sitsinthechocobo's slall.
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THE TOBLI CHASE! Finding TobJi will be diflicult, cspeciallysince the people he owes money to have come to collect. Herd down thc roadjust past the debt collectors,who stop and addressYuna.Tobli emergesand leadsthe thugs on a merry chase dorm the path. Follow the fleeing promoter and his pursucrs to thc binks of thc Moonllow Theres no sign ofTobli around thc wagon, so continuc into thc passcn ger waiting area. One of the debt collectorsconfers with two guards who block the path. Retreat back throLrgh the ban[s area and south dom the road until Yuna finds the debt collector standing on the side ofthe road, gaspinglor brerth. Tobli emergeslrnd headssouth. Follow him and his pursueruntilTobli teersthrough thc areaon a scooter.NNow you must run back to the banks ofthe Moonflow
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ihedebtcallecl1rs bl1ckaccess talhe youlrcl anive.Yaunusl shoapufwhe, waitfarT7blit0 break lhraugh lheir youcanuassthe nnksbefare tulaanllow tafindTobli.
FindingTahliis as simpleasfjlla'l/ing thelaanshatksv/haareaflethin
tbli's scootercrashesnear the wagon clrrlrvan!bur there'sstill no sign ofTobli.The guardsno longer block accessto the shoopufwhar{ so ride the shoopufacrox the Moonflorv to the north banks. Continue follorving Tobli and the debt collectorsup to the entranceto Guadosalam.
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CONCERT REHEARSAL Following the deployment ofthe Hrpe11o,you mav notice that Riklu is missing from her usual position on the Bridge. Ride the elevatordown to the Cabin tojoin Rikku in a tun mini game,asit's time to prac tice some dance movesfor the concert.This short challengeis worth some valuableprizes,but you only get one shot. Saveyour garneat the SaveSphereon the Bridge before proceedingto the C$in.
Thec1ntrolletbullDnseachplaya diflerenlinslrunenlat saundelfecl.Tap y1useeit 0n lhebullanLapidlywhen Bikku!sideol thesueeo
Upon entering the Cabin, watch Rikku's session carefully and note how the button icons appear in the lower-right corner of the screen. Each button is a different instrument or sound. Press the buttons that appear on Yuna's side of the screen. Buttons pressed at the moment the musical note in the bottom-left corner turns red score higher points Tap the controller buttons as rapidly as possible, even ifyou hit the wrong button for a second. You ll score higher ifyou hit the right button, but yodl also score for each button hit whether itt the right one or not. Dont let accuracy slow 1ou down.lA4rcn the song is finished, your totals for rhfhm, fitness, aod synch are tallied and averaged to provide a total score. Based on this result, you rcceive one of four prizes.
pizeslarthisevent lhebest 1btaining D0a reluirea fewDractice alten1ls. losharpen softreset andlryagain Yaurskills.
. , C O , M M S P H E R EW A V E S , PA,RT TWO '' ''ilefore
askirrgB,rddyto go to theThunder Plains,useShinrahCommsphere Network to seehow the concertpromotion is goiog tlroughout Spira.
Yunathatshewilltryto stoDa war. Lucilassures Yaibal wishes hecouldqoto thesh0w.
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theconcert. thathewantsto attend e 0uardwhines witha siqh. Lucilwatches The0uardis oone: a Hv0ello danc€s:
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Garikat 0r notyoustopped onwhether is slightlydifierentdepending Theconversation withKimahri. Speak viewed during a occurs if it wasn't 3.Thisscene youths willent€r 3, Bonso duringChapter at Mt Gagazet t0 stopGarik thembsren Voudd notcomnete
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H P : 7 8 I8A P :1 l G i l : 7 4 Steal: LunarCurtain
H P5: 6 2? A P : 1l c i l : 3 3
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HP:8432lAP: 1 t Gil200 Sleal: Shadow Gem(x2) Drop: Stamina Tablet
HP:58771AP: 1 ?Gil:370
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I T EM C I I E G K t I S T (x6) Echo Screen X-Pouon Glass Buckle Phoenix Down(x4)
(x2) Pekfy Grenade Turbo Ether Haste Bangle (x2) Phoenix Down
X-Potion Elixir BlackRing
ffiii'al'ffii,il;;. Drop:Pouon
MAPS Totlu(olonio Woods
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FEEDING ON THE CROWD
Although a large fiend is seenbreaking through the rubble ro a secretcavernon the Thunder Plains, there are new chests containing useful items scatteredacrossthe two main arers ofthe Thunder Plains.Take a trip to the norrh exit and back, c o l J e c r i r gr J Jr h e i t e m ' . lnside the cave,head to the right and follow the passagenorth to a chest containing an X-Potion. From there, return to the cave entranceand continue up the west side ofthe caveto a chest containing a Hasre Bangle. Head back to the first opening on the right side ofthe screenand climb up the rocks to the upper level. From thk point, you should be able to reach the remaining wo chestswith ease.The Zalamander bossprorectsthe final chest. After defeating the Znlamand€r open the chest to obtain the Black Ring
TheHypella lhesecLet cave autside fullyrestareslullHP andMP entnnce pa y when yauspeak layauentne ta hin.Make swelhepatyenlerslhe uvealful slLength
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ZATAMAl{IIER effect. None of a lroma constant Nulll\4agic lizard thatbenefits TheZalamander isanovergrown willinllicllittle attacks willwork,andothermagic-enhanced Black Mage's spells yourpartymustovercome thisfiendwith Therefore, or nodamage. physical attacks. powerful suchasDarkKnight, Gunner, Equip dresspheres Asusual, onecharto Oettheiobdone. Samurai, andBers€rker the theroleof healer bydonning acter should assume s0a canbeblinded, Alchemist dressDh€re. TheZalamander visionandAccuracy. Whileit will to affectthemonster's Darkness Dance Songstress canperform y0urcharacters causes Flame Breath attack, blindness lromtheZalamander's dolittleto protect youto maintain moreHP to miss.Thistacticshouldenable mostof themonstels otherattacks eachFlame Breath attack. between Glt DR0PPED:930 PILFEB GIL:13OO
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I T EM C H E C K T I S T Crimson Sphere 5 Once the concert is over and the crew is back on the Celsius, head up to the Bridge for a few historical anecdotestold by Maechen. Buddy reports that Leblanc and her henchmen are waiting in the engine room. Eventually, they hand over Crimson Sphere 5.
Toobad.Nowyouwanl gelto see whal's 5 untilthe anCrinsan Sphete game's finalchaplet...
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E R E S O L V EO F T H E G U L L W I N G S Any time 1ou want to proceedto the Farplane,which is the 6nrl dungcon of the game where %gnagun awaits,speakto Brotler and tell him the location from which you would like to enter The location you choosedeterminesthe shapeof your path into the FarplaneAb1ss,aswell as the itens you can lind along the route. It is strongly recommendedthat all of your charactersreach1eve160and nbovebefore proceedingto the Farplane.
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" E P I S O D E C O M P L E T E "T I M E Naturally, ifyou skip to the Farplane now you will miss out on a ton ofcompletion percentage Speak to Buddy at the helm and almost every location in Spira will light up asa Hotspot.Th€ main gonl ofchaPter 5 is to visit every location and obtain an "Episode Complete!'When thesewords rppear on-creen, it means you have completed every possible mission in an area and resolved all tle'situations there After obtaining arr "Episode Complete" for every place in Spira except Bevelle, return to the bridge and obtain the Mascot dressphere. Although humorous in appeffance, this is one of the best dressphercs with the broadest range of skills.
Thenavigalion nenuslaftswik Hatsp1ts inevery area. Knack lhenall auttaacqutethelastdressphere.
CELSIUSSCENES If you rested at the Cabin level at least once during erery chapter, return to the Cabin now and rest for a frnal time. Upon awakening, Yuna overhears Brother complaining about his unrequited love. Following this scene,head down to the Engine Room and speak to Buddy regarding the origin of the Gull#ngs. These scenesare available to view ifyou rested at the Cabin in every chapter
I t A l t D E B t l { GF t E l { l t S HP:2886tAP: 1 lGil:200 Delense Veil Sleal:
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THE NEW INHABITANTS
Zanarkand is one of the easiest areas to visit at the start of Chapter 5. A.lso, ifyou gave the sphere to New Yevon during iehapter 2, itt important that you speak to Isaaru at Zanarkand before headhg to Bevelle. lfyou completed the monkey . 'ioulmate quest before the ending of Chapter 3, monkeys have driven off all the tourists. Episode Complete! If you were unable to complete the monkey soulmate quest, then better luck in your next game. Maechen should be standing across from the Save Sphere. Speak to him and listen to his last story. Move toward the dome and speak with the former shopkeeper, then proceed towad the dome until you spot Isaam on a higher ledge. Speak to lsaam one last time. Ifyou continue a shon distance towfd the dome, the party finds it sealed tight and you are oft'ered an option to go direcdy back to the Save Sphere near the entrance ol ZanrLad.
lrade lsaaru finallygivesupthetaurist life. a1ddecides t0leadam1rcreverenl
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HP:5877lAP: 1 I Gil:370
HP:32701AP: 1 I Gil:330 Steal: Phoenix Down DropiPhoenix Down(x2)
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WAKKA'S GIFT Follow Wakha to the temple entrancernd speakto him apin there. Head to ihe beachand saygoodbye to Beclcm, who gives you the War Buddy SPhere As you m.rke i'our way back to the village, you 11find Wakka pacing around ihe srrtue at the highest plrrt of the ro.rd outside Besaid Hand the sphere to Mkka, thcn follow him back to the village for a celebration.Episode Complcte!
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HP:84321AP:1 ?Gil:200, Gem(x2) Steal: Shadow
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ATES O P E N I N G T H E Gwhere the citizens are demanding that the guard oper the gate and alliw
Head to the second portion of the port area, accessto the temple. Run through the forest to the temple stairs,where Dona and Barthello reunite. Episode Conplete!
D1na linallygelsherwaywilhBafthell,
KILIKA EXTRAS
Ttrere arc severalreasonsto renrm to Kilika a second time a{ler gining the "Episode Complete " Ifyou have nctcampleted the quest to find the Squafter Monkeys in the woods, you may do so now- When all 13 are discovered, speak to the womar in blue standing on the east dock in the Arst port area to receive the Chaos Maelsuorn Carment Grid. The temple is firl ofteasure chests containing valuable items and accessories. In the last chamber just before th€ Chamber of the Falth, the chest in the center of the room holds the Samurai dressphere if you failed to obtain it during Chapter 3. If you did pick up the Samurai Dressphere previously, the chest holds a Turbo Ether (x2) instead
tofindthose cruy Lastchance monkeys!
is nawa vilualsl7reKililaTenple 0lgrealilensandaccess1ries hause lacallecl.
INVINC IBLE
- There is a secret itern at Kilika that you can now obtain. Duing aI tne chapters, there is a man on the . -.deck ofthe bort docked on the east side ofthe second port ata who is observing the progress of the con struction oo the Youth League basewith a sphere recorder. Ifyou spoke to this man during each chapter and viewed the base tlrough his sphere camera each time, speak to him again in Chapter 5 After viewing the bxe, the nar offers to sead you over to the base via a ferryman.
The only problem is, you must view the whole sceneat the base Viewthebasethreetines:A^cein tkough the leos of the spherecamera Turn on the Guide Map if Chaplers | , 3 and5 ta be,ftereda leffy youVebeenplayiog with it ofl On tie gride maP,you will notice a ridet0 ne Dase white X, which is the ferrymrn, who will take you back to the port Invincible' whenyou aretluough. The yellow squareindicatesthe locationofa chestcontainingthe accessory enablesthe characterwearingit to inflict more than 9999HP damagewith an attack or spell! This accessory You may alsonotice a yellow X moving aroundthe docksat the base.Run after and catch a small child, who
Mapl0l1cate lhechest will bribe you to go awaywith 5 GeorapellaCoins. UselheGuide apoweiul accessotY. contalning
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209
S E A S O NO F T H E B L I T Z Blitzbnll becomesavailablewhcn thc Gullwings enrer Luca lor the llrst time during Chapter 5. Even lor those who lrre familiar rvith rhc game lrom FINAL MNTASY X, there are r whole 1ot of new things to learn. Pleaserefer to the "Bl;tAaU" section ;n rhe "Mini Games'ch.roter for more informrtion.
PLACE OF POIGNANCY
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On the bridge leading to the exit ofluca, move toward the edge of the balcony, just below the Sar-eSphere,to trigger a scenervhereYuna discoversa moogle that no one else can see.!-o11ol the moogle back through Luca to th€ stadium, and ihen to the west dockwhere a ship is harborcd.Whcn Yuna is finished reliving her mcmories. Eoisode Cornoletei
fhe int/isblena1gleleadsyunaback thtauAhLucala lhedarks
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HP:17433 tAP:1 I Gil:330
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HP:810 ? A P1: l G i l 8 :3 (x2) Steal:Antidote (x2) Drop:Anlidote
HP:735 IAP:1 t Gil:44 Steal.Hi-Potion Drop:Hi-Potion
H P : 3 2 7 0 1 A Pl G : 1i l : 3 3 0 Steal: Phoenix Down (x2) Drop: Phoenix Down
H P6: 2 0I A P :1 t G i l : 0 Steal: Potion
HPi620 ? A P1: l c i l : 0 Potion Steal: Drop: Potion
HP:9338?1 A Pl G : il1 : 64 Steal: Phoeolx Down (x2) Drop: Phoenir Down
H P6: 2 4I A P :1 l G i l : 0 Steal: Potion Drop: Potion HP:39857 ?AP:1 lGil:3500 Steal: TurboEther Drop: Power Gloves
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(x3) Hi-Potion Titanium Banqle HolyWater(x6) (x2) Remedy
(x5) Down Pho€nix Primoris Victor (x2) IVI-Bomb Soft(x5)
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TECTIVE RIN IS AT ::AGAIN! Return to Mi'ihen via the airship or ftom the Luca entrance and a person will greet you. Rin is epecting 1ou, and you can go dnecdy to the Tiavel Agency. The dues you saw using the CommSpheres set up around Mi'ihen determhe whot the d'lpdt behind the recent incidents. Once Rin figures out the mptery you can ride chocobos on the Mi'ihen Highroad. Once the scene is complete, you score an Episode Complete!
ItSfunt0tryandlall1wRinS deductive rcasoning andanswer hisquestians curecy.
While riding a chocobo,you canopenchestsby pressingthe X button, and you can alsocontinuethe Publicity and Matrimony campaignsif neededby pressingthe Squde button when speakingwith the NPCs involved.
HEN'S FORGOTTEN SURES the Mission Comolete for Mi'ihen. return to the ar€a to
gatheritems. Ride a chocobothrough the raisedroad areajust southof the
TheVicl1r Prin1ris all1ws Paineb Full fhr1llledresspherc I0inlliclnorelhan 9999HPdaffnge.
Mushroom Rock entrance, and pause at the gap depicted in tbd screenshot to the left. After waiting there for a few seconds, you will gain tle optiorr to jump to a higher level where lour chocobo will open a chest to obtarn a Phoenix Down (x5). Leave the area and return, then stand immobile h the gap for a few seconds again. This time, when you accept the option to go, the chocobo drops into the gorge to obtain the Victor Primods.
THE FIEND COLONY Just when you thought you'vedone everytask imaghable on the Mi ihen Highroad, alongcomesa new ciallenge.There is a secretduflgeonthat is arailableat Mi ihen during Chapter 5. Hou,rverj 'ou car orily accessthe dungeonif you assistedClasko ia setting up the Chocobo R:nch at the Calm Lands. \4sit Clasko and raise a few chocobos to level 5. When you dispatch a chocobo to search for treasuie, it is morc likely to retum to Clasko's ranch dependiag on how maay you harre at Claskot ranch. Dispatch one or morc highJevd chocobos td Mi'ihen Highrcad to search for items. Check in with Clasko every once in a while to seeif the chocobo you sent to Mi'ihen has
Thedunge1n entrance appears neatIhe Save Sphere atke b1lton0llheg1rge.
place Dispatch chocobos fron Claskls I0Mi'ihen insearch otthenltsAti\us dungeon.
When the chocobo 1ou sent to Mi'ihen returns, Clasko reports to Yuna that a stange new portal was fou$d near tle site where the hover wEcked during Chapter 3. Retum to Mi'ihen at that point to see a geen doud near the Saw Sphere in the wide area at the bottom of the gorge. Enter the cloud to dive into tl€ secr€t dungeon.
Ne\:t to the entrance is a chest containing S-Bombs. Stooe ralls have sealed off many ofthe passagesin the tunnels, and you cao blow them open with bombs. As you move through the passages,stand next to wall sections and watch Yuna's skirt carelirlly. When her skirt flaps as ifrusded by a light breeze, it means you've found a wall that can be blown open. Once you find a waII to blast, you must not only choose the appropriate tlpe ofbomb; but you must plant the right number ofbombs at th€ sam€ time, or you wifl be uflsuccessfirl at blowing through the lr?[. Most *?[s are soft enough to be destrol,ed by setting five S-Bombs. However, if you run out of S-Bombs, switch to M-Bombs which are more powerful, or even L-Bombs, which are the most powerful of them all. The best way to obtain more bombs is by fighting frends in random battles. Creepers, Hug Bugs, and Hexapods all drop bombs upon defeat. Ifa character using the Lady Luck dressphere manages to successSetbanbsanv/alls taapen new firlly Bribe one of these monsters, passageways. you can accumulate m,rsslve amounts ofvarious bombs.
Some of the *211s in the tunnel are stronger and require more firepower to blow dorm. Strong walls are marked in blue on the map, and tle strong€stwalls aremarkedin purple.Usefir.'eS-bombsto blow do*m light blue walls, use five MBombsto blow down dark blue w-alls,and use nine L-Bombs to blow down purple Danaging thewongwa resultsina walls. Avoid the walls marked in red, batlewikanerciless Epilaph. becausetiey are trap walls. When ycu attempt to blow down these*alls, you are forcedto fight Epitaphs. Blast through the nrnnels and collect tie awesome accessorieslocat€d in the chests. Watch out for chests that contah 6ends. Itt possible that you will win exta items and bombs by blowing up walls with proficiency. The chances ofobtaining items by destrolng walls drops as lou proceed finther in the cave. Also, dont equip a Charm Bangle. Instead, fight the insect-like fiends in the area to keep lour bomb suppJies going. When you reach the northernmost chamber, the boss of the Iiend colony appears.After def€atirg the monster, you retum back outside the colofly with all the walls reset Collect al1the Fanbstic itensawailinke seuet items before moving on to face the chanbers behind lhinwalls. boss. Defeating the monster and dearing the fiend colony completely, nets a Fotrt ofPower Garrnent Grid.
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HP:5320tAP: 1 I Gil:320 Steal: Remedy ix2) (x2) Drop:.Hi-Potion
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H P7: 8 0 0 1 A3 P?:G i l : 2 0 0 Bushido Lore Steal: Lore Drop: Black
H P9: 2 0 0 ? A3 Pt :G i l : 2 0 0 Sword Lore Steal: Belt Drop: Champion
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^' Aii,*i,$iliii*""' ^ i[ril'*tr*H::1:T: fr iiji''f,lrljlrril:;'* *Appeors Ploins. fheMothinoPonzer bossol Thunder beforedefeoting
I T E MC H E C I ( I I S T lvlega-Potion gil 2500
MAPS
TurboEther(x3) Eixir
Elixir l\,4achina Booster
Cryslal Bangle Nooj's Sphere O
WAR: NOW FOR FUN AND EXERCISE
Ifyou sidedwith the Youth Lcage, speakro membersrt the entranceofMushroom ltock Road. Restless now that the thought ofimpcnding wrr has subsided,the rvarriorsdesirca ch.rllenge.When readrl spe* to Y.ribalto accepta challcngeagainstthe first group ofconrendersfrom the Youth League.Follow Lucil through Mushroom Rock Rord, encountcring setsolYouth Lcaguc soldiersat various points. You mtst fight six sets ofYouth League sotdiers,and Elma is in dre final sct When vou clcar all six, )'ou must {ight Lucil. Afier that, Episode Completel
Benenbet lauseilenslotecovel warria$ bet||een eachsetafLeague
LUCIT r 370
%
latestage to fightatthisextremely Lucilisn'ttoodifficult 0f thegame.TakedownherHPquicklywithyOur (such asa Dark str0ngest spells anddttacks \i is ability). Therealchallenge Knight's 0arkness 0neach t0 castD00m thatLucilwillattempt partymember For infairlyrapidsuccessi0n. to avoid takeherdownquickly thisreason, i.-l withthel\4egaanAlchemist death, althouOh thepartyif needed. sh0uid beableto recover Phoenix Stash ability G I LD R 0 P P E D : 2 2 0 PILFER GIL:3000
(x2) Feather Rare: Ch0c0b0 Normal: Chocob0 Feather STEAL: Circet Rare; Circlet DR0P:Normal:
OCK A L L A C C E S SA T M U S H R O O M R Rock is com
The Gullwings return to the Celsius automaticallvwhen the last mission at Mushroom plete. Return to the areaand navigatearound, collecting the items contained in the chestsin the ravine m well as ncar the headquffters.You can now enter the headqurrtersand move about l\'leet T,ucilon thc rear observaroryarca,and she will give you Nooj's Sphere. Rerurn to the Celsiusand vicw the recordng on the sphere,titled "Deathseeker"
League Wilhaccess taallparls0f Yauth H0 speak laLucilanlhereatbalcany lateceive a newsphere.
OPENTHE DEN OF WOE
Upon collecting the last two Crimson Spheresduring Chapter 5, remrn to the Den ofWoe in the gorgc and examinc the door.There are no items inside the Den, so proceeddirectry'eastto the lrrge area.When the pyreflies overwhelm the partv with their feelings,Yuna must take on each ofhcr friends in separate single-characterducls.Belore trking on this short quest,it is strongly recommendedthat you eqLLipYunr with the Thiefdressphere or the TreasureHunt Garment Grid bearing the Mug abl1iq',as vour pvreflyto steal.BecauseYuna rvill be lighting alone,boost her inlected Jlies have some reallv good accessories rnd Garment Grids to mrrimize her status Delense by equipping acccssories
will 1penthe All 1ACtirnsan Sphetes daatla lheDenolWoe
RIKKU justashardandfastasanythiefwould. fights Rikku herdownfast hervaluable itemsandknock Snatch attacks. UseHi-Potions withyourm0stfearsome if needed. to recover
- ' lt
-
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GILDR0PPED: 200 PILFEB GIL:3000
Lore N0rmal: Bushido Lore RareBushid0 STEALT Black Lore Rare: BackL0re DR0P:N0rmal:
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PAIl{E thhnRikku's, s0d0n'thesitale m0repowertul atlacks areslightly Paine's quickly her andmerciit needed. Attack to recover to useanX-P0tion succumb andsheshould skills, lessly withy0urm0stpowerful asRikku does. almost asquickly
200 GILDR0PPED: Glt:300 PILFER
Sword Lore Sword Lore Rare: STEAL: N0rma: Champi0n Belt Champi0n Belt Bare: DR0P:N0rmal:
BARATAI {&9
$P: 720
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of Baralai, anillusion have donea goodjob0.fcreating Thepyreflies y0u greatly the encounter at will remind 0.f this battle because sua to drainMPandsilence Bevelle. Baralai usesnewattacks t0 relyonmaoic. difficult spellcasters, soit willbeextremely to survive hisswinging round in preparation Heal every quickly wilhyourbesl Attack andfuriously staffattacks. physical assaults. G I LD R 0 P P E D : 2 0 0 PILFER GIL:300
L0r€ Rare:Nature's L0re Norflral: Nature's STEAL: Crysial B:... Ball Fare: DR0P:Nor-al:C'ystdl
GIPPAT Spell-casting should Baralai witha fewexceptions. isa lotlikefightinq Allinall,fightinq Gippal withHush prove Although heinflicts Silence against Gippal. moreeffective
hl1::':'lllTqi:Ill:!:::11 'Iuln'r !eg-gt' /,- G"lfl' if i:11:Ti-Yhl': frequently causes lots0f turn,because Gippal lMage healoneach AshisHPdrops,he damage to theentirepartywithhisattacks. performs lotsof damandalsocauses Bullseys morefrequently youneed to takehimfrom5000HP Basically, agewithlvl0rtar. like usestrong attacks t0 0 HPinaslittlea timeaspossible. youdo,pilfer gilfromGippal be{ore th€ Whatever Darkness ability. Flare spells anda DarkKnight's gilinoneshotis pretty nice. because nabbing upto 15000 end0fthebattle, Glt DB0PPED:5000 GIL:15000 PILFER
L0re N0rmal: White Lore RareiWhite STEAL; Vol. Dances, Vol.I Rare: l\lagical Dafces, 0R0P:Normal: l\4agica
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1{00J yetagain A healer sh0uld bew0rking overtime asyouenter thisbaitle. N00juses devastating gunattacks more than1500HPdamage toa single character, thatcancause fromall0fyourcharacandhisGreedy Auraabilitywillsiph0nIMP tersat0nce.Liketheothershadows before, spell-casting will your be diflicJlt. TaKe down N00t with strongest attacks t asa Dark Knigft's Darkness ability. ortheregular iZ such
attacks oftheSamurai, Berserker, orWarrior. Also, use thePilfer c0nsidering how much money Gilability,
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youstandt0 makeinasingleswipe.Keep theentireparty's HPhighthroughout thebattle, performing that because whenN00jdr0psbelow 3000HBhebegins a rathernastyattack i0 yourentireparty. Anyone whosurvives thisattack should use cancause 5000HPdamage Phoenix immediately, followed bya l\,4ega-Potion. a Mega
L L
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STEAL: Normal: Arcane Lore Rare: Arcane Lofe ftilagical Dances, V0. I Rarer l\4agica Dances, V0l.I DR0P:N0rmaii
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H P : 2 3 t3A P1: l G i l : 4 8 Antidote Steal:
H P : 3 8 9 0 t 4 PI: 0 G i l0: Steal: None DropiNone
HP:532014P: 1 I Gili320 (x2) Steal: Remedy (x2) Drop: Hi-Potion
; 1 8 1 9 1 A1P :t Gil:140 FireGem Drop:FireGem
H P1: 0 2 0 1 AIP :? G i l1: 3 0
HP:173211 A P?:G i l1: 4 0 Phoenix Steal: DownDropiEther
HP:16501AP: 1 I Gili140 Steal: [,4-Bomb Drop: Hi-Pot on
: 1 7 2 0 ? A1P :?Gil:100 M-Bomb Hi-Potion
HP:422IAP:1 lGil:120 Hi-Potion Steal: Hi-Potion Drop:
: 1 7 8 2 t A1 P :l G i l : 2 8 0 (x2) Antidote Drop: StarPendant HP:18324 I AP:40?Gil:0 Steal:Turbo Ether Drop: Elixir
H P6: 2 4? A P1: l c i l : 0 Steal: Potion
'1 HP:34441AP: Steal: Hi-Potion Drop:None HP:620 I AP:1 I Gil:0 Steal: Potion Drop: Potion
HP:620I AP:1 l G i l : 0 Steal: Potion
*Appeors Ploins. beforedefeating lhelflochino Ponzer bossot Thunder *1.Appecronlyif theAwesome 2. Sphere wosgivento NewYevon sl lhestorlol Chopler
I T E MG I I E C K T I S T Phoenix Down {x4)
lMana Sprlng
(x2) X-Potion (x2) Remedy
SoulSpring PowerWrist
Hyper Wrist -AlBhed Prlmer O
*Onlyif youhoven'lmoslered Al Bhed.
MAPS
HnerW sr
Phoenk Down(x4) Toftlo llow
a O X-hliotr {r2)
NGE T H E A L B H E D ' S T E C H N I C A L C H A L LTo E complete the Enter the temple and the Al Bhed will encourageyou to challengethe new machine theyve assembled. episode at Djose, you must defeat the machine once at its initial levels,then defeat it again when the machine is at its highest levels.The levels ofthe Experiment ,re dependent on the nurnber of machina assernblyitems excaratedfrom Bikanel Desert. Defeat the boss at its highest level to obtain an Episode Complete and the Magical Dances, Vol. II, which enablesa Songstressto learn Magical Masque.
RAISING THE EXPERIMENT'S LEVEL
fheAlBhed atejusldyingl0t'indwal la lesloullhe[new thyadverca "os nacnlne
As stated,the Anack, Defense and Speciallevelsofthe Experiment are dependent on rhe number of machina assemblyitems dug up in the Bikanel Desert. To obtain an Episode Completel at Djose, fight the Experiment once in its weaker form, then fight it againwhen all levelshave reachedlevel 5. For this reason,it is importrnt to not dig too often at Bikanel Desert LLntilChapter 5.
levels afthe Thelechnician displaysthe youlighllhe belare Expetiment intheChambet 0ftheFayth. nachine
After defeating th€ Experiment the first time, head to Bikanel and begin digging for Attack Assernbl,v, Defense Assembly,and SpecialAssembly nems of the A, S, and Z varieties.The game gives various points erch time you find one ofthese items, and the points Renenbet thatyauun viewtheparls lrre each tallied to determine thc y1u|eacqutred lhraugh digging by level of the Experiments Attack, checking thekiask iulhesaulh Dcfcnse, and Special. For insideDiase lenple chanbet instance, il 1-ou hare 1 Aaack Assembly Z,6 Att.rckAssembly S and 8 AnackAsembly Z, then mulripl)' €ach quantity by thc num bcr of points it's wofth denoted in the poinrs table (refer to the right) to get the equation (1 x 5) + (6 n 3) + 8, which equalsa total of31 points. Referring to the statuslevel table,vou can seerhat 31 4. Just find points brings the Experimenti Attack level up to 1eve1 a ferv more parts, and thc Experiment's Attack level should reach the mrximum oflevel5.
P0tltTs
P0tilTs
tEvEt
REPAIRINGTHE EXPERIMENT )
Before you crn take on the Experiment again, you must help the Al Bhed get their machine back in shape.After you defeat the Experiment once,key items called repan manualscan be found bv talking to certain individuals and by searchingother placesaround Spira. Upon obtaining r reprir manu , return to the Chnmber ofthe Fa)th at Djose and give it to the technician strnding next to the Experiment.The machinewill be repairedimmediately and vou can fight it again. Each time you want to 6ght the Experiment, you')l need rnother repair manual. Conservevour manuals wisel,v,becauseonly five are availablein the rvhole game.The repair manualsare located in the lol lowins placesl
yaulalakean Bepainanuals enable theExpetinenl again, bull7u)nlyget llven]re chances
!
Speak to the man in the room with ,11the pedestalson the secondfloor ofDjose Temple. Whcn he askslor rhe password,enter "MARNELA'. He rvill give vou the repair manual in return.
!
Speak to the man seatedon the floor in the nordr chamber inside Djose Thmple.
I
There rre three monkeysjumping up and down in the areabehind the receptionbuilding outside Djose Temple. When all rhree monkeys jump at the eract sametime, pressthe X button to receivea repair manual.
I
At the north end of the Mi'ihen Highroad, near the entranceto Mushroom Rock Road, there is a machina standingbenveenProphet md some emptv wagons. Examine the machina to recen'ea repair manual.
I
ln the secretdungeon at thc Calm Lands (explainedin the C m Lands section),there is a chesr that contains a repair manual at thc oppositc cnd ofthc dungeon lrom the st:rting point.
EXPERIMETT Thedifficulty bytheAttack, Defense, andSpecial levels listed 0fthisbossis determined level indicates howbadly the bytheAl Bhed technician before thisbattle. TheAttack yourcharacters. physical Atlevel bl0ws androcket attacks 0fthemachina willdamage 5,these attacks aredevastating butyourpartycanquickly recover if a White lvlage casts party, or if anAlchemist mixes a Mega-Poti0n. TheSpecial level of Curaga ontheentire rtwillusein battle. At theExperiment determines whrch aftacks {tP:0 E{p.., instantly by level 5, Lifeslicer willkillone0fyourcharacters !p,r'4 doingdamage to the character's HP You canequivalent perform you theExperiment cannot it frequently, notprotect against thisattack, butsince level recover easily by using a Phoenix Down. when the Experiment's Defense is at can andevenspells willd0lessthanhalftheirnormal damage. The 5,y0urnormal attacks iheExperiment efiectively arewitha DarkKnight's Darkness abilibestwayst0 damage ty,0rwitha Gunnefs Cheap Sh0torTableturner ability. Therelore, thebestpartywill withthethirdperson functioning asa include at least oneDarkKnight andoneGunner, repeatedly Experiment finally crumbles. healer. Usethelisted attacks untilthe
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H P : 6 2 I0A P : 1 Potion Steal: Drop:Potion
HP:3688?AP:1 tGil:230
Steal: HiPotion(x2) Drop:FireGem
tlP:562tAP:1 lGil:33 Steal: LunarCurtain
HP:760IAP:1 lcili42 Phoenix Down Steal:
Drop:Potion
HP:625 t AP;4 lcil:72 ArcticWind Steal: Drop:ArcticWind
HP:1480lAP: 1 Steal: Grenade
HP:47001AP: 1 lGil:780 Steal: lronBangle Drop:BlackRing
HP:1132lAP:1 Steal: DispelTonic Drop:HolyWater
HP:624 IAP:1 lcil:0
H P : 6 2I0A P1: l c i l : 0
Steal: Potion
Potion Steal:
Drop:Potion
*Appeors lhe|t/lochino Ponzer bossot Thunder Plains, beloredefeoling
MUSIC BY THE MOONFLOW BANKS Obtaining an Episode Completelat the Moonflowis a gameJong task.Ifyou failed to complete all ofthe Moonflow missions and the musician gathering mission at Macalaaia, a1lyou can do is watch Tob['s final show However, ifyou completed all the missions at Moonfloq sold all 10 tick€ts and gathered the musicians from Macalania, Tobli's show draws a larger crowd. Speak to Tobli and agree to participate in the show \Arhile you watch, you can change the camera angle to view the girls sitting in their Eious positions onstage.Pressthe Circle bunon when done to seethe Episode Completel
Check in wilhfablitoseeifyau'v€ enough lodeserve anEpisadE dane Conpletel
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H P i 3 6 l3A P r ' l I G i l1: 8 0
HP:3270? APi1 ?Gil:330 Steal: Phoerix Down
ITEMGIIEGI(tIST Baralai's Sphere ' Knuckles Keyl0 Success. Crystal Ball0'Kaiser
Tempered WillGarment GridO
R E T UR N O F T H E GUADO If you defeated Garik Ronso at Mt. Gagazet and gathered rhe musi cians in Macalania Woods, thc Guado will have now returnecl to Guadosalam. Join the troupe in the central area, and speak to Tromell a secondtime to receivean "Episode Complete!"
lfltausucceed inhelping theGuad1s relurn t0theihame, thenitsEpis1de yau! Conplelellot
THE GUADO'S MEMORIES Return to Guadosalam a second time and speak to Tromell out side the door that wont open. You can now go inside the house that has been locked tbroughout the enti.re game and speak to a Guado youth. lf you previously dvised Lian and Ayde on the Thunder Plains, he will speak ofmeeting them and turn over the Tempered Will Garrnent Giid. In a chest inside this room is Baralait Sphere. Retun to the Celsius nnd speak with Shiffa to view the sphere, which contains some rather shocking revclations about the praetor
TheGuado atefinallytudy Ia sharc thei Ianq-keptsecL ets.
*Dependent uponMoonllow evenls.
A GIFT LEFT BY TOBLI Inside Tobli's house, a chest contains a !€luxble item. The item in the chest changesdepending on whether you completed all ol the missions at the Moodow perfecdy, and whether you deleated Garik at Mt. Gagazet during Chapter 3. If you did nor cornplete the mission rt Gapzet during Chapter 3, but successf.rllycompeted all the Moonflow missions, the item will be the K€y to Success accessoryIfyou complet ed rhe Ronso You6 uprning mission as well as all the moon 0ow missions, the item will be a Kaiser lGuckles accessory. If you defeated Garik but did not complete the Moonflow missions perfecdy, the item will be r Crystal Ball. The Key to Success is one ofthe bestacces Theitemfaund at labli'shause changes sories in the game, whic! may depen(ling anyauractions allhe make you question your deci Maanllow and[4t.Gagaet sion to suppress the Ronso Youth uprising.
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W A I I O E R I I IFGI E l { D S "ia.,'ilr:i-:"iiffiffi**i4;!.,,.'',:'irill:: Iji,ti :;,-:;r::,:1j,,. ' :;:,ri:::.:ri!j! .i].!-iiilr':,:.";,:t. (' :1-'r'rr:i-r::'-::ll.E:id*+i#.,€$i:f r . -'
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*Appeors boss ot Thunder Ploinr. theMochino Ponzer before defeufing
I T EM C H E C I ( I I S T Remedy (x2) X-Potion Ring ochre (x2) Budget Grenade TurboEther(x2)
(x2) Sleep Grenade Valiant Lustre Garment GridO Diamond Gloves Hyper Wrist ft4ystery Veil
Talisman Corpus Invictus Natures Lore
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CALIBRATION CRISIS !!e.4ds are attacking the lightning towers on the Thurider Plains. To complete this mission, tun up to - 94$ ruty* -a it in battle. After ddeatiry aiachcreanue, a treasure chest appears next to its cor""g"g" responding lightning tower The content of each chest depends on your highest score in calibratiog each lightning tower duJiog Chapters 2 and 3. For example, whea you defeat the Rlryos near tower l, the item is an Elixir ifyou maraged to calibrate the tower with a score of30. Ifyour highest score is 5, you only receir,c an Ether Use the table to determine what prizes are available for each chest.
Itbtinetoreapke rewdsotyaur lhaset1werc. ell1tlsincalibraling
L E A D E R O F T H E nextPtoAnineCof K the lightning
When vouve dcfeated the enemiesstanding towers,the girls notice that the Jighting continuesto strike Theret a tenth tower acrosst str€am on the west side of the north plains area (Tower 10 from the calibration mini game) Run back toward the Travel Agency' t r o v i n g J o n B r h e s e ' r . i d e o f r h e a r " r . u n r i l r h e C u l J w i n g 'n o r i c er h e t o u e r they havent checked yet. Make sure thc Party is at tuIl HP and MP anj ready to f'ght belore checking out this tower, becausea powerfin boss
toward lhercdanotranthean Mave tawer. ke tenth mapla lacale screen
HUMBABA and asa WhitelMage Thekeyto victoryinthisbattleis to haveonecharacter 0r spells Maqe useBlack whiletheothers to heal, usethatpartymember probably need will Mage thebossA White to damage attacks special Have theWhite herMPsubstantially. to eouiD aniiemthatraises physical andmagical reduce both andShellt0 lvlage castProtect theparty t0 keep asnecessary typespells CastCure damaoe. castDispel Guard, Mighty casts g0ing. theHumbaba Whenever hasgiven thecreature effects a fewofthepositive to remove thebattle throughout yourWhite spells casting Mage t0 keep asneeded itself. UseEthers 550 GILDRoPPED: GIL:1800 Pll-FER
(x2) Bare:Ether Hi-Potion Normai; STEAL: (x4) Rare: Ring Nulshock Hi-Potion DR0P:Normal:
y0u'llneed twocharachealthy, yourWhite keeps everyone lvlaqe While A delense to thebossinspiteoJitsraised heawdamage terswhocancause DarkKnightandaGunnercandamagetheHUmbabasignificant|yWiththeirDarknessandcheap 10 theiiendlikest0 abs0rb which attacks, theuseof lightning Avoid respectively. shotabilities, possible high as HP as everyone's part is to keep battle 0f this ilsHPTheimportant replenish lf yourpartymeml/leteor' to takeyourpartywithit bycastlng dies,it attempts WhentheHumbaba the battle end of at the bers'HParelow,theymightdie
F THE THUNDER PLAINS SECRETCAVE O at the baseofone ofthe lightning towers nnd an Al Bhed offers to take you into Following the boss fight, a hole appears that the Humbabr left the hote.This teadsro a secretcavebelow the Thunder Ptains.First, grab the item from the chest speak to the A1 Bhed again and thcn magic, and Thunder behind, equip all your charactersto prot€ct them from Ponon
If you previously spoke to Cid at Zanarkand during Chapter 1 and t"ld him thar vou were unhappy with h; new business,then spoke ro him again on the Thunder.Plains, Cid will be in the cave.His position is representedon the on-screenmaP by a red arrow' Move down thc long passageto the first oPening on the right, and follow that pnssage south to the very bottom ofthe arca Head east and go up the next passageon th€ lefi to find Cid. Unfortunatell he is being stalkedby a very powertul foe Upon defeating this power6.rlfoe, you receivean Episode Completel
Fallawtheredatr1t//0nlheDnscreen nap lo Cid\ lacattan.
y1utathe affers t0deliver AnAl Bhed 0n has1pened ne',rh1lelhal slra\ge Plains. lhefhundet
M A C H I l { AP A 1 { Z E R ThethreeWatchers appearing withthebossactasinformants, relaying theinlormayourbattles tionthey've Ljsing observed during allacross Spira. thisinfo,theenemies youfromusingspecial willlockupy0urabilities to prevent attacks The andabilities. Machina Panzer willthen mimic these abilities andusethemto
recovery abilities used whenit waspresent inany battle, willl0ckuDspecial andWatcherS attacks usedwhileit waspresent. However, if youmaintained a steady habitof eliminating Watcher enemies firstin everybattle,lhey willhavelittleto reportandyouwillhave y0urabilities aneasier timeusing without fear0f theMachina Panzer locking and justdefeat mimicking them.Even if oneoftheWatchers canlockanaction, it quickly yourabilities. before it getsa chance to rep0rt andscramble
I L L L
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GItDR0PPED: 10000 PItFER GIL:2500
N0rmal: STEAL: oathVeil Rare: oathVeil DR0P:Normal: BanqleRare: Crystal Crystal Bangle
Even alone, without anyabilities t0 mimic, thelvlachina Panzer is noslouch. lts "Gatling party Gun"and"Sorcery Ray"attacks torceyout0 healthe entire frequenlly, andit willrecover HPif lightning magic is used0nit.Thebosscanbeafllicted with theSlowstatus, s0have a Songstress usetheSlowDance ability every lurn. youshould 0therwise, b€ableto strik€ thisbossswiftly withyourstrongest spells.
THUNDER PLAINS PUZZLE CAVERN Now that youve rescuedCid, the secretcave at the Thunder Plains featuresa challenging puzde. As you ve probably noticed, the caveis tull of tough machina and random encountersoccur quite often. The cave n r phce where you can level up your characters and learn abilities in no time. However while attempting to solve the puzzle, it is in your best intereststo equip a Charm Bangle to prevent random encounters.Not only will this enable1'outo maintain a stronger concentration,but it will also make the puzzle casierto solve.
ltu canonlyapen aneollhechesls :hatappear. Withanyluck,theches! apen lhenexldaor. tcuchaasewill
Get something to write on, becauseyou'll need to rememberand add up a lot of numbers. Upon entering the cave, a brief explmation follows. pravilMake nates afthekey1unbers The first of many key numbers appearsin the lower-right corner ofthe e(llhrcughaut lhisnaze. screen.The top number in yellow indicates the number of the ncxt secletdoor where you can use the ke)' number.The number in white is the first oftwo key numbers that you musr add together to determine the passrvordlor the secretdoor. Make a note of the door number and the key number, becauseyou may be askedlor this information later After the key number disappears,two chestsappear.You can only open one ofthe chestsand thcn both will disappeu. Opening the chestcither revealsa helptul hint, opens the next door, or does nothing.
After viewing a key number, the secretdoor that you can use it on is highlighted on th€ on screen map wnh lr red arrow Proceed to the secretdoor and examineit. More key numberswill appearon-screen.This time, the key number in the upperJeft corner is the secondkey number for the door you are standing in front of You nust add the first and secondkey numbcrs to determine the passcode.In rhe bottom-right corner,the first key number for the next door you can open appears.Jotdown the key number, aswell as the number of rhe door it opens.Now add the first key number and the secondkey number together and input the sum to open the door. Be sure tojot down the sum total before proceeding,becauseyou may be askedfor this information to open another door
When you open a secretdoor, two chestsappear Again, you can open one ofthe chestsfor a chanceto obtain a helptul hint or even open the next door Ifvou're lucky enough to open the next secreidoor the paxcode thalvould have openedthe door is displayed.Mrke a note ofthis number, becauseyou may be askedto use it to opcn another door somewhereelse.
Addlhetw7keynunberc tagether, and inputlhesunwhen exanininll the praper daat
problem such as 56732 + '+532 You must add thesc nt Sonietimeswhen a key number n displavcr:fit will rppcar as a mrth the next door Somctimesthc kev number will not b' opcn these to to numbe(i kcv the seconi .gctn.r, ,f..' ..-t.* 'Amount "dd olgil earnedbetu'eenenrry end door ;lue such as disohved as inteecrs.Insread ol the key number,you mry leceivea in the thr€c corncrs orthe mrzc rvarrs the spccirt up on looked can bc ,rn." .nt.y.,lTh.,. n,,mbers ?il"r,t.. ii,r.J"N,,"i". from random battles since entcring the mrzc eaned gil you've much of horv record r<eeps a corner northeast The wall in the and the one in the southwest orner kceps track ofthe codesofe'erv door Iou've opcned thus far' il. -"ff ; ,f'. *",n*st door' Ho*-er er' ifrou enter the mazc with a Chanr eT ch openi"g since fought youne ufbnttl"s '.mber f.*p,,r*f -r"* "f,n. of battles foughr will alwavsbe 0 Thjs is the bcst e""gf. .qiipp.a ,. p*"cnt banles' thcn rhe am"""-of 4f "'i O* "-ber to remcmber' numbers be fewer rvill there it means since puzzle, thi' althelaurc1mers*"uin npp,n".tl Uselhespecial'ilalls
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round. When vou solve this puz-zlenvice, a chcst rppearstr Once vou open ell 16 doors, cxir thc caveand return for a second accessorv ofNature ttre north corridor that contains the liorc€
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0 rl G i l : 0 H P3: 8 9 0 l A P None Steal: Drop;None
H P l: 0 3 0 l A P1: t G i l 4 :0
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H P : 6 2 I5A P :1 l G i l :7 2 ArcticWind Steal: Drop:ArcticWjnd
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1 lGil:380 HP:66801AP: Steal: BlueBing Drop:WhiteBlfg
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HP:620 t AP:1 I Gil:0 Potion Steal: Drop.Potion
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T H E F A D I N G W O O D STromell took place.If you previouslycompletedthe missions Return to the SphereSpring, where your first meeting with to defeat Garik Ronso and to gather the musicians of Macalania, only a lone Guado will be standing off to the left at the rear of the area. Speak to this ;erson to trigger an event, then head back to the entrance of the forcst, continue east, and visit the other spring.yuna asksfor a moment alone,and then you'll receivean Episode Complete! and the Ray ofHope Garment Grid.
T RETURN O ' A K A ' S T R I U M P H A Nlfyou rescued A second "Episode Completel" is available at Macalania Previously O'aka from debt or from his senitude in the Bikanel Desert, he will aPPearoutside the Travel Agency with his brother. After the two argue, you'll receive an Episode Completel Open the nearby chest for an Elixir, then head inside to view the awesome accessori€snow sold by O'aka. If anyone in Spira has a better list ofitems, it is probably Wantz. Each man offers a different list of items when you speakwith them' Return here as soon as you have enough gil to purchase these awesome accessories!
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H P : 9 4 I3A P :1 Steal: Hi-Potion
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HP:258 ?AP:1 I Gil:20 Phoenix Down Steal: Drop.Phoenix Down
H P2: 2 9 0 l A P : t1G i l : 1 8 0
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HP:246011 A PI :G i l : 4 0 Steal: Budget Grenade DropiBLrdget Grenade
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L D E S E R T T U R MthenOtheIaction shifts irnmediately to the Cactuu Nation, where hundreds offiends
S.n- *a l{ll"ada greet the group, across Spira. To find a gatetl,reaten to attack. TJprotect the cactuar Nation, you must gather the 10 Gatekeepers hiding keeper,speaktoitsmother.Youcanonlyspeaktoagatekeepertmotherwhensheisauzke'indicatedbyagreenswn[ng * *.u as a green dot on the map.the cactus will dimlge clu€s to where her childrcn are, and then vou .i.," *.." *"i,j can set out acrossSpira to find them.
Speak la lheacliven0the6la leatnclue: Mereabouls ke cactua,s' regardin1
TO CAPTURE A CACTUAR Once you lind a cactuar, you must complete a short "Crct War" mini game to make the little creature go with you. During the mini game, the screenswitchesto spJit-focus.The picture on the left will shift between the cactuarand its two sidekicks.You must wait until the cactuarappearson screenbefore you fire. Even then, a cactuar may be agile enough to dodge your shot. Sometimes th€ left picture will switch focus so rapidly that you must actuallyfire your shot when you seethe sidekick right before the cactuar' lfyou hit a cactuar,you then have a chanceto chain together :dditional hits by firing rapidly. Doing so enrblesyou to rack up higher scores.Ifyou hit one of the cactuarssidekicksby accident,the bullet used will be subtracted from your remaining stockpile. If you are hit by the cactuar'.scounterattack, you will lose ammo from your current stockpile.
isachallenging, bullunninlCa!:l-wat geladdilianal gane.Yau'll chances la playit afteryauc1nplele lhe"Te1 quest. Gatekeepers"
Sometimesa cacturr will react to being shot, and it will fire its needlesat Yuna. Pressand hold the R1 button to dodge this anack. Ifyou lail to dodge the cactuart attacks, ammo will be subtracted lrom your stockpile.Each shot reducesthe cactuar'sHP by one point.Ifyou manageto reducethe cactuar'sHP to zero before running out of ammunition, you win. Ifyou run out of ammo and the cactuarstil has HP, then you lose. Either way, the cactuar will still come back to the Cactuar Nation with you. Note that in the caseofBartschella, the last ofthe gatekeepersexploring Spira, the two sidekicls are Magic Pots, as seenirLFINAL FANTAf,tsX. Ifyou shoot one ofthe Magic Pots, you'll receiverandom items. Once you have convinced a gatekeeper to return awaken and dimlge clues to the location of rhe next gatekeeper.The 10 Gatekeepers become nvnllable to find in a specific order, and once you g e r I h e . l u c l i o m l \ e i r m o r h e r ' .r h e ya r el o . a t e d i n t h e [ o l ' o w i n go l a c e ' .
CACTUAR HOLLOW
When you hare lound the nine cactuars,return to the Cactuar Naiion.The tenti gatekeeperin Cactuar Hollow is located at the top of the area. Proceed through thc cave until you have what appears to be a randomly occurring battle Afterwards, thc Crctuars will revive and enlarge one ofthc monsters lrorn your previous batde, and you must fight it again H€reafter, the cxvewill be tullofoversized versionsofprevious enemiesto fight. Proceedthrough the cavern and jump up the platforms near the waterfalls to obtain an Ether. Continue eastthrough the passageuntil the chamberbeginsto fill with sand You must collect the items and race through the erea to the second concretepath on the other side. To obtain a1l thc items, you must make severalancmpts. On your frnal attempt, run through the sand and rcach the opposite end before Yuna is buried qrin. Continue from there to the cnd ofthe cave,where the tenth gatekeepersits all alone on the ledge.After a fina1shootout with Frailea,the rogue cactuarsunite to forrn rJumbo
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0 GILDR0PPED: P I t F EG RI L : 0
probably intheCactuar Hollow, while lighting observed Asyou've ofier little meet in combat. They to these areveryoddcreatures with their'1000 1000 HP damage incombat, dealexactly benefit levelof the fleei{theaverage Needles attack, andoftentimes the tradition, partyexceeds inthisbackwards theirs.Following nothing during to doalmost seems c0ntent Jumbo Cactuar Hastega onitselfandthelittle thebattle, excepl casting have foesaretheonesyoureally cactuars. Thesmaller attacks sousespecial Accuracy lo strikea Cactuar, You'llneedexceptional to worryabout. Eliminate thetwoCactuars Mage's spells. Darkness ability, andBlack likea DarkKnight's atyourleisure whileit does... theJumbo Cactuar thenpummel assoonaspossible, reaching theJumbo you're t0 kill 10 cactuars before enough nothing. lf unfortunate you're in fora tougher (of to the tenth), then turns out be if one of the sidekicks Cactuar magic andFlare. form,whichuses"ga-level" withtheJumboCactuals oversouled battle NoneRare: Non€ Normal: GILDR0PPED:120STEAL: NoneRarei None DRoP:Normal: PILFER Glt:180
THE ANCIENT POWER
Although the threar to rhe Cactuar Nation has been thwaited, the desertfiend from before is now attacking the A1 Bhed camp. After sperking to Nhadala,youie offered a chanceto return to the airship to purchaseitems and equip your charactersproperly. Rescuingthe diggers'camp means facing off aginst one of the toughest fiends in the game. However, once you deleat Angra Mainlu, you'Il linally receiveth€ "EPisode Complete!" from Bikrnel Desert.
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that withaccess0ries Equip allofyourcharacters Reflect, enable automatic Protect andautomatic Consider theability to casteither spell. 0ratleast your Dark Knights having twoof characters as lvlastery 0fthesedresandoneasanAlchemist. Forlhebenefit 0fthe spheres is notrequired. and99 enter thebattle with99Potions Alchemist, Even then,make sureyourAlchemist Hi-Poti0ns. theAlchemist with lt would alsob€wiset0 equip knows thelvlega-Poti0n Stash ability. or abilities suchasAuto-Haste, S0SHaste, oraccessories thatbestow Garment Grids Grids sothata accessories orGarment theability to castHaste. Additi0nally, equip jallyReflect. abilities-espec canperform WhitelMage character
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.'f; Reflect on andPr0tect Startthebattlebycasting your Knights as needed. The two Dark characters l perform round, while the Darkness every should to Alchemist mixes a Potion anda Hi-Potion Even if theparty theelfect0f a lvlega-Potion. achieve right, mix the lMega-Potion seems t0 bedoing all Thepartymuststayhealthy everyround,justin anyway. performs PerditiOn's Flame, a devastating caseAnqral\4ainyu Darkness every turn, t0 each character Performing thatcancause upto 4000HPdamage multi-attack for most of the battle. Angra lilainyu canTawrich and Zarich, K0'ed beablet0 keep thesidekicks, thetwoDarkKnights should perform thetwosidekicks arealive. Perdition's Flame unless not
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socastDarkness even mustwaste turnsl0 castFull-Life onitshelpers, areinactive, Angra lvlainyu While Tawrich andZarich to spells for any t0 NlP, so it will be dilficult cast the moment. Zarich has the ability drain if thetwosidehelpers aredead for purp0se from Perdition's Flame, R€flect While Protect will reduce damage thant0 reinstate Protect or Beflect spells. other yourcharacter willbounce thespellbackat 9999HPdamage. Infact,Beflect fromFlare spells thatcancause willprotect your level 70, winning against thisboss Even if characters are around HP damage to the bossl Angra l\,4ainyu, causing 9999 cantakea lonotime.
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BEVELLE FINDS ORDER
Move to thc entrance of the ternple. If you signed on with New Yevon, you'll receive an Episode Complete! However, ifyou gavethe sphereto the Youth League,you'll only witness the final scenewith
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VIA INFINITO .
Head inside the temple and enter the east chamber Pacce and the Kinderguardians seem to have found something ofinterest. Use the Save Sphere before stepping onto the teleport gl1ph. The teleport transports the party to a series of 101 secret levels, called "cloisters." A strange person greets the grouP on Cloister 0, then droPs Crimson Sphere 6. You can view it now' ifyou want. To the left of the item's location is a pad that will eventually enable you to skip to the "Creat Cloisters" found every 20 levels, but you must reach these special doisters to activate tlis device. Straight ahead from the spheret location is a hole in the floor, which pu can drop thfouEh to Cloister 1.
andtheKinderguardians have Pacce inleresfing. l1undsanething
6,which is D1n'lnissCrinsan Sphere IelI0nlhefl00taftetlhescene.
The layouts ofthe cloisters change rando1r y, so it's difficult to provide maps or a walkthrough for this section. Each level contains a glyph teleport that transports you back to where the Kinderguardians are gathered. Move through the level, avoiding traps ifnecessary. In some levels, you can actually speak to a Tonberry to obtain random items. In each doister, find a point where you can drop into a pit, which will deposit you in the next cloister. Ideally, you should tackle this challenge with three Gun Mages in your parti, becauseyou can leam any Blue Br et skil1syou might be missing. When you reach cloister 20, you must nght the Aranea boss. Boss monsters must also be fought at levels 40, 60, 80 and 100. After defeating a boss, find a teleport gfph and return to the outside world. Save your game at the Save Sphere near the labyrinth entrance, then return and skip through to the boss level where you left off
inevery level. T1abeffys arcAeyligures
On level 20, you will frght Aranea, which drops Crimson SPh€re 8. At level 40, you wil face the Black Elernental. To have any chance of surviving in this dungeon, all your characters should be at level 99 with over 9000 HP per person to survive the bossesand monsters starting at level 40. Io addition to this, you need to use limit break auto abilities, powerfirl chain abllities, and Auto-Life, otherwise, the bosses will eliminate your Patty quickly. This is a bonus area to explore as your chancters progress Past norma.l levels ard abilities.
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H P1: 1 3 0 l A P 1 : t G i l :1 0 0 Lightning lllarble Sleal: Drop: Spring Ftamina
HP:735IAP:1 t Gil:44 Steal:Hi-Potion DropiHi-Potion
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H P4: 3 6 0 l A P 1 :tGil3 : 10 Steal: Lightning Gem Drop:Lightning Gem
HP:882lAPr1 t Gil:78 HiPotion Steal:
H P4: 8 2 0 1 A1P :l G i l ; 1 3 0 Remedy Steal; Drop: Remedy
H P1: 1 3 2 l A P 1 : l G i l :2 4 0 DispelTonic Steal:
HP:983 I AP:1 I Gil:78 (x2) Steal: EchoScreen Antidot€ Drop:
H P : 6 2I0A P1: l c i l : 0
H P : 6 2 I0A P :1 l G i l ; 0 St€al: Potion
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237
WRAPPINGUP BUSINESS Illou parricipatcd in the Publiciq' catrpdgn, hcad to the Calm Lrnds and aftcr a short eventwhere dre winner is decided, you'11recenean "Episode Complete!" Speakto the man in green siandingrvith a group inside the 11avelAgencv area jl,sto rhe lefr of rhe shop c1crk.If vou helped your agencyrcach level 5, he'llgive 1-outhc Calm Lands Free Pass,which .r1lorvs1ou to ride hovcrs on thc Calm L.rnds free of chargc. lf 1.oufailed to reach this high level but attempted the Publicitl, crmprign anyhorr i.ou'Il obtain the Calm Lands Discount Pass that ; 1owsyou to ride hovers at a lower firrc. Speakto the man ncar thc Travcl Agency ilyou took up the Matrimony campaign.Ifs time to claim vour prize ftr frnding the i-oung man a choice olbridesl Also, ilvou sav the groomt lather work on a treasurechest during Chapter '1, .rn .rccessorycmbe fbund in a chestbehind dre il'ravclAgency.There are all new itcms on the Calm Lands plains, aswell as
I 5 ateall fhe CalnLan(lsln Chapter
mrnl v.rlurble nccessorics and kcy items ro be gained irl the gorge c.rve.
CLASKO'S SECRET ll4AZE Yet mother secretdungeon providesrnother challcngeduring Chrpter 5. Dispatch three level 1 chocobosto variouslocrtions in Spira, then return to the CaLn Lands later to see il any rcturned. If.rny run awrv, send out an cqual nurnber olreplace ment chocobos.lf all thrcc renrrned. send out three lcvcl 2 chocobosand wait tor their return. Continue this processuntil lou not onlv disparchthree level 3 choco bos, three level ,l chocobos,and threc level 5 chocobosbut havc thcn dll retlrrn safely to the Chocobo Ranch. Once this criteria is met, Cl.rsko remarks on an rmazing new dungeon that has opcned up. Inside th; rather ch.llenging d ngeon vou'I1 find some usetul items and accessories,including the Machina Reactor item, which unlocks the Brerk Hl' Limit ability firr Riklut X4rchina NIaw spccial
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GARIK RELENTS
lfyou completed the mission where you defeatedGarik Ronso, Gadk will be complaining to Kimahri . again at the entance of Gagazet. Follow Kimahri uP the snowy mountain slopes until you spot a brawl between him and Garik. Not long thereafter, you'll obtain an Episode Complete!
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AN ODE IN STONE .The Ronso artisan on the summit has decided on a subiect for her monument and begins to carve its likeness into stone.Ifyou answeredthe concernsofthe Ronso with the best answers during Chrpters 1 and 2, the statue will tun out to be Yuna. Check back throughout Chapter 5 to view the artisan's progress. By the time you complete all the episodesin Chapter 5, the likenessshould be finished
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ROUTES INTO THE FARPLANE It would be unwise to undertale the final mission at the Farplane before r€aching levels 65 and above with all three characters. When youte ready to plunge into the depths of the Farplane, speak to Brother onboard the Celsius. You must choose a location irom which to jump down a hole into the Farplane. There arc five paths that lead from the entrance down to the Farplane Glen at the bottom. Along the routes, paths converge at three points: the larger islands where th€ patty must fight Shiva, then the Magus Sisten, followed by Anima. Once Anima is defeated, Yuna finds herself in the Farplane Glen. Thereafter, you can travel any route into tie Farplane without fighting the bossesagain.
After choosing a location,youmustproceed a1lthewayto thebottomof the Roadto
Prepare lara b?ss fightasyaudescenc laeach tarceisland thatllaatsin space
the Farplane without the ablity to turn back. The path entered by dropping into the hole at Bevelle provides the easiest route, whereas the path from Djosc tmple is somewhat triclcy. After following one route to tbc Farplane Abyss, there is no reason to go back and follow the other routes. However, navigating all five routes in sequential ordcr causesa chestto appeartlat contains a Megiddo Garment Grid.
Enter theRoad latheFarplane fran alllivepointsinSpiraloobtain a Garment Gid.
THE BESAIDISLAND ROUTE When entering through the hole at Besaid, the path seems to be fairly straightfoffard at first. However there is an item chest you wiJl miss ifyou fail to perform a certain actron. Along the route, there are four smal islands that will activate when you land on them. The islands wil move to a previous point on the path, depositing you there for a slight se.back. After riding any of these islands four times, a chest with a Mega-Potion (x2) will appear at the no.t island.
THE KILIKA TEMPLE ROUTE Small flame geysers flare along the route fiom Kilika into the Farplane.Ifyou touch too many ofthe flames in a row, you'll be teleported back to a previous location along the route. To avoid setbacks, wait until the llames die down for a briefperiod. Q ckly run over the geyser while the fires ue low to avoid setbacls.
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Wait untiltheflanessubside befate crcSsing.
UTE T H E D I O S E T E M P L EyouRmustOsolve n vcrv tric\'
puzzle lfvou con To .ross the roite lcading down*ard from Djose TemPlei Return to the rnissing appear to be the islands where tinlLeto follow the routc, 1'ouwill come to a point portion wherc the path divergesmd hop rcross the islandsto the small strip of lard on the right' Thcre You are three islandsanchored'a1ongthis strip ofland. Exnmine the Ii$t small island'to changeviews cannowseethreeislmdsinfrontofyouthatyoucanstrikewiththeanchoredislandPushtheleftisland toward the island numbcred 3, then push the right island toward the island numbered 1. l'inally, push the center islmd toNard rhe rcmaining island to make the islandsform a path thatcnableyou to rerch thc Shiva
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Further down the path, jr.rstbelore rerching the l gc ;hnd where yuna to a sprce between rhe mdn path and a side brrnch. Leap fron the Anima is, a smrl nland wi move the one at small rock to the side branch and proceedto rhe end. The first trcasurech€st is an empty fus€, but (l) prth Ether r Turbo contains the v€rv end of the
THE BEVELLE UNDERGROUND S A N D C A L M L A N D R O UasTtheyEcome SimPlv hop lrom The route fron Bevelle into the Farplane is as straightfonvard
Path to
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SHIVA sousea Black Fire, weakagainst Theae0nof iceis naturally drain iceattacks Shiva's thisweakness. to expl0it lvlage s0make sureyourBlack HPandMPsimultaneously, ability andcanuseil. theMPDrain knows lvlage you which bySlow, canalsobeatfected Shiva thebattle. uset0 helpyouduring should L L
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t0 siphon large amounts of HP Thistri0of sisters worktogether y0ur party round, keep an experienced White from each s0 themt0 healevery lvlage orAlchemist around andcommand turn.l\,4indy's rapidJire tailattacks cantieuponeofyourcharHq acters foralmost aneniire turn.Since shehasthelowest a White lvlage cast focusyourstrongesi attacks 0nher.Have Guard 0n0ne Dispel, because thesisters willcastNot-So-l\,4ighty thisspellis inetfect, magic another, whichis a misnomer. While t0 knock outoneof won'tinflict asmuchdamage. lt'simp0rtant willbereflected andphysical attacks "Delta theywillperform theirdeadly Attack" aftera few thesislers asquickly asp0ssible, Otherwise focusyourassault onSandy followed byCindy. turns.0ncelvlindy isfinished,
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"-.riiLLLI\\N A1{IMA y0urcharacters theproper accesPr0tect frOmasmany status ailments aspossible byequipping proceeding to theFarplane. sories before to thebattle attheend0ftheRoad usingin is capable of Oblivion. a skillyoumayhave enjoyed $P:9999 q.p.- Anima =*a FINAL FANTASY X.butoneyouwont en;o\, somuchthistime willseeminsiqnificant, but ar0und. lMost oJAnima's other attacks it'simp0rtant f0ra White lvlage orAlchemist lo healtheparty in preparati0n formajorHPlossafterevery oblivion eachround Thecreature reduces mostmagic damage byhalf,butis attack. Holy. weak versus Holy. Employ attacks suchasa Warriols Excalibut orTrainer Yuna's Kogoro in defeating thisaeon. A DarkKnight's Darkness ability willalsobev€ryuseful GIL0R0PPED; 2000 PILFEB GIL:4000
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UPON REACHING THE ABYSS Surprisingly Leblanc, Orni and Logos are rvaiting for the party at dre gorgeous area ironic. lv kaown as the Farphne G1en. After speiking $'ith the trio once, Leblmc will se1lbrsic items rvhen spoken to. A Save Sphere rraterializesin the corner following the sccne,and 1-oucan usc it to retrrn to the Celsius.From there, you can chooseanother route into the Farplaneto undertakemore challengesand collect more items.
Leblaflc audheLhenchnen in lhe FaLplane Glen.
THE INTERESTS OF THE GULLWINGS
astmgof tabegin SpuklaShinra cre',r. evenls inv1lving lheCelsius
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from the After returning Farplane, there are severrl scenes possibly accessibleonboard the Celsius. Speak to Shinra to learn about new data he uncovered regarding the Frrplane, then ride the elevator up to ih€ deck to overhear a conversationbetween Brother and Buddy. You'1l need most or all of the A1 Bhed Primers to understandwhat they are saying. Thereafte5 travel down to the Cabin to witness a tense standolf between Cid and his children. When youre ready to return to the Farplane,speak to Brother in the cockpit seat. You can return directly to the Farplane Abyx where Leblanc vaits, or you can follow any ofthe remaining routes lron the temples along the Rord to the Farplane.
THE SONG OF SHUYIN When youle ready to proceed turther toward Vegnagun, walk into the glo\"dng orange cloud just bclow the s\ryirling vortel. The Gullwings enter an area filled with magical bariers lfyou attempt to proceed before deactivating a barrier, you'Il suffer a brutal cncounter with the frend Azi Dahakas. To deactivate the barlicrs properly, you must step on musical plates in the ground to lerrn a seriesolmusical notes.Once you play the noteson a near by keyboard, the barriers should drop and you can
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Move left from the starting point past the keyboarduntil Yuna steps onto a circle that emits light and sound. Move to the nearby keyboard and input the notes So Mit Re'. In the caseof the latter two notes,input the oneswith the small starsbesidethem, or elseitt
In the secondarea,there are three music plat€sto step on before the next barrier is released.Each plate is direcdv under one ofthe clectric.rlfields,so you must wait until the deviceactivatcsand then stops before stepping onto thc plate; otherwisc, you'll get ktrocked oll and may havc to face a tough fiend. After stepping on all three plates,makeyour way up the right-hand path to the keyboardand the chest containing a Megalixir. Input D1n'latlenpltauasslhebarrierswithth€ new notes of the series lheproper nates oulenteting into the organ, and the next major barriet will be
DL1pl0 theljwet pathafthethtd area
Repeat the same process in the third area. When following the right hand path, drop off the right side of the ledgc to a lower pxth below. Stcp on the musical plate at the end ofthis path, then tun up the slope to stcp on the highcst plate before playing the
HOPPING MADNESS Afier P.rinereuniteswith Gippal and receivesPaine's Sphere, you face another musical challenge.A machinawill displal'a bnd's eye view of the area above.You must jump onto the platforms in the sameorder asthe musicalnotesplayedpreviouslyon thc keyboards It's dillicult to memorize thc *actpl*cement and order ofthe plat lorns, so refer to the map where rhe platforns are numberedin th€ correctorder.After leapingon nl1the pladbrms in the coffect ordet proceedto the top and stand on the musical platc before the finrl gate. If the song plavs correctly, you can pro ceed to Vegnagun.Berween eachofthe following battles, use items to restorc HP and move iirther up the path torvard the head of the loreach Usenavingplalfarns
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v E G l { A G U(l T{ A l t } piece begins with Vegnagun bypiece unfortunately Thestruggle to defeat pieces. will firedfromthetailsection A laser 0ne0f thehardesi Usean knock offclose to 1500HPtron onecharacter. instantly Xr^ \.\. the'esultof to attain Alchemist to mixPotions andHi-Potions spells anda Attack thetailwithstrong lMega-P0ti0n eachround. every turnuntilit is defeated. DarkKnight's 0arkness ability
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lf breezing willendwhentheLegis destroyed. Thebattle thenattack theleg through t0 theending isyourobiective, Jorwhat'snext.However, swiltlyto clearthisbattleandprepare youcansee inthebossboxes, byexamining theinformation y0uwillvastly Jirst, increase thatbydestrOying thethreeN0des Y0ualsostand theamounts of EXPandgilwonfromthisbattle. theexclusive Hero's Drinkitem,whichis jusl a chance 0f receivino youmustlarg€tit withspells or Toattack a Node, nowavailable. against Black lvlage spells \/vill cause onlyminimal damage ranged attacks. Even themostpowerful to attack theNodes iswithUltima and Defense. Thebestmethod thenodes due10theirhighMagic t0 attack certain Garment Grids. onceyoubegin Flare attacks, which areonlyavailable byequipping magic. theywillreact withstrong spells andhealing theNodes, Normal: N0neRare: NOn€ GILDRoPPED: 3000 STEALT N0rmal: lVegalixir Rare; Her0 Drink PILFER GIL: 10000 DR0P: number ot actions. A green nodewilluserecovery change colorafterperForming a certain Thenodes attacks. withmagic, anda rednodewillusephysical abilities, a yellow nodewillattack andsupport nodeis immune t0 magical attacks willchange c0l0rwhenattacked. A yellow S0rnetimes thenodes Listening t0 thehintsin battle reveals someofthis. t0 physical attacks. anda rednodeis immune None Normal: NoneRar€: GILDR0PPED:3000STEAL: r Rare: Her0Drink l\4egalix P I L F EGBI L : 1 0 0 0 0 DB0P:Normal:
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t0 protect attempt TheRightandLeftBulwarks protective various and theC0rebycasting t0 dismagic, aswellassomespells restorative isfora Dark Theideal solution ablethepady. to wipe Darkness attack Knight t0 usea single they witha single blowbefore 0utbothBulwarks Thisway, 0r Shell ontheCore. cancastProtect youcanfocusthe{ullf0rceofyourattacks against yourentire party. lf you against upa massive attack to charge theCore asit attempts t0 resurrect anydeadparty it fires,usea l\4ega-Phoenix theCorebefore lailto defeat it willrevive thetwo itsnextcharging sessi0n, theCorebegins members. Before you gel hit again. the Core before themagain anddisable Bulwarks. Destroy L L
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throughout Althouqh theHead section remains onthebattlefield aredestroyed Iirst. thefight,youcan'itarget it untiltheRed0ubts TheRedoubts Atterd0ingso,youcantarget andattack thehead. worktogether to inllictattacks onsin0le characters thatcancaus€ upto 1500HPdamage. While theRedoubts aredefeated andlie t0 resurrect themoneata time,0r dormant, theHead willattempt poison thepartywitha multi-status inflicting attack. Il'sa goodidea y0urcharacters t0 equip withRibbons throughout thisbattle. Use y0urstrongest they thenlashoutat attacks andspells t0 hittheRedoubts until crumple, you've got. theHead witheveMhing Youmustendthisbattle before Shuyin speaks times anduses vegnagun t0fireatspiral seven
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NEW GAME PLUS DATA Following the credits ,rnd the ending scenes,the grme offen an oprion to allow you to sare I'our game as a New Game Plus. When this s.rvedrta is loaded,vou can begin a newgame rvith Jl the dresspheres, Garment Grids, rccessories, items, 41 Bhed primcrs, spccialdrcssphcreupgradcs,the Book ofNlagical Dances,and abilities gained in your previousgame. Flowever,your characterlevelsare resetto ler-el1.
ENDINGS-NO SPOILERS! Upon the defeat ofVegnagun, r,ou rvill proceed directly to rhe final battle against an adversarywith very recognizable attaclcs.All vou need do is keep your partv healthy by healing every turn, and counteranackthe boss to win the game.
SavetheNewGanePlusdalata picl ul) anatheL adventuLe vkerey1u left0l[in lems al adttanunenl andilen galhenn!
Following rhat, Yuna and the Cullwings return ro the Farplane Clen. This h a scenethat you can alter with the controller, ift'ou so choose.Without alt€ring this scene,vou will view the "Common' Ending of dre garne.The Common Ending occursduring a three endings. However, ifyou pressthe X button during the sceneat the FarplaneGlen, the fayth wil appearand askYuna if she rvantsto secsomcone.Answer "Ycs'to vieq .rn extra scenerfter the Cornmon Ending md the credns roll. This is crlled the "Good" Ending. Ifyou nanage to accumulatc10090duringone or more games,then vou can r4ew the "Perfect" Ending by pressingthcXbutton at the FarplaneGlen asdescribed ,rbove.The "Perfect" Ending inclLrdesyet another addition scenefollox'ing the Good Ending.
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The purposeofthis sectionis simple:To show thar by making certain choicesand completing all the missionsand side questsofthe game,vou can achieve10070story completion in a single gamel lror cacb Chapter, go to each location [sted and perlom the actions describedto bui]d up your total percentage.Ifyou need to vidv a sphere,talk to Shinra on the Bridge rnd sclcct the rppropriate sphcrc.Do ,,r skip any sceDes or dialogue,and use the Walkthrough and MiniGames chaptersto completethe actionslistcd. You can get 100% all in one game and view the Perfect Endingl
BEGINNING OFCHAPTERl TOTAL:1.60/o
LUCA: +1.60/o Examine the moogle hiding on the seconddock. Mission Completel (Retrieving the Garment Grid)
TOTAL:3.4o/o
A I R S H I P C E L S I U S: + r . 8 o / o Speakwith Brothcr, Paine, tukku, md Shinra on the Bridge Speakto Barkeep in the Cabin. Rest in the Cabin. View Trcmure Sphere:'Journey'sStart"
MT. GAGAZET, FLOATING
R U I N S : + 2 . 6 0 / oT O T A L : 6 . 0 0 / o
Reach the top ofthe floating ruins within the time limit. Mission Complete! (Defcat the Leblanc Syndicateto thc top)
A I R S H I P C E L S I U S; + 0 . 6 0 / o
TOTAL:6.60/o
Speakwith Brother and choose"Comfort him."
LUCA: +1.60/o
TOTAL:
8.20lo
TOTAL:
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TOTAL:
13.0o/o
Mission Completel (Relive Yuna\ concert events,including the Moogle healing event) Speakwith tun in the coridor under the blitzball dome.
MI'IHEN
HIGHROAD : +0.2o/o
Listen to Yuna'smemories olthe Mi'ihcn l{iehroad
MUSHROOM ROCK ROAD; +4.60/o Speakwith Yaibal and the other Youth League members. Spcakwith Clasko at the entrancc. Enter the Mushroom Rock Road arca to begin the "Foggy Fiend t'renzyl" rnission. Mnsion Completel (Nrvigate thtough Mushroom Rock Road to thc lift area) Speakto Clasko at the entranceto Mushroom Rock Road, and atlow him to come onboud dre Celsius. Outside the Youth League Headquartersentrance,speakwith Lucil tu'ice.
Outside the Youth League Headquarters,speakwith Maechen without skipping or interrupting. ShakeMrechen's hand when he's done. At the Dcn ofWoe, encounterOrmi and Logos. Speakwirh Maroda. Onbord the Airship Celsius,warch the TreasureSphererecording,"Crimson Report 1." Speak to Clasko on the upper level oltbe Cab,n.
249
OSE TEMPLE: +1.0olo Receive the "Letter of Introduction'
MOONFLOW:
TOTAL: 14.0o/o
ftom Gippal.
+0.60lo
TOTAL:
14.60/o
Speak to Tob[ at the Moonflow South Bank Mis'ion Completel (Escort rhe Hypello! wagon and don t lose any cargo) Head roward the Farplaneentrancero trigger a scene
THUNDER PLAINS: +0.2o/o
TOTAL: 15.2o/o
Watch the entrarce scene.
MACALANIA WOODS: +2.2o/o
TOTAL: 17.4o/o
Speak to BaJta in Macrlania Woods-South. Speak to Donga at the spring area Speak to Pukutak in Macalania Woods-North. Speak to Tromell four times at the sphere tree grove. Mission Complete! ("Follow that O'aka!") Allow O'aka to board the airship. Boad the airship and speak to O'ata in the Cabin. Before the Chapter 3 mission titled "Secue the Agency!" ends, pay off all of O'aka's debt.
BIKANEL DESERT: +0.80/o
TOTAL:
18.2o/o
TOTAL:
19.0o/o
Mission Complete!(Dig up the machinapartsbeforetime elapses) Watch the scenewith Baralai.
CALM LANDST +0.2o/o Watch the entrance scene. Begin to advertise for a company. @ublicity Campaign)
MT. GAGAZETT +0.4o/o 'watch
TOTAL:19.4o/o
the entrance scene.
BESAID ISLAND: +2.2Vo
TOTAL:
27.60/o
Mission Cornplete! (Find Wakka and ddeat Flame Dragon)
ZANARKAND RUINS: +1.8%
TOTAL: 23.4o/o
Inside the dome,speakwith Cid and choose"Youbet I do!" Mission Completel (Obtain the treasurespherein the last room ofZanarkand)
AIRSHIP CELSIUS: +0.2o/o
TOTAL: 23.60/o
Listen to reports of an "Awesome Sphere" in Kilika.
KILIKA ISLAND: +1.60/o Enter Dona's house and speak with her. Missioo Complete! (Reach the temple stairs and defeat YSLS-Zero)
CHAPTER 1 COMPLETE!
TOTAL: 25.2o/o
BEGINNING OF C}IAPTER2 A I R S H I P C E L S I U S: + 2 . 4 o / o
TOTAL: 27.60/o
Rest in the Cabin. Speak to Brother on the Bridge and choose "Youth League." (Returning the Awesome Sphere)
MUSHROOM ROCK ROAD: +1.0o/o
TOTAL:28.60/o
Give the AwesomeSphereto Nooj.
A I R S H I P C E L S I U S: + 0 . 6 0 / o
TOTAL:29.2o/o
Begin the mission to steal three Leblanc Syndicate uniforms.
BESAID ISLAND: +0.80/o
TOTAL:30.0o/o
Mission Completel (Run the Gunner's Gaundet and beat Beclem's required score)
KILIKA ISLAND: +0.2o/o
TOTAL:
30.2o/o
TOTAL:
37.0o/o
TOTAL:
32.4o/o
Go to Kilika Island and move forward to speak with Dona and the villagers.
LUCA: +0.8olo Watch the interview with Shelinda in Luca-Square.
MI'IHEN
HIGHROAD : +1.4o/o
Mission Complete! (Capture a chocobo and rescue Cali within the time limit) Speak to Clasko and Calli near dre Travel Agency and let them and the chocobo board the Celsius.
MUSHROOM ROCK ROAD: +1.0o/o
TOTAL: 33.4o/o
Outside the Youti League Headquarters, speak to Elma and Lucil. At the Den ofWoe, speak with Nooj. Board the Celsius and speak to Shinra to watch Crimson Report 7.
MOONFLOW:
+0.20lo
TOTAL:33.60/o
Mission Complete! (Sell all 10 tickets for Tobli)
GUADOSALAM: +0.2o/o
TOTAL:
33.8o/o
Speak to the guards outside Leblanc's chateau.
THUNDER
PLAINS : +0.2o/o
TOTAL: 34.0o/o
Speat to Cid io the southem portion of the Thunder Plains.
M A C A L A N I A W O O D S: + 1 . 4 o / o
TOTAL: 35.4o/o
Mission Complete! (Locate all three musicians for the HJpello near the entraace)
CALM LANDS: +0.8olo
TOTAL:
36.2o/o
Clasko leaves the airship and runs to\a?rd the old Monster Arena. Mission Complete! (Clear tle fiends out ofClaskot Chocobo Ranch) Capture a chocobo during a random banle before the end of Chapter 3. Speak to Lian and Ayde at the Tiavel Agenry
251
ZANARKAND RUINS: +0.4o/o
TOTAL:36.60/o
Speakto Isaarujust inside the dome. Eam Mission Complete!for "Operation:Monkey!" beforethe end of Chapter3.
OSE TEMPLE:
+0.4o/o
TOTAL: 37.0o/o
Mission Complete!(Traveldown Djose Highroad to obtain a SyndicateUniform)
BIKANEL DESERT: +0.2o/o
TOTAL: 37.2o/o
Mission Complete! (Investigate the Oasis and defeat Logos to obtain a Syndicate Uniform)
MT. GAGAZET MOUNTAIN: +1.0o/o
TOTAL: 38.2o/o
Speakwith Kimaki twice. Eoter the hot spdngsfrom the overhangingclitr to view the completehot spriogsevent. Mission Complete!(Ddeat Ormi and the Fem-Goonsto obtain a SyndicateUniform)
A I R S H I P C E L S I U S: + 0 . 2 o / o
TOTAL: 38.4o/o
Watch the scenewhere all tlfee Syndicate Uniforms are wom
GUADOSALAM:
+3.4o/o
TOTAL: 41.8o/o
Mission Complete! (Steal back the stolen sphere from Leblanc)
AIRSHIP CELSIUS: +0.4o/o
TOTAL: 42.2o/o
Watch the disc'rssion of the mission at Bwelle.
BEVELLEl. +2.60/o
TOTAL: 44.8o/o
Mission Complete! (Infiltrate Bevelle and defeat Bahamut)
CFIAPTER2COMPLETE! BEGINNING OFCHAPTER3 A I R S H I P C E L S I U S: + 0 . 8 0 / o
TOTAL:
45.60/o
TOTAL:
46.4o/o
lnitial scenes. Restin the Cabin.
LUCA: +0.80/o Defeat thee contestants and then Shinra to win the Sphere Break Toumament.
MI'IHEN HIGHROAD I +0.60/o
TOTAL: 47.0o/o
Mission Complete!(Defeatthe malfunctioningmachinaatrackingpedestrianson the Highroad.)
MUSHROOM ROCK ROAD: +0.4o/o
TOTAL: 47.4o/o
Speak to Yaibrl and Lucil near the barricade.
OSE TEMPLE: +0.2o/o
TOTAL: 47.60/o
Approachthe templeto trigger a scenewith Gippal.
MOONFLOW:
+0.20lo
Speak to Tobli near the wagon to trigger a short scene.
TOTAL: 47.8o/o
GUADOSALAM: +2.00/o
TOTAL:
49.80/o
Inside the chareau,speakwirh Logos and Ormi in the living room. Speakwith Leblanc in her upstairsbedroom. Spcak to Logos and Orrni a secondtime, then proceedto Logos's room. Watch Ormit md Logost spheres. Talk to Maechen. Obtain "Crimson Sphere,1,"then board the airship and watch "Crimson Report 4" at Shinra'sstation.
THUNDER PLAINSI +0.2o/o
TOTAL: 50.0o/o
Speakto Lian and Ayde in the northern part ofthe Thunder Plains. Choose any destrnatron.
MACALANIA
WOODS: +0.8o/o
TOTAL: 50.8o/o
Afrer nalinS ofI Ohka s debt, head to the Travel Agency at Lake Macalania and obtain a Mission Completel (Defend the tavel Ageno from
BIKANEL DESERT: +0.40/o
TOTAL:51.2o/o
Speakto Marnela in the Cactuar Nation.
CALM LANDS: +0.4o/o
TOTAL:
51.60/o
Mission Completel (Rescuethe tourists trapped inside the cave) Visit theTravelAgency to ensurethe installation ofShinra's CommSphere. Visit the upper floor ofthe Chocobo Ranch to ensurethe installation of Shinra'sCommSphere.
MT. GAGAZET: +0.4o/o
TOTAL:52.0o/o
Mission Complete! (Defeat Garik Ronso at the mountain summit to stop the Ronso from waging rvar)
ZANARKAND
RUINS : +0.2o/o
TOTAL:52.20/o
Speakto Isaaru inside the Zanarkand dome. Complete "Operation: Monkeyl" mission before the end ofChapter 3.
B E S A I D I S L A N D : ,+ 2 . 0 0 / o
TOTAL:
54.20/o
TOTAL:
55.20/o
Mission Completel (Clear the temple offiends and defeat Valefor)
KILIKA ISLAND z +1.0o/o
Mission Completel (Sneakthrough the pon and thc forest to KilikaTernple, then rescueBarthello and defeatIfrit)
A I R S H I P C E L S I U Sz + 0 . 6 0 / o
TOTAL: 55.8o/o
BEVELLE: +1.60/o
TOTAL: 57.4o/o
Notice Gippal from the Highbridge. Witness a sceneat the BevelleUnderground. Obtain Crimson Sphere 1, board the Celsius,and view Crimson Report 1 at Shinras statron.
DJOSE TEMPLE: +2.2o/o
TOTAL:
59.60/o
Mission Completel (Defeat the fiends emanatingfrom the temple and defeat Ixion) When Yuna mentions "l'm all alone..." in the FarplaneAbyss, pressthe X buaon to hear a distant whistle. Keep pressingthe X button until you hear the whistle four times-
CHAPTER3 COMPLETE!
253
BEGINNING OF CHAPTER4 A I R S H I P C E L S I U S: + 1 . 8 o / o
TOTAL: 61.4o/o
Watch Crimson Report 2 and Crimson Report 3 at Shinrat station' Rest in the Cabin.
AIRSHIP CELSIUS: C O M M S P H E R E N E T W O R K : + 0 .8 o l o
TOTAL: 62.20/o
View the Besaid lsland CommSphere and speak to Walda View the Kilika Island CommSphere and speak to Dona' View the Mushroom Rock Road CornmSphere and speak to Yaibal' View the Commsphere in Bevelle and speak to Maroda
A I R S H I P C E L S I U S: + 0 .8 o l o
TOTAL:63.0o/o
Ride the elevator to the Deck and speak with Paine.
AIRSHIP CELSIUS: C O M M S P H E R E N E T W O R K : +4 . 4 o / o
TOTAL: 67.4o/o
Reclem' View the Besaid Island Commsphere seven times and watch the sceneswith Walka and View the Kilika Island Temple CommSphere and speak to Barthello' View the Luca Commsphere and watch all of Shelinda's interviews that Rikku or the Chocobo Eater is the culprit' view the Mi,ihen Highroad Commsphere and view all the areas to gather evidenc€ so approaches the commsphere Al Bhed technician view the Djose Temple Commsphere and watch the frst scenewhere the View the Guadosalam CommSphere; Yuna speala to Ormi' View the Thunder Plains ComrnSphere and captr'ue the chocobo with the Choco-Poner contaptron' View the MacalaniaWoods tntrance CommSphere a;rd the mLrsicianrappearand "peak' ness' View the Macalania Woods Travel Agency Commsphere and O'aka laments the poor busi View the Bikanel Desert Camp Area CommSphere and speak to Nhadala' "Youte a good boy, arent yout". view the ca.lm Lands chocobo Ranch commsphere until you see Clasko telling the chocobo, Viev/ the Mt. Gagaz€t Mountain Gate CommSphere and speak with Kimahri' Buddy, Barkeep, o'aka, Isaaru, Elma & Lucil, Maechen' Cid & view the M. caqazet Hot Springs Commsphere and wimess the scenes involving Tobli, Nhadala, and Don-a.
MOONFLOW:
TOTAL: 68.2o/o
+0.80/o
Mission Cornplete! (Chase Tobli around the Moonflow to the entrance of Guadosalam)
AIRSHIP CELSIUS: +l -Oo/o Rehearse forThunder
TOTAL:
69.2o/o
Plahs concert.
AIRSHIP CELSIUS: C O M M SP H E R E N E T W O R K + 2- 4 o / o
TOTAL: 71.60/o
View the Besaid Islard Commsphere scenesinvolving Beclem and Lulu' View the Kjlika Island Port CommSphere scenesinvolving Dona' View the Kilika Temple CommSphere scenesinolving
Bardelo
View the Mushroom Rock CommSphere scenesinvolving Lucil and Yaibal' View the Moonflow CommSphere scenesinvolving Elma' View the Guadosalam Commsphere sceneswhele Ormi speaks about the concert' Viewt}reMacalaniaWoodsTravelAgencyCommSpherescenewhereO'akaleavesfortheconcert' View the Zanarkand Ruins CommSphere scene with lsaaru.
THUNDER
PLAINS : +0.4o/o
Mission Comolete! (Clear tle frends out of the cave and defeat Zalamander)
TOTAL:
72.0o/o
A I R S H I P C E L S I U S: + 1 . 0 o / o
TOTAL:73.0o/o
Listen in on the crowd's argument Talk to Tobli to silrrt the concert and watch the YRP scene that follows.
PLAINS': +0.4o/o
TOTAL:
73.4o/o
A I R S H I P C E L S l U S: + 2 . 2 0 / o
TOTAL:
75.60/o
TOTAL:
77.60/o
THUNDER Yunapalooza.
Speakto Maechen on the Bridge. Spcak to Lcblanc in the Engine Room.
CHAPTER4 COMPLETE! BEGINNING OF CFIAPTER5 A I R S H I P C E L S I U S: + 2 . 0 o / o Watch "Crimson Report 5" rt Shinra'sstation. Speal to Buddy on rhe Bridge. Rest in the Cabin ro be rwakened by Brother's rambling. Speakto Buddy in the Engine Roorn.
ZANARKAND
RUINS: +0.80/o
TOTAL: 78.4o/o
Episode Completel Speakto Maechen and agreeto listen rbout Vegnagun.
B E S A I D I S L A N D : ,+ 1 . 8 o / o
TOTAL:
80.20/o
Episode Completel
KILIKA ISLAND: +7.0o/o
TOTAL:81.2o/o
Episode Complete!
LUCA: +0.60/o
TOTAL:87.8o/o
Mission Completel (Follow the moogle to relive nemories ol FINAL FANZ4,SI)I) Episode Complete!
il,II'IHEN HIGH ROAD: +0.2o/o
TOTAL:82.0o/o
Episode Completel
MUSHROOM ROCK ROAD: +3.0o/o
TOTAL:85.0%
Mission Complete! (Fight with the Youth Leaguewarriors and defeat Lucn) Episode Completel Go to the observationdeck at Youth League Headquarters,and speakto Lucil to rcccivc"Nooj's Sphcre." .Deathseeker" at Shinra'sstation.
Board the airship and watch the TreasureSpheremovie,
Obtain all the Crimson Spheres and open the sealed door in the Den of Woe. Defeat Riklu, Paine, Baralai, GippJ Enisode Comnlete!
DJOSE TEMPLE: +0.8olo
and Nooj.
TOTAL:85.80/o
Defeat the Experiment bosswhen its Attac\ Defense,and Speciallevelsare belorvlevel 5. Repair the Experimentwith the repair manual key items. Defeat Experiment bossa secondtime when all levelsare level5. Episode Completel
MOONFLOW: +0.4o/o Episode Comptetel
TOTAL:86.2o/o
GUADOSALAM:
+1.2o/o
TOTAL:
87.4o/o
Join the musical group in the central square. Episode Completel Return to Guadosalam and speak to Tromell outside the locked door. Enter tlre locked area and obtain Baralai's Sphere, then board the Celsius and watch the Y e v o n "S e c r e t . p h e r ea r S h j n r a ! < r a r i o n
THUNDER
PLAINS : +1.00/o
TOTAL:
88.4o/o
TOTAL:
89.0o/o
Mission Complete! (Defeat the fiends attacking the towen) Enter the secret cave and rescue Cid. Defeat the Machina Panzer boss. Episode Completel Onboard the airship, speak with Cid on the outside Decl: Return to the Bridge to view Cid's tirade.
MACALANIA
W O O D S: + 0 . 6 0 l o
View the scenes at the two springs.EpisodeComplete! Trigger the scenewith O'aka a:rdWantz nearthe TravelAgency.EpisodeComplete'
BIKANEL DESERT: +1.2o/o
TOTAL: 90.2o/o
Mission Complete! (Locate the first nine Gatekeepers and return them to the Cactuar Nation at Bikanel) Mission Completel (Enter the Cactuar Hollow and defeat the Jumbo Cactuar) Mission Complete! (Defeat Angra Mainlu)
Episode Complete!
Retum to the Cactuar Nation and speak with Benzo.
BEVELLEz +1.8o/o
TOTAL: 92.0o/o
Episode Complete! Inside Via Infinito, the hidden dungeon at Bevelle, obtain Crimson Sphere 6 at Cloister 0. Defeat Aran€a and obtain Crimson Sphere 8 at Cloister 20. Board the Celsius and view Crimson Report 6 and Crimson Repon 8 at Shinra's statron. DefeatTiema in Cloister -. Episode Completel
CALM LANDSI +0.4o/o
TOTAL:92.4
Raise the publicity level of either company to level 5 before entering the Calm Lands. Episode Completel Dispatch *ree chocobos ofeach level wirhout any ofthem mnning away to reveal tie Chocobo Ranch's secret dungeon. Complete tle dungeon ,nd defeat the Anlthing Eater. Episode Completel
MT. GAGAZET: +1.2o/o
TOTAL:93.60/o
Episode Complete!
AIRSHIP CELSIUS : +0.60/o
TOTAL:
94.2o/o
TOTAL:
95.0o/o
After geaing Episode Complete in every location, YRP is presented with the Gullwings' prized Mascot dressphere. Talk to Brother and decide where 1ou want to go to jump into th€ Farplane (any location is 6ne).
FARPLANE: +0.8ozo Advance to the Farplane Ablss to find Leblanc waiting for Nooj.
AIRSHIP CELSIUS z +2.4o/o
TOTAL:96.0o/o
Afrer enrerins the FarDlane.board the Celsiusa;rdview the consecutivefamitiy event.: Speakto Shjnra on the Bridee, overhearBuddv and Brother on the Decl{, wirh Rikku-on rhe Deck. ueu rhe con.Fonratioriwith Cid at the Cabin area.Renun fiom rne Farplanria.econd iime aad "peal
FARPLANE:. +4.0o/o Defeat Vegnagun. Defeat 6nal boss.
CHAPTERs COMPLETE! During the scene at the Farplane Abyss, press the X button to hear whisding. Answer the falth "Yes!" to view the Perfect Ending.
TOTAL:
100.00/o
SphereBreak
Let's Go Diggingl
263
The Calm Lands Publicity Canpaign and'There Goes the Bride"
267
Calm Land Anractions Lupine Dash
276
Reptile Run
277
Sliy Slots
279
Feed the Monkey
279
Gull Force
280
Chocobo Ranch
281
Gunner's Gaundet and Gunner's Garnder Cloister ofTrials
Lightning Rod Towers
Cactuar Hunting
The Creat Mi'ihen Mystery
Blitzball
Leaming the Al Bhed Language
257
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ofLuca cilizens lheblitzball-berelt isalllherageamong A newgame
to beattheSphete skillsanda quickmindarewhatis needed Mathematical game. in the c0inswhiledigging players Collecl al theirlavorile Break 3 Comebackl0 LucaduringChapter 0I winthemin malches' BikalelDeserl you candeleal andseeil Break T0urnamenl in theSphere l0 parlicipate
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SPHERE BREAK OVERTAKES LUCA! SphereBreak is one ofthe lew mini-games that spans,lmost the entircty ofthe game.To start it, visit Luca after vou see the Behind the Scenesmission explaining what Yuna was doing while Rikku and Paine were catching Leblanc at the concert. Head over to the blitzball stadium and go into the locker ioom on the dght Thcre you'll meet uP with Rin, the cfeator of Sphere Break He'II give you some ofthe basicsand refer vou to a proctor in the other locker room. Talk to the Rin's bealed nsistant to get 20 entry coins and the mles of the game. During Chapter 1, you can only plny against this character,so take advantageof this time to ger f i m i l i a r w i L h r h e g a m ea - d w i n . o m e n o r e c o i n s
the talearn Laakl0rthischaracler is Ereak. Histul1rial rules 0lSphete lnadditian, highlyrecannended. yaucmplayin he!lheonlyplayet 1. Cha1let
The number ofplayers,vou can take on increasesas you pro ceed through the game. In Chapter 3, head back to Luca for the SphereBreakTournament.In Chapt€r5,look i. the locker rooms for even stronger players and greater chrllengesl
nislheBehinltheScenes Clea( access l0 siantagainunreslricted locker Luca. Head talhestadiun S\here Brcak raoms tosknplayin1
PLAYING SPHERE BREAK
SphereBreak is a tun garneto play once 1'ouunderstandthe rules. BasicallSyoule racing agarnst the clockto createmultiples ofthe Core Spheret core number using combinationsof16 numbered
SphereBreak takes place on a specialgame boad that holds 16 coins and a Core Sphere Don't worry about frnding a Core Sphere of your own (you wont); just look for people who have one of their own to play witi. The core sphere randomly generates a core number from 1-9 and appears as the small spherein the center ofthe board. Using the 16 coins surrounding the Core Sphere, you must createa multiple of the core number to end the turn. The number olBorder Coins you use in a turn is applied against the game's quota (a figure that varies depending on the Core Sphere you re plrying against). \Alhen you oeet the quota within the number ofturns set' yorr win the game. Ifyou fail to create a multiple ofthe core number within the time limit set or f il ro
lolhelookafthegame Gelused baadsotha!yaukoowwherelo inslinctively l00kfatinfarnatian
meet the quota in the number ofturns specified,you lose the game Central to SphereBreak are the two different gpes of coins used to crearemultiPles ofthe 'ore numberThe four gold colored coins sunounding the Corc Sphereare called Entry Coins' which you supply You must have four different Entry Coins to play the game and once the game is o"cr. they ale gone for good. However, you can win more in the game or by digging in the Bikrnel Desen. There are 64 different Entry Coins, eachwith their om basenumbersfrom (1-9) and dif ferent traits.
is 3. fhecarenunbetonthisboard you aretheones TheEntryCoins gelaltheslatallhegane.Thei face nunbers are3,2,1and5.
Around the Entry Coins are 12 silver colored coins called Border Coins. The NPC player provides these coins Border Coins are used in combination with the Entry Coins to create multiples of the core number. Like the Entry Coins, Border Coins are also oumbered from 1-9. Howevea at the end of a hrrn, the number on th€ front of the remaining Border Coins increasesby 1.
The numberson the front ofboth the Entry and Border Coins are used to createmultiPlesofthe core number. For example, say that the core number for a certain round is 4. You need to mahe a rnultiple of that nurnber (4) to createa "Corc Break'to end the turn. Above the grme board is an information bar that indicatesthe current sum ofthe coinsyou ve chosenand' under the heading Break Multiples, gives you the next three multiples of the core number lfyou get lost' use the information bar to help closeout your Core Break-
TheBardetCainslama ting anlht auEideallhe board.Thenunbers by 1atthe anlhecoinsincrease endaf eachtun Coinswilhthe nunberI disappear al lheendofa turniftheyarcn'lused
At the stari ofeach turn, the core number is revealedmd you have a set amount of time to crcatc a multiple of that number. First, you must chooseone of the Entry Coins. At the start of the mini gamc, ).ou ,Je given lour dilTerentg,pesofcoins (Coyote,Flan, Helm, and Zurvan) with the following numberson their faces:3, 2, 1, and 5 respectively.Let's saythe core number for a turn is three.You can chooseto end the turn bystart ing with the Coyote Entry Coin (which has a three on it), or attempt to createa larger combo by choosing one ofthe other Entry Coins. Since the Entry Coins you use never count direcdj, towards the quota, you'll almost alwayswant to use at leasttwo coins (one EntryCoin and one or more Border Coins) to mnke a Core Break otherwise,youve most likely wasted a turn.
youa(elryinglacrcale When Bruk
Multiples withlargenunbers al After selectingan Entry Coin, you can choosefreely from the rernaining coins (both Entry and Border Batder Coins, uselheinfamatian Coins). After choosinga coin, you cannot deselectit, so choosewisely but quiclJy. Continuing the exambarlakeep tLack althesunofthe ple from above,the first three multiples ofthe core number 4 are 4, 8, and 12. lfyou chosethe Zurvan coin cainsWuvechasen andthene\l as your Entry Coin (with a face value of5), you only have to add 3 to your currcnt sum to create a Core nultiples of lhe carc nunber. Breah at 8. You can combine the Zurvan coin with r Border Coin with the face value of 3 or two Border Coins with face values of 1 and 2 to create the Core B reak. l\rhatever coins you choose, once you create a coin combination that equals a mul tiple ofthe core numbea the turn ends and the number ofBorder Coins you usedto make your Core Break are applied againstthe match qrrra.
ADVANCEDTECHNIqUES The terms forwinning and losing a match ofSphere Break arepretty simple:To win, you must {iil the Qrota with in the required number ofturns. When you start a game of SphereBreak with one of the NPCs, theseterms are clearly laid out. Ifyou forget, look at the box in the upper left corner ofthe screenfor a reminder However,there are many ways to losea match ofSphere Break.The most obviousway is to fail to make your quota within the set number ofturns. This is easyto do at the start ofyour Sphere Break experience as you try to get used to rhe way rhe game works.
llEnrenunber 1caneasily deail yur attenpts t0mMyaurqL\la, sinceThe easiest way to lose the game is by failing to make a Core Break within the y1ucha1se tttefistEntry Cain will set tum time limit. Each turn has a set time limit that you have to work within. imnediately caLse Brcak. Yaul As you strive to create larger coin combinations, it is very easy to get lost with aCare quala is i n y o u r . a l c r , l a c i o na.n d e i r h e rr u n o u Lo ' c o i . s o r r i m e . lnlychance t0whillh ahylhe lagafa(a "l\4ulliplier Echa." Since tle Border Coins you use in a Core Break are removedfrom the board at the end of a tum, you should avoid using too rnany Border Coins for several turns until theyie replenished. A lo-coin combo is nice, but there are other ways to increasethe number ofcoins appJiedagainst y o u r q u o r ar h a t d o r i i n v o l v eu s t n ga l o t o f , o i n , i n o n e r u r n .
Beurelulwhen making Care Break conhinatians. ll is vetyeasy Io panicandty tauseupallalyour BuderCoins inoneshot. Unf1rlunalely, thisurgewilI leave youwilhautnany faracau aplions pleofturnsandnaycoslyauthe natcn.
COIN TRAITS The majority ofcoins have taits associatedwith them that can give you prizes of items or coins,alter the gil vrlue ofyour Entry Coins, or add rnultipliers to the number of coins appJiedagainstyour quota for that turn, just to name a few. The traits assignedto Border Coins are randomly determined and vary ftom coin to coin. The traits associatedwith Entry Coins are predeterminedand do not change.When choosing the four Entry Coins youie going to play with, keep their face value and traits in mind. Ifyou can stack your deck with Entry Coins that double, tr.iple, qua&uple, or even quintuple the number ofcoins added toward the quota, you can reach even the largest
outanEnttyCainb lrails Check belare deciding r/helhet t0pulil in lhegane.Usethese traitstoyour advantage andyaullwinbig!
ECHO BONUSES
There are two advancedEntry Coin traits that require specialanention: Coin Count Echo and Multiplier Echo. Selecting a coin with th€se trarts as one ot your four entry coins allows you to get Coin Count Echo and Multiplier Echo bonuses during the game. Once you select these coins at the beginning of the rnatch, youie eligible for the bonus every turn whether you select the coin on that turn or not.
A Coin Count Echo occurs when you use the same number ofcoins to create a Core Break wo or more in a row. The muJtiplier increases by one for each turn you male a Sphere Break using the same number ofcoins.This is a quick and easyway to teai through the quota, and you donl evenhaveto use a large number ofcoins to see big results quickly. In effect, if you use 2 or 3 coins to make a Sphere Break on every turn, you can build up a large Echo Bonus without depriving yourself of Border Coins or taxing your brain. You dont have to be a math genius to figure out multipliers with three or four coins-
Younusthave acoinwiththe"Coin C0u0lEch]" 0t "Multiplier Ech1" you'llbeableloscore Irailbefarc anyEcha bonuses.
= # 0t8order Ech0es. C0in Counl Echo Bonus Coins Used x lhe# 0fConseculive The Multiplier Echo is a bit trickier to pull ofi(and the coins with this trait are hrrder to find). Brsically, ifyou make a Core Break with the same multiplier rr,1ce in a row, you start a Multiplier Echo and earn bonus quota points. For example, ifyou have a core number of 3 and you mal<ea core break with a sum of6, the multipJier used in the MultipJier Echo is 2r the core number. So, in the next turn, you want to use a number that is 2x the core number to createthe Core Break. lfthe nert core number is 6, then vou rvant to use 12 as your Core Break sum to complete the Multiplier Echo. The more turns you can keep this up, the larger the bonus.
rylr!!!idiCljglol!!us_Jelge!_ry!q ltuLierLt 0l C-0nlecutivg..Echo^e-$_* -
THE SPHEREBREAK TOURNAMENT Visit Luca in Chapter 3 to pffticipate in the Sphere Break Tournament. The rules for this tourna ment ffe pretty simple; You must win three matches to advance to the finals where you take on your buddy, Shinra. lfyou lose tlree matcles, you are disqualified. You cant take on the same competitor twice and you must use the coins provided specicifically for the contest Fortunately, the coin restrictions work in your favor The four gpes oi coins (Ahriman, Bird, Reptile, and Wasp) arent the greatest, but their face values (6, 5, 3, 2 respective9 are pretty usefirl and the Ahiman coin has the Coin Count Echo trait. M*e the most of the Coin Count Echo trait by shooting for Cote Breaks using the same number of coins each turn to quicHy trke down your opponents.
lls taurnanenl tinelCanyoubeal Shinra andwintheLadyLuck Dressspherc?
The lktinanEmryCoinb ke key lo relatlvely easyvictories.
SPHEREBREAK PLAYER INFORMATION This section provid€s all of drc basic hformation about dre rzuious Sphere Break players, induding their locations and levels of difficulty. You will also find information about the g?€s of items and coirs you can win when 1ou take them on. The liss of items and coins conespond with the bformatior given in the following tables.
Inlmdator Core Sohere
60sec ti(.] sec 45sec
Slackinq G!ardCoreSphere
Grandoa Cor€ SDhere Dream Shop Cole Sph"re Fresh Catch Core Sphere Shad,s Core Sohere PufkCore Sphere Gigolo Core Sphere ShooDUlCore SDh€re PelCore t5 Sohere Shinra Core Spherc 15
0 G H
bljsec
tiOsec 60sec bUSCC
60sec 6Usec 4J SeC
45sec
#E m
30
a
20
m
l
llemA
I
llemB
1
Item A
l
emB
l
t
l 30 1 m l 40 5
Item A
|
llemA
llemB llemB llemB llemP llemS
1Win 1Win I Win
2Win FinaMahh
The following lists the coins given away during matches.
X-Polion HiPotion Remedy DisDelTonlc
Hi-Potion Chocobo Feather Lunar Cudain LiqhtCudain SlarCurtain
Hi-Potion Ether R€medv Healinq SDrino
Dispel Tonic
l\.4ega-Polion Healinq Sprino StaminaTablet [IanaTablet
It4eoa-Potion Elher Remedy Chocobo Fealh€r
60% 2\vo 2A%
20% 2A% 2Avo
Ethef
40% 20%
Healinq SDrina Tablel Stamina
20"k
200k
X-Potion Stamina Tablet l\.4ana lablel SlaminaTonic lvlana Tonic
20% 20% 20% 20%
l\4eqa-Polion Fealher Chocobo Winq Chocobo
201"
X Potion l\,,leqa Phoenix Chocobo Feaiher Slamina Tonic Itlana Tonic
2004
X-Potion Ether l\,,leqa Phoenix Femedy Chocobo Wino
2010
He?linq Sprin0
10% 10% 10%
204/a
20%
20vo 2Avo 20% 2t% 20%
2010
40%
40v" 40y"
200/a 200/0
200to 200/"
20%
20%
20v,
Healinq Sprinq
20% 20%
.Hi-Potion
20vo
maTonic
Twin Stars
10%
20v 10% 1lqo
Remedy 200/o Healino Sprinq 20vo DispelTonic 20vo "Mib Siqrct Gament Grid 10% .lncreases i0 30%allerwinning the White Signel Garment Grid. t.Drops to0%alterwinnino the White Signet Garment Grid.
X-Polion 20% 10% )n 10% Elher Remedv 1jvo Winq 10vo Chocobo Healino 204/0 SDrino l\4ana Tonic l0% lvhihSiqnet Gamenl Grid 10% *Becomes a Hi-Polion alterwinning theWhile Signet GarmentGrid.
'H1-Potion
.X-Polion
el
,oFealher LLrnar Curtain LiahtCurtaif
10%
20% 10% 20% 200/.
20% *Trcasure Hunl GanrEnt Gdd 1 0 % *lncreases to30%allerwinnifgthe Treasure Hunt Gament Gid. -tDfops to0%aliefwinning lh€ Treasurc Hunt Garm€fl Gfid. StafCudain
zDvo
l\,leoa Phoenix 1\vo Feather 20vo Chocobo Wino Chocobo 20v" l\Iana Tonic 20./, "Tr€6ure Hunt GanBrt Grid 10% * ncfeases to30%alterwirning HunlGarment Trcasufe Grid. --Drops lo0%altef wilnng Tr€asur€ HuntGament Grd.
261
ENTRY COIN LIST
The following table Jists al1 ol the Entry Coins you can find in the game. Most of them can be obtained through the "Let's Go Digging" mini game. Pleaserefer to that sectionto find out which coins can be found in which areas
i0rn Ahrimaf Con lilainyu Anara Coin Anchnld Con uronc0n tui Dahaka Coin Coln, BlrdCoin Coin Bomb Coin aclu Coin Chimera Coin )hocobo Coin 0e!rc0in oyote CoI )reeDer Con Daeva Coin Detend€r Coin DinictlsCoin
3 6
3 9 5 3
Min-Game- D Lei!GoDqqinq Spherc Break Iournament G LetsGoDiaairal\y'iriGame E
0uolal\lultiperEclr04 Rare lten ouotaMultiperEch02
[/]iniGame L€lsGoDiqoing
Echo Con Count CoI CounlEcho Con Ietn
3
Con p ierEcho2 CoinHau[,4ult Con erEcho2 CoinHaul\,1Lilti0 Echo2 ouotal\y'ulliplier L4utiolierEcho CoinHaultlultiperEcho2 Gil [,,lLrltip erEcho2
DraqonCoin ieCoin
Ealef Coin Eemental Coif Evrae Con
Iten CoinCountEcho p iefEcho4 NiluLl Quota
3
CoinCount Echo R eCon l\lLrltiperEcho3 CoinHauL
FLafCoin
rcm
Funous Coin ielCon Coin Georapella
Coin 3
0Lrota Mulipli€rEcho4
uafdian Con
4
tiplierEcho3 ouota[,4u Coin
Haizhe Con ,m Coif
HermitCo I lronGiantCoin Jumbo Cactuar Coin n Coin Kuku canCoin LuluCoin
Eclro2 CoinHaullvlLrltiplier N,lu tlplierEcho Rarelern Raretem
ly'alboro Coin ruColn 0oreCon meoa WeaDon Con
3 7 7
Paine CoiI
Pairika Coin Phantom Coln Piranha Con PLrrourea Coin
7 7
Bare Con Gill\,lrltipierEch02 N,,lult olierEcho ierEclr02 Gillil!ltip
Coin Echo3 oLrota MuUplier MultolierEcho Echo CoinCount Coin [,,1u tlolierEcho
iaCoin
[i]lri Game L€t\GoDiqqlnq
l\illfi Game L€tsGoDioqino LetSGoDiqofa l\y'fi-Gane L€tsGoDi0onol\ilni-Game Break Tulorial Soh€re ni Game L€tsGoDiqofo 1,4 LetsGoDiqonof,4ni Game LetsGoDiqonolilni-Game
D D G
c
E D B
LetsGoDiqqnolilnl-Gdme LetsGoDiqqnQNilnl-Game
L€t\GoDiqqnoN4n -Game LetsGoDiqqnqNilnl-Game ni-Game LetsGoDioono1,4 LelsGoDiqqnqN/n Game Sphef€ Break Tutorjal LelsGoDiqqnq[1n Game ni-Game LetsGoDiqqna1,4 Speak toa person inlheYouth Leaoue Base for5 ollh€se. LetsGoDioonoNilinGame Tutorlal SDhef€ Break LelsGoDaqnqMn Game N,4in LetsGoDiooino Game
B F
G
G G F
G
H
LetsGoDiaoinq N/inGame LetsGoDiaonoN/n Game LetsGoDlooinq N/inGame LelsGoDiqqnaNln Gane Let'sGoDiooino [,4in-Game
D B D H
Min Game LetsGoDiaoinq
-Game Let'sGoDiaqnq N,4in LetsGoDiqqnq NIn -Game
tiDlier Echo4 ouotal\,4u
Rikku Coin uminantCoin n Coin Sevmour Coin Stawa/rCoin Ionberfy Coin Ultirna Weapof Coin
c
B
LetsGoDiqonqNlinl-Game B Sphere Break Toumament
ReDte Coif
Ientacles Colf ombCoin
c
Sphere Bf€ak To!rnament [/]lfi Game L€t's GoDiqolno [i]lni-Game L€tsGoDiooina
Lel'sGoDioqnoN,4inl-Game D
B
l\,,laoic UfnCoif
G
L€tbGoDiqqifq lViriGame
rcm CoinCo!ntEcho Rarelern MutlolierEcho CoinCount Echo 1 4
H
Let\GoDioono[ilin]-Game LetsGoDioqna[4n -Game LelsGoDiaqnaNIn -Game
B G D
GoDiqqinoN,4inGame noNlinl-Game
CoinHaulMultiperEch02 0uotaMutioli€rEcho2 llem Rare
LetsGoDlaonaNln Game Lel'sGoDioqnoN,4 n -Game
IETN
Sphere Brcak Toumamefl LetsGoDioonoNlnl-Game
B
LetsGoDioonol/ nl-Gane
B
Wasp Coif nmCoin Yuna Coin r Coin xvancoin
Coin CoinCountEcho llern
????coit)
ouotaMutiplierEcho5
H
Break Tuloral Sph€f€
R E G I S T E R I N GF O R T H E D I G
butyou Gippal h abithardtotake, have t0endure hisc1nstant lliling ollnlroduclion. tagelke Lelter
In Chapter 1, visit Djose Temple and talk to Gippal Lo regisrer for rhe de.ert excaretion. Before you can see him, though, you nrust stand in ljne outside rhe office. Talk to the people wairing around the temple to make the time pass more quickly. AJter doing so, go inside the temple and speak to Gippal. Follow him out to the bridge in front of the temple where he'll hand over a Letter of Introduction to take to Nhadnla at the Al Bhed outpost in the Bikanel Desert Go to Bikanel Island and follow Rikku to the Al Bhed camp. The journey becomes rather difiicult, and eventually the A1 Bhed frnd the Gullwings. Give Nhadala the Lener of lntroduction.
If il lookslikeflikkudaesnl knaw whete hecause she!gaing,lhat's youl shedaesn'l! Don'lwarry when parlycallapses lr1n(lehydralian; theAlBhedwillfindtheninplentl them framlhe oftinetatescue ha6hdesetl
DIGGING 101 To start an excavation, talk to the hovef,pilot ard choose a location. ln Chapter 1, you can only d1gin the Western Expanse, but the number of locations tle Al Bhed are currendy excavating increases as the gam€ progresses.
Westem Expanse iouthern Exoanse Eastern ExDanse
ernExoanse
5 2.3.5
3,5
Central Expanse
Jrom Giopal n ChaDter l x 0llnh0ducU0n
l\4ission. Comolele lheOasis rtake theCacluar Nation l\,lissi0n. lJndertake Nati0n lllissi0n. theCacluar Banch t0 tsikanel lsland. Senda Ch0c0b0lrom lheLih0c0b0 (Thefirsloneyousendl0 ihisareawill runaway.)
Once the hover reaches its destination, a small radar screen appears in the upperJeft portion of the screen. This indicates the location of the hover and digging spots. It even keeps track oflour position, the position ofyour rivals, and the location ofany strarge creatures in the area. Locations of machina parts are marked witi a yellow 'X' a!' whiie a white rnarls the locations of other items.
pilat Youtm caunlanthishover deset talerryyautotheditfercnt l9cil qns. You have 60 seconds to scavenge for treasure and get back to the hover b€fore the heat and desert sands overwh€lrn the parry Keep this in mind when the radar is flrst revealed and plan your coune appropriately llyou fail to male it back to the hover in time. the mission is automatica v considereda failure!
la diginthedesesand, sinply an slandavetaneoflheexcava palnlsontheftdarscreen. Yuna willthendigadomalicaly
263
A trip is consideredsuccesstulifyou manageto find the machinapart in the aJeaand return to the hov€r within the rime limit. Make frnding this item (the yellow "X") your first priorityl After doing so,you crn check out the other digging sites.Not only wiJl you find items (both common and rare) under a white 'X,'but you may also encountera fiend ambushlThe desert is tull ofdangerous fiends, so be preparcd for a fieht. To make the excavation more interesting, the Gullwings aie competing against others. Keep tabs on any rivals by looking for a greylor colored arrow on the radar screen. Occasionally, yol will be alerted to TheGullwings canonlysutvive inIIEdesen beforc help the presence ofa strange entity in the area.This frend, Angra Mainlu, 60secands is needed! is marked on the radar with a purple arrow. lfit appearswhere you are working, return to the hover as fast as possible. Angra Mainp is nert to impossible to defeat early h the game and, while it may not defeat your parry, ir will bla.t rhem from rhe deserr.
Angra Avoid Mainyu atall costs parlyisslrang unlily1ur enaugh la it. Thhgigantic seriausly wound fiendhas333444 HPAndthat\oal indulingilslwalinbs,Tawrich and joinlhebalUe Zaich,which in vely! Chaplerc 2 and3 respec
Ambushed!
RAISING YOUR RANK
rrtrtren you return *om a dig, there's a chance your rank will go up. Your mad digghg plete 15, 30, 60, 90, 120, 150, and 180 digs. Ifyou have more successfr l digs than go up one level. There are four ranks all together: Sandbox League, Beach Comber, you can master the digging game before the end of Chapter 5! The ranla are just w"ages.
skills are automatically evaluated after you com failed digs when youie evaluated, your rank will Sand Blaster, and Zea Master of Digging. See if thrown in for tun and don't affect your digging
APPLY FOR PAY RAISES AT
D J O S ET E M P L E ! lnitially, th€ party earns 100 gil for each successfirl excavation. However, you can increase this amount by taking a simple exam at Djose Temple. Visit the temple and head straight for the loom to the right of the research lab. Go up to the kiosk in the right-hand comer ofthe room and apply for a raise. You'll be asked your opinion of six different questions. Indicate whether you agleq disagrce, or have tro strong opirion about the statement asked. Each answer rcts you anywhere ftom 2 to 0 points, depending upon how closely your opinion matches the computert. Ifyou score high ercug\ a pay raise is granted. If you fiil, you must go back to the Bilanel Desert and dig for a while before you can apply again. The easi€st way to pass each avam is to answer as though you love digging more than anythiq else in the woddincluding a pay raise!
inside L00kfat|hiski1sk Djase intheraan fenple.ltsl1cated lathestt0theright.
Theexanquesti\ns ateeasy 1nce y1ukn7wh7wtaanswer thenJusl rcnenber t0 lnpress thec1nputel yaurenlhuslasn fal byshowing digging!
The number of points needed to pass the exam charges in each chapter, as does the maximum amount of gil you can earn in each successfrl mission. You caa only fail the exam 6ve times before you are no longer allowed to attempt it. In most cases,if the appropriate answer is not dear, you cen expect to get et least oae point by answerhg "No Opinion." At the start of each chapter, your previous wages are thrown out ard reset to the starting wages shown in the table below.
Your actual wage cap depends on how high you managed to get your wages in earlier chapters. The nitty-gritty are erplained in the lowing table, but essentially, ifyou want to end the game with the highest possible wages, you'll need to max out your wages before irg each chapter If ou dont apply for any wage increases before Chapter 5, the highest wage you lI be able to get is only 500 gill
Successfulexan taking leads lo higher salaries andnatercasans ta spend lineh lhedesert!
THE OASIS AND CACTUAR NATION AI Bhedtrcasrrec/,esl.'Hi'Polion, Phoenix Down,Antidolei Hi-Polion, Nunal trcasurcchesL'Potion,
I I
None Two other areasopen up when you come to Bikanel Desert to dig: the Oasis and the Cactuar Nation. Th€ Oasis opens up in Chapter 2 when youle asked by Nhadala to check out the region fo! strange events. Heed the pilot's advice and make sure that you are equipped to do battle befbre proceeding,as stange things are afoot in the Oasisl After completing this mission, you can return to the Oasis for a different q'pe oftreasure hunting. During visits to the Oasis, you may lind a treasurechestbearing interestingstuff Head to the Oasis in Chapters 3 and 5 and you may encountera cravan seUrnglots ofamazing accessories! For the low-down on the treasure avallable here, refer to the followine tables.
t-
i,,
'qc
The Cactuar Nation is home to the cacti that have watched over Bikanel Desert for coundess ages. In Chapter 3, Nhdah sends the Gullwings out with her translator, Benzo, to male contact with Marnela, the leader of the Cactuar Nation. Marnela needs your help frnd the Ten Gatekeepers, cactuar who've headed out into the world of Spira to learn and grow in their travles. Going to the Cactuar Nation and beginning the searchfor the Ten Gatekeepersopensup the Eastern and Northern Erpanses for exploration. For more detailed information on the Ten Gatekeepers mini-game, read fifther in this chapter.
J,-
t _l
l
J . ti+
when 1neollhreelhingsoccurs youenter the1asls:1.Yaulind llaating inthe]asis;2. somethin? Yaufindnathing; 3. Youencaunter lheCaftvan. TheCarcvan anly in Chapte$ 3and5,once appears y7u've an1ther laskl0r undertaken lheAlBhed.
Thequest fattheTen Gatekeepers is an1ther nini-gane alt1gelher, but spukingloMarnela apens uplwo morcareasfor digging inthedesefi. Jusldonlgeldislracted!
W E S T E R N E X P A N S E( C H A P T E R S 1 - 3 , 5 ) (xZ),Anlid0te (x5),Echo It€ms:I Al thedPrimer, Antid0te (x2),Hi-Poti0n, (x2),Ether, Screen EyeDrops (x2),HolyWaler(x2),H0lyWater(x5), Hi-P0ti0n Polion, Phoenix Down, Potion, Remedy, S0lt(x2), gil,500gil,1000gil, Sotl(x5),Tulbo Elher,200 il 1,2:Coyole Coin,Defender Coin, Chaplet Coins: HelmCoin, Malb0r0 C0in, Drake Coin, FlanCoin, Phant0m Coin,Ruminant Coin, C0in,Purpurea WormCoin,ZuC0in,Zuruano0in; Chaptet 3, 5: Adamantoise C0in,Behemoth Coin,BladeCoin, Elemental Coeurl C0in,oaeva C0in, Chimera Coin, lronGianl Coin, Kukulcan C0in, Coin, ogreCoin, ochuCoin,TombCoin
This area, the fint 1ou can ocavate. i. the easiesrro e.rplore. You can count on having one rival who rarely goes .fr.r
ihF Mr.hin'
n'd
SOUTHERN EXPANSE
( C H A P T E R S2 , 3 , 5 )
llems: A | B h e d P r i m e ' , A n t a ] c t i c W i n d , A r c t i c W i n d ( x 2 ) ,
: Fragment. Budget Grenade. Bomb Core(x2).Bomb (xZ),Budget (x3),Dalk 1 Grenade Budgel Glenade Marble, Fish i Grenade, Dragon Scale(x2),Electro (x2). (x2), Grenade, Glenade L-Bomb Scale. : (x2),M-Bomb (x2),Petrily Lightning Marble I (x2),Silence Potion, S-Bomb Grenade, : Grenade, qi|,4000 200oil,400oil,1000 sil : Coins: Chaptet 2: Coyole Coin.DefenderCoin, Drake Coin., FlanCoin, HelmCoin, Malboro Coin, Phanlom , Worm C0in, Ruminanl Coin, Coin, I Coin,Purprrea 3,5.'Adamantoise ZuCoin.Zurvan CoiniChapler Coin, Blade C0in, Chimera Coin, , Coin,Behemolh Coin,Elemenlal Coin,0gre Coeurl Coin,Daeva i
The secondareato open up Gtarting in Chrpter 2) is very similar to the first area. Howevel watch out for all ofthe shoopufs wandering around the desert. as they may block you fiom a digging spot. Beware. this is the {irst area where the swirling sands m c o n c e a lr h e 1 e l J o " " \ " t h a r m a r k . r h e l o c a t i o no i the buried Machina parts. Keep searching, as it wil eventually appear before the time limit runs outl
Kukulcan Coin, ochuCoin, : coin,lronGiant C0in, Tomb Coin ,
E A S T E R N E X P A N S E( C H A P T E R S 3 , 5 ) (x5),Ether, Ilems:I Al BhedPrimer, EyeDrops Ecn0Screen (x5),Hi-Poti0n, (x2),MegaPh0enix, Hi-Poli0n Power Remedy, Ph0enix Down,Poli0n, Gloves, qil, qil (xi), Solt 1000 5000 _ | Coins:I Arachnid Coin,Creeper Coin,BombCoin,Cactuar Dragon C0in, Fungus C0in, Magic PolC0in, Coin, Pairika C0in,Sahagin Coin,Stalwart Watch out for the machina classmonstersin this area. C0in,Piranha as they can male life tough for your pa$y. ln addition. Coin,Tonberry Coin keep an eye out for a green "X" to appear on the radar screen.When you approach this digging location, you'J1 find the ruins of machina scattered aI1over the place. When you stand in a specific position, the nachina pieces rush you into a series offou battles against Machina Hunters. After this occurs, you are automatically returned to the Al Bhed camp and the green "Xnever appears again.
N O R T H E R N E X P A N S E( C H A P T E R S 3 , 5 ) Fealher, Al BhedPrimer, Candle 0f Lile,Chocobo Wing,LightCurtain, LunalCurtain, Choc0bo Potion, Phoenix Tail,SilverHourglass, Star Curtain. TwinStars.400 0il.50000il Coin,Creeper Arachnid C0in,BombCoin,Cacluar Coin, Dragon Coin,Fungus C0in, Magic PotC0in, Pairika Coin,Sahagin Coin,Slalwarl C0in,Piranha Coin,Tonberry Coin
Zus guard the ruins in this arca, so come prepared to fight when you first travel here. You can so o.pect to fight them in random batdes, along with Sandworms,while searchingfor treasure.
CENTRAL EXPANSE(CHAPTER 5) This area only opens up in Chapter 5 rfter you send a chocobo ftom your ranch to explore the area. Apparendy, this secAziDahaka Coin.Ch0c0b0 C0in.Dinictus Coin. tion of the desert is EalerC0in,EvlaeCoin,GelCoin,Haizhe C0in, so !?st that you need Hermit Weapon Coin,Tenlacles Coin, a chocobo to erplore itl Regardless, digging for buied Coin,Omega UltimaWeapon Coin treasure on a chocobo is a great pleasue, It makes thc processmuch faster and riding on a chocobo protects the party from random encountersl In addition, the speedofthe chocobo enablesyou to tlavel turther away ftom the hover and renun at faster speeds.
Key,Dispel Tonic, Elher, Al Bhed Primer, Desen (x2), Falplane Shad0w, Grenade, Hi-Poti0n, M-Bomb Mega-Potion, Nalule's Tome, Poison Fang, Poti0n,
qil._* ljeE[jI?L 1000 {il, 2_q'qq
However,you must keep an eye on your riva1.He alsor;des a chocobo and c,rn be a fierce competitor for both treasureand the prizcrl machina part. Since the yellow "X" rrrely appearsat the start ofr dig here, keep an et'eon the radar and make a break for it when the sandsdiscloseits location.
mini gamcs that occur in the CJm Lrnds in F-INAL MN'IHSY X-2. Some re This section availableimmediatelv in Chapter 1, rvhile others becomeavailableas a result ofevents that occur in earlier ch:rp ters. Since all thesemini gamesoccur in this onc large area,they are grouped together in this section.
THE PUBLICITY CAMPAIGN AND "THERE GOESTHE BRIDE" alhactions andthe Spread thenewsaborltheCalmLands 0l Spira. 0wner0fArgenl lnc.'seligible sonl0 thepeople andeven It youd0a g00denough iob,youcanwinprizes lriggerlwonewaltracli0ns l0 openupin Chapter 5. Two companiesoffer attractionsin the Calm Lxnds: Argent, lnc. and Open Air,lnc. Each company provides their own credits and attempts to hire people to promote the gamesthey run under their own names.They are lierce competitors,as eachcompany tries to do their best to get the most business.When you stop by this areato try out someoftheir games,ask about their Publiciq, Carnpaigns,and seewhat you can do to helo outl Before you venture into the world of Spira to
Askab1ut t0 spreadthe gospel of either Open Air or Argent, thePublicity Canpaign andjoinlheftnks Inc., head to the Travel Agency and talk to the leanthebasics oloneafthehqocampanies. head of Argent, Inc. He has a problem that you can help him witl at the same time that you are promoting the areat atirnc tions. lt seemsthat his son n in need of a bride (or at least that's what dad thinls!), but the lad'stoo shy to go out and promote himsell While you'retalk ing up the Caln Lands'games to the public, do a litde matchmaking lor the Feellikedaiogsanenalchnaking? poor 1ad.
L cI
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Talkla thehead0l Argent,lnc. at his standin theniddleal thefieldlo ge!naredetails!
SPREADINGTHE NEWS Playing this minigame is easy and doesn't add much to your already heary load of sphere hunting. A1l you need to do is iook for people in the %rious towns and highways of Spira who are willing to listen to your sales pitch and matchmaking advice. The tables that foilow list all of the people to whom you can make your pitch. Simply match vour sales tactics to their Dersonalitiesl To initiate a conversation with someone regarding the Publicity or Matchmfing campaigns, approach someone and press the Square bunon. If the campaign menu appears,give that personyour best pitch. Ifnot, then you know that this clnracter is not open to such propaganda.
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pilchand Choose lherightsales you'llgetapumped uprcsponse. 1l y1ufaill0excile inlercst, enaugh lry again inke nextchapter It
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Each crmpaign has five pitches and each one provokes various respor:es fron \PCs. To get the most points, you must determine what line works best with each character Talk to the character, first to get an idea ofwhat he or she is interested in to gauge what tactic might work the best. Alternatively, you can just guess and hope that you get it rightl If you fail to get the best response.you nus' apororch thar chan. ter rgain
fheCampaign llenuappears when yauprcsslheSquare button whlestanding nel taa willing paticipant.
PLAYING THE PUBLICITY CAMPAIGN Each company provides a list of tieir best lines. However, the responses to theselines remain the sameregardlessofwhich companyyou are pitching for! To get the best score, stril€ to get the best response("They seem totally pumpedl') and the highest point value (5) each time you speahwith a NPC. In addition, you can approach the same NPC multiple times ro build your score.Try making the rounds atleast once a chapterfor the highest total scorel
jpenAirandAryent, lnc each have pitches. theiatwsetsof sales yaufigure Hawever, ance aulwhich plchnunbetlo use,youcanuse lhesaneanefarlherivalc7n[)any.
267
OPEN AIR PITCHES
ARGENT, INC. PITCHES
1. Fun awaitsyou at OpenAirl
1. Fun awaits you at Argent!
2. Taketo the Air. Open Air.
2. Argent, at your service!
3. Open Air Get your Air on.
3. For a good time, call on Argentl
4. I lost 30 poundswith Open Air!
4. Argent. Fun you can rely on.
5. Sheeyoo at Open Air, yesh?
5. Would you Jike to hear about AJgent, Inc.l
RAISING YOUR RANK You score determines your rank as a PR representative. The goal is to reach Rank 5 belore the end of Chapter 5. Accomplish this feat, and you'll complete the mini-game and bnng fame to the wirning company. Using the tables provided at the end ofthis section, you can rack up the points with ease.You also earn publicity points for any credits you lose wbile playing the mini-garnes in the Calm Lands region. The following tables provide the Publicity Rating needed for each Publicity Level and the conversio. rate of mini-game credits to Publicity Points in each chapter.
Youun findoutyourcunent Publicily Raling andLevel Wasking youtlocal1penAt orAryent rcpre senlative inke CalnLands.
Keep in mind that lour Publicity Level only grows as fast as )our progress tbrough the game. Regardless of the number of poin* )oute accumulated, your highest rank will only be one lel'el higher tlan the curent chapter number. 5o ifyou pick up 283 PR points in Chapter 1, your rank at that time will max out at Le\,'el 2. There are several gameplay aspects that are influenced by your Publicity Lwel advaacement. They are: I
The number ofprizes anilable for purchase by trading in credits increases. (See the following Jist.)
I
New dificulty
t
The number ofcredits )ou can bet during each mini game increases.
I
In Chapter 5, when you reach Publicity Level 5, the campaign ends. You can win up to two new mini games based on your Publicitv Level with both comoanies.
levels are added to Lupine Dash, Reptile Race, and S19 Stots.
SWITCHING BETWEEN COMPANI For the best effecq 1ou should campaign for both compani€s. Hor€v€r, switching between Open Air and Argeng Inc. comes at a price. When switching sides, the number ofpoints you accumulated is cut in half Ifyou decide to return to tiat side's campaign later,1ou start ftom the reduced number. For example, if you accumulate 150 points for A-rgent, Inc.t campaign and decide to switch to Open An for a wbile, your PR pohts for Argent &op to 75. When you switch back to Ag€nt, you start back at 75 points whjle the points you gathered for Open An are halved. Ifyou want to unlock both mini-games at the end of the campaign, you should accumulate at Ieast 280 Publicity Points for one company during the first two chapters and then switch to the rival company. Gather the 400 points needed to bring the episode to a close in Chapter 5, and when the points are tallied at the end, you get both games.
Befare switching sides, lhecompa nyreprese1lative disclases alI al lhi pointlossinlomatian soyouun nakeaninfamed decision
F A B U L O U SP R I Z E S ! The items you can purchase with your game credits change based on your curent Publicity Level with that companl After the companies merge in Chapter 5 (after reaching Rank 5 in one of the two companies' campaigns), the items that appear are based on the ranla you reached with each company. For example, ifyou reached Ranl5 for Open Air and Rank 3 for Argent, Inc., you can purchase items available for Rank 5 from the Open Air "Publicity Lerel (A-fter Integration)" column and items arailable for Level 3 from the Argent, Inc. "Publicity Lwel (After Integration)" column.
Yaua0 trade incredils t1tvaluable andsametimes rarenerchandise.
'Thxe itens eanan\ bepurcna*rl after brying the Flash af Steel Garnent Gr;d.
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10 30 50 150 500
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269
CLOSING THE CAMPAIGN Thc Publiciq, Campaign ends automatic ly in Chapter 5 upon reachingLevel5 with ,100or more points. lfyou want to build your campaign to that level lor both companies,dont visit the Calm Lands during Chapter 5 until you are nnished. During the Episode Conplete event,the resultsof the Publicity Campaign contest are tallied and read to the arrxious crowd. The company with the highest total wins. However, the event doesnt end there! Under the advice and leadership ofTobli, the two companies decide to join forces and create a single holding company for the Calm Land amusements, called the Calm Skies Partnership. To celebrate, the park opens up one or two new amusements
Nowlar thefinallally!Whichside
basedon your performance. Ifyou get to Rank 3 for Argent,Inc., a gamecalied.Feedthe Monkey'opensup by rhe northern entrance.Ifyou get to Ranl 3 for OpenAir, a mini-gamecalled"Gull Force"opensat the southernentraoceofthe field. Get to Rank 3 or higher in both companies'campaigasto openup both mini-gamesat the end ofthe missionl
PLAYING "HERE COMESTHE BRIDE" "Here Comes the Bride" is played identically to the Pub[city Campaign-after all, you are basically pub, licizing the son\ eligibilit/ to all of the women in Spira! As you spread the word about the Calm Lands atftactions, keep an eye out for single wom€n who might be interested in the Argent owner's son. lfyou fail to illicit an excited response, try approaching the woman again later
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MATCHMAKING PITCHES 1. Find your better hall)
Malchmaking requircs adeliute bum.Youdonlwantto risktuning olltheprcspective b de!
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2. I have the perfect person for youl
B
3. The heir to Argent, Inc. needsa fiancde...
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4. The man ofyour dreams awaitsl
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5. Do you believein... destiny?
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T H E B R I D E ( S )C O M E T H ! You can keep track ofyour tally by talking to the father of the groonl io the Caln Lands at any time before Chapter 5. However, when you approach him in Chapter 5, he frnally gives you the results ofrll lour hard x/ork How maoy prospective brides can you persuade to look the son over?
li Hownanybrides canyoucoffal7 lookskethejabisjuststating lal theArgenlhei!
PUBLICITY AND MATCHMAKING PARTICIPANT LOCATIONS This section details the locations of all of the NPCs participating in the Publicity and Matchmal<ing Campaigns. When using these tables,refer to the accompanyingmaps to pinpoint the locationsof the NPCs. Becausesome ofthe NPCs roam in a set course,each character's starting location is noted on the map. Also note tlat missions may pre-ernpt your ability to find or speak with a specific NPC. Look for them before or after completing a mission or event scheduled in that area. The tables list the locations ofthe NPCs and the chapters in which you can find them. Some characters only appear in specfic chap ters or change locations ftom one chapter to another. The tables also provide the point value for each of the Publicity and Matchmaking pitches.Remember,a"5" indicat€s that you'[ get the best responseif you use that pitch, while a "0" indicates that you'Il get the worst
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MOONFLOW
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LUPINE DASH
PLACE YOUR BETS! The main objective in this game is to frgure out which Lupine is most likely to win the race and place bets on him. You can choose to bet on a single winner (Win Bet) or bet on the two Lupines most likely to place 1 and 2 (Double Bet). Study tleir stats well and use the given odds to help you make your decision.
Andke raceis an!Didyoubeton lherighllupine?
The odds are generated based on the Lupine's overall stats, but that doesn't always tell tle whole story \A4ren placing your bet, you can play it safe by choosing the Lupine(s) with the highest overall score and the lowest odds (arrd tle lowest payout), or you can take a risk on ar underdog.
Yaucanplace twokindsalbetsll yauarelucky, atlust 1neoflhen willpayalf!
As your Publicity Level grows, you can bet on raceswith higher grades and higher stakes.These racesusually provide bigger payouts, but the minirnum bets are higher! On the other hand, the higher the race grade, the faster tie Lupines participating in the race and the more racine tun vou' have!
LUPINE STATS F I G U R I N G O U T T H tto rcomperc in each racc.You can vi$v their st:rtsand odds ofrvinning whcn vou plac. a
From a held of 61 lupincs, tive rre randomlv choscn thc raceodds bet under the Wn Bet or Double Bet options. Each lupinc is gr.rdedbasedon fivc strts with an oven l stat usedfbr dcternining l scorc,but some rvith a high over e lupnre rvant to choose Ide ty vou a race. pertbrm during is likelv to hos, well :r lupinc indicate The stats with a winner.Thc statsused times you might vant ro take a chanceon a lupine rvith a lower overall scorebut with statsthlt';rre morc in line in Lupine Dasir are as follows: Speed
(lupine'sspeed)changesbasedon Speedis perhapsthe greatestfactor you should considerin dctcrmining a s'inning lupinc A in the Lupinc stats trble bclow to helP given wnh the frgure fornula in conjunction following ** ir"e the ,t. g*a..i,t " you calcuirte the find sum. SpeedStet x (Racc Grade x 5 + 10) = Total Speedfor the Gr,rde entered low Strnin The lupine,sStamina ting determin€show long it can keep its speedup. Lupines with a high Speedrating but a rrting ;an run fast, but only for short distanccs This is a very important modifi er of a compctitort speedl the This describesthe lupine's abiliry ro r. ly ic strcngth md speedat th€ very end ofthe race.Thc hlgher the siat, the $catcr speedboost the lupine receivesas it ne s rhc god. This stat rlone can help a competitor rvin the race lrom behind. This describcs the probrbilit,v thAt rhe ]uPine,s starting The higher the Flur stat, th€ more easilythe strts will change
Stats will
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race begins'
at the This stat works in conjunction with a lupine s flu]{ stxt. It determineshow much the lupinet starting statsrvill fluctuate start ofa race.The higher thc stat, the greaterthe chancethat irs statswill changefor dre bener Thn gives you thc rnedian value of the lLrpinet stats The averageof this stat is 50 This is used to set the odds in a rxce.
REPTILE RUN
li is inpatunl tasludl eaDtlupines slalsbefatefo! placeyauLbels. haweachstalwatks Undetslanding ln canjuncli]nv/ilhlhe1lhe\ 6 key la wirringctetliis!
1, 2,3. and5 Chapters Ranch CalmLandi,io ittt lettottttt ch0c0b0 Runyoumusthavea quickmindaswellasgrealhand-eye Tosucceed at Beptile course y0ulo guide lhrough a hazard0us a lizard Thisgamechallenges co0rdinali0n! in a slraighl Youcanonlymovelorward-either t0 reachlhelinishline.Thecatch? lhemore lhec0urse, Thefasteryoumakeit thr0ugh line0ra diag0nal! vertical youwin! credils
HELPING THE REPTILE REACH THE GOAL LINE! past the fiends, to
yauleadyaulizadthraugh a Can tvith1ul killitgit? affie1ds ninefieid
The goal of this game is to guide thc lizard acrossthe lield, the goal line within the time limit. The field is An 8x8 gtid inhib;ted b' anv where from 10 14 fiends. Starting time limits rrnge from 800 to 950 A hori zontal row of spheresindicate lvhen it is sale to movc. A red spherc ;ndicares certain death if,vou cross,while yellorv md grccn indicate thatyou can passwith some salery Get to the goal line alive to recei!-ca Payoutbasedon the lmount ofremaining time on the timer.
Naturally, the highcr vour Publicity Level, the more levelsyou can choosefrom. Thc higher the lcvcl. the more fiends you must pas and the greaterthe danger Ho*'ever,1ou can dso bct more, so the Pa)'out if you 1un 's gfeatef.
fhisganeis hadetlhanit safids fhe inabililyla nare tnnuttple dieciiarslinls yail abilitf to dadgeDnioningatlacksat loes!
I
I
277
T H O S E D A S T A R D L YF I E N D S ! Thrcc typcs oflicnds inhrbit the 6eld: Helms, Bombs, and Drakes. Dach one has its own method and rrnge of.rtt.rck. Running inti, any oftheir anacks spellsinstant dcath for your poor lizard. Helms can only attack the tile directly in lront ofthem- Thesc licnds usuallvwalk back and forth rcrossthe field or in small repert ing patterns on the samerow. Bombs spew fire in the direction they are facing. They cannot travcl acrox the Iield, but they do spin in a cloclvise or counter clockwisemanner.Time your movementswith their rotat;on to ensurethat you dont get crught in their blast.
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The Drake stampedes back and forth across the field like the Helm, but it can aaack from anv distance, in any of the four directions like the Bomb. Watch out for thesefiends in the corneis ofmapsl
LAYOUT OF THE FIELDS The layout olthe field remains static for each level. Once you get to knorv the field, you can figure out a prth through the mayhem. However, note that your starting position is randomly generatedon the 6rst row each time.
(x1) Helm(x3),Bonb(x6),Drake
()(6), (x3) Helm(x2),Bomb Drake
(x2) (x4),Bornb (x6),Drake Helm
Hem(x2),Bornb {xl2)
MAKING THE BIG MONEY After successfully crossing a field, you have the option to continue on. This is the way to win or lose big. Aoy remaining time ftom the first trip is added to the time remaining after the second tdp.Ifyou make it to tie end ofthe field the secondtime, your winnings are basedon that larger time figure. However, if pur Jizard is killed by a fiend, you lose everything!
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GtrTTINGTHREE IN A ROW
To win at SL1,Slots,you mlLststop the spinning reelsof liends by pressingthe X button to get ihree ofthe samefiend in a row. There are slt ofcredits you win n basedon the qpe offiends you line up between the tlvo triangular marks. So, ifyou het 5 nc'ds per reet and the "LLmber credirs and get three Vespafiends in a roq you only win back your 5 credits.Horverer, ifi'ou get three Divebeak fiends in a row, vou win 500 creditst Ofcourse, it gocs withour sayingthit the fiends with the higher multipliers are much harder to line uP than the on€swith lower mul tioliers. Use the lollowine table to determinewhich fiends to aim for!
The amount you can bet increasesas 1.ourPublicity Levcl increases.Of course,higher levcls mean faster reels,higher stakes,and an rnsane amount of difliculry However, ifyou are rrying to win enough credits to buy something really awesome,the payour is worth itl
TIMING IS THE KEY!
The key to winning rt S$ Slots is timing. You musr figure ourwhcn to pressthe X button so that the wheel stopson the frend,vouwant The bestway to do this is to memorize the order in which the fiends appearon the reels Thrt wa)" you can Press the X button iust before thc fiend you want appears Practicevour timing on Level 1 using single credit bets until you can pull oflnwin.Then graduateto the next level and seeifvou can g€t the timing right on a faster
Jusltr'/heifau thntklcu re gct eretythin|undetcaultal,thescrcen pe6peclirel changes
FEED THE MONKEY Availaih: llJher loealion: 0biBctivs:
5 Chaflter Lands entmnce} Calm {nodh thebirdlllilllly0ll. and 100 much }/eighl, ill,/illdhappear ll il l0ses 0nlheXack 0lthebird. Fesd tfiem0nkey 'xill ground! l0lhe bird coms ctashing the monhy and teed il100 |nuch and
OBTAINING THtr FEED GAME T H E M O N K E Y M I N I - whcn the competing companiescombinc lorcesar the end of the Publiciq'Campaign
Feed the lonkey is one ofthe nvo mini gamesthat open in Chapter 5. Ifyou get to Publicitv Level 3 or higher in the Argent, Inc. campaign,this atrraction opensup at the northern entranceto the Calm Lands 6e1d.
DON'T FEEDTHE MONKEY TOO M U C H - O R T O O L I T T L E ! the bird's back rvhile keeping its ln this mini game, the challengeis to continuouslv fied the rnonkev on weight within a certxin rangc. Ifthe monkey gcts too heary or too Light,ilvill
disappcarfrom the screenand
F€t,J lrrr n.nke,/weiila het:lti t'tau(jtsappeettti!1
The five treasure chests on the ground arc filed with r variety of fruit. Light fruit makes the mon key lighter, while heary lruit increases its girth. Since you dont know what kind of fruit is in the closedchests,fate plays a large hand in how much weight the monkey losesor gains. Ifyour monkey s weight drops below 5 pounds or goes above95, then it's game overlThe info bar at the top ofthe scrcenindicateshow much ofeach kind offruit are in the chests.Keep an eye on its tally, because it enables you to determine the risks of opening the next treasure chest. Ifyour monkey is on the edge ofits weight range, and the chests are firll offruit you dont want, donk be afraid to end the game by pressing the Circle bufton.
Helping out in this endeavorareRi!.ku andPaine.You cancall upon them to filI tle chestswith either heary (Rikku) or light (Paine) ftuits when the tally in the window aboveisn't reporting what you w"nt. At tie beginningofthe gameyou'll only be ableto call each girl out twice, but as you open more chestsyou can earn more
yaurnonTacannuearnat?When keyisclose tareaching ilsweight Init andlhenn6nts0lche.sts I aten yau're l]7kingg1ad, tutteraftendinA yauhard thegante nkerkanlasing eatned crcdils!
chances to call on them for help. Each round there's a 50% chance that opening one of the chests will give you another Rikku or Paine to call.
Calling Rikku andPaine isnlwithaulitsrisks! ll youseeIhenslunp Iheishaulders, either Of course,centralto this gamearethe fruits. To help maximizeyour score,memorizeth€ information in kenthey've weight. failed taswap autke righlkindof the following table so that you klrow how much eachpieceof fiuit affectsyour monJ<ey's yel,rnayhave fruil,arworse added a Farbidden Fruittooneolke A.fter opening20 or morechests,the rate at which the largefnrits appearin pairsincreases.For this rea son,try to keepyour monkey'sweight below 60 lbs.just to be safe.When the chestcount gets closeto creJls.
THE FRUITS OF LOVE
30, specialfiuits start to appearin the treasurechests.Fruits like the Plain and BalanceFruits aregreat things to get. However,you shouldbewarethe ForbiddenFruit. This item causesyour monkeyto swell up like a balloonaad instandyend the game.Ifyou seeonepop up on the information bar,call on Paineor Rikhr to changethe fruits in the chests!
GULL FORCE
OBTAINING THE GULL FORCE MINI-GAME Gull Force is one of the two mini games that open when the competing companies combine forces at the end of the Publicity Cmpaign in Chapter 5. Ifyou get to Publicity Level 3 or higher in the Open Air campaign, this at'nacrion opens up ar tbe south ern entrance to the Ca.lm Lands field.
THE BFG (BIG FLOCKING GULLS The rules of the game are simple. ln each round, you are presented with a line of flying fiends. Depending on the level, a cenain number of the frends are real and the rest are decoys. Your job is to shoot the required number ofreal fiends (or more) by pressing the Square bufton to make it to the next stage. As you progress through the game, the st€es (12 in at) get progressively harder, requiring you to shoot more targets while the number ofreal frends per line decreases.You can stop the game at ary point after you successtully complete a stage. The payout is based on the nmber of successfin rounds.
SPOTTING DECOYS Pan of the job is deterrnining which 6ends are real and which ones are just decoys. In the early part ofthe game, it's pretty easy: all of the real fiends spin around halfivay across the screen. By the mid point of the game, the real fiends are still spinning, but not all the tim€! In the hardest levels, the decoys start spinning too! Fortunately,they spin in the oppositedirection ofthe real fiends.
Sanelines spinning fiends ateall yaunavetagaqnl
fashaotaliend,press theSquaLe bufton. Youonlygetanesholper lineofliends.
THE TWELVE STAGES Each
I 6
"tage
lollow' one olfour p.,nern',
Paltern A:Head An(loptoBotton).
Paftern B.LeltloBiqht.
Pallern C Bollanlo Top.
PaltenD.frightlaLeft.
t-1
'3
4 4 4
3 2-2 2-3 2-4 3-2 3-4
3 3 3 3 2 2
To conquer each stage,all you need is a steady hand and a good eye.The {irst round ofstages (Stages1-1 to 1 4) are lairly easy,becausethe ratio olreal fiends to decoys is high and the rea.l fiends all spin. However, the second and third rounds are where the action really kicks in. In thesestages(Stages2 1 to 2 4), the number of decoys starts to rise and the actions of the real {iends becomesmore erratic.By the end ofthe third round (Stages3-1 to 3-4), the ratios of real fiends to decoysis 1 to 4!
2 2 3 2
B
2
B
D
3 3 2 3 2 3
D B
c
D
CLASKO AND THE CHOCOBO RANCH Adding the Chocobo Ranch to your list ofmini-games requires lots ofpatience and the tulfiI1ment of several prerequisite missions. At the very least, you must ensure that you ve spoken to Clasko before the end ofChapter 2 to have access to the Chocobo Ranch. Otherwise, you wont be able to play this mini-game, and Clasko will be rnissing-in-action for the rest of the game. The easiest way to get the Chocobo Ranch is to participate in the following
I
Step 1: Meet Clasko during the "Foggy Fiend Fr€nzl" Mushrcom Rock Road in Chapter 1.
I
step 2: After completing the "Foggy Fiend Frenzyl mission. return t o Mushroom Rock Road and invite Clasko to join the crew on the Celsius.
I
I
I
mission
"t
Claskais lhe kev la oeftinalhe Ranch.i yoitrt i,t nrt Chocobo het'indshiswayta lheCatn Lands, t"*" v1u'llhaveyautrun tt:,:!:
'Cuckoo Step 3; Participate in the lor Chocobosl" mission on the Mi'ihen Highroad in Chapter 2. IfClasko is onboard the Cdsius, he will disembarkto help you complete this mission. 'Cuckoo for Chocobos!' mission, return to the Mi'ihen Highroad and invite Step 4: After completing the Clasko back onboard the Celsius. (Depending upon the outcome of the mission, ,vou mny also be able to invite Calli and her chocobo.) St€p 5: With Clasko onboard, fly to the Calm Lands and help Clasko set up his sables by completing the "Clean Sweep"rdssion. After clearing the stablesoffiends, the Chocobo Ranch is yoursl
281
INSIDE THE CHOCOBO RANCH You can 6nd chocobos almost anywhere in Spira. After cntching ooe, it is automatically sent to Clasko and the Chocobo Ranch. The Ranch can hold up to 14 chocobos, four Choco Runners and 10 Choco-Resenes. IA&en you fill the stalls, you must let one of the curent chocobos go before you can catch aoother
The layout of the Chocobo Ranch is fairly simpl€ to navigate. Clasko generally hangs out in the alcove to the right ofthe eotrance.lJre Choco Reserveslive in the stalls in the right and left rvings on tJre first floor, while the Choco-Runners reside io the stalls on the second floor. Clasko haadles all of the standard business in the Chocobo Ranch Ifyou need to check the status ofyour chocobos, disPatch one on a treasure hunt or feed it areens, then talk to Clasko.
a Achocoba in ilsstall what salislying ste!
CATCHING A CHOCOBO After cleaning out the Ranch, Clasko presents you with some Gysahl Greens to help you catch your 6rst chocobo. Now all you have to do is find some chocobos! Wild chocobos live in virtr.rally every part of Spira, and you encounterthem in batdesjust like normal enemies.
Claska is lhehealandsouloflhe llyouneed tagel Chacobo Ranch. anything danewikyourchocabo, If talkIohin!
you are lucky enough to run across one tlat is alone, feed it some Glsahl Greeos until it is tame and willingly joins your flock
Whether inabaltlewiklieodsar achocabo is neveL alane, catching easy.
Ifpu mn into a chocobo io a batde situation, have a party member feed it Glsahl Gteens to keep it calm and interested while the other party memben work on defeating the fiends. Whatever you do, do rrl eft4ck the chocobo----€ven by accidentl If you strike a chocobo in batde, it automatically runs ofl Eliminate all ofthe fiends and conti-nue to feed the chocobo until it is causht.
youcatch a Renenfutonce il isaulonatially sentlo chombo theEanch.
INCREASING A CHOCOBO'S LEVEL
After capturing a chocobo, it's time to start raising it. Basically, you want to raise its level as high as possible. To increase a chocobo's lwel, 1ou must feed it a cenain number of Greens. Refer to rhe following table for all the peninent information. Clasko obtains new Greens while the Gullwings are out completing missions and defeating enemies. The more battles you win, the more Greens Clasko acquires. Yuna can hold 99 ofeach qpe ofGreen in her invento ry the rest Clasko can store in the Ranch. Since greens are essentirl to raising your chocobos' levels, make sure you always have a good supply on hand. Paisana and Gysal Greens are availabte from the opening of the Chocobo Ranch, while Mimen Greens appearin Chapter 3 and Sylkis Greens appearin Chapter 5. You can changethe ratio ofGreens that Clasko obtainsby selectingthe Nutritive creen option on the main menu. NOTE:You cart adjust the ratio ofanlahinS flom the Junk Food Greens section.
The highcr a chocobo'slevel, the better rhe items they bring back from treasurehunts. Ii's I good idea to raisc your chocobos levelsas high as possiblel
C H O C O B O T R E A S U R EH U N T I N G
I
The main function ofthe chocobo is lor treasurehunting. At lln), time, you can send a chocobo into the field to Howevea sending a chocoboout on a treasure searchfor treasureand hidden areasthat are otherwise inaccessible. hunt hm its risks.Ifa chocobo'sHeart stat is 1owor its nature clasheswith tle areayou send it to, there is a good chancethat the chocobowilt fly thc coop.The more chocobosthere are ins;d€ the ranch, the lesslikely they are to run away.Use the inlormation provided in this section to make things easierwhcn dispatching a chocobo.
A chocobot Nature can be one of three gnes: bold, normal, or tnnid. A chocobot Nature remains the same throughout the game, so if you're looking to get a chocobo with r certain Nature, vou may havc to capture afld involved in releasesevcralchocobosbefore coming acrossthe one you'rc looking for. Different reas are also bener for catch lherearenanyt'actors ing certain q'pes ofchocobos, as laid out in the following table: dtspalching achocoba. Knawledge
andcarelul reasaning islhesecrel lokeeping a chacoha lrantunning away
II
Nature is perhapsthe singlernost important factor to considerwhen deciding which ofyour chocobosto dispatch to a given location. A chocobo whose Nature is well-suited to a location is lesslikety to run away,loseslessHcart during the trip, and is more likely to lind treasure.You want to make certain that a chocobo doesits best, so make sure thrt you send it somewherethat suits its Nature. Refer to the foflowing table to see where you should send your chocobos:
I I
Besaid sland iatsano Hiqhroad lili'ihen
ri
l/lushroom Rock Road Diose f/loonflow x Plains l/lacalan a nellsland Lands Calrn Gaoazet Zanaandfluins
AVeraoe Wel-suiled AV€rao€ AVetaQe
Unsuited AVetaqe
We s!ited Averaqe We-suited lJnsuiied Averaqe Average
WellsuIed Llnsu led Av€raae Av€raoe Av€raQe Well-su led lJnsult€d Wellsuled Unsuited AV€IAO€
Av€raQ€
Av€rag€
UflsL.rited AveI,Q€
Avefaqe
Averao€ WeI slited llnsuited
Averaqe llrsuited Averaqe
Well-s!ited Averaqe Average
Now that youve sent your chocobo minions out to scour Spira for you, it may be nice to know oractly what they can bring back. A chocobo's level and the location itt sent to determine what treasuresit may {ind. Refer to the following tablesfor the details.The number ofitems the chocobo can find is determined completelyby two thiogs: j t y f o r r h e a r e ay o u \ e ' e " r ' r t o . "uitab The number ofChoco-Reservescuffently at the Chocobo Ranch. It.
hc
GETTING THE AMAZING CHOCOBO :h
Dispatch level 1-5 chocobos(3 of eachlevel) and have them come back salely(i.e. you have to dispatchAT LEAST 15 chocobosto meet this requirement; ifany run away, you'll have to send out more) All your Choco Runners must be level 5 chocobos. The Amazing Chocobo doesnt have a level, Nrture or Heart, and it won't run away once vouve got it, but it does hrve Fatigue rmging lrom 0 to 100. The Amazing Chocobos Fatigue affectshow rvell it can pcrlorm its tasks of"Chocobo Support'and "Exploring Spira."
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SPECIAL TREASUREHUNTING EVENTS There are a couple of special €vents that occur whin vou send a chocobo to certain locations under specific conditiors. Send a chocoboto Bikanel ldard in Chapter 5 and you can ride it in the Central Expansesectionofthe Digging mini game.In addi tion, ifyou send out a chocobowith a Heart stat at lessthan 100 ta Bikanel Sending a chacaba and it returnswithourfinding an item, there is a chancethat you'll 5 opensupa lslandin Chapler get a Garment Grid asa consolationprize.Those Garment Grids newarcain theDiggingninr include the lollorving: Mounted Assault or Strength ofOn€ . gane Whalelsenightyoul
yausend when chacaba uncaver hunls? aulantteasurc
GUNNER'SGAUNLET
PLAYING THE GUNNER'S GAUNTLET In this mini-game, you must defeat enemies and gain enough points to beat Beclem's high score. Howev€4 itt not as easy as it sounds due to a limited amount of ammo and a multitude of fiends that apper out of thin air. You need a steady hand and a calculating mind to get the best score-shooting at wil iust wont cut it!
fheGunnerc Gauntle! couldn't be morelun.ltslustrunandshaol.
To madrnize your score, you must defeat your foes one after the other lvithout taking my damage whatsoeverlThis way, your attacks turn into chaios, multiplying the number of points you receive. To be successfi:l, you must get to know the route by hea*, including the starting locatroos of tie fiendsl You must also get good at switching between ammo and targets with ease.
HOW CHAINS WORK prcss Chains are at the heart of this mini-game. You When sunounded bytiends, wi.ll get nowhere ulless you leun how to use theSquarc bult1n t0switch bel'neen taryets andWeadvanlage otthe chains to maximize your points. When you defeat Volley andDualShotannotothin a fiend, the Chain Gauge at the boftom of the wl ke field.lt allelsekils,retreatlscreen starts to frllup. As your lwel goes up, your points start to multiply. The gauge has three lev els: Level One provides 1x the points scored;
Level Two provides2x; while LevelThree provides3x. Ifyou take anydamrye, the gaugeis immediatelyresetand youre forcedto start rebuilding the meter al1over again.Leaming not to get hit is cn:cial for building high
Tokeepfrcmbeing anbushed, lry pressing theChcle butl1n t0l1ckan tahrgelshidden bylhescenery ar lulhetdown thepath.
RELOADING Of course, in addition to all ofthe other challenges you face, you must integrate the reloading ofyour gun into your plans. You can frre up to six shots into an enemy at a time. After this, the gun must be reloaded. Naturally, you cannot fire at any approachng enemies at this time, so you are quite rdnerable to anaclc During reload time, press tle Circle button to search for other enemies or press the Square bucon to switch between targets.
s !l
T HE PRI ZES iii#1:2;:::#,'x##x:::J:j:;
njn7autofanno.ilakesurellrr1'I\eteatel0levelsintheGunner'sGaundetmini-gameTordvrncetothenext neiker siluati,nha,pens t0 y'ul level,yorr must defeatthe lerrcl'shigh score.When you cleara levelt high score,you alsoget a reward.Of course,the higher the level,the better the prize-and the more difficult the course!
S
Lvl
ld;-
v2 Lv3 Lv5 Lv6
Lv7 LvB
Lvg .vl\,lAX
501 750
900 1000 1150 1300 1400 2000 2800
EnqnaPlate Ga{meflGlid
Power Wrist SilvefBrac€r Tiianium Bangl€ N,,lodal CoiGafrnenl Grd Beaded Brooch Diamond Gov€s Faerie Earrnos Adamarlil€
AMMO AND FIENDS LOWDOWN
Before vou take on the Gunners Gauntler, take a moment to review the g,pes ofammo and fiends you'1lhaveto deal with.
AMMO
chests There are four qpes of ammo. You start each mn with a set amount of regular ammo, but you pick up refrlls from the treasure that defeatedfrends drop. Each fiend drops a different qpe ofammo, so learn which ones drop which ammo 9pes ma-timize,vour inventorv. In addition to ammo,look lor fiends that drop helptul items like Upgrades and Qrick Shot'
Now on to the frends! Thirteen kinds of fiends inlnbit the road between Besaid Village and the beach. You won t see all of them at oncel Some only appear in the later levels!
)ovote WildWolf Shantak
sLS-99
10 17
3 5 10 15
I
5 12
5
Teeoer Iomb(Sl {asn0rfl 0cele
Iomb([I) Hrimihur Divebeak Iomh il
6 12 2D
30
I 25 4 IJ
20
LVl+ LVl+
Lv1+ Lv3+ Lv3-5 Lv6+ Lv6-7 Lv7+ Lv7+ Lv8-9 Lv[,lM
ffi
xl0Ammo Death xl-2 Dual Shotxl0-14 Death x] 2 Volley xl HPRecovery x]519 xl Vollev Vollev x2 0!ickShotliem
Volley x3 Volley x4
CLOIS
PLAYING THE GUNNER'S GAUNTLET, CLOISTER OF TRIALS This mini-pme opens up after you defeat the aeon in Besaid Temple in the Protect Besaid Temple rnission. Afterward, you can talk to the priest in ftont ofthe doister's door to start the minj-g,me This garne is fairly tough, so you should only aaempt it after youve gained erpe'tise in the origi nal Gunner's Gaundet camel
Besaid falktolhepiestinside taslaLt lhenini gane lemple Beclen onlyprovides sonegenetI theGunnels tipsandhintsabout asa whale Gauntlel
1'he biggest ditlirence betu€en this and rhc orhcr Gunner's Gaund€t is the auto matic scroll sysrem,which limits 1,ouLlrccdom of movcmcnt. Add in thc lirst per son perspective,which requires the maniprLhtion of the crmera to find upcoming fiends, and the cloister\ overdl gloomv md scaryleeling and you hnve r much more
rffisEqurcK REACTTON *,;::';X:::H;:T:::" TIMES ARE KEY This time around, the screenconstandy scrolls,taking you through the dungeon with it. Sinceyou cannot stop or back*ack when you encounterficnds, you must get proficient rt teking out fiends with ease.Use the Analog Stick to move the cameraaround so that you can spot liends before they get too close.Inside the cloister,you'll lace fiends that hover abor-e),our head or scuny benexth your feet, so rememberto look up and dorvn instead of just in front ofyou. Enemieswill also try to sneakup from behind, so bcwareand dontget caught otrguardlThe new time limit is 12 minutes, so you'Il have to maintain a longer aaention span than beforel
P R E P A R EF O R T O U G H E R FIENDS! To make this task more interesting,you'll face different fiends in the cloister comparedto the regulr Gunner's Gaundet. These fiends are fasterand often times more poweriil.
Laakup,lookdawo, lookall
Coyot€ Ha!nt
5 13
Death Daubef Creeper Alrfiman
Tornb Flan tu!l Ionberry [,4eqa Tonberry
3 10
Arnrno xl7-21 DualShotxl014
4
7 80 4
20
2
Ammo xl-4 0uickSholtenl
20
Deallr xl 2
2 20 30
HPRecovery x23 Ammo r3039
CHECKING OUT THE AREA The way through the Cloister ofTrials is fairly simple and can be divided into three parts.The first areaextends from the starting point to the crossroads area. Here you need to be on the lookout for foes coming from all directions. The creepen ftom the Tomb are especially troubling, as they scurry across the lloor It is ver), easy to miss them after being distracted by a flying Death Dauber The Crossroadsareais next. Here yodll havefiends coming from all directionsasyou attempt to take out a Tomb. The Tomb may not anac( but everything else will! At the end you'll face the Tonberry Hallway, a place where Tonberry enenies attack in force. Can you handle the pressurethis closeto the soal linel
LIGHTNING ROD TOWERS
281
CALIBRATING THE LIGHTNING ROD
TOWERS
busilytry2 rnd 3,vou'tl6ndAl Bhedrechnicians When youvisit theThunderPlainsin Chapters Talk to one of ing to lalbrate the LightningRod Towerson rhe northernand southernplains them twice and he'Jlaskfor your help with the calibrationProject' To calibrate a tower (it's recommended that you stat with the frrst three at the soutiem end ofthe plain), you must ent€r a seriesoi30 randonJy generated commands. Ifyou miss three times' the calibration fails and youte forced to start over again. You can check your progress by talking to the technician inside the Tiavel Agency building between the two plains.
Bodlawer fastatltheLighlning talktaaneolthebusy nini-gane, technicians.
t0canltrny1utpr1gtess lfyauneed otjustgetsonehelq,sleakwith lheTravel inside thetechnician Agency.
lower O= ushtlng
THREE TYPESOF CALIBRATIONS
own sryt€ of calibratioo: simpl€ Ear. of the Lightning Rod rowers is divi<tedbetweenthe tlree gnls and each one has her g?es calibrateall 10 ofthe Lightning and these drce master can see ifyou Memory calibranon. and Cilibration, calibration, Faling Rod Towen.
RIKKU AND SIMPLE CALIBRATION ._Rlkku3towe$usetheSimp1eCalibrationmethod.Inthisg?eofrnini_game,buttoncommandsare the commznd before it flashed on the screen one aia time. You have a limited amount of time to enter or so, the speed with 13th cornmand After the it place takes command another miss ancl is counted as a tower features which the commrnds appear increases, maling the game more challenging Rikku's frnal time' at the same must enter two button commards that 'ou
con tllebutton Atthebeginning, overBikus directly nandsappear slal lead,butlaterantheY allar\undke scrcen. appeating
PAINE AND FALLING C A L I B R A T I O Calibration N method. In this case,a string ofthree button icons fall
Painek towers utilize the Falling meaning you dorvn the screen from the toP to the boftom. Halfway down, one ofthe icons flashes, fell off The must input the command before the line of icons hit the bottom of the screen and game continues' as the fall increases speed at which the icons
Yauneed tabequickatPressing inFalling butlons tasucceed t)wers Pai\eS Calibrati\n. luslgel harder astheygoalong.
010 1 11 5 26-2q 0-5 6-10 l6-25 2629 0-5 16,25 26-29
\0Tma \0Tma
Crce X ]rianq e andSquafe Crce X Triafqe Squafe, andllp ard 1]nD-pad Down
\0Tfna
C fce X.Tfiarll€Sqlare, andD-pad C ce X.Trmaleand
_ io ro" Spee. Norma t\0rmal Norma Double Speed TripeSpe€d Nornal Nofmal Doub e Speed
SqLraf'. afdD pad CrcleX,Tfiaf0le Ll, Rl,andD pad CrcleX,Triarole SqLrare, 11,R1,andD pad Crcl€X,TrargleSqlare, L l .R l .a r d 11.Rl,andD pad C rcl€X,TrafqleSquare. 11.F1,andD pad C rcl€X,Triangle Square L l B l ,a n d
YUNA AND M E M O R Y C A L I B R A T I O N Yunr'sfour towersferture the most complexfom ofcalibratnn: Memon' Calibration. This is dirided into two proceduresper round. liirst, during the Memorl l'hase,the string ofbunon comnands is presentedto memorize.Then, during the Input Phase, vou rcccivca limited amount of time to ent€r the string. The number ofbuttons you need to pressincreascsas rhe torvers'difliculn, leve1increrses.
Ytnastawe6teailylestlaitr itenaIizalionskt||sl
t,l,hen Availabh: localio|l: 0bPclive:
Chapters 3and 5 Deserl. ilalion Bikanel Cacluar thr0|lgh0ulSpin l0r10mhsing lfiem l0relljm h0me l0 Seafeh Cad|lars. C0nl/ince prohdtie l,|ati0n h0m agrealeviltfialarises inChapler5, l,l/in lhemini"game Caduar a[ainslthe linalCactuar, Frailea, l0receil/e lheCovenanl 0lGr0.l/lh Gamenl Grid,
289
THE FLOW OF THE GAME
Crctuar Hunting is prr ofa larger mission that closesour thc eventsin thc Bikanel Descrt. When you visit the Bikmel Dcsen in Chapter 3, you learn thar drc Al Bhed hrve lorgcd e relationshipwith the Cactuar N.rtion in thc midst ofthe d€scrt.As ll gesnrrcot goodwill, they ask yoLrto help tlicir leader,Marncla, with a problcn. Nhd.rla axigns you m Al Bhcd youth, Benzo, as a trmslarol ,.0 u o u n o r " r l , t a , r u a rN r r : , . n . ",' Marnela needsyouto searchtor 10 young cactuarsthat haveventured out into Spira to learn more about the rvorld To lind out where eacl one is located, you must talk to their mofiers Look lor a grecr squarcon the on screcnmap to locate a CactusMorher' You can onlr go fter one cactuu at a time, so only Marnela (the guardian ofthe . Lair of the Rogue Cacoars) and the current cactuart mother rre marked as active on the on-screenmnp.
yaucantalk totheCactual (i.e.thase Listen closely Active Cacti Payspecial altentian s clues. wthagteen square Mathet lo)arenarked words and tolhehighlighted napalthelop onlheouscreen pnnses. fheyalsa lettpanaflhescreen. lhatenvelap have swirlsafgteen
After receivingthe clues to a cacmar'swhereabouts,it's time to head out and beSin your se'r'h. Thc missing cactuarsare scatteredeverywhere,from cities to mountains to plains.Trv to narrow down your searchto placesthat most resemblethose in the hint, then look for a sm:ll cactuarthat isjust hanging
is difficult lo fhalgreen cactuat niss--4ven inlheslnngest l0atl0n5. When you catch a missing cactuar,a shooting mini game begins. Most of the Cactuars you're looking for have friends who are willing to help them de$ your orders. You must shoot the cactuar ftom a rapidly chaqing display ofthe cactuar and its friends until its HP reaches 0.
s1eed ra ng Thelaslerthecacluat9 shillsbetweea lhelaster ke screen ne.dcluat dndils1fiacjnpan;a' Yauneed Eeattiningtashaollhe lastest allhelA Caduars You receivea set amount ofammo, so make sureyour shot hits true. Additionally, when you hit a cac mar, there is a chancethat it will 'ush and attackyou. You can dodge theseattack b' pressingthe R1 b u r r o n .l f y o u g e r \ i r . y o u l o " e i m m o a r d e o i n r '
the Press ke fll butron tododge uctuar.I you attacks ala wounded gelhit,youloseanno. Regardless of how you fare in this mini-game, you can still persuade the cacmar to renrrn home and ftlfll its destiny. Simply return to the Cactuar Nation in the Bikanel Deset and bring the youth to his or her mother. The nert cactuar'smother then awlrkensand you can contjnue your quest. However, this does not mean that you shouldnt try to defeat each cactuar'Not ody is it fun to beat your high score, it gives you good practice for when you go up against the final cactuar, Frailea This sini-game spanstwo chapters.Look lor the 6rst six Cactuar in Chapters 3 and 5 The rcmaining four Cacuals are accessibleonly in Chapter 5.
you lollaws Thecaptured cactuat Nalian untilycr arcund theCactuar relunil to itsnalhel
LET'S FIND THOSE CACTUARS! The folowinc sectionrevealsthe locations and statisticalinlormation lor all 10 cactuars.
d
I a
It
paththfough plac€t0c lmbontoa ledqe aonotheeastern thew00ds
I
ll
RI N 'S MYSTERY
tl
I ?
THE SETUP Rin has his hands fi searching for the person who caused the hover crash, then repmgrammed the machina on the Mi'ihen Highroad to riot. He needs someone to look for dues using th€ el:tra Commspheres he's installed throughout tie area. Ifyou seesomething suspicious,orjust abnormal,grve him a call and he'll run over to investiEate.
I
linding Finneeds s1rne assistance lottllenayaut'r/ho|rcsponsible henonke Mi'ihen Highroad in 3. Chapter Thebulkofthis mini gameoccurs dur-
ke Canmspheres Switch bef,veen anthene[wa*taloakfarc]ues al justslrange behaviot.
ing Chapter 4. Use the CommSphere network on the Mi'ihen Highroad to look lor unusual occurrences.When you see something thai looks unusual, call tun to investigate more closely. As you locate more clues, Rin notifies you that the investigation is moving to a new level and, cvennrally, he'll take over the entire project himselt In Chapter 5, head over to the Mi'ihen Hiehroad to find out the resultsofvour detecive work.
ln Chaptet 5,allofyaurdetective wrk ispultogooduseasEin wilhlhe salves theuseanddeals guiltypaty!
291
THE MI'IHEN HIGHROAD C O M M S P H E R EN E T W O R K
It seemsthat during Chapter 3, Rin added someertra CommSpheresalong the Mi'ihen Highroad While working on this mystery in Chapter 4, tap into Rin's network and use them to determinc who commiited the crimes in Chapter 3. There aJeeight ComrnSphere locations on the Mi'ihen Highroad. To have Shinra'sComrnSphere on the list, you must see the event in which Shinra drops the Commsphere after you complete the "Machina Mryhem' mission
enable fheexlraCannsphercs Yau goiogonall tocheck autwhat\ lheMiihenHighraad. aLound
THE SUSPECTS
There are ultimately five suspects in this rnystery: Rilku, Calli, the Prophet, a small Chocobo Eater' and even RinlThe culprit is determined by the clues and events you see during both the investLgarionin Chapter 4 and the eventsyou witnessedon the Mi'ihen Highroad areain during ChaPters1' 2' and 3 li you dont see them all during you first run through ofthe game, then keeP them in mind when you plar through a second time.
The best pan of solving Rin's Mystery is 6nessing who turns out to be the final culprit. Yorr can start the process early in the game by maling sure that you witness or Prrticipate in the following €vents:
infornalian, Usino ke lollowino endof theMi'ihenHighroad. at thesouthern ,iiiri, iiiiiAirt i tt*,;ne5_ I Cbapter1:Tatkto rhef€maleAl Bhedtechnician tintlihh.^ lhtl Pin """'-' ";;,;;';;;;*"
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I Chapter 2: Participateir the "Cuckoo for Chocobos"mission.The outcome deternines whether or nor CrIi or Ril'ku are possiblesuspecr'
'Cuckoo for Chocobos" mission, return to Mi'ihen Highroad and enter the Travel Agency Lool' I Chapter 2: After compteting the for Rin as he walks past ,nd out the door I
Chapter 3: Participate in the "Machina Mayhem'mission. To add Rin to the list ofsuspects, make sure that you decommission more machita than tie Al Bhed (at lext seven altogether). Dort miss a single machina-
I
Chapter 3: After completinS the "Machina Mayheni mission, retum to Mi'ihen Highroad and look for Shinn along the road Watch as he installs a CommSphere in an unusual location
Witrressing these events puts you in the position to make at least four ofthe five possible suspectsthe actual culprit- Read on to 6nd out €xacdy how to stack the deck against one of the frve suspects!
FOLLOWING THE STORYLINES
The qetery is divided into tlree levels. The clue events you witness ftom tie CommSpheres determine th€ identity ofthe guiln par+ Thereforc, it follows that ifyou know which clue eveots you need to see, then you can make any ofthe susPectsthe criminrl: Before the list ofclue events is revealed,let's discuss some guidelines to catching certain suspects
THE SMALL CHOCOBO EATER A N D T H E P R O P H E Teffot Setting these two characters up doesnt take much extra After all, they are the most obvious suspects! Each ooe wants for to see the chocobos return to the Mi'ihen Highroadiust drastically different teasonsl
To get the small Chocobo Eater as the criminal, make sure you seedue events 1-A, 1-D,2-B and 2-G. To frnd the Prophet guilry make sure that you witness due event 1-C, 1-I,2-C, 2
2-3,3-H,and3 I. E, 2-F,2-1,2-1,2-L,2-M,
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RIKKU AND CALLI Unfortunately, you can either add one or the other to the list. The deci sion point for this occurs at the end ofthe'Cuckoo for Chocobos"mission in Chapter 2. Ifyou decide to invite Calli and her Chocobo to ide on th€ Celsius,Riki$ is added to the Jist of suspects.Ifyou dont let Calli and Chocobojoin the Celsius crew,then Calli takesRikku's placeon the Iist of suspects. l To stack the deck against CaIi, do the folowing: 'Cuckoo for Chocobos" mnsion in Chapter 4, make sure you I In the see the ending in which Calli does zor get a Chocobo. I Make sLrreyou end Chaptet 2 u;ttaut
tnitir'g
Rikkus stotyisa funone,a hough Callilstaryaccusanlyilyoufail nissian thecluesRinli1dsare dillicullla the"Cuck1a f1tChac1bas" see. in Chapler 2.lfyousucceed, this fulherflaaling inlheai is Chac1ba allyou'llsee alhersloryline.
Calli onboard the Celsius.
I Make sue you see clue events 1-E, 1 E 2-A, 2-D, 3-C, and 3-E during the mystery game in Chrpter 4. To point the finger at Riklm, do the folowing: I During the "Cuckoo for Chocobos" mission in Chapter 2, make sure you see the scenein which Rikku jumps from the top of the Ruins and falls on her backside. I At the end of the "Cuckoo for Chocobos" mission in Chapter 2, invite Calli and her chocobo onboard the Celsius when offered tie chance.
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I During your investigation in Chapter 4, make sure you witness clue event 2-K and 1 Bl
RIN Rin is the toughest suspect to coffal. While it's easyenough to get him on the list ofsuspects, it is diJficult to skew tie investigation to point th€ finger of blame at himl To collu fun as the culprit, do these things: t In Chapter 1, make sure you talk to the female Al Bhed technician at the southern end of the Mi'ihen Highroad. Bin is d0in0 sonethin' sha6yaa4 irsuo"ta va, lo intt oui!
| Once you complete the "Cuckoo for Chocobos" mission in Chapter 2, return to the area and pay a ;sit to the Tiavel Agency. You should see tun walk by and edt the building. Wonder what he's uP to?
I In Chapter 3, defeat at least seven ofthe maltunctioning machina in the ofpeople in the sceneat the end oI the mission.
'Machina
Mayhern' mission. Do so and you'll see Rin in the crowd
I Call for Rir during clue event 1-G during the investigation. I Witness clue event 3 G during the investigation, then switch to the Newroad CommSphere to see clue event 3 D immediately afterward. Call tun at that time to report what happened in 3 G. I
After completing the previous steps, go to a place where no clue events take place and call Rin there five times. AJter doing so, you shouldnt be able to get Rio to come running wh€n you call for him. End the game until Chapter 5.
THE CLUE EVENT LIST The following tabtes Jists all of the clue events in the Rin's M1retery min game. Remember that the investigation portion of the game is divided into three parrs. When you hear the bell and Rin states that you are getting to the herrt ofthe matter, move ahead to the next part of the list.
Additionally in each story line there arc a specific number ofevents that you must witness before you can move on to th€ ne',l pan ofthe story Use the following information to figure out how many you have to see for tie storyline you ve chosen.
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AND THE CULPRIT IS? WithorLt giving too much aw.ry,here'sa list ofpros and cons for going after each of the fir,e suspects.
CHOCOBO EATER Ifyou dont follow the advicehere to make someoneelsethc criminal, the Chocobo Erter will likelv be the one caughtl Pros: Now that the road is safefrom chocovorousfiends,you get to ride chocoboson the Mi'ihen Highroad after itt put arval Cons: You dont receive any special items and your feeling of accomplishment is likely to be low
THE PROPHET Hmrnrn. . . The Prophet likes chocobosso much that he'[ do anything to free up the roads lor thcm. Pros: This is the funniest End of Episode scene!Done in the style of a Scooby Doo Mystery (complete with Y-R-P as the meddling kids!), this one will have you on the floor iaughing. Cons: You dont receivea specialitem and you dont get to ride chocoboson the Highroad aftenvard; cannot get 100Y0completion.
RI KKU Poor Rikl:ul She cank help being klutzy! Pros: You get to ride chocobos and you get the Ragnarok accessory.A1so, the End of Episode scene is fanly amusing. Cons: Does Rikku really have to be beratcd for her careless and clumsy ways againll!
CALLI Her love for chocobosis so strong... And so was her disappointment at not getting a chocoboin Chapter 2. Pros: You still get to ide chocobos on the Highroad and you can say that you ve nabbed one of the hardest-tocatch perpetrators,but... Cons: You negate your chances to get the Chocobo Ranch mini-game and you fail to acquire the Selene Guard 'Cuckoos for Chocobos" mission. Garment Grid that you would have won in the
RIN Ifyou nab Rin, loure na1l1 goodl Prosr You get to ide chocobos for free on the Highroad and you win Gippal's Sphere. Cons: Completing the pre-requisites is really tricky.
BLITZBALL youg!ide inLuea drring Cha[tef 5.Can lheGulll{i|lgs l0 Ile oliEiallseas0n slans AuloclN argon leave?
A NEW AND IMPROVED BLITZBALL! Blitzball is a game in which two teams compete in a sphere pool in a game that resembles soccer or water poloexcept that it's played underwaterl During each five minute match, each team attempts to take ihe ball from each other and scoremore points than the other to win the game. ln this mini game,Yuna and the Gulhvings must pull together a competitiveteam and paticiprte in the Spira LeagueTournament in placeofthe BesaidAurochs. are discussed in this secThe basic rules and changes from the original Bl\tzb^|l gzme in FINAL,44N2{SY)a tion. Keep in mind that there have been quite a few changessince Blitzball was originally introduced.The game now plays more as a coaching simuhtion insteadofan adurl grme.
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B A S I C R U L E # 1 :T H E N U M B E R O F P L A Y E R S P E RT E A M Each team has sevenfielders and one go keeperfor a total ofeight players.The Gullwings can also keep a maximum offour backup playersto form a team of12 Players.You cannot intrease the size ofyour team.
HOW IT'S CHANGED... The number ofplayers on a team has incleased from si.( to eight so that the division between the torwards and defenders is clearer. In addition, to accommodate the larger teams, the playing field has increased in size. A1so, ifyou have backup players prepared, you can substitute them during the game.
BASIC RULE #2: IN-GAME ACTION The players can make a pass or a shot from any posrtion. Also, opponents cannot steal the ball right bac( even ifyou steal the ball by force.
HOW IT'S CHANGED... The ability to cause status abnormalities with one's pass or shoot is gone, but a new "injury' element has been added to the game. If a player gets injured duriag a match or training then the player cannot move for the rest ofthe match. Specialshots have now been limited to an Overhead Vollev and the Corkscrew Shot.
BASIC RULE #3:VICTORYAND DEFEAT CONDITIONS The match lasts for five minutes and whoever scores the most goals in that time wins. In the case of a tie score, the match ends in a tie for a normrl game brrt goes into sudden death during tournament matches.
HOW IT'S CHANGED... The break between the frst half and the second half of the game has disappeared. Also, if either team scores seven points, then the game is called and the team with tie seven points is declared the winner.
THE FLOW OF THE GAME When you start playing the Blitzball mini game, you have four options: Tiain, Play Blitzball, Scout, or Tutorial. Ifyou are new to the gme, then familiarize yourselfwith the rules ofthe game using the Tutorial option. After doing so, you'll want to bring your team in for Training before you play your first match. 1.
Startingthe
Game
There are two wals to get to the main Blitzball menu. When 1ou frrst visit Luca in Chapter 5, you can agree to play when asked to participate in the toumament to start the mini game. Iflou choose not to start right away, you must speak with the woman behind the ticket counter in the stadium. Here you can select beflreen plrying Blitzball or Sphere Break. 2.
Tiraiaiag
Almost every member ofthe Gullwings team is a rank beginner at Blitzball. They all have very low stats and ifyou want them to have a chance at winning, you'll need a lot of training to get them to compatible levels with the rest of the teams. You caa put individual playas through 17 gpes of training regimens (at the cost of Command Points), or you can have the entire team go through group training in the different formations aad qpes ofplay styles. At the stan of the game, you should play io Exhibition Matches to earn the Command Poi.r$s needed to raise your team members'stats 3.
Scouting
There are a total of99 playrrs in Blitzball, and 35 ofthem are ftee agents who arent attached to ary one term. These fr€e agents forn a pool of talent that only the Gullwings can tap. Use the Scouting tunction to find and sign promising new players for your team. After all, while it's imponant to tain the original memben ofthe Gullwings, it is also good to scout out players who are already strong and add them to your team. 4.
Playing in a Match
After seleaing Play Blitzball on the main menu, 1ou must select the gpe of match you want to play (Spira League, Tourna,'nent, and Exhibition Match). However, the g?me basicaly plays itselfwith you watching the action unfold in the position of coach. All you can really do is change lour team's Formation and Game Play strategies and substitute players as needed. lfyou do not have enough play ers to form a team of eight, you cannot play a match. 5.
Winning
Prizs
rnd Command Points
\Alhen the match is over, you receive pri?es or Command Poiots based on the q?e of match l,ou chose and whether or not you won. As you gain more points, your team level increases and you can win all sorts of items. At the end of a match, you have the option of continuing or retuming to Luca.
TRAINING ln FINAL MNTAST x, Blitzball players gained erleriencc bascd on their.rctions during a match. In FIN,4L MNT,4SY x-2, experience points or levelsarent used and the playersmust raise their parametcrsthrough trdning. Sinceyou cant directly aflect a playert actionsonce a match starts,you must really rely on sharpeningyour pla,ver'sskills through training. The training method works as follows: When Blitzball begins,your curent Command Points are displayedin the irpper-right corner ofthe screen.Divide thesepoinK among the playersin Training node. While giving out lots ofCommand Points at one time has ihe biggest effect, be carefirl becauseit can lead to fatigue (FTG) and injuries. In addition to receivingvarious penalties,injured playen can or y receivelimited trarmng. Moreover, in addition to gaining Command Points by ptaying rnatches,you can receivepoints (1 Command Point for every 10 seconds)just by leaving Blitzball mode and returning to the field. The default maximum points you can gain is 100 points, but that mrrimum number increaseswhen the Gull Wines level up.
FLOW OF THE TRAINING SYSTEM 1-
Move the cursor to the player'sname and pressthe X button.
2.
Move the cursor to the g?€ oftraining regimen you want and pressthe X bufton.
3.
Allot the Command Points you want to dedicatero this training regimen (from 0-9), then pressthe X button to return to the marn Training menu.
4.
Move the cursor to Practice and press tle X button. Now all ofthe players who have been given Command Points will receive rheir individualized training. In Trainiog, the increasedparametersare shown in pink and the decreasedparametersare in blue.
EXPLAINING A PLAYER'SSTATS To make the coaching simulation more rerl;stic, the nurnber ofplayer stats have more than doubled. Here's a rundown on what they are and what they stand for. The following stats can change during Training:
END
Endurance:The higher th€ stat, the more easilythe player can endure an opponent'stackie.
ATK
Attack This indicates the str€ngth of the player's tackle rbjliry The higher the stat, the easier it will be for the piayer to steal the ba1lwhen he or she setsup a taclde.
PAS
Pass:The higher the stat, the lesslikely it is that your passeswill fail.
SHT
Shoot The higher the stat, the more successF.your shotswill be.
BLK
Block The higher the stat, the mor€ likely your player will block an opponent's shots and ste', the bx .
CAT
Catch: The higher the stat, the more likely your player is to catch shots.This stat is a must for the goal keeper
RNG
Range:The higher the state,the more successfulyour playerswill be at completing shots and passesover long distances.
REC
Receive:The higher the stat, the easieryour playerscan catch passesfrom their own team m€mbers.
T h e f o l l o w i n g. r a t sd o n i c h a n g ed u r ' n gT r a i n ; n g :
SPD
Speed: The higher the stat, the faster the player moves through the water
RCH
Reach (er.tent ofthe playert defensive range): The higher the stat, tie more easily the player discovers opponents carrying the ball and the more easily he or she can encounter them.
The following are parameters outside ofplayer stats: OUT
This marks the number ofcontracted matches the player must sit out due to injury
CNT
Contract: This lists the player'snumber ofcontracted matches.When the number reaches0, the playert contract ends.
G]L
Number ofCommand Points neededto sign a free ag€nt to a 10-gamecontrnct \ir'iththe Cullwings.
The lollowing are stats that change during matches:
MOR
Morale: The higher this stnt, the more likely your playersare to use specialshots and combos.
FTG
Fatigue:The higher this stat, the more it compromisesa playels level ofplay and increascsthe likelihood th.rt he or she will sufler an injury in training or during i match
C H A N G I N G S T A T ST H R O U G H T R A I N I N G When you train a rnember ofyour team individurlly, the changein that plaver'sstats is not just a simple reflection ofthe number ot allotted Command Points.The rules for stat changesare shown in this section.Therc are a total of sir stats(END, ATK, PAS, SHT, 'invis BLK, and CAI) and although they may not appear to change as a result of training, there actually have been changes to some ible parameters. Moreover, although this is not displayed on-screen, there is a maximum limit to each ofthe eight stats that aJ€ influenced by trarning. After that point, no maner how much you train, the parameter will not increase any further (unless the player receives some secret training!).
H O W S T A T SA R E C H A N G E D B Y T R A I N I N G I
I I
!
Each ofthe six stats (END, AIK, PAS, SHT, BLK and CAI) n assigned a hidden val:e between 1-8 (the default value is 4). \4lhen you train a player, the allotted command points are added to these hidden values and, when the hidden value exceeds 8, 1 point is added to the actual parameter. The stats RNG and REC do not have any hidden values.Their ralues are raised by the samerzlue as the alofted command points. If a player participates in a training regimen that lowen a certain stat, then in the case of stats with hidden values (END CAT). the command points are subtncted from the hidden r,ralueand the total stat is decreasedas necessary.In the ca-seofa statwidrout hidden rdues (i.e. RNG aad REC), the stat is decrexed basedon tne number ofcommaad poias srbtacted fom the previoustotal. When the hiddeo value drops below 1, tie stat is lowered by 1 and th€ hidden value starts again at 7.
Command Poinis allolied xl Points x1 olCommand allotted
PREPARING FOR A MATCH How a player moves during a match is affected by the combination of their position, formation, aod play style. By understanding these characteristics, you can find the kind of combination 1ou want for your own strategy
LIST OF FORMATIONS 4-2-l A formation that placesar emphasison a strongdefensiveljoe in ftont ofits own goal.With this, evena weat teamcan defendits own goal.This is the Gullwings' defaultformation.
4-t-2 Moving one ofthe mid-fielders up fiom the "4-2-1" formation creates two forwards. Although it strengthens the offense, it may make it easier for the opposing team to score a goal-
3-3-1 \Atrh thce playersin the midEeld ard th.reeon defense,it is a strong ddensiveformatioo, but rather difficult to scorea goal with. Itt a good formation for doing a counterattack
3-2-2 A formation with very few holes. It may look Jike itt balanced, but if the playen dont have high parameters, then there is a danger ofboth attack and defense being medioffe.
3-1-3 lA4rile tal:ing the risk of hadng only one MII this formation has a strong dclensive and otrensive line. The stronger the DF abilin ofyour players,the easierit is to perform a counter attack.
2 -4 - l With lour MII it is easyto control the midfield rvith this formation. Ho'revea it n drcn necessaryfor the MF to play both oflensernd defense. This formatbn is best for terms dlat have strong midfielders.
2-3-2 With five phyers able to move to offense,this formation is best for ollensive attacks.Although this is strong during attack periods,since ther.e are only 2 DF, it is wlnerable to attacksand counter attacks.
2-2-3
By moving one ofthe mid-fielders up from the 2-3-2 formation, this lormation improves offense.With a FW with a strong END parameter, you can mount r strong attack but the delensiveline remains somewhatweak.
LIST OF PLAY STYLES CENTER ATTACK RecommendedFormations:4 2 1 and 3-2-2 This style enablesyou to break through th€ opposing delense using a combination of short pmses.Thk is the default Play Style lor the Gullwings.
RIGHT SIDE RecommendedFormations:2-4-1 and 3-3-1 This formation usesaggressivedribbling to drive up the right side ofthe field deep into the opponent\ teritory With a FW stationedi. front of the opponentt goal, you nre just a pass and a shot away lrom a scoring opportunity.
LEFT SIDE RecommendedFormations:2 4 1 and 3-3-1 Alrnost identical to the Right Side style, this usesaggressivedribbJing to drive up the lcft side ofthe field deep into the opponentt territory
POST PLAY Recommended Formatiorct 3 1 3 and 2-2-3 Pass the ball to the center FW and create scoring opportunities for the offensive line. With formations skewed toward olfensive Players, this style enablesyour teammatesto passthe bnll back and forth until there is a scoring opPortunity.
SHORT PASS Recomrnended Formatiotts.4 1 2 and 3-2-2 In this style, team members pass the ball quickly around the freld to take advantage of holes in the opponent's detens€.
LONG FEED Reconmended Formarions: 4-2-1 and 3 3 1 This style relies oflong passesbetween DF players and the FW to create scoring opportunities. Make sure that your key players have a good range before attempting this style.
SCOUTING HIDDEN TALENTS
There are 35 players who are listed as free agents. You can use Command Points to scout and hire any of these new players. The Free Agents that you can scour are deterrdned by the Gullwings' scout level. You can scout other players ifyou increase the team's level by winning games. Use the following information to determine whnt your team level needs to be before your scout level increases. There are seven Free Agents for each Scout Level, but or y a maximum of four players are shown on-screen each time you search for player information. lfthe player who you want to scout is not on-sffeen, searchagain until the player appears.Keep in mind that each searchcosts 10 Command Points.
299
RECOMMENDED FREE AGENTS The following are the best Free Agents for the Gullwings at each Scout Level.
SCOUT LEVEL 1: SHUU AND ROPP Shuu has high END and SHT stats thar make her a pirfect choice as a Fw. She can alsopull offthe Overhead Volley move, which can be very effectiveasyour team learnsthe ropes.Ropp, on the other hand, is a born DF playerwith his high AIK and BLK stats. Put him on vour defensive line and let him do his stutr
SCOUT LEVEL 2: MEP Mep is the same ttpe ofplayer as Mip.
He has high END and SHT stats and can be used much the same way as you would use
Miyu.
SCOUT LEVEL 3: SHAAMI Shaamihas decent statsthat should be in line with the rest ofvouJ team.What she has that otlers miEht not is the Corkscrew Shor.
SCOUTLEVEL4: KWINN Only Kwinn's CAI stat grows steadily as he advances, m*ing investment rntil you car scout Yuyri.
him a grert GL for your team. With a max CAI
of 94, he's a gooo
SCOUT LEVEL MAX: LUCIL AND YUYUI and 255 for both RND and REC). This makes her great at Yului's stats mar out at the highest levels possible (99 for END-CAI any position! Lucil, on the other hand, is a bit ofa step down. Her stats mar out at 77 for END-CAT and 177 for RND and RECNot as great as Yuyui, but not a bad addition to your team as a whole.
C O N T R O L L I N GT H E T E A M A S MANAGER The flow of a BJitzball game is described in this section. After you decide upon th€ mntch q?e and the camera angle you want to use during the match, the game proceeds virtually on autopilot. Hovrever, during the match, you can interupt play by pressing the Triangle button. A rnenu appears after a team makes a successtulgoal rnd you can change formations, play style, and even switch out plal'ers. During the game,lou can zoom in on the action by pressing the Square button and press the R1 and L1 buttons to boost or lower the teamt Adrenaline Gauge.
TYPESOF MATCHES There arethreegpes ofBlitzball matches:SpiraLeague,Tournaoent, and Exlibition. At the start of the game,you shouldstickwrth Exhibitionmatchesto buildup pur CommandPointsandtrainyourchancters untiltheir statsar€compatiblewiththe otherteams.
RULESFOR THE SPIRA LEAGUE I I I I
Six teams compete in the toumament. Each team plays the others twice for a total of 10 rnatches. Each match lasts five minutes. The winner is determined by who scores the most points within the time ljmir. In case of a tre score, a tie game is called. The winner oftle touinam€nt is tle team with the highest number ofpoints. Awin netsyou 3 points, a tie 1 point, and a loss0. At the end of all of the matches,the points are tallied and a winner is declared.The teams placing first, second,and thnd w1n Pnzes.
RULESFOR A TOURNAMENT I I
S; tea$s batde unti.l one wins. Your opponent is chos€n randomly. Each match lasts frve minutes. The winaer is det€rmined by who scores the most points within the time limit. In case ofn ti€ score, the game goes into Sudden Death ovenime. Periods of30 seconds each ale called until one team scores.
EXHIBITION I I
Play a single practice match. Choose lour opponent from among five teams.
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PLAYER STATS
This sectioncontainsall ofthe statsfor €veryplayeron eachteam,including the free agents.Usethis information to help decidewhiti, playersto scoutor tradefor
READING THE PLAYER STATSENTRIES Scout Level Contract Duration CP Needed to Sign Specia! Shot Stats
Indicates the soge at which the player can be scouted.Thh does not penain to playerson establishedternlndicates the maximum number ofgames for which a player can be contncted during one signing perir.: (equal to rhe CNT srat). Lists the number ofCommand Points (CP) neededto sign a player or renew their contract. Shows a playert gpe ofSpecial Shot. Indicates the p1a1,eriStarring Stnts,their Maximum Stxts, and the Optimrl Points assignedto the stats. Remember,theseonly apply to the first eight strts, which can be .hang.d rhrough Trainrng.
PAINE
WEDGE
r0ut Lgve lo|ltmct Duration:99 lP|]Ieeded loSqn: lpecalShot: N/A
coul Levgl lo ract0uralo|l lPNseded toSqn
15
ipecia Sholl
NiA
ATI SHT
FCH
50
SP RCH
60
"-:--.
YUNA lontnd 0ulaton 99 lPNesded toSon; N/A loeca Shol:
BUDDY )c0uILeve: lofltraclDurdliof:2A
)PNeeded loSior: 3 N/A recalShol
ATK
B(]H
50
FCH
65
BIGGS
BROTHER
)olltleve: olllnclDtlralion: 10 P|lleededto 0ni
I c0uLevell 40 ;o|]lraclDuralrol] )PNeeded toSron ;oecra Shol:
lpecialSlrot:
)_ frc
BTI, 60
RCI
60
RIKKU
SHINRA
: )oulleve )onlracl Duralio]]:99
icoulLel/si
;Pl\leededloSh|]: ipecialShot:
)PNPeded h S0n
RC
65
Duraton: 30 )ol]lract loe|]ia Shol;
SPL RCH 10
N/A
301
LUCA GOERS BICKSON il]out Leve. lol]lndDtl|ation: 10
lP e,dedlo S0|]: 40 jpeca Slrot: NJA FNn
2t
\i
112
b
BALGERDA icoutLe,re: lq!tiS!! Qlrtdion, ,. lq
rlfiqqlq4.lo ss!.._ _,.i,1_q._ ipeca Shot
ltu
; N/A
,--l! , 6 5
RCfl
ABUS ' - -, {.qu.!.Lc!9L--.-.-t. loflr!-c!0!iqlqL_ ,, l0_. _., )PNeeded loSiof:; 40 ,pecralShol, NA
,;{.a1ES
cAt
RCH
50
BOWER eve:
.i 1
lo|]t|act Durato|]: : 10 lPNreded toSql] I {0 lpec? Shol : IIA
LARBEIGHT
VUROJA
c0ulLevel
: )COUI L€VE
odractDunlorli lPNeeded toSqn ipecalShotl
N/A
)olltncl0uraliof 10 iPNeeded l1]SI0l 12 N/A i0ecialShol
SHI
RCU
SPt RCH
5U
4l
DEIM
ZANDA
[evel: icout
roulLel/el lo aclDuial on
lolltracl Dudiol]: 10 12 lPl\leededloSion:
0ecralShol
N/A
t0 toSon 12 N/A Shot: oecia
A]K
HCH
30
RCH
45
ISKEN
KULUKAN
cout Lev(
icoirlLel/el
: 0ninci lPllleededlo nll:
)orlractDulalont0 12 ;PNeeded toSof N/A ioecia Sholi
10 12 lpecialSlrot: N/A
SH
RCH
50
HUH
40
ENKROY
NIZARUT
evel: 0uratio|]i l0 )ontract lPllJeeded toSoni 17 lpecalShot: MA
ev8l lolltnclDural on lPNeeded 1oShll ioecialSholi
BL
SPD RCH
45
!u LRCI
30
10 12 N/A
303
AL BHED PSYCHES EIGAAR
BERRIK
)couLewl ionlracl Dumllol] 10 PN€eded 1oSiqll: /0 lpecialShol ovsrhead VoleyCorkscre\v Shot
icoulLe!el
lorlraclDuralo[ t 10 lPNeeded loSof i0 joecia Sh]]l 0l/edead Voley. Co{kscrer Shol
llut
BCr
45
55
LAKKAM
NOMMA
coul Levs : lol]tract Duratio]]:10 lPNeeded loSro|]: 70 lpecalSlrol: CorkscrelYShol
: :0uLeve
c|ltecl DuratioI]:l0 lPl,leeded loSro|]: i0 ;pec?lSlrol: Corkscrev Shol
CAT
RCH
90
8XL BEL SPL
70
RCH
BLAPPA
JUDDA
icoulLevell
)cou Lew
lontracl 01]ralron10 €eded toSiof: 70 recialSiol 0vsrhead VoleyCorkscreq Shol
;onliacl Dunlion lPl'leedrd 10Shr: oecalShol
sll)_
SE)_
F CI
30
RC
10 /0 Corkscre./rShol
40
KEPPEL
NIMRO OK
lontraclDuftlo|l PNseded loShnl 70 ipecia Sholl N/A
lo]]lract0umlorlIU lPNeeded loSron 70
couLevel
]]L
SPD BOH
80
l0ecia Shoj
sPD FCr
60
Cl)rkscr€r'J Shot
RONSO F'ANG BASIK RONSO coulL,avell ontractDl]ialon 10 Pileeded toSlon 30 ipecalShot: ovefheadVoley
GAZNA RONSO |]tLeve l onlracl DL]nlroI
IU
PNeeded toSon 30 overheadVoley Shot: oecia
3:l
ItUH
RCH
50
55
. . . :
IRGA RONSO
DARGA RONSO
mul|ew]: ;ontmct Dudion: 10
icoutLgvel llllractDuralon l 0 PNeeded loSon: 30 ecalShot: |rliA
;PNeeded 10 lll: ;pecialShol
RCI
m
N/A
60
RCH
60
ARGAI RONSO
NUVY RONSO
: icoul Lsve ;oftractDunloI 10 PNeeded toSon 30 N/A ecaShot:
i!ouLevel:
Duration:10 )oltract 10Sron: 30 lP|1]eeded N/A lpecalShol
JAT
RtjH
50
HUIl
60
ZONDI RONSO
ZAMZI RONSO
ev,l rl]truct DuratolI: 10 loSon 30 jpecalShot: MA
loutLeve : ontracl D|]raliofl 10
RCH
60
Pl'leeded loSior: 30 p,cialShol
HfH
60
N/A
305
GUADO GLORIES NAV GUADO lridDural!| eel]ed lr Silr i: sl0l
10 l0 ,lri
4
92 38 l
230 223 55
WON GUADO ii Lere [atiDirail0n l 0 ! i 9 d e .S1!Nr i0 ra Shoi .lLerftao 1
il l
235 t2l
250 181
6D
AUDA GUADO
Sh(ri
CoiisrrrrL Shrl
B E AID AUR CH BECLEM
LETTY
ev8l lo ftclDurallol iPNesded toSqn
c0!tLe\rel: Duration: 10 olltBcl lPNeeded 10Sro1]: 60 lpecralShol
recaShot:
FCH
1{J
60 Voley. Corkscrei! Shol overhead
f(iH
50
JASSU mfiLevet: D|lfttiol]: 10 onllacl PNeeded loSion: 60
Slrol: oscial
N/A
60
VILUCHA l icorlLeve ;ol]liacl0uralon10
toSon 60 iPNseded l]/A ;0ecia Shot:
tAl
60
RUI]
HUI]
WAKKA
DATTO
eve: Duralion:IO )r]nlracl ;PNsed€d loSion 60 jpeciaiShol Volley 0vedead
coulLel/el
RCH
50
BOTTA )c0uLeve: )o1]lracl Dirnliolll
odruct0uralont0 60
)PNeeded toSql] )0eca Shol:
friifl
N/A
60
KEEPA t0uLEVEI
10 )PNeeded 1oSion: 60
10 )onlraclDuraloni toSqnr 60 )PNesded
;pecia Shol
iDecalSlrot:
RCH
65
BCH
40
307
ZANARKAND ABES KIRYL
TOMA
)c0ulLew:
icoulLel/el
lontnct Duration: P eeded toS0rl 90
)onlraclDuralon 10 )PNeeded 1oSion 90 ;pecnlShol 0\/erhead Voley
oecalShot:
..Qlrljad U,.llgr.-*._...___ FF*'FFM
t t
a BCH
30
-Bft_ 30
BCH
NAYA
LUPERIS
)c0uI Level:
r|lt Leve l
lontract DL]raton:
ll]ntrad Duratio]]:10 lP|treeded loSron: 90 ipeca Shol: Corkscrsrr Shol
lPNeeded loSon ipecaSholr
0verho?d Voley. Corkscre\v Shot
BIL RCI
60
10
RCI
STAR PLAYER
SHAFT c0utL9v9l
)o]]lraclDudioll: t0
lPNeeded IoSion: 90 jpecialShot: 0venead Vol ey.Corkscrul// Shol
I-
RCI
50
odruct0uraloIl0 PNeeded loSion 90 lpecialShol
RCI
50
SUZAM
CETAN
ico!lLevel lonlractD!lalon 10 iPNeeded loSion: 90
)c0utLeve:
ipecialSlrol
N/A
lonlract Duration:t0 90 l\rA
loSqn lPNe€ded jpecia Shol.
sFT
lPI LRCI
80
0uerhgad Voley
BCH
30
UKYOU
SULYA
ico|]t Leve :
evei: Duration:t0 )ontract
;o]]lftcl Duraliof: 10 )PNeeded 10Sior: t0 ipecra Shoti il/A
lPNeeded loSq|1: t0 lpecalShol: NiA ATX
!AI-
ruL ]]L
SPD RCI'1
55
RCH
60
BALKAI
ROPP
)oulLel/el 10 or)tfactDunuon: Pl,leoded loSqn 10 Decalsh0t; N/A
houlLg\rel; lodndDuralioll:
t0
)PNeeded loSion: t0 i0ecalShotl MA
sHl
stL
60
RCH
SHUU evgli
)oftnclDunlor} 10 iPNssded toSiof r0 ipecia Shot: 0veireadVolley
RCH
60
NEDUS l Level: Duration:l0 )ontnd )PNesded h Son: 10 oecalShol
sHl
6U
I]UH
FCH
60
HILDI leve : coul onlliclDudio]]: 10 PNeedsd toSion: 10 it/A oecialShol:
l l 0
BCH | 60
309
FREE ZALITZ : ioulleve ionlracl Durutiofl; 3 10 Pl'Jeededto SqniX 15 oecalShot: ]\liA
ENTS SVANDA iicql!!I4, .. -..i,-?. -.-..-..
hlraclol]nlon;i 10
rPll|qqq9Ol0.qiql].j]..1!.------ .- -._.-.
i0scialsh]rl : li/A j'i*x
.: _t:t$d
2
6
f
AJK 2
tiLrfl
b0
RLH
tu
NHADALA
MEP
Du ration: 10 lonlracl lPNeeded toSo[ t5 |1/A ipscra Shol
lo|]tracl Dunlion: i t0 lP|treededhS0n: I 15 lpecalShol: overhead Voi ey
)CoU LeVe:
i 2
AK 13
-ts!!_ SPI] flufl
SPt] bU
60
JUMAL
DURREN
roull€ve : 2 rraliof: IO rnl.ac10 q|l: PNeededto 15
)c]]ul LelP I 2 lol]lftclDunloll t0
l0ecalShol:
-u!!_ SPD R(jH
60
NAIDA roulLeue a Z )o|llracl Duratiof: 10 lPNeededlo Soni t5
;pecalShot:
R(]H
60
)P1,leededloSion: 15 ipecalShol
ltL RCH bU
NiA
KIYURI
ZEV RONSO
roL]lLevel
Leve : icout
0L]rato|1: 10 !ntlact PNeeded loSlo|l: 20 N/A ipecialShol:
00lmc1Dura10n10 toSon 20 lPNBeded liiA oecla Shot:
SH
EIn_
RCH
RCH
60
JAIALAI : roul[sve )onlraclDudonl0 lPNeeded toSqn 20 lpecalShotl
RCH
NiA
YUMA GUADO LEVEI :0u'
3
lonlrad Durationl 10 lPNeeded 10Sio1]: 2A N]A ipecialShol
I]UH
60
tiu
riu
SHAAMI
NEFFE
c0uLEVEI: rnlracl Duralioi]:10
tLeve: 10 )ontiacl0urallon PNeeded toSon: 20 |']/A ecia Shot:
m
NeededloSioll: Co*screvShot ecialShol
HUfl
HUh
60
60
MIFUREY lo ftclOudioni 10 lPNee toSioni m
ipeca Shot:
HUh
60
0wrh€adVolhy
311
FREEAGENTS KWINN
ADDA
c0utLeve:
ir:oL]lLel/el
lol]lncl0uralon toSol] lPNseded ;pecalShol:
N/A
lontrad D{lratiofl t0 )Plrleeded lo {n: 30 ;pecralShol Corkscrevi Shl)t
ATi
RCH
RCH
60
60
FOBBI
RIN
icoulLrl/el:
lcouL9vg|l
lol]lfaclDuralon t0
lPNeeded loSolr 30 ;0ecilShol:
lrlA
4 lol]lrad Duration: 10 lPNeedBd loSo|] 30 ;!ecalSllol: NiA
ATI
FCH
RCH
60
60
CAHHAN
TATTS
Lew: ooul onlracl0udion:10
icout Lev9
IoSrql]: lPNeeded
30
loecia Slrol
)ol]lraclDuralof l0
loSron 30 )PNeeded heciaSholr ATI
RCI
60
MIYU ;coul : LSve )onlracl 0uraliol] t0 loSiolr m )PNoeded loeca Shot Volley, Corkscrew Shoti overlread
RCH
60
BOH
60
ol/'oeadVoley
ISAARU
D ONA
icoulLevel I MAX hntracl Dl]ratont 10
icoutLeve: 1\rlAX Du|alion: rntracl Pi]eeded lo F: 40 l.I/A Shot: 0ecra
Nee0e0l05r0f:40 ioecia Sholl N/A 35
42 3S
. ' )
sfu F'CF- bu
-!4)
MARODA
LUCIL
l\rllJ toulLevet; !I]tBctDtlrationi t0 Pile€ded toSo|l 40 oecla Sholi N/A
ic0utLeve:
SHT
SHT
B0fl
RCIl-
60
Lewl ipecia Shol
t/]A)
lontmct Duration:10 lPNeeded toS0ll: 40 ;pecalShol:
Vl]lPy;Corlscre!v overhead Shol
HUI]
AUBORINE loltfact Dural oni lPNeeded toSiof:
bU
MM l0 40 N/A
BARTHELLO icoulLevel: IVIAX ontncl Duralio|]: PNeeded lo l|li 40 Shot: Corkscrew Shol oecia
ATK 4 SHT
L iAT
utifl
bU
HI-]H
b0
YUYUI
ffi
scialShol:
MAX N/A
SHT
ft{,H
brl
313
If yo.u p),zyed FINAL FANTTSI X, thcn yo, J r o u l d k n o * , l . a rr h e o . ] i \ * , y . o r . " ' " ' r ' , r l B h . d l , r n g u , r gre. t o a . q r i r a l l o f t h e \ l B h e d Primers nnd lenrn each lctter After acquiring some of the Primers, you'll notice th'irt when someonespeaksto you in Al Bhed, someofthe l e n e r , ; p p t u p i n k i n , o l o r .T h e r e a r e 2 o ' , ' . e- 1o u m e " o f r h e P r i m e r <a r d e r c h o n e t e : r h x different letter. After collecting I of the Primers,you'lIfrnd thatyou can understandAl Bhed perfectlyl
BTAINING THE AL BHED PRIMERS The following table indicateshow to acquireall 26 volumes ofthe Al Bhed Primer Norv vou have no exmse not to gct them slll
y0ucani fd AlBhed Prrn€rs During theDiggnOmini-Oame, YoucanOelupto
Djose Templ€
Temple
v
F
Walch thef |Sievenithrowh
Walch thesixth€venl throuqh
Templ€
Walch thel|Sl ev€nlthro!ghthe
Woods
X
]
X
T
mssor nThlnder Plafs by thescefeI whchBlddyandBfl]ther la k 0n
I,,trG EN & [1] Basic Info: This includes the following: enemy name,its type, and where it's found.
B L U EE L E M E N T A L
[2] Enemy Stats: Tl.rese sections include the enemy'sattributes.Information in rcd relatesto an enemy'soversoulversion. [3] Elemental AfEnities: This section lists an enemy'srelationshipto certainelements
rrT7ri?rsrWWEEl!E am,/Thu rlder Plalrw0alm CilEmU[ Guadosa 2t211ljjl 363tr881 illil 3s0
lr-Tl Lightning @ cravity
fiJlw"t"' I t..
IHory
[4] Imrnunities: The information in this section displays an enemy'sresistanceto status effects.
l6lrEE $ t6sl o @ o [@
118
Abbreviationsfor the effectsare as follows: Dth. = Death Pet. = Petrification Slp.= Sleep Sil. = Silence Drk. = Darkness Poi. = Poison Con. = Confusion Ber.= Berserk Cur = Curse Ejt. = Eject Slw = Slow Stp.= 51ot
PB. = Power Break Ma.B. = Magic Break A.B. = Armor Break Me.B = Mental Break L.C. = Luck Change E.C. = Evasion Change A.C. = Accuracy Change Doom = Doom Del. = Delay P.I. = PreparationInterruption M.D. = Multiple Damage
[5] Defensive Effects: The same abbreviations apply for this section as noted in thc Immunities sectl0n. [6] Item & Bribe Info: This arealists the items dropped,srolen.or bribedfrom enemie".
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?sqrsool M-r3iil,5oot I
M?Bt3q
EE zoprt Efl re @ npel rira] M slrrtt @ o E[ 4 ftp'rr@ M
n1n1 E i l r f s M m S i l i r t r sEt o r @ l l W i l @ o @ 3 { 4 i E i l o M 4 ! B o 46 f i i l D M l M i l 3 @ 6
E
N0ne
b
N0l]e
t$n0 Iioft
\
t,
M-$irreBol
!0m
Nol]e Poi Cfll.lB?rl. Cur.
Im
Dth.. Pel.Sp Si.,Drk Poi Con.8ef MD. Cur.Sl!1,Slo A.B.M8.,Doom
Cui \t0ne
Et 1240nnumllZan(80[10011
SPINE DRAKE
TAROMAITI
TAKOUBA
STALWART
t
,a-
- !{t I
iFkaL
I vrt DNAXE
sraqt
TRMOB
rrTlri?rf,rxnEEr r#,7rEnf,rnEIxr rir,fifi?rrEEIIr
unvA
F7r-fiTiilnIIl!r
l(lika h and/Diose fishland/Dry Plains Biknsl. Mt. Gaqazel[@!]D Pains/Bevele RocktThunder Besa d/lrtlushroom [l!ffi[!t Dry [llmm Kik sand/Thundef [l![@!l Pans/Maca ania,ryarioN 7I Pains,/Thunder Beve sToYJer Foors To\vef Foon4 6 Pans/lvll GaoazeLryarous
M mpol Euotn,lt[L rn M mnz] Ez$rpl:rlm B2lr03t
E
H E
rotrq Esl.1pe36l[Lr
Efl ntrztE rr:t E rtzt Efl rztzo: 127208tldlf,ll l J3316501 roo r,1qhF?tll-ili-FsoiMrroris! Mlzlt$ql M Eil rouitE:eprl @ or-r Eil r E rz Emtr6l @ o @ r,r llM r M o @ s [ m o szlrorl ME fiflfl @ r42 @ 13 M mil
E rtrt Eflzopmt
35 650
M,so
il E
riezf,
ws
1
M
5m-l
i l ' i l r , , ,o f f#i , F , il, itl -E-
Slp., Drk.. Poi..l0onl Cur.,S|v.. lBerl LP8] Dth(40)Pd.(30), Eil.(18[24]) (5t6l) Zan.
q l b u l P sC l o nE. .l l P . , BL, . CE. C , A . C
(32 (100), Ejt. Pel. Con(s0nnu"el), (15) Zan. l38l),
M. B . , l , L D S p .S . , l o l l l l B e r l . C u r , A
(50),Drk. (30[0])tjt Dlh.{30).Pet. (4ril) Zan i20l28l)
DthPe1SlpSi.,DrkPo ConBer.. CurStoDoom MD. E l i l 6 l .Z a ni 3 )
341
TENTACLES
TINDALOS
TOMB
fr K ruPrlrl
CEPHALOPOD
000MsT01rE
rf,Tl:FTI{S::&lx, iWE FTIfi?Tf;r rrTrE7ril3&ilwEitKE WWEWE Maca ana,Eeve elo'rcrFoors f,@fi 3639 lf, sspsllE2530tNr2it[L6a
Fa0 ane. Sevele lolerFoors
EEEM
fllffilu
6l-64
D]ose I qhlands/Calm LandtBere t
PaacPtoors2l-29
f, mpqflr:aprrfl rr 4 n f o z r f l s s r rpt f,gootes5l f, f , o r f l r f,r*trmtE rt:t r3oM--3so-l llllllllll! ,ilrs'!M 3sor6ofl M lilllMllllisprqM 66or,oql E i l s a f 6 6 m s 5 Eil,ltrstE tr @or1';1 M * E r e @ r : s r u l@ r @ 3 @ o @ o p r! B r E[nu @ rr l!![ r M 6 4 m E j nil
u
4l8l
E
N0m
Pet., SD.,CLJi Sl0,lvl.i)
X,rj OfrryNolle trl
llone N0ne
Dlh(80) Sl.(80 i0l)Po.(30101) msrj-*t.'im-L"lm-L"tl.-'-.,F (50[Res]) Con Ber.1100 {Res ) @-fti-titrtr-(qfi Eit.ll2 l22l). Zan 14ll0l)
l
z a .t)
,.,.r
"! ||l l ||l
','
r*r ^
v
tt\ ( l
|
||l :
t+t t+t
'
T R E MA
TONBERRY
I
I
-
I
TOXBENBY
F
rrTlfri?rrrIIf
Mushroom RocldBeve h Paace f,jlffi]llt
M atrql
$gsnslrltlL
Mrzotzsot El zpt M
m m
|fl f,
M g
r
M
fr?,|frfi'fif:::;E f,ffi]llt 4749
Ruin Deptns/Bwe toors ePatace
sss |fl arpqfl:tmr;:r:fl ssss E[n:rlr::r][l rlz]
10000 M--300-l
M3000t,0rI M
3000rci'!l
qo Eirlrsl 4l5llm o
Eil zrsEil ns @l rze Eil rup6l E s:lo:t Elrzlrs:r @ s , M m l!@ EN4i1cl!m o 2s5 mut ml mil 184 @ $nl
n0ne
ti0m
U
lflalid
N0i€
3
Hdt
IE
Bevelle Patace Bottom Ftoor
gs f ssmss f, roooo so [l
300{600t Ml500p00ql M 16 U
-TTEAPOII TYPE
ll0ltE
r#,rfli7rilEEIlE [i]ffi!@
ULTIMA WEAPON
l " t t
m
N0ne 0l]e
6
fl0ne
Invald
\ N0ni
m*-------------MAr----------l pm]);afu p55t----------l too MElttijt,loo.tlroo{r-
hilf'lz^
A bulEl. E1(20012201), Zan1100ll20l)
Delense Bncer x8lBbboll i3l
D 1 hP. e , tS, p .S . ,C u rS h , S ' l pD . 00nl MD.
Drk(100). tu. (100). Con.1100). (7) Ber(s0), tlt.(24).lan
VARAN
rF,7fl?firmmxEE Plains,'Thunder d/Dry [@l!@ Besa Pans/Macaania/Calrn Landsruarous
M m i l rrz fl @ ,aroE
&
Weal N0ie
to
l
h ti0ne CI n0n0
N0m $ie
. .B . D o o m S i. C o nC u LS.u . S t DM
(50), 0th.(10), Pet. Sp.(60), Drk{30). (1) Po.(60), Ber(30), Ell(12)Zan.
VESPA
VERTIGO
VIPERSNIPER -{
/--a
4> BAlIOOIEER
WASP
EVILEYE
rfi,Tfl7TfrrIEE:XE rn7fiT?f,rwmExr rflTri?rfrxE:nE Tower Foors 1315 [llMM Bevele/Bevele
LandsiMt. Cam GaganvBevele IIMIIM t3t5 Tolv"r t oon3639
[l![ffi]l[l
M rsL24 lflmanvt[L v
E f,ortrost G@
rpt
361-'sl M-rut,,ql
M zltzq flgs:trnstfil 32 M r s E z s o f l o EflmEl E rt2t E[rs5t2eat M?st1,,i
M,44t{6q-l
-M-l!illtllfil-- m
a lE rr E ssl6alEl eorcit @ o Erulrorl Eil EE o @ t tlst@ 4l5t[M o M vt,;t@ rzlrst
M
M
s
4 N0m N0is
h
n0ne
q
mne
C cl . l B a C L [S. $ . l l 0 l l E l i 1 4I 2 2 l l . Z a( ll lI.4 l l
teTolver toors ur Gagaet/Beve
m
mf g
N0|]g
No|]e (l0l)IPBStD. CrnI lBer., Cur.. (6181) (0121) Eit. Zan.
32 0
60--l
E o Eln M r @ o 0
Noft
o
N0m
N0n0
\
N0|lg
N0ne
. l o$ . . P o .C . L ]D r oofir l l h . P e tS 'ione
wAsP qUEEN 'r{,-
VOLCANO
WATCHER-A
WATCHER-R
.--\2 t-}ll
80M8
luaclll{l
t acH A
WASP
FTIIfIT'I|l1rll:*r,&il;:ll{EFilffrfrl:eigllg.:,{E| rfTn?fiil ]::giElEf larplane,8we elorert oors
fiM
tastandiM lhen To,,rer Floors 5059 f,l!@fit Besatd'x Sfffi]fit BkaneiBwele
65-6S
S:rprl lflluolt,:fl lm E rapoEr:lrpv;t[L m f,a&lrnolE rpt
Eil
m
r
A2
M
ll
M
E[ nrtirtE
s @ rullrl r @ o
51
|]0hr0ad/Nrlushroom R0ck'l/ariotrs
BesadiKlka sland/M'hen f,@ffi |1qhroadlMNhroom Roclil/ar ous
M u f m r u z f l m f l r
E + E o r o f , r z @ r o o f l r
fiffiil-
lilltlttn 0 hFllltl--rffi-l
0 M-rffi-l
i l A i l d x E , E ' M @'o @ ME r fri , d o ffi o @ E, @ M EL ,-E-
E
Fl
b
N0m N0m
3
z
rt:t
hliill'l ssrrrM-rslrlql hfq?il 150!6rrl
Milop,,t
nTIlEFiil:9f13;S[l[
tloig
')!
lal0
t0ll0 fl0lle
$
Ith.1100). tut.180) Ei1(16l24l) hn.l3l5ll
)l nvalid
Nong
Dth., Pet.. Sp..Sl Po ConBer.. Cul (t0l). (l0l). Shy srp.1i0l) IPB ].D00m De,P,MD. lan.1221331) El (4016011
S D S l C o nB e rC u rD e lP M D .
n0ne
Noie
m f $ @ i o
@
55
o l @ @
Absorb N0n0 . l O r kP, o .C { ) t hP e 1S,p . S , o nB, e r . . C u rE i t0 o o m . 0 e . P . M . !
l l h P e lSt . .S l D r kP . .o .C . o l lB e l ) r . . E l D o o m . DP" . M . D !0ne
I0ll€
!l ti ||l
td
i
"i t r) 1
'1
r
F i
O J 1
WHITEELEMENTAL
WATCHER-S
I
FTfiJITfI:.1i.WEEEI r'TfifiTilNEIF&KE
ana'Zanarkand Runsi0thers f,l!ffiI!ffi Maca [|ffi![
U
Besaid,Kiika handiNl hen f,@l HqhandYMushroorn Rock'larous
@ r f s z r f l : r : E [ r o o E r lfllii|i|| o M---t--l
E
M
$fl ro E
m
o
'^v| "f
o z Fl
WIG
.,g' l o ' 6 i:] ,ne\ e at
>
||l
"i
WHITE FANG
EIETIE]ITAI
MACHIlIA
@
M n3
[iN
o
55
$ E 5 0
0ne
rutrsl E;i1in fl
Efl np:tE
lnrilld
$
rpt
@Nd------------l
ttr;tE:isllr:t[L lt rl:t @ q o t iE
l
m!!lil| 4r."qM-r6orrn
ut::tEl 5rl6itE[ 32 E 6 M lttgt @ o @ @ o i @ 3 l r lM E o
6
l/ve* lnvalid
l212
@l
L
Absob
O
N0m
P e lS , l pS . . . . o r kP . o .C . o l lB. .e r .
Doorn. De..P M.D.
t oors l5-79
rrs E
Lril M-1or!,til
M
t
N0ne
turGaqazet]8eve elorer toors l:l I llirli rl furpane Beve ePaa(e
l6.lg
o l l B o @ .)l Aisort
Fr,rriEiil[ElLs-*-E| nTTrfirrr$]k:r*tKE
Pet.. BerCur. So.. Con.. ir,l:l :it.16 ll0ll7anl0i3l)
lnvalid N0ne
E
N0m ti0n9
,l
o
0|]e Non,t
Sp . ,i i : , ; r . C u r .
tlt.lll 2.11). Zan1116ll
None N0n9
f:sf*irf,roo @ l:o [l sm Mimo--r3oo-l
M
m m M {}
12 U
E
@
4 s [ [ 6 s
2 l m o
99 vanes vanes
Lllanges
Absort ')
fut Sp Si, Drk.PoiCon8er.
ItlllllEr rzsJ"rs,
P MD. -----l
WILD WOLF
r$ L UPIIIE
YAC - 13
XIPHACTINUS
.
/ ,-f
!
E
o
,t\ f
'
iIECH
D 0FtS!
rrT|fij?firnEgror
Hrfinr[EImls*E
rr?,rFiTTrrWE&&ffi8
Hshroad/calm mlmm Miihen LandsiBevele Io'Jer t oors l0-12
Maca eTowu anatBeve []ffi@ Floors ll15
lalace Beve etBevete [@[ t oors l6tg
f,
nprl[lras1;rqfl
M
1,EBt hffiil
E[ ror:6] n rl2t
r
m
2
M
E M
t1 0
M r l t 4 I m f
13so[[
lllllL'llll ,i
M--:o--lilfmloprrtl ?016rr-l
M mp,r r @l nprl M gt,r@ 3lrl@ o M
M
tzss2lEo r1r1
M rztrqE @ ii1rzlfl
rs Es3tist 4lr l[f, 0
112
$[ rr E ^ M r o @ r M o [ @
MT
@
52
N0ne
PelSlo Con Cur. l,lBlrl,
qr
N0n0
EN r
nil
52
YAU-28
@
@
vl/0ak N0ne l l h .P . e tS . ,p S i, P 0 .C . o l ]B. e rC. .u r , i10..Doom. MD.
0--------l
@Etr8r5r
E l l l 4 l l S l l a n1 3 l 5 l l
YAIBAL
flone
M q , f 5 8 @ 6 2
Eil
Ctrr. Dth Pe1Slp Sl. Poi Con..Ber
(50tol),tu.110 Drk. tol)
Zan. at 110f20ll. lll5l)
lllltlltl--,4--M--3001
M--,40-l
{& None a Cor'.lBrfl. Cur
o
: l l 1 8 lZ a 1 n2 )
YELLOWELEMENTAL
YAU-71
I
v rlo(o
{Y
ft
tt{0ltE
EI.EMEIITAI
[IECH
MECH
rrllD?rf,rmKKmf
nTni?fiilxE|nx&r rrT,rflffir$&wEwr E?,rfri?rf,rEwKt8&rr
Rock fl!ffi]fi1 Mushroom
f,[ffiffi
t6-t9 Bevel eiEeve et oors
Paace[M[0 [E$Iflm Klkasand/Beveh/Bevels
E r s E r z r o f l o M e 4 [ [ :roo$l o E i l s o E r @ z s s E l -l llllllllll!--,4--M-roo E!ilfif ,5 M--zo-l E i N r z E l o M BW r 42 E o @ s e @ o @ o ! B o E[ u M o @ o M
{3
4 0ne
s
@ 0m
None
DthPe1 SlpSi.,Ber Cur,Ell Sl, StoDoom. De.. P..MD. Drk(20). Po.i20),Con. 1100), Zan(10)
M
$
h
|l]ollo N0m
D t hP. .e tS . p S i .P . o nS. e fC u f , o .C Sh..Doom
Et.118). Zan14)
U
52 N0m N0n0
b
ut GaqaTet/Bevslelover
Foors +6
Foors44'46
No|]8 \ii
N0m
tNa0
N0m
l l h . f u t .S. 0 .S . i .P . o .C . o l lB e r . C u l ;h., Doom MD : I ( 1 8 l)a n l 4 l
rpt E
M
Efl zrrt[I
rr:
rzo
,f,! M-*proll
M @
r
M
1t8
m U
rlrq f,
s Esztnsl
EIN1 r [ m o 6
NVALO
lnvalid
'i
N0ne
PetSo ConBerCurr,B E L1 6 0l l lZ a (n0 l l l )
Absorb N0n0
Y E V O N S T R I K E R Y E V O N ' SF I N E S T
Y E V O ND E F E N D E R Y E V O N G U A R D
I
4
ft
ll0xE
ltot{E
iloilE:
1t0t{E
r#,7rri?f,rnE:91 *::3: n'trtirf,rn El'3::3:l,i: El7ff|fiil,':::::Er a E GXffil:r1 :.!,EL',;:E f,@lt<ttasandtBevete
IEI rz E rs6[L [ f l r f l r lillltd
E m M
z
s
--llllll?ll-l6 0
Eil @
3s
f,ffffiKikahand/Bevee
flffilprttastano
m
q M
f,
1 1E m m 2 2 l o E r
-l 'oo lllllllll'l--40--M,oo
s M 4 e
r E B o
2l Nolle
fl0m
Nou3
No|]e
il None
Noie
m m
32 U
M
E
@
3 b E 1 7 E / l
2 l m o @
M
33 Nom
Cur.
|ll . l
YSLS-99
{il
l
OEFEI{DER
rrTlitl?rf,rtrEErrf f,]@]![
Beve etBevehTo'rertoors2t-23
@ rri:4l[:;i:n;:: fl @ m o u [r l r : 1
o
400 2t!l h0t [dtrIEl ]000
Eil
EI
M
111
m $
@
0 2ijl
llone
E
@ j)'
$ 6ii 0 62 0n0
l|]valid
llh Pel.Slp S (01)tu ([0]i.Con.. P .lvlD ler Curlllll Slr SIo.Doonr Eil128Sjll l:n (8l il)
: @ @l
rn: fl
@
0il
Noll.
N0tu
Noie
NOIE
E
ae -l
E z E l m [il r @ o
fln
28 None Noll3
''))r
4rsll none
!0ne
l
lr.
ET
!0ne
I
.) 1
r
]Ur.S!!..Sto
\lone
z
22 80
Lur.. S\V Slp
l
o
J
NoneA
N
z
[il
M Eil
lllllllltl--140 M--100
m
6 E o 2
p
=(
65
ril M--300-l
33
!0lle
1730[L
I llllllllll
J
lur.
tJ) ||l
EI il
32 80
@lttasanr]
N0l]e N0lle
ZURVAN
rr,7rfi?f,rI IH
lf
h';lfiTTf,r a I EI
Miihen Hiohroad/Bikanel/Beve le [l!@l!![ [l@m Tower Foors 27-29
@ zrpzl lfisrmlrlloqflrz
fifinotrs2otnrt2t
f
Besaid/Eikane /Calm Lands{arious
M z | [ s m f l u o f,eo
m-M-,il]
M 1 6 4 t 3 4 o t M 8 6 o t r 5 o o i l ffi
Eil zpaEl zs E 64pq$lN r E 41 EI 83 M rtrstM otrol lm o @ : r @ o [ m o
mil I
zl
L N0ne
Pei., SlpDrk., P0.,Con., Ber.Cur., Slp., P BM BD o oD ms P l .MD zan Dth.(100)si. {50), Ejt.(40{551), (14t261)
N0ne
\
n0ne 2t'
Otg
0|]e
S l C o nC u r . SM t oBD o o m (70), Pel(50). Drk(20), Dlh. Sp.(60), tu.{60), Ber(30)Ell(10)Zan.{1)
347
ril{ilmlTtsr"12 STRATEGY GUIDE
(nB$f\& Learn the abilities and status bonusesfor all60 Garrnent Grids.
Completeabilitieslist for all 17dresspheres-including the , specialdresspheres! _
'
.
d
Everlthing you need to Lnow about all the ffends in the game. Each fiend's strengths, rveaknesscs,and immunities are revealed.Plus, discover rvhich items you can steal or attain by defeating them, including the rare items!
,}EIDdE LROXJITT!'I
sffi.
|{dlilXi!?-xlglf,f,\fi ?tr/a!rrK[I;11{0t0cn]r
Lxpnnded covenge ofthe Alchemist, I-ady Luck, and Gun llage dresspheres.
Successftrllytravel through the world ofSpirawithout missing a step. Cornplete every mission and trigger eyeryscene.
t3! -. !?i ''
:iY.utNar{c4!Ms All the garnes within the game are covered in ertensive detail. Whether you're looking to become the master at Sphere Break, the best digger in the Bikanel Desert, or thebest marksman in the Gunner',sGauntlet, this section has it covered.
[&sMe-ffiDno_m I ncluding Area Maps and Accessory and ltem Inventories
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1il1iltililtili llillillill lilr